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| 1 | - | |
| 1 | + | local p = game.Players.LocalPlayer |
| 2 | local char = p.Character | |
| 3 | local hed = char.Head | |
| 4 | local LocalPlayer = p | |
| 5 | ||
| 6 | local naeeym = Instance.new("BillboardGui",char)
| |
| 7 | naeeym.Size = UDim2.new(0,100,0,40) | |
| 8 | naeeym.StudsOffset = Vector3.new(0,5,0) | |
| 9 | naeeym.Adornee = char.Head | |
| 10 | local tecks = Instance.new("TextLabel",naeeym)
| |
| 11 | tecks.BackgroundTransparency = 1 | |
| 12 | tecks.BorderSizePixel = 0 | |
| 13 | tecks.Text = "Engineer" | |
| 14 | tecks.Font = "ArialBold" | |
| 15 | tecks.FontSize = "Size36" | |
| 16 | tecks.TextStrokeTransparency = 0 | |
| 17 | tecks.TextStrokeColor3 = Color3.new(0,0,0) | |
| 18 | tecks.TextColor3 = Color3.new(0,191,255) | |
| 19 | tecks.Size = UDim2.new(1,0,0.5,0) | |
| 20 | ||
| 21 | p = game.Players.LocalPlayer | |
| 22 | char = p.Character | |
| 23 | torso = char.Torso | |
| 24 | hed = char.Head | |
| 25 | neck = char.Torso.Neck | |
| 26 | hum = char.Humanoid | |
| 27 | hum.MaxHealth = math.huge | |
| 28 | local msg = game:GetService("Chat")
| |
| 29 | torso.BrickColor = BrickColor.new("Pastel brown")
| |
| 30 | hed.BrickColor = BrickColor.new("Pastel brown")
| |
| 31 | char["Right Arm"].BrickColor = BrickColor.new("Pastel brown")
| |
| 32 | char["Left Arm"].BrickColor = BrickColor.new("Pastel brown")
| |
| 33 | char["Left Leg"].BrickColor = BrickColor.new("Pastel brown")
| |
| 34 | char["Right Leg"].BrickColor = BrickColor.new("Pastel brown")
| |
| 35 | ypcall(function() | |
| 36 | shirt = Instance.new("Shirt", char)
| |
| 37 | shirt.Name = "Shirt" | |
| 38 | pants = Instance.new("Pants", char)
| |
| 39 | pants.Name = "Pants" | |
| 40 | char.Shirt.ShirtTemplate = "rbxassetid://714339723" | |
| 41 | char.Pants.PantsTemplate = "rbxassetid://768354873" | |
| 42 | end) | |
| 43 | --[[ | |
| 44 | Made by Fenrier. | |
| 45 | ]] | |
| 46 | Player=game:GetService("Players").LocalPlayer
| |
| 47 | Character=Player.Character | |
| 48 | PlayerGui=Player.PlayerGui | |
| 49 | Backpack=Player.Backpack | |
| 50 | Torso=Character.Torso | |
| 51 | Head=Character.Head | |
| 52 | Humanoid=Character.Humanoid | |
| 53 | LeftArm=Character["Left Arm"] | |
| 54 | LeftLeg=Character["Left Leg"] | |
| 55 | RightArm=Character["Right Arm"] | |
| 56 | RightLeg=Character["Right Leg"] | |
| 57 | LS=Torso["Left Shoulder"] | |
| 58 | LH=Torso["Left Hip"] | |
| 59 | RS=Torso["Right Shoulder"] | |
| 60 | RH=Torso["Right Hip"] | |
| 61 | Neck=Torso.Neck | |
| 62 | it=Instance.new | |
| 63 | vt=Vector3.new | |
| 64 | cf=CFrame.new | |
| 65 | euler=CFrame.fromEulerAnglesXYZ | |
| 66 | angles=CFrame.Angles | |
| 67 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 68 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 69 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 70 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 71 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 72 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 73 | RootPart=Character.HumanoidRootPart | |
| 74 | RootJoint=RootPart.RootJoint | |
| 75 | RootCF=euler(-1.57,0,3.14) | |
| 76 | attack=false | |
| 77 | attackdebounce=false | |
| 78 | MMouse=nil | |
| 79 | combo=0 | |
| 80 | mana=0 | |
| 81 | heatcooldown=false | |
| 82 | aimrailgun=false | |
| 83 | aimcannon=false | |
| 84 | RailgunTarget=RootPart | |
| 85 | CannonTarget=RootPart | |
| 86 | changetarget=false | |
| 87 | local circle=0 | |
| 88 | bladeattack=false | |
| 89 | local con1=nil | |
| 90 | local con2=nil | |
| 91 | local con3=nil | |
| 92 | --player | |
| 93 | player=nil | |
| 94 | --save shoulders | |
| 95 | RSH, LSH=nil, nil | |
| 96 | --welds | |
| 97 | RW, LW=Instance.new("Weld"), Instance.new("Weld")
| |
| 98 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 99 | LH=Torso["Left Hip"] | |
| 100 | RH=Torso["Right Hip"] | |
| 101 | Asset="http://www.roblox.com/asset/?id=" | |
| 102 | ||
| 103 | function swait(num) | |
| 104 | if num==0 or num==nil then | |
| 105 | game:service'RunService'.RenderStepped:wait() | |
| 106 | else | |
| 107 | for i=0,num do | |
| 108 | game:service'RunService'.RenderStepped:wait() | |
| 109 | end | |
| 110 | end | |
| 111 | end | |
| 112 | ||
| 113 | if Character:findFirstChild("Railgun",true) ~= nil then
| |
| 114 | Character:findFirstChild("Railgun",true).Parent = nil
| |
| 115 | end | |
| 116 | if Character:findFirstChild("Plasma Cannon",true) ~= nil then
| |
| 117 | Character:findFirstChild("Plasma Cannon",true).Parent = nil
| |
| 118 | end | |
| 119 | if Character:findFirstChild("Vanguard Blades",true) ~= nil then
| |
| 120 | Character:findFirstChild("Vanguard Blades",true).Parent = nil
| |
| 121 | end | |
| 122 | if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then
| |
| 123 | Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil
| |
| 124 | end | |
| 125 | ||
| 126 | ||
| 127 | function NoOutline(Part) | |
| 128 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 129 | end | |
| 130 | ||
| 131 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
| 132 | local fp=it("Part")
| |
| 133 | fp.formFactor=formfactor | |
| 134 | fp.Parent=parent | |
| 135 | fp.Reflectance=reflectance | |
| 136 | fp.Transparency=transparency | |
| 137 | fp.CanCollide=false | |
| 138 | fp.Locked=true | |
| 139 | fp.BrickColor=brickcolor | |
| 140 | fp.Name=name | |
| 141 | fp.Size=size | |
| 142 | fp.Position=Torso.Position | |
| 143 | NoOutline(fp) | |
| 144 | fp.Material="SmoothPlastic" | |
| 145 | fp:BreakJoints() | |
| 146 | return fp | |
| 147 | end | |
| 148 | ||
| 149 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 150 | local mesh=it(Mesh) | |
| 151 | mesh.Parent=part | |
| 152 | if Mesh=="SpecialMesh" then | |
| 153 | mesh.MeshType=meshtype | |
| 154 | mesh.MeshId=meshid | |
| 155 | end | |
| 156 | mesh.Offset=offset | |
| 157 | mesh.Scale=scale | |
| 158 | return mesh | |
| 159 | end | |
| 160 | ||
| 161 | function weld(parent,part0,part1,c0) | |
| 162 | local weld=it("Weld")
| |
| 163 | weld.Parent=parent | |
| 164 | weld.Part0=part0 | |
| 165 | weld.Part1=part1 | |
| 166 | weld.C0=c0 | |
| 167 | return weld | |
| 168 | end | |
| 169 | ||
| 170 | local fengui=it("GuiMain")
| |
| 171 | fengui.Parent=Player.PlayerGui | |
| 172 | fengui.Name="WeaponGUI" | |
| 173 | ||
| 174 | local Color1=BrickColor.new("White")
| |
| 175 | local Color2=BrickColor.new("Bright blue")
| |
| 176 | local Color3=BrickColor.new("Really black")
| |
| 177 | ||
| 178 | local model1=Instance.new("Model")
| |
| 179 | model1.Parent=Character | |
| 180 | model1.Name="Railgun" | |
| 181 | Railgun={}
| |
| 182 | RailgunWelds={}
| |
| 183 | local model2=Instance.new("Model")
| |
| 184 | model2.Parent=Character | |
| 185 | model2.Name="Plasma Cannon" | |
| 186 | Plasma={}
| |
| 187 | PlasmaWelds={}
| |
| 188 | local model3=Instance.new("Model")
| |
| 189 | model3.Parent=Character | |
| 190 | model3.Name="Vanguard Blades" | |
| 191 | ||
| 192 | prt1=part(3,model1,0,0,Color1,"Part1",vt()) | |
| 193 | prt2=part(3,model1,0,0,Color2,"Part2",vt()) | |
| 194 | prt3=part(3,model1,0,0,Color2,"Part3",vt()) | |
| 195 | prt4=part(3,model1,0,0,Color2,"Part4",vt()) | |
| 196 | prt5=part(3,model1,0,0,Color2,"Part5",vt()) | |
| 197 | prt6=part(3,model1,0,0,Color2,"Part6",vt()) | |
| 198 | prt7=part(3,model1,0,0,Color1,"Part7",vt()) | |
| 199 | prt8=part(3,model1,0,0,Color3,"Part8",vt()) | |
| 200 | prt9=part(3,model1,0,0,Color1,"Part9",vt()) | |
| 201 | prt10=part(3,model1,0,0,Color1,"Part10",vt()) | |
| 202 | prt11=part(3,model1,0,0,Color1,"Part11",vt()) | |
| 203 | prt12=part(3,model1,0,0,Color1,"Part12",vt()) | |
| 204 | prt13=part(3,model1,0,0,Color1,"Part13",vt()) | |
| 205 | prt14=part(3,model1,0,0,Color1,"Part14",vt()) | |
| 206 | prt15=part(3,model1,0,0,Color1,"Part15",vt()) | |
| 207 | prt16=part(3,model1,0,0,Color1,"Part16",vt()) | |
| 208 | prt17=part(3,model1,0,0,Color1,"Part17",vt()) | |
| 209 | prt18=part(3,model1,0,0,Color2,"Part18",vt()) | |
| 210 | prt19=part(3,model1,0,0,Color2,"Part19",vt()) | |
| 211 | prt20=part(3,model1,0.2,0,Color1,"Part20",vt()) | |
| 212 | prt21=part(3,model1,0.2,0,Color1,"Part21",vt()) | |
| 213 | prt22=part(3,model1,0.5,0,Color1,"Part22",vt()) | |
| 214 | prt23=part(3,model1,0.5,0,Color1,"Part23",vt()) | |
| 215 | prt24=part(3,model1,0,0,Color2,"Part24",vt()) | |
| 216 | prt25=part(3,model1,0,0,Color2,"Part25",vt()) | |
| 217 | prt26=part(3,model1,0.2,0,Color1,"Part26",vt()) | |
| 218 | prt27=part(3,model1,0.2,0,Color1,"Part27",vt()) | |
| 219 | prt28=part(3,model1,0.5,0,Color1,"Part28",vt()) | |
| 220 | prt29=part(3,model1,0.5,0,Color1,"Part29",vt()) | |
| 221 | prt30=part(3,model1,0,0,Color2,"Part30",vt()) | |
| 222 | prt31=part(3,model1,0,0,Color2,"Part31",vt()) | |
| 223 | prt32=part(3,model1,0.2,0,Color1,"Part32",vt()) | |
| 224 | prt33=part(3,model1,0.2,0,Color1,"Part33",vt()) | |
| 225 | prt34=part(3,model1,0.5,0,Color1,"Part34",vt()) | |
| 226 | prt35=part(3,model1,0.5,0,Color1,"Part35",vt()) | |
| 227 | for _,c in pairs(model1:children()) do | |
| 228 | table.insert(Railgun,c) | |
| 229 | end | |
| 230 | -- | |
| 231 | aprt1=part(3,model2,0,0,Color1,"aPart1",vt()) | |
| 232 | aprt2=part(3,model2,0,0,Color2,"aPart2",vt()) | |
| 233 | aprt3=part(3,model2,0,0,Color2,"aPart3",vt()) | |
| 234 | aprt4=part(3,model2,0,0,Color2,"aPart4",vt()) | |
| 235 | aprt5=part(3,model2,0,0,Color2,"aPart5",vt()) | |
| 236 | aprt6=part(3,model2,0,0,Color2,"aPart6",vt()) | |
| 237 | aprt7=part(3,model2,0,0,Color2,"aPart7",vt()) | |
| 238 | aprt8=part(3,model2,0,0,Color1,"aPart8",vt()) | |
| 239 | aprt9=part(3,model2,0,0,Color1,"aPart9",vt()) | |
| 240 | aprt10=part(3,model2,0,0,Color3,"aPart10",vt()) | |
| 241 | aprt11=part(3,model2,0,0,Color3,"aPart11",vt()) | |
| 242 | aprt12=part(3,model2,0,0,Color1,"aPart12",vt()) | |
| 243 | aprt13=part(3,model2,0,0,Color1,"aPart13",vt()) | |
| 244 | aprt14=part(3,model2,0,0,Color1,"aPart14",vt()) | |
| 245 | aprt15=part(3,model2,0,0,Color1,"aPart15",vt()) | |
| 246 | aprt16=part(3,model2,0,0,Color1,"aPart16",vt()) | |
| 247 | aprt17=part(3,model2,0,0,Color1,"aPart17",vt()) | |
| 248 | aprt18=part(3,model2,0,0,Color1,"aPart18",vt()) | |
| 249 | aprt19=part(3,model2,0,0,Color2,"aPart19",vt()) | |
| 250 | aprt20=part(3,model2,0,0,Color2,"aPart20",vt()) | |
| 251 | aprt21=part(3,model2,0.2,0,Color1,"aPart21",vt()) | |
| 252 | aprt22=part(3,model2,0.2,0,Color1,"aPart22",vt()) | |
| 253 | aprt23=part(3,model2,0.5,0,Color1,"aPart23",vt()) | |
| 254 | aprt24=part(3,model2,0.5,0,Color1,"aPart24",vt()) | |
| 255 | aprt25=part(3,model2,0,0,Color2,"aPart25",vt()) | |
| 256 | aprt26=part(3,model2,0,0,Color2,"aPart26",vt()) | |
| 257 | aprt27=part(3,model2,0.2,0,Color1,"aPart27",vt()) | |
| 258 | aprt28=part(3,model2,0.2,0,Color1,"aPart28",vt()) | |
| 259 | aprt29=part(3,model2,0.5,0,Color1,"aPart29",vt()) | |
| 260 | aprt30=part(3,model2,0.5,0,Color1,"aPart30",vt()) | |
| 261 | aprt31=part(3,model2,0,0,Color2,"aPart31",vt()) | |
| 262 | aprt32=part(3,model2,0,0,Color2,"aPart32",vt()) | |
