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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | local RealPlayer = Player | |
| 4 | do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
| |
| 5 | script.Parent = InternalData.RealOwner.Character | |
| 6 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
| |
| 7 | local function createObject (connections, index) | |
| 8 | local proxy = newproxy (true);local meta = getmetatable (proxy); | |
| 9 | local runbind = function (self, i, ...) connections[i]:Fire (...); end; | |
| 10 | while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
| |
| 11 | meta.__index = function (self, i) | |
| 12 | if (i == 'TriggerEvent') then return runbind end; | |
| 13 | return connections[i] and connections[i].Event or index[i]; | |
| 14 | end; | |
| 15 | meta.__newindex = index;meta.__metatable = false;return proxy | |
| 16 | end; | |
| 17 | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
| |
| 18 | local UserInputService = createObject({"InputBegan","InputEnded"},{})
| |
| 19 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 20 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 21 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 22 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 23 | if FiredBy ~= InternalData.RealOwner then return end | |
| 24 | if Input.MouseEvent then | |
| 25 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
| 26 | elseif Input.Sound then | |
| 27 | if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end | |
| 28 | else | |
| 29 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 30 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end | |
| 31 | for _,Action in pairs(ContextActionService.Actions) do | |
| 32 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
| 33 | end | |
| 34 | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 35 | end | |
| 36 | end) | |
| 37 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 38 | Event.Parent = NLS([[ | |
| 39 | local Player = owner; | |
| 40 | local Sounds = {};
| |
| 41 | local Event = script:WaitForChild("UserInput");
| |
| 42 | local UserInputService = game:GetService("UserInputService");
| |
| 43 | local Mouse = Player:GetMouse(); | |
| 44 | local Input = function(Input,gameProcessedEvent) | |
| 45 | if gameProcessedEvent then return end | |
| 46 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 47 | end | |
| 48 | Event.OnClientEvent:connect(function(Args) | |
| 49 | if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end | |
| 50 | end) | |
| 51 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
| 52 | local Hit,Target | |
| 53 | while wait(1/30) do | |
| 54 | for x,Sound in pairs(Sounds) do | |
| 55 | if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
| |
| 56 | end | |
| 57 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 58 | Hit = Mouse.Hit;Target = Mouse.Target; | |
| 59 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 60 | end | |
| 61 | end | |
| 62 | ]],InternalData.RealOwner.Character) | |
| 63 | end | |
| 64 | InternalData.NewOwner = setmetatable({},{
| |
| 65 | __index = function (self,Index) | |
| 66 | local Type = type(InternalData.RealOwner[Index]) | |
| 67 | if Type == "function" then | |
| 68 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 69 | return function (self)return InternalData["Mouse"] end | |
| 70 | end | |
| 71 | return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end | |
| 72 | elseif Index == "FakePlayer" then | |
| 73 | return true | |
| 74 | end | |
| 75 | return InternalData.RealOwner[Index] | |
| 76 | end; | |
| 77 | __tostring = function(self) return tostring(InternalData.RealOwner) end | |
| 78 | }) | |
| 79 | --LoadLibrary("RbxUtility").Create
| |
| 80 | InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library) | |
| 81 | if Library == "RbxUtility" then | |
| 82 | return setmetatable({},{
| |
| 83 | __tostring = function() return "RbxUtility" end; | |
| 84 | __index = function(self, Index) | |
| 85 | if Index:lower() == "create" then | |
| 86 | return function(Type) | |
| 87 | return function(Data) | |
| 88 | Data = Data or {}
| |
| 89 | local Inst = Instance.new(Type) | |
| 90 | for x,y in pairs(Data) do | |
| 91 | if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end | |
| 92 | if y == owner then y = InternalData.RealOwner end | |
| 93 | Inst[x] = y | |
| 94 | end | |
| 95 | return Inst | |
| 96 | end | |
| 97 | end | |
| 98 | end | |
| 99 | return InternalData.LoadLibrary(Library)[Index] | |
| 100 | end | |
| 101 | }) | |
| 102 | end | |
| 103 | return InternalData.LoadLibrary(Library) | |
| 104 | end | |
| 105 | InternalData.RealInstance = Instance;Instance = setmetatable({},{
| |
| 106 | __index = function (self,Index) | |
| 107 | if Index:lower() == 'new' then | |
| 108 | return function (Type, Parent) | |
| 109 | if Parent == owner then Parent = InternalData.RealOwner end | |
| 110 | if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end | |
| 111 | local Real = InternalData.RealInstance.new(Type,Parent) | |
| 112 | if not Type then return end | |
| 113 | if Type == "BillboardGui" then | |
| 114 | local ToReturn = setmetatable({},{
| |
| 115 | __index = function (self,Index) | |
| 116 | if type(Real[Index]) == "function" then | |
| 117 | if Index:lower() == "clone" then | |
| 118 | return function (self) | |
| 119 | local Real = Real:Clone() | |
| 120 | local ToReturn = setmetatable({RealObject = Real},{
| |
| 121 | __index = function (self,Index) | |
| 122 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
| 123 | return Real[Index] | |
| 124 | end; | |
| 125 | __newindex = function (self,Index,Value) | |
| 126 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 127 | if Value == owner then Value = InternalData.RealOwner end | |
| 128 | Real[Index] = Value | |
| 129 | end; | |
| 130 | __tostring = function(self) return tostring(Real) end; | |
| 131 | }) | |
| 132 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 133 | end | |
| 134 | end | |
| 135 | return function (self,...) return Real[Index](Real,...)end | |
| 136 | end | |
| 137 | return Real[Index] | |
| 138 | end; | |
| 139 | __newindex = function (self,Index,Value) | |
| 140 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 141 | if Value == owner then Value = InternalData.RealOwner end | |
| 142 | Real[Index] = Value | |
| 143 | end; | |
| 144 | __tostring = function(self) return tostring(Real) end; | |
| 145 | }) | |
| 146 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 147 | elseif Type:lower() == "sound" then | |
| 148 | Real.Parent = owner.Character; | |
| 149 | local ToReturn = setmetatable({RealObject = Real},{
| |
| 150 | __index = function (self,Index) | |
| 151 | if Index:lower() == "playbackloudness" then | |
| 152 | return InternalData.SoundLoudness[Real] or 0 | |
| 153 | elseif type(Real[Index]) == "function" then | |
| 154 | if Index:lower() == "clone" then | |
| 155 | return function (self) | |
| 156 | local Real = Real:Clone() | |
| 157 | local ToReturn = setmetatable({},{
| |
| 158 | __index = function (self,Index) | |
| 159 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
| 160 | return Real[Index] | |
| 161 | end; | |
| 162 | __newindex = function (self,Index,Value) | |
| 163 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 164 | if Value == owner then Value = InternalData.RealOwner end | |
| 165 | Real[Index] = Value | |
| 166 | end; | |
| 167 | __tostring = function(self) return tostring(Real) end; | |
| 168 | }) | |
| 169 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 170 | end | |
| 171 | end | |
| 172 | return function (self,...) return Real[Index](Real,...)end | |
| 173 | end | |
| 174 | return Real[Index] | |
| 175 | end; | |
| 176 | __newindex = function (self,Index,Value) | |
| 177 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 178 | if Value == owner then Value = InternalData.RealOwner end | |
| 179 | Real[Index] = Value | |
| 180 | end; | |
| 181 | __tostring = function(self) return tostring(Real) end; | |
| 182 | }) | |
| 183 | InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
| |
| 184 | else | |
| 185 | local ToReturn = setmetatable({RealObject = Real},{
| |
| 186 | __index = function (self,Index) | |
| 187 | if type(Real[Index]) == "function" then | |
| 188 | if Index:lower() == "clone" then | |
| 189 | return function (self) | |
| 190 | local Real = Real:Clone() | |
| 191 | local ToReturn = setmetatable({},{
| |
| 192 | __index = function (self,Index) | |
| 193 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
| 194 | return Real[Index] | |
| 195 | end; | |
| 196 | __newindex = function (self,Index,Value) | |
| 197 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 198 | if Value == owner then Value = InternalData.RealOwner end | |
| 199 | Real[Index] = Value | |
| 200 | end; | |
| 201 | __tostring = function(self) return tostring(Real) end; | |
| 202 | }) | |
| 203 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 204 | end | |
| 205 | end | |
| 206 | return function (self,...) return Real[Index](Real,...)end | |
| 207 | end | |
| 208 | return Real[Index] | |
| 209 | end; | |
| 210 | __newindex = function (self,Index,Value) | |
| 211 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 212 | if Value == owner then Value = InternalData.RealOwner end | |
| 213 | Real[Index] = Value | |
| 214 | end; | |
| 215 | __tostring = function(self) return tostring(Real) end; | |
| 216 | }) | |
| 217 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 218 | end | |
| 219 | end | |
| 220 | end | |
| 221 | return InternalData.RealInstance[Index] | |
| 222 | end; | |
| 223 | __tostring = function(self) return tostring(InternalData.RealInstance) end; | |
| 224 | }); | |
| 225 | InternalData.RealGame = game;game = setmetatable({},{
| |
| 226 | __index = function (self,Index) | |
| 227 | if InternalData.RealGame[Index] then | |
| 228 | local Type = type(InternalData.RealGame[Index]) | |
| 229 | if Type == "function" then | |
| 230 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 231 | return function (self,Service) | |
| 232 | local FakeServices = {
| |
| 233 | ["players"] = function() | |
| 234 | return setmetatable({},{
| |
| 235 | __index = function (self2,Index2) | |
| 236 | local RealService = InternalData.RealGame:GetService(Service) | |
| 237 | local Type2 = type(RealService[Index2]) | |
| 238 | if Type2 == "function" then | |
| 239 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 240 | else | |
| 241 | if Index2:lower() == "localplayer" then return InternalData.NewOwner end | |
| 242 | return RealService[Index2] | |
| 243 | end | |
| 244 | end; | |
| 245 | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end | |
| 246 | }) | |
| 247 | end; | |
| 248 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 249 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 250 | ["debris"] = function() | |
| 251 | return setmetatable({},{
| |
| 252 | __index = function(self2,Index2) | |
| 253 | local RealService = InternalData.RealGame:GetService(Service) | |
| 254 | local Type2 = type(RealService[Index2]) | |
| 255 | if Type2 == "function" then | |
| 256 | if Index2:lower() == "additem" then | |
| 257 | return function (self,Item,Time) | |
| 258 | if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end | |
| 259 | return RealService:AddItem(Item,Time) | |
| 260 | end | |
| 261 | end | |
| 262 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 263 | end | |
| 264 | return RealService[Index2] | |
| 265 | end; | |
| 266 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
| |
| 267 | }) | |
| 268 | end; | |
| 269 | ["runservice"] = function() | |
| 270 | return setmetatable({},{
| |
| 271 | __index = function(self2,Index2) | |
| 272 | local RealService = InternalData.RealGame:GetService(Service) | |
| 273 | local Type2 = type(RealService[Index2]) | |
| 274 | if Type2 == "function" then | |
| 275 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 276 | else | |
| 277 | local RunServices = {
| |
| 278 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 279 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 280 | } | |
| 281 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 282 | return RealService[Index2] | |
| 283 | end | |
| 284 | end; | |
| 285 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
| |
| 286 | }) | |
| 287 | end | |
| 288 | } | |
| 289 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 290 | return InternalData.RealGame:GetService(Service) | |
| 291 | end | |
| 292 | end | |
| 293 | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end | |
| 294 | else | |
| 295 | if game:GetService(Index) then return game:GetService(Index) end | |
| 296 | return InternalData.RealGame[Index] | |
| 297 | end | |
| 298 | end | |
| 299 | return nil | |
| 300 | end; | |
| 301 | __tostring = function(self) return tostring(InternalData.game) end | |
| 302 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
| |
| 303 | ||
| 304 | --//====================================================\\-- | |
| 305 | --|| CREATED BY BRANNON1964802 | |
| 306 | --\\====================================================//-- | |
| 307 | ||
| 308 | ||
| 309 | ||
| 310 | wait(1) | |
| 311 | ||
| 312 | ||
| 313 | ||
| 314 | Player = game.Players.LocalPlayer | |
| 315 | ||
| 316 | Cam = workspace.CurrentCamera | |
| 317 | Backpack = Player.Backpack | |
| 318 | Character = Player.Character | |
| 319 | Humanoid = Character.Humanoid | |
| 320 | RootPart = Character["HumanoidRootPart"] | |
| 321 | Torso = Character["Torso"] | |
| 322 | Head = Character["Head"] | |
| 323 | RightArm = Character["Right Arm"] | |
| 324 | LeftArm = Character["Left Arm"] | |
| 325 | RightLeg = Character["Right Leg"] | |
| 326 | LeftLeg = Character["Left Leg"] | |
| 327 | RootJoint = RootPart["RootJoint"] | |
| 328 | Neck = Torso["Neck"] | |
| 329 | RightShoulder = Torso["Right Shoulder"] | |
| 330 | LeftShoulder = Torso["Left Shoulder"] | |
| 331 | RightHip = Torso["Right Hip"] | |
| 332 | LeftHip = Torso["Left Hip"] | |
| 333 | ||
| 334 | IT = Instance.new | |
| 335 | CF = CFrame.new | |
| 336 | VT = Vector3.new | |
| 337 | RAD = math.rad | |
| 338 | C3 = Color3.new | |
| 339 | UD2 = UDim2.new | |
| 340 | BRICKC = BrickColor.new | |
| 341 | ANGLES = CFrame.Angles | |
| 342 | EULER = CFrame.fromEulerAnglesXYZ | |
| 343 | COS = math.cos | |
| 344 | ACOS = math.acos | |
| 345 | SIN = math.sin | |
| 346 | ASIN = math.asin | |
| 347 | ABS = math.abs | |
| 348 | MRANDOM = math.random | |
| 349 | FLOOR = math.floor | |
| 350 | ||
| 351 | ||
| 352 | local ExplodeBombs = false | |
| 353 | local MaxBombs = 3 | |
| 354 | local Bombs = 0 | |
| 355 | local AddSize = 0 | |
| 356 | local MasterPositionTarget = nil | |
| 357 | ||
| 358 | --//=================================\\ | |
| 359 | --|| CUSTOMIZATION | |
| 360 | --\\=================================// | |
| 361 | ||
| 362 | Class_Name = "Firebreather" | |
| 363 | Weapon_Name = "Redemption" | |
| 364 | ||
| 365 | Custom_Colors = {
| |
| 366 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
| |
| 367 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
| |
| 368 | ||
| 369 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
| |
| 370 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
| |
| 371 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
| |
| 372 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
| |
| 373 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
| |
| 374 | ||
| 375 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
| |
| 376 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
| |
| 377 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
| |
| 378 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
| |
| 379 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
| |
| 380 | } | |
| 381 | ||
| 382 | Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar. | |
| 383 | Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar. | |
| 384 | Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar. | |
| 385 | Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar. | |
| 386 | Ability_Background_Transparency = 0 --Transparency for the background of the abilities. | |
| 387 | Stat_Background_Transparency = 0 --Transparency for the background of the stats. | |
| 388 | ||
| 389 | Player_Size = 2 --Size of the player. | |
| 390 | Humanoid.MaxHealth = Player_Size * 1000 | |
| 391 | Humanoid.Health = Player_Size * 1000 | |
| 392 | Animation_Speed = 2 | |
| 393 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 394 | ||
| 395 | Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui. | |
| 396 | Enable_Stats = true --Enables or disables stats. | |
| 397 | Put_Stats_In_Character = false --Places stats in Character. | |
| 398 | Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort. | |
| 399 | Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort. | |
| 400 | Enable_Stagger = true --Enables or disables staggering. | |
| 401 | Enable_Stun = true --Enables or disables the stun mechanic. | |
| 402 | Enable_Abilities = false --Enables abilites with cooldowns and mana costs. | |
| 403 | Enable_Secondary_Bar = false --Enables the secondary mana bar, if true. | |
| 404 | ||
| 405 | Start_Equipped = true --Starts the player equipped with their weapon. | |
| 406 | Start_Equipped_With_Equipped_Animation = true --Used in conjunction with the above option. Starts your equip animation. | |
| 407 | Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon. | |
| 408 | Disable_Animator = true --Disables the Animator in the humanoid. | |
| 409 | Disable_Animate = true --Disables the Animate script in the character. | |
| 410 | Disable_Moving_Arms = false --Keeps the arms from moving around. | |
| 411 | Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms. | |
| 412 | Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory. | |
| 413 | Disable_Jump = false --Disables jumping. | |
| 414 | Use_HopperBin = false --Uses a hopperbin to do things. | |
| 415 | ||
| 416 | Cooldown_1 = 0 --Cooldowns for abilites. | |
| 417 | Cooldown_2 = 0 | |
| 418 | Cooldown_3 = 0 | |
| 419 | Cooldown_4 = 0 | |
| 420 | Skill_1_Mana_Cost = 0 --How much mana is required to use the skill. | |
| 421 | Skill_2_Mana_Cost = 0 | |
| 422 | Skill_3_Mana_Cost = 0 | |
| 423 | Skill_4_Mana_Cost = 0 | |
| 424 | Max_Mana = 0 --Maximum amount of mana you can have. | |
| 425 | Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have. | |
| 426 | Mana_Name = "Mana" --Name for the mana bar. | |
| 427 | Secondary_Mana_Name = "Block" --Name for the secondary mana bar. | |
| 428 | Max_Stun = 1 --Maximum amount of stun you can have. | |
| 429 | Recover_Mana = 0 --How much mana you gain. | |
| 430 | Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another. | |
| 431 | Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another. | |
| 432 | Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another. | |
| 433 | Recover_Secondary_Mana = 0 --How much secondary mana you gain. | |
| 434 | Lose_Stun = 0 --How much stun you lose. | |
| 435 | Stun_Wait = 0 --Delay between losing stun. | |
| 436 | Mana_Wait = 0 --Delay between gaining mana. | |
| 437 | Secondary_Mana_Wait = 0 --Delay between gaining secondary mana. | |
