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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
local RealPlayer = Player
4
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
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6
--Ruiner Second  by tomonaoboys
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--It's remake of Ruiner. but actuary not that.
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script.Parent=nil local name="idk"local Visible=false
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local Players=game:FindFirstChildOfClass("Players")local PL=Players.LocalPlayer local Mouse=PL:GetMouse()local debri=function(Item,Ltime)game:GetService("Debris"):AddItem(Item,Ltime)end
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local function so(Id,Volume,Parent,spd)
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	if PL:FindFirstChild("Sound")then if PL.Sound:FindFirstChildOfClass("Sound")==nil then Instance.new("Sound",PL.Sound)end local smo=PL.Sound:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume if spd~=nil then e.PlaybackSpeed=spd e:Play()e.Parent=Parent debri(smo,7)end
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	else local m=Instance.new("Model",PL)m.Name="Sound"Instance.new("Sound",m)local smo=m:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume e.Parent=Parent if spd~=nil then e.PlaybackSpeed=spd debri(smo,7)end
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	end
14
end
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local function GetParticleEmitter()
16
	if PL:FindFirstChild("ParticleEmitter")then if PL.ParticleEmitter:FindFirstChildOfClass("ParticleEmitter")==nil then Instance.new("ParticleEmitter",PL.ParticleEmitter)end local smo=PL.ParticleEmitter:Clone()local e=smo:FindFirstChildOfClass("ParticleEmitter")return e
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	else local m=Instance.new("Model",PL)m.Name="ParticleEmitter"Instance.new("ParticleEmitter",m)local smo=m:Clone()local e=smo:FindFirstChildOfClass("ParticleEmitter")return e
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	end
19
end
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function mov(part,vec3)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=vec3 return j end function shoot(part,position,speed)if typeof(position)=='CFrame' then position=position.p end part.CFrame=CFrame.new(part.Position,position)return mov(part,part.Position-(part.CFrame*CFrame.new(0,0,speed)).p)end
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function rot(part,vec3,pow)local j=Instance.new("BodyAngularVelocity",part)j.MaxTorque=Vector3.new(pow,pow,pow)j.AngularVelocity=vec3 return j end
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local function CreateWeld(Parent,Part0,Part1,C0)local weld=Instance.new("Weld",Parent)weld.Part0=Part0 weld.Part1=Part1 weld.C0=C0 end
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function CreatePart0(PName,Size,Color,Material,Collide,Transparency,Parent,Mesh)local part=Instance.new("Part")part.Name=PName part.Size=Size part.Transparency=Transparency part.CanCollide=Collide if typeof(Color)=="Color3" then part.Color=Color else part.BrickColor=Color end part.Material=Material part.Parent=Parent if Mesh~=nil then local m=Instance.new("SpecialMesh",part)m.MeshType=Mesh end return part end
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local Create=LoadLibrary("RbxUtility").Create local RunService=game:GetService("RunService")
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local function FindHumanoid(Part)local humanoid=nil if tostring(Part.Parent)~=PL.Name and Part.Parent
26
then if Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then humanoid=Part.Parent:FindFirstChildOfClass("Humanoid")else if Part.Parent.Parent then if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")and Part.Parent.Parent.Name~=PL.Name then humanoid=Part.Parent.Parent:FindFirstChildOfClass("Humanoid")end end end
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end	return humanoid end
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if 1 then
29
