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1
--MADE BY OneLegend (NOT THE SCRIPT) Thanks to TheRedAngel for letting me add. Feel free to take his model too. http://www.roblox.com/TheRedAngels-SB-Gift-NEW-SCRIPTS-item?id=88063410 
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--REGULAR SCRIPT: Go to line 4 and put your name where it says "YOUR NAME HERE"
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4-
Name = "TitanMillROBLOX" --1.Your name here.
4+
Name = "MineMagiDashi" --1.Your name here.
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x = 0 
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Players = game:GetService("Players") 
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Debris = game:GetService("Debris") 
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NetworkServer = game:findFirstChild("NetworkServer") 
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script.Name = "NubScript" 
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if (NetworkServer == nil) then 
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Name = "TitanMillROBLOX" 
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Name = "MineMagiDashi" 
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else 
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end 
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HopperName = "DXP-S002:MS" 
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if (script.Parent.className ~= "HopperBin") then 
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--script.Name = "_Main[" ..HopperName.. "]" 
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local h = Instance.new("HopperBin") 
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h.Name = "Mech Ctrl" 
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h.Parent = game:GetService("Players")[Name].Backpack 
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script.Parent = h 
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else 
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end 
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54-
Player = Players.TitanMillROBLOX --2.Your Name here also... done. -----------------------------------------
54+
Player = Players.MineMagiDashi --2.Your Name here also... done. -----------------------------------------
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MechColor = "Bright yellow" 
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bin = script.Parent 
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Levitating = false 
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MousPos = Vector3.new(0,0,0) 
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facde = nil 
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for i=1,1 do 
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local zomfgimtheonlybinthatshouldbeinthisstupidbackpackofmahmasternoobishallkillunaokklololtrolol = Player.Backpack:GetChildren() 
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for i=1,#zomfgimtheonlybinthatshouldbeinthisstupidbackpackofmahmasternoobishallkillunaokklololtrolol do 
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if zomfgimtheonlybinthatshouldbeinthisstupidbackpackofmahmasternoobishallkillunaokklololtrolol[i].Name == HopperName and zomfgimtheonlybinthatshouldbeinthisstupidbackpackofmahmasternoobishallkillunaokklololtrolol[i] ~= bin then 
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zomfgimtheonlybinthatshouldbeinthisstupidbackpackofmahmasternoobishallkillunaokklololtrolol[i]:Remove() 
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else 
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end 
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end 
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end 
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-- 
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a = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"} 
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n = {"1","2","3","4","5","6","7","8","9","0"} 
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Credec = "http://www.roblox.com/asset/?id=0" 
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PlayerGui = Player.PlayerGui 
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Backpack = Player.Backpack 
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Char = Player.Character 
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Hea = Char.Head 
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Tors = Char.Torso 
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Hum = Char.Humanoid 
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Hum.WalkSpeed = 22 
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WalkAnim = 1 
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Anim = "Standing" 
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Legs = true 
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Arms = true 
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RunChance = false 
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SAnim = false -- Animation debounce that can also be with walking 
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SSAnim = "None" 
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Canwalk = true 
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Grabbing = false 
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PushGrab = false 
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GrabbedOne = false 
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Sitting = false 
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AGrab = -1 
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Wasd = 0 
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function FindClass(zParent,zObject) 
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local ch = zParent:GetChildren() 
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local FoundClasses = 0 
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for i=1,#ch do 
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if (ch[i].className == zObject) then 
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FoundClasses = FoundClasses + 1 
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else 
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end 
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end 
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return FoundClasses 
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end 
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function FindFirstClass(zParent,zObject) 
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local ch = zParent:GetChildren() 
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local FoundClasses = false 
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local tehfirstobject = nil 
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for i=1,#ch do 
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if (ch[i].className == zObject) and (FoundClasses == false) then 
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FoundClasses = true 
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tehfirstobject = ch[i] 
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else 
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end 
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end 
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return tehfirstobject 
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end 
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function stick(hit2,hit) 
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-- joint myself to the thing i hit 
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local weld = Instance.new("Weld") 
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weld.Part0 = hit2 
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weld.Part1 = hit 
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-- correction term to account for average skew between physics update and heartbeat 
