View difference between Paste ID: ZJm1jkN4 and CBzVz5zq
SHOW: | | - or go back to the newest paste.
1
-----------//Elio Blasio\\-----------
2
--[[Movelist
3
E = Equip/Unequip, click to shoot, hold to spray
4
T = Taunt
5
---------]]
6
--Credits to Shackluster for the refit/anti-breakjoints function, he's a cool guy/great scripter.--
7
--Ayy i'm not dead yet, take that haters, if i even had any to begin with.--
8
--Keeping this script small since big ones will cause major lag & exceed script limits--
9
--Using a FE converter because i'm way too lazy to create remotes for it--
10
11
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
12
do
13
	script.Parent = owner.Character
14
	local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
15
	local function NewFakeEvent()
16
		local Bind = Instance.new("BindableEvent")
17
		local Fake;Fake = {Connections = {},
18
		fakeEvent=true;
19
		Connect=function(self,Func)
20
			Bind.Event:connect(Func)
21
			self.Connections[Bind] = true
22
			return setmetatable({Connected = true},{
23
			__index = function (self,Index)
24
				if Index:lower() == "disconnect" then
25
					return function() Fake.Connections[Bind] = false;self.Connected = false end
26
				end
27
				return Fake[Index]
28
			end;
29
			__tostring = function() return "Connection" end;
30
		})
31
		end}
32
		Fake.connect = Fake.Connect;return Fake;
33
	end
34
	local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
35
	local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
36
	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
37
		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
38
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
39
	local function TriggerEvent(self,Event,...)
40
		local Trigger = Mouse[Event]
41
		if Trigger and Trigger.fakeEvent and Trigger.Connections then
42
			for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
43
		end
44
	end
45
	Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
46
	Event.OnServerEvent:Connect(function(FiredBy,Input)
47
		if FiredBy.Name ~= owner.Name then return end
48
		if Input.MouseEvent then
49
			Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
50
		else
51
			local Begin = Input.UserInputState == Enum.UserInputState.Begin
52
			if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
53
			for _,Action in pairs(ContextActionService.Actions) do
54
				for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
55
			end
56
			Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
57
			UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
58
		end
59
	end)
60
	InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
61
	Event.Parent = NLS([[
62
		local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
63
		local Input = function(Input,gameProcessedEvent)
64
			if gameProcessedEvent then return end
65
			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
66
		end
67
		UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
68
		local Hit,Target
69
		while wait(1/30) do
70
			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
71
				Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
72
			end
73
		end
74
	]],owner.Character)
75
end
76
RealGame = game;game = setmetatable({},{
77
	__index = function (self,Index)
78
		local Sandbox = function (Thing)
79
			if Thing:IsA("Player") then
80
				local RealPlayer = Thing
81
				return setmetatable({},{
82
					__index = function (self,Index)
83
						local Type = type(RealPlayer[Index])
84
						if Type == "function" then
85
							if Index:lower() == "getmouse" or Index:lower() == "mouse" then
86
								return function (self)return InternalData["Mouse"] end
87
							end
88
							return function (self,...)return RealPlayer[Index](RealPlayer,...) end
89
						end
90
						return RealPlayer[Index]
91
					end;
92
					__tostring = function(self) return RealPlayer.Name end
93
				})
94
			end
95
		end
96
		if RealGame[Index] then
97
			local Type = type(RealGame[Index])
98
			if Type == "function" then
99
				if Index:lower() == "getservice" or Index:lower() == "service" then
100