| 263 | aprt33=part(3,model2,0.2,0,Color1,"aPart33",vt()) | |
| 264 | aprt34=part(3,model2,0.2,0,Color1,"aPart34",vt()) | |
| 265 | aprt35=part(3,model2,0.5,0,Color1,"aPart35",vt()) | |
| 266 | aprt36=part(3,model2,0.5,0,Color1,"aPart36",vt()) | |
| 267 | aprt37=part(3,model2,0,0,Color2,"aPart37",vt()) | |
| 268 | aprt38=part(3,model1,0,0,Color1,"aPart38",vt()) | |
| 269 | aprt39=part(3,model1,0,0,Color1,"aPart39",vt()) | |
| 270 | for _,c in pairs(model2:children()) do | |
| 271 | table.insert(Plasma,c) | |
| 272 | end | |
| 273 | -- | |
| 274 | bref=part(3,model3,0,1,Color3,"bRef",vt()) | |
| 275 | bprt1=part(3,model3,0,1,Color1,"bPart1",vt()) | |
| 276 | bprt2=part(3,model3,0,0,Color1,"bPart2",vt()) | |
| 277 | bprt3=part(3,model3,0,0,Color2,"bPart3",vt()) | |
| 278 | bprt4=part(3,model3,0.8,0,Color1,"bPart4",vt()) | |
| 279 | bprt5=part(3,model3,0.8,0,Color1,"bPart5",vt()) | |
| 280 | bprt6=part(3,model3,0.8,0,Color1,"bPart6",vt()) | |
| 281 | bprt7=part(3,model3,0,1,Color1,"bPart7",vt()) | |
| 282 | bprt8=part(3,model3,0,0,Color1,"bPart8",vt()) | |
| 283 | bprt9=part(3,model3,0,0,Color2,"bPart9",vt()) | |
| 284 | bprt10=part(3,model3,0.8,0,Color1,"bPart10",vt()) | |
| 285 | bprt11=part(3,model3,0.8,0,Color1,"bPart11",vt()) | |
| 286 | bprt12=part(3,model3,0.8,0,Color1,"bPart12",vt()) | |
| 287 | bprt13=part(3,model3,0,1,Color1,"bPart13",vt()) | |
| 288 | bprt14=part(3,model3,0,0,Color1,"bPart14",vt()) | |
| 289 | bprt15=part(3,model3,0,0,Color2,"bPart15",vt()) | |
| 290 | bprt16=part(3,model3,0.8,0,Color1,"bPart16",vt()) | |
| 291 | bprt17=part(3,model3,0.8,0,Color1,"bPart17",vt()) | |
| 292 | bprt18=part(3,model3,0.8,0,Color1,"bPart18",vt()) | |
| 293 | ||
| 294 | msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,1,1))
| |
| 295 | msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(1.3,2.5,10))
| |
| 296 | msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(1.49,2.5,5))
| |
| 297 | msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(1.51,2.5,3))
| |
| 298 | msh5=mesh("CylinderMesh",prt5,"","",vt(0,0,0),vt(2.5,1,2.5))
| |
| 299 | msh6=mesh("CylinderMesh",prt6,"","",vt(0,0,0),vt(1.5,16,1.5))
| |
| 300 | msh7=mesh("CylinderMesh",prt7,"","",vt(0,0,0),vt(1.6,1,1.6))
| |
| 301 | msh8=mesh("CylinderMesh",prt8,"","",vt(0,0,0),vt(1.4,1.01,1.4))
| |
| 302 | msh9=mesh("BlockMesh",prt9,"","",vt(0,0,0),vt(1.4,14,2))
| |
| 303 | msh10=mesh("SpecialMesh",prt10,"Wedge","",vt(0,0,0),vt(1.3,4,3))
| |
| 304 | msh11=mesh("SpecialMesh",prt11,"Wedge","",vt(0,0,0),vt(1.3,2,3))
| |
| 305 | msh12=mesh("SpecialMesh",prt12,"Wedge","",vt(0,0,0),vt(1.7,3,3.5))
| |
| 306 | msh13=mesh("BlockMesh",prt13,"","",vt(0,0,0),vt(1.5,1.5,1.5))
| |
| 307 | msh14=mesh("BlockMesh",prt14,"","",vt(0,0,0),vt(1.6,4.5,2))
| |
| 308 | msh15=mesh("BlockMesh",prt15,"","",vt(0,0,0),vt(1.6,3.6,2))
| |
| 309 | msh16=mesh("SpecialMesh",prt16,"Wedge","",vt(0,0,0),vt(0.5,3,3.5))
| |
| 310 | msh17=mesh("SpecialMesh",prt17,"Wedge","",vt(0,0,0),vt(0.5,2,4))
| |
| 311 | msh19=mesh("SpecialMesh",prt19,"Sphere","",vt(0,0,0),vt(1.5,1.5,1.5))
| |
| 312 | msh20=mesh("SpecialMesh",prt20,"Wedge","",vt(0,0,0),vt(0.2,8,0.5))
| |
| 313 | msh21=mesh("SpecialMesh",prt21,"Wedge","",vt(0,0,0),vt(0.2,8,0.5))
| |
| 314 | msh22=mesh("SpecialMesh",prt22,"Wedge","",vt(0,0,0),vt(0.3,7,0.7))
| |
| 315 | msh23=mesh("SpecialMesh",prt23,"Wedge","",vt(0,0,0),vt(0.3,7,0.7))
| |
| 316 | msh25=mesh("SpecialMesh",prt25,"Sphere","",vt(0,0,0),vt(1.5,1.5,1.5))
| |
| 317 | msh26=mesh("SpecialMesh",prt26,"Wedge","",vt(0,0,0),vt(0.2,8,0.5))
| |
| 318 | msh27=mesh("SpecialMesh",prt27,"Wedge","",vt(0,0,0),vt(0.2,8,0.5))
| |
| 319 | msh28=mesh("SpecialMesh",prt28,"Wedge","",vt(0,0,0),vt(0.3,7,0.7))
| |
| 320 | msh29=mesh("SpecialMesh",prt29,"Wedge","",vt(0,0,0),vt(0.3,7,0.7))
| |
| 321 | msh31=mesh("SpecialMesh",prt31,"Sphere","",vt(0,0,0),vt(1.5,1.5,1.5))
| |
| 322 | msh32=mesh("SpecialMesh",prt32,"Wedge","",vt(0,0,0),vt(0.2,8,0.5))
| |
| 323 | msh33=mesh("SpecialMesh",prt33,"Wedge","",vt(0,0,0),vt(0.2,8,0.5))
| |
| 324 | msh34=mesh("SpecialMesh",prt34,"Wedge","",vt(0,0,0),vt(0.3,7,0.7))
| |
| 325 | msh35=mesh("SpecialMesh",prt35,"Wedge","",vt(0,0,0),vt(0.3,7,0.7))
| |
| 326 | -- | |
| 327 | msh1=mesh("BlockMesh",aprt1,"","",vt(0,0,0),vt(1,1,1))
| |
| 328 | msh2=mesh("BlockMesh",aprt2,"","",vt(0,0,0),vt(2,1.3,5))
| |
| 329 | msh3=mesh("SpecialMesh",aprt3,"Wedge","",vt(0,0,0),vt(2,2,1))
| |
| 330 | msh4=mesh("BlockMesh",aprt4,"","",vt(0,0,0),vt(2,2,6))
| |
| 331 | msh5=mesh("BlockMesh",aprt5,"","",vt(0,0,0),vt(2,2,2))
| |
| 332 | msh6=mesh("CylinderMesh",aprt6,"","",vt(0,0,0),vt(2,5,2))
| |
| 333 | msh7=mesh("CylinderMesh",aprt7,"","",vt(0,0,0),vt(2,5,2))
| |
| 334 | msh8=mesh("CylinderMesh",aprt8,"","",vt(0,0,0),vt(2.1,1,2.1))
| |
| 335 | msh9=mesh("CylinderMesh",aprt9,"","",vt(0,0,0),vt(2.1,1,2.1))
| |
| 336 | msh10=mesh("CylinderMesh",aprt10,"","",vt(0,0,0),vt(1.9,1.01,1.9))
| |
| 337 | msh11=mesh("CylinderMesh",aprt11,"","",vt(0,0,0),vt(1.9,1.01,1.9))
| |
| 338 | msh12=mesh("CylinderMesh",aprt12,"","",vt(0,0,0),vt(2.2,5.5,2.2))
| |
| 339 | msh13=mesh("SpecialMesh",aprt13,"Wedge","",vt(0,0,0),vt(1.7,3,3.5))
| |
| 340 | msh14=mesh("BlockMesh",aprt14,"","",vt(0,0,0),vt(1.5,1.5,1.5))
| |
| 341 | msh15=mesh("BlockMesh",aprt15,"","",vt(0,0,0),vt(1.6,4.5,2))
| |
| 342 | msh16=mesh("BlockMesh",aprt16,"","",vt(0,0,0),vt(1.6,3.6,2))
| |
| 343 | msh17=mesh("SpecialMesh",aprt17,"Wedge","",vt(0,0,0),vt(0.5,3,3.5))
| |
| 344 | msh18=mesh("SpecialMesh",aprt18,"Wedge","",vt(0,0,0),vt(0.5,2,4))
| |
| 345 | msh20=mesh("SpecialMesh",aprt20,"Sphere","",vt(0,0,0),vt(1.5,1.5,1.5))
| |
| 346 | msh21=mesh("SpecialMesh",aprt21,"Wedge","",vt(0,0,0),vt(0.2,8,0.5))
| |
| 347 | msh22=mesh("SpecialMesh",aprt22,"Wedge","",vt(0,0,0),vt(0.2,8,0.5))
| |
| 348 | msh23=mesh("SpecialMesh",aprt23,"Wedge","",vt(0,0,0),vt(0.3,7,0.7))
| |
| 349 | msh24=mesh("SpecialMesh",aprt24,"Wedge","",vt(0,0,0),vt(0.3,7,0.7))
| |
| 350 | msh26=mesh("SpecialMesh",aprt26,"Sphere","",vt(0,0,0),vt(1.5,1.5,1.5))
| |
| 351 | msh27=mesh("SpecialMesh",aprt27,"Wedge","",vt(0,0,0),vt(0.2,8,0.5))
| |
| 352 | msh28=mesh("SpecialMesh",aprt28,"Wedge","",vt(0,0,0),vt(0.2,8,0.5))
| |
| 353 | msh29=mesh("SpecialMesh",aprt29,"Wedge","",vt(0,0,0),vt(0.3,7,0.7))
| |
| 354 | msh30=mesh("SpecialMesh",aprt30,"Wedge","",vt(0,0,0),vt(0.3,7,0.7))
| |
| 355 | msh32=mesh("SpecialMesh",aprt32,"Sphere","",vt(0,0,0),vt(1.5,1.5,1.5))
| |
| 356 | msh33=mesh("SpecialMesh",aprt33,"Wedge","",vt(0,0,0),vt(0.2,8,0.5))
| |
| 357 | msh34=mesh("SpecialMesh",aprt34,"Wedge","",vt(0,0,0),vt(0.2,8,0.5))
| |
| 358 | msh35=mesh("SpecialMesh",aprt35,"Wedge","",vt(0,0,0),vt(0.3,7,0.7))
| |
| 359 | msh36=mesh("SpecialMesh",aprt36,"Wedge","",vt(0,0,0),vt(0.3,7,0.7))
| |
| 360 | msh37=mesh("BlockMesh",aprt37,"","",vt(0,0,0),vt(1.51,2.5,3))
| |
| 361 | msh38=mesh("SpecialMesh",aprt38,"Wedge","",vt(0,0,0),vt(1.3,4,3))
| |
| 362 | msh39=mesh("SpecialMesh",aprt39,"Wedge","",vt(0,0,0),vt(1.3,2,3))
| |
| 363 | -- | |
| 364 | msh2=mesh("CylinderMesh",bprt2,"","",vt(0,0,0),vt(3,1,3))
| |
| 365 | msh3=mesh("CylinderMesh",bprt3,"","",vt(0,0,0),vt(2.5,1.01,2.5))
| |
| 366 | msh4=mesh("BlockMesh",bprt4,"","",vt(0,0,0),vt(7,0.5,1.5))
| |
| 367 | msh5=mesh("SpecialMesh",bprt5,"Wedge","",vt(0,0,0),vt(0.5,1.5,10))
| |
| 368 | msh6=mesh("SpecialMesh",bprt6,"Wedge","",vt(0,0,0),vt(0.3,3,4))
| |
| 369 | msh8=mesh("CylinderMesh",bprt8,"","",vt(0,0,0),vt(3,1,3))
| |
| 370 | msh9=mesh("CylinderMesh",bprt9,"","",vt(0,0,0),vt(2.5,1.01,2.5))
| |
| 371 | msh10=mesh("BlockMesh",bprt10,"","",vt(0,0,0),vt(7,0.5,1.5))
| |
| 372 | msh11=mesh("SpecialMesh",bprt11,"Wedge","",vt(0,0,0),vt(0.5,1.5,10))
| |
| 373 | msh12=mesh("SpecialMesh",bprt12,"Wedge","",vt(0,0,0),vt(0.3,3,4))
| |
| 374 | msh14=mesh("CylinderMesh",bprt14,"","",vt(0,0,0),vt(3,1,3))
| |
| 375 | msh15=mesh("CylinderMesh",bprt15,"","",vt(0,0,0),vt(2.5,1.01,2.5))
| |
| 376 | msh16=mesh("BlockMesh",bprt16,"","",vt(0,0,0),vt(7,0.5,1.5))
| |
| 377 | msh17=mesh("SpecialMesh",bprt17,"Wedge","",vt(0,0,0),vt(0.5,1.5,10))
| |
| 378 | msh18=mesh("SpecialMesh",bprt18,"Wedge","",vt(0,0,0),vt(0.3,3,4))
| |
| 379 | ||
| 380 | --wld1=weld(prt1,prt1,Torso,euler(0.5,-3.14,0)*cf(2,-2,-2)) | |
| 381 | wld1=weld(prt1,prt1,Torso,euler(2.4,0,0)*cf(2,-2,-2)) | |
| 382 | wld2=weld(prt1,prt2,prt1,euler(0,0,0)*cf(0,0,0)) | |
| 383 | wld3=weld(prt1,prt3,prt2,euler(-0.3,0,0)*cf(0,0.05,-1)) | |
| 384 | wld4=weld(prt1,prt4,prt2,euler(-0.5,0,0)*cf(0,0.1,-0.3)) | |
| 385 | wld5=weld(prt1,prt5,prt4,euler(1.57+0.5,0,0)*cf(0,-0.2,0)) | |
| 386 | wld6=weld(prt1,prt6,prt2,euler(1.57,0,0)*cf(0,-0.11,1.1)) | |
| 387 | wld7=weld(prt1,prt7,prt6,euler(0,0,0)*cf(0,-1.6,0)) | |
| 388 | wld8=weld(prt1,prt8,prt7,euler(0,0,0)*cf(0,0,0)) | |
| 389 | wld9=weld(prt1,prt9,prt6,euler(0,0,0)*cf(0,-0.3,0.2)) | |
| 390 | wld10=weld(prt1,prt10,prt9,euler(0,0,0)*cf(0,1.2,0.4)) | |
| 391 | wld11=weld(prt1,prt11,prt10,euler(0,0,3.14)*cf(0,0.6,0)) | |
| 392 | wld12=weld(prt1,prt12,prt5,euler(3.14,0,0)*cf(0,-0.2,-0.55)) | |
| 393 | wld13=weld(prt1,prt13,prt12,euler(0.785,0,0)*cf(0,0.2,-0.4)) | |
| 394 | wld14=weld(prt1,prt14,prt12,euler(0,0,0)*cf(0,-0.4,-0.2)) | |
| 395 | wld15=weld(prt1,prt15,prt14,euler(-0.8,0,0)*cf(0,-0.55,-0.2)) | |
| 396 | wld16=weld(prt1,prt16,prt14,euler(0,0,3.14)*cf(0,-0.15,0.5)) | |
| 397 | wld17=weld(prt1,prt17,prt16,euler(0,0,3.14)*cf(0,0.5,-0.3)) | |
| 398 | wld18=weld(prt1,prt18,prt2,euler(0,0,0)*cf(0.2,0,0)) --1 | |
| 399 | wld19=weld(prt1,prt19,prt18,euler(0,0,0.5)*cf(0,0,0)) | |
| 400 | wld20=weld(prt1,prt20,prt19,euler(3.14,3.14,0)*cf(0,0.8,0.05)) | |
| 401 | wld21=weld(prt1,prt21,prt19,euler(3.14,0,0)*cf(0,0.8,-0.05)) | |
| 402 | wld22=weld(prt1,prt22,prt20,euler(0,0,0)*cf(0,-0.5,0.02)) | |
| 403 | wld23=weld(prt1,prt23,prt21,euler(0,0,0)*cf(0,-0.5,0.02)) | |
| 404 | wld24=weld(prt1,prt24,prt2,euler(0,0,0)*cf(0.2,-0.1,-0.3)) --2 | |
| 405 | wld25=weld(prt1,prt25,prt24,euler(0.3,0,0.6)*cf(0,0,0)) | |
| 406 | wld26=weld(prt1,prt26,prt25,euler(3.14,3.14,0)*cf(0,0.8,0.05)) | |
| 407 | wld27=weld(prt1,prt27,prt25,euler(3.14,0,0)*cf(0,0.8,-0.05)) | |
| 408 | wld28=weld(prt1,prt28,prt26,euler(0,0,0)*cf(0,-0.5,0.02)) | |
| 409 | wld29=weld(prt1,prt29,prt27,euler(0,0,0)*cf(0,-0.5,0.02)) | |
| 410 | wld30=weld(prt1,prt30,prt2,euler(0,0,0)*cf(0.2,-0.2,-0.6)) --3 | |
| 411 | wld31=weld(prt1,prt31,prt30,euler(0.6,0,0.7)*cf(0,0,0)) | |
| 412 | wld32=weld(prt1,prt32,prt31,euler(3.14,3.14,0)*cf(0,0.8,0.05)) | |
| 413 | wld33=weld(prt1,prt33,prt31,euler(3.14,0,0)*cf(0,0.8,-0.05)) | |
| 414 | wld34=weld(prt1,prt34,prt32,euler(0,0,0)*cf(0,-0.5,0.02)) | |
| 415 | wld35=weld(prt1,prt35,prt33,euler(0,0,0)*cf(0,-0.5,0.02)) | |
| 416 | for _,c in pairs(prt1:children()) do | |
| 417 | if c.className=="Weld" then | |
| 418 | table.insert(RailgunWelds,c) | |
| 419 | end | |
| 420 | end | |
| 421 | -- | |
| 422 | --awld1=weld(aprt1,aprt1,Torso,euler(0.5,3.14,0)*cf(-2,-2,-2)) | |
| 423 | awld1=weld(aprt1,aprt1,Torso,euler(2.4,0,0)*cf(-2,-2,-2)) | |