	SwordModel=Instance.new("Model")SwordModel.Name="RuinSword"
30
	local Center=CreatePart0("Center",Vector3.new(),Color3.new(),"SmoothPlastic",true,0,SwordModel)
31
	local mp=CreatePart0("MainPart",Vector3.new(.3,.3,1.2),Color3.new(),"SmoothPlastic",false,0,SwordModel)CreateWeld(Center,mp,Center,CFrame.new())
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	local neon=CreatePart0("Neon",Vector3.new(.15,.45,4),Color3.new(.25,0,.5),"Neon",true,0,SwordModel)CreateWeld(mp,neon,mp,CFrame.new(0,0,-2.6))
33
	local pt=CreatePart0("Part",Vector3.new(),Color3.new(),"Neon",false,0,SwordModel)CreateWeld(mp,pt,mp,CFrame.Angles(0,math.rad(45),math.rad(0))*CFrame.new(0,0,.7))local m=Instance.new("SpecialMesh",pt)m.MeshId="rbxassetid://569102850"m.Scale=Vector3.new(.015,.01,.015)
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	local pt=CreatePart0("Part",Vector3.new(.35,.65,.2),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.new(0,0,2))
35
	local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),0)*CFrame.new(0,0,1.6))
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	local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,math.rad(180))*CFrame.new(0,-.15,1.45))
37
	local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(math.rad(180),0,0)*CFrame.new(0,-.15,1.125))
38
	local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,0,.975))
39
	local pt=CreatePart0("Part",Vector3.new(.351,.15,4),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,.25,0))
40
	local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,math.rad(180))*CFrame.new(0,-.15,.225))
41
	local pt=CreatePart0("Part",Vector3.new(.35,.325,1),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,-.15,-.425))
42
	local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),0)*CFrame.new(0,0,.325))
43
	local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(math.rad(180),0,0)*CFrame.new(0,-.15,-1.0875))
44
	local pt=CreatePart0("Part",Vector3.new(.351,.655,.655),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),math.rad(180))*CFrame.new(0,0,-2.325))
45
	local pt=CreatePart0("Part",Vector3.new(.351,.655,.655),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,0,-1.675))
46
	local a0=Instance.new("Attachment",Center)a0.Position=Vector3.new(0,.2,.6)local a1=Instance.new("Attachment",Center)a1.Position=Vector3.new(0,.2,5)
47
	local tr=Instance.new("Trail",SwordModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.1,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.LightEmission=1 tr.Color=ColorSequence.new(Color3.new(.3,0,1))
48
	tr.Lifetime=.1 tr.Texture="rbxassetid://1120188157"SwordModel.PrimaryPart=neon
49
end
50
if 1 then
51
	LanceModel=Instance.new("Model")LanceModel.Name="Lance"
52
	local Center=CreatePart0("Center",Vector3.new(),Color3.new(),"SmoothPlastic",true,0,LanceModel)
53
	local mp=CreatePart0("MainPart",Vector3.new(15,.3,.3),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel,"Cylinder")CreateWeld(Center,mp,Center,CFrame.new(5,0,0)*CFrame.Angles(0,math.rad(90),0))
54
	for i=1,11 do
55
		local pt=CreatePart0("Part",Vector3.new(.025,.301,0.301),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(Center,pt,Center,CFrame.new(i/2-3,0,0)*CFrame.Angles(0,math.rad(90),0))
56
	end
57
	for i=1,72 do
58
		local pt=CreatePart0("Part",Vector3.new(.1,.1,9),Color3.new(.2,0,.66),"Neon",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(0,math.rad(10),0)*CFrame.new(1,0,5)*CFrame.Angles(0,0,math.rad(i*10)))
59
		local pt=CreatePart0("Part",Vector3.new(.05,.41,9),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(0,math.rad(10),0)*CFrame.new(1,0,5)*CFrame.Angles(0,0,math.rad(i*5)))
60
	end
61
	local pt=CreatePart0("Part",Vector3.new(2,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel,"Cylinder")CreateWeld(Center,pt,Center,CFrame.new(10,0,0)*CFrame.Angles(0,math.rad(90),0))
62
	local pt=CreatePart0("Spike",Vector3.new(),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(math.rad(90),math.rad(270),0)*CFrame.new(11,0,0)*CFrame.Angles(0,math.rad(90),0))local m=Instance.new("SpecialMesh",pt)m.MeshId="rbxassetid://1033714"m.Scale=Vector3.new(.325,4,.325)m.Offset=Vector3.new(0,1.5,0)
63
