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- or go back to the newest paste.
1 | --[[ | |
2 | leaked by the people | |
3 | So this is the list of hats you need to be wearing (they are all free to get) : | |
4 | https://www.roblox.com/catalog/451220849/Lavender-Updo | |
5 | https://www.roblox.com/catalog/63690008/Pal-Hair | |
6 | https://www.roblox.com/catalog/48474294/ROBLOX-Girl-Hair (this one is in a bundle) - https://www.roblox.com/bundles/282/ROBLOX-Girl | |
7 | https://www.roblox.com/catalog/48474313/Red-Roblox-Cap | |
8 | https://www.roblox.com/catalog/62234425/Brown-Hair | |
9 | https://www.roblox.com/catalog/62724852/Chestnut-Bun (this one is in a bundle) - https://www.roblox.com/bundles/239/Woman | |
10 | https://www.roblox.com/catalog/4819740796/Robox | |
11 | also the last hat is the head of the stand]]-- | |
12 | ||
13 | --[[Controls: | |
14 | Q - Summon/Unsummon | |
15 | E - Barrage - Throws Punches | |
16 | R - Mech Legs Walk - (when you spam the key) press "Q" to reset the stand | |
17 | T - Blackhole - Sucks people and things in a blackhole | |
18 | F - Arm Teleport - Your arm goes forward and teleports you | |
19 | G - Long Neck - Makes your neck very long | |
20 | H - Cape - Stand transforms into a cape and makes you quicker | |
21 | J - Dance - The stand starts dancing next to you | |
22 | Z - Stand Idle 1 - The stand stays at the same pose | |
23 | X - Stand Idle 2 - You walk very slow on top of the stand | |
24 | C - Dash Forward - The stand gives you a massive push and boost you forward | |
25 | V - Throne - The stand transforms into a throne for you | |
26 | B - Stand Idle 3 - The stand stands with its arms crossed behind you | |
27 | Those are pretty much the moves of the Fe Stand...]]-- | |
28 | ||
29 | ||
30 | for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do | |
31 | if v:IsA("Accessory") then | |
32 | print(v) | |
33 | end | |
34 | end | |
35 | ||
36 | for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
37 | if v:IsA("Accessory") and v.Handle:FindFirstChild("SpecialMesh") then | |
38 | ag = v.Handle:FindFirstChild("SpecialMesh") | |
39 | ag:Destroy() | |
40 | end | |
41 | end | |
42 | ||
43 | for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
44 | if v:IsA("Accessory") and v.Handle:FindFirstChild("Mesh") then | |
45 | ag = v.Handle:FindFirstChild("Mesh") | |
46 | ag:Destroy() | |
47 | end | |
48 | end | |
49 | ||
50 | wait() | |
51 | ||
52 | for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
53 | if v:IsA("Accessory") then | |
54 | v.Handle.Transparency = 1 | |
55 | v.Handle.Parent = workspace | |
56 | v.Parent = workspace | |
57 | end | |
58 | end | |
59 | ||
60 | wait(0.1) | |
61 | ||
62 | game.Players.LocalPlayer.Character:BreakJoints() | |
63 | ||
64 | wait(7) | |
65 | ||
66 | local unanchoredparts = {} | |
67 | local movers = {} | |
68 | local tog = true | |
69 | local move = false | |
70 | local Player = game:GetService("Players").LocalPlayer | |
71 | local Character = Player.Character | |
72 | local mov = {}; | |
73 | local mov2 = {}; | |
74 | ||
75 | local Head = "MeshPartAccessory" --press f9 and find the hat that looks like a heads name and put it here | |
76 | local x = -2 --Edit Position for head | |
77 | local y = 2.8 --Edit Position for head x2 | |
78 | local z = 3 --Edit Position for head x3 | |
79 | ||
80 | ||
81 | local Hats = {rightarm = Character:WaitForChild("Hat1"), | |
82 | leftarm = Character:WaitForChild("Pal Hair"), | |
83 | rightleg = Character:WaitForChild("LavanderHair"), | |
84 | leftleg = Character:WaitForChild("Pink Hair"), | |
85 | torso1 = Character:WaitForChild("Robloxclassicred"), | |
86 | torso2 = Character:WaitForChild("Kate Hair"), | |
87 | ||
88 | } | |
89 | ||
90 | for i,v in next, Hats do | |
91 | v.Handle.AccessoryWeld:Remove() | |
92 | for _,mesh in next, v:GetDescendants() do | |
93 | if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then | |
94 | mesh:Remove() | |
95 | end | |
96 | end | |
97 | end | |
98 | local Network = coroutine.create(function() | |
99 | while true do | |
100 | game:GetService("RunService").Heartbeat:Wait() | |
101 | settings().Physics.AllowSleep = false | |
102 | game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge | |
103 | game:GetService("Players").LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge | |
104 | end | |
105 | end) | |
106 | coroutine.resume(Network) | |
107 | ||
108 | function ftp(str) | |
109 | local pt = {}; | |
110 | if str ~= 'me' and str ~= 'random' then | |
111 | for i, v in pairs(game.Players:GetPlayers()) do | |
112 | if v.Name:lower():find(str:lower()) then | |
113 | table.insert(pt, v); | |
114 | end | |
115 | end | |
116 | elseif str == 'me' then | |
117 | table.insert(pt, plr); | |
118 | elseif str == 'random' then | |
119 | table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]); | |
120 | end | |
121 | return pt; | |
122 | end | |
123 | ||
124 | Character.Head.Transparency = 0 | |
125 | Character.Head.face:Remove() | |
126 | Character.Torso.Transparency = 0 | |
127 | Character["Right Arm"].Transparency = 0 | |
128 | Character["Left Arm"].Transparency = 0 | |
129 | Character["Right Leg"].Transparency = 0 | |
130 | Character["Left Leg"].Transparency = 0 | |
131 | local function align(i,v) | |
132 | local att0 = Instance.new("Attachment", i) | |
133 | att0.Position = Vector3.new(0,0,0) | |
134 | local att1 = Instance.new("Attachment", v) | |
135 | att1.Position = Vector3.new(0,0,0) | |
136 | local AP = Instance.new("AlignPosition", i) | |
137 | AP.Attachment0 = att0 | |
138 | AP.Attachment1 = att1 | |
139 | AP.RigidityEnabled = false | |
140 | AP.ReactionForceEnabled = false | |
141 | AP.ApplyAtCenterOfMass = true | |
142 | AP.MaxForce = 9999999 | |
143 | AP.MaxVelocity = math.huge | |
144 | AP.Responsiveness = 65 | |
145 | local AO = Instance.new("AlignOrientation", i) | |
146 | AO.Attachment0 = att0 | |
147 | AO.Attachment1 = att1 | |
148 | AO.ReactionTorqueEnabled = true | |
149 | AO.PrimaryAxisOnly = false | |
150 | AO.MaxTorque = 9999999 | |
151 | AO.MaxAngularVelocity = math.huge | |
152 | AO.Responsiveness = 50 | |
153 | end | |
154 | align(Hats.torso1.Handle, Character["Torso"]) | |
155 | align(Hats.torso2.Handle, Character["Torso"]) | |
156 | align(Hats.rightarm.Handle, Character["Torso"]) | |
157 | align(Hats.leftarm.Handle, Character["Torso"]) | |
158 | align(Hats.rightleg.Handle, Character["Torso"]) | |
159 | align(Hats.leftleg.Handle, Character["Torso"]) | |
160 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
161 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) | |
162 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) | |
163 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
164 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) | |
165 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
166 | ||
167 | Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1" | |
168 | Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2" | |
169 | Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3" | |
170 | Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4" | |
171 | Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5" | |
172 | ||
173 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) | |
174 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) | |
175 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) | |
176 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) | |
177 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) | |
178 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) | |
179 | ||
180 | Character:WaitForChild(Head).Handle.AccessoryWeld:Remove() | |
181 | local alignpos = Instance.new("AlignPosition", Character) | |
182 | local alignorien = Instance.new("AlignOrientation", Character) | |
183 | local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle) | |
184 | local att2 = Instance.new("Attachment", Character:WaitForChild("Head")) | |
185 | alignpos.Attachment0 = att1 | |
186 | alignpos.Attachment1 = att2 | |
187 | alignpos.RigidityEnabled = false | |
188 | alignpos.ReactionForceEnabled = false | |
189 | alignpos.ApplyAtCenterOfMass = true | |
190 | alignpos.MaxForce = 99999999 | |
191 | alignpos.MaxVelocity = math.huge | |
192 | alignpos.Responsiveness = 65 | |
193 | alignorien.Attachment0 = att1 | |
194 | alignorien.Attachment1 = att2 | |
195 | alignorien.ReactionTorqueEnabled = true | |
196 | alignorien.PrimaryAxisOnly = false | |
197 | alignorien.MaxTorque = 99999999 | |
198 | alignorien.MaxAngularVelocity = math.huge | |
199 | alignorien.Responsiveness = 50 | |
200 | att2.Position = Vector3.new(x,y,z) | |
201 | ||
202 | ||
203 | ||
204 | ||
205 | ||
206 | ||
207 | game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) | |
208 | if KeyPressed == "z" then | |
209 | if toggle == false then | |
210 | ||
211 | Character.Humanoid.WalkSpeed = 16 | |
212 | ||
213 | Character.Humanoid.Sit = false | |
214 | ||
215 | Character.Torso.Anchored = false | |
216 | ||
217 | Character.Humanoid.HipHeight = 0 | |
218 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) | |
219 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) | |
220 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) | |
221 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) | |
222 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) | |
223 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) | |
224 | ||
225 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
226 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) | |
227 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) | |
228 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
229 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) | |
230 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
231 | ||
232 | ||
233 | ||
234 | att2.Position = Vector3.new(x,y,z) | |
235 | toggle = true | |
236 | else | |