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local HitPos = hit2.Position --+ (-arrow.Velocity * (1/60)) --+ (arrow.CFrame.lookVector * .5) 
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local CJ = CFrame.new(HitPos) 
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local C0 = hit2.CFrame:inverse() *CJ 
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local C1 = hit.CFrame:inverse() * CJ 
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weld.C0 = C0 
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weld.C1 = C1 
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weld.Parent = hit2 
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end 
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function computeDirection(vec) 
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local lenSquared = vec.magnitude * vec.magnitude 
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local invSqrt = 1 / math.sqrt(lenSquared) 
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return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) 
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end 
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function rclass(zParent,zClass) 
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local ch = zParent:GetChildren() 
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for i=1,#ch do 
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if (ch[i].className == zClass) then 
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ch[i]:Remove() 
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else 
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end 
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end 
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end 
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function fWeld(zName,zParent,zPart0,zPart1,zCoco,a,b,c,d,e,f) 
295
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local funcw = Instance.new("Weld") 
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funcw.Name = zName 
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funcw.Parent = zParent 
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funcw.Part0 = zPart0 
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funcw.Part1 = zPart1 
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if (zCoco == true) then 
307
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funcw.C0 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f) 
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else 
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funcw.C1 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f) 
313
314
end 
315
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end 
317
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function r(zObject) 
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if zObject == nil then return else end 
325
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zObject:Remove() 
327
328
end 
329
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--CleanUp 
335
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if Hea:findFirstChild("face") ~= nil then 
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338
facde = Hea.face:Clone() 
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else 
341
342
end 
343
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r(Char:findFirstChild("Animate")) 
347
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r(Char:findFirstChild("Sound")) 
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r(Char:findFirstChild("Left Arm")) 
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r(Char:findFirstChild("Right Arm")) 
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r(Char:findFirstChild("Left Leg")) 
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r(Char:findFirstChild("Right Leg")) 
357
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r(Char:findFirstChild("Parts")) 
359
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Tors.Neck.C0 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
363
364
Hea.Transparency= 0.95 
365
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rclass(Char,"Hat") 
371
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rclass(Tors,"Decal") 
373
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rclass(Char,"CharacterMesh") 
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rclass(Hea,"Sound") 
377
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Tors.Neck.C0 = CFrame.new(0,5,-2) 
381
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--MainCoreSuitParts 
387
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Parts = Instance.new("Model") 
389
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Parts.Name = "Parts" 
391
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Parts.Parent = Char 
393
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jParts = Instance.new("Model") 
397
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jParts.Name = "JointParts" 
399
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jParts.Parent = Parts 
401
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CFrameCore = Instance.new("Part") 
405
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CFrameCore.formFactor = "Symmetric" 
407
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CFrameCore.CanCollide = false 
409
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CFrameCore.Size = Tors.Size 
411
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CFrameCore.Parent = jParts 
413
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CFrameCore.Transparency = 1 
415
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fWeld("Weld",CFrameCore,Tors,CFrameCore,true,0,0,0,0,0,0) 
419
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Levitate = Instance.new("Part") 
423
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Levitate.formFactor = "Symmetric" 
425
426
Levitate.Transparency = 1 
427
428
Levitate.CanCollide = Levitating --this is why there is Levitate 
429
430
Levitate.Size = Vector3.new(1,17,1) 
431
432
Levitate.Parent = jParts 
433
434
435
436
fWeld("Weld",Levitate,Tors,Levitate,true,0,-6,0,0,0,0) 
437
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Torso = Instance.new("Part") 
443
444
Torso.formFactor = "Symmetric" 
445
446
Torso.Size = Vector3.new(8,3,6) 
447
448
Torso.TopSurface = 0 
449
450
Torso.BottomSurface = 0 
451
452
Torso.Parent = jParts 
453
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456
fWeld("Weld",Torso,CFrameCore,Torso,true,0,0,0,0,0,0) 
457
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460
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462
Stomach = Instance.new("Part") 
463
464
Stomach.formFactor = "Symmetric" 
465
466
Stomach.Size = Vector3.new(6,2,4) 
467
468
Stomach.TopSurface = 0 
469
470
Stomach.BottomSurface = 0 
471
472
Stomach.Parent = jParts 
473
474
475
476
fWeld("Weld",Stomach,Torso,Stomach,true,0,-2.5,0,0,0,0) 
477
478
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480
Platform = Instance.new("Part") 
481
482
Platform.formFactor = "Symmetric" 
483
484
Platform.Size = Vector3.new(10,1,8) 
485
486
Platform.TopSurface = 0 
487
488
Platform.BottomSurface = 0 
489
490
Platform.Parent = jParts 
491
492
493
494
fWeld("Weld",Platform,Torso,Platform,true,0,2,0,0,0,0) 
495
496
497
498
499
500
Waist = Instance.new("Part") 
501
502
Waist.formFactor = "Symmetric" 
503
504
Waist.Size = Vector3.new(6,1,4) 
505
506
Waist.TopSurface = 0 
507
508
Waist.BottomSurface = 0 
509
510
Waist.Parent = jParts 
511
512
513
514
fWeld("Weld",Waist,Stomach,Waist,true,0,-1.5,0,0,0,0) 
515
516
517
518
519
520
521
522
LThigh2 = Instance.new("Part") 
523
524
LThigh2.formFactor = "Symmetric" 
525
526
LThigh2.Size = Vector3.new(2,1,2) 
527
528
LThigh2.BrickColor = BrickColor.new("Really black") 
529
530
LThigh2.TopSurface = 0 
531
532
LThigh2.BottomSurface = 0 
533
534
LThigh2.Parent = jParts 
535
536
537
538
local ltm2 = Instance.new("SpecialMesh") 
539
540
ltm2.MeshType = "Sphere" 
541
542
ltm2.Scale = Vector3.new(1.75,3.25,1.75) 
543
544
ltm2.Parent = LThigh2 
545
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547