| 438 | Menu_Update_Speed = 0 --How fast the Weapon Gui will update. | |
| 439 | Constant_Update = false --Removes the delay between updating the Weapon GUI. | |
| 440 | Show_Stats = false --Hides or shows stats. | |
| 441 | Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
| |
| 442 | ||
| 443 | --//=================================\\ | |
| 444 | --|| END OF CUSTOMIZATION | |
| 445 | --\\=================================// | |
| 446 | ||
| 447 | ||
| 448 | ||
| 449 | ||
| 450 | ||
| 451 | --//=================================\\ | |
| 452 | --|| USEFUL VALUES | |
| 453 | --\\=================================// | |
| 454 | ||
| 455 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 456 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 457 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 458 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 459 | local CO1 = 0 | |
| 460 | local CO2 = 0 | |
| 461 | local CO3 = 0 | |
| 462 | local CO4 = 0 | |
| 463 | local CHANGEDEFENSE = 0 | |
| 464 | local CHANGEDAMAGE = 0 | |
| 465 | local CHANGEMOVEMENT = 0 | |
| 466 | local ANIM = "Idle" | |
| 467 | local ATTACK = false | |
| 468 | local EQUIPPED = false | |
| 469 | local HOLD = false | |
| 470 | local COMBO = 1 | |
| 471 | local LASTPOINT = nil | |
| 472 | local BLCF = nil | |
| 473 | local SCFR = nil | |
| 474 | local STAGGERHITANIM = false | |
| 475 | local STAGGERANIM = false | |
| 476 | local STUNANIM = false | |
| 477 | local CRITCHANCENUMBER = 0 | |
| 478 | local IDLENUMBER = 0 | |
| 479 | local DONUMBER = 0 | |
| 480 | local HANDIDLE = false | |
| 481 | local SINE = 0 | |
| 482 | local CHANGE = 2 / Animation_Speed | |
| 483 | local WALKINGANIM = false | |
| 484 | local WALK = 0 | |
| 485 | local DISABLEJUMPING = false | |
| 486 | local HASBEENBLOCKED = false | |
| 487 | local STUNDELAYNUMBER = 0 | |
| 488 | local MANADELAYNUMBER = 0 | |
| 489 | local SECONDARYMANADELAYNUMBER = 0 | |
| 490 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 491 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 492 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 493 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 494 | local WEAPONGUI = IT("ScreenGui", nil)
| |
| 495 | WEAPONGUI.Name = "Weapon GUI" | |
| 496 | local WEAPONTOOL = IT("HopperBin", nil)
| |
| 497 | WEAPONTOOL.Name = Weapon_Name | |
| 498 | local Weapon = IT("Model")
| |
| 499 | Weapon.Name = Weapon_Name | |
| 500 | local Effects = IT("Folder", Weapon)
| |
| 501 | Effects.Name = "Effects" | |
| 502 | local ANIMATOR = Humanoid.Animator | |
| 503 | local ANIMATE = Character.Animate | |
| 504 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 505 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 506 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 507 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 508 | ||
| 509 | --//=================================\\ | |
| 510 | --\\=================================// | |
| 511 | ||
| 512 | ||
| 513 | ||
| 514 | ||
| 515 | ||
| 516 | --//=================================\\ | |
| 517 | --|| STATS | |
| 518 | --\\=================================// | |
| 519 | ||
| 520 | if Character:FindFirstChild("Stats") ~= nil then
| |
| 521 | Character:FindFirstChild("Stats").Parent = nil
| |
| 522 | end | |
| 523 | ||
| 524 | local Stats = IT("Folder", nil)
| |
| 525 | Stats.Name = "Stats" | |
| 526 | local ChangeStat = IT("Folder", Stats)
| |
| 527 | ChangeStat.Name = "ChangeStat" | |
| 528 | local Defense = IT("NumberValue", Stats)
| |
| 529 | Defense.Name = "Defense" | |
| 530 | Defense.Value = 1 | |
| 531 | local Movement = IT("NumberValue", Stats)
| |
| 532 | Movement.Name = "Movement" | |
| 533 | Movement.Value = 1 | |
| 534 | local Damage = IT("NumberValue", Stats)
| |
| 535 | Damage.Name = "Damage" | |
| 536 | Damage.Value = 1 | |
| 537 | local Mana = IT("NumberValue", Stats)
| |
| 538 | Mana.Name = "Mana" | |
| 539 | Mana.Value = 0 | |
| 540 | local SecondaryMana = IT("NumberValue", Stats)
| |
| 541 | SecondaryMana.Name = "SecondaryMana" | |
| 542 | SecondaryMana.Value = 0 | |
| 543 | local CanCrit = IT("BoolValue", Stats)
| |
| 544 | CanCrit.Name = "CanCrit" | |
| 545 | CanCrit.Value = false | |
| 546 | local CritChance = IT("NumberValue", Stats)
| |
| 547 | CritChance.Name = "CritChance" | |
| 548 | CritChance.Value = 20 | |
| 549 | local CanPenetrateArmor = IT("BoolValue", Stats)
| |
| 550 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
| 551 | CanPenetrateArmor.Value = false | |
| 552 | local AntiTeamKill = IT("BoolValue", Stats)
| |
| 553 | AntiTeamKill.Name = "AntiTeamKill" | |
| 554 | AntiTeamKill.Value = false | |
| 555 | local Rooted = IT("BoolValue", Stats)
| |
| 556 | Rooted.Name = "Rooted" | |
| 557 | Rooted.Value = false | |
| 558 | local Block = IT("BoolValue", Stats)
| |
| 559 | Block.Name = "Block" | |
| 560 | Block.Value = false | |
| 561 | local RecentEnemy = IT("ObjectValue", Stats)
| |
| 562 | RecentEnemy.Name = "RecentEnemy" | |
| 563 | RecentEnemy.Value = nil | |
| 564 | local StaggerHit = IT("BoolValue", Stats)
| |
| 565 | StaggerHit.Name = "StaggerHit" | |
| 566 | StaggerHit.Value = false | |
| 567 | local Stagger = IT("BoolValue", Stats)
| |
| 568 | Stagger.Name = "Stagger" | |
| 569 | Stagger.Value = false | |
| 570 | local Stun = IT("BoolValue", Stats)
| |
| 571 | Stun.Name = "Stun" | |
| 572 | Stun.Value = false | |
| 573 | local StunValue = IT("NumberValue", Stats)
| |
| 574 | StunValue.Name = "StunValue" | |
| 575 | StunValue.Value = 0 | |
| 576 | ||
| 577 | if Enable_Stats == true and Put_Stats_In_Character == true then | |
| 578 | Stats.Parent = Character | |
| 579 | end | |
| 580 | ||
| 581 | --//=================================\\ | |
| 582 | --\\=================================// | |
| 583 | ||
| 584 | ||
| 585 | ||
| 586 | ||
| 587 | ||
| 588 | --//=================================\\ | |
| 589 | --|| DEBUFFS / BUFFS | |
| 590 | --\\=================================// | |
| 591 | ||
| 592 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
| |
| 593 | DEFENSECHANGE1.Name = "ChangeDefense" | |
| 594 | DEFENSECHANGE1.Value = 0 | |
| 595 | ||
| 596 | local MOVEMENTCHANGE1 = IT("NumberValue", nil)
| |
| 597 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
| 598 | MOVEMENTCHANGE1.Value = 0 | |
| 599 | ||
| 600 | --//=================================\\ | |
| 601 | --\\=================================// | |
| 602 | ||
| 603 | ||
| 604 | ||
| 605 | ||
| 606 | ||
| 607 | --//=================================\\ | |
| 608 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 609 | --\\=================================// | |
| 610 | ||
| 611 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 612 | ArtificialHB.Name = "ArtificialHB" | |
| 613 | ||
| 614 | script:WaitForChild("ArtificialHB")
| |
| 615 | ||
| 616 | frame = Frame_Speed | |
| 617 | tf = 0 | |
| 618 | allowframeloss = false | |
| 619 | tossremainder = false | |
| 620 | lastframe = tick() | |
| 621 | script.ArtificialHB:Fire() | |
| 622 | ||
| 623 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 624 | tf = tf + s | |
| 625 | if tf >= frame then | |
| 626 | if allowframeloss then | |
| 627 | script.ArtificialHB:Fire() | |
| 628 | lastframe = tick() | |
| 629 | else | |
| 630 | for i = 1, math.floor(tf / frame) do | |
| 631 | script.ArtificialHB:Fire() | |
| 632 | end | |
| 633 | lastframe = tick() | |
| 634 | end | |
| 635 | if tossremainder then | |
| 636 | tf = 0 | |
| 637 | else | |
| 638 | tf = tf - frame * math.floor(tf / frame) | |
| 639 | end | |
| 640 | end | |
| 641 | end) | |
| 642 | ||
| 643 | --//=================================\\ | |
| 644 | --\\=================================// | |
| 645 | ||
| 646 | ||
| 647 | ||
| 648 | ||
| 649 | ||
| 650 | --//=================================\\ | |
| 651 | --|| SOME FUNCTIONS | |
| 652 | --\\=================================// | |
| 653 | ||
| 654 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 655 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 656 | end | |
| 657 | ||
| 658 | function PositiveAngle(NUMBER) | |
| 659 | if NUMBER >= 0 then | |
| 660 | NUMBER = 0 | |
| 661 | end | |
| 662 | return NUMBER | |
| 663 | end | |
| 664 | ||
| 665 | function NegativeAngle(NUMBER) | |
| 666 | if NUMBER <= 0 then | |
| 667 | NUMBER = 0 | |
| 668 | end | |
| 669 | return NUMBER | |
| 670 | end | |
| 671 | ||
| 672 | function Swait(NUMBER) | |
| 673 | if NUMBER == 0 or NUMBER == nil then | |
| 674 | ArtificialHB.Event:wait() | |
| 675 | else | |
| 676 | for i = 1, NUMBER do | |
| 677 | ArtificialHB.Event:wait() | |
| 678 | end | |
| 679 | end | |
| 680 | end | |
| 681 | ||
| 682 | function QuaternionFromCFrame(cf) | |
| 683 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 684 | local trace = m00 + m11 + m22 | |
| 685 | if trace > 0 then | |
| 686 | local s = math.sqrt(1 + trace) | |
| 687 | local recip = 0.5 / s | |
| 688 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 689 | else | |
| 690 | local i = 0 | |
| 691 | if m11 > m00 then | |
| 692 | i = 1 | |
| 693 | end | |
| 694 | if m22 > (i == 0 and m00 or m11) then | |
| 695 | i = 2 | |
| 696 | end | |
| 697 | if i == 0 then | |
| 698 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 699 | local recip = 0.5 / s | |
| 700 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 701 | elseif i == 1 then | |
| 702 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 703 | local recip = 0.5 / s | |
| 704 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 705 | elseif i == 2 then | |
| 706 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 707 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 708 | end | |
| 709 | end | |
| 710 | end | |
| 711 | ||
| 712 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 713 | local xs, ys, zs = x + x, y + y, z + z | |
| 714 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 715 | local xx = x * xs | |
| 716 | local xy = x * ys | |
| 717 | local xz = x * zs | |
| 718 | local yy = y * ys | |
| 719 | local yz = y * zs | |
| 720 | local zz = z * zs | |
| 721 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 722 | end | |
| 723 | ||
| 724 | function QuaternionSlerp(a, b, t) | |
| 725 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 726 | local startInterp, finishInterp; | |
| 727 | if cosTheta >= 0.0001 then | |
| 728 | if (1 - cosTheta) > 0.0001 then | |
| 729 | local theta = ACOS(cosTheta) | |
| 730 | local invSinTheta = 1 / SIN(theta) | |
| 731 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 732 | finishInterp = SIN(t * theta) * invSinTheta | |
| 733 | else | |
| 734 | startInterp = 1 - t | |
| 735 | finishInterp = t | |
| 736 | end | |
| 737 | else | |
| 738 | if (1 + cosTheta) > 0.0001 then | |
| 739 | local theta = ACOS(-cosTheta) | |
| 740 | local invSinTheta = 1 / SIN(theta) | |
| 741 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 742 | finishInterp = SIN(t * theta) * invSinTheta | |
| 743 | else | |
| 744 | startInterp = t - 1 | |
| 745 | finishInterp = t | |
| 746 | end | |
| 747 | end | |
| 748 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 749 | end | |
| 750 | ||
| 751 | function Clerp(a, b, t) | |
| 752 | local qa = {QuaternionFromCFrame(a)}
| |
| 753 | local qb = {QuaternionFromCFrame(b)}
| |
| 754 | local ax, ay, az = a.x, a.y, a.z | |
| 755 | local bx, by, bz = b.x, b.y, b.z | |
| 756 | local _t = 1 - t | |
| 757 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 758 | end | |
| 759 | ||
| 760 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 761 | local frame = IT("Frame")
| |
| 762 | frame.BackgroundTransparency = TRANSPARENCY | |
| 763 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 764 | frame.Position = POSITION | |
| 765 | frame.Size = SIZE | |
| 766 | frame.BackgroundColor3 = COLOR | |
| 767 | frame.BorderColor3 = BORDERCOLOR | |
| 768 | frame.Name = NAME | |
| 769 | frame.Parent = PARENT | |
| 770 | return frame | |
| 771 | end | |
| 772 | ||
| 773 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 774 | local label = IT("TextLabel")
| |
| 775 | label.BackgroundTransparency = 1 | |
| 776 | label.Size = UD2(1, 0, 1, 0) | |
| 777 | label.Position = UD2(0, 0, 0, 0) | |
| 778 | label.TextColor3 = C3(255, 255, 255) | |
| 779 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 780 | label.TextTransparency = TRANSPARENCY | |
| 781 | label.FontSize = TEXTFONTSIZE | |
| 782 | label.Font = TEXTFONT | |
| 783 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 784 | label.TextScaled = true | |
| 785 | label.Text = TEXT | |
| 786 | label.Name = NAME | |
| 787 | label.Parent = PARENT | |
| 788 | return label | |
| 789 | end | |
| 790 | ||
| 791 | function NoOutlines(PART) | |
| 792 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 793 | end | |
| 794 | ||
| 795 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
| 796 | local NEWPART = IT("Part")
| |
| 797 | NEWPART.formFactor = FORMFACTOR | |
| 798 | NEWPART.Reflectance = REFLECTANCE | |
| 799 | NEWPART.Transparency = TRANSPARENCY | |
| 800 | NEWPART.CanCollide = false | |
| 801 | NEWPART.Locked = true | |
| 802 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 803 | NEWPART.Name = NAME | |
| 804 | NEWPART.Size = SIZE | |
| 805 | NEWPART.Position = Torso.Position | |
| 806 | NoOutlines(NEWPART) | |
| 807 | NEWPART.Material = MATERIAL | |
| 808 | NEWPART:BreakJoints() | |
| 809 | NEWPART.Parent = PARENT | |
| 810 | return NEWPART | |
| 811 | end | |
| 812 | ||
| 813 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 814 | local NEWMESH = IT(MESH) | |
| 815 | if MESH == "SpecialMesh" then | |
| 816 | NEWMESH.MeshType = MESHTYPE | |
| 817 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 818 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 819 | end | |
| 820 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 821 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 822 | end | |
| 823 | end | |
| 824 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 825 | NEWMESH.Scale = SCALE | |
| 826 | NEWMESH.Parent = PARENT | |
| 827 | return NEWMESH | |
| 828 | end | |
| 829 | ||
| 830 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 831 | local NEWWELD = IT(TYPE) | |
| 832 | NEWWELD.Part0 = PART0 | |
| 833 | NEWWELD.Part1 = PART1 | |
| 834 | NEWWELD.C0 = C0 | |
| 835 | NEWWELD.C1 = C1 | |
| 836 | NEWWELD.Parent = PARENT | |
| 837 | return NEWWELD | |
| 838 | end | |
| 839 | ||
| 840 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 841 | coroutine.resume(coroutine.create(function() | |
| 842 | local NEWSOUND = IT("Sound", PARENT)
| |
| 843 | NEWSOUND.Volume = VOLUME | |
| 844 | NEWSOUND.Pitch = PITCH | |
| 845 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 846 | Swait() | |
| 847 | NEWSOUND:play() | |
| 848 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 849 | end)) | |
| 850 | end | |
| 851 | ||
| 852 | function CFrameFromTopBack(at, top, back) | |
| 853 | local right = top:Cross(back) | |
| 854 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 855 | end | |
| 856 | ||
| 857 | function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME) | |
| 858 | local MAGNITUDE = (POSITION1 - POSITION2).magnitude | |
| 859 | local CURRENTPOSITION = POSITION1 | |
| 860 | local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
| |
| 861 | coroutine.resume(coroutine.create(function() | |
| 862 | for i = 1, MULTIPLIERTIME do | |
| 863 | local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME)) | |
| 864 | LIGHTNINGPART.Anchored = true | |
| 865 | local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)]) | |
| 866 | local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2 | |
| 867 | if MULTIPLIERTIME == i then | |
| 868 | local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude | |
| 869 | LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1) | |
| 870 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2) | |
| 871 | else | |
| 872 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2) | |
| 873 | end | |
| 874 | CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p | |
| 875 | game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME) | |
| 876 | coroutine.resume(coroutine.create(function() | |
| 877 | while LIGHTNINGPART.Transparency ~= 1 do | |
| 878 | --local StartTransparency = tra | |
| 879 | for i=0, 1, LASTINGTIME do | |
| 880 | Swait() | |
| 881 | LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME) | |
| 882 | end | |
| 883 | end | |
| 884 | end)) | |
| 885 | Swait(LIGHTNINGDELAY / Animation_Speed) | |
| 886 | end | |
| 887 | end)) | |
| 888 | end | |
| 889 | ||
| 890 | function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 891 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 892 | EFFECTPART.Anchored = true | |
| 893 | EFFECTPART.CFrame = CFRAME | |
| 894 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 895 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 896 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 897 | for i = 0, 1, delay do | |
| 898 | Swait() | |
| 899 | PART.CFrame = PART.CFrame * ROTATION | |
| 900 | PART.Transparency = i | |
| 901 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 902 | end | |
| 903 | PART.Parent = nil | |
| 904 | end), EFFECTPART, EFFECTMESH) | |
| 905 | end | |
| 906 | ||
| 907 | function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 908 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 909 | EFFECTPART.Anchored = true | |
| 910 | EFFECTPART.CFrame = CFRAME | |
| 911 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 912 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 913 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 914 | for i = 0, 1, delay do | |
| 915 | Swait() | |
| 916 | PART.CFrame = PART.CFrame * ROTATION | |
| 917 | PART.Transparency = i | |
| 918 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 919 | end | |
| 920 | PART.Parent = nil | |
| 921 | end), EFFECTPART, EFFECTMESH) | |
| 922 | end | |
| 923 | ||
| 924 | function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 925 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 926 | EFFECTPART.Anchored = true | |
| 927 | EFFECTPART.CFrame = CFRAME | |
| 928 | local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 929 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 930 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 931 | for i = 0, 1, delay do | |
| 932 | Swait() | |
| 933 | PART.CFrame = PART.CFrame * ROTATION | |
| 934 | PART.Transparency = i | |
| 935 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 936 | end | |
| 937 | PART.Parent = nil | |
| 938 | end), EFFECTPART, EFFECTMESH) | |
| 939 | end | |
| 940 | ||
| 941 | function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 942 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 943 | EFFECTPART.Anchored = true | |
| 944 | EFFECTPART.CFrame = CFRAME | |
| 945 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 946 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 947 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 948 | for i = 0, 1, delay do | |
| 949 | Swait() | |
| 950 | PART.CFrame = PART.CFrame * ROTATION | |
| 951 | PART.Transparency = i | |
| 952 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 953 | end | |
