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1-
local Player = game:service'Players':WaitForChild"LUCAS_KENJK2"
1+
local Player = game:service'Players':WaitForChild"EpicSlicer28"
2
local FakeMouse = script.FakeMouse:Clone();
3
FakeMouse.Parent = Player.Character;
4
script.FakeMouse:Destroy()
5
do
6
	local GUID = {}
7
	do
8
	    GUID.IDs = {};
9
	    function GUID:new(len)
10
	        local id;
11
	        if(not len)then
12
	            id = (tostring(function() end))
13
	            id = id:gsub("function: ","")
14
	        else
15
	            local function genID(len)
16
	                local newID = ""
17
	                for i = 1,len do
18
	                    newID = newID..string.char(math.random(48,90))
19
	                end
20
	                return newID
21
	            end
22
	            repeat id = genID(len) until not GUID.IDs[id]
23
				local oid = id;
24
				id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
25
	            GUID.IDs[oid]=true;
26
	        end
27
	        return id
28
	    end
29
	end
30
31
	local AHB = Instance.new("BindableEvent")
32
	
33
	local FPS = 30
34
	
35
	local TimeFrame = 0
36
	
37
	local LastFrame = tick()
38
	local Frame = 1/FPS
39
	
40
	game:service'RunService'.Heartbeat:connect(function(s,p)
41
		TimeFrame = TimeFrame + s
42
		if(TimeFrame >= Frame)then
43
			for i = 1,math.floor(TimeFrame/Frame) do
44
				AHB:Fire()
45
			end
46
			LastFrame=tick()
47
			TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
48
		end
49
	end)
50
51
52
	function swait(dur)
53
		if(dur == 0 or typeof(dur) ~= 'number')then
54
			AHB.Event:wait()
55
		else
56
			for i = 1, dur*FPS do
57
				AHB.Event:wait()
58
			end
59
		end
60
	end
61
	
62
	local oPlayer = Player
63
	local Player = oPlayer
64
	
65
	local loudnesses={}
66
	script.Parent = Player.Character
67
	local CoAS = {Actions={}}
68
	local Event = Instance.new("RemoteEvent")
69
	Event.Name = "UserInputEvent"
70
	Event.Parent = Player.Character
71
	local Func = Instance.new("RemoteFunction")
72
	Func.Name = "GetClientProperty"
73
	Func.Parent = Player.Character
74
	local fakeEvent = function()
75
		local t = {_fakeEvent=true,Waited={},Connected={}}
76
		t.Connect = function(self,f)
77
			local ft={}
78
			ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
79
			ft.Disconnect=ft.disconnect
80
				
81
			ft.Func=function(...)
82
				for id,_ in next, t.Waited do 
83
					t.Waited[id] = true 
84
				end 
85
				return f(...)
86
			end; 
87
			
88
			table.insert(self.Connected,ft)
89
			return ft;
90
		end
91
		t.connect = t.Connect
92
		t.Wait = function() 
93
			local guid = GUID:new(25)
94
			local waitingId = guid:Get()
95
			t.Waited[waitingId]=false
96
			repeat swait() until t.Waited[waitingId]==true  
97
			t.Waited[waitingId]=nil;
98
			guid:Trash()
99
		end
100
		t.wait = t.Wait
101
		return t
102
	end
103
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
104
	local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
105
	local Run = {RenderStepped=fakeEvent()}
106
	
107
	function CoAS:BindAction(name,fun,touch,...)
108
		CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
109
	end
110
	function CoAS:UnbindAction(name)
111
		CoAS.Actions[name] = nil
112
	end
113
	local function te(self,ev,...)
114
		local t = self[ev]
115
		if t and t._fakeEvent and t.Connected then
116
			for i,v in next, t.Connected do
117
				if(v.Func and not v.Disconnected)then
118
					v.Func(...)
119
				else
120
					t.Connected[i]=nil
121
				end
122
			end
123
		end
124
	end
125
	m.TrigEvent = te
126
	UsIS.TrigEvent = te
127
	Run.TrigEvent = te
128
	Event.OnServerEvent:Connect(function(plr,io)
129
	    if plr~=Player then return end
130
		--[[table.foreach(io,print)
131
		print'---']]
132
		if io.Mouse then
133
			m.Target = io.Target
134
			m.Hit = io.Hit
135
		elseif io.KeyEvent then
136
			m:TrigEvent('Key'..io.KeyEvent,io.Key)
137
		elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
138
	        if io.UserInputState == Enum.UserInputState.Begin then
139
				m:TrigEvent("Button1Down")
140
			else
141
				m:TrigEvent("Button1Up")
142
			end
143
		end
144
		if(not io.KeyEvent and not io.Mouse)then
145
			
146
			for n,t in pairs(CoAS.Actions) do
147
				for _,k in pairs(t.Keys) do
148
					if k==io.KeyCode then
149
						t.Function(t.Name,io.UserInputState,io)
150
					end
151
				end
152
			end
153
	        if io.UserInputState == Enum.UserInputState.Begin then
154
				UsIS:TrigEvent("InputBegan",io,false)
155
			else
156
				UsIS:TrigEvent("InputEnded",io,false)
157
	        end
158
	    end
159
	end)
160
		
161
	Func.OnServerInvoke = function(plr,inst,play)
162
		if plr~=Player then return end
163
		if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
164
			loudnesses[inst]=play	
165
		end
166
	end
167
	
168
	function GetClientProperty(inst,prop)
169
		if(prop == 'PlaybackLoudness' and loudnesses[inst])then 
170
			return loudnesses[inst] 
171
		elseif(prop == 'PlaybackLoudness')then
172
			return Func:InvokeClient(Player,'RegSound',inst)
173
		end
174
		return Func:InvokeClient(Player,inst,prop)
175
	end
176
	local oldGame = game;
177
	function GetFakePlayer()
178
							local oldPlayer = Player;
179
	local fakePlayer = newproxy(true)
180
	getmetatable(fakePlayer).__index = function(s,i)
181
		if(i == 'GetMouse')then
182
			return function() return m; end
183
		end
184
		return Player[i]
185
	end
186
	getmetatable(fakePlayer).__newindex = function(s,i,v)
187
		Player[i]=v
188
	end
189
	getmetatable(fakePlayer).__call=function(self,...)
190
		if(self == fakePlayer)then self = Player end
191
		local wh = {...}
192
		local name = table.remove(wh,1)
193
		for i,v in next, wh do
194
			wh[i]=v
195
		end
196
		if(name == 'GetMouse')then
197
			return m;
198
		end
199
		return self(name,unpack(wh))
200
	end
201
	getmetatable(fakePlayer).__namecall=function(self,...)
202
		if(self == fakePlayer)then self = Player end
203
		local tuple={...}
204
		local name = table.remove(tuple,#tuple)
205
	
206
		if(name == 'GetMouse')then
207
			return m;
208
		else
209
			return self[name](self,unpack(tuple))
210
		end
211
	end
212
	
213
	return fakePlayer
214
	end
215
	local oll = LoadLibrary;
216
	function LoadLibrary(libtard)
217
		local libtarddestroyed=oll(libtard)
218
		if(libtard=='RbxUtility')then
219
			local library={Create=function(obj)
220
				local inst = Instance.new(obj)
221
				return function(props)
222
					for prop,valu in next, props do
223
						inst[prop]=valu
224
					end
225
					return inst
226
				end	
227
			end}
228
			setmetatable(library,{__index=libtarddestroyed,__newindex=function(s,i,v) libtarddestroyed[i]=v end})
229
			
230
			return library
231
		else
232
			return libtarddestroyed
233
		end
234
	end
235
	 fakePlayer = GetFakePlayer()
236
	local function GetService(s,i)
237
		local service = s:GetService(i)
238
		if(i == 'Players')then
239
			local oldService = service;
240
			local fakeService = newproxy(true)
241
			getmetatable(fakeService).__index = function(s,i)
242
				if(s == fakeService)then s=oldService end
243
				if(i == 'LocalPlayer' or i == 'localPlayer')then
244
					return fakePlayer
245
				elseif(i == 'oPlayer')then
246
					return oPlayer
247
				else
248
					return s[i]	
249
				end
250
			end
251
			getmetatable(fakeService).__newindex = function(s,i,v)
252
				if(s == fakeService)then s=oldService end				
253
				s[i]=v
254
			end
255
			getmetatable(fakeService).__call=function(self,...)
256
				if(self == fakeService)then self = oldService end
257
				local wh = {...}
258
				local name = table.remove(wh,1)
259
				for i,v in next, wh do
260
					wh[i]=v
261
				end
262
				return self(name,unpack(wh))
263
			end
264
			getmetatable(fakeService).__namecall=function(self,...)
265
				if(self == fakeService)then self = oldService end
266
				local tuple={...}
267
				local name = table.remove(tuple,#tuple)
268
269
				return self[name](self,unpack(tuple))
270
				end
271
			getmetatable(fakeService).__metatable = 'gay'
272
			return fakeService
273
		elseif(i == 'RunService')then
274
			local oldService = service;
275
			local fakeService = newproxy(true)
276
			getmetatable(fakeService).__index = function(s,i)
277
				if(s == fakeService)then s=oldService end
278
				return Run[i] or s[i]	
279
			end
280
			getmetatable(fakeService).__newindex = function(s,i,v)
281
				if(s == fakeService)then s=oldService end				
282
				s[i]=v
283
			end
284
			getmetatable(fakeService).__call=function(self,...)
285
				if(self == fakeService)then self = oldService end
286
				local wh = {...}
287
				local name = table.remove(wh,1)
288
				for i,v in next, wh do
289
					wh[i]=v
290
				end
291
				return self(name,unpack(wh))
292
			end
293
			getmetatable(fakeService).__namecall=function(self,...)
294
				if(self == fakeService)then self = oldService end
295
				local tuple={...}
296
				local name = table.remove(tuple,#tuple)
297
298
				return self[name](self,unpack(tuple))
299
				end
300
			getmetatable(fakeService).__metatable = 'gay'
301
			return fakeService	
302
		elseif(i == 'UserInputService')then
303
			return UsIS
304
		elseif(i == 'ContextActionService')then
305
			return CoAS;
306
		else
307
			return service
308
		end
309
	end
310
	