548
549
550
fWeld("Weld",LThigh2,Waist,LThigh2,true,-2,-1,0,0,0,0) 
551
552
553
554
555
556
557
558
RThigh2 = Instance.new("Part") 
559
560
RThigh2.BrickColor = BrickColor.new("Really black") 
561
562
RThigh2.formFactor = "Symmetric" 
563
564
RThigh2.Size = Vector3.new(2,1,2) 
565
566
RThigh2.TopSurface = 0 
567
568
RThigh2.BottomSurface = 0 
569
570
RThigh2.Parent = jParts 
571
572
573
574
local rtm2 = Instance.new("SpecialMesh") 
575
576
rtm2.MeshType = "Sphere" 
577
578
rtm2.Scale = Vector3.new(1.75,3.25,1.75) 
579
580
rtm2.Parent = RThigh2 
581
582
583
584
585
586
fWeld("Weld",RThigh2,Waist,RThigh2,true,2,-1,0,0,0,0) 
587
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589
590
591
592
593
594
RThigh = Instance.new("Part") 
595
596
--RThigh.BrickColor = BrickColor.new("Really black") 
597
598
RThigh.formFactor = "Symmetric" 
599
600
RThigh.Size = Vector3.new(2,5,2) 
601
602
RThigh.TopSurface = 0 
603
604
RThigh.BottomSurface = 0 
605
606
RThigh.Parent = jParts 
607
608
609
610
local rtm = Instance.new("SpecialMesh") 
611
612
rtm.MeshType = "Head" 
613
614
rtm.Scale = Vector3.new(1.5,1.25,1.5) 
615
616
rtm.Parent = RThigh 
617
618
619
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fWeld("Weld",RThigh,RThigh2,RThigh,true,0,-3,0,0,0,0) 
621
622
623
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626
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628
LThigh = Instance.new("Part") 
629
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--LThigh.BrickColor = BrickColor.new("Really black") 
631
632
LThigh.formFactor = "Symmetric" 
633
634
LThigh.Size = Vector3.new(2,5,2) 
635
636
LThigh.TopSurface = 0 
637
638
LThigh.BottomSurface = 0 
639
640
LThigh.Parent = jParts 
641
642
643
644
local ltm = Instance.new("SpecialMesh") 
645
646
ltm.MeshType = "Head" 
647
648
ltm.Scale = Vector3.new(1.5,1.25,1.5) 
649
650
ltm.Parent = LThigh 
651
652
653
654
fWeld("Weld",LThigh,LThigh2,LThigh,true,0,-3,0,0,0,0) 
655
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661
662
Lk = Instance.new("Part") 
663
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Lk.BrickColor = BrickColor.new("Really black") 
665
666
Lk.formFactor = "Symmetric" 
667
668
Lk.Size = Vector3.new(2,1,2) 
669
670
Lk.TopSurface = 0 
671
672
Lk.BottomSurface = 0 
673
674
Lk.Parent = jParts 
675
676
677
678
local Lkm = Instance.new("SpecialMesh") 
679
680
Lkm.MeshType = "Sphere" 
681
682
Lkm.Scale = Vector3.new(1.25,2.75,1.25) 
683
684
Lkm.Parent = Lk 
685
686
687
688
689
690
fWeld("Weld",Lk,LThigh,Lk,true,0,-3,0,0,0,0) 
691
692
693
694
695
696
697
698
699
700
Rk = Instance.new("Part") 
701
702
Rk.BrickColor = BrickColor.new("Really black") 
703
704
Rk.formFactor = "Symmetric" 
705
706
Rk.Size = Vector3.new(2,1,2) 
707
708
Rk.TopSurface = 0 
709
710
Rk.BottomSurface = 0 
711
712
Rk.Parent = jParts 
713
714
715
716
local Rkm = Instance.new("SpecialMesh") 
717
718
Rkm.MeshType = "Sphere" 
719
720
Rkm.Scale = Vector3.new(1.25,2.75,1.25) 
721
722
Rkm.Parent = Rk 
723
724
725
726
727
728
fWeld("Weld",Rk,RThigh,Rk,true,0,-3,0,0,0,0) 
729
730
731
732
733
734
735
736
LLeg = Instance.new("Part") 
737
738
--LThigh.BrickColor = BrickColor.new("Really black") 
739
740
LLeg.formFactor = "Symmetric" 
741
742
LLeg.Size = Vector3.new(2,5,2) 
743
744
LLeg.TopSurface = 0 
745
746
LLeg.BottomSurface = 0 
747
748
LLeg.Parent = jParts 
749
750
751
752
local Llm = Instance.new("SpecialMesh") 
753
754
Llm.MeshType = "Head" 
755
756
--Llm.Scale = Vector3.new(1.5,1.25,1.5) -- :O 
757
758
Llm.Parent = LLeg 
759
760
761
762
fWeld("Weld",LLeg,Lk,LLeg,true,0,-3,0,0,0,0) 
763
764
765
766
767
768
769
770
771
772
RLeg = Instance.new("Part") 
773
774
--LThigh.BrickColor = BrickColor.new("Really black") 
775
776
RLeg.formFactor = "Symmetric" 
777
778
RLeg.Size = Vector3.new(2,5,2) 
779
780
RLeg.TopSurface = 0 
781
782
RLeg.BottomSurface = 0 
783
784
RLeg.Parent = jParts 
785
786
787
788
local Rlm = Instance.new("SpecialMesh") 
789
790
Rlm.MeshType = "Head" 
791
792
--Rlm.Scale = Vector3.new(1.5,1.25,1.5) -- :O 
793
794
Rlm.Parent = RLeg 
795
796
797
798
fWeld("Weld",RLeg,Rk,RLeg,true,0,-3,0,0,0,0) 
799
800
801
802
803
804
805
806
807
808
LHeel = Instance.new("Part") 
809
810
LHeel.BrickColor = BrickColor.new("Really black") 
811
812
LHeel.formFactor = "Symmetric" 
813
814
LHeel.Size = Vector3.new(2,1,2) 
815
816
LHeel.TopSurface = 0 
817
818
LHeel.BottomSurface = 0 
819
820
LHeel.Parent = jParts 
821
822
823
824
fWeld("Weld",LHeel,LLeg,LHeel,true,0,-3,0,0,0,0) 
825
826
827
828
829
830
831
832
833
834
RHeel = Instance.new("Part") 
835
836
RHeel.BrickColor = BrickColor.new("Really black") 
837
838
RHeel.formFactor = "Symmetric" 
839
840
RHeel.Size = Vector3.new(2,1,2) 
841
842
RHeel.TopSurface = 0 
843
844
RHeel.BottomSurface = 0 
845
846
RHeel.Parent = jParts 
847
848
849
850
fWeld("Weld",RHeel,RLeg,RHeel,true,0,-3,0,0,0,0) 
851
852
853
854
855
856
857
858
LFoot = Instance.new("WedgePart") 
859
860
LFoot.BrickColor = BrickColor.new("Really black") 
861
862
LFoot.formFactor = "Symmetric" 
863
864
LFoot.Size = Vector3.new(2,1,2) 
865
866
LFoot.TopSurface = 0 
867
868
LFoot.BottomSurface = 0 
869
870
LFoot.Parent = jParts 
871
872
873
874
fWeld("Weld",LFoot,LHeel,LFoot,true,0,0,-2,0,0,0) 
875
876
877
878
879
880
881
882
883
884
RFoot = Instance.new("WedgePart") 
885
886
RFoot.BrickColor = BrickColor.new("Really black") 
887
888
RFoot.formFactor = "Symmetric" 
889
890
RFoot.Size = Vector3.new(2,1,2) 
891
892
RFoot.TopSurface = 0 
893
894
RFoot.BottomSurface = 0 
895
896
RFoot.Parent = jParts 
897
898
899
900
fWeld("Weld",RFoot,RHeel,RFoot,true,0,0,-2,0,0,0) 
901
902
903
904
905
906
907
908
Back = Instance.new("Part") 
909
910
--RFoot.BrickColor = BrickColor.new("Really black") 
911
912
Back.formFactor = "Symmetric" 
913
914
Back.Size = Vector3.new(10,4,1) 
915
916
Back.TopSurface = 0 
917
918
Back.BottomSurface = 0 
919
920
Back.Parent = jParts 
921
922
923
924
fWeld("Weld",Back,Platform,Back,true,0,2.5,3.5,0,0,0) 
925
926
927
928
929
930
LCover = Instance.new("Part") 
931
932
LCover.formFactor = "Symmetric" 
933
934
LCover.Size = Vector3.new(3,4,7) 
935
936
LCover.TopSurface = 0 
937
938
LCover.BottomSurface = 0 
939
940
LCover.Parent = jParts 
941
942
943
944
fWeld("Weld",LCover,Platform,LCover,true,-3.5,2.5,-0.5,0,0,0) 
945
946
947
948
949
950
951
952
RCover = Instance.new("Part") 
953
954
RCover.formFactor = "Symmetric" 
955
956
RCover.Size = Vector3.new(3,4,7) 
957
958
RCover.TopSurface = 0 
959
960
RCover.BottomSurface = 0 
961
962
RCover.Parent = jParts 
963
964
965
966
fWeld("Weld",RCover,Platform,RCover,true,3.5,2.5,-0.5,0,0,0) 
967
968
969
970
971
972
973
974
Glass = Instance.new("Part") 
975
976
Glass.Transparency = 0.5 
977
978
Glass.BrickColor = BrickColor.new(MechColor) 
979
980
Glass.formFactor = "Symmetric" 
981
982
Glass.Size = Vector3.new(4,4,1) 
983
984
Glass.TopSurface = 0 
985
986
Glass.BottomSurface = 0 
987
988
Glass.Parent = jParts 
989
990
991
992
fWeld("Weld",Glass,Platform,Glass,true,0,2.5,-3.5,0,0,0) 
993
994
995
996
997
998
Roof = Instance.new("WedgePart") 
999
1000
Roof.formFactor = "Symmetric" 
1001
1002
Roof.Size = Vector3.new(10,4,8) 
1003
1004
Roof.TopSurface = 0 
1005
1006
Roof.BottomSurface = 0 
1007
1008
Roof.Parent = jParts 
1009
1010
1011
1012
fWeld("Weld",Roof,Platform,Roof,true,0,6.5,0,0,0,0) 
1013
1014
1015
1016
lkj = Instance.new("Decal") 
1017
1018
lkj.Name = "WedgePart" 
1019
1020
lkj.Texture = Credec 
1021
1022
lkj.Parent = Roof 
1023
1024
1025
1026
1027
1028
LRoof = Instance.new("WedgePart") 
1029
1030
LRoof.formFactor = "Symmetric" 
1031
1032
LRoof.Size = Vector3.new(2,4,2) 
1033
1034
LRoof.TopSurface = 0 
1035
1036
LRoof.BottomSurface = 0 
1037
1038
LRoof.Parent = jParts 
1039
1040
1041
1042
fWeld("Weld",LRoof,Roof,LRoof,true,-2.5,0,5,math.rad(180),0,0) 
1043
1044
1045
1046
1047
1048
RRoof = Instance.new("WedgePart") 
1049
1050
RRoof.formFactor = "Symmetric" 
1051
1052
RRoof.Size = Vector3.new(2,4,2) 
1053
1054
RRoof.TopSurface = 0 
1055
1056
RRoof.BottomSurface = 0 
1057
1058
RRoof.Parent = jParts 
1059
1060
1061
1062
fWeld("Weld",RRoof,Roof,RRoof,true,2.5,0,5,math.rad(180),0,0) 