	local btm=CreatePart0("Bottom",Vector3.new(1,1,1),Color3.new(),"Neon",false,0,LanceModel,"Sphere")CreateWeld(Center,btm,Center,CFrame.new(0,0,-3))
64
	local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new())
65
	local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new()*CFrame.Angles(0,math.rad(90),0))
66
	local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new()*CFrame.Angles(0,0,math.rad(90)))
67
	LanceModel.PrimaryPart=mp
68
	local a0=Instance.new("Attachment",Center)a0.Position=Vector3.new(0,0,2.5)local a1=Instance.new("Attachment",Center)a1.Position=Vector3.new(0,0,-14)
69
	local tr=Instance.new("Trail",LanceModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.025,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.LightEmission=1 tr.Color=ColorSequence.new(Color3.new(.3,0,1))
70
	tr.Lifetime=.3 tr.Texture="rbxassetid://1120188157"
71
	local a0=Instance.new("Attachment",btm)a0.Position=Vector3.new(.5,0,0)local a1=Instance.new("Attachment",btm)a1.Position=Vector3.new(-.5,0,0)
72
	local tr=Instance.new("Trail",LanceModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.025,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.Color=ColorSequence.new(Color3.new())
73
	tr.Lifetime=.3 tr.Texture="rbxassetid://1120188157"tr.FaceCamera=true
74
end
75
local function GetHitBox(Model)if Model~=nil then
76
	local pt=Instance.new("Part")pt.CanCollide=false pt.Transparency=1 pt.Name="Hitbox"
77
	pt.Size=Vector3.new(.25,.55,4.2)CreateWeld(Model.PrimaryPart,pt,Model.PrimaryPart,CFrame.new())pt.Parent=Model return pt end
78
end
79
local function GetLanceHitBox(Model)if Model~=nil then
80
	local pt=Instance.new("Part")pt.CanCollide=false pt.Transparency=1 pt.Name="Hitbox"
81
	pt.Size=Vector3.new(17,.6,.6)CreateWeld(Model.PrimaryPart,pt,Model.PrimaryPart,CFrame.new(1,0,0))pt.Parent=Model return pt end
82
end
83
local function ClearHitBox(Model)if Model~=nil then local p=Model:GetChildren()
84
	for i=1,#p do
85
		if p.Name=="Hitbox"then p:Destroy()end
86
	end end
87
end
88
89
function idkX()local Ghost=false local SwordEquipped=false local Center=nil local WSpeed=30 local normalattack=0 local sword=nil local LanceEquipped=false
90
local Active=false local Stand=false local GDCharge=0 local Lance=nil
91
local PC=PL.Character local Humanoid=PC:FindFirstChildOfClass("Humanoid")local Torso=PC["Torso"]local CCamera=workspace.CurrentCamera
92
local HumanoidRootPart=PC["HumanoidRootPart"]
93
local function PlaySound(soundid,volume,speed)spawn(function()local s=Instance.new("Sound",workspace)s.SoundId=soundid s.PlayOnRemove=true s.Volume=volume if speed~=nil then s.PlaybackSpeed=speed end s:Play()wait(5)s.Volume=0 s:Remove()end)end
94
if PC:FindFirstChild("Animate")~=nil then PC.Animate:Remove()end if Humanoid:FindFirstChild("Animator")~=nil then Humanoid.Animator:Destroy()end local RightArm=PC["Right Arm"]local RightLeg=PC["Right Leg"]local LeftArm=PC["Left Arm"]local LeftLeg=PC["Left Leg"]local Head=PC["Head"]
95
local model=Instance.new("Model",PC)model.Name="Gauntlet"Instance.new("Model",model).Name="Effect"local model2=Instance.new("Model",model.Effect)model2.Name="Effect"
96
local efcfol=Instance.new("Model",workspace)efcfol.Name="Effects"
97
local function CreatePart1(Size,Color,Material,Collide,Transparency,Parent,Mesh)
98
local part=Instance.new("Part")part.Name=name part.Size=Size part.Transparency=Transparency part.CanCollide=Collide part.Color=Color part.Material=Material if Parent~="model"then part.Parent=Parent else part.Parent=model2 end if Mesh~=nil then local m=Instance.new("SpecialMesh",part)m.MeshType=Mesh end
99
return part end
100
local function a(part)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=Vector3.new(0,0,0)end
101
local function pa(part)if part:IsA("Part")then part.Anchored=true end local c=part:GetChildren()for i=1,#c do pa(c[i])end end
102
local function ua(part)if part:IsA("Part")then part.Anchored=false end if part~=model2 then local c=part:GetChildren()for i=1,#c do ua(c[i])end end end
103
local function mov(part,vec3)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=vec3 end
104