311
	local new = Instance.new;
312
	Instance = {}
313
	Instance.new = function(inst,obje)
314
		local lp = GetService(oldGame,'Players').localPlayer
315
		local instance = new(inst)
316
		if(inst=='ObjectValue')then
317
			local fake = newproxy(true)
318
			getmetatable(fake).__index=function(self,index)
319
				if(self==fake)then self=instance end
320
				return self[index]
321
			end
322
			getmetatable(fake).__newindex=function(self,index,value)
323
				if(self==fake)then self=instance end
324
				if(index=='Value' and typeof(value)~='Instance' and value==fakePlayer)then
325
					self[index]=oPlayer
326
				else
327
					self[index]=value
328
				end
329
			end
330
			getmetatable(fake).__call=function(self,...)
331
				if(self == fake)then self = instance end
332
				local wh = {...}
333
				local name = table.remove(wh,1)
334
				for i,v in next, wh do
335
					if(v == fake)then v = instance end
336
					wh[i]=v
337
				end
338
				return self(name,unpack(wh))
339
			end
340
			getmetatable(fake).	__namecall=function(self,...)
341
				if(self == fake)then self = instance end
342
				local tuple={...}
343
				local name = table.remove(tuple,#tuple)
344
				return self[name](self,unpack(tuple))
345
			end
346
			return fake
347
		elseif(inst=='aaa')then
348
			local fake = newproxy(true)
349
			getmetatable(fake).__index=function(self,index)
350
				if(self==fake)then self=instance end
351
				if(index=='PlaybackLoudnes')then
352
					return GetClientProperty(instance,'PlaybackLoudness')
353
				end
354
				return self[index]
355
			end
356
			getmetatable(fake).__newindex=function(self,index,value)
357
				if(self==fake)then self=instance end
358
				self[index]=value
359
			end
360
			getmetatable(fake).__call=function(self,...)
361
				if(self == fake)then self = instance end
362
				local wh = {...}
363
				local name = table.remove(wh,1)
364
				for i,v in next, wh do
365
					if(v == fake)then v = instance end
366
					wh[i]=v
367
				end
368
				return self(name,unpack(wh))
369
			end
370
			getmetatable(fake).	__namecall=function(self,...)
371
				if(self == fake)then self = instance end
372
				local tuple={...}
373
				local name = table.remove(tuple,#tuple)
374
				return self[name](self,unpack(tuple))
375
			end
376
			return fake
377
		else
378
			instance.Parent = obje
379
			return instance;
380
		end
381
382
	end
383
	local serviceFunctions={
384
		service=true,
385
		GetService=true,
386
	}
387
	local fakeGame = newproxy(true)
388
	getmetatable(fakeGame).__index = function(s,i)
389
		if(s == fakeGame)then s=oldGame end
390
		local serv = GetService(oldGame,i)
391
		if serviceFunctions[i] then
392
			return GetService
393
		elseif(serv)then
394
			return serv
395
		else
396
			return s[i]
397
		end		
398
	end
399
	getmetatable(fakeGame).__newindex = function(s,i,v)
400
		if(s == fakeGame)then s=oldGame end
401
		s[i]=v
402
	end
403
	getmetatable(fakeGame).__call=function(self,...)
404
		if(self == fakeGame)then self = oldGame end
405
		local wh = {...}
406
		local name = table.remove(wh,1)
407
		for i,v in next, wh do
408
			if(v == fakeGame)then v = oldGame end
409
			wh[i]=v
410
		end
411
		if serviceFunctions[name] then
412
			return GetService(self,unpack(wh))
413
		else
414
			return self(name,unpack(wh))
415
		end	
416
	end
417
	getmetatable(fakeGame).	__namecall=function(self,...)
418
		if(self == fakeGame)then self = oldGame end
419
		local tuple={...}
420
		local name = table.remove(tuple,#tuple)
421
		
422
		local funcToCall=self[name]
423
		
424
		if serviceFunctions[name] then
425
			return GetService(self,unpack(tuple))
426
		else
427
			return self[name](self,unpack(tuple))
428
		end
429
	end
430
	getmetatable(fakeGame).__metatable = 'gay'
431
432
	coroutine.wrap(function()
433
		while true do
434
			Run:TrigEvent('RenderStepped')
435
			swait()
436
		end
437
	end)()
438
	game=fakeGame
439
	UserInputService,ContextActionService = UsIS,CoAS
440
	end
441
442
--//====================================================\\--
443
--||         GOOD COP BAD COP BY SHACKLUSTER
444
--\\====================================================//--
445
446
wait(0.2)
447
448
Player = game:GetService("Players").LocalPlayer
449
PlayerGui = Player.PlayerGui
450
Cam = workspace.CurrentCamera
451
Backpack = Player.Backpack
452
Character = Player.Character
453
Humanoid = Character.Humanoid
454
RootPart = Character["HumanoidRootPart"]
455
Torso = Character["Torso"]
456
Head = Character["Head"]
457
RightArm = Character["Right Arm"]
458
LeftArm = Character["Left Arm"]
459
RightLeg = Character["Right Leg"]
460
LeftLeg = Character["Left Leg"]
461
RootJoint = RootPart["RootJoint"]
462
Neck = Torso["Neck"]
463
RightShoulder = Torso["Right Shoulder"]
464
LeftShoulder = Torso["Left Shoulder"]
465
RightHip = Torso["Right Hip"]
466
LeftHip = Torso["Left Hip"]
467
local sick = Instance.new("Sound",RootPart)
468
469
IT = Instance.new
470
CF = CFrame.new
471
VT = Vector3.new
472
RAD = math.rad
473
C3 = Color3.new
474
UD2 = UDim2.new
475
BRICKC = BrickColor.new
476
ANGLES = CFrame.Angles
477
EULER = CFrame.fromEulerAnglesXYZ
478
COS = math.cos
479
ACOS = math.acos
480
SIN = math.sin
481
ASIN = math.asin
482
ABS = math.abs
483
MRANDOM = math.random
484
FLOOR = math.floor
485
486
--//=================================\\
487
--|| 	      USEFUL VALUES
488
--\\=================================//
489
490
Animation_Speed = 3
491
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
492
local Speed = 20
493
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
494
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
495
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
496
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
497
local DAMAGEMULTIPLIER = 1
498
local ANIM = "Idle"
499
local ATTACK = false
500
local EQUIPPED = false
501
local HOLD = false
502
local COMBO = 1
503
local Rooted = false
504
local SINE = 0
505
local KEYHOLD = false
506
local CHANGE = 2 / Animation_Speed
507
local WALKINGANIM = false
508
local VALUE1 = false
509
local VALUE2 = false
510
local ROBLOXIDLEANIMATION = IT("Animation")
511
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
512
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
513
--ROBLOXIDLEANIMATION.Parent = Humanoid
514
local WEAPONGUI = IT("ScreenGui", PlayerGui)
515
WEAPONGUI.Name = "Weapon GUI"
516
local Weapon = IT("Model")
517
Weapon.Name = "Adds"
518
local Shotgun = IT("Model")
519
Shotgun.Name = "Shotgun"
520
local Effects = IT("Folder", Weapon)
521
Effects.Name = "Effects"
522
local ANIMATOR = Humanoid.Animator
523
local ANIMATE = Character.Animate
524
local UNANCHOR = true
525
local MODE = "GoodCop"
526
local SONG = 259554386
527
local BLINKLOOP = 0
528
local OFFSET = 0
529
--//=================================\\
530
--\\=================================//
531
532
533
--//=================================\\
534
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
535
--\\=================================//
536
537
ArtificialHB = Instance.new("BindableEvent", script)
538
ArtificialHB.Name = "ArtificialHB"
539
540
script:WaitForChild("ArtificialHB")
541
542
frame = Frame_Speed
543
tf = 0
544
allowframeloss = false
545
tossremainder = false
546
lastframe = tick()
547
script.ArtificialHB:Fire()
548
549
game:GetService("RunService").Heartbeat:connect(function(s, p)
550
	tf = tf + s
551
	if tf >= frame then
552
		if allowframeloss then
553
			script.ArtificialHB:Fire()
554
			lastframe = tick()
555
		else
556
			for i = 1, math.floor(tf / frame) do
557
				script.ArtificialHB:Fire()
558
			end
559
		lastframe = tick()
560
		end
561
		if tossremainder then
562
			tf = 0
563
		else
564
			tf = tf - frame * math.floor(tf / frame)
565
		end
566
	end
567
end)
568
569
--//=================================\\
570
--\\=================================//
571
572
--//=================================\\
573
--|| 	      SOME FUNCTIONS
574
--\\=================================//
575
576
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
577
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
578
end
579
580
function PositiveAngle(NUMBER)
581
	if NUMBER >= 0 then
582
		NUMBER = 0
583
	end
584
	return NUMBER
585
end
586
587
function NegativeAngle(NUMBER)
588
	if NUMBER <= 0 then
589
		NUMBER = 0
590
	end
591
	return NUMBER
592
end
593
594
function Swait(NUMBER)
595
	if NUMBER == 0 or NUMBER == nil then
596
		ArtificialHB.Event:wait()
597
	else
598
		for i = 1, NUMBER do
599
			ArtificialHB.Event:wait()
600
		end
601
	end
602
end
603
604
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
605
	local NEWMESH = IT(MESH)
606
	if MESH == "SpecialMesh" then
607
		NEWMESH.MeshType = MESHTYPE
608
		if MESHID ~= "nil" and MESHID ~= "" then
609
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
610
		end
611
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
612
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
613
		end
614
	end
615
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
616
	NEWMESH.Scale = SCALE
617
	NEWMESH.Parent = PARENT
618
	return NEWMESH
619
end
620
621
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
622
	local NEWPART = IT("Part")
623
	NEWPART.formFactor = FORMFACTOR
624
	NEWPART.Reflectance = REFLECTANCE
625
	NEWPART.Transparency = TRANSPARENCY
626
	NEWPART.CanCollide = false
627
	NEWPART.Locked = true
628
	NEWPART.Anchored = true
629
	if ANCHOR == false then
630
		NEWPART.Anchored = false
631
	end
632
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
633
	NEWPART.Name = NAME
634
	NEWPART.Size = SIZE
635
	NEWPART.Position = Torso.Position
636
	NEWPART.Material = MATERIAL
637
	NEWPART:BreakJoints()
638
	NEWPART.Parent = PARENT
639
	return NEWPART
640
end
641
642
	local function weldBetween(a, b)
643
	    local weldd = Instance.new("ManualWeld")
644
	    weldd.Part0 = a
645
	    weldd.Part1 = b
646
	    weldd.C0 = CFrame.new()
647
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
648
	    weldd.Parent = a
649
	    return weldd
650
	end
651
652
653
function QuaternionFromCFrame(cf)
654
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
655
	local trace = m00 + m11 + m22
656
	if trace > 0 then 
657
		local s = math.sqrt(1 + trace)
658
		local recip = 0.5 / s
659
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
660
	else
661
		local i = 0
662
		if m11 > m00 then
663
			i = 1
664
		end
665
		if m22 > (i == 0 and m00 or m11) then
666
			i = 2
667
		end
668
		if i == 0 then
669
			local s = math.sqrt(m00 - m11 - m22 + 1)
670
			local recip = 0.5 / s
671
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
672
		elseif i == 1 then
673
			local s = math.sqrt(m11 - m22 - m00 + 1)
674
			local recip = 0.5 / s
675
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
676
		elseif i == 2 then
677
			local s = math.sqrt(m22 - m00 - m11 + 1)
678
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
679
		end
680
	end
681
end
682
 
