SHOW:
|
|
- or go back to the newest paste.
1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
6 | --[[ FPS M1911 by KillerDarkness0105/Codex#6685]]-- | |
7 | ||
8 | ||
9 | Player=game:GetService("Players").LocalPlayer | |
10 | Character=Player.Character | |
11 | PlayerGui=Player.PlayerGui | |
12 | Backpack=Player.Backpack | |
13 | Torso=Character.Torso | |
14 | Head=Character.Head | |
15 | Humanoid=Character.Humanoid | |
16 | LeftArm=Character["Left Arm"] | |
17 | LeftLeg=Character["Left Leg"] | |
18 | RightArm=Character["Right Arm"] | |
19 | RightLeg=Character["Right Leg"] | |
20 | LS=Torso["Left Shoulder"] | |
21 | LH=Torso["Left Hip"] | |
22 | RS=Torso["Right Shoulder"] | |
23 | RH=Torso["Right Hip"] | |
24 | Face = Head.face | |
25 | Neck=Torso.Neck | |
26 | it=Instance.new | |
27 | attacktype=1 | |
28 | attacktype2=1 | |
29 | vt=Vector3.new | |
30 | it=Instance.new | |
31 | cf=CFrame.new | |
32 | cn=CFrame.new | |
33 | euler=CFrame.fromEulerAnglesXYZ | |
34 | angles=CFrame.Angles | |
35 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
36 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
37 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
38 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
39 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
40 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
41 | RootPart=Character.HumanoidRootPart | |
42 | RootJoint=RootPart.RootJoint | |
43 | RootCF=euler(-1.57,0,3.14) | |
44 | attack = false | |
45 | local Effects = {} | |
46 | attackspeed = 0.14 | |
47 | df = false | |
48 | Swing = 1 | |
49 | local sine = 0 | |
50 | local change = 1 | |
51 | local val = 0 | |
52 | local speed = 0 | |
53 | local rs = game:GetService("RunService").RenderStepped | |
54 | cam = workspace.CurrentCamera | |
55 | local RbxUtility = LoadLibrary("RbxUtility") | |
56 | local Create = RbxUtility.Create | |
57 | deb = game:GetService("Debris") | |
58 | Player.CameraMode = 1 | |
59 | local aim = false | |
60 | mouse = Player:GetMouse() | |
61 | ||
62 | local lerp = function(a, b, t) | |
63 | return a * (1 - t) + b * t | |
64 | end | |
65 | ||
66 | ||
67 | ||
68 | ||
69 | ||
70 | ||
71 | ||
72 | ||
73 | ||
74 | ||
75 | local accuracymain = Instance.new("ScreenGui", Player.PlayerGui) | |
76 | ||
77 | accuracymain.Name = 'GunAccuracyFrame' | |
78 | ||
79 | local accuracyFrame = Instance.new("Frame", accuracymain) | |
80 | ||
81 | accuracyFrame.Size = UDim2.new(0, 30, 0, 30) | |
82 | ||
83 | accuracyFrame.BackgroundTransparency = 1 | |
84 | ||
85 | game:service'RunService'.RenderStepped:connect(function() | |
86 | ||
87 | accuracyFrame.Position = UDim2.new(0, Player:GetMouse().X-accuracyFrame.Size.X.Offset/2, 0, Player:GetMouse().Y-accuracyFrame.Size.Y.Offset/2) | |
88 | ||
89 | end) | |
90 | ||
91 | local accuracy1 = Instance.new("Frame", accuracyFrame) | |
92 | ||
93 | accuracy1.BackgroundColor = BrickColor.new("White") | |
94 | ||
95 | accuracy1.Size = UDim2.new(0, 8, 0, 2) | |
96 | ||
97 | accuracy1.Position = UDim2.new(0, 0, .5, -1) | |
98 | ||
99 | local accuracy2 = Instance.new("Frame", accuracyFrame) | |
100 | ||
101 | accuracy2.BackgroundColor = BrickColor.new("White") | |
102 | ||
103 | accuracy2.Size = UDim2.new(0, 8, 0, 2) | |
104 | ||
105 | accuracy2.Position = UDim2.new(1, -8, .5, -1) | |
106 | ||
107 | local accuracy3 = Instance.new("Frame", accuracyFrame) | |
108 | ||
109 | accuracy3.BackgroundColor = BrickColor.new("White") | |
110 | ||
111 | accuracy3.Size = UDim2.new(0, 2, 0, 8) | |
112 | ||
113 | accuracy3.Position = UDim2.new(.5, -1, 0, 0) | |
114 | ||
115 | local accuracy4 = Instance.new("Frame", accuracyFrame) | |
116 | ||
117 | accuracy4.BackgroundColor = BrickColor.new("White") | |
118 | ||
119 | accuracy4.Size = UDim2.new(0, 2, 0, 8) | |
120 | ||
121 | accuracy4.Position = UDim2.new(.5, -1, 1, -8) | |
122 | ||
123 | accuracyFrame.Visible = true | |
124 | ||
125 | ||
126 | mouse.Icon = "http://www.roblox.com/asset?id=75216962" | |
127 | ||
128 | ||
129 | ||
130 | ||
131 | ||
132 | ||
133 | ||
134 | New = function(Object, Parent, Name, Data) | |
135 | local Object = Instance.new(Object) | |
136 | for Index, Value in pairs(Data or {}) do | |
137 | Object[Index] = Value | |
138 | end | |
139 | Object.Parent = Parent | |
140 | Object.Name = Name | |
141 | return Object | |
142 | end | |
143 | K1911 = New("Model",Character,"K1911",{}) | |
144 | Handle = New("Part",K1911,"Handle",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.530000031, 1.11000001, 0.269999951),CFrame = CFrame.new(-34.6798782, 2.69211316, -16, 0.994522989, 0.104528531, 0, -0.104528464, 0.994521201, 0, 0, 0, 1.00000072),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
145 | Triggermesh = New("Part",K1911,"Triggermesh",{BrickColor = BrickColor.new("Dark stone grey"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.179999992, 0.25999999, 0.0599999726),CFrame = CFrame.new(-34.2399559, 3.03731799, -15.9999371, 0.390543848, 0.920583785, -0.00219476013, 0.920583367, -0.390543371, 0.000196098365, -0.000676624477, -0.00209704484, -0.999998927),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
146 | Mesh = New("SpecialMesh",Triggermesh,"Mesh",{Scale = Vector3.new(0.333333343, 0.466666669, 0.666666687),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,}) | |
147 | mot = New("Motor",Triggermesh,"mot",{Part0 = Triggermesh,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.390543371, 0.920584202, -0.000676623837, 0.920582354, -0.39054364, -0.00209704298, -0.00219475664, 0.00019609835, -0.999997973),C1 = CFrame.new(0.401428223, 0.389298439, 6.29425049e-05, 0.994522274, -0.104528472, 0, 0.104528494, 0.994521677, 0, 0, 0, 1.00000024),}) | |
148 | bullethole = New("Part",K1911,"bullethole",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.809999943, 0.189999968, 0.189999968),CFrame = CFrame.new(-33.333004, 3.3820014, -16, 1.00000179, -9.68575478e-08, 0, -1.11758709e-07, 0.999998868, 0, 0, 0, 1.00000119),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
149 | mot = New("Motor",bullethole,"mot",{Part0 = bullethole,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000036, -2.98023224e-08, 0, -1.49011612e-08, 0.999999762, 0, 0, 0, 1.00000024),C1 = CFrame.new(1.26737976, 0.826895952, 0, 0.994522274, -0.104528472, 0, 0.104528494, 0.994521677, 0, 0, 0, 1.00000024),}) | |
150 | Part = New("Part",K1911,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.11999999731779,Size = Vector3.new(1.98999989, 0.370000035, 0.289999992),CFrame = CFrame.new(-33.9300079, 3.37500191, -16, 1.00000036, -1.49011612e-08, 0, -2.23517418e-08, 0.999999762, 0, 0, 0, 1.00000024),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
151 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000036, -2.23517418e-08, 0, -1.49011612e-08, 0.999999762, 0, 0, 0, 1.00000024),C1 = CFrame.new(0.674381256, 0.757531166, 0, 0.994522274, -0.104528472, 0, 0.104528494, 0.994521677, 0, 0, 0, 1.00000024),}) | |
152 | Part = New("Part",K1911,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.05999994, 0.179999977, 0.249999985),CFrame = CFrame.new(-33.8850136, 3.13003469, -16, 1.00000322, -1.71363354e-07, 0, -1.86264515e-07, 0.999997973, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