local sw=CreatePart1(Vector3.new(1.01,1,1.01),Color3.new(),"SmoothPlastic",false,0,model)CreateWeld(sw,RightArm,sw,CFrame.new(0,-.25,0))
105
local rotmain=CreatePart1(Vector3.new(.5,.5,.5),Color3.new(),"SmoothPlastic",false,1,model)local rotm=CreateWeld(rotmain,rotmain,sw,CFrame.new(0,5,0))
106
for i=1,8 do local sw=CreatePart1(Vector3.new(.5,.5,.5),Color3.new(.4,.4,.4),"SmoothPlastic",false,0,model)CreateWeld(sw,sw,rotmain,CFrame.new(0,1,0)*CFrame.Angles(math.rad(i*45),0,0))local m=Instance.new("SpecialMesh",sw)m.MeshId="rbxassetid://569102850"m.Scale=Vector3.new(.01,.01,.01)end
107
local newMotor=function(part0, part1, c0, c1)local w=Create('Motor'){Parent=part0,Part0=part0,Part1=part1,C0=c0,C1=c1}return w end
108
local function BreakSword()if PC:FindFirstChild("RuinSword")then local rs=PC.RuinSword rs:Destroy()end end local function BreakLance()if PC:FindFirstChild("Lance")then local l=PC.Lance l:Destroy()end end
109
110
local RootCF=CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)local NeckCF=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
111
local function clerp(a, b, t)return a:lerp(b, t)end
112
local RootPart=PC.HumanoidRootPart
113
local RootJoint=RootPart.RootJoint
114
local RW=newMotor(Torso,RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))local LW=newMotor(Torso,LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
115
local RH=newMotor(Torso,RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))local LH=newMotor(Torso,LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
116
RootJoint.C1=CFrame.new(0, 0, 0)RootJoint.C0=CFrame.new(0, 0, 0)Torso.Neck.C1=CFrame.new(0, 0, 0)Torso.Neck.C0=CFrame.new(0, 1.5, 0)local rarmc1=RW.C1
117
local larmc1=LW.C1 local rlegc1=RH.C1 local llegc1=LH.C1 local resetc1=false
118
local function PlayAnimationFromTable(table, speed, bool)
119
	RootJoint.C0=clerp(RootJoint.C0, table[1], speed) 
120
	Torso.Neck.C0=clerp(Torso.Neck.C0, table[2], speed) 
121
	RW.C0=clerp(RW.C0, table[3], speed)LW.C0=clerp(LW.C0, table[4], speed)RH.C0=clerp(RH.C0, table[5], speed)LH.C0=clerp(LH.C0, table[6], speed) 
122
	if bool then
123
		if resetc1 == false then
124
			resetc1=true
125
			RootJoint.C1=RootJoint.C1
126
			Torso.Neck.C1=Torso.Neck.C1
127
			RW.C1=rarmc1
128
			LW.C1=larmc1
129
			RH.C1=rlegc1
130
			LH.C1=llegc1
131
		end
132
	end
133
end
134
local AmagiccirclePart=Instance.new("Part",PC) AmagiccirclePart.Transparency=1 AmagiccirclePart.CanCollide=false AmagiccirclePart.Anchored=true local AmcDecal=Instance.new("Decal",AmagiccirclePart)AmcDecal.Face="Top"AmcDecal.Texture="rbxassetid://352539051"
135
local sys=coroutine.create(function()
136
	local shield={}
137
	for i=1,16 do
138
		shield[i]=Instance.new("Attachment",HumanoidRootPart)shield[i].Name="this should be used to shield"
139
	end
140
	local lift=.3 local cols=ColorSequence.new(Color3.new(.25,0,.5),Color3.new(0,0,0),Color3.new(0,0,0))
141
	for i=1,15 do
142
		local tr=Instance.new("Trail",PC)tr.Attachment0=shield[i]tr.Attachment1=shield[i+1]tr.Transparency=NumberSequence.new(0,1)tr.Lifetime=lift tr.Color=cols
143
	end
144
	local tr=Instance.new("Trail",PC)tr.Attachment0=shield[1]tr.Attachment1=shield[16]tr.Transparency=NumberSequence.new(0,1)tr.Lifetime=lift tr.Color=cols
145
	local rotm=rotmain.Weld
146
	local PC=PL.Character
147
	local Phm=nil
148
	if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")end
149
	local countmc=0
150
	local BillBoard2=Instance.new("BillboardGui",workspace)BillBoard2.StudsOffsetWorldSpace=Vector3.new(0,3,0)BillBoard2.Parent=HumanoidRootPart BillBoard2.Size=UDim2.new(1,0,1,0)
151
	local TLabel2=Instance.new("TextLabel",BillBoard2)TLabel2.Text=tostring(PL)TLabel2.Font="Bodoni"TLabel2.TextSize=20 TLabel2.Size=UDim2.new(1,0,1,0) TLabel2.BackgroundTransparency=1
152
	TLabel2.BorderSizePixel=0 TLabel2.TextStrokeTransparency=0 TLabel2.TextColor3=Color3.fromRGB(256,256,256)BillBoard2.AlwaysOnTop=true
153
	--[[local Lance=LanceModel:Clone()Lance.Parent=PC
154
	CreateWeld(PC,Lance.Center,RightArm,CFrame.new(0,1,0))]]--
155
	RunService:BindToRenderStep("System",32,function()
156
