SHOW:
|
|
- or go back to the newest paste.
| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | script.Parent = RealPlayer.Character | |
| 9 | ||
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function TriggerEvent(self,ev,...) | |
| 43 | for _,f in pairs(self[ev].Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | ||
| 50 | --Client communication | |
| 51 | local Event = Instance.new("RemoteEvent")
| |
| 52 | Event.Name = "UserInput_Event" | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | if RobloxHandled then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | local h,t | |
| 87 | --Give the server mouse data every second frame, but only if the values changed | |
| 88 | --If player is not moving their mouse, client won't fire events | |
| 89 | local HB = game:GetService("RunService").Heartbeat
| |
| 90 | while true do | |
| 91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 92 | h,t=Mouse.Hit,Mouse.Target | |
| 93 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 94 | end | |
| 95 | --Wait 2 frames | |
| 96 | for i=1,2 do | |
| 97 | HB:Wait() | |
| 98 | end | |
| 99 | end]==],script) | |
| 100 | ||
| 101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 102 | --Real game object | |
| 103 | local RealGame = game | |
| 104 | ||
| 105 | --Metatable for fake service | |
| 106 | local FakeService_Metatable = {
| |
| 107 | __index = function(self,k) | |
| 108 | local s = rawget(self,"_RealService") | |
| 109 | if s then | |
| 110 | return typeof(s[k])=="function" | |
| 111 | and function(_,...)return s[k](s,...)end or s[k] | |
| 112 | end | |
| 113 | end, | |
| 114 | __newindex = function(self,k,v) | |
| 115 | local s = rawget(self,"_RealService") | |
| 116 | if s then s[k]=v end | |
| 117 | end | |
| 118 | } | |
| 119 | local function FakeService(t,RealService) | |
| 120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 121 | return setmetatable(t,FakeService_Metatable) | |
| 122 | end | |
| 123 | ||
| 124 | --Fake game object | |
| 125 | local FakeGame = {
| |
| 126 | GetService = function(self,s) | |
| 127 | return rawget(self,s) or RealGame:GetService(s) | |
| 128 | end, | |
| 129 | Players = FakeService({
| |
| 130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 131 | },"Players"), | |
| 132 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 134 | RunService = FakeService({
| |
| 135 | _btrs = {},
| |
| 136 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 137 | BindToRenderStep = function(self,name,_,fun) | |
| 138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 139 | end, | |
| 140 | UnbindFromRenderStep = function(self,name) | |
| 141 | self._btrs[name]:Disconnect() | |
| 142 | end, | |
| 143 | },"RunService") | |
| 144 | } | |
| 145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 146 | FakeGame.service = FakeGame.GetService | |
| 147 | FakeService(FakeGame,game) | |
| 148 | --Changing owner to fake player object to support owner:GetMouse() | |
| 149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 150 | end | |
| 151 | --[[ World eater Script ]]-- | |
| 152 | --[[ Declarations ]]-- | |
| 153 | wait(.0000000000000000000001) | |
| 154 | local Player = game:GetService("Players").LocalPlayer
| |
| 155 | local Character = Player.Character | |
| 156 | local Head = Character.Head | |
| 157 | local Torso = Character.Torso | |
| 158 | local Right_Arm = Character["Right Arm"] | |
| 159 | local Right_Leg = Character["Right Leg"] | |
| 160 | local Left_Arm = Character["Left Arm"] | |
| 161 | local Left_Leg = Character["Left Leg"] | |
| 162 | local Humanoid = Character.Humanoid | |
| 163 | local Animation = "Idle" | |
| 164 | local Mouse = Player:GetMouse() | |
| 165 | local LeftShoulder = Torso["Left Shoulder"] | |
| 166 | local Left_Hip = Torso["Left Hip"] | |
| 167 | local RightShoulder = Torso["Right Shoulder"] | |
| 168 | local Right_Hip = Torso["Right Hip"] | |
| 169 | local Root = Character.HumanoidRootPart | |
| 170 | local RootJoint = Root.RootJoint | |
| 171 | local Attacking = false | |
| 172 | local CanAttack = true | |
| 173 | local Anim = "Idle" | |
| 174 | local Combo = 1 | |
| 175 | local Blocking = false | |
| 176 | local MaxDestruction = 1000 | |
| 177 | local Destruction = 0 | |
| 178 | local MaxBlock = 100 | |
| 179 | local Effects = {}
| |
| 180 | local Color = "Bright yellow" | |
| 181 | local Invert = false | |
| 182 | local Idle = 0 | |
| 183 | local Equipped = false | |
| 184 | local Running = false | |
| 185 | local Unseathed = false | |
| 186 | local Shard = "None" | |
| 187 | ||
| 188 | Humanoid.MaxHealth = 3000 | |
| 189 | Humanoid.Health = 3000 | |
| 190 | ||
