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| 1 | ############################################################################### | |
| 2 | # Graphics Options | |
| 3 | ############################################################################### | |
| 4 | ||
| 5 | # internal rendering resolution of the game | |
| 6 | # higher values will decrease performance | |
| 7 | renderWidth 1920 | |
| 8 | renderHeight 1080 | |
| 9 | ||
| 10 | ############# Anti Aliasing | |
| 11 | ||
| 12 | # AA toggle and quality setting | |
| 13 | # 0 = off (best performance, worst IQ) | |
| 14 | # 1 = low | |
| 15 | # 2 = medium | |
| 16 | # 3 = high | |
| 17 | # 4 = ultra (worst performance, best IQ) | |
| 18 | aaQuality 4 | |
| 19 | ||
| 20 | # AA type | |
| 21 | # either "SMAA" or "FXAA" | |
| 22 | aaType FXAA | |
| 23 | ||
| 24 | ############# Ambient Occlusion | |
| 25 | ||
| 26 | # Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!) | |
| 27 | # 0 = off | |
| 28 | # 1 = low | |
| 29 | # 2 = medium | |
| 30 | # 3 = high | |
| 31 | ssaoStrength 2 | |
| 32 | ||
| 33 | # Set SSAO scale | |
| 34 | # 1 = high quality (default) | |
| 35 | # 2 = lower quality, lower impact on performance | |
| 36 | # 3 = lowest quality, lowest impact on performance | |
| 37 | ssaoScale 1 | |
| 38 | ||
| 39 | # Determine the type of AO used | |
| 40 | # "VSSAO" = Volumetric SSAO (default, suggested) | |
| 41 | # "HBAO" = Horizon-Based Ambient Occlusion | |
| 42 | # "SCAO" = VSSAO + HBAO | |
| 43 | # VSSAO and HBAO types have a different effect and similar performance | |
| 44 | # SCAO combines both, with a higher performance impact | |
| 45 | ssaoType VSSAO | |
| 46 | ||
| 47 | ############# Depth of field | |
| 48 | ||
| 49 | # Depth of Field resolution override, possible values: | |
| 50 | # 0 = no change from default (DoF pyramid starts at 512x360) | |
| 51 | # 540 = DoF pyramid starts at 960x540 | |
| 52 | # 810 = DoF pyramid starts at 1440x810 | |
| 53 | # 1080 = DoF pyramid starts at 1920x1080 | |
| 54 | # 2160 = DoF pyramid starts at 3840x2160 | |
| 55 | # higher values will decrease performance | |
| 56 | # do NOT set this to the same value as your vertical rendering resolution! | |
| 57 | dofOverrideResolution 810 | |
| 58 | ||
| 59 | # Depth of Field scaling override (NOT RECOMMENDED) | |
| 60 | # 0 = DoF scaling enabled (default, recommended) | |
| 61 | # 1 = DoF scaling disabled (sharper, worse performance, not as originally intended) | |
| 62 | disableDofScaling 0 | |
| 63 | ||
| 64 | # Depth of field additional blur | |
| 65 | # allows you to use high DoF resolutions and still get the originally intended effect | |
| 66 | # suggested values: | |
| 67 | # o (off) at default DoF resolution | |
| 68 | # 0 or 1 at 540 DoF resolution | |
| 69 | # 1 or 2 above that | |
| 70 | # 3 or 4 at 2160 DoF resolution (if you're running a 680+) | |
| 71 | dofBlurAmount 1 | |
| 72 | ||
| 73 | ############# Framerate | |
| 74 | ||
| 75 | # Enable variable framerate (up to 60) | |
| 76 | # NOTE: | |
| 77 | # - this requires in-memory modification of game code, and may get you banned from GFWL | |
| 78 | # - there may be unintended side-effects in terms of gameplay | |
| 79 | # - you need a very powerful system (especially CPU) in order to maintain 60 FPS | |
| 80 | # - in some instances, collision detection may fail. Avoid sliding down ladders | |
| 81 | # Use this at your own risk! | |
| 82 | # 0 = no changes to game code | |
| 83 | # 1 = unlock the frame rate | |
| 84 | unlockFPS 0 | |
| 85 | ||
| 86 | # FPS limit, only used with unlocked framerate | |
| 87 | # do not set this much higher than 60, this will lead to various issues with the engine | |
| 88 | FPSlimit 60 | |
| 89 | ||
| 90 | # FPS threshold | |
| 91 | # DSfix will dynamically disable AA if your framerate drops below this value | |
| 92 | # and re-enable it once it has normalized (with a bit of hysteresis thresholding) | |
| 93 | FPSthreshold 28 | |
| 94 | ||
| 95 | ############# Filtering | |
| 96 | ||
| 97 | # texture filtering override | |
| 98 | # 0 = no change | |
| 99 | # 1 = enable supersampling by downscaling (use only if you need it!) | |
| 100 | # 2 = full AF override (may degrade performance) | |
| 101 | # if in doubt, leave this at 0 | |
| 102 | filteringOverride 0 | |
| 103 | ||
| 104 | ############################################################################### | |
| 105 | # HUD options | |
| 106 | ############################################################################### | |
| 107 | ||
| 108 | # Enable HUD modifications | |
| 109 | # 0 = off (default) - none of the options below will do anything! | |
| 110 | # 1 = on | |
| 111 | enableHudMod 0 | |
| 112 | ||
| 113 | # Remove the weapon icons from the HUD | |
| 114 | # (you can see which weapons you have equipped from your character model) | |
| 115 | enableMinimalHud 1 | |
| 116 | ||
| 117 | # Scale down HuD, examples: | |
| 118 | # 1.0 = original scale | |
| 119 | # 0.75 = 75% of the original size | |
| 120 | hudScaleFactor 0.75 | |
| 121 | ||
| 122 | # Set opacity for different elements of the HUD | |