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
LShoulder2 = Instance.new("Seat") 
1077
1078
LShoulder2.BrickColor = BrickColor.new("Really black") 
1079
1080
--LShoulder2.formFactor = "Symmetric" 
1081
1082
LShoulder2.Size = Vector3.new(3,3,3) 
1083
1084
LShoulder2.TopSurface = 0 
1085
1086
LShoulder2.BottomSurface = 0 
1087
1088
LShoulder2.Parent = jParts 
1089
1090
1091
1092
local Ls2 = Instance.new("SpecialMesh") 
1093
1094
Ls2.MeshType = "Sphere" 
1095
1096
Ls2.Scale = Vector3.new(2,1.75,2) 
1097
1098
Ls2.Parent = LShoulder2 
1099
1100
1101
1102
1103
1104
fWeld("Weld",LShoulder2,LCover,LShoulder2,true,-2.5,1,1,0,0,0) 
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
RShoulder2 = Instance.new("Seat") 
1121
1122
RShoulder2.BrickColor = BrickColor.new("Really black") 
1123
1124
--RShoulder2.formFactor = "Symmetric" 
1125
1126
RShoulder2.Size = Vector3.new(3,3,3) 
1127
1128
RShoulder2.TopSurface = 0 
1129
1130
RShoulder2.BottomSurface = 0 
1131
1132
RShoulder2.Parent = jParts 
1133
1134
1135
1136
local Rs2 = Instance.new("SpecialMesh") 
1137
1138
Rs2.MeshType = "Sphere" 
1139
1140
Rs2.Scale = Vector3.new(2,1.75,2) 
1141
1142
Rs2.Parent = RShoulder2 
1143
1144
1145
1146
1147
1148
fWeld("Weld",RShoulder2,RCover,RShoulder2,true,2.5,1,1,0,0,0) 
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
LShoulder = Instance.new("Part") 
1165
1166
--LShoulder.BrickColor = BrickColor.new("Really black") 
1167
1168
LShoulder.formFactor = "Symmetric" 
1169
1170
LShoulder.Size = Vector3.new(2,5,2) 
1171
1172
LShoulder.TopSurface = 0 
1173
1174
LShoulder.BottomSurface = 0 
1175
1176
LShoulder.Parent = jParts 
1177
1178
1179
1180
local Ls1 = Instance.new("SpecialMesh") 
1181
1182
Ls1.MeshType = "Head" 
1183
1184
Ls1.Scale = Vector3.new(1.5,1.25,1.5) 
1185
1186
Ls1.Parent = LShoulder 
1187
1188
1189
1190
1191
1192
fWeld("Weld",LShoulder,LShoulder2,LShoulder,true,-1.25,-4,0,0,0,0) 
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
RShoulder = Instance.new("Part") 
1207
1208
--RShoulder.BrickColor = BrickColor.new("Really black") 
1209
1210
RShoulder.formFactor = "Symmetric" 
1211
1212
RShoulder.Size = Vector3.new(2,5,2) 
1213
1214
RShoulder.TopSurface = 0 
1215
1216
RShoulder.BottomSurface = 0 
1217
1218
RShoulder.Parent = jParts 
1219
1220
1221
1222
local Rs1 = Instance.new("SpecialMesh") 
1223
1224
Rs1.MeshType = "Head" 
1225
1226
Rs1.Scale = Vector3.new(1.5,1.25,1.5) 
1227
1228
Rs1.Parent = RShoulder 
1229
1230
1231
1232
1233
1234
fWeld("Weld",RShoulder,RShoulder2,RShoulder,true,1.25,-4,0,0,0,0) 
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
LArm2 = Instance.new("Part") 
1253
1254
LArm2.BrickColor = BrickColor.new("Really black") 
1255
1256
LArm2.formFactor = "Symmetric" 
1257
1258
LArm2.Size = Vector3.new(2,1,2) 
1259
1260
LArm2.TopSurface = 0 
1261
1262
LArm2.BottomSurface = 0 
1263
1264
LArm2.Parent = jParts 
1265
1266
1267
1268
local La2 = Instance.new("SpecialMesh") 
1269
1270
La2.MeshType = "Sphere" 
1271
1272
La2.Scale = Vector3.new(1.75, 3.25, 1.75) 
1273
1274
La2.Parent = LArm2 
1275
1276
1277
1278
1279
1280
fWeld("Weld",LArm2,LShoulder,LArm2,true,0,-3,0,0,0,0) 
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
RArm2 = Instance.new("Part") 
1291
1292
RArm2.BrickColor = BrickColor.new("Really black") 
1293
1294
RArm2.formFactor = "Symmetric" 
1295
1296
RArm2.Size = Vector3.new(2,1,2) 
1297
1298
RArm2.TopSurface = 0 
1299
1300
RArm2.BottomSurface = 0 
1301
1302
RArm2.Parent = jParts 
1303
1304
1305
1306
local Ra2 = Instance.new("SpecialMesh") 
1307
1308
Ra2.MeshType = "Sphere" 
1309
1310
Ra2.Scale = Vector3.new(1.75, 3.25, 1.75) 
1311
1312
Ra2.Parent = RArm2 
1313
1314
1315
1316
1317
1318
fWeld("Weld",RArm2,RShoulder,RArm2,true,0,-3,0,0,0,0) 
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
LHand = Instance.new("Part") 
1329
1330
LHand.formFactor = "Symmetric" 
1331
1332
LHand.Size = Vector3.new(2,5,2) 
1333
1334
LHand.TopSurface = 0 
1335
1336
LHand.BottomSurface = 0 
1337
1338
LHand.Parent = jParts 
1339
1340
1341
1342
local Lhm = Instance.new("SpecialMesh") 
1343
1344
Lhm.MeshType = "Head" 
1345
1346
Lhm.Scale = Vector3.new(2, 1.35, 2) 
1347
1348
Lhm.Parent = LHand 
1349
1350
1351
1352
1353
1354
fWeld("Weld",LHand,LArm2,LHand,true,0,-3,0,0,0,0) 
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
RHand = Instance.new("Part") 
1367
1368
RHand.formFactor = "Symmetric" 
1369
1370
RHand.Size = Vector3.new(2,5,2) 
1371
1372
RHand.TopSurface = 0 
1373
1374
RHand.BottomSurface = 0 
1375
1376
RHand.Parent = jParts 
1377
1378
1379
1380
local Rhm = Instance.new("SpecialMesh") 
1381
1382
Rhm.MeshType = "Head" 
1383
1384
Rhm.Scale = Vector3.new(1.5,1.25,1.5) 
1385
1386
Rhm.Parent = RHand 
1387
1388
1389
1390
1391
1392
fWeld("Weld",RHand,RArm2,RHand,true,0,-3,0,0,0,0) 
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
LArm = Instance.new("Part") 
1405
1406
LArm.BrickColor = BrickColor.new("Bright yellow") 
1407
1408
LArm.formFactor = "Symmetric" 
1409
1410
LArm.Size = Vector3.new(2,1,2) 
1411
1412
LArm.TopSurface = 0 
1413
1414
LArm.BottomSurface = 0 
1415
1416
LArm.Parent = jParts 
1417
1418
1419
1420
local Lam = Instance.new("SpecialMesh") 
1421
1422
Lam.MeshType = "Sphere" 
1423
1424
Lam.Scale = Vector3.new(1.5, 0.5, 1.5) 
1425
1426
Lam.Parent = LArm 
1427
1428
1429
1430
1431
1432
fWeld("Weld",LArm,LHand,LArm,true,0,-3.3,0,0,0,0) 
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
RArm = Instance.new("Part") 
1449
1450
RArm.BrickColor = BrickColor.new("Really black") 
1451
1452
RArm.formFactor = "Symmetric" 
1453
1454
RArm.Size = Vector3.new(2,1,2) 
1455
1456
RArm.TopSurface = 0 
1457
1458
RArm.BottomSurface = 0 
1459
1460
RArm.Parent = jParts 
1461
1462
1463
1464
local Ram = Instance.new("SpecialMesh") 
1465
1466
Ram.MeshType = "Sphere" 
1467
1468
Ram.Scale = Vector3.new(1.75, 3.25, 1.75) 
1469
1470
Ram.Parent = RArm 
1471
1472
1473
1474
1475
1476
fWeld("Weld",RArm,RHand,RArm,true,0,-3,0,0,0,0) 
1477
1478
1479
1480
1481
1482
RArmT = Instance.new("Part") 
1483
1484
RArmT.Transparency = 1 
1485
1486
RArmT.formFactor = "Symmetric" 
1487
1488
RArmT.Size = Vector3.new(3,2,5) 
1489
1490
RArmT.TopSurface = 0 
1491
1492
RArmT.BottomSurface = 0 
1493
1494
RArmT.Parent = jParts 
1495
1496
1497
1498
1499
1500
fWeld("Weld",RArmT,RArm,RArmT,true,0,-0.5,0,0,0,0) 
1501
1502
1503
1504
1505
1506
1507
1508
MTorso = Instance.new("Part") 
1509
1510
--MTorso.BrickColor = BrickColor.new("Medium green") 
1511
1512
MTorso.formFactor = "Symmetric" 
1513
1514
MTorso.Size = Vector3.new(2,2,1) 
1515
1516
MTorso.TopSurface = 0 
1517
1518
MTorso.BottomSurface = 0 
1519
1520
MTorso.Parent = jParts 
1521
1522
1523
1524
1525
1526
fWeld("Weld",MTorso,Platform,MTorso,true,0,1.5,-1,0,0,0) 
1527
1528
1529
1530
1531
1532
1533
1534
Mhea = Instance.new("Part") 
1535
1536
Mhea.BrickColor = BrickColor.new("Medium green") 
1537
1538
Mhea.formFactor = "Symmetric" 
1539
1540
Mhea.Size = Vector3.new(2,1,1) 
1541
1542
Mhea.TopSurface = 0 
1543
1544
Mhea.BottomSurface = 0 
1545
1546
Mhea.Parent = jParts 
1547
1548
1549
1550
local Mheam = Instance.new("SpecialMesh") 
1551
1552
Mheam.MeshType = "Head" 
1553
1554
Mheam.Scale = Vector3.new(1.25,1.25,1.25) 
1555
1556
Mheam.Parent = Mhea 
1557
1558
1559
1560
1561
1562
fWeld("Weld",Mhea,MTorso,Mhea,true,0,1.5,0,0,0,0) 
1563
1564
1565
1566
if facde ~= nil then facde.Parent = Mhea else end 
1567
1568
1569
1570
1571
1572
1573
1574
MLa = Instance.new("Part") 
1575
1576
--MTorso.BrickColor = BrickColor.new("Medium green") 
1577
1578
MLa.formFactor = "Symmetric" 
1579
1580
MLa.Size = Vector3.new(1,1,2) 
1581
1582
MLa.TopSurface = 0 
1583
1584
MLa.BottomSurface = 0 
1585
1586
MLa.Parent = jParts 
1587
1588
1589
1590
1591
1592
fWeld("Weld",MLa,MTorso,MLa,true,-1.5,0.5,-0.75,0,0,0) 
1593
1594
1595
1596
Mra = Instance.new("Part") 
1597
1598
--MTorso.BrickColor = BrickColor.new("Medium green") 
1599
1600
Mra.formFactor = "Symmetric" 
1601
1602
Mra.Size = Vector3.new(1,1,2) 
1603
1604
Mra.TopSurface = 0 
1605
1606
Mra.BottomSurface = 0 
1607
1608
Mra.Parent = jParts 
1609
1610
1611
1612
1613
1614