| 191 | local WorldEaterTheme = Instance.new("Sound",Character)
| |
| 192 | WorldEaterTheme.Name = "WorldEaterTheme" | |
| 193 | WorldEaterTheme.Looped = true | |
| 194 | WorldEaterTheme.SoundId = "http://www.roblox.com/asset?id=149981769" | |
| 195 | WorldEaterTheme:Play() | |
| 196 | ||
| 197 | Left_Shoulder = Instance.new("Weld", Torso)
| |
| 198 | Left_Shoulder.Part0 = Torso | |
| 199 | Left_Shoulder.Part1 = Left_Arm | |
| 200 | Left_Shoulder.Name = "Left Shoulder" | |
| 201 | Left_Shoulder.C0 = CFrame.new(-1.5,0,0) | |
| 202 | ||
| 203 | Right_Shoulder = Instance.new("Weld", Torso)
| |
| 204 | Right_Shoulder.Part0 = Torso | |
| 205 | Right_Shoulder.Part1 = Right_Arm | |
| 206 | Right_Shoulder.Name = "Right Shoulder" | |
| 207 | Right_Shoulder.C0 = CFrame.new(1.5,0,0) | |
| 208 | ||
| 209 | LeftShoulder.Parent = nil | |
| 210 | RightShoulder.Parent = nil | |
| 211 | Humanoid.WalkSpeed = 10 | |
| 212 | ||
| 213 | local RootCFrame = CFrame.fromEulerAnglesXYZ(-1.57,0,3.14) | |
| 214 | Necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 215 | Necko2 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 216 | Right_Hip_C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 217 | Left_Hip_C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 218 | ||
| 219 | ||
| 220 | Movemment = 1 | |
| 221 | Walk = 0 | |
| 222 | ||
| 223 | Animator = Humanoid.Animator | |
| 224 | --Animate = Character.Animate | |
| 225 | ||
| 226 | Animator.Parent = nil | |
| 227 | --Animate.Parent = nil | |
| 228 | ||
| 229 | local Services = {
| |
| 230 | ||
| 231 | SoundService = game:GetService("SoundService");
| |
| 232 | Players = game:GetService("Players");
| |
| 233 | Debris = game:GetService("Debris");
| |
| 234 | Workspace = game:GetService("Workspace");
| |
| 235 | Lighting = game:GetService("Lighting");
| |
| 236 | HttpService = game:GetService("HttpService");
| |
| 237 | InsertService = game:GetService("InsertService");
| |
| 238 | ||
| 239 | } | |
| 240 | ||
| 241 | local ManaBarGUI = Instance.new("ScreenGui", Player.PlayerGui)
| |
| 242 | ManaBarGUI.Name = "ManaBarGUI" | |
| 243 | ||
| 244 | local ManaBarP1 = Instance.new("Frame", ManaBarGUI)
| |
| 245 | ManaBarP1.Name = "ManaBarPart1" | |
| 246 | ManaBarP1.Size = UDim2.new(0,300,0,20) | |
| 247 | ManaBarP1.Position = UDim2.new(0,350,0.1,0) | |
| 248 | ManaBarP1.BackgroundColor3 = BrickColor.Black().Color | |
| 249 | ||
| 250 | local ManaBarP2 = Instance.new("Frame", ManaBarP1)
| |
| 251 | ManaBarP2.Name = "ManaBarPart2" | |
| 252 | ManaBarP2.Size = UDim2.new(0,300,0,20) | |
| 253 | ManaBarP2.Position = UDim2.new(0,0,0,0) | |
| 254 | ManaBarP2.BackgroundColor3 = BrickColor.new("Black").Color
| |
| 255 | ||
| 256 | local ManaBarText = Instance.new("TextLabel", ManaBarP1)
| |
| 257 | ManaBarText.Name = "ManaBarText" | |
| 258 | ManaBarText.Size = UDim2.new(0,300,0,20) | |
| 259 | ManaBarText.Position = UDim2.new(0,0,-1.5,0) | |
| 260 | ManaBarText.TextScaled = true | |
| 261 | ManaBarText.Text = "<{[ Destruction ]}> 0 <{[ Destruction ]}>"
| |
| 262 | ManaBarText.BackgroundTransparency = 1 | |
| 263 | ManaBarText.TextStrokeTransparency = 0 | |
| 264 | ManaBarText.TextStrokeColor3 = Color3.new(1,1,1) | |
| 265 | ManaBarText.TextColor3 = Color3.new(0,0,0) | |
| 266 | ManaBarText.Font = "Garamond" | |
| 267 | ||
| 268 | local WorldEaterGui = Instance.new("BillboardGui", Head)
| |
| 269 | WorldEaterGui.ExtentsOffset = Vector3.new(0,5,0) | |
| 270 | WorldEaterGui.Adornee = Head | |
| 271 | WorldEaterGui.AlwaysOnTop = true | |
| 272 | WorldEaterGui.Enabled = true | |
| 273 | WorldEaterGui.Size = UDim2.new(0, 200,0, 50) | |
| 274 | ||
| 275 | local WorldEaterText = Instance.new("TextLabel", WorldEaterGui)
| |
| 276 | WorldEaterText.BackgroundTransparency = 1 | |
| 277 | WorldEaterText.Font = "Garamond" | |
| 278 | WorldEaterText.Size = UDim2.new(0, 200,0, 50) | |
| 279 | WorldEaterText.TextStrokeColor3 = BrickColor.Red().Color | |
| 280 | WorldEaterText.TextStrokeTransparency = 0 | |
| 281 | WorldEaterText.TextColor3 = BrickColor.Black().Color | |
| 282 | WorldEaterText.TextScaled = true | |
| 283 | WorldEaterText.Text = "World Eater" | |
| 284 | ||
| 285 | --------[[ Mesh Ids ]]-------- | |
| 286 | ||
| 287 | SpikeMeshId = 1033714 | |
| 288 | SpikeBallId = 9982590 | |
| 289 | StarMeshId = 45428961 | |
| 290 | CrystalMeshId = 9756362 | |
| 291 | ||
| 292 | --[[ Essential Functions ]]-- | |
| 293 | function NoOutlines(Part) | |
| 294 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 295 | end | |
| 296 | ||
| 297 | ||
| 298 | local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape) | |
| 299 | ||
| 300 | local Part = Instance.new("Part", Parent)