153 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000107, -6.70552254e-08, 0, -5.21540642e-08, 0.999999344, 0, 0, 0, 1.00000072),C1 = CFrame.new(0.744735718, 0.518609047, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
154 | Part = New("Part",K1911,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.620000005, 0.229999989, 0.229999989),CFrame = CFrame.new(-33.2650108, 3.1581521, -16, 1.00000322, -1.71363354e-07, 0, -1.86264515e-07, 0.999997973, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
155 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000107, -6.70552254e-08, 0, -5.21540642e-08, 0.999999344, 0, 0, 0, 1.00000072),C1 = CFrame.new(1.35840225, 0.611380339, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
156 | Part = New("Part",K1911,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.530000031, 1.07000005, 0.189999953),CFrame = CFrame.new(-34.611969, 2.67222261, -16, 0.994525135, 0.104528643, 0, -0.104528435, 0.99451983, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
157 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),C1 = CFrame.new(0.0696144104, -0.0126833916, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
158 | Clip = New("Part",K1911,"Clip",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.420000017, 1.07000005, 0.189999953),CFrame = CFrame.new(-34.6671104, 2.66717649, -16, 0.994525135, 0.104528643, 0, -0.104528435, 0.99451983, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
159 | mot = New("Motor",Clip,"mot",{Part0 = Clip,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),C1 = CFrame.new(0.0153045654, -0.023465395, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
160 | bhole = New("Part",K1911,"bhole",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.66999996, 0.169999972, 0.169999972),CFrame = CFrame.new(-33.7600136, 3.38231826, -16, 1.00000322, -1.71363354e-07, 0, -1.86264515e-07, 0.999997973, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
161 | mot = New("Motor",bhole,"mot",{Part0 = bhole,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000107, -6.70552254e-08, 0, -5.21540642e-08, 0.999999344, 0, 0, 0, 1.00000072),C1 = CFrame.new(0.84267807, 0.782576561, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
162 | Part = New("Part",K1911,"Part",{BrickColor = BrickColor.new("Burnt Sienna"),Material = Enum.Material.Wood,Size = Vector3.new(0.370000064, 0.920000076, 0.280000001),CFrame = CFrame.new(-34.6795921, 2.66959429, -16, 0.994525135, 0.104528643, 0, -0.104528435, 0.99451983, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.415686, 0.223529, 0.0352941),}) | |
163 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),C1 = CFrame.new(0.00263977051, -0.0223655701, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
164 | Part = New("Part",K1911,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.289999962, 0.160000041, 0.160000041),CFrame = CFrame.new(-34.7095528, 2.37562132, -16, 1.09896426e-07, -1.71363354e-07, -1.00000322, -2.04281037e-14, 0.999997914, 1.86264515e-07, 1.00000215, 0, 1.09896298e-07),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
165 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.09896185e-07, -7.10542736e-15, 1.00000072, -5.21540642e-08, 0.999999285, 0, -1.00000107, 6.70552254e-08, 1.09896142e-07),C1 = CFrame.new(0.00357055664, -0.317860126, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
166 | Part = New("Part",K1911,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.289999962, 0.160000026, 0.160000026),CFrame = CFrame.new(-34.6395531, 2.95001388, -16, 1.09896426e-07, -1.71363354e-07, -1.00000322, -2.04281037e-14, 0.999997795, 1.86264515e-07, 1.00000215, 0, 1.09896298e-07),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
167 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.09896185e-07, -7.10542736e-15, 1.00000072, -5.21540642e-08, 0.999999166, 0, -1.00000107, 6.70552254e-08, 1.09896142e-07),C1 = CFrame.new(0.0131454468, 0.260703087, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
168 | Part = New("Part",K1911,"Part",{BrickColor = BrickColor.new("Really black"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.189999953, 0.119999975, 0.119999975),CFrame = CFrame.new(-33.0400124, 3.15800071, -16, 1.00000322, -1.78813934e-07, 0, -1.86264515e-07, 0.999997735, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
169 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000107, -6.70552254e-08, 0, -5.96046448e-08, 0.999999106, 0, 0, 0, 1.00000072),C1 = CFrame.new(1.58218384, 0.634748459, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
170 | Part = New("Part",K1911,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.110000029, 0.109999999, 0.200000003),CFrame = CFrame.new(-34.8181458, 3.55000734, -15.9967442, 1.00000322, -1.86264515e-07, 0, -1.86264515e-07, 0.999997735, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
171 | mot = New("Motor",Part,"mot",{Part0 = Part,C1 = CFrame.new(-0.0431270599, 0.729999065, -0.00174999237, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
172 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000107, -6.70552254e-08, 0, -6.70552254e-08, 0.999999106, 0, 0, 0, 1.00000072),C1 = CFrame.new(-0.227184296, 0.838742256, 0.00325584412, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
173 | Part = New("Part",K1911,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.110000029, 0.0500000007, 0.0500000082),CFrame = CFrame.new(-34.8181458, 3.63000631, -16.0717449, 1.00000322, -1.86264515e-07, 0, -1.86264515e-07, 0.999997735, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
174 | mot = New("Motor",Part,"mot",{Part0 = Part,C1 = CFrame.new(-0.0431270599, 0.729999065, -0.00174999237, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
175 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000107, -6.70552254e-08, 0, -6.70552254e-08, 0.999999106, 0, 0, 0, 1.00000072),C1 = CFrame.new(-0.235546112, 0.918303013, -0.0717449188, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
176 | Part = New("Part",K1911,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.110000029, 0.0500000007, 0.0500000007),CFrame = CFrame.new(-34.8181419, 3.62999988, -15.9217443, 1.00000322, -1.86264515e-07, 0, -1.86264515e-07, 0.999997735, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
177 | mot = New("Motor",Part,"mot",{Part0 = Part,C1 = CFrame.new(-0.0431270599, 0.729999065, -0.00174999237, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
178 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000107, -6.70552254e-08, 0, -6.70552254e-08, 0.999999106, 0, 0, 0, 1.00000072),C1 = CFrame.new(-0.235542297, 0.918297052, 0.0782556534, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
179 | Part = New("Part",K1911,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.10999997, 0.179999977, 0.0500000007),CFrame = CFrame.new(-34.220005, 3.02002287, -16, 0.981630385, -0.190809816, 0, 0.190808371, 0.981624961, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
180 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.981628299, 0.190808743, 0, -0.19080928, 0.981626272, 0, 0, 0, 1.00000072),C1 = CFrame.new(0.42307663, 0.374183416, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