683
function QuaternionToCFrame(px, py, pz, x, y, z, w)
684
	local xs, ys, zs = x + x, y + y, z + z
685
	local wx, wy, wz = w * xs, w * ys, w * zs
686
	local xx = x * xs
687
	local xy = x * ys
688
	local xz = x * zs
689
	local yy = y * ys
690
	local yz = y * zs
691
	local zz = z * zs
692
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
693
end
694
 
695
function QuaternionSlerp(a, b, t)
696
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
697
	local startInterp, finishInterp;
698
	if cosTheta >= 0.0001 then
699
		if (1 - cosTheta) > 0.0001 then
700
			local theta = ACOS(cosTheta)
701
			local invSinTheta = 1 / SIN(theta)
702
			startInterp = SIN((1 - t) * theta) * invSinTheta
703
			finishInterp = SIN(t * theta) * invSinTheta
704
		else
705
			startInterp = 1 - t
706
			finishInterp = t
707
		end
708
	else
709
		if (1 + cosTheta) > 0.0001 then
710
			local theta = ACOS(-cosTheta)
711
			local invSinTheta = 1 / SIN(theta)
712
			startInterp = SIN((t - 1) * theta) * invSinTheta
713
			finishInterp = SIN(t * theta) * invSinTheta
714
		else
715
			startInterp = t - 1
716
			finishInterp = t
717
		end
718
	end
719
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
720
end
721
722
function Clerp(a, b, t)
723
	local qa = {QuaternionFromCFrame(a)}
724
	local qb = {QuaternionFromCFrame(b)}
725
	local ax, ay, az = a.x, a.y, a.z
726
	local bx, by, bz = b.x, b.y, b.z
727
	local _t = 1 - t
728
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
729
end
730
731
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
732
	local frame = IT("Frame")
733
	frame.BackgroundTransparency = TRANSPARENCY
734
	frame.BorderSizePixel = BORDERSIZEPIXEL
735
	frame.Position = POSITION
736
	frame.Size = SIZE
737
	frame.BackgroundColor3 = COLOR
738
	frame.BorderColor3 = BORDERCOLOR
739
	frame.Name = NAME
740
	frame.Parent = PARENT
741
	return frame
742
end
743
744
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
745
	local label = IT("TextLabel")
746
	label.BackgroundTransparency = 1
747
	label.Size = UD2(1, 0, 1, 0)
748
	label.Position = UD2(0, 0, 0, 0)
749
	label.TextColor3 = TEXTCOLOR
750
	label.TextStrokeTransparency = STROKETRANSPARENCY
751
	label.TextTransparency = TRANSPARENCY
752
	label.FontSize = TEXTFONTSIZE
753
	label.Font = TEXTFONT
754
	label.BorderSizePixel = BORDERSIZEPIXEL
755
	label.TextScaled = false
756
	label.Text = TEXT
757
	label.Name = NAME
758
	label.Parent = PARENT
759
	return label
760
end
761
762
function NoOutlines(PART)
763
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
764
end
765
766
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
767
	local NEWWELD = IT(TYPE)
768
	NEWWELD.Part0 = PART0
769
	NEWWELD.Part1 = PART1
770
	NEWWELD.C0 = C0
771
	NEWWELD.C1 = C1
772
	NEWWELD.Parent = PARENT
773
	return NEWWELD
774
end
775
776
local S = IT("Sound")
777
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
778
	local NEWSOUND = nil
779
	coroutine.resume(coroutine.create(function()
780
		NEWSOUND = S:Clone()
781
		NEWSOUND.Parent = PARENT
782
		NEWSOUND.Volume = VOLUME
783
		NEWSOUND.Pitch = PITCH
784
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
785
		NEWSOUND:play()
786
		if DOESLOOP == true then
787
			NEWSOUND.Looped = true
788
		else
789
			repeat wait(1) until NEWSOUND.Playing == false
790
			NEWSOUND:remove()
791
		end
792
	end))
793
	return NEWSOUND
794
end
795
796
function CFrameFromTopBack(at, top, back)
797
	local right = top:Cross(back)
798
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
799
end
800
801
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
802
function WACKYEFFECT(Table)
803
	local TYPE = (Table.EffectType or "Sphere")
804
	local SIZE = (Table.Size or VT(1,1,1))
805
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
806
	local TRANSPARENCY = (Table.Transparency or 0)
807
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
808
	local CFRAME = (Table.CFrame or Torso.CFrame)
809
	local MOVEDIRECTION = (Table.MoveToPos or nil)
810
	local ROTATION1 = (Table.RotationX or 0)
811
	local ROTATION2 = (Table.RotationY or 0)
812
	local ROTATION3 = (Table.RotationZ or 0)
813
	local MATERIAL = (Table.Material or "Neon")
814
	local COLOR = (Table.Color or C3(1,1,1))
815
	local TIME = (Table.Time or 45)
816
	local SOUNDID = (Table.SoundID or nil)
817
	local SOUNDPITCH = (Table.SoundPitch or nil)
818
	local SOUNDVOLUME = (Table.SoundVolume or nil)
819
	coroutine.resume(coroutine.create(function()
820
		local PLAYSSOUND = false
821
		local SOUND = nil
822
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
823
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
824
			PLAYSSOUND = true
825
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
826
		end
827
		EFFECT.Color = COLOR
828
		local MSH = nil
829
		if TYPE == "Sphere" then
830
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
831
		elseif TYPE == "Block" or TYPE == "Box" then
832
			MSH = IT("BlockMesh",EFFECT)
833
			MSH.Scale = SIZE
834
		elseif TYPE == "Wave" then
835
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
836
		elseif TYPE == "Ring" then
837
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
838
		elseif TYPE == "Slash" then
839
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
840
		elseif TYPE == "Round Slash" then
841
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
842
		elseif TYPE == "Swirl" then
843
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
844
		elseif TYPE == "Skull" then
845
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
846
		elseif TYPE == "Crystal" then
847
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
848
elseif TYPE == "Ice" then
849
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1778999", "", SIZE, VT(0,0,0))
850
		end
851
		if MSH ~= nil then
852
			local MOVESPEED = nil
853
			if MOVEDIRECTION ~= nil then
854
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
855
			end
856
			local GROWTH = SIZE - ENDSIZE
857
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
858
			if TYPE == "Block" then
859
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
860
			else
861
				EFFECT.CFrame = CFRAME
862
			end
863
			for LOOP = 1, TIME+1 do
864
				Swait()
865
				MSH.Scale = MSH.Scale - GROWTH/TIME
866
				if TYPE == "Wave" then
867
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
868
				end
869
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
870
				if TYPE == "Block" then
871
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
872
				else
873
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
874
				end
875
				if MOVEDIRECTION ~= nil then
876
					local ORI = EFFECT.Orientation
877
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
878
					EFFECT.Orientation = ORI
879
				end
880
			end
881
			if PLAYSSOUND == false then
882
				EFFECT:remove()
883
			else
884
				repeat Swait() until SOUND.Playing == false
885
				EFFECT:remove()
886
			end
887
		else
888
			if PLAYSSOUND == false then
889
				EFFECT:remove()
890
			else
891
				repeat Swait() until SOUND.Playing == false
892
				EFFECT:remove()
893
			end
894
		end
895
	end))
896
end
897
898
function MakeForm(PART,TYPE)
899
	if TYPE == "Cyl" then
900
		local MSH = IT("CylinderMesh",PART)
901
	elseif TYPE == "Ball" then
902
		local MSH = IT("SpecialMesh",PART)
903
		MSH.MeshType = "Sphere"
904
	elseif TYPE == "Wedge" then
905
		local MSH = IT("SpecialMesh",PART)
906
		MSH.MeshType = "Wedge"
907
	elseif TYPE == "Head" then
908
		local MSH = IT("SpecialMesh",PART)
909
		MSH.Scale = VT(1.25,1.25,1.25)
910
	end
911
end
912
913
Debris = game:GetService("Debris")
914
915
function CastProperRay(StartPos, EndPos, Distance, Ignore)
916
	local DIRECTION = CF(StartPos,EndPos).lookVector
917
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
918
end
919
920
function CharacterFade(COLOR,TIMER)
921
	coroutine.resume(coroutine.create(function()
922
		local FADE = IT("Model",Effects)
923
		FADE.Name = "FadingEffect"
924
		for _, c in pairs(Character:GetChildren()) do
925
			if c.ClassName == "Part" and c ~= RootPart then
926
				local FADER = c:Clone()
927
				FADER.Color = COLOR
928
				FADER.CFrame = c.CFrame
929
				FADER.Parent = FADE
930
				FADER.Anchored = true
931
				FADER.Transparency = 0.25+c.Transparency
932
				FADER:BreakJoints()
933
				FADER.Material = "Neon"
934
				if FADER.Name == "Head" then
935
					FADER:ClearAllChildren()
936
					FADER.Size = VT(1,1,1)
937
				end
938
				FADER.CanCollide = false
939
			end
940
		end
941
		local TRANS = 0.75/TIMER
942
		for i = 1, TIMER do
943
			Swait()
944
			for _, c in pairs(FADE:GetChildren()) do
945
				if c.ClassName == "Part" then
946
					c.Transparency = c.Transparency + TRANS
947
				end
948
			end
949
		end
950
		FADE:remove()
951
	end))
952
end
953
954
955
--//=================================\\
956
--||	     WEAPON CREATION
957
--\\=================================//
958
959
local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
960
CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
961
MakeForm(FACE,"Head")
962
FACE.Color = C3(0,0,0)
963
Head.Color = C3(0,0,0)
964
965
966
967
local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false)
968
CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
969
MakeForm(EYE,"Ball")
970
--local Eye2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye2", VT(0.1,0.25,0.2),false)
971
local Eye2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye2", VT(0.1,0.25,0.2),false)
972
MakeForm(Eye2,"Ball")
973
EYE.Color = C3(0,1,0)
974
Eye2.Color = C3(0,1,0)
975
LeftArm.Color = C3(0,0,0)
976
RightArm.Color = C3(0,0,0)
977
CreateWeldOrSnapOrMotor("Weld", Eye2, Head, Eye2, CF(-0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
978
979
980
981
function Blink()
982
	coroutine.resume(coroutine.create(function()
983
		if EYE ~= nil then
984
			for i = 1, 5 do
985
				Swait()
986
				EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
987
				Eye2.Mesh.Scale = Eye2.Mesh.Scale - VT(0,0.2,0)
988
			end
989
			for i = 1, 7 do
990
				Swait()
991
				EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
992
				Eye2.Mesh.Scale = Eye2.Mesh.Scale + VT(0,0.2,0)
993
			end
994
			EYE.Mesh.Scale = VT(0.1,0.25,0.2)
995
			Eye2.Mesh.Scale = VT(0.1,0.25,0.2)
996
		end
997
	end))
998
end
999
1000
function Blink2()
1001
	coroutine.resume(coroutine.create(function()
1002
		if EYE ~= nil then
1003
			for i = 2, 12 do
1004
				Swait()
1005
			EYE.Transparency = 1
1006
			Eye2.Transparency = 1
1007
			end
1008
			EYE.Transparency = 0
1009
			Eye2.Transparency = 0
1010
		end
1011
	end))
1012
end
1013
1014
1015
local top = Instance.new("Shirt")
1016
top.ShirtTemplate = "rbxassetid://269003887"
1017
top.Parent = Character
1018
top.Name = "Cloth"
1019
local bottom = Instance.new("Pants")
1020
bottom.PantsTemplate = "rbxassetid://268832352"
1021
bottom.Parent = Character
1022
bottom.Name = "Cloth"
1023
local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
1024
CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
1025
local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1026
local A = IT("Attachment",BATON)
1027
local B = IT("Attachment",BATON)
1028
B.Position = VT(0,0,-0.4)
1029
A.Position = VT(0,0,1)
1030
local Trail = IT("Trail",BATON)
1031
Trail.Attachment0 = A
1032
Trail.Attachment1 = B
1033
Trail.Lifetime = 0.1
1034
Trail.Color = ColorSequence.new(C3(0,0,0))
1035
Trail.Transparency = NumberSequence.new(0, 1)
1036
Trail.Enabled = false
1037
Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
1038
local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
1039
CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
1040
local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
1041
for i,v in pairs(Character:children()) do
1042
    if v:IsA("Accessory") then
1043
        v:Destroy()
1044
    end
1045
end
1046
1047
local SHOTGUN = CreatePart(3, Shotgun, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
1048
CreateMesh("SpecialMesh", SHOTGUN, "FileMesh", "94219391", "94219470", VT(0.7, 0.7, 0.8), VT(0,0,0))
1049
local SHOTGUNWELD = CreateWeldOrSnapOrMotor("Weld", SHOTGUN, Torso, SHOTGUN, CF(-0.0,0.5,0.9) * ANGLES(RAD(90), RAD(110), RAD(167)), CF(0, 0, 0))
1050
1051
local GUN2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun2", VT(1, 0.8, 3),false)
1052
CreateMesh("SpecialMesh", GUN2, "FileMesh", "943656807", "943658742", VT(0.2, 0.2, 0.2), VT(0,0,0))
1053
--local GUN2WELD = CreateWeldOrSnapOrMotor("Weld", GUN2, Torso, GUN2, CF(-0.5,0.7,-0.4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1054
local GUN2WELD = CreateWeldOrSnapOrMotor("Weld", GUN2, Torso, GUN2, CF(-0.5,0.7,-0.537656) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1055
1056
New = function(Object, Parent, Name, Data)
1057
    local Object = Instance.new(Object)
1058
    for Index, Value in pairs(Data or {}) do
1059
        Object[Index] = Value
1060
    end
1061
    Object.Parent = Parent
1062
    Object.Name = Name
1063
    return Object
1064
end
1065
1066
1067
local PoliceHat = New("Part",Character,"PoliceHat",{BrickColor = BrickColor.new("Really black"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(2, 0.400000006, 1),CFrame = CFrame.new(18.3999939, 1.20000005, -23.1000061, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
1068
local Mesh = New("SpecialMesh",PoliceHat,"Mesh",{Scale = Vector3.new(1.10000002, 1.20000005, 1.10000002),MeshId = "rbxassetid://1028788",TextureId = "rbxassetid://152240477",MeshType = Enum.MeshType.FileMesh,})
1069
local Weld = New("ManualWeld",PoliceHat,"Weld",{Part0 = PoliceHat,Part1 = Head,C1 = CFrame.new(0, 0.700000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
1070
1071
for _, c in pairs(Weapon:GetChildren()) do
1072
	if c.ClassName == "Part" then
1073
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1074
	end
1075
end
1076
1077
Weapon.Parent = Character
1078
1079
for _, c in pairs(Shotgun:GetChildren()) do
1080
	if c.ClassName == "Part" then
1081
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1082
	end
1083
end
1084
1085
Shotgun.Parent = nil
1086
1087
local SKILLTEXTCOLOR = C3(1,1,1)
1088
local SKILLFONT = "Legacy"
1089
local SKILLTEXTSIZE = 4
1090
1091
local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
1092
local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
1093
local GOODUI = {}
1094
local BADUI = {}
1095
1096
for i = 1, #ATTACKSGOODCOP do
1097
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
1098
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
1099
	SKILLTEXT.TextXAlignment = "Right"
1100
	table.insert(GOODUI,SKILLTEXT)
1101
end
1102
1103
for i = 1, #ATTACKSBADCOP do
1104
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
1105
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
1106
	SKILLTEXT.TextXAlignment = "Left"
1107
	table.insert(BADUI,SKILLTEXT)
1108
end
1109
1110
local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
1111
local SKILLTEXT = CreateLabel(SKILLFRAME, "[F,G - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
1112
1113
1114
--CHAT--
1115
function Chatter(Text,Timer)
1116
	local chat = coroutine.wrap(function()
1117
		if Character:FindFirstChild("SpeechBoard")~= nil then
1118
			Character:FindFirstChild("SpeechBoard"):destroy()
1119
		end
1120
		local naeeym2 = IT("BillboardGui",Character)
1121
		naeeym2.Size = UD2(0,100,0,40)
1122
		naeeym2.StudsOffset = Vector3.new(0,2,0)
1123
		naeeym2.Adornee = Character.Head
1124
		naeeym2.Name = "SpeechBoard"
1125
		naeeym2.AlwaysOnTop = true
1126
		local tecks2 = IT("TextLabel",naeeym2)
1127
		tecks2.BackgroundTransparency = 1
1128
		tecks2.BorderSizePixel = 0
1129
		tecks2.Text = ""
1130
		tecks2.Font = "Legacy"
1131
		tecks2.TextSize = 15
1132
		tecks2.TextStrokeTransparency = 0
1133
		tecks2.TextColor3 = EYE.Color
1134
		tecks2.TextStrokeColor3 = Color3.new(0,0,0)
1135
		tecks2.Size = UDim2.new(1,0,0.5,0)
1136
		for i = 1,string.len(Text),1 do
1137
			CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
1138
			tecks2.Text = string.sub(Text,1,i)
1139
			wait(Timer)
1140
		end
1141
		wait(1)
1142
		naeeym2:Destroy()
1143
	end)
1144
	chat()
1145
end
1146
1147
function ChatterPixel(Text,Timer,font)
1148
	local chat = coroutine.wrap(function()
1149
		if Character:FindFirstChild("SpeechBoard")~= nil then
1150
			Character:FindFirstChild("SpeechBoard"):destroy()
1151
		end
1152
		local naeeym2 = IT("BillboardGui",Character)
1153
		naeeym2.Size = UD2(0,100,0,40)
1154
		naeeym2.StudsOffset = Vector3.new(0,2,0)
1155
		naeeym2.Adornee = Character.Head
1156
		naeeym2.Name = "SpeechBoard"
1157
		naeeym2.AlwaysOnTop = true
1158
		local tecks2 = IT("TextLabel",naeeym2)
1159
		tecks2.BackgroundTransparency = 1
1160
		tecks2.BorderSizePixel = 0
1161
		tecks2.Text = ""
1162
		tecks2.Font = font
1163
		tecks2.TextSize = 15
1164
		tecks2.TextStrokeTransparency = 0
1165
		tecks2.TextColor3 = EYE.Color
1166
		tecks2.TextStrokeColor3 = Color3.new(0,0,0)
1167
		tecks2.Size = UDim2.new(1,0,0.5,0)
1168
		for i = 1,string.len(Text),1 do
1169
			CreateSound(2583830330, Head, 3, MRANDOM(8,12)/15, false)
1170
			tecks2.Text = string.sub(Text,1,i)
1171
			wait(Timer)
1172
		end
1173
		wait(1)
1174
		naeeym2:Destroy()
1175