fWeld("Weld",Mra,MTorso,Mra,true,1.5,0.5,-0.75,0,0,0) 
1615
1616
1617
1618
1619
1620
LJoyStickz = Instance.new("Part") 
1621
1622
LJoyStickz.BrickColor = BrickColor.new("Bright yellow") 
1623
1624
LJoyStickz.formFactor = "Symmetric" 
1625
1626
LJoyStickz.Size = Vector3.new(2,1,1) 
1627
1628
LJoyStickz.TopSurface = 0 
1629
1630
LJoyStickz.BottomSurface = 0 
1631
1632
LJoyStickz.Parent = jParts 
1633
1634
1635
1636
local LJsm = Instance.new("SpecialMesh") 
1637
1638
LJsm.MeshType = "Sphere" 
1639
1640
LJsm.Scale = Vector3.new(0.75,0.6,0.6) 
1641
1642
LJsm.Parent = LJoyStickz 
1643
1644
1645
1646
fWeld("Weld",LJoyStickz,MTorso,LJoyStickz,true,-1.5,0.5,-1.7,0,0,0) 
1647
1648
1649
1650
1651
1652
1653
1654
RJoyStickz = Instance.new("Part") 
1655
1656
RJoyStickz.BrickColor = BrickColor.new("Bright yellow") 
1657
1658
RJoyStickz.formFactor = "Symmetric" 
1659
1660
RJoyStickz.Size = Vector3.new(2,1,1) 
1661
1662
RJoyStickz.TopSurface = 0 
1663
1664
RJoyStickz.BottomSurface = 0 
1665
1666
RJoyStickz.Parent = jParts 
1667
1668
1669
1670
local RJsm = Instance.new("SpecialMesh") 
1671
1672
RJsm.MeshType = "Sphere" 
1673
1674
RJsm.Scale = Vector3.new(0.75,0.6,0.6) 
1675
1676
RJsm.Parent = RJoyStickz 
1677
1678
1679
1680
fWeld("Weld",RJoyStickz,MTorso,RJoyStickz,true,1.5,0.5,-1.7,0,0,0) 
1681
1682
1683
1684
1685
1686
LURoof = Instance.new("WedgePart") 
1687
1688
LURoof.formFactor = "Symmetric" 
1689
1690
LURoof.Size = Vector3.new(2,2,2) 
1691
1692
LURoof.TopSurface = 0 
1693
1694
LURoof.BottomSurface = 0 
1695
1696
LURoof.Parent = jParts 
1697
1698
1699
1700
fWeld("Weld",LURoof,Roof,LURoof,true,-2.5,3,5,0,math.rad(180),0) 
1701
1702
1703
1704
RURoof = Instance.new("WedgePart") 
1705
1706
RURoof.formFactor = "Symmetric" 
1707
1708
RURoof.Size = Vector3.new(2,2,2) 
1709
1710
RURoof.TopSurface = 0 
1711
1712
RURoof.BottomSurface = 0 
1713
1714
RURoof.Parent = jParts 
1715
1716
1717
1718
fWeld("Weld",RURoof,Roof,RURoof,true,2.5,3,5,0,math.rad(180),0) 
1719
1720
1721
1722
local luh = Instance.new("Hole") 
1723
1724
luh.FaceId = "Back" 
1725
1726
luh.Parent = LURoof 
1727
1728
1729
1730
local ruh = Instance.new("Hole") 
1731
1732
ruh.FaceId = "Back" 
1733
1734
ruh.Parent = RURoof 
1735
1736
1737
1738
1739
1740
RHand11 = Instance.new("Part") 
1741
1742
RHand11.BrickColor = BrickColor.new("Bright yellow") 
1743
1744
RHand11.formFactor = "Symmetric" 
1745
1746
RHand11.Size = Vector3.new(1,2,1) 
1747
1748
RHand11.TopSurface = 0 
1749
1750
RHand11.BottomSurface = 0 
1751
1752
RHand11.Parent = jParts 
1753
1754
1755
1756
1757
1758
local RHand11m = Instance.new("SpecialMesh") 
1759
1760
RHand11m.MeshType = "Head" 
1761
1762
RHand11m.Scale = Vector3.new(0.75,0.75,0.75) 
1763
1764
RHand11m.Parent = RHand11 
1765
1766
1767
1768
1769
1770
fWeld("Weld",RHand11,RArm,RHand11,true,0,-1,1.5,math.rad(-65),0,math.rad(180)) 
1771
1772
1773
1774
1775
1776
1777
1778
RHand21 = Instance.new("Part") 
1779
1780
RHand21.BrickColor = BrickColor.new("Bright yellow") 
1781
1782
RHand21.formFactor = "Symmetric" 
1783
1784
RHand21.Size = Vector3.new(1,2,1) 
1785
1786
RHand21.TopSurface = 0 
1787
1788
RHand21.BottomSurface = 0 
1789
1790
RHand21.Parent = jParts 
1791
1792
1793
1794
1795
1796
local RHand21m = Instance.new("SpecialMesh") 
1797
1798
RHand21m.MeshType = "Head" 
1799
1800
RHand21m.Scale = Vector3.new(0.75,0.75,0.75) 
1801
1802
RHand21m.Parent = RHand21 
1803
1804
1805
1806
1807
1808
fWeld("Weld",RHand21,RArm,RHand21,true,-1,-1,-1,math.rad(90),0,math.rad(180)) 
1809
1810
1811
1812
1813
1814
1815
1816
RHand31 = Instance.new("Part") 
1817
1818
RHand31.BrickColor = BrickColor.new("Bright yellow") 
1819
1820
RHand31.formFactor = "Symmetric" 
1821
1822
RHand31.Size = Vector3.new(1,2,1) 
1823
1824
RHand31.TopSurface = 0 
1825
1826
RHand31.BottomSurface = 0 
1827
1828
RHand31.Parent = jParts 
1829
1830
1831
1832
1833
1834
local RHand31m = Instance.new("SpecialMesh") 
1835
1836
RHand31m.MeshType = "Head" 
1837
1838
RHand31m.Scale = Vector3.new(0.75,0.75,0.75) 
1839
1840
RHand31m.Parent = RHand31 
1841
1842
1843
1844
1845
1846
fWeld("Weld",RHand31,RArm,RHand31,true,1,-1,-1,math.rad(90),0,math.rad(180)) 
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
RHand12 = Instance.new("Part") 
1881
1882
RHand12.BrickColor = BrickColor.new("Bright yellow") 
1883
1884
RHand12.formFactor = "Symmetric" 
1885
1886
RHand12.Size = Vector3.new(1,2,1) 
1887
1888
RHand12.TopSurface = 0 
1889
1890
RHand12.BottomSurface = 0 
1891
1892
RHand12.Parent = jParts 
1893
1894
1895
1896
1897
1898
local RHand12m = Instance.new("SpecialMesh") 
1899
1900
RHand12m.MeshType = "Head" 
1901
1902
RHand12m.Scale = Vector3.new(0.75,0.75,0.75) 
1903
1904
RHand12m.Parent = RHand12 
1905
1906
1907
1908
1909
1910
fWeld("Weld",RHand12,RHand11,RHand12,true,0,1,-0.2,math.rad(-20),0,0) 
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
RHand22 = Instance.new("Part") 
1921
1922
RHand22.BrickColor = BrickColor.new("Bright yellow") 
1923
1924
RHand22.formFactor = "Symmetric" 
1925
1926
RHand22.Size = Vector3.new(1,2,1) 
1927
1928
RHand22.TopSurface = 0 
1929
1930
RHand22.BottomSurface = 0 
1931
1932
RHand22.Parent = jParts 
1933
1934
1935
1936
1937
1938
local RHand22m = Instance.new("SpecialMesh") 
1939
1940
RHand22m.MeshType = "Head" 
1941
1942
RHand22m.Scale = Vector3.new(0.75,0.75,0.75) 
1943
1944
RHand22m.Parent = RHand22 
1945
1946
1947
1948
1949
1950
fWeld("Weld",RHand22,RHand21,RHand22,true,0,1,0,math.rad(20),0,0) 
1951
1952
1953
1954
1955
1956
1957
1958
RHand32 = Instance.new("Part") 
1959
1960
RHand32.BrickColor = BrickColor.new("Bright yellow") 
1961
1962
RHand32.formFactor = "Symmetric" 
1963
1964
RHand32.Size = Vector3.new(1,2,1) 
1965
1966
RHand32.TopSurface = 0 
1967
1968
RHand32.BottomSurface = 0 
1969
1970
RHand32.Parent = jParts 
1971
1972
1973
1974
1975
1976
local RHand32m = Instance.new("SpecialMesh") 
1977
1978
RHand32m.MeshType = "Head" 
1979
1980
RHand32m.Scale = Vector3.new(0.75,0.75,0.75) 
1981
1982
RHand32m.Parent = RHand32 
1983
1984
1985
1986
1987
1988
fWeld("Weld",RHand32,RHand31,RHand32,true,0,1,0,math.rad(20),0,0) 
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
--Welds 
2003
2004
Core = CFrameCore.Weld 
2005
2006
Lev = Levitate.Weld 
2007
2008
Wai = Waist.Weld 
2009
2010
RT = RThigh.Weld 
2011
2012
LT = LThigh.Weld 
2013
2014
RL = RLeg.Weld 
2015
2016
LL = LLeg.Weld 
2017
2018
LH = LHeel.Weld 
2019
2020
RH = RHeel.Weld -- T_T 2 much welds 
2021
2022
LS = LShoulder.Weld 
2023
2024
RS = RShoulder.Weld 
2025
2026
LHa = LHand.Weld 
2027
2028
RHa = RHand.Weld 
2029
2030
RHand1 = RHand11.Weld 
2031
2032
RHand2 = RHand21.Weld 
2033
2034
RHand3 = RHand31.Weld 
2035
2036
2037
2038
2039
2040
--Fix 
2041
2042
for i=1,1 do 
2043
2044
--[[ 
2045
2046
local aqpwozmclbiehtekd = Hea.Position 
2047
2048
Tors.CFrame = CFrame.new(aqpwozmclbiehtekd) + Vector3.new(0,25,0) 
2049
2050
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ]] 
2051
2052
2053
2054
Char:MoveTo(Vector3.new(0,50,0)) 
2055
2056
end 
2057
2058
2059
2060
2061
2062
Core.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0.1,0,0) 
2063
2064
Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-0.1,0,0) 
2065
2066
LS.C1 = CFrame.new(0,0,-1) *CFrame.fromEulerAnglesXYZ(0.2,0,0) 
2067
2068
RS.C1 = CFrame.new(0,0,-1) *CFrame.fromEulerAnglesXYZ(0.2,0,0) 
2069
2070
LHa.C1 = CFrame.new(0,0.75,1.3) *CFrame.fromEulerAnglesXYZ(-0.5,0,0) 
2071
2072
RHa.C1 = CFrame.new(0,0.75,1.3) *CFrame.fromEulerAnglesXYZ(-0.5,0,0) 
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
function onButton1Down(mouse) 
2145
2146
end 
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
function onButton1Up(mouse) 
2161
2162
end 
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
function onMove(mouse) 
2177
2178
MousePos = mouse.hit.p 
2179
2180
end 
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
function onKeyDown(key) 
2195
2196
key:lower() 
2197
2198
print(key) 
2199
2200
2201
2202
if key == "w" or key == "a" or key == "s" or key == "d" then 
2203
2204
Wasd = Wasd + 1 
2205
2206
2207
2208
if Canwalk == false then return else end 
2209
2210
2211
2212
if RunChance == true and Anim ~= "Running" then 
