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1 | - | Player = game:GetService("Players").jared432cap |
1 | + | Player = game:GetService("Players").MlgNoscoperStabber |
2 | Character = Player.Character | |
3 | PlayerGui = Player.PlayerGui | |
4 | Backpack = Player.Backpack | |
5 | Torso = Character.Torso | |
6 | Head = Character.Head | |
7 | LeftArm = Character["Left Arm"] | |
8 | LeftLeg = Character["Left Leg"] | |
9 | RightArm = Character["Right Arm"] | |
10 | RightLeg = Character["Right Leg"] | |
11 | LS = Torso["Left Shoulder"] | |
12 | LH = Torso["Left Hip"] | |
13 | RS = Torso["Right Shoulder"] | |
14 | RH = Torso["Right Hip"] | |
15 | ModelName = "Weapon" | |
16 | attack = false | |
17 | attacktype = 1 | |
18 | Hitdeb = 0 | |
19 | Neck = Torso.Neck | |
20 | local neckcf0 = Neck.C0 | |
21 | ||
22 | ---------------------------- | |
23 | --Customize | |
24 | Ammo = 666 | |
25 | MaxAmmo = 666 | |
26 | mindamage = 10 | |
27 | maxdamage = 30 | |
28 | crtmaxdamage = 50 | |
29 | reloadspeed=5 | |
30 | attackspeed=5 | |
31 | GunzerkDuration=1000 | |
32 | twobullets=false | |
33 | omindamage = mindamage | |
34 | omaxdamage = maxdamage | |
35 | ocrtmaxdamage = crtmaxdamage | |
36 | crtrate = 100/5 | |
37 | --100%/critpercentage | |
38 | ||
39 | oblkbrkr = 1 | |
40 | blockbreaker = oblkbrkr | |
41 | spread = 1 | |
42 | spread = spread*100 | |
43 | Ammoregen = 5 | |
44 | range = 400 | |
45 | rangepower = 50 | |
46 | CurrentAmmo = "Normal" | |
47 | attackdebounce = false | |
48 | poisoncounter=0 | |
49 | Gunzerkering=false | |
50 | firingdebounce1=false | |
51 | firingdebounce2=false | |
52 | handlecolor = BrickColor.new("Navy blue") | |
53 | bcolor = BrickColor.new("White") | |
54 | gemcolor = BrickColor.new("Black") | |
55 | ammotrail = BrickColor.new("White") | |
56 | ToolName = "Ras Algethi" | |
57 | ||
58 | --------------------------------------------------------------------------------------------------------------------------------------- | |
59 | if Character:findFirstChild("EquippedVal",true) ~= nil then | |
60 | Character:findFirstChild("EquippedVal",true).Parent = nil | |
61 | end | |
62 | ev = Instance.new("BoolValue",Character) | |
63 | ev.Name = "EquippedVal" | |
64 | ev.Value = false | |
65 | if Character:findFirstChild("Block",true) ~= nil then | |
66 | Character:findFirstChild("Block",true).Parent = nil | |
67 | end | |
68 | ||
69 | ||
70 | --player | |
71 | player = nil | |
72 | --welds | |
73 | RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld") | |
74 | --what anim | |
75 | anim = "none" | |
76 | --other var | |
77 | player = Player | |
78 | ch = Character | |
79 | --save shoulders | |
80 | AoETrue = {} | |
81 | RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"] | |
82 | ||
83 | ||
84 | function RWFunc() | |
85 | RW.Part1 = ch["Right Arm"] | |
86 | RSH.Part1 = nil | |
87 | end | |
88 | function LWFunc() | |
89 | LW.Part1 = ch["Left Arm"] | |
90 | LSH.Part1 = nil | |
91 | end | |
92 | function RWLFunc() | |
93 | RWL.Part1 = ch["Right Leg"] | |
94 | RHL.Part1 = nil | |
95 | ch["Right Leg"].Name = "RightLeg" | |
96 | RightLeg.CanCollide = false | |
97 | end | |
98 | ||
99 | function LWLFunc() | |
100 | LWL.Part1 = ch["Left Leg"] | |
101 | LHL.Part1 = nil | |
102 | ch["Left Leg"].Name = "LeftLeg" | |
103 | LeftLeg.CanCollide = true | |
104 | end | |
105 | ||
106 | function RWLRem() | |
107 | RightLeg.Name = "Right Leg" | |
108 | RWL.Part1 = nil | |
109 | RHL.Part1 = ch["Right Leg"] | |
110 | RightLeg.CanCollide = false | |
111 | end | |
112 | function LWLRem() | |
113 | LeftLeg.Name = "Left Leg" | |
114 | LWL.Part1 = nil | |
115 | LHL.Part1 = ch["Left Leg"] | |
116 | LeftLeg.CanCollide = false | |
117 | end | |
118 | function RWRem() | |
119 | RW.Part1 = nil | |
120 | RSH.Part1 = ch["Right Arm"] | |
121 | end | |
122 | function LWRem() | |
123 | LW.Part1 = nil | |
124 | LSH.Part1 = ch["Left Arm"] | |
125 | end | |
126 | ||
127 | ||
128 | ||
129 | ||
130 | if Character:findFirstChild(ModelName,true) ~= nil then | |
131 | Character:findFirstChild(ModelName,true).Parent = nil | |
132 | RHL.Part1 = ch["Right Leg"] | |
133 | LHL.Part1 = ch["Left Leg"] | |
134 | RSH.Part1 = ch["Right Arm"] | |
135 | LSH.Part1 = ch["Left Arm"] | |
136 | end | |
137 | ||
138 | ||
139 | ||
140 | ||
141 | ||
142 | ||
143 | local swordholder = Instance.new("Model") | |
144 | swordholder.Name = ModelName | |
145 | swordholder.Parent = Character | |
146 | ||
147 | --derp | |
148 | RW.Part0 = ch.Torso | |
149 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
150 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
151 | RW.Parent = swordholder | |
152 | -- | |
153 | LW.Part0 = ch.Torso | |
154 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
155 | LW.C1 = CFrame.new(0, 0.5, 0) | |
156 | LW.Parent = swordholder | |
157 | -- | |
158 | RWL.Part0 = ch.Torso | |
159 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0) | |
160 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
161 | RWL.Parent = swordholder | |
162 | -- | |
163 | LWL.Part0 = ch.Torso | |
164 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0) | |
165 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
166 | LWL.Parent = swordholder | |
167 | ||
168 | ||
169 | ||
170 | ||
171 | local msh1 = Instance.new("CylinderMesh") | |
172 | msh1.Scale = Vector3.new(1,1,1) | |
173 | local msh2 = Instance.new("BlockMesh") | |
174 | msh2.Scale = Vector3.new(1,1,1) | |
175 | local msh3 = Instance.new("CylinderMesh") | |
176 | msh3.Scale = Vector3.new(1,1,1) | |
177 | local msh4 = Instance.new("CylinderMesh") | |
178 | msh4.Scale = Vector3.new(1,1,1) | |
179 | local msh5 = Instance.new("CylinderMesh") | |
180 | msh5.Scale = Vector3.new(1,1,1) | |
181 | local msh6 = Instance.new("BlockMesh") | |
182 | msh6.Scale = Vector3.new(1,1,1) | |
183 | local torsc = false | |
184 | for i,z in pairs(Character:GetChildren()) do | |
185 | if z.className == "CharacterMesh" then | |
186 | if z.BodyPart == Enum.BodyPart.Torso then | |
187 | torsc = true | |
188 | end | |
189 | end | |
190 | end | |
191 | if torsc then | |
192 | msh7 = Instance.new("SpecialMesh") | |
193 | msh7.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
194 | msh7.Scale = Vector3.new(2.01,1,1.01) | |
195 | else | |
196 | msh7 = Instance.new("BlockMesh") | |
197 | msh7.Scale = Vector3.new(2.01,0.1,1.01) | |
198 | end | |
199 | local msh8 = Instance.new("SpecialMesh") | |
200 | msh8.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
201 | msh8.Scale = Vector3.new(0.5,0.5,7) | |
202 | local msh9 = Instance.new("BlockMesh") | |
203 | msh9.Scale = Vector3.new(1,1,1) | |
204 | ||
205 | local prt1 = Instance.new("Part") | |
206 | prt1.formFactor = 3 | |
207 | prt1.CanCollide = true | |
208 | prt1.Name = "Handle" | |
209 | prt1.Locked = true | |
210 | prt1.Size = Vector3.new(0.3,1,0.3) | |
211 | prt1.Parent = swordholder | |
212 | msh1.Parent = prt1 | |
213 | prt1.BrickColor = handlecolor | |
214 | local prt2 = Instance.new("Part") | |
215 | prt2.formFactor = 3 | |
216 | prt2.CanCollide = true | |
217 | prt2.Name = "Handle2" | |
218 | prt2.Locked = true | |
219 | prt2.Size = Vector3.new(0.5,0.2,1.5) | |
220 | prt2.Parent = swordholder | |
221 | msh2.Parent = prt2 | |
222 | prt2.BrickColor = handlecolor | |
223 | local prt3 = Instance.new("Part") | |
224 | prt3.formFactor = 3 | |
225 | prt3.CanCollide = false | |
226 | prt3.Name = "Handle3" | |
227 | prt3.Locked = true | |
228 | prt3.Size = Vector3.new(0.7,1.2,0.7) | |
229 | prt3.Parent = swordholder | |
230 | msh3.Parent = prt3 | |
231 | prt3.BrickColor = bcolor | |
232 | local prt4 = Instance.new("Part") | |
233 | prt4.formFactor = 3 | |
234 | prt4.CanCollide = true | |
235 | prt4.Name = "BackBarrel" | |
236 | prt4.Locked = true | |
237 | prt4.Size = Vector3.new(0.5,1.2,0.5) | |
238 | prt4.Parent = swordholder | |
239 | msh4.Parent = prt4 | |
240 | prt4.BrickColor = handlecolor | |
241 | local prt5 = Instance.new("Part") | |
242 | prt5.formFactor = 3 | |
243 | prt5.CanCollide = true | |
244 | prt5.Name = "Barrel" | |
245 | prt5.Locked = true | |
246 | prt5.Size = Vector3.new(0.4,2.5,0.4) | |
247 | prt5.Parent = swordholder | |
248 | msh5.Parent = prt5 | |
249 | prt5.BrickColor = handlecolor | |
250 | local prt6 = Instance.new("Part") | |
251 | prt6.formFactor = 3 | |
252 | prt6.CanCollide = false | |
253 | prt6.Name = "BarrelHandle" | |
254 | prt6.Locked = true | |
255 | prt6.Size = Vector3.new(0.3,1,0.3) | |
256 | prt6.Parent = swordholder | |
257 | msh6.Parent = prt6 | |
258 | prt6.BrickColor = handlecolor | |
259 | local prt7 = Instance.new("Part") | |
260 | prt7.formFactor = 3 | |
261 | prt7.CanCollide = false | |
262 | prt7.Name = "HolsterStrap" | |
263 | prt7.Locked = true | |
264 | prt7.Size = Vector3.new(1,1,1) | |
265 | prt7.Parent = swordholder | |
266 | msh7.Parent = prt7 | |
267 | prt7.BrickColor = handlecolor | |
268 | local prt8 = Instance.new("Part") | |
269 | prt8.formFactor = 3 | |
270 | prt8.CanCollide = false | |
271 | prt8.Name = "Holster" | |
272 | prt8.Locked = true | |
273 | prt8.Size = Vector3.new(1,1,1) | |
274 | prt8.Parent = swordholder | |
275 | msh8.Parent = prt8 | |
276 | prt8.BrickColor = handlecolor | |
277 | local prt9 = Instance.new("Part") | |
278 | prt9.formFactor = 3 | |
279 | prt9.CanCollide = false | |
280 | prt9.Name = "AmmoHolster" | |
281 | prt9.Locked = true | |
282 | prt9.Size = Vector3.new(0.2,1,0.7) | |
283 | prt9.Parent = swordholder | |
284 | msh9.Parent = prt9 | |
285 | prt9.BrickColor = handlecolor | |
286 | ||
287 | local w1 = Instance.new("Weld") | |
288 | w1.Parent = prt1 | |
289 | w1.Part0 = prt1 | |
290 | w1.Name = "Weld1" | |
291 | local w2 = Instance.new("Weld") | |
292 | w2.Parent = prt2 | |
293 | w2.Part0 = prt2 | |
294 | w2.Part1 = prt1 | |
295 | w2.Name = "Weld2" | |
296 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
297 | w2.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0.6,0.5) | |
298 | local w3 = Instance.new("Weld") | |
299 | w3.Parent = prt3 | |
300 | w3.Part0 = prt3 | |
301 | w3.Part1 = prt2 | |
302 | w3.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
303 | w3.C0 = CFrame.Angles(math.rad(90+45), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
304 | local w4 = Instance.new("Weld") | |
305 | w4.Parent = prt4 | |
306 | w4.Part0 = prt4 | |
307 | w4.Part1 = prt2 | |
308 | w4.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
309 | w4.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,0.5) | |
310 | local w5 = Instance.new("Weld") | |
311 | w5.Parent = prt5 | |
312 | w5.Part0 = prt5 | |
313 | w5.Part1 = prt3 | |
314 | w5.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
315 | w5.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 1.5,0) | |
316 | local w6 = Instance.new("Weld") | |
317 | w6.Parent = prt6 | |
318 | w6.Part0 = prt6 | |
319 | w6.Part1 = prt3 | |
320 | w6.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
321 | w6.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 1.5,-0.5) | |
322 | local w7 = Instance.new("Weld") | |
323 | w7.Parent = prt7 | |
324 | w7.Part0 = prt7 | |
325 | w7.Part1 = Torso | |
326 | w7.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
327 | if torsc then | |
328 | w7.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 1,0) | |
329 | else | |
330 | w7.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 1,0) | |
331 | end | |
332 | local w8 = Instance.new("Weld") | |
333 | w8.Parent = prt8 | |
334 | w8.Part0 = prt8 | |
335 | w8.Part1 = Torso | |
336 | w8.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
337 | w8.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(-1.1, 1-0.25,0) | |
338 | local w9 = Instance.new("Weld") | |
339 | w9.Parent = prt9 | |
340 | w9.Part0 = prt9 | |
341 | w9.Part1 = Torso | |
342 | w9.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
343 | w9.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(1, 0.75,-0.5) | |
344 | ||
345 | newgun=swordholder:Clone() | |
346 | newgun.Name="WeaponClone" | |
347 | newprt1=newgun.Handle | |
348 | newprt2=newgun.Handle2 | |
349 | newprt3=newgun.Handle3 | |
350 | newprt4=newgun.BackBarrel | |
351 | newprt5=newgun.Barrel | |
352 | newprt6=newgun.BarrelHandle | |
353 | newgun.HolsterStrap:Remove() | |
354 | newgun.Holster:Remove() | |
355 | newgun.AmmoHolster:Remove() | |
356 | newgun:BreakJoints() | |
357 | ||
358 | local neww1 = Instance.new("Weld") | |
359 | neww1.Parent = newprt1 | |
360 | neww1.Part0 = newprt1 | |
361 | local neww2 = Instance.new("Weld") | |
362 | neww2.Parent = newprt2 | |
363 | neww2.Part0 = newprt2 | |
364 | neww2.Part1 = newprt1 | |
365 | neww2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
366 | neww2.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0.6,0.5) | |
367 | local neww3 = Instance.new("Weld") | |
368 | neww3.Parent = newprt3 | |
369 | neww3.Part0 = newprt3 | |
370 | neww3.Part1 = newprt2 | |
371 | neww3.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
372 | neww3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