| 954 | PART.Parent = nil | |
| 955 | end), EFFECTPART, EFFECTMESH) | |
| 956 | end | |
| 957 | ||
| 958 | function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 959 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 960 | EFFECTPART.Anchored = true | |
| 961 | EFFECTPART.CFrame = CFRAME | |
| 962 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 963 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 964 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 965 | for i = 0, 1, delay do | |
| 966 | Swait() | |
| 967 | PART.CFrame = PART.CFrame * ROTATION | |
| 968 | PART.Transparency = i | |
| 969 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 970 | end | |
| 971 | PART.Parent = nil | |
| 972 | end), EFFECTPART, EFFECTMESH) | |
| 973 | end | |
| 974 | ||
| 975 | function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 976 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 977 | EFFECTPART.Anchored = true | |
| 978 | EFFECTPART.CFrame = CFRAME | |
| 979 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
| |
| 980 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 981 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 982 | for i = 0, 1, delay do | |
| 983 | Swait() | |
| 984 | PART.CFrame = PART.CFrame * ROTATION | |
| 985 | PART.Transparency = i | |
| 986 | MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z)) | |
| 987 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 988 | end | |
| 989 | PART.Parent = nil | |
| 990 | end), EFFECTPART, EFFECTMESH) | |
| 991 | end | |
| 992 | ||
| 993 | function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 994 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 995 | EFFECTPART.Anchored = true | |
| 996 | EFFECTPART.CFrame = CFRAME | |
| 997 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 998 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 999 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 1000 | for i = 0, 1, delay do | |
| 1001 | Swait() | |
| 1002 | PART.CFrame = PART.CFrame * ROTATION | |
| 1003 | PART.Transparency = i | |
| 1004 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 1005 | end | |
| 1006 | PART.Parent = nil | |
| 1007 | end), EFFECTPART, EFFECTMESH) | |
| 1008 | end | |
| 1009 | ||
| 1010 | function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 1011 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 1012 | EFFECTPART.Anchored = true | |
| 1013 | EFFECTPART.CFrame = CFRAME | |
| 1014 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 1015 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 1016 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 1017 | for i = 0, 1, delay do | |
| 1018 | Swait() | |
| 1019 | PART.CFrame = PART.CFrame * ROTATION | |
| 1020 | PART.Transparency = i | |
| 1021 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 1022 | end | |
| 1023 | PART.Parent = nil | |
| 1024 | end), EFFECTPART, EFFECTMESH) | |
| 1025 | end | |
| 1026 | ||
| 1027 | function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 1028 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 1029 | EFFECTPART.Anchored = true | |
| 1030 | EFFECTPART.CFrame = CFRAME | |
| 1031 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 1032 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 1033 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 1034 | for i = 0, 1, delay do | |
| 1035 | Swait() | |
| 1036 | PART.CFrame = PART.CFrame * ROTATION | |
| 1037 | PART.Transparency = i | |
| 1038 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 1039 | end | |
| 1040 | PART.Parent = nil | |
| 1041 | end), EFFECTPART, EFFECTMESH) | |
| 1042 | end | |
| 1043 | ||
| 1044 | function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 1045 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 1046 | EFFECTPART.Anchored = true | |
| 1047 | EFFECTPART.CFrame = CFRAME | |
| 1048 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 1049 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 1050 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 1051 | for i = 0, 1, delay do | |
| 1052 | Swait() | |
| 1053 | PART.CFrame = PART.CFrame * ROTATION | |
| 1054 | PART.Transparency = i | |
| 1055 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 1056 | end | |
| 1057 | PART.Parent = nil | |
| 1058 | end), EFFECTPART, EFFECTMESH) | |
| 1059 | end | |
| 1060 | ||
| 1061 | function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 1062 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 1063 | EFFECTPART.Anchored = true | |
| 1064 | EFFECTPART.CFrame = CFRAME | |
| 1065 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 1066 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 1067 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 1068 | for i = 0, 1, delay do | |
| 1069 | Swait() | |
| 1070 | PART.CFrame = PART.CFrame * ROTATION | |
| 1071 | PART.Transparency = i | |
| 1072 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 1073 | end | |
| 1074 | PART.Parent = nil | |
| 1075 | end), EFFECTPART, EFFECTMESH) | |
| 1076 | end | |
| 1077 | ||
| 1078 | function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 1079 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 1080 | EFFECTPART.Anchored = true | |
| 1081 | EFFECTPART.CFrame = CFRAME | |
| 1082 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 1083 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 1084 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 1085 | for i = 0, 1, delay do | |
| 1086 | Swait() | |
| 1087 | PART.CFrame = PART.CFrame * ROTATION | |
| 1088 | PART.Transparency = i | |
| 1089 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 1090 | end | |
| 1091 | PART.Parent = nil | |
| 1092 | end), EFFECTPART, EFFECTMESH) | |
| 1093 | end | |
| 1094 | ||
| 1095 | function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 1096 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 1097 | EFFECTPART.Anchored = true | |
| 1098 | EFFECTPART.CFrame = CFRAME | |
| 1099 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 1100 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 1101 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 1102 | for i = 0, 1, delay do | |
| 1103 | Swait() | |
| 1104 | PART.CFrame = PART.CFrame * ROTATION | |
| 1105 | PART.Transparency = i | |
| 1106 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 1107 | end | |
| 1108 | PART.Parent = nil | |
| 1109 | end), EFFECTPART, EFFECTMESH) | |
| 1110 | end | |
| 1111 | ||
| 1112 | function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay) | |
| 1113 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 1114 | EFFECTPART.Anchored = true | |
| 1115 | EFFECTPART.CFrame = CFRAME | |
| 1116 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
| |
| 1117 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 1118 | local XVALUE = MRANDOM() | |
| 1119 | local YVALUE = MRANDOM() | |
| 1120 | local ZVALUE = MRANDOM() | |
| 1121 | coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE) | |
| 1122 | for i = 0, 1, delay do | |
| 1123 | Swait() | |
| 1124 | PART.CFrame = PART.CFrame * ROTATION | |
| 1125 | PART.Transparency = i | |
| 1126 | THEXVALUE = THEXVALUE - 0.1 * (delay * 10) | |
| 1127 | THEYVALUE = THEYVALUE - 0.1 * (delay * 10) | |
| 1128 | THEZVALUE = THEZVALUE - 0.1 * (delay * 10) | |
| 1129 | MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size) | |
| 1130 | end | |
| 1131 | PART.Parent = nil | |
| 1132 | end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE) | |
| 1133 | end | |
| 1134 | ||
| 1135 | function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay) | |
| 1136 | local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude | |
| 1137 | if MAGNITUDECFRAME > (1 / 100) then | |
| 1138 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1)) | |
| 1139 | EFFECTPART.Anchored = true | |
| 1140 | EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0) | |
| 1141 | local THEMESHTYPE = "BlockMesh" | |
| 1142 | if MESHTYPE == "Cylinder" then | |
| 1143 | THEMESHTYPE = "CylinderMesh" | |
| 1144 | end | |
| 1145 | local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0)) | |
| 1146 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 1147 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 1148 | for i = 0, 1, delay do | |
| 1149 | Swait() | |
| 1150 | PART.CFrame = PART.CFrame * ROTATION | |
| 1151 | PART.Transparency = i | |
| 1152 | MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size) | |
| 1153 | end | |
| 1154 | PART.Parent = nil | |
| 1155 | end), EFFECTPART, EFFECTMESH) | |
| 1156 | end | |
| 1157 | end | |
| 1158 | ||
| 1159 | function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay) | |
| 1160 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT()) | |
| 1161 | EFFECTPART.Anchored = true | |
| 1162 | EFFECTPART.CFrame = CFRAME | |
| 1163 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
| |
| 1164 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 1165 | local THELASTPOINT = CFRAME | |
| 1166 | coroutine.resume(coroutine.create(function(PART) | |
| 1167 | for i = 1, DURATION do | |
| 1168 | Swait() | |
| 1169 | PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0) | |
| 1170 | TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay) | |
| 1171 | THELASTPOINT = PART.CFrame | |
| 1172 | end | |
| 1173 | PART.Parent = nil | |
| 1174 | end), EFFECTPART) | |
| 1175 | end | |
| 1176 | ||
| 1177 | --local list={}
| |
| 1178 | function Triangle(Color, Material, a, b, c, delay) | |
| 1179 | local edge1 = (c - a):Dot((b - a).unit) | |
| 1180 | local edge2 = (a - b):Dot((c - b).unit) | |
| 1181 | local edge3 = (b - c):Dot((a - c).unit) | |
| 1182 | if edge1 <= (b - a).magnitude and edge1 >= 0 then | |
| 1183 | a, b, c=a, b, c | |
| 1184 | elseif edge2 <= (c - b).magnitude and edge2 >= 0 then | |
| 1185 | a, b, c=b, c, a | |
| 1186 | elseif edge3 <= (a - c).magnitude and edge3 >= 0 then | |
| 1187 | a, b, c=c, a, b | |
| 1188 | else | |
| 1189 | assert(false, "unreachable") | |
| 1190 | end | |
| 1191 | local len1 = (c - a):Dot((b - a).unit) | |
| 1192 | local len2 = (b - a).magnitude - len1 | |
| 1193 | local width = (a + (b - a).unit * len1 - c).magnitude | |
| 1194 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit) | |
| 1195 | if len1 > 1 / 100 then | |
| 1196 | local sz = VT(0.2, width, len1) | |
| 1197 | local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
| 1198 | local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
| |
| 1199 | w1.Anchored = true | |
| 1200 | w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2) | |
| 1201 | coroutine.resume(coroutine.create(function() | |
| 1202 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
| 1203 | Swait() | |
| 1204 | w1.Transparency = i | |
| 1205 | end | |
| 1206 | w1.Parent = nil | |
| 1207 | end)) | |
| 1208 | game:GetService("Debris"):AddItem(w1, 10)
| |
| 1209 | --table.insert(list, w1) | |
| 1210 | end | |
| 1211 | if len2 > 1 / 100 then | |
| 1212 | local sz = VT(0.2, width, len2) | |
| 1213 | local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
| 1214 | local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
| |
| 1215 | w2.Anchored = true | |
| 1216 | w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2) | |
| 1217 | coroutine.resume(coroutine.create(function() | |
| 1218 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
| 1219 | Swait() | |
| 1220 | w2.Transparency = i | |
| 1221 | end | |
| 1222 | w2.Parent = nil | |
| 1223 | end)) | |
| 1224 | game:GetService("Debris"):AddItem(w2, 10)
| |
| 1225 | --table.insert(list, w2) | |
| 1226 | end | |
| 1227 | --return unpack(list) | |
| 1228 | end | |
| 1229 | ||
| 1230 | --[[Usage: | |
| 1231 | local Pos = Part | |
| 1232 | local Offset = Part.CFrame * CF(0, 0, 0) | |
| 1233 | local Color = "Institutional white" | |
| 1234 | local Material = "Neon" | |
| 1235 | local TheDelay = 0.01 | |
| 1236 | local Height = 4 | |
| 1237 | BLCF = Offset | |
| 1238 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
| 1239 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
| 1240 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 1241 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 1242 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
| 1243 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 1244 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 1245 | SCFR = BLCF | |
| 1246 | elseif not SCFR then | |
| 1247 | SCFR = BLCF | |
| 1248 | end | |
| 1249 | -- | |
| 1250 | BLCF = nil | |
| 1251 | SCFR = nil | |
| 1252 | --]] | |
| 1253 | ||
| 1254 | --//=================================\\ | |
| 1255 | --\\=================================// | |
| 1256 | ||
| 1257 | ||
| 1258 | ||
| 1259 | ||
| 1260 | ||
| 1261 | --//=================================\\ | |
| 1262 | --|| RESIZE PLAYER | |
| 1263 | --\\=================================// | |
| 1264 | ||
| 1265 | if Player_Size ~= 1 then | |
| 1266 | ||
| 1267 | ||
| 1268 | RootPart.Size = RootPart.Size * Player_Size | |
| 1269 | Torso.Size = Torso.Size * Player_Size | |
| 1270 | Head.Size = Head.Size * Player_Size | |
| 1271 | RightArm.Size = RightArm.Size * Player_Size | |
| 1272 | LeftArm.Size = LeftArm.Size * Player_Size | |
| 1273 | RightLeg.Size = RightLeg.Size * Player_Size | |
| 1274 | LeftLeg.Size = LeftLeg.Size * Player_Size | |
| 1275 | RootJoint.Parent = RootPart | |
| 1276 | Neck.Parent = Torso | |
| 1277 | RightShoulder.Parent = Torso | |
| 1278 | LeftShoulder.Parent = Torso | |
| 1279 | RightHip.Parent = Torso | |
| 1280 | LeftHip.Parent = Torso | |
| 1281 | ||
| 1282 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1283 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1284 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1285 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 1286 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
| 1287 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
| 1288 | if Disable_Moving_Arms == false then | |
| 1289 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
| 1290 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
| 1291 | else | |
| 1292 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 1293 | LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 1294 | end | |
| 1295 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1296 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1297 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1298 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1299 | end | |
| 1300 | ||
| 1301 | ||
| 1302 | --//=================================\\ | |
| 1303 | --\\=================================// | |
| 1304 | ||
| 1305 | ||
| 1306 | ||
| 1307 | ||
| 1308 | ||
| 1309 | --//=================================\\ | |
| 1310 | --|| WEAPON CREATION | |
| 1311 | --\\=================================// | |
| 1312 | ||
| 1313 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0)) | |
| 1314 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "93180676", VT(1, 1, 1), VT(0, 3.1 * Player_Size, 0))
| |
| 1315 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
| |
| 1316 | ||
| 1317 | local HitboxPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Hitbox", VT(0, 0, 0)) | |
| 1318 | local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
| |
| 1319 | ||
| 1320 | local EffectPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Effect Part", VT(0, 0, 0)) | |
| 1321 | local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
| |
| 1322 | ||
| 1323 | if Player_Size ~= 1 then | |
| 1324 | for _, v in pairs (Weapon:GetChildren()) do | |
| 1325 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
| 1326 | local p1 = v.Part1 | |
| 1327 | v.Part1 = nil | |
| 1328 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
| 1329 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
| 1330 | v.Part1 = p1 | |
| 1331 | elseif v.ClassName == "Part" then | |
| 1332 | for _, b in pairs (v:GetChildren()) do | |
| 1333 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
| 1334 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
| 1335 | end | |
| 1336 | end | |
| 1337 | end | |
| 1338 | end | |
| 1339 | end | |
| 1340 | ||
| 1341 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1342 | if c.ClassName == "Part" then | |
| 1343 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1344 | end | |
| 1345 | end | |
| 1346 | ||
| 1347 | if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then | |
| 1348 | HandleWeld.Part0 = RightArm | |
| 1349 | HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1350 | end | |
| 1351 | ||
| 1352 | Weapon.Parent = Character | |
| 1353 | ||
| 1354 | Humanoid.Died:connect(function() | |
| 1355 | ATTACK = true | |
| 1356 | end) | |
| 1357 | ||
| 1358 | print(Class_Name.." loaded.") | |
| 1359 | ||
| 1360 | --//=================================\\ | |
| 1361 | --\\=================================// | |
| 1362 | ||
| 1363 | ||
| 1364 | ||
| 1365 | ||
| 1366 | ||
| 1367 | --//=================================\\ | |
| 1368 | --|| DAMAGE FUNCTIONS | |
| 1369 | --\\=================================// | |
| 1370 | ||
| 1371 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 1372 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 1373 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 1374 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 1375 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 1376 | BODYPOSITION.P = 2000 | |
| 1377 | BODYPOSITION.D = 100 | |
| 1378 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 1379 | if LABELTYPE == "Normal" then | |
| 1380 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 1381 | elseif LABELTYPE == "Debuff" then | |
| 1382 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
| 1383 | elseif LABELTYPE == "Interruption" then | |
| 1384 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
| 1385 | end | |
| 1386 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 1387 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 1388 | BILLBOARDGUI.Adornee = STATPART | |
| 1389 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 1390 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 1391 | BILLBOARDGUI.AlwaysOnTop = false | |
| 1392 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 1393 | TEXTLABEL.BackgroundTransparency = 1 | |
| 1394 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 1395 | TEXTLABEL.Text = TEXT | |
| 1396 | TEXTLABEL.Font = "SourceSans" | |
| 1397 | TEXTLABEL.FontSize="Size42" | |
| 1398 | TEXTLABEL.TextColor3 = COLOR | |
| 1399 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 1400 | TEXTLABEL.TextScaled = true | |
| 1401 | TEXTLABEL.TextWrapped = true | |
| 1402 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1403 | wait(0.2) | |
| 1404 | for i=1, 5 do | |
| 1405 | wait() | |
| 1406 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
| 1407 | end | |
| 1408 | wait(1.2) | |
| 1409 | for i=1, 5 do | |
| 1410 | wait() | |
| 1411 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
| 1412 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
| 1413 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
| 1414 | end | |
| 1415 | THEPART.Parent = nil | |
