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| 1 | local ID = 36 -- NPC entry | |
| 2 | local Check = false -- true: Do not show items the player can't buy, false: show all vendor items in the list, even if the player does not have the mats. | |
| 3 | - | -- Set NPC entry at the bottom! |
| 3 | + | |
| 4 | local T = {}
| |
| 5 | T.Items = | |
| 6 | {
| |
| 7 | -- {{GivenItem, Amount}, {ReqItem1, Amount}, {ReqItem2, Amount}, ... {ReqItemN, Amount}}
| |
| 8 | - | -- {{GivenItem, Amount}, {ReqItem1, Amount}, {ReqItem2, Amount}, ... {ReqItemN, Amount}}
|
| 8 | + | |
| 9 | {{25, 1}, {36, 1}},
| |
| 10 | {{25, 1}, {37, 1}},
| |
| 11 | {{25, 1}, {38, 1}},
| |
| 12 | {{25, 1}, {39, 1}},
| |
| 13 | {{25, 2}, {40, 3}, {38, 1}, {39, 1}, {36, 4}}, -- Testing multiple req items
| |
| 14 | {{25, 1}, {40, 1}},
| |
| 15 | {{25, 1}, {40, 1}},
| |
| 16 | {{25, 1}, {40, 1}},
| |
| 17 | {{25, 1}, {40, 1}},
| |
| 18 | {{25, 1}, {40, 1}},
| |
| 19 | {{25, 1}, {40, 1}},
| |
| 20 | {{25, 1}, {40, 1}},
| |
| 21 | {{25, 1}, {40, 1}},
| |
| 22 | {{25, 1}, {40, 1}},
| |
| 23 | {{25, 1}, {40, 1}},
| |
| 24 | {{25, 1}, {40, 1}},
| |
| 25 | {{25, 1}, {40, 1}},
| |
| 26 | {{25, 1}, {40, 1}},
| |
| 27 | {{25, 1}, {40, 1}},
| |
| 28 | {{25, 1}, {40, 1}},
| |
| 29 | {{25, 1}, {40, 1}},
| |
| 30 | {{25, 1}, {40, 1}},
| |
| 31 | {{25, 1}, {40, 1}},
| |
| 32 | {{25, 1}, {40, 1}},
| |
| 33 | {{25, 1}, {40, 1}},
| |
| 34 | {{25, 1}, {40, 1}},
| |
| 35 | {{25, 1}, {40, 1}},
| |
| 36 | {{25, 1}, {40, 1}},
| |
| 37 | {{25, 1}, {40, 1}},
| |
| 38 | {{25, 1}, {40, 1}},
| |
| 39 | {{25, 1}, {40, 1}},
| |
| 40 | {{25, 1}, {40, 1}},
| |
| 41 | {{25, 1}, {40, 1}},
| |
| 42 | {{25, 1}, {40, 1}},
| |
| 43 | {{25, 1}, {40, 1}},
| |
| 44 | {{25, 1}, {40, 1}},
| |
| 45 | {{25, 1}, {40, 1}},
| |
| 46 | {{25, 1}, {40, 1}},
| |
| 47 | {{25, 1}, {40, 1}},
| |
| 48 | {{25, 1}, {40, 1}},
| |
| 49 | {{25, 1}, {40, 1}},
| |
| 50 | {{25, 1}, {40, 1}},
| |
| 51 | {{25, 1}, {40, 1}},
| |
| 52 | {{25, 1}, {40, 1}},
| |
| 53 | {{35, 2}, {40, 1}}, -- Testing vendor with item entry 35
| |
| 54 | } | |
| 55 | ||
| 56 | T.Page = {}
| |
| 57 | T.Buy = {}
| |
| 58 | T.Options = 20 | |
| 59 | local X = 10 | |
| 60 | ||
| 61 | function T.Count(Page) | |
| 62 | if(not Page or Page < 1) then | |
| 63 | return 1 | |
| 64 | else | |
| 65 | return (Page*T.Options) | |
| 66 | end | |
| 67 | end | |
| 68 | ||
| 69 | function T.Max(Count, LData) | |
| 70 | if(LData - Count >= T.Options) then | |
| 71 | return Count+T.Options-1, true | |
| 72 | else | |
| 73 | return LData, false | |
| 74 | end | |
| 75 | end | |
| 76 | ||
| 77 | function T.Name(Entry) | |
| 78 | return WorldDBQuery("SELECT Name FROM item_template WHERE entry = "..Entry):GetString(0)
| |
| 79 | - | return WorldDBQuery("SELECT Name1 FROM items WHERE entry = "..Entry):GetColumn(0):GetString()
|
| 79 | + | |
| 80 | ||
| 81 | function T.Hello(event, player, creature) | |
| 82 | - | function T.Hello(pUnit, event, pPlayer) |
| 82 | + | |
| 83 | for k,v in ipairs(T.Items) do | |
| 84 | local Add = true | |
| 85 | for i = 2, #v do | |
| 86 | if(Check and (not player:HasItem(v[i][1]) or player:GetItemCount(v[i][1]) < v[i][2])) then | |
| 87 | - | if(Check and (not pPlayer:HasItem(v[i][1]) or pPlayer:GetItemCount(v[i][1]) < v[i][2])) then |
| 87 | + | |
| 88 | break | |
| 89 | end | |
| 90 | end | |
| 91 | if(Add) then | |