| 424 | awld2=weld(aprt1,aprt2,aprt1,euler(0,0,0)*cf(0,0,0)) | |
| 425 | awld3=weld(aprt1,aprt3,aprt2,euler(0,3.14,0)*cf(0,-0.3,-0.4)) | |
| 426 | awld4=weld(aprt1,aprt4,aprt2,euler(0,0,0)*cf(0,-0.3,0.3)) | |
| 427 | awld5=weld(aprt1,aprt5,aprt4,euler(0,0,0)*cf(0,-0.3,0.2)) | |
| 428 | awld6=weld(aprt1,aprt6,aprt4,euler(1.57,0,0)*cf(0,-0.02,0.7)) | |
| 429 | awld7=weld(aprt1,aprt7,aprt4,euler(1.57,0,0)*cf(0,0.02,0.7)) | |
| 430 | awld8=weld(aprt1,aprt8,aprt6,euler(0,0,0)*cf(0,-0.5,0)) | |
| 431 | awld9=weld(aprt1,aprt9,aprt7,euler(0,0,0)*cf(0,-0.5,0)) | |
| 432 | awld10=weld(aprt1,aprt10,aprt8,euler(0,0,0)*cf(0,0,0)) | |
| 433 | awld11=weld(aprt1,aprt11,aprt9,euler(0,0,0)*cf(0,0,0)) | |
| 434 | awld12=weld(aprt1,aprt12,aprt4,euler(1.57,0,0)*cf(0,0.2,0.75)) | |
| 435 | awld13=weld(aprt1,aprt13,aprt5,euler(-1.57,0,0)*cf(0,-0.3,0)) | |
| 436 | awld14=weld(aprt1,aprt14,aprt13,euler(0.785,0,0)*cf(0,0.2,-0.4)) | |
| 437 | awld15=weld(aprt1,aprt15,aprt13,euler(0,0,0)*cf(0,-0.4,-0.2)) | |
| 438 | awld16=weld(aprt1,aprt16,aprt15,euler(-0.8,0,0)*cf(0,-0.55,-0.2)) | |
| 439 | awld17=weld(aprt1,aprt17,aprt15,euler(0,0,3.14)*cf(0,-0.15,0.5)) | |
| 440 | awld18=weld(aprt1,aprt18,aprt17,euler(0,0,3.14)*cf(0,0.5,-0.3)) | |
| 441 | awld19=weld(aprt1,aprt19,aprt2,euler(0,0,0)*cf(-0.2,-0.2,0.7)) --1 | |
| 442 | awld20=weld(aprt1,aprt20,aprt19,euler(0,0,-0.5)*cf(0,0,0)) | |
| 443 | awld21=weld(aprt1,aprt21,aprt20,euler(3.14,3.14,0)*cf(0,0.8,0.05)) | |
| 444 | awld22=weld(aprt1,aprt22,aprt20,euler(3.14,0,0)*cf(0,0.8,-0.05)) | |
| 445 | awld23=weld(aprt1,aprt23,aprt21,euler(0,0,0)*cf(0,-0.5,0.02)) | |
| 446 | awld24=weld(aprt1,aprt24,aprt22,euler(0,0,0)*cf(0,-0.5,0.02)) | |
| 447 | awld25=weld(aprt1,aprt25,aprt2,euler(0,0,0)*cf(-0.2,-0.3,0.4)) --2 | |
| 448 | awld26=weld(aprt1,aprt26,aprt25,euler(0.3,0,-0.6)*cf(0,0,0)) | |
| 449 | awld27=weld(aprt1,aprt27,aprt26,euler(3.14,3.14,0)*cf(0,0.8,0.05)) | |
| 450 | awld28=weld(aprt1,aprt28,aprt26,euler(3.14,0,0)*cf(0,0.8,-0.05)) | |
| 451 | awld29=weld(aprt1,aprt29,aprt27,euler(0,0,0)*cf(0,-0.5,0.02)) | |
| 452 | awld30=weld(aprt1,aprt30,aprt28,euler(0,0,0)*cf(0,-0.5,0.02)) | |
| 453 | awld31=weld(aprt1,aprt31,aprt2,euler(0,0,0)*cf(-0.2,-0.4,0.1)) --3 | |
| 454 | awld32=weld(aprt1,aprt32,aprt31,euler(0.6,0,-0.7)*cf(0,0,0)) | |
| 455 | awld33=weld(aprt1,aprt33,aprt32,euler(3.14,3.14,0)*cf(0,0.8,0.05)) | |
| 456 | awld34=weld(aprt1,aprt34,aprt32,euler(3.14,0,0)*cf(0,0.8,-0.05)) | |
| 457 | awld35=weld(aprt1,aprt35,aprt33,euler(0,0,0)*cf(0,-0.5,0.02)) | |
| 458 | awld36=weld(aprt1,aprt36,aprt34,euler(0,0,0)*cf(0,-0.5,0.02)) | |
| 459 | awld37=weld(aprt1,aprt37,aprt2,euler(-0.5,0,0)*cf(0,-0.05,-0.1)) | |
| 460 | awld38=weld(aprt1,aprt38,aprt37,euler(-1.57,3.14,0)*cf(0,0.2,0.15)) | |
| 461 | awld39=weld(aprt1,aprt339,aprt39,euler(0,0,3.14)*cf(0,0.6,0)) | |
| 462 | for _,c in pairs(aprt1:children()) do | |
| 463 | if c.className=="Weld" then | |
| 464 | table.insert(PlasmaWelds,c) | |
| 465 | end | |
| 466 | end | |
| 467 | -- | |
| 468 | brefwld=weld(bref,bref,Torso,euler(0,0,0)*cf(0,0,0)) | |
| 469 | bwld1=weld(bprt1,bprt1,bref,euler(0,0,0)*cf(1,-0.6,-2)) --1 | |
| 470 | bwld2=weld(bprt1,bprt2,bprt1,euler(0,0.5,1.57+0.4)*cf(0,0,0)) | |
| 471 | bwld3=weld(bprt1,bprt3,bprt2,euler(0,0,0)*cf(0,0,0)) | |
| 472 | bwld4=weld(bprt1,bprt4,bprt2,euler(0,0,0)*cf(-0.8,0,0)) | |
| 473 | bwld5=weld(bprt1,bprt5,bprt2,euler(-1.57,0,1.57)*cf(-0.8,0,-0.35)) | |
| 474 | bwld6=weld(bprt1,bprt6,bprt4,euler(-1.57,0,1.57)*cf(-1.1,0,-0.15)) | |
| 475 | bwld7=weld(bprt1,bprt7,bref,euler(0,0,0)*cf(0,-0.6,-2)) --2 | |
| 476 | bwld8=weld(bprt1,bprt8,bprt7,euler(0,0.5,1.57)*cf(0,0,0)) | |
| 477 | bwld9=weld(bprt1,bprt9,bprt8,euler(0,0,0)*cf(0,0,0)) | |
| 478 | bwld10=weld(bprt1,bprt10,bprt8,euler(0,0,0)*cf(-0.8,0,0)) | |
| 479 | bwld11=weld(bprt1,bprt11,bprt8,euler(-1.57,0,1.57)*cf(-0.8,0,-0.35)) | |
| 480 | bwld12=weld(bprt1,bprt12,bprt10,euler(-1.57,0,1.57)*cf(-1.1,0,-0.15)) | |
| 481 | bwld13=weld(bprt1,bprt13,bref,euler(0,0,0)*cf(-1,-0.6,-2)) --3 | |
| 482 | bwld14=weld(bprt1,bprt14,bprt13,euler(0,0.5,1.57-0.4)*cf(0,0,0)) | |
| 483 | bwld15=weld(bprt1,bprt15,bprt14,euler(0,0,0)*cf(0,0,0)) | |
| 484 | bwld16=weld(bprt1,bprt16,bprt14,euler(0,0,0)*cf(-0.8,0,0)) | |
| 485 | bwld17=weld(bprt1,bprt17,bprt14,euler(-1.57,0,1.57)*cf(-0.8,0,-0.35)) | |
| 486 | bwld18=weld(bprt1,bprt18,bprt16,euler(-1.57,0,1.57)*cf(-1.1,0,-0.15)) | |
| 487 | ||
| 488 | local hitbox1=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
| |
| 489 | local hitbox2=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
| |
| 490 | local hitbox3=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
| |
| 491 | ||
| 492 | if (script.Parent.className~="HopperBin") then | |
| 493 | Tool=Instance.new("HopperBin")
| |
| 494 | Tool.Parent=Backpack | |
| 495 | Tool.Name="Vanguard Gauntlets" | |
| 496 | script.Parent=Tool | |
| 497 | end | |
| 498 | Bin=script.Parent | |
| 499 | --Bin=Tool | |
| 500 | ||
| 501 | local bodvel=Instance.new("BodyVelocity")
| |
| 502 | local bg=Instance.new("BodyGyro")
| |
| 503 | ||
| 504 | so = function(id,par,vol,pit) | |
| 505 | coroutine.resume(coroutine.create(function() | |
| 506 | local sou = Instance.new("Sound",par or workspace)
| |
| 507 | sou.Volume=vol | |
| 508 | sou.Pitch=pit or 1 | |
| 509 | sou.SoundId=id | |
| 510 | swait() | |
| 511 | sou:play() | |
| 512 | game:GetService("Debris"):AddItem(sou,6)
| |
| 513 | end)) | |
| 514 | end | |
| 515 | ||
| 516 | function clerp(a,b,t) | |
| 517 | local qa = {QuaternionFromCFrame(a)}
| |
| 518 | local qb = {QuaternionFromCFrame(b)}
| |
| 519 | local ax, ay, az = a.x, a.y, a.z | |
| 520 | local bx, by, bz = b.x, b.y, b.z | |
| 521 | local _t = 1-t | |
| 522 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 523 | end | |
| 524 | ||
| 525 | function QuaternionFromCFrame(cf) | |
| 526 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 527 | local trace = m00 + m11 + m22 | |
| 528 | if trace > 0 then | |
| 529 | local s = math.sqrt(1 + trace) | |
| 530 | local recip = 0.5/s | |
| 531 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 532 | else | |
| 533 | local i = 0 | |
| 534 | if m11 > m00 then | |
| 535 | i = 1 | |
| 536 | end | |
| 537 | if m22 > (i == 0 and m00 or m11) then | |
| 538 | i = 2 | |
| 539 | end | |
| 540 | if i == 0 then | |
| 541 | local s = math.sqrt(m00-m11-m22+1) | |
| 542 | local recip = 0.5/s | |
| 543 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 544 | elseif i == 1 then | |
| 545 | local s = math.sqrt(m11-m22-m00+1) | |
| 546 | local recip = 0.5/s | |
| 547 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 548 | elseif i == 2 then | |
| 549 | local s = math.sqrt(m22-m00-m11+1) | |
| 550 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 551 | end | |
| 552 | end | |
| 553 | end | |
| 554 | ||
| 555 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 556 | local xs, ys, zs = x + x, y + y, z + z | |
| 557 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 558 | local xx = x*xs | |
| 559 | local xy = x*ys | |
| 560 | local xz = x*zs | |
| 561 | local yy = y*ys | |
| 562 | local yz = y*zs | |
| 563 | local zz = z*zs | |
| 564 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 565 | end | |
| 566 | ||
| 567 | function QuaternionSlerp(a, b, t) | |
| 568 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 569 | local startInterp, finishInterp; | |
| 570 | if cosTheta >= 0.0001 then | |
| 571 | if (1 - cosTheta) > 0.0001 then | |
| 572 | local theta = math.acos(cosTheta) | |
| 573 | local invSinTheta = 1/math.sin(theta) | |
| 574 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 575 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 576 | else | |
| 577 | startInterp = 1-t | |
| 578 | finishInterp = t | |
| 579 | end | |
| 580 | else | |
| 581 | if (1+cosTheta) > 0.0001 then | |
| 582 | local theta = math.acos(-cosTheta) | |
| 583 | local invSinTheta = 1/math.sin(theta) | |
| 584 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 585 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 586 | else | |
| 587 | startInterp = t-1 | |
| 588 | finishInterp = t | |
| 589 | end | |
| 590 | end | |
| 591 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 592 | end | |
| 593 | ||
| 594 | function hideanim() | |
| 595 | equipped=false | |
| 596 | n=2 | |
| 597 | for i=0,1,0.05 do | |
| 598 | swait() | |
| 599 | --[[Torso.Neck.C0=necko*euler(0,0,0) | |
| 600 | RootJoint.C0=RootCF*euler(0,0,0) | |
| 601 | RW.C0=cf(1.5,0.5,0)*euler(0,0,0.5-0.5*i*n) | |
| 602 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
| 603 | LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.5+0.5*i*n) | |
| 604 | LW.C1=cf(0,0.5,0)*euler(0,0,0)]] | |
| 605 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4) | |
| 606 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4) | |
| 607 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4) | |
| 608 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4) | |
| 609 | wld1.C0=clerp(wld1.C0,euler(2.4,0,0)*cf(2,-2,-2),.4) | |
| 610 | awld1.C0=clerp(awld1.C0,euler(2.4,0,0)*cf(-2,-2,-2),.4) | |
| 611 | bwld1.C0=clerp(bwld1.C0,euler(0,0,0)*cf(1,-0.6,-2),.4) | |
| 612 | bwld7.C0=clerp(bwld7.C0,euler(0,0,0)*cf(0,-0.6,-2),.4) | |
| 613 | bwld13.C0=clerp(bwld13.C0,euler(0,0,0)*cf(-1,-0.6,-2),.4) | |
| 614 | bwld2.C0=clerp(bwld2.C0,euler(0,0.5,1.57+0.4)*cf(0,0,0),.4) | |
| 615 | bwld8.C0=clerp(bwld8.C0,euler(0,0.5,1.57)*cf(0,0,0),.4) | |
| 616 | bwld14.C0=clerp(bwld14.C0,euler(0,0.5,1.57-0.4)*cf(0,0,0),.4) | |
| 617 | brefwld.C0=clerp(brefwld.C0,euler(0,0,0)*cf(0,0,0),.4) | |
| 618 | n=n-0.1 | |
| 619 | end | |
| 620 | Torso.Neck.C0=necko | |
| 621 | Torso.Neck.C1=necko2 | |
| 622 | RootJoint.C0=RootCF | |
| 623 | RW.C0=cf(1.5,0.5,0)*euler(0,0,0) | |
| 624 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
| 625 | LW.C0=cf(-1.5,0.5,0)*euler(0,0,0) | |
| 626 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
| 627 | RH.C0=RHC0 | |
| 628 | RH.C1=RHC1 | |
| 629 | LH.C0=LHC0 | |
| 630 | LH.C1=LHC1 | |
| 631 | end | |
| 632 | ||
| 633 | function equipanim() | |
| 634 | equipped=true | |
| 635 | circle=0 | |
| 636 | n=2 | |
| 637 | for i=0,1,0.1 do | |
| 638 | swait() | |
| 639 | --[[Torso.Neck.C0=necko*euler(0,0,0) | |
| 640 | RootJoint.C0=RootCF*euler(0,0,0) | |
| 641 | RW.C0=cf(1.5,0.5,0)*euler(0,0,0.5*i*n) | |
| 642 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
| 643 | LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.5*i*n) | |
| 644 | LW.C1=cf(0,0.5,0)*euler(0,0,0)]] | |
| 645 | ||
| 646 | wld1.C0=clerp(wld1.C0,euler(-0.2,0,0)*cf(3,-1,-0.2),.4) | |
| 647 | awld1.C0=clerp(awld1.C0,euler(-0.2,0,0)*cf(-3,-1,-0.2),.4) | |
| 648 | bwld1.C0=clerp(bwld1.C0,euler(0,0,0)*cf(2,-0.6,-2),.4) | |
| 649 | bwld7.C0=clerp(bwld7.C0,euler(0,0,0)*cf(0,-0.6,-2),.4) | |
| 650 | bwld13.C0=clerp(bwld13.C0,euler(0,0,0)*cf(-2,-0.6,-2),.4) | |
| 651 | bwld2.C0=clerp(bwld2.C0,euler(3.14,-2,1.57-0.4)*cf(0,0,0),.4) | |
| 652 | bwld8.C0=clerp(bwld8.C0,euler(3.14,-2,1.57)*cf(0,0,0),.4) | |
| 653 | bwld14.C0=clerp(bwld14.C0,euler(3.14,-2,1.57+0.4)*cf(0,0,0),.4) | |