181 | Part = New("Part",K1911,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.100000069, 0.139999986, 0.0800000057),CFrame = CFrame.new(-33.0113029, 3.55999947, -16, 1.00000322, -1.78813934e-07, 0, -2.01165676e-07, 0.999997735, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
182 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000107, -8.19563866e-08, 0, -5.96046448e-08, 0.999999106, 0, 0, 0, 1.00000072),C1 = CFrame.new(1.56871414, 1.03754616, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
183 | Part = New("Part",K1911,"Part",{Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.080000028, 0.119999945, 0.119999945),CFrame = CFrame.new(-34.9629974, 3.43419743, -16, 0, -1.86264515e-07, 1.00000334, 0, 0.999997735, -1.93715096e-07, -1.00000226, 0, 0),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
184 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1.00000083, -6.70552254e-08, 0.999999106, 0, 1.00000119, -7.4505806e-08, 0),C1 = CFrame.new(-0.359138489, 0.708425283, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
185 | Part = New("Part",K1911,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.120000049, 0.160000026, 0.0800000727),CFrame = CFrame.new(-34.9034996, 3.41254854, -16, 0.777148902, 0.62932241, 0, -0.629318953, 0.777144134, 0, 0, 0, 1.00000238),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
186 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.777147114, -0.629319727, 0, 0.629321098, 0.777145267, 0, 0, 0, 1.00000095),C1 = CFrame.new(-0.297702789, 0.693114519, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
187 | Part = New("Part",K1911,"Part",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.459999889, 0.24000001, 0.179999948),CFrame = CFrame.new(-33.6749954, 3.41999912, -15.9449997, 1.00000358, -1.93715096e-07, 0, -2.01165676e-07, 0.999997735, 0, 0, 0, 1.00000238),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
188 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000143, -8.19563866e-08, 0, -7.4505806e-08, 0.999999106, 0, 0, 0, 1.00000095),C1 = CFrame.new(0.923290253, 0.828937769, 0.0550003052, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
189 | ||
190 | local NewInstance = function(instance,parent,properties) | |
191 | local inst = Instance.new(instance,parent) | |
192 | if(properties)then | |
193 | for i,v in next, properties do | |
194 | pcall(function() inst[i] = v end) | |
195 | end | |
196 | end | |
197 | return inst; | |
198 | end | |
199 | ||
200 | ||
201 | local HW = NewInstance('Weld',Character,{Part0=RightArm,Part1=Handle,C0 = CFrame.new(0,-0.72,-0.14)*CFrame.Angles(math.rad(-95),math.rad(90),math.rad(0))}) | |
202 | ||
203 | ||
204 | ||
205 | ||
206 | so = function(id,par,vol,pit) | |
207 | coroutine.resume(coroutine.create(function() | |
208 | local sou = Instance.new("Sound",par or workspace) | |
209 | sou.Volume=vol | |
210 | sou.Pitch=pit or 1 | |
211 | sou.SoundId=id | |
212 | sou:play() | |
213 | game:GetService("Debris"):AddItem(sou,8) | |
214 | end)) | |
215 | end | |
216 | ||
217 | ||
218 | function clerp(a,b,t) | |
219 | local qa = {QuaternionFromCFrame(a)} | |
220 | local qb = {QuaternionFromCFrame(b)} | |
221 | local ax, ay, az = a.x, a.y, a.z | |
222 | local bx, by, bz = b.x, b.y, b.z | |
223 | local _t = 1-t | |
224 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
225 | end | |
226 | ||
227 | function QuaternionFromCFrame(cf) | |
228 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
229 | local trace = m00 + m11 + m22 | |
230 | if trace > 0 then | |
231 | local s = math.sqrt(1 + trace) | |
232 | local recip = 0.5/s | |
233 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
234 | else | |
235 | local i = 0 | |
236 | if m11 > m00 then | |
237 | i = 1 | |
238 | end | |
239 | if m22 > (i == 0 and m00 or m11) then | |
240 | i = 2 | |
241 | end | |
242 | if i == 0 then | |
243 | local s = math.sqrt(m00-m11-m22+1) | |
244 | local recip = 0.5/s | |
245 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
246 | elseif i == 1 then | |
247 | local s = math.sqrt(m11-m22-m00+1) | |
248 | local recip = 0.5/s | |
249 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
250 | elseif i == 2 then | |
251 | local s = math.sqrt(m22-m00-m11+1) | |
252 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
253 | end | |
254 | end | |
255 | end | |
256 | ||
257 | ||
258 | ||
259 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
260 | local xs, ys, zs = x + x, y + y, z + z | |
261 | local wx, wy, wz = w*xs, w*ys, w*zs | |
262 | local xx = x*xs | |
263 | local xy = x*ys | |
264 | local xz = x*zs | |
265 | local yy = y*ys | |
266 | local yz = y*zs | |
267 | local zz = z*zs | |
268 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
269 | end | |
270 | function QuaternionSlerp(a, b, t) | |
271 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
272 | local startInterp, finishInterp; | |
273 | if cosTheta >= 0.0001 then | |
274 | if (1 - cosTheta) > 0.0001 then | |
275 | local theta = math.acos(cosTheta) | |
276 | local invSinTheta = 1/math.sin(theta) | |
277 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
278 | finishInterp = math.sin(t*theta)*invSinTheta | |
279 | else | |
280 | startInterp = 1-t | |
281 | finishInterp = t | |
282 | end | |
283 | else | |
284 | if (1+cosTheta) > 0.0001 then | |
285 | local theta = math.acos(-cosTheta) | |
286 | local invSinTheta = 1/math.sin(theta) | |
287 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
288 | finishInterp = math.sin(t*theta)*invSinTheta | |
289 | else | |
290 | startInterp = t-1 | |
291 | finishInterp = t | |
292 | end | |
293 | end | |
294 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
295 | end | |
296 | mouse=Player:GetMouse() | |
297 | --save shoulders | |
298 | RSH, LSH=nil, nil | |
299 | --welds | |
300 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
301 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
302 | LH=Torso["Left Hip"] | |
303 | RH=Torso["Right Hip"] | |
304 | TorsoColor=Torso.BrickColor | |
305 | function NoOutline(Part) | |
306 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
307 | end | |
308 | player=Player | |
309 | ch=Character | |
310 | RSH=ch.Torso["Right Shoulder"] | |
311 | LSH=ch.Torso["Left Shoulder"] | |
312 | -- | |
313 | RSH.Parent=nil | |
314 | LSH.Parent=nil | |
315 | -- | |
316 | RW.Name="Right Shoulder" | |
317 | RW.Part0=ch.Torso | |
318 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
319 | RW.C1=cf(0, 0.5, 0) | |
320 | RW.Part1=ch["Right Arm"] | |
321 | RW.Parent=ch.Torso | |
322 | -- | |
323 | LW.Name="Left Shoulder" | |
324 | LW.Part0=ch.Torso | |
325 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
326 | LW.C1=cf(0, 0.5, 0) | |
327 | LW.Part1=ch["Left Arm"] | |
328 | LW.Parent=ch.Torso | |
329 | ||
330 | ArtificialHB = Instance.new("BindableEvent", script) | |
331 | ArtificialHB.Name = "Heartbeat" | |
332 | ||
333 | script:WaitForChild("Heartbeat") | |
334 | ||
335 | frame = 1 / 80 | |
336 | tf = 0 | |
337 | allowframeloss = false | |
338 | tossremainder = false | |
339 | lastframe = tick() | |
340 | script.Heartbeat:Fire() | |
