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- or go back to the newest paste.
| 1 | - | --fixed by allahuahkbar |
| 1 | + | --fixed by allahuahkbar(No, you didn't fix shit. I did.) |
| 2 | --made by shackluster | |
| 3 | ||
| 4 | --// \\-- | |
| 5 | - | --|| MADE BY SHACKLUSTER ||-- |
| 5 | + | --|| MADE BY SHACKLUSTER ||-- |
| 6 | - | --|| FIXED BY ALLAHUAHKBAR ||-- |
| 6 | + | --|| FIXED BY SONICRIXLP ||-- |
| 7 | - | --|| ARCHANGEL ||-- |
| 7 | + | --|| ARCHANGEL ||-- |
| 8 | --\\ //-- | |
| 9 | ||
| 10 | --Converted with ttyyuu12345's model to script plugin v4 | |
| 11 | function sandbox(var,func) | |
| 12 | local env = getfenv(func) | |
| 13 | local newenv = setmetatable({},{
| |
| 14 | __index = function(self,k) | |
| 15 | if k=="script" then | |
| 16 | return var | |
| 17 | else | |
| 18 | return env[k] | |
| 19 | end | |
| 20 | end, | |
| 21 | }) | |
| 22 | setfenv(func,newenv) | |
| 23 | return func | |
| 24 | end | |
| 25 | function NS(...) | |
| 26 | local tab = {...}
| |
| 27 | local fat = {}
| |
| 28 | for i = 1, #tab do | |
| 29 | local v = tab[i] | |
| 30 | table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2])) | |
| 31 | end | |
| 32 | return NumberSequence.new(fat); | |
| 33 | end | |
| 34 | ||
| 35 | cors = {}
| |
| 36 | mas = Instance.new("Model",game:GetService("Lighting"))
| |
| 37 | ParticleEmitter0 = Instance.new("ParticleEmitter")
| |
| 38 | ParticleEmitter1 = Instance.new("ParticleEmitter")
| |
| 39 | ParticleEmitter2 = Instance.new("ParticleEmitter")
| |
| 40 | ParticleEmitter0.Name = "Flames" | |
| 41 | ParticleEmitter0.Parent = mas | |
| 42 | ParticleEmitter0.Speed = NumberRange.new(0, 15) | |
| 43 | ParticleEmitter0.Rotation = NumberRange.new(0, 360) | |
| 44 | ParticleEmitter0.Enabled = false | |
| 45 | ParticleEmitter0.LightEmission = 1 | |
| 46 | ParticleEmitter0.LightInfluence = 1 | |
| 47 | ParticleEmitter0.Transparency = NumberSequence.new(1,0) | |
| 48 | ParticleEmitter0.ZOffset = 1 | |
| 49 | ParticleEmitter0.Size = NumberSequence.new(10,0) | |
| 50 | ParticleEmitter0.EmissionDirection = Enum.NormalId.Back | |
| 51 | ParticleEmitter0.Lifetime = NumberRange.new(0, 2) | |
| 52 | ParticleEmitter0.Rate = 9999 | |
| 53 | ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25) | |
| 54 | ParticleEmitter0.SpreadAngle = Vector2.new(25, 25) | |
| 55 | ParticleEmitter0.VelocitySpread = 25 | |
| 56 | ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
| 57 | ParticleEmitter1.Name = "Death" | |
| 58 | ParticleEmitter1.Parent = mas | |
| 59 | ParticleEmitter1.Rotation = NumberRange.new(0, 360) | |
| 60 | ParticleEmitter1.Enabled = false | |
| 61 | ParticleEmitter1.LightEmission = 0.75 | |
| 62 | ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
| 63 | ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
| |
| 64 | ParticleEmitter1.ZOffset = 0.5 | |
| 65 | ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
| |
| 66 | ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0) | |
| 67 | ParticleEmitter1.Drag = 5 | |
| 68 | ParticleEmitter1.EmissionDirection = Enum.NormalId.Right | |
| 69 | ParticleEmitter1.Lifetime = NumberRange.new(0, 1) | |
| 70 | ParticleEmitter1.Rate = 999 | |
| 71 | ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56) | |
| 72 | ParticleEmitter1.SpreadAngle = Vector2.new(360, 360) | |
| 73 | ParticleEmitter1.VelocitySpread = 360 | |
| 74 | ParticleEmitter2.Name = "Wing" | |
| 75 | ParticleEmitter2.Parent = mas | |
| 76 | ParticleEmitter2.Rotation = NumberRange.new(0, 360) | |
| 77 | ParticleEmitter2.Enabled = false | |
| 78 | ParticleEmitter2.LightEmission = 1 | |
| 79 | ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
| 80 | ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
| |
| 81 | ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15) | |
| 82 | ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093) | |
| 83 | ParticleEmitter2.LockedToPart = true | |
| 84 | ParticleEmitter2.Rate = 300 | |
| 85 | ||
| 86 | for i,v in pairs(mas:GetChildren()) do | |
| 87 | v.Parent = script | |
| 88 | pcall(function() v:MakeJoints() end) | |
| 89 | end | |
| 90 | mas:Destroy() | |
| 91 | for i,v in pairs(cors) do | |
| 92 | spawn(function() | |
| 93 | pcall(v) | |
| 94 | end) | |
| 95 | end | |
| 96 | ||
| 97 | ||
| 98 | New = function(Object, Parent, Name, Data) | |
| 99 | local Object = Instance.new(Object) | |
| 100 | for Index, Value in pairs(Data or {}) do
| |
| 101 | Object[Index] = Value | |
| 102 | end | |
| 103 | Object.Parent = Parent | |
| 104 | Object.Name = Name | |
| 105 | return Object | |
| 106 | end | |
| 107 | ||
| 108 | ||
| 109 | ||
| 110 | ||
| 111 | wait(0.2) | |
| 112 | Player = game:GetService("Players").LocalPlayer
| |
| 113 | PlayerGui = Player.PlayerGui | |
| 114 | Cam = workspace.CurrentCamera | |
| 115 | Backpack = Player.Backpack | |
| 116 | Character = Player.Character | |
| 117 | Humanoid = Character.Humanoid | |
| 118 | for _, v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 119 | v:Stop() | |
| 120 | end | |
| 121 | Mouse = Player:GetMouse() | |
| 122 | RootPart = Character.HumanoidRootPart | |
| 123 | Torso = Character.Torso | |
| 124 | Head = Character.Head | |
| 125 | RightArm = Character["Right Arm"] | |
| 126 | LeftArm = Character["Left Arm"] | |
| 127 | RightLeg = Character["Right Leg"] | |
| 128 | LeftLeg = Character["Left Leg"] | |
| 129 | RootJoint = RootPart.RootJoint | |
| 130 | Neck = Torso.Neck | |
| 131 | RightShoulder = Torso["Right Shoulder"] | |
| 132 | LeftShoulder = Torso["Left Shoulder"] | |
| 133 | RightHip = Torso["Right Hip"] | |
| 134 | LeftHip = Torso["Left Hip"] | |
| 135 | local sick = Instance.new("Sound", Character)
| |
| 136 | wait(1) | |
| 137 | IT = Instance.new | |
| 138 | CF = CFrame.new | |
| 139 | VT = Vector3.new | |
| 140 | RAD = math.rad | |
| 141 | C3 = Color3.new | |
| 142 | UD2 = UDim2.new | |
| 143 | BRICKC = BrickColor.new | |
| 144 | ANGLES = CFrame.Angles | |
| 145 | EULER = CFrame.fromEulerAnglesXYZ | |
| 146 | COS = math.cos | |
| 147 | ACOS = math.acos | |
| 148 | SIN = math.sin | |
| 149 | ASIN = math.asin | |
| 150 | ABS = math.abs | |
| 151 | MRANDOM = math.random | |
| 152 | FLOOR = math.floor | |
| 153 | Animation_Speed = 3 | |
| 154 | Frame_Speed = 0.016666666666666666 | |
| 155 | local Speed = 70 | |
| 156 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 157 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 158 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 159 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 160 | local DAMAGEMULTIPLIER = 1 | |
| 161 | local ANIM = "Idle" | |
| 162 | local ATTACK = false | |
| 163 | local EQUIPPED = false | |
| 164 | local HOLD = false | |
| 165 | local COMBO = 1 | |
| 166 | local Rooted = false | |
| 167 | local SINE = 0 | |
| 168 | local KEYHOLD = false | |
| 169 | local CHANGE = 2 / Animation_Speed | |
| 170 | local WALKINGANIM = false | |
| 171 | local VALUE1 = false | |
| 172 | local VALUE2 = false | |
| 173 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 174 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 175 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 176 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 177 | WEAPONGUI.Name = "Weapon GUI" | |
| 178 | local Effects = IT("Folder", Character)
| |
| 179 | Effects.Name = "Effects" | |
| 180 | local ANIMATOR = Humanoid.Animator | |
| 181 | local ANIMATE = Character.Animate | |
| 182 | local UNANCHOR = true | |
| 183 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 184 | ArtificialHB.Name = "ArtificialHB" | |
| 185 | script:WaitForChild("ArtificialHB")
| |
| 186 | frame = Frame_Speed | |