| 654 | brefwld.C0=clerp(brefwld.C0,euler(0,0,0)*cf(0,-2,0),.4) | |
| 655 | n=n-0.1 | |
| 656 | end | |
| 657 | --[[Torso.Neck.C0=necko*euler(0,0,0) | |
| 658 | RootJoint.C0=RootCF*euler(0,0,0) | |
| 659 | RW.C0=cf(1.5,0.5,0)*euler(0,0,0.5) | |
| 660 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
| 661 | LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.5) | |
| 662 | LW.C1=cf(0,0.5,0)*euler(0,0,0)]] | |
| 663 | end | |
| 664 | ||
| 665 | function AimRailGun() | |
| 666 | for i=0,1,0.1 do | |
| 667 | swait() | |
| 668 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,0),.4) | |
| 669 | end | |
| 670 | coroutine.resume(coroutine.create(function(Weld) | |
| 671 | while aimrailgun==true do | |
| 672 | wait() | |
| 673 | --[[local pos=Vector3.new(MMouse.Hit.p.x,MMouse.Hit.p.y,MMouse.Hit.p.z) | |
| 674 | offset=(RootPart.Position.y-MMouse.Hit.p.y)/60 | |
| 675 | offset2=(RootPart.Position.x-MMouse.Hit.p.x)/60 | |
| 676 | mag=(RootPart.Position-MMouse.Hit.p).magnitude/80 | |
| 677 | offset=offset/mag | |
| 678 | offset2=offset2/mag ]] | |
| 679 | --[[cff=cf(prt2.CFrame.p,MMouse.Hit.p) | |
| 680 | local HitPos=cff.p | |
| 681 | local CJ=cf(HitPos) | |
| 682 | local C0=cff:inverse() *CJ | |
| 683 | local C1=prt2.CFrame:inverse() * CJ | |
| 684 | wld1.Part1=RootPart]] | |
| 685 | --[[Weld.C0=euler(0,0,0)*cf(3,-1,-0.2) | |
| 686 | wld2.C0=CFrame.Angles(math.asin(MMouse.Hit.p.x),math.rad(0),math.atan2(MMouse.Hit.p.z,MMouse.Hit.p.x))]] | |
| 687 | local mpos = prt1.CFrame*euler(0,0,0)--*CFrame.new(3,-1,-0.2) -- thx doogle <3 | |
| 688 | local cff = CFrame.new(mpos.p,MMouse.Hit.p) * CFrame.Angles(math.pi/2,0,0) | |
| 689 | local x,y,z = prt1.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
| 690 | wld1.Part1=RailgunTarget | |
| 691 | wld1.C0=euler(0,0,0)*cf(3,-1,-0.2) | |
| 692 | wld2.Part0=prt1 | |
| 693 | wld2.Part1=prt2 | |
| 694 | wld2.C0=clerp(wld2.C0,CFrame.Angles(x,y,z)*euler(-1.57,0,0),.3) | |
| 695 | end | |
| 696 | end),wld1) | |
| 697 | end | |
| 698 | ||
| 699 | function UnAimRailGun() | |
| 700 | for i=0,1,0.1 do | |
| 701 | swait() | |
| 702 | --LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.4) | |
| 703 | --[[wld2.Part0=prt2 | |
| 704 | wld2.Part1=prt1]] | |
| 705 | wld1.Part1=RailgunTarget.Parent.Torso | |
| 706 | wld1.C0=clerp(wld1.C0,euler(-0.2,0,0)*cf(3,-1,-0.2),.5) | |
| 707 | wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,0,0),.5) | |
| 708 | --wld1.C0=euler(-0.2,-0.3,0)*cf(3,-1,-0.2) | |
| 709 | end | |
| 710 | attack=false | |
| 711 | end | |
| 712 | ||
| 713 | function AimCannon() | |
| 714 | for i=0,1,0.1 do | |
| 715 | swait() | |
| 716 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,0),.4) | |
| 717 | end | |
| 718 | coroutine.resume(coroutine.create(function(Weld) | |
| 719 | while aimcannon==true do | |
| 720 | wait() | |
| 721 | --[[local pos=Vector3.new(MMouse.Hit.p.x,MMouse.Hit.p.y,MMouse.Hit.p.z) | |
| 722 | offset=(RootPart.Position.y-MMouse.Hit.p.y)/60 | |
| 723 | offset2=(RootPart.Position.x-MMouse.Hit.p.x)/60 | |
| 724 | mag=(RootPart.Position-MMouse.Hit.p).magnitude/80 | |
| 725 | offset=offset/mag | |
| 726 | offset2=offset2/mag ]] | |
| 727 | --[[cff=cf(prt2.CFrame.p,MMouse.Hit.p) | |
| 728 | local HitPos=cff.p | |
| 729 | local CJ=cf(HitPos) | |
| 730 | local C0=cff:inverse() *CJ | |
| 731 | local C1=prt2.CFrame:inverse() * CJ | |
| 732 | wld1.Part1=RootPart]] | |
| 733 | --[[Weld.C0=euler(0,0,0)*cf(3,-1,-0.2) | |
| 734 | wld2.C0=CFrame.Angles(math.asin(MMouse.Hit.p.x),math.rad(0),math.atan2(MMouse.Hit.p.z,MMouse.Hit.p.x))]] | |
| 735 | local mpos = aprt1.CFrame*euler(0,0,0)--*CFrame.new(3,-1,-0.2) -- thx doogle <3 | |
| 736 | local cff = CFrame.new(mpos.p,MMouse.Hit.p) * CFrame.Angles(math.pi/2,0,0) | |
| 737 | local x,y,z = aprt1.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
| 738 | awld1.Part1=CannonTarget | |
| 739 | awld1.C0=euler(0,0,0)*cf(-3,-1,-0.2) | |
| 740 | awld2.Part0=aprt1 | |
| 741 | awld2.Part1=aprt2 | |
| 742 | awld2.C0=clerp(awld2.C0,CFrame.Angles(x,y,z)*euler(-1.57,0,0),.3) | |
| 743 | end | |
| 744 | end),wld1) | |
| 745 | end | |
| 746 | ||
| 747 | function UnAimCannon() | |
| 748 | for i=0,1,0.1 do | |
| 749 | swait() | |
| 750 | --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0.5),.4) | |
| 751 | --[[awld2.Part0=aprt2 | |
| 752 | awld2.Part1=aprt1]] | |
| 753 | awld1.Part1=CannonTarget.Parent.Torso | |
| 754 | awld1.C0=clerp(awld1.C0,euler(-0.2,0,0)*cf(-3,-1,-0.2),.5) | |
| 755 | awld2.C0=clerp(awld2.C0,euler(0,0,0)*cf(0,0,0),.5) | |
| 756 | --awld1.C0=euler(-0.2,0.3,0)*cf(-3,-1,-0.2) | |
| 757 | end | |
| 758 | end | |
| 759 | ||
| 760 | function ShootRailGun() | |
| 761 | so(Asset.."169380505",prt8,.5,1) | |
| 762 | local MouseLook=cf((prt8.Position+MMouse.Hit.p)/2,MMouse.Hit.p) | |
| 763 | local hit,pos = rayCast(prt8.Position,MouseLook.lookVector,999,RailgunTarget.Parent) | |
| 764 | local mag=(prt8.Position-pos).magnitude | |
| 765 | MagicCylinder(BrickColor.new("Cyan"),CFrame.new((prt8.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,1.2,0,1.2,0.1)
| |
| 766 | if hit~=nil then | |
| 767 | ref=part(3,workspace,0,1,Color3,"Reference",vt()) | |
| 768 | ref.Anchored=true | |
| 769 | ref.CFrame=cf(pos) | |
| 770 | game:GetService("Debris"):AddItem(ref,1)
| |
| 771 | so(Asset.."153092334",ref,.5,1.5) | |
| 772 | so(Asset.."169380505",ref,.5,1.5) | |
| 773 | MagicCircle(BrickColor.new("Cyan"),cf(pos),10,10,10,1,1,1,0.07)
| |
| 774 | Damagefunc(hit,10,15,0,"Normal",RootPart,0) | |
| 775 | end | |
| 776 | end | |
| 777 | ||
| 778 | function ShootCannon() | |
| 779 | so(Asset.."161006069",hit,.5,1) | |
| 780 | local MainPos=aprt8.Position | |
| 781 | local MainPos2=MMouse.Hit.p | |
| 782 | local MouseLook=cf((MainPos+MainPos2)/2,MainPos2) | |
| 783 | --[[local mag=(MainPos-pos).magnitude | |
| 784 | MagicCylinder(BrickColor.new("Bright blue"),CFrame.new((MainPos+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,0.5,0,0.5,0.05)]]
| |
| 785 | num=30 | |
| 786 | coroutine.resume(coroutine.create(function() | |
| 787 | repeat | |
| 788 | wait() | |
| 789 | local hit,pos = rayCast(MainPos,MouseLook.lookVector,10,CannonTarget.Parent) | |
| 790 | local mag=(MainPos-pos).magnitude | |
| 791 | MagicCylinder2(BrickColor.new("Bright blue"),CFrame.new((MainPos+pos)/2,pos)*angles(1.57,0,0),3,mag*5,3,1.5,0,1.5,0.1)
| |
| 792 | MainPos=MainPos+(MouseLook.lookVector*10) | |
| 793 | num=num-1 | |
| 794 | if hit~=nil then | |
| 795 | num=0 | |
| 796 | Damagefunc(hit,20,30,0,"Normal",RootPart,.2) | |
| 797 | ref=part(3,workspace,0,1,Color3,"Reference",vt()) | |
| 798 | ref.Anchored=true | |
| 799 | ref.CFrame=cf(pos) | |
| 800 | so(Asset.."169445602",ref,1,0.8) | |
| 801 | so(Asset.."153092334",ref,1,0.8) | |
| 802 | MagicBlock(BrickColor.new("Bright blue"),cf(pos),20,20,20,5,5,5,0.05)
| |
| 803 | game:GetService("Debris"):AddItem(ref,1)
| |
| 804 | MagniDamage(ref,15,10,20,0,"Normal") | |
| 805 | end | |
| 806 | until num<=0 | |
| 807 | end)) | |
| 808 | end | |
| 809 | ||
| 810 | function ChangeTargetPose() | |
| 811 | for i=0,1,0.05 do | |
| 812 | swait() | |
| 813 | wld1.C0=clerp(wld1.C0,euler(-0.2,0,-0.3)*cf(4,-1,-0.2),.4) | |
| 814 | awld1.C0=clerp(awld1.C0,euler(-0.2,0,0.3)*cf(-4,-1,-0.2),.4) | |
| 815 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,0),.3) | |
| 816 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.57),.3) | |
| 817 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.57),.3) | |
| 818 | end | |
| 819 | end | |
| 820 | ||
| 821 | function ChangeRailgunTarget() | |
| 822 | Targ=MMouse.Target | |
| 823 | if Targ~=nil and Targ.Parent:findFirstChild("Humanoid")~=nil and Targ.Parent:findFirstChild("Torso")~=nil and Targ.Parent:findFirstChild("HumanoidRootPart")~=nil then
| |
| 824 | RailgunTarget=Targ.Parent.HumanoidRootPart | |
| 825 | wld1.Part1=RailgunTarget.Parent.Torso | |
| 826 | local Dur=RailgunTarget | |
| 827 | local Hum=RailgunTarget.Parent.Humanoid | |
| 828 | local WalkSpeed=16 | |
| 829 | if Hum.WalkSpeed>16 then | |
| 830 | WalkSpeed=WalkSpeed*1.2 | |
| 831 | else | |
| 832 | WalkSpeed=Hum.WalkSpeed*1.2 | |
| 833 | end | |
| 834 | coroutine.resume(coroutine.create(function(Model) | |
| 835 | while RailgunTarget==Model do | |
| 836 | if Hum.WalkSpeed>5 then | |
| 837 | Hum.WalkSpeed=WalkSpeed | |
| 838 | end | |
| 839 | MagicCircle(BrickColor.new("White"),cf(Model.Parent.HumanoidRootPart.Position)*cf(math.random(-200,200)/100,-2.5,math.random(-200,200)/100),.5,1,.5,.3,4,.3,0.05)
| |
| 840 | wait(.8) | |
| 841 | end | |
| 842 | Hum.WalkSpeed=16 | |
| 843 | end),Dur) | |
| 844 | end | |
| 845 | end | |
| 846 | ||
| 847 | function ChangeCannonTarget() | |
| 848 | Targ=MMouse.Target | |
| 849 | if Targ~=nil and Targ.Parent:findFirstChild("Humanoid")~=nil and Targ.Parent:findFirstChild("Torso")~=nil and Targ.Parent:findFirstChild("HumanoidRootPart")~=nil then
| |
| 850 | CannonTarget=Targ.Parent.HumanoidRootPart | |
| 851 | awld1.Part1=CannonTarget.Parent.Torso | |
| 852 | local Dur=CannonTarget | |
| 853 | local Hum=CannonTarget.Parent.Humanoid | |
| 854 | Hum.MaxHealth=Hum.MaxHealth+50 | |
| 855 | Hum.Health=Hum.Health+50 | |
| 856 | coroutine.resume(coroutine.create(function(Model) | |
| 857 | while CannonTarget==Model do | |
| 858 | MagicCircle(BrickColor.new("White"),cf(Model.Parent.HumanoidRootPart.Position)*cf(math.random(-200,200)/100,-2.5,math.random(-200,200)/100),.5,1,.5,.3,4,.3,0.05)
| |
| 859 | wait(1) | |
| 860 | end | |
| 861 | if Hum.MaxHealth>150 then | |
| 862 | Hum.MaxHealth=Hum.MaxHealth-50 | |
| 863 | Hum.Health=Hum.Health-50 | |
| 864 | else | |
| 865 | Hum.MaxHealth=100 | |
| 866 | end | |
| 867 | end),Dur) | |
| 868 | end | |
| 869 | end | |
| 870 | ||
| 871 | function BackToMe() | |
| 872 | model1.Parent=Character | |
| 873 | model2.Parent=Character | |
| 874 | for i=1,#Railgun do | |
| 875 | Railgun[i].Parent=model1 | |
| 876 | RailgunWelds[i].Parent=Railgun[1] | |
| 877 | end | |
| 878 | for i=1,#Plasma do | |
| 879 | Plasma[i].Parent=model2 | |
| 880 | PlasmaWelds[i].Parent=Plasma[1] | |
| 881 | end | |
| 882 | RailgunTarget=RootPart | |
| 883 | CannonTarget=RootPart | |
| 884 | wld1.Part1=RailgunTarget.Parent.Torso | |
| 885 | awld1.Part1=CannonTarget.Parent.Torso | |
| 886 | end | |
| 887 | ||
| 888 | function attackone() | |
| 889 | attack=true bladeattack=true | |
| 890 | --bprt4, bprt10, bprt16 | |
| 891 | for i=0,1,0.1 do | |
| 892 | swait() | |
| 893 | brefwld.C0=clerp(brefwld.C0,euler(0,0,0)*cf(0,-2.5,2),.4) | |
| 894 | bwld1.C0=clerp(bwld1.C0,euler(0,0,0)*cf(3,-0.6,-2),.4) | |
| 895 | bwld7.C0=clerp(bwld7.C0,euler(0,0,0)*cf(0,-0.6,-2),.4) | |
| 896 | bwld13.C0=clerp(bwld13.C0,euler(0,0,0)*cf(-3,-0.6,-2),.4) | |
| 897 | bwld2.C0=clerp(bwld2.C0,euler(3.14,-1.5,1)*cf(0,0,0),.4) | |
| 898 | bwld8.C0=clerp(bwld8.C0,euler(3.14,-1.5,1.57)*cf(0,0,0),.4) | |
| 899 | bwld14.C0=clerp(bwld14.C0,euler(3.14,-1.5,2)*cf(0,0,0),.4) | |
| 900 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.3,0,0),.4) | |