| 123 | # 1.0 = fully opaque | |
| 124 | # 0.0 = fully transparent | |
| 125 | # Top left: health bars, stamina bar, humanity counter, status indicators | |
| 126 | hudTopLeftOpacity 0.8f | |
| 127 | # Bottom left: item indicators & counts | |
| 128 | hudBottomLeftOpacity 0.75f | |
| 129 | # Bottom right: soul count | |
| 130 | hudBottomRightOpacity 0.0f | |
| 131 | ||
| 132 | ############################################################################### | |
| 133 | # Window & Mouse Cursor Options | |
| 134 | ############################################################################### | |
| 135 | ||
| 136 | # borderless fullscreen mode | |
| 137 | # make sure to select windowed mode in the game settings for this to work! | |
| 138 | # 0 = disable | |
| 139 | # 1 = enable | |
| 140 | borderlessFullscreen 0 | |
| 141 | ||
| 142 | # disable cursor at startup | |
| 143 | # 0 = no change | |
| 144 | # 1 = off at start | |
| 145 | disableCursor 1 | |
| 146 | ||
| 147 | # capture cursor (do not allow it to leave the window) | |
| 148 | # 0 = don't capture | |
| 149 | # 1 = capture | |
| 150 | # (this also works if the cursor is not visible) | |
| 151 | captureCursor 0 | |
| 152 | ||
| 153 | ############################################################################### | |
| 154 | # Save Game Backup Options | |
| 155 | ############################################################################### | |
| 156 | ||
| 157 | # enables save game backups | |
| 158 | # 0 = no backups | |
| 159 | # 1 = backups enabled | |
| 160 | # backups are stored in the save folder, as "[timestamp]_[original name].bak" | |
| 161 | enableBackups 0 | |
| 162 | ||
| 163 | # backup interval in seconds (1500 = 25 minutes) | |
| 164 | # (minimum setting 600) | |
| 165 | backupInterval 1500 | |
| 166 | ||
| 167 | # maximum amount of backups, older ones will be deleted | |
| 168 | maxBackups 10 | |
| 169 | ||
| 170 | ############################################################################### | |
| 171 | # Texture Override Options | |
| 172 | ############################################################################### | |
| 173 | ||
| 174 | # enables texture dumping | |
| 175 | # you *only* need this if you want to create your own override textures | |
| 176 | # textures will be dumped to "dsfix\tex_override\[hash].tga" | |
| 177 | enableTextureDumping 0 | |
| 178 | ||
| 179 | # enables texture override | |
| 180 | # textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals | |
| 181 | # will cause a small slowdown during texture loading! | |
| 182 | enableTextureOverride 0 | |
| 183 | ||
| 184 | ############################################################################### | |
| 185 | # Other Options | |
| 186 | ############################################################################### | |
| 187 | ||
| 188 | # skip the intro logos | |
| 189 | # this should now be slightly more stable, but should still be | |
| 190 | # the first thing to disable in case you experience any problems | |
| 191 | skipIntro 1 | |
| 192 | ||
| 193 | # change the screenshot directory | |
| 194 | # default: . (current directory) | |
| 195 | # example: C:\Users\Peter\Pictures | |
| 196 | # directory must exist! | |
| 197 | - | screenshotDir C:\users\Alex\Desktop |
| 197 | + | screenshotDir . |
| 198 | ||
| 199 | # override the in-game language | |
| 200 | # none = no override | |
| 201 | # en-GB = English, fr = French, it = Italian, de = German, es = Spanish | |
| 202 | # ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian | |
| 203 | # this does not work in Windows XP! | |
| 204 | overrideLanguage none | |
| 205 | ||
| 206 | # Dinput dll chaining | |
| 207 | # if you want to use another dinput8.dll wrapper together | |
| 208 | # with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here | |
| 209 | dinput8dllWrapper none | |
| 210 | # dsmfix.dll | |
| 211 | ||
| 212 | # D3D adapter override | |
| 213 | # -1 = no override | |
| 214 | # N = use adapter N | |
| 215 | # this setting is for multiple (non-SLI/crossfire) GPUs | |
| 216 | # everyone else should leave it at -1 | |
| 217 | d3dAdapterOverride -1 | |
| 218 | ||
| 219 | # Log level - 0 to 11, higher numbers mean more logging | |
| 220 | # only enable for debugging | |
| 221 | logLevel 0 | |
| 222 | ||
| 223 | ############################################################################### | |
| 224 | # The settings below are not yet ready to use!! | |
| 225 | ############################################################################### | |
| 226 | ||
| 227 | # You can only set either forceFullscreen or forceWindowed (or neither) | |
| 228 | # 0 = off, 1 = on | |
| 229 | forceWindowed 0 | |
| 230 | forceFullscreen 0 | |
| 231 | ||
| 232 | # The following settings are only functional if either forceFullscreen or forceWindowed is enabled | |
| 233 | # The display width/height | |
| 234 | presentWidth 1280 | |
| 235 | presentHeight 720 | |
| 236 | # turn on/off Vsync | |
| 237 | enableVsync 0 | |
| 238 | # adjust display refresh rate in fullscreen mode - this is NOT linked to FPS! | |
| 239 | fullscreenHz 60 |