| 187 | tf = 0 | |
| 188 | allowframeloss = false | |
| 189 | tossremainder = false | |
| 190 | lastframe = tick() | |
| 191 | script.ArtificialHB:Fire() | |
| 192 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 193 | tf = tf + s | |
| 194 | if tf >= frame then | |
| 195 | if allowframeloss then | |
| 196 | script.ArtificialHB:Fire() | |
| 197 | lastframe = tick() | |
| 198 | else | |
| 199 | for i = 1, math.floor(tf / frame) do | |
| 200 | script.ArtificialHB:Fire() | |
| 201 | end | |
| 202 | lastframe = tick() | |
| 203 | end | |
| 204 | if tossremainder then | |
| 205 | tf = 0 | |
| 206 | else | |
| 207 | tf = tf - frame * math.floor(tf / frame) | |
| 208 | end | |
| 209 | end | |
| 210 | end) | |
| 211 | shirt = Instance.new("Shirt", Character)
| |
| 212 | - | shirt = Instance.new("Shirt", char)
|
| 212 | + | |
| 213 | pants = Instance.new("Pants", Character)
| |
| 214 | - | pants = Instance.new("Pants", char)
|
| 214 | + | |
| 215 | Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537" | |
| 216 | - | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537" |
| 216 | + | Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689" |
| 217 | - | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689" |
| 217 | + | |
| 218 | local BC = Character["Body Colors"] | |
| 219 | - | local BC = char["Body Colors"] |
| 219 | + | |
| 220 | BC.LeftArmColor = BrickColor.new("Smoky grey")
| |
| 221 | BC.LeftLegColor = BrickColor.new("Smoky grey")
| |
| 222 | BC.RightArmColor = BrickColor.new("Smoky grey")
| |
| 223 | BC.RightLegColor = BrickColor.new("Smoky grey")
| |
| 224 | BC.TorsoColor = BrickColor.new("Smoky grey")
| |
| 225 | ||
| 226 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 227 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 228 | end | |
| 229 | function PositiveAngle(NUMBER) | |
| 230 | if NUMBER >= 0 then | |
| 231 | NUMBER = 0 | |
| 232 | end | |
| 233 | return NUMBER | |
| 234 | end | |
| 235 | function NegativeAngle(NUMBER) | |
| 236 | if NUMBER <= 0 then | |
| 237 | NUMBER = 0 | |
| 238 | end | |
| 239 | return NUMBER | |
| 240 | end | |
| 241 | function Swait(NUMBER) | |
| 242 | if NUMBER == 0 or NUMBER == nil then | |
| 243 | ArtificialHB.Event:wait() | |
| 244 | else | |
| 245 | for i = 1, NUMBER do | |
| 246 | ArtificialHB.Event:wait() | |
| 247 | end | |
| 248 | end | |
| 249 | end | |
| 250 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 251 | local NEWMESH = IT(MESH) | |
| 252 | if MESH == "SpecialMesh" then | |
| 253 | NEWMESH.MeshType = MESHTYPE | |
| 254 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 255 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
| 256 | end | |
| 257 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 258 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
| 259 | end | |
| 260 | end | |
| 261 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 262 | NEWMESH.Scale = SCALE | |
| 263 | NEWMESH.Parent = PARENT | |
| 264 | return NEWMESH | |
| 265 | end | |
| 266 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 267 | local NEWPART = IT("Part")
| |
| 268 | NEWPART.formFactor = FORMFACTOR | |
| 269 | NEWPART.Reflectance = REFLECTANCE | |
| 270 | NEWPART.Transparency = TRANSPARENCY | |
| 271 | NEWPART.CanCollide = false | |
| 272 | NEWPART.Locked = true | |
| 273 | NEWPART.Anchored = true | |
| 274 | if ANCHOR == false then | |
| 275 | NEWPART.Anchored = false | |
| 276 | end | |
| 277 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 278 | NEWPART.Name = NAME | |
| 279 | NEWPART.Size = SIZE | |
| 280 | NEWPART.Position = Torso.Position | |
| 281 | NEWPART.Material = MATERIAL | |
| 282 | NEWPART:BreakJoints() | |
| 283 | NEWPART.Parent = PARENT | |
| 284 | return NEWPART | |
| 285 | end | |
| 286 | local weldBetween = function(a, b) | |
| 287 | local weldd = Instance.new("ManualWeld")
| |
| 288 | weldd.Part0 = a | |
| 289 | weldd.Part1 = b | |
| 290 | weldd.C0 = CFrame.new() | |
| 291 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 292 | weldd.Parent = a | |
| 293 | return weldd | |
| 294 | end | |
| 295 | function QuaternionFromCFrame(cf) | |
| 296 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 297 | local trace = m00 + m11 + m22 | |
| 298 | if trace > 0 then | |
| 299 | local s = math.sqrt(1 + trace) | |
| 300 | local recip = 0.5 / s | |
| 301 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 302 | else | |
| 303 | local i = 0 | |
| 304 | if m00 < m11 then | |
| 305 | i = 1 | |
| 306 | end | |
| 307 | if m22 > (i == 0 and m00 or m11) then | |
| 308 | i = 2 | |
| 309 | end | |
| 310 | if i == 0 then | |
| 311 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 312 | local recip = 0.5 / s | |
| 313 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 314 | elseif i == 1 then | |
| 315 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 316 | local recip = 0.5 / s | |
| 317 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 318 | elseif i == 2 then | |
| 319 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 320 | local recip = 0.5 / s | |
| 321 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 322 | end | |
| 323 | end | |
| 324 | end | |
| 325 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 326 | local xs, ys, zs = x + x, y + y, z + z | |
| 327 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 328 | local xx = x * xs | |
| 329 | local xy = x * ys | |
| 330 | local xz = x * zs | |
| 331 | local yy = y * ys | |
| 332 | local yz = y * zs | |
| 333 | local zz = z * zs | |
| 334 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 335 | end | |
| 336 | function QuaternionSlerp(a, b, t) | |
| 337 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 338 | local startInterp, finishInterp | |
| 339 | if cosTheta >= 1.0E-4 then | |
| 340 | if 1 - cosTheta > 1.0E-4 then | |
| 341 | local theta = ACOS(cosTheta) | |
| 342 | local invSinTheta = 1 / SIN(theta) | |
| 343 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 344 | finishInterp = SIN(t * theta) * invSinTheta | |
| 345 | else | |
| 346 | startInterp = 1 - t | |
| 347 | finishInterp = t | |
| 348 | end | |
| 349 | elseif 1 + cosTheta > 1.0E-4 then | |
| 350 | local theta = ACOS(-cosTheta) | |
| 351 | local invSinTheta = 1 / SIN(theta) | |
| 352 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 353 | finishInterp = SIN(t * theta) * invSinTheta | |
| 354 | else | |
| 355 | startInterp = t - 1 | |
| 356 | finishInterp = t | |
| 357 | end | |
| 358 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 359 | end | |
| 360 | function Clerp(a, b, t) | |
| 361 | local qa = {
| |
| 362 | QuaternionFromCFrame(a) | |
| 363 | } | |
| 364 | local qb = {
| |
| 365 | QuaternionFromCFrame(b) | |
| 366 | } | |
| 367 | local ax, ay, az = a.x, a.y, a.z | |
| 368 | local bx, by, bz = b.x, b.y, b.z | |
| 369 | local _t = 1 - t | |
| 370 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 371 | end | |
| 372 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 373 | local frame = IT("Frame")
| |
| 374 | frame.BackgroundTransparency = TRANSPARENCY | |
| 375 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 376 | frame.Position = POSITION | |
| 377 | frame.Size = SIZE | |
| 378 | frame.BackgroundColor3 = COLOR | |
| 379 | frame.BorderColor3 = BORDERCOLOR | |
| 380 | frame.Name = NAME | |
| 381 | frame.Parent = PARENT | |
| 382 | return frame | |
| 383 | end | |
| 384 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 385 | local label = IT("TextLabel")
| |
| 386 | label.BackgroundTransparency = 1 | |
| 387 | label.Size = UD2(1, 0, 1, 0) | |
| 388 | label.Position = UD2(0, 0, 0, 0) | |
| 389 | label.TextColor3 = TEXTCOLOR | |
