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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
4
local RealPlayer = Player
5
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
6
--//=========================\\--
7
--||  CREATED BY SHACKLUSTER ||--
8
--\\=========================//--
9
10
wait(0.2)
11
12
Player = game:GetService("Players").LocalPlayer
13
PlayerGui = Player.PlayerGui
14
Cam = workspace.CurrentCamera
15
Backpack = Player.Backpack
16
Character = Player.Character
17
Humanoid = Character.Humanoid
18
Mouse = Player:GetMouse()
19
RootPart = Character["HumanoidRootPart"]
20
Torso = Character["Torso"]
21
Head = Character["Head"]
22
RightArm = Character["Right Arm"]
23
LeftArm = Character["Left Arm"]
24
RightLeg = Character["Right Leg"]
25
LeftLeg = Character["Left Leg"]
26
RootJoint = RootPart["RootJoint"]
27
Neck = Torso["Neck"]
28
RightShoulder = Torso["Right Shoulder"]
29
LeftShoulder = Torso["Left Shoulder"]
30
RightHip = Torso["Right Hip"]
31
LeftHip = Torso["Left Hip"]
32
local sick = Instance.new("Sound",Character)
33
sick.SoundId = "rbxassetid://1517320691"
34
sick.Looped = true
35
sick.Pitch = 1
36
sick.Volume = 50
37
sick:Play()
38
local sick2 = Instance.new("Sound",Character)
39
sick2.SoundId = "rbxassetid://1628579564"
40
sick2.Looped = true
41
sick2.Pitch = 1
42
sick2.Volume = 50
43
Humanoid.DisplayDistanceType = "None"
44
Player:ClearCharacterAppearance()
45
46
IT = Instance.new
47
CF = CFrame.new
48
VT = Vector3.new
49
RAD = math.rad
50
C3 = Color3.new
51
UD2 = UDim2.new
52
BRICKC = BrickColor.new
53
ANGLES = CFrame.Angles
54
EULER = CFrame.fromEulerAnglesXYZ
55
COS = math.cos
56
ACOS = math.acos
57
SIN = math.sin
58
ASIN = math.asin
59
ABS = math.abs
60
MRANDOM = math.random
61
FLOOR = math.floor
62
63
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
64
	local NEWMESH = IT(MESH)
65
	if MESH == "SpecialMesh" then
66
		NEWMESH.MeshType = MESHTYPE
67
		if MESHID ~= "nil" and MESHID ~= "" then
68
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
69
		end
70
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
71
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
72
		end
73
	end
74
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
75
	NEWMESH.Scale = SCALE
76
	NEWMESH.Parent = PARENT
77
	return NEWMESH
78
end
79
80
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
81
	local NEWPART = IT("Part")
82
	NEWPART.formFactor = FORMFACTOR
83
	NEWPART.Reflectance = REFLECTANCE
84
	NEWPART.Transparency = TRANSPARENCY
85
	NEWPART.CanCollide = false
86
	NEWPART.Locked = true
87
	NEWPART.Anchored = true
88
	if ANCHOR == false then
89
		NEWPART.Anchored = false
90
	end
91
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
92
	NEWPART.Name = NAME
93
	NEWPART.Size = SIZE
94
	NEWPART.Position = Torso.Position
95
	NEWPART.Material = MATERIAL
96
	NEWPART:BreakJoints()
97
	NEWPART.Parent = PARENT
98
	return NEWPART
99
end
100
101
102
103
local HBill = Instance.new("BillboardGui",Head)
104
local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
105
local HName = Instance.new("TextLabel")
106
HBill.Size = UDim2.new(15,0,2.2,0)
107
HBill.Name = "Health Display"
108
HBill.StudsOffset = Vector3.new(3.675,2,0)
109
HBill.AlwaysOnTop = true
110
HBill.Enabled = true
111
HMain.BackgroundColor3 = Color3.new(0, 0, 0)
112
HMain.BackgroundTransparency = 1
113
HMain.Size = UDim2.new(.5,0,.5,0)
114
HName.Parent = HMain
115
HName.BackgroundTransparency = 1
116
HName.BackgroundColor3 = Color3.new(0,0,0)
117
HName.BorderColor3 = Color3.new(0,0,0)
118
HName.BorderSizePixel = 2
119
HName.Size = UDim2.new(1,0,.75,0)
120
HName.Font = "SciFi"
121
HName.Text = "GOD OF CHAOS"
122
HName.TextScaled = true
123
HName.TextColor3 = Color3.new(255,0,0)
124
HName.TextStrokeColor3 = Color3.new(0,0,0)
125
HName.TextStrokeTransparency = 0
126
HName.TextYAlignment = "Bottom"
127
128
129
--//=================================\\
130
--||		  CUSTOMIZATION
131
--\\=================================//
132
133
Class_Name = "SatanBot.exe"
134
Weapon_Name = "Add-ons"
135
136
Custom_Colors = {
137
	Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
138
	Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
139
140
	Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
141
	Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
142
	Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
143
	Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
144
	Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
145
146
	Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
147
	Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
148
	Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
149
	Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
150
	Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
151
}
152
153
154
Player_Size = 1 --Size of the player.