	end)
1176
	chat()
1177
end
1178
--CHAT END--
1179
--//=================================\\
1180
--||			DAMAGING
1181
--\\=================================//
1182
1183
function ApplyDamage(Humanoid,Damage)
1184
	Damage = Damage * DAMAGEMULTIPLIER
1185
	local DEAD = false
1186
	if Humanoid.Health < 2000 then
1187
		if Humanoid.Health - Damage > 0 then
1188
			Humanoid.Health = Humanoid.Health - Damage
1189
		else
1190
			DEAD = true
1191
			Humanoid.Parent:BreakJoints()
1192
		end
1193
	else
1194
		DEAD = true
1195
		Humanoid.Parent:BreakJoints()
1196
	end
1197
	if DEAD == true then
1198
		if MODE == "GoodCop" then
1199
			local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
1200
			Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
1201
		elseif MODE == "BadCop" then
1202
			local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
1203
			Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
1204
		elseif MODE == "PixelCop" then
1205
			local TEXTS = {"Get pixelated bud."}
1206
			ChatterPixel(TEXTS[MRANDOM(1,#TEXTS)],0,"Arcade")
1207
		end
1208
	end
1209
end
1210
1211
--//=================================\\
1212
--||	    TRANSFORMATIONS
1213
--\\=================================//
1214
1215
function Switch()
1216
	ATTACK = true
1217
	Rooted = true
1218
	if MODE == "GoodCop" then
1219
		for i=0, 0.3, 0.1 / Animation_Speed do
1220
			Swait()
1221
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1222
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1223
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1224
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1225
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1226
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1227
		end
1228
		for i=0, 1, 0.1 / Animation_Speed do
1229
			Swait()
1230
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1231
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1232
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1233
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1234
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1235
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1236
		end
1237
		CreateSound(363808674, Torso, 6, 1, false)
1238
		for i=0, 0.6, 0.1 / Animation_Speed do
1239
			Swait()
1240
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1241
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
1242
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1243
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1244
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1245
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1246
		end
1247
		CreateSound(363808674, Torso, 6, 1, false)
1248
		for i=0, 0.6, 0.1 / Animation_Speed do
1249
			Swait()
1250
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1251
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
1252
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1253
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1254
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1255
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1256
		end
1257
SONG = 393346130
1258
sick.TimePosition = 0
1259
MakeForm(EYE,"Block")
1260
EYE.Color = C3(1,0,0)
1261
Eye2.Color = C3(1,0,0)
1262
		MODE = "BadCop"
1263
	elseif MODE == "BadCop" then
1264
		CreateSound(147722227, Torso, 4, 1.3, false)
1265
		for i=0, 0.3, 0.1 / Animation_Speed do
1266
			Swait()
1267
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1268
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1269
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1270
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1271
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1272
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1273
		end
1274
SONG = 259554386
1275
MakeForm(EYE,"Ball")
1276
EYE.Color = C3(0,1,0)
1277
Eye2.Color = C3(0,1,0)
1278
		MODE = "GoodCop"
1279
	end
1280
	ATTACK = false
1281
	Rooted = false
1282
end
1283
1284
1285
1286
1287
function Switch2()
1288
	ATTACK = true
1289
	Rooted = true
1290
	if MODE == "GoodCop" then
1291
		for i=0, 0.3, 0.1 / Animation_Speed do
1292
			Swait()
1293
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1294
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1295
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1296
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1297
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1298
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1299
		end
1300
		for i=0, 0.3, 0.1 / Animation_Speed do
1301
			Swait()
1302
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1303
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1304
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1305
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1306
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1307
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1308
		end
1309
		CreateSound(363808674, Torso, 10, 1, false)
1310
		for i=0, 0.6, 0.1 / Animation_Speed do
1311
			Swait()
1312
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1313
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
1314
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1315
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1316
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1317
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1318
		end
1319
		CreateSound(363808674, Torso, 10, 1, false)
1320
		for i=0, 0.6, 0.1 / Animation_Speed do
1321
			Swait()
1322
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1323
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
1324
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1325
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1326
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1327
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1328
		end
1329
SONG = 147488802
1330
sick.TimePosition = 0
1331
MakeForm(EYE,"Block")
1332
MakeForm(Eye2,"Block")
1333
EYE.Color = BRICKC"Steel blue".Color
1334
Eye2.Color = BRICKC"Steel blue".Color
1335
		MODE = "PixelCop"
1336
	elseif MODE == "PixelCop" then
1337
		for i=0, 0.3, 0.1 / Animation_Speed do
1338
			Swait()
1339
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1340
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1341
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1342
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1343
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1344
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1345
		end
1346
		for i=0, 0.3, 0.1 / Animation_Speed do
1347
			Swait()
1348
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1349
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1350
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1351
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1352
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1353
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1354
		end
1355
		CreateSound(363808674, Torso, 10, 1, false)
1356
		for i=0, 0.6, 0.1 / Animation_Speed do
1357
			Swait()
1358
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1359
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
1360
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1361
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1362
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1363
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1364
		end
1365
		CreateSound(363808674, Torso, 10, 1, false)
1366
		for i=0, 0.6, 0.1 / Animation_Speed do
1367
			Swait()
1368
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1369
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
1370
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1371
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1372
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1373
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1374
		end
1375
SONG = 259554386
1376
MakeForm(EYE,"Ball")
1377
EYE.Color = C3(0,1,0)
1378
Eye2.Color = C3(0,1,0)
1379
		MODE = "GoodCop"
1380
	end
1381
	ATTACK = false
1382
	Rooted = false
1383
end
1384
1385
1386
function Switch3()
1387
	ATTACK = true
1388
	Rooted = true
1389
	if MODE == "GoodCop" then
1390
		for i=0, 0.3, 0.1 / Animation_Speed do
1391
			Swait()
1392
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1393
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1394
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1395
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1396
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1397
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1398
		end
1399
		for i=0, 0.3, 0.1 / Animation_Speed do
1400
			Swait()
1401
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1402
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1403
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1404
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1405
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1406
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1407
		end
1408
		CreateSound(363808674, Torso, 10, 1, false)
1409
		for i=0, 0.6, 0.1 / Animation_Speed do
1410
			Swait()
1411
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1412
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
1413
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1414
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1415
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1416
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1417
		end
1418
		CreateSound(363808674, Torso, 10, 1, false)
1419
		for i=0, 0.6, 0.1 / Animation_Speed do
1420
			Swait()
1421
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1422
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
1423
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1424
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1425
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1426
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1427
		end
1428
		CreateSound(363808674, Torso, 6, 1, false)
1429
		for i=0, 0.6, 0.1 / Animation_Speed do
1430
			Swait()
1431
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1432
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
1433
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1434
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1435
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1436
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1437
		end
1438
Shotgun.Parent = Character
1439
		SHOTGUNWELD.Part0 = RightArm
1440
		SHOTGUNWELD.C0 = CF(-0.2,-1.8,0.1) * ANGLES(RAD(90), RAD(174), RAD(179))
1441
SONG = 1755770760
1442
EYE.Color = C3(1,0,0)
1443
Eye2.Color = C3(0,1,0)
1444
		MODE = "Shotgun"
1445
	elseif MODE == "Shotgun" then
1446
		CreateSound(147722227, Torso, 4, 1.3, false)
1447
		for i=0, 0.3, 0.1 / Animation_Speed do
1448
			Swait()
1449
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1450
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
1451
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1452
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1453
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1454
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1455
		end
1456
		SHOTGUNWELD.Part0 = Torso
1457
		SHOTGUNWELD.C0 = CF(-0.0,0.5,0.9) * ANGLES(RAD(90), RAD(110), RAD(167))
1458
SONG = 259554386
1459
EYE.Color = C3(0,1,0)
1460
Eye2.Color = C3(0,1,0)
1461
Shotgun.Parent = nil
1462
		MODE = "GoodCop"
1463
	end
1464
	ATTACK = false
1465
	Rooted = false
1466
end
1467
1468
1469
function Switch4()
1470
	ATTACK = true
1471
	Rooted = true
1472
	if MODE == "GoodCop" then
1473
	for i=0, 0.9, 0.1 / Animation_Speed do
1474
		Swait()
1475
WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = LeftArm.CFrame*CF(0,-1.45,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
1476
WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-1.45,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
1477
--[[		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1478
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)]]--
1479
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1480
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1481
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
1482
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1483
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1484
1485
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)			
1486
	end
1487
	for i=0, 0.4, 0.1 / Animation_Speed do
1488
		Swait()
1489
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CF(0,-0.01 + 0.02 * math.cos(SINE / 32),0 + 0.05 * math.cos(SINE / 32))*ANGLES(math.rad(1 - 2 * math.cos(SINE / 32)),math.rad(0),math.rad(-10 + 3 * math.cos(SINE / 42))), 0.15 / Animation_Speed)
1490
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
1491
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1492
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)	
1493
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1494
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1495
	end
1496
       -- WACKYEFFECT({TIME = 30 ,EffectType = "Ice", Size = VT(1,2,1), Size2 = VT(8,14,8), Transparency = 0, Transparency2 = 0.1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = 200632136, SoundPitch = 1.15, SoundVolume = 15})
1497
	WACKYEFFECT({Time = 50, EffectType = "Crystal", Size = VT(30,30,30)*1.4, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 289556450, SoundPitch = 0.96, SoundVolume = 10})
1498
WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(7,7,7), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-1.45,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
1499
	for i=0, 0.4, 0.1 / Animation_Speed do
1500
		Swait()
1501
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CF(0,-0.01 + 0.02 * math.cos(SINE / 32),0 + 0.05 * math.cos(SINE / 32))*ANGLES(math.rad(1 - 2 * math.cos(SINE / 32)),math.rad(0),math.rad(-10 + 3 * math.cos(SINE / 42))), 0.15 / Animation_Speed)
1502
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
1503
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1504
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)	
1505
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1506
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1507
	end
1508
	for i=0, 0.1, 0.1 / Animation_Speed do
1509
		Swait()
1510
--[[		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * ANGLES(RAD(-45 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 1 / Animation_Speed)
1511
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
1512
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40 - 1 * COS(SINE / 1)), RAD(0), RAD(25 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1513
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 + 1 * COS(SINE / 1)), RAD(0), RAD(-35 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 1 / Animation_Speed)	]]--
1514
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1515
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1516
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1517
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1518
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1519
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1520
	end
1521
    CreateSound(206083252,Torso,35,1,false)
1522
    CreateSound(206083252,Torso,35,1,false)
1523
        WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 0.1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 25})
1524
        WACKYEFFECT({TIME = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 0.1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1.15, SoundVolume = 15})
1525
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1526
	local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
1527
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1528
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1529
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1530
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1531
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1532
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1533
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1534
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1535
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1536
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1537
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1538
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1539
SONG = 994970477        
1540
EYE.Color = C3(1,0,1)
1541
Eye2.Color = C3(1,0,1)
1542
		MODE = "VoidCop"
1543
	elseif MODE == "VoidCop" then
1544
		for i=0, 0.35, 0.1 / Animation_Speed do
1545
			Swait()
1546
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1547
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1548
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1549
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1550
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1551
		end
1552
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
1553
		for i=0, 0.5, 0.1 / Animation_Speed do
1554
			Swait()
1555
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1556