| 390 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 391 | label.TextTransparency = TRANSPARENCY | |
| 392 | label.FontSize = TEXTFONTSIZE | |
| 393 | label.Font = TEXTFONT | |
| 394 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 395 | label.TextScaled = false | |
| 396 | label.Text = TEXT | |
| 397 | label.Name = NAME | |
| 398 | label.Parent = PARENT | |
| 399 | return label | |
| 400 | end | |
| 401 | function NoOutlines(PART) | |
| 402 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 403 | end | |
| 404 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 405 | local NEWWELD = IT(TYPE) | |
| 406 | NEWWELD.Part0 = PART0 | |
| 407 | NEWWELD.Part1 = PART1 | |
| 408 | NEWWELD.C0 = C0 | |
| 409 | NEWWELD.C1 = C1 | |
| 410 | NEWWELD.Parent = PARENT | |
| 411 | return NEWWELD | |
| 412 | end | |
| 413 | local S = IT("Sound")
| |
| 414 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 415 | local NEWSOUND | |
| 416 | coroutine.resume(coroutine.create(function() | |
| 417 | NEWSOUND = S:Clone() | |
| 418 | NEWSOUND.Parent = PARENT | |
| 419 | NEWSOUND.EmitterSize = VOLUME * 3 | |
| 420 | NEWSOUND.Volume = VOLUME | |
| 421 | NEWSOUND.Pitch = PITCH | |
| 422 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
| 423 | NEWSOUND:play() | |
| 424 | if DOESLOOP == true then | |
| 425 | NEWSOUND.Looped = true | |
| 426 | else | |
| 427 | repeat | |
| 428 | wait(1) | |
| 429 | until NEWSOUND.Playing == false | |
| 430 | NEWSOUND:remove() | |
| 431 | end | |
| 432 | end)) | |
| 433 | return NEWSOUND | |
| 434 | end | |
| 435 | function CFrameFromTopBack(at, top, back) | |
| 436 | local right = top:Cross(back) | |
| 437 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 438 | end | |
| 439 | function WACKYEFFECT(Table) | |
| 440 | local TYPE = Table.EffectType or "Sphere" | |
| 441 | local SIZE = Table.Size or VT(1, 1, 1) | |
| 442 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
| 443 | local TRANSPARENCY = Table.Transparency or 0 | |
| 444 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
| 445 | local CFRAME = Table.CFrame or Torso.CFrame | |
| 446 | local MOVEDIRECTION = Table.MoveToPos or nil | |
| 447 | local ROTATION1 = Table.RotationX or 0 | |
| 448 | local ROTATION2 = Table.RotationY or 0 | |
| 449 | local ROTATION3 = Table.RotationZ or 0 | |
| 450 | local MATERIAL = Table.Material or "Neon" | |
| 451 | local COLOR = Table.Color or C3(1, 1, 1) | |
| 452 | local TIME = Table.Time or 45 | |
| 453 | local SOUNDID = Table.SoundID or nil | |
| 454 | local SOUNDPITCH = Table.SoundPitch or nil | |
| 455 | local SOUNDVOLUME = Table.SoundVolume or nil | |
| 456 | coroutine.resume(coroutine.create(function() | |
| 457 | local PLAYSSOUND = false | |
| 458 | local SOUND | |
| 459 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
| |
| 460 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 461 | PLAYSSOUND = true | |
| 462 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 463 | end | |
| 464 | EFFECT.Color = COLOR | |
| 465 | local MSH | |
| 466 | if TYPE == "Sphere" then | |
| 467 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
| |
| 468 | elseif TYPE == "Block" then | |
| 469 | MSH = IT("BlockMesh", EFFECT)
| |
| 470 | MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X) | |
| 471 | elseif TYPE == "Wave" then | |
| 472 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
| |
| 473 | elseif TYPE == "Ring" then | |
| 474 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
| |
| 475 | elseif TYPE == "Slash" then | |
| 476 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
| |
| 477 | elseif TYPE == "Round Slash" then | |
| 478 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
| |
| 479 | elseif TYPE == "Swirl" then | |
| 480 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
| |
| 481 | elseif TYPE == "Skull" then | |
| 482 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
| |
| 483 | elseif TYPE == "Crystal" then | |
| 484 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
| |
| 485 | end | |
| 486 | if MSH ~= nil then | |
| 487 | local MOVESPEED | |
| 488 | if MOVEDIRECTION ~= nil then | |
| 489 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
| 490 | end | |
| 491 | local GROWTH = SIZE - ENDSIZE | |
| 492 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 493 | if TYPE == "Block" then | |
| 494 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 495 | else | |
| 496 | EFFECT.CFrame = CFRAME | |
| 497 | end | |
| 498 | for LOOP = 1, TIME + 1 do | |
| 499 | Swait() | |
| 500 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
| 501 | if TYPE == "Wave" then | |
| 502 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
| 503 | end | |
| 504 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
| 505 | if TYPE == "Block" then | |
| 506 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 507 | else | |
| 508 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
| 509 | end | |
| 510 | if MOVEDIRECTION ~= nil then | |
| 511 | local ORI = EFFECT.Orientation | |
| 512 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
| 513 | EFFECT.Orientation = ORI | |
| 514 | end | |
| 515 | end | |
| 516 | if PLAYSSOUND == false then | |
| 517 | EFFECT:remove() | |
| 518 | else | |
| 519 | repeat | |
| 520 | Swait() | |
| 521 | until SOUND.Playing == false | |
| 522 | EFFECT:remove() | |
| 523 | end | |
| 524 | elseif PLAYSSOUND == false then | |
| 525 | EFFECT:remove() | |
| 526 | else | |
| 527 | repeat | |
| 528 | Swait() | |
| 529 | until SOUND.Playing == false | |
| 530 | EFFECT:remove() | |
| 531 | end | |
| 532 | end)) | |
| 533 | end | |
| 534 | function MakeForm(PART, TYPE) | |
| 535 | if TYPE == "Cyl" then | |
| 536 | local MSH = IT("CylinderMesh", PART)
| |
| 537 | elseif TYPE == "Ball" then | |
| 538 | local MSH = IT("SpecialMesh", PART)
| |
| 539 | MSH.MeshType = "Sphere" | |
| 540 | elseif TYPE == "Wedge" then | |
| 541 | local MSH = IT("SpecialMesh", PART)
| |
| 542 | MSH.MeshType = "Wedge" | |
| 543 | end | |
| 544 | end | |
| 545 | Debris = game:GetService("Debris")
| |
| 546 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 547 | local DIRECTION = CF(StartPos, EndPos).lookVector | |
| 548 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 549 | end | |
| 550 | function turnto(position) | |
| 551 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
| 552 | end | |
| 553 | local DECAL = IT("Decal")
| |
| 554 | function MakeRing() | |
| 555 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
| |
| 556 | local MSH = IT("BlockMesh", RING)
| |
| 557 | local TOP = DECAL:Clone() | |
| 558 | local BOTTOM = DECAL:Clone() | |
| 559 | TOP.Parent = RING | |
| 560 | BOTTOM.Parent = RING | |
| 561 | TOP.Face = "Top" | |
| 562 | BOTTOM.Face = "Bottom" | |
| 563 | TOP.Texture = "http://www.roblox.com/asset/?id=127817121" | |
| 564 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121" | |
| 565 | local function REMOVE() | |
| 566 | coroutine.resume(coroutine.create(function() | |
| 567 | local SIZE = MSH.Scale.X | |
| 568 | for i = 1, 35 do | |
| 569 | Swait() | |
| 570 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
| 571 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
| 572 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
| 573 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
| 574 | end | |
| 575 | RING:remove() | |
| 576 | end)) | |
| 577 | end | |
| 578 | return RING, MSH, REMOVE | |
| 579 | end | |
| 580 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
| 581 | local TORSO = Torso | |
| 582 | local HUM = Humanoid | |
