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Full List of changes:
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V 1.8
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V 1.6
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Difficulty Rebalance:
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Combat is more in line with previous Veteran difficulty experience (kill fast and die fast).
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    -Reduced Health for all Mutants
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-Reworked damage and penetration values of weapons and ammo to be more realistic and properly tiered
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    -Increased Carry Weight to 90kg
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-Improved NPC combat behaviour (more realistic, less accurate at range etc)
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    -Reduced Items looting (NPC, Stashes etc...)
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-Headshots are fatal 
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    -Gameplay Difficulty Rebalance (Weapons, Anomalies, Satiety etc...)
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-Grenades and explosive objects (like red gas tanks) are more deadly
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    -Grenades are very dangerous now
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-Reduced Grenade Spamming of NPCs by 50%
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    -Fixed Melee weapons range
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-Improved Stealth by tweaking AI detection
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    -Fixed Pshysx in game (chair movement, wallmarks, bullet marks, bolt stay on ground, bodies dont despawn if you move 5 meters etc...)
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-Balanced Medkits and all other Consumables to be less forgiving 
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    -Armor / Weapon upgrade trees do not exclude each other anymore
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-Mutant health adjusted for the damage changes
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    -Fixed Vertical/Horizontal Aiming
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-Fixed Melee weapons range
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    -Added Ability to Sell Broken Guns/Armour
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    -Fixed Grenade Spamming by NPCs (50% less)
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Economy/other changes:
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    -Slightly Increased Damage done to NPCs when hitting their limbs and chests!
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-Reduced Weapon Degradation
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    -Added Improoved Stealth
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-Increased Carry Weight to 90kg
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    -Increased Day/Night duration, now it is 2.5x slower than original
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-Greatly reduced spawnrate of consumables (no more 50 medkits in starting area)
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    -Fixed Other Explosive objects damages (Red Gas Tanks etc...)
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-Decals, bodies, bolts and other objects last longer 
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    -Reconfigured Medkits, Bandages and all other Consumables!
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-Better Blood Wallmarks
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    -Reworked NPCs Gunfights (Distance Combat, Close Combat, Overall Accuracy is now dependend on type of Weapon they use)
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-Armor /weapon upgrade tree limitations removed.
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    -Reworked Caliber Balistics, Reworked Gun Base Damages (PM is no longer Better than AK)
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-Added Ability to Sell Broken Guns/Armour
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    -Reduced Weapon Degredation
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-Increased Day/Night cycle duration
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    -Reworked All Weapons Armour Penetration (depend on caliber/projectile)
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-Lowered Prices of Fast Travel Guide
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    -Reworked All Critical Hits. Now it really counts if you hit someone in the Head!
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-Lowered Prices of Upgrade and Repair of Equipment
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-Decreased Food Consumption by 25%
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-Fixed X/Y aiming
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https://mega.nz/file/cOtiUIRC#rGJDT0dAzcpA-rDUfKi0jxggi867pB9xf8gqmGCQjbc 
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The following mods may be compatible: Readable ammo, Real Weapon names, Weather mods, Vaulting mod, performance mods, reshades.
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>>>>REMOVE ALL OTHER MODS TO ENSURE NO COMPATIBILITY ISSUES<<<<
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1. Download
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Combine with performance mods if necessary.
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https://mega.nz/file/hf1HwK5R#rm4iMC_rJdri9imqJRLxmw6IV9nm7Tg_s16CBpqa00w
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Might cause issues if combined with other gameplay mods.
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2. Move the pak file to C:/WhereGameIsInstalled/S.T.A.L.K.E.R. 2- Heart of Chornobyl/Content/Stalker2/Content/Paks/~mods
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3. Enjoy!
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Combine with a performance mod for optimal experience.
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Credits: Grok, Axxii, Maklane, anyone I forgot (their mods were taken and further edited)
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