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1557
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
1558
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
1559
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1560
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1561
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1562
		end
1563
		for i=0, 0.5, 0.1 / Animation_Speed do
1564
			Swait()
1565
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
1566
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
1567
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1568
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1569
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1570
		end	
1571
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
1572
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1573
		for i=0, 0.5, 0.1 / Animation_Speed do
1574
			Swait()
1575
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1576
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1577
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1578
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1579
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1580
		end	
1581
SONG = 259554386
1582
EYE.Color = C3(0,1,0)
1583
Eye2.Color = C3(0,1,0)
1584
Shotgun.Parent = nil
1585
		MODE = "GoodCop"
1586
	end
1587
	ATTACK = false
1588
	Rooted = false
1589
end
1590
1591
1592
bat = Instance.new("Part", Character)
1593
bat.Size = Vector3.new(1, 1, 5)
1594
bat.CanCollide = false
1595
bat:BreakJoints()
1596
weld = Instance.new("Weld", bat)
1597
weld.Part0 = RightArm
1598
weld.Part1 = bat
1599
weld.C0 = weld.C0 * CFrame.Angles(0,3.15,0) * CFrame.new(0,-0.95,1.9)
1600
mesh = Instance.new("SpecialMesh", bat)
1601
mesh.MeshId = "http://www.roblox.com/asset/?id="
1602
mesh.TextureId = "http://www.roblox.com/asset/?id="
1603
mesh.Scale = Vector3.new(2,2,2)
1604
1605
function Switch5()
1606
	ATTACK = true
1607
	Rooted = true
1608
	if MODE == "GoodCop" then
1609
		CreateSound(1488973826, Torso, 500, 1, false)
1610
		for i=0.1, 0.4, 0.1 / Animation_Speed do
1611
			Swait()
1612
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1613
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1614
1615
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1616
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1617
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1618
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1619
		end
1620
mesh.MeshId = "http://www.roblox.com/asset/?id=54983181"
1621
mesh.TextureId = "http://www.roblox.com/asset/?id=54983107"
1622
SONG = 568315166
1623
bottom.PantsTemplate = "rbxassetid://814541664"
1624
top.ShirtTemplate = "rbxassetid://2425620164"
1625
EYE.Color = BRICKC"Dark green".Color
1626
Eye2.Color = BRICKC"Dark green".Color
1627
		MODE = "BIGSMOKE"
1628
	elseif MODE == "BIGSMOKE" then
1629
		for i=0, 0.3, 0.1 / Animation_Speed do
1630
			Swait()
1631
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-50))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1632
			--LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 2.5, 0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1633
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1634
		end
1635
bottom.PantsTemplate = "rbxassetid://268832352"
1636
top.ShirtTemplate = "rbxassetid://269003887"
1637
SONG = 259554386
1638
MakeForm(EYE,"Ball")
1639
EYE.Color = C3(0,1,0)
1640
Eye2.Color = C3(0,1,0)
1641
mesh.MeshId = "http://www.roblox.com/asset/?id="
1642
mesh.TextureId = "http://www.roblox.com/asset/?id="
1643
		MODE = "GoodCop"
1644
	end
1645
	ATTACK = false
1646
	Rooted = false
1647
end
1648
--//=================================\\
1649
--||	   ATTACK GOOD COP
1650
--\\=================================//
1651
1652
function Warning()
1653
	local TARGET = Mouse.Target
1654
	if TARGET ~= nil then
1655
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
1656
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
1657
			local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
1658
			if LEG and HUM.Health > 0 then
1659
				Speed = 6
1660
				ATTACK = true
1661
				Rooted = false
1662
				local GYRO = IT("BodyGyro",RootPart)
1663
				GYRO.D = 2
1664
				GYRO.P = 2000
1665
				GYRO.MaxTorque = VT(0,4000000,0)
1666
				coroutine.resume(coroutine.create(function()
1667
					repeat
1668
						Swait()
1669
						GYRO.CFrame = CF(RootPart.Position,LEG.Position)
1670
					until ATTACK == false
1671
					GYRO:Remove()
1672
				end))
1673
				local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
1674
				local PASS = true
1675
				for i=0, 0.2, 0.1 / Animation_Speed do
1676
					Swait()
1677
					HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
1678
					if HIT == nil then
1679
						PASS = false
1680
						break
1681
					else
1682
						if HIT.Parent ~= TARGET.Parent then
1683
							PASS = false
1684
							break
1685
						end
1686
					end
1687
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1688
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1689
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1690
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1691
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1692
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1693
				end
1694
				CreateSound(147722227, GUN, 6, 1.3, false)
1695
				GUNWELD.Part0 = LeftArm
1696
				GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1697
				for i=0, 0.4, 0.1 / Animation_Speed do
1698
					Swait()
1699
					HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
1700
					if HIT == nil then
1701
						PASS = false
1702
						break
1703
					else
1704
						if HIT.Parent ~= TARGET.Parent then
1705
							PASS = false
1706
							break
1707
						end
1708
					end
1709
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1710
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1711
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1712
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1713
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1714
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1715
				end
1716
				if PASS == true then
1717
					local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
1718
					local DISTANCE = (LEG.Position - GUNPOS).Magnitude
1719
					CreateSound(160432334, LEG, 10, 1, false)
1720
					local HEAD = HUM.Parent:FindFirstChild("Head")
1721
					if HEAD then
1722
						CreateSound(535690488, HEAD, 7, 1, false)
1723
					end
1724
					ApplyDamage(HUM,15)
1725
					HUM.WalkSpeed = HUM.WalkSpeed - 3
1726
					HUM.PlatformStand = true
1727
					coroutine.resume(coroutine.create(function()
1728
						wait(0.1)
1729
						if HUM.WalkSpeed > 0 then
1730
							HUM.PlatformStand = false
1731
						end
1732
					end))
1733
					WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
1734
					WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1735
					for i=0, 1, 0.1 / Animation_Speed do
1736
						Swait()
1737
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1738
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
1739
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1740
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1741
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1742
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1743
					end
1744
				end
1745
				for i=0, 0.3, 0.1 / Animation_Speed do
1746
					Swait()
1747
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1748
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1749
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1750
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1751
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1752
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1753
				end
1754
				GUNWELD.Part0 = Torso
1755
				GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1756
				ATTACK = false
1757
				Rooted = false
1758
				Speed = 20
1759
			end
1760
		end
1761
	end
1762
end
1763
function BatonStun()
1764
	ATTACK = true
1765
	Rooted = false
1766
	Speed = 4
1767
	for i=0, 0.2, 0.1 / Animation_Speed do
1768
		Swait()
1769
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1770
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1771
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1772
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1773
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1774
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1775
	end
1776
	BATONWELD.Part0 = RightArm
1777
	BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
1778
	for i=0, 0.2, 0.1 / Animation_Speed do
1779
		Swait()
1780
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1781
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
1782
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1783
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1784
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1785
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1786
	end
1787
	Speed = 25
1788
	CreateSound(147722227, BATON, 6, 1.2, false)
1789
	Trail.Enabled = true
1790
	BATON.CanCollide = true
1791
	local SPEAKING = false
1792
	local HITS = {}
1793
	local TOUCH = BATON.Touched:Connect(function(hit)
1794
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
1795
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
1796
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1797
			if TORSO and HUM.Health > 0 then
1798
				local PASS = true
1799
				for i = 1, #HITS do
1800
					if HITS[i] == hit.Parent then
1801
						PASS = false
1802
					end
1803
				end
1804
				table.insert(HITS,hit.Parent)
1805
				if PASS == true then
1806
					HUM.PlatformStand = true
1807
					ApplyDamage(HUM,20)
1808
					local bv = Instance.new("BodyVelocity",TORSO) 
1809
					bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1810
					bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
1811
					Debris:AddItem(bv,0.05)
1812
					CreateSound(260430079, BATON, 6, 1, false)
1813
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
1814
					coroutine.resume(coroutine.create(function()
1815
						wait(1)
1816
						if HUM.WalkSpeed > 0 then
1817
							HUM.PlatformStand = false
1818
						end
1819
					end))
1820
					if SPEAKING == false and MRANDOM(1,5) == 1 then
1821
						SPEAKING = true
1822
						Chatter("Let that be a warning.",0)
1823
					end
1824
				end
1825
			end
1826
		end
1827
	end)
1828
	for i=0, 0.35, 0.1 / Animation_Speed do
1829
		Swait()
1830
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
1831
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
1832
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
1833
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1834
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1835
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1836
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1837
	end
1838
	TOUCH:Disconnect()
1839
	BATON.CanCollide = false
1840
	Speed = 20
1841
	Trail.Enabled = false
1842
	for i=0, 0.2, 0.1 / Animation_Speed do
1843
		Swait()
1844
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
1845
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1846
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1847
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1848
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1849
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1850
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1851
	end
1852
	BATONWELD.Part0 = Torso
1853
	BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
1854
	ATTACK = false
1855
	Rooted = false
1856
end
1857
function Cuffs()
1858
	local TARGET = Mouse.Target
1859
	if TARGET ~= nil then
1860
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
1861
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
1862
			local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
1863
			if ROOT and HUM.Health > 0 then
1864
				local FOE = Mouse.Target.Parent
1865
				ATTACK = true
1866
				Rooted = true
1867
				CharacterFade(C3(1,1,1),70)
1868
				RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
1869
				ROOT.Anchored = true
1870
				CreateSound(289556450, RootPart, 5, 1.4, false)
1871
				Chatter("You have the right to remain silent.",0)
1872
				for i=0, 2, 0.1 / Animation_Speed do
1873
					Swait()
1874
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1875
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1876
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1877
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1878
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1879
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1880
				end
1881
				local RIGHTCUFF = nil
1882
				local LEFTCUFF = nil
1883
				local ChainLink = nil
1884
				CreateSound(1279090548, ROOT, 10, 1.4, false)
1885
				for _, c in pairs(FOE:GetChildren()) do
1886
					if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
1887
						LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
1888
						LEFTCUFF.CFrame = c.CFrame
1889
						weldBetween(c,LEFTCUFF)
1890
					end
1891
				end
1892
				for _, c in pairs(FOE:GetChildren()) do
1893
					if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
1894
						RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
1895
						RIGHTCUFF.CFrame = c.CFrame
1896
						weldBetween(c,RIGHTCUFF)
1897
					end
1898
				end
1899
				if RIGHTCUFF and LEFTCUFF then
1900
					local A = IT("Attachment",RIGHTCUFF)
1901
					local B = IT("Attachment",LEFTCUFF)
1902
					ChainLink = IT("Beam",FOE)
1903
					ChainLink.Texture = "rbxassetid://73042633"
1904
					ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
1905
					ChainLink.TextureSpeed = 0
1906
					ChainLink.Width0 = 1
1907
					ChainLink.Width1 = 1
1908
					ChainLink.Segments = 25
1909
					ChainLink.TextureLength = 3
1910
					ChainLink.Attachment0 = B
1911
					ChainLink.Attachment1 = A
1912
					ChainLink.FaceCamera = true
1913
					ChainLink.Transparency = NumberSequence.new(0)
1914
				end
1915
				coroutine.resume(coroutine.create(function()
1916
					wait(4)
1917
					if RIGHTCUFF and LEFTCUFF then
1918
						RIGHTCUFF:remove()
1919
						LEFTCUFF:remove()
1920
						ChainLink:remove()
1921
						local bv = Instance.new("BodyVelocity",ROOT) 
1922
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1923
						bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
1924
						Debris:AddItem(bv,0.05)
1925
						ApplyDamage(HUM,70)
1926
						HUM.PlatformStand = false
1927
						WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
1928
						WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
1929
					end
1930
				end))
1931
				for i=0, 1.5, 0.1 / Animation_Speed do
1932
					Swait()
1933
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1934
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
1935
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1936
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1937
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1938
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1939
				end
1940
				HUM.PlatformStand = true
1941
				ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
1942
				ROOT.Anchored = false
1943
				Chatter("Anything you say can and WILL be used against you.",0)
1944
				for i=0, 3, 0.1 / Animation_Speed do
1945
					Swait()
1946
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
1947
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1948
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1949
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1950
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1951
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1952
				end
1953
				ATTACK = false
1954
				Rooted = false
1955
			end
1956
		end
1957
	end
1958
end
1959
1960
--//=================================\\
1961
--||	    ATTACK BAD COP
1962
--\\=================================//
1963
1964
function Silence()
1965
	Speed = 6
1966
	ATTACK = true
1967
	Rooted = false
1968
	local GYRO = IT("BodyGyro",RootPart)
1969
	GYRO.D = 2
1970
	GYRO.P = 20000
1971
	GYRO.MaxTorque = VT(0,4000000,0)
1972
	coroutine.resume(coroutine.create(function()
1973
		repeat
1974
			Swait()
1975
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1976
		until ATTACK == false
1977
		GYRO:Remove()
1978
	end))
1979
	for i=0, 0.2, 0.1 / Animation_Speed do
1980
		Swait()
1981
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1982
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1983
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1984
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1985
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1986
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1987
	end
1988
	local AMMO = 6
1989
	local FIRING = true
1990
	local SHOOTING = false
1991
	local TIMER = 70
1992
	CreateSound(147722227, GUN, 6, 1.3, false)
1993
	GUNWELD.Part0 = LeftArm
1994
	GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1995
	local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
1996
		if SHOOTING == false and AMMO > 0 then