| 583 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 584 | coroutine.wrap(function() | |
| 585 | VT = Vector3.new | |
| 586 | MRANDOM = math.random | |
| 587 | local A = TIME | |
| 588 | local B = INTENSITY | |
| 589 | local C = true | |
| 590 | local HUMANOID = Humanoid | |
| 591 | local TIMER = A or 35 | |
| 592 | local SHAKE = B or 5 | |
| 593 | local FADE = C or true | |
| 594 | if HUMANOID then | |
| 595 | local FADER = SHAKE / TIMER | |
| 596 | for i = 1, TIMER do | |
| 597 | wait() | |
| 598 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
| 599 | end | |
| 600 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
| 601 | end | |
| 602 | ||
| 603 | end)() | |
| 604 | end | |
| 605 | end | |
| 606 | ||
| 607 | local SKILLTEXTCOLOR = C3(0, 0, 0) | |
| 608 | local SKILLFONT = "SciFi" | |
| 609 | local SKILLTEXTSIZE = 7 | |
| 610 | local WING = Instance.new("Attachment")
| |
| 611 | local WING1 = WING:Clone() | |
| 612 | local WING2 = WING:Clone() | |
| 613 | WING1.Parent = Torso | |
| 614 | WING2.Parent = Torso | |
| 615 | WING1.Position = VT(-1, 0.6, 1) | |
| 616 | WING2.Position = VT(1, 0.6, 1) | |
| 617 | WING1.Orientation = VT(0, 0, 0) | |
| 618 | WING2.Orientation = VT(0, 0, 0) | |
| 619 | local WINGS = {}
| |
| 620 | for i = 1, 5 do | |
| 621 | local PARTICLES = script.Wing:Clone() | |
| 622 | PARTICLES.Parent = WING1 | |
| 623 | PARTICLES.Enabled = true | |
| 624 | PARTICLES.Acceleration = VT(-i * 10, -5 - i * 1.5, 15) | |
| 625 | table.insert(WINGS, {
| |
| 626 | PARTICLES, | |
| 627 | VT(-i * 30, 0, 25) | |
| 628 | }) | |
| 629 | end | |
| 630 | for i = 1, 5 do | |
| 631 | local PARTICLES = script.Wing:Clone() | |
| 632 | PARTICLES.Parent = WING2 | |
| 633 | PARTICLES.Enabled = true | |
| 634 | PARTICLES.Acceleration = VT(i * 10, -5 - i * 1.5, 15) | |
| 635 | table.insert(WINGS, {
| |
| 636 | PARTICLES, | |
| 637 | VT(i * 30, 0, 25) | |
| 638 | }) | |
| 639 | end | |
| 640 | ||
| 641 | Base = New("Part",Head,"Base",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(4.56395578, 30.9732971, 96.5572357, -1, 0, -3.7252903e-09, 0, 1, 0, -3.7252903e-09, 0, -1.00000012),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
| |
| 642 | Mesh = New("SpecialMesh",Base,"Mesh",{Scale = Vector3.new(1,1,1),})
| |
| 643 | Hood = New("Part",Head,"Hood",{Size = Vector3.new(2.04900002, 2.18899989, 1.97500002),CFrame = CFrame.new(4.59299994, 31.1469994, 96.4520035, -0.99907124, -0.00109502568, 0.043075189, -0.00244226633, 0.999509037, -0.0312363114, -0.0430198386, -0.0313125029, -0.998583436),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 644 | Mesh = New("SpecialMesh",Hood,"Mesh",{MeshId = "rbxassetid://93129244",TextureId = "rbxassetid://94020325",MeshType = Enum.MeshType.FileMesh,})
| |
| 645 | mot = New("Motor",Hood,"mot",{Part0 = Hood,Part1 = Base,C0 = CFrame.new(0, 0, 0, -0.99907124, -0.00244226633, -0.0430198386, -0.00109502568, 0.999509037, -0.0313125029, 0.043075189, -0.0312363114, -0.998583436),C1 = CFrame.new(-0.0290441513, 0.17370224, 0.105232239, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 646 | ||
| 647 | CreateWeldOrSnapOrMotor('Weld', Head, Head, Base, CF(), CF())
| |
| 648 | ||
| 649 | Head.Color = C3(0,0,0) | |
| 650 | ||
| 651 | local DParticles = script.Death | |
| 652 | DParticles:remove() | |
| 653 | DParticles.Name = "ArchangelDeathParticles" | |
| 654 | local BODY = {}
| |
| 655 | for _, c in pairs(Character:GetDescendants()) do | |
| 656 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 657 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 658 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 659 | end | |
| 660 | table.insert(BODY, {
| |
| 661 | c, | |
| 662 | c.Parent, | |
| 663 | c.Material, | |
| 664 | c.Color, | |
| 665 | c.Transparency | |
| 666 | }) | |
| 667 | elseif c:IsA("JointInstance") then
| |
| 668 | table.insert(BODY, {
| |
| 669 | c, | |
| 670 | c.Parent, | |
| 671 | nil, | |
| 672 | nil, | |
| 673 | nil | |
| 674 | }) | |
| 675 | end | |
| 676 | end | |
| 677 | for e = 1, #BODY do | |
| 678 | if BODY[e] ~= nil then | |
| 679 | do | |
| 680 | local STUFF = BODY[e] | |
| 681 | local PART = STUFF[1] | |
| 682 | local PARENT = STUFF[2] | |
| 683 | local MATERIAL = STUFF[3] | |
| 684 | local COLOR = STUFF[4] | |
| 685 | local TRANSPARENCY = STUFF[5] | |
| 686 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 687 | PART.Material = MATERIAL | |
| 688 | PART.Color = COLOR | |
| 689 | PART.Transparency = TRANSPARENCY | |
| 690 | end | |
| 691 | PART.AncestryChanged:Connect(function() | |
| 692 | PART.Parent = PARENT | |
| 693 | end) | |
| 694 | end | |
| 695 | end | |
| 696 | end | |
| 697 | function refit() | |
| 698 | Character.Parent = workspace | |
| 699 | for e = 1, #BODY do | |
| 700 | if BODY[e] ~= nil then | |
| 701 | local STUFF = BODY[e] | |
| 702 | local PART = STUFF[1] | |
| 703 | local PARENT = STUFF[2] | |
| 704 | local MATERIAL = STUFF[3] | |
| 705 | local COLOR = STUFF[4] | |
| 706 | local TRANSPARENCY = STUFF[5] | |
| 707 | if PART:IsA("BasePart") and PART ~= RootPart then
| |
| 708 | PART.Material = MATERIAL | |
| 709 | PART.Color = COLOR | |
| 710 | PART.Transparency = TRANSPARENCY | |
| 711 | end | |
| 712 | if PART.Parent ~= PARENT then | |
| 713 | Humanoid:remove() | |
| 714 | PART.Parent = PARENT | |
| 715 | Humanoid = IT("Humanoid", Character)
| |
| 716 | end | |
| 717 | end | |
| 718 | end | |
| 719 | end | |
| 720 | Humanoid.Died:connect(function() | |
| 721 | refit() | |
| 722 | end) | |
| 723 | ||
| 724 | ||
| 725 | local SKILLTEXTCOLOR = C3(1, 1, 1) | |
| 726 | local SKILLFONT = "Fantasy" | |
| 727 | local SKILLTEXTSIZE = 3 | |
| 728 | local ATTACKS = {
| |
| 729 | "Z - Holy Smite", | |
| 730 | "B - Divine Ravage", | |
| 731 | "C - Divine Earthquake", | |
| 732 | "V - Beam of Light", | |
| 733 | "X - Divine Nova" | |
| 734 | } | |
| 735 | for i = 1, #ATTACKS do | |
| 736 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame") | |
| 737 | local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
| 738 | SKILLTEXT.TextXAlignment = "Right" | |
| 739 | end | |
| 740 | ||
| 741 | function ApplyAoE(POSITION, RANGE) | |
| 742 | local PARTS = {}
| |
| 743 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 744 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 745 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 746 | if HUM then | |
| 747 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 748 | if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 749 | CHILD:BreakJoints() | |
| 750 | for index, PART in pairs(CHILD:GetChildren()) do | |
| 751 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
| |
| 752 | local P = DParticles:Clone() | |
| 753 | P.Parent = PART | |
| 754 | P.Enabled = true | |
| 755 | P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1)) | |
| 756 | PART.Anchored = true | |
| 757 | table.insert(PARTS, {PART, P})
| |
| 758 | end | |
| 759 | end | |
| 760 | end | |
| 761 | end | |
| 762 | elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
| |
| 763 | local FOLDER = IT("Folder", CHILD)
| |
| 764 | FOLDER.Name = "ewdfrfgrwefd" | |
| 765 | local P = DParticles:Clone() | |
| 766 | P.Parent = CHILD | |
| 767 | P.Enabled = true | |
| 768 | CHILD:BreakJoints() | |
| 769 | CHILD.CanCollide = false | |
| 770 | CHILD.Anchored = true | |
| 771 | P.Rate = math.ceil(CHILD.Size.Magnitude / 2) | |
| 772 | P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1)) | |
| 773 | table.insert(PARTS, {CHILD, P})
| |
| 774 | end | |
| 775 | end | |
| 776 | coroutine.resume(coroutine.create(function() | |
| 777 | if #PARTS > 0 then | |
| 778 | for i = 1, 85 do | |
| 779 | Swait() | |
| 780 | for E = 1, #PARTS do | |
