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1
--[[
2
leaked by the people
3
So this is the list of hats you need to be wearing (they are all free to get) :
4
https://www.roblox.com/catalog/451220849/Lavender-Updo
5
https://www.roblox.com/catalog/63690008/Pal-Hair
6
https://www.roblox.com/catalog/48474294/ROBLOX-Girl-Hair (this one is in a bundle) - https://www.roblox.com/bundles/282/ROBLOX-Girl 	
7
https://www.roblox.com/catalog/48474313/Red-Roblox-Cap
8
https://www.roblox.com/catalog/62234425/Brown-Hair
9
https://www.roblox.com/catalog/62724852/Chestnut-Bun (this one is in a bundle) - https://www.roblox.com/bundles/239/Woman
10
https://www.roblox.com/catalog/4819740796/Robox
11
also the last hat is the head of the stand]]--
12
 
13
 --[[Controls:
14
 Q - Summon/Unsummon
15
 E - Barrage - Throws Punches
16
 R - Mech Legs Walk - (when you spam the key) press "Q" to reset the stand
17
 T - Blackhole - Sucks people and things in a blackhole
18
 F - Arm Teleport - Your arm goes forward and teleports you
19
 G - Long Neck - Makes your neck very long
20
 H - Cape - Stand transforms into a cape and makes you quicker
21
 J - Dance - The stand starts dancing next to you
22
 Z - Stand Idle 1 - The stand stays at the same pose
23
 X - Stand Idle 2 - You walk very slow on top of the stand
24
 C - Dash Forward - The stand gives you a massive push and boost you forward
25
 V - Throne - The stand transforms into a throne for you
26
 B - Stand Idle 3 - The stand stands with its arms crossed behind you
27
 Those are pretty much the moves of the Fe Stand...]]--
28
29
30
for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
31
if v:IsA("Accessory") then
32
print(v)
33
end
34
end
35
    
36
    for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
37
    if v:IsA("Accessory") and v.Handle:FindFirstChild("SpecialMesh") then
38
    ag = v.Handle:FindFirstChild("SpecialMesh")
39
    ag:Destroy()
40
    end
41
    end
42
    
43
    for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
44
    if v:IsA("Accessory") and v.Handle:FindFirstChild("Mesh") then
45
    ag = v.Handle:FindFirstChild("Mesh")
46
    ag:Destroy()
47
    end
48
    end
49
50
    wait()
51
    
52
    for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
53
		if v:IsA("Accessory") then
54
		    v.Handle.Transparency = 1
55
            v.Handle.Parent = workspace
56
			v.Parent = workspace
57
		end
58
    end
59
60
    wait(0.1)
61
    
62
    game.Players.LocalPlayer.Character:BreakJoints()
63
    
64
    wait(7)
65
    
66
local unanchoredparts = {}
67
local movers = {}
68
 local tog = true
69
 local move = false
70
local Player = game:GetService("Players").LocalPlayer
71
local Character = Player.Character
72
local mov = {};
73
local mov2 = {};
74
75
local Head = "MeshPartAccessory" --press f9 and find the hat that looks like a heads name and put it here
76
local x = -2   --Edit Position for head
77
local y = 2.8   --Edit Position for head x2
78
local z = 3 --Edit Position for head x3
79
80
81
local Hats = {rightarm = Character:WaitForChild("Hat1"),
82
             leftarm  = Character:WaitForChild("Pal Hair"),
83
             rightleg = Character:WaitForChild("LavanderHair"),
84
             leftleg  = Character:WaitForChild("Pink Hair"),
85
              torso1   = Character:WaitForChild("Robloxclassicred"),
86
             torso2   = Character:WaitForChild("Kate Hair"),
87
             