2213
2214
Anim = "Running" 
2215
2216
print("Run anim") 
2217
2218
2219
2220
elseif RunChance == false and Anim ~= "Walking" then 
2221
2222
Anim = "Walking" 
2223
2224
repeat 
2225
2226
2227
2228
if (WalkAnim == 1) then 
2229
2230
WalkAnim = 2 
2231
2232
for i = 0,5,1 do 
2233
2234
if (Legs == true) then 
2235
2236
RT.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2237
2238
RH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2239
2240
2241
2242
LT.C1 = CFrame.new(0,0,i*0.35) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
2243
2244
LH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2245
2246
LL.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
2247
2248
else 
2249
2250
end 
2251
2252
2253
2254
if (Arms == true) then 
2255
2256
LS.C1 = CFrame.new(0,0,-i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2257
2258
RS.C1 = CFrame.new(0,0,i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2259
2260
else 
2261
2262
end 
2263
2264
2265
2266
if i ~= 5 then wait(0.1) else end 
2267
2268
end 
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
for i = 5,0,-1 do 
2281
2282
if (Legs == true) then 
2283
2284
RT.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2285
2286
RH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2287
2288
2289
2290
LT.C1 = CFrame.new(0,0,i*0.35) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
2291
2292
LH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2293
2294
LL.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
2295
2296
else 
2297
2298
end 
2299
2300
2301
2302
2303
2304
if (Arms == true) then 
2305
2306
LS.C1 = CFrame.new(0,0,-i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2307
2308
RS.C1 = CFrame.new(0,0,i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2309
2310
else 
2311
2312
end 
2313
2314
2315
2316
2317
2318
if i ~= 0 then wait(0.1) else end 
2319
2320
end 
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
elseif (WalkAnim == 2) then 
2337
2338
WalkAnim = 1 
2339
2340
2341
2342
2343
2344
for i = 0,5,1 do 
2345
2346
if (Legs == true) then 
2347
2348
LT.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2349
2350
LH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2351
2352
2353
2354
RT.C1 = CFrame.new(0,0,i*0.35) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
2355
2356
RH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2357
2358
RL.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
2359
2360
else 
2361
2362
end 
2363
2364
2365
2366
if (Arms == true) then 
2367
2368
LS.C1 = CFrame.new(0,0,i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2369
2370
RS.C1 = CFrame.new(0,0,-i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2371
2372
else 
2373
2374
end 
2375
2376
2377
2378
if i ~= 5 then wait(0.1) else end 
2379
2380
end 
2381
2382
2383
2384
2385
2386
for i = 5,0,-1 do 
2387
2388
if (Legs == true) then 
2389
2390
LT.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2391
2392
LH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2393
2394
2395
2396
RT.C1 = CFrame.new(0,0,i*0.35) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
2397
2398
RH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2399
2400
RL.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
2401
2402
else 
2403
2404
end 
2405
2406
2407
2408
2409
2410
if (Arms == true) then 
2411
2412
LS.C1 = CFrame.new(0,0,i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2413
2414
RS.C1 = CFrame.new(0,0,-i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2415
2416
else 
2417
2418
end 
2419
2420
2421
2422
2423
2424
2425
2426
if i ~= 0 then wait(0.1) else end 
2427
2428
end 
2429
2430
2431
2432
2433
2434
end 
2435
2436
until Anim ~= "Walking" 
2437
2438
2439
2440
if Legs == true then 
2441
2442
RT.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
2443
2444
RL.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
2445
2446
LT.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
2447
2448
LL.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
2449
2450
LH.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
2451
2452
RH.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
2453
2454
else 
2455
2456
end 
2457
2458
if Arms == true then 
2459
2460
LS.C1 = CFrame.new(0,0,-1) *CFrame.fromEulerAnglesXYZ(0.2,0,0) 
2461
2462
RS.C1 = CFrame.new(0,0,-1) *CFrame.fromEulerAnglesXYZ(0.2,0,0) 
2463
2464
else 
2465
2466
end 
2467
2468
2469
2470
else 
2471
2472
end 
2473
2474
2475
2476
2477
2478
elseif key == ";" then 
2479
2480
if Anim ~= "Standing" and Anim ~= "Walking" and Anim ~= "Standing" and Anim ~= "Sitting" then return else end 
2481
2482
if SAnim == true then return else end 
2483
2484
SAnim = true 
2485
2486
SSAnim = "TrollCannon" 
2487
2488
Arms = false 
2489
2490
LS.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
2491
2492
for i = -1,12,1 do 
2493
2494
LS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2495
2496
wait(0.08) 
2497
2498
end 
2499
2500
2501
2502
for i=1,60 do 
2503
2504
local cb = Instance.new("Part") 
2505
2506
cb.Reflectance = 0.1 
2507
2508
cb.Transparency = 0.4 
2509
2510
cb.BrickColor = BrickColor.new("White") 
2511
2512
cb.Name = "ChargeBall" 
2513
2514
cb.Size = Vector3.new(2,2,2) 
2515
2516
cb.formFactor = "Symmetric" 
2517
2518
cb.TopSurface = 0 
2519
2520
cb.BottomSurface = 0 
2521
2522
cb.Shape = "Ball" 
2523
2524
cb.CanCollide = false 
2525
2526
2527
2528
2529
2530
local gt = Instance.new("BodyPosition") 
2531
2532
gt.position = LArm.Position 
2533
2534
gt.Parent = cb 
2535
2536
2537
2538
cb.Parent = Parts 
2539
2540
2541
2542
cb.CFrame = LArm.CFrame + Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15)) 
2543
2544
2545
2546
Debris:AddItem(cb,1) 
2547
2548
2549
2550
wait(0.01) 
2551
2552
end 
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
local m = MousePos - LArm.Position 
2563
2564
m = m.x+m.y+m.z/3 
2565
2566
2567
2568
2569
2570
if (m < 0) then 
2571
2572
m = m - (m*2) 
2573
2574
else 
2575
2576
end 
2577
2578
2579
2580
2581
2582
--print("zzzzzzzzzzzz : " ..m) 
2583
2584
2585
2586
if m < 1500 then 
2587
2588
2589
2590
local zp = Instance.new("Part") 
2591
2592
zp.Reflectance = 0.1 
2593
2594
zp.Transparency = 0.4 
2595
2596
zp.BrickColor = BrickColor.new("White") 
2597
2598
zp.Name = "Laser" 
2599
2600
zp.formFactor = "Symmetric" 
2601
2602
zp.Shape = "Ball" 
2603
2604
zp.Size = Vector3.new(12,12,12) 
2605
2606
zp.CanCollide = false 
2607
2608
zp.Anchored = true 
2609
2610
zp.TopSurface = 0 
2611
2612
zp.BottomSurface = 0 
2613
2614
zp.Parent = Parts 
2615
2616
zp.CFrame = LArm.CFrame 
2617
2618
coroutine.resume(coroutine.create(function() 
2619
2620
2621
2622
wait(0.4) 
2623
2624
for i=0.5,1,0.1 do 
2625
2626
zp.Transparency = i 
2627
2628
wait(0.1) 
2629
2630
end 
2631
2632
zp:Remove() 
2633
2634
end)) 
2635
2636
2637
2638
2639
2640
local yp = Instance.new("Part") 
2641
2642
yp.Reflectance = 0.1 
2643
2644
yp.Transparency = 0.4 
2645
2646
yp.BrickColor = BrickColor.new("White") 
2647
2648
yp.Name = "Laser" 
2649
2650
yp.formFactor = "Symmetric" 
2651
2652
yp.Shape = "Ball" 
2653
2654
yp.Size = Vector3.new(5,5,5) 
2655
2656
yp.Anchored = true 
2657
2658
yp.TopSurface = 0 
2659
2660
yp.BottomSurface = 0 
2661
2662
yp.Parent = Parts 
2663
2664
yp.CFrame = CFrame.new(MousePos) 
2665
2666
coroutine.resume(coroutine.create(function() 
2667
2668
2669
2670
wait(0.4) 
2671
2672
for i=0.5,1,0.1 do 
2673
2674
yp.Transparency = i 
2675
2676
wait(0.1) 
2677
2678
end 
2679
2680
yp:Remove() 
2681
2682
end)) 
2683
2684
2685
2686
2687
2688
for i=1,5 do 
2689
2690
2691
2692
local laserspawnpos = LArm.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) 
2693
2694
2695
2696
local p = Instance.new("Part") 
2697
2698
p.Reflectance = 0.1 
2699
2700
p.Transparency = 0.4 
2701
2702
p.BrickColor = BrickColor.new("White") 
2703
2704
p.Name = "Laser" 
2705
2706
p.Size = Vector3.new(1,1,m) 
2707
2708
p.formFactor = "Symmetric" 
2709
2710
p.CanCollide = false 
2711
2712
p.Anchored = true 
2713
2714
p.TopSurface = 0 
2715
2716
p.BottomSurface = 0 
2717
2718
2719
2720
2721
2722
--[[local sm = Instance.new("SpecialMesh") -- D:?! 