373 | local neww4 = Instance.new("Weld") | |
374 | neww4.Parent = newprt4 | |
375 | neww4.Part0 = newprt4 | |
376 | neww4.Part1 = newprt2 | |
377 | neww4.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
378 | neww4.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,0.5) | |
379 | local neww5 = Instance.new("Weld") | |
380 | neww5.Parent = newprt5 | |
381 | neww5.Part0 = newprt5 | |
382 | neww5.Part1 = newprt3 | |
383 | neww5.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
384 | neww5.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 1.5,0) | |
385 | local neww6 = Instance.new("Weld") | |
386 | neww6.Parent = newprt6 | |
387 | neww6.Part0 = newprt6 | |
388 | neww6.Part1 = newprt3 | |
389 | neww6.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
390 | neww6.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 1.5,-0.5) | |
391 | ||
392 | ||
393 | local RAP = Instance.new("Part") | |
394 | RAP.formFactor = 0 | |
395 | RAP.CanCollide = false | |
396 | RAP.Name = "RAPart" | |
397 | RAP.Locked = true | |
398 | RAP.Size = Vector3.new(1,1,1) | |
399 | RAP.Parent = swordholder | |
400 | RAP.Transparency = 1 | |
401 | local w = Instance.new("Weld") | |
402 | w.Parent = RAP | |
403 | w.Part0 = RAP | |
404 | w.Part1 = RightArm | |
405 | w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
406 | w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0) | |
407 | ||
408 | ||
409 | function unequipweld() | |
410 | w1.Part1 = Torso | |
411 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), math.rad(0)) * CFrame.new(0, 0,0) | |
412 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180),math.rad(-0), math.rad(0)) * CFrame.new(-1.15, 1, -0.6) | |
413 | end | |
414 | ||
415 | unequipweld() | |
416 | ||
417 | ||
418 | ||
419 | function equipweld() | |
420 | w1.Part0 = prt1 | |
421 | w1.Part1 = RAP | |
422 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
423 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
424 | end | |
425 | ||
426 | ||
427 | function ss(parent,p) --Slash | |
428 | ||
429 | local SlashSound = Instance.new("Sound") | |
430 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
431 | SlashSound.Parent = parent | |
432 | SlashSound.Volume = .7 | |
433 | SlashSound.Pitch = p | |
434 | SlashSound.PlayOnRemove = true | |
435 | coroutine.resume(coroutine.create(function() | |
436 | wait() | |
437 | SlashSound.Parent = nil | |
438 | end)) | |
439 | end | |
440 | function uss(parent,p) --unsheath | |
441 | ||
442 | local SlashSound = Instance.new("Sound") | |
443 | SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
444 | SlashSound.Parent = parent | |
445 | SlashSound.Volume = .7 | |
446 | SlashSound.Pitch = p | |
447 | SlashSound.PlayOnRemove = true | |
448 | coroutine.resume(coroutine.create(function() | |
449 | wait() | |
450 | SlashSound.Parent = nil | |
451 | end)) | |
452 | end | |
453 | function cs(parent,p) --Magic Charge | |
454 | ||
455 | local SlashSound = Instance.new("Sound") | |
456 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
457 | SlashSound.Parent = parent | |
458 | SlashSound.Volume = .7 | |
459 | SlashSound.Pitch = p | |
460 | SlashSound.PlayOnRemove = true | |
461 | coroutine.resume(coroutine.create(function() | |
462 | wait() | |
463 | SlashSound.Parent = nil | |
464 | end)) | |
465 | end | |
466 | function ls(parent,p) --Lazer Sound | |
467 | ||
468 | local SlashSound = Instance.new("Sound") | |
469 | SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158" | |
470 | SlashSound.Parent = parent | |
471 | SlashSound.Volume = .7 | |
472 | SlashSound.Pitch = p | |
473 | SlashSound.PlayOnRemove = true | |
474 | coroutine.resume(coroutine.create(function() | |
475 | wait() | |
476 | SlashSound.Parent = nil | |
477 | end)) | |
478 | end | |
479 | function ts(parent,p) | |
480 | ||
481 | local SlashSound = Instance.new("Sound") | |
482 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=12222030" | |
483 | SlashSound.Parent = parent | |
484 | SlashSound.Volume = .7 | |
485 | SlashSound.Pitch = p | |
486 | SlashSound.PlayOnRemove = true | |
487 | coroutine.resume(coroutine.create(function() | |
488 | wait() | |
489 | SlashSound.Parent = nil | |
490 | end)) | |
491 | end | |
492 | function fs(parent,p) --Fire Sound | |
493 | ||
494 | local SlashSound = Instance.new("Sound") | |
495 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=31758982" | |
496 | SlashSound.Parent = parent | |
497 | SlashSound.Volume = .7 | |
498 | SlashSound.Pitch = p | |
499 | SlashSound.PlayOnRemove = true | |
500 | coroutine.resume(coroutine.create(function() | |
501 | wait() | |
502 | SlashSound.Parent = nil | |
503 | end)) | |
504 | end | |
505 | function ms(parent,p) --Metal Cling Sound | |
506 | ||
507 | local SlashSound = Instance.new("Sound") | |
508 | SlashSound.SoundId = "rbxasset://sounds\\metal.ogg" | |
509 | SlashSound.Parent = parent | |
510 | SlashSound.Volume = 5 | |
511 | SlashSound.Pitch = p | |
512 | SlashSound.PlayOnRemove = true | |
513 | coroutine.resume(coroutine.create(function() | |
514 | wait() | |
515 | SlashSound.Parent = nil | |
516 | end)) | |
517 | end | |
518 | function bs(parent,p) --Berserk Sound | |
519 | ||
520 | local SlashSound = Instance.new("Sound") | |
521 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2676305" | |
522 | SlashSound.Parent = parent | |
523 | SlashSound.Volume = 1 | |
524 | SlashSound.Pitch = p | |
525 | SlashSound.PlayOnRemove = true | |
526 | coroutine.resume(coroutine.create(function() | |
527 | wait() | |
528 | SlashSound.Parent = nil | |
529 | end)) | |
530 | end | |
531 | function hs(parent,p) --Ammo Hit Sound | |
532 | ms(parent,p) | |
533 | end | |
534 | function as(parent,p) --Gun Shoot Sound | |
535 | ||
536 | local SlashSound = Instance.new("Sound") | |
537 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209257" | |
538 | SlashSound.Parent = parent | |
539 | SlashSound.Volume = 0.5 | |
540 | SlashSound.Pitch = p | |
541 | SlashSound.PlayOnRemove = true | |
542 | coroutine.resume(coroutine.create(function() | |
543 | wait() | |
544 | SlashSound.Parent = nil | |
545 | end)) | |
546 | end | |
547 | function ars(parent,p) --Gun Reload Sound | |
548 | ||
549 | local SlashSound = Instance.new("Sound") | |
550 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209869" | |
551 | SlashSound.Parent = parent | |
552 | SlashSound.Volume = 1 | |
553 | SlashSound.Pitch = p | |
554 | SlashSound.PlayOnRemove = true | |
555 | coroutine.resume(coroutine.create(function() | |
556 | wait() | |
557 | SlashSound.Parent = nil | |
558 | end)) | |
559 | end | |
560 | -- | |
561 | -- | |
562 | ||
563 | function returndmg() | |
564 | mindamage = omindamage | |
565 | maxdamage = omaxdamage | |
566 | crtmaxdamage = ocrtmaxdamage | |
567 | end | |
568 | ||
569 | function subdmg(sub) | |
570 | mindamage = omindamage - sub | |
571 | maxdamage = omaxdamage - sub | |
572 | crtmaxdamage = ocrtmaxdamage - sub | |
573 | end | |
574 | ||
575 | function prcntdmg(sub) | |
576 | mindamage = math.floor(omindamage - (omindamage*(sub/100))) | |
577 | maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100))) | |
578 | crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100))) | |
579 | end | |
580 | ||
581 | function tagHumanoid(humanoid, player) | |
582 | local creator_tag = Instance.new("ObjectValue") | |
583 | creator_tag.Value = player | |
584 | creator_tag.Name = "creator" | |
585 | creator_tag.Parent = humanoid | |
586 | end | |
587 | ||
588 | function untagHumanoid(humanoid) | |
589 | if humanoid ~= nil then | |
590 | local tag = humanoid:findFirstChild("creator") | |
591 | if tag ~= nil then | |
592 | tag.Parent = nil | |
593 | end | |
594 | end | |
595 | end | |
596 | ||
597 | local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
598 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
599 | end | |
600 | ||
601 | ||
602 | ||
603 | function hideanim() | |
604 | attack = true | |
605 | ars(Head,0.85) | |
606 | for i = 0.25 ,1 ,0.25 do | |
607 | wait() | |
608 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
609 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15*i), 0, 0) | |
610 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(25+10*i)) | |
611 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
612 | w3.C0 = CFrame.Angles(math.rad(90+25*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
613 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5*i),0,math.rad(0)) | |
614 | end | |
615 | for i = 0.1 ,1 ,0.1 do | |
616 | wait() | |
617 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
618 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(10-10*i), 0, 0) | |
619 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(35+10*i)) | |
620 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
621 | w3.C0 = CFrame.Angles(math.rad(115+20*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
622 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5-5*i),0,math.rad(0)) | |
623 | end | |
624 | for i = 0.1 ,1 ,0.1 do | |
625 | wait() | |
626 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90-130*i),math.rad(0),math.rad(-60+60*i)) | |
627 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
628 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25*i) * CFrame.Angles(math.rad(40-20*i),math.rad(0),math.rad(45-22.5*i)) | |
629 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
630 | w3.C0 = CFrame.Angles(math.rad(135), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
631 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-10+40*i),0,math.rad(-30*i)) | |
632 | end | |
633 | unequipweld() | |
634 | for i = 0.1 ,1 ,0.1 do | |
635 | wait() | |
636 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+20*i),math.rad(0),math.rad(0)) | |
637 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
638 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25+0.25*i) * CFrame.Angles(math.rad(20-20*i),math.rad(0),math.rad(22.5-22.5*i)) | |
639 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
640 | w3.C0 = CFrame.Angles(math.rad(135), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
641 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(30-30*i),0,math.rad(-30+30*i)) | |
642 | end | |
643 | Neck.C0 = neckcf0 | |
644 | RWRem() | |
645 | LWRem() | |
646 | attack = false | |
647 | end | |
648 | ||
649 | ||
650 | function equipanim() | |
651 | attack = true | |
652 | RWFunc() | |
653 | w3.C0 = CFrame.Angles(math.rad(135), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
654 | for i = 0.1 ,1 ,0.1 do | |
655 | wait() | |
656 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20*i),math.rad(0),math.rad(0)) | |
657 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
658 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
659 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
660 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(30*i),0,math.rad(-30*i)) | |
661 | end | |
662 | equipweld() | |
663 | ars(Head,1) | |
664 | for i = 0.1 ,1 ,0.1 do | |
665 | wait() | |
666 | RW.C0 = CFrame.new(1.5, 0.5, -0.25*i) * CFrame.Angles(math.rad(-20+130*i),math.rad(0),math.rad(0)) | |
667 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
668 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
669 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
670 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(30-35*i),0,math.rad(-30)) | |
671 | end | |
672 | LWFunc() | |
673 | for i = 0.1 ,1 ,0.1 do | |
674 | wait() | |
675 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(110-20*i),math.rad(0),math.rad(-60*i)) | |
676 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25*i), 0, 0) | |
677 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5*i) * CFrame.Angles(math.rad(40*i),math.rad(0),math.rad(25*i)) | |
678 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
679 | w3.C0 = CFrame.Angles(math.rad(135-45*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
680 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+5*i),0,math.rad(-30+30*i)) | |
681 | end | |
682 | Neck.C0 = neckcf0 | |
683 | attack = false | |
684 | end | |
685 | ||
686 | ||
687 | function faketors() | |
688 | local T = Instance.new("Part") | |
689 | T.formFactor = 0 | |
690 | T.CanCollide = false | |
691 | T.Name = "FakeTorso" | |
692 | T.Locked = true | |
693 | T.Size = Torso.Size | |
694 | T.Parent = swordholder | |
695 | T.Transparency = 1 | |
696 | T.BrickColor = Torso.BrickColor | |
697 | for i,z in pairs(Character:GetChildren()) do | |
698 | if z.className == "CharacterMesh" then | |
699 | if z.BodyPart == Enum.BodyPart.Torso then | |
700 | local SM = Instance.new("SpecialMesh",T) | |
701 | SM.MeshId = "http://www.roblox.com/asset/?id=" .. z.MeshId | |
702 | if z.BaseTextureId ~= 0 then | |
703 | SM.TextureId = z.BaseTextureId | |
704 | elseif z.OverlayTextureId ~= 0 then | |
705 | SM.TextureId = z.OverlayTextureId | |
706 | else | |
707 | SM.TextureId = "" | |
708 | end | |
709 | end | |
710 | end | |
711 | end | |