341 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
342 | tf = tf + s | |
343 | if tf >= frame then | |
344 | if allowframeloss then | |
345 | script.Heartbeat:Fire() | |
346 | lastframe = tick() | |
347 | else | |
348 | for i = 1, math.floor(tf / frame) do | |
349 | script.Heartbeat:Fire() | |
350 | end | |
351 | lastframe = tick() | |
352 | end | |
353 | if tossremainder then | |
354 | tf = 0 | |
355 | else | |
356 | tf = tf - frame * math.floor(tf / frame) | |
357 | end | |
358 | end | |
359 | end) | |
360 | ||
361 | --[[] | |
362 | function swait(num) | |
363 | if num == 0 or num == nil then | |
364 | ArtificialHB.Event:wait() | |
365 | else | |
366 | for i = 0, num do | |
367 | ArtificialHB.Event:wait() | |
368 | end | |
369 | end | |
370 | end | |
371 | ||
372 | ]] | |
373 | ||
374 | ||
375 | function swait(num) | |
376 | if num == 0 or num == nil then | |
377 | game:service("RunService").Stepped:wait() | |
378 | else | |
379 | for i = 0, num do | |
380 | game:service("RunService").Stepped:wait() | |
381 | end | |
382 | end | |
383 | end | |
384 | ||
385 | ||
386 | game:GetService("UserInputService").MouseIconEnabled = false | |
387 | ||
388 | ||
389 | ||
390 | ||
391 | ||
392 | ||
393 | ||
394 | ||
395 | ||
396 | ||
397 | ||
398 | ||
399 | ||
400 | ||
401 | function RemoveOutlines(part) | |
402 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
403 | end | |
404 | ||
405 | ||
406 | ||
407 | ||
408 | ||
409 | ||
410 | ||
411 | ||
412 | ||
413 | ||
414 | F1 = Instance.new("Folder", Character) | |
415 | F1.Name = "Effects Folder" | |
416 | F2 = Instance.new("Folder", F1) | |
417 | F2.Name = "Effects" | |
418 | Triangle = function(a, b, c) | |
419 | end | |
420 | ||
421 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent) | |
422 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
423 | prt.Anchored = true | |
424 | prt.CFrame = cframe | |
425 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
426 | game:GetService("Debris"):AddItem(prt, 10) | |
427 | if Type == 1 or Type == nil then | |
428 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
429 | else | |
430 | if Type == 2 then | |
431 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
432 | else | |
433 | if Type == 3 then | |
434 | table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0}) | |
435 | end | |
436 | end | |
437 | end | |
438 | end | |
439 | MagicSkull = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe) | |
440 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
441 | prt.Anchored = true | |
442 | prt.CFrame = cframe | |
443 | msh = mesh("SpecialMesh", prt, "FileMesh", "14028428", vt(0, 0, 0), vt(x1, y1, z1)) | |
444 | game:GetService("Debris"):AddItem(prt, 10) | |
445 | table.insert(Effects, {prt, "Skull", delay, x3, y3, z3, msh, goe}) | |
446 | end | |
447 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
448 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
449 | prt.Anchored = true | |
450 | prt.CFrame = cframe | |
451 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
452 | game:GetService("Debris"):AddItem(prt, 10) | |
453 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
454 | end | |
455 | MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
456 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
457 | prt.Anchored = true | |
458 | prt.CFrame = cframe * cf(x2, y2, z2) | |
459 | local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
460 | game:GetService("Debris"):AddItem(prt, 10) | |
461 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
462 | end | |
463 | MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push) | |
464 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
465 | prt.Anchored = true | |
466 | prt.CFrame = cframe | |
467 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
468 | game:GetService("Debris"):AddItem(prt, 10) | |
469 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push}) | |
470 | end | |
471 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
472 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
473 | prt.Anchored = true | |
474 | prt.CFrame = cframe | |
475 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
476 | game:GetService("Debris"):AddItem(prt, 10) | |
477 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
478 | end | |
479 | MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe) | |
480 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
481 | prt.Anchored = true | |
482 | prt.CFrame = cframe | |
483 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
484 | game:GetService("Debris"):AddItem(prt, 10) | |
485 | table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, goe}) | |
486 | end | |
487 | MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
488 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
489 | prt.Anchored = true | |
490 | prt.CFrame = cframe | |
491 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
492 | game:GetService("Debris"):AddItem(prt, 10) | |
493 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
494 | end | |
495 | ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) | |
496 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
497 | prt.Anchored = true | |
498 | prt.CFrame = cframe | |
499 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5)) | |
500 | game:GetService("Debris"):AddItem(prt, 10) | |
501 | table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil}) | |
502 | end | |
503 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
504 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
505 | prt.Anchored = true | |
506 | prt.CFrame = cframe | |
507 | local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
508 | game:GetService("Debris"):AddItem(prt, 10) | |
509 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
510 | end | |
511 | MagicFire = function(brickcolor, cframe, x1, y1, z1, delay) | |
512 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
513 | prt.Anchored = true | |
514 | prt.CFrame = cframe | |
515 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
516 | game:GetService("Debris"):AddItem(prt, 10) | |
517 | table.insert(Effects, {prt, "Fire", delay, 1, 1, 1, msh}) | |
518 | end | |
519 | MagicFireWave = function(brickcolor, cframe, x1, y1, z1) | |
520 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
521 | prt.Anchored = true | |
522 | prt.CFrame = cframe | |
523 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
524 | d = Instance.new("Decal") | |
525 | d.Parent = prt | |
526 | d.Texture = "http://www.roblox.com/asset/?id=26356434" | |
527 | d.Face = "Top" | |
528 | d = Instance.new("Decal") | |
529 | d.Parent = prt | |
530 | d.Texture = "http://www.roblox.com/asset/?id=26356434" | |
531 | d.Face = "Bottom" | |
532 | game:GetService("Debris"):AddItem(prt, 10) | |
533 | table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh}) | |
534 | end | |
535 | ElecEffect = function(cff, x, y, z) | |
536 | local prt = part(3, workspace, 0, 0, BrickColor.new("White"), "Part", vt(1, 1, 1)) | |
537 | prt.Anchored = true | |
538 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
539 | prt.CFrame = cf(prt.Position) | |
540 | game:GetService("Debris"):AddItem(prt, 10) | |
