SHOW:
|
|
- or go back to the newest paste.
| 1 | - | -- This script has been converted to FE by iPxter |
| 1 | + | |
| 2 | ||
| 3 | plr = game.Players.LocalPlayer | |
| 4 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 4 | + | |
| 5 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 5 | + | |
| 6 | - | do |
| 6 | + | |
| 7 | - | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
|
| 7 | + | |
| 8 | - | script.Parent = Player.Character |
| 8 | + | |
| 9 | tool.Selected:connect(function() | |
| 10 | - | --RemoteEvent for communicating |
| 10 | + | |
| 11 | - | local Event = Instance.new("RemoteEvent")
|
| 11 | + | if tool.Active == true and mouse.Target.Parent:FindFirstChild("Humanoid") or mouse.Target.Parent.Parent:FindFirstChild("Humanoid") or mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent.Parent:FindFirstChild("HumanoidRootPart")then
|
| 12 | - | Event.Name = "UserInput_Event" |
| 12 | + | |
| 13 | local hrp = torso.Parent:FindFirstChild("HumanoidRootPart")
| |
| 14 | - | --Fake event to make stuff like Mouse.KeyDown work |
| 14 | + | |
| 15 | - | local function fakeEvent() |
| 15 | + | |
| 16 | - | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
|
| 16 | + | |
| 17 | - | t.connect = t.Connect |
| 17 | + | local blast = Instance.new("Sound")
|
| 18 | - | return t |
| 18 | + | blast.SoundId = "rbxassetid://2302540815" --2686077452 |
| 19 | - | end |
| 19 | + | blast.Volume = 4 |
| 20 | blast.Parent = hrp | |
| 21 | - | --Creating fake input objects with fake variables |
| 21 | + | |
| 22 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
|
| 22 | + | local blst = Instance.new("Sound")
|
| 23 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 23 | + | blst.SoundId = "rbxassetid://2302540815" --2686077452 |
| 24 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 24 | + | blst.Volume = 4 |
| 25 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
|
| 25 | + | blst.Parent = hrp |
| 26 | - | end} |
| 26 | + | |
| 27 | - | --Merged 2 functions into one by checking amount of arguments |
| 27 | + | |
| 28 | - | CAS.UnbindAction = CAS.BindAction |
| 28 | + | |
| 29 | plrname = plr.Character.Name | |
| 30 | - | --This function will trigger the events that have been :Connect()'ed |
| 30 | + | |
| 31 | - | local function te(self,ev,...) |
| 31 | + | blast:Play() |
| 32 | - | local t = m[ev] |
| 32 | + | |
| 33 | - | if t and t._fakeEvent and t.Function then |
| 33 | + | blst:Play() |
| 34 | - | t.Function(...) |
| 34 | + | wait(1.90) |
| 35 | - | end |
| 35 | + | |
| 36 | - | end |
| 36 | + | |
| 37 | - | m.TrigEvent = te |
| 37 | + | |
| 38 | - | UIS.TrigEvent = te |
| 38 | + | |
| 39 | end) |