712 | local wt = Instance.new("Weld") | |
713 | wt.Parent = T | |
714 | wt.Part0 = T | |
715 | wt.Part1 = Torso | |
716 | RW.Part0 = T | |
717 | LW.Part0 = T | |
718 | T.Transparency = 0 | |
719 | Torso.Transparency = 1 | |
720 | RHL.Part0 = T | |
721 | LHL.Part0 = T | |
722 | return wt,T | |
723 | end | |
724 | ||
725 | ||
726 | if (script.Parent.className ~= "HopperBin") then | |
727 | Tool = Instance.new("HopperBin") | |
728 | Tool.Parent = Backpack | |
729 | Tool.Name = ToolName | |
730 | script.Parent = Tool | |
731 | end | |
732 | Bin = script.Parent | |
733 | ||
734 | function damagesplat(dmg,hit,crit,blocked) | |
735 | local mo = Instance.new("Model") | |
736 | mo.Name = dmg | |
737 | local pa = Instance.new("Part",mo) | |
738 | pa.formFactor = 3 | |
739 | pa.Size = Vector3.new(0.8,0.3,0.8) | |
740 | if crit then | |
741 | pa.BrickColor = BrickColor.new("Bright yellow") | |
742 | elseif not crit then | |
743 | pa.BrickColor = BrickColor.new("Bright red") | |
744 | end | |
745 | if blocked then pa.BrickColor = BrickColor.new("Bright blue") end | |
746 | pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0) | |
747 | pa.Name = "Head" | |
748 | local hah = Instance.new("Humanoid") | |
749 | hah.Parent = mo | |
750 | hah.MaxHealth = 0 | |
751 | hah.Health = 0 | |
752 | local bp = Instance.new("BodyPosition") | |
753 | bp.P = 14000 | |
754 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
755 | bp.position = hit.Position + Vector3.new(0, 5, 0) | |
756 | coroutine.resume(coroutine.create(function() | |
757 | wait() | |
758 | mo.Parent = workspace | |
759 | bp.Parent = pa | |
760 | wait(1.4) | |
761 | mo:remove() | |
762 | end)) | |
763 | return pa | |
764 | end | |
765 | ||
766 | function damage(hum,dmg,critornot) | |
767 | local pa = damagesplat(dmg,hum.Torso,critornot) | |
768 | hum:TakeDamage(dmg) | |
769 | coroutine.resume(coroutine.create(function() | |
770 | tagHumanoid(hum,Player) | |
771 | wait(1) | |
772 | untagHumanoid(hum) | |
773 | end)) | |
774 | return pa | |
775 | end | |
776 | ||
777 | function AddAmmo(add) | |
778 | Ammo = Ammo + add | |
779 | if Ammo > MaxAmmo then | |
780 | Ammo = MaxAmmo | |
781 | end | |
782 | end | |
783 | ||
784 | function ADmg(humm,hit,pos) | |
785 | if CurrentAmmo == "Normal" then | |
786 | if humm.Parent:findFirstChild("Block") ~= nil then | |
787 | if humm.Parent.Block.Value then | |
788 | damagesplat(0,humm.Torso,false,true) | |
789 | return | |
790 | end | |
791 | end | |
792 | prcntdmg(-25) | |
793 | if critrandomizer ~= 1 then | |
794 | local rndmdamage = math.random(mindamage,maxdamage) | |
795 | damage(humm,rndmdamage,false) | |
796 | elseif critrandomizer == 1 then | |
797 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
798 | damage(humm,rndmdamage,true) | |
799 | end | |
800 | ||
801 | elseif CurrentAmmo == "Poison" then | |
802 | ||
803 | if humm.Parent:findFirstChild("Block") ~= nil then | |
804 | if humm.Parent.Block.Value then | |
805 | damagesplat(0,humm.Torso,false,true) | |
806 | return | |
807 | end | |
808 | end | |
809 | prcntdmg(15) | |
810 | if critrandomizer ~= 1 then | |
811 | local rndmdamage = math.random(mindamage,maxdamage) | |
812 | damage(humm,rndmdamage,false) | |
813 | elseif critrandomizer == 1 then | |
814 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
815 | damage(humm,rndmdamage,true) | |
816 | end | |
817 | if poisoncounter==1 then | |
818 | local poisoncount = math.random(2,10) | |
819 | coroutine.resume(coroutine.create(function() | |
820 | repeat | |
821 | wait(1.5) | |
822 | poisoncount = poisoncount - 1 | |
823 | local rndmdamage = math.floor(math.random(1,5)/2) | |
824 | local pa = damage(humm,rndmdamage,false) | |
825 | pa.BrickColor = BrickColor.new("Alder") | |
826 | until poisoncount <= 0 | |
827 | end)) | |
828 | end | |
829 | elseif CurrentAmmo == "Explosion" then | |
830 | ||
831 | if humm.Parent:findFirstChild("Block") ~= nil then | |
832 | if humm.Parent.Block.Value then | |
833 | damagesplat(0,humm.Torso,false,true) | |
834 | return | |
835 | end | |
836 | end | |
837 | prcntdmg(0) | |
838 | if critrandomizer ~= 1 then | |
839 | local rndmdamage = math.random(mindamage,maxdamage) | |
840 | damage(humm,rndmdamage,false) | |
841 | elseif critrandomizer == 1 then | |
842 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
843 | damage(humm,rndmdamage,true) | |
844 | end | |
845 | elseif CurrentAmmo == "Herpity" then | |
846 | ||
847 | if humm.Parent:findFirstChild("Block") ~= nil then | |
848 | if humm.Parent.Block.Value then | |
849 | damagesplat(0,humm.Torso,false,true) | |
850 | return | |
851 | end | |
852 | end | |
853 | prcntdmg(0) | |
854 | if critrandomizer ~= 1 then | |
855 | local rndmdamage = math.random(mindamage,maxdamage) | |
856 | damage(humm,rndmdamage,false) | |
857 | elseif critrandomizer == 1 then | |
858 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
859 | damage(humm,rndmdamage,true) | |
860 | end | |
861 | if humm.Parent:findFirstChild("Torso")~=nil then | |
862 | humm.Parent.Torso.RotVelocity=Vector3.new(math.random(-50000,50000),math.random(-50000,50000),math.random(-50000,50000)) | |
863 | r=it("BodyAngularVelocity") | |
864 | r.P=3000 | |
865 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
866 | r.angularvelocity=vt(math.random(-500,500),math.random(-500,500),math.random(-500,500)) | |
867 | r.Parent=humm.Parent.Torso | |
868 | coroutine.resume(coroutine.create(function() | |
869 | for i=1,5000000000000 do | |
870 | wait() | |
871 | r.angularvelocity=vt(math.random(-500,500),math.random(-500,500),math.random(-500,500)) | |
872 | end | |
873 | r.Parent=nil | |
874 | end)) | |
875 | end | |
876 | elseif CurrentAmmo == "Bees" then | |
877 | ||
878 | if humm.Parent:findFirstChild("Block") ~= nil then | |
879 | if humm.Parent.Block.Value then | |
880 | damagesplat(0,humm.Torso,false,true) | |
881 | return | |
882 | end | |
883 | end | |
884 | prcntdmg(0) | |
885 | if critrandomizer ~= 1 then | |
886 | local rndmdamage = math.random(mindamage,maxdamage) | |
887 | damage(humm,rndmdamage,false) | |
888 | elseif critrandomizer == 1 then | |
889 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
890 | damage(humm,rndmdamage,true) | |
891 | end | |
892 | if humm.Parent:findFirstChild("Torso")~=nil then | |
893 | humm.Parent.Torso.RotVelocity=Vector3.new(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
894 | coroutine.resume(coroutine.create(function() | |
895 | victim=humm.Parent | |
896 | d=true | |
897 | for i=1, 40 do | |
898 | m=Instance.new("Model") | |
899 | m.Name="BEE" | |
900 | p=Instance.new("Part") | |
901 | p.CanCollide=false | |
902 | p.Name="Head" | |
903 | p.Parent=m | |
904 | mz=Instance.new("SpecialMesh") | |
905 | mz.Scale=Vector3.new(.225,.25,.225) | |
906 | p.BrickColor=BrickColor.new("Bright yellow") | |
907 | p.Size=Vector3.new(1,1,1) | |
908 | p.CFrame=victim.Torso.CFrame+Vector3.new(math.random(-10,10),50,math.random(-10,10)) | |
909 | mz.Parent=p | |
910 | m.Parent=workspace | |
911 | b=Instance.new("BodyPosition") | |
912 | b.P=8000 | |
913 | b.D=200 | |
914 | b.maxForce=Vector3.new(5000,5000,5000)*50000000 | |
915 | b.position=p.Position | |
916 | b.Parent=p | |
917 | coroutine.resume(coroutine.create(function(f) | |
918 | while f.Parent~=nil do | |
919 | f.BodyPosition.position=f.Position:Lerp(victim.Torso.Position+Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*2,.75) | |
920 | wait(.1) | |
921 | end | |
922 | end),p) | |
923 | m.Parent=victim | |
924 | p.Touched:connect(function(hit) | |
925 | if hit.Parent~=nil then | |
926 | if hit.Parent==victim then | |
927 | if d==true then | |
928 | d=false | |
929 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-15 | |
930 | hit.Parent.Torso.Velocity=Vector3.new(math.random(-5,5)/5,math.random(-5,5),math.random(-5,5)/5) | |
931 | hit.Parent.Torso.CFrame=hit.Parent.Torso.CFrame*CFrame.new(0,1,0)*CFrame.fromEulerAnglesXYZ(math.random(-20,20)/20,math.random(-20,20)/30,.01) | |
932 | hit.Parent.Humanoid.Jump=true | |
933 | wait(math.random(10,20)/5) | |
934 | d=true | |
935 | end | |
936 | end | |
937 | end | |
938 | end) | |
939 | wait() | |
940 | end | |
941 | end)) | |
942 | end | |
943 | elseif CurrentAmmo == "derp" then | |
944 | ||
945 | if humm.Parent:findFirstChild("Block") ~= nil then | |
946 | if humm.Parent.Block.Value then | |
947 | damagesplat(0,humm.Torso,false,true) | |
948 | return | |
949 | end | |
950 | end | |
951 | prcntdmg(0) | |
952 | if critrandomizer ~= 1 then | |
953 | local rndmdamage = math.random(mindamage,maxdamage) | |
954 | damage(humm,rndmdamage,false) | |
955 | elseif critrandomizer == 1 then | |
956 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
957 | damage(humm,rndmdamage,true) | |
958 | end | |
959 | if humm.Parent:findFirstChild("Torso")~=nil then | |
960 | coroutine.resume(coroutine.create(function() | |
961 | Headt=humm.Parent.Torso.Neck | |
962 | LeftArmt=humm.Parent.Torso["Left Shoulder"] | |
963 | RightArmt=humm.Parent.Torso["Right Shoulder"] | |
964 | LeftLegt=humm.Parent.Torso["Left Hip"] | |
965 | RightLegt=humm.Parent.Torso["Right Hip"] | |
966 | derptable={"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"} | |
967 | pootisss=""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)]).."" | |
968 | coroutine.resume(coroutine.create(function() | |
969 | while true do | |
970 | wait() | |
971 | Headt.C0=Headt.C0*CFrame.fromEulerAnglesXYZ(0,0,0.5) | |
972 | LeftArmt.C0=LeftArmt.C0*CFrame.fromEulerAnglesXYZ(0,0,0.5) | |
973 | RightArmt.C0=RightArmt.C0*CFrame.fromEulerAnglesXYZ(0,0,0.5) | |
974 | LeftLegt.C0=LeftLegt.C0*CFrame.fromEulerAnglesXYZ(0,0,0.5) | |
975 | RightLegt.C0=RightLegt.C0*CFrame.fromEulerAnglesXYZ(0,0,0.5) | |
976 | humm.Parent.Humanoid.PlatformStand=true | |
977 | humm.Parent.Torso.RotVelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
978 | pootisss=""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)]).."" | |
979 | game:GetService("Chat"):Chat(humm.Parent,pootisss,1) | |
980 | end | |
981 | end)) | |
982 | end)) | |
983 | end | |
984 | elseif CurrentAmmo == "Troll" then | |
985 | ||
986 | if humm.Parent:findFirstChild("Block") ~= nil then | |
987 | if humm.Parent.Block.Value then | |
988 | damagesplat(0,humm.Torso,false,true) | |
989 | return | |
990 | end | |
991 | end | |
992 | prcntdmg(0) | |
993 | if critrandomizer ~= 1 then | |
994 | local rndmdamage = math.random(mindamage,maxdamage) | |
995 | damage(humm,rndmdamage,false) | |
996 | elseif critrandomizer == 1 then | |
997 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
998 | damage(humm,rndmdamage,true) | |
999 | end | |
1000 | if humm.Parent:findFirstChild("Torso")~=nil then | |
1001 | coroutine.resume(coroutine.create(function() | |
1002 | c=humm.Parent:children() | |
1003 | for i=1,#c do | |
1004 | m=Instance.new("BlockMesh") | |
1005 | m.Parent=c[i] | |
1006 | m.Scale=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
1007 | coroutine.resume(coroutine.create(function(mesh) | |
1008 | while true do | |
1009 | wait() | |
1010 | mesh.Scale=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
1011 | end | |
1012 | end),m) | |
1013 | end | |
1014 | end)) | |
1015 | end | |
1016 | elseif CurrentAmmo == "suparKnockback" then | |
1017 | if humm.Parent:findFirstChild("Block") ~= nil then | |
1018 | if humm.Parent.Block.Value then | |
1019 | damagesplat(0,humm.Torso,false,true) | |
1020 | return | |
1021 | end | |
1022 | end | |
1023 | prcntdmg(25) | |
1024 | if critrandomizer ~= 1 then | |
1025 | local rndmdamage = math.random(mindamage,maxdamage) | |
1026 | damage(humm,rndmdamage,false) | |
1027 | elseif critrandomizer == 1 then | |
1028 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
1029 | damage(humm,rndmdamage,true) | |
1030 | end | |
1031 | local vel = Instance.new("BodyVelocity",humm.Torso) | |
1032 | vel.maxForce = Vector3.new(1,1,1) * math.huge | |
1033 | vel.P = vel.P * 5 | |
1034 | vel.velocity = Vector3.new(0,1,0) + CFrame.new(Torso.Position,humm.Torso.Position).lookVector * 1000 | |
1035 | coroutine.resume(coroutine.create(function() | |
1036 | wait() wait() wait() wait() | |
1037 | vel.Parent=nil | |
1038 | end)) | |
1039 | elseif CurrentAmmo == "Knockback" then | |
1040 | if humm.Parent:findFirstChild("Block") ~= nil then | |
1041 | if humm.Parent.Block.Value then | |
1042 | damagesplat(0,humm.Torso,false,true) | |
1043 | return | |
1044 | end | |
1045 | end | |
1046 | prcntdmg(0) | |
1047 | if critrandomizer ~= 1 then | |
1048 | local rndmdamage = math.random(mindamage,maxdamage) | |
1049 | damage(humm,rndmdamage,false) | |
1050 | elseif critrandomizer == 1 then | |
1051 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
1052 | damage(humm,rndmdamage,true) | |
1053 | end | |
1054 | local vel = Instance.new("BodyVelocity",humm.Torso) | |
1055 | vel.maxForce = Vector3.new(1,1,1) * math.huge | |
1056 | vel.P = vel.P * 5 | |
1057 | vel.velocity = Vector3.new(0,1,0) + CFrame.new(Torso.Position,humm.Torso.Position).lookVector * 10 | |