237 | Character.Humanoid.HipHeight = 0 | |
238 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.1,1.9,-0) | |
239 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,1.9,0.7) | |
240 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-2.9,2.2,-1) | |
241 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,1.9,0.7) | |
242 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.1,0.1,0) | |
243 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,-0.1,0.7) | |
244 | ||
245 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(95,50,0) | |
246 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0) | |
247 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,25) | |
248 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,50,10) | |
249 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,50,20) | |
250 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(95,50,0) | |
251 | ||
252 | ||
253 | ||
254 | ||
255 | ||
256 | ||
257 | att2.Position = Vector3.new(-1.7,y,0.3) | |
258 | toggle = false | |
259 | end | |
260 | end | |
261 | end) | |
262 | ||
263 | ||
264 | game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) | |
265 | if KeyPressed == "x" then | |
266 | if toggle == false then | |
267 | ||
268 | ||
269 | ||
270 | Character.Humanoid.WalkSpeed = 16 | |
271 | ||
272 | Character.Humanoid.Sit = false | |
273 | ||
274 | Character.Torso.Anchored = false | |
275 | ||
276 | Character.Humanoid.HipHeight = 0 | |
277 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) | |
278 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) | |
279 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) | |
280 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) | |
281 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) | |
282 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) | |
283 | ||
284 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
285 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) | |
286 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) | |
287 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
288 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) | |
289 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
290 | ||
291 | ||
292 | ||
293 | att2.Position = Vector3.new(x,y,z) | |
294 | toggle = true | |
295 | else | |
296 | ||
297 | ||
298 | Character.Humanoid.WalkSpeed = 5 | |
299 | Character.Humanoid.HipHeight = 6 | |
300 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,-5.9,0) | |
301 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,-5.9,0) | |
302 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,-3.9,0) | |
303 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,-3.9,-0.3) | |
304 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-7.9,-0.3) | |
305 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-7.9,0) | |
306 | ||
307 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
308 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,20) | |
309 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,-20) | |
310 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
311 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
312 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
313 | ||
314 | ||
315 | ||
316 | ||
317 | ||
318 | ||
319 | ||
320 | att2.Position = Vector3.new(0,-5.5,0) | |
321 | toggle = false | |
322 | end | |
323 | end | |
324 | end) | |
325 | ||
326 | game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) | |
327 | if KeyPressed == "c" then | |
328 | if tog == true then | |
329 | ||
330 | tog = false | |
331 | ||
332 | Character.Humanoid.HipHeight = 0 | |
333 | ||
334 | att2.Position = Vector3.new(0,0.5,1) | |
335 | ||
336 | Character.Humanoid.WalkSpeed = 16 | |
337 | ||
338 | Character.Humanoid.Sit = false | |
339 | ||
340 | Character.Torso.Anchored = false | |
341 | ||
342 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5) | |
343 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5) | |
344 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5) | |
345 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5) | |
346 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2) | |
347 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2) | |
348 | ||
349 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0) | |
350 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0) | |
351 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0) | |
352 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0) | |
353 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0) | |
354 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0) | |
355 | ||
356 | wait(0.5) | |
357 | ||
358 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5) | |
359 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5) | |
360 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,1) | |
361 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,1) | |
362 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2) | |
363 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2) | |
364 | ||
365 | wait(0.1) | |
366 | ||
367 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5) | |
368 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5) | |
369 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,2) | |
370 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,2) | |
371 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2) | |
372 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2) | |
373 | ||
374 | wait(0.1) | |
375 | ||
376 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5) | |
377 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5) | |
378 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5) | |
379 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2) | |
380 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2) | |
381 | ||
382 | wait(0.1) | |
383 | ||
384 | game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*300 | |
385 | ||
386 | wait(0.5) | |
387 | ||
388 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) | |
389 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) | |
390 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) | |
391 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) | |
392 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) | |
393 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) | |
394 | ||
395 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
396 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) | |
397 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) | |
398 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
399 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) | |
400 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
401 | ||
402 | att2.Position = Vector3.new(x,y,z) | |
403 | wait(1) | |
404 | tog = true | |
405 | end | |
406 | end | |
407 | end) | |
408 | ||
409 | ||
410 | game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) | |
411 | if KeyPressed == "q" then | |
412 | if toggle == false then | |
413 | ||
414 | Character.Humanoid.Sit = false | |
415 | ||
416 | Character.Torso.Anchored = false | |
417 | ||
418 | Character.Humanoid.WalkSpeed = 16 | |
419 | ||
420 | Character.Humanoid.HipHeight = 0 | |
421 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) | |
422 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) | |
423 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) | |
424 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) | |
425 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) | |
426 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) | |
427 | ||
428 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
429 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) | |
430 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) | |
431 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
432 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) | |
433 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
434 | ||
435 | ||
436 | ||
437 | att2.Position = Vector3.new(x,y,z) | |
438 | toggle = true | |
439 | else | |
440 | Character.Humanoid.WalkSpeed = 16 | |
441 | Character.Humanoid.HipHeight = 0 | |
442 | Character.Humanoid.HipHeight = 0 | |
443 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(500,2,3) | |
444 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(500,2,3) | |
445 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(500,2,3) | |
446 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(500,2,2.7) | |
447 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(200,0.2,2.7) | |
448 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(500,0,3) | |
449 | ||
450 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0) | |
451 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0) | |
452 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0) | |
453 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0) | |
454 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0) | |
455 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0) | |
456 | ||
457 | ||
458 | ||
459 | ||
460 | ||
461 | ||
462 | ||
463 | att2.Position = Vector3.new(500,0.5,1) | |
464 | toggle = false | |
465 | end | |
466 | end | |
467 | end) | |
468 | ||
469 | game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) | |
470 | if KeyPressed == "v" then | |
471 | if toggle == false then | |
472 | ||
473 | Character.Humanoid.Sit = false | |
474 | ||
475 | Character.Torso.Anchored = false | |
476 | ||
477 | Character.Humanoid.HipHeight = 0 | |
478 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) | |
479 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) | |
480 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) | |
481 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) | |
482 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) | |
483 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) | |