| |
| 301 | Part.Name = Name | |
| 302 | Part.BrickColor = BrickColor.new(Color) | |
| 303 | Part.Size = Size | |
| 304 | Part.Material = Material | |
| 305 | Part.Transparency = Transparency | |
| 306 | Part.Shape = Shape | |
| 307 | Part.CanCollide = false | |
| 308 | NoOutlines(Part) | |
| 309 | ||
| 310 | return Part | |
| 311 | ||
| 312 | end | |
| 313 | ||
| 314 | local CreateMesh = function(Parent, Scale, Shape) | |
| 315 | ||
| 316 | ||
| 317 | local Mesh = Instance.new("BlockMesh", Parent)
| |
| 318 | Mesh.Scale = Scale | |
| 319 | ||
| 320 | return Mesh | |
| 321 | ||
| 322 | end | |
| 323 | ||
| 324 | local CreateWedge = function(Parent, Name, Color, Size, Material, Transparency) | |
| 325 | ||
| 326 | local WedgePart = Instance.new("WedgePart", Parent)
| |
| 327 | WedgePart.Name = Name | |
| 328 | WedgePart.BrickColor = BrickColor.new(Color) | |
| 329 | WedgePart.Size = Size | |
| 330 | WedgePart.Material = Material | |
| 331 | WedgePart.Transparency = Transparency | |
| 332 | WedgePart.CanCollide = false | |
| 333 | NoOutlines(WedgePart) | |
| 334 | ||
| 335 | return WedgePart | |
| 336 | ||
| 337 | end | |
| 338 | ||
| 339 | local CreateWeld = function(Parent, Cframe, P1 , P0) | |
| 340 | ||
| 341 | local Weld = Instance.new("Weld", Parent)
| |
| 342 | Weld.Part0 = P0 | |
| 343 | Weld.Part1 = P1 | |
| 344 | Weld.Name = P0.Name .. "To" .. P1.Name | |
| 345 | Weld.C0 = Cframe | |
| 346 | ||
| 347 | return Weld | |
| 348 | ||
| 349 | end | |
| 350 | ||
| 351 | local CreateVelocity = function(Parent,Velocity,Force) | |
| 352 | ||
| 353 | local BodyVelocity = Instance.new("BodyVelocity", Parent)
| |
| 354 | BodyVelocity.Velocity = Velocity | |
| 355 | BodyVelocity.MaxForce = Force | |
| 356 | ||
| 357 | ||
| 358 | ||
| 359 | return BodyVelocity | |
| 360 | ||
| 361 | end | |
| 362 | ||
| 363 | ||
| 364 | local CreateCrystal = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
| 365 | ||
| 366 | ||
| 367 | local Part = Instance.new("Part", Parent)
| |
| 368 | Part.Name = Name | |
| 369 | Part.BrickColor = BrickColor.new(Color) | |
| 370 | Part.Size = Size | |
| 371 | Part.Material = Material | |
| 372 | Part.Transparency = Transparency | |
| 373 | Part.CanCollide = false | |
| 374 | NoOutlines(Part) | |
| 375 | ||
| 376 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 377 | Mesh.MeshId = "http://www.roblox.com/asset?id=" .. CrystalMeshId | |
| 378 | Mesh.Scale = Scale | |
| 379 | ||
| 380 | return Mesh and Part | |
| 381 | ||
| 382 | end | |
| 383 | ||
| 384 | local MakeSFX = function(Parent, Id, Volume, Pitch, Type) | |
| 385 | ||
| 386 | local SFX = Instance.new("Sound", Parent)
| |
| 387 | SFX.SoundId = "http://www.roblox.com/asset?id=" .. Id | |
| 388 | SFX.Name = "SFX" | |
| 389 | SFX:Play() | |
| 390 | SFX.Volume = Volume | |
| 391 | SFX.Pitch = Pitch | |
| 392 | SFX.PlayOnRemove = true | |
| 393 | SFX:Remove() | |
| 394 | ||
| 395 | if Type == "Echo" then | |
| 396 | ||
| 397 | Instance.new("EchoSoundEffect", SFX)
| |
| 398 | ||
| 399 | end | |
| 400 | ||
| 401 | end | |
| 402 | ||
| 403 | local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
| 404 | ||
| 405 | ||
| 406 | local Part = Instance.new("Part", Parent)
| |
| 407 | Part.Name = Name | |
| 408 | Part.BrickColor = BrickColor.new(Color) | |
| 409 | Part.Size = Size | |
| 410 | Part.Material = Material | |
| 411 | Part.Transparency = Transparency | |
| 412 | Part.CanCollide = false | |
| 413 | NoOutlines(Part) | |
| 414 | ||
| 415 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 416 | Mesh.MeshId = "http://www.roblox.com/asset?id=" .. SpikeMeshId | |
| 417 | Mesh.Scale = Scale | |
| 418 | ||
| 419 | return Mesh and Part | |
| 420 | ||
| 421 | end | |
| 422 | ||
| 423 | CircleEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
| 424 | ||
| 425 | local Part = Instance.new("Part", Parent)
| |
| 426 | Part.Transparency = Transparency | |
| 427 | Part.Name = "CircleEffect" | |
| 428 | Part.Size = Vector3.new() | |
| 429 | Part.Anchored = true | |
| 430 | Part.CanCollide = false | |
| 431 | Part.Position = Position | |
| 432 | Part.BrickColor = BrickColor.new(Brickcolor) | |
| 433 | Part.Material = Material | |
| 434 | NoOutlines(Part) | |
| 435 | ||
| 436 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 437 | Mesh.MeshType = "Sphere" | |
| 438 | Mesh.Scale = Vector3.new(DSX, DSY, DSZ) | |
| 439 | ||
| 440 | Services.Debris:AddItem(Part, Time) | |
| 441 | ||
| 442 | ||
| 443 | table.insert(Effects, {Part, "Circle", Time, SX, SY, SZ})
| |
| 444 | ||
| 445 | ||
| 446 | end | |
| 447 | ||
| 448 | BlockEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