| 901 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,-0.2),.4) | |
| 902 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(3,0,0.2),.4) | |
| 903 | end | |
| 904 | BladesDamage(math.random(100,200)/100) | |
| 905 | for i=0,1,0.2 do | |
| 906 | swait() | |
| 907 | brefwld.C0=clerp(brefwld.C0,euler(1.57,0,0)*cf(0,1.5,3),i) | |
| 908 | bwld2.C0=clerp(bwld2.C0,euler(3.14,-1.5,1.57)*cf(0,0,0),i) | |
| 909 | bwld8.C0=clerp(bwld8.C0,euler(3.14,-1.5,1.57)*cf(0,0,0),i) | |
| 910 | bwld14.C0=clerp(bwld14.C0,euler(3.14,-1.5,1.57)*cf(0,0,0),i) | |
| 911 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.3,0,0),i) | |
| 912 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,0.2),i) | |
| 913 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1,0,-0.2),i) | |
| 914 | end | |
| 915 | for i=0,1,0.1 do | |
| 916 | swait() | |
| 917 | brefwld.C0=clerp(brefwld.C0,euler(1.7,0,0)*cf(0,2,3),.3) | |
| 918 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3) | |
| 919 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.5,0,0.2),.3) | |
| 920 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.5,0,-0.2),.3) | |
| 921 | end | |
| 922 | attack=false bladeattack=false | |
| 923 | --equipanim() | |
| 924 | end | |
| 925 | ||
| 926 | function attacktwo() | |
| 927 | attack=true bladeattack=true | |
| 928 | for i=0,1,0.1 do | |
| 929 | swait() | |
| 930 | brefwld.C0=clerp(brefwld.C0,euler(0,-1,0)*cf(6,1,3),.4) | |
| 931 | bwld1.C0=clerp(bwld1.C0,euler(0,-0.5,0)*cf(2,-0.6,-2),.4) | |
| 932 | bwld7.C0=clerp(bwld7.C0,euler(0,0,0)*cf(0,-0.6,-2),.4) | |
| 933 | bwld13.C0=clerp(bwld13.C0,euler(0,0.5,0)*cf(-2,-0.6,-2),.4) | |
| 934 | bwld2.C0=clerp(bwld2.C0,euler(4.71,-1.57,1.57)*cf(0,0,0),.4) | |
| 935 | bwld8.C0=clerp(bwld8.C0,euler(4.71,-1.57,1.57)*cf(0,0,0),.4) | |
| 936 | bwld14.C0=clerp(bwld14.C0,euler(4.71,-1.57,1.57)*cf(0,0,0),.4) | |
| 937 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0.6),.4) | |
| 938 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.6),.4) | |
| 939 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.57,0,-1),.4) | |
| 940 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0.1,-1.57),.4) | |
| 941 | end | |
| 942 | BladesDamage(math.random(80,150)/100) | |
| 943 | for i=0,1,0.15 do | |
| 944 | swait() | |
| 945 | brefwld.C0=clerp(brefwld.C0,euler(0,1,0)*cf(-6,1,3),i) | |
| 946 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.6),.4) | |
| 947 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.6),.4) | |
| 948 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,-0.1,1.57),.4) | |
| 949 | LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,0,1),.4) | |
| 950 | end | |
| 951 | for i=0,1,0.1 do | |
| 952 | swait() | |
| 953 | brefwld.C0=clerp(brefwld.C0,euler(0,1.7,0)*cf(-6,1,-1),.3) | |
| 954 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,-0.3,1.57),.3) | |
| 955 | LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,0,1.3),.3) | |
| 956 | end | |
| 957 | attack=false bladeattack=false | |
| 958 | end | |
| 959 | ||
| 960 | function attackthree() | |
| 961 | attack=true bladeattack=true | |
| 962 | for i=0,1,0.09 do | |
| 963 | swait() | |
| 964 | bwld1.C0=clerp(bwld1.C0,cf(0,-4,-2)*euler(0,0,2.09),.4) | |
| 965 | bwld7.C0=clerp(bwld7.C0,cf(0,-4,-2)*euler(0,0,2.09*2),.4) | |
| 966 | bwld13.C0=clerp(bwld13.C0,cf(0,-4,-2)*euler(0,0,2.09*3),.4) | |
| 967 | bwld2.C0=clerp(bwld2.C0,euler(3.14,-1.3,1.57)*cf(0,0,0),.4) | |
| 968 | bwld8.C0=clerp(bwld8.C0,euler(3.14,-1.3,1.57)*cf(0,0,0),.4) | |
| 969 | bwld14.C0=clerp(bwld14.C0,euler(3.14,-1.3,1.57)*cf(0,0,0),.4) | |
| 970 | brefwld.C0=clerp(brefwld.C0,euler(0,0,0)*cf(0,0,-2),.4) | |
| 971 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4) | |
| 972 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.57),.3) | |
| 973 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.57),.3) | |
| 974 | end | |
| 975 | BladesDamage(math.random(100,200)/100) | |
| 976 | n=math.random(-50,50) | |
| 977 | for i=0,1,0.2 do | |
| 978 | swait() | |
| 979 | bwld1.C0=clerp(bwld1.C0,cf(0,-1.2,-2)*euler(0,0,2.09),.4) | |
| 980 | bwld7.C0=clerp(bwld7.C0,cf(0,-1.2,-2)*euler(0,0,2.09*2),.4) | |
| 981 | bwld13.C0=clerp(bwld13.C0,cf(0,-1.2,-2)*euler(0,0,2.09*3),.4) | |
| 982 | bwld2.C0=clerp(bwld2.C0,euler(3.14,-1.3,1.57)*cf(0,0,0),.4) | |
| 983 | bwld8.C0=clerp(bwld8.C0,euler(3.14,-1.3,1.57)*cf(0,0,0),.4) | |
| 984 | bwld14.C0=clerp(bwld14.C0,euler(3.14,-1.3,1.57)*cf(0,0,0),.4) | |
| 985 | brefwld.C0=clerp(brefwld.C0,euler(0,0,n)*cf(0,0,6),.4) | |
| 986 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,2,1.57),.4) | |
| 987 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,-2,-1.57),.4) | |
| 988 | end | |
| 989 | n=math.random(-50,50) | |
| 990 | for i=0,1,0.1 do | |
| 991 | swait() | |
| 992 | bwld1.C0=clerp(bwld1.C0,cf(0,-1,-2)*euler(0,0,2.09),.3) | |
| 993 | bwld7.C0=clerp(bwld7.C0,cf(0,-1,-2)*euler(0,0,2.09*2),.3) | |
| 994 | bwld13.C0=clerp(bwld13.C0,cf(0,-1,-2)*euler(0,0,2.09*3),.3) | |
| 995 | brefwld.C0=clerp(brefwld.C0,euler(0,0,n)*cf(0,0,7),.3) | |
| 996 | end | |
| 997 | attack=false bladeattack=false | |
| 998 | end | |
| 999 | ||
| 1000 | function attackfour() | |
| 1001 | attack=true bladeattack=true | |
| 1002 | for i=0,1,0.09 do | |
| 1003 | swait() | |
| 1004 | bwld1.C0=clerp(bwld1.C0,cf(0,-1,0)*euler(0,0,2.09),.4) | |
| 1005 | bwld7.C0=clerp(bwld7.C0,cf(0,-1,0)*euler(0,0,2.09*2),.4) | |
| 1006 | bwld13.C0=clerp(bwld13.C0,cf(0,-1,0)*euler(0,0,2.09*3),.4) | |
| 1007 | bwld2.C0=clerp(bwld2.C0,euler(1.57,0,-1.57)*cf(0,0,0),.4) | |
| 1008 | bwld8.C0=clerp(bwld8.C0,euler(1.57,0,-1.57)*cf(0,0,0),.4) | |
| 1009 | bwld14.C0=clerp(bwld14.C0,euler(1.57,0,-1.57)*cf(0,0,0),.4) | |
| 1010 | brefwld.C0=clerp(brefwld.C0,euler(-1.57,0,0)*cf(-5,-0.5,0),.4) | |
| 1011 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.4) | |
| 1012 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1),.4) | |
| 1013 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.57),.3) | |
| 1014 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,0),.3) | |
| 1015 | end | |
| 1016 | BladesDamage(math.random(40,80)/100) | |
| 1017 | for i=0,1,0.25 do | |
| 1018 | swait() | |
| 1019 | bwld1.C0=clerp(bwld1.C0,cf(0,-1,0)*euler(0,0,(2.09)+3.1),.3) | |
| 1020 | bwld7.C0=clerp(bwld7.C0,cf(0,-1,0)*euler(0,0,(2.09*2)+3.1),.3) | |
| 1021 | bwld13.C0=clerp(bwld13.C0,cf(0,-1,0)*euler(0,0,(2.09*3)+3.1),.3) | |
| 1022 | brefwld.C0=clerp(brefwld.C0,euler(-1.57,0,0)*cf(0,-0.5,8),.5) | |
| 1023 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.5) | |
| 1024 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.5) | |
| 1025 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(0,2,1.57),.5) | |
| 1026 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.5) | |
| 1027 | end | |
| 1028 | for i=0,1,0.2 do | |
| 1029 | swait() | |
| 1030 | bwld1.C0=clerp(bwld1.C0,cf(0,-1,0)*euler(0,0,(2.09)+5),.3) | |
| 1031 | bwld7.C0=clerp(bwld7.C0,cf(0,-1,0)*euler(0,0,(2.09*2)+5),.3) | |
| 1032 | bwld13.C0=clerp(bwld13.C0,cf(0,-1,0)*euler(0,0,(2.09*3)+5),.3) | |
| 1033 | brefwld.C0=clerp(brefwld.C0,euler(-1.57,0,0)*cf(0,-0.5,20),.3) | |
| 1034 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) | |
| 1035 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.3) | |
| 1036 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(0,2.5,1.57),.3) | |
| 1037 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.3) | |
| 1038 | end | |
| 1039 | for i=0,1,0.2 do | |
| 1040 | swait() | |
| 1041 | brefwld.C0=clerp(brefwld.C0,euler(-1.57,0,0)*cf(0,-2,0),.5) | |
| 1042 | bwld1.C0=clerp(bwld1.C0,cf(0,-1,0)*euler(0,0,(2.09)),.3) | |
| 1043 | bwld7.C0=clerp(bwld7.C0,cf(0,-1,0)*euler(0,0,(2.09*2)),.3) | |
| 1044 | bwld13.C0=clerp(bwld13.C0,cf(0,-1,0)*euler(0,0,(2.09*3)),.3) | |
| 1045 | end | |
| 1046 | attack=false bladeattack=false | |
| 1047 | end | |
| 1048 | ||
| 1049 | function BladesDamage(pitch) | |
| 1050 | so("http://www.roblox.com/asset/?id=161006195",bprt1,.6,pitch)
| |
| 1051 | so("http://www.roblox.com/asset/?id=161006195",bprt7,.6,pitch)
| |
| 1052 | so("http://www.roblox.com/asset/?id=161006195",bprt13,.6,pitch)
| |
| 1053 | hitbox1.Parent=Character | |
| 1054 | hitbox1.Size=vt(1,2,1) | |
| 1055 | hitbox1.CFrame=bprt4.CFrame*euler(0,0,1.57) | |
| 1056 | hitbox1.Transparency=1 | |
| 1057 | hitbox2.Parent=Character | |
| 1058 | hitbox2.Size=vt(1,2,1) | |
| 1059 | hitbox2.CFrame=bprt10.CFrame*euler(0,0,1.57) | |
| 1060 | hitbox3.Parent=Character | |
| 1061 | hitbox3.Size=vt(1,2,1) | |
| 1062 | hitbox3.CFrame=bprt16.CFrame*euler(0,0,1.57) | |
| 1063 | con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(1,5),"Normal",RootPart,.5,1) end) | |
| 1064 | con2=hitbox2.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(1,5),"Normal",RootPart,.5,1) end) | |
| 1065 | con3=hitbox3.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(1,5),"Normal",RootPart,.5,1) end) | |
| 1066 | coroutine.resume(coroutine.create(function() | |
| 1067 | while attack==true do | |
| 1068 | swait() | |
| 1069 | hitbox1.CFrame=bprt4.CFrame*euler(0,0,1.57) | |
| 1070 | hitbox2.CFrame=bprt10.CFrame | |
| 1071 | hitbox3.CFrame=bprt16.CFrame | |
| 1072 | end | |
| 1073 | con1:disconnect() | |
| 1074 | con2:disconnect() | |
| 1075 | con3:disconnect() | |
| 1076 | hitbox1.Parent=nil | |
| 1077 | hitbox2.Parent=nil | |
| 1078 | hitbox3.Parent=nil | |
| 1079 | end)) | |
| 1080 | end | |
| 1081 | ||
| 1082 | function MagniDamage(Part,magni,mindam,maxdam,knock,Type) | |
| 1083 | for _,c in pairs(workspace:children()) do | |
| 1084 | local hum=c:findFirstChild("Humanoid")
| |
| 1085 | if hum~=nil then | |
| 1086 | local head=c:findFirstChild("Torso")
| |
| 1087 | if head~=nil then | |
| 1088 | local targ=head.Position-Part.Position | |
| 1089 | local mag=targ.magnitude | |
| 1090 | if mag<=magni and c.Name~=Player.Name then | |
| 1091 | if c~=CannonTarget.Parent or c~=RailgunTarget.Parent then | |
| 1092 | Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,nil,1) | |
| 1093 | end | |
| 1094 | end | |
| 1095 | end | |
| 1096 | end | |
| 1097 | end | |
| 1098 | end | |
| 1099 | ||
| 1100 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 1101 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 1102 | end | |
| 1103 | ||
| 1104 | local Point=Torso.CFrame*cf(0,Torso.Size.Y,0) | |
| 1105 | LastPoint=Point | |
| 1106 | function effect(Color,Ref,LP,P1,returnn) | |
| 1107 | local effectsmsh=Instance.new("CylinderMesh")
| |
| 1108 | effectsmsh.Scale=Vector3.new(0.2,1,0.2) | |
| 1109 | effectsmsh.Name="Mesh" | |
| 1110 | local effectsg=Instance.new("Part")
| |
| 1111 | effectsg.formFactor=3 | |
| 1112 | effectsg.CanCollide=false | |
| 1113 | effectsg.Name="Eff" | |
| 1114 | effectsg.Locked=true | |
| 1115 | effectsg.Anchored=true | |
| 1116 | effectsg.Size=Vector3.new(0.5,1,0.5) | |
| 1117 | effectsg.Parent=workspace | |
| 1118 | effectsmsh.Parent=effectsg | |
| 1119 | effectsg.BrickColor=BrickColor.new(Color) | |
| 1120 | effectsg.Reflectance=Ref | |
| 1121 | local point1=P1 | |
| 1122 | local mg=(LP.p - point1.p).magnitude | |