| 1416 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 1417 | end | |
| 1418 | ||
| 1419 | function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT) | |
| 1420 | if LOCATION:FindFirstChild("Stats") ~= nil then
| |
| 1421 | if LOCATION.Stats:FindFirstChild("Block") ~= nil then
| |
| 1422 | if LOCATION.Stats:FindFirstChild("Block").Value == true then
| |
| 1423 | return | |
| 1424 | end | |
| 1425 | end | |
| 1426 | if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then
| |
| 1427 | local NewStatChange = IT("NumberValue")
| |
| 1428 | NewStatChange.Value = AMOUNT | |
| 1429 | if STAT == "Defense" then | |
| 1430 | NewStatChange.Name = "ChangeDefense" | |
| 1431 | elseif STAT == "Damage" then | |
| 1432 | NewStatChange.Name = "ChangeDamage" | |
| 1433 | elseif STAT == "Movement" then | |
| 1434 | NewStatChange.Name = "ChangeMovement" | |
| 1435 | end | |
| 1436 | if SHOWTHESTAT == true then | |
| 1437 | if AMOUNT < 0 then | |
| 1438 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1))
| |
| 1439 | elseif AMOUNT > 0 then | |
| 1440 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1))
| |
| 1441 | end | |
| 1442 | end | |
| 1443 | if DURATION ~= nil and DURATION ~= 0 then | |
| 1444 | local StatDuration = IT("NumberValue")
| |
| 1445 | StatDuration.Name = "Duration" | |
| 1446 | StatDuration.Value = DURATION | |
| 1447 | StatDuration.Parent = NewStatChange | |
| 1448 | end | |
| 1449 | NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat")
| |
| 1450 | end | |
| 1451 | end | |
| 1452 | end | |
| 1453 | ||
| 1454 | --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 1455 | function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
| 1456 | if HIT.Parent == nil then | |
| 1457 | return | |
| 1458 | end | |
| 1459 | local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
| |
| 1460 | for _, v in pairs(HIT.Parent:GetChildren()) do | |
| 1461 | if v:IsA("Humanoid") then
| |
| 1462 | HITHUMANOID = v | |
| 1463 | end | |
| 1464 | end | |
| 1465 | if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then | |
| 1466 | StaggerHit.Value = true | |
| 1467 | if Play_Hitbox_Hit_Sound == true then | |
| 1468 | if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then | |
| 1469 | CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH) | |
| 1470 | end | |
| 1471 | end | |
| 1472 | return | |
| 1473 | end | |
| 1474 | if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 1475 | HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
| |
| 1476 | end | |
| 1477 | if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then | |
| 1478 | HIT = HIT.Parent.Parent:FindFirstChild("Head")
| |
| 1479 | end | |
| 1480 | if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
| |
| 1481 | if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
| |
| 1482 | if HIT.Parent.DebounceHit.Value == true then | |
| 1483 | return | |
| 1484 | end | |
| 1485 | end | |
| 1486 | if AntiTeamKill.Value == true then | |
| 1487 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then | |
| 1488 | if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then | |
| 1489 | return | |
| 1490 | end | |
| 1491 | end | |
| 1492 | end | |
| 1493 | if HITEVENWHENDEAD == false then | |
| 1494 | if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1495 | if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
| |
| 1496 | return | |
| 1497 | end | |
| 1498 | end | |
| 1499 | end | |
| 1500 | if HIT.Parent:FindFirstChild("Stats") ~= nil then
| |
| 1501 | if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
| |
| 1502 | HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
| |
| 1503 | end | |
| 1504 | end | |
| 1505 | if HIT.Parent:FindFirstChild("Stats") ~= nil then
| |
| 1506 | if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
| |
| 1507 | if STAGGER == true and Enable_Stagger == true then | |
| 1508 | HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
| |
| 1509 | end | |
| 1510 | end | |
| 1511 | end | |
| 1512 | if HIT.Parent:FindFirstChild("Stats") ~= nil then
| |
| 1513 | if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
| |
| 1514 | if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
| |
| 1515 | HASBEENBLOCKED = true | |
| 1516 | if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
| |
| 1517 | StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
| |
| 1518 | if RANGED ~= true then | |
| 1519 | if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then | |
| 1520 | CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH) | |
| 1521 | end | |
| 1522 | end | |
| 1523 | local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
| |
| 1524 | BlockDebounce.Name = "BlockDebounce" | |
| 1525 | BlockDebounce.Value = true | |
| 1526 | if RANGED ~= true then | |
| 1527 | game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
| |
| 1528 | else | |
| 1529 | game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
| |
| 1530 | end | |
| 1531 | end | |
| 1532 | if RANGED ~= true and Enable_Stagger == true then | |
| 1533 | HIT.Parent.Stats:FindFirstChild("Block").Value = false
| |
| 1534 | Stagger.Value = true | |
| 1535 | end | |
| 1536 | return | |
| 1537 | end | |
| 1538 | end | |
| 1539 | end | |
| 1540 | if DECREASETHESTAT ~= nil then | |
| 1541 | if HIT.Parent:FindFirstChild("Stats") ~= nil then
| |
| 1542 | IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
| 1543 | end | |
| 1544 | end | |
| 1545 | local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value | |
| 1546 | if HIT.Parent:FindFirstChild("Stats") ~= nil then
| |
| 1547 | if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
| |
| 1548 | if CanPenetrateArmor.Value == true then | |
| 1549 | DAMAGE = DAMAGE | |
| 1550 | else | |
| 1551 | DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
| |
| 1552 | end | |
| 1553 | elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
| |
| 1554 | DAMAGE = DAMAGE | |
| 1555 | end | |
| 1556 | end | |
| 1557 | if CanCrit.Value == true then | |
| 1558 | CRITCHANCENUMBER = MRANDOM(1, CritChance.Value) | |
| 1559 | if CRITCHANCENUMBER == 1 then | |
| 1560 | DAMAGE = DAMAGE * 2 | |
| 1561 | end | |
| 1562 | end | |
| 1563 | DAMAGE = math.floor(DAMAGE) | |
| 1564 | if HASBEENBLOCKED == false then | |
| 1565 | HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE | |
| 1566 | end | |
| 1567 | if DAMAGE <= 3 and HASBEENBLOCKED == false then | |
| 1568 | if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then | |
| 1569 | StaggerHit.Value = true | |
| 1570 | end | |
| 1571 | if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then | |
| 1572 | CreateSound(HITARMORSOUND, HIT, 1, HITARMORSOUNDPITCH) | |
| 1573 | end | |
| 1574 | elseif DAMAGE > 3 and HASBEENBLOCKED == false then | |
| 1575 | if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then | |
| 1576 | CreateSound(HITPLAYERSOUND, HIT, 1, HITPLAYERSOUNDPITCH) | |
| 1577 | end | |
| 1578 | end | |
| 1579 | if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then | |
| 1580 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
| 1581 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
| |
| 1582 | CreateSound("296102734", HIT, 1, 1)
| |
| 1583 | else | |
| 1584 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0))
| |
| 1585 | end | |
| 1586 | elseif DAMAGE >= 20 and HASBEENBLOCKED == false then | |
| 1587 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
| 1588 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
| |
| 1589 | CreateSound("296102734", HIT, 1, 1)
| |
| 1590 | else | |
| 1591 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0))
| |
| 1592 | end | |
| 1593 | elseif DAMAGE <= 3 and HASBEENBLOCKED == false then | |
| 1594 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
| 1595 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
| |
| 1596 | CreateSound("296102734", HIT, 1, 1)
| |
| 1597 | else | |
| 1598 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(225/255, 225/255, 225/255))
| |
| 1599 | end | |
| 1600 | end | |
| 1601 | if TYPE == "Normal" then | |
| 1602 | local vp = IT("BodyVelocity")
| |
| 1603 | vp.P=500 | |
| 1604 | vp.maxForce = VT(math.huge, 0, math.huge) | |
| 1605 | if KNOCKBACKTYPE == 1 then | |
| 1606 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05 | |
| 1607 | elseif KNOCKBACKTYPE == 2 then | |
| 1608 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK | |
| 1609 | end | |
| 1610 | if KNOCKBACK > 0 and HASBEENBLOCKED == false then | |
| 1611 | vp.Parent = HIT--.Parent.Torso | |
| 1612 | end | |
| 1613 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 1614 | end | |
| 1615 | HASBEENBLOCKED = false | |
| 1616 | RecentEnemy.Value = HIT.Parent | |
| 1617 | local DebounceHit = IT("BoolValue", HIT.Parent)
| |
| 1618 | DebounceHit.Name = "DebounceHit" | |
| 1619 | DebounceHit.Value = true | |
| 1620 | game:GetService("Debris"):AddItem(DebounceHit, DELAY)
| |
| 1621 | end | |
| 1622 | end | |
| 1623 | ||
| 1624 | --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 1625 | function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
| 1626 | for _, c in pairs(workspace:GetChildren()) do | |
| 1627 | local HUMANOID = c:FindFirstChild("Humanoid")
| |
| 1628 | local HEAD = nil | |
| 1629 | if HUMANOID ~= nil then | |
| 1630 | for _, d in pairs(c:GetChildren()) do | |
| 1631 | if d.ClassName == "Model" and RANGED ~= true then | |
| 1632 | HEAD = d:FindFirstChild("Hitbox")
| |
| 1633 | if HEAD ~= nil then | |
| 1634 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
| 1635 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
| 1636 | if Play_Hitbox_Hit_Sound == true then | |
| 1637 | local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 1638 | HitRefpart.Anchored = true | |
| 1639 | HitRefpart.CFrame = CF(HEAD.Position) | |
| 1640 | CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH) | |
| 1641 | end | |
| 1642 | if Enable_Stagger_Hit == true then | |
| 1643 | StaggerHit.Value = true | |
| 1644 | end | |
| 1645 | end | |
| 1646 | end | |
| 1647 | elseif d:IsA"BasePart" then | |
| 1648 | HEAD = d | |
| 1649 | if HEAD ~= nil then | |
| 1650 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
| 1651 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
| 1652 | DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
| 1653 | end | |
| 1654 | end | |
| 1655 | end | |
| 1656 | end | |
| 1657 | end | |
| 1658 | end | |
| 1659 | end | |
| 1660 | ||
| 1661 | --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true) | |
| 1662 | function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD) | |
| 1663 | if Player.Neutral == true then | |
| 1664 | IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
| 1665 | end | |
| 1666 | for _, c in pairs(workspace:GetChildren()) do | |
| 1667 | local HUMANOID = c:FindFirstChild("Humanoid")
| |
| 1668 | local THEHEAD = nil | |
| 1669 | if HUMANOID ~= nil then | |
| 1670 | if c:FindFirstChild("Torso") ~= nil then
| |
| 1671 | THEHEAD = c:FindFirstChild("Torso")
| |
| 1672 | elseif c:FindFirstChild("UpperTorso") ~= nil then
| |
| 1673 | THEHEAD = c:FindFirstChild("UpperTorso")
| |
| 1674 | end | |
| 1675 | if THEHEAD ~= nil then | |
| 1676 | local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude | |
| 1677 | print("yes 1")
| |
| 1678 | if APPLYTOOTHERSINSTEAD == true then | |
| 1679 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
| 1680 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
| 1681 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
| 1682 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
| 1683 | end | |
| 1684 | end | |
| 1685 | end | |
| 1686 | elseif APPLYTOOTHERSINSTEAD == false then | |
| 1687 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then | |
| 1688 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
| 1689 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
| 1690 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
| 1691 | end | |
| 1692 | end | |
| 1693 | end | |
| 1694 | end | |
| 1695 | end | |
| 1696 | end | |
| 1697 | end | |
| 1698 | end | |
| 1699 | ||
| 1700 | --//=================================\\ | |
| 1701 | --\\=================================// | |
| 1702 | ||
| 1703 | ||
| 1704 | ||
| 1705 | ||
| 1706 | ||
| 1707 | --//=================================\\ | |
| 1708 | --|| WEAPON GUI | |
| 1709 | --\\=================================// | |
| 1710 | ||
| 1711 | local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar") | |
| 1712 | local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover") | |
| 1713 | local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text") | |
| 1714 | ||
| 1715 | local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar") | |
| 1716 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover") | |
| 1717 | local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text") | |
| 1718 | ||
| 1719 | local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame") | |
| 1720 | local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar") | |
| 1721 | local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text") | |
| 1722 | ||
| 1723 | local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar") | |
| 1724 | local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover") | |
| 1725 | local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text") | |
| 1726 | ||
| 1727 | local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame") | |
| 1728 | local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text") | |
| 1729 | ||
| 1730 | local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame") | |
| 1731 | local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text") | |
| 1732 | ||
| 1733 | local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame") | |
| 1734 | local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text") | |
| 1735 | ||
| 1736 | local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame") | |
| 1737 | local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame") | |
| 1738 | local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame") | |
| 1739 | local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame") | |
| 1740 | ||
| 1741 | local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar") | |
| 1742 | local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar") | |
| 1743 | local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar") | |
| 1744 | local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar") | |
| 1745 | ||
| 1746 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1") | |
| 1747 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2") | |
| 1748 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3") | |
| 1749 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4") | |
| 1750 | ||
| 1751 | if Enable_Gui == true then | |
| 1752 | WEAPONGUI.Parent = PlayerGui | |
| 1753 | end | |
| 1754 | ||
| 1755 | if Enable_Stats == true and Show_Stats == true then | |
| 1756 | DEFENSEFRAME.Parent = WEAPONGUI | |
| 1757 | DAMAGEFRAME.Parent = WEAPONGUI | |
| 1758 | MOVEMENTFRAME.Parent = WEAPONGUI | |
| 1759 | end | |
| 1760 | ||
| 1761 | if Enable_Secondary_Bar == true then | |
| 1762 | SECONDARYMANABAR.Parent = WEAPONGUI | |
| 1763 | end | |
| 1764 | ||
| 1765 | if Enable_Abilities == true then | |
| 1766 | SKILL1FRAME.Parent = WEAPONGUI | |
| 1767 | SKILL2FRAME.Parent = WEAPONGUI | |
| 1768 | SKILL3FRAME.Parent = WEAPONGUI | |
| 1769 | SKILL4FRAME.Parent = WEAPONGUI | |
| 1770 | end | |
| 1771 | ||
| 1772 | if Enable_Stun == true then | |
| 1773 | STUNFRAME.Parent = WEAPONGUI | |
| 1774 | end | |
| 1775 | ||
| 1776 | function UpdateGUI() | |
| 1777 | MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1778 | MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1779 | MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]" | |
| 1780 | HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1781 | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1782 | HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]" | |
| 1783 | if Enable_Abilities == true then | |
| 1784 | SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1785 | SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1786 | SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1787 | SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1788 | SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1789 | SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1790 | SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1791 | SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1792 | end | |
| 1793 | if Enable_Stats == true and Show_Stats == true then | |
| 1794 | DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1795 | DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]" | |
| 1796 | DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1797 | DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]" | |
| 1798 | MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1799 | MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]" | |
| 1800 | end | |
| 1801 | if Enable_Stun == true then | |
| 1802 | STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1803 | STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1804 | STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]" | |
| 1805 | end | |
| 1806 | if Enable_Secondary_Bar == true then | |
| 1807 | SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1808 | SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1809 | SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]" | |
| 1810 | end | |
| 1811 | end | |
| 1812 | ||
| 1813 | if Enable_Gui == true then | |
| 1814 | UpdateGUI() | |
| 1815 | for _, v in pairs (WEAPONGUI:GetChildren()) do | |
| 1816 | if v.ClassName == "Frame" then | |
| 1817 | for _, b in pairs (v:GetChildren()) do | |
| 1818 | if b.ClassName == "TextLabel" then | |
| 1819 | coroutine.resume(coroutine.create(function(THETEXTLABEL) | |
| 1820 | wait(Menu_Update_Speed) | |
| 1821 | for i = 1, 0, -0.1 do | |
| 1822 | Swait() | |
| 1823 | THETEXTLABEL.TextTransparency = i | |
| 1824 | THETEXTLABEL.TextStrokeTransparency = i | |
| 1825 | end | |
| 1826 | THETEXTLABEL.TextTransparency = 0 | |
| 1827 | THETEXTLABEL.TextStrokeTransparency = 0 | |
| 1828 | end), b) | |
| 1829 | end | |
| 1830 | end | |
| 1831 | end | |
| 1832 | end | |
| 1833 | end | |
| 1834 | ||
| 1835 | --//=================================\\ | |
| 1836 | --\\=================================// | |
| 1837 | ||
| 1838 | ||
| 1839 | ||
| 1840 | ||
| 1841 | ||
| 1842 | --//=================================\\ | |
| 1843 | --|| SKILL FUNCTIONS | |
| 1844 | --\\=================================// | |
| 1845 | ||
| 1846 | function UpdateSkillsAndStuff() | |
| 1847 | if Mana_Regen_Mode == "1" then | |
| 1848 | if Mana.Value >= Max_Mana then | |
| 1849 | Mana.Value = Max_Mana | |
| 1850 | elseif Mana.Value < 0 then | |
| 1851 | Mana.Value = 0 | |
| 1852 | else | |
| 1853 | if MANADELAYNUMBER <= Mana_Wait then | |
| 1854 | MANADELAYNUMBER = MANADELAYNUMBER + 1 | |
| 1855 | else | |
| 1856 | MANADELAYNUMBER = 0 | |
| 1857 | Mana.Value = Mana.Value + Recover_Mana | |
| 1858 | end | |
| 1859 | end | |
| 1860 | elseif Mana_Regen_Mode == "2" then | |
| 1861 | if Mana.Value <= Max_Mana then | |