1997
			SHOOTING = true
1998
			AMMO = AMMO - 1
1999
			local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
2000
			local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
2001
			local DISTANCE = (POS - GUNPOS).Magnitude
2002
			if HIT then
2003
				if HIT.Parent:FindFirstChildOfClass("Humanoid") then
2004
					if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
2005
						CreateSound(160432334, HIT, 10, 1, false)
2006
						ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
2007
					end
2008
				end
2009
			end
2010
			TIMER = 55
2011
			WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
2012
			WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2013
			for i=0, 0.3, 0.1 / Animation_Speed do
2014
				Swait()
2015
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
2016
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
2017
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2018
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2019
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2020
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2021
			end
2022
			if AMMO <= 0 then
2023
				FIRING = false
2024
			end
2025
			SHOOTING = false
2026
		end
2027
	end)
2028
	repeat
2029
		Swait()
2030
		if SHOOTING == false then
2031
			TIMER = TIMER - 1
2032
			if TIMER <= 0 then
2033
				FIRING = false
2034
			end
2035
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
2036
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
2037
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2038
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2039
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2040
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2041
		end
2042
	until FIRING == false and SHOOTING == false
2043
	MOUSE:Disconnect()
2044
	for i=0, 0.3, 0.1 / Animation_Speed do
2045
		Swait()
2046
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2047
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
2048
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2049
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2050
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2051
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2052
	end
2053
	GUNWELD.Part0 = Torso
2054
	GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
2055
	Speed = 20
2056
	ATTACK = false
2057
	Rooted = false
2058
end
2059
function BatonBreaker()
2060
	ATTACK = true
2061
	Rooted = false
2062
	Speed = 4
2063
	Chatter("I'll break you!",0)
2064
	for i=0, 0.2, 0.1 / Animation_Speed do
2065
		Swait()
2066
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2067
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
2068
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2069
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2070
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2071
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2072
	end
2073
	BATONWELD.Part0 = RightArm
2074
	BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
2075
	for i=0, 0.5, 0.1 / Animation_Speed do
2076
		Swait()
2077
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
2078
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
2079
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2080
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2081
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2082
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2083
	end
2084
	Speed = 30
2085
	CreateSound(147722227, BATON, 6, 1, false)
2086
	Trail.Enabled = true
2087
	BATON.CanCollide = true
2088
	local SPEAKING = false
2089
	local HITS = {}
2090
	local TOUCH = BATON.Touched:Connect(function(hit)
2091
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
2092
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
2093
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
2094
			if TORSO and HUM.Health > 0 then
2095
				local PASS = true
2096
				for i = 1, #HITS do
2097
					if HITS[i] == hit.Parent then
2098
						PASS = false
2099
					end
2100
				end
2101
				table.insert(HITS,hit.Parent)
2102
				if PASS == true then
2103
					CreateSound(260430079, BATON, 6, 0.8, false)
2104
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
2105
					TORSO.Anchored = true
2106
					local POS = TORSO.CFrame
2107
					coroutine.resume(coroutine.create(function()
2108
						for i = 1, 15 do
2109
							Swait()
2110
							TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
2111
						end
2112
						local HEAD = HUM.Parent:FindFirstChild("Head")
2113
						HUM.Parent:BreakJoints()
2114
						if HEAD then
2115
							CreateSound(363808674, HEAD, 10, 0.8, false)
2116
							local bv = Instance.new("BodyVelocity",TORSO) 
2117
							bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2118
							bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
2119
							Debris:AddItem(bv,0.05)
2120
							local TEXTS = {"Criminals should leave this world!","And stay down!"}
2121
							Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
2122
						end
2123
						TORSO.Anchored = false
2124
					end))
2125
				end
2126
			end
2127
		end
2128
	end)
2129
	for i=0, 0.45, 0.1 / Animation_Speed do
2130
		Swait()
2131
		RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
2132
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
2133
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
2134
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
2135
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2136
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2137
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2138
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2139
	end
2140
	TOUCH:Disconnect()
2141
	BATON.CanCollide = false
2142
	Speed = 20
2143
	Trail.Enabled = false
2144
	for i=0, 0.2, 0.1 / Animation_Speed do
2145
		Swait()
2146
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
2147
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2148
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
2149
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2150
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2151
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2152
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2153
	end
2154
	BATONWELD.Part0 = Torso
2155
	BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
2156
	ATTACK = false
2157
	Rooted = false
2158
end
2159
function TheRightToRemainSilent()
2160
	local TARGET = Mouse.Target
2161
	if TARGET ~= nil then
2162
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
2163
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
2164
			local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
2165
			if ROOT and HUM.Health > 0 then
2166
				local FOE = Mouse.Target.Parent
2167
				local HEADB = FOE:FindFirstChild("Head")
2168
				ATTACK = true
2169
				Rooted = true
2170
				CharacterFade(C3(1,1,1),70)
2171
				RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
2172
				ROOT.Anchored = true
2173
				CreateSound(289556450, RootPart, 5, 1.4, false)
2174
				Chatter("You are to remain silent and DEAD!",0)
2175
				for i=0, 0.4, 0.1 / Animation_Speed do
2176
					Swait()
2177
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2178
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2179
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2180
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2181
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2182
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2183
				end
2184
				HUM.PlatformStand = true
2185
				ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
2186
				CreateSound(260430117, ROOT, 6, 1.3, false)
2187
				coroutine.resume(coroutine.create(function()
2188
					Swait()
2189
					ROOT.Anchored = true
2190
				end))
2191
				RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
2192
							HEADB.CFrame = RootPart.CFrame*CF(0,0,-0.9)
2193
							HEADB.Velocity = VT(0,0,0)
2194
				for i=0, 0.2, 0.1 / Animation_Speed do
2195
					Swait()
2196
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
2197
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
2198
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2199
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2200
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2201
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2202
				end
2203
				local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
2204
				CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
2205
				for i=0, 0.2, 0.1 / Animation_Speed do
2206
					Swait()
2207
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
2208
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
2209
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2210
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2211
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2212
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
2213
				end
2214
				local AMMO = 6
2215
				local FIRING = true
2216
				local SHOOTING = false
2217
				local TIMER = 70
2218
				CreateSound(147722227, GUN, 6, 1.3, false)
2219
				GUNWELD.Part0 = LeftArm
2220
				GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
2221
				for i=0, 0.2, 0.1 / Animation_Speed do
2222
					Swait()
2223
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
2224
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
2225
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2226
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2227
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2228
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
2229
				end
2230
				for i = 1, 6 do
2231
					local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
2232
					local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
2233
					WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
2234
					WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2235
					HUM.Health = HUM.Health/1.5
2236
					for i=0, 0.2, 0.1 / Animation_Speed do
2237
						Swait()
2238
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
2239
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
2240
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2241
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2242
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2243
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
2244
					end
2245
					for i=0, 0.2, 0.1 / Animation_Speed do
2246
						Swait()
2247
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
2248
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
2249
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2250
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2251
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2252
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
2253
					end
2254
				end
2255
				FOE:BreakJoints()
2256
				ROOT.Anchored = false
2257
				for i=0, 0.3, 0.1 / Animation_Speed do
2258
					Swait()
2259
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2260
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
2261
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2262
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2263
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2264
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2265
				end
2266
				GUNWELD.Part0 = Torso
2267
				GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
2268
				ATTACK = false
2269
				Rooted = false
2270
			end
2271
		end
2272
	end
2273
end
2274
2275
--//=================================\\
2276
--||	  PIXEL COP ATTACKS
2277
--\\=================================//
2278
2279
function SwordBeam()
2280
	ATTACK = true
2281
	Rooted = false
2282
	local SWORDMODEL = IT("Model",Effects)
2283
	local HANDLE = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Steel blue", "Stic", VT(0.2,2,0.2),false)
2284
	local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
2285
	local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Steel blue", "Stic", VT(1,0.2,0.2),false)
2286
	CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,1,0), CF(0, 0, 0))
2287
	local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.5,2,0.1),false)
2288
	CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2,0), CF(0, 0, 0))
2289
	local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.25,2,0.1),false)
2290
	CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2.25,0), CF(0, 0, 0))
2291
	for i=0, 1, 0.1 / Animation_Speed do
2292
		Swait()
2293
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2294
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
2295
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2296
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2297
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2298
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2299
	end
2300
	coroutine.resume(coroutine.create(function()
2301
		local BEAM = IT("Model",Effects)
2302
		local BASE = CreatePart(3, BEAM, "Neon", 0, 0, "Steel blue", "Stic", VT(0.1,5,0.1))
2303
		BASE.CFrame = RootPart.CFrame*CF(1.5,-0.4,0)
2304
		local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Steel blue", "Stic", VT(0.1,5.25,0.1))
2305
		PART.CFrame = BASE.CFrame*CF(0,0,-0.2)
2306
		for i = 1, 4 do
2307
			local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Steel blue", "Stic", VT(0.25,5,0.25))
2308
			PART.CFrame = BASE.CFrame*CF(0,0,-0.8+(i/2.5))
2309
		end
2310
		BEAM.PrimaryPart = BASE
2311
		for i = 1, 75 do
2312
			wait()
2313
			BEAM:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-2))
2314
			local HITFLOOR = Raycast(BASE.Position, BASE.CFrame.lookVector, 2.1, Character)
2315
			if HITFLOOR then
2316
				if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
2317
					local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
2318
					ApplyDamage(HUM,MRANDOM(15,89))
2319
				end
2320
				break
2321
			end
2322
		end
2323
		BEAM:remove()
2324
	end))
2325
	for i=0, 0.05, 0.1 / Animation_Speed do
2326
		Swait()
2327
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2328
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
2329
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2330
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2331
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2332
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2333
	end
2334
	for i=0, 0.5, 0.1 / Animation_Speed do
2335
		Swait()
2336
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2337
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
2338
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(-25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2339
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2340
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2341
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2342
	end
2343
	SWORDMODEL:remove()
2344
	ATTACK = false
2345
	Rooted = false
2346
end
2347
2348
2349
--//=================================\\
2350
--||	  BIG SMOKE ATTACKS
2351
--\\=================================//
2352
2353
2354
function depressedAoE(POSITION,RANGE,FLING,BURN)
2355
	local CHILDREN = workspace:GetDescendants()
2356
	for index, CHILD in pairs(CHILDREN) do
2357
		if CHILD.ClassName == "Model" and CHILD ~= Character then
2358
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2359
			if HUM then
2360
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2361
				if TORSO then
2362
					if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
2363
						CHILD:BreakJoints()
2364
						if FLING ~= 0 then
2365
							for _, c in pairs(CHILD:GetChildren()) do
2366
								if c:IsA("BasePart") and c.Transparency == 0 then
2367
									if BURN == true then
2368
										Fire(c)
2369
									end
2370
									local bv = Instance.new("BodyVelocity") 
2371
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2372
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
2373
									bv.Parent = c
2374
									Debris:AddItem(bv,0.05)
2375
								end
2376
							end
2377
						end
2378
					end
2379
				end
2380
			end
2381
		end
2382
	end
2383
end
2384
2385
2386
function BATHIT()
2387
	ATTACK = true
2388
	Rooted = false
2389
	for i=0, 0.2, 0.1 / Animation_Speed do
2390
		Swait()
2391
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
2392
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
2393
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2394
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2395
2396
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2397
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2398
	end
2399
	CreateSound("210946558", RightArm, 5, 1)
2400
	if COMBO == 1 then
2401
		COMBO = 2
2402
		for i=0, 0.1, 0.1 / Animation_Speed do
2403
			RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
2404
			Swait()
2405
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-65)), 1 / Animation_Speed)
2406
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 1 / Animation_Speed)
2407
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
2408
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
2409
	