| 1123 | effectsg.Size=Vector3.new(0.5,mg,0.5) | |
| 1124 | effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
| 1125 | effectsmsh.Scale=Vector3.new(0.2,1,0.2) | |
| 1126 | game:GetService("Debris"):AddItem(effectsg,2)
| |
| 1127 | if returnn then return effectsg end | |
| 1128 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 1129 | if not returnn then | |
| 1130 | for i=0,1,0.05 do | |
| 1131 | wait() | |
| 1132 | Part.Transparency=1*i | |
| 1133 | Mesh.Scale=Vector3.new(0.5-0.5*i,1,0.5-0.5*i) | |
| 1134 | end | |
| 1135 | Part.Parent=nil | |
| 1136 | end | |
| 1137 | end),effectsg,effectsmsh) | |
| 1138 | end | |
| 1139 | ||
| 1140 | local function CFrameFromTopBack(at, top, back) | |
| 1141 | local right = top:Cross(back) | |
| 1142 | return CFrame.new(at.x, at.y, at.z, | |
| 1143 | right.x, top.x, back.x, | |
| 1144 | right.y, top.y, back.y, | |
| 1145 | right.z, top.z, back.z) | |
| 1146 | end | |
| 1147 | ||
| 1148 | function Triangle(a, b, c) | |
| 1149 | local edg1 = (c-a):Dot((b-a).unit) | |
| 1150 | local edg2 = (a-b):Dot((c-b).unit) | |
| 1151 | local edg3 = (b-c):Dot((a-c).unit) | |
| 1152 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
| 1153 | a, b, c = a, b, c | |
| 1154 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
| 1155 | a, b, c = b, c, a | |
| 1156 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
| 1157 | a, b, c = c, a, b | |
| 1158 | else | |
| 1159 | assert(false, "unreachable") | |
| 1160 | end | |
| 1161 | ||
| 1162 | local len1 = (c-a):Dot((b-a).unit) | |
| 1163 | local len2 = (b-a).magnitude - len1 | |
| 1164 | local width = (a + (b-a).unit*len1 - c).magnitude | |
| 1165 | ||
| 1166 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
| 1167 | ||
| 1168 | local list = {}
| |
| 1169 | ||
| 1170 | if len1 > 0.01 then | |
| 1171 | local w1 = Instance.new('WedgePart', m)
| |
| 1172 | w1.Material = "SmoothPlastic" | |
| 1173 | w1.FormFactor = 'Custom' | |
| 1174 | w1.BrickColor = BrickColor.new("White")
| |
| 1175 | w1.Transparency = 0 | |
| 1176 | w1.Reflectance = 0 | |
| 1177 | w1.Material = "SmoothPlastic" | |
| 1178 | w1.CanCollide = false | |
| 1179 | NoOutline(w1) | |
| 1180 | local sz = Vector3.new(0.2, width, len1) | |
| 1181 | w1.Size = sz | |
| 1182 | local sp = Instance.new("SpecialMesh",w1)
| |
| 1183 | sp.MeshType = "Wedge" | |
| 1184 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
| 1185 | w1:BreakJoints() | |
| 1186 | w1.Anchored = true | |
| 1187 | w1.Parent = workspace | |
| 1188 | w1.Transparency = 0.7 | |
| 1189 | coroutine.resume(coroutine.create(function(Part) | |
| 1190 | for i=0,1,0.1 do | |
| 1191 | wait() | |
| 1192 | Part.Transparency=Part.Transparency+0.03 | |
| 1193 | end | |
| 1194 | end),w1) | |
| 1195 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
| 1196 | table.insert(list,w1) | |
| 1197 | end | |
| 1198 | ||
| 1199 | if len2 > 0.01 then | |
| 1200 | local w2 = Instance.new('WedgePart', m)
| |
| 1201 | w2.Material = "SmoothPlastic" | |
| 1202 | w2.FormFactor = 'Custom' | |
| 1203 | w2.BrickColor = BrickColor.new("White")
| |
| 1204 | w2.Transparency = 0 | |
| 1205 | w2.Reflectance = 0 | |
| 1206 | w2.Material = "SmoothPlastic" | |
| 1207 | w2.CanCollide = false | |
| 1208 | NoOutline(w2) | |
| 1209 | local sz = Vector3.new(0.2, width, len2) | |
| 1210 | w2.Size = sz | |
| 1211 | local sp = Instance.new("SpecialMesh",w2)
| |
| 1212 | sp.MeshType = "Wedge" | |
| 1213 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
| 1214 | w2:BreakJoints() | |
| 1215 | w2.Anchored = true | |
| 1216 | w2.Parent = workspace | |
| 1217 | w2.Transparency = 0.7 | |
| 1218 | coroutine.resume(coroutine.create(function(Part) | |
| 1219 | for i=0,1,0.1 do | |
| 1220 | wait() | |
| 1221 | Part.Transparency=Part.Transparency+0.03 | |
| 1222 | end | |
| 1223 | end),w2) | |
| 1224 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
| 1225 | table.insert(list,w2) | |
| 1226 | end | |
| 1227 | return unpack(list) | |
| 1228 | end | |
| 1229 | ||
| 1230 | --[[ | |
| 1231 | Things for effects | |
| 1232 | put the variables in one table | |
| 1233 | like effect={brick,interval,i}
| |
| 1234 | ]] | |
| 1235 | local Effects={}
| |
| 1236 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1237 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) | |
| 1238 | prt.Anchored=true | |
| 1239 | prt.CFrame=cframe | |
| 1240 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 1241 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1242 | table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay
| |
| 1243 | --[[coroutine.resume(coroutine.create(function(Part,Mesh,dur) | |
| 1244 | for i=0,1,delay do | |
| 1245 | wait() | |
| 1246 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1247 | Part.Transparency=i | |
| 1248 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 1249 | end | |
| 1250 | Part.Parent=nil | |
| 1251 | end),prt,msh)]] | |
| 1252 | end | |
| 1253 | ||
| 1254 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1255 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) | |
| 1256 | prt.Anchored=true | |
| 1257 | prt.CFrame=cframe | |
| 1258 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
| |
| 1259 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1260 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
| |
| 1261 | --[[coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 1262 | local wld=nil | |
| 1263 | for i=0,1,delay do | |
| 1264 | wait() | |
| 1265 | Part.CFrame=Part.CFrame | |
| 1266 | Part.Transparency=i | |
| 1267 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 1268 | end | |
| 1269 | Part.Parent=nil | |
| 1270 | end),prt,msh)]] | |
| 1271 | end | |
| 1272 | ||
| 1273 | function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent) | |
| 1274 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) | |
| 1275 | if Type~=2 then | |
| 1276 | prt.Anchored=true | |
| 1277 | end | |
| 1278 | prt.CFrame=cframe | |
| 1279 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
| |
| 1280 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1281 | coroutine.resume(coroutine.create(function(Part,Mesh,dur) | |
| 1282 | local wld=nil | |
| 1283 | if dur==2 then | |
| 1284 | wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0)) | |
| 1285 | end | |
| 1286 | for i=0,1,delay do | |
| 1287 | wait() | |
| 1288 | if dur==1 then | |
| 1289 | Part.CFrame=Part.CFrame | |
| 1290 | elseif dur==2 then | |
| 1291 | wld.C0=cframe | |
| 1292 | end | |
| 1293 | Part.Transparency=i | |
| 1294 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 1295 | end | |
| 1296 | Part.Parent=nil | |
| 1297 | end),prt,msh,Type) | |
| 1298 | end | |
| 1299 | ||
| 1300 | function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1301 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) | |
| 1302 | prt.Anchored=true | |
| 1303 | prt.CFrame=cframe | |
| 1304 | msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
| |
| 1305 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1306 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 1307 | for i=0,1,delay do | |
| 1308 | wait() | |
| 1309 | Part.CFrame=Part.CFrame*euler(0,0.7,0) | |
| 1310 | Part.Transparency=i | |
| 1311 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 1312 | end | |
| 1313 | Part.Parent=nil | |
| 1314 | end),prt,msh) | |
| 1315 | end | |
| 1316 | ||
| 1317 | function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,mshtype) | |
| 1318 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) | |
| 1319 | prt.Anchored=true | |
| 1320 | prt.CFrame=cframe | |
| 1321 | local thetype="" | |
| 1322 | if mshtype==1 then | |
| 1323 | thetype="http://www.roblox.com/asset/?id=20329976" | |
| 1324 | elseif mshtype==2 then | |
| 1325 | thetype="http://www.roblox.com/asset/?id=1323306" | |
| 1326 | end | |
| 1327 | msh=mesh("SpecialMesh",prt,"FileMesh",thetype,vt(0,0,0),vt(x1,y1,z1))
| |
| 1328 | game:GetService("Debris"):AddItem(prt,2)
| |
| 1329 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 1330 | for i=0,1,delay do | |
| 1331 | wait() | |
| 1332 | Part.CFrame=Part.CFrame*cf(0,y3/2,0) | |
| 1333 | Part.Transparency=i | |
| 1334 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 1335 | end | |
| 1336 | Part.Parent=nil | |
| 1337 | end),prt,msh) | |
| 1338 | end | |
| 1339 | ||
| 1340 | function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1341 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) | |
| 1342 | prt.Anchored=true | |
| 1343 | prt.CFrame=cframe | |
| 1344 | msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
| |
| 1345 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1346 | --table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
| |
| 1347 | Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay
| |
| 1348 | --[[coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 1349 | for i=0,1,delay do | |
| 1350 | wait() | |
| 1351 | Part.CFrame=Part.CFrame | |
| 1352 | Part.Transparency=i | |
| 1353 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 1354 | end | |
| 1355 | Part.Parent=nil | |
| 1356 | end),prt,msh)]] | |
| 1357 | end | |
| 1358 | ||
| 1359 | function MagicCylinder2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1360 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) | |
| 1361 | prt.Anchored=true | |
| 1362 | prt.CFrame=cframe | |
| 1363 | msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 1364 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1365 | --table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
| |
| 1366 | Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay
| |
| 1367 | --[[coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 1368 | for i=0,1,delay do | |
| 1369 | wait() | |
| 1370 | Part.CFrame=Part.CFrame | |
| 1371 | Part.Transparency=i | |
| 1372 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 1373 | end | |
| 1374 | Part.Parent=nil | |
| 1375 | end),prt,msh)]] | |
| 1376 | end | |
| 1377 | ||
| 1378 | function ElecEffect(cff,x,y,z) | |
| 1379 | local prt=part(3,workspace,0,0,BrickColor.new("White"),"Part",vt(1,1,1))
| |
| 1380 | prt.Anchored=true | |
| 1381 | prt.CFrame=cf(cff)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z)) | |
| 1382 | game:GetService("Debris"):AddItem(prt,2)
| |
| 1383 | xval=math.random()/2 | |
| 1384 | yval=math.random()/2 | |
| 1385 | zval=math.random()/2 | |
| 1386 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
| |
| 1387 | Effects[#Effects+1]={prt,"Elec",0.1,x,y,z,xval,yval,zval} --part, type, delay
| |
| 1388 | --[[coroutine.resume(coroutine.create(function(Part,Mesh,Frame,xvaal,yvaal,zvaal) | |
| 1389 | Part.CFrame=cf(Frame)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z)) | |
| 1390 | for i=0,1,0.05 do | |
| 1391 | swait() | |
| 1392 | xvaal=xvaal-0.1 | |
| 1393 | yvaal=yvaal-0.1 | |
| 1394 | zvaal=zvaal-0.1 | |
| 1395 | Mesh.Scale=vt(xvaal,yvaal,zvaal) | |
| 1396 | Part.Transparency=i | |
| 1397 | end | |
| 1398 | Part.Parent=nil | |
| 1399 | end),prt,msh,cff,xval,yval,zval)]] | |
| 1400 | end | |