| 781 | local F = PARTS[E] | |
| 782 | local A = F[1] | |
| 783 | local B = F[2] | |
| 784 | A.Transparency = A.Transparency + 0.011764705882352941 | |
| 785 | B.Rate = math.ceil(B.Rate * 1.2) | |
| 786 | for index, E in pairs(A:GetChildren()) do | |
| 787 | if E:IsA("Decal") or E:IsA("Texture") then
| |
| 788 | E.Transparency = E.Transparency + 0.011764705882352941 | |
| 789 | elseif E:IsA("JointInstance") then
| |
| 790 | E:remove() | |
| 791 | elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
| |
| 792 | E.Enabled = false | |
| 793 | end | |
| 794 | end | |
| 795 | end | |
| 796 | end | |
| 797 | for E = 1, #PARTS do | |
| 798 | local F = PARTS[E] | |
| 799 | local A = F[1] | |
| 800 | local B = F[2] | |
| 801 | B.Enabled = false | |
| 802 | Debris:AddItem(A, 3) | |
| 803 | end | |
| 804 | end | |
| 805 | end)) | |
| 806 | end | |
| 807 | function Smite() | |
| 808 | local RING, MESH, DELET = MakeRing() | |
| 809 | local POS = Mouse.Hit.p | |
| 810 | RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 811 | for i = 1, 45 do | |
| 812 | Swait() | |
| 813 | MESH.Scale = MESH.Scale + VT(12, 0, 12) | |
| 814 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 815 | end | |
| 816 | local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character) | |
| 817 | if HITFLOOR then | |
| 818 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
| |
| 819 | MakeForm(BEAM, "Cyl") | |
| 820 | local DIST = (RING.Position - HITPOS).Magnitude | |
| 821 | BEAM.Size = VT(0, DIST, 0) | |
| 822 | BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 823 | for i = 1, 5 do | |
| 824 | WACKYEFFECT({
| |
| 825 | EffectType = "Wave", | |
| 826 | Size = VT(25, 0, 25), | |
| 827 | Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6), | |
| 828 | Transparency = 0, | |
| 829 | Transparency2 = 1, | |
| 830 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
| 831 | MoveToPos = nil, | |
| 832 | RotationX = 0, | |
| 833 | RotationY = 3, | |
| 834 | RotationZ = 0, | |
| 835 | Material = "Neon", | |
| 836 | Color = C3(1, 1, 1), | |
| 837 | SoundID = nil, | |
| 838 | SoundPitch = nil, | |
| 839 | SoundVolume = nil | |
| 840 | }) | |
| 841 | WACKYEFFECT({
| |
| 842 | EffectType = "Round Slash", | |
| 843 | Size = VT(3, 0, 3) / 13, | |
| 844 | Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5, | |
| 845 | Transparency = 0, | |
| 846 | Transparency2 = 1, | |
| 847 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
| 848 | MoveToPos = nil, | |
| 849 | RotationX = 0, | |
| 850 | RotationY = 0, | |
| 851 | RotationZ = 0, | |
| 852 | Material = "Neon", | |
| 853 | Color = C3(1, 1, 1), | |
| 854 | SoundID = nil, | |
| 855 | SoundPitch = nil, | |
| 856 | SoundVolume = nil | |
| 857 | }) | |
| 858 | WACKYEFFECT({
| |
| 859 | Time = 35, | |
| 860 | EffectType = "Sphere", | |
| 861 | Size = VT(22, 22, 22), | |
| 862 | Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5), | |
| 863 | Transparency = 0, | |
| 864 | Transparency2 = 1, | |
| 865 | CFrame = CF(HITPOS), | |
| 866 | MoveToPos = nil, | |
| 867 | RotationX = 0, | |
| 868 | RotationY = 0, | |
| 869 | RotationZ = 0, | |
| 870 | Material = "Neon", | |
| 871 | Color = C3(1, 1, 1), | |
| 872 | SoundID = 459523898, | |
| 873 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 874 | SoundVolume = 10 | |
| 875 | }) | |
| 876 | end | |
| 877 | SHAKECAM(HITPOS, 100, 8, 15) | |
| 878 | ApplyAoE(HITPOS, 50) | |
| 879 | for i = 1, 25 do | |
| 880 | Swait() | |
| 881 | BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5) | |
| 882 | BEAM.Transparency = BEAM.Transparency + 0.04 | |
| 883 | end | |
| 884 | BEAM:remove() | |
| 885 | end | |
| 886 | wait(0.2) | |
| 887 | DELET() | |
| 888 | end | |
| 889 | function Ravage() | |
| 890 | ATTACK = true | |
| 891 | Rooted = false | |
| 892 | local RING, MESH, DELET = MakeRing() | |
| 893 | RING.Anchored = false | |
| 894 | RING.CFrame = RightArm.CFrame * CF(0, -1.3, 0) | |
| 895 | local WELD = weldBetween(RightArm, RING) | |
| 896 | local GYRO = IT("BodyGyro", RootPart)
| |
| 897 | GYRO.D = 20 | |
| 898 | GYRO.P = 4000 | |
| 899 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 900 | coroutine.resume(coroutine.create(function() | |
| 901 | repeat | |
| 902 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
| 903 | Swait() | |
| 904 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
| 905 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed) | |
| 906 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 907 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 908 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 909 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 910 | until ATTACK == false | |
| 911 | GYRO:remove() | |
| 912 | end)) | |
| 913 | CreateSound(459523787, RING, 8, 1, false) | |
| 914 | for i = 1, 45 do | |
| 915 | Swait() | |
| 916 | MESH.Scale = MESH.Scale + VT(13, 0, 13) | |
| 917 | WELD.C0 = WELD.C0 * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 918 | end | |
| 919 | wait(0.3) | |
| 920 | repeat | |
| 921 | for i = 1, 25 do | |
| 922 | Swait() | |
| 923 | WACKYEFFECT({
| |
| 924 | Time = 15, | |
| 925 | EffectType = "Sphere", | |
| 926 | Size = VT(4, 4, 4), | |
| 927 | Size2 = VT(0, 0, 0), | |
| 928 | Transparency = 1, | |
| 929 | Transparency2 = 0, | |
| 930 | CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
| 931 | MoveToPos = RING.Position, | |
| 932 | RotationX = 0, | |
| 933 | RotationY = 0, | |
| 934 | RotationZ = 0, | |
| 935 | Material = "Neon", | |
| 936 | Color = C3(1, 1, 1), | |
| 937 | SoundID = nil, | |
| 938 | SoundPitch = nil, | |
| 939 | SoundVolume = nil | |
| 940 | }) | |
| 941 | end | |
| 942 | WACKYEFFECT({
| |
| 943 | Time = 35, | |
| 944 | EffectType = "Sphere", | |
| 945 | Size = VT(25, 2, 25), | |
| 946 | Size2 = VT(35, 5, 35), | |
| 947 | Transparency = 0, | |
| 948 | Transparency2 = 1, | |
| 949 | CFrame = RING.CFrame, | |
| 950 | MoveToPos = nil, | |
| 951 | RotationX = 0, | |
| 952 | RotationY = 0, | |
| 953 | RotationZ = 0, | |
| 954 | Material = "Neon", | |
| 955 | Color = C3(1, 1, 1), | |
| 956 | SoundID = 459523898, | |
| 957 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 958 | SoundVolume = 10 | |
| 959 | }) | |
| 960 | coroutine.resume(coroutine.create(function() | |
| 961 | local PROJECTILE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(12, 12, 12), true)
| |
| 962 | MakeForm(PROJECTILE, "Ball") | |
| 963 | PROJECTILE.CFrame = RootPart.CFrame * CF(0, 0, -10) | |
| 964 | local FIRE = script.Flames:Clone() | |
| 965 | FIRE.Parent = PROJECTILE | |
| 966 | FIRE.Enabled = true | |
| 967 | local SPEED = -0.2 | |
| 968 | for i = 1, 1000 do | |
| 969 | Swait() | |
| 970 | SPEED = SPEED - 0.01 | |
| 971 | local HIT = Raycast(PROJECTILE.Position, PROJECTILE.CFrame.lookVector, 6 + SPEED / 5, Character) | |
| 972 | if HIT then | |
| 973 | do | |
| 974 | local POS = PROJECTILE.Position | |
| 975 | ApplyAoE(POS, 100) | |
| 976 | SHAKECAM(POS, 150, 12, 15) | |
| 977 | coroutine.resume(coroutine.create(function() | |
| 978 | for i = 1, 5 do | |
| 979 | Swait() | |
| 980 | WACKYEFFECT({
| |
| 981 | Time = 85, | |
| 982 | EffectType = "Wave", | |
| 983 | Size = VT(25, 0, 25), | |
| 984 | Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15, | |
| 985 | Transparency = 0, | |
| 986 | Transparency2 = 1, | |
| 987 | CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
| 988 | MoveToPos = nil, | |
| 989 | RotationX = 0, | |
| 990 | RotationY = 3, | |
| 991 | RotationZ = 0, | |
| 992 | Material = "Neon", | |
| 993 | Color = C3(1, 1, 1), | |
| 994 | SoundID = nil, | |
| 995 | SoundPitch = nil, | |
| 996 | SoundVolume = nil | |