					return function (self,Service)
101
						local FakeServices = {
102
							["players"] = function()
103
								return setmetatable({},{
104
									__index = function (self2,Index2)
105
										local RealService = RealGame:GetService(Service)
106
										local Type2 = type(Index2)
107
										if Type2 == "function" then
108
											return function (self,...) return RealService[Index2](RealService,...)end
109
										else
110
											if Index2:lower() == "localplayer" then return Sandbox(owner) end
111
											return RealService[Index2]
112
										end
113
									end;
114
									__tostring = function(self) return RealGame:GetService(Service).Name end
115
								})
116
							end;
117
							["contextactionservice"] = function() return InternalData["ContextActionService"] end;
118
							["userinputservice"] = function() return InternalData["UserInputService"] end;
119
							["runservice"] = function()
120
								return setmetatable({},{
121
									__index = function(self2,Index2)
122
										local RealService = RealGame:GetService(Service)
123
										local Type2 = type(Index2)
124
										if Type2 == "function" then
125
											return function (self,...) return RealService[Index2](RealService,...) end
126
										else
127
											local RunServices = {
128
												["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
129
												["renderstepped"] = function() return RealService["Stepped"] end
130
											}
131
											if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
132
											return RealService[Index2]
133
										end
134
									end
135
								})
136
							end
137
						}
138
						if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
139
						return RealGame:GetService(Service)
140
					end
141
				end
142
				return function (self,...) return RealGame[Index](RealGame,...) end
143
			else
144
				if game:GetService(Index) then return game:GetService(Index) end
145
				return RealGame[Index]
146
			end
147
		end
148
		return nil
149
	end
150
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
151
152
Player=game.Players.LocalPlayer
153
Character=Player.Character
154
Character.Humanoid.Name = "noneofurbusiness"
155
hum = Character.noneofurbusiness
156
LeftArm=Character["Left Arm"]
157
LeftLeg=Character["Left Leg"]
158
RightArm=Character["Right Arm"]
159
RightLeg=Character["Right Leg"]
160
Root=Character["HumanoidRootPart"]
161
Head=Character["Head"]
162
Torso=Character["Torso"]
163
Neck=Torso["Neck"]
164
mouse = Player:GetMouse()
165
walking = false
166
jumping = false
167
attacking = false
168
firsttime = false
169
tauntdebounce = false
170
position = nil
171
MseGuide = true
172
running = false
173
settime = 0
174
sine = 0
175
t = 0
176
ws = 18
177
change = 1
178
combo1 = true
179
equip = false
180
dgs = 75
181
combo2 = false
182
switch1 = true
183
switch2 = false
184
firsttime2 = false
185
combo3 = false
186
gunallowance = false
187
shooting = false
188
RunSrv = game:GetService("RunService")
189
RenderStepped = game:GetService("RunService").RenderStepped
190
removeuseless = game:GetService("Debris")
191
192
screenGui = Instance.new("ScreenGui")
193
screenGui.Parent = script.Parent
194
195
local HEADLERP = Instance.new("ManualWeld")
196
HEADLERP.Parent = Head
197
HEADLERP.Part0 = Head
198
HEADLERP.Part1 = Head
199
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
200
201
local TORSOLERP = Instance.new("ManualWeld")
202
TORSOLERP.Parent = Root
203
TORSOLERP.Part0 = Torso
204
TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
205
206
local ROOTLERP = Instance.new("ManualWeld")
207
ROOTLERP.Parent = Root
208
ROOTLERP.Part0 = Root
209
ROOTLERP.Part1 = Torso
210
ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
211
212
local RIGHTARMLERP = Instance.new("ManualWeld")
213
RIGHTARMLERP.Parent = RightArm
214
RIGHTARMLERP.Part0 = RightArm
215
RIGHTARMLERP.Part1 = Torso
216
RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
217
218
local LEFTARMLERP = Instance.new("ManualWeld")
219
LEFTARMLERP.Parent = LeftArm
220
LEFTARMLERP.Part0 = LeftArm