1058 | coroutine.resume(coroutine.create(function() | |
1059 | wait() wait() wait() wait() | |
1060 | vel.Parent=nil | |
1061 | end)) | |
1062 | returndmg() | |
1063 | end | |
1064 | end | |
1065 | ||
1066 | function OT(hit) --Normal Damage | |
1067 | if Hitdeb == 1 then return end | |
1068 | if hit.Parent == nil then return end | |
1069 | local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then | |
1070 | if hum.Health <= 0 then return end | |
1071 | if hit.Parent:findFirstChild("Block") ~= nil then | |
1072 | if hit.Parent.Block.Value then | |
1073 | damagesplat(0,hum.Torso,false,true) | |
1074 | Hitdeb = 1 | |
1075 | if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then | |
1076 | if hit.Parent.Block.BlockPower.Value <= 1 then | |
1077 | hit.Parent.Block.Value = false | |
1078 | elseif hit.Parent.Block.BlockPower.Value > 1 then | |
1079 | local critrandomizer = math.random(crtrate) | |
1080 | if critrandomizer ~= 1 then | |
1081 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker | |
1082 | elseif critrandomizer == 1 then | |
1083 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2 | |
1084 | end | |
1085 | end | |
1086 | end | |
1087 | return end end | |
1088 | local critrandomizer = math.random(crtrate) | |
1089 | if critrandomizer ~= 1 then | |
1090 | local rndmdamage = math.random(mindamage,maxdamage) | |
1091 | damage(hum,rndmdamage,false) | |
1092 | elseif critrandomizer == 1 then | |
1093 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
1094 | damage(hum,rndmdamage,true) | |
1095 | end | |
1096 | Hitdeb = 1 | |
1097 | end | |
1098 | end | |
1099 | ||
1100 | ||
1101 | function AoE(p,magnitude) | |
1102 | local c = game.Workspace:GetChildren(); | |
1103 | for i = 1, #c do | |
1104 | local hum = c[i]:findFirstChild("Humanoid") | |
1105 | if hum ~= nil and hum.Health ~= 0 then | |
1106 | local head = c[i]:findFirstChild("Head"); | |
1107 | if head ~= nil then | |
1108 | local mag = (head.Position - p).magnitude; | |
1109 | if mag <= magnitude and c[i].Name ~= Character.Name then | |
1110 | local foundd = false | |
1111 | for ii = 1 , #AoETrue do | |
1112 | if AoETrue[ii] == c[i].Name then | |
1113 | ||
1114 | foundd = true | |
1115 | end | |
1116 | end | |
1117 | if foundd then | |
1118 | ||
1119 | end | |
1120 | -- | |
1121 | if not foundd then | |
1122 | local critrandomizer = math.random(crtrate) | |
1123 | if critrandomizer ~= 1 then | |
1124 | local rndmdamage = math.random(mindamage,maxdamage) | |
1125 | damage(hum,rndmdamage,false) | |
1126 | elseif critrandomizer == 1 then | |
1127 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
1128 | damage(hum,rndmdamage,true) | |
1129 | end | |
1130 | table.insert(AoETrue,c[i].Name) | |
1131 | end | |
1132 | end | |
1133 | end | |
1134 | end | |
1135 | end | |
1136 | for ii = 1 , #AoETrue do | |
1137 | table.remove(AoETrue,#AoETrue) | |
1138 | end | |
1139 | end | |
1140 | ||
1141 | -- | |
1142 | ||
1143 | ||
1144 | -- | |
1145 | ||
1146 | function effect(Color,Ref,LP,P1) | |
1147 | local effectsmsh = Instance.new("BlockMesh") | |
1148 | effectsmsh.Scale = Vector3.new(1,1,1) | |
1149 | effectsmsh.Name = "Mesh" | |
1150 | local effectsg = Instance.new("Part") | |
1151 | effectsg.formFactor = 3 | |
1152 | effectsg.CanCollide = false | |
1153 | effectsg.Name = "Eff" | |
1154 | effectsg.Locked = true | |
1155 | effectsg.Anchored = true | |
1156 | effectsg.Size = Vector3.new(0.2,1,0.2) | |
1157 | effectsg.Parent = swordholder | |
1158 | effectsmsh.Parent = effectsg | |
1159 | effectsg.BrickColor = BrickColor.new(Color) | |
1160 | effectsg.Reflectance = Ref | |
1161 | local point1 = P1 | |
1162 | local mg = (LP.p - point1.p).magnitude | |
1163 | effectsg.Size = Vector3.new(0.2,mg,0.2) | |
1164 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
1165 | coroutine.resume(coroutine.create(function() | |
1166 | for i = 0 , 1 , 0.1 do | |
1167 | wait() | |
1168 | effectsg.Transparency = 1*i | |
1169 | effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i) | |
1170 | end | |
1171 | wait() | |
1172 | effectsg.Parent = nil | |
1173 | end)) | |
1174 | end | |
1175 | -- | |
1176 | ||
1177 | ||
1178 | con = nil | |
1179 | ||
1180 | ||
1181 | function dmgcnnct() | |
1182 | if con ~= nil then | |
1183 | con:disconnect() | |
1184 | Hitdeb = 0 | |
1185 | end | |
1186 | con = prt11.Touched:connect(OT) | |
1187 | end | |
1188 | ||
1189 | function dmgdc() | |
1190 | if con ~= nil then | |
1191 | con:disconnect() | |
1192 | Hitdeb = 0 | |
1193 | end | |
1194 | end | |
1195 | ||
1196 | function rptddmg(value,des,inc) | |
1197 | coroutine.resume(coroutine.create(function() | |
1198 | repeat | |
1199 | wait(inc) | |
1200 | Hitdeb = 0 | |
1201 | until value == des | |
1202 | end)) | |
1203 | end | |
1204 | ||
1205 | function atktype(s,e) | |
1206 | coroutine.resume(coroutine.create(function () | |
1207 | attacktype = e | |
1208 | wait(0.25) | |
1209 | attacktype = s | |
1210 | end)) | |
1211 | end | |
1212 | ||
1213 | ||
1214 | function EVENMOARMAGIX2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
1215 | local msh1 = Instance.new("SpecialMesh") | |
1216 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
1217 | msh1.MeshType = "Sphere" | |
1218 | S=Instance.new("Part") | |
1219 | S.Name="Effect" | |
1220 | S.formFactor=0 | |
1221 | S.Size=Vector3.new(x1,y1,z1) | |
1222 | S.BrickColor=color | |
1223 | S.Reflectance = 0 | |
1224 | S.TopSurface=0 | |
1225 | S.BottomSurface=0 | |
1226 | S.Transparency=0 | |
1227 | S.Anchored=true | |
1228 | S.CanCollide=false | |
1229 | S.CFrame=part | |
1230 | S.Parent=workspace | |
1231 | msh1.Parent = S | |
1232 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 14 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(1,1,1) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
1233 | end | |
1234 | ||
1235 | function shoottrail(mouse) | |
1236 | local p1 = (prt5.CFrame * CFrame.new(0,-prt5.Size.y/2,0)).p | |
1237 | local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (p1-mouse.Hit.p).magnitude/100 | |
1238 | local dir = CFrame.new((p1+mouse.Hit.p)/2,mouse.Hit.p+spreadvector) | |
1239 | local hit,pos = rayCast(p1,dir.lookVector,10,Character) | |
1240 | local rangepos = range | |
1241 | local function drawtrail(From,To) | |
1242 | local effectsmsh = Instance.new("CylinderMesh") | |
1243 | effectsmsh.Scale = Vector3.new(1,1,1) | |
1244 | effectsmsh.Name = "Mesh" | |
1245 | local effectsg = Instance.new("Part") | |
1246 | if poisoncounter==1 then | |
1247 | local derpsmoke=Instance.new("Smoke") | |
1248 | derpsmoke.Parent=effectsg | |
1249 | derpsmoke.Color=Color3.new(0,0,154) | |
1250 | --derpsmoke.Opacity=0.05 | |
1251 | --derpsmoke.Size=0.5 | |
1252 | end | |
1253 | effectsg.formFactor = 3 | |
1254 | effectsg.CanCollide = false | |
1255 | effectsg.Name = "Eff" | |
1256 | effectsg.Locked = true | |
1257 | effectsg.Anchored = true | |
1258 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
1259 | effectsg.Parent = swordholder | |
1260 | effectsmsh.Parent = effectsg | |
1261 | effectsg.BrickColor = ammotrail | |
1262 | effectsg.Reflectance = 0.25 | |
1263 | local LP = From | |
1264 | local point1 = To | |
1265 | local mg = (LP - point1).magnitude | |
1266 | effectsmsh.Scale = Vector3.new(1,mg*5,1) | |
1267 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
1268 | coroutine.resume(coroutine.create(function() | |
1269 | for i = 0 , 1 , 0.1 do | |
1270 | wait() | |
1271 | effectsg.Transparency = 1*i | |
1272 | effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i) | |
1273 | end | |
1274 | effectsg.Parent = nil | |
1275 | end)) | |
1276 | end | |
1277 | local newpos = p1 | |
1278 | local inc = rangepower | |
1279 | repeat | |
1280 | wait() | |
1281 | rangepos = rangepos - 10 | |
1282 | dir = dir * CFrame.Angles(math.rad(-0.1),0,0) | |
1283 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
1284 | drawtrail(newpos,pos) | |
1285 | newpos = newpos + (dir.lookVector * inc) | |
1286 | if inc >= 20 then | |
1287 | inc = inc - 10 | |
1288 | end | |
1289 | if hit ~= nil then | |
1290 | rangepos = 0 | |
1291 | end | |
1292 | until rangepos <= 0 | |
1293 | if CurrentAmmo=="Explosion" then | |
1294 | b=math.random(1,3) | |
1295 | if b==1 then | |
1296 | EVENMOARMAGIX2(CFrame.new(newpos),1,1,1,0,0,0,0,0,0,BrickColor.new("Bright red")) | |
1297 | local c = game.Workspace:GetChildren(); | |
1298 | for i = 1, #c do | |
1299 | local hum = c[i]:findFirstChild("Humanoid") | |
1300 | if hum ~= nil and hum.Health ~= 0 then | |
1301 | local head = c[i]:findFirstChild("Head"); | |
1302 | if head ~= nil then | |
1303 | local targ = head.Position - newpos; | |
1304 | local mag = targ.magnitude; | |
1305 | if mag <= 10 and c[i].Name ~= Player.Name then | |
1306 | attackdebounce=false | |
1307 | ADmg(hum,hit,pos) | |
1308 | end | |
1309 | end | |
1310 | end | |
1311 | end | |
1312 | end | |
1313 | end | |
1314 | if hit ~= nil then | |
1315 | hs(Head,1) | |
1316 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then | |
1317 | hum = hit.Parent.Humanoid | |
1318 | attackdebounce=false | |
1319 | ADmg(hum,hit,pos) | |
1320 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then | |
1321 | hum = hit.Parent.Parent.Humanoid | |
1322 | attackdebounce=false | |
1323 | ADmg(hum,hit,pos) | |
1324 | end | |
1325 | end | |
1326 | end | |
1327 | ||
1328 | function shoottrail2(mouse) | |
1329 | local p1 = (newprt5.CFrame * CFrame.new(0,-newprt5.Size.y/2,0)).p | |
1330 | local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (p1-mouse.Hit.p).magnitude/100 | |
1331 | local dir = CFrame.new((p1+mouse.Hit.p)/2,mouse.Hit.p+spreadvector) | |
1332 | local hit,pos = rayCast(p1,dir.lookVector,10,Character) | |
1333 | local rangepos = range | |
1334 | local function drawtrail(From,To) | |
1335 | local effectsmsh = Instance.new("CylinderMesh") | |
1336 | effectsmsh.Scale = Vector3.new(1,1,1) | |
1337 | effectsmsh.Name = "Mesh" | |
1338 | local effectsg = Instance.new("Part") | |
1339 | if poisoncounter==1 then | |
1340 | local derpsmoke=Instance.new("Smoke") | |
1341 | derpsmoke.Parent=effectsg | |
1342 | derpsmoke.Color=Color3.new(0,0,154) | |
1343 | --derpsmoke.Opacity=0.05 | |
1344 | --derpsmoke.Size=0.5 | |
1345 | end | |
1346 | effectsg.formFactor = 3 | |
1347 | effectsg.CanCollide = false | |
1348 | effectsg.Name = "Eff" | |
1349 | effectsg.Locked = true | |
1350 | effectsg.Anchored = true | |
1351 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
1352 | effectsg.Parent = swordholder | |
1353 | effectsmsh.Parent = effectsg | |
1354 | effectsg.BrickColor = ammotrail | |
1355 | effectsg.Reflectance = 0.25 | |
1356 | local LP = From | |
1357 | local point1 = To | |
1358 | local mg = (LP - point1).magnitude | |
1359 | effectsmsh.Scale = Vector3.new(1,mg*5,1) | |
1360 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
1361 | coroutine.resume(coroutine.create(function() | |
1362 | for i = 0 , 1 , 0.1 do | |
1363 | wait() | |
1364 | effectsg.Transparency = 1*i | |
1365 | effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i) | |
1366 | end | |
1367 | effectsg.Parent = nil | |
1368 | end)) | |
1369 | end | |
1370 | local newpos = p1 | |
1371 | local inc = rangepower | |
1372 | repeat | |
1373 | wait() | |
1374 | rangepos = rangepos - 10 | |
1375 | dir = dir * CFrame.Angles(math.rad(-0.1),0,0) | |
1376 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
1377 | drawtrail(newpos,pos) | |
1378 | newpos = newpos + (dir.lookVector * inc) | |
1379 | if inc >= 20 then | |
1380 | inc = inc - 10 | |
1381 | end | |
1382 | if hit ~= nil then | |
1383 | rangepos = 0 | |
1384 | end | |
1385 | until rangepos <= 0 | |
1386 | if CurrentAmmo=="Explosion" then | |
1387 | b=math.random(1,3) | |
1388 | if b==1 then | |
1389 | EVENMOARMAGIX2(CFrame.new(newpos),1,1,1,0,0,0,0,0,0,BrickColor.new("Bright red")) | |
1390 | local c = game.Workspace:GetChildren(); | |
1391 | for i = 1, #c do | |
1392 | local hum = c[i]:findFirstChild("Humanoid") | |
1393 | if hum ~= nil and hum.Health ~= 0 then | |
1394 | local head = c[i]:findFirstChild("Head"); | |
1395 | if head ~= nil then | |
1396 | local targ = head.Position - newpos; | |
1397 | local mag = targ.magnitude; | |
1398 | if mag <= 10 and c[i].Name ~= Player.Name then | |
1399 | attackdebounce=false | |
1400 | ADmg(hum,hit,pos) | |
1401 | end | |
1402 | end | |
1403 | end | |
1404 | end | |
1405 | end | |
1406 | end | |
1407 | if hit ~= nil then | |
1408 | hs(Head,1) | |
1409 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then | |
1410 | hum = hit.Parent.Humanoid | |
1411 | attackdebounce=false | |
1412 | ADmg(hum,hit,pos) | |
1413 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then | |
1414 | hum = hit.Parent.Parent.Humanoid | |
1415 | attackdebounce=false | |
1416 | ADmg(hum,hit,pos) | |
1417 | end | |
1418 | end | |
1419 | end | |
1420 | ||
1421 | function Melee() | |
1422 | attack=true | |
1423 | local wt,t = faketors() | |
1424 | w7.Part1 = t | |
1425 | w8.Part1 = t | |
1426 | w9.Part1 = t | |