| 449 | ||
| 450 | local Part = Instance.new("Part", Parent)
| |
| 451 | Part.Transparency = Transparency | |
| 452 | Part.Name = "BlockEffect" | |
| 453 | Part.Size = Vector3.new() | |
| 454 | Part.Anchored = true | |
| 455 | Part.Position = Position | |
| 456 | Part.CanCollide = false | |
| 457 | Part.BrickColor = BrickColor.new(Brickcolor) | |
| 458 | Part.Material = Material | |
| 459 | NoOutlines(Part) | |
| 460 | ||
| 461 | local Mesh = Instance.new("BlockMesh", Part)
| |
| 462 | Mesh.Scale = Vector3.new(DSX, DSY, DSZ) | |
| 463 | ||
| 464 | Services.Debris:AddItem(Part, Time) | |
| 465 | ||
| 466 | table.insert(Effects, {Part, "Block", Time, SX, SY, SZ})
| |
| 467 | ||
| 468 | ||
| 469 | end | |
| 470 | ||
| 471 | --[[ Damage function ]]-- | |
| 472 | ||
| 473 | ||
| 474 | function DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) | |
| 475 | ||
| 476 | local HitHumanoid = Hit.Parent.Humanoid | |
| 477 | ||
| 478 | ||
| 479 | local Damage = math.random(Min, Max) | |
| 480 | ||
| 481 | ||
| 482 | coroutine.resume(coroutine.create(function() | |
| 483 | HitHumanoid:TakeDamage(Damage) | |
| 484 | end)) | |
| 485 | ||
| 486 | if Type == "Shrink" then | |
| 487 | MakeSFX(Hit.Parent.Torso, 209527235, 1, 1) | |
| 488 | for i,v in pairs(Hit.Parent:children()) do | |
| 489 | if v:IsA("Part") then
| |
| 490 | coroutine.resume(coroutine.create(function() | |
| 491 | for i = 1,100 do | |
| 492 | wait() | |
| 493 | v.Size = v.Size - Vector3.new(0.05,0.05,0.05) | |
| 494 | v.Transparency = v.Transparency + 0.05 | |
| 495 | ||
| 496 | end | |
| 497 | end)) | |
| 498 | end | |
| 499 | end | |
| 500 | ||
| 501 | end | |
| 502 | ||
| 503 | ||
| 504 | ||
| 505 | if Type == "Normal" then | |
| 506 | ||
| 507 | local Push = CreateVelocity(Hit.Parent.Torso, Torso.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
| 508 | Services.Debris:AddItem(Push, 0) | |
| 509 | DamageLabel(Hit.Parent, Damage, Hit) | |
| 510 | ||
| 511 | elseif Type == "Ranged" then | |
| 512 | local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
| 513 | Services.Debris:AddItem(Push, 0) | |
| 514 | DamageLabel(Hit.Parent, Damage, Hit) | |
| 515 | ||
| 516 | elseif Type == "Impale" then | |
| 517 | ||
| 518 | local Spike = CreateSpike(Services.Workspace, "D e a t h", "Black", Vector3.new(), "SmoothPlastic", 0, Vector3.new(1,20,1)) | |
| 519 | Spike.Anchored = true | |
| 520 | Spike.Rotation = Vector3.new(math.random(-50,50), 0 , math.random(-50,50)) | |
| 521 | Spike.Position = Hit.Parent.Torso.Position | |
| 522 | ||
| 523 | ||
| 524 | Services.Debris:AddItem(Spike, 30) | |
| 525 | ||
| 526 | Hit.Parent:BreakJoints() | |
| 527 | Hit.Parent.Torso.Position = Spike.Position + Vector3.new(0,5,0) | |
| 528 | Hit.Parent.Torso.Anchored = true | |
| 529 | ||
| 530 | MakeSFX(Spike, 306247724, 1,1) | |
| 531 | MakeSFX(Hit.Parent.Torso, 209527175, 10,1) | |
| 532 | elseif Type == "Knockdown" then | |
| 533 | ||
| 534 | ||
| 535 | local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
| 536 | DamageLabel(Hit.Parent, Damage, Hit) | |
| 537 | Services.Debris:AddItem(Push, 0.3) | |
| 538 | ||
| 539 | coroutine.resume(coroutine.create(function() | |
| 540 | ||
| 541 | HitHumanoid.PlatformStand = true | |
| 542 | wait(1) | |
| 543 | HitHumanoid.PlatformStand = false | |
| 544 | ||
| 545 | ||
| 546 | end)) | |
| 547 | end | |
| 548 | ||
| 549 | if HitSFX == "Penetration" then | |
| 550 | ||
| 551 | MakeSFX(Hit, 199149269, 1 , 1) | |
| 552 | ||
| 553 | elseif HitSFX == "Punch" then | |
| 554 | ||
| 555 | MakeSFX(Hit, 278062209, 1 , 1) | |
| 556 | ||
| 557 | ||
| 558 | ||
| 559 | ||
| 560 | end | |
| 561 | end | |
| 562 | ||
| 563 | function DamageLabel(HitCharacter, DamageDealt, Hit) | |
| 564 | ||
| 565 | local DamageShowingPart = CreatePart(Services.Workspace, "ShowDamage", "Bright yellow", Vector3.new(0.8,0.8,0.8), "Neon", 1, "Block") | |
| 566 | DamageShowingPart.Position = HitCharacter.Head.Position | |
| 567 | ||
| 568 | local DamageGui = Instance.new("BillboardGui", DamageShowingPart)
| |
| 569 | DamageGui.Name = "Damage" | |
| 570 | DamageGui.AlwaysOnTop = true | |
| 571 | DamageGui.Size = UDim2.new(5, 0, 5, 0) | |
| 572 | ||
| 573 | local DamageNumber = Instance.new("TextLabel", DamageGui)
| |
| 574 | DamageNumber.Size = UDim2.new(1,0,1,0) | |
| 575 | if Hit.Parent:FindFirstChild("Head") then
| |
| 576 | DamageNumber.TextStrokeColor3 = Hit.Parent.Head.BrickColor.Color | |
| 577 | DamageNumber.TextColor3 = Hit.BrickColor.Color | |
| 578 | end | |
| 579 | DamageNumber.TextStrokeTransparency = 0 | |
| 580 | DamageNumber.BackgroundTransparency = 1 | |
| 581 | DamageNumber.Font = "SourceSansBold" | |
