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return model =
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  name: 'Cannon update1'
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  level: 2
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  model: 2
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  size: 2.4
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  specs:
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    shield:
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      capacity: [80,90]
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      reload: [1.5,2.5]
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    generator:
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      capacity: [60,60]
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      capacity: [60,80]
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      reload: [10,14]
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      reload: [10,12]
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    ship:
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      mass: 110
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      speed: [60,80]
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      rotation: [50,60]
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      acceleration: [50,66]
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  bodies:
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    main:
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      section_segments: 12
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      offset:
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        x: 0
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        y: 0
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        z: 0
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      position:
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        x: [0,0,0,0,0,0,0,0,0,0]
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        y: [-55,-50,-30,-20,-10,-10,50,55,60]
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        z: [0,2,6,6,0,0,0,0,0]
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      width: [0,18,22,20,20,14,14,16,0]
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      height: [0,12,16,14,14,10,10,14,0]
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      propeller: true
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      texture: [2,10,2,1,63,2,10,2]
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    cockpit:
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      section_segments: 12
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      offset:
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        x: 0
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        y: -48
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        z: 14
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      position:
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        x: [0,0,0,0,0,0,0]
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        y: [-5,0,15,30,35]
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        z: [-10,0,6,2,-5]
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      width: [0,8,10,8,0]
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      height: [0,2,3,5,0]
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      propeller: false
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      texture: [7,9,9,4,4]
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    cannon:
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      section_segments: 6
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      offset:
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        x: 0
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        y: -4
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        z: -10
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      position:
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        x: [0,0,0,0,0,0]
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        y: [-40,-50,-30,-10,0,10]
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        z: [-3,-3,-5,-5,0,10]
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      width: [0,3,5,5,3,0]
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      height: [0,2,5,5,3,0]
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      angle: 0
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      laser:
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        damage: [8,10]
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        rate: 2
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        type: 1
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        speed: [150,170]
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        number: 1
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        error: 8
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      propeller: false
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      texture: [3,3,10,3]
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  wings: main:
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    length: [40,20]
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    width: [20,20,20]
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    angle: [0,0]
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    position: [0,0,0]
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    doubleside: true
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    offset:
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      x: 0
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      y: 30
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      z: 0
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    bump:
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      position: 30
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      size: 10
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    texture: [3,3]