| 1401 | ||
| 1402 | Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
| 1403 | if hit.Parent==nil then | |
| 1404 | return | |
| 1405 | end | |
| 1406 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 1407 | for _,v in pairs(hit.Parent:children()) do | |
| 1408 | if v:IsA("Humanoid") then
| |
| 1409 | h=v | |
| 1410 | end | |
| 1411 | end | |
| 1412 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
| |
| 1413 | h=hit.Parent.Parent:FindFirstChild("Humanoid")
| |
| 1414 | end | |
| 1415 | if hit.Parent.className=="Hat" then | |
| 1416 | hit=hit.Parent.Parent:findFirstChild("Head")
| |
| 1417 | end | |
| 1418 | -- and hit.Parent~=CannonTarget.Parent or hit.Parent~=RailgunTarget.Parent | |
| 1419 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 1420 | if hit.Parent~=CannonTarget.Parent and hit.Parent~=RailgunTarget.Parent then | |
| 1421 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
| |
| 1422 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 1423 | return | |
| 1424 | end]] | |
| 1425 | -- hs(hit,1.2) | |
| 1426 | c=Instance.new("ObjectValue")
| |
| 1427 | c.Name="creator" | |
| 1428 | c.Value=game:service("Players").LocalPlayer
| |
| 1429 | c.Parent=h | |
| 1430 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1431 | Damage=math.random(minim,maxim) | |
| 1432 | -- h:TakeDamage(Damage) | |
| 1433 | blocked=false | |
| 1434 | block=hit.Parent:findFirstChild("Block")
| |
| 1435 | if block~=nil then | |
| 1436 | print(block.className) | |
| 1437 | if block.className=="NumberValue" then | |
| 1438 | if block.Value>0 then | |
| 1439 | blocked=true | |
| 1440 | if decreaseblock==nil then | |
| 1441 | block.Value=block.Value-1 | |
| 1442 | end | |
| 1443 | end | |
| 1444 | end | |
| 1445 | if block.className=="IntValue" then | |
| 1446 | if block.Value>0 then | |
| 1447 | blocked=true | |
| 1448 | if decreaseblock~=nil then | |
| 1449 | block.Value=block.Value-1 | |
| 1450 | end | |
| 1451 | end | |
| 1452 | end | |
| 1453 | end | |
| 1454 | if blocked==false then | |
| 1455 | -- h:TakeDamage(Damage) | |
| 1456 | h.Health=h.Health-Damage | |
| 1457 | showDamage(hit.Parent,Damage,.5,BrickColor:Red()) | |
| 1458 | else | |
| 1459 | h.Health=h.Health-(Damage/2) | |
| 1460 | showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
| |
| 1461 | end | |
| 1462 | if Type=="Knockdown" then | |
| 1463 | hum=hit.Parent.Humanoid | |
| 1464 | hum.PlatformStand=true | |
| 1465 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 1466 | swait(1) | |
| 1467 | HHumanoid.PlatformStand=false | |
| 1468 | end),hum) | |
| 1469 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
| 1470 | --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
| 1471 | local bodvol=Instance.new("BodyVelocity")
| |
| 1472 | bodvol.velocity=angle*knockback | |
| 1473 | bodvol.P=5000 | |
| 1474 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 1475 | bodvol.Parent=hit | |
| 1476 | rl=Instance.new("BodyAngularVelocity")
| |
| 1477 | rl.P=3000 | |
| 1478 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 1479 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 1480 | rl.Parent=hit | |
| 1481 | game:GetService("Debris"):AddItem(bodvol,.5)
| |
| 1482 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 1483 | elseif Type=="Normal" then | |
| 1484 | vp=Instance.new("BodyVelocity")
| |
| 1485 | vp.P=500 | |
| 1486 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 1487 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 1488 | if KnockbackType==1 then | |
| 1489 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
| 1490 | elseif KnockbackType==2 then | |
| 1491 | vp.velocity=Property.CFrame.lookVector*knockback | |
| 1492 | end | |
| 1493 | if knockback>0 then | |
| 1494 | vp.Parent=hit.Parent.Torso | |
| 1495 | end | |
| 1496 | game:GetService("Debris"):AddItem(vp,.5)
| |
| 1497 | elseif Type=="Up" then | |
| 1498 | local bodyVelocity=Instance.new("BodyVelocity")
| |
| 1499 | bodyVelocity.velocity=vt(0,30,0) | |
| 1500 | bodyVelocity.P=5000 | |
| 1501 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 1502 | bodyVelocity.Parent=hit | |
| 1503 | game:GetService("Debris"):AddItem(bodyVelocity,1)
| |
| 1504 | rl=Instance.new("BodyAngularVelocity")
| |
| 1505 | rl.P=3000 | |
| 1506 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 1507 | rl.angularvelocity=Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
| 1508 | rl.Parent=hit | |
| 1509 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 1510 | elseif Type=="Snare" then | |
| 1511 | bp=Instance.new("BodyPosition")
| |
| 1512 | bp.P=2000 | |
| 1513 | bp.D=100 | |
| 1514 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 1515 | bp.position=hit.Parent.Torso.Position | |
| 1516 | bp.Parent=hit.Parent.Torso | |
| 1517 | game:GetService("Debris"):AddItem(bp,1)
| |
| 1518 | elseif Type=="Charge" then | |
| 1519 | Charge=Charge+1 | |
| 1520 | coroutine.resume(coroutine.create(function(Part) | |
| 1521 | swait(30) | |
| 1522 | for i=1,5 do | |
| 1523 | swait(5) | |
| 1524 | so("rbxasset://sounds\\unsheath.wav",hit,1,2)
| |
| 1525 | MagicCircle(BrickColor.new("Bright red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.2,2,.1,.2,8,.1,0.05)
| |
| 1526 | newdam=math.random(1,5) | |
| 1527 | if blocked==false then | |
| 1528 | h:TakeDamage(newdam) | |
| 1529 | showDamage(hit.Parent,newdam,.5,BrickColor:Red()) | |
| 1530 | else | |
| 1531 | h:TakeDamage(newdam/2) | |
| 1532 | showDamage(hit.Parent,newdam,.5,BrickColor.new("Bright blue"))
| |
| 1533 | end | |
| 1534 | end | |
| 1535 | end),hit) | |
| 1536 | end | |
| 1537 | debounce=Instance.new("BoolValue")
| |
| 1538 | debounce.Name="DebounceHit" | |
| 1539 | debounce.Parent=hit.Parent | |
| 1540 | debounce.Value=true | |
| 1541 | game:GetService("Debris"):AddItem(debounce,Delay)
| |
| 1542 | c=Instance.new("ObjectValue")
| |
| 1543 | c.Name="creator" | |
| 1544 | c.Value=Player | |
| 1545 | c.Parent=h | |
| 1546 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1547 | CRIT=false | |
| 1548 | hitDeb=true | |
| 1549 | AttackPos=6 | |
| 1550 | end | |
| 1551 | end | |
| 1552 | end | |
| 1553 | ||
| 1554 | showDamage=function(Char,Dealt,du,Color) | |
| 1555 | m=Instance.new("Model")
| |
| 1556 | m.Name=tostring(Dealt) | |
| 1557 | h=Instance.new("Humanoid")
| |
| 1558 | h.Health=0 | |
| 1559 | h.MaxHealth=0 | |
| 1560 | h.Parent=m | |
| 1561 | c=Instance.new("Part")
| |
| 1562 | c.Transparency=0 | |
| 1563 | c.BrickColor=Color | |
| 1564 | c.Name="Head" | |
| 1565 | c.TopSurface=0 | |
| 1566 | c.BottomSurface=0 | |
| 1567 | c.formFactor="Plate" | |
| 1568 | c.Size=Vector3.new(1,.4,1) | |
| 1569 | ms=Instance.new("CylinderMesh")
| |
| 1570 | ms.Scale=Vector3.new(.8,.8,.8) | |
| 1571 | if CRIT==true then | |
| 1572 | ms.Scale=Vector3.new(1,1.25,1) | |
| 1573 | end | |
| 1574 | ms.Parent=c | |
| 1575 | c.Reflectance=0 | |
| 1576 | Instance.new("BodyGyro").Parent=c
| |
| 1577 | c.Parent=m | |
| 1578 | if Char:findFirstChild("Head")~=nil then
| |
| 1579 | c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 1580 | elseif Char.Parent:findFirstChild("Head")~=nil then
| |
| 1581 | c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 1582 | end | |
| 1583 | f=Instance.new("BodyPosition")
| |
| 1584 | f.P=2000 | |
| 1585 | f.D=100 | |
| 1586 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 1587 | f.position=c.Position+Vector3.new(0,3,0) | |
| 1588 | f.Parent=c | |
| 1589 | game:GetService("Debris"):AddItem(m,.5+du)
| |
| 1590 | c.CanCollide=false | |
| 1591 | m.Parent=workspace | |
| 1592 | c.CanCollide=false | |
| 1593 | end | |
| 1594 | ||
| 1595 | combo=0 | |
| 1596 | local hold=false | |
| 1597 | local railgunshoot=true | |
| 1598 | local cannonshoot=true | |
| 1599 | function ob1d(mouse) | |
| 1600 | hold=true | |
| 1601 | if attack==true then return end | |
| 1602 | coroutine.resume(coroutine.create(function() | |
| 1603 | while hold==true do | |
| 1604 | wait() | |
| 1605 | if aimrailgun==true and railgunshoot==true then | |
| 1606 | railgunshoot=false | |
| 1607 | coroutine.resume(coroutine.create(function() | |
| 1608 | wait(.8) | |
| 1609 | railgunshoot=true | |
| 1610 | end)) | |
| 1611 | ShootRailGun() | |
| 1612 | end | |
| 1613 | if aimcannon==true and cannonshoot==true then | |
| 1614 | cannonshoot=false | |
| 1615 | coroutine.resume(coroutine.create(function() | |
| 1616 | wait(2.1) | |
| 1617 | cannonshoot=true | |
| 1618 | end)) | |
| 1619 | ShootCannon() | |
| 1620 | end | |
| 1621 | end | |
| 1622 | end)) | |
| 1623 | if aimrailgun==true or aimcannon==true then return end | |
| 1624 | if bladeattack==true then return end | |
| 1625 | --attackfour() | |
| 1626 | if combo==0 then | |
| 1627 | combo=1 | |
| 1628 | attackone() | |
| 1629 | elseif combo==1 then | |
| 1630 | combo=2 | |
| 1631 | attacktwo() | |
| 1632 | elseif combo==2 then | |
| 1633 | combo=3 | |
| 1634 | attackthree() | |
| 1635 | elseif combo==3 then | |
| 1636 | combo=4 | |
| 1637 | attackfour() | |
| 1638 | elseif combo==4 then | |
| 1639 | combo=0 | |
| 1640 | end | |
| 1641 | coroutine.resume(coroutine.create(function() | |
| 1642 | for i=1,20 do | |
| 1643 | if attack==false then | |
| 1644 | swait() | |
| 1645 | end | |
| 1646 | end | |
| 1647 | if attack==false then | |
| 1648 | combo=0 | |
| 1649 | equipanim() | |
| 1650 | end | |
| 1651 | end)) | |
| 1652 | end | |
| 1653 | ||
| 1654 | function ob1u(mouse) | |
| 1655 | hold = false | |
| 1656 | end | |
| 1657 | ||
| 1658 | buttonhold = false | |
| 1659 | ||
| 1660 | eul=0 | |
| 1661 | holdx=false | |
| 1662 | equipped=false | |
| 1663 | function key(key) | |
| 1664 | if key=="g" and aimrailgun==false and aimcannon==false and equipped==true then | |
| 1665 | if changetarget==false then | |
| 1666 | attack=true | |
| 1667 | changetarget=true | |
| 1668 | coroutine.resume(coroutine.create(function() | |
| 1669 | while changetarget==true do | |
| 1670 | ElecEffect(prt1.Position,1,1,1) | |
| 1671 | wait(.1) | |
| 1672 | ElecEffect(aprt1.Position,1,1,1) | |
| 1673 | wait(.1) | |
| 1674 | end | |
| 1675 | end)) | |
| 1676 | ChangeTargetPose() | |
| 1677 | else | |
| 1678 | attack=false | |
| 1679 | changetarget=false | |
| 1680 | for i=0,1,0.05 do | |
| 1681 | swait() | |
| 1682 | wld1.C0=clerp(wld1.C0,euler(-0.2,0,0)*cf(3,-1,-0.2),.4) | |
| 1683 | awld1.C0=clerp(awld1.C0,euler(-0.2,0,0)*cf(-3,-1,-0.2),.4) | |
| 1684 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.3) | |
| 1685 | --[[RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0.5),.3) | |
| 1686 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)]] | |
| 1687 | --[[Torso.Neck.C0=necko*euler(0,0,0) | |
| 1688 | RootJoint.C0=RootCF*euler(0,0,0) | |
| 1689 | RW.C0=cf(1.5,0.5,0)*euler(0,0,0.5) | |
| 1690 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
| 1691 | LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.5) | |
| 1692 | LW.C1=cf(0,0.5,0)*euler(0,0,0)]] | |
| 1693 | end | |
| 1694 | end | |
| 1695 | end | |
| 1696 | if changetarget==true and aimrailgun==false and aimcannon==false then | |