2410
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(62)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2411
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2412
		end
2413
	for i=0, 0.45, 0.1 / Animation_Speed do
2414
		Swait()
2415
		weld.C0 = Clerp(weld.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
2416
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
2417
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
2418
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2419
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2420
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2421
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2422
	end
2423
		depressedAoE(LeftArm.Position,10,5,15,5,2,2,VALUE1)
2424
		for i=0, 0.15, 0.1 / Animation_Speed do
2425
			RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.12)
2426
			Swait()
2427
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed)
2428
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 2 / Animation_Speed)
2429
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2430
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2431
	
2432
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(62)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2433
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2434
		end
2435
	elseif COMBO == 2 then
2436
		COMBO = 1
2437
		for i=0, 0.2, 0.1 / Animation_Speed do
2438
			Swait()
2439
			RootPart.CFrame = RootPart.CFrame*CF(0,0,0.1)
2440
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
2441
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
2442
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2443
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2444
	
2445
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2446
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2447
		end
2448
	for i=0, 0.45, 0.1 / Animation_Speed do
2449
		Swait()
2450
		weld.C0 = Clerp(weld.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
2451
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
2452
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
2453
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2454
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2455
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2456
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2457
	end
2458
		depressedAoE(RightArm.Position,10,5,15,5,2,2,VALUE1)
2459
		for i=0, 0.1, 0.1 / Animation_Speed do
2460
			Swait()
2461
			RootPart.CFrame = RootPart.CFrame*CF(0,0,0.15)
2462
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
2463
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
2464
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2465
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2466
	
