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| 1 | command /zadanie: | |
| 2 | if player has permission "zadanie.zombie": | |
| 3 | - | if {zadanie.aktywne.%player%} is false:
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| 3 | + | if {zadanie::czas::%player%} is smaller than 1:
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| 4 | - | if {zadanie::czas::%player%} is smaller than 1:
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| 4 | + | if {zadanie.aktywne.%player%} is false:
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| 5 | send "&2[&6Quest&2] &3Zabij 20 zombie aby otrzymac &bjeden diament&3!" to player | |
| 6 | set {zadanie.aktywne.%player%} to true
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| 7 | else: | |
| 8 | - | send "&2[&6Quest&2] &3Musisz jeszcze troche poczekac zanim znowy wezmiesz tego Questa" to player |
| 8 | + | if {zadanie.zabite.zombie.%player%} is smaller than 20:
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| 9 | send "&2[&6MSG&2] &3Postep zadania: &2%{zadanie.zabite.zombie.%player%}%/20" to player
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| 10 | - | if {zadanie.zabite.zombie.%player%} is smaller than 20:
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| 10 | + | else: |
| 11 | - | send "&2[&6Quest&2] &3Postep zadania: &2%{zadanie.zabite.zombie.%player%}%/20" to player
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| 11 | + | send "&2[&6MSG&2] &3Zadanie zaliczone! Otrzymujesz &bjeden diament&3!" to player |
| 12 | set {zadanie::czas::%player%} to 1440
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| 13 | - | send "&2[&6Quest&2] &cZadanie zaliczone! Otrzymujesz &bjeden diament" to player |
| 13 | + | give 1 diamond to player |
| 14 | - | set {zadanie::czas::%player%} to 1440
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| 14 | + | |
| 15 | - | give 1 diamond to player |
| 15 | + | send "&2[&6MSG&2] &3Musisz jeszcze poczekac zanim znowu wezmiesz tego Qesta!" to player |
| 16 | on death of zombie: | |
| 17 | if attacker is player: | |
| 18 | if {zadanie.aktywne.%player%} is true:
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| 19 | - | add to {zadanie.zabite.zombie.%player%}
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| 19 | + | add 1 to {zadanie.zabite.zombie.%player%}
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| 20 | every 1 second: | |
| 21 | loop {zadanie::czas::*}:
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| 22 | remove 1 from {zadanie::czas::%loop-vaule%} |