484 | ||
485 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
486 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) | |
487 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) | |
488 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
489 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) | |
490 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
491 | ||
492 | ||
493 | ||
494 | att2.Position = Vector3.new(x,y,z) | |
495 | toggle = true | |
496 | else | |
497 | ||
498 | ||
499 | Character.Humanoid.HipHeight = 1.8 | |
500 | ||
501 | wait(0.2) | |
502 | ||
503 | ||
504 | Character.Humanoid.Sit = true | |
505 | ||
506 | Character.Torso.Anchored = true | |
507 | ||
508 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1) | |
509 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1) | |
510 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-0.5,-0.5) | |
511 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-0.5,-0.5) | |
512 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-1) | |
513 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-1) | |
514 | ||
515 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0) | |
516 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,0,0) | |
517 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,0,0) | |
518 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0) | |
519 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,0,0) | |
520 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) | |
521 | ||
522 | ||
523 | ||
524 | ||
525 | ||
526 | ||
527 | ||
528 | att2.Position = Vector3.new(0,-5,-1) | |
529 | toggle = false | |
530 | end | |
531 | end | |
532 | end) | |
533 | ||
534 | ||
535 | game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) | |
536 | if KeyPressed == "e" then | |
537 | if tog == true then | |
538 | ||
539 | Character.Humanoid.HipHeight = 0 | |
540 | ||
541 | Character.Humanoid.WalkSpeed = 5 | |
542 | ||
543 | Character.Humanoid.Sit = false | |
544 | ||
545 | Character.Torso.Anchored = false | |
546 | ||
547 | att2.Position = Vector3.new(0,0.6,-3.3) | |
548 | ||
549 | tog = false | |
550 | ||
551 | ||
552 | ||
553 | ||
554 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) | |
555 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) | |
556 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-2) | |
557 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6) | |
558 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-3) | |
559 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-3) | |
560 | ||
561 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
562 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,20,0) | |
563 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0) | |
564 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
565 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
566 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
567 | ||
568 | wait(.06) | |
569 | ||
570 | att2.Position = Vector3.new(0.3,0.6,-3.3) | |
571 | ||
572 | ||
573 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) | |
574 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) | |
575 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8) | |
576 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2) | |
577 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) | |
578 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) | |
579 | ||
580 | ||
581 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0) | |
582 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0) | |
583 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0) | |
584 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
585 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
586 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0) | |
587 | ||
588 | wait(.08) | |
589 | ||
590 | att2.Position = Vector3.new(-0.3,0.6,-3.3) | |
591 | ||
592 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) | |
593 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) | |
594 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2) | |
595 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8) | |
596 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) | |
597 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) | |
598 | ||
599 | ||
600 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0) | |
601 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0) | |
602 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) | |
603 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
604 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
605 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0) | |
606 | ||
607 | wait(.08) | |
608 | ||
609 | att2.Position = Vector3.new(0.5,0.6,-3.3) | |
610 | ||
611 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) | |
612 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) | |
613 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8) | |
614 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2) | |
615 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) | |
616 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) | |
617 | ||
618 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0) | |
619 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,40,0) | |
620 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-15,0) | |
621 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
622 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
623 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0) | |
624 | ||
625 | wait(.08) | |
626 | ||
627 | att2.Position = Vector3.new(-0.3,0.6,-3.3) | |
628 | ||
629 | ||
630 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) | |
631 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) | |
632 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2) | |
633 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8) | |
634 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) | |
635 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) | |
636 | ||
637 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0) | |
638 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) | |
639 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) | |
640 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
641 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
642 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0) | |
643 | ||
644 | ||
645 | wait(.08) | |
646 | ||
647 | att2.Position = Vector3.new(0.3,0.6,-3.3) | |
648 | ||
649 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) | |
650 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) | |
651 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8) | |
652 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2) | |
653 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) | |
654 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) | |
655 | ||
656 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0) | |
657 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) | |
658 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) | |
659 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
660 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
661 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0) | |
662 | ||
663 | ||
664 | wait(.07) | |
665 | ||
666 | att2.Position = Vector3.new(-0.3,0.6,-3.3) | |
667 | ||
668 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) | |
669 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) | |
670 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2) | |
671 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8) | |
672 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) | |
673 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) | |
674 | ||
675 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0) | |
676 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) | |
677 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) | |
678 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
679 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
680 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0) | |
681 | ||
682 | wait(.07) | |
683 | ||
684 | att2.Position = Vector3.new(0.3,0.6,-3.3) | |
685 | ||
686 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) | |
687 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) | |
688 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8) | |
689 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2) | |
690 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) | |
691 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) | |
692 | ||
693 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0) | |
694 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) | |
695 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) | |
696 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
697 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
698 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0) | |
699 | ||
700 | wait(.07) | |
701 | ||
702 | att2.Position = Vector3.new(-0.3,0.6,-3.3) | |
703 | ||
704 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) | |
705 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) | |
706 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2) | |
707 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8) | |
708 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) | |
709 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) | |
710 | ||
711 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0) | |
712 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) | |
713 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) | |
714 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
715 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
716 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0) | |
717 | ||
718 | wait(.07) | |
719 | ||