		if not PC.Parent or not PC or PL.Character~=PC then RunService:UnbindFromRenderStep("System")PC:Destroy()end if not PC.Parent then RunService:UnbindFromRenderStep("System")PC:Destroy()end
157
		if not SwordEquipped then Center=nil sword=nil end if not Active then WSpeed=30 end
158
		if LanceEquipped then if not Active then WSpeed=5 end else Lance=nil end
159
		for i=1,16 do
160
			shield[i].Position=CFrame.Angles(0,math.rad(i*22.5),0)*CFrame.Angles(countmc/40,0,0)*CFrame.new(0,0,4).p
161
		end
162
		if PC.Parent==workspace then Ghost=false end if not Ghost then PC.Parent=workspace end
163
		rotm.C0=CFrame.new(-.7,0,0)*CFrame.Angles(countmc/100,0,0)
164
		CCamera.FieldOfView=70
165
		local shi=Instance.new("Part")shi.CanCollide=false shi.Transparency=1 shi.Shape="Ball"shi.Size=Vector3.new(8)shi.Position=HumanoidRootPart.CFrame.p+Vector3.new(0,.05,0)shi.Name="idk"
166
		shi.Touched:connect(function(t)local hum=FindHumanoid(t)if hum then if hum.Health~=0 then hum.Health=nil so("rbxassetid://260433721",10,t,1)t:Remove()hum.Parent:BreakJoints()end end end)
167
		debri(shi,.05)shi.Parent=model2
168
		local r=Ray.new(Torso.Position,(CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0).p).unit*10)
169
		local idk,pos=workspace:FindPartOnRay(r,PC,false,true)
170
		AmagiccirclePart.Size=Vector3.new(6,0.1,6)ua(PC)AmagiccirclePart.Parent=nil
171
		AmagiccirclePart.CFrame=CFrame.new(pos)AmagiccirclePart.Orientation=Vector3.new(0,countmc,0)countmc=countmc+5
172
		AmagiccirclePart.Parent=PC AmagiccirclePart.Transparency=1 AmagiccirclePart.Anchored=true AmagiccirclePart.CanCollide=false
173
		if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")else Phm=Instance.new("Humanoid",PC)Humanoid=Phm end
174
		workspace.CurrentCamera.CameraSubject=Phm
175
		if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",PC)end
176
		Phm.MaxHealth=(1/0)/(1/0)Phm.Health=(1/0)/(1/0)Phm.PlatformStand=false Phm.Name=""if Stand then Phm.WalkSpeed=0 else Phm.WalkSpeed=WSpeed end Phm.JumpPower=50
177
		PL:FindFirstChildOfClass("Backpack"):ClearAllChildren()Phm.Sit=false Phm.HealthDisplayType="AlwaysOff"
178
		local child=PC.Torso:GetChildren()for i=1,#child do if not child[i]:IsA("Motor6D")and not child[i]:IsA("Motor")and not child[i]:IsA("Attachment")then child[i]:Destroy()end end
179
		if PC:FindFirstChild("Left Arm")then local child=PC["Left Arm"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
180
		if PC:FindFirstChild("Left Leg")then local child=PC["Left Leg"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
181
		if PC:FindFirstChild("Right Arm")then local child=PC["Right Arm"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
182
		if PC:FindFirstChild("Right Leg")then local child=PC["Right Leg"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
183
		local child=PC.Head:GetChildren()for i=1,#child do if not child[i]:IsA("SpecialMesh")and not child[i]:IsA("Weld")and not child[i]:IsA("Attachment")and child[i].Name~="face"then child[i]:Destroy()end end
184
	end)
185
end)
186
Mouse.KeyDown:connect(function(key)
187
	if key=="w"then	walkW=true Mouse.KeyUp:connect(function(key)if key=="w" then walkW=false end end)end if key=="s"then walkS=true Mouse.KeyUp:connect(function(key)if key=="s" then walkS=false end end)end
188
	if key=="a"then	walkA=true Mouse.KeyUp:connect(function(key)if key=="a" then walkA=false end end)end if key=="d"then walkD=true Mouse.KeyUp:connect(function(key)if key=="d" then walkD=false end end)end
189
end)
190
local walk=coroutine.create(function()local c=0
191
	while wait()do
192
		if not Active then
193
			c=c+.5
194
			if not LanceEquipped then
195
			if walkW or walkA or walkS or walkD then
196
				GDCharge=GDCharge+1
197
				PlayAnimationFromTable({
198
				CFrame.new(0, 0, 0) * CFrame.Angles(-.6, 0, 0),
199
				CFrame.new(0, 1.5, 0) * CFrame.Angles(0,0, 0),
200
				CFrame.new(1.5, 0, .5) * CFrame.Angles(math.rad(-45), 0,math.rad(15)),
201
				CFrame.new(-1.5, 0, math.sin(c)*-2) * CFrame.Angles(math.sin(c)*2,0,0),
202
				CFrame.new(.5, -2,-math.sin(c)*2.6) * CFrame.Angles(math.sin(c)*2.6,0,0),
203
				CFrame.new(-.5, -2,-math.sin(-c)*2.6) * CFrame.Angles(math.sin(-c)*2.6, 0, 0),
204
				},.1,false)
205
			else
206
			GDCharge=0 Ghost=false