| 582 | DamageNumber.TextScaled = true | |
| 583 | DamageNumber.Text = DamageDealt | |
| 584 | ||
| 585 | local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart)
| |
| 586 | BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 587 | BodyVelocity.Velocity = Vector3.new(0,2,0) | |
| 588 | ||
| 589 | Services.Debris:AddItem(DamageShowingPart, 3) | |
| 590 | ||
| 591 | ||
| 592 | end | |
| 593 | ||
| 594 | function ValidateDamage(Part, Distance ,Min , Max, Type, HitSFX, Knockback) | |
| 595 | for _,WorkspaceChildren in pairs(workspace:children()) do | |
| 596 | ||
| 597 | local HitHumanoid = WorkspaceChildren:findFirstChild("Humanoid")
| |
| 598 | ||
| 599 | if HitHumanoid ~= nil then | |
| 600 | local Hit = WorkspaceChildren:findFirstChild("Torso")
| |
| 601 | ||
| 602 | if Hit ~= nil then | |
| 603 | ||
| 604 | local Target = Hit.Position - Part.Position | |
| 605 | ||
| 606 | local Magnitude = Target.magnitude | |
| 607 | ||
| 608 | if Magnitude <= Distance and WorkspaceChildren.Name ~= Player.Name then | |
| 609 | ||
| 610 | local HitBlock = Hit.Parent:FindFirstChild("Block")
| |
| 611 | ||
| 612 | if HitBlock ~= nil and HitBlock:FindFirstChild("BlockDurability") and HitBlock.Value == true then
| |
| 613 | ||
| 614 | local HitBlock2 = Hit.Parent.Block.BlockDurability | |
| 615 | ||
| 616 | if HitBlock2.Value > 15 then | |
| 617 | ||
| 618 | local HitN = math.random(1,5) | |
| 619 | ||
| 620 | HitBlock2.Value = HitBlock2.Value - 15 | |
| 621 | ||
| 622 | ||
| 623 | if HitN == 1 then | |
| 624 | MakeSFX(Hit ,199148971, 0.5, 1) | |
| 625 | end | |
| 626 | ||
| 627 | if HitN == 2 then | |
| 628 | MakeSFX(Hit ,199149025, 0.5, 1) | |
| 629 | end | |
| 630 | ||
| 631 | if HitN == 3 then | |
| 632 | MakeSFX(Hit ,199149072, 0.5, 1) | |
| 633 | end | |
| 634 | ||
| 635 | if HitN == 4 then | |
| 636 | MakeSFX(Hit ,199149109, 0.5, 1) | |
| 637 | end | |
| 638 | ||
| 639 | if HitN == 5 then | |
| 640 | MakeSFX(Hit ,199149119, 0.5, 1) | |
| 641 | end | |
| 642 | return | |
| 643 | end | |
| 644 | end | |
| 645 | ||
| 646 | DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) | |
| 647 | ||
| 648 | ||
| 649 | ||
| 650 | end | |
| 651 | end | |
| 652 | end | |
| 653 | end | |
| 654 | end | |
| 655 | ||
| 656 | ||
| 657 | ||
| 658 | local Cloak = Instance.new("Part", Character)
| |
| 659 | Cloak.Name = "Cloak" | |
| 660 | Cloak.CanCollide = false | |
| 661 | Cloak.BrickColor = BrickColor.new("Institutional white")
| |
| 662 | ||
| 663 | local CloakMesh = Instance.new("SpecialMesh", Cloak)
| |
| 664 | CloakMesh.MeshId = "http://www.roblox.com/asset?id=16150814" | |
| 665 | CloakMesh.TextureId = "http://www.roblox.com/asset?id=16150799" | |
| 666 | ||
| 667 | local CloakWeld = CreateWeld(Cloak, CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Head , Cloak, "ArkusToCharacter") | |
| 668 | ||
| 669 | for i,v in pairs(Character:children()) do | |
| 670 | if v:IsA("Accessory") then
| |
| 671 | v:Remove() | |
| 672 | elseif v:IsA("Shirt") then
| |
| 673 | v:Remove() | |
| 674 | elseif v:IsA("Pants") then
| |
| 675 | v:Remove() | |
| 676 | elseif v:IsA("BodyColors") then
| |
| 677 | ||
| 678 | Head.BrickColor =BrickColor.new("Really black")
| |
| 679 | Torso.BrickColor = BrickColor.new("Really black")
| |
| 680 | Right_Arm.BrickColor = BrickColor.new("Really black")
| |
| 681 | Right_Leg.BrickColor = BrickColor.new("Really black")
| |
| 682 | Left_Arm.BrickColor = BrickColor.new("Really black")
| |
| 683 | Left_Leg.BrickColor = BrickColor.new("Really black")
| |
| 684 | ||
| 685 | v.HeadColor = BrickColor.new("Really black")
| |
| 686 | v.TorsoColor = BrickColor.new("Really black")
| |
| 687 | v.RightArmColor = BrickColor.new("Really black")
| |
| 688 | v.LeftArmColor = BrickColor.new("Really black")
| |
| 689 | v.RightLegColor = BrickColor.new("Really black")
| |
| 690 | v.LeftLegColor = BrickColor.new("Really black")
| |
| 691 | ||
| 692 | end | |
| 693 | end | |
| 694 | ||
| 695 | ||
| 696 | ||
| 697 | --[[ CLerp Declarations ]]-- | |
| 698 | ||
| 699 | function clerp(a,b,t) | |
| 700 | local qa = {QuaternionFromCFrame(a)}
| |
| 701 | local qb = {QuaternionFromCFrame(b)}
| |
| 702 | local ax, ay, az = a.x, a.y, a.z | |
| 703 | local bx, by, bz = b.x, b.y, b.z | |
| 704 | local _t = 1-t | |
| 705 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 706 | end | |
| 707 | ||
| 708 | function QuaternionFromCFrame(cf) -- dis one | |
| 709 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 710 | local trace = m00 + m11 + m22 | |
| 711 | if trace > 0 then | |
| 712 | local s = math.sqrt(1 + trace) | |
| 713 | local recip = 0.5/s | |