541 | xval = math.random() / 3 | |
542 | yval = math.random() / 3 | |
543 | zval = math.random() / 3 | |
544 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) | |
545 | Effects[#Effects + 1] = {prt, "Elec", 0.2, x, y, z, xval, yval, zval, msh} | |
546 | end | |
547 | ||
548 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
549 | if SinglePlayer then | |
550 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
551 | end | |
552 | local List = {} | |
553 | for i, v in pairs(workspace:GetChildren()) do | |
554 | if v:IsA("Model") then | |
555 | if v:findFirstChild("Torso") then | |
556 | if v ~= Character then | |
557 | if (v.Torso.Position - Position).magnitude <= Distance then | |
558 | table.insert(List, v) | |
559 | end | |
560 | end | |
561 | end | |
562 | end | |
563 | end | |
564 | return List | |
565 | end | |
566 | ||
567 | ||
568 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
569 | local Part = Create("Part"){ | |
570 | Parent = Parent, | |
571 | Reflectance = Reflectance, | |
572 | Transparency = Transparency, | |
573 | CanCollide = false, | |
574 | Locked = true, | |
575 | BrickColor = BrickColor.new(tostring(BColor)), | |
576 | Name = Name, | |
577 | Size = Size, | |
578 | Material = Material, | |
579 | } | |
580 | RemoveOutlines(Part) | |
581 | return Part | |
582 | end | |
583 | ||
584 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
585 | local Msh = Create(Mesh){ | |
586 | Parent = Part, | |
587 | Offset = OffSet, | |
588 | Scale = Scale, | |
589 | } | |
590 | if Mesh == "SpecialMesh" then | |
591 | Msh.MeshType = MeshType | |
592 | Msh.MeshId = MeshId | |
593 | end | |
594 | return Msh | |
595 | end | |
596 | ||
597 | ||
598 | ||
599 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
600 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
601 | prt.Anchored = true | |
602 | prt.CFrame = cframe | |
603 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
604 | game:GetService("Debris"):AddItem(prt, 10) | |
605 | if Type == 1 or Type == nil then | |
606 | table.insert(Effects, { | |
607 | prt, | |
608 | "Block1", | |
609 | delay, | |
610 | x3, | |
611 | y3, | |
612 | z3, | |
613 | msh | |
614 | }) | |
615 | elseif Type == 2 then | |
616 | table.insert(Effects, { | |
617 | prt, | |
618 | "Block2", | |
619 | delay, | |
620 | x3, | |
621 | y3, | |
622 | z3, | |
623 | msh | |
624 | }) | |
625 | end | |
626 | end | |
627 | ||
628 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
629 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
630 | prt.Anchored = true | |
631 | prt.CFrame = cframe | |
632 | prt.Name = "prt" | |
633 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
634 | game:GetService("Debris"):AddItem(prt, 10) | |
635 | table.insert(Effects, { | |
636 | prt, | |
637 | "Cylinder", | |
638 | delay, | |
639 | x3, | |
640 | y3, | |
641 | z3, | |
642 | msh | |
643 | }) | |
644 | end | |
645 | ||
646 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
647 | local prt=CreatePart(workspace,"Neon",0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
648 | prt.Anchored=true | |
649 | prt.CFrame=cframe | |
650 | msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) | |
651 | game:GetService("Debris"):AddItem(prt,2) | |
652 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
653 | for i=0,1,delay do | |
654 | swait() | |
655 | Part.Transparency=i | |
656 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
657 | end | |
658 | Part.Parent=nil | |
659 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
660 | end | |
661 | ||
662 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
663 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
664 | prt.Anchored = true | |
665 | prt.CFrame = cframe | |
666 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
667 | game:GetService("Debris"):AddItem(prt, 10) | |
668 | table.insert(Effects, { | |
669 | prt, | |
670 | "Cylinder", | |
671 | delay, | |
672 | x3, | |
673 | y3, | |
674 | z3, | |
675 | msh | |
676 | }) | |
677 | end | |
678 | ||
679 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
680 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
681 | prt.Anchored = true | |
682 | prt.CFrame = cframe | |
683 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
684 | game:GetService("Debris"):AddItem(prt, 10) | |
685 | table.insert(Effects, { | |
686 | prt, | |
687 | "Cylinder", | |
688 | delay, | |
689 | x3, | |
690 | y3, | |
691 | z3, | |
692 | msh | |
693 | }) | |
694 | end | |
695 | ||
696 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
697 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
698 | prt.Anchored = true | |
699 | prt.CFrame = cframe | |
700 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
701 | game:GetService("Debris"):AddItem(prt, 10) | |
702 | table.insert(Effects, { | |
703 | prt, | |
704 | "Cylinder", | |
705 | delay, | |
706 | x3, | |
707 | y3, | |
708 | z3, | |
709 | msh | |
710 | }) | |
711 | end | |
712 | ||
713 | ||
714 | function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
715 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
716 | prt.Anchored = true | |
717 | prt.CFrame = cframe | |
718 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
719 | game:GetService("Debris"):AddItem(prt, 10) | |
720 | table.insert(Effects, { | |
721 | prt, | |
722 | "Cylinder", | |
723 | delay, | |
724 | x3, | |
725 | y3, | |
726 | z3, | |
727 | msh | |
728 | }) | |
729 | end | |
730 | ||
731 | function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
732 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
733 | prt.Anchored = true | |
734 | prt.CFrame = cframe | |
735 | local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
736 | game:GetService("Debris"):AddItem(prt, 10) | |
737 | table.insert(Effects, { | |
738 | prt, | |
739 | "Cylinder", | |
740 | delay, | |
741 | x3, | |
742 | y3, | |
743 | z3, | |
744 | msh | |
745 | }) | |
746 | end | |
747 | ||
748 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
749 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
750 | prt.Anchored = true | |
751 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
752 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
753 | local num = math.random(10, 50) / 1000 | |
754 | game:GetService("Debris"):AddItem(prt, 10) | |
755 | table.insert(Effects, { | |
756 | prt, | |
757 | "Shatter", | |
758 | num, | |
759 | prt.CFrame, | |
760 | math.random() - math.random(), | |
761 | 0, | |
762 | math.random(50, 100) / 100 | |
763 | }) | |
764 | end | |
765 | ||
766 | function FindNearestHead(Position, Distance, SinglePlayer) | |
767 | if SinglePlayer then | |
768 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
769 | end | |
770 | local List = {} | |
771 | for i, v in pairs(workspace:GetChildren()) do | |
772 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then | |
773 | table.insert(List, v) | |
774 | end | |
775 | end | |
776 | return List | |
777 | end | |
778 | ||
779 | ||
780 | ||
781 | function Bullets(thinggy,place,size,color,velocity,damage,bounce,collide,rotation) | |
782 | swait() | |
783 | local Bullet = Instance.new("Part",Workspace) | |
784 | Bullet.Locked = true | |
