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1 | ############################################################################### | |
2 | # Graphics Options | |
3 | ############################################################################### | |
4 | ||
5 | # internal rendering resolution of the game | |
6 | # higher values will decrease performance | |
7 | renderWidth 1920 | |
8 | renderHeight 1080 | |
9 | ||
10 | ############# Anti Aliasing | |
11 | ||
12 | # AA toggle and quality setting | |
13 | # 0 = off (best performance, worst IQ) | |
14 | # 1 = low | |
15 | # 2 = medium | |
16 | # 3 = high | |
17 | # 4 = ultra (worst performance, best IQ) | |
18 | aaQuality 4 | |
19 | ||
20 | # AA type | |
21 | # either "SMAA" or "FXAA" | |
22 | aaType FXAA | |
23 | ||
24 | ############# Ambient Occlusion | |
25 | ||
26 | # Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!) | |
27 | # 0 = off | |
28 | # 1 = low | |
29 | # 2 = medium | |
30 | # 3 = high | |
31 | ssaoStrength 2 | |
32 | ||
33 | # Set SSAO scale | |
34 | # 1 = high quality (default) | |
35 | # 2 = lower quality, lower impact on performance | |
36 | # 3 = lowest quality, lowest impact on performance | |
37 | ssaoScale 1 | |
38 | ||
39 | # Determine the type of AO used | |
40 | # "VSSAO" = Volumetric SSAO (default, suggested) | |
41 | # "HBAO" = Horizon-Based Ambient Occlusion | |
42 | # "SCAO" = VSSAO + HBAO | |
43 | # VSSAO and HBAO types have a different effect and similar performance | |
44 | # SCAO combines both, with a higher performance impact | |
45 | ssaoType VSSAO | |
46 | ||
47 | ############# Depth of field | |
48 | ||
49 | # Depth of Field resolution override, possible values: | |
50 | # 0 = no change from default (DoF pyramid starts at 512x360) | |
51 | # 540 = DoF pyramid starts at 960x540 | |
52 | # 810 = DoF pyramid starts at 1440x810 | |
53 | # 1080 = DoF pyramid starts at 1920x1080 | |
54 | # 2160 = DoF pyramid starts at 3840x2160 | |
55 | # higher values will decrease performance | |
56 | # do NOT set this to the same value as your vertical rendering resolution! | |
57 | dofOverrideResolution 810 | |
58 | ||
59 | # Depth of Field scaling override (NOT RECOMMENDED) | |
60 | # 0 = DoF scaling enabled (default, recommended) | |
61 | # 1 = DoF scaling disabled (sharper, worse performance, not as originally intended) | |
62 | disableDofScaling 0 | |
63 | ||
64 | # Depth of field additional blur | |
65 | # allows you to use high DoF resolutions and still get the originally intended effect | |
66 | # suggested values: | |
67 | # o (off) at default DoF resolution | |
68 | # 0 or 1 at 540 DoF resolution | |
69 | # 1 or 2 above that | |
70 | # 3 or 4 at 2160 DoF resolution (if you're running a 680+) | |
71 | dofBlurAmount 1 | |
72 | ||
73 | ############# Framerate | |
74 | ||
75 | # Enable variable framerate (up to 60) | |
76 | # NOTE: | |
77 | # - this requires in-memory modification of game code, and may get you banned from GFWL | |
78 | # - there may be unintended side-effects in terms of gameplay | |
79 | # - you need a very powerful system (especially CPU) in order to maintain 60 FPS | |
80 | # - in some instances, collision detection may fail. Avoid sliding down ladders | |
81 | # Use this at your own risk! | |
82 | # 0 = no changes to game code | |
83 | # 1 = unlock the frame rate | |
84 | unlockFPS 0 | |
85 | ||
86 | # FPS limit, only used with unlocked framerate | |
87 | # do not set this much higher than 60, this will lead to various issues with the engine | |
88 | FPSlimit 60 | |
89 | ||
90 | # FPS threshold | |
91 | # DSfix will dynamically disable AA if your framerate drops below this value | |
92 | # and re-enable it once it has normalized (with a bit of hysteresis thresholding) | |
93 | FPSthreshold 28 | |
94 | ||
95 | ############# Filtering | |
96 | ||
97 | # texture filtering override | |
98 | # 0 = no change | |
99 | # 1 = enable supersampling by downscaling (use only if you need it!) | |
100 | # 2 = full AF override (may degrade performance) | |
101 | # if in doubt, leave this at 0 | |
102 | filteringOverride 0 | |
103 | ||
104 | ############################################################################### | |
105 | # HUD options | |
106 | ############################################################################### | |
107 | ||
108 | # Enable HUD modifications | |
109 | # 0 = off (default) - none of the options below will do anything! | |
110 | # 1 = on | |
111 | enableHudMod 0 | |
112 | ||
113 | # Remove the weapon icons from the HUD | |
114 | # (you can see which weapons you have equipped from your character model) | |
115 | enableMinimalHud 1 | |
116 | ||
117 | # Scale down HuD, examples: | |
118 | # 1.0 = original scale | |
119 | # 0.75 = 75% of the original size | |
120 | hudScaleFactor 0.75 | |
121 | ||
122 | # Set opacity for different elements of the HUD | |