720 | att2.Position = Vector3.new(0.3,0.6,-3.3) | |
721 | ||
722 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) | |
723 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) | |
724 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8) | |
725 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2) | |
726 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) | |
727 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) | |
728 | ||
729 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0) | |
730 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) | |
731 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) | |
732 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
733 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
734 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0) | |
735 | ||
736 | wait(.07) | |
737 | ||
738 | att2.Position = Vector3.new(-0.3,0.6,-3.3) | |
739 | ||
740 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) | |
741 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) | |
742 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-1.5) | |
743 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8) | |
744 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) | |
745 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) | |
746 | ||
747 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0) | |
748 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) | |
749 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) | |
750 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
751 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
752 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0) | |
753 | ||
754 | wait(.07) | |
755 | ||
756 | att2.Position = Vector3.new(0.3,0.6,-3.3) | |
757 | ||
758 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) | |
759 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) | |
760 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8) | |
761 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2) | |
762 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) | |
763 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) | |
764 | ||
765 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0) | |
766 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) | |
767 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) | |
768 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
769 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
770 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0) | |
771 | ||
772 | wait(.07) | |
773 | ||
774 | att2.Position = Vector3.new(-0.3,0.6,-3.3) | |
775 | ||
776 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) | |
777 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) | |
778 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2) | |
779 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8) | |
780 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) | |
781 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) | |
782 | ||
783 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0) | |
784 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) | |
785 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) | |
786 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
787 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
788 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0) | |
789 | ||
790 | wait(.07) | |
791 | ||
792 | att2.Position = Vector3.new(0.3,0.6,-3.3) | |
793 | ||
794 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) | |
795 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) | |
796 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8) | |
797 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2) | |
798 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) | |
799 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) | |
800 | ||
801 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0) | |
802 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) | |
803 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) | |
804 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
805 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
806 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0) | |
807 | ||
808 | wait(.07) | |
809 | ||
810 | att2.Position = Vector3.new(-0.3,0.6,-3.3) | |
811 | ||
812 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) | |
813 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) | |
814 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2) | |
815 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8) | |
816 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) | |
817 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) | |
818 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0) | |
819 | ||
820 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) | |
821 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) | |
822 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
823 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
824 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0) | |
825 | ||
826 | wait(.06) | |
827 | ||
828 | att2.Position = Vector3.new(0.3,0.6,-3.3) | |
829 | ||
830 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) | |
831 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) | |
832 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8) | |
833 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2) | |
834 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) | |
835 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) | |
836 | ||
837 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0) | |
838 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) | |
839 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) | |
840 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
841 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
842 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0) | |
843 | ||
844 | wait(.06) | |
845 | ||
846 | att2.Position = Vector3.new(-0.3,0.6,-3.3) | |
847 | ||
848 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) | |
849 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) | |
850 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2) | |
851 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8) | |
852 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) | |
853 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) | |
854 | ||
855 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0) | |
856 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) | |
857 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) | |
858 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
859 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
860 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0) | |
861 | ||
862 | wait(.06) | |
863 | ||
864 | att2.Position = Vector3.new(0.3,0.6,-3.3) | |
865 | ||
866 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) | |
867 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) | |
868 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8) | |
869 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2) | |
870 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) | |
871 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) | |
872 | ||
873 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0) | |
874 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) | |
875 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) | |
876 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
877 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
878 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0) | |
879 | ||
880 | wait(.06) | |
881 | ||
882 | att2.Position = Vector3.new(-0.3,0.6,-3.3) | |
883 | ||
884 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) | |
885 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) | |
886 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2) | |
887 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8) | |
888 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) | |
889 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) | |
890 | ||
891 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0) | |
892 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) | |
893 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) | |
894 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
895 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
896 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0) | |
897 | ||
898 | wait(.06) | |
899 | ||
900 | att2.Position = Vector3.new(0.3,0.6,-3.3) | |
901 | ||
902 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) | |
903 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) | |
904 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8) | |
905 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2) | |
906 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) | |
907 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) | |
908 | ||
909 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0) | |
910 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) | |
911 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) | |
912 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
913 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
914 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0) | |
915 | ||
916 | wait(.06) | |
917 | ||
918 | att2.Position = Vector3.new(-0.3,0.6,-3.3) | |
919 | ||
920 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) | |
921 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) | |
922 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2) | |
923 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8) | |
924 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) | |
925 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) | |