| 714 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 715 | else | |
| 716 | local i = 0 | |
| 717 | if m11 > m00 then | |
| 718 | i = 1 | |
| 719 | end | |
| 720 | if m22 > (i == 0 and m00 or m11) then | |
| 721 | i = 2 | |
| 722 | end | |
| 723 | if i == 0 then | |
| 724 | local s = math.sqrt(m00-m11-m22+1) | |
| 725 | local recip = 0.5/s | |
| 726 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 727 | elseif i == 1 then | |
| 728 | local s = math.sqrt(m11-m22-m00+1) | |
| 729 | local recip = 0.5/s | |
| 730 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 731 | elseif i == 2 then | |
| 732 | local s = math.sqrt(m22-m00-m11+1) | |
| 733 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 734 | end | |
| 735 | end | |
| 736 | end | |
| 737 | ||
| 738 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 739 | local xs, ys, zs = x + x, y + y, z + z | |
| 740 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 741 | local xx = x*xs | |
| 742 | local xy = x*ys | |
| 743 | local xz = x*zs | |
| 744 | local yy = y*ys | |
| 745 | local yz = y*zs | |
| 746 | local zz = z*zs | |
| 747 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 748 | end | |
| 749 | ||
| 750 | function QuaternionSlerp(a, b, t) | |
| 751 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 752 | local startInterp, finishInterp; | |
| 753 | if cosTheta >= 0.0001 then | |
| 754 | if (1 - cosTheta) > 0.0001 then | |
| 755 | local theta = math.acos(cosTheta) | |
| 756 | local invSinTheta = 1/math.sin(theta) | |
| 757 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 758 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 759 | else | |
| 760 | startInterp = 1-t | |
| 761 | finishInterp = t | |
| 762 | end | |
| 763 | else | |
| 764 | if (1+cosTheta) > 0.0001 then | |
| 765 | local theta = math.acos(-cosTheta) | |
| 766 | local invSinTheta = 1/math.sin(theta) | |
| 767 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 768 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 769 | else | |
| 770 | startInterp = t-1 | |
| 771 | finishInterp = t | |
| 772 | end | |
| 773 | end | |
| 774 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 775 | end | |
| 776 | ||
| 777 | function RayCast(Pos, Dir, Max, Ignore) | |
| 778 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 779 | end | |
| 780 | ||
| 781 | ||
| 782 | function Bars() | |
| 783 | ||
| 784 | --[[ Mana Bar ]]-- | |
| 785 | if Destruction ~= MaxDestruction then | |
| 786 | ||
| 787 | Destruction = Destruction + 1 | |
| 788 | ||
| 789 | end | |
| 790 | ||
| 791 | if Destruction >= MaxDestruction then | |
| 792 | ||
| 793 | Destruction = Destruction | |
| 794 | ||
| 795 | end | |
| 796 | ||
| 797 | ||
| 798 | ManaBarText.Text = "<{[ Destruction ]}> <|"..Destruction.."|> <{[ Destruction ]}>"
| |
| 799 | ||
| 800 | ManaBarP2.Size = UDim2.new(Destruction / Destruction,0,0,20) | |
| 801 | ||
| 802 | end | |
| 803 | local EyeReference = CreatePart(Character, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
| 804 | local EyeReferenceWeld = CreateWeld(EyeReference, CFrame.new(0.15,-0.1,-0.7), EyeReference, Head) | |
| 805 | ||
| 806 | coroutine.resume(coroutine.create(function() | |
| 807 | ||
| 808 | while wait(3) do | |
| 809 | ||
| 810 | ||
| 811 | CircleEffect(EyeReference.Position, Services.Workspace, 1, 1, 1, 1, 1, 1, 0.5, "Bright red", "Neon", 0.5) | |
| 812 | ||
| 813 | ||
| 814 | end | |
| 815 | ||
| 816 | end)) | |
| 817 | --[[ Attacks ]]-- | |
| 818 | ||
| 819 | function Attack1() | |
| 820 | Attacking = true | |
| 821 | MakeSFX(EyeReference, 341336274, 1,1) | |
| 822 | wait(0.3) | |
| 823 | local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
| 824 | local ReferenceWeld = CreateWeld(Reference, CFrame.new(0,0.5,-5), Reference, Root) | |
| 825 | ||
| 826 | local Reference2 = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
| 827 | local Reference2Weld = CreateWeld(Reference2, CFrame.new(0,0.5,-2), Reference2, Root) | |
| 828 | ||
| 829 | ||
| 830 | for i = 1,10 do | |
| 831 | ||
| 832 | wait() | |
| 833 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,-1.6),0.5) | |
| 834 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,1.3),0.2) | |
| 835 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0,0,0.2), 0.3) | |
| 836 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0,0,-1.6), 0.4) | |
| 837 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0) * CFrame.Angles(0,1.6,0),0.3) | |
| 838 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(0,-1.6,0),0.3) | |
| 839 | ||
| 840 | end | |
| 841 | ||
| 842 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
| 843 | wait(0.5) | |
