SHOW:
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- or go back to the newest paste.
| 1 | - | Full List of changes: |
| 1 | + | V 1.8 |
| 2 | - | V 1.6 |
| 2 | + | Difficulty Rebalance: |
| 3 | Combat is more in line with previous Veteran difficulty experience (kill fast and die fast). | |
| 4 | - | -Reduced Health for all Mutants |
| 4 | + | -Reworked damage and penetration values of weapons and ammo to be more realistic and properly tiered |
| 5 | - | -Increased Carry Weight to 90kg |
| 5 | + | -Improved NPC combat behaviour (more realistic, less accurate at range etc) |
| 6 | - | -Reduced Items looting (NPC, Stashes etc...) |
| 6 | + | -Headshots are fatal |
| 7 | - | -Gameplay Difficulty Rebalance (Weapons, Anomalies, Satiety etc...) |
| 7 | + | -Grenades and explosive objects (like red gas tanks) are more deadly |
| 8 | - | -Grenades are very dangerous now |
| 8 | + | -Reduced Grenade Spamming of NPCs by 50% |
| 9 | - | -Fixed Melee weapons range |
| 9 | + | -Improved Stealth by tweaking AI detection |
| 10 | - | -Fixed Pshysx in game (chair movement, wallmarks, bullet marks, bolt stay on ground, bodies dont despawn if you move 5 meters etc...) |
| 10 | + | -Balanced Medkits and all other Consumables to be less forgiving |
| 11 | - | -Armor / Weapon upgrade trees do not exclude each other anymore |
| 11 | + | -Mutant health adjusted for the damage changes |
| 12 | - | -Fixed Vertical/Horizontal Aiming |
| 12 | + | -Fixed Melee weapons range |
| 13 | - | -Added Ability to Sell Broken Guns/Armour |
| 13 | + | |
| 14 | - | -Fixed Grenade Spamming by NPCs (50% less) |
| 14 | + | Economy/other changes: |
| 15 | - | -Slightly Increased Damage done to NPCs when hitting their limbs and chests! |
| 15 | + | -Reduced Weapon Degradation |
| 16 | - | -Added Improoved Stealth |
| 16 | + | -Increased Carry Weight to 90kg |
| 17 | - | -Increased Day/Night duration, now it is 2.5x slower than original |
| 17 | + | -Greatly reduced spawnrate of consumables (no more 50 medkits in starting area) |
| 18 | - | -Fixed Other Explosive objects damages (Red Gas Tanks etc...) |
| 18 | + | -Decals, bodies, bolts and other objects last longer |
| 19 | - | -Reconfigured Medkits, Bandages and all other Consumables! |
| 19 | + | -Better Blood Wallmarks |
| 20 | - | -Reworked NPCs Gunfights (Distance Combat, Close Combat, Overall Accuracy is now dependend on type of Weapon they use) |
| 20 | + | -Armor /weapon upgrade tree limitations removed. |
| 21 | - | -Reworked Caliber Balistics, Reworked Gun Base Damages (PM is no longer Better than AK) |
| 21 | + | -Added Ability to Sell Broken Guns/Armour |
| 22 | - | -Reduced Weapon Degredation |
| 22 | + | -Increased Day/Night cycle duration |
| 23 | - | -Reworked All Weapons Armour Penetration (depend on caliber/projectile) |
| 23 | + | -Lowered Prices of Fast Travel Guide |
| 24 | - | -Reworked All Critical Hits. Now it really counts if you hit someone in the Head! |
| 24 | + | -Lowered Prices of Upgrade and Repair of Equipment |
| 25 | -Decreased Food Consumption by 25% | |
| 26 | -Fixed X/Y aiming | |
| 27 | ||
| 28 | - | https://mega.nz/file/cOtiUIRC#rGJDT0dAzcpA-rDUfKi0jxggi867pB9xf8gqmGCQjbc |
| 28 | + | The following mods may be compatible: Readable ammo, Real Weapon names, Weather mods, Vaulting mod, performance mods, reshades. |
| 29 | >>>>REMOVE ALL OTHER MODS TO ENSURE NO COMPATIBILITY ISSUES<<<< | |
| 30 | ||
| 31 | 1. Download | |
| 32 | - | Combine with performance mods if necessary. |
| 32 | + | https://mega.nz/file/hf1HwK5R#rm4iMC_rJdri9imqJRLxmw6IV9nm7Tg_s16CBpqa00w |
| 33 | - | Might cause issues if combined with other gameplay mods. |
| 33 | + | |
| 34 | 2. Move the pak file to C:/WhereGameIsInstalled/S.T.A.L.K.E.R. 2- Heart of Chornobyl/Content/Stalker2/Content/Paks/~mods | |
| 35 | 3. Enjoy! | |
| 36 | Combine with a performance mod for optimal experience. | |
| 37 | ||
| 38 | Credits: Grok, Axxii, Maklane, anyone I forgot (their mods were taken and further edited) | |
| 39 | ||
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