926 | ||
927 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0) | |
928 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) | |
929 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) | |
930 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
931 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
932 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0) | |
933 | ||
934 | wait(0.1) | |
935 | ||
936 | att2.Position = Vector3.new(0.3,0.6,-2.5) | |
937 | ||
938 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-2.7) | |
939 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-2.5) | |
940 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0,-2.5) | |
941 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0,-2.5) | |
942 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2) | |
943 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2) | |
944 | ||
945 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0) | |
946 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0) | |
947 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,-2,0) | |
948 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(130,0,0) | |
949 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(130,0,0) | |
950 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0) | |
951 | ||
952 | wait(0.3) | |
953 | ||
954 | att2.Position = Vector3.new(0,3.6,-3.5) | |
955 | ||
956 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,3,-3.6) | |
957 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,3,-3.5) | |
958 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,3,-3.5) | |
959 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,3.7,-4.6) | |
960 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,1,-3.5) | |
961 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,1,-3.5) | |
962 | ||
963 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0) | |
964 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,0) | |
965 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-55,-2,0) | |
966 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
967 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
968 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0) | |
969 | ||
970 | ||
971 | wait(1) | |
972 | ||
973 | ||
974 | wait() | |
975 | ||
976 | ||
977 | Character.Humanoid.Sit = false | |
978 | ||
979 | Player.Character.Humanoid.WalkSpeed = 16 | |
980 | ||
981 | Character.Torso.Anchored = false | |
982 | ||
983 | att2.Position = Vector3.new(x,y,z) | |
984 | ||
985 | Character.Humanoid.HipHeight = 0 | |
986 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) | |
987 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) | |
988 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) | |
989 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) | |
990 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) | |
991 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) | |
992 | ||
993 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
994 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) | |
995 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) | |
996 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
997 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) | |
998 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
999 | ||
1000 | ||
1001 | wait(1) | |
1002 | tog = true | |
1003 | ||
1004 | end | |
1005 | end | |
1006 | end) | |
1007 | ||
1008 | game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) | |
1009 | if KeyPressed == "f" then | |
1010 | if tog == true then | |
1011 | ||
1012 | Character.Humanoid.WalkSpeed = 4 | |
1013 | ||
1014 | Character.Humanoid.Sit = false | |
1015 | ||
1016 | Character.Torso.Anchored = false | |
1017 | ||
1018 | toggle = false | |
1019 | ||
1020 | att2.Position = Vector3.new(x,y,z) | |
1021 | ||
1022 | ||
1023 | Character.Humanoid.HipHeight = 0 | |
1024 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) | |
1025 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) | |
1026 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) | |
1027 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) | |
1028 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) | |
1029 | wait(0.1) | |
1030 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) | |
1031 | ||
1032 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
1033 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) | |
1034 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) | |
1035 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
1036 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) | |
1037 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
1038 | ||
1039 | wait() | |
1040 | ||
1041 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
1042 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0) | |
1043 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) | |
1044 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
1045 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) | |
1046 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
1047 | ||
1048 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) | |
1049 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) | |
1050 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,2.5) | |
1051 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) | |
1052 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) | |
1053 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) | |
1054 | ||
1055 | wait(1) | |
1056 | ||
1057 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) | |
1058 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) | |
1059 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,-50) | |
1060 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) | |
1061 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) | |
1062 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) | |
1063 | ||
1064 | wait(0.1) | |
1065 | ||
1066 | ||
1067 | ||
1068 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) | |
1069 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) | |
1070 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) | |
1071 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) | |
1072 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) | |
1073 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) | |
1074 | ||
1075 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
1076 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) | |
1077 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) | |
1078 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
1079 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) | |
1080 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
1081 | ||
1082 | ||
1083 | Character:SetPrimaryPartCFrame(Character:GetPrimaryPartCFrame()*CFrame.new(0, 0, -50)) | |
1084 | ||
1085 | Character.Humanoid.WalkSpeed = 16 | |
1086 | ||
1087 | ||
1088 | att2.Position = Vector3.new(x,y,z) | |
1089 | wait(1) | |
1090 | tog = true | |
1091 | end | |
1092 | end | |
1093 | end) | |
1094 | ||
1095 | ||
1096 | ||
1097 | ||
1098 | game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) | |
1099 | if KeyPressed == "h" then | |
1100 | if toggle == false then | |
1101 | ||
1102 | Character.Humanoid.WalkSpeed = 16 | |
1103 | ||
1104 | Character.Humanoid.Sit = false | |
1105 | ||
1106 | Character.Torso.Anchored = false | |
1107 | ||
1108 | Character.Humanoid.HipHeight = 0 | |
1109 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) | |
1110 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) | |
1111 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) | |
1112 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) | |
1113 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) | |
1114 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) | |
1115 | ||
1116 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
1117 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) | |
1118 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) | |
1119 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
1120 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) | |
1121 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
1122 | ||
1123 | ||
1124 | ||
1125 | att2.Position = Vector3.new(x,y,z) | |
1126 | toggle = true | |
1127 | else | |
1128 | ||
1129 | Character.Humanoid.WalkSpeed = 30 | |
1130 | Character.Humanoid.HipHeight = 0 | |
1131 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5) | |
1132 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5) | |
1133 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.5,-2.2,5.4) | |
1134 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,-2.2,5.4) | |
1135 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-1.5,3.2) | |
1136 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-1.5,3.2) | |
1137 | ||
1138 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-50,0,0) | |
1139 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0) | |
1140 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0) | |
1141 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30,0,0) | |
1142 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-30,0,0) | |
1143 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-50,0,0) | |
1144 | ||
1145 | ||
1146 | ||
1147 | ||
1148 | ||
1149 | ||
1150 | ||
1151 | att2.Position = Vector3.new(0,-20,1) | |
1152 | toggle = false | |
1153 | end | |
1154 | end | |
1155 | end) | |
1156 | ||
1157 | game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) | |
1158 | if KeyPressed == "g" then | |
1159 | if toggle == false then | |
1160 | ||
1161 | Character.Humanoid.Sit = false | |
1162 | ||
1163 | Character.Torso.Anchored = false | |
1164 | ||
1165 | Character.Humanoid.HipHeight = 0 | |
1166 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) | |
1167 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) | |