1427 | for i = 0 , 1 , 0.1 do | |
1428 | wait() | |
1429 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
1430 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15*i), 0, 0) | |
1431 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25*i) * CFrame.Angles(math.rad(40+50*i),math.rad(0),math.rad(25)) | |
1432 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1433 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1434 | w1.Part1=LeftArm | |
1435 | w1.C0 = CFrame.Angles(math.rad(-80), math.rad(-55+145*i), math.rad(90)) * CFrame.new(-1.3, 1, 0) | |
1436 | wt.C0 = CFrame.Angles(0, math.rad(100*i), 0) | |
1437 | end | |
1438 | con1=prt5.Touched:connect(function(hit) | |
1439 | hum=hit.Parent:FindFirstChild("Humanoid") | |
1440 | if hum~=nil then | |
1441 | if attackdebounce == false then | |
1442 | attackdebounce = true | |
1443 | coroutine.resume(coroutine.create(function() | |
1444 | wait(0.1) | |
1445 | attackdebounce = false | |
1446 | end)) | |
1447 | ADmg(hum,hit,pos) | |
1448 | end | |
1449 | end | |
1450 | end) | |
1451 | con2=prt5.Touched:connect(function(hit) | |
1452 | hum=hit.Parent:FindFirstChild("Humanoid") | |
1453 | if hum~=nil then | |
1454 | if attackdebounce == false then | |
1455 | attackdebounce = true | |
1456 | coroutine.resume(coroutine.create(function() | |
1457 | wait(0.1) | |
1458 | attackdebounce = false | |
1459 | end)) | |
1460 | ADmg(hum,hit,pos) | |
1461 | end | |
1462 | end | |
1463 | end) | |
1464 | for i = 0 , 1 , 0.15 do | |
1465 | wait() | |
1466 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+160*i)) | |
1467 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15), 0, 0) | |
1468 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25) * CFrame.Angles(math.rad(40+50),math.rad(0),math.rad(25-50*i)) | |
1469 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1470 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1471 | w1.Part1=LeftArm | |
1472 | w1.C0 = CFrame.Angles(math.rad(-80+80*i), math.rad(-55+145), math.rad(90)) * CFrame.new(-1.3+1*i, 1+1.5*i, 0) | |
1473 | wt.C0 = CFrame.Angles(0, math.rad(100-200*i), 0) | |
1474 | end | |
1475 | for i = 0 , 1 , 0.1 do | |
1476 | wait() | |
1477 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+150)) | |
1478 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15), 0, 0) | |
1479 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25) * CFrame.Angles(math.rad(40+50),math.rad(0),math.rad(25-50-10*i)) | |
1480 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1481 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1482 | w1.Part1=LeftArm | |
1483 | w1.C0 = CFrame.Angles(math.rad(-80+80), math.rad(-55+145), math.rad(90)) * CFrame.new(-1.3+1, 1+1.5, 0) | |
1484 | wt.C0 = CFrame.Angles(0, math.rad(100-200-10*i), 0) | |
1485 | end | |
1486 | con1:disconnect() | |
1487 | con2:disconnect() | |
1488 | for i = 0 , 1 , 0.1 do | |
1489 | wait() | |
1490 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+150-150*i)) | |
1491 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15+15*i), 0, 0) | |
1492 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25-0.25*i) * CFrame.Angles(math.rad(40+50-50*i),math.rad(0),math.rad(25-50-10+60*i)) | |
1493 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1494 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1495 | w1.Part1=LeftArm | |
1496 | w1.C0 = CFrame.Angles(math.rad(-80+80-80*i), math.rad(-55+145-145*i), math.rad(90)) * CFrame.new(-1.3+1-1*i, 1+1.5-1.5*i, 0) | |
1497 | wt.C0 = CFrame.Angles(0, math.rad(100-200-10+110*i), 0) | |
1498 | end | |
1499 | w1.Part1 = RAP | |
1500 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
1501 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0) | |
1502 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(25)) | |
1503 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1504 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1505 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
1506 | wt.C0 = CFrame.Angles(0, 0, 0) | |
1507 | w7.Part1 = Torso | |
1508 | w8.Part1 = Torso | |
1509 | w9.Part1 = Torso | |
1510 | RW.Part0 = Torso | |
1511 | LW.Part0 = Torso | |
1512 | Torso.Transparency = 0 | |
1513 | RHL.Part0 = Torso | |
1514 | LHL.Part0 = Torso | |
1515 | t.Parent = nil | |
1516 | attack=false | |
1517 | end | |
1518 | ||
1519 | function Ready(mouse) | |
1520 | if Ammo <= 0 then Reload() return end | |
1521 | attack = true | |
1522 | local wt,t = faketors() | |
1523 | w7.Part1 = t | |
1524 | w8.Part1 = t | |
1525 | w9.Part1 = t | |
1526 | Character.Humanoid.WalkSpeed = 5 | |
1527 | for i = 0.2 , 1 , 0.2 do | |
1528 | wait(0) | |
1529 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
1530 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15*i), 0, 0) | |
1531 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25*i) * CFrame.Angles(math.rad(40+35*i),math.rad(0),math.rad(25)) | |
1532 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1533 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1534 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
1535 | wt.C0 = CFrame.Angles(0, math.rad(50*i), 0) | |
1536 | end | |
1537 | for i = 0.2 , 1 , 0.2 do | |
1538 | wait(0) | |
1539 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
1540 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(10-10*i), 0, 0) | |
1541 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25+0.25*i) * CFrame.Angles(math.rad(75+20*i),math.rad(0),math.rad(25)) | |
1542 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1543 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1544 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
1545 | wt.C0 = CFrame.Angles(0, math.rad(50+10*i), 0) | |
1546 | end | |
1547 | wait() wait() | |
1548 | repeat | |
1549 | poisoncounter=math.random(1,5) | |
1550 | wait() | |
1551 | as(Head,1) | |
1552 | coroutine.resume(coroutine.create(function() | |
1553 | for z = 1 ,2 do | |
1554 | coroutine.resume(coroutine.create(function() | |
1555 | local meshb1 = Instance.new("BlockMesh") | |
1556 | meshb1.Scale = Vector3.new(1,1,1) | |
1557 | local shellb1 = Instance.new("Part") | |
1558 | meshb1.Parent = shellb1 | |
1559 | shellb1.Anchored = true | |
1560 | shellb1.formFactor = 3 | |
1561 | shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(100,300)/100) | |
1562 | shellb1.CFrame = CFrame.new((prt5.CFrame * CFrame.new(0,-prt5.Size.y/2,0)).p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
1563 | shellb1.Parent = Character | |
1564 | shellb1.Transparency = 0 | |
1565 | if math.random(1,2) == 1 then | |
1566 | shellb1.BrickColor = BrickColor.new("Bright red") | |
1567 | else | |
1568 | shellb1.BrickColor = BrickColor.new("Bright orange") | |
1569 | end | |
1570 | shellb1.CanCollide = false | |
1571 | local incre = math.random(0,60)/100 | |
1572 | for i = 0 , 1 , 0.1 do | |
1573 | wait() | |
1574 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
1575 | shellb1.Transparency = 1*i | |
1576 | meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i) | |
1577 | end | |
1578 | shellb1.Parent=nil | |
1579 | end)) | |
1580 | end | |
1581 | coroutine.resume(coroutine.create(function() | |
1582 | shoottrail(mouse) | |
1583 | end)) | |
1584 | if twobullets==true then | |
1585 | shoottrail(mouse) | |
1586 | end | |
1587 | end)) | |
1588 | Ammo = Ammo - 1 | |
1589 | for i = 0.5 , 1 , 0.5*attackspeed do | |
1590 | wait(0) | |
1591 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
1592 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-5*i), 0, 0) | |
1593 | LW.C0 = CFrame.new(-1.5, 0.5, -0) * CFrame.Angles(math.rad(95+5*i),math.rad(0),math.rad(25)) | |
1594 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1595 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1596 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
1597 | wt.C0 = CFrame.Angles(0, math.rad(60), 0) | |
1598 | end | |
1599 | for i = 0.5 , 1 , 0.5*attackspeed do | |
1600 | wait(0) | |
1601 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
1602 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-5+5*i), 0, 0) | |
1603 | LW.C0 = CFrame.new(-1.5, 0.5, -0) * CFrame.Angles(math.rad(100-5*i),math.rad(0),math.rad(25)) | |
1604 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1605 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1606 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
1607 | wt.C0 = CFrame.Angles(0, math.rad(60), 0) | |
1608 | end | |
1609 | until not keyhold or Ammo <= 0 | |
1610 | for i = 0.2 , 1 , 0.2 do | |
1611 | wait(0) | |
1612 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
1613 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15*i), 0, 0) | |
1614 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25*i) * CFrame.Angles(math.rad(95-25*i),math.rad(0),math.rad(25)) | |
1615 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1616 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1617 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
1618 | wt.C0 = CFrame.Angles(0, math.rad(60-60*i), 0) | |
1619 | end | |
1620 | w7.Part1 = Torso | |
1621 | w8.Part1 = Torso | |
1622 | w9.Part1 = Torso | |
1623 | RW.Part0 = Torso | |
1624 | LW.Part0 = Torso | |
1625 | Torso.Transparency = 0 | |
1626 | RHL.Part0 = Torso | |
1627 | LHL.Part0 = Torso | |
1628 | t.Parent = nil | |
1629 | Character.Humanoid.WalkSpeed = 14 | |
1630 | for i = 0.2 , 1 , 0.2 do | |
1631 | wait(0) | |
1632 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
1633 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15+10*i), 0, 0) | |
1634 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25-0.25*i) * CFrame.Angles(math.rad(70-30*i),math.rad(0),math.rad(25)) | |
1635 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1636 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1637 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
1638 | end | |
1639 | wait(0.25) | |
1640 | attack = false | |
1641 | end | |
1642 | ||
1643 | function GunzerkReady(mouse) | |
1644 | if Ammo <= 0 then Reload() return end | |
1645 | attack = true | |
1646 | Character.Humanoid.WalkSpeed = 5 | |
1647 | for i = 0.2 , 1 , 0.2 do | |
1648 | wait(0) | |
1649 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(50+30*i),math.rad(0),math.rad(-5+3*i)) | |
1650 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
1651 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(50+30*i),math.rad(0),math.rad(5-3*i)) | |
1652 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1653 | end | |
1654 | for i = 0.2 , 1 , 0.2 do | |
1655 | wait(0) | |
1656 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(50+30+10*i),math.rad(0),math.rad(-5+3+2*i)) | |
1657 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
1658 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(50+30+10*i),math.rad(0),math.rad(5-3-2*i)) | |
1659 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1660 | end | |
1661 | wait() wait() | |
1662 | repeat | |
1663 | wait() | |
1664 | coroutine.resume(coroutine.create(function() | |
1665 | if firingdebounce1==false then | |
1666 | firingdebounce1=true | |
1667 | poisoncounter=math.random(1,5) | |
1668 | wait() | |
1669 | as(Head,1) | |
1670 | coroutine.resume(coroutine.create(function() | |
1671 | for z = 1 ,2 do | |
1672 | coroutine.resume(coroutine.create(function() | |
1673 | local meshb1 = Instance.new("BlockMesh") | |
1674 | meshb1.Scale = Vector3.new(1,1,1) | |
1675 | local shellb1 = Instance.new("Part") | |
1676 | meshb1.Parent = shellb1 | |
1677 | shellb1.Anchored = true | |
1678 | shellb1.formFactor = 3 | |
1679 | shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(100,300)/100) | |
1680 | shellb1.CFrame = CFrame.new((prt5.CFrame * CFrame.new(0,-prt5.Size.y/2,0)).p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
1681 | shellb1.Parent = Character | |
1682 | shellb1.Transparency = 0 | |
1683 | if math.random(1,2) == 1 then | |
1684 | shellb1.BrickColor = BrickColor.new("Bright red") | |
1685 | else | |
1686 | shellb1.BrickColor = BrickColor.new("Bright orange") | |
1687 | end | |
1688 | shellb1.CanCollide = false | |
1689 | local incre = math.random(0,60)/100 | |
1690 | for i = 0 , 1 , 0.1 do | |
1691 | wait() | |
1692 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
1693 | shellb1.Transparency = 1*i | |
1694 | meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i) | |
1695 | end | |
1696 | shellb1.Parent=nil | |
1697 | end)) | |
1698 | end | |
1699 | coroutine.resume(coroutine.create(function() | |
1700 | shoottrail(mouse) | |
1701 | end)) | |
1702 | end)) | |
1703 | for i = 0.5 , 1 , 0.5*attackspeed do | |
1704 | wait(0) | |
1705 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90+10*i),math.rad(0),math.rad(0)) | |
1706 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
1707 | end | |
1708 | for i = 0.5 , 1 , 0.5*attackspeed do | |
1709 | wait(0) | |
1710 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90+10-10*i),math.rad(0),math.rad(0)) | |
1711 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
1712 | end | |