| 844 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
| 845 | wait(0.5) | |
| 846 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
| 847 | wait(0.5) | |
| 848 | CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) | |
| 849 | wait(0.5) | |
| 850 | MakeSFX(Reference, 306247724, 1,1) | |
| 851 | CircleEffect(Reference.Position, Services.Workspace, 1, 1, 1, 5, 5, 5, 5, "Bright red", "Neon", 0.5) | |
| 852 | ValidateDamage(Reference, 10 ,10 , 14, "Shrink", "Penetration", 5) | |
| 853 | Attacking = false | |
| 854 | end | |
| 855 | ||
| 856 | function Attack2() | |
| 857 | ||
| 858 | Attacking = true | |
| 859 | Humanoid.WalkSpeed = 0 | |
| 860 | Humanoid.JumpPower = 0 | |
| 861 | ||
| 862 | ||
| 863 | for i = 1,25 do | |
| 864 | wait() | |
| 865 | ||
| 866 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(-0.5,0,0),0.2) | |
| 867 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
| 868 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1, 1, 0) * CFrame.Angles(3.2,0,-0.6), 0.3) | |
| 869 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1, 1, 0) * CFrame.Angles(3.2,0,0.6), 0.3) | |
| 870 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2) | |
| 871 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2) | |
| 872 | ||
| 873 | end | |
| 874 | ||
| 875 | MakeSFX(Torso, 142070127, 1, 1) | |
| 876 | ValidateDamage(Torso, 60 ,23, 26, "Knockdown", "Penetration", 15) | |
| 877 | local Hit, Position = RayCast(Torso.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,100,Character) | |
| 878 | if Hit ~= nil then | |
| 879 | local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
| 880 | Reference.Anchored = true | |
| 881 | Reference.CFrame = CFrame.new(Position) | |
| 882 | ||
| 883 | CircleEffect(Reference.Position, Services.Workspace, 1, 1, 1, 5, 5, 5, 5, "Bright red", "Neon", 0.5) | |
| 884 | ||
| 885 | game:GetService("Debris"):AddItem(Reference,0.1)
| |
| 886 | for i=1,50 do | |
| 887 | ||
| 888 | local Ground = CreatePart(Services.Workspace, "Ground", Hit.BrickColor.Color, Vector3.new(math.random(1,3), math.random(1,3), math.random(1,3)), Hit.Material, 0, "Block") | |
| 889 | Ground.Anchored = true | |
| 890 | Ground.CanCollide = true | |
| 891 | Ground.CFrame = CFrame.new(Position) * CFrame.new(math.random(-30,30), 0, math.random(-30,30)) * CFrame.Angles(math.random(-50,50),math.random(-50,50), math.random(-50,50)) | |
| 892 | ||
| 893 | game:GetService("Debris"):AddItem(Ground,10)
| |
| 894 | ||
| 895 | end | |
| 896 | end | |
| 897 | ||
| 898 | for i = 1,25 do | |
| 899 | wait() | |
| 900 | ||
| 901 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.5) | |
| 902 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3) | |
| 903 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.2,0,0), 0.3) | |
| 904 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.2,0,0), 0.3) | |
| 905 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2) | |
| 906 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2) | |
| 907 | ||
| 908 | end | |
| 909 | ||
| 910 | Attacking = false | |
| 911 | Humanoid.WalkSpeed = 16 | |
| 912 | Humanoid.JumpPower = 50 | |
| 913 | ||
| 914 | ||
| 915 | ||
| 916 | end | |
| 917 | ||
| 918 | ||
| 919 | function Attack3() | |
| 920 | Humanoid.WalkSpeed = 0 | |
| 921 | Humanoid.JumpPower = 0 | |
| 922 | Attacking = true | |
| 923 | wait(1) | |
| 924 | MakeSFX(Torso, 341336274, 1, 1.2) | |
| 925 | CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5) | |
| 926 | wait(1) | |
| 927 | MakeSFX(Torso, 341336274, 1, 1.2) | |
| 928 | CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5) | |
| 929 | wait(1) | |
| 930 | MakeSFX(Torso, 341336274, 1, 1.2) | |
| 931 | CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5) | |
| 932 | ValidateDamage(Torso, 60 ,0, 0, "Impale", "Penetration", 15) | |
| 933 | Humanoid.WalkSpeed = 16 | |
| 934 | Humanoid.JumpPower = 50 | |
| 935 | Attacking = false | |
| 936 | end | |
| 937 | ||
| 938 | Mouse.Button1Down:connect(function() | |
| 939 | if not Attacking then | |
| 940 | if Combo == 1 then | |
| 941 | ||
| 942 | Combo = 2 | |
| 943 | Attack1() | |
| 944 | ||
| 945 | ||
| 946 | elseif Combo == 2 then | |
| 947 | ||
| 948 | Attack2() | |
| 949 | Combo = 3 | |
| 950 | ||
| 951 | elseif Combo == 3 then | |
| 952 | ||
| 953 | Attack3() | |
| 954 | Combo = 1 | |
| 955 | ||
| 956 | end | |
| 957 | end | |
| 958 | end) | |
| 959 | ||
| 960 | --[[ CLerp Animations ]]-- | |
| 961 | Change1 = 0 | |
| 962 | Change2 = 0 | |
| 963 | Change3 = 0 | |
| 964 | Change4 = 0 | |
| 965 | ||
| 966 | while true do | |
| 967 | wait() | |
| 968 | ||
| 969 | local Torvel = (Root.Velocity*Vector3.new(1,0,1)).magnitude | |