2467
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2468
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2469
		end
2470
	end
2471
	ATTACK = false
2472
	Rooted = false
2473
end
2474
--//=================================\\
2475
--||	  ASSIGN THINGS TO KEYS
2476
--\\=================================//
2477
2478
function MouseDown(Mouse)
2479
	if ATTACK == false then
2480
		if MODE == "GoodCop" then
2481
			Warning()
2482
		elseif MODE == "BadCop" then
2483
			Silence()
2484
		elseif MODE == "PixelCop" then
2485
			SwordBeam()
2486
		elseif MODE == "BIGSMOKE" then
2487
			BATHIT()
2488
		end
2489
	end
2490
end
2491
2492
function MouseUp(Mouse)
2493
HOLD = false
2494
end
2495
2496
function KeyDown(Key)
2497
	KEYHOLD = true
2498
	if Key == "q" and ATTACK == false then
2499
		if MODE == "GoodCop" then
2500
			BatonStun()
2501
		elseif MODE == "BadCop" then
2502
			BatonBreaker()
2503
		end
2504
	end
2505
2506
	if Key == "e" and ATTACK == false then
2507
		if MODE == "GoodCop" then
2508
			Cuffs()
2509
		elseif MODE == "BadCop" then
2510
			TheRightToRemainSilent()
2511
		end
2512
	end
2513
2514
	if Key == "t" and ATTACK == false then
2515
		if MODE == "GoodCop" then
2516
			Chatter("You should obey the law.",0.01)
2517
		elseif MODE == "BadCop" then
2518
			Chatter("I don't think so, Criminal!",0.01)
2519
		elseif MODE == "PixelCop" then
2520
		--	ChatterPixel("I have a little bit of pixels left to share.",0.01,"Arcade")
2521
		elseif MODE == "Shotgun" then
2522
			ChatterPixel("I think its time to have a little fun.",0.01,"Antique")
2523
		elseif MODE == "VoidCop" then
2524
			ChatterPixel("Lets get it over with.",0.01,"Antique")
2525
		end
2526
	end
2527
2528
	if Key == "f" and ATTACK == false then
2529
		Switch()
2530
	end
2531
	if Key == "g" and ATTACK == false then
2532
		Switch2()
2533
	end
2534
	if Key == "h" and ATTACK == false then
2535
		Switch3()
2536
	end
2537
	if Key == "j" and ATTACK == false then
2538
		Switch4()
2539
	end
2540
	if Key == "k" and ATTACK == false then
2541
		Switch5()
2542
	end
2543
	if Key == "0" and ATTACK == false then
2544
		if sick.Parent ~= RootPart then
2545
			sick = IT("Sound",RootPart)
2546
		end
2547
	end
2548
end
2549
2550
function KeyUp(Key)
2551
	KEYHOLD = false
2552
end
2553
2554
	Mouse.Button1Down:connect(function(NEWKEY)
2555
		MouseDown(NEWKEY)
2556
	end)
2557
	Mouse.Button1Up:connect(function(NEWKEY)
2558
		MouseUp(NEWKEY)
2559
	end)
2560
	Mouse.KeyDown:connect(function(NEWKEY)
2561
		KeyDown(NEWKEY)
2562
	end)
2563
	Mouse.KeyUp:connect(function(NEWKEY)
2564
		KeyUp(NEWKEY)
2565
	end)
2566
2567
--//=================================\\
2568
--\\=================================//
2569
2570
function unanchor()
2571
	for _, c in pairs(Character:GetChildren()) do
2572
		if c:IsA("BasePart") and c ~= RootPart then
2573
			c.Anchored = false
2574
		end
2575
	end
2576
	for _, c in pairs(Weapon:GetChildren()) do
2577
		if c:IsA("BasePart") and c ~= RootPart then
2578
			c.Anchored = false
2579
		end
2580
	end
2581
	if UNANCHOR == true then
2582
		RootPart.Anchored = false
2583
	else
2584
		RootPart.Anchored = true
2585
	end
2586
end
2587
2588
--//=================================\\
2589
--||	WRAP THE WHOLE SCRIPT UP
2590
--\\=================================//
2591
2592
Humanoid.Changed:connect(function(Jump)
2593
	if Jump == "Jump" and (Disable_Jump == true) then
2594
		Humanoid.Jump = false
2595
	end
2596
end)
2597
2598
2599
2600
2601
while true do
2602
	Swait()
2603
	script.Parent = WEAPONGUI
2604
	ANIMATE.Parent = nil
2605
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
2606
	    v:Stop();
2607
	end
2608
	SINE = SINE + CHANGE
2609
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2610
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2611
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2612
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
2613
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
2614
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2615
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2616
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
2617
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
2618
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
2619
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2620
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2621
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
2622
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
2623
	end
2624
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2625
		ANIM = "Jump"
2626
		if ATTACK == false then
2627
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2628
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2629
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2630
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2631
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
2632
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2633
	    end
2634
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2635
		ANIM = "Fall"
2636
		if ATTACK == false then
2637
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2638
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2639
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2640
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2641
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2642
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2643
		end
2644
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2645
		ANIM = "Idle"
2646
		if ATTACK == false then
2647
			if MODE == "GoodCop" then
2648
   RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2649
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 10 * COS(SINE / 23))), 1 / Animation_Speed)
2650
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2651
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2652
				--RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2653
				--LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2654
--[[
2655
				RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(5 - 4.5 * SIN(SINE / 12))), 0.15 / Animation_Speed)
2656
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(-5 + 4.5 * SIN(SINE / 12))), 0.15 / Animation_Speed)
2657
]]--
2658
				RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2659
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2660
--			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
2661
--			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
2662
			elseif MODE == "BadCop" then
2663
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2664
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25 - 10 * COS(SINE / 23))), 1 / Animation_Speed)
2665
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2666
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2667
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2668
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2669
			elseif MODE == "PixelCop" then
2670
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2671
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(0-0.01*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 17))), 1 / Animation_Speed)
2672
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2673
--			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2674
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2675
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2676
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2677
			elseif MODE == "Shotgun" then
2678
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2679
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
2680
--			    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2681
			    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 16), -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2682
--LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2683
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 16), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2684
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2685
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2686
elseif MODE == "VoidCop" then
2687
		Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20 - 4.5 * SIN(SINE / 30)), RAD(0), RAD(-5)), 1 / Animation_Speed)
2688
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2689
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2690
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2691
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 24), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2692
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 24), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2693
elseif MODE == "BIGSMOKE" then
2694
			if MRANDOM(1,200) == 1 then
2695
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(185), RAD(-75), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
2696
end
2697
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2698
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2699
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2700
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2701
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-50))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2702
			--LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 2.5, 0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2703
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2704
2705
			end
2706
		end
2707
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2708
		ANIM = "Walk"
2709
		if ATTACK == false then
2710
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2711
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2712
			if MODE == "GoodCop" then
2713
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2714
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2715
			elseif MODE == "BadCop" then
2716
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2717
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2718
			elseif MODE == "PixelCop" then
2719
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(-40 + -11 * COS(SINE / 23)), RAD(25), RAD(75)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2720
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2721
elseif MODE == "Shotgun" then
2722
			    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2723
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
2724
elseif MODE == "VoidCop" then
2725
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2726
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2727
elseif MODE == "BIGSMOKE" then
2728
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-50))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2729
			--LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 2.5, 0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2730
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2731
			end
2732
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
2733
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
2734
		end
2735
	end
2736
	unanchor()
2737
	Humanoid.MaxHealth = 3e3
2738
	Humanoid.Health = 3e3
2739
	if Rooted == false then
2740
		Disable_Jump = false
2741
		Humanoid.WalkSpeed = Speed
2742
	elseif Rooted == true then
2743
		Disable_Jump = true
2744
		Humanoid.WalkSpeed = 0
2745
	end
2746
	for _, c in pairs(Character:GetChildren()) do
2747
		if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
2748
			c:remove()
2749
		end
2750
	end
2751
	sick.SoundId = "rbxassetid://"..SONG
2752
	sick.Looped = true
2753
	sick.Pitch = 1
2754
	sick.Volume = 4
2755
	sick.Playing = true
2756
Head.Material = "Neon"
2757
	BLINKLOOP = BLINKLOOP + 1
2758
	if BLINKLOOP >=500 then
2759
		BLINKLOOP = 0
2760
		Blink2()
2761
	end
2762
	if MODE == "GoodCop" then
2763
		for E = 1, #GOODUI do
2764
			GOODUI[E].TextStrokeTransparency = 0
2765
			GOODUI[E].TextTransparency = 0
2766
		end
2767
		for E = 1, #BADUI do
2768
			BADUI[E].TextStrokeTransparency = 1
2769
			BADUI[E].TextTransparency = 0.5
2770
		end
2771
	elseif MODE == "BadCop" then
2772
		for E = 1, #GOODUI do
2773
			GOODUI[E].TextStrokeTransparency = 1
2774
			GOODUI[E].TextTransparency = 0.5
2775
		end
2776
		for E = 1, #BADUI do
2777
			BADUI[E].TextStrokeTransparency = 0
2778
			BADUI[E].TextTransparency = 0
2779
		end
2780
	end
2781
end
2782
2783
--//=================================\\
2784
--\\=================================//
2785
2786
2787
2788
2789
2790
--//====================================================\\--
2791
--||			  		 END OF SCRIPT        511924043