| 1862 | Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed | |
| 1863 | elseif Mana.Value >= Max_Mana then | |
| 1864 | Mana.Value = Max_Mana | |
| 1865 | elseif Mana.Value < 0 then | |
| 1866 | Mana.Value = 0 | |
| 1867 | end | |
| 1868 | end | |
| 1869 | if Enable_Secondary_Bar == true then | |
| 1870 | if Secondary_Mana_Regen_Mode == "1" then | |
| 1871 | if SecondaryMana.Value >= Max_Secondary_Mana then | |
| 1872 | SecondaryMana.Value = Max_Secondary_Mana | |
| 1873 | elseif SecondaryMana.Value < 0 then | |
| 1874 | SecondaryMana.Value = 0 | |
| 1875 | else | |
| 1876 | if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then | |
| 1877 | SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1 | |
| 1878 | else | |
| 1879 | SECONDARYMANADELAYNUMBER = 0 | |
| 1880 | SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana | |
| 1881 | end | |
| 1882 | end | |
| 1883 | elseif Secondary_Mana_Regen_Mode == "2" then | |
| 1884 | if SecondaryMana.Value <= Max_Secondary_Mana then | |
| 1885 | SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed | |
| 1886 | elseif SecondaryMana.Value >= Max_Secondary_Mana then | |
| 1887 | SecondaryMana.Value = Max_Secondary_Mana | |
| 1888 | elseif SecondaryMana.Value < 0 then | |
| 1889 | SecondaryMana.Value = 0 | |
| 1890 | end | |
| 1891 | end | |
| 1892 | else | |
| 1893 | SecondaryMana.Value = 0 | |
| 1894 | end | |
| 1895 | if Enable_Stun == true then | |
| 1896 | if Stun_Lose_Mode == "1" then | |
| 1897 | if StunValue.Value > Max_Stun then | |
| 1898 | StunValue.Value = Max_Stun | |
| 1899 | elseif StunValue.Value <= 0 then | |
| 1900 | StunValue.Value = 0 | |
| 1901 | else | |
| 1902 | if STUNDELAYNUMBER <= Stun_Wait then | |
| 1903 | STUNDELAYNUMBER = STUNDELAYNUMBER + 1 | |
| 1904 | else | |
| 1905 | STUNDELAYNUMBER = 0 | |
| 1906 | StunValue.Value = StunValue.Value - Lose_Stun | |
| 1907 | end | |
| 1908 | end | |
| 1909 | elseif Stun_Lose_Mode == "2" then | |
| 1910 | if StunValue.Value <= Max_Stun and StunValue.Value > 0 then | |
| 1911 | StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed | |
| 1912 | elseif StunValue.Value > Max_Stun then | |
| 1913 | StunValue.Value = Max_Stun | |
| 1914 | elseif StunValue.Value <= 0 then | |
| 1915 | StunValue.Value = 0 | |
| 1916 | end | |
| 1917 | end | |
| 1918 | else | |
| 1919 | StunValue.Value = 0 | |
| 1920 | end | |
| 1921 | if Enable_Abilities == true then | |
| 1922 | if CO1 <= Cooldown_1 then | |
| 1923 | CO1 = CO1 + (1 / 30) / Animation_Speed | |
| 1924 | elseif CO1 >= Cooldown_1 then | |
| 1925 | CO1 = Cooldown_1 | |
| 1926 | end | |
| 1927 | if CO2 <= Cooldown_2 then | |
| 1928 | CO2 = CO2 + (1 / 30) / Animation_Speed | |
| 1929 | elseif CO2 >= Cooldown_2 then | |
| 1930 | CO2 = Cooldown_2 | |
| 1931 | end | |
| 1932 | if CO3 <= Cooldown_3 then | |
| 1933 | CO3 = CO3 + (1 / 30) / Animation_Speed | |
| 1934 | elseif CO3 >= Cooldown_3 then | |
| 1935 | CO3 = Cooldown_3 | |
| 1936 | end | |
| 1937 | if CO4 <= Cooldown_4 then | |
| 1938 | CO4 = CO4 + (1 / 30) / Animation_Speed | |
| 1939 | elseif CO4 >= Cooldown_4 then | |
| 1940 | CO4 = Cooldown_4 | |
| 1941 | end | |
| 1942 | end | |
| 1943 | end | |
| 1944 | ||
| 1945 | --//=================================\\ | |
| 1946 | --\\=================================// | |
| 1947 | ||
| 1948 | ||
| 1949 | ||
| 1950 | --//=================================\\ | |
| 1951 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1952 | --\\=================================// | |
| 1953 | ||
| 1954 | function EquipWeapon() | |
| 1955 | --ATTACK = true | |
| 1956 | DEFENSECHANGE1.Parent = nil | |
| 1957 | MOVEMENTCHANGE1.Parent = ChangeStat | |
| 1958 | for i=0, 1, 0.5 / Animation_Speed do | |
| 1959 | Swait() | |
| 1960 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
| 1961 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
| 1962 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1963 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1964 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
| 1965 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
| 1966 | end | |
| 1967 | for i=0, 1, 0.08 / Animation_Speed do | |
| 1968 | Swait() | |
| 1969 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
| 1970 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
| 1971 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1972 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1973 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
| 1974 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
| 1975 | end | |
| 1976 | HandleWeld.Part0 = RightArm | |
| 1977 | HandleWeld.C0 = CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)) | |
| 1978 | CreateSound("174884033", HitboxPart, 1, 1.5)
| |
| 1979 | for i=0, 1, 0.5 / Animation_Speed do | |
| 1980 | Swait() | |
| 1981 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
| 1982 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
| 1983 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1984 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1985 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
| 1986 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
| 1987 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(90), RAD(0)), 0.3 / Animation_Speed) | |
| 1988 | end | |
| 1989 | LASTPOINT = EffectPart.CFrame | |
| 1990 | for i=0, 1, 0.08 / Animation_Speed do | |
| 1991 | Swait() | |
| 1992 | TrailEffect("Institutional white", "Neon", EffectPart.CFrame, LASTPOINT, "Block", 0, 0.2, ANGLES(0, 0, 0), -0.01, 0, -0.01, 0.1)
| |
| 1993 | LASTPOINT = EffectPart.CFrame | |
| 1994 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 1995 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
| 1996 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(-60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1997 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1998 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed) | |
| 1999 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2000 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-140), RAD(90), RAD(0)), 0.3 / Animation_Speed) | |
| 2001 | end | |
| 2002 | LASTPOINT = nil | |
| 2003 | --ATTACK = false | |
| 2004 | end | |
| 2005 | ||
| 2006 | function UnequipWeapon() | |
| 2007 | --ATTACK = true | |
| 2008 | for i=0, 1, 0.5 / Animation_Speed do | |
| 2009 | Swait() | |
| 2010 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
| 2011 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
| 2012 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2013 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2014 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
| 2015 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
| 2016 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed) | |
| 2017 | end | |
| 2018 | CreateSound("245542809", HitboxPart, 1, 1.2)
| |
| 2019 | for i=0, 1, 0.08 / Animation_Speed do | |
| 2020 | Swait() | |
| 2021 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
| 2022 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
| 2023 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2024 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2025 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
| 2026 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
| 2027 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed) | |
| 2028 | end | |
| 2029 | HandleWeld.Part0 = Torso | |
| 2030 | HandleWeld.C0 = CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)) | |
| 2031 | for i=0, 1, 0.5 / Animation_Speed do | |
| 2032 | Swait() | |
| 2033 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
| 2034 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
| 2035 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2036 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2037 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
| 2038 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
| 2039 | end | |
| 2040 | for i=0, 1, 0.08 / Animation_Speed do | |
| 2041 | Swait() | |
| 2042 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2043 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2044 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2045 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.3 / Animation_Speed) | |
| 2046 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2047 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2048 | if Disable_Moving_Arms == false then | |
| 2049 | RightShoulder.C1 = Clerp(RightShoulder.C1, ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed) | |
| 2050 | LeftShoulder.C1 = Clerp(LeftShoulder.C1, ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed) | |
| 2051 | else | |
| 2052 | RightShoulder.C1 = Clerp(RightShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed) | |
| 2053 | LeftShoulder.C1 = Clerp(LeftShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed) | |
| 2054 | end | |
| 2055 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2056 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2057 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2058 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2059 | end | |
| 2060 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 2061 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 2062 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 2063 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 2064 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
| 2065 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
| 2066 | if Disable_Moving_Arms == false then | |
| 2067 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
| 2068 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
| 2069 | else | |
| 2070 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 2071 | LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 2072 | end | |
| 2073 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 2074 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 2075 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 2076 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 2077 | --ATTACK = false | |
| 2078 | DEFENSECHANGE1.Parent = ChangeStat | |
| 2079 | MOVEMENTCHANGE1.Parent = nil | |
| 2080 | end | |
| 2081 | ||
| 2082 | function StaggerHitAnimation() | |
| 2083 | ATTACK = true | |
| 2084 | if Weapon:FindFirstChild("Hitbox") ~= nil then
| |
| 2085 | for i = 1, MRANDOM(2, 4) do | |
| 2086 | ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
| |
| 2087 | end | |
| 2088 | end | |
| 2089 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 2090 | Swait() | |
| 2091 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
| 2092 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2093 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2094 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2095 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
| 2096 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed) | |
| 2097 | if Stagger.Value == true or Stun.Value == true then | |
| 2098 | break | |
| 2099 | end | |
| 2100 | end | |
| 2101 | ATTACK = false | |
| 2102 | end | |
| 2103 | ||
| 2104 | function StaggerAnimation() | |
| 2105 | ATTACK = true | |
| 2106 | if Weapon:FindFirstChild("Hitbox") ~= nil then
| |
| 2107 | for i = 1, MRANDOM(2, 4) do | |
| 2108 | ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
| |
| 2109 | end | |
| 2110 | end | |
| 2111 | DISABLEJUMPING = true | |
| 2112 | COMBO = 1 | |
| 2113 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0))
| |
| 2114 | local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso)
| |
| 2115 | STAGGERVELOCITY.P = 500 | |
| 2116 | STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge) | |
| 2117 | if Rooted.Value == false then | |
| 2118 | STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40 | |
| 2119 | end | |
| 2120 | for i = 0, 1, 0.35 / Animation_Speed do | |
| 2121 | Swait() | |
| 2122 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
| 2123 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
| 2124 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2125 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2126 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
| 2127 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed) | |
| 2128 | end | |
| 2129 | for i = 0, 1, 0.2 / Animation_Speed do | |
| 2130 | Swait() | |
| 2131 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
| 2132 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
| 2133 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2134 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2135 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
| 2136 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed) | |
| 2137 | end | |
| 2138 | STAGGERVELOCITY.Parent = nil | |
| 2139 | for i = 1, 50 * Animation_Speed do | |
| 2140 | Swait() | |
| 2141 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed) | |
| 2142 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed) | |
| 2143 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2144 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2145 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed) | |
| 2146 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed) | |
| 2147 | end | |
| 2148 | DISABLEJUMPING = false | |
| 2149 | ATTACK = false | |
| 2150 | end | |
| 2151 | ||
| 2152 | function StunAnimation() | |
| 2153 | ATTACK = true | |
| 2154 | DISABLEJUMPING = true | |
| 2155 | COMBO = 1 | |
| 2156 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0))
| |
| 2157 | for i = 0, 1, 0.3 / Animation_Speed do | |
| 2158 | Swait() | |
| 2159 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed) | |
| 2160 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
| 2161 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2162 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2163 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
| 2164 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
| 2165 | end | |
| 2166 | for i = 0, 1, 0.3 / Animation_Speed do | |
| 2167 | Swait() | |
| 2168 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
| 2169 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 2170 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2171 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2172 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
| 2173 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
| 2174 | end | |
| 2175 | for i = 0, 1, 0.3 / Animation_Speed do | |
| 2176 | Swait() | |
| 2177 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
| 2178 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
| 2179 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2180 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2181 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
| 2182 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed) | |
| 2183 | end | |
| 2184 | for i = 1, 70 * Animation_Speed do | |
| 2185 | Swait() | |
| 2186 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed) | |
| 2187 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed) | |
| 2188 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2189 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2190 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2191 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2192 | end | |
| 2193 | for i = 0, 1, 0.2 / Animation_Speed do | |
| 2194 | Swait() | |
| 2195 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed) | |
| 2196 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 2197 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2198 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2199 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed) | |
| 2200 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
| 2201 | end | |
| 2202 | DISABLEJUMPING = false | |
| 2203 | ATTACK = false | |
| 2204 | end | |
| 2205 | ||
| 2206 | function EAbility() | |
| 2207 | ATTACK = true | |
| 2208 | if Bombs < MaxBombs then | |
| 2209 | Bombs = Bombs + 1 | |
| 2210 | local FIREEFFECTCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
| |
| 2211 | for i=0, 1, 0.1 do | |
| 2212 | Swait() | |
| 2213 | ||
| 2214 | for i = 1, 2 do | |
| 2215 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0, MRANDOM(-10, 10) / 10 * Player_Size, 0) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, 0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
| 2216 | end | |
| 2217 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
| 2218 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2219 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2220 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2221 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2222 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
| 2223 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2224 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2225 | break | |
| 2226 | end | |
| 2227 | end | |
| 2228 | CreateSound("154324879", LeftArm, 1.4, 1.5)
| |
| 2229 | CreateBomb((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, MasterPositionTarget, 0, 10, 2.1, 5, 10) | |
| 2230 | MagicBlock("Bright red", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
| |
| 2231 | MagicBlock("Bright orange", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
| |
| 2232 | MagicBlock("Bright yellow", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
| |
| 2233 | for i=0, 1, 0.1 do | |
| 2234 | Swait() | |
| 2235 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.4 / Animation_Speed) | |
| 2236 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(50)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2237 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2238 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2239 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-12.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2240 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2241 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2242 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2243 | break | |
| 2244 | end | |
| 2245 | end | |
| 2246 | else | |
| 2247 | local FIREEFFECTCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
| |
| 2248 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2249 | Swait() | |
| 2250 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
| 2251 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
| 2252 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
| 2253 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2254 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2255 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2256 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2257 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
| 2258 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2259 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2260 | break | |
| 2261 | end | |
| 2262 | end | |
| 2263 | ExplodeBombs = true | |
| 2264 | ||
| 2265 | Bombs = 0 | |
| 2266 | MagicBlock("Bright red", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
| |
| 2267 | MagicBlock("Bright orange", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