1168 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) | |
1169 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) | |
1170 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) | |
1171 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) | |
1172 | ||
1173 | ||
1174 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
1175 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) | |
1176 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) | |
1177 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
1178 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) | |
1179 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
1180 | ||
1181 | ||
1182 | ||
1183 | att2.Position = Vector3.new(x,y,z) | |
1184 | toggle = true | |
1185 | else | |
1186 | ||
1187 | ||
1188 | Character.Humanoid.HipHeight = 0 | |
1189 | ||
1190 | wait(0.2) | |
1191 | ||
1192 | ||
1193 | Character.Humanoid.Sit = false | |
1194 | ||
1195 | Character.Torso.Anchored = false | |
1196 | ||
1197 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(0,2,0) | |
1198 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0) | |
1199 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,6,0) | |
1200 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,8,0) | |
1201 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,10,0) | |
1202 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,12,0) | |
1203 | ||
1204 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0) | |
1205 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0) | |
1206 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0) | |
1207 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0) | |
1208 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) | |
1209 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) | |
1210 | ||
1211 | ||
1212 | ||
1213 | ||
1214 | ||
1215 | ||
1216 | ||
1217 | att2.Position = Vector3.new(0,12.8,0) | |
1218 | toggle = false | |
1219 | end | |
1220 | end | |
1221 | end) | |
1222 | ||
1223 | game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) | |
1224 | if KeyPressed == "b" then | |
1225 | if toggle == false then | |
1226 | ||
1227 | Character.Humanoid.WalkSpeed = 16 | |
1228 | ||
1229 | Character.Humanoid.Sit = false | |
1230 | ||
1231 | Character.Torso.Anchored = false | |
1232 | ||
1233 | Character.Humanoid.HipHeight = 0 | |
1234 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) | |
1235 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) | |
1236 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) | |
1237 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) | |
1238 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) | |
1239 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) | |
1240 | ||
1241 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
1242 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) | |
1243 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) | |
1244 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
1245 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) | |
1246 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
1247 | ||
1248 | ||
1249 | ||
1250 | ||
1251 | att2.Position = Vector3.new(x,y,z) | |
1252 | toggle = true | |
1253 | else | |
1254 | Character.Humanoid.HipHeight = 0 | |
1255 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,2,3) | |
1256 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,2,3) | |
1257 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.4,2.3,2.6) | |
1258 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,2.3,2.5) | |
1259 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,0,3) | |
1260 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,0,2.7) | |
1261 | ||
1262 | ||
1263 | ||
1264 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0) | |
1265 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,20) | |
1266 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,80,-20) | |
1267 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,10,0) | |
1268 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,-10,0) | |
1269 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) | |
1270 | ||
1271 | ||
1272 | ||
1273 | att2.Position = Vector3.new(0,2.8,3) | |
1274 | toggle = false | |
1275 | end | |
1276 | end | |
1277 | end) | |
1278 | ||
1279 | ||
1280 | game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) | |
1281 | if KeyPressed == "r" then | |
1282 | if toggle == false then | |
1283 | Character.Humanoid.WalkSpeed = 0 | |
1284 | ||
1285 | Character.Humanoid.HipHeight = 2.5 | |
1286 | ||
1287 | att2.Position = Vector3.new(0,0.5,1) | |
1288 | ||
1289 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0) | |
1290 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5) | |
1291 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0) | |
1292 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1) | |
1293 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0) | |
1294 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1) | |
1295 | ||
1296 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0) | |
1297 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0) | |
1298 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0) | |
1299 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,0) | |
1300 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0) | |
1301 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0) | |
1302 | ||
1303 | wait(.1) | |
1304 | ||
1305 | ||
1306 | ||
1307 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0) | |
1308 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0) | |
1309 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0) | |
1310 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5) | |
1311 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0) | |
1312 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0) | |
1313 | ||
1314 | wait(.2) | |
1315 | game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100 | |
1316 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,-1.5) | |
1317 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,0) | |
1318 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,-1) | |
1319 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,0) | |
1320 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,-1) | |
1321 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,0) | |
1322 | wait() | |
1323 | ||
1324 | ||
1325 | Character.Humanoid.WalkSpeed = 0 | |
1326 | ||
1327 | Character.Humanoid.HipHeight = 2.5 | |
1328 | ||
1329 | ||
1330 | toggle = true | |
1331 | ||
1332 | else | |
1333 | ||
1334 | ||
1335 | att2.Position = Vector3.new(0,0.5,1) | |
1336 | ||
1337 | Character.Humanoid.WalkSpeed = 0 | |
1338 | ||
1339 | Character.Humanoid.HipHeight = 2.5 | |
1340 | ||
1341 | wait() | |
1342 | att2.Position = Vector3.new(0,0.5,1) | |
1343 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0) | |
1344 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0) | |
1345 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0) | |
1346 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0) | |
1347 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,0) | |
1348 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0) | |
1349 | ||
1350 | ||
1351 | ||
1352 | ||
1353 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0) | |
1354 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0) | |
1355 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0) | |
1356 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0) | |
1357 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5) | |
1358 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0) | |
1359 | ||
1360 | ||
1361 | wait(.2) | |
1362 | game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100 | |
1363 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0) | |
1364 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5) | |
1365 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0) | |
1366 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1) | |
1367 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0) | |
1368 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1) | |
1369 | toggle = false | |
1370 | end | |
1371 | end | |
1372 | end) | |
1373 | ||
1374 | game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) | |
1375 | if KeyPressed == "j" then | |
1376 | if tog == true then | |
1377 | ||
1378 | toggle = false | |
1379 | ||
1380 | Character.Humanoid.HipHeight = 0 | |
1381 | ||
1382 | att2.Position = Vector3.new(-5,0.5,0) | |
1383 | ||
1384 | Character.Humanoid.WalkSpeed = 16 | |
1385 | ||
1386 | Character.Humanoid.Sit = false | |
1387 | ||
1388 | Character.Torso.Anchored = false | |
1389 | ||
1390 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.5,0,0) | |
1391 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0) | |
1392 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) | |
1393 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0) | |
1394 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0) | |
1395 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0) | |
1396 | ||
1397 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5) | |
1398 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0) | |
1399 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0) | |
1400 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0) | |
1401 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) | |
1402 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) | |
1403 | ||
1404 | wait(0.1) | |
1405 | ||
1406 | att2.Position = Vector3.new(-5,0.5,0) | |
1407 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0) | |
1408 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0) | |
1409 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) | |
1410 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0) | |
1411 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0) | |