88
}
89
90
for i,v in next, Hats do
91
v.Handle.AccessoryWeld:Remove()
92
for _,mesh in next, v:GetDescendants() do
93
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
94
mesh:Remove()
95
end
96
end
97
end
98
local Network = coroutine.create(function()
99
while true do
100
game:GetService("RunService").Heartbeat:Wait()
101
settings().Physics.AllowSleep = false
102
game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
103
game:GetService("Players").LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
104
end
105
end)
106
coroutine.resume(Network)
107
108
function ftp(str)
109
    local pt = {};
110
    if str ~= 'me' and str ~= 'random' then
111
        for i, v in pairs(game.Players:GetPlayers()) do
112
            if v.Name:lower():find(str:lower()) then
113
                table.insert(pt, v);
114
            end
115
        end
116
    elseif str == 'me' then
117
        table.insert(pt, plr);
118
	elseif str == 'random' then
119
		table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
120
    end
121
    return pt;
122
end
123
124
Character.Head.Transparency = 0
125
Character.Head.face:Remove()
126
Character.Torso.Transparency = 0
127
Character["Right Arm"].Transparency = 0
128
Character["Left Arm"].Transparency = 0
129
Character["Right Leg"].Transparency = 0
130
Character["Left Leg"].Transparency = 0
131
local function align(i,v)
132
local att0 = Instance.new("Attachment", i)
133
att0.Position = Vector3.new(0,0,0)
134
local att1 = Instance.new("Attachment", v)
135
att1.Position = Vector3.new(0,0,0)
136
local AP = Instance.new("AlignPosition", i)
137
AP.Attachment0 = att0
138
AP.Attachment1 = att1
139
AP.RigidityEnabled = false
140
AP.ReactionForceEnabled = false
141
AP.ApplyAtCenterOfMass = true
142
AP.MaxForce = 9999999
143
AP.MaxVelocity = math.huge
144
AP.Responsiveness = 65
145
local AO = Instance.new("AlignOrientation", i)
146
AO.Attachment0 = att0
147
AO.Attachment1 = att1
148
AO.ReactionTorqueEnabled = true
149
AO.PrimaryAxisOnly = false
150
AO.MaxTorque = 9999999
151
AO.MaxAngularVelocity = math.huge
152
AO.Responsiveness = 50
153
end
154
align(Hats.torso1.Handle, Character["Torso"])
155
align(Hats.torso2.Handle, Character["Torso"])
156
align(Hats.rightarm.Handle, Character["Torso"])
157
align(Hats.leftarm.Handle, Character["Torso"])
158
align(Hats.rightleg.Handle, Character["Torso"])
159
align(Hats.leftleg.Handle, Character["Torso"])
160
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
161
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
162
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
163
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
164
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
165
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
166
167
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
168
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
169
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
170
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
171
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
172
173
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
174
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
175
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
176
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
177
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
178
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
179
180
Character:WaitForChild(Head).Handle.AccessoryWeld:Remove()
181
local alignpos = Instance.new("AlignPosition", Character)
182
local alignorien = Instance.new("AlignOrientation", Character)
183
local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle)
184
local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
185
alignpos.Attachment0 = att1
186
alignpos.Attachment1 = att2
187
alignpos.RigidityEnabled = false
188
alignpos.ReactionForceEnabled = false
189
alignpos.ApplyAtCenterOfMass = true
190
alignpos.MaxForce = 99999999
191
alignpos.MaxVelocity = math.huge
192
alignpos.Responsiveness = 65
193
alignorien.Attachment0 = att1
194
alignorien.Attachment1 = att2
195
alignorien.ReactionTorqueEnabled = true
196
alignorien.PrimaryAxisOnly = false
197
alignorien.MaxTorque = 99999999
198
alignorien.MaxAngularVelocity = math.huge
199
alignorien.Responsiveness = 50
200
att2.Position = Vector3.new(x,y,z)
201
202
203
204
205
206
207
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
208
 if KeyPressed == "z" then
209
     if toggle == false then
210
         
211
         Character.Humanoid.WalkSpeed = 16
212
         
213
         Character.Humanoid.Sit = false
214
         
215
         Character.Torso.Anchored = false
216
         
217
            Character.Humanoid.HipHeight = 0
218
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
219
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
220
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
221
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
222
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
223
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
224
225
		       Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
226
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
227
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
228
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
229
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
230
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
231
                
232
                
233
                
234
                att2.Position = Vector3.new(x,y,z)
235
           toggle = true
236
 else
237
            Character.Humanoid.HipHeight = 0
238
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.1,1.9,-0)
239
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,1.9,0.7)
240
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-2.9,2.2,-1)
241
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,1.9,0.7)
242
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.1,0.1,0)
243
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,-0.1,0.7)
244
            
245
            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(95,50,0)
246
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
247
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,25)
248
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,50,10)
249
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,50,20)
250
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(95,50,0)
251
                
252
           
253
 
254
	    
255
256
                
257
            att2.Position = Vector3.new(-1.7,y,0.3)
258
            toggle = false
259
        end
260
    end
261
end)
262
263
264
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
265
 if KeyPressed == "x" then
266
     if toggle == false then
267
         
268
269
          
270
         Character.Humanoid.WalkSpeed = 16
271
         
272
         Character.Humanoid.Sit = false
273
         
274
         Character.Torso.Anchored = false
275
         
276
            Character.Humanoid.HipHeight = 0
277
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
278
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
279
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
280
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
281
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
282
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
283
284
		       Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
285
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
286
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
287
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
288
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
289
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
290
                
291
                
292
                
293
                att2.Position = Vector3.new(x,y,z)
294
           toggle = true
295
 else
296
     