785 | Bullet.Name = "Bullet" | |
786 | Bullet.Anchored = bounce | |
787 | Bullet.CanCollide = collide | |
788 | Bullet.Transparency = 0.24 | |
789 | Bullet.BrickColor = BrickColor.new(color) | |
790 | Bullet.Size = Vector3.new(0.2,0.2,5) | |
791 | Bullet.Material = "Neon" | |
792 | Bullet.Orientation = vt(0,0,0) | |
793 | local Bulletforce = Instance.new("BodyForce") | |
794 | Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0) | |
795 | Bulletforce.Parent = Bullet | |
796 | Bullet.CFrame = thinggy.CFrame*CFrame.new(0.75,0.74,0) | |
797 | local bv = Instance.new("BodyVelocity",Bullet) | |
798 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
799 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p) | |
800 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
801 | deb:AddItem(bv,0.4) | |
802 | deb:AddItem(Bullet,30) | |
803 | ||
804 | Bullet.Touched:connect(function(hit) | |
805 | ||
806 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.Name ~= "Effect" and hit.Name ~= "Bullet" and Bullet.Anchored == false and hit.Name ~= "block" and hit.Name ~= "Shell") then | |
807 | local hitsound = Instance.new("Sound", Bullet) | |
808 | hitsound.Volume = 3 | |
809 | hitsound.PlayOnRemove = true | |
810 | hitsound.SoundId = "http://roblox.com/asset/?id=578289949" | |
811 | hitsound.Pitch = 1 | |
812 | hitsound:Destroy() | |
813 | deb:AddItem(hitsound, 4) | |
814 | Bullet.Anchored = true | |
815 | Bullet.Transparency = 1 | |
816 | deb:AddItem(Bullet, 4) | |
817 | if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
818 | local bullethitsound = Instance.new("Sound", Bullet) | |
819 | bullethitsound.Volume = 4 | |
820 | bullethitsound.PlayOnRemove = true | |
821 | bullethitsound.SoundId = "http://roblox.com/asset/?id=1452522753" | |
822 | bullethitsound.Pitch = 1 | |
823 | bullethitsound:Destroy() | |
824 | deb:AddItem(bullethitsound, 4) | |
825 | hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(23,42)) | |
826 | blood(12,Bullet.CFrame) | |
827 | end | |
828 | if hit.Parent:FindFirstChildOfClass("Humanoid") == nil then | |
829 | for i = 1,math.random(2,7) do | |
830 | local block = Instance.new("Part",Workspace) | |
831 | block.BrickColor = hit.BrickColor | |
832 | block.CFrame = Bullet.CFrame*CFrame.new(math.random(-4,6),math.random(1,3),math.random(-7,8)) | |
833 | block.Size = vt(0.3,0.4,0.3) | |
834 | block.Name = "block" | |
835 | block.Material = hit.Material | |
836 | block.Velocity = vt(math.random(-22,33),math.random(-20,40),math.random(-10,20)) | |
837 | deb:AddItem(block,8) | |
838 | end | |
839 | end | |
840 | coroutine.resume(coroutine.create(function() | |
841 | BlockEffect(BrickColor.new("New Yeller"), CFrame.new(Bullet.Position), 2, 2, 2, 1.5, 1.5, 1.5, 0.06) | |
842 | ||
843 | end)) | |
844 | end | |
845 | end) | |
846 | coroutine.resume(coroutine.create(function() | |
847 | wait(0.5) | |
848 | while true do | |
849 | swait() | |
850 | Bullet.Velocity = Bullet.Velocity - Vector3.new(0, 14.81*.2, 0) | |
851 | end | |
852 | end)) | |
853 | ||
854 | end | |
855 | ||
856 | ||
857 | ||
858 | function blood(amount,pp) | |
859 | ||
860 | for i = 1,amount do | |
861 | local bloodpart = Instance.new("Part",Workspace) | |
862 | bloodpart.Color = Color3.fromRGB(64,0,0) | |
863 | bloodpart.Size = vt(0.2,0.08,0.2) | |
864 | bloodpart.Archivable = true | |
865 | bloodpart.CFrame = pp | |
866 | bloodpart:BreakJoints() | |
867 | bloodpart.Velocity = (pp * CFrame.Angles(math.rad(math.random(20,30)*8), -math.rad(-40), math.rad(-20))).lookVector * 23 | |
868 | deb:AddItem(bloodpart,8) | |
869 | end | |
870 | end | |
871 | ||
872 | ||
873 | ||
874 | ||
875 | ||
876 | ||
877 | local ammo = 8 | |
878 | function reload() | |
879 | ||
880 | attack = true | |
881 | RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) *angles(0,0,0),1) | |
882 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * angles(0,0,0),1) | |
883 | Torso.Neck.C1 = clerp(Torso.Neck.C1,necko2 *angles(0,0,0),1) | |
884 | for i = 0,1.6,0.1 do | |
885 | swait() | |
886 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(9),math.rad(0),math.rad(0)),.1) | |
887 | RW.C0 = clerp(RW.C0, CFrame.new(0.7, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(-23)),.2) | |
888 | LW.C0 = clerp(LW.C0, CFrame.new(-.75, 0.5, -.9) * angles(math.rad(70), math.rad(-12), math.rad(47)),.2) | |
889 | HW.C0 = clerp(HW.C0, CFrame.new(0,-1,-0.14)*CFrame.Angles(math.rad(-90),math.rad(90),math.rad(0)),0.15) | |
890 | end | |
891 | local Clip2 = Instance.new("Part") | |
892 | Clip2.Parent = Workspace | |
893 | Clip2.Size = Vector3.new(.2,.7,.2) | |
894 | Clip2.Archivable = true | |
895 | Clip2.Transparency = 0 | |
896 | Clip2.CanCollide = true | |
897 | Clip2.Anchored = true | |
898 | Clip2.BrickColor = BrickColor.New("Black") | |
899 | Clip2.Material = "Metal" | |
900 | Clip2.CFrame = LeftArm.CFrame | |
901 | so("rbxassetid://1042833810",Handle,1,1) | |
902 | Clip.Transparency = 1 | |
903 | Clip2:BreakJoints() | |
904 | Clip2.Anchored = false | |
905 | Clip2.Velocity = (LeftArm.CFrame * CFrame.Angles(math.rad(math.random(20,30)*8), -math.rad(-40), math.rad(-20))).lookVector * 42 | |
906 | game:service'Debris':AddItem(Clip2,10) | |
907 | ||
908 | for i = 0,1.6,0.1 do | |
909 | swait() | |
910 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(9),math.rad(0),math.rad(23)),.15) | |
911 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(108), math.rad(0), math.rad(63)),.1) | |
912 | LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, 0) * angles(math.rad(87), math.rad(32), math.rad(-47-6*i)),.34) | |
913 | HW.C0 = clerp(HW.C0, CFrame.new(0,-1,-0.34)*CFrame.Angles(math.rad(-70),math.rad(90),math.rad(0)),0.15) | |
914 | end | |
915 | ||
916 | ||
917 | for i = 0,1.8,0.1 do | |
918 | swait() | |
919 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(18),math.rad(0),math.rad(27)),.15) | |
920 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(100), math.rad(0), math.rad(63)),.2) | |
921 | LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, 0) * angles(math.rad(-17), math.rad(0), math.rad(4)),.2) | |
922 | HW.C0 = clerp(HW.C0, CFrame.new(0,-1,-0.34)*CFrame.Angles(math.rad(-70),math.rad(90),math.rad(0)),0.15) | |
923 | end | |
924 | ||
925 | ||
926 | ||
927 | ||
928 | ||
929 | ||
930 | local Clip3 = Instance.new("Part") | |
931 | Clip3.Parent = Workspace | |
932 | Clip3.Size = Vector3.new(.2,.7,.2) | |
933 | Clip3.Archivable = true | |
934 | Clip3.Transparency = 0 | |
935 | Clip3.CanCollide = false | |
936 | Clip3.BrickColor = BrickColor.new("Black") | |
937 | Clip3.Material = "Metal" | |
938 | local Clip3weld = Instance.new("Weld") | |
939 | Clip3weld.Parent = Clip3 | |
940 | Clip3weld.Part0 = LeftArm | |
941 | Clip3weld.Part1 = Clip3 | |
942 | Clip3weld.C1 = CFrame.new(-0.12, .65, -0.7)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(0)) | |
943 | Clip3weld.Part0 = LeftArm | |
944 | ||
945 | ||
946 | so("rbxassetid://1042833484",Handle,1,1) | |
947 | for i = 0,1.7,0.1 do | |
948 | swait() | |
949 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(9),math.rad(0),math.rad(0)),.1) | |
950 | RW.C0 = clerp(RW.C0, CFrame.new(0.7, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(-23)),.2) | |