| 92 | Items[#Items+1] = {k, v[1][1], v[1][2]}
| |
| 93 | end | |
| 94 | end | |
| 95 | local str = tostring(player) | |
| 96 | - | local str = tostring(pPlayer) |
| 96 | + | |
| 97 | T.Page[str] = 0 | |
| 98 | end | |
| 99 | local Page = T.Page[str] | |
| 100 | local Count = T.Count(Page) | |
| 101 | local Max, Next = T.Max(Count, #Items) | |
| 102 | if(Next) then | |
| 103 | - | pUnit:GossipCreateMenu(100, pPlayer, 0) |
| 103 | + | player:GossipMenuAddItem(7, "Next page", 0, 3, false, '', 0) |
| 104 | end | |
| 105 | - | pUnit:GossipMenuAddItem(7, "Next page", 3, 0, '', 0) |
| 105 | + | |
| 106 | player:GossipMenuAddItem(7, "Previous page", 0, 4, false, '', 0) | |
| 107 | end | |
| 108 | - | pUnit:GossipMenuAddItem(7, "Previous page", 4, 0, '', 0) |
| 108 | + | player:GossipMenuAddItem(4, "Refresh", 0, 1, false, '', 0) |
| 109 | player:GossipMenuAddItem(1, "Preview page's items", 0, X, false, '', 0) | |
| 110 | - | pUnit:GossipMenuAddItem(4, "Refresh", 1, 0, '', 0) |
| 110 | + | |
| 111 | - | pUnit:GossipMenuAddItem(1, "Preview page's items", X, 0, '', 0) |
| 111 | + | |
| 112 | if(Items[k][3] > 1) then | |
| 113 | Amount = Items[k][3].." " | |
| 114 | end | |
| 115 | local Name = T.Name(Items[k][2]) | |
| 116 | player:GossipMenuAddItem(3, Amount..Name, 0, X+Items[k][1], false, '', 0) | |
| 117 | end | |
| 118 | - | pUnit:GossipMenuAddItem(3, Amount..Name, X+Items[k][1], 0, '', 0) |
| 118 | + | player:GossipSendMenu(100, creature) |
| 119 | end | |
| 120 | - | pUnit:GossipSendMenu(pPlayer) |
| 120 | + | |
| 121 | function T.Select(event, player, creature, id, intid, code) | |
| 122 | local str = tostring(player) | |
| 123 | - | function T.Select(pUnit, event, pPlayer, id, intid, code) |
| 123 | + | |
| 124 | - | local str = tostring(pPlayer) |
| 124 | + | |
| 125 | elseif(intid == 4) then | |
| 126 | T.Page[str] = T.Page[str] - 1 | |
| 127 | elseif(intid == 5) then | |
| 128 | print(event, player, creature, id, T.Buy[str], code) | |
| 129 | T.Select(666, player, creature, id, T.Buy[str], code) | |
| 130 | - | T.Select(pUnit, 666, pPlayer, id, T.Buy[str], code) |
| 130 | + | |
| 131 | elseif(intid == X) then | |
| 132 | player:GossipComplete() | |
| 133 | - | pPlayer:GossipComplete() |
| 133 | + | VendorRemoveAllItems(creature:GetEntry()) |
| 134 | - | pUnit:VendorRemoveAllItems() |
| 134 | + | |
| 135 | for k,v in ipairs(T.Items) do | |
| 136 | local Add = true | |
| 137 | for i = 2, #v do | |
| 138 | if(Check and (not player:HasItem(v[i][1]) or player:GetItemCount(v[i][1]) < v[i][2])) then | |
| 139 | - | if(Check and (not pPlayer:HasItem(v[i][1]) or pPlayer:GetItemCount(v[i][1]) < v[i][2])) then |
| 139 | + | |
| 140 | break | |
| 141 | end | |
| 142 | end | |
| 143 | if(Add) then | |
| 144 | Items[#Items+1] = v[1][1] | |
| 145 | end | |
| 146 | end | |
| 147 | local Page = T.Page[str] | |
| 148 | local Count = T.Count(Page) | |
| 149 | local Max, Next = T.Max(Count, #Items) | |
| 150 | for k = Count, Max do | |
| 151 | AddVendorItem(creature:GetEntry(), Items[k], -1, 0, 0) | |
| 152 | - | pUnit:VendorAddItem(Items[k], -1, 0) |
| 152 | + | |
| 153 | player:SendListInventory(creature) | |
| 154 | - | pPlayer:SendVendorWindow(pUnit) |
| 154 | + | |
| 155 | elseif(T.Items[intid-X]) then | |
| 156 | if(event ~= 666) then | |
| 157 | T.Buy[str] = intid | |
| 158 | player:SendBroadcastMessage("You need these items to purchase:")
| |