1713 | firingdebounce1=false | |
1714 | end | |
1715 | end)) | |
1716 | coroutine.resume(coroutine.create(function() | |
1717 | if firingdebounce2==false then | |
1718 | firingdebounce2=true | |
1719 | poisoncounter=math.random(1,5) | |
1720 | wait(0.1) | |
1721 | as(Head,1) | |
1722 | coroutine.resume(coroutine.create(function() | |
1723 | for z = 1 ,2 do | |
1724 | coroutine.resume(coroutine.create(function() | |
1725 | local meshb1 = Instance.new("BlockMesh") | |
1726 | meshb1.Scale = Vector3.new(1,1,1) | |
1727 | local shellb1 = Instance.new("Part") | |
1728 | meshb1.Parent = shellb1 | |
1729 | shellb1.Anchored = true | |
1730 | shellb1.formFactor = 3 | |
1731 | shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(100,300)/100) | |
1732 | shellb1.CFrame = CFrame.new((newprt5.CFrame * CFrame.new(0,-newprt5.Size.y/2,0)).p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
1733 | shellb1.Parent = Character | |
1734 | shellb1.Transparency = 0 | |
1735 | if math.random(1,2) == 1 then | |
1736 | shellb1.BrickColor = BrickColor.new("Bright red") | |
1737 | else | |
1738 | shellb1.BrickColor = BrickColor.new("Bright orange") | |
1739 | end | |
1740 | shellb1.CanCollide = false | |
1741 | local incre = math.random(0,60)/100 | |
1742 | for i = 0 , 1 , 0.1 do | |
1743 | wait() | |
1744 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
1745 | shellb1.Transparency = 1*i | |
1746 | meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i) | |
1747 | end | |
1748 | shellb1.Parent=nil | |
1749 | end)) | |
1750 | end | |
1751 | coroutine.resume(coroutine.create(function() | |
1752 | shoottrail2(mouse) | |
1753 | end)) | |
1754 | end)) | |
1755 | for i = 0.5 , 1 , 0.5*attackspeed do | |
1756 | wait(0) | |
1757 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90+10*i),math.rad(0),math.rad(0)) | |
1758 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1759 | end | |
1760 | for i = 0.5 , 1 , 0.5*attackspeed do | |
1761 | wait(0) | |
1762 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90+10-10*i),math.rad(0),math.rad(0)) | |
1763 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1764 | end | |
1765 | firingdebounce2=false | |
1766 | end | |
1767 | end)) | |
1768 | until not keyhold or Ammo <= 0 or GunzerkDuration==0 | |
1769 | for i = 0.2 , 1 , 0.2 do | |
1770 | wait(0) | |
1771 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90-30*i),math.rad(0),math.rad(-3*i)) | |
1772 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
1773 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90-30*i),math.rad(0),math.rad(3*i)) | |
1774 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1775 | end | |
1776 | Character.Humanoid.WalkSpeed = 14 | |
1777 | for i = 0.2 , 1 , 0.2 do | |
1778 | wait(0) | |
1779 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90-30-10*i),math.rad(0),math.rad(-3-2*i)) | |
1780 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
1781 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90-30-10*i),math.rad(0),math.rad(3+2*i)) | |
1782 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1783 | end | |
1784 | wait(0.25) | |
1785 | attack = false | |
1786 | end | |
1787 | ||
1788 | ||
1789 | ||
1790 | ||
1791 | ||
1792 | function Reload() | |
1793 | attack = true | |
1794 | while buttonhold==true do | |
1795 | wait() | |
1796 | ars(Head,0.75) | |
1797 | for i = 0.1 , 1 , 0.1*reloadspeed do | |
1798 | wait() | |
1799 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+20*i)) | |
1800 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-45*i), 0, 0) | |
1801 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(40-60*i),math.rad(0),math.rad(25-15*i)) | |
1802 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1803 | w3.C0 = CFrame.Angles(math.rad(90+90*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1804 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-10*i),0,math.rad(-20*i)) | |
1805 | end | |
1806 | for i = 0.2 , 1 , 0.2*reloadspeed do | |
1807 | wait() | |
1808 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)) | |
1809 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-20+20*i), 0, 0) | |
1810 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+40*i),math.rad(0),math.rad(10-10*i)) | |
1811 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1812 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1813 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-10+20*i),0,math.rad(-20)) | |
1814 | end | |
1815 | for i = 0.2 , 1 , 0.2*reloadspeed do | |
1816 | wait() | |
1817 | RW.C0 = CFrame.new(1.5-0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40-5*i)) | |
1818 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(45*i), 0, 0) | |
1819 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(20+80*i),math.rad(0),math.rad(45*i)) | |
1820 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1821 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1822 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(10+10*i),0,math.rad(-20+10*i)) | |
1823 | end | |
1824 | AddAmmo(Ammoregen) | |
1825 | for i = 0.2 , 1 , 0.2*reloadspeed do | |
1826 | wait() | |
1827 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)) | |
1828 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(45+5*i), 0, 0) | |
1829 | LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(100-10*i),math.rad(0),math.rad(45)) | |
1830 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1831 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1832 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(20+5*i),0,math.rad(-10+5*i)) | |
1833 | end | |
1834 | for i = 0.1 , 1 , 0.1*reloadspeed do | |
1835 | wait() | |
1836 | RW.C0 = CFrame.new(1+0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45-15*i)) | |
1837 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(50-25*i), 0, 0) | |
1838 | LW.C0 = CFrame.new(-1-0.5*i, 0.5, -0.5) * CFrame.Angles(math.rad(90-60*i),math.rad(0),math.rad(45-20*i)) | |
1839 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1840 | w3.C0 = CFrame.Angles(math.rad(180-90*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1841 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(25-25*i),0,math.rad(-5+5*i)) | |
1842 | end | |
1843 | Neck.C0 = neckcf0 | |
1844 | end | |
1845 | attack = false | |
1846 | end | |
1847 | ||
1848 | function Reload2() | |
1849 | attack=true | |
1850 | for i = 0.1 , 1 , 0.1 do | |
1851 | wait() | |
1852 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10*i)) | |
1853 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-25*i), 0, 0) | |
1854 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60*i),math.rad(0),math.rad(25)) | |
1855 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1856 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1857 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5*i),0,math.rad(20*i)) | |
1858 | end | |
1859 | derp=prt6:Clone() | |
1860 | prt6.Transparency=1 | |
1861 | prt6.CanCollide=false | |
1862 | derp.Parent=workspace | |
1863 | derp.CFrame=prt6.CFrame | |
1864 | derp.CanCollide=true | |
1865 | coroutine.resume(coroutine.create(function(Part) | |
1866 | wait(5) | |
1867 | Part.CanCollide=false | |
1868 | wait(3) | |
1869 | Part.Parent=nil | |
1870 | end),derp) | |
1871 | for i = 0.1 , 1 , 0.2 do | |
1872 | wait() | |
1873 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
1874 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-25+5*i), 0, 0) | |
1875 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60-30*i),math.rad(0),math.rad(25)) | |
1876 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1877 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1878 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5+5*i),0,math.rad(20)) | |
1879 | end | |
1880 | for i = 0.1 , 1 , 0.1 do | |
1881 | wait() | |
1882 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
1883 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-25+5), 0, 0) | |
1884 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60-30-5*i),math.rad(0),math.rad(25)) | |
1885 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1886 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1887 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5+5+5*i),0,math.rad(20)) | |
1888 | end | |
1889 | for i = 0.1 , 1 , 0.1 do | |
1890 | wait() | |
1891 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
1892 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-25+5+10*i), 0, 0) | |
1893 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(40+60-30-5-100*i),math.rad(0),math.rad(25-10*i)) | |
1894 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1895 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1896 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5+5+5+10*i),0,math.rad(20+20*i)) | |
1897 | end | |
1898 | derp2=prt6:Clone() | |
1899 | derp2.Parent=swordholder | |
1900 | derp2.Transparency=0 | |
1901 | wldderp=Instance.new("Weld") | |
1902 | wldderp.Parent=derp | |
1903 | wldderp.Part0=derp2 | |
1904 | wldderp.Part1=LeftArm | |
1905 | wldderp.C0=CFrame.Angles(math.rad(90),0,0)*CFrame.new(0,1,0) | |
1906 | for i = 0.1 , 1 , 0.1 do | |
1907 | wait() | |
1908 | wldderp.C0=CFrame.Angles(math.rad(90-5*i),0,0)*CFrame.new(0,1+0.1*i,0.2*i) | |
1909 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
1910 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-25+5+10-10*i), 0, 0) | |
1911 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.5-0.5*i) * CFrame.Angles(math.rad(40+60-30-5-100+120*i),math.rad(0),math.rad(25-10+10*i)) | |
1912 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1913 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
1914 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5+5+5+10-10*i),0,math.rad(20+20-20*i)) | |
1915 | end | |
1916 | derp2.Parent=nil | |
1917 | prt6.Transparency=0 | |
1918 | prt6.CanCollide=false | |
1919 | for i = 0.1 , 1 , 0.1 do | |
1920 | wait() | |
1921 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10-10*i)) | |
1922 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-25+5+10*i), 0, 0) | |
1923 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60-30-5-100+120-70*i),math.rad(0),math.rad(25)) | |
1924 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1925 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(30*i), math.rad(0)) * CFrame.new(0, 0, 0) | |
1926 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5+5+5),0,math.rad(20)) | |
1927 | end | |
1928 | for i = 0.1 , 1 , 0.2 do | |
1929 | wait() | |
1930 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90+30*i),math.rad(0),math.rad(-60+10-10)) | |
1931 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-25+5+10), 0, 0) | |
1932 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60-30-5-100+120-70+50*i),math.rad(0),math.rad(25)) | |
1933 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1934 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(30), math.rad(0)) * CFrame.new(0, 0, 0) | |
1935 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5+5+5-10*i),0,math.rad(20)) | |
1936 | end | |
1937 | Ammo = MaxAmmo | |
1938 | for i = 0.1 , 1 , 0.1 do | |
1939 | wait() | |
1940 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90+30-30*i),math.rad(0),math.rad(-60)) | |
1941 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15+10*i), 0, 0) | |
1942 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(65-40*i),math.rad(0),math.rad(25)) | |
1943 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1944 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(30-30*i), math.rad(0)) * CFrame.new(0, 0, 0) | |
1945 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-5*i),0,math.rad(20-20*i)) | |
1946 | end | |
1947 | attack=false | |
1948 | end | |
1949 | ||
1950 | function Gunzerker() | |
1951 | attack=true | |
1952 | Gunzerkering=true | |
1953 | for i = 0.1 , 1 , 0.1 do | |
1954 | wait() | |
1955 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+60*i)) | |
1956 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0) | |
1957 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(40-60*i),math.rad(0),math.rad(25-25*i)) | |
1958 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1959 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5*i),0,0) | |
1960 | end | |
1961 | newgun.Parent=workspace | |
1962 | newprt3.BrickColor=prt3.BrickColor | |
1963 | neww1.Parent=newprt1 | |
1964 | neww2.Parent=newprt2 | |
1965 | neww3.Parent=newprt3 | |
1966 | neww4.Parent=newprt4 | |
1967 | neww5.Parent=newprt5 | |
1968 | neww6.Parent=newprt6 | |
1969 | neww1.Part0 = newprt1 | |
1970 | neww1.Part1 = LeftArm | |
1971 | neww1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
1972 | neww1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0) | |
1973 | print(newgun) | |
1974 | for i = 0.1 , 1 , 0.15 do | |
1975 | wait() | |
1976 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90+10*i),math.rad(0),math.rad(0)) | |
1977 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-25*i), 0, 0) | |