2723
2724
sm.Scale = Vector3.new(1.25,1.25,1) 
2725
2726
sm.MeshType = "Sphere" 
2727
2728
sm.Parent = p --]] 
2729
2730
2731
2732
2733
2734
2735
2736
local dir = MousePos - laserspawnpos 
2737
2738
2739
2740
dir = computeDirection(dir) 
2741
2742
2743
2744
2745
2746
local pos = laserspawnpos + (dir * m/2) 
2747
2748
2749
2750
2751
2752
p.Parent = Parts 
2753
2754
2755
2756
coroutine.resume(coroutine.create(function() 
2757
2758
2759
2760
--[[for i=1,10 do -- D: 
2761
2762
local randomlol = Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50)) 
2763
2764
p.CFrame = p.CFrame + Vector3.new(randomlol.x/10,randomlol.y/10,randomlol.z/10) 
2765
2766
wait(0.125) 
2767
2768
end]] 
2769
2770
2771
2772
wait(0.4) 
2773
2774
for i=0.5,1,0.1 do 
2775
2776
p.Transparency = i 
2777
2778
wait(0.1) 
2779
2780
end 
2781
2782
p:Remove() 
2783
2784
end)) 
2785
2786
2787
2788
p.CFrame = CFrame.new(pos, pos + dir) 
2789
2790
2791
2792
end 
2793
2794
2795
2796
2797
2798
2799
2800
else
2801
2802
end 
2803
2804
2805
2806
2807
2808
wait(0.5) 
2809
2810
for i = 12,-1,-1 do 
2811
2812
LS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2813
2814
wait(0.08) 
2815
2816
end 
2817
2818
--LS.C1 = CFrame.new(0,0,-2) *CFrame.fromEulerAnglesXYZ(0.2,0,0) --:P 
2819
2820
SAnim = false 
2821
2822
SSAnim = "None" 
2823
2824
Arms = true 
2825
2826
2827
2828
2829
2830
elseif key == "q" then 
2831
2832
if Anim ~= "Standing" and Anim ~= "Walking" and Anim ~= "Standing" and Anim ~= "Sitting" then return else end 
2833
2834
if SAnim == true then return else end 
2835
2836
SAnim = true 
2837
2838
SSAnim = "LaserCannon" 
2839
2840
Arms = false 
2841
2842
LS.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
2843
2844
for i = -1,12,1 do 
2845
2846
LS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2847
2848
wait(0.08) 
2849
2850
end 
2851
2852
2853
2854
for i=1,60 do 
2855
2856
local cb = Instance.new("Part") 
2857
2858
cb.Reflectance = 0.1 
2859
2860
cb.Transparency = 0.4 
2861
2862
cb.BrickColor = BrickColor.new(MechColor) 
2863
2864
cb.Name = "ChargeBall" 
2865
2866
cb.Size = Vector3.new(2,2,2) 
2867
2868
cb.formFactor = "Symmetric" 
2869
2870
cb.TopSurface = 0 
2871
2872
cb.BottomSurface = 0 
2873
2874
cb.Shape = "Ball" 
2875
2876
cb.CanCollide = false 
2877
2878
2879
2880
2881
2882
local gt = Instance.new("BodyPosition") 
2883
2884
gt.position = LArm.Position 
2885
2886
gt.Parent = cb 
2887
2888
2889
2890
cb.Parent = Parts 
2891
2892
2893
2894
cb.CFrame = LArm.CFrame + Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15)) 
2895
2896
2897
2898
Debris:AddItem(cb,1) 
2899
2900
2901
2902
wait(0.01) 
2903
2904
end 
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
local m = MousePos - LArm.Position 
2915
2916
m = m.x+m.y+m.z/3 
2917
2918
2919
2920
2921
2922
if (m < 0) then 
2923
2924
m = m - (m*2) 
2925
2926
else 
2927
2928
end 
2929
2930
2931
2932
2933
2934
--print("zzzzzzzzzzzz : " ..m) 
2935
2936
2937
2938
if m < 1500 then 
2939
2940
2941
2942
local zp = Instance.new("Part") 
2943
2944
zp.Reflectance = 0.1 
2945
2946
zp.Transparency = 0.4 
2947
2948
zp.BrickColor = BrickColor.new(MechColor) 
2949
2950
zp.Name = "Laser" 
2951
2952
zp.formFactor = "Symmetric" 
2953
2954
zp.Shape = "Ball" 
2955
2956
zp.Size = Vector3.new(12,12,12) 
2957
2958
zp.CanCollide = false 
2959
2960
zp.Anchored = true 
2961
2962
zp.TopSurface = 0 
2963
2964
zp.BottomSurface = 0 
2965
2966
zp.Parent = Parts 
2967
2968
zp.CFrame = LArm.CFrame 
2969
2970
coroutine.resume(coroutine.create(function() 
2971
2972
2973
2974
wait(0.4) 
2975
2976
for i=0.5,1,0.1 do 
2977
2978
zp.Transparency = i 
2979
2980
wait(0.1) 
2981
2982
end 
2983
2984
zp:Remove() 
2985
2986
end)) 
2987
2988
2989
2990
2991
2992
local yp = Instance.new("Part") 
2993
2994
yp.Reflectance = 0.1 
2995
2996
yp.Transparency = 0.4 
2997
2998
yp.BrickColor = BrickColor.new(MechColor) 
2999
3000
yp.Name = "Laser" 
3001
3002
yp.formFactor = "Symmetric" 
3003
3004
yp.Shape = "Ball" 
3005
3006
yp.Size = Vector3.new(5,5,5) 
3007
3008
yp.Anchored = true 
3009
3010
yp.TopSurface = 0 
3011
3012
yp.BottomSurface = 0 
3013
3014
yp.Parent = Parts 
3015
3016
yp.CFrame = CFrame.new(MousePos) 
3017
3018
coroutine.resume(coroutine.create(function() 
3019
3020
3021
3022
wait(0.4) 
3023
3024
for i=0.5,1,0.1 do 
3025
3026
yp.Transparency = i 
3027
3028
wait(0.1) 
3029
3030
end 
3031
3032
yp:Remove() 
3033
3034
end)) 
3035
3036
3037
3038
3039
3040
for i=1,5 do 
3041
3042
3043
3044
local laserspawnpos = LArm.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) 
3045
3046
3047
3048
local p = Instance.new("Part") 
3049
3050
p.Reflectance = 0.1 
3051
3052
p.Transparency = 0.4 
3053
3054
p.BrickColor = BrickColor.new(MechColor) 
3055
3056
p.Name = "Laser" 
3057
3058
p.Size = Vector3.new(1,1,m) 
3059
3060
p.formFactor = "Symmetric" 
3061
3062
p.CanCollide = false 
3063
3064
p.Anchored = true 
3065
3066
p.TopSurface = 0 
3067
3068
p.BottomSurface = 0 
3069
3070
3071
3072
3073
3074
--[[local sm = Instance.new("SpecialMesh") -- D:?! 
3075
3076
sm.Scale = Vector3.new(1.25,1.25,1) 
3077
3078
sm.MeshType = "Sphere" 
3079
3080
sm.Parent = p --]] 
3081
3082
3083
3084
3085
3086
3087
3088
local dir = MousePos - laserspawnpos 
3089
3090
3091
3092
dir = computeDirection(dir) 
3093
3094
3095
3096
3097
3098
local pos = laserspawnpos + (dir * m/2) 
3099
3100
3101
3102
3103
3104
p.Parent = Parts 
3105
3106
3107
3108
coroutine.resume(coroutine.create(function() 
3109
3110
3111
3112
--[[for i=1,10 do -- D: 
3113
3114
local randomlol = Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50)) 
3115
3116
p.CFrame = p.CFrame + Vector3.new(randomlol.x/10,randomlol.y/10,randomlol.z/10) 
3117
3118
wait(0.125) 
3119
3120
end]] 
3121
3122
3123
3124
wait(0.4) 
3125
3126
for i=0.5,1,0.1 do 
3127
3128
p.Transparency = i 
3129
3130
wait(0.1) 
3131
3132
end 
3133
3134
p:Remove() 
3135
3136
end)) 
3137
3138
3139
3140
p.CFrame = CFrame.new(pos, pos + dir) 
3141
3142
3143
3144
end 
3145
3146
3147
3148
3149
3150
local ee = Instance.new("Explosion") ee.BlastRadius = 5 ee.Position = MousePos ee.Parent = workspace 
3151
3152
3153
3154
else 
3155
3156
end 
3157
3158
3159
3160
3161
3162
wait(0.5) 
3163
3164
for i = 12,-1,-1 do 
3165
3166
LS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3167
3168
wait(0.08) 
3169
3170
end 
3171
3172
--LS.C1 = CFrame.new(0,0,-2) *CFrame.fromEulerAnglesXYZ(0.2,0,0) --:P 
3173
3174
SAnim = false 
3175
3176
SSAnim = "None" 
3177
3178
Arms = true 
3179
3180
3181
3182
3183
3184
elseif key == "g" then 
3185
3186
if Anim ~= "Standing" and Anim ~= "Walking" and Anim ~= "Standing" then return else end 
3187
3188
if SAnim == true then return else end 
3189
3190
SAnim = true 
3191
3192
SSAnim = "Jumping" 
3193
3194
Legs = false 
3195
3196
Arms = false 
3197
3198
3199
3200
for i=0,5,1 do 
3201
3202
Core.C1 = CFrame.new(0,i*0.5,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.2 + 0.1,0,0) 
3203
3204
Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.1 + -0.1,0,0) 
3205
3206
RT.C1 = CFrame.new(0,0,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3207
3208
LT.C1 = CFrame.new(0,0,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3209
3210
3211
3212
LL.C1 = CFrame.new(0,0,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
3213
3214
RL.C1 = CFrame.new(0,0,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
3215
3216
3217
3218
LH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3219
3220
RH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3221
3222
3223
3224
LS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3225
3226
RS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3227
3228
wait(0.1) 
3229
3230
end 
3231
3232
3233
3234
for i=5,0,-1 do 
3235
3236
Core.C1 = CFrame.new(0,i*0.5,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.2 + 0.1,0,0) 
3237
3238
Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.1 + -0.1,0,0) 
3239
3240
RT.C1 = CFrame.new(0,0,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3241
3242
LT.C1 = CFrame.new(0,0,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3243
3244
3245
3246
LL.C1 = CFrame.new(0,0,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
3247
3248
RL.C1 = CFrame.new(0,0,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
3249
3250
3251
3252
LH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3253
3254
RH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3255
3256
3257
3258
LS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3259
3260
RS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3261
3262
3263
3264
if i == 3 then 
3265
3266
local velojump = Instance.new("BodyVelocity") 
3267
3268
velojump.maxForce = Vector3.new(0,math.huge,0) 
3269
3270
velojump.velocity = Vector3.new(0,100,0) 
3271
3272
velojump.Parent = Tors 
3273
3274
coroutine.resume(coroutine.create(function() 
3275
3276
wait(0.1) 