1412 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0) | |
1413 | ||
1414 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5) | |
1415 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0) | |
1416 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,15) | |
1417 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5) | |
1418 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1) | |
1419 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) | |
1420 | att2.Position = Vector3.new(-4.7,0.5,0) | |
1421 | ||
1422 | wait(0.05) | |
1423 | ||
1424 | att2.Position = Vector3.new(-5,0.5,0) | |
1425 | ||
1426 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0) | |
1427 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0) | |
1428 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) | |
1429 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.6,0.2,0) | |
1430 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0) | |
1431 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0) | |
1432 | ||
1433 | ||
1434 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5) | |
1435 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,3) | |
1436 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,30) | |
1437 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,2.5) | |
1438 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2) | |
1439 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) | |
1440 | ||
1441 | wait(0.03) | |
1442 | ||
1443 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0) | |
1444 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0) | |
1445 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) | |
1446 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.4,0) | |
1447 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0) | |
1448 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0) | |
1449 | ||
1450 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5) | |
1451 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,1) | |
1452 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,45) | |
1453 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3) | |
1454 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2) | |
1455 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) | |
1456 | ||
1457 | wait(0.03) | |
1458 | ||
1459 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0) | |
1460 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0) | |
1461 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) | |
1462 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.5,0) | |
1463 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0) | |
1464 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0) | |
1465 | ||
1466 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6) | |
1467 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-2) | |
1468 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,60) | |
1469 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3.5) | |
1470 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,3) | |
1471 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6) | |
1472 | ||
1473 | wait (0.02) | |
1474 | ||
1475 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0) | |
1476 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0) | |
1477 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) | |
1478 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.6,0) | |
1479 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0) | |
1480 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0) | |
1481 | ||
1482 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6) | |
1483 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4) | |
1484 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,75) | |
1485 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5) | |
1486 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4) | |
1487 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6) | |
1488 | ||
1489 | wait(0.02) | |
1490 | ||
1491 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0) | |
1492 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0) | |
1493 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) | |
1494 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.7,0) | |
1495 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0) | |
1496 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0) | |
1497 | ||
1498 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5) | |
1499 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-5) | |
1500 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,90) | |
1501 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5) | |
1502 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4) | |
1503 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5) | |
1504 | ||
1505 | wait(0.02) | |
1506 | ||
1507 | att2.Position = Vector3.new(-5,0.5,0) | |
1508 | ||
1509 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0) | |
1510 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0) | |
1511 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) | |
1512 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,1,0) | |
1513 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0) | |
1514 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0) | |
1515 | ||
1516 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5) | |
1517 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6) | |
1518 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,110) | |
1519 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5) | |
1520 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4) | |
1521 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5) | |
1522 | ||
1523 | wait(0.02) | |
1524 | ||
1525 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0) | |
1526 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0) | |
1527 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) | |
1528 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0) | |
1529 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0) | |
1530 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0) | |
1531 | ||
1532 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5) | |
1533 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4) | |
1534 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130) | |
1535 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6) | |
1536 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) | |
1537 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7) | |
1538 | ||
1539 | wait(0.02) | |
1540 | ||
1541 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0) | |
1542 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0) | |
1543 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.4,0,0) | |
1544 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.4,1.6,0) | |
1545 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0) | |
1546 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0) | |
1547 | ||
1548 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5) | |
1549 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4) | |
1550 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,160) | |
1551 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6) | |
1552 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) | |
1553 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5) | |
1554 | ||
1555 | wait(0.02) | |
1556 | ||
1557 | att2.Position = Vector3.new(-4.8,0.5,0) | |
1558 | ||
1559 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0) | |
1560 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0) | |
1561 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) | |
1562 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0) | |
1563 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0) | |
1564 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0) | |
1565 | ||
1566 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7) | |
1567 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6) | |
1568 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200) | |
1569 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6) | |
1570 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) | |
1571 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7) | |
1572 | ||
1573 | wait(0.2) | |
1574 | ||
1575 | att2.Position = Vector3.new(-5,0.5,0) | |
1576 | ||
1577 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0) | |
1578 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0) | |
1579 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) | |
1580 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0) | |
1581 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0) | |
1582 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0) | |
1583 | ||
1584 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6) | |
1585 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3) | |
1586 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130) | |
1587 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6) | |
1588 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) | |
1589 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6) | |
1590 | ||
1591 | wait(0.2) | |
1592 | ||
1593 | att2.Position = Vector3.new(-4.8,0.5,0) | |
1594 | ||
1595 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0) | |
1596 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0) | |
1597 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) | |
1598 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0) | |
1599 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0) | |
1600 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0) | |
1601 | ||
1602 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,8) | |
1603 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6) | |
1604 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200) | |
1605 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6) | |