221
LEFTARMLERP.Part1 = Torso
222
LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
223
224
local RIGHTLEGLERP = Instance.new("ManualWeld")
225
RIGHTLEGLERP.Parent = RightLeg
226
RIGHTLEGLERP.Part0 = RightLeg
227
RIGHTLEGLERP.Part1 = Torso
228
RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
229
230
local LEFTLEGLERP = Instance.new("ManualWeld")
231
LEFTLEGLERP.Parent = LeftLeg
232
LEFTLEGLERP.Part0 = LeftLeg
233
LEFTLEGLERP.Part1 = Torso
234
LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
235
236
local function weldBetween(a, b)
237
    local weld = Instance.new("ManualWeld", a)
238
    weld.Part0 = a
239
    weld.Part1 = b
240
    weld.C0 = a.CFrame:inverse() * b.CFrame
241
    return weld
242
end
243
244
function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
245
A = Instance.new("Attachment", PARENT)
246
A.Position = POSITION1
247
A.Name = "A"
248
B = Instance.new("Attachment", PARENT)
249
B.Position = POSITION2
250
B.Name = "B"
251
tr1 = Instance.new("Trail", PARENT)
252
tr1.Attachment0 = A
253
tr1.Attachment1 = B
254
tr1.Enabled = true
255
tr1.Lifetime = LIFETIME
256
tr1.TextureMode = "Static"
257
tr1.LightInfluence = 0
258
tr1.Color = COLOR
259
tr1.Transparency = NumberSequence.new(0, 1)
260
end
261
262
shirt = Instance.new("Shirt", Character)
263
shirt.Name = "Shirt"
264
pants = Instance.new("Pants", Character)
265
pants.Name = "Pants"
266
Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1123249914"
267
Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1839310233"
268
269
skull = Instance.new("Part",Character)
270
skull.Size = Vector3.new(2,2,2)
271
skull.CFrame = Head.CFrame
272
skull.CanCollide = false
273
skullweld = Instance.new("Weld",skull)
274
skullweld.Part0 = skull
275
skullweld.Part1 = Head
276
skullweld.C0 = skull.CFrame:inverse() * Head.CFrame 
277
mskull = Instance.new("SpecialMesh", skull)
278
mskull.MeshType = "FileMesh"
279
mskull.Scale = Vector3.new(1.12, 1.12, 1.12)
280
mskull.MeshId,mskull.TextureId = 'http://www.roblox.com/asset/?id=0','http://www.roblox.com/asset/?id=0'
281
fedora = Instance.new("Part",Character)
282
fedora.Size = Vector3.new(2,2,2)
283
fedora.CFrame = Head.CFrame
284
fedora.CanCollide = false
285
fedoraweld = Instance.new("Weld",fedora)
286
fedoraweld.Part0 = fedora
287
fedoraweld.Part1 = Head
288
fedoraweld.C0 = fedora.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.8,0)
289
mfedora = Instance.new("SpecialMesh", fedora)
290
mfedora.MeshType = "FileMesh"
291
mfedora.Scale = Vector3.new(1.1, 1.1, 1.1)
292-
mfedora.MeshId,mfedora.TextureId = 'http://www.roblox.com/asset/?id=13640868','http://www.roblox.com/asset/?id=18987684'
292+
mfedora.MeshId,mfedora.TextureId = 'http://www.roblox.com/asset/?id=0','http://www.roblox.com/asset/?id=0'
293
tommygun = Instance.new("Part",Character)
294
tommygun.Size = Vector3.new(2,2,2)
295
tommygun.CFrame = RightArm.CFrame
296
tommygun.CanCollide = false
297
tommygunweld = Instance.new("Weld",tommygun)
298
tommygunweld.Part0 = tommygun
299
tommygunweld.Part1 = RightArm
300
tommygunweld.C0 = tommygun.CFrame:inverse() * RightArm.CFrame * CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0)
301
mtommygun = Instance.new("SpecialMesh", tommygun)
302
mtommygun.MeshType = "FileMesh"
303
mtommygun.Scale = Vector3.new(1, 1, 1)
304
mtommygun.MeshId,mtommygun.TextureId = 'http://www.roblox.com/asset/?id=116679805','http://www.roblox.com/asset/?id=116679995'
305
shootbox = Instance.new("Part",Character)
306
shootbox.Size = Vector3.new(.2,.2,.2)
307
shootbox.CanCollide = false
308
shootbox.Transparency = 1
309
shootbox.CFrame = tommygun.CFrame
310
shootboxweld = weldBetween(shootbox,tommygun)
311
shootboxweld.C0 = CFrame.new(0,-.05,2.62)
312
light = Instance.new("PointLight", shootbox)
313
light.Color = BrickColor.new("Bright yellow").Color
314
light.Range = 5
315
light.Brightness = 11
316
light.Enabled = false
317
particlemiter1 = Instance.new("ParticleEmitter", shootbox)
318
particlemiter1.Enabled = false
319
particlemiter1.Texture = "rbxassetid://461242617"
320
particlemiter1.Lifetime = NumberRange.new(.1)