| 1697 | if key=="z" then | |
| 1698 | ChangeRailgunTarget() | |
| 1699 | end | |
| 1700 | if key=="x" then | |
| 1701 | ChangeCannonTarget() | |
| 1702 | end | |
| 1703 | if key=="c" then | |
| 1704 | BackToMe() | |
| 1705 | end | |
| 1706 | end | |
| 1707 | if attack==true then return end | |
| 1708 | if key=="f" then | |
| 1709 | attack=true | |
| 1710 | if equipped==false then | |
| 1711 | equipped=true | |
| 1712 | RSH=ch.Torso["Right Shoulder"] | |
| 1713 | LSH=ch.Torso["Left Shoulder"] | |
| 1714 | -- | |
| 1715 | RSH.Parent=nil | |
| 1716 | LSH.Parent=nil | |
| 1717 | -- | |
| 1718 | RW.Name="Right Shoulder" | |
| 1719 | RW.Part0=ch.Torso | |
| 1720 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 1721 | RW.C1=cf(0, 0.5, 0) | |
| 1722 | RW.Part1=ch["Right Arm"] | |
| 1723 | RW.Parent=ch.Torso | |
| 1724 | -- | |
| 1725 | LW.Name="Left Shoulder" | |
| 1726 | LW.Part0=ch.Torso | |
| 1727 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 1728 | LW.C1=cf(0, 0.5, 0) | |
| 1729 | LW.Part1=ch["Left Arm"] | |
| 1730 | LW.Parent=ch.Torso | |
| 1731 | -- | |
| 1732 | equipanim() | |
| 1733 | else | |
| 1734 | changetarget=false | |
| 1735 | equipped=false | |
| 1736 | hideanim() | |
| 1737 | swait(0) | |
| 1738 | RW.Parent=nil | |
| 1739 | LW.Parent=nil | |
| 1740 | RSH.Parent=player.Character.Torso | |
| 1741 | LSH.Parent=player.Character.Torso | |
| 1742 | end | |
| 1743 | attack=false | |
| 1744 | end | |
| 1745 | if equipped==false then return end | |
| 1746 | if changetarget==true then return end | |
| 1747 | if key=="0" then | |
| 1748 | Humanoid.WalkSpeed=(16*1.5) | |
| 1749 | end | |
| 1750 | if key=="z" then | |
| 1751 | if aimrailgun==false then | |
| 1752 | aimrailgun=true | |
| 1753 | AimRailGun() | |
| 1754 | else | |
| 1755 | aimrailgun=false | |
| 1756 | UnAimRailGun() | |
| 1757 | end | |
| 1758 | end | |
| 1759 | if key=="x" then | |
| 1760 | if aimcannon==false then | |
| 1761 | aimcannon=true | |
| 1762 | AimCannon() | |
| 1763 | else | |
| 1764 | aimcannon=false | |
| 1765 | UnAimCannon() | |
| 1766 | end | |
| 1767 | end | |
| 1768 | end | |
| 1769 | ||
| 1770 | function key2(key) | |
| 1771 | if key=="0" then | |
| 1772 | Humanoid.WalkSpeed=16 | |
| 1773 | end | |
| 1774 | end | |
| 1775 | ||
| 1776 | function s(mouse) | |
| 1777 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
| 1778 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
| 1779 | mouse.KeyDown:connect(key) | |
| 1780 | mouse.KeyUp:connect(key2) | |
| 1781 | ||
| 1782 | player=Player | |
| 1783 | ch=Character | |
| 1784 | MMouse=mouse | |
| 1785 | end | |
| 1786 | ||
| 1787 | function ds(mouse) | |
| 1788 | end | |
| 1789 | ||
| 1790 | Bin.Selected:connect(s) | |
| 1791 | Bin.Deselected:connect(ds) | |
| 1792 | print("Vanguard Gauntlet loaded.")
| |
| 1793 | ||
| 1794 | local Anim="Idle" | |
| 1795 | local idleanim=0 | |
| 1796 | local idleanim2=false | |
| 1797 | while true do | |
| 1798 | swait() | |
| 1799 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
| 1800 | if equipped==true then | |
| 1801 | if idleanim>=0.5 then | |
| 1802 | idleanim2=true | |
| 1803 | elseif idleanim<=0 then | |
| 1804 | idleanim2=false | |
| 1805 | end | |
| 1806 | if idleanim2==false then | |
| 1807 | idleanim=idleanim+0.002 | |
| 1808 | else | |
| 1809 | idleanim=idleanim-0.002 | |
| 1810 | end | |
| 1811 | if bladeattack==false then | |
| 1812 | brefwld.C0=clerp(brefwld.C0,euler(0,0,0)*cf(0,-2+idleanim,0),.4) | |
| 1813 | bwld1.C0=clerp(bwld1.C0,euler(0,0,0)*cf(2,-0.6,-2),.4) | |
| 1814 | bwld7.C0=clerp(bwld7.C0,euler(0,0,0)*cf(0,-0.6,-2),.4) | |
| 1815 | bwld13.C0=clerp(bwld13.C0,euler(0,0,0)*cf(-2,-0.6,-2),.4) | |
| 1816 | bwld2.C0=clerp(bwld2.C0,euler(3.14,-2-(idleanim/2),1.57-0.4)*cf(0,0,0),.4) | |
| 1817 | bwld8.C0=clerp(bwld8.C0,euler(3.14,-2-(idleanim/2),1.57)*cf(0,0,0),.4) | |
| 1818 | bwld14.C0=clerp(bwld14.C0,euler(3.14,-2-(idleanim/2),1.57+0.4)*cf(0,0,0),.4) | |
| 1819 | end | |
| 1820 | if RootPart.Velocity.y > 2 then | |
| 1821 | Anim="Jump" | |
| 1822 | if changetarget==false and bladeattack==false then | |
| 1823 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.2) | |
| 1824 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,0),.2) | |
| 1825 | RH.C0=clerp(RH.C0,cf(1,-0.5,-1)*euler(-0.5,1.57,0),.2) | |
| 1826 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.7,-1.57,0),.2) | |
| 1827 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.2,0,0.3),.2) | |
| 1828 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.3),.2) | |
| 1829 | end | |
| 1830 | elseif RootPart.Velocity.y < -2 then | |
| 1831 | Anim="Fall" | |
| 1832 | if changetarget==false and bladeattack==false then | |
| 1833 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(-0.1,0,0),.2) | |
| 1834 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.2) | |
| 1835 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2) | |
| 1836 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2) | |
| 1837 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.4,0,0.1),.2) | |
| 1838 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.4,0,-0.1),.2) | |
| 1839 | end | |
| 1840 | elseif torvel<1 then | |
| 1841 | Anim="Idle" | |
| 1842 | --idleanim=idleanim+0.005 | |
| 1843 | --[[if idleanim>=0.5 then | |
| 1844 | idleanim=0 | |
| 1845 | end]] | |
| 1846 | RH.C0=clerp(RH.C0,RHC0,.2) | |
| 1847 | LH.C0=clerp(LH.C0,LHC0,.2) | |
| 1848 | --[[RH.C0=RHC0 | |
| 1849 | RH.C1=RHC1 | |
| 1850 | LH.C0=LHC0 | |
| 1851 | LH.C1=LHC1]] | |
| 1852 | if changetarget==false and bladeattack==false then | |
| 1853 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2) | |
| 1854 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2) | |
| 1855 | end | |
| 1856 | if aimcannon==false and attack==false then | |
| 1857 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(idleanim,0,0.5-idleanim),.2) | |
| 1858 | end | |
| 1859 | if aimrailgun==false and attack==false then | |
| 1860 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(idleanim,0,-0.5+idleanim),.2) | |
| 1861 | end | |
| 1862 | --elseif torvel>=22 then | |
| 1863 | elseif torvel>2 and torvel<22 then | |
| 1864 | Anim="Walk" | |
| 1865 | if changetarget==false and bladeattack==false then | |
| 1866 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2) | |
| 1867 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2) | |
| 1868 | end | |
| 1869 | --RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0.5),.4) | |
| 1870 | if aimcannon==false and changetarget==false and bladeattack==false then | |
| 1871 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.5,0,0),.2) | |
| 1872 | end | |
| 1873 | if aimrailgun==false and changetarget==false and bladeattack==false then | |
| 1874 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.5,0,0),.2) | |
| 1875 | end | |
| 1876 | elseif torvel>=22 then | |
| 1877 | --elseif torvel>2 and torvel<22 then | |
| 1878 | Anim="Run" | |
| 1879 | --print("runnin'")
| |
| 1880 | ||
| 1881 | if changetarget==false and bladeattack==false then | |
| 1882 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.5,0,0),.3) | |
| 1883 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.3,0,0),.3) | |
| 1884 | end | |
| 1885 | if aimcannon==false and changetarget==false and bladeattack==false then | |
| 1886 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1,0,0),.3) | |
| 1887 | end | |
| 1888 | if aimrailgun==false and changetarget==false and bladeattack==false then | |
| 1889 | LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,0,1),.3) | |
| 1890 | end | |
| 1891 | end | |
| 1892 | end | |
| 1893 | --[[if torvel<19 then | |
| 1894 | Anim="Walk" | |
| 1895 | coroutine.resume(coroutine.create(function() | |
| 1896 | for i=0,1,0.1 do | |
| 1897 | swait() | |
| 1898 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.2,0,0),.4) | |
| 1899 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,0),.4) | |
| 1900 | end | |
| 1901 | end)) | |
| 1902 | elseif torvel<1 then | |
| 1903 | Anim="Idle" | |
| 1904 | coroutine.resume(coroutine.create(function() | |
| 1905 | for i=0,1,0.1 do | |
| 1906 | swait() | |
| 1907 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0.5),.4) | |
| 1908 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.4) | |
| 1909 | end | |
| 1910 | end)) | |
| 1911 | end]] | |
| 1912 | --[[if equipped==true and bladeattack==false then | |
| 1913 | brefwld.C0=clerp(brefwld.C0,euler(0,0,circle)*cf(0,-2,-2),.4) | |
| 1914 | circle=circle-0.1 | |
| 1915 | end]] | |
| 1916 | if #Effects>0 then | |
| 1917 | --table.insert(Effects,{prt,"Block1",delay})
| |
| 1918 | for e=1,#Effects do | |
| 1919 | if Effects[e]~=nil then | |
| 1920 | --for j=1,#Effects[e] do | |
| 1921 | local Thing=Effects[e] | |
| 1922 | if Thing~=nil then | |
| 1923 | local Part=Thing[1] | |
| 1924 | local Mode=Thing[2] | |
| 1925 | local Delay=Thing[3] | |
| 1926 | local IncX=Thing[4] | |
| 1927 | local IncY=Thing[5] | |
| 1928 | local IncZ=Thing[6] | |
| 1929 | if Thing[1].Transparency<=1 then | |
| 1930 | if Thing[2]=="Block1" then | |
| 1931 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1932 | Mesh=Thing[1].Mesh | |
| 1933 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 1934 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1935 | elseif Thing[2]=="Cylinder" then | |
| 1936 | --local TheCF=Thing[1].CFrame | |
| 1937 | --Thing[1].CFrame=TheCF | |
| 1938 | Mesh=Thing[1].Mesh | |
| 1939 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 1940 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1941 | elseif Thing[2]=="Elec" then | |
| 1942 | Mesh=Thing[1].Mesh | |
| 1943 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
| 1944 | --Thing[3]=Thing[3]+Delay | |
| 1945 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1946 | --print(Thing[1].Transparency) | |
| 1947 | ||
| 1948 | --[[local prt=part(3,workspace,0,0,BrickColor.new("White"),"Part",vt(1,1,1))
| |
| 1949 | prt.Anchored=true | |
| 1950 | game:GetService("Debris"):AddItem(prt,2)
| |
| 1951 | xval=math.random() | |
| 1952 | yval=math.random() | |
| 1953 | zval=math.random() | |
| 1954 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
| |
| 1955 | Effects[#Effects+1]={prt,"Elec",0.05,x,y,z,xval,yval,zval}]]
| |
| 1956 | --[[coroutine.resume(coroutine.create(function(Part,Mesh,Frame,xvaal,yvaal,zvaal) | |
| 1957 | Part.CFrame=cf(Frame)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z)) | |
| 1958 | for i=0,1,0.05 do | |
| 1959 | swait() | |
| 1960 | xvaal=xvaal-0.1 | |
| 1961 | yvaal=yvaal-0.1 | |
| 1962 | zvaal=zvaal-0.1 | |
| 1963 | Mesh.Scale=vt(xvaal,yvaal,zvaal) | |
| 1964 | Part.Transparency=i | |
| 1965 | end | |
| 1966 | Part.Parent=nil | |
| 1967 | end),prt,msh,cff,xval,yval,zval)]] | |
| 1968 | end | |
| 1969 | else | |
| 1970 | Part.Parent=nil | |
| 1971 | table.remove(Effects,e) | |
| 1972 | end | |
| 1973 | end | |
| 1974 | --end | |
| 1975 | end | |
| 1976 | end | |
| 1977 | end | |
| 1978 | end | |
| 1979 | --[[ | |
| 1980 | Copyrighted (C) Fenrier 2014 | |
| 1981 | ]] |