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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | wait(1 / 60) | |
| 8 | ||
| 9 | wait(1) | |
| 10 | jump = false | |
| 11 | local Effects2 = {}
| |
| 12 | basicmusic = "rbxassetid://1072410152" | |
| 13 | - | abyssmusic = "rbxassetid://798464853" |
| 13 | + | abyssmusic = "rbxassetid://700037500" |
| 14 | Player = game:GetService("Players").LocalPlayer
| |
| 15 | PlayerGui = Player.PlayerGui | |
| 16 | Cam = workspace.CurrentCamera | |
| 17 | Backpack = Player.Backpack | |
| 18 | Character = Player.Character | |
| 19 | Humanoid = Character.Humanoid | |
| 20 | Mouse = Player:GetMouse() | |
| 21 | RootPart = Character["HumanoidRootPart"] | |
| 22 | Torso = Character["Torso"] | |
| 23 | Head = Character["Head"] | |
| 24 | RightArm = Character["Right Arm"] | |
| 25 | LeftArm = Character["Left Arm"] | |
| 26 | RightLeg = Character["Right Leg"] | |
| 27 | LeftLeg = Character["Left Leg"] | |
| 28 | RootJoint = RootPart["RootJoint"] | |
| 29 | Neck = Torso["Neck"] | |
| 30 | RightShoulder = Torso["Right Shoulder"] | |
| 31 | LeftShoulder = Torso["Left Shoulder"] | |
| 32 | RightHip = Torso["Right Hip"] | |
| 33 | LeftHip = Torso["Left Hip"] | |
| 34 | local sick = Instance.new("Sound",Character)
| |
| 35 | sick.SoundId = basicmusic | |
| 36 | sick.Looped = true | |
| 37 | sick.Pitch = 1 | |
| 38 | sick.Volume = 1 | |
| 39 | sick:Play() | |
| 40 | Humanoid.MaxHealth = 5000 | |
| 41 | Humanoid.Health = 5000 | |
| 42 | local wingholder = Instance.new("Model")
| |
| 43 | wingholder.Parent = Character | |
| 44 | ABYSSFORM = false | |
| 45 | Face = Head.face | |
| 46 | FaceID = Face.Texture | |
| 47 | AFaceID = "http://www.roblox.com/asset/?id=1015774318" | |
| 48 | char = Character | |
| 49 | root = RootPart | |
| 50 | HeadColor = Head.BrickColor | |
| 51 | TorsoColor = Torso.BrickColor | |
| 52 | RLColor = RightLeg.BrickColor | |
| 53 | RAColor = RightArm.BrickColor | |
| 54 | LLColor = LeftLeg.BrickColor | |
| 55 | LAColor = LeftArm.BrickColor | |
| 56 | if Character:FindFirstChildOfClass("Shirt") then
| |
| 57 | shirtclone = Character.Shirt:Clone() | |
| 58 | end | |
| 59 | if Character:FindFirstChildOfClass("Pants") then
| |
| 60 | pantsclone = Character.Shirt:Clone() | |
| 61 | end | |
| 62 | Character:FindFirstChild("Body Colors"):remove()
| |
| 63 | Taunts = {907332997,907332856,907330011,907332525,907333406}
| |
| 64 | local attacksound1 = Instance.new("Sound",Head)
| |
| 65 | attacksound1.SoundId = "rbxassetid://159972643" | |
| 66 | attacksound1.Pitch = 1 | |
| 67 | attacksound1.Volume = 3 | |
| 68 | local attacksound2 = Instance.new("Sound",Head)
| |
| 69 | attacksound2.SoundId = "rbxassetid://159972627" | |
| 70 | attacksound2.Pitch = 1 | |
| 71 | attacksound2.Volume = 3 | |
| 72 | local attacksound3 = Instance.new("Sound",Head)
| |
| 73 | attacksound3.SoundId = "rbxassetid://159882477" | |
| 74 | attacksound3.Pitch = 1 | |
| 75 | attacksound3.Volume = 3 | |
| 76 | local attacksound4 = Instance.new("Sound",Head)
| |
| 77 | attacksound4.SoundId = "rbxassetid://159882584" | |
| 78 | attacksound4.Pitch = 1 | |
| 79 | attacksound4.Volume = 3 | |
| 80 | local shriek = Instance.new("Sound",Head)
| |
| 81 | shriek.SoundId = "rbxassetid://199978176" | |
| 82 | shriek.Pitch = 1.5 | |
| 83 | shriek.Volume = 3 | |
| 84 | local laugh = Instance.new("Sound",Character)
| |
| 85 | laugh.SoundId = "rbxassetid://861942173" | |
| 86 | laugh.Pitch = 1 | |
| 87 | laugh.Volume = 10 | |
| 88 | local fade = Instance.new("Sound",Character)
| |
| 89 | fade.SoundId = "rbxassetid://3264923" | |
| 90 | fade.Pitch = 1 | |
| 91 | fade.Volume = 3 | |
| 92 | Abysstimer = 700 | |
| 93 | wait(0.01) | |
| 94 | Humanoid.MaxHealth = 5000 | |
| 95 | Humanoid.Health = 5000 | |
| 96 | ||
| 97 | ||
| 98 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
| 99 | local fp=Instance.new("Part")
| |
| 100 | fp.formFactor=formfactor | |
| 101 | fp.Parent=parent | |
| 102 | fp.Reflectance=reflectance | |
| 103 | fp.Transparency=transparency | |
| 104 | fp.CanCollide=false | |
| 105 | fp.Locked=true | |
| 106 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
| 107 | fp.Name=name | |