155
Animation_Speed = 3
156
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
157
158
local Speed = 35
159
local Effects2 = {}
160
161
--//=================================\\
162
--|| 	  END OF CUSTOMIZATION
163
--\\=================================//
164
165
	local function weldBetween(a, b)
166
	    local weldd = Instance.new("ManualWeld")
167
	    weldd.Part0 = a
168
	    weldd.Part1 = b
169
	    weldd.C0 = CFrame.new()
170
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
171
	    weldd.Parent = a
172
	    return weldd
173
	end
174
175
function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
176
local acs = Instance.new("Part")
177
acs.CanCollide = false
178
acs.Anchored = false
179
acs.Size = Vector3.new(0,0,0)
180
acs.CFrame = attachmentpart.CFrame
181
acs.Parent = attachmentpart
182
acs.BrickColor = color
183
    local meshs = Instance.new("SpecialMesh")
184
    meshs.MeshId = mesh
185
    meshs.TextureId = texture
186
    meshs.Parent = acs
187
    meshs.Scale = scale
188
    meshs.Offset = offset
189
weldBetween(attachmentpart,acs)
190
end
191
192
function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
193
if TYPE == "Gem" then
194
	local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
195
	acs.Anchored = false
196
    acs.CanCollide = false
197
	acs.CFrame = PART.CFrame
198
	local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
199
weldBetween(PART,acs)
200
elseif TYPE == "Skull" then
201
	local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
202
	acs.Anchored = false
203
    acs.CanCollide = false
204
	acs.CFrame = PART.CFrame
205
	local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
206
weldBetween(PART,acs)
207
elseif TYPE == "Eye" then
208
	local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
209
	acs.Anchored = false
210
    acs.CanCollide = false
211
	acs.CFrame = PART.CFrame
212
	local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
213
weldBetween(PART,acs)
214
end
215
end
216
217
createbodypart("Eye", "Really red", Head, VT(0.2, 0, -0.55), VT(2, 6, 2))
218
createbodypart("Eye", "Really blue", Head, VT(-0.2, 0, -0.55), VT(2, 6, 2))
219
createbodypart("Eye", "Really Black", Head, VT(0, 0, -0.6), VT(2, 8, 2))
220
221
--//=================================\\
222
--|| 	      USEFUL VALUES
223
--\\=================================//
224
225
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
226
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
227
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
228
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
229
local CO1 = 0
230
local CO2 = 0
231
local CO3 = 0
232
local CO4 = 0
233
local CHANGEDEFENSE = 0
234
local CHANGEDAMAGE = 0
235
local CHANGEMOVEMENT = 0
236
local ANIM = "Idle"
237
local ATTACK = false
238
local EQUIPPED = false
239
local HOLD = false
240
local COMBO = 1
241
local LASTPOINT = nil
242
local BLCF = nil
243
local SCFR = nil
244
local KEYHOLD = false
245
local STAGGERHITANIM = false
246
local STAGGERANIM = false
247
local STUNANIM = false
248
local CRITCHANCENUMBER = 0
249
local IDLENUMBER = 0
250
local DONUMBER = 0
251
local HANDIDLE = false
252
local Rooted = false
253
local SINE = 0
254
local CHANGE = 2 / Animation_Speed
255
local WALKINGANIM = false
256
local WALK = 0
257
local DANCE = false
258
local DISABLEJUMPING = false
259
local ROBLOXIDLEANIMATION = IT("Animation")
260
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
261
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
262
--ROBLOXIDLEANIMATION.Parent = Humanoid
263
local WEAPONGUI = IT("ScreenGui", PlayerGui)
264
WEAPONGUI.Name = "Weapon GUI"
265
local Weapon = IT("Model")
266
Weapon.Name = Weapon_Name
267
local Effects = IT("Folder", Weapon)
268
Effects.Name = "Effects"
269
local Bombs = IT("Folder", Weapon)
270
Bombs.Name = "BombsHolder"
271
local ANIMATOR = Humanoid.Animator
272
local ANIMATE = Character.Animate
273
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
274
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
275
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
276
local HITBLOCKSOUNDS = {"199148933", "199148947"}
277
local UNANCHOR = true
278
local MAGICPARTICLE = "655109389"
279
280
local SKILLTEXTCOLOR = C3(0,0,0)
281
282
--//=================================\\
283
--\\=================================//
284
285
286
--//=================================\\
287
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
288
--\\=================================//
289
290
ArtificialHB = Instance.new("BindableEvent", script)
291
ArtificialHB.Name = "ArtificialHB"
292
293
script:WaitForChild("ArtificialHB")
294
295
frame = Frame_Speed
296
tf = 0
297
allowframeloss = false
298
tossremainder = false
299
lastframe = tick()
300
script.ArtificialHB:Fire()
301
302
game:GetService("RunService").Heartbeat:connect(function(s, p)
303
	tf = tf + s
304
	if tf >= frame then
305
		if allowframeloss then
306
			script.ArtificialHB:Fire()
307
			lastframe = tick()
308
		else
309
			for i = 1, math.floor(tf / frame) do
310
				script.ArtificialHB:Fire()
311
			end
312
		lastframe = tick()
313
		end
314
		if tossremainder then
315
			tf = 0
316
		else
317
			tf = tf - frame * math.floor(tf / frame)
318
		end
319
	end
320
end)
321
322
--//=================================\\
323
--\\=================================//
324
325
326
327
328
329
--//=================================\\
330
--|| 	      SOME FUNCTIONS
331
--\\=================================//
332
333
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
334
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
335
end
336
337
function PositiveAngle(NUMBER)
338
	if NUMBER >= 0 then
339
		NUMBER = 0
340
	end
341
	return NUMBER
342
end
343
344
function NegativeAngle(NUMBER)
345
	if NUMBER <= 0 then
346
		NUMBER = 0
347
	end
348
	return NUMBER
349
end
350
351
function Swait(NUMBER)
352
	if NUMBER == 0 or NUMBER == nil then
353
		ArtificialHB.Event:wait()
354
	else
355
		for i = 1, NUMBER do
356
			ArtificialHB.Event:wait()
357
		end
358
	end
359
end
360
361
function QuaternionFromCFrame(cf)
362
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
363
	local trace = m00 + m11 + m22
364
	if trace > 0 then 
365
		local s = math.sqrt(1 + trace)
366
		local recip = 0.5 / s
367
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
368
	else
369
		local i = 0
370
		if m11 > m00 then
371
			i = 1
372
		end
373
		if m22 > (i == 0 and m00 or m11) then
374
			i = 2
375
		end
376
		if i == 0 then
377
			local s = math.sqrt(m00 - m11 - m22 + 1)
378
			local recip = 0.5 / s
379
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
380
		elseif i == 1 then
381
			local s = math.sqrt(m11 - m22 - m00 + 1)
382
			local recip = 0.5 / s
383
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
384
		elseif i == 2 then
385
			local s = math.sqrt(m22 - m00 - m11 + 1)
386
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
387
		end
388
	end
389
end
390
 
391
function QuaternionToCFrame(px, py, pz, x, y, z, w)
392
	local xs, ys, zs = x + x, y + y, z + z
393
	local wx, wy, wz = w * xs, w * ys, w * zs
394
	local xx = x * xs
395
