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1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42-
ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui
42+
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62-
if (string.sub(string.lower(v.Name),1,string.len(TextBox.Text)) == string.lower(TextBox.Text) and string.lower(TextBox.Text) ~= "all" and string.lower(TextBox.Text) ~= "others" and string.lower(TextBox.Text) ~= "me") or string.lower(TextBox.Text) == "all" or (string.lower(TextBox.Text) == "others" and v ~= game.Players.LocalPlayer) or (string.lower(TextBox.Text) == "me" and v == game.Players.LocalPlayer) then
62+
	local Player = game:GetService("Players").LocalPlayer
63-
local coru = coroutine.wrap(function()
63+
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
88
-- Objects
89
90
local ScreenGui = Instance.new("ScreenGui")
91
local TextBox = Instance.new("TextBox")
92
93
94
function MoveSpawn(obj1,PLAYER)
95
	local playerpos = nil
96
	if PLAYER:FindFirstChildOfClass('Humanoid') and PLAYER:FindFirstChild('HumanoidRootPart') then
97
		playerpos = PLAYER.HumanoidRootPart.Position - Vector3.new(0,PLAYER:FindFirstChildOfClass('Humanoid').HipHeight+3,0)
98
	end
99
	print(playerpos)
100
	for _,part in pairs (obj1:GetChildren()) do
101
		if part:IsA('BasePart') and playerpos then
102
			print('thefuck')
103
			print(playerpos)
104
			part.CFrame = part.CFrame + playerpos + Vector3.new(-2.6,-20,-143)
105
		end
106
	end
107
end
108
109
function ToHell(obj1)
110
	for i,v in pairs(obj1:GetChildren()) do
111
		v.CFrame = v.CFrame+Vector3.new(5000,5000,5000)
112
	end
113
end
114
115
function MoveBy(obj1,AMNT)
116
	for i,v in pairs(obj1:GetChildren()) do
117
		if v:IsA('BasePart') then
118
			v.CFrame = v.CFrame + AMNT
119
		end
120
	end
121
end
122
123
function MovePartBy(part,AMNT)
124
	part.CFrame = part.CFrame+AMNT
125
end
126
127
-- Properties
128
129
ScreenGui.Parent = owner
130
ScreenGui.ResetOnSpawn = false
131
132
TextBox.Parent = ScreenGui
133
TextBox.AnchorPoint = Vector2.new(0.5, 0.5)
134
TextBox.BackgroundColor3 = Color3.new(0, 0, 0)
135
TextBox.BorderColor3 = Color3.new(0.47451, 0, 0)
136
TextBox.BorderSizePixel = 5
137
TextBox.Position = UDim2.new(0.5, 0, 0.949999988, 0)
138
TextBox.Size = UDim2.new(0.300000012, 0, 0.100000001, 0)
139
TextBox.Font = Enum.Font.SourceSans
140
TextBox.FontSize = Enum.FontSize.Size14
141
TextBox.Text = "Enter Target's Name (Can be Shortened)"
142
TextBox.TextColor3 = Color3.new(0.47451, 0, 0)
143
TextBox.TextScaled = true
144
TextBox.TextSize = 14
145
TextBox.TextWrapped = true
146
147
TextBox.FocusLost:connect(function()
148
for i,v in pairs(game.Players:GetChildren()) do
149
if (string.sub(string.lower(v.Name),1,string.len(TextBox.Text)) == string.lower(TextBox.Text) and string.lower(TextBox.Text) ~= "all" and string.lower(TextBox.Text) ~= "others" and string.lower(TextBox.Text) ~= "me") or string.lower(TextBox.Text) == "all" or (string.lower(TextBox.Text) == owner
150
local coru = coroutine.wrap(function)()
151
print('elevatoring '..v.Name)
152
local plr = v
153
-- 1 - Model
154
local obj1 = Instance.new("Model")
155
obj1.Parent = workspace
156
157
-- 2 - Part
158
local obj2 = Instance.new("Part")
159
obj2.CFrame = CFrame.new(Vector3.new(7.60000801, 8.2000227, 143.099991)) * CFrame.Angles(-0, 0, -0)
160