297
       
298
     Character.Humanoid.WalkSpeed = 5
299
            Character.Humanoid.HipHeight = 6
300
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,-5.9,0)
301
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,-5.9,0)
302
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,-3.9,0)
303
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,-3.9,-0.3)
304
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-7.9,-0.3)
305
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-7.9,0)
306
            
307
            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(100,0,0)
308
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,20)
309
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,-20)
310
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
311
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
312
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
313
                
314
                
315
           
316
 
317
	    
318
319
                
320
            att2.Position = Vector3.new(0,-5.5,0)
321
            toggle = false
322
        end
323
    end
324
end)
325
326
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
327
 if KeyPressed == "c" then
328
     if tog == true then
329
         
330
         tog = false
331
         
332
         Character.Humanoid.HipHeight = 0
333
         
334
         att2.Position = Vector3.new(0,0.5,1)
335
         
336
          Character.Humanoid.WalkSpeed = 16
337
          
338
           Character.Humanoid.Sit = false
339
         
340
         Character.Torso.Anchored = false
341
         
342
         Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
343
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
344
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5)
345
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5)
346
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
347
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
348
            
349
            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
350
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
351
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
352
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
353
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
354
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
355
                
356
    wait(0.5)
357
358
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
359
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
360
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,1)
361
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,1)
362
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
363
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
364
                
365
    wait(0.1)
366
    
367
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
368
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
369
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,2)
370
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,2)
371
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
372
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
373
            
374
            wait(0.1)
375
            
376
            Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
377
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5)
378
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5)
379
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
380
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
381
            
382
            wait(0.1)
383
            
384
            game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*300
385
            
386
                wait(0.5)
387
                
388
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
389
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
390
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
391
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
392
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
393
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
394
395
		       Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
396
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
397
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
398
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
399
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
400
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
401
                
402
                att2.Position = Vector3.new(x,y,z)
403
                wait(1)
404
            tog = true
405
        end
406
    end
407
end)
408
409
410
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
411
 if KeyPressed == "q" then
412
     if toggle == false then
413
         
414
         Character.Humanoid.Sit = false
415
         
416
         Character.Torso.Anchored = false
417
         
418
         Character.Humanoid.WalkSpeed = 16
419
         
420
            Character.Humanoid.HipHeight = 0
421
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
422
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
423
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
424
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
425
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
426
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
427
428
		       Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
429
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
430
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
431
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
432
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
433
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
434
                
435
                
436
                
437
                att2.Position = Vector3.new(x,y,z)
438
           toggle = true
439
 else
440
     Character.Humanoid.WalkSpeed = 16
441
     Character.Humanoid.HipHeight = 0
442
            Character.Humanoid.HipHeight = 0
443
          Character:WaitForChild("Torso").Attachment.Position = Vector3.new(500,2,3)
444
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(500,2,3)
445
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(500,2,3)
446
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(500,2,2.7)
447
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(200,0.2,2.7)
448
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(500,0,3)
449
            
450
            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
451
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
452
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
453
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
454
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
455
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
456
                
457
                
458
           
459
 
460
	    
461
462
                
463
            att2.Position = Vector3.new(500,0.5,1)
464
            toggle = false
465
        end
466
    end
467
end)
468
469
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
470
 if KeyPressed == "v" then
471
     if toggle == false then
472
         
473
         Character.Humanoid.Sit = false
474
         
475
         Character.Torso.Anchored = false
476
         
477
            Character.Humanoid.HipHeight = 0
478
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
479
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
480
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
481
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
482
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
483
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
484
485
		       Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
486
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
487
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
488
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
489
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
490
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
491
                
492
                
493
                
494
                att2.Position = Vector3.new(x,y,z)
495
           toggle = true
496
 else
497
           
498
            
499
            Character.Humanoid.HipHeight = 1.8
500
            
501
            wait(0.2)
502
            
503
            
504
            Character.Humanoid.Sit = true
505
            
506
            Character.Torso.Anchored = true
507
            
508
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1)
509
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1)
510
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-0.5,-0.5)
511
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-0.5,-0.5)
512
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-1)
513
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-1)
514
            
515
            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
516
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
517
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
518
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
519
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
520
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
521
                
522
                
523
           
524
 
525
	    
526
527
                
528
            att2.Position = Vector3.new(0,-5,-1)
529
            toggle = false
530
        end
531
    end
532
end)
533
534
535
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
536
 if KeyPressed == "e" then
537
     if tog == true then
538
         
