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###############################################################################
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# Graphics Options
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###############################################################################
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# internal rendering resolution of the game
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# higher values will decrease performance
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renderWidth 1920
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renderHeight 1080
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############# Anti Aliasing
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# AA toggle and quality setting
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# 0 = off (best performance, worst IQ)
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# 1 = low 
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# 2 = medium
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# 3 = high
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# 4 = ultra (worst performance, best IQ)
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aaQuality 4
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# AA type
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# either "SMAA" or "FXAA"
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aaType FXAA
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############# Ambient Occlusion
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# Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
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# 0 = off
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# 1 = low
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# 2 = medium
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# 3 = high
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ssaoStrength 2
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# Set SSAO scale
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# 1 = high quality (default)
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# 2 = lower quality, lower impact on performance
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# 3 = lowest quality, lowest impact on performance
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ssaoScale 1
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# Determine the type of AO used
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# "VSSAO" = Volumetric SSAO (default, suggested)
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# "HBAO" = Horizon-Based Ambient Occlusion
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# "SCAO" = VSSAO + HBAO
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# VSSAO and  HBAO types have a different effect and similar performance
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# SCAO combines both, with a higher performance impact
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ssaoType VSSAO
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############# Depth of field
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# Depth of Field resolution override, possible values:
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# 0 = no change from default (DoF pyramid starts at 512x360)
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# 540 = DoF pyramid starts at 960x540
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# 810 = DoF pyramid starts at 1440x810
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# 1080 = DoF pyramid starts at 1920x1080
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# 2160 = DoF pyramid starts at 3840x2160
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# higher values will decrease performance
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# do NOT set this to the same value as your vertical rendering resolution!
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dofOverrideResolution 810
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# Depth of Field scaling override (NOT RECOMMENDED)
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# 0 = DoF scaling enabled (default, recommended)
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# 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
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disableDofScaling 0
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# Depth of field additional blur
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# allows you to use high DoF resolutions and still get the originally intended effect
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# suggested values:
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# o (off) at default DoF resolution
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# 0 or 1 at 540 DoF resolution
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# 1 or 2 above that
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# 3 or 4 at 2160 DoF resolution (if you're running a 680+)
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dofBlurAmount 1
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############# Framerate
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# Enable variable framerate (up to 60)
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# NOTE:
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# - this requires in-memory modification of game code, and may get you banned from GFWL
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# - there may be unintended side-effects in terms of gameplay
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# - you need a very powerful system (especially CPU) in order to maintain 60 FPS
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# - in some  instances, collision detection may fail. Avoid sliding down ladders
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# Use this at your own risk!
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# 0 = no changes to game code
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# 1 = unlock the frame rate
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unlockFPS 0
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# FPS limit, only used with unlocked framerate
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# do not set this much higher than 60, this will lead to various issues with the engine
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FPSlimit 60
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# FPS threshold
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# DSfix will dynamically disable AA if your framerate drops below this value 
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#  and re-enable it once it has normalized (with a bit of hysteresis thresholding)
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FPSthreshold 28
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############# Filtering
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# texture filtering override
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# 0 = no change 
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# 1 = enable supersampling by downscaling (use only if you need it!)
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# 2 = full AF override (may degrade performance)
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# if in doubt, leave this at 0
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filteringOverride 0
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###############################################################################
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# HUD options
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###############################################################################
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# Enable HUD modifications
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# 0 = off (default) - none of the options below will do anything!
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# 1 = on
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enableHudMod 0
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# Remove the weapon icons from the HUD 
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# (you can see which weapons you have equipped from your character model)
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enableMinimalHud 1
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# Scale down HuD, examples:
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# 1.0 = original scale
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# 0.75 = 75% of the original size
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hudScaleFactor 0.75
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# Set opacity for different elements of the HUD
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# 1.0 = fully opaque
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# 0.0 = fully transparent
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# Top left: health bars, stamina bar, humanity counter, status indicators
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hudTopLeftOpacity 0.8f
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# Bottom left: item indicators & counts
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hudBottomLeftOpacity 0.75f
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# Bottom right: soul count 
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hudBottomRightOpacity 0.0f
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###############################################################################
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# Window & Mouse Cursor Options
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###############################################################################
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# borderless fullscreen mode 
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# make sure to select windowed mode in the game settings for this to work!
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# 0 = disable
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# 1 = enable
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borderlessFullscreen 0
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# disable cursor at startup
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# 0 = no change
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# 1 = off at start
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disableCursor 1
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# capture cursor (do not allow it to leave the window)
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# 0 = don't capture
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# 1 = capture
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# (this also works if the cursor is not visible)
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captureCursor 0
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###############################################################################
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# Save Game Backup Options
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###############################################################################
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# enables save game backups
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# 0 = no backups
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# 1 = backups enabled
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# backups are stored in the save folder, as "[timestamp]_[original name].bak"
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enableBackups 0
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# backup interval in seconds (1500 = 25 minutes)
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# (minimum setting 600)
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backupInterval 1500
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# maximum amount of backups, older ones will be deleted
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maxBackups 10
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###############################################################################
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# Texture Override Options
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###############################################################################
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# enables texture dumping
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# you *only* need this if you want to create your own override textures
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# textures will be dumped to "dsfix\tex_override\[hash].tga"
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enableTextureDumping 0
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# enables texture override
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# textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals
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# will cause a small slowdown during texture loading!
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enableTextureOverride 0
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###############################################################################
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# Other Options
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###############################################################################
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# skip the intro logos
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# this should now be slightly more stable, but should still be
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# the first thing to disable in case you experience any problems
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skipIntro 1
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# change the screenshot directory
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# default: . (current directory)
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# example: C:\Users\Peter\Pictures
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# directory must exist!
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screenshotDir C:\users\Alex\Desktop
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screenshotDir .
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# override the in-game language
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# none = no override
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# en-GB = English, fr = French, it = Italian, de = German, es = Spanish
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# ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
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# this does not work in Windows XP!
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overrideLanguage none
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# Dinput dll chaining
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# if you want to use another dinput8.dll wrapper together
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# with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
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dinput8dllWrapper none
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# dsmfix.dll
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# D3D adapter override
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# -1 = no override
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# N = use adapter N
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# this setting is for multiple (non-SLI/crossfire) GPUs
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# everyone else should leave it at -1
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d3dAdapterOverride -1
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# Log level - 0 to 11, higher numbers mean more logging
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# only enable for debugging
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logLevel 0
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###############################################################################
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# The settings below are not yet ready to use!!               
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###############################################################################
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# You can only set either forceFullscreen or forceWindowed (or neither)
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# 0 = off, 1 = on
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forceWindowed 0
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forceFullscreen 0
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# The following settings are only functional if either forceFullscreen or forceWindowed is enabled
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# The display width/height
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presentWidth 1280
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presentHeight 720
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# turn on/off Vsync
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enableVsync 0
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# adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
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fullscreenHz 60