207
			if SwordEquipped then
208
			PlayAnimationFromTable({
209
			CFrame.new(0, 0, 0) * CFrame.Angles(0, -.4, 0),
210
			CFrame.new(0, 1.5, 0) * CFrame.Angles(0, .4, 0),
211
			CFrame.new(1.5, 0, .4) * CFrame.Angles(-.3+math.sin(c/5)/20, -1.3+math.sin(c/5)/10, 0),
212
			CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, .3, -.5),
213
			CFrame.new(.6, -2, 0) * CFrame.Angles(0, 0, .2),
214
			CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, -.2),
215
			},.1,false)
216
			else
217
			PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
218
			CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
219
			CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),
220
			CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
221
			CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
222
			CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
223
			},.1,false)end
224
			end
225
			else
226
				GDCharge=0 Ghost=false
227
				if walkW or walkA or walkS or walkD then
228
				PlayAnimationFromTable({
229
				CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
230
				CFrame.new(0, 1.5, 0) * CFrame.Angles(0,0, 0),
231
				CFrame.new(1.5, 0, -.4) * CFrame.Angles(.5+math.sin(c/5)/40, .9+math.sin(c/5)/40, 1),
232
				CFrame.new(-1.5, 0, math.sin(-c/10)) * CFrame.Angles(math.sin(c/10),0,0),
233
				CFrame.new(.5, -2,-math.sin(c/10)) * CFrame.Angles(math.sin(c/10),0,0),
234
				CFrame.new(-.5, -2,-math.sin(-c/10)) * CFrame.Angles(math.sin(-c/10), 0, 0),
235
				},.1,false)
236
				else
237
				PlayAnimationFromTable({
238
				CFrame.new(0, 0, 0) * CFrame.Angles(0, -.4, 0),
239
				CFrame.new(0, 1.5, 0) * CFrame.Angles(0, .4, 0),
240
				CFrame.new(1.5, 0, -.4) * CFrame.Angles(.5+math.sin(c/5)/40, -.4+math.sin(c/5)/40, 0),
241
				CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, .3, -.5),
242
				CFrame.new(.6, -2, 0) * CFrame.Angles(0, 0, .2),
243
				CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, -.2),
244
				},.1,false)
245
				end
246
			end
247
		end
248
	end
249
end)
250
coroutine.resume(sys)coroutine.resume(walk)
251
game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
252
	if PC.Parent and not Ghost then
253
		if not Gpe then	
254
			if Key.KeyCode==Enum.KeyCode.E and GDCharge>60 and not Ghost and not Active then
255
				Ghost=true PC.Parent=workspace.CurrentCamera local Number=0
256
				RunService:BindToRenderStep("GhostDash",15,function()
257
					if Number%5==0 then
258
					local part=CreatePart1(Vector3.new(),Color3.new(),"Neon",false,0,workspace,"Sphere")local m=part.Mesh part.Anchored=true
259
                    local pos=AmagiccirclePart.CFrame part.CFrame=pos
260
					RunService:BindToRenderStep("Effect:GD"..tostring(Number),0,function()part.Transparency=part.Transparency+.01 m.Scale=m.Scale+Vector3.new(2,0,2)if part.Transparency>=1 then part:Remove()RunService:UnbindFromRenderStep("Effect:GD"..tostring(Number))end end)end
261
					if not Ghost or not PC or not PC.Parent or GDCharge<60 then RunService:UnbindFromRenderStep("GhostDash")end
262
					Number=Number+1
263
				end)
264
			elseif Key.KeyCode==Enum.KeyCode.G and not Active then
265
				local ray = Ray.new((Torso.CFrame+Vector3.new(0,10,0)).p,(Mouse.Hit.p - Torso.Position-Vector3.new(0,10,0)).unit * 2000)
266
				local idk, position = workspace:FindPartOnRay(ray, PC, false, true)
267
				local distance = ((Torso.CFrame+Vector3.new(0,10,0)).p - position).magnitude
268
				local beam=Instance.new("Part",model2)beam.CanCollide=false beam.Material="Neon"beam.Anchored=true a(beam)
269
				beam.Color=Color3.new(0,0,0)
270
				beam.Size=Vector3.new(1,1,distance)
271
				beam.CFrame = CFrame.new((Torso.CFrame+Vector3.new(0,10,0)).p, position) * CFrame.new(0, 0, -distance / 2)
272
				local part=CreatePart1(Vector3.new(15,15,15),Color3.new(0,0,0),"Neon",false,0,"model","Sphere")local pos=CFrame.new(position)a(part)
273
				local mesh=part.Mesh
274
				part.CFrame=pos part.Anchored=true
275
				part.Touched:connect(function(pt)
276
					local hum=FindHumanoid(pt)
277
					if hum then
278
						pt.Position=pt.Position
279