| 997 | }) | |
| 998 | WACKYEFFECT({
| |
| 999 | Time = 85, | |
| 1000 | EffectType = "Round Slash", | |
| 1001 | Size = VT(3, 0, 3) / 13, | |
| 1002 | Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2, | |
| 1003 | Transparency = 0, | |
| 1004 | Transparency2 = 1, | |
| 1005 | CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
| 1006 | MoveToPos = nil, | |
| 1007 | RotationX = 0, | |
| 1008 | RotationY = 0, | |
| 1009 | RotationZ = 0, | |
| 1010 | Material = "Neon", | |
| 1011 | Color = C3(1, 1, 1), | |
| 1012 | SoundID = nil, | |
| 1013 | SoundPitch = nil, | |
| 1014 | SoundVolume = nil | |
| 1015 | }) | |
| 1016 | WACKYEFFECT({
| |
| 1017 | Time = 75, | |
| 1018 | EffectType = "Sphere", | |
| 1019 | Size = VT(22, 22, 22), | |
| 1020 | Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7, | |
| 1021 | Transparency = 0, | |
| 1022 | Transparency2 = 1, | |
| 1023 | CFrame = CF(POS), | |
| 1024 | MoveToPos = nil, | |
| 1025 | RotationX = 0, | |
| 1026 | RotationY = 0, | |
| 1027 | RotationZ = 0, | |
| 1028 | Material = "Neon", | |
| 1029 | Color = C3(1, 1, 1), | |
| 1030 | SoundID = 533636431, | |
| 1031 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 1032 | SoundVolume = 10 | |
| 1033 | }) | |
| 1034 | end | |
| 1035 | end)) | |
| 1036 | break | |
| 1037 | end | |
| 1038 | else | |
| 1039 | PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0, 0, SPEED) | |
| 1040 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 1041 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1042 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1043 | if HUM then | |
| 1044 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1045 | if TORSO and 0 < HUM.Health and 150 > (TORSO.Position - PROJECTILE.Position).Magnitude then | |
| 1046 | PROJECTILE.CFrame = Clerp(PROJECTILE.CFrame, CF(PROJECTILE.Position, TORSO.Position), 0.08) | |
| 1047 | end | |
| 1048 | end | |
| 1049 | end | |
| 1050 | end | |
| 1051 | end | |
| 1052 | end | |
| 1053 | FIRE.Enabled = false | |
| 1054 | PROJECTILE.Transparency = 1 | |
| 1055 | Debris:AddItem(PROJECTILE, 5) | |
| 1056 | end)) | |
| 1057 | until KEYHOLD == false | |
| 1058 | wait(0.1) | |
| 1059 | RING.Anchored = true | |
| 1060 | WELD:remove() | |
| 1061 | DELET() | |
| 1062 | ATTACK = false | |
| 1063 | Rooted = false | |
| 1064 | end | |
| 1065 | function Earthquake() | |
| 1066 | ATTACK = true | |
| 1067 | Rooted = true | |
| 1068 | local GYRO = IT("BodyGyro", RootPart)
| |
| 1069 | GYRO.D = 20 | |
| 1070 | GYRO.P = 4000 | |
| 1071 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 1072 | local RING, MESH, DELET = MakeRing() | |
| 1073 | local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
| 1074 | RING.CFrame = CF(HITPOS) | |
| 1075 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
| 1076 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
| 1077 | Swait() | |
| 1078 | MESH.Scale = MESH.Scale + VT(53, 0, 53) | |
| 1079 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1080 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1081 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1082 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1083 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1084 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1085 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1086 | end | |
| 1087 | local BLASTS = {468991944, 468991990}
| |
| 1088 | coroutine.resume(coroutine.create(function() | |
| 1089 | local CFRAME = RootPart.CFrame | |
| 1090 | for i = 1, 100 do | |
| 1091 | CFRAME = CFRAME * CF(0, 0, -35) | |
| 1092 | do | |
| 1093 | local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
| 1094 | if HITFLOOR then | |
| 1095 | Swait() | |
| 1096 | do | |
| 1097 | local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0) | |
| 1098 | coroutine.resume(coroutine.create(function() | |
| 1099 | local RING, MESH, DELET = MakeRing() | |
| 1100 | RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z) | |
| 1101 | for i = 1, 25 do | |
| 1102 | Swait() | |
| 1103 | MESH.Scale = MESH.Scale + VT(42, 0, 42) | |
| 1104 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1105 | end | |
| 1106 | ApplyAoE(RING.Position, 65) | |
| 1107 | SHAKECAM(RING.Position, 80, 12, 15) | |
| 1108 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
| 1109 | WACKYEFFECT({
| |
| 1110 | Time = 25, | |
| 1111 | EffectType = "Sphere", | |
| 1112 | Size = VT(22, 22, 22), | |
| 1113 | Size2 = VT(85, 85, 85), | |
| 1114 | Transparency = 0, | |
| 1115 | Transparency2 = 1, | |
| 1116 | CFrame = CF(RING.Position), | |
| 1117 | MoveToPos = nil, | |
| 1118 | RotationX = 0, | |
| 1119 | RotationY = 0, | |
| 1120 | RotationZ = 0, | |
| 1121 | Material = "Neon", | |
| 1122 | Color = C3(1, 1, 1), | |
| 1123 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
| 1124 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 1125 | SoundVolume = 10 | |
| 1126 | }) | |
| 1127 | for e = 1, 3 do | |
| 1128 | WACKYEFFECT({
| |
| 1129 | EffectType = "Wave", | |
| 1130 | Size = VT(25, 0, 25), | |
| 1131 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
| 1132 | Transparency = 0, | |
| 1133 | Transparency2 = 1, | |
| 1134 | CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
| 1135 | MoveToPos = nil, | |
| 1136 | RotationX = 0, | |
| 1137 | RotationY = 3, | |
| 1138 | RotationZ = 0, | |
| 1139 | Material = "Neon", | |
| 1140 | Color = C3(1, 1, 1), | |
| 1141 | SoundID = nil, | |
| 1142 | SoundPitch = nil, | |
| 1143 | SoundVolume = nil | |
| 1144 | }) | |
| 1145 | WACKYEFFECT({
| |
| 1146 | Time = 35, | |
| 1147 | EffectType = "Sphere", | |
| 1148 | Size = VT(22, 45, 22), | |
| 1149 | Size2 = VT(25, 45 + e * 75, 25), | |
| 1150 | Transparency = 0, | |
| 1151 | Transparency2 = 1, | |
| 1152 | CFrame = CF(RING.Position) * TURN, | |
| 1153 | MoveToPos = nil, | |
| 1154 | RotationX = 0, | |
| 1155 | RotationY = 0, | |
| 1156 | RotationZ = 0, | |
| 1157 | Material = "Neon", | |
| 1158 | Color = C3(1, 1, 1), | |
| 1159 | SoundID = nil, | |
| 1160 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 1161 | SoundVolume = 10 | |
| 1162 | }) | |
| 1163 | end | |
| 1164 | wait(0.3) | |
| 1165 | DELET() | |
| 1166 | end)) | |
| 1167 | end | |
| 1168 | end | |
| 1169 | end | |
| 1170 | end | |
| 1171 | end)) | |
| 1172 | Rooted = false | |
| 1173 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 1174 | Swait() | |
| 1175 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed) | |
| 1176 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed) | |
| 1177 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1178 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1179 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1180 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1181 | end | |
| 1182 | DELET() | |
| 1183 | GYRO:remove() | |
| 1184 | ATTACK = false | |
| 1185 | Rooted = false | |
| 1186 | end | |
| 1187 | function Beam() | |
| 1188 | ATTACK = true | |
| 1189 | Rooted = false | |
| 1190 | local GYRO = IT("BodyGyro", RootPart)
| |
| 1191 | GYRO.D = 20 | |
| 1192 | GYRO.P = 4000 | |
| 1193 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 1194 | local RING, MESH, DELET = MakeRing() | |
| 1195 | local POS = RootPart.Position + VT(0, 25, 0) | |
| 1196 | RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1197 | CreateSound(459523787, RING, 8, 1, false) | |
| 1198 | local BLASTS = {468991944, 468991990}
| |
| 1199 | coroutine.resume(coroutine.create(function() | |
| 1200 | local E = 0 | |
| 1201 | repeat | |
| 1202 | E = E + 5 | |
| 1203 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
| 1204 | Swait() | |