1978 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40-60+120*i),math.rad(0),math.rad(0)) | |
1979 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1980 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-10*i),0,0) | |
1981 | end | |
1982 | for i = 0.1 , 1 , 0.2 do | |
1983 | wait() | |
1984 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90+10+10*i),math.rad(0),math.rad(0)) | |
1985 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
1986 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40-60+120+10*i),math.rad(0),math.rad(0)) | |
1987 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1988 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-10-5*i),0,0) | |
1989 | end | |
1990 | for i = 0.1 , 1 , 0.15 do | |
1991 | wait() | |
1992 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(110-60*i),math.rad(0),math.rad(-5*i)) | |
1993 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
1994 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(110-60*i),math.rad(0),math.rad(5*i)) | |
1995 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1996 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-10-5+10*i),0,0) | |
1997 | end | |
1998 | attack=false | |
1999 | end | |
2000 | ||
2001 | function ChangeAmmoAnim(ammo,trail,derpcol) | |
2002 | for i = 0.1 , 1 , 0.1 do | |
2003 | wait() | |
2004 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10*i)) | |
2005 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10*i), 0, 0) | |
2006 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60*i),math.rad(0),math.rad(25)) | |
2007 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
2008 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
2009 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5*i),0,0) | |
2010 | end | |
2011 | for i = 0.1 , 1 , 0.15 do | |
2012 | wait() | |
2013 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
2014 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+5*i), 0, 0) | |
2015 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5) * CFrame.Angles(math.rad(40+60-50*i),math.rad(0),math.rad(25+20*i)) | |
2016 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
2017 | w3.C0 = CFrame.Angles(math.rad(90+90*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
2018 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+20*i),0,0) | |
2019 | end | |
2020 | for i = 0.1 , 1 , 0.1 do | |
2021 | wait() | |
2022 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
2023 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+5+5*i), 0, 0) | |
2024 | LW.C0 = CFrame.new(-1.5+0.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60-50+50*i),math.rad(0),math.rad(25+20)) | |
2025 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
2026 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
2027 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+20-10*i),0,0) | |
2028 | end | |
2029 | derpd=prt3:Clone() | |
2030 | derpd.Parent=swordholder | |
2031 | derpd.Transparency=0 | |
2032 | derpdw=Instance.new("Weld") | |
2033 | derpdw.Parent=swordholder | |
2034 | derpdw.Part0=derpd | |
2035 | derpdw.Part1=LeftArm | |
2036 | derpdw.C0=CFrame.Angles(math.rad(90),math.rad(-30),0)*CFrame.new(-0.4,0.8,0) | |
2037 | prt3.Transparency=1 | |
2038 | wait(0.1) | |
2039 | for i = 0.1 , 1 , 0.1 do | |
2040 | wait() | |
2041 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
2042 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+5+5+5*i), 0, 0) | |
2043 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(40+60-50+50+10*i),math.rad(0),math.rad(25+20-30*i)) | |
2044 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
2045 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
2046 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+20-10-5*i),0,0) | |
2047 | derpdw.C0=CFrame.Angles(math.rad(90),math.rad(-30+30*i),0)*CFrame.new(-0.4+0.4*i,0.8+0.2*i,0) | |
2048 | end | |
2049 | for i = 0.1 , 1 , 0.2 do | |
2050 | wait() | |
2051 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
2052 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+5+5+5), 0, 0) | |
2053 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40+60-50+50+10-140*i),math.rad(0),math.rad(25+20-30)) | |
2054 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
2055 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
2056 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+20-10-5+30*i),0,math.rad(20*i)) | |
2057 | derpdw.C0=CFrame.Angles(math.rad(90),math.rad(0),0)*CFrame.new(0,1,0) | |
2058 | end | |
2059 | CurrentAmmo = ammo | |
2060 | ammotrail = BrickColor.new(trail) | |
2061 | derpd.BrickColor=BrickColor.new(derpcol) | |
2062 | prt3.BrickColor=BrickColor.new(derpcol) | |
2063 | for i = 0.1 , 1 , 0.1 do | |
2064 | wait() | |
2065 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
2066 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+5+5+5), 0, 0) | |
2067 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40+60-50+50+10-140+140*i),math.rad(0),math.rad(25+20-30+30*i)) | |
2068 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
2069 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
2070 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+20-10-5+30-30*i),0,math.rad(20-20*i)) | |
2071 | derpdw.C0=CFrame.Angles(math.rad(90),math.rad(0),0)*CFrame.new(0,1,0) | |
2072 | end | |
2073 | for i = 0.1 , 1 , 0.1 do | |
2074 | wait() | |
2075 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
2076 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+5+5+5-5*i), 0, 0) | |
2077 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(40+60-50+50+10-10*i),math.rad(0),math.rad(25+20)) | |
2078 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
2079 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
2080 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+20-10-5+5*i),0,0) | |
2081 | derpdw.C0=CFrame.Angles(math.rad(90),math.rad(-30*i),0)*CFrame.new(-0.4*i,1-0.2*i,0) | |
2082 | end | |
2083 | prt3.Transparency=0 | |
2084 | derpd.Parent=nil | |
2085 | for i = 0.1 , 1 , 0.1 do | |
2086 | wait() | |
2087 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
2088 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+5+5+5-5-5*i), 0, 0) | |
2089 | LW.C0 = CFrame.new(-1.5+0.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60-50+50-60*i),math.rad(0),math.rad(25+20)) | |
2090 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
2091 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
2092 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+20-10+10*i),0,0) | |
2093 | end | |
2094 | for i = 0.1 , 1 , 0.15 do | |
2095 | wait() | |
2096 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
2097 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+5+5+5-5-5-5*i), 0, 0) | |
2098 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i, 0.5, -0.5) * CFrame.Angles(math.rad(40+60*i),math.rad(0),math.rad(25+20-20*i)) | |
2099 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
2100 | w3.C0 = CFrame.Angles(math.rad(180-90*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
2101 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+20-20*i),0,0) | |
2102 | end | |
2103 | for i = 0.1 , 1 , 0.1 do | |
2104 | wait() | |
2105 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10-10*i)) | |
2106 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+10*i), 0, 0) | |
2107 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60-60*i),math.rad(0),math.rad(25)) | |
2108 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
2109 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
2110 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+5*i),0,0) | |
2111 | end | |
2112 | end | |
2113 | ||
2114 | function NormalAmmo() | |
2115 | attack = true | |
2116 | ChangeAmmoAnim("Normal","White","White") | |
2117 | attack = false | |
2118 | end | |
2119 | ||
2120 | function PoisonAmmo() | |
2121 | attack = true | |
2122 | ChangeAmmoAnim("Poison","Bright violet","Bright violet") | |
2123 | attack = false | |
2124 | coroutine.resume(coroutine.create(function() | |
2125 | repeat | |
2126 | wait(0.25+0.75*math.random()) | |
2127 | if Ammo ~= 0 then | |
2128 | local meshb1 = Instance.new("SpecialMesh") | |
2129 | meshb1.Scale = Vector3.new(1,1,1) | |
2130 | meshb1.MeshType = "Sphere" | |
2131 | local shellb1 = Instance.new("Part") | |
2132 | meshb1.Parent = shellb1 | |
2133 | shellb1.Anchored = true | |
2134 | shellb1.formFactor = 3 | |
2135 | shellb1.Size = Vector3.new(0.3,0.3,0.3) | |
2136 | shellb1.CFrame = CFrame.new((prt5.CFrame * CFrame.new(0,-prt5.Size.y/2,0)).p) | |
2137 | shellb1.Parent = swordholder | |
2138 | shellb1.Transparency = 0 | |
2139 | shellb1.BrickColor = BrickColor.new("Alder") | |
2140 | shellb1.CanCollide = false | |
2141 | for i = 0 , 1 , 0.1 do | |
2142 | wait() | |
2143 | shellb1.CFrame = shellb1.CFrame + Vector3.new(0,-0.15,0) | |
2144 | shellb1.Transparency = 1*i | |
2145 | meshb1.Scale = Vector3.new(1,1+3*i,1) | |
2146 | end | |
2147 | shellb1.Parent=nil | |
2148 | end | |
2149 | until CurrentAmmo ~= "Poison" | |
2150 | end)) | |
2151 | end | |
2152 | ||
2153 | function KBAmmo() | |
2154 | attack = true | |
2155 | ChangeAmmoAnim("Knockback","Black","Black") | |
2156 | attack = false | |
2157 | end | |
2158 | ||
2159 | function ExplodeAmmo() | |
2160 | attack = true | |
2161 | ChangeAmmoAnim("Explosion","Bright red","Bright red") | |
2162 | attack = false | |
2163 | end | |
2164 | ||
2165 | ||
2166 | function HerpAmmo() | |
2167 | attack = true | |
2168 | ChangeAmmoAnim("Herpity","White","Really red") | |
2169 | attack = false | |
2170 | coroutine.resume(coroutine.create(function() | |
2171 | repeat | |
2172 | wait() | |
2173 | ammotrail = BrickColor:random() | |
2174 | until CurrentAmmo ~= "Herpity" | |
2175 | end)) | |
2176 | end | |
2177 | ||
2178 | function suparKnockbackAmmo() | |
2179 | attack = true | |
2180 | ChangeAmmoAnim("suparKnockback","White","Really blue") | |
2181 | CurrentAmmo = "suparKnockback" | |
2182 | attack = false | |
2183 | coroutine.resume(coroutine.create(function() | |
2184 | repeat | |
2185 | wait() | |
2186 | ammotrail = BrickColor:random() | |
2187 | until CurrentAmmo ~= "suparKnockback" | |
2188 | end)) | |
2189 | end | |
2190 | ||
2191 | function BeesAmmo() | |
2192 | attack = true | |
2193 | ChangeAmmoAnim("Bees","White","New Yeller") | |
2194 | attack = false | |
2195 | coroutine.resume(coroutine.create(function() | |
2196 | repeat | |
2197 | wait() | |
2198 | ammotrail = BrickColor:random() | |
2199 | until CurrentAmmo ~= "Bees" | |
2200 | end)) | |
2201 | end | |
2202 | ||
2203 | function derpAmmo() | |
2204 | attack = true | |
2205 | ChangeAmmoAnim("derp","White","Bright green") | |
2206 | attack = false | |
2207 | coroutine.resume(coroutine.create(function() | |
2208 | repeat | |
2209 | wait() | |
2210 | ammotrail = BrickColor:random() | |
2211 | until CurrentAmmo ~= "derp" | |
2212 | end)) | |
2213 | end | |
2214 | ||
2215 | function TrollAmmo() | |
2216 | attack = true | |
2217 | ChangeAmmoAnim("Troll","White","Cyan") | |
2218 | attack = false | |
2219 | coroutine.resume(coroutine.create(function() | |
2220 | repeat | |
2221 | wait() | |
2222 | ammotrail = BrickColor:random() | |
2223 | until CurrentAmmo ~= "Troll" | |
2224 | end)) | |
2225 | end | |
2226 | ||
2227 | ||
2228 | function AimedReady(mouse) | |
2229 | if Ammo <= 0 then Reload() return end | |
2230 | attack = true | |
2231 | local wt,t = faketors() | |
2232 | w7.Part1 = t | |
2233 | w8.Part1 = t | |
2234 | w9.Part1 = t | |
2235 | Character.Humanoid.WalkSpeed = 5 | |
2236 | for i = 0.2 , 1 , 0.2 do | |
2237 | wait(0) | |
2238 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
2239 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15*i), 0, 0) | |
2240 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25*i) * CFrame.Angles(math.rad(40+35*i),math.rad(0),math.rad(25)) | |
2241 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
2242 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
2243 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
2244 | wt.C0 = CFrame.Angles(0, math.rad(50*i), 0) | |
2245 | Neck.C0 = neckcf0 * CFrame.Angles(0,math.rad(-20*i),0) | |
2246 | end | |
2247 | for i = 0.2 , 1 , 0.2 do | |
2248 | wait(0) | |
2249 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
2250 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(10-10*i), 0, 0) | |
2251 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25+0.25*i) * CFrame.Angles(math.rad(75+20*i),math.rad(0),math.rad(25)) | |
2252 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
2253 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
2254 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
2255 | wt.C0 = CFrame.Angles(0, math.rad(50+10*i), 0) | |
2256 | end | |
2257 | wait() wait() | |
2258 | local orispread = spread | |
2259 | spread = 0 | |
2260 | repeat | |
2261 | poisoncounter=math.random(1,5) | |
2262 | wait(0.5) | |
2263 | as(Head,1) | |
2264 | coroutine.resume(coroutine.create(function() | |
2265 | for z = 1 ,2 do | |