321
particlemiter1.Size = NumberSequence.new(1,0)
322
particlemiter1.Rate = 20
323
particlemiter1.RotSpeed = NumberRange.new(0)
324
particlemiter1.Speed = NumberRange.new(0)
325
tommygunammo = Instance.new("Part",Character)
326
tommygunammo.Size = Vector3.new(2,2,2)
327
tommygunammo.CFrame = tommygun.CFrame
328
tommygunammo.CanCollide = false
329
tommygunammoweld = Instance.new("Weld",tommygunammo)
330
tommygunammoweld.Part0 = tommygunammo
331
tommygunammoweld.Part1 = tommygun
332
tommygunammoweld.C0 = tommygun.CFrame:inverse() * tommygun.CFrame * CFrame.new(0,.4,.25) * CFrame.Angles(math.rad(0),math.rad(0),0)
333
mtommygunammo = Instance.new("SpecialMesh", tommygunammo)
334
mtommygunammo.MeshType = "FileMesh"
335
mtommygunammo.Scale = Vector3.new(1, 1, 1)
336
mtommygunammo.MeshId,mtommygunammo.TextureId = 'http://www.roblox.com/asset/?id=116740155','http://www.roblox.com/asset/?id=116679995'
337
mask = Instance.new("Part",Character)
338
mask.Size = Vector3.new(2,2,2)
339
mask.CFrame = Head.CFrame
340
mask.CanCollide = false
341
maskweld = Instance.new("Weld",mask)
342
maskweld.Part0 = mask
343
maskweld.Part1 = Head
344
maskweld.C0 = mask.CFrame:inverse() * Head.CFrame * CFrame.new(-.2,0,.62) * CFrame.Angles(math.rad(0),math.rad(10),math.rad(0))
345
mmask = Instance.new("SpecialMesh", mask)
346
mmask.MeshType = "FileMesh"
347
mmask.Scale = Vector3.new(1.25, 1.25, 1.25)
348
mmask.MeshId,mmask.TextureId = 'http://www.roblox.com/asset/?id=0','http://www.roblox.com/asset/?id=0'
349
350
351
352
coroutine.wrap(function()
353
while wait() do
354
hum.WalkSpeed = ws
355
end
356
end)()
357
godmode = coroutine.wrap(function()
358
for i,v in pairs(Character:GetChildren()) do
359
if v:IsA("BasePart") and v ~= Root then
360
v.Anchored = false
361
end
362
end
363
while true do
364
hum.MaxHealth = 250
365
wait(20)
366
hum.Health = 250
367
wait()
368
end
369
end)
370
godmode()
371
372
coroutine.wrap(function()
373
for i,v in pairs(Character:GetChildren()) do
374
if v.Name == "Animate" then v:Remove()
375
end
376
end
377
end)()
378
379
function damagealll(Radius,Position)		
380
	local Returning = {}		
381
	for _,v in pairs(workspace:GetChildren()) do		
382
		if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
383
if v:FindFirstChild("Torso") then		
384
			local Mag = (v.Torso.Position - Position).magnitude		
385
			if Mag < Radius then		
386
				table.insert(Returning,v)		
387
			end
388
elseif v:FindFirstChild("UpperTorso") then	
389
			local Mag = (v.UpperTorso.Position - Position).magnitude		
390
			if Mag < Radius then		
391
				table.insert(Returning,v)		
392
			end
393
end	
394
		end		
395
	end		
396
	return Returning		
397
end
398
399
ArtificialHB = Instance.new("BindableEvent", script)
400
ArtificialHB.Name = "Heartbeat"
401
script:WaitForChild("Heartbeat")
402
403
frame = 1 / 60
404
tf = 0
405
allowframeloss = false
406
tossremainder = false
407
408
409
lastframe = tick()
410
script.Heartbeat:Fire()
411
412
413
game:GetService("RunService").Heartbeat:connect(function(s, p)
414
	tf = tf + s
415
	if tf >= frame then
416
		if allowframeloss then
417
			script.Heartbeat:Fire()
418
			lastframe = tick()
419
		else
420
			for i = 1, math.floor(tf / frame) do
421
				script.Heartbeat:Fire()
422
			end
423
			lastframe = tick()
424
		end
425
		if tossremainder then
426
			tf = 0
427
		else
428
			tf = tf - frame * math.floor(tf / frame)
429
		end
430
	end
431
end)
432
433
function swait(num)
434
	if num == 0 or num == nil then
435
		game:service("RunService").Stepped:wait(0)
436
	else
437
		for i = 0, num do
438
			game:service("RunService").Stepped:wait(0)
439
		end
440
	end
441
end
442
443
doomtheme = Instance.new("Sound", Torso)
444
doomtheme.Volume = 1
445
doomtheme.Name = "doomtheme"
446
doomtheme.Looped = true
447
doomtheme.SoundId = "rbxassetid://1156299775"
448
doomtheme:Play()
449
450
Torso.ChildRemoved:connect(function(removed)
451
if removed.Name == "doomtheme" then
452
453
doomtheme = Instance.new("Sound", Torso)
454
doomtheme.Volume = 1
455
doomtheme.Name = "doomtheme"
456
doomtheme.Looped = true
457