| 159 | - | pPlayer:SendBroadcastMessage("You need these items to purchase:")
|
| 159 | + | |
| 160 | local Name = T.Name(T.Items[intid-X][i][1]) | |
| 161 | player:SendBroadcastMessage(T.Items[intid-X][i][2].." \124cff00B0E4\124Hitem:"..T.Items[intid-X][i][1]..":0:0:0:0:0:0:0:0\124h["..Name.."]\124h\124r") | |
| 162 | - | pPlayer:SendBroadcastMessage(T.Items[intid-X][i][2].." \124cff00B0E4\124Hitem:"..T.Items[intid-X][i][1]..":0:0:0:0:0:0:0:0\124h["..Name.."]\124h\124r") |
| 162 | + | |
| 163 | local Name = T.Name(T.Items[intid-X][1][1]) | |
| 164 | player:GossipMenuAddItem(1, "Buy "..T.Items[intid-X][1][2].." "..Name, 0, 5, false, "Buying "..T.Items[intid-X][1][2].." "..Name.."!", 0) | |
| 165 | - | pUnit:GossipCreateMenu(100, pPlayer, 0) |
| 165 | + | player:GossipMenuAddItem(6, "Show price", 0, intid, false, '', 0) |
| 166 | - | pUnit:GossipMenuAddItem(1, "Buy "..T.Items[intid-X][1][2].." "..Name, 5, 0, "Buying "..T.Items[intid-X][1][2].." "..Name.."!", 0) |
| 166 | + | player:GossipMenuAddItem(7, "Back..", 0, 1, false, '', 0) |
| 167 | - | pUnit:GossipMenuAddItem(6, "Show price", intid, 0, '', 0) |
| 167 | + | player:GossipSendMenu(100, creature) |
| 168 | - | pUnit:GossipMenuAddItem(7, "Back..", 1, 0, '', 0) |
| 168 | + | |
| 169 | - | pUnit:GossipSendMenu(pPlayer) |
| 169 | + | |
| 170 | local intid = intid-X | |
| 171 | local Add = true | |
| 172 | for i = 2, #T.Items[intid] do | |
| 173 | if(not player:HasItem(T.Items[intid][i][1]) or player:GetItemCount(T.Items[intid][i][1]) < T.Items[intid][i][2]) then | |
| 174 | Add = false | |
| 175 | - | if(not pPlayer:HasItem(T.Items[intid][i][1]) or pPlayer:GetItemCount(T.Items[intid][i][1]) < T.Items[intid][i][2]) then |
| 175 | + | |
| 176 | end | |
| 177 | end | |
| 178 | if(Add) then | |
| 179 | local Done = 0 | |
| 180 | for k = 1, T.Items[intid][1][2] do | |
| 181 | if(player:AddItem(T.Items[intid][1][1], 1)) then | |
| 182 | Done = Done + 1 | |
| 183 | - | if(pPlayer:AddItem(T.Items[intid][1][1], 1)) then |
| 183 | + | |
| 184 | -- player:RemoveItem(T.Items[intid][1][1], Done) | |
| 185 | player:SendAreaTriggerMessage("Your inventory is too full")
| |
| 186 | - | pPlayer:RemoveItem(T.Items[intid][1][1], Done) |
| 186 | + | |
| 187 | - | pPlayer:SendAreaTriggerMessage("Your inventory is too full")
|
| 187 | + | |
| 188 | end | |
| 189 | if(Done == T.Items[intid][1][2]) then | |
| 190 | for i = 2, #T.Items[intid] do | |
| 191 | player:RemoveItem(T.Items[intid][i][1], T.Items[intid][i][2]) | |
| 192 | end | |
| 193 | - | pPlayer:RemoveItem(T.Items[intid][i][1], T.Items[intid][i][2]) |
| 193 | + | |
| 194 | T.Select(0, player, creature, id, intid+X, code) | |
| 195 | return | |
| 196 | - | T.Select(pUnit, 0, pPlayer, id, intid+X, code) |
| 196 | + | |
| 197 | else | |
| 198 | player:SendAreaTriggerMessage("You do not have the required items")
| |
| 199 | if(not Check) then | |
| 200 | - | pPlayer:SendAreaTriggerMessage("You do not have the required items")
|
| 200 | + | T.Select(0, player, creature, id, intid+X, code) |
| 201 | return | |
| 202 | - | T.Select(pUnit, 0, pPlayer, id, intid+X, code) |
| 202 | + | |
| 203 | end | |
| 204 | end | |
| 205 | end | |
| 206 | T.Hello(event, player, creature) | |
| 207 | end | |
| 208 | - | T.Hello(pUnit, event, pPlayer) |
| 208 | + | |
| 209 | RegisterCreatureGossipEvent(ID, 1, T.Hello) | |
| 210 | RegisterCreatureGossipEvent(ID, 2, T.Select) |