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| 1 | subscreen delay fix for gz 0.3.1 with Project64; | |
| 2 | in the Config folder of the Project64 installation there's a file called Project64.rdb. open that with a text editor (i.e. notepad). | |
| 3 | copy and paste the following lines to the end of that file and then save. restart project64. | |
| 4 | ||
| 5 | [89F24E91-D9FA8702-C:4A] | |
| 6 | Good Name=gz-oot-1.0-j 0.3.1 | |
| 7 | Internal Name=THE LEGEND OF ZELDA | |
| 8 | Status=Compatible | |
| 9 | 32bit=No | |
| 10 | Aspect Correction=1 | |
| 11 | Cheat0=801DA5CB 0002 //Subscreen Delay Fix | |
| 12 | CheatPlugin0=Jabo's Direct3D8,Glide64 For PJ64 | |
| 13 | Culling=1 | |
| 14 | Emulate Clear=1 | |
| 15 | CPU Type=Interpreter | |
| 16 | SMM-Cache=0 | |
| 17 | SMM-FUNC=0 | |
| 18 | SMM-PI DMA=0 | |
| 19 | SMM-Protect=1 | |
| 20 | SMM-TLB=0 | |
| 21 | Self Texture=1 | |
| 22 | RDRAM Size=8 | |
| 23 | ||
| 24 | [89F24E91-D9FA8702-C:45] | |
| 25 | Good Name=gz-oot-1.0-u 0.3.1 | |
| 26 | Internal Name=THE LEGEND OF ZELDA | |
| 27 | Status=Compatible | |
| 28 | 32bit=No | |
| 29 | Aspect Correction=1 | |
| 30 | Cheat0=801DA5CB 0002 //Subscreen Delay Fix | |
| 31 | CheatPlugin0=Jabo's Direct3D8,Glide64 For PJ64 | |
| 32 | Culling=1 | |
| 33 | Emulate Clear=1 | |
| 34 | CPU Type=Interpreter | |
| 35 | SMM-Cache=0 | |
| 36 | SMM-FUNC=0 | |
| 37 | SMM-PI DMA=0 | |
| 38 | SMM-Protect=1 | |
| 39 | SMM-TLB=0 | |
| 40 | Self Texture=1 | |
| 41 | RDRAM Size=8 | |
| 42 | ||
| 43 | [89BB8265-0B345585-C:4A] | |
| 44 | Good Name=gz-oot-1.1-j 0.3.1 | |
| 45 | Internal Name=THE LEGEND OF ZELDA | |
| 46 | Status=Compatible | |
| 47 | 32bit=No | |
| 48 | Aspect Correction=1 | |
| 49 | Cheat0=801DA78B 0002 //Subscreen Delay Fix | |
| 50 | CheatPlugin0=Jabo's Direct3D8,Glide64 For PJ64 | |
| 51 | Culling=1 | |
| 52 | Emulate Clear=1 | |
| 53 | CPU Type=Interpreter | |
| 54 | SMM-Cache=0 | |
| 55 | SMM-FUNC=0 | |
| 56 | SMM-PI DMA=0 | |
| 57 | SMM-Protect=1 | |
| 58 | SMM-TLB=0 | |
| 59 | Self Texture=1 | |
| 60 | RDRAM Size=8 | |
| 61 | ||
| 62 | [89BB8265-0B345585-C:45] | |
| 63 | Good Name=gz-oot-1.1-u 0.3.1 | |
| 64 | Internal Name=THE LEGEND OF ZELDA | |
| 65 | Status=Compatible | |
| 66 | 32bit=No | |
| 67 | Aspect Correction=1 | |
| 68 | Cheat0=801DA78B 0002 //Subscreen Delay Fix | |
| 69 | CheatPlugin0=Jabo's Direct3D8,Glide64 For PJ64 | |
| 70 | Culling=1 | |
| 71 | Emulate Clear=1 | |
| 72 | CPU Type=Interpreter | |
| 73 | SMM-Cache=0 | |
| 74 | SMM-FUNC=0 | |
| 75 | SMM-PI DMA=0 | |
| 76 | SMM-Protect=1 | |
| 77 | SMM-TLB=0 | |
| 78 | Self Texture=1 | |
| 79 | RDRAM Size=8 | |
| 80 | ||
| 81 | [F4A83400-3A11710C-C:4A] | |
| 82 | Good Name=gz-oot-1.2-j 0.3.1 | |
| 83 | Internal Name=THE LEGEND OF ZELDA | |
| 84 | Status=Compatible | |
| 85 | 32bit=No | |
| 86 | Aspect Correction=1 | |
| 87 | Cheat0=801DAE8B 0002 //Subscreen Delay Fix | |
| 88 | CheatPlugin0=Jabo's Direct3D8,Glide64 For PJ64 | |
| 89 | Culling=1 | |
| 90 | Emulate Clear=1 | |
| 91 | CPU Type=Interpreter | |
| 92 | SMM-Cache=0 | |
| 93 | SMM-FUNC=0 | |
| 94 | SMM-PI DMA=0 | |
| 95 | SMM-Protect=1 | |
| 96 | SMM-TLB=0 | |
| 97 | Self Texture=1 | |
| 98 | RDRAM Size=8 | |
| 99 | ||
| 100 | [F4A83400-3A11710C-C:45] | |
| 101 | Good Name=gz-oot-1.2-u 0.3.1 | |
| 102 | Internal Name=THE LEGEND OF ZELDA | |
| 103 | Status=Compatible | |
| 104 | 32bit=No | |
| 105 | Aspect Correction=1 | |
| 106 | Cheat0=801DAE8B 0002 //Subscreen Delay Fix | |
| 107 | CheatPlugin0=Jabo's Direct3D8,Glide64 For PJ64 | |
| 108 | Culling=1 | |
| 109 | Emulate Clear=1 | |
| 110 | CPU Type=Interpreter | |
| 111 | SMM-Cache=0 | |
| 112 | SMM-FUNC=0 | |
| 113 | SMM-PI DMA=0 | |
| 114 | SMM-Protect=1 | |
| 115 | SMM-TLB=0 | |
| 116 | Self Texture=1 | |
| 117 | RDRAM Size=8 |