951 | LW.C0 = clerp(LW.C0, CFrame.new(-.87, 0.5, -.9) * angles(math.rad(60), math.rad(-12), math.rad(62)),.25) | |
952 | HW.C0 = clerp(HW.C0, CFrame.new(0,-1,-0.14)*CFrame.Angles(math.rad(-90),math.rad(90),math.rad(0)),0.15) | |
953 | end | |
954 | ||
955 | Clip3:Destroy() | |
956 | Clip.Transparency = 0 | |
957 | so("rbxassetid://170160994",Handle,1,1) | |
958 | ||
959 | ||
960 | ||
961 | ||
962 | for i = 0,1.6,0.1 do | |
963 | swait() | |
964 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(14),math.rad(0),math.rad(-14)),.1) | |
965 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-33)),.2) | |
966 | LW.C0 = clerp(LW.C0, CFrame.new(-.75, 0.7, -.8) * angles(math.rad(60), math.rad(-12), math.rad(57)),.13) | |
967 | HW.C0 = clerp(HW.C0, CFrame.new(0,-1,-0.14)*CFrame.Angles(math.rad(-100),math.rad(90),math.rad(0)),0.15) | |
968 | end | |
969 | ||
970 | ||
971 | ||
972 | so("rbxassetid://170160964",Handle ,1,1) | |
973 | ||
974 | ||
975 | for i = 0,1.6,0.1 do | |
976 | swait() | |
977 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(14),math.rad(0),math.rad(-8)),.1) | |
978 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-33)),.2) | |
979 | LW.C0 = clerp(LW.C0, CFrame.new(-.75, 0.7, -1) * angles(math.rad(60), math.rad(-12), math.rad(37)),.2) | |
980 | HW.C0 = clerp(HW.C0, CFrame.new(0,-1,-0.14)*CFrame.Angles(math.rad(-100),math.rad(90),math.rad(0)),0.15) | |
981 | end | |
982 | ammo = 8 | |
983 | attack = false | |
984 | end | |
985 | ||
986 | local recoil = 0 | |
987 | local maxrecoil = 0 | |
988 | ||
989 | ||
990 | function shoot() | |
991 | recoil = recoil + .6 | |
992 | ammo = ammo - 1 | |
993 | local Shell = Instance.new("Part") | |
994 | Shell.Parent = Workspace | |
995 | Shell.Size = Vector3.new(.1,.3,.1) | |
996 | Shell.Archivable = true | |
997 | Shell.Transparency = 0 | |
998 | Shell.Name = "Shell" | |
999 | Shell.CanCollide = true | |
1000 | Shell.BrickColor = BrickColor.new("New Yeller") | |
1001 | Shell.Material = "Neon" | |
1002 | Shell.CFrame = bhole.CFrame*CFrame.new(-0.2,0.5,0) | |
1003 | Shell.Velocity = (bhole.CFrame * CFrame.Angles(math.rad(math.random(20,30)*8), -math.rad(-40), math.rad(-20))).lookVector * 42 | |
1004 | ||
1005 | ||
1006 | local SLight = Instance.new('PointLight', bullethole) | |
1007 | SLight.Range = 12 | |
1008 | SLight.Color = Color3.new(1,.6,.1) | |
1009 | SLight.Brightness = 3 | |
1010 | game:service'Debris':AddItem(SLight, .05) | |
1011 | ||
1012 | ||
1013 | ||
1014 | game:service'Debris':AddItem(Shell,7) | |
1015 | ||
1016 | so("rbxassetid://966405773",bullethole,1,1) | |
1017 | Bullets(bullethole,0,0,"New Yeller",300,25.5,false,false) | |
1018 | ||
1019 | ||
1020 | accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1) | |
1021 | ||
1022 | accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1) | |
1023 | ||
1024 | accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10) | |
1025 | ||
1026 | accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10) | |
1027 | ||
1028 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.rad(math.random(-26.35*1.8,26.35*1.8)*recoil),math.rad(math.random(-26.35*1.8,26.35*1.8)*recoil),0.35*1.8*recoil),0.14) | |
1029 | ||
1030 | ||
1031 | RW.C0 = clerp(RW.C0, CFrame.new(0, 0.67, -0.25) * angles(math.rad(114), math.rad(0), math.rad(0)),.2) | |
1032 | LW.C0 = clerp(LW.C0, CFrame.new(-.35, 0.67, -0.66) * angles(math.rad(104), math.rad(0), math.rad(37)),.4) | |
1033 | HW.C0 = clerp(HW.C0, CFrame.new(0,-0.92,-0.24)*CFrame.Angles(math.rad(-25),math.rad(90),math.rad(0)),0.6) | |
1034 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12),math.rad(0),math.rad(0)),.4) | |
1035 | attack = false | |
1036 | ||
1037 | end | |
1038 | ||
1039 | ||
1040 | mouse.KeyDown:connect(function(key) | |
1041 | ||
1042 | if key == 'r' and attack == false then | |
1043 | reload() | |
1044 | end | |
1045 | end) | |
1046 | ||
1047 | ||
1048 | mouse.Button1Down:connect(function() | |
1049 | if attack == false and ammo > 0 then | |
1050 | if Swing == 2 then | |
1051 | Humanoid.WalkSpeed = 16 | |
1052 | end | |
1053 | shoot() | |
1054 | end | |
1055 | end) | |
1056 | ||
1057 | ||
1058 | ||
1059 | mouse.Button2Down:connect(function() | |
1060 | aim = true | |
1061 | Character.Humanoid.WalkSpeed = 16 | |
1062 | accuracyFrame.Visible = false | |
1063 | end) | |
1064 | ||
1065 | ||
1066 | mouse.Button2Up:connect(function() | |
1067 | aim = false | |
1068 | accuracyFrame.Visible = true | |
1069 | end) | |
1070 | ||
1071 | ||
1072 | ||
1073 | ||
1074 | ||
1075 | ||
1076 | mouse.KeyDown:connect(function(key) | |
1077 | if string.byte(key) == 48 then | |
1078 | Swing = 2 | |
1079 | aim = false | |
1080 | Humanoid.WalkSpeed = 32 | |
1081 | end | |
1082 | ||
1083 | end) | |
1084 | ||
1085 | mouse.KeyUp:connect(function(key) | |
1086 | if string.byte(key) == 48 then | |
1087 | Swing = 1 | |
1088 | Humanoid.WalkSpeed = 16 | |
1089 | ||
1090 | end | |
1091 | end) | |
1092 | local look = 0 | |
1093 | ||
1094 | ||
1095 | ||
1096 | while true do | |
1097 | swait() | |
1098 | sine = sine + change | |
1099 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
1100 | local velderp=RootPart.Velocity.y | |
1101 | RightArm.LocalTransparencyModifier = 0 | |
1102 | LeftArm.LocalTransparencyModifier = 0 | |
1103 | for _,v in pairs(K1911:GetChildren()) do | |
1104 | v.LocalTransparencyModifier = 0 | |
1105 | end | |
1106 | ||
1107 | ||
1108 | ||
1109 | if recoil > 0 then | |
1110 | recoil = recoil - .025 | |
1111 | accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1) | |
1112 | ||
1113 | accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1) | |
1114 | ||
1115 | accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10) | |
1116 | ||
1117 | accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10) | |
1118 | ||
1119 | end | |
1120 | ||
1121 | ||
1122 | if attack == false then | |
1123 | ||
1124 | HW.C0 = clerp(HW.C0, CFrame.new(0,-0.72,-0.14)*CFrame.Angles(math.rad(-95),math.rad(90),math.rad(0)),0.15) | |
1125 | RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * angles(-math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0),.25) | |
1126 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * angles(-math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0),.25) | |
1127 | Torso.Neck.C1 = clerp(Torso.Neck.C1,necko2 *angles(math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0),.25) | |
1128 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.08) | |
1129 | if aim == false and torvel <1 then | |
1130 | cam.FieldOfView = lerp(cam.FieldOfView, 90, 0.076) | |
1131 | RW.C0 = clerp(RW.C0, CFrame.new(0.95, 0.3, -0.2) * angles(math.rad(90), math.rad(0), math.rad(0)+RootPart.RotVelocity.Y / 16),.2) | |
1132 | LW.C0 = clerp(LW.C0, CFrame.new(-.15, 0.3, -.65) * angles(math.rad(80), math.rad(0), math.rad(53)- RootPart.RotVelocity.Y / 32),.2) | |
1133 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.25) | |
1134 | end | |
1135 | if aim == false and torvel>1 and torvel<28 then | |
1136 | cam.FieldOfView = lerp(cam.FieldOfView, 100, 0.076) | |
1137 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0+0.57*math.cos(sine/8),0+0.34*math.sin(sine/4),0),0.15) | |