| 1205 | RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0)) | |
| 1206 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
| 1207 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed) | |
| 1208 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1209 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1210 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1211 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1212 | until ATTACK == false | |
| 1213 | GYRO:remove() | |
| 1214 | DELET() | |
| 1215 | end)) | |
| 1216 | for i = 1, 50 do | |
| 1217 | Swait() | |
| 1218 | MESH.Scale = MESH.Scale + VT(22, 0, 22) | |
| 1219 | end | |
| 1220 | for i = 1, 25 do | |
| 1221 | Swait() | |
| 1222 | WACKYEFFECT({
| |
| 1223 | Time = 15, | |
| 1224 | EffectType = "Sphere", | |
| 1225 | Size = VT(4, 4, 4), | |
| 1226 | Size2 = VT(0, 0, 0), | |
| 1227 | Transparency = 1, | |
| 1228 | Transparency2 = 0, | |
| 1229 | CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
| 1230 | MoveToPos = RING.Position, | |
| 1231 | RotationX = 0, | |
| 1232 | RotationY = 0, | |
| 1233 | RotationZ = 0, | |
| 1234 | Material = "Neon", | |
| 1235 | Color = C3(1, 1, 1), | |
| 1236 | SoundID = nil, | |
| 1237 | SoundPitch = nil, | |
| 1238 | SoundVolume = nil | |
| 1239 | }) | |
| 1240 | end | |
| 1241 | local LOOP = 0 | |
| 1242 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
| |
| 1243 | MakeForm(BEAM, "Cyl") | |
| 1244 | CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false) | |
| 1245 | repeat | |
| 1246 | local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude | |
| 1247 | if DISTANCE < 2000 then | |
| 1248 | BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4)) | |
| 1249 | BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1250 | ApplyAoE(Mouse.Hit.p, 35) | |
| 1251 | WACKYEFFECT({
| |
| 1252 | Time = 35, | |
| 1253 | EffectType = "Sphere", | |
| 1254 | Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2, | |
| 1255 | Size2 = VT(5, 75, 5), | |
| 1256 | Transparency = 0, | |
| 1257 | Transparency2 = 1, | |
| 1258 | CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 1259 | MoveToPos = nil, | |
| 1260 | RotationX = 0, | |
| 1261 | RotationY = 0, | |
| 1262 | RotationZ = 0, | |
| 1263 | Material = "Neon", | |
| 1264 | Color = C3(1, 1, 1), | |
| 1265 | SoundID = nil, | |
| 1266 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 1267 | SoundVolume = 10 | |
| 1268 | }) | |
| 1269 | Swait() | |
| 1270 | LOOP = LOOP + 1 | |
| 1271 | end | |
| 1272 | until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000 | |
| 1273 | coroutine.resume(coroutine.create(function() | |
| 1274 | for i = 1, 15 do | |
| 1275 | Swait() | |
| 1276 | BEAM.Size = BEAM.Size - VT(0.2, 0, 0.2) | |
| 1277 | BEAM.Transparency = BEAM.Transparency + 0.06666666666666667 | |
| 1278 | end | |
| 1279 | BEAM:remove() | |
| 1280 | end)) | |
| 1281 | ATTACK = false | |
| 1282 | Rooted = false | |
| 1283 | end | |
| 1284 | function Nuke() | |
| 1285 | ATTACK = true | |
| 1286 | Rooted = true | |
| 1287 | local CHARGE = false | |
| 1288 | local BLASTS = {468991944, 468991990}
| |
| 1289 | coroutine.resume(coroutine.create(function() | |
| 1290 | repeat | |
| 1291 | Swait() | |
| 1292 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 1293 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 1294 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 1295 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 1296 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 1297 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 1298 | until CHARGE == true | |
| 1299 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
| 1300 | Swait() | |
| 1301 | WACKYEFFECT({
| |
| 1302 | Time = 15, | |
| 1303 | EffectType = "Sphere", | |
| 1304 | Size = VT(60, 60, 60), | |
| 1305 | Size2 = VT(0, 0, 0), | |
| 1306 | Transparency = 1, | |
| 1307 | Transparency2 = 0.7, | |
| 1308 | CFrame = CF(RootPart.Position), | |
| 1309 | MoveToPos = nil, | |
| 1310 | RotationX = 0, | |
| 1311 | RotationY = 0, | |
| 1312 | RotationZ = 0, | |
| 1313 | Material = "Neon", | |
| 1314 | Color = C3(1, 1, 1), | |
| 1315 | SoundID = nil, | |
| 1316 | SoundPitch = nil, | |
| 1317 | SoundVolume = nil | |
| 1318 | }) | |
| 1319 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1320 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1321 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1322 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1323 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1324 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1325 | end | |
| 1326 | coroutine.resume(coroutine.create(function() | |
| 1327 | local POS = RootPart.Position | |
| 1328 | wait(0.2) | |
| 1329 | for i = 1, 5 do | |
| 1330 | WACKYEFFECT({
| |
| 1331 | Time = 65, | |
| 1332 | EffectType = "Sphere", | |
| 1333 | Size = VT(2, 2, 2), | |
| 1334 | Size2 = VT(0, 0, 500), | |
| 1335 | Transparency = 1, | |
| 1336 | Transparency2 = 0, | |
| 1337 | CFrame = CF(POS), | |
| 1338 | MoveToPos = nil, | |
| 1339 | RotationX = MRANDOM(-2, 2), | |
| 1340 | RotationY = MRANDOM(-12, 12), | |
| 1341 | RotationZ = MRANDOM(-2, 2), | |
| 1342 | Material = "Neon", | |
| 1343 | Color = C3(1, 1, 1), | |
| 1344 | SoundID = nil, | |
| 1345 | SoundPitch = nil, | |
| 1346 | SoundVolume = nil | |
| 1347 | }) | |
| 1348 | end | |
| 1349 | wait(1) | |
| 1350 | SHAKECAM(POS, 9999999999, 25, 25) | |
| 1351 | ApplyAoE(POS, 450) | |
| 1352 | WACKYEFFECT({
| |
| 1353 | Time = 85, | |
| 1354 | EffectType = "Sphere", | |
| 1355 | Size = VT(120, 120, 120), | |
| 1356 | Size2 = VT(350, 350, 350), | |
| 1357 | Transparency = 0, | |
| 1358 | Transparency2 = 1, | |
| 1359 | CFrame = CF(POS), | |
| 1360 | MoveToPos = nil, | |
| 1361 | RotationX = 0, | |
| 1362 | RotationY = 0, | |
| 1363 | RotationZ = 0, | |
| 1364 | Material = "Neon", | |
| 1365 | Color = C3(1, 1, 1), | |
| 1366 | SoundID = nil, | |
| 1367 | SoundPitch = 1, | |
| 1368 | SoundVolume = 10 | |
| 1369 | }) | |
| 1370 | for i = 1, 20 do | |
| 1371 | WACKYEFFECT({
| |
| 1372 | Time = 85, | |
| 1373 | EffectType = "Sphere", | |
| 1374 | Size = VT(120, 120, 120), | |
| 1375 | Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3), | |
| 1376 | Transparency = 0.8, | |
| 1377 | Transparency2 = 1, | |
| 1378 | CFrame = CF(POS), | |
| 1379 | MoveToPos = nil, | |
| 1380 | RotationX = 0, | |
| 1381 | RotationY = 0, | |
| 1382 | RotationZ = 0, | |
| 1383 | Material = "Neon", | |
| 1384 | Color = C3(1, 1, 1), | |
| 1385 | SoundID = nil, | |
| 1386 | SoundPitch = 1, | |
| 1387 | SoundVolume = 10 | |
| 1388 | }) | |
| 1389 | WACKYEFFECT({
| |
| 1390 | Time = 100, | |
| 1391 | EffectType = "Wave", | |
| 1392 | Size = VT(25, 2, 25), | |
| 1393 | Size2 = VT(400, 0, 400) * 1.2, | |
| 1394 | Transparency = 0, | |
| 1395 | Transparency2 = 1, | |
| 1396 | CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 1397 | MoveToPos = nil, | |
| 1398 | RotationX = 0, | |
| 1399 | RotationY = 0, | |
| 1400 | RotationZ = 0, | |
| 1401 | Material = "Neon", | |
| 1402 | Color = C3(1, 1, 1), | |
| 1403 | SoundID = nil, | |
| 1404 | SoundPitch = nil, | |
| 1405 | SoundVolume = nil | |
| 1406 | }) | |
| 1407 | end | |
| 1408 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
| 1409 | for i = 1, 5 do | |
| 1410 | CreateSound(438666077, Effects, 15, 1 - i / 15, false) | |
| 1411 | WACKYEFFECT({
| |
| 1412 | Time = 120, | |
| 1413 | EffectType = "Wave", | |
| 1414 | Size = VT(150, 2, 150), | |
| 1415 | Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2, | |
| 1416 | Transparency = 0, | |
| 1417 | Transparency2 = 1, | |