doomtheme.SoundId = "rbxassetid://1156299775"
458
doomtheme:Play()
459
end
460
end)
461
462-
for _,n in pairs(Character:GetChildren()) do
462+
463-
if n:IsA("Accessory") then n:Remove() end
463+
464
end
465
466
function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
467
so = Instance.new("Sound")
468
so.Parent = PARENT
469
so.SoundId = "rbxassetid://"..ID
470
so.Volume = VOL
471
so.Looped = LOOP
472
so:Play()
473
removeuseless:AddItem(so,REMOVE)
474
end
475
476
mouse.KeyDown:connect(function(Press)
477
Press=Press:lower()
478
if Press=='t' then
479
if tauntdebounce then return end
480
tauntdebounce = true
481
local b1 = Instance.new("BillboardGui",Head)
482
b1.Size = UDim2.new(0,4,0,1.6)
483
b1.StudsOffset = Vector3.new(0,0,0)
484
b1.Name = "laff"
485
b1.AlwaysOnTop = true
486
b1.StudsOffset = Vector3.new(0,2,0)
487
b1.Adornee = Head
488
removeuseless:AddItem(b1,3)
489
local b2 = Instance.new("TextLabel",b1)
490
b2.BackgroundTransparency = 1
491
b2.Text = "KKKKKKKKKKKKKKK"
492
b2.Font = "Garamond"
493
b2.TextSize = 30
494
b2.Name = "lafftext"
495
b2.TextStrokeTransparency = 0
496
b2.TextColor3 = BrickColor.new("Grey").Color
497
b2.TextStrokeColor3 = Color3.new(0,0,0)
498
b2.Size = UDim2.new(1,0,.5,0)
499
laff = Instance.new("Sound",Head)
500
laff.SoundId = "rbxassetid://2459094574"
501
laff.Volume = 5
502
laff:Play()
503
wait(5)
504
laff:Remove()
505
tauntdebounce = false
506
end
507
end)
508
509
mouse.KeyDown:connect(function(Press)
510
Press=Press:lower()
511
if Press=='e' then
512
if debounce then return end
513
if equip then
514
g1:Remove()
515
light.Enabled = false
516
pcall(function()
517
temmy:Remove()
518
end)
519
for i,v in pairs(tommygun:GetDescendants()) do
520
if v.Name == "temmy" then v:Remove()
521
end
522
end
523
light.Enabled = false
524
particlemiter1.Enabled = false
525
hum.CameraOffset = Vector3.new(0,0,0)
526
attacking = false
527
equip = false
528
shooting = false
529
gunallowance = false
530
ws = 18
531
else
532
g1 = Instance.new("BodyGyro", Root)
533
g1.D = 175
534
g1.P = 20000
535
g1.MaxTorque = Vector3.new(0,9000,0)
536
g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
537
attacking = true
538
debounce = true
539
equip = true
540
coroutine.wrap(function()
541
while equip do
542
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
543
ws = 10
544
swait()
545
if Root.Velocity.y > 1 then
546
position = "Jump3"
547
elseif Root.Velocity.y < -1 then
548
position = "Falling3"
549
elseif Root.Velocity.Magnitude > 2 and running == false and attacking == true then
550
position = "Walk3"
551
elseif Root.Velocity.Magnitude < 2 and running == false and attacking == true then
552
position = "Idle4"
553
end
554
end
555
end)()
556
coroutine.wrap(function()
557
while equip do
558
swait()
559
settime = 0.05
560
sine = sine + change
561
if position == "Jump3" and attacking and not running then
562
change = .65
563
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
564
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
565
elseif position == "Falling3" and attacking and not running then
566
change = .65
567
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.4)
568
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.4)
569
elseif position == "Walk3" and attacking == true and running == false then
570
change = .65
571
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.2)
572
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.1)
573
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.1)
574
elseif position == "Idle4" and attacking == true and running == false then
575
change = .65
576
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.1)
577
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
578
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
579
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
580
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
581
end
582
end
583
end)()
584
SOUND(RightArm,898163129,6,false,2)
585
for i = 1, 30 do
586
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.68,1.25) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),.25)
587