| |
| 2268 | MagicBlock("Bright yellow", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
| |
| 2269 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2270 | Swait() | |
| 2271 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 2272 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2273 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2274 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2275 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed) | |
| 2276 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed) | |
| 2277 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2278 | --[[ | |
| 2279 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed) | |
| 2280 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2281 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2282 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2283 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
| 2284 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 2285 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2286 | --]] | |
| 2287 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2288 | break | |
| 2289 | end | |
| 2290 | end | |
| 2291 | ExplodeBombs = false | |
| 2292 | ||
| 2293 | end | |
| 2294 | ATTACK = false | |
| 2295 | end | |
| 2296 | ||
| 2297 | function Attack1() | |
| 2298 | ATTACK = true | |
| 2299 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2300 | Swait() | |
| 2301 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
| 2302 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
| 2303 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2304 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.25 * Player_Size, 0.5 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(160), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2305 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2306 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 2307 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2308 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2309 | break | |
| 2310 | end | |
| 2311 | end | |
| 2312 | CreateSound("553461842", HitboxPart, 1.2, MRANDOM(8, 9) / 10)
| |
| 2313 | local HASHITFLOOR = false | |
| 2314 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2315 | Swait() | |
| 2316 | local Pos = HitboxPart | |
| 2317 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
| 2318 | local Color = "Institutional white" | |
| 2319 | local Material = "Neon" | |
| 2320 | local TheDelay = 0.01 | |
| 2321 | local Height = 6.2 * Player_Size | |
| 2322 | BLCF = Offset | |
| 2323 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
| 2324 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
| 2325 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2326 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2327 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
| 2328 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2329 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2330 | SCFR = BLCF | |
| 2331 | elseif not SCFR then | |
| 2332 | SCFR = BLCF | |
| 2333 | end | |
| 2334 | local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character) | |
| 2335 | if SWORDHIT ~= nil and HASHITFLOOR == false and SWORDHIT.Parent:FindFirstChild("Humanoid") == nil then
| |
| 2336 | HASHITFLOOR = true | |
| 2337 | --print(SWORDHIT.Material) | |
| 2338 | if SWORDHIT.Material == Enum.Material.Grass or SWORDHIT.Material == Enum.Material.Ice or SWORDHIT.Material == Enum.Material.Fabric or SWORDHIT.Material == Enum.Material.SmoothPlastic or SWORDHIT.Material == Enum.Material.Sand or SWORDHIT.Material == Enum.Material.Plastic or SWORDHIT.Material == Enum.Material.Neon or SWORDHIT.Material == Enum.Material.Foil then | |
| 2339 | CreateSound("525717773", EffectPart, 1.2 , MRANDOM(8, 12) / 10)
| |
| 2340 | elseif SWORDHIT.Material == Enum.Material.Metal or SWORDHIT.Material == Enum.Material.Concrete or SWORDHIT.Material == Enum.Material.Brick or SWORDHIT.Material == Enum.Material.CorrodedMetal or SWORDHIT.Material == Enum.Material.Slate or SWORDHIT.Material == Enum.Material.Marble or SWORDHIT.Material == Enum.Material.Granite or SWORDHIT.Material == Enum.Material.DiamondPlate or SWORDHIT.Material == Enum.Material.Pebble or SWORDHIT.Material == Enum.Material.Cobblestone then | |
| 2341 | CreateSound("470790670", EffectPart, 1 , MRANDOM(8, 12) / 10)
| |
| 2342 | for i = 1, MRANDOM(2, 4) do | |
| 2343 | ClangEffect("Bright yellow", "Neon", CF(SWORDPOS) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 10, 3, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
| |
| 2344 | end | |
| 2345 | elseif SWORDHIT.Material == Enum.Material.Wood or SWORDHIT.Material == Enum.Material.WoodPlanks then | |
| 2346 | CreateSound("514586161", EffectPart, 1 , MRANDOM(8, 12) / 10)
| |
| 2347 | end | |
| 2348 | end | |
| 2349 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 5, 10, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 2350 | if HASHITFLOOR == true then | |
| 2351 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
| 2352 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
| 2353 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2354 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0 * Player_Size, 0.25 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2355 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
| 2356 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 2357 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-132.5), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2358 | else | |
| 2359 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
| 2360 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
| 2361 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2362 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0 * Player_Size, 0.25 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2363 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
| 2364 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 2365 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-150), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2366 | end | |
| 2367 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2368 | break | |
| 2369 | end | |
| 2370 | end | |
| 2371 | BLCF = nil | |
| 2372 | SCFR = nil | |
| 2373 | ATTACK = false | |
| 2374 | end | |
| 2375 | ||
| 2376 | function Attack2() | |
| 2377 | ATTACK = true | |
| 2378 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2379 | Swait() | |
| 2380 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
| 2381 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 2382 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2383 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2384 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
| 2385 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2386 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2387 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2388 | break | |
| 2389 | end | |
| 2390 | end | |
| 2391 | CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10)
| |
| 2392 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2393 | Swait() | |
| 2394 | local Pos = HitboxPart | |
| 2395 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
| 2396 | local Color = "Institutional white" | |
| 2397 | local Material = "Neon" | |
| 2398 | local TheDelay = 0.01 | |
| 2399 | local Height = 6.2 * Player_Size | |
| 2400 | BLCF = Offset | |
| 2401 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
| 2402 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
| 2403 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2404 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2405 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
| 2406 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2407 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2408 | SCFR = BLCF | |
| 2409 | elseif not SCFR then | |
| 2410 | SCFR = BLCF | |
| 2411 | end | |
| 2412 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 5, 10, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 2413 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 2414 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
| 2415 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2416 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2417 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 2418 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 2419 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2420 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2421 | break | |
| 2422 | end | |
| 2423 | end | |
| 2424 | BLCF = nil | |
| 2425 | SCFR = nil | |
| 2426 | ATTACK = false | |
| 2427 | end | |
| 2428 | ||
| 2429 | function ShootFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE) | |
| 2430 | local POS1 = POSITION1 | |
| 2431 | local POS2 = POSITION2 | |
| 2432 | local MOUSELOOK = CF((POS1 + POS2) / 2, POS2) | |
| 2433 | local FIREBALLSPEED = SPEED * Player_Size | |
| 2434 | local FIREBALLDURATION = DURATION | |
| 2435 | local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
| |
| 2436 | local FIREBALLHITSOUNDS = {"522282998", "527535379", "304448425"}
| |
| 2437 | coroutine.resume(coroutine.create(function() | |
| 2438 | repeat | |
| 2439 | Swait() | |
| 2440 | local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character) | |
| 2441 | POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED) | |
| 2442 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / -10, SIZE / -10, SIZE / -10, 0.1) | |
| 2443 | if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then | |
| 2444 | FIREBALLDURATION = 0 | |
| 2445 | local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 2446 | FireballHitRefpart.Anchored = true | |
| 2447 | FireballHitRefpart.CFrame = CF(FIREBALLPOS) | |
| 2448 | game:GetService("Debris"):AddItem(FireballHitRefpart, 5)
| |
| 2449 | CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 1.4, MRANDOM(14, 16) / 10) | |
| 2450 | for i = 1, MRANDOM(4, 8) do | |
| 2451 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100) | |
| 2452 | end | |
| 2453 | MagicBlock("Bright red", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
| |
| 2454 | MagicBlock("Bright orange", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05)
| |
| 2455 | MagicBlock("Bright yellow", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05)
| |
| 2456 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, LOWDAMAGE, HIGHDAMAGE, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
| |
| 2457 | ||
| 2458 | else | |
| 2459 | FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed | |
| 2460 | end | |
| 2461 | until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0 | |
| 2462 | end)) | |
| 2463 | end | |
| 2464 | ||
| 2465 | function FireBeam(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE) | |
| 2466 | local POS1 = POSITION1 | |
| 2467 | local POS2 = POSITION2 | |
| 2468 | local MOUSELOOK = CF((POS1 + POS2) / 2, POS2) | |
| 2469 | local FIREBALLSPEED = SPEED * Player_Size | |
| 2470 | local FIREBALLDURATION = DURATION | |
| 2471 | local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
| |
| 2472 | local FIREBALLHITSOUNDS = {"522282998", "527535379", "304448425"}
| |
| 2473 | coroutine.resume(coroutine.create(function() | |
| 2474 | repeat | |
| 2475 | Swait() | |
| 2476 | local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character) | |
| 2477 | POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED) | |
| 2478 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / -10, SIZE / -10, SIZE / -10, 0.1) | |
| 2479 | if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then | |
| 2480 | FIREBALLDURATION = 0 | |
| 2481 | local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 2482 | FireballHitRefpart.Anchored = true | |
| 2483 | FireballHitRefpart.CFrame = CF(FIREBALLPOS) | |
| 2484 | game:GetService("Debris"):AddItem(FireballHitRefpart, 5)
| |
| 2485 | CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 1.4, MRANDOM(14, 16) / 10) | |
| 2486 | ||
| 2487 | ||
| 2488 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, LOWDAMAGE, HIGHDAMAGE, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
| |
| 2489 | ||
| 2490 | else | |
| 2491 | FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed | |
| 2492 | end | |
| 2493 | until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0 | |
| 2494 | end)) | |
| 2495 | end | |
| 2496 | ||
| 2497 | ||
| 2498 | function CreateBomb(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE) | |
| 2499 | local POS1 = POSITION1 | |
| 2500 | SPEED = 0 | |
| 2501 | local POS2 = POSITION2 | |
| 2502 | local MOUSELOOK = CF((POS1 + POS2) / 2, POS2) | |
| 2503 | local FIREBALLSPEED = SPEED * Player_Size | |
| 2504 | local FIREBALLDURATION = DURATION | |
| 2505 | local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
| |
| 2506 | local FIREBALLHITSOUNDS = {"522282998", "527535379", "304448425"}
| |
| 2507 | coroutine.resume(coroutine.create(function() | |
| 2508 | repeat | |
| 2509 | Swait() | |
| 2510 | local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character) | |
| 2511 | POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED) | |
| 2512 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / -10, SIZE / -10, SIZE / -10, 0.1) | |
| 2513 | if ExplodeBombs then | |
| 2514 | FIREBALLDURATION = 0 | |
| 2515 | local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 2516 | FireballHitRefpart.Anchored = true | |
| 2517 | FireballHitRefpart.CFrame = CF(FIREBALLPOS) | |
| 2518 | game:GetService("Debris"):AddItem(FireballHitRefpart, 5)
| |
| 2519 | CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 1.4, MRANDOM(14, 16) / 10) | |
| 2520 | for i = 1, MRANDOM(4, 8) do | |
| 2521 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100) | |
| 2522 | end | |
| 2523 | MagicBlock("Bright red", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
| |
| 2524 | MagicBlock("Bright orange", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05)
| |
| 2525 | MagicBlock("Bright yellow", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05)
| |
| 2526 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, LOWDAMAGE, HIGHDAMAGE, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
| |
| 2527 | else | |
| 2528 | FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed | |
| 2529 | end | |
| 2530 | until ExplodeBombs | |
| 2531 | end)) | |
| 2532 | end | |
| 2533 | ||
| 2534 | function FirePillar(POSITION1, POSITION2, SIZE, RISE, RANGE, LOWDAMAGE, HIGHDAMAGE, LASTINGTIME) | |
| 2535 | local POS1 = POSITION1 | |
| 2536 | local POS2 = POSITION2 | |
| 2537 | local MOUSELOOK = CF((POS1 + POS2) / 2, POS2) | |
| 2538 | local FIREPILLARHITSOUNDS = {"171378971", --[["646619365",--]] "472579737"--[[, "144140670"--]]}
| |
| 2539 | local FIREPILLARCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
| |
| 2540 | local FIREPILLAR1HIT, FIREPILLAR1POS = Raycast(POS1, MOUSELOOK.lookVector, RANGE * Player_Size, Character) | |
| 2541 | local FirePillarRefpart1 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 2542 | FirePillarRefpart1.Anchored = true | |
| 2543 | FirePillarRefpart1.CFrame = CF(FIREPILLAR1POS) * CF(0, 10, 0) | |
| 2544 | game:GetService("Debris"):AddItem(FirePillarRefpart1, 5)
| |
| 2545 | local FIREPILLAR2HIT, FIREPILLAR2POS = Raycast(FirePillarRefpart1.Position, CF(FirePillarRefpart1.Position, FirePillarRefpart1.Position + VT(0, -1, 0)).lookVector, 999, Character) | |
| 2546 | if FIREPILLAR2HIT ~= nil then | |
| 2547 | FirePillarRefpart1.Parent = nil | |
| 2548 | local FirePillarRefpart2 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 2549 | FirePillarRefpart2.Anchored = true | |
| 2550 | FirePillarRefpart2.CFrame = CF(FIREPILLAR2POS) | |
| 2551 | game:GetService("Debris"):AddItem(FirePillarRefpart2, 5)
| |
| 2552 | CreateSound(FIREPILLARHITSOUNDS[MRANDOM(1, #FIREPILLARHITSOUNDS)], FirePillarRefpart2, 1.2, MRANDOM(11, 13) / 10) | |
| 2553 | for i = 1, MRANDOM(5, 10) do | |
| 2554 | MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame * ANGLES(RAD(MRANDOM(-60, 60)), 0, RAD(MRANDOM(-60, 60))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 3, 3, 3, 0, 0, 0, MRANDOM(3, 5) / 100) | |
| 2555 | end | |
| 2556 | for i = 1, MRANDOM(15, 20) do | |
| 2557 | local FIREEFFECTSIZE = MRANDOM(1, 2) | |
| 2558 | MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame, CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-20, 20)), 0), VT(MRANDOM(SIZE / 6, SIZE / 4), 0, 0), FIREEFFECTSIZE, FIREEFFECTSIZE, FIREEFFECTSIZE, -0.02, -0.02, -0.02, MRANDOM(1, 2) / 100) | |
| 2559 | end | |
| 2560 | MagicCylinder("Bright red", "Neon", CF(FIREPILLAR2POS), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, 0, 1.5, LASTINGTIME)
| |
| 2561 | MagicSphere("Bright red", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, RISE, 1.5, LASTINGTIME)
| |
| 2562 | MagicSphere("Bright orange", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.5, 0.1, SIZE * 0.5, 1.5, RISE * 0.75, 1.5, LASTINGTIME)
| |
| 2563 | MagicSphere("Bright yellow", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.25, 0.1, SIZE * 0.25, 1.5, RISE * 0.375, 1.5, LASTINGTIME)
| |
| 2564 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FirePillarRefpart2, SIZE / 3, false, LOWDAMAGE, HIGHDAMAGE, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, "Movement", -0.1, 3, true)
| |
| 2565 | end | |
| 2566 | end | |
| 2567 | function FirePillar2(CFRAME, POSITION, SIZE, RISE, RANGE, LOWDAMAGE, HIGHDAMAGE, LASTINGTIME) | |
| 2568 | local POS1 = POSITION | |
| 2569 | local FIREPILLARHITSOUNDS = {"171378971", --[["646619365",--]] "472579737"--[[, "144140670"--]]}
| |
| 2570 | local FIREPILLARCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
| |
| 2571 | local FIREPILLAR1HIT, FIREPILLAR1POS = Raycast(POS1, CFRAME.lookVector, RANGE * Player_Size, Character) | |
| 2572 | local FirePillarRefpart1 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 2573 | FirePillarRefpart1.Anchored = true | |
| 2574 | FirePillarRefpart1.CFrame = CF(FIREPILLAR1POS) * CF(0, 10, 0) | |
| 2575 | game:GetService("Debris"):AddItem(FirePillarRefpart1, 5)
| |
| 2576 | local FIREPILLAR2HIT, FIREPILLAR2POS = Raycast(FirePillarRefpart1.Position, CF(FirePillarRefpart1.Position, FirePillarRefpart1.Position + VT(0, -1, 0)).lookVector, 999, Character) | |
| 2577 | if FIREPILLAR2HIT ~= nil then | |
| 2578 | FirePillarRefpart1.Parent = nil | |
| 2579 | local FirePillarRefpart2 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 2580 | FirePillarRefpart2.Anchored = true | |
| 2581 | FirePillarRefpart2.CFrame = CF(FIREPILLAR2POS) | |
| 2582 | game:GetService("Debris"):AddItem(FirePillarRefpart2, 5)
| |
| 2583 | CreateSound(FIREPILLARHITSOUNDS[MRANDOM(1, #FIREPILLARHITSOUNDS)], FirePillarRefpart2, 1.2, MRANDOM(11, 13) / 10) | |
| 2584 | for i = 1, MRANDOM(5, 10) do | |
| 2585 | MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame * ANGLES(RAD(MRANDOM(-60, 60)), 0, RAD(MRANDOM(-60, 60))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 3, 3, 3, 0, 0, 0, MRANDOM(3, 5) / 100) | |
| 2586 | end | |
| 2587 | for i = 1, MRANDOM(15, 20) do | |
| 2588 | local FIREEFFECTSIZE = MRANDOM(1, 2) | |