| 970 | local Velderp = Root.Velocity.y | |
| 971 | HitFloor,PosFloor = RayCast(Root.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
| 972 | ||
| 973 | Bars() | |
| 974 | ||
| 975 | ||
| 976 | if Torvel < 1 and HitFloor ~= nil and Attacking == false then | |
| 977 | Anim = "Idle" | |
| 978 | ||
| 979 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
| 980 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,-0.3,0),0.3) | |
| 981 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0,0,0.2), 0.3) | |
| 982 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3) | |
| 983 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 984 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 985 | ||
| 986 | end | |
| 987 | ||
| 988 | ||
| 989 | if 2 < Torvel and Torvel < 22 and HitFloor ~= nil and Attacking == false then | |
| 990 | Anim = "Walking" | |
| 991 | ||
| 992 | if Invert == false then | |
| 993 | Change1 = Change1 + 0.1 | |
| 994 | ||
| 995 | elseif Invert == true then | |
| 996 | ||
| 997 | Change1 = Change1 - 0.1 | |
| 998 | ||
| 999 | end | |
| 1000 | ||
| 1001 | if Change1 > 0.5 then | |
| 1002 | ||
| 1003 | Invert = true | |
| 1004 | ||
| 1005 | elseif Change1 < -0.5 then | |
| 1006 | ||
| 1007 | Invert = false | |
| 1008 | ||
| 1009 | end | |
| 1010 | ||
| 1011 | if Attacking == false then | |
| 1012 | ||
| 1013 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
| 1014 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,-0.3,0),0.3) | |
| 1015 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, -Change1) * CFrame.Angles(Change1,0,0), 0.3) | |
| 1016 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, Change1) * CFrame.Angles(-Change1,0,0), 0.3) | |
| 1017 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-Change1 / 4)*CFrame.Angles(Change1,1.6,0),0.2) | |
| 1018 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,Change1 / 4)*CFrame.Angles(-Change1,-1.6,0),0.2) | |
| 1019 | ||
| 1020 | end | |
| 1021 | end | |
| 1022 | ||
| 1023 | if Root.Velocity.y > 1 and HitFloor == nil and Attacking == false then | |
| 1024 | Anim = "Jump" | |
| 1025 | ||
| 1026 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
| 1027 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
| 1028 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.4,0,0.2), 0.3) | |
| 1029 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.4,0,-0.2), 0.3) | |
| 1030 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-0.2)*CFrame.Angles(-0.2,1.6,0),0.2) | |
| 1031 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
| 1032 | ||
| 1033 | end | |
| 1034 | ||
| 1035 | if Root.Velocity.y < -1 and HitFloor == nil and Attacking == false then | |
| 1036 | Anim = "Fall" | |
| 1037 | ||
| 1038 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
| 1039 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3) | |
| 1040 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.4,0,0.2), 0.3) | |
| 1041 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.4,0,-0.2), 0.3) | |
| 1042 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-0.2)*CFrame.Angles(-0.2,1.6,0),0.2) | |
| 1043 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
| 1044 | ||
| 1045 | end | |
| 1046 | ||
| 1047 | ||
| 1048 | if #Effects > 0 then | |
| 1049 | for E = 1, #Effects do | |
| 1050 | if Effects[E]~=nil then | |
| 1051 | local Effect = Effects[E] | |
| 1052 | ||
| 1053 | if Effect ~= nil then | |
| 1054 | ||
| 1055 | local Part = Effect[1] | |
| 1056 | local Mode = Effect[2] | |
| 1057 | local Time = Effect[3] | |
| 1058 | local SizeX = Effect[4] | |
| 1059 | local SizeY = Effect[5] | |
| 1060 | local SizeZ = Effect[6] | |
| 1061 | ||
| 1062 | if Effect[1].Transparency <= 1 then | |
| 1063 | if Effect[2] == "Block" then | |
| 1064 | Effect[1].CFrame = Effect[1].CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1065 | ||
| 1066 | Mesh = Effect[1]:FindFirstChild("Mesh")
| |
| 1067 | if Mesh ~= nil then | |
| 1068 | Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6]) | |
| 1069 | end | |
| 1070 | ||
| 1071 | elseif Effect[2] == "Circle" then | |
| 1072 | ||
| 1073 | if Effect[1]:FindFirstChild("Mesh") ~= nil then
| |
| 1074 | Mesh=Effect[1].Mesh | |
| 1075 | Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6]) | |
| 1076 | end | |
| 1077 | ||
| 1078 | Effect[1].Transparency = Effect[1].Transparency + 0.05 | |
| 1079 | ||
| 1080 | else | |
| 1081 | ||
| 1082 | Part.Parent=nil | |
| 1083 | ||
| 1084 | table.remove(Effects, E) | |
| 1085 | ||
| 1086 | end | |
| 1087 | end | |
| 1088 | end | |
| 1089 | end | |
| 1090 | end | |
| 1091 | end | |
| 1092 | end |