obj2.Material = Enum.Material.Neon
161
obj2.Size = Vector3.new(0.400000006, 0.200000003, 6.5999999)
162
obj2.Anchored = true
163
obj2.BrickColor = BrickColor.new("Maroon")
164
obj2.Friction = 0.30000001192093
165
obj2.Shape = Enum.PartType.Block
166
obj2.Parent = obj1
167
168
-- 3 - Part
169
local obj3 = Instance.new("Part")
170
obj3.CFrame = CFrame.new(Vector3.new(17.550005, 2.40002203, 152.699997)) * CFrame.Angles(-0, 0, -0)
171
obj3.Material = Enum.Material.Foil
172
obj3.Size = Vector3.new(19.4999981, 0.200000003, 0.200000003)
173
obj3.Anchored = true
174
obj3.BrickColor = BrickColor.new("Really black")
175
obj3.Friction = 0.30000001192093
176
obj3.Shape = Enum.PartType.Block
177
obj3.Parent = obj1
178
179
-- 4 - Wedge
180
local obj4 = Instance.new("WedgePart")
181
obj4.CFrame = CFrame.new(Vector3.new(27.300005, 0.107478142, 133.599991)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
182
obj4.TopSurface = Enum.SurfaceType.Smooth
183
obj4.Material = Enum.Material.Marble
184
obj4.Size = Vector3.new(0.200000003, 1, 1)
185
obj4.Anchored = true
186
obj4.BrickColor = BrickColor.new("Maroon")
187
obj4.Friction = 0.30000001192093
188
obj4.Name = "Wedge"
189
obj4.Parent = obj1
190
191
-- 5 - Part
192
local obj5 = Instance.new("Part")
193
obj5.CFrame = CFrame.new(Vector3.new(17.7938519, 0.107021809, 143.101028)) * CFrame.Angles(-0, -0.78539991378784, -0)
194
obj5.TopSurface = Enum.SurfaceType.Smooth
195
obj5.BottomSurface = Enum.SurfaceType.Smooth
196
obj5.Material = Enum.Material.Marble
197
obj5.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
198
obj5.Anchored = true
199
obj5.BrickColor = BrickColor.new("Maroon")
200
obj5.Friction = 0.30000001192093
201
obj5.Shape = Enum.PartType.Block
202
obj5.Parent = obj1
203
204
-- 6 - Part
205
local obj6 = Instance.new("Part")
206
obj6.CFrame = CFrame.new(Vector3.new(7.6000042, 6.50002193, 149.850006)) * CFrame.Angles(0, 1.5707963705063, 0)
207
obj6.Material = Enum.Material.Cobblestone
208
obj6.Size = Vector3.new(6.90000153, 13, 0.400000006)
209
obj6.Anchored = true
210
obj6.BrickColor = BrickColor.new("Maroon")
211
obj6.Friction = 0.30000001192093
212
obj6.Shape = Enum.PartType.Block
213
obj6.Parent = obj1
214
215
-- 7 - Part
216
local obj7 = Instance.new("Part")
217
obj7.CFrame = CFrame.new(Vector3.new(27.4000034, 2.40002203, 143.199997)) * CFrame.Angles(-0, 0, -0)
218
obj7.Material = Enum.Material.Foil
219
obj7.Size = Vector3.new(0.200000003, 0.200000003, 19.2000008)
220
obj7.Anchored = true
221
obj7.BrickColor = BrickColor.new("Really black")
222
obj7.Friction = 0.30000001192093
223
obj7.Shape = Enum.PartType.Block
224
obj7.Parent = obj1
225
226
-- 8 - Part
227
local obj8 = Instance.new("Part")
228
obj8.CFrame = CFrame.new(Vector3.new(17.8000011, 6.50002193, 153.199997)) * CFrame.Angles(-0, 0, -0)
229
obj8.Material = Enum.Material.Cobblestone
230
obj8.Size = Vector3.new(20, 13, 0.200000003)
231
obj8.Anchored = true
232
obj8.BrickColor = BrickColor.new("Maroon")
233
obj8.Friction = 0.30000001192093
234
obj8.Shape = Enum.PartType.Block
235
obj8.Parent = obj1
236
237
-- 9 - Part
238
local obj9 = Instance.new("Part")
239
obj9.CFrame = CFrame.new(Vector3.new(7.6000042, 4.05002213, 139.899994)) * CFrame.Angles(-0, 0, -0)
240
obj9.Material = Enum.Material.Neon
241
obj9.Size = Vector3.new(0.400000006, 8.10000038, 0.200000003)
242
obj9.Anchored = true
243
obj9.BrickColor = BrickColor.new("Maroon")
244
obj9.Friction = 0.30000001192093
245
obj9.Shape = Enum.PartType.Block
246
obj9.Parent = obj1
247
248
-- 10 - Part
249
local obj10 = Instance.new("Part")
250
obj10.CFrame = CFrame.new(Vector3.new(17.8000011, 0.100021839, 143.100006)) * CFrame.Angles(-0, 0, -0)
251
obj10.TopSurface = Enum.SurfaceType.Smooth
252
obj10.BottomSurface = Enum.SurfaceType.Smooth
253
obj10.Material = Enum.Material.Wood
254
obj10.Size = Vector3.new(20, 0.200000003, 20)
255
obj10.Anchored = true
256
obj10.BrickColor = BrickColor.new("Black")
257
obj10.Friction = 0.30000001192093
258
obj10.Shape = Enum.PartType.Block
259
obj10.Parent = obj1
260
261
-- 11 - Wedge
262
local obj11 = Instance.new("WedgePart")
263
obj11.CFrame = CFrame.new(Vector3.new(8.2999897, 0.107478142, 152.600006)) * CFrame.Angles(-0, 0, -1.5707963705063)
264
obj11.TopSurface = Enum.SurfaceType.Smooth
265
obj11.Material = Enum.Material.Marble
266
obj11.Size = Vector3.new(0.200000003, 1, 1)
267
obj11.BottomSurface = Enum.SurfaceType.Smooth
268
obj11.Anchored = true
269
obj11.BrickColor = BrickColor.new("Maroon")
270
obj11.Friction = 0.30000001192093
271
obj11.Name = "Wedge"
272
obj11.Parent = obj1
273
274
-- 12 - Wedge
275
local obj12 = Instance.new("WedgePart")
276
obj12.CFrame = CFrame.new(Vector3.new(8.2988987, 0.107478142, 133.599976)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
277
obj12.TopSurface = Enum.SurfaceType.Smooth
278
obj12.Material = Enum.Material.Marble
279
obj12.Size = Vector3.new(0.200000003, 1, 1)
280
obj12.BottomSurface = Enum.SurfaceType.Smooth
281
obj12.Anchored = true
282
obj12.BrickColor = BrickColor.new("Maroon")
283
obj12.Friction = 0.30000001192093
284
obj12.Name = "Wedge"
285
obj12.Parent = obj1
286
287
-- 13 - Part
288
local obj13 = Instance.new("Part")
289
obj13.CFrame = CFrame.new(Vector3.new(17.7979107, 0.107021809, 143.093857)) * CFrame.Angles(-3.1415927410126, -0.78540050983429, -3.1415927410126)
290
obj13.TopSurface = Enum.SurfaceType.Smooth
291
obj13.BottomSurface = Enum.SurfaceType.Smooth
292
obj13.Material = Enum.Material.Marble
293
obj13.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
294
obj13.Anchored = true
295
obj13.BrickColor = BrickColor.new("Maroon")
296
obj13.Friction = 0.30000001192093
297
obj13.Shape = Enum.PartType.Block
298
obj13.Parent = obj1
299
300
-- 14 - Wedge
301
local obj14 = Instance.new("WedgePart")
302
obj14.CFrame = CFrame.new(Vector3.new(27.2989597, 0.107478142, 152.600037)) * CFrame.Angles(-1.5707963705063, 1.5707963705063, 0)
303
obj14.TopSurface = Enum.SurfaceType.Smooth
304
obj14.Material = Enum.Material.Marble
305
obj14.Size = Vector3.new(0.200000003, 1, 1)
306
obj14.Anchored = true
307
obj14.BrickColor = BrickColor.new("Maroon")
308
obj14.Friction = 0.30000001192093
309
obj14.Name = "Wedge"
310
obj14.Parent = obj1
311
312
-- 15 - Part
313
local obj15 = Instance.new("Part")
314
obj15.CFrame = CFrame.new(Vector3.new(27.8999996, 6.50002193, 143.100006)) * CFrame.Angles(0, 1.5707963705063, 0)
315
obj15.Material = Enum.Material.Cobblestone
316
obj15.Size = Vector3.new(20.4000015, 13, 0.200000003)
317
obj15.Anchored = true
318
obj15.BrickColor = BrickColor.new("Maroon")
319
obj15.Friction = 0.30000001192093
320
obj15.Shape = Enum.PartType.Block
321
obj15.Parent = obj1
322
323
-- 16 - Part
324
local obj16 = Instance.new("Part")
325
obj16.CFrame = CFrame.new(Vector3.new(7.60000038, 4.05002213, 146.299988)) * CFrame.Angles(-0, 0, -0)
326
obj16.Material = Enum.Material.Neon
327
obj16.Size = Vector3.new(0.400000006, 8.10000038, 0.200000003)
328
obj16.Anchored = true
329
obj16.BrickColor = BrickColor.new("Maroon")
330
obj16.Friction = 0.30000001192093
331
obj16.Shape = Enum.PartType.Block
332
obj16.Parent = obj1
333
334
-- 17 - Part
335
local obj17 = Instance.new("Part")
336
obj17.CFrame = CFrame.new(Vector3.new(17.8000011, 6.50002193, 133)) * CFrame.Angles(-0, 0, -0)
337
obj17.Material = Enum.Material.Cobblestone
338
obj17.Size = Vector3.new(20, 13, 0.200000003)
339
obj17.Anchored = true
340
obj17.BrickColor = BrickColor.new("Maroon")
341
obj17.Friction = 0.30000001192093
342
obj17.Shape = Enum.PartType.Block
343
obj17.Parent = obj1
344
345
-- 18 - Part
346
local obj18 = Instance.new("Part")
347
obj18.CFrame = CFrame.new(Vector3.new(7.6000042, 6.50002193, 136.350006)) * CFrame.Angles(0, 1.5707963705063, 0)
348
obj18.Material = Enum.Material.Cobblestone
349
obj18.Size = Vector3.new(6.90000153, 13, 0.400000006)
350
obj18.Anchored = true
351
obj18.BrickColor = BrickColor.new("Maroon")
352
obj18.Friction = 0.30000001192093
353
obj18.Shape = Enum.PartType.Block
354
obj18.Parent = obj1
355
356
-- 19 - Part
357
local obj19 = Instance.new("Part")
358
obj19.CFrame = CFrame.new(Vector3.new(7.6000042, 10.6500206, 143.099991)) * CFrame.Angles(0, 1.5707963705063, 0)
359
obj19.Material = Enum.Material.Cobblestone
360
obj19.Size = Vector3.new(6.60000181, 4.69999981, 0.400000006)
361
obj19.Anchored = true
362
obj19.BrickColor = BrickColor.new("Maroon")
363
obj19.Friction = 0.30000001192093
364
obj19.Shape = Enum.PartType.Block
365
obj19.Parent = obj1
366
367
-- 20 - Part
368
local obj20 = Instance.new("Part")
369
obj20.CFrame = CFrame.new(Vector3.new(17.6500034, 2.40002203, 133.5)) * CFrame.Angles(-0, 0, -0)
370
obj20.Material = Enum.Material.Foil
371
obj20.Size = Vector3.new(19.7000008, 0.200000003, 0.200000003)
372
obj20.Anchored = true
373
obj20.BrickColor = BrickColor.new("Really black")
374
obj20.Friction = 0.30000001192093
375
obj20.Shape = Enum.PartType.Block
376
obj20.Parent = obj1
377
378
-- 21 - Door1
379
local obj21 = Instance.new("Part")
380
obj21.CFrame = CFrame.new(Vector3.new(7.60000038, 4.05002213, 144.649994)) * CFrame.Angles(-0, 0, -0)
381
obj21.Material = Enum.Material.Granite
382
obj21.Size = Vector3.new(0.200000003, 8.10000038, 3.10000014)
383
obj21.Anchored = true
384
obj21.BrickColor = BrickColor.new("Really black")
385
obj21.Friction = 0.30000001192093
386
obj21.Shape = Enum.PartType.Block
387
obj21.Name = "Door1"
388
obj21.Parent = obj1
389
390
-- 22 - Part
391
local obj22 = Instance.new("Part")
392
obj22.CFrame = CFrame.new(Vector3.new(17.8000011, 12.9000273, 143.100006)) * CFrame.Angles(-0, 0, -0)
393
obj22.TopSurface = Enum.SurfaceType.Smooth
394
obj22.BottomSurface = Enum.SurfaceType.Smooth
395
obj22.Material = Enum.Material.Wood
396
obj22.Size = Vector3.new(20, 0.200000003, 20)
397
obj22.Anchored = true
398
obj22.BrickColor = BrickColor.new("Black")
399
obj22.Friction = 0.30000001192093
400
obj22.Shape = Enum.PartType.Block
401
obj22.Parent = obj1
402
403
-- 23 - Wedge
404
local obj23 = Instance.new("WedgePart")
405
obj23.CFrame = CFrame.new(Vector3.new(8.2999897, 12.9074841, 152.600006)) * CFrame.Angles(-0, 0, -1.5707963705063)
406
obj23.TopSurface = Enum.SurfaceType.Smooth
407
obj23.Material = Enum.Material.Marble
408
obj23.Size = Vector3.new(0.200000003, 1, 1)
409
obj23.BottomSurface = Enum.SurfaceType.Smooth
410
obj23.Anchored = true
411
obj23.BrickColor = BrickColor.new("Maroon")
412
obj23.Friction = 0.30000001192093
413
obj23.Name = "Wedge"
414
obj23.Parent = obj1
415
416
-- 24 - Wedge
417
local obj24 = Instance.new("WedgePart")
418
obj24.CFrame = CFrame.new(Vector3.new(8.2988987, 12.9074841, 133.599976)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
419
obj24.TopSurface = Enum.SurfaceType.Smooth
420
obj24.Material = Enum.Material.Marble
421
obj24.Size = Vector3.new(0.200000003, 1, 1)
422
obj24.BottomSurface = Enum.SurfaceType.Smooth
423
obj24.Anchored = true
424
obj24.BrickColor = BrickColor.new("Maroon")
425
obj24.Friction = 0.30000001192093
426
obj24.Name = "Wedge"
427
obj24.Parent = obj1
428
429
-- 25 - Wedge
430
local obj25 = Instance.new("WedgePart")
431
obj25.CFrame = CFrame.new(Vector3.new(27.300005, 12.9074841, 133.599991)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
432
obj25.TopSurface = Enum.SurfaceType.Smooth
433
obj25.Material = Enum.Material.Marble
434
obj25.Size = Vector3.new(0.200000003, 1, 1)
435
obj25.Anchored = true
436
obj25.BrickColor = BrickColor.new("Maroon")
437
obj25.Friction = 0.30000001192093
438
obj25.Name = "Wedge"
439
obj25.Parent = obj1
440
441
-- 26 - Part
442
local obj26 = Instance.new("Part")
443
obj26.CFrame = CFrame.new(Vector3.new(17.7938519, 12.9070272, 143.101028)) * CFrame.Angles(-0, -0.78539991378784, -0)
444
obj26.TopSurface = Enum.SurfaceType.Smooth
445
obj26.BottomSurface = Enum.SurfaceType.Smooth
446
obj26.Material = Enum.Material.Marble
447
obj26.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
448
obj26.Anchored = true
449
obj26.BrickColor = BrickColor.new("Maroon")
450
obj26.Friction = 0.30000001192093
451
obj26.Shape = Enum.PartType.Block
452
obj26.Parent = obj1
453
454
-- 27 - Part
455
local obj27 = Instance.new("Part")
456
obj27.CFrame = CFrame.new(Vector3.new(17.7979107, 12.9070272, 143.093857)) * CFrame.Angles(-3.1415927410126, -0.78540050983429, -3.1415927410126)
457
obj27.TopSurface = Enum.SurfaceType.Smooth
458
obj27.BottomSurface = Enum.SurfaceType.Smooth
459
obj27.Material = Enum.Material.Marble
460
obj27.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
461
obj27.Anchored = true
462
obj27.BrickColor = BrickColor.new("Maroon")
463
obj27.Friction = 0.30000001192093
464
obj27.Shape = Enum.PartType.Block
465
obj27.Parent = obj1
466
467
-- 28 - Door2
468
local obj28 = Instance.new("Part")
469
obj28.CFrame = CFrame.new(Vector3.new(7.60000038, 4.05002213, 141.550003)) * CFrame.Angles(-0, 0, -0)
470
obj28.Material = Enum.Material.Granite
471
obj28.Size = Vector3.new(0.200000003, 8.10000038, 3.10000014)
472
obj28.Anchored = true
473
obj28.BrickColor = BrickColor.new("Really black")
474
obj28.Friction = 0.30000001192093
475
obj28.Shape = Enum.PartType.Block
476
obj28.Name = "Door2"
477
obj28.Parent = obj1
478
479
-- 29 - Wedge
480
local obj29 = Instance.new("WedgePart")
481
obj29.CFrame = CFrame.new(Vector3.new(27.2989597, 12.9074841, 152.600037)) * CFrame.Angles(-1.5707963705063, 1.5707963705063, 0)
482
obj29.TopSurface = Enum.SurfaceType.Smooth
483
obj29.Material = Enum.Material.Marble
484
obj29.Size = Vector3.new(0.200000003, 1, 1)
485
obj29.Anchored = true
486
obj29.BrickColor = BrickColor.new("Maroon")
487
obj29.Friction = 0.30000001192093
488
obj29.Name = "Wedge"
489
obj29.Parent = obj1
490
491
-- 30 - Wedge
492
local obj30 = Instance.new("WedgePart")
493
obj30.CFrame = CFrame.new(Vector3.new(27.2918797, 12.8000755, 152.600006)) * CFrame.Angles(-0, 0, 1.5707963705063)
494
obj30.TopSurface = Enum.SurfaceType.Smooth
495
obj30.Material = Enum.Material.Marble
496
obj30.Size = Vector3.new(0.200000003, 1, 1)
497
obj30.BottomSurface = Enum.SurfaceType.Smooth
498
obj30.Anchored = true
499
obj30.BrickColor = BrickColor.new("Really black")
500
obj30.Friction = 0.30000001192093
501
obj30.Name = "Wedge"
502
obj30.Parent = obj1
503
504
-- 31 - Part
505
local obj31 = Instance.new("Part")
506
obj31.CFrame = CFrame.new(Vector3.new(17.7939548, 12.8005333, 143.093857)) * CFrame.Angles(-3.1415927410126, 0.78539752960205, -0)
507
obj31.TopSurface = Enum.SurfaceType.Smooth
508
obj31.BottomSurface = Enum.SurfaceType.Smooth
509
obj31.Material = Enum.Material.Marble
510
obj31.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
511
obj31.Anchored = true
512
obj31.BrickColor = BrickColor.new("Really black")
513
obj31.Friction = 0.30000001192093
514
obj31.Shape = Enum.PartType.Block
515
obj31.Parent = obj1
516
517
-- 32 - Wedge
518
local obj32 = Instance.new("WedgePart")
519
obj32.CFrame = CFrame.new(Vector3.new(8.29290962, 12.8000755, 152.600037)) * CFrame.Angles(-1.5707963705063, -1.5707963705063, 0)
520
obj32.TopSurface = Enum.SurfaceType.Smooth
521
obj32.Material = Enum.Material.Marble
522
obj32.Size = Vector3.new(0.200000003, 1, 1)
523
obj32.Anchored = true
524
obj32.BrickColor = BrickColor.new("Really black")
525
obj32.Friction = 0.30000001192093
526
obj32.Name = "Wedge"
527
obj32.Parent = obj1
528
529
-- 33 - Part
530
local obj33 = Instance.new("Part")
531
obj33.CFrame = CFrame.new(Vector3.new(17.7918682, 12.8075333, 143.100006)) * CFrame.Angles(-0, 0, -3.1415927410126)
532
obj33.TopSurface = Enum.SurfaceType.Smooth
533
obj33.BottomSurface = Enum.SurfaceType.Smooth
534
obj33.Material = Enum.Material.Concrete
535
obj33.Size = Vector3.new(20, 0.200000003, 20)
536
obj33.Anchored = true
537
obj33.BrickColor = BrickColor.new("Maroon")
538
obj33.Friction = 0.30000001192093
539
obj33.Shape = Enum.PartType.Block
540
obj33.Parent = obj1
541
542
-- 34 - Wedge
543
local obj34 = Instance.new("WedgePart")
544
obj34.CFrame = CFrame.new(Vector3.new(8.2918644, 12.8000755, 133.599991)) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
545
obj34.TopSurface = Enum.SurfaceType.Smooth
546
obj34.Material = Enum.Material.Marble
547
obj34.Size = Vector3.new(0.200000003, 1, 1)
548
obj34.Anchored = true
549
obj34.BrickColor = BrickColor.new("Really black")
550
obj34.Friction = 0.30000001192093
551
obj34.Name = "Wedge"
552
obj34.Parent = obj1
553
554
-- 35 - Part
555
local obj35 = Instance.new("Part")
556
obj35.CFrame = CFrame.new(Vector3.new(17.7980175, 12.8005333, 143.101028)) * CFrame.Angles(-0, 0.78539896011353, -3.1415927410126)
557
obj35.TopSurface = Enum.SurfaceType.Smooth
558
obj35.BottomSurface = Enum.SurfaceType.Smooth
559
obj35.Material = Enum.Material.Marble
560
obj35.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
561
obj35.Anchored = true
562
obj35.BrickColor = BrickColor.new("Really black")
563
obj35.Friction = 0.30000001192093
564
obj35.Shape = Enum.PartType.Block
565
obj35.Parent = obj1
566
567
-- 36 - Wedge
568
local obj36 = Instance.new("WedgePart")
569
obj36.CFrame = CFrame.new(Vector3.new(27.2929707, 12.8000755, 133.599976)) * CFrame.Angles(1.5707963705063, 1.5707963705063, 0)
570
obj36.TopSurface = Enum.SurfaceType.Smooth
571
obj36.Material = Enum.Material.Marble
572
obj36.Size = Vector3.new(0.200000003, 1, 1)
573
obj36.BottomSurface = Enum.SurfaceType.Smooth
574
obj36.Anchored = true
575
obj36.BrickColor = BrickColor.new("Really black")
576
obj36.Friction = 0.30000001192093
577
obj36.Name = "Wedge"
578
obj36.Parent = obj1
579
580
-- 2 - HANDS
581
local hand = Instance.new("Part")
582
hand.CFrame = CFrame.new(Vector3.new(13.4999914, 4.49999952, 143.299988)) * CFrame.Angles(-1.570796251297, 0.84960347414017, -1.5707963705063)
583
hand.FormFactor = Enum.FormFactor.Symmetric
584
hand.TopSurface = Enum.SurfaceType.Weld
585
hand.BottomSurface = Enum.SurfaceType.Weld
586
hand.Material = Enum.Material.Neon
587
hand.Size = Vector3.new(8, 9, 2)
588
hand.Anchored = true
589
hand.BrickColor = BrickColor.new("Really black")
590
hand.Friction = 0.30000001192093
591
hand.Shape = Enum.PartType.Block
592
hand.Name = "HANDS"
593
hand.CanCollide = false
594
hand.Parent = obj1
595
596
-- 3 - Mesh
597
local handmesh = Instance.new("SpecialMesh")
598
handmesh.MeshType = Enum.MeshType.FileMesh
599
handmesh.Scale = Vector3.new(2, 2, 2)
600
handmesh.MeshId = "http://www.roblox.com/asset/?id=32054761"
601
handmesh.Parent = hand
602
603
-- 4 - Realistic Stone Fist
604
local fist = Instance.new("Part")
605
fist.CFrame = CFrame.new(Vector3.new(3.50006008, 3.00004196, 143.000076)) * CFrame.Angles(-3.1415786743164, 1.8000484487857e-05, -1.5707963705063)
606
fist.Transparency = 1
607
fist.Material = Enum.Material.Neon
608
fist.Size = Vector3.new(6, 6, 6)
609
fist.Anchored = true
610
fist.CanCollide = false
611
fist.BrickColor = BrickColor.new("Really black")
612
fist.Friction = 0.30000001192093
613
fist.Shape = Enum.PartType.Block
614
fist.Name = "Realistic Stone Fist"
615
fist.Parent = obj1
616
617
-- 5 - Mesh
618
local fistmesh = Instance.new("SpecialMesh")
619
fistmesh.MeshType = Enum.MeshType.FileMesh
620
fistmesh.Scale = Vector3.new(15, 15, 15)
621
fistmesh.MeshId = "http://www.roblox.com/asset/?id=90718752"
622
fistmesh.Parent = fist
623
624
625
if plr.Character then
626
	function thatstuff()
627
	MoveSpawn(obj1,plr.Character)
628
	if plr.Character:FindFirstChild('Torso') and plr.Character:FindFirstChild('HumanoidRootPart') then
629
		plr.Character.Torso.Anchored = true
630
	elseif plr.Character:FindFirstChild('UpperTorso') and plr.Character:FindFirstChild('HumanoidRootPart') then
631
		plr.Character.UpperTorso.Anchored = true
632
	end
633
	local thing = Instance.new('Part',workspace)
634
	thing.Size = Vector3.new(0.2,0.2,0.2)
635
	thing.Material = Enum.Material.Neon
636
	thing.BrickColor = BrickColor.new('Really red')
637
	local plrpos = nil
638
	thing.Anchored=true
639
	thing.CFrame = CFrame.new(plr.Character.HumanoidRootPart.Position) + Vector3.new(15,0,0)
640
	if plr.Character:FindFirstChildOfClass('Humanoid') then
641
		plr.Character:FindFirstChildOfClass('Humanoid').Name = "No Escape."