| 108 | fp.Size=size | |
| 109 | fp.Position=Character.Torso.Position | |
| 110 | fp.Material=material | |
| 111 | fp:BreakJoints() | |
| 112 | return fp | |
| 113 | end | |
| 114 | ||
| 115 | function particles(art,enabled) | |
| 116 | local EyeSizes={
| |
| 117 | NumberSequenceKeypoint.new(0,.8,0), | |
| 118 | NumberSequenceKeypoint.new(1,0,0) | |
| 119 | } | |
| 120 | local EyeTrans={
| |
| 121 | NumberSequenceKeypoint.new(0,0,0), | |
| 122 | NumberSequenceKeypoint.new(1,1,0) | |
| 123 | } | |
| 124 | local PE=Instance.new("ParticleEmitter",art)
| |
| 125 | PE.LightEmission=.4 | |
| 126 | PE.Size=NumberSequence.new(EyeSizes) | |
| 127 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 128 | PE.Lifetime=NumberRange.new(0.5,0.5,0.5) | |
| 129 | PE.Rate=360 | |
| 130 | PE.Speed = NumberRange.new(0,0,0) | |
| 131 | PE.Texture="rbxassetid://24419398" | |
| 132 | PE.ZOffset = 0 | |
| 133 | PE.Name = "PE" | |
| 134 | PE.Enabled = enabled | |
| 135 | end | |
| 136 | ||
| 137 | particles(RightArm,false) | |
| 138 | particles(LeftArm,false) | |
| 139 | particles(RightLeg,false) | |
| 140 | particles(LeftLeg,false) | |
| 141 | particles(Torso,false) | |
| 142 | particles(Head,false) | |
| 143 | ||
| 144 | ||
| 145 | IT = Instance.new | |
| 146 | CF = CFrame.new | |
| 147 | VT = Vector3.new | |
| 148 | RAD = math.rad | |
| 149 | C3 = Color3.new | |
| 150 | UD2 = UDim2.new | |
| 151 | BRICKC = BrickColor.new | |
| 152 | ANGLES = CFrame.Angles | |
| 153 | EULER = CFrame.fromEulerAnglesXYZ | |
| 154 | COS = math.cos | |
| 155 | ACOS = math.acos | |
| 156 | SIN = math.sin | |
| 157 | ASIN = math.asin | |
| 158 | ABS = math.abs | |
| 159 | MRANDOM = math.random | |
| 160 | FLOOR = math.floor | |
| 161 | ||
| 162 | ||
| 163 | ||
| 164 | ||
| 165 | --//=================================\\ | |
| 166 | --|| CUSTOMIZATION | |
| 167 | --\\=================================// | |
| 168 | ||
| 169 | Class_Name = "ABYSS" | |
| 170 | Weapon_Name = "Abyssal sword" | |
| 171 | ||
| 172 | Custom_Colors = {
| |
| 173 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
| |
| 174 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
| |
| 175 | ||
| 176 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
| |
| 177 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
| |
| 178 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
| |
| 179 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
| |
| 180 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
| |
| 181 | ||
| 182 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
| |
| 183 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
| |
| 184 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
| |
| 185 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
| |
| 186 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
| |
| 187 | } | |
| 188 | ||
| 189 | Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar. | |
| 190 | Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar. | |
| 191 | Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar. | |
| 192 | Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar. | |
| 193 | Ability_Background_Transparency = 0 --Transparency for the background of the abilities. | |
| 194 | Stat_Background_Transparency = 0 --Transparency for the background of the stats. | |
| 195 | ||
| 196 | Player_Size = 1 --Size of the player. | |
| 197 | Animation_Speed = 2 | |
| 198 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 199 | ||
| 200 | Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui. | |
| 201 | Enable_Stats = false --Enables or disables stats. | |
| 202 | Put_Stats_In_Character = false --Places stats in Character. | |
| 203 | Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort. | |
| 204 | Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort. | |
| 205 | Enable_Stagger = false --Enables or disables staggering. | |
| 206 | Enable_Stun = false --Enables or disables the stun mechanic. | |
| 207 | Enable_Abilities = false --Enables abilites with cooldowns and mana costs. | |
| 208 | Enable_Secondary_Bar = false --Enables the secondary mana bar, if true. | |
| 209 | ||
| 210 | Start_Equipped = false --Starