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| 1 | --==Made by NextFlame==-- | |
| 2 | --==Hidden Blade [Assasin]==-- | |
| 3 | ||
| 4 | local player=game.Players.LocalPlayer | |
| 5 | local char=player.Character | |
| 6 | repeat wait() until player and char | |
| 7 | local torso=char.Torso | |
| 8 | local head=char.Head | |
| 9 | local human=char.Humanoid | |
| 10 | local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
| |
| 11 | local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
| |
| 12 | local joints={LeftShoulder=torso["Left Shoulder"], RightShoulder=torso["Right Shoulder"], LeftHip=torso["Left Hip"], RightHip=torso["Right Hip"]}
| |
| 13 | joints.LeftShoulder.Part0=torso | |
| 14 | joints.RightShoulder.Part0=torso | |
| 15 | joints.LeftHip.Part0=torso | |
| 16 | joints.RightHip.Part0=torso | |
| 17 | local c=function(f) coroutine.resume(coroutine.create(f)) end | |
| 18 | local p=function(f) pcall(f) end | |
| 19 | local add={
| |
| 20 | Part=function(par, a, c, col, t, s, cf, ms) | |
| 21 | local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
| |
| 22 | local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end)
| |
| 23 | return p | |
| 24 | end, | |
| 25 | Wedge=function(par, a, c, col, t, s, cf, ms) | |
| 26 | local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
| |
| 27 | local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType="Wedge" end)
| |
| 28 | return p | |
| 29 | end, | |
| 30 | Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos) | |
| 31 | local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos end) | |
| 32 | return g | |
| 33 | end, | |
| 34 | Weld=function(par, p1, cf) | |
| 35 | local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end)
| |
| 36 | return w | |
| 37 | end, | |
| 38 | Mesh=function(ins, par, s, of, t) | |
| 39 | local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshType=t end) | |
| 40 | return m | |
| 41 | end, | |
| 42 | Sound=function(parent, id, volume, pitch) | |
| 43 | local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume s.Pitch=pitch end)
| |
| 44 | return s | |
| 45 | end, | |
| 46 | } | |
| 47 | local scriptname="Hidden Blade" --Name here | |
| 48 | pcall(function() player.Backpack[scriptname]:remove() char[scriptname]:remove() char["Objects"]:remove() end) | |
| 49 | local model=Instance.new("Model", char) model.Name="Objects"
| |
| 50 | local modelB=Instance.new("Model", char) modelB.Name=scriptname
| |
| 51 | local bin=Instance.new("HopperBin", player.Backpack) bin.Name=scriptname
| |
| 52 | local gui | |
| 53 | local skincolor="Really black" | |
| 54 | local hiddenbladecolor="Really black" | |
| 55 | local body={}
| |
| 56 | local animate={}
| |
| 57 | local obj={}
| |
| 58 | --Variables-- | |
| 59 | local trailDeb=false | |
| 60 | local keyDeb=false | |
| 61 | local onAssasinate=false | |
| 62 | local Assasinate=false | |
| 63 | local dmg=math.random(10, 20) | |
| 64 | local hitDeb=false | |
| 65 | local loop=false | |
| 66 | local speed=16 | |
| 67 | local equipleft, equipright=false, false | |
| 68 | local Slash=add.Sound(torso, "rbxasset://sounds//swordslash.wav", 1, 1) | |
| 69 | local Hit=add.Sound(torso, "http://roblox.com/asset/?id=10209225", 1, 1) | |
| 70 | local Equipping=add.Sound(torso, "http://www.roblox.com/asset/?id=13510737", 1, 1) | |
| 71 | function createParts() | |
| 72 | gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname
| |
| 73 | --==PARTS==-- | |
| 74 | torso.Transparency=1 | |
| 75 | body.Head=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) | |
| 76 | body.Torso=add.Part(model, false, false, skincolor, 0, Vector3.new(2, 2, 1), nil) | |
| 77 | body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) | |
| 78 | body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) | |
| 79 | --==WELDS==-- | |
| 80 | body.HeadW=add.Weld(body.Head, body.Torso, CFrame.new(0, 1.5, 0)) | |
| 81 | body.TorsoW=add.Weld(body.Torso, torso, nil) | |
| 82 | body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0)) | |
| 83 | body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0)) | |
| 84 | --==WELDS==-- | |
| 85 | --add.Weld(body.Head, head, nil) | |
| 86 | add.Weld(arm.Left, body.ArmLeft, CFrame.new(0, -.5, 0)) | |
| 87 | add.Weld(arm.Right, body.ArmRight, CFrame.new(0, -.5, 0)) | |
| 88 | joints.LeftHip.Part0=body.Torso | |
| 89 | joints.RightHip.Part0=body.Torso | |
| 90 | --------------------------------------------------------------------------------------- | |
| 91 | animate={
| |
| 92 | ["Head"]=function(cf) | |
| 93 | body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf | |
| 94 | end; | |
| 95 | ["Torso"]=function(cf) | |
| 96 | body.TorsoW.C1=cf | |
| 97 | end; | |
| 98 | ["ArmLeft"]=function(cf) | |
| 99 | body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf | |
| 100 | end; | |
| 101 | ["ArmRight"]=function(cf) | |
| 102 | body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf | |
| 103 | end; | |
| 104 | ["LegLeft"]=function(cf) | |
| 105 | legLeftW=add.Weld(leg.Left, body.LegLeft, CFrame.new(0, -.5, 0)) | |
| 106 | body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf | |
| 107 | c(function() | |
| 108 | wait() | |
| 109 | legLeftW:remove() | |
| 110 | end) | |
| 111 | end; | |
| 112 | ["LegRight"]=function(cf) | |
| 113 | legRightW=add.Weld(leg.Right, body.LegRight, CFrame.new(0, -.5, 0)) | |
| 114 | body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf | |
| 115 | c(function() | |
| 116 | wait() | |
| 117 | legRightW:remove() | |
| 118 | end) | |
| 119 | end; | |
| 120 | } | |
| 121 | --==Objects==-- | |
| 122 | obj.attackLabel=add.Gui("TextLabel", gui, "Really black", "Really black", "White", "Size18", "Assasinate(Q)", 0, UDim2.new(0, 150, 0, 50), UDim2.new(0, 0, 0, 150))
| |
| 123 | obj.attackLabel2=add.Gui("TextLabel", obj.attackLabel, "Really black", "Really black", "White", "Size18", "StayLive(E)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
| |
| 124 | obj.attackLabel3=add.Gui("TextLabel", obj.attackLabel2, "Really black", "Really black", "White", "Size18", "Rappid(F)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
| |
| 125 | for i, v in pairs(modelB:children()) do | |
| 126 | if i==0 then return end | |
| 127 | end | |
| 128 | obj.Wrist=add.Part(modelB, false, false, hiddenbladecolor, 0, Vector3.new(1.1, 1, 1.1), nil) | |
| 129 | obj.WristW=add.Weld(obj.Wrist, arm.Left, CFrame.new(0, -.4, 0)) | |
| 130 | obj.Keep=add.Part(modelB, false, false, hiddenbladecolor, 0, Vector3.new(.2, 1, .5), nil) | |
| 131 | obj.KeepW=add.Weld(obj.Keep, obj.Wrist, CFrame.new(.6, 0, 0)) | |
| 132 | obj.Wedge=add.Wedge(modelB, false, false, hiddenbladecolor, 0, Vector3.new(1, .2, .3), nil) | |
| 133 | obj.WedgeW=add.Weld(obj.Wedge, obj.Keep, CFrame.new(0, 0, -.4)*CFrame.Angles(0, 0, -math.pi/2)) | |
| 134 | obj.Wedge=add.Wedge(modelB, false, false, hiddenbladecolor, 0, Vector3.new(1, .2, .3), nil) | |
| 135 | obj.WedgeW=add.Weld(obj.Wedge, obj.Keep, CFrame.new(0, 0, .4)*CFrame.Angles(0, math.pi, math.pi/2)) | |
| 136 | obj.Blade=add.Part(modelB, false, false, "Medium stone-grey", 0, Vector3.new(.2, .5, .2), nil, Vector3.new(.5, 1, 1)) | |
| 137 | obj.BladeW=add.Weld(obj.Blade, obj.Keep, CFrame.new(0, .25, 0)) | |
| 138 | obj.Point=add.Wedge(modelB, false, false, "Medium stone-grey", 0, Vector3.new(.2, .5, .2), nil, Vector3.new(.5, 1, .5)) | |
| 139 | obj.PointW=add.Weld(obj.Point, obj.Blade, CFrame.new(0, -.5, -.05)*CFrame.Angles(0, 0, math.pi)) | |
| 140 | obj.Point=add.Wedge(modelB, false, false, "Medium stone-grey", 0, Vector3.new(.2, .5, .2), nil, Vector3.new(.5, 1, .5)) | |
| 141 | obj.PointW=add.Weld(obj.Point, obj.Blade, CFrame.new(0, -.5, .05)*CFrame.Angles(0, math.pi, math.pi)) | |
| 142 | obj.Part=add.Part(modelB, false, false, hiddenbladecolor, 0, Vector3.new(.2, .2, .25), nil, Vector3.new(.7, 1, 1)) | |
| 143 | obj.PartW=add.Weld(obj.Part, obj.Blade, CFrame.new(0, .2, 0)) | |
| 144 | ||
| 145 | obj.Wrist2=add.Part(modelB, false, false, hiddenbladecolor, 0, Vector3.new(1.1, 1, 1.1), nil) | |
| 146 | obj.Wrist2W=add.Weld(obj.Wrist2, arm.Right, CFrame.new(0, -.4, 0)*CFrame.Angles(0, math.pi, 0)) | |
| 147 | obj.Keep=add.Part(modelB, false, false, hiddenbladecolor, 0, Vector3.new(.2, 1, .5), nil) | |
| 148 | obj.KeepW=add.Weld(obj.Keep, obj.Wrist2, CFrame.new(.6, 0, 0)) | |
| 149 | obj.Wedge=add.Wedge(modelB, false, false, hiddenbladecolor, 0, Vector3.new(1, .2, .3), nil) | |
| 150 | obj.WedgeW=add.Weld(obj.Wedge, obj.Keep, CFrame.new(0, 0, -.4)*CFrame.Angles(0, 0, -math.pi/2)) | |
| 151 | obj.Wedge=add.Wedge(modelB, false, false, hiddenbladecolor, 0, Vector3.new(1, .2, .3), nil) | |
| 152 | obj.WedgeW=add.Weld(obj.Wedge, obj.Keep, CFrame.new(0, 0, .4)*CFrame.Angles(0, math.pi, math.pi/2)) | |
| 153 | obj.Blade2=add.Part(modelB, false, false, "Medium stone-grey", 0, Vector3.new(.2, .5, .2), nil, Vector3.new(.5, 1, 1)) | |
| 154 | obj.Blade2W=add.Weld(obj.Blade2, obj.Keep, CFrame.new(0, .25, 0)) | |
| 155 | obj.Point=add.Wedge(modelB, false, false, "Medium stone-grey", 0, Vector3.new(.2, .5, .2), nil, Vector3.new(.5, 1, .5)) | |
| 156 | obj.PointW=add.Weld(obj.Point, obj.Blade2, CFrame.new(0, -.5, -.05)*CFrame.Angles(0, 0, math.pi)) | |
| 157 | obj.Point=add.Wedge(modelB, false, false, "Medium stone-grey", 0, Vector3.new(.2, .5, .2), nil, Vector3.new(.5, 1, .5)) | |
| 158 | obj.PointW=add.Weld(obj.Point, obj.Blade2, CFrame.new(0, -.5, .05)*CFrame.Angles(0, math.pi, math.pi)) | |
| 159 | obj.Part=add.Part(modelB, false, false, hiddenbladecolor, 0, Vector3.new(.2, .2, .25), nil, Vector3.new(.7, 1, 1)) | |
| 160 | obj.PartW=add.Weld(obj.Part, obj.Blade2, CFrame.new(0, .2, 0)) | |
| 161 | end | |
| 162 | function removeParts() | |
| 163 | p(function() | |
| 164 | if torso then | |
| 165 | joints.LeftShoulder.Part0=torso | |
| 166 | joints.RightShoulder.Part0=torso | |
| 167 | joints.LeftHip.Part0=torso | |
| 168 | joints.RightHip.Part0=torso | |
| 169 | end | |
| 170 | player.PlayerGui[scriptname]:remove() | |
| 171 | for i, v in pairs(model:children()) do v:remove() end | |
| 172 | for i, v in pairs(char:children()) do v.Transparency=0 end | |
| 173 | end) | |
| 174 | end | |
| 175 | function lightningGen(startPos, endPos) | |
| 176 | local magnitude=(startPos-endPos).magnitude | |
| 177 | local distance=(startPos+endPos)/2 | |
| 178 | local pattern=add.Part(workspace, true, false, "White", 1, Vector3.new(.2, .2, magnitude), CFrame.new(distance, startPos)) | |
| 179 | local startPosProx=startPos | |
| 180 | for i=1, 9 do | |
| 181 | local startPosProx2=startPosProx | |
| 182 | local random=Vector3.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) | |
| 183 | local findSize=pattern.Size.z/10 | |
| 184 | local findOffSet=pattern.CFrame.lookVector*-1 | |
| 185 | local compute=i*findSize*findOffSet | |
| 186 | local newStartPos=startPos | |
| 187 | local newEndPos=CFrame.new(random+compute+newStartPos).p | |
| 188 | local magnitude=(startPosProx2-newEndPos).magnitude | |
| 189 | local distance=(startPosProx2+newEndPos)/2 | |
| 190 | local lightning=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(.2, .2, magnitude), CFrame.new(distance, startPosProx2)) | |
| 191 | c(function() | |
| 192 | for i=0, 1, .1 do wait() | |
| 193 | lightning.Transparency=i | |
| 194 | end | |
| 195 | lightning:remove() | |
| 196 | end) | |
| 197 | startPosProx=newEndPos | |
| 198 | end | |
| 199 | pattern:remove() | |
| 200 | end | |
| 201 | function computePos(pos, pos2) | |
| 202 | local pos3=Vector3.new(pos2.x, pos.y, pos2.z) | |
| 203 | torso.CFrame=CFrame.new(pos, pos3) | |
| 204 | return pos3 | |
| 205 | end | |
| 206 | function nearTorso(pos, dis) | |
| 207 | local temp | |
| 208 | local distance=dis | |
| 209 | for i, v in pairs(workspace:children()) do | |
| 210 | if v:isA("Model") then
| |
| 211 | temp=v:findFirstChild("Torso")
| |
| 212 | local humanoid=v:findFirstChild("Humanoid")
| |
| 213 | if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then | |
| 214 | distance=(temp.CFrame.p-pos).magnitude | |
| 215 | return temp | |
| 216 | end | |
| 217 | end | |
| 218 | end | |
| 219 | end | |
| 220 | function trail(pos, cf) | |
| 221 | c(function() | |
| 222 | local old=(pos.CFrame*cf).p | |
| 223 | while trailDeb==true do | |
| 224 | wait() | |
| 225 | local new=(pos.CFrame*cf).p | |
| 226 | local mag=(old-new).magnitude | |
| 227 | local dis=(old+new)/2 | |
| 228 | local trail=add.Part(workspace, true, false, "White", 0, Vector3.new(.5, mag, .5), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0)) trail.Name="Trail" | |
| 229 | local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(.5, 1, .5), nil, nil)
| |
| 230 | old=new | |
| 231 | c(function() | |
| 232 | for i=1, 0, -.1 do | |
| 233 | wait() | |
| 234 | tMesh.Scale=tMesh.Scale*Vector3.new(i, 1, i) | |
| 235 | end | |
| 236 | trail:remove() | |
| 237 | end) | |
| 238 | c(function() | |
| 239 | for i=0, 1, .1 do | |
| 240 | wait() | |
| 241 | trail.Transparency=i | |
| 242 | end | |
| 243 | end) | |
| 244 | end | |
| 245 | end) | |
| 246 | end | |
| 247 | function Equip(form) | |
| 248 | c(function() | |
| 249 | if form=="Left" then | |
| 250 | if equipleft==false then | |
| 251 | equipleft=true Equipping:play() | |
| 252 | for i=0, 1, .1 do wait() | |
| 253 | obj.BladeW.C1=CFrame.new(0, .25-1*i, 0) | |
| 254 | end | |
| 255 | equipleft=false | |
| 256 | end | |
| 257 | end | |
| 258 | end) | |
| 259 | c(function() | |
| 260 | if form=="Right" then | |
| 261 | if equipright==false then | |
| 262 | equipright=true Equipping:play() | |
| 263 | for i=0, 1, .1 do wait() | |
| 264 | obj.Blade2W.C1=CFrame.new(0, .25-1*i, 0) | |
| 265 | end | |
| 266 | equipright=false | |
| 267 | end | |
| 268 | end | |
| 269 | end) | |
| 270 | end | |
| 271 | function Unequip() | |
| 272 | if obj.BladeW.C1.y<.25 then | |
| 273 | c(function() Equipping:play() | |
| 274 | for i=1, 0, -.1 do wait() | |
| 275 | obj.BladeW.C1=CFrame.new(0, .25-1*i, 0) | |
| 276 | end | |
| 277 | end) | |
| 278 | else | |
| 279 | obj.BladeW.C1=CFrame.new(0, .25, 0) | |
| 280 | end | |
| 281 | if obj.Blade2W.C1.y<.25 then | |
| 282 | c(function() Equipping:play() | |
| 283 | for i=1, 0, -.1 do wait() | |
| 284 | obj.Blade2W.C1=CFrame.new(0, .25-1*i, 0) | |
| 285 | end | |
| 286 | end) | |
| 287 | else | |
| 288 | obj.Blade2W.C1=CFrame.new(0, .25, 0) | |
| 289 | end | |
| 290 | end | |
| 291 | function hit(h) | |
| 292 | if keyDeb==true then | |
| 293 | if onAssasinate==false and h.Parent:findFirstChild("Humanoid") and h.Parent~=char and hitDeb==false then hitDeb=true Hit:play()
| |
| 294 | local hHuman=h.Parent:findFirstChild("Humanoid")
| |
| 295 | hHuman.Health=hHuman.Health-dmg | |
| 296 | local fakeM=Instance.new("Model", workspace) fakeM.Name=-dmg
| |
| 297 | local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
| |
| 298 | local effect=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame) effect.Name="Head" | |
| 299 | local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
| |
| 300 | local bp=Instance.new("BodyPosition", effect) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0)
| |
| 301 | game.Debris:addItem(fakeM, 2) | |
| 302 | wait(.5) | |
| 303 | hitDeb=false | |
| 304 | end | |
| 305 | if onAssasinate==true and h.Parent~=char and h.Parent:findFirstChild("Humanoid") and hitDeb==false then hitDeb=true Hit:play()
| |
| 306 | h.Parent:breakJoints() | |
| 307 | local fakeM=Instance.new("Model", workspace) fakeM.Name="ASSASINATED"
| |
| 308 | local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
| |
| 309 | local effect=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame) effect.Name="Head" | |
| 310 | local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
| |
| 311 | local bp=Instance.new("BodyPosition", effect) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0)
| |
| 312 | game.Debris:addItem(fakeM, 2) | |
| 313 | wait(1) | |
| 314 | hitDeb=false | |
| 315 | end | |
| 316 | end | |
| 317 | end | |
| 318 | function running() | |
| 319 | animate.Torso(CFrame.new(0, 0, 0)) | |
| 320 | animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(15))) | |
| 321 | animate.ArmRight(CFrame.Angles(0, 0, math.rad(15))) | |
| 322 | end | |
| 323 | local Moves={
| |
| 324 | ["Assasinate"]=function(mouse) | |
| 325 | local target=mouse.Target | |
| 326 | for i, v in pairs(modelB:children()) do | |
| 327 | v.Touched:connect(hit) | |
| 328 | end | |
| 329 | if target then | |
| 330 | if target.Parent then | |
| 331 | local tChar=target.Parent | |
| 332 | if tChar:findFirstChild'Torso' then | |
| 333 | local tTorso=tChar["Torso"] | |
| 334 | human.WalkSpeed=0 | |
| 335 | local bp=Instance.new("BodyPosition", torso)
| |
| 336 | bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) | |
| 337 | bp.position=torso.Position+Vector3.new(0, 10, 0) | |
| 338 | local bg=Instance.new("BodyGyro", torso)
| |
| 339 | bg.maxTorque=Vector3.new(math.huge, math.huge, math.huge) | |
| 340 | for i=0, 1, .1 do wait() | |
| 341 | bg.cframe=CFrame.new(torso.CFrame.p, tTorso.CFrame.p) | |
| 342 | animate.ArmLeft(CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i)) | |
| 343 | animate.ArmRight(CFrame.Angles(-math.rad(45)*i, 0, math.rad(45)*i)) | |
| 344 | end | |
| 345 | wait(1) | |
| 346 | trailDeb=true trail(obj.Blade2, CFrame.new(0, -1, 0)) | |
| 347 | Slash:play() | |
| 348 | for i=0, 1, .1 do wait() | |
| 349 | animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0)) | |
| 350 | animate.ArmRight(CFrame.Angles(-math.rad(45)+math.rad(45)*i, 0, math.rad(45)+math.rad(45)*i)) | |
| 351 | bg.cframe=CFrame.new(torso.CFrame.p, tTorso.CFrame.p) | |
| 352 | bp.position=Vector3.new(0, 10-10*i, 0)+tTorso.Position*i | |
| 353 | end | |
| 354 | wait(.5) | |
| 355 | for i=1, 0, -.1 do wait() | |
| 356 | animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0)) | |
| 357 | animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i)) | |
| 358 | end | |
| 359 | bp:remove() bg:remove() trailDeb=false | |
| 360 | end | |
| 361 | end | |
| 362 | end | |
| 363 | running() | |
| 364 | human.WalkSpeed=speed | |
| 365 | end, | |
| 366 | ["StayLive"]=function() | |
| 367 | local nTorso=nearTorso(torso.CFrame.p, 20) | |
| 368 | if nTorso then | |
| 369 | human.WalkSpeed=0 | |
| 370 | local nTorsoW=add.Weld(nTorso, torso, CFrame.new(0, 0, -3.7)) | |
| 371 | for i=0, 1, .1 do wait() | |
| 372 | animate.Torso(CFrame.Angles(0, -math.rad(90)*i, 0)) | |
| 373 | animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)*i)) | |
| 374 | end | |
| 375 | wait(1) | |
| 376 | for i, v in pairs(modelB:children()) do | |
| 377 | v.Touched:connect(hit) | |
| 378 | end | |
| 379 | trailDeb=true trail(obj.Blade2, CFrame.new(0, -1, 0)) | |
| 380 | Slash:play() | |
| 381 | for i=0, 1, .1 do wait() | |
| 382 | animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i)) | |
| 383 | animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)+math.rad(75)*i)) | |
| 384 | animate.Torso(CFrame.Angles(0, -math.rad(90)+math.rad(180)*i, 0)) | |
| 385 | end | |
| 386 | trailDeb=false | |
| 387 | nTorsoW:remove() | |
| 388 | wait(.5) | |
| 389 | running() | |
| 390 | human.WalkSpeed=speed | |
| 391 | end | |
| 392 | end, | |
| 393 | ["Rappid"]=function(mouse) | |
| 394 | human.WalkSpeed=0 | |
| 395 | loop=true | |
| 396 | for i=0, 1, .1 do wait() | |
| 397 | animate.ArmLeft(CFrame.Angles(math.rad(90)*i, 0, 0)) | |
| 398 | animate.ArmRight(CFrame.Angles(math.rad(90)*i, 0, 0)) | |
| 399 | end | |
| 400 | for i, v in pairs(modelB:children()) do | |
| 401 | v.Touched:connect(hit) | |
| 402 | end | |
| 403 | trailDeb=true trail(obj.Blade, CFrame.new(0, -1, 0)) trail(obj.Blade2, CFrame.new(0, -1, 0)) | |
| 404 | while loop do wait() Slash:play() | |
| 405 | computePos(torso.CFrame.p, mouse.Hit.p) | |
| 406 | torso.CFrame=torso.CFrame+torso.CFrame.lookVector*.2 | |
| 407 | animate.ArmLeft(CFrame.new(0, 0, -math.random(0, 1.5))*CFrame.Angles(math.rad(90), 0, 0)) | |
| 408 | animate.ArmRight(CFrame.new(0, 0, -math.random(0, 1.5))*CFrame.Angles(math.rad(90), 0, 0)) | |
| 409 | end | |
| 410 | trailDeb=false | |
| 411 | for i=1, 0, -.1 do wait() | |
| 412 | animate.ArmLeft(CFrame.Angles(math.rad(90)*i, 0, 0)) | |
| 413 | animate.ArmRight(CFrame.Angles(math.rad(90)*i, 0, 0)) | |
| 414 | end | |
| 415 | human.WalkSpeed=speed | |
| 416 | running() | |
| 417 | end | |
| 418 | } | |
| 419 | bin.Selected:connect(function(mouse) createParts() | |
| 420 | for i=0, 1, .1 do wait() | |
| 421 | animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(15)*i)) | |
| 422 | animate.ArmRight(CFrame.Angles(0, 0, math.rad(15)*i)) | |
| 423 | end | |
| 424 | Equip("Right") Equip("Left")
| |
| 425 | running() | |
| 426 | mouse.KeyDown:connect(function(key) | |
| 427 | local key=key:lower() | |
| 428 | if key=="q" and keyDeb==false then | |
| 429 | keyDeb=true onAssasinate=true | |
| 430 | Moves.Assasinate(mouse) | |
| 431 | keyDeb=false onAssasinate=false | |
| 432 | end | |
| 433 | if key=="e" and keyDeb==false then | |
| 434 | keyDeb=true onAssasinate=true | |
| 435 | Moves.StayLive(mouse) | |
| 436 | keyDeb=false onAssasinate=false | |
| 437 | end | |
| 438 | if key=="f" and keyDeb==false then | |
| 439 | keyDeb=true | |
| 440 | Moves.Rappid(mouse) | |
| 441 | keyDeb=false | |
| 442 | end | |
| 443 | end) | |
| 444 | mouse.KeyUp:connect(function(key) | |
| 445 | local key=key:lower() | |
| 446 | if key=="f" and keyDeb==true then loop=false end | |
| 447 | end) | |
| 448 | while onAssasinate==false and keyDeb==false do wait() | |
| 449 | local target=mouse.Target | |
| 450 | local nTorso=nearTorso(torso.CFrame.p, 100) | |
| 451 | if target then | |
| 452 | if target.Parent and nTorso then | |
| 453 | if target.Parent:findFirstChild("Humanoid") then
| |
| 454 | Assasinate=true | |
| 455 | obj.attackLabel.TextColor=BrickColor.new("Bright red")
| |
| 456 | else | |
| 457 | Assasinate=false | |
| 458 | obj.attackLabel.TextColor=BrickColor.new("White")
| |
| 459 | end | |
| 460 | end | |
| 461 | end | |
| 462 | end | |
| 463 | end) | |
| 464 | bin.Deselected:connect(function() | |
| 465 | onAssasinate=false | |
| 466 | keyDeb=false | |
| 467 | obj.attackLabel.TextColor=BrickColor.new("White")
| |
| 468 | obj.attackLabel2.TextColor=BrickColor.new("White")
| |
| 469 | if keyDeb==false then | |
| 470 | Unequip() | |
| 471 | for i=1, 0, -.1 do wait() | |
| 472 | animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(15)*i)) | |
| 473 | animate.ArmRight(CFrame.Angles(0, 0, math.rad(15)*i)) | |
| 474 | end | |
| 475 | wait(.5) | |
| 476 | torso.Transparency=0 | |
| 477 | removeParts() | |
| 478 | end | |
| 479 | end)--mediafire |