642
		plrpos = Vector3.new(0,plr.Character:FindFirstChildOfClass('Humanoid').HipHeight+3,0)
643
	end
644
	if plrpos then
645
		thing.CFrame = thing.CFrame - plrpos
646
	end
647
	local flame = Instance.new('ParticleEmitter',thing)
648
	flame.Texture = 'rbxassetid://743419909'
649
	flame.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(255,0,0)),ColorSequenceKeypoint.new(1,Color3.fromRGB(0,0,0))})
650
	flame.LightEmission = 1
651
	flame.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,0,0)})
652
	flame.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.137,0,0),NumberSequenceKeypoint.new(0.809,0.256,0),NumberSequenceKeypoint.new(1,1,0)})
653
	flame.Lifetime = NumberRange.new(0.5,1)
654
	flame.Rate = 10000
655
	flame.VelocityInheritance = 1
656
	flame.VelocitySpread = 15
657
	flame.Speed = NumberRange.new(10)
658
	for i=1,120 do
659
		if thing then
660
			thing.Size = thing.Size+Vector3.new(0.2,0,0.2)
661
			thing.CFrame = CFrame.new(plr.Character.HumanoidRootPart.Position) + Vector3.new(15,0,0)
662
			if plr.Character:FindFirstChildOfClass('Humanoid') then
663
				plrpos = Vector3.new(0,plr.Character:FindFirstChildOfClass('Humanoid').HipHeight+3,0)
664
			end
665
			if plrpos then
666
				thing.CFrame = thing.CFrame + Vector3.new(0,0.1,0) - plrpos
667
			end
668
			
669
			wait()
670
		end
671
	end
672
	for i=1,51 do
673
		MoveBy(obj1,Vector3.new(0,0.4,0))
674
		wait()
675
	end
676
	local sound = Instance.new('Sound',obj21)
677
	sound.SoundId = 'rbxassetid://138169063'
678
	sound.Volume = 1
679
	sound:Play()
680
	wait(1)
681
	for i=1,50 do
682
		MovePartBy(obj21,Vector3.new(0,0,0.1))
683
		MovePartBy(obj28,Vector3.new(0,0,-0.1))
684
		wait()
685
	end
686
	wait(0.5)
687
	for i=1,100 do
688
		MovePartBy(hand,Vector3.new(-0.1,0,0))
689
		wait()
690
	end
691
	hand.Transparency = 1
692
	fist.Transparency = 0
693
	wait(0.5)
694
	for i=1,75 do
695
		MovePartBy(fist,Vector3.new(0.2,0,0))
696
		if plr.Character:FindFirstChild('Torso') then
697
			MovePartBy(plr.Character.Torso,Vector3.new(0.2,0,0))
698
		end
699
		wait()
700
	end
701
	local sound = Instance.new('Sound',obj21)
702
	sound.SoundId = 'rbxassetid://178555466'
703
	sound.Volume = 1
704
	sound:Play()
705
	for i=1,50 do
706
		MovePartBy(obj21,Vector3.new(0,0,-0.1))
707
		MovePartBy(obj28,Vector3.new(0,0,0.1))
708
		wait()
709
	end
710
	for i=1,10 do
711
		fist.Transparency = i/10
712
		wait()
713
	end
714
	wait(1)
715
	for i=1,51 do
716
		MoveBy(obj1,Vector3.new(0,-0.4,0))
717
		if plr.Character:FindFirstChild('Torso') then
718
			MovePartBy(plr.Character.Torso,Vector3.new(0,-0.4,0))
719
		end
720
		wait()
721
	end
722
	ToHell(obj1)
723
	if plr.Character:FindFirstChild('Torso') then
724
		plr.Character.Torso.CFrame = plr.Character.Torso.CFrame + Vector3.new(5000,5000,5000)
725
		plr.Character.Torso.Anchored = false
726
	end
727
	local cf = thing.CFrame
728
	for i=1,120 do
729
		if thing then
730
			thing.Size = thing.Size-Vector3.new(0.2,0,0.2)
731
			thing.CFrame = cf
732
			wait()
733
		end
734
	end
735
	if thing then
736
		thing:Destroy()
737
	end
738
	if plr.Character:FindFirstChildOfClass('Humanoid') then
739
		plr.Character:FindFirstChildOfClass('Humanoid').JumpPower = 0
740
	end
741
	for i=1,100 do
742
		MovePartBy(obj33,Vector3.new(0,-0.1,0))
743
		wait()
744
	end
745
	if plr.Character:FindFirstChildOfClass('Humanoid') then
746
		plr.Character:FindFirstChildOfClass('Humanoid').Health = 0
747
	end
748
	for i=1,15 do
749
		MovePartBy(obj33,Vector3.new(0,-0.1,0))
750
		wait()
751
	end
752
	wait(10)
753
	if obj1 then
754
		obj1:Destroy()
755
	end
756
	end
757
	local success, message = pcall(thatstuff)
758
	if success == false then
759
    		print("An error occurred: "..message..". Removing the elevator for this player.")
760
		obj1:Destroy()
761
	end
762
end
763
764
765
end)
766
coru()
767
end--33
768
end
769
TextBox.Text = "Enter Target's Name (Can be Shortened)"
770
end)