1138 | RW.C0 = clerp(RW.C0, CFrame.new(0.95, 0.3, -0.2) * angles(math.rad(90), math.rad(0), math.rad(0)+RootPart.RotVelocity.Y / 16),.2) | |
1139 | LW.C0 = clerp(LW.C0, CFrame.new(-.15, 0.3, -.65) * angles(math.rad(80), math.rad(0), math.rad(53)- RootPart.RotVelocity.Y / 32),.2) | |
1140 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.25) | |
1141 | end | |
1142 | ||
1143 | if aim == false and torvel>28 then | |
1144 | cam.FieldOfView = lerp(cam.FieldOfView, 120, 0.076) | |
1145 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0+0.67*math.cos(sine/6),0+0.44*math.sin(sine/3),0),0.15) | |
1146 | RW.C0 = clerp(RW.C0, CFrame.new(0.95, 0.4, -0.2) * angles(math.rad(60), math.rad(0), math.rad(0)+RootPart.RotVelocity.Y / 16),.2) | |
1147 | LW.C0 = clerp(LW.C0, CFrame.new(-.15, 0.3, -.65) * angles(math.rad(30), math.rad(0), math.rad(53)- RootPart.RotVelocity.Y / 32),.2) | |
1148 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(12),math.rad(0),math.rad(-16)),.25) | |
1149 | end | |
1150 | ||
1151 | if aim == true then | |
1152 | cam.FieldOfView = lerp(cam.FieldOfView, 80, 0.076) | |
1153 | ||
1154 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(17),math.rad(14),math.rad(0)),.34) | |
1155 | RW.C0 = clerp(RW.C0, CFrame.new(0, 0.33, -0.7) * angles(math.rad(90), math.rad(0), math.rad(0)+RootPart.RotVelocity.Y / 16),.34) | |
1156 | LW.C0 = clerp(LW.C0, CFrame.new(-.65, 0.33, -1.15) * angles(math.rad(80), math.rad(0), math.rad(37)- RootPart.RotVelocity.Y / 32),.34) | |
1157 | end | |
1158 | ||
1159 | if aim == true and torvel>1 then | |
1160 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0+0.17*math.cos(sine/8),0+0.14*math.sin(sine/4),0),0.15) | |
1161 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(17),math.rad(14),math.rad(0)),.34) | |
1162 | RW.C0 = clerp(RW.C0, CFrame.new(0, 0.33, -0.7) * angles(math.rad(90), math.rad(0), math.rad(0)+RootPart.RotVelocity.Y / 16),.34) | |
1163 | LW.C0 = clerp(LW.C0, CFrame.new(-.65, 0.33, -1.15) * angles(math.rad(80), math.rad(0), math.rad(37)- RootPart.RotVelocity.Y / 32),.34) | |
1164 | end | |
1165 | end | |
1166 | ||
1167 | ||
1168 | ||
1169 | ||
1170 | ||
1171 | ||
1172 | ||
1173 | ||
1174 | ||
1175 | ||
1176 | ||
1177 | ||
1178 | ||
1179 | ||
1180 | ||
1181 | ||
1182 | if 0 < #Effects then | |
1183 | for e = 1, #Effects do | |
1184 | if Effects[e] ~= nil then | |
1185 | local Thing = Effects[e] | |
1186 | if Thing ~= nil then | |
1187 | local Part = Thing[1] | |
1188 | local Mode = Thing[2] | |
1189 | local Delay = Thing[3] | |
1190 | local IncX = Thing[4] | |
1191 | local IncY = Thing[5] | |
1192 | local IncZ = Thing[6] | |
1193 | if Thing[2] == "CylinderClang" then | |
1194 | if Thing[3] <= 1 then | |
1195 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1196 | Thing[7] = Thing[1].CFrame | |
1197 | effect("New Yeller", 0, Thing[8], Thing[7]) | |
1198 | Thing[8] = Thing[7] | |
1199 | Thing[3] = Thing[3] + Thing[4] | |
1200 | else | |
1201 | Part.Parent = nil | |
1202 | table.remove(Effects, e) | |
1203 | end | |
1204 | end | |
1205 | if Thing[2] == "showDamage" then | |
1206 | if Thing[6] < Thing[5] then | |
1207 | Thing[6] = Thing[6] + 1 | |
1208 | else | |
1209 | if Thing[6] < Thing[7] then | |
1210 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
1211 | Thing[6] = Thing[6] + 1 | |
1212 | else | |
1213 | if Thing[6] < Thing[8] then | |
1214 | Thing[6] = Thing[6] + 1 | |
1215 | else | |
1216 | if Thing[6] < Thing[9] then | |
1217 | Thing[6] = Thing[6] + 1 | |
1218 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
1219 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
1220 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
1221 | else | |
1222 | Thing[1].Parent = nil | |
1223 | table.remove(Effects, e) | |
1224 | end | |
1225 | end | |
1226 | end | |
1227 | end | |
1228 | end | |
1229 | if Thing[2] == "PartiEmi" then | |
1230 | Thing[3] = Thing[3] - 1 | |
1231 | if Thing[3] <= 0 then | |
1232 | Thing[1].Enabled = false | |
1233 | table.remove(Effects, e) | |
1234 | end | |
1235 | end | |
1236 | if Thing[2] == "AdjuEff" then | |
1237 | if 0 < Thing[3] then | |
1238 | Thing[3] = Thing[3] - 1 | |
1239 | Thing[1].Size = Thing[1].Size + UDim2.new(0.2, 0, 0.2, 0) | |
1240 | Thing[1].StudsOffset = Thing[1].StudsOffset + vt(0, -0.2, 0) | |
1241 | Thing[4].ImageTransparency = Thing[4].ImageTransparency + 0.1 | |
1242 | else | |
1243 | Thing[1].Parent = nil | |
1244 | table.remove(Effects, e) | |
1245 | end | |
1246 | end | |
1247 | if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" and Thing[2] ~= "showDamage" and Thing[2] ~= "PartiEmi" and Thing[2] ~= "AdjuEff" then | |
1248 | if Thing[1].Transparency <= 1 then | |
1249 | if Thing[2] == "Block1" then | |
1250 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1251 | Mesh = Thing[7] | |
1252 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1253 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1254 | else | |
1255 | if Thing[2] == "Block2" then | |
1256 | Thing[1].CFrame = Thing[1].CFrame | |
1257 | Mesh = Thing[7] | |
1258 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1259 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1260 | else | |
1261 | if Thing[2] == "Block3" then | |
1262 | Thing[9] = Thing[9] + 0.5 | |
1263 | Thing[1].CFrame = Thing[8] * cf(0, Thing[9], 0) | |
1264 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1265 | Mesh = Thing[7] | |
1266 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1267 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1268 | else | |
1269 | if Thing[2] == "Skull" then | |
1270 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8] / 2, -Thing[8]) | |
1271 | Mesh = Thing[7] | |
1272 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1273 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1274 | else | |
1275 | if Thing[2] == "Cylinder" then | |
1276 | Mesh = Thing[7] | |
1277 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1278 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1279 | else | |
1280 | if Thing[2] == "Cylinder2" then | |
1281 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0) | |
1282 | Mesh = Thing[7] | |
1283 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1284 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1285 | else | |
1286 | if Thing[2] == "Blood" then | |
1287 | Mesh = Thing[7] | |
1288 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
1289 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1290 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1291 | else | |
1292 | if Thing[2] == "Elec" then | |
1293 | Mesh = Thing[10] | |
1294 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
1295 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1296 | else | |
1297 | if Thing[2] == "Disappear" then | |
1298 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1299 | end | |
1300 | end | |
1301 | end | |
1302 | end | |
1303 | end | |
1304 | end | |
1305 | end | |
1306 | end | |
1307 | end | |
1308 | else | |
1309 | Part.Parent = nil | |
1310 | table.remove(Effects, e) | |
1311 | end | |
1312 | end | |
1313 | end | |
1314 | end | |
1315 | end | |
1316 | end | |
1317 | ||
1318 | ||
1319 | end |