| 1418 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 1419 | MoveToPos = nil, | |
| 1420 | RotationX = 0, | |
| 1421 | RotationY = 0, | |
| 1422 | RotationZ = 0, | |
| 1423 | Material = "Neon", | |
| 1424 | Color = C3(1, 1, 1), | |
| 1425 | SoundID = nil, | |
| 1426 | SoundPitch = nil, | |
| 1427 | SoundVolume = nil | |
| 1428 | }) | |
| 1429 | end | |
| 1430 | end)) | |
| 1431 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1432 | Swait() | |
| 1433 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1434 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1435 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1436 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1437 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1438 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1439 | end | |
| 1440 | ATTACK = false | |
| 1441 | Rooted = false | |
| 1442 | end)) | |
| 1443 | for i = 1, 30 do | |
| 1444 | wait(0.01) | |
| 1445 | local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150)) | |
| 1446 | local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
| 1447 | if HITFLOOR then | |
| 1448 | ApplyAoE(HITPOS, 65) | |
| 1449 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
| 1450 | WACKYEFFECT({
| |
| 1451 | Time = 25, | |
| 1452 | EffectType = "Sphere", | |
| 1453 | Size = VT(22, 22, 22), | |
| 1454 | Size2 = VT(85, 85, 85), | |
| 1455 | Transparency = 0, | |
| 1456 | Transparency2 = 1, | |
| 1457 | CFrame = CF(HITPOS), | |
| 1458 | MoveToPos = nil, | |
| 1459 | RotationX = 0, | |
| 1460 | RotationY = 0, | |
| 1461 | RotationZ = 0, | |
| 1462 | Material = "Neon", | |
| 1463 | Color = C3(1, 1, 1), | |
| 1464 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
| 1465 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 1466 | SoundVolume = 10 | |
| 1467 | }) | |
| 1468 | for e = 1, 3 do | |
| 1469 | WACKYEFFECT({
| |
| 1470 | EffectType = "Wave", | |
| 1471 | Size = VT(25, 0, 25), | |
| 1472 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
| 1473 | Transparency = 0, | |
| 1474 | Transparency2 = 1, | |
| 1475 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
| 1476 | MoveToPos = nil, | |
| 1477 | RotationX = 0, | |
| 1478 | RotationY = 3, | |
| 1479 | RotationZ = 0, | |
| 1480 | Material = "Neon", | |
| 1481 | Color = C3(1, 1, 1), | |
| 1482 | SoundID = nil, | |
| 1483 | SoundPitch = nil, | |
| 1484 | SoundVolume = nil | |
| 1485 | }) | |
| 1486 | WACKYEFFECT({
| |
| 1487 | Time = 35, | |
| 1488 | EffectType = "Sphere", | |
| 1489 | Size = VT(22, 45, 22), | |
| 1490 | Size2 = VT(25, 45 + e * 75, 25), | |
| 1491 | Transparency = 0, | |
| 1492 | Transparency2 = 1, | |
| 1493 | CFrame = CF(HITPOS) * TURN, | |
| 1494 | MoveToPos = nil, | |
| 1495 | RotationX = 0, | |
| 1496 | RotationY = 0, | |
| 1497 | RotationZ = 0, | |
| 1498 | Material = "Neon", | |
| 1499 | Color = C3(1, 1, 1), | |
| 1500 | SoundID = nil, | |
| 1501 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 1502 | SoundVolume = 10 | |
| 1503 | }) | |
| 1504 | end | |
| 1505 | end | |
| 1506 | end | |
| 1507 | CHARGE = true | |
| 1508 | end | |
| 1509 | function MouseDown(Mouse) | |
| 1510 | if ATTACK == false then | |
| 1511 | end | |
| 1512 | end | |
| 1513 | function MouseUp(Mouse) | |
| 1514 | HOLD = false | |
| 1515 | end | |
| 1516 | function KeyDown(Key) | |
| 1517 | KEYHOLD = true | |
| 1518 | if Key == "z" and ATTACK == false then | |
| 1519 | Smite() | |
| 1520 | end | |
| 1521 | if Key == "b" and ATTACK == false then | |
| 1522 | Ravage() | |
| 1523 | end | |
| 1524 | if Key == "c" and ATTACK == false then | |
| 1525 | Earthquake() | |
| 1526 | end | |
| 1527 | if Key == "v" and ATTACK == false then | |
| 1528 | Beam() | |
| 1529 | end | |
| 1530 | if Key == "x" and ATTACK == false then | |
| 1531 | Nuke() | |
| 1532 | end | |
| 1533 | end | |
| 1534 | function KeyUp(Key) | |
| 1535 | if Key ~= "w" and Key ~= "s" and Key ~= "a" and Key ~= "d" then | |
| 1536 | KEYHOLD = false | |
| 1537 | end | |
| 1538 | end | |
| 1539 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1540 | MouseDown(NEWKEY) | |
| 1541 | end) | |
| 1542 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1543 | MouseUp(NEWKEY) | |
| 1544 | end) | |
| 1545 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1546 | KeyDown(NEWKEY) | |
| 1547 | end) | |
| 1548 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1549 | KeyUp(NEWKEY) | |
| 1550 | end) | |
| 1551 | function unanchor() | |
| 1552 | for _, c in pairs(Character:GetChildren()) do | |
| 1553 | if c:IsA("BasePart") and c ~= RootPart then
| |
| 1554 | c.Anchored = false | |
| 1555 | end | |
| 1556 | end | |
| 1557 | if UNANCHOR == true then | |
| 1558 | RootPart.Anchored = false | |
| 1559 | else | |
| 1560 | RootPart.Anchored = true | |
| 1561 | end | |
| 1562 | end | |
| 1563 | Humanoid.Changed:connect(function(Jump) | |
| 1564 | if Jump == "Jump" and Disable_Jump == true then | |
| 1565 | Humanoid.Jump = false | |
| 1566 | end | |
| 1567 | end) | |
| 1568 | while true do | |
| 1569 | Swait() | |
| 1570 | Humanoid.HipHeight = 7 | |
| 1571 | script.Parent = WEAPONGUI | |
| 1572 | ANIMATE.Parent = nil | |
| 1573 | for _, v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1574 | v:Stop() | |
| 1575 | end | |
| 1576 | SINE = SINE + CHANGE / 2 | |
| 1577 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1578 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1579 | if ATTACK == false then | |
| 1580 | if TORSOVELOCITY < 1 then | |
| 1581 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1582 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1583 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1584 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1585 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1586 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1587 | elseif TORSOVELOCITY > 1 then | |
| 1588 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1589 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1590 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1591 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1592 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1593 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1594 | end | |
| 1595 | end | |
| 1596 | for WING = 1, #WINGS do | |
| 1597 | local STUFF = WINGS[WING] | |
| 1598 | local FEATHERS = STUFF[1] | |
| 1599 | local ACCEL = STUFF[2] | |
| 1600 | FEATHERS.Acceleration = ACCEL + VT(0, 35 * SIN(SINE / 12), 0) | |
| 1601 | end | |
| 1602 | unanchor() | |
| 1603 | Humanoid.MaxHealth = 3000000 | |
| 1604 | Humanoid.Health = 3000000 | |
| 1605 | if Rooted == false then | |
| 1606 | Disable_Jump = false | |
| 1607 | Humanoid.WalkSpeed = Speed | |
| 1608 | elseif Rooted == true then | |
| 1609 | Disable_Jump = true | |
| 1610 | Humanoid.WalkSpeed = 0 | |
| 1611 | end | |
| 1612 | for _, c in pairs(Character:GetChildren()) do | |
| 1613 | if c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 1614 | local hand = c:FindFirstChild'Handle' | |
| 1615 | if(hand)then | |
| 1616 | hand.Parent = Character | |
| 1617 | weldBetween(hand,Head) | |
| 1618 | end | |
| 1619 | c:destroy() | |
| 1620 | end | |
| 1621 | end | |
| 1622 | sick.Playing = true | |
| 1623 | sick.SoundId = "rbxassetid://1073318933" | |
| 1624 | sick.Looped = true | |
| 1625 | sick.Pitch = 1 | |
| 1626 | sick.Volume = 3 | |
| 1627 | if sick.Parent ~= Character then | |
| 1628 | sick = IT("Sound", Character)
| |
| 1629 | end | |
| 1630 | Head.Color = C3(0,0,0) | |
| 1631 | pcall(function() Head:FindFirstChildOfClass'Decal':destroy() end) | |
| 1632 | ApplyAoE(Torso.Position, 12) | |
| 1633 | refit() | |
| 1634 | end |