	local xy = x * ys
396
	local xz = x * zs
397
	local yy = y * ys
398
	local yz = y * zs
399
	local zz = z * zs
400
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
401
end
402
 
403
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
404
		local fp=IT("Part")
405
		fp.formFactor=formfactor
406
		fp.Parent=parent
407
		fp.Reflectance=reflectance
408
		fp.Transparency=transparency
409
		fp.CanCollide=false
410
		fp.Locked=true
411
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
412
		fp.Name=name
413
		fp.Size=size
414
		fp.Position=Character.Torso.Position
415
		NoOutlines(fp)
416
		fp.Material=material
417
		fp:BreakJoints()
418
		return fp
419
	end
420
	
421
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
422
		local mesh=IT(Mesh)
423
		mesh.Parent=part
424
		if Mesh=="SpecialMesh" then
425
			mesh.MeshType=meshtype
426
			mesh.MeshId=meshid
427
		end
428
		mesh.Offset=offset
429
		mesh.Scale=scale
430
		return mesh
431
	end
432
433
function QuaternionSlerp(a, b, t)
434
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
435
	local startInterp, finishInterp;
436
	if cosTheta >= 0.0001 then
437
		if (1 - cosTheta) > 0.0001 then
438
			local theta = ACOS(cosTheta)
439
			local invSinTheta = 1 / SIN(theta)
440
			startInterp = SIN((1 - t) * theta) * invSinTheta
441
			finishInterp = SIN(t * theta) * invSinTheta
442
		else
443
			startInterp = 1 - t
444
			finishInterp = t
445
		end
446
	else
447
		if (1 + cosTheta) > 0.0001 then
448
			local theta = ACOS(-cosTheta)
449
			local invSinTheta = 1 / SIN(theta)
450
			startInterp = SIN((t - 1) * theta) * invSinTheta
451
			finishInterp = SIN(t * theta) * invSinTheta
452
		else
453
			startInterp = t - 1
454
			finishInterp = t
455
		end
456
	end
457
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
458
end
459
460
function Clerp(a, b, t)
461
	local qa = {QuaternionFromCFrame(a)}
462
	local qb = {QuaternionFromCFrame(b)}
463
	local ax, ay, az = a.x, a.y, a.z
464
	local bx, by, bz = b.x, b.y, b.z
465
	local _t = 1 - t
466
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
467
end
468
469
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
470
	local frame = IT("Frame")
471
	frame.BackgroundTransparency = TRANSPARENCY
472
	frame.BorderSizePixel = BORDERSIZEPIXEL
473
	frame.Position = POSITION
474
	frame.Size = SIZE
475
	frame.BackgroundColor3 = COLOR
476
	frame.BorderColor3 = BORDERCOLOR
477
	frame.Name = NAME
478
	frame.Parent = PARENT
479
	return frame
480
end
481
482
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
483
	local label = IT("TextLabel")
484
	label.BackgroundTransparency = 1
485
	label.Size = UD2(1, 0, 1, 0)
486
	label.Position = UD2(0, 0, 0, 0)
487
	label.TextColor3 = TEXTCOLOR
488
	label.TextStrokeTransparency = STROKETRANSPARENCY
489
	label.TextTransparency = TRANSPARENCY
490
	label.FontSize = TEXTFONTSIZE
491
	label.Font = TEXTFONT
492
	label.BorderSizePixel = BORDERSIZEPIXEL
493
	label.TextScaled = false
494
	label.Text = TEXT
495
	label.Name = NAME
496
	label.Parent = PARENT
497
	return label
498
end
499
500
function NoOutlines(PART)
501
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
502
end
503
504
505
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
506
	local NEWWELD = IT(TYPE)
507
	NEWWELD.Part0 = PART0
508
	NEWWELD.Part1 = PART1
509
	NEWWELD.C0 = C0
510
	NEWWELD.C1 = C1
511
	NEWWELD.Parent = PARENT
512
	return NEWWELD
513
end
514
515
function CreateSound(ID, PARENT, VOLUME, PITCH)
516
	local NEWSOUND = nil
517
	coroutine.resume(coroutine.create(function()
518
		NEWSOUND = IT("Sound", PARENT)
519
		NEWSOUND.Volume = VOLUME
520
		NEWSOUND.Pitch = PITCH
521
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
522
		Swait()
523
		NEWSOUND:play()
524
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
525
	end))
526
	return NEWSOUND
527
end
528
529
function CFrameFromTopBack(at, top, back)
530
	local right = top:Cross(back)
531
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
532
end
533
534
function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
535
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
536
	local mesh = IT("SpecialMesh",wave)
537
	mesh.MeshType = "FileMesh"
538
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
539
	mesh.Scale = VT(size,size,size)
540
	mesh.Offset = VT(0,0,-size/8)
541
	wave.CFrame = cframe
542
	coroutine.resume(coroutine.create(function(PART)
543
		for i = 1, waitt do
544
			Swait()
545
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
546
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
547
			if doesrotate == true then
548
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
549
			end
550
			wave.Transparency = wave.Transparency + (0.5/waitt)
551
			if wave.Transparency > 0.99 then
552
				wave:remove()
553
			end
554
		end
555
	end))
556
end
557
558
function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
559
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
560
	local mesh = IT("SpecialMesh",wave)
561
	mesh.MeshType = "FileMesh"
562
	mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
563
	mesh.Scale = VT(size,size,size)
564
	wave.CFrame = cframe
565
	coroutine.resume(coroutine.create(function(PART)
566
		for i = 1, waitt do
567
			Swait()
568
			mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
569
			if doesrotate == true then
570
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
571
			end
572
			wave.Transparency = wave.Transparency + (0.5/waitt)
573
			if wave.Transparency > 0.99 then
574
				wave:remove()
575
			end
576
		end
577
	end))
578
end
579
580
function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
581
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
582
	local mesh = IT("SpecialMesh",wave)
583
	mesh.MeshType = "FileMesh"
584
	mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
585
	mesh.Scale = VT(size,size,size)
586
	wave.CFrame = cframe
587
	coroutine.resume(coroutine.create(function(PART)
588
		for i = 1, waitt do
589
			Swait()
590
			mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
591
			if doesrotate == true then
592
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
593
			end
594
			wave.Transparency = wave.Transparency + (0.5/waitt)
595
			if wave.Transparency > 0.99 then
596
				wave:remove()
597
			end
598
		end
599
	end))
600
end
601
602
function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
603
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
604
	local mesh = IT("SpecialMesh",wave)
605
	mesh.MeshType = "FileMesh"
606
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
607
	mesh.Scale = VT(size,size,size)
608
	mesh.Offset = VT(0,0,0)
609
	wave.CFrame = cframe
610
	coroutine.resume(coroutine.create(function(PART)
611
		for i = 1, waitt do
612
			Swait()
613
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
614
			if doesrotate == true then
615
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
616
			end
617
			wave.Transparency = wave.Transparency + (0.5/waitt)
618
			if wave.Transparency > 0.99 then
619
				wave:remove()
620
			end
621
		end
622
	end))
623
end
624
625
function MagicSphere(size,waitt,cframe,color)
626
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
627
	local mesh = IT("SpecialMesh",wave)
628
	mesh.MeshType = "Sphere"
629
	mesh.Scale = VT(size,size,size)
630
	mesh.Offset = VT(0,0,0)
631
	wave.CFrame = cframe
632
	coroutine.resume(coroutine.create(function(PART)
633
		for i = 1, waitt do
634
			Swait()
635
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
636
			wave.Transparency = wave.Transparency + (1/waitt)
637
			if wave.Transparency > 0.99 then
638
				wave:remove()
639
			end
640
		end
641
	end))
642
end
643
644
function MagicSphere2(size,waitt,cframe,color)
645
	local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
646
	local mesh = IT("SpecialMesh",wave)
647
	mesh.MeshType = "Sphere"
648
	mesh.Scale = VT(size,size,size)
649
	mesh.Offset = VT(0,0,0)
650
	wave.CFrame = cframe
651
	coroutine.resume(coroutine.create(function(PART)
652
		for i = 1, waitt do
653
			Swait()
654
			mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
655
			wave.Transparency = wave.Transparency - (1/waitt)
656
		end
657
		wave:remove()
658
	end))
659
end
660
661
function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
662
	local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
663
	prt.Anchored=true
664
	prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
665
	local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
666
	coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) 
667
		CF=Part.CFrame
668
		Numbb=0
669
		randnumb=math.random()-math.random()
670
		for i=0,1,0.05 do
671
			wait()
672
			CF=CF*CF(0,1,0)
673
			--Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
674
			Part.CFrame=CF*EULER(Numbb,0,0)
675
			Part.Transparency=i
676
			Numbb=Numbb+randnumb
677
		end
678
		Part.Parent=nil
679
	end),prt)
680
end
681
682
function MagicBlock(size,waitt,cframe,color)
683
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
684
	local mesh = IT("BlockMesh",wave)
685
	wave.CFrame = cframe
686
	coroutine.resume(coroutine.create(function(PART)
687
		for i = 1, waitt do
688
			Swait()
689
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
690
			wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
691
			wave.Transparency = wave.Transparency + (1/waitt)
692
			if wave.Transparency > 0.99 then
693
				wave:remove()
694
			end
695
		end
696
	end))
697
end
698
699
local EyeSizes={
700
	NumberSequenceKeypoint.new(0,1,0),
701
	NumberSequenceKeypoint.new(1,0.2,0)
702
}
703
local EyeTrans={
704
	NumberSequenceKeypoint.new(0,0.8,0),
705
	NumberSequenceKeypoint.new(1,1,0)
706
}
707
local PE=Instance.new("ParticleEmitter")
708
PE.LightEmission=0
709
PE.Size=NumberSequence.new(EyeSizes)
710
PE.Transparency=NumberSequence.new(EyeTrans)
711
PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
712
PE.Rotation=NumberRange.new(0,360)
713
PE.Rate=15
714
PE.Acceleration = Vector3.new(0,75,0)
715
PE.Drag = 5
716
PE.Enabled = false
717
PE.Speed = NumberRange.new(0,0,0)
718
PE.Texture="http://www.roblox.com/asset/?id=1179557490"
719
PE.ZOffset = 0
720
PE.Name = "Particles"
721
722
function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
723
	local particle = PE:Clone()
724
	particle.Parent = art
725
	particle.Acceleration = accel
726
	PE.Rate = rate
727
	if type == "Fire" then
728
		local EyeSizes={
729
			NumberSequenceKeypoint.new(0,1,0.3),
730
			NumberSequenceKeypoint.new(1,0.2,0.2)
731
		}
732
		PE.Size = NumberSequence.new(EyeSizes)
733
	elseif type == "Smoke" then
734
		local EyeSizes={
735
			NumberSequenceKeypoint.new(0,1,0),
736
			NumberSequenceKeypoint.new(1,5,0.5)
737
		}
738
		PE.Size = NumberSequence.new(EyeSizes)
739
	elseif type == "Solid" then
740
		local EyeSizes={
741
			NumberSequenceKeypoint.new(0,1,0),
742
			NumberSequenceKeypoint.new(1,1,0)
743
		}
744
		PE.Size = NumberSequence.new(EyeSizes)
745
	end
746
	PE.Drag = drag
747
	particle.Texture = "http://www.roblox.com/asset/?id="..text
748
	particle.Enabled = isenabledbydefault
749
return particle
750
end
751
752
function MakeForm(PART,TYPE)
753
	if TYPE == "Cyl" then
754
		local MSH = IT("CylinderMesh",PART)
755
	elseif TYPE == "Ball" then
756
		local MSH = IT("SpecialMesh",PART)
757
		MSH.MeshType = "Sphere"
758
	elseif TYPE == "Wedge" then
759
		local MSH = IT("SpecialMesh",PART)
760
		MSH.MeshType = "Wedge"
761
	end
762
end
763
764
--//=================================\\
765
--\\=================================//
766
767
function createaddongen(limb,position,size)
768
	local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really blue", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
769
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
770
	local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
771
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
772
end
773
774
function creategauntlet(limb)
775
	--main--
776
	local part = CreatePart(3, Weapon, "Glass", 0, 0, "White", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
777
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
778
	local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really blue", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
779
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
780
	MakeForm(part,"Wedge")
781
	local part = CreatePart(3, Weapon, "Glass", 0, 0, "black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
782
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
783
	MakeForm(part,"Wedge")
784
	local part = CreatePart(3, Weapon, "Glass", 0, 0, "White", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
785
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
786
	--neon addons
787
	local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
788
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
789
	--misc--
790
	createaddongen(limb,0.25,0.75)
791
	createaddongen(limb,-0.2,0.25)
792
	createaddongen(limb,-0.35,0.25)
793
	createaddongen(limb,-0.65,0.45)
794
end
795
796
--//=================================\\
797
--||	     WEAPON CREATION
798
--\\=================================//
799
800
creategauntlet(RightArm)
801
creategauntlet(LeftArm)
802
creategauntlet(RightLeg)
803
creategauntlet(LeftLeg)
804
805
806
if Player_Size ~= 1 then
807
	for _, v in pairs (Weapon:GetChildren()) do
808
		if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
809
			local p1 = v.Part1
810
			v.Part1 = nil
811
			local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
812
			v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
813
			v.Part1 = p1
814
		elseif v.ClassName == "Part" then
815
			for _, b in pairs (v:GetChildren()) do
816
				if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
817
					b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
818
				end
819
			end
820
		end
821
	end
822
end
823
824
for _, c in pairs(Weapon:GetChildren()) do
825
	if c.ClassName == "Part" then
826
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
827
	end
828
end
829
830
Weapon.Parent = Character
831
832
Humanoid.Died:connect(function()
833
	sick:remove()
834
	sick2:remove()
835
	CreateSound("167285348", Head, 3, 1)
836
	ATTACK = true
837
end)
838
839
print(Class_Name.." loaded.")
840
841
--//=================================\\
842
--|| 			SPEECH
843
--\\=================================//
844
845
function chatfunc(text,waitt)
846
local chat = coroutine.wrap(function()
847
if Character:FindFirstChild("TalkingBillBoard")~= nil then
848
Character:FindFirstChild("TalkingBillBoard"):destroy()
849
end
850
local naeeym2 = Instance.new("BillboardGui",Character)
851
naeeym2.Size = UDim2.new(0,100,0,40)
852
naeeym2.StudsOffset = Vector3.new(0,5,0)
853
naeeym2.Adornee = Character.Head
854
naeeym2.Name = "TalkingBillBoard"
855
naeeym2.AlwaysOnTop = true
856
local tecks2 = Instance.new("TextLabel",naeeym2)
857
tecks2.BackgroundTransparency = 1
858
tecks2.BorderSizePixel = 0
859
tecks2.Text = ""
860
tecks2.Font = "SciFi"
861
tecks2.TextSize = 30
862
tecks2.TextStrokeTransparency = 1
863
tecks2.TextColor3 = SKILLTEXTCOLOR
864
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
865
tecks2.Size = UDim2.new(1,0,0.5,0)
866
for i = 1,string.len(text),1 do
867
tecks2.Text = string.sub(text,1,i)
868
Swait()
869
end
870
wait(waitt)
871
coroutine.resume(coroutine.create(function()
872
	for i = 1, 10 do
873
		tecks2.TextTransparency = tecks2.TextTransparency + 0.1
874
		Swait()
875
	end
876
	naeeym2:Destroy()
877
end))
878
end)
879
chat()
880
end
881
882
--//=================================\\
883
--||	     DAMAGE FUNCTIONS
884
--\\=================================//
885
886
function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
887
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
888
	STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
889
	local BODYGYRO = IT("BodyGyro", STATPART)
890
	local BODYPOSITION = IT("BodyPosition", STATPART)
891
	BODYPOSITION.P = 2000
892
	BODYPOSITION.D = 100
893
	BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
894
	if LABELTYPE == "Normal" then
895
		BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
896
	elseif LABELTYPE == "Debuff" then
897
		BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
898
	elseif LABELTYPE == "Interruption" then
899
		BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
900
	end
901
	game:GetService("Debris"):AddItem(STATPART ,5)
902
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
903
	BILLBOARDGUI.Adornee = STATPART
904
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
905
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
906
	BILLBOARDGUI.AlwaysOnTop = false
907
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
908
	TEXTLABEL.BackgroundTransparency = 1
909
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
910
	TEXTLABEL.Text = TEXT
911
	TEXTLABEL.Font = "SciFi"
912
	TEXTLABEL.FontSize="Size42"
913
	TEXTLABEL.TextColor3 = COLOR
914
	TEXTLABEL.TextStrokeTransparency = 1
915
	TEXTLABEL.TextScaled = true
916
	TEXTLABEL.TextWrapped = true
917
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
918
		wait(0.2)
919
		for i=1, 5 do
920
			wait()
921
			THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
922
		end
923
		wait(1.2)
924
		for i=1, 5 do
925
			wait()
926
			THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
927
			THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
928
			THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
929
		end
930
		THEPART.Parent = nil
931
	end),STATPART, BODYPOSITION, TEXTLABEL)
932
end
933
934
935
--//=================================\\
936
--||			DAMAGING
937
--\\=================================//
938
939
function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
940
	if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
941
		local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
942
		local dmg = math.random(min,max)
943
		if humanoid.Health > 0 then
944
			if beserk == true then
945
				humanoid.Health = 0
946
			else
947
				CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
948
				hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
949
				if math.random(1,100) < critrate+1 then
950
					humanoid.Health = humanoid.Health - dmg*critmultiplier
951
					StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
952
				else
953
					humanoid.Health = humanoid.Health - dmg
954
					StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
955
				end
956
				local defence = Instance.new("BoolValue",hit.Parent)
957
				defence.Name = ("HitBy"..Player.Name)
958
				game:GetService("Debris"):AddItem(defence, 0.5)
959
			end
960
		end
961
	end
962
end
963
964
function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
965
	local dmg = math.random(min,max)
966
	for i,v in ipairs(workspace:GetChildren()) do
967
	if v:FindFirstChild("HitBy"..Player.Name) == nil then
968
		local body = v:GetChildren()
969
			for part = 1, #body do
970
				if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
971
					if(body[part].Position - position).Magnitude < radius then
972
						if v.ClassName == "Model" then
973
							if v:FindFirstChild("Humanoid") then
974
								if v.Humanoid.Health ~= 0 then
975
									if CanBeDodgedByJumping == true then
976
										if body[part].Position.Y < position.Y+5 then
977
											if math.random(1,100) < critrate+1 then
978
												v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
979
												StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
980
											else
981
												v.Humanoid.Health = v.Humanoid.Health - dmg
982
												StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
983
											end
984
											local defence = Instance.new("BoolValue",v)
985
											defence.Name = ("HitBy"..Player.Name)
986
											game:GetService("Debris"):AddItem(defence, 0.5)
987
										end
988
									else
989
										if beserk == true then
990
											v.Humanoid.Health = 0
991
										end
992
										if math.random(1,100) < critrate+1 then
993
											v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
994
											StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
995
										else
996
											v.Humanoid.Health = v.Humanoid.Health - dmg
997
											StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
998
										end
999
										local defence = Instance.new("BoolValue",v)
1000
										defence.Name = ("HitBy"..Player.Name)
1001
										game:GetService("Debris"):AddItem(defence, 0.5)
1002
									end
1003
								end
1004
							end
1005
						end
1006
						body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
1007
					end
1008
				end
1009
			end
1010
			if v.ClassName == "Part" then
1011
				if v.Anchored == false and (v.Position - position).Magnitude < radius then
1012
					v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
1013
				end
1014
			end
1015
		end
1016
	end
1017
end
1018
1019
function killnearest(position,range,maxstrength)
1020
	for i,v in ipairs(workspace:GetChildren()) do
1021
	local body = v:GetChildren()
1022
		for part = 1, #body do
1023
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
1024
				if(body[part].Position - position).Magnitude < range then
1025
					if v.ClassName == "Model" then
1026
						v:BreakJoints()
1027
					end
1028
					--table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
1029
					body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
1030
				end
1031
			end
1032
		end
1033
		if v.ClassName == "Part" then
1034
			if v.Anchored == false and (v.Position - position).Magnitude < range then
1035
				--table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
1036
				v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
1037
			end
1038
		end
1039
	end
1040
end
1041
1042
--//=================================\\
1043
--||	ATTACK FUNCTIONS AND STUFF
1044
--\\=================================//
1045
1046
function CheckTableForString(Table, String)
1047
	for i, v in pairs(Table) do
1048
		if string.find(string.lower(String), string.lower(v)) then
1049
			return true
1050
		end
1051
	end
1052
	return false
1053
end
1054
1055
function CheckIntangible(Hit)
1056
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
1057
	if Hit and Hit.Parent then
1058
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
1059
			return true
1060
		end
1061
	end
1062
	return false
1063
end
1064
1065
Debris = game:GetService("Debris")
1066
1067
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
1068
	local Direction = CFrame.new(StartPos, Vec).lookVector
1069
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
1070
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
1071
	if RayHit and CheckIntangible(RayHit) then
1072
		if DelayIfHit then
1073
			wait()
1074
		end
1075
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
1076
	end
1077
	return RayHit, RayPos, RayNormal
1078
end
1079
1080
function turnto(position)
1081
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
1082
end
1083
1084
function ExplodeBomb(b)
1085
	b.Parent = Effects
1086
	b.Anchored = true
1087
	CreateSound("215395285", b, 10, 1)
1088
	MagicSphere(5,50,b.CFrame,"Really red")
1089
	b.Transparency = 1
1090
	MagicBlock(3,45,b.CFrame,"Really red")
1091
	--BreakEffect("Really red",b.CFrame,2,2,2,"Neon")
1092
	for i = 1, 10 do
1093
		CreateSwirl(0,5,true,-0.2,25,b.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
1094
	end
1095
	killnearest(b.Position,30,25)
1096
	game:GetService("Debris"):AddItem(b, 5)
1097
end
1098
1099
function Detonate()
1100
	bomb = Bombs:GetChildren()
1101
	for lol = 1, #bomb do
1102
		if bomb[lol].ClassName == "Part" then
1103
			local b = bomb[lol]
1104
			ExplodeBomb(b)
1105
		end
1106
	end
1107
end
1108
1109
1110
1111
function TyranyCannon()
1112
	ATTACK = true
1113
	for i=0, 1, 0.1 / Animation_Speed do
1114
		Swait()
1115
		turnto(Mouse.Hit.p)
1116
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
1117
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1118
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1119
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1120
		RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1121
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1122
	end
1123
	local POS = Mouse.Hit.p
1124
	for i = 1, 5 do
1125
		MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Really blue")
1126
		Swait(5)
1127
	end
1128
	CreateSound("438666196", RightArm, 5, 1)
1129
	MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Really blue")
1130
	local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Yellow ", "Bomb-Projectile", VT(5,5,5),false)
1131
	Projectile.CFrame = RightArm.CFrame * CF(0,-1,0)
1132
	Projectile.CanCollide = false
1133
	MakeForm(Projectile,"Ball")
1134
	local grav = Instance.new("BodyPosition",Projectile)
1135
	grav.P = 25000
1136
	grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1137
	grav.position = POS
1138
	grav.Name = "GravityForce"
1139
	local harm = Projectile.Touched:Connect(function(hit)
1140
		if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") and Projectile.Parent ~= Effects then
1141
			ExplodeBomb(Projectile)
1142
		end
1143
	end)
1144
	ATTACK = false
1145
end
1146
1147
function RayCast(Position, Direction, MaxDistance, IgnoreList)
1148
	return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) 
1149
end
1150
1151
function EarthShatter()
1152
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1153
	if HITFLOOR ~= nil then
1154
		ATTACK = true
1155
		Rooted = true
1156
		for i=0, 1, 0.1 / Animation_Speed/2 do
1157
			Swait()
1158
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
1159
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1160
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
1161
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
1162
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
1163
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
1164
		end
1165
		for i=0, 1, 0.1 / Animation_Speed*5 do
1166
			Swait()
1167
	        RootPart.Anchored = true
1168
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
1169
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
1170
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
1171
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
1172
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
1173
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
1174
		end
1175
		local POS = RightArm.CFrame * CF(0,-1,0).p
1176
		for i = 1,10 do
1177
		CreateWave(0,10,true,0.05,25,CF(POS),"New yellow")
1178
		CreateWave(0,6,true,-0.05,25,CF(POS),"New yellow")
1179
		CreateWave(0,2,true,0.05,25,CF(POS),"New yellow")
1180
		killnearest(POS,15,25)
1181
		CreateSound("438666141", RightArm, 5, 1)
1182
		for i = 1, 40 do
1183
			local angle = math.random(-180,180)
1184
			coroutine.resume(coroutine.create(function()
1185
				local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
1186
				local SpawnPosition = RayPos
1187
				local floor = RayHit
1188
				local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
1189
				local LastPosition = RayPos
1190
				local Delay = 1
1191
				if floor ~= nil then
1192
					for i = 1, 5 do
1193
						local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
1194
						local End = RayPos
1195
						LastPosition = End
1196
						killnearest(End,15,25)
1197
						local locatepart = Instance.new("Part",Effects)
1198
						locatepart.Size = VT(0.5,0.5,0.5)
1199
						locatepart.Position = End
1200
						locatepart.CanCollide = false
1201
						locatepart.Anchored = true
1202
						locatepart.Name = "L0"
1203
						locatepart.Transparency = 1
1204
							if SpawnPosition then
1205
								CreateSwirl(0,2,false,0.05,25,CF(End),"Really blue")
1206
								local spike = Instance.new("CornerWedgePart")
1207
								spike.Size = Vector3.new(1,15,1)
1208
								spike.Material = "Neon"
1209
								spike.Color = "Really black"
1210
								spike.Anchored = true
1211
								spike.CanCollide = false
1212
								spike.CFrame = CFrame.new(End.X,SpawnPosition.Y+2,End.Z)
1213
								spike.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
1214
								spike.Name = HITFLOOR.Name.."Spike"
1215
								CreateSound("341300954", spike, 1, (math.random(8,12)/10))
1216
								for i = 1, 3 do
1217
									local overlay = spike:Clone()
1218
									overlay.Size = overlay.Size + Vector3.new(0.2,0.2*2,0.2)
1219
									overlay.CFrame = spike.CFrame
1220
									overlay.Parent = nil
1221
									overlay.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
1222
									overlay.Parent = Effects
1223
									table.insert(Effects2,{overlay,"Disappear",0.01,0,0,0,0})
1224
								end
1225
								spike.Size = Vector3.new(2,25,2)
1226
								spike.Parent = Effects
1227
								table.insert(Effects2,{spike,"Disappear",0.01,0,0,0,0})
1228
							end
1229
						Swait(5)
1230
						game:GetService("Debris"):AddItem(locatepart, 5)
1231
					end
1232
				end
1233
			end))
1234
		end
1235
		wait(0.05)
1236
		end
1237
		for i=0, 6, 0.1 / Animation_Speed*5 do
1238
			Swait()
1239
	        RootPart.Anchored = true
1240
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
1241
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
1242
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
1243
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
1244
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
1245
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
1246
		end
1247
		ATTACK = false
1248
		Rooted = false
1249
	end
1250
end
1251
1252
function RavagingOverthrower()
1253
	ATTACK = true
1254
	Rooted = true
1255
	chatfunc("BEAM!!!",4)
1256
	for i=0, 1, 0.1 / Animation_Speed do
1257
		Swait()
1258
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1259
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1260
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1261
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1262
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1263
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1264
	end
1265
	CreateSound("348663022", Torso, 5, 1)
1266
	local StartPos = RootPart.CFrame * CF(0,0,-10).p
1267
	for i = 1, 5 do
1268
		MagicSphere2(25,25,CF(StartPos),"Really blue")
1269
		Swait(15)
1270
	end
1271
	local soundeffect = IT("Sound",Torso)
1272
	soundeffect.SoundId = "rbxassetid://487186990"
1273
	soundeffect.Looped = true
1274
	soundeffect.Volume = 10
1275
	soundeffect.Playing = true
1276
	repeat
1277
		turnto(Mouse.Hit.p)
1278
		MagicSphere2(25,25,CF(StartPos),"Really red")
1279
		MagicSphere(25/10,25,CF(StartPos),"Really blue")
1280
		for i = 1, 3 do
1281
			CreateSwirl(0,25,true,-0.2,5,CF(StartPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"White")
1282
		end
1283
		local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
1284
		local distance = (StartPos - RayPos).magnitude
1285
		local RayBeam = IT("Part",Effects)
1286
		RayBeam.Material = "Neon"
1287
		RayBeam.Anchored = true
1288
		RayBeam.BrickColor = BRICKC"Really blue"
1289
		local mesh = IT("SpecialMesh",RayBeam)
1290
		mesh.MeshType = "Cylinder"
1291
		RayBeam.Size = Vector3.new(distance+10, math.random(10,15), math.random(10,15))
1292
		RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
1293
		MagicSphere(15,5,CF(RayPos),"Really blue")
1294
		killnearest(RayPos,15,100)
1295
		for i = 1, 3 do
1296
			CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"White")
1297
		end
1298
		Swait()
1299
		if KEYHOLD == false then
1300
			coroutine.resume(coroutine.create(function()
1301
				for i = 1, 30 do
1302
					RayBeam.Transparency = i/30
1303
					Swait()
1304
				end
1305
				RayBeam:remove()
1306
			end))
1307
		else
1308
			RayBeam:remove()
1309
		end
1310
	until KEYHOLD == false
1311
	soundeffect:remove()
1312
	ATTACK = false
1313
	Rooted = false
1314
end
1315
1316
function dodadance()
1317
	ATTACK = true
1318
	Rooted = true
1319
	DANCE = true
1320
	sick:Stop()
1321
	sick2:Play()
1322
	local Animation_Speed2 = 1.5
1323
	HName.Text = "Dance!"