1606 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) | |
1607 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7) | |
1608 | ||
1609 | wait(0.2) | |
1610 | ||
1611 | att2.Position = Vector3.new(-5,0.5,0) | |
1612 | ||
1613 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0) | |
1614 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0) | |
1615 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) | |
1616 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0) | |
1617 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0) | |
1618 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0) | |
1619 | ||
1620 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6) | |
1621 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3) | |
1622 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130) | |
1623 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6) | |
1624 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) | |
1625 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6) | |
1626 | wait(0.2) | |
1627 | ||
1628 | att2.Position = Vector3.new(-4.8,0.5,0) | |
1629 | ||
1630 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0) | |
1631 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0) | |
1632 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) | |
1633 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0) | |
1634 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0) | |
1635 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0) | |
1636 | ||
1637 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7) | |
1638 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6) | |
1639 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200) | |
1640 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6) | |
1641 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) | |
1642 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7) | |
1643 | ||
1644 | wait(0.2) | |
1645 | ||
1646 | att2.Position = Vector3.new(-5,0.5,0) | |
1647 | ||
1648 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0) | |
1649 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0) | |
1650 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) | |
1651 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0) | |
1652 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0) | |
1653 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0) | |
1654 | ||
1655 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6) | |
1656 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3) | |
1657 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130) | |
1658 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6) | |
1659 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) | |
1660 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6) | |
1661 | wait(0.2) | |
1662 | ||
1663 | att2.Position = Vector3.new(-4.8,0.5,0) | |
1664 | ||
1665 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0) | |
1666 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0) | |
1667 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) | |
1668 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0) | |
1669 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0) | |
1670 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0) | |
1671 | ||
1672 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6) | |
1673 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6) | |
1674 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200) | |
1675 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6) | |
1676 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) | |
1677 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6) | |
1678 | ||
1679 | wait(0.2) | |
1680 | att2.Position = Vector3.new(-5,0.5,0) | |
1681 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0) | |
1682 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0) | |
1683 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) | |
1684 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0) | |
1685 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0) | |
1686 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0) | |
1687 | ||
1688 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6) | |
1689 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3) | |
1690 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130) | |
1691 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6) | |
1692 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) | |
1693 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6) | |
1694 | ||
1695 | wait(0.1) | |
1696 | ||
1697 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0) | |
1698 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0) | |
1699 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) | |
1700 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0) | |
1701 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0) | |
1702 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0) | |
1703 | ||
1704 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5) | |
1705 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0) | |
1706 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0) | |
1707 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5) | |
1708 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1) | |
1709 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) | |
1710 | att2.Position = Vector3.new(-4.7,0.5,0) | |
1711 | ||
1712 | wait(0.5) | |
1713 | ||
1714 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) | |
1715 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) | |
1716 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) | |
1717 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) | |
1718 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) | |
1719 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) | |
1720 | ||
1721 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
1722 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) | |
1723 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) | |
1724 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
1725 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) | |
1726 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
1727 | att2.Position = Vector3.new(x,y,z) | |
1728 | wait(1) | |
1729 | tog = true | |
1730 | end | |
1731 | end | |
1732 | end) | |
1733 | ||
1734 | game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) | |
1735 | if KeyPressed == "t" then | |
1736 | if tog == true then | |
1737 | ||
1738 | tog = false | |
1739 | ||
1740 | Character.Humanoid.HipHeight = 0 | |
1741 | ||
1742 | att2.Position = Vector3.new(0,0.5,-6) | |
1743 | ||
1744 | Character.Humanoid.WalkSpeed = 0 | |
1745 | ||
1746 | Character.Humanoid.Sit = false | |
1747 | ||
1748 | Character.Torso.Anchored = false | |
1749 | ||
1750 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-6) | |
1751 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-6) | |
1752 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-6.5) | |
1753 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6.5) | |
1754 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-6) | |
1755 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-6) | |
1756 | ||
1757 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0) | |
1758 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,10) | |
1759 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-10,-10) | |
1760 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) | |
1761 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(80,0,0) | |
1762 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) | |
1763 | ||
1764 | for index, part in pairs(workspace:GetDescendants()) do | |
1765 | if part:IsA("Part") and part.Anchored == false and part:IsDescendantOf(Player.Character) == false then | |
1766 | table.insert(unanchoredparts, part) | |
1767 | part.Massless = true | |
1768 | part.CanCollide = false | |
1769 | part.Transparency = 0 | |
1770 | if part:FindFirstChildOfClass("BodyPosition") ~= nil then | |
1771 | part:FindFirstChildOfClass("BodyPosition"):Destroy() | |
1772 | end | |
1773 | end | |
1774 | end | |
1775 | for index, part in pairs(unanchoredparts) do | |
1776 | local mover = Instance.new("BodyPosition", part) | |
1777 | table.insert(movers, mover) | |
1778 | mover.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1779 | local temp1 = Instance.new("BodyThrust", part) | |
1780 | temp1.Location = Vector3.new(10,-3,-8) | |
1781 | temp1.Force = Vector3.new(0,0,4000) | |
1782 | ||
1783 | end | |
1784 | for index, mover in pairs(movers) do | |
1785 | mover.Position = Player.Character:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(Vector3.new(0, 0, -10)) | |
1786 | end | |
1787 | wait(4) | |
1788 | ||
1789 | Character.Humanoid.WalkSpeed = 16 | |
1790 | ||
1791 | Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) | |
1792 | Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) | |
1793 | Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) | |
1794 | Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) | |
1795 | Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) | |
1796 | Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) | |
1797 | ||
1798 | Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
1799 | Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) | |
1800 | Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) | |
1801 | Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) | |
1802 | Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) | |
1803 | Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) | |
1804 | att2.Position = Vector3.new(x,y,z) | |
1805 | ||
1806 | wait(1) | |
1807 | ||
1808 | tog = true | |
1809 | end | |
1810 | end | |
1811 | end) | |
1812 | ||
1813 | while true do | |
1814 | Hats.CanCollide = true | |
1815 | wait(0.5) | |
1816 | end |