| 2589 | MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame, CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-20, 20)), 0), VT(MRANDOM(SIZE / 6, SIZE / 4), 0, 0), FIREEFFECTSIZE, FIREEFFECTSIZE, FIREEFFECTSIZE, -0.02, -0.02, -0.02, MRANDOM(1, 2) / 100) | |
| 2590 | end | |
| 2591 | MagicCylinder("Bright red", "Neon", CF(FIREPILLAR2POS), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, 0, 1.5, LASTINGTIME)
| |
| 2592 | MagicSphere("Bright red", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, RISE, 1.5, LASTINGTIME)
| |
| 2593 | MagicSphere("Bright orange", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.5, 0.1, SIZE * 0.5, 1.5, RISE * 0.75, 1.5, LASTINGTIME)
| |
| 2594 | MagicSphere("Bright yellow", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.25, 0.1, SIZE * 0.25, 1.5, RISE * 0.375, 1.5, LASTINGTIME)
| |
| 2595 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FirePillarRefpart2, SIZE / 3, false, LOWDAMAGE, HIGHDAMAGE, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, "Movement", -0.1, 3, true)
| |
| 2596 | end | |
| 2597 | end | |
| 2598 | ||
| 2599 | function Attack3() | |
| 2600 | ATTACK = true | |
| 2601 | local FIREEFFECTCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
| |
| 2602 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2603 | Swait() | |
| 2604 | for i = 1, 2 do | |
| 2605 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0, MRANDOM(-10, 10) / 10 * Player_Size, 0) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, 0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
| 2606 | end | |
| 2607 | if CurrentTargetObject then | |
| 2608 | MasterPositionTarget = CurrentTargetObject.Torso.Position | |
| 2609 | else | |
| 2610 | break | |
| 2611 | end | |
| 2612 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
| 2613 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2614 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2615 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2616 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2617 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
| 2618 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2619 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2620 | break | |
| 2621 | end | |
| 2622 | end | |
| 2623 | CreateSound("154324879", LeftArm, 1.4, 1.5)
| |
| 2624 | ShootFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, MasterPositionTarget, 1, 10, 2.1, 5, 10) | |
| 2625 | MagicBlock("Bright red", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
| |
| 2626 | MagicBlock("Bright orange", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
| |
| 2627 | MagicBlock("Bright yellow", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
| |
| 2628 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2629 | Swait() | |
| 2630 | if CurrentTargetObject then | |
| 2631 | MasterPositionTarget = CurrentTargetObject.Torso.Position | |
| 2632 | else | |
| 2633 | break | |
| 2634 | end | |
| 2635 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.4 / Animation_Speed) | |
| 2636 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(50)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2637 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2638 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2639 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-12.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2640 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2641 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2642 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2643 | break | |
| 2644 | end | |
| 2645 | end | |
| 2646 | ATTACK = false | |
| 2647 | end | |
| 2648 | ||
| 2649 | function Attack4() | |
| 2650 | ATTACK = true | |
| 2651 | local FIREEFFECTCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
| |
| 2652 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2653 | Swait() | |
| 2654 | if CurrentTargetObject then | |
| 2655 | MasterPositionTarget = CurrentTargetObject.Torso.Position | |
| 2656 | else | |
| 2657 | break | |
| 2658 | end | |
| 2659 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
| 2660 | --MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
| 2661 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
| 2662 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2663 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2664 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2665 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2666 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
| 2667 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2668 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2669 | break | |
| 2670 | end | |
| 2671 | end | |
| 2672 | CreateSound("549224856", LeftArm, 1, MRANDOM(11, 13) / 10)
| |
| 2673 | FirePillar(RootPart.Position, MasterPositionTarget, 25, 7.5, 20, 5, 10, 0.025) | |
| 2674 | MagicBlock("Bright red", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
| |
| 2675 | MagicBlock("Bright orange", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
| |
| 2676 | MagicBlock("Bright yellow", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
| |
| 2677 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2678 | Swait() | |
| 2679 | if CurrentTargetObject then | |
| 2680 | MasterPositionTarget = CurrentTargetObject.Torso.Position | |
| 2681 | else | |
| 2682 | break | |
| 2683 | end | |
| 2684 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 2685 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2686 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2687 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2688 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed) | |
| 2689 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed) | |
| 2690 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2691 | --[[ | |
| 2692 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed) | |
| 2693 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2694 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2695 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2696 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
| 2697 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 2698 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2699 | --]] | |
| 2700 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2701 | break | |
| 2702 | end | |
| 2703 | end | |
| 2704 | ATTACK = false | |
| 2705 | end | |
| 2706 | local tauntin = false | |
| 2707 | function Taunt() | |
| 2708 | repeat Swait() until not ATTACK | |
| 2709 | ATTACK = true | |
| 2710 | tauntin = true | |
| 2711 | ||
| 2712 | local FIREEFFECTCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
| |
| 2713 | for i= 1,400 do | |
| 2714 | Swait() | |
| 2715 | if CurrentTargetObject then | |
| 2716 | break | |
| 2717 | end | |
| 2718 | Humanoid.WalkSpeed = 0 | |
| 2719 | print('rek')
| |
| 2720 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 10, 0), 10, 10, 10, -0.1, -0.1, -0.1, 0.05) | |
| 2721 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 2722 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2723 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2724 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2725 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed) | |
| 2726 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed) | |
| 2727 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2728 | end | |
| 2729 | Humanoid.WalkSpeed = 10 | |
| 2730 | ATTACK = false | |
| 2731 | end | |
| 2732 | ||
| 2733 | function Move1() | |
| 2734 | ATTACK = true | |
| 2735 | ||
| 2736 | local FIREEFFECTCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
| |
| 2737 | while HOLD do | |
| 2738 | Swait() | |
| 2739 | AddSize = AddSize + 0.05 | |
| 2740 | for i = 1, 2 do | |
| 2741 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0, MRANDOM(-10, 10) / 10 * Player_Size, 0) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, 0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
| 2742 | end | |
| 2743 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
| 2744 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2745 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2746 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2747 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2748 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
| 2749 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2750 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2751 | break | |
| 2752 | end | |
| 2753 | end | |
| 2754 | CreateSound("154324879", LeftArm, 1.4, 1.5)
| |
| 2755 | ShootFireball((LeftArm.CFrame * CF(0 * Player_Size* AddSize, -1 * Player_Size* AddSize, 0 * Player_Size* AddSize)).p, MasterPositionTarget, 1 , 10* AddSize, 2.1 + AddSize, 5+ AddSize, 10+ AddSize) | |
| 2756 | ||
| 2757 | for i=0, 1, 0.1 / Animation_Speed * 2 do | |
| 2758 | Swait() | |
| 2759 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.4 / Animation_Speed) | |
| 2760 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(50)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2761 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2762 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2763 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-12.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2764 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2765 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2766 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2767 | break | |
| 2768 | end | |
| 2769 | end | |
| 2770 | AddSize = 0 | |
| 2771 | ATTACK = false | |
| 2772 | end | |
| 2773 | ||
| 2774 | function Move2() | |
| 2775 | ATTACK = true | |
| 2776 | for i = 1, 3 do | |
| 2777 | for i=0, 1, 0.1 / Animation_Speed * 2 do | |
| 2778 | Swait() | |
| 2779 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
| 2780 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 2781 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2782 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2783 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
| 2784 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2785 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2786 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2787 | break | |
| 2788 | end | |
| 2789 | end | |
| 2790 | CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10)
| |
| 2791 | for i=0, 1, 0.1 / Animation_Speed * 2 do | |
| 2792 | Swait() | |
| 2793 | RootPart.Velocity = RootPart.CFrame.lookVector * 50 | |
| 2794 | local Pos = HitboxPart | |
| 2795 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
| 2796 | local Color = "Institutional white" | |
| 2797 | local Material = "Neon" | |
| 2798 | local TheDelay = 0.01 | |
| 2799 | local Height = 6.2 * Player_Size | |
| 2800 | BLCF = Offset | |
| 2801 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
| 2802 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
| 2803 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2804 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2805 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
| 2806 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2807 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2808 | SCFR = BLCF | |
| 2809 | elseif not SCFR then | |
| 2810 | SCFR = BLCF | |
| 2811 | end | |
| 2812 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 5, 10, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 2813 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 2814 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
| 2815 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2816 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2817 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 2818 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 2819 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2820 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2821 | break | |
| 2822 | end | |
| 2823 | end | |
| 2824 | ||
| 2825 | for i=0, 1, 0.1 / Animation_Speed * 2 do | |
| 2826 | Swait() | |
| 2827 | ||
| 2828 | ||
| 2829 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 2830 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
| 2831 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2832 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2833 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 2834 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 2835 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2836 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2837 | break | |
| 2838 | end | |
| 2839 | end | |
| 2840 | CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10)
| |
| 2841 | for i=0, 1, 0.1 / Animation_Speed * 2 do | |
| 2842 | Swait() | |
| 2843 | local Pos = HitboxPart | |
| 2844 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
| 2845 | local Color = "Institutional white" | |
| 2846 | local Material = "Neon" | |
| 2847 | local TheDelay = 0.01 | |
| 2848 | local Height = 6.2 * Player_Size | |
| 2849 | BLCF = Offset | |
| 2850 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
| 2851 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
| 2852 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2853 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2854 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
| 2855 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2856 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2857 | SCFR = BLCF | |
| 2858 | elseif not SCFR then | |
| 2859 | SCFR = BLCF | |
| 2860 | end | |
| 2861 | ||
| 2862 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 5, 10, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 2863 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
| 2864 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 2865 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2866 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2867 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
| 2868 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2869 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2870 | RootPart.Velocity = RootPart.CFrame.lookVector * 50 | |
| 2871 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2872 | break | |
| 2873 | end | |
| 2874 | end | |
| 2875 | ||
| 2876 | end | |
| 2877 | BLCF = nil | |
| 2878 | SCFR = nil | |
| 2879 | ATTACK = false | |
| 2880 | end | |
| 2881 | ||
| 2882 | function Move4() | |
| 2883 | ATTACK = true | |
| 2884 | local FIREEFFECTCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
| |
| 2885 | ||
| 2886 | ||
| 2887 | for i = 1,20 / Animation_Speed * 2 do | |
| 2888 | Swait() | |
| 2889 | for i = 1, 2 do | |
| 2890 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0, MRANDOM(-10, 10) / 10 * Player_Size, 0) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, 0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
| 2891 | end | |
| 2892 | if CurrentTargetObject then | |
| 2893 | MasterPositionTarget = CurrentTargetObject.Torso.Position | |
| 2894 | else | |
| 2895 | break | |
| 2896 | end | |
| 2897 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
| 2898 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2899 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2900 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2901 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2902 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
| 2903 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2904 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2905 | break | |
| 2906 | end | |
| 2907 | end | |
| 2908 | for i = 1, 10 do | |
| 2909 | if CurrentTargetObject then | |
| 2910 | MasterPositionTarget = CurrentTargetObject.Torso.Position | |
| 2911 | else | |
| 2912 | break | |
| 2913 | end | |
| 2914 | for i = 1, 20 do | |
| 2915 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0, MRANDOM(-10, 10) / 10 * Player_Size, 0) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, 0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
| 2916 | end | |
| 2917 | Swait(10) | |
| 2918 | for i = 1, 20 do | |
| 2919 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0, MRANDOM(-10, 10) / 10 * Player_Size, 0) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, 0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
| 2920 | end | |
| 2921 | CreateSound("154324879", LeftArm, 1.4, 1.5)
| |
| 2922 | ShootFireball((Torso.CFrame * CF(0 , 10 * Player_Size, 0)).p, MasterPositionTarget, 1 , 10 , 20 , 1, 1) | |
| 2923 | Swait(10) | |
| 2924 | for i = 1, 20 do | |
| 2925 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0, MRANDOM(-10, 10) / 10 * Player_Size, 0) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, 0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
| 2926 | end | |
| 2927 | CreateSound("154324879", LeftArm, 1.4, 1.5)
| |
| 2928 | ShootFireball((Torso.CFrame * CF(0 , 10 * Player_Size, 10 * Player_Size)).p, MasterPositionTarget, 1 , 10 , 20 , 1, 1) | |
| 2929 | Swait(10) | |
| 2930 | for i = 1, 20 do | |
| 2931 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0, MRANDOM(-10, 10) / 10 * Player_Size, 0) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, 0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
| 2932 | end | |
| 2933 | CreateSound("154324879", LeftArm, 1.4, 1.5)
| |
| 2934 | ShootFireball((Torso.CFrame * CF(10 * Player_Size , 10 * Player_Size, 0)).p, MasterPositionTarget, 1 , 10 , 20 , 1, 1) | |
| 2935 | end | |
| 2936 | Swait(50) | |
| 2937 | ||
| 2938 | for i = 1, 3 do | |
| 2939 | Swait(30) | |
| 2940 | if CurrentTargetObject then | |
| 2941 | MasterPositionTarget = CurrentTargetObject.Torso.Position | |
| 2942 | else | |
| 2943 | break | |
| 2944 | end | |
| 2945 | ||
| 2946 | ||
| 2947 | CreateSound("154324879", LeftArm, 1.4, 1.5)
| |
| 2948 | CreateSound("154324879", LeftArm, 1.4, 1.5)
| |
| 2949 | CreateSound("154324879", LeftArm, 1.4, 1.5)
| |
| 2950 | ||
| 2951 | ShootFireball((Torso.CFrame * CF(0 , 10 * Player_Size, 0)).p, MasterPositionTarget, 10 , 10 , 20 , 3, 5) | |
| 2952 | ShootFireball((Torso.CFrame * CF(0 , 10 * Player_Size, 10 * Player_Size)).p, MasterPositionTarget, 10 , 10 , 20 , 3, 5) | |
| 2953 | ShootFireball((Torso.CFrame * CF(10 * Player_Size , 10 * Player_Size, 0)).p, MasterPositionTarget, 10 , 10 , 20 , 3, 5) | |
| 2954 | ||
| 2955 | end | |
| 2956 | AddSize = 0 | |
| 2957 | ATTACK = false | |
| 2958 | end | |
| 2959 | ||
| 2960 | function Move3() | |
| 2961 | ATTACK = true | |
| 2962 | local FIREEFFECTCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
| |
| 2963 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2964 | Swait() | |
| 2965 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
| 2966 | --MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
| 2967 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
| 2968 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2969 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2970 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2971 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2972 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
| 2973 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2974 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2975 | break | |