3277
3278
velojump:Remove() 
3279
3280
end)) 
3281
3282
else end 
3283
3284
wait(0.1) 
3285
3286
end 
3287
3288
3289
3290
SAnim = false 
3291
3292
SSAnim = "None" 
3293
3294
Legs = true 
3295
3296
Arms = true 
3297
3298
3299
3300
3301
3302
elseif key == "e" then 
3303
3304
if Anim ~= "Standing" and Anim ~= "Walking" and Anim ~= "Standing" then return else end 
3305
3306
if SAnim == true then return else end 
3307
3308
SAnim = true 
3309
3310
SSAnim = "Grabbing" 
3311
3312
Arms = false 
3313
3314
3315
3316
RS.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
3317
3318
LS.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
3319
3320
for i = -1,12,1 do 
3321
3322
RS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3323
3324
LS.C1 = CFrame.new(0,i*0.1,i*0.1+ -0.4) *CFrame.fromEulerAnglesXYZ(-i*0.05,0,0) 
3325
3326
if i > -1 and i < 8 then 
3327
3328
Core.C1 = CFrame.new(0,i*0.5,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.2 + 0.1,0,0) 
3329
3330
Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.2 + -0.1,0,0) 
3331
3332
else 
3333
3334
end 
3335
3336
wait(0.08) 
3337
3338
end 
3339
3340
3341
3342
Grabbing = true 
3343
3344
repeat 
3345
3346
wait() 
3347
3348
until Grabbing == false and AGrab ~= 0 
3349
3350
3351
3352
if AGrab == -1 then 
3353
3354
3355
3356
3357
3358
for i = 12,-1,-1 do 
3359
3360
RS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3361
3362
LS.C1 = CFrame.new(0,i*0.1,i*0.1+ -0.4) *CFrame.fromEulerAnglesXYZ(-i*0.05,0,0) 
3363
3364
if i > -1 and i < 8 then 
3365
3366
Core.C1 = CFrame.new(0,i*0.5,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.2 + 0.1,0,0) 
3367
3368
Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.2 + -0.1,0,0) 
3369
3370
else 
3371
3372
end 
3373
3374
wait(0.08) 
3375
3376
end 
3377
3378
3379
3380
else 
3381
3382
PushGrab = true 
3383
3384
for i = 12,-1,-1 do 
3385
3386
RS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3387
3388
wait(0.075) 
3389
3390
end 
3391
3392
3393
3394
end 
3395
3396
3397
3398
3399
3400
SAnim = false 
3401
3402
SSAnim = "None" 
3403
3404
Arms = true 
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
elseif key == "t" then
3415
3416
3417
3418
Player.Character:MoveTo(MousePos)
3419
3420
3421
3422
elseif key == "p" then
3423
3424
local hsound = Instance.new("Sound")
3425
3426
3427
3428
hsound.Name = "Music"
3429
3430
hsound.SoundId = "http://www.roblox.com/asset?id=27697735"
3431
3432
hsound.Volume = 3
3433
3434
hsound.Pitch = 3
3435
3436
hsound.Looped = false
3437
3438
hsound.archivable = false
3439
3440
3441
3442
hsound.Parent = Roof
3443
3444
3445
3446
wait(1)
3447
3448
3449
3450
hsound:play()
3451
3452
hsound:clone()
3453
3454
3455
3456
elseif key == "x" then 
3457
3458
if Anim ~= "Standing" and Anim ~= "Walking" and Anim ~= "Sitting" then return else end 
3459
3460
if Sitting == false then 
3461
3462
Sitting = true 
3463
3464
Canwalk = false 
3465
3466
Anim = "Sitting" 
3467
3468
for i=0,7,1 do 
3469
3470
Core.C1 = CFrame.new(0,i*0.2,i*0.6) *CFrame.fromEulerAnglesXYZ(0.1,0,0) --NO U 
3471
3472
Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.1 + -0.1,0,0) 
3473
3474
RT.C1 = CFrame.new(0,i*0.4,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3475
3476
LT.C1 = CFrame.new(0,i*0.4,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3477
3478
3479
3480
LL.C1 = CFrame.new(0,i*0.3,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
3481
3482
RL.C1 = CFrame.new(0,i*0.3,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
3483
3484
3485
3486
LH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
3487
3488
RH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
3489
3490
3491
3492
if i < 6 then 
3493
3494
LS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3495
3496
RS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3497
3498
else 
3499
3500
end 
3501
3502
wait(0.1) 
3503
3504
end 
3505
3506
else 
3507
3508
for i=7,0,-1 do 
3509
3510
Core.C1 = CFrame.new(0,i*0.2,i*0.6) *CFrame.fromEulerAnglesXYZ(0.1,0,0) --NO U 
3511
3512
Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.1 + -0.1,0,0) 
3513
3514
RT.C1 = CFrame.new(0,i*0.4,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3515
3516
LT.C1 = CFrame.new(0,i*0.4,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3517
3518
3519
3520
LL.C1 = CFrame.new(0,i*0.3,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
3521
3522
RL.C1 = CFrame.new(0,i*0.3,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
3523
3524
3525
3526
LH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
3527
3528
RH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
3529
3530
3531
3532
if i < 6 then 
3533
3534
LS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3535
3536
RS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3537
3538
else 
3539
3540
end 
3541
3542
wait(0.1) 
3543
3544
end 
3545
3546
Sitting = false 
3547
3548
Canwalk = true 
3549
3550
Anim = "Standing" 
3551
3552
end 
3553
3554
3555
3556
3557
3558
3559
3560
else 
3561
3562
end -- key end 
3563
3564
end -- func end 
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
function onKeyUp(key) 
3579
3580
key:lower() 
3581
3582
3583
3584
3585
3586
3587
3588
if key == "w" or key == "a" or key == "s" or key == "d" then 
3589
3590
3591
3592
Wasd = Wasd - 1 
3593
3594
if Anim == "Running" and Wasd == 0 then 
3595
3596
if Anim == "Running" then Anim = "Standing" else end 
3597
3598
elseif Anim == "Walking" and Wasd == 0 then 
3599
3600
if Anim == "Walking" then 
3601
3602
Anim = "Standing" 
3603
3604
coroutine.resume(coroutine.create(function() 
3605
3606
RunChance = true 
3607
3608
wait(0.25) 
3609
3610
RunChance = false 
3611
3612
end)) 
3613
3614
else end 
3615
3616
3617
3618
else 
3619
3620
end 
3621
3622
3623
3624
3625
3626
elseif key == "e" and SSAnim == "Grabbing" then 
3627
3628
repeat 
3629
3630
wait() 
3631
3632
until Grabbing == true 
3633
3634
Grabbing = false 
3635
3636
3637
3638
3639
3640
3641
3642
else 
3643
3644
end -- key end 
3645
3646
end -- func end 
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
function GrabBrick(hit) 
3667
3668
local hitmasslol = hit:GetMass() 
3669
3670
if (GrabbedOne == false) and (Grabbing == true) and (AGrab == -1) and (SSAnim == "Grabbing") and (hitmasslol < 800) and (hit.Anchored == false) then 
3671
3672
AGrab = 0 
3673
3674
GrabbedOne = true 
3675
3676
3677
3678
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
3679
3680
else 
3681
3682
hit:BreakJoints() 
3683
3684
end 
3685
3686
3687
3688
-- joint myself to the thing i hit 
3689
3690
3691
3692
local weld = Instance.new("Weld") 
3693
3694
3695
3696
weld.Part0 = hit 
3697
3698
weld.Part1 = RArmT 
3699
3700
3701
3702
-- correction term to account for average skew between physics update and heartbeat 
3703
3704
local HitPos = hit.Position --+ (-arrow.Velocity * (1/60)) --+ (arrow.CFrame.lookVector * .5) 
3705
3706
3707
3708
local CJ = CFrame.new(HitPos) 
3709
3710
local C0 = hit.CFrame:inverse() *CJ 
3711
3712
local C1 = RArmT.CFrame:inverse() * CJ 
3713
3714
3715
3716
weld.C0 = C0 
3717
3718
weld.C1 = C1 
3719
3720
3721
3722
weld.Parent = RArmT 
3723
3724
3725
3726
for i = 12,-1,-1 do 
3727
3728
RS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3729
3730
LS.C1 = CFrame.new(0,i*0.1,i*0.1+ -0.4) *CFrame.fromEulerAnglesXYZ(-i*0.05,0,0) 
3731
3732
if i > -1 and i < 8 then 
3733
3734
Core.C1 = CFrame.new(0,i*0.5,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.2 + 0.1,0,0) 
3735
3736
Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.2 + -0.1,0,0) 
3737
3738
else 
3739
3740
end 
3741
3742
wait(0.08) 
3743
3744
end 
3745
3746
for i = -1,12,1 do 
3747
3748
RS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3749
3750
wait(0.08) 
3751
3752
end 
3753
3754
AGrab = 1 
3755
3756
3757
3758
3759
3760
repeat 
3761
3762
wait() 
3763
3764
until PushGrab == true 
3765
3766
PushGrab = false 
3767
3768
weld:Remove() 
3769
3770
hit.Velocity = Platform.CFrame.lookVector*150 
3771
3772
AGrab = -1 
3773
3774
GrabbedOne = false 
3775
3776
3777
3778
else 
3779
3780
print("Pai") 
3781
3782
end 
3783
3784
end 
3785
3786
RArmT.Touched:connect(GrabBrick) 
3787
3788
3789
3790
3791
3792
function Selected(mouse) 
3793
3794
print("Selectzored") 
3795
3796
Parts.Name = "Partz" 
3797
3798
if (Player.Character:findFirstChild("Parts") ~= nil) then 
3799
3800
Player.Character.Parts:Remove() 
3801
3802
else 
3803
3804
end 
3805
3806
3807
3808
3809
3810
3811
3812
mouse.Button1Down:connect(function() onButton1Down(mouse) end) 
3813
3814
mouse.Button1Up:connect(function() onButton1Up(mouse) end) 
3815
3816
mouse.Move:connect(function() onMove(mouse) end) 
3817
3818
mouse.KeyDown:connect(onKeyDown) 
3819
3820
mouse.KeyUp:connect(onKeyUp) 
3821
3822
end 
3823
3824
3825
3826
3827
3828
3829
3830
script.Parent.Selected:connect(Selected) 
3831
3832
3833
3834
print(lego)