539
         Character.Humanoid.HipHeight = 0
540
         
541
         Character.Humanoid.WalkSpeed = 5
542
         
543
         Character.Humanoid.Sit = false
544
         
545
         Character.Torso.Anchored = false
546
         
547
         att2.Position = Vector3.new(0,0.6,-3.3)
548
         
549
         tog = false
550
         
551
552
    
553
554
           Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
555
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
556
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-2)
557
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6)
558
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-3)
559
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-3)
560
561
		       Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,0,0)
562
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,20,0)
563
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
564
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
565
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
566
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
567
                
568
            wait(.06)
569
            
570
            att2.Position = Vector3.new(0.3,0.6,-3.3)
571
            
572
                
573
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
574
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
575
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
576
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
577
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
578
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
579
            
580
            
581
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
582
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
583
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
584
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
585
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
586
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
587
            
588
            wait(.08)
589
            
590
            att2.Position = Vector3.new(-0.3,0.6,-3.3)
591
            
592
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
593
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
594
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
595
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
596
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
597
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
598
            
599
            
600
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
601
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
602
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
603
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
604
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
605
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
606
            
607
             wait(.08)
608
             
609
             att2.Position = Vector3.new(0.5,0.6,-3.3)
610
            
611
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
612
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
613
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
614
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
615
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
616
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
617
            
618
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
619
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,40,0)
620
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-15,0)
621
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
622
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
623
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
624
                
625
            wait(.08)
626
            
627
            att2.Position = Vector3.new(-0.3,0.6,-3.3)
628
            
629
            
630
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
631
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
632
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
633
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
634
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
635
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
636
            
637
                            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
638
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
639
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
640
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
641
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
642
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
643
            
644
645
             wait(.08)
646
             
647
             att2.Position = Vector3.new(0.3,0.6,-3.3)
648
            
649
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
650
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
651
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
652
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
653
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
654
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
655
            
656
                                        Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
657
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
658
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
659
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
660
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
661
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
662
            
663
         
664
            wait(.07)
665
            
666
            att2.Position = Vector3.new(-0.3,0.6,-3.3)
667
            
668
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
669
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
670
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
671
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
672
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
673
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
674
            
675
                            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
676
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
677
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
678
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
679
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
680
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
681
            
682
             wait(.07)
683
             
684
             att2.Position = Vector3.new(0.3,0.6,-3.3)
685
            
686
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
687
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
688
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
689
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
690
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
691
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
692
            
693
                                        Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
694
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
695
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
696
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
697
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
698
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
699
            
700
            wait(.07)
701
            
702
            att2.Position = Vector3.new(-0.3,0.6,-3.3)
703
            
704
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
705
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
706
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
707
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
708
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
709
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
710
            
711
                            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
712
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
713
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
714
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
715
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
716
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
717
            
718
             wait(.07)
719
             
720
             att2.Position = Vector3.new(0.3,0.6,-3.3)
721
            
722
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
723
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
724
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
725
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
726
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
727
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
728
            
729
                                        Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
730
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
731
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
732
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
733
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
734
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
735
            
736
            wait(.07)
737
            
738
            att2.Position = Vector3.new(-0.3,0.6,-3.3)
739
            
740
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
741
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
742
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-1.5)
743
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
744
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
745
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
746
            
747
                            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
748
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
749
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
750
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
751
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
752
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
753
            
754
             wait(.07)
755
             
756
             att2.Position = Vector3.new(0.3,0.6,-3.3)
757
            
758
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
759
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
760
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
761
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
762
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
763
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
764
            
765
                                        Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
766
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
767
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
768
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
769
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
770
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
771
            
772
            wait(.07)
773
            
774
            att2.Position = Vector3.new(-0.3,0.6,-3.3)
775
            
776
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
777
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
778
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
779
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
780
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
781
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
782
            
783
                            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
784
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
785
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
786
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
787
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
788
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
789
            
790
             wait(.07)
791
             
792
             att2.Position = Vector3.new(0.3,0.6,-3.3)
793
            
794
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
795
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
796
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
797
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
798
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
799
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
800
            
801
                                        Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
802
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
803
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
804
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
805
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
806
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
807
            
808
            wait(.07)
809
            
810
            att2.Position = Vector3.new(-0.3,0.6,-3.3)
811
            
812
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
813
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
814
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
815
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
816
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
817
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
818
                            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
819
                            
820
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
821
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
822
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
823
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
824
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
825
            
826
             wait(.06)
827
             
828
             att2.Position = Vector3.new(0.3,0.6,-3.3)
829
            
830
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
831
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
832
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
833
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
834
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
835
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
836
            
837
                                        Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
838
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
839
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
840
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
841
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
842
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
843
            
844
            wait(.06)
845
            
846
            att2.Position = Vector3.new(-0.3,0.6,-3.3)
847
            
848
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
849
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
850
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
851
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
852
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
853
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
854
            