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1, 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
588
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.25)
589
swait()
590
end
591
gunallowance = true
592
mouse.Button1Down:connect(function()
593
if gunallowance then
594
particlemiter1.Enabled = true
595
temmy = Instance.new("Sound",tommygun)
596
temmy.SoundId = "rbxassetid://2983202470"
597
temmy.Volume = 10
598
temmy.Name = "temmy"
599
temmy.Looped = true
600
temmy:Play()
601
shooting = true
602
end
603
end)
604
mouse.Button1Up:connect(function()
605
if gunallowance then
606
hum.CameraOffset = Vector3.new(0,0,0)
607
light.Enabled = false
608
particlemiter1.Enabled = false
609
pcall(function()
610
temmy:Remove()
611
end)
612
for i,v in pairs(tommygun:GetDescendants()) do
613
if v.Name == "temmy" then v:Remove()
614
end
615
end
616
shooting = false
617
end
618
end)
619
coroutine.wrap(function()
620
if firsttime2 then return end
621
firsttime2 = true
622
while true do
623
swait(3)
624
if shooting then
625
if switch1 then
626
switch1 = false
627
switch2 = true
628
light.Enabled = true
629
elseif switch2 then
630
switch1 = true
631
switch2 = false
632
light.Enabled = false
633
end
634
pcall(function()
635
if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
636
mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(3,7))
637
end
638
end)
639
end
640
end
641
end)()
642
coroutine.wrap(function()
643
if firsttime then return end
644
firsttime = true
645
while true do
646
if shooting then
647
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0 - 10 * math.sin(sine)), math.rad(0)), 0.25)
648
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1 + .4 * math.sin(sine), 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
649
pcall(function()
650
if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
651
mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(1)
652
end
653
end)
654
elseif not shooting then
655
end
656
swait()
657
end
658
end)()
659
debounce = false
660
end
661
end
662
end)
663
664
mouse.KeyDown:connect(function(Press)
665
Press=Press:lower()
666
if Press=='z' then
667
print("Music switched to 1")
668
id = 1639755005
669
doomtheme.SoundId = "rbxassetid://"..id
670
doomtheme:Play()
671
end
672
end)
673
674
mouse.KeyDown:connect(function(Press)
675
Press=Press:lower()
676
if Press=='v' then
677
print("Music switched to 4")
678
id = 2063370379
679
doomtheme.SoundId = "rbxassetid://"..id
680
doomtheme:Play()
681
end
682
end)
683
684
mouse.KeyDown:connect(function(Press)
685
Press=Press:lower()
686
if Press=='x' then
687
print("Music switched to 2")
688
id = 2815756000
689
doomtheme.SoundId = "rbxassetid://"..id
690
doomtheme:Play()
691
end
692
end)
693
694
mouse.KeyDown:connect(function(Press)
695
Press=Press:lower()
696
if Press=='c' then
697
print("Music switched to 3")
698
id = 1146711643
699
doomtheme.SoundId = "rbxassetid://"..id
700
doomtheme:Play()
701
end
702
end)
703
704
mouse.KeyDown:connect(function(Press)
705
Press=Press:lower()
706
if Press=='b' then
707
print("Music switched to 5")
708
id = 2862170886
709
doomtheme.SoundId = "rbxassetid://"..id
710
doomtheme:Play()
711
end
712
end)
713
714
715
checks1 = coroutine.wrap(function() -------Checks
716
while true do
717
if Root.Velocity.y > 1 then
718
position = "Jump"
719
elseif Root.Velocity.y < -1 then
720
position = "Falling"
721
elseif Root.Velocity.Magnitude < 2 then
722
position = "Idle"
723
elseif Root.Velocity.Magnitude < 20 then
724
position = "Walking"
725
elseif Root.Velocity.Magnitude > 20 then
726
position = "Running"
727
else
728
end
729
wait()
730
end
731
end)
732
checks1()
733
734
function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
735
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
736
end
737
738
function ray2(StartPos, EndPos, Distance, Ignore)
739
local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
740
return ray(StartPos, DIRECTION, Distance, Ignore)
741
end
742
743
OrgnC0 = Neck.C0
744
local movelimbs = coroutine.wrap(function()
745
while RunSrv.RenderStepped:wait() do
746
TrsoLV = Torso.CFrame.lookVector