						local pa=GetParticleEmitter()pa.Speed=NumberRange.new(0)pa.Lifetime=NumberRange.new(1)pa.Transparency=NumberSequence.new(0,1)pa.Rate=100
280
						pa.Acceleration=Vector3.new(0,5,0)
281
						pa.Texture="rbxassetid://410256160"pa.Color=ColorSequence.new(Color3.new(.1,0,.7),Color3.new(0,1,1))
282
						pa.Parent=pt
283
						hum.Health=-1
284
						hum.MaxHealth=-1
285
						spawn(function()wait(5)pa.Enabled=false for i=1,40 do pt.Anchored=true pt.Transparency=i/40 wait()end pt:Remove()end)
286
					end
287
				end)
288
				for i=1,60 do
289
					if beam.Parent then beam.Transparency=i/30 end
290
					mesh.Scale=Vector3.new(1+i/12,1+i/12,1+i/12)part.Transparency=i/60
291
					wait()
292
				end
293
				beam:Remove()
294
				part:Remove()
295
			elseif Key.KeyCode==Enum.KeyCode.R and not Active and SwordEquipped then
296
				local m=Instance.new("Model",workspace)m.Name="The Hell Master's Jail"
297
				local Position=Mouse.Hit
298
				if PC:FindFirstChild("RuinSword")then BreakSword()end SwordEquipped=false 
299
				for i=1,50 do
300
				local s=SwordModel:Clone()s.Parent=m s.Neon.CFrame=CFrame.new(Position.p+Vector3.new(math.random(20)-10,100,math.random(20)-10))s.Neon.CFrame=s.Neon.CFrame*CFrame.Angles(math.rad(270),math.rad(360),math.random(360))
301
				local j=shoot(s.Neon,Position.p+Vector3.new(math.random(8)-4,math.random(8)-4,math.random(8)-4),300+math.random(200))local hit=false
302
				s.Neon.Touched:connect(function(pt)if tostring(pt.Parent)~="RuinSword"then local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)pt.Anchored=true if pt.Name~="Base"and pt.Name~="Baseplate"then pt.CFrame=pt.CFrame-Vector3.new(0,.25,0)end end end end)
303
				s.Center.Touched:connect(function(pt)if tostring(pt.Parent)~="RuinSword"then local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)pt.Anchored=true if pt.Name~="Base"and pt.Name~="Baseplate"then pt.CFrame=pt.CFrame-Vector3.new(0,.25,0)end end end end)
304
				wait()end debri(m,30)
305
			elseif Key.KeyCode==Enum.KeyCode.K and not Active and not LanceEquipped then normalattack=0
306
				if SwordEquipped then BreakSword()SwordEquipped=false print("Removed Sword")
307
				else
308
				sword=SwordModel:Clone()sword.Parent=PC CreateWeld(sword,sword.Center,RightArm,CFrame.new(0,1,0))Center=sword.Center SwordEquipped=true print("Equipped Sword")
309
				end
310
			elseif Key.KeyCode==Enum.KeyCode.M and not Active and not SwordEquipped then normalattack=1
311
				if LanceEquipped then
312
					BreakLance()LanceEquipped=false
313
				else
314
				Lance=LanceModel:Clone()Lance.Parent=PC
315
				CreateWeld(PC,Lance.Center,RightArm,CFrame.new(0,1,1.5))LanceEquipped=true
316
				end
317
			elseif Key.KeyCode==Enum.KeyCode.L and not Active then
318
				--if Visible then Visible=false print("Disabled")if workspace.CurrentCamera:FindFirstChild("Visibler")then workspace.CurrentCamera.Visibler:Remove()end else Visible=false print("Enabled")end
319
			end
320
		end
321
	end
322
end)
323
Mouse.Button1Down:connect(function()
324
	if PL.Character==PC then
325
	if SwordEquipped and not Active then
326
		Active=true WSpeed=8
327
		local count=0
328
		if normalattack==0 then
329
		so("rbxassetid://978101945",10,workspace,.25)
330
		local hb=GetHitBox(sword)
331
		hb.Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end)
332
		RunService:BindToRenderStep("SwordAttack",0,function()
333
			count=count+1
334
			PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, count/6, 0),
335
			CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
336
			CFrame.new(1.5, 0, 0) * CFrame.Angles(0, count/15, 1.5),
337
			CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
338
			CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
339
			CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
340
			},1,false)
341
			if count>=20 then Active=false RunService:UnbindFromRenderStep("SwordAttack")ClearHitBox(sword)
342
			local s=SwordModel:Clone()s.Parent=workspace s.Neon.CFrame=CFrame.new(Mouse.Hit.p+Vector3.new(0,100,0))s.Neon.CFrame=s.Neon.CFrame*CFrame.Angles(math.rad(270),math.rad(180),math.random(360))
343
			local j=shoot(s.Neon,s.Neon.Position-Vector3.new(0,-50,0),-250)local hit=false