2266 | coroutine.resume(coroutine.create(function() | |
2267 | local meshb1 = Instance.new("BlockMesh") | |
2268 | meshb1.Scale = Vector3.new(1,1,1) | |
2269 | local shellb1 = Instance.new("Part") | |
2270 | meshb1.Parent = shellb1 | |
2271 | shellb1.Anchored = true | |
2272 | shellb1.formFactor = 3 | |
2273 | shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(100,300)/100) | |
2274 | shellb1.CFrame = CFrame.new((prt5.CFrame * CFrame.new(0,-prt5.Size.y/2,0)).p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
2275 | shellb1.Parent = Character | |
2276 | shellb1.Transparency = 0 | |
2277 | if math.random(1,2) == 1 then | |
2278 | shellb1.BrickColor = BrickColor.new("Bright red") | |
2279 | else | |
2280 | shellb1.BrickColor = BrickColor.new("Bright orange") | |
2281 | end | |
2282 | shellb1.CanCollide = false | |
2283 | local incre = math.random(0,60)/100 | |
2284 | for i = 0 , 1 , 0.1 do | |
2285 | wait() | |
2286 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
2287 | shellb1.Transparency = 1*i | |
2288 | meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i) | |
2289 | end | |
2290 | shellb1.Parent=nil | |
2291 | end)) | |
2292 | end | |
2293 | shoottrail(mouse) | |
2294 | end)) | |
2295 | Ammo = Ammo - 1 | |
2296 | for i = 0.5 , 1 , 0.5 do | |
2297 | wait(0) | |
2298 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
2299 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-5*i), 0, 0) | |
2300 | LW.C0 = CFrame.new(-1.5, 0.5, -0) * CFrame.Angles(math.rad(95+5*i),math.rad(0),math.rad(25)) | |
2301 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
2302 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
2303 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
2304 | wt.C0 = CFrame.Angles(0, math.rad(60), 0) | |
2305 | Neck.C0 = neckcf0 * CFrame.Angles(0,math.rad(-20+5*i),0) | |
2306 | end | |
2307 | for i = 0.5 , 1 , 0.5 do | |
2308 | wait(0) | |
2309 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
2310 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-5+5*i), 0, 0) | |
2311 | LW.C0 = CFrame.new(-1.5, 0.5, -0) * CFrame.Angles(math.rad(100-5*i),math.rad(0),math.rad(25)) | |
2312 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
2313 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
2314 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
2315 | wt.C0 = CFrame.Angles(0, math.rad(60), 0) | |
2316 | Neck.C0 = neckcf0 * CFrame.Angles(0,math.rad(-15-5*i),0) | |
2317 | end | |
2318 | until not buttonhold or Ammo <= 0 | |
2319 | spread = orispread | |
2320 | for i = 0.2 , 1 , 0.2 do | |
2321 | wait(0) | |
2322 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
2323 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15*i), 0, 0) | |
2324 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25*i) * CFrame.Angles(math.rad(95-25*i),math.rad(0),math.rad(25)) | |
2325 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
2326 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
2327 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
2328 | wt.C0 = CFrame.Angles(0, math.rad(60-60*i), 0) | |
2329 | Neck.C0 = neckcf0 * CFrame.Angles(0,math.rad(-20+20*i),0) | |
2330 | end | |
2331 | w7.Part1 = Torso | |
2332 | w8.Part1 = Torso | |
2333 | w9.Part1 = Torso | |
2334 | RW.Part0 = Torso | |
2335 | LW.Part0 = Torso | |
2336 | Torso.Transparency = 0 | |
2337 | RHL.Part0 = Torso | |
2338 | LHL.Part0 = Torso | |
2339 | t.Parent = nil | |
2340 | Character.Humanoid.WalkSpeed = 14 | |
2341 | for i = 0.2 , 1 , 0.2 do | |
2342 | wait(0) | |
2343 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
2344 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15+10*i), 0, 0) | |
2345 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25-0.25*i) * CFrame.Angles(math.rad(70-30*i),math.rad(0),math.rad(25)) | |
2346 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
2347 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
2348 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
2349 | end | |
2350 | wait(0.25) | |
2351 | attack = false | |
2352 | end | |
2353 | ||
2354 | ||
2355 | ||
2356 | function returnwelds() | |
2357 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
2358 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0) | |
2359 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(25)) | |
2360 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
2361 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
2362 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
2363 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0) | |
2364 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
2365 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0) | |
2366 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
2367 | Neck.C0 = neckcf0 | |
2368 | end | |
2369 | ||
2370 | keyhold = false | |
2371 | function ob1d(mouse) | |
2372 | hold = true | |
2373 | if attack then return end | |
2374 | keyhold = true | |
2375 | if Gunzerkering==true then | |
2376 | GunzerkReady(mouse) | |
2377 | else | |
2378 | Ready(mouse) | |
2379 | end | |
2380 | end | |
2381 | ||
2382 | function ob1u(mouse) | |
2383 | keyhold = false | |
2384 | end | |
2385 | ||
2386 | buttonhold = false | |
2387 | ||
2388 | function key(key,mouse) | |
2389 | if attack then return end | |
2390 | if key=="h" and GunzerkDuration==1000 then | |
2391 | Gunzerker() | |
2392 | coroutine.resume(coroutine.create(function() | |
2393 | while GunzerkDuration~=0 do | |
2394 | wait(0) | |
2395 | GunzerkDuration=GunzerkDuration-2 | |
2396 | end | |
2397 | Gunzerkering=false | |
2398 | while attack==true do | |
2399 | wait() | |
2400 | end | |
2401 | newgun.Parent=nil | |
2402 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
2403 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0) | |
2404 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(25)) | |
2405 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
2406 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(0),0,0) | |
2407 | wait() | |
2408 | while GunzerkDuration~=1000 and Gunzerkering==false do | |
2409 | wait() | |
2410 | GunzerkDuration=GunzerkDuration+2 | |
2411 | end | |
2412 | end)) | |
2413 | end | |
2414 | if Gunzerkering~=true then | |
2415 | if key == "f" then | |
2416 | if Ammo~=MaxAmmo then | |
2417 | Reload2() | |
2418 | end | |
2419 | end | |
2420 | if key == "q" then | |
2421 | buttonhold = true | |
2422 | AimedReady(mouse) | |
2423 | end | |
2424 | if key == "g" then | |
2425 | Melee() | |
2426 | end | |
2427 | if key == "e" then | |
2428 | NormalAmmo() | |
2429 | end | |
2430 | if key == "r" then | |
2431 | PoisonAmmo() | |
2432 | end | |
2433 | if key == "t" then | |
2434 | KBAmmo() | |
2435 | end | |
2436 | if key == "y" then | |
2437 | ExplodeAmmo() | |
2438 | end | |
2439 | --[[DERP AMMO]]-- | |
2440 | if key == "z" then | |
2441 | HerpAmmo() | |
2442 | end | |
2443 | if key == "x" then | |
2444 | suparKnockbackAmmo() | |
2445 | end | |
2446 | if key == "c" then | |
2447 | TrollAmmo() | |
2448 | end | |
2449 | if key == "v" then | |
2450 | derpAmmo() | |
2451 | end | |
2452 | if key=="b" then | |
2453 | BeesAmmo() | |
2454 | end | |
2455 | end | |
2456 | end | |
2457 | ||
2458 | ||
2459 | function key2(key) | |
2460 | if key == "f" or key == "q" then | |
2461 | buttonhold = false | |
2462 | end | |
2463 | end | |
2464 | ||
2465 | function s(mouse) | |
2466 | repeat wait() until not attack | |
2467 | repeat wait() until not ev.Value | |
2468 | ||
2469 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
2470 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
2471 | mouse.KeyDown:connect(function(ke) key(ke,mouse) end) | |
2472 | mouse.KeyUp:connect(key2) | |
2473 | equipanim() | |
2474 | ev.Value = true | |
2475 | end | |
2476 | ||
2477 | function ds(mouse) | |
2478 | keyhold = false | |
2479 | repeat wait() until not attack | |
2480 | repeat wait() until ev.Value | |
2481 | ||
2482 | hideanim() | |
2483 | wait(0.1) | |
2484 | ev.Value = false | |
2485 | end | |
2486 | ||
2487 | Bin.Selected:connect(s) | |
2488 | Bin.Deselected:connect(ds) | |
2489 | ||
2490 | ||
2491 | ||
2492 | if PlayerGui:findFirstChild("AmmoMeter") ~= nil then | |
2493 | PlayerGui:findFirstChild("AmmoMeter").Parent = nil | |
2494 | end | |
2495 | ||
2496 | ||
2497 | coroutine.resume(coroutine.create(function() | |
2498 | local SG = Instance.new("ScreenGui",PlayerGui) | |
2499 | SG.Name = "AmmoMeter" | |
2500 | local frame = Instance.new("Frame",SG) | |
2501 | frame.Size = UDim2.new(0.2,0,0.1,0) | |
2502 | frame.Position = UDim2.new(0.5-0.1,0,0.05,0) | |
2503 | frame.BackgroundColor3 = BrickColor.new("Brown").Color | |
2504 | local Ammotext = Instance.new("TextLabel",frame) | |
2505 | Ammotext.Size = UDim2.new(1,0,0.35,0) | |
2506 | Ammotext.BackgroundTransparency = 1 | |
2507 | Ammotext.Text = "Ammo" | |
2508 | Ammotext.FontSize = "Size10" | |
2509 | Ammotext.TextColor3 = BrickColor.new("White").Color | |
2510 | local backing = Instance.new("ImageLabel",frame) | |
2511 | backing.Size = UDim2.new(0.8,0,0.2,0) | |
2512 | backing.Image = "http://www.roblox.com/asset/?id=48965808" | |
2513 | backing.Position = UDim2.new(0.1,0,0.3,0) | |
2514 | backing.BackgroundColor3 = BrickColor.new("Black").Color | |
2515 | local img = Instance.new("ImageLabel",backing) | |
2516 | img.Size = UDim2.new(1,0,1,0) | |
2517 | img.Image = "http://www.roblox.com/asset/?id=48965808" | |
2518 | img.Position = UDim2.new(0,0,0,0) | |
2519 | img.BackgroundColor3 = BrickColor.new("Brown").Color | |
2520 | local percent = Instance.new("TextLabel",backing) | |
2521 | percent.Size = UDim2.new(1,0,1,0) | |
2522 | percent.BackgroundTransparency = 1 | |
2523 | percent.TextColor3 = BrickColor.new("White").Color | |
2524 | percent.Text = Ammo.."/".. MaxAmmo | |
2525 | percent.FontSize = "Size10" | |
2526 | local Gunzerktext = Instance.new("TextLabel",frame) | |
2527 | Gunzerktext.Size = UDim2.new(1,0,1.2,0) | |
2528 | Gunzerktext.BackgroundTransparency = 1 | |
2529 | Gunzerktext.Text = "Gunzerk Duration" | |
2530 | Gunzerktext.FontSize = "Size10" | |
2531 | Gunzerktext.TextColor3 = BrickColor.new("White").Color | |
2532 | local Gunzerkbacking = Instance.new("ImageLabel",frame) | |
2533 | Gunzerkbacking.Size = UDim2.new(0.8,0,0.2,0) | |
2534 | Gunzerkbacking.Image = "http://www.roblox.com/asset/?id=48965808" | |
2535 | Gunzerkbacking.Position = UDim2.new(0.1,0,0.75,0) | |
2536 | Gunzerkbacking.BackgroundColor3 = BrickColor.new("Black").Color | |
2537 | local Gunzerkimg = Instance.new("ImageLabel",Gunzerkbacking) | |
2538 | Gunzerkimg.Size = UDim2.new(1,0,1,0) | |
2539 | Gunzerkimg.Image = "http://www.roblox.com/asset/?id=48965808" | |
2540 | Gunzerkimg.Position = UDim2.new(0,0,0,0) | |
2541 | Gunzerkimg.BackgroundColor3 = BrickColor.new("Brown").Color | |
2542 | local currentam = Instance.new("TextLabel",frame) | |
2543 | currentam.Size = UDim2.new(0.5,0,0.25,0) | |
2544 | currentam.Position = UDim2.new(0,0,1,0) | |
2545 | currentam.BackgroundTransparency = 0 | |
2546 | currentam.BackgroundColor3 = BrickColor.new("Brown").Color | |
2547 | currentam.TextColor3 = BrickColor.new("White").Color | |
2548 | currentam.Text = CurrentAmmo | |
2549 | currentam.FontSize = "Size18" | |
2550 | repeat | |
2551 | wait() | |
2552 | pcall(function() | |
2553 | img.Size = UDim2.new(1*(Ammo/MaxAmmo),0,1,0) | |
2554 | percent.Text = Ammo.."/".. MaxAmmo | |
2555 | Gunzerkimg.Size = UDim2.new(1*(GunzerkDuration/1000),0,1,0) | |
2556 | currentam.Text = CurrentAmmo | |
2557 | end) | |
2558 | until SG.Parent == nil | |
2559 | end)) | |
2560 | ||
2561 | coroutine.resume(coroutine.create(function() | |
2562 | swordholder.Parent = workspace | |
2563 | for i=0,9999999999 do | |
2564 | wait() | |
2565 | if swordholder.Parent==nil then | |
2566 | wait(0.3) | |
2567 | swordholder.Parent = workspace | |
2568 | prt1.Parent = swordholder | |
2569 | prt2.Parent = swordholder | |
2570 | prt3.Parent = swordholder | |
2571 | prt4.Parent = swordholder | |
2572 | prt5.Parent = swordholder | |
2573 | prt6.Parent = swordholder | |
2574 | prt7.Parent = swordholder | |
2575 | prt8.Parent = swordholder | |
2576 | prt9.Parent = swordholder | |
2577 | w1.Parent=prt1 | |
2578 | w2.Parent=prt2 | |
2579 | w3.Parent=prt3 | |
2580 | w4.Parent=prt4 | |
2581 | w5.Parent=prt5 | |
2582 | w6.Parent=prt6 | |
2583 | w7.Parent=prt7 | |
2584 | w8.Parent=prt8 | |
2585 | w9.Parent=prt9 | |
2586 | if Gunzerkering==true then | |
2587 | newgun.Parent = workspace | |
2588 | newprt1.Parent = newgun | |
2589 | newprt2.Parent = newgun | |
2590 | newprt3.Parent = newgun | |
2591 | newprt4.Parent = newgun | |
2592 | newprt5.Parent = newgun | |
2593 | newprt6.Parent = newgun | |
2594 | neww1.Parent=newprt1 | |
2595 | neww2.Parent=newprt2 | |
2596 | neww3.Parent=newprt3 | |
2597 | neww4.Parent=newprt4 | |
2598 | neww5.Parent=newprt5 | |
2599 | neww6.Parent=newprt6 | |
2600 | end | |
2601 | end | |
2602 | end | |
2603 | end)) | |
2604 | Character.Humanoid.WalkSpeed = 14 | |
2605 | -- mediafire |