747
Dist = nil
748
Diff = nil
749
if not MseGuide then
750
print("Failed to recognize")
751
else
752
local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
753
Dist = (Head.CFrame.p-Point).magnitude
754
Diff = Head.CFrame.Y-Point.Y
755
local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
756
Dist2 = (LeftArm.CFrame.p-Point).magnitude
757
Diff2 = LeftArm.CFrame.Y-Point.Y
758
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
759
Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
760
end
761
end
762
end)
763
movelimbs()
764
immortal = {}
765
for i,v in pairs(Character:GetDescendants()) do
766
	if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
767
		if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
768
			v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
769
		end
770
		table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
771
	elseif v:IsA("JointInstance") then
772
		table.insert(immortal,{v,v.Parent,nil,nil,nil})
773
	end
774
end
775
for e = 1, #immortal do
776
	if immortal[e] ~= nil then
777
		local STUFF = immortal[e]
778
		local PART = STUFF[1]
779
		local PARENT = STUFF[2]
780
		local MATERIAL = STUFF[3]
781
		local COLOR = STUFF[4]
782
		local TRANSPARENCY = STUFF[5]
783
if levitate then
784
		if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
785
			PART.Material = MATERIAL
786
			PART.Color = COLOR
787
			PART.Transparency = TRANSPARENCY
788
		end
789
		PART.AncestryChanged:connect(function()
790
			PART.Parent = PARENT
791
		end)
792
else
793
		if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
794
			PART.Material = MATERIAL
795
			PART.Color = COLOR
796
			PART.Transparency = TRANSPARENCY
797
		end
798
		PART.AncestryChanged:connect(function()
799
			PART.Parent = PARENT
800
		end)
801
end
802
	end
803
end
804
function immortality()
805
	for e = 1, #immortal do
806
		if immortal[e] ~= nil then
807
			local STUFF = immortal[e]
808
			local PART = STUFF[1]
809
			local PARENT = STUFF[2]
810
			local MATERIAL = STUFF[3]
811
			local COLOR = STUFF[4]
812
			local TRANSPARENCY = STUFF[5]
813
			if PART.ClassName == "Part" and PART == Root then
814
				PART.Material = MATERIAL
815
				PART.Color = COLOR
816
				PART.Transparency = TRANSPARENCY
817
			end
818
			if PART.Parent ~= PARENT then
819
				hum:Remove()
820
				PART.Parent = PARENT
821
				hum = Instance.new("Humanoid",Character)
822
                                hum.Name = "noneofurbusiness"
823
			end
824
		end
825
	end
826
end
827
coroutine.wrap(function()
828
while true do
829
if hum.Health < .1 then
830
deadsound = Instance.new("Sound", Torso)
831
deadsound.Volume = 6
832
deadsound.SoundId = "rbxassetid://1411352723"
833
deadsound:Play()
834
immortality()
835
end
836
wait()
837
end
838
end)()
839
840
local anims = coroutine.wrap(function()
841
while true do
842
settime = 0.05
843
sine = sine + change
844
if position == "Jump" and attacking == false then
845
change = 1
846
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
847
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
848
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
849
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
850
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
851
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
852
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
853
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
854
elseif position == "Jump2" and attacking == false then
855
change = 1
856
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
857
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
858
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
859
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
860
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
861
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
862
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
863
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
864
elseif position == "Falling" and attacking == false then
865
change = 1
866
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
867