344
			s.Neon.Touched:connect(function(pt)local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)debri(s,10)end end)
345
			s.Center.Touched:connect(function(pt)local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)debri(s,10)end end)
346
			end
347
		end)
348
		elseif normalattack==1 then
349
			
350
		elseif normalattack==2 then
351
			
352
		end
353
	elseif LanceEquipped and not Active then
354
		Active=true WSpeed=8
355
		local count=0
356
		if normalattack==0 then
357
		so("rbxassetid://978101945",10,workspace,.2)
358
		GetLanceHitBox(Lance).Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end)
359
		RunService:BindToRenderStep("LanceAttack",0,function()
360
			count=count+1
361
			PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, count/6, 0),
362
			CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
363
			CFrame.new(1.5, 0, 0) * CFrame.Angles(0, count/20, 1.5),
364
			CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
365
			CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
366
			CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
367
			},1,false)
368
			if count%31==0 then so("rbxassetid://978101945",10,workspace,.2)end
369
			if count>=60 then Active=false RunService:UnbindFromRenderStep("LanceAttack")ClearHitBox(Lance)
370
			end
371
		end)normalattack=1
372
		elseif normalattack==1 then
373
			so("rbxassetid://978101945",10,workspace,.5)
374
		GetLanceHitBox(Lance).Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end)
375
		PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
376
			CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
377
			CFrame.new(1.5, 0, 0) * CFrame.Angles(2.6, 0, 0),
378
			CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
379
			CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
380
			CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
381
			},1,false)
382
		RunService:BindToRenderStep("LanceAttack",0,function()
383
			count=count+1
384
			PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(20), 0),
385
			CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
386
			CFrame.new(1.5, 0, 0) * CFrame.Angles(-.2, 0, 0),
387
			CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
388
			CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
389
			CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
390
			},.1,false)
391
			if count>=60 then Active=false RunService:UnbindFromRenderStep("LanceAttack")ClearHitBox(Lance)
392
			end
393
		end)normalattack=0
394
		end
395
	end
396
	end
397
end)
398
end
399
if PL.Character then idkX()end
400
PL.CharacterAdded:connect(function()spawn(function()wait(.5)idkX()end)end)
401
local function humanoidvisibler(model,vib,tr)
402
	local ch=model:GetChildren()
403
	for i=1,#ch do
404
		if ch[i]:IsA("Part")and tostring(ch[i])~="HumanoidRootPart"then
405
			local p=Instance.new("Part") p.Size=ch[i].Size p.Transparency=1 p.Color=ch[i].Color p.CanCollide=false p.CFrame=ch[i].CFrame
406
			CreateWeld(p,p,ch[i],CFrame.new(0,0,0))p.Parent=vib
407
			local sc=Instance.new("SurfaceGui",p)sc.AlwaysOnTop=true local tb=Instance.new("TextBox",sc)tb.Size=UDim2.new(1,0,1,0)tb.BorderSizePixel=0 tb.BackgroundTransparency=tr tb.BackgroundColor3=ch[i].Color
408
			tb.Text=""
409
			local sc2=sc:Clone()sc2.Parent=p sc2.Face="Top"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Back"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Bottom"
410
			local sc2=sc:Clone()sc2.Parent=p sc2.Face="Left"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Right"
411
		end
412
	end
413
end
414
local function v_find(parent,vib,tr)
415
	if parent:FindFirstChildOfClass("Humanoid")and tostring(parent)~=PL.Name then humanoidvisibler(parent,vib,tr)end
416
	local c=parent:GetChildren()for i=1,#c do v_find(c[i],vib,tr)end
417
end
418
local nu=0
419
spawn(function()
420
	while true do
421
		if Visible then
422
		local vib=Instance.new("Model",workspace.CurrentCamera)vib.Name="Visibler"
423
		v_find(workspace,vib,.7)
424
		end
425
		wait(2)
426
		if workspace.CurrentCamera:FindFirstChild("Visibler")then workspace.CurrentCamera.Visibler:Remove()end
427
	end
428
end)