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// THIS IS THE HEALTH FOR YOUR PLAYER.
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// ATTACH THIS TO YOUR PLAYER.
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using UnityEngine;
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using System.Collections;
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public class BasicHealth : MonoBehaviour {
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	public float maxHealth = 60;
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	public float curHealth;
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	void Start(){
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		curHealth = maxHealth;
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	}
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	// THIS GIVES HEALTH (CHANGE TAKEDAMAGEE) TO WHAT YOU LIKE, JUST BE SURE TO CHANGE THE NAME IN ADD HEALTH SCRIPT.
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	public void TakeDamagee(float amt) {
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		curHealth += amt;
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	}
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	// THIS TAKES HEALTH!!
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	public void TakeDamage(float amt) {
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		curHealth -= amt;
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		if(curHealth <= 0) {
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			Die();
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		}
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	}
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	void Die() {
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		Debug.Log ("Dead");
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		Destroy (this.gameObject);
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	}
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}