855
                            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
856
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
857
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
858
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
859
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
860
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
861
                
862
             wait(.06)
863
             
864
             att2.Position = Vector3.new(0.3,0.6,-3.3)
865
            
866
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
867
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
868
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
869
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
870
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
871
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
872
            
873
                                        Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
874
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
875
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
876
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
877
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
878
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
879
            
880
            wait(.06)
881
            
882
            att2.Position = Vector3.new(-0.3,0.6,-3.3)
883
            
884
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
885
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
886
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
887
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
888
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
889
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) 
890
            
891
                            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
892
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
893
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
894
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
895
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
896
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
897
            
898
            wait(.06)
899
            
900
            att2.Position = Vector3.new(0.3,0.6,-3.3)
901
            
902
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
903
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
904
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
905
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
906
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
907
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
908
            
909
                                        Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
910
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
911
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
912
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
913
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
914
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
915
            
916
            wait(.06)
917
            
918
            att2.Position = Vector3.new(-0.3,0.6,-3.3)
919
            
920
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
921
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
922
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
923
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
924
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
925
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)    
926
            
927
                            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
928
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
929
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
930
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
931
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
932
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
933
                
934
                wait(0.1)
935
               
936
               att2.Position = Vector3.new(0.3,0.6,-2.5)
937
            
938
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-2.7)
939
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-2.5)
940
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0,-2.5)
941
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0,-2.5)
942
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2)
943
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2)    
944
            
945
                            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0)
946
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
947
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,-2,0)
948
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(130,0,0)
949
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(130,0,0)
950
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
951
                
952
                wait(0.3)
953
                
954
                               att2.Position = Vector3.new(0,3.6,-3.5)
955
            
956
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,3,-3.6)
957
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,3,-3.5)
958
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,3,-3.5)
959
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,3.7,-4.6)
960
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,1,-3.5)
961
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,1,-3.5)    
962
            
963
                            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0)
964
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,0)
965
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-55,-2,0)
966
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
967
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
968
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
969
                
970
                
971
               wait(1)
972
            
973
            
974
         wait()
975
           
976
             
977
          Character.Humanoid.Sit = false
978
         
979
         Player.Character.Humanoid.WalkSpeed = 16
980
         
981
         Character.Torso.Anchored = false
982
         
983
         att2.Position = Vector3.new(x,y,z)
984
         
985
            Character.Humanoid.HipHeight = 0
986
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
987
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
988
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
989
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
990
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
991
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
992
993
		       Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
994
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
995
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
996
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
997
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
998
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
999
                
1000
                
1001
            wait(1)
1002
            tog = true
1003
                
1004
        end
1005
    end
1006
end)
1007
1008
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
1009
 if KeyPressed == "f" then
1010
     if tog == true then
1011
         
1012
         Character.Humanoid.WalkSpeed = 4
1013
         
1014
         Character.Humanoid.Sit = false
1015
         
1016
         Character.Torso.Anchored = false
1017
         
1018
        toggle = false
1019
                
1020
                att2.Position = Vector3.new(x,y,z)
1021
                
1022
           
1023
             Character.Humanoid.HipHeight = 0
1024
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
1025
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
1026
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
1027
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
1028
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
1029
                wait(0.1)
1030
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
1031
1032
		       Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
1033
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
1034
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
1035
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
1036
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
1037
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
1038
                
1039
                wait()
1040
                
1041
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
1042
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
1043
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
1044
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
1045
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
1046
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
1047
                
1048
                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
1049
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
1050
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,2.5)
1051
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
1052
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
1053
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
1054
           
1055
           wait(1)
1056
           
1057
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
1058
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
1059
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,-50)
1060
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
1061
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
1062
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
1063
            
1064
            wait(0.1)
1065
 
1066
	    
1067
	    
1068
	    Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
1069
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
1070
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
1071
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
1072
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
1073
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
1074
            
1075
            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
1076
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
1077
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
1078
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
1079
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
1080
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
1081
1082
1083
                 Character:SetPrimaryPartCFrame(Character:GetPrimaryPartCFrame()*CFrame.new(0, 0, -50))
1084
                 
1085
                 Character.Humanoid.WalkSpeed = 16
1086
         
1087
                 
1088
            att2.Position = Vector3.new(x,y,z)
1089
            wait(1)
1090
            tog = true
1091
        end
1092
    end
1093
end)
1094
1095
1096
1097
1098
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
1099
 if KeyPressed == "h" then
1100
     if toggle == false then
1101
         
1102
         Character.Humanoid.WalkSpeed = 16
1103
         
1104
         Character.Humanoid.Sit = false
1105
         
1106
         Character.Torso.Anchored = false
1107
         
1108
            Character.Humanoid.HipHeight = 0
1109
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
1110
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
1111
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
1112
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
1113
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
1114
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
1115
1116
		       Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
1117
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
1118
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
1119
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
1120
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
1121
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
1122
                