1324
	repeat
1325
		for i=0, 1.3, 0.1 / Animation_Speed2 do
1326
			Swait()
1327
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
1328
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
1329
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1330
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
1331
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
1332
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
1333
		end
1334
		MagicSphere(5,15,Torso.CFrame,"Really red")
1335
		for i=0, 1.3, 0.1 / Animation_Speed2 do
1336
			Swait()
1337
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed2)
1338
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
1339
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1340
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
1341
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1342
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(-35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1343
		end
1344
		MagicSphere(5,15,Torso.CFrame,"Really blue")
1345
	until DANCE == false
1346
	HName.Text = "GOD OF CHAOS"
1347
	sick:Play()
1348
	sick2:Stop()
1349
	ATTACK = false
1350
	Rooted = false
1351
end
1352
1353
function Warp()
1354
	MagicSphere2(10,5,Torso.CFrame,"Really blue")
1355
	RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z))
1356
	CreateSound("282061340", Torso, 2, 1)
1357
	MagicSphere(5,5,Torso.CFrame,"Really blue")
1358
	for i = 1, 3 do
1359
		CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"White")
1360
	end
1361
	killnearest(Torso.Position,12,25)
1362
	Swait()
1363
	turnto(Mouse.Hit.p)
1364
end
1365
1366
--//=================================\\
1367
--||	  ASSIGN THINGS TO KEYS
1368
--\\=================================//
1369
1370
Humanoid.Changed:connect(function(Jump)
1371
	if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
1372
		Humanoid.Jump = false
1373
	end
1374
end)
1375
1376
function MouseDown(Mouse)
1377
	if ATTACK == false then
1378
	end
1379
end
1380
1381
function MouseUp(Mouse)
1382
HOLD = false
1383
end
1384
1385
function KeyDown(Key)
1386
	KEYHOLD = true
1387
	if Key == "e" and ATTACK == false then
1388
		TyranyCannon()
1389
		wait(0.1)
1390
		Detonate()
1391
	end
1392
1393
	if Key == "e" and ATTACK == false then
1394
		EarthShatter()
1395
	end
1396
1397
	if Key == "r" and ATTACK == false then
1398
		RavagingOverthrower()
1399
	end
1400
1401
	if Key == "q" and ATTACK == false then
1402
		Warp()
1403
	end
1404
1405
	if Key == "x" and (ATTACK == false or DANCE == true) then
1406
		if DANCE == false then
1407
			dodadance()
1408
		elseif DANCE == true then
1409
			DANCE = false
1410
		end
1411
	end
1412
end
1413
1414
function KeyUp(Key)
1415
	KEYHOLD = false
1416
end
1417
1418
	Mouse.Button1Down:connect(function(NEWKEY)
1419
		MouseDown(NEWKEY)
1420
	end)
1421
	Mouse.Button1Up:connect(function(NEWKEY)
1422
		MouseUp(NEWKEY)
1423
	end)
1424
	Mouse.KeyDown:connect(function(NEWKEY)
1425
		KeyDown(NEWKEY)
1426
	end)
1427
	Mouse.KeyUp:connect(function(NEWKEY)
1428
		KeyUp(NEWKEY)
1429
	end)
1430
1431
--//=================================\\
1432
--\\=================================//
1433
1434
1435
function unanchor()
1436
	if UNANCHOR == true then
1437
		g = Character:GetChildren()
1438
		for i = 1, #g do
1439
			if g[i].ClassName == "Part" then
1440
				g[i].Anchored = false
1441
			end
1442
		end
1443
	end
1444
end
1445
1446
1447
--//=================================\\
1448
--||	WRAP THE WHOLE SCRIPT UP
1449
--\\=================================//
1450
1451
Humanoid.Changed:connect(function(Jump)
1452
	if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
1453
		Humanoid.Jump = false
1454
	end
1455
end)
1456
1457
		ANIMATE.Parent = nil
1458
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1459
		IDLEANIMATION:Play()
1460
1461
while true do
1462
	Swait()
1463
	SINE = SINE + CHANGE
1464
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1465
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1466
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1467
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1468
	local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
1469
		if ANIM == "Walk" and TORSOVELOCITY > 1 then
1470
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1471
			Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1472
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1473
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1474
		elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1475
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1476
			Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1477
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1478
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1479
		end
1480
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1481
			ANIM = "Jump"
1482
			if ATTACK == false then
1483
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1484
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1485
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1486
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1487
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1488
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1489
	        end
1490
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1491
			ANIM = "Fall"
1492
			if ATTACK == false then
1493
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1494
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1495
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1496
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1497
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1498
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1499
			end
1500
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1501
			ANIM = "Idle"
1502
			if ATTACK == false then
1503
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
1504
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
1505
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(30)) * ANGLES(RAD(3), RAD(25), RAD(5)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1506
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1507
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
1508
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1509
			end
1510
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1511
			ANIM = "Walk"
1512
			WALK = WALK + 1 / Animation_Speed
1513
			if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1514
				WALK = 0
1515
				if WALKINGANIM == true then
1516
					WALKINGANIM = false
1517
				elseif WALKINGANIM == false then
1518
					WALKINGANIM = true
1519
				end
1520
			end
1521
			--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1522
			--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1523
			if ATTACK == false then
1524
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
1525
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
1526
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1527
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1528
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1529
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1530
			end
1531
		end
1532
if #Effects2>0 then
1533
for e=1,#Effects2 do
1534
if Effects2[e]~=nil then
1535
local Thing=Effects2[e]
1536
if Thing~=nil then
1537
local Part=Thing[1]
1538
local Mode=Thing[2]
1539
local Delay=Thing[3]
1540
local IncX=Thing[4]
1541
local IncY=Thing[5]
1542
local IncZ=Thing[6]
1543
local Part2=Thing[8]
1544
if Thing[1].Transparency<=1 then
1545
if Thing[2]=="Block1" then
1546
Thing[1].CFrame=Thing[1].CFrame
1547
Mesh=Thing[1].Mesh
1548
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
1549
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1550
elseif Thing[2]=="Cylinder" then
1551
Mesh=Thing[1].Mesh
1552
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
1553
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1554
elseif Thing[2]=="Blood" then
1555
Mesh=Thing[7]
1556
Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
1557
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
1558
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1559
elseif Thing[2]=="Elec" then
1560
Mesh=Thing[1].Mesh
1561
Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
1562
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1563
elseif Thing[2]=="Disappear" then
1564
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1565
end
1566
else
1567
Part.Parent=nil
1568
table.remove(Effects2,e)
1569
end
1570
end
1571
end
1572
end
1573
end
1574
unanchor()
1575
Humanoid.MaxHealth = "inf"
1576
Humanoid.Health = "inf"
1577
Humanoid.Name = "Ravage"
1578
if Rooted == false then
1579
	Disable_Jump = false
1580
	Humanoid.WalkSpeed = Speed
1581
elseif Rooted == true then
1582
	Disable_Jump = true
1583
	Humanoid.WalkSpeed = 0
1584
end
1585
q = Character:GetChildren()
1586
for u = 1, #q do
1587
	if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
1588
		q[u]:remove()
1589
	elseif q[u].ClassName == "Shirt" then
1590
		q[u]:Destroy()
1591
	elseif q[u].ClassName == "Pants" then
1592
		q[u]:Destroy()
1593
	elseif q[u].ClassName == "CharacterMesh" then
1594
		q[u]:remove()
1595
	elseif q[u].ClassName == "ShirtGraphic" then
1596
		q[u]:remove()
1597
	elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
1598
		q[u].Color = Color3.new(255/255, 255/255, 255/255)
1599
	end
1600
end
1601
if Head:FindFirstChild("face") then
1602
	Head.face:remove()
1603
end
1604
if Head:FindFirstChild("Died") then
1605
	Head.Died:remove()
1606
end
1607
bomb = Bombs:GetChildren()
1608
	for lol = 1, #bomb do
1609
		if bomb[lol].ClassName == "Part" then
1610
			MagicSphere2(2,5,bomb[lol].CFrame,"Really black")
1611
		end
1612
	end
1613
end
1614
1615
--//=================================\\
1616
--\\=================================//