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
868
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
869
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
870
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
871
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
872
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
873
elseif position == "Falling2" and attacking == false then
874
change = 1
875
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
876
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
877
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
878
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
879
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
880
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
881
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
882
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
883
elseif position == "Walking" and attacking == false and running == false then
884
change = 1.2
885
walking = true
886
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
887
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(10)), 0.1)
888
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
889
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
890
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
891
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1)
892
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3)
893
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3)
894
elseif position == "Idle" and attacking == false and running == false then
895
change = .5
896
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
897
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
898
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3 + .1 * math.sin(sine/12),1 + .1 * math.sin(sine/12),0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(8 + 5 * math.sin(sine/12))), 0.1)
899
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.59 - .05 * math.sin(sine/12), 0.1 -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(8  - 6 * math.sin(sine/12))), .2)
900
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
901
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
902
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
903
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
904
elseif position == "Idle2" and attacking == false and running == false then
905
change = .75
906
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
907
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
908
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
909
LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
910
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
911
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
912
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
913
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
914
elseif position == "Walking2" and attacking == false and running == false then
915
ws = 50
916
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
917
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
918
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
919
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
920
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
921
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
922
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
923
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
924
elseif position == "Running" and attacking == false then
925
change = 1
926
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
927
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
928
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
929
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
930
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
931
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
932
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
933
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
934
end
935
swait()
936
end
937
end)
938
anims()
939
warn("Risen from hell, ready to prove his reputation. Made by Supr14")