| 2976 | end | |
| 2977 | end | |
| 2978 | for i = 1, 10 do | |
| 2979 | Swait(3) | |
| 2980 | ||
| 2981 | CreateSound("549224856", LeftArm, 1, MRANDOM(11, 13) / 10)
| |
| 2982 | FirePillar2(RootPart.CFrame * CF(0,0,-10 * -i * -10),RootPart.Position, 25, 7.5, 10*i, 3, 5, 0.025) | |
| 2983 | MagicBlock("Bright red", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
| |
| 2984 | MagicBlock("Bright orange", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
| |
| 2985 | MagicBlock("Bright yellow", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
| |
| 2986 | end | |
| 2987 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2988 | Swait() | |
| 2989 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 2990 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2991 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2992 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2993 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed) | |
| 2994 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed) | |
| 2995 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2996 | --[[ | |
| 2997 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed) | |
| 2998 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2999 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 3000 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 3001 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
| 3002 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 3003 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 3004 | --]] | |
| 3005 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 3006 | break | |
| 3007 | end | |
| 3008 | end | |
| 3009 | ATTACK = false | |
| 3010 | end | |
| 3011 | ||
| 3012 | --//=================================\\ | |
| 3013 | --\\=================================// | |
| 3014 | ||
| 3015 | ||
| 3016 | ||
| 3017 | ||
| 3018 | ||
| 3019 | --//=================================\\ | |
| 3020 | --|| SET THINGS UP | |
| 3021 | --\\=================================// | |
| 3022 | ||
| 3023 | if Start_Equipped == true then | |
| 3024 | ATTACK = true | |
| 3025 | EQUIPPED = true | |
| 3026 | if Disable_Animate == true then | |
| 3027 | ANIMATE.Parent = nil | |
| 3028 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 3029 | IDLEANIMATION:Play() | |
| 3030 | end | |
| 3031 | if Disable_Animator == true then | |
| 3032 | ANIMATOR.Parent = nil | |
| 3033 | end | |
| 3034 | if Disable_Moving_Arms == true then | |
| 3035 | RSH = Torso["Right Shoulder"] | |
| 3036 | LSH = Torso["Left Shoulder"] | |
| 3037 | RSH.Parent = nil | |
| 3038 | LSH.Parent = nil | |
| 3039 | if Use_Motors_Instead_Of_Welds == true then | |
| 3040 | RightShoulder = IT("Motor")
| |
| 3041 | LeftShoulder = IT("Motor")
| |
| 3042 | else | |
| 3043 | RightShoulder = IT("Weld")
| |
| 3044 | LeftShoulder = IT("Weld")
| |
| 3045 | end | |
| 3046 | RightShoulder.Name = "Right Shoulder" | |
| 3047 | RightShoulder.Part0 = Torso | |
| 3048 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 3049 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 3050 | RightShoulder.Part1 = Character["Right Arm"] | |
| 3051 | RightShoulder.Parent = Torso | |
| 3052 | LeftShoulder.Name = "Left Shoulder" | |
| 3053 | LeftShoulder.Part0 = Torso | |
| 3054 | LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 3055 | LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 3056 | LeftShoulder.Part1 = Character["Left Arm"] | |
| 3057 | LeftShoulder.Parent = Torso | |
| 3058 | RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 3059 | LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 3060 | end | |
| 3061 | if Start_Equipped_With_Equipped_Animation == true then | |
| 3062 | Swait() | |
| 3063 | EQUIPPED = true | |
| 3064 | EquipWeapon() | |
| 3065 | end | |
| 3066 | ATTACK = false | |
| 3067 | end | |
| 3068 | ||
| 3069 | --//=================================\\ | |
| 3070 | --\\=================================// | |
| 3071 | CurrentTarget = "" | |
| 3072 | CurrentTargetObject = nil | |
| 3073 | ||
| 3074 | local CanMove1 = true | |
| 3075 | local CanMove2 = true | |
| 3076 | local CanMove3 = true | |
| 3077 | local CanMove4 = true | |
| 3078 | local CanMoves = true | |
| 3079 | local CanCombo = true | |
| 3080 | ||
| 3081 | function DoTarget() | |
| 3082 | ||
| 3083 | for i,v in pairs(workspace:children()) do | |
| 3084 | if v:FindFirstChild("Torso") and v:FindFirstChild("Humanoid") and v.Humanoid.Health ~= 0 and v ~= Character then
| |
| 3085 | ||
| 3086 | ComputeMagnitude = (v.Torso.Position - Torso.Position).magnitude | |
| 3087 | if CurrentTarget == "" and not tauntin then | |
| 3088 | ||
| 3089 | end | |
| 3090 | CurrentTarget = v.Name | |
| 3091 | CurrentTargetObject = v | |
| 3092 | if ComputeMagnitude > 40 * Player_Size then | |
| 3093 | ||
| 3094 | CurrentTarget = "" | |
| 3095 | CurrentTargetObject = nil | |
| 3096 | if not tauntin then | |
| 3097 | Character.Move.TextLabel.Text = "[ Seeking for Players ]" | |
| 3098 | ||
| 3099 | end | |
| 3100 | ||
| 3101 | end | |
| 3102 | ||
| 3103 | end | |
| 3104 | end | |
| 3105 | end | |
| 3106 | ||
| 3107 | function ChooseRandomMove() | |
| 3108 | ||
| 3109 | repeat Swait() until CanMoves | |
| 3110 | ||
| 3111 | ||
| 3112 | if CurrentTarget == "" then | |
| 3113 | repeat Swait(30) until not ATTACK | |
| 3114 | MasterPositionTarget = LeftArm.Position | |
| 3115 | if Bombs ~= 3 then | |
| 3116 | EAbility() | |
| 3117 | end | |
| 3118 | ||
| 3119 | end | |
| 3120 | if Bombs ~= 0 and CurrentTarget ~= "" then | |
| 3121 | repeat Swait() until not ATTACK | |
| 3122 | ExplodeBombs = true | |
| 3123 | EAbility() | |
| 3124 | ||
| 3125 | end | |
| 3126 | ||
| 3127 | if CurrentTarget ~= "" and CurrentTargetObject then | |
| 3128 | ||
| 3129 | if Bombs == 0 then | |
| 3130 | ||
| 3131 | local Attacks = 5 | |
| 3132 | local RandomMove = math.random(1, Attacks) | |
| 3133 | ||
| 3134 | if RandomMove == 1 then | |
| 3135 | if not CanMove1 then | |
| 3136 | ChooseRandomMove() | |
| 3137 | else | |
| 3138 | repeat Swait() until not ATTACK | |
| 3139 | CanMove1 = false | |
| 3140 | HOLD = true | |
| 3141 | ||
| 3142 | ||
| 3143 | coroutine.resume(coroutine.create(function() | |
| 3144 | wait(3) | |
| 3145 | ||
| 3146 | HOLD = false | |
| 3147 | ||
| 3148 | end)) | |
| 3149 | ||
| 3150 | coroutine.resume(coroutine.create(function() | |
| 3151 | repeat Swait() if CurrentTargetObject then MasterPositionTarget = CurrentTargetObject.Torso.Position end until not HOLD | |
| 3152 | ||
| 3153 | end)) | |
| 3154 | coroutine.resume(coroutine.create(function() | |
| 3155 | repeat Swait() if not CurrentTargetObject then HOLD = false end until not HOLD | |
| 3156 | ||
| 3157 | end)) | |
| 3158 | ----Character.Move.TextLabel.Text = "Charging Fireball..." | |
| 3159 | Move1() | |
| 3160 | ||
| 3161 | ---Character.Move.TextLabel.Text = "Fireball!" | |
| 3162 | coroutine.resume(coroutine.create(function() | |
| 3163 | Swait(200) | |
| 3164 | CanMove1 = true | |
| 3165 | ||
| 3166 | end)) | |
| 3167 | end | |
| 3168 | end | |
| 3169 | if RandomMove == 2 and CanMove2 then | |
| 3170 | repeat Swait() until not ATTACK | |
| 3171 | CanMove2 = false | |
| 3172 | --- Character.Move.TextLabel.Text = "Constant Slashes!" | |
| 3173 | Move2() | |
| 3174 | coroutine.resume(coroutine.create(function() | |
| 3175 | Swait(100) | |
| 3176 | CanMove2 = true | |
| 3177 | ||
| 3178 | end)) | |
| 3179 | ||
| 3180 | elseif RandomMove == 2 and not CanMove2 then | |
| 3181 | ChooseRandomMove() | |
| 3182 | end | |
| 3183 | ||
| 3184 | if RandomMove == 3 and CanMove3 then | |
| 3185 | repeat Swait() until not ATTACK | |
| 3186 | CanMove3 = false | |
| 3187 | MasterPositionTarget = RootPart | |
| 3188 | ||
| 3189 | Move3() | |
| 3190 | coroutine.resume(coroutine.create(function() | |
| 3191 | Swait(50) | |
| 3192 | CanMove3 = true | |
| 3193 | ||
| 3194 | end)) | |
| 3195 | elseif RandomMove == 3 and not CanMove3 then | |
| 3196 | ChooseRandomMove() | |
| 3197 | end | |
| 3198 | if RandomMove == 4 and CanMove4 then | |
| 3199 | repeat Swait() until not ATTACK | |
| 3200 | CanMove4 = false | |
| 3201 | ||
| 3202 | ---Character.Move.TextLabel.Text = "Fiery ambush!" | |
| 3203 | Move4() | |
| 3204 | ||
| 3205 | coroutine.resume(coroutine.create(function() | |
| 3206 | Swait(100) | |
| 3207 | CanMove4 = true | |
| 3208 | ||
| 3209 | end)) | |
| 3210 | ||
| 3211 | elseif RandomMove == 4 and not CanMove4 then | |
| 3212 | ChooseRandomMove() | |
| 3213 | end | |
| 3214 | if RandomMove == 5 then | |
| 3215 | repeat Swait() until not ATTACK | |
| 3216 | DoCombo() | |
| 3217 | end | |
| 3218 | end | |
| 3219 | ||
| 3220 | end | |
| 3221 | ||
| 3222 | end | |
| 3223 | ||
| 3224 | function DoCombo() | |
| 3225 | if CurrentTarget ~= "" then | |
| 3226 | CanCombo = false | |
| 3227 | ||
| 3228 | repeat Swait() until ComputeMagnitude < 10 | |
| 3229 | repeat Swait() until not ATTACK | |
| 3230 | ||
| 3231 | Attack1() | |
| 3232 | Attack2() | |
| 3233 | Attack3() | |
| 3234 | Attack4() | |
| 3235 | ||
| 3236 | coroutine.resume(coroutine.create(function() | |
| 3237 | wait(3) | |
| 3238 | CanCombo = true | |
| 3239 | ||
| 3240 | end)) | |
| 3241 | ||
| 3242 | end | |
| 3243 | end | |
| 3244 | ||
| 3245 | coroutine.resume(coroutine.create(function() | |
| 3246 | for i = 1,math.huge do | |
| 3247 | Swait() | |
| 3248 | DoTarget() | |
| 3249 | end | |
| 3250 | end)) | |
| 3251 | ||
| 3252 | coroutine.resume(coroutine.create(function() | |
| 3253 | for i = 1,math.huge do | |
| 3254 | Swait(50) | |
| 3255 | if not ATTACK and CanMoves then | |
| 3256 | ChooseRandomMove() | |
| 3257 | end | |
| 3258 | end | |
| 3259 | end)) | |
| 3260 | ||
| 3261 | coroutine.resume(coroutine.create(function() | |
| 3262 | for i = 1, math.huge do | |
| 3263 | Swait() | |
| 3264 | ||
| 3265 | if CurrentTargetObject then | |
| 3266 | if CurrentTargetObject.Humanoid.Health == 0 then | |
| 3267 | --- script.Parent.Move.TextLabel.Text = "Looks like we got a toasted " .. CurrentTarget .. " today..." | |
| 3268 | CurrentTarget = "" | |
| 3269 | CurrentTargetObject = nil | |
| 3270 | ||
| 3271 | Taunt() | |
| 3272 | ||
| 3273 | end | |
| 3274 | ||
| 3275 | ||
| 3276 | end | |
| 3277 | ||
| 3278 | end | |
| 3279 | end)) | |
| 3280 | ||
| 3281 | ||
| 3282 | --//=================================\\ | |
| 3283 | --|| WRAP THE WHOLE SCRIPT UP | |
| 3284 | --\\=================================// | |
| 3285 | ||
| 3286 | while true do | |
| 3287 | Swait() | |
| 3288 | ||
| 3289 | if Humanoid.Health == 0 then | |
| 3290 | script.Disabled = true | |
| 3291 | end | |
| 3292 | ||
| 3293 | ||
| 3294 | if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then | |
| 3295 | HitboxPart.Name = "NilHitbox" | |
| 3296 | else | |
| 3297 | HitboxPart.Name = "Hitbox" | |
| 3298 | end | |
| 3299 | if Enable_Gui == true then | |
| 3300 | UpdateGUI() | |
| 3301 | end | |
| 3302 | UpdateSkillsAndStuff() | |
| 3303 | if Walkspeed_Depends_On_Movement_Value == true then | |
| 3304 | if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then | |
| 3305 | Humanoid.WalkSpeed = 0 | |
| 3306 | else | |
| 3307 | Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size | |
| 3308 | end | |
| 3309 | end | |
| 3310 | if Enable_Stun == true and StunValue.Value >= Max_Stun then | |
| 3311 | StunValue.Value = 0 | |
| 3312 | Stun.Value = true | |
| 3313 | end | |
| 3314 | if Enable_Stagger_Hit == true then | |
| 3315 | if StaggerHit.Value == true and STAGGERHITANIM == false then | |
| 3316 | coroutine.resume(coroutine.create(function() | |
| 3317 | STAGGERHITANIM = true | |
| 3318 | while ATTACK == true do | |
| 3319 | Swait() | |
| 3320 | end | |
| 3321 | StaggerHitAnimation() | |
| 3322 | StaggerHit.Value = false | |
| 3323 | STAGGERHITANIM = false | |
| 3324 | end)) | |
| 3325 | end | |
| 3326 | else | |
| 3327 | StaggerHit.Value = false | |
| 3328 | end | |
| 3329 | if Enable_Stagger == true then | |
| 3330 | if Stagger.Value == true and STAGGERANIM == false then | |
| 3331 | coroutine.resume(coroutine.create(function() | |
| 3332 | STAGGERANIM = true | |
| 3333 | while ATTACK == true do | |
| 3334 | Swait() | |
| 3335 | end | |
| 3336 | StaggerAnimation() | |
| 3337 | Stagger.Value = false | |
| 3338 | STAGGERANIM = false | |
| 3339 | end)) | |
| 3340 | end | |
| 3341 | else | |
| 3342 | Stagger.Value = false | |
| 3343 | end | |
| 3344 | if Enable_Stun == true then | |
| 3345 | if Stun.Value == true and STUNANIM == false then | |
| 3346 | coroutine.resume(coroutine.create(function() | |
| 3347 | StunValue.Value = 0 | |
| 3348 | STUNANIM = true | |
| 3349 | while ATTACK == true do | |
| 3350 | Swait() | |
| 3351 | end | |
| 3352 | StunAnimation() | |
| 3353 | Stun.Value = false | |
| 3354 | STUNANIM = false | |
| 3355 | end)) | |
| 3356 | end | |
| 3357 | else | |
| 3358 | StunValue.Value = 0 | |
| 3359 | Stun.Value = false | |
| 3360 | end | |
| 3361 | if DONUMBER >= .5 then | |
| 3362 | HANDIDLE = true | |
| 3363 | elseif DONUMBER <= 0 then | |
| 3364 | HANDIDLE = false | |
| 3365 | end | |
| 3366 | if HANDIDLE == false then | |
| 3367 | DONUMBER = DONUMBER + 0.003 / Animation_Speed | |
| 3368 | else | |
| 3369 | DONUMBER = DONUMBER - 0.003 / Animation_Speed | |
| 3370 | end | |
| 3371 | if ATTACK == false then | |
| 3372 | IDLENUMBER = IDLENUMBER + 1 | |
| 3373 | else | |
| 3374 | IDLENUMBER = 0 | |
| 3375 | end | |
| 3376 | if Enable_Stats == true then | |
| 3377 | for _, v in pairs (ChangeStat:GetChildren()) do | |
| 3378 | if v:FindFirstChild("Duration") ~= nil then
| |
| 3379 | v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed
| |
| 3380 | if v:FindFirstChild("Duration").Value <= 0 then
| |
| 3381 | v.Parent = nil | |
| 3382 | end | |
| 3383 | end | |
| 3384 | if v.Name == "ChangeDefense" then | |
| 3385 | CHANGEDEFENSE = CHANGEDEFENSE + v.Value | |
| 3386 | elseif v.Name == "ChangeDamage" then | |
| 3387 | CHANGEDAMAGE = CHANGEDAMAGE + v.Value | |
| 3388 | elseif v.Name == "ChangeMovement" then | |
| 3389 | CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value | |
| 3390 | end | |
| 3391 | end | |
| 3392 | Defense.Value = 1 + (CHANGEDEFENSE) | |
| 3393 | if Defense.Value <= 0.01 then | |
| 3394 | Defense.Value = 0.01 | |
| 3395 | end | |
| 3396 | Damage.Value = 1 + (CHANGEDAMAGE) | |
| 3397 | if Damage.Value <= 0 then | |
| 3398 | Damage.Value = 0 | |
| 3399 | end | |
| 3400 | Movement.Value = 1 + (CHANGEMOVEMENT) | |
| 3401 | if Movement.Value <= 0 then | |
| 3402 | Movement.Value = 0 | |
| 3403 | end | |
| 3404 | CHANGEDEFENSE = 0 | |
| 3405 | CHANGEDAMAGE = 0 | |
| 3406 | CHANGEMOVEMENT = 0 | |
| 3407 | end | |
| 3408 | SINE = SINE + CHANGE | |
| 3409 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 3410 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 3411 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 3412 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 3413 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 3414 | if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then | |
| 3415 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3416 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3417 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3418 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3419 | if Player_Size > 3 then | |
| 3420 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, RightLeg, 1, false, 5, 10, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 3421 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, LeftLeg, 1, false, 5, 10, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 3422 | end | |
| 3423 | elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then | |
| 3424 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3425 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3426 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3427 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3428 | ||
| 3429 | end | |
| 3430 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 3431 | ANIM = "Jump" | |
| 3432 | if EQUIPPED == true and ATTACK == false then | |
| 3433 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3434 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3435 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3436 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3437 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3438 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3439 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
| 3440 | end | |
| 3441 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 3442 | ANIM = "Fall" | |
| 3443 | if EQUIPPED == true and ATTACK == false then | |
| 3444 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3445 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3446 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3447 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3448 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3449 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3450 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
| 3451 | end | |
| 3452 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 3453 | ANIM = "Idle" | |
| 3454 | if EQUIPPED == true and ATTACK == false then | |
| 3455 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
| 3456 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 3457 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3458 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3459 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
| 3460 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
| 3461 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed) | |
| 3462 | end | |
| 3463 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 3464 | ANIM = "Walk" | |
| 3465 | WALK = WALK + 1 / Animation_Speed | |
| 3466 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 3467 | WALK = 0 | |
| 3468 | if WALKINGANIM == true then | |
| 3469 | WALKINGANIM = false | |
| 3470 | elseif WALKINGANIM == false then | |
| 3471 | WALKINGANIM = true | |
| 3472 | end | |
| 3473 | end | |
| 3474 | if EQUIPPED == true and ATTACK == false then | |
| 3475 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3476 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3477 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(45 + 2.5 * SIN(SINE / (WALKSPEEDVALUE / 2)))) * RIGHTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3478 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(-2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3479 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3480 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3481 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3482 | end | |
| 3483 | end | |
| 3484 | ||
| 3485 | end | |
| 3486 | while true do | |
| 3487 | wait(5) | |
| 3488 | ChooseRandomMove() | |
| 3489 | end | |
| 3490 | ||
| 3491 | --//=================================\\ | |
| 3492 | --\\=================================// | |
| 3493 | ||
| 3494 | ||
| 3495 | ||
| 3496 | ||
| 3497 | ||
| 3498 | --//====================================================\\-- | |
| 3499 | --|| END OF SCRIPT | |
| 3500 | --\\====================================================//-- |