1123
                
1124
                
1125
                att2.Position = Vector3.new(x,y,z)
1126
           toggle = true
1127
 else
1128
     
1129
      Character.Humanoid.WalkSpeed = 30
1130
            Character.Humanoid.HipHeight = 0
1131
          Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
1132
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
1133
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.5,-2.2,5.4)
1134
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,-2.2,5.4)
1135
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-1.5,3.2)
1136
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-1.5,3.2)
1137
            
1138
            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
1139
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
1140
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
1141
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
1142
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
1143
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
1144
                
1145
                
1146
           
1147
 
1148
	    
1149
1150
                
1151
            att2.Position = Vector3.new(0,-20,1)
1152
            toggle = false
1153
        end
1154
    end
1155
end)
1156
1157
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
1158
 if KeyPressed == "g" then
1159
     if toggle == false then
1160
         
1161
         Character.Humanoid.Sit = false
1162
         
1163
         Character.Torso.Anchored = false
1164
         
1165
            Character.Humanoid.HipHeight = 0
1166
             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
1167
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
1168
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
1169
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
1170
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
1171
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
1172
1173
1174
		       Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
1175
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
1176
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
1177
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
1178
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
1179
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
1180
                
1181
                
1182
                
1183
                att2.Position = Vector3.new(x,y,z)
1184
           toggle = true
1185
 else
1186
           
1187
            
1188
            Character.Humanoid.HipHeight = 0
1189
            
1190
            wait(0.2)
1191
            
1192
            
1193
            Character.Humanoid.Sit = false
1194
            
1195
            Character.Torso.Anchored = false
1196
            
1197
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(0,2,0)
1198
            Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0)
1199
            Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,6,0)
1200
            Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,8,0)
1201
            Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,10,0)
1202
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,12,0)
1203
            
1204
            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
1205
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
1206
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
1207
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
1208
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
1209
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
1210
                
1211
                
1212
           
1213
 
1214
	    
1215
1216
                
1217
            att2.Position = Vector3.new(0,12.8,0)
1218
            toggle = false
1219
        end
1220
    end
1221
end)
1222
1223
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
1224
 if KeyPressed == "b" then
1225
     if toggle == false then
1226
         
1227
         Character.Humanoid.WalkSpeed = 16
1228
         
1229
         Character.Humanoid.Sit = false
1230
         
1231
         Character.Torso.Anchored = false
1232
         
1233
            Character.Humanoid.HipHeight = 0
1234
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
1235
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
1236
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
1237
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
1238
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
1239
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
1240
1241
		      Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
1242
            Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
1243
            Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
1244
            Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
1245
            Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
1246
            Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
1247
           
1248
                
1249
                
1250
                
1251
                att2.Position = Vector3.new(x,y,z)
1252
           toggle = true
1253
 else
1254
            Character.Humanoid.HipHeight = 0
1255
            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,2,3)
1256
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,2,3)
1257
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.4,2.3,2.6)
1258
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,2.3,2.5)
1259
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,0,3)
1260
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,0,2.7)
1261
            
1262
            
1263
           
1264
            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
1265
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,20)
1266
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,80,-20)
1267
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,10,0)
1268
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,-10,0)
1269
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
1270
	    
1271
1272
                
1273
            att2.Position = Vector3.new(0,2.8,3)
1274
            toggle = false
1275
        end
1276
    end
1277
end)
1278
1279
1280
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
1281
 if KeyPressed == "r" then
1282
     if toggle == false then
1283
         Character.Humanoid.WalkSpeed = 0
1284
          
1285
          Character.Humanoid.HipHeight = 2.5
1286
          
1287
          att2.Position = Vector3.new(0,0.5,1)
1288
          
1289
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
1290
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
1291
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
1292
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
1293
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
1294
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
1295
          
1296
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
1297
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
1298
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
1299
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,0)
1300
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
1301
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
1302
1303
wait(.1)
1304
1305
1306
1307
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
1308
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
1309
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
1310
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
1311
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
1312
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
1313
1314
wait(.2)
1315
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
1316
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,-1.5)
1317
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,0)
1318
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,-1)
1319
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,0)
1320
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,-1)
1321
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,0)
1322
wait()
1323
         
1324
         
1325
          Character.Humanoid.WalkSpeed = 0
1326
          
1327
          Character.Humanoid.HipHeight = 2.5
1328
    
1329
1330
toggle = true
1331
1332
else
1333
1334
          
1335
          att2.Position = Vector3.new(0,0.5,1)
1336
          
1337
 Character.Humanoid.WalkSpeed = 0
1338
          
1339
          Character.Humanoid.HipHeight = 2.5
1340
    
1341
wait()
1342
att2.Position = Vector3.new(0,0.5,1)
1343
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
1344
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
1345
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
1346
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
1347
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,0)
1348
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
1349
1350
1351
1352
1353
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
1354
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
1355
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
1356
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
1357
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
1358
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
1359
1360
1361
wait(.2)
1362
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
1363
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
1364
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
1365
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
1366
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
1367
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
1368
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
1369
            toggle = false
1370
        end
1371
    end
1372
end)
1373
1374
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
1375
 if KeyPressed == "j" then
1376
     if tog == true then
1377
         
1378
         toggle = false
1379
         
1380
         Character.Humanoid.HipHeight = 0
1381
         
1382
         att2.Position = Vector3.new(-5,0.5,0)
1383
         
1384
          Character.Humanoid.WalkSpeed = 16
1385
          
1386
           Character.Humanoid.Sit = false
1387
         
1388
         Character.Torso.Anchored = false
1389
         
1390
         Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.5,0,0)
1391
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
1392
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
1393
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
1394
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
1395
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
1396
1397
            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
1398
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
1399
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
1400
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
1401
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
1402
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
1403
                
1404
            wait(0.1)
1405
            
1406
            att2.Position = Vector3.new(-5,0.5,0)
1407
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
1408
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
1409
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
1410
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
1411
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
1412
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
1413
                
1414
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
1415
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
1416
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,15)
1417
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
1418
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
1419
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
1420
                  att2.Position = Vector3.new(-4.7,0.5,0)
1421
                  
1422
                 wait(0.05)
1423
                 
1424
                 att2.Position = Vector3.new(-5,0.5,0)
1425
                 
1426
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
1427
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
1428
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
1429
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.6,0.2,0)
1430
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
1431
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
1432
                    
1433
                    
1434
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
1435
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,3)
1436
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,30)
1437
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,2.5)
1438
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
1439
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
1440
                
1441
                wait(0.03)
1442
                
1443
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
1444
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
1445
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
1446
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.4,0)
1447
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
1448
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
1449
                
1450
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
1451
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,1)
1452
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,45)
1453
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3)
1454
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
1455
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
1456
                
1457
                wait(0.03)
1458
                
1459
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
1460
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
1461
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
1462
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.5,0)
1463
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
1464
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
1465
                
1466
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
1467
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
1468
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,60)
1469
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3.5)
1470
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,3)
1471
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
1472
                
1473
                wait (0.02)
1474
                
1475
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
1476
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
1477
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
1478
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.6,0)
1479
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
1480
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
1481
                
1482
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
1483
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
1484
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,75)
1485
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
1486
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
1487
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
1488
                
1489
                wait(0.02)
1490
                
1491
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
1492
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
1493
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
1494
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.7,0)
1495
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
1496
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
1497
                
1498
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
1499
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
1500
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,90)
1501
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
1502
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
1503
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
1504
                
1505
                wait(0.02)
1506
                
1507
                att2.Position = Vector3.new(-5,0.5,0)
1508
                
1509
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
1510
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
1511
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
1512
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,1,0)
1513
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
1514
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
1515
                
1516
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
1517
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
1518
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,110)
1519
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
1520
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
1521
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
1522
                
1523
                wait(0.02)
1524
                
1525
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
1526
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
1527
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
1528
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
1529
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0)
1530
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0)
1531
                
1532
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
1533
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
1534
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
1535
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
1536
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
1537
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
1538
                
1539
                wait(0.02)
1540
            
1541
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
1542
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
1543
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.4,0,0)
1544
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.4,1.6,0)
1545
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0)
1546
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0)
1547
                
1548
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
1549
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
1550
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,160)
1551
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
1552
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
1553
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
1554
                
1555
                wait(0.02)
1556
                
1557
                att2.Position = Vector3.new(-4.8,0.5,0)
1558
                
1559
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
1560
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
1561
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
1562
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
1563
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
1564
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
1565
                
1566
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
1567
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
1568
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
1569
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
1570
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
1571
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
1572
                
1573
                wait(0.2)
1574
                
1575
                att2.Position = Vector3.new(-5,0.5,0)
1576
                
1577
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
1578
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
1579
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
1580
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
1581
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
1582
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
1583
                
1584
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
1585
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
1586
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
1587
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
1588
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
1589
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
1590
                
1591
                                wait(0.2)
1592
                                
1593
                                att2.Position = Vector3.new(-4.8,0.5,0)
1594
                
1595
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
1596
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
1597
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
1598
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
1599
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
1600
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
1601
                
1602
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,8)
1603
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
1604
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
1605
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
1606
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
1607
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
1608
                
1609
                                wait(0.2)
1610
                                
1611
                                att2.Position = Vector3.new(-5,0.5,0)
1612
                
1613
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
1614
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
1615
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
1616
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
1617
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
1618
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
1619
                
1620
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
1621
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
1622
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
1623
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
1624
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
1625
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
1626
                                                wait(0.2)
1627
                                                
1628
                                                att2.Position = Vector3.new(-4.8,0.5,0)
1629
                
1630
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
1631
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
1632
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
1633
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
1634
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
1635
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
1636
                
1637
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
1638
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
1639
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
1640
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
1641
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
1642
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
1643
                
1644
                                wait(0.2)
1645
                                
1646
                                att2.Position = Vector3.new(-5,0.5,0)
1647
                
1648
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
1649
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
1650
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
1651
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
1652
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
1653
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
1654
                
1655
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
1656
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
1657
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
1658
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
1659
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
1660
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
1661
                                                wait(0.2)
1662
                                                
1663
                                                att2.Position = Vector3.new(-4.8,0.5,0)
1664
                
1665
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
1666
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
1667
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
1668
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
1669
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
1670
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
1671
                
1672
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
1673
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
1674
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
1675
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
1676
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
1677
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
1678
                
1679
                                wait(0.2)
1680
                att2.Position = Vector3.new(-5,0.5,0)
1681
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
1682
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
1683
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
1684
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
1685
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
1686
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
1687
                
1688
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
1689
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
1690
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
1691
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
1692
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
1693
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
1694
                
1695
                        wait(0.1)
1696
                        
1697
                        Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
1698
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
1699
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
1700
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
1701
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
1702
                Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
1703
                
1704
                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
1705
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
1706
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
1707
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
1708
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
1709
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
1710
                  att2.Position = Vector3.new(-4.7,0.5,0)
1711
                  
1712
                  wait(0.5)
1713
                  
1714
                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
1715
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
1716
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
1717
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
1718
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
1719
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
1720
1721
		       Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
1722
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
1723
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
1724
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
1725
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
1726
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
1727
                att2.Position = Vector3.new(x,y,z)
1728
                wait(1)
1729
            tog = true
1730
        end
1731
    end
1732
end)
1733
1734
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
1735
 if KeyPressed == "t" then
1736
     if tog == true then
1737
         
1738
         tog = false
1739
         
1740
         Character.Humanoid.HipHeight = 0
1741
         
1742
         att2.Position = Vector3.new(0,0.5,-6)
1743
         
1744
          Character.Humanoid.WalkSpeed = 0
1745
          
1746
           Character.Humanoid.Sit = false
1747
         
1748
         Character.Torso.Anchored = false
1749
         
1750
         Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-6)
1751
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-6)
1752
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-6.5)
1753
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6.5)
1754
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-6)
1755
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-6)
1756
            
1757
            Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
1758
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,10)
1759
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-10,-10)
1760
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
1761
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(80,0,0)
1762
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
1763
                
1764
                                         for index, part in pairs(workspace:GetDescendants()) do
1765
    if part:IsA("Part") and part.Anchored == false and part:IsDescendantOf(Player.Character) == false then
1766
        table.insert(unanchoredparts, part)
1767
        part.Massless = true
1768
        part.CanCollide = false
1769
        part.Transparency = 0
1770
        if part:FindFirstChildOfClass("BodyPosition") ~= nil then
1771
            part:FindFirstChildOfClass("BodyPosition"):Destroy()
1772
        end
1773
    end
1774
end
1775
for index, part in pairs(unanchoredparts) do
1776
    local mover = Instance.new("BodyPosition", part)
1777
    table.insert(movers, mover)
1778
    mover.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
1779
    local temp1 = Instance.new("BodyThrust", part)
1780
    temp1.Location = Vector3.new(10,-3,-8)
1781
    temp1.Force = Vector3.new(0,0,4000)
1782
1783
end
1784
    for index, mover in pairs(movers) do
1785
        mover.Position = Player.Character:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(Vector3.new(0, 0, -10))
1786
    end
1787
               wait(4)
1788
               
1789
               Character.Humanoid.WalkSpeed = 16
1790
               
1791
               Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
1792
                Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
1793
                Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
1794
                Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
1795
                Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
1796
            Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
1797
1798
		       Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
1799
                Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
1800
                Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
1801
                Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
1802
                Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
1803
                Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
1804
                att2.Position = Vector3.new(x,y,z)
1805
                
1806
                wait(1)
1807
   
1808
            tog = true
1809
        end
1810
    end
1811
end)
1812
1813
while true do
1814
    Hats.CanCollide = true
1815
    wait(0.5)
1816
    end