123 | # 1.0 = fully opaque | |
124 | # 0.0 = fully transparent | |
125 | # Top left: health bars, stamina bar, humanity counter, status indicators | |
126 | hudTopLeftOpacity 0.8f | |
127 | # Bottom left: item indicators & counts | |
128 | hudBottomLeftOpacity 0.75f | |
129 | # Bottom right: soul count | |
130 | hudBottomRightOpacity 0.0f | |
131 | ||
132 | ############################################################################### | |
133 | # Window & Mouse Cursor Options | |
134 | ############################################################################### | |
135 | ||
136 | # borderless fullscreen mode | |
137 | # make sure to select windowed mode in the game settings for this to work! | |
138 | # 0 = disable | |
139 | # 1 = enable | |
140 | borderlessFullscreen 0 | |
141 | ||
142 | # disable cursor at startup | |
143 | # 0 = no change | |
144 | # 1 = off at start | |
145 | disableCursor 1 | |
146 | ||
147 | # capture cursor (do not allow it to leave the window) | |
148 | # 0 = don't capture | |
149 | # 1 = capture | |
150 | # (this also works if the cursor is not visible) | |
151 | captureCursor 0 | |
152 | ||
153 | ############################################################################### | |
154 | # Save Game Backup Options | |
155 | ############################################################################### | |
156 | ||
157 | # enables save game backups | |
158 | # 0 = no backups | |
159 | # 1 = backups enabled | |
160 | # backups are stored in the save folder, as "[timestamp]_[original name].bak" | |
161 | enableBackups 0 | |
162 | ||
163 | # backup interval in seconds (1500 = 25 minutes) | |
164 | # (minimum setting 600) | |
165 | backupInterval 1500 | |
166 | ||
167 | # maximum amount of backups, older ones will be deleted | |
168 | maxBackups 10 | |
169 | ||
170 | ############################################################################### | |
171 | # Texture Override Options | |
172 | ############################################################################### | |
173 | ||
174 | # enables texture dumping | |
175 | # you *only* need this if you want to create your own override textures | |
176 | # textures will be dumped to "dsfix\tex_override\[hash].tga" | |
177 | enableTextureDumping 0 | |
178 | ||
179 | # enables texture override | |
180 | # textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals | |
181 | # will cause a small slowdown during texture loading! | |
182 | enableTextureOverride 0 | |
183 | ||
184 | ############################################################################### | |
185 | # Other Options | |
186 | ############################################################################### | |
187 | ||
188 | # skip the intro logos | |
189 | # this should now be slightly more stable, but should still be | |
190 | # the first thing to disable in case you experience any problems | |
191 | skipIntro 1 | |
192 | ||
193 | # change the screenshot directory | |
194 | # default: . (current directory) | |
195 | # example: C:\Users\Peter\Pictures | |
196 | # directory must exist! | |
197 | - | screenshotDir C:\users\Alex\Desktop |
197 | + | screenshotDir . |
198 | ||
199 | # override the in-game language | |
200 | # none = no override | |
201 | # en-GB = English, fr = French, it = Italian, de = German, es = Spanish | |
202 | # ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian | |
203 | # this does not work in Windows XP! | |
204 | overrideLanguage none | |
205 | ||
206 | # Dinput dll chaining | |
207 | # if you want to use another dinput8.dll wrapper together | |
208 | # with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here | |
209 | dinput8dllWrapper none | |
210 | # dsmfix.dll | |
211 | ||
212 | # D3D adapter override | |
213 | # -1 = no override | |
214 | # N = use adapter N | |
215 | # this setting is for multiple (non-SLI/crossfire) GPUs | |
216 | # everyone else should leave it at -1 | |
217 | d3dAdapterOverride -1 | |
218 | ||
219 | # Log level - 0 to 11, higher numbers mean more logging | |
220 | # only enable for debugging | |
221 | logLevel 0 | |
222 | ||
223 | ############################################################################### | |
224 | # The settings below are not yet ready to use!! | |
225 | ############################################################################### | |
226 | ||
227 | # You can only set either forceFullscreen or forceWindowed (or neither) | |
228 | # 0 = off, 1 = on | |
229 | forceWindowed 0 | |
230 | forceFullscreen 0 | |
231 | ||
232 | # The following settings are only functional if either forceFullscreen or forceWindowed is enabled | |
233 | # The display width/height | |
234 | presentWidth 1280 | |
235 | presentHeight 720 | |
236 | # turn on/off Vsync | |
237 | enableVsync 0 | |
238 | # adjust display refresh rate in fullscreen mode - this is NOT linked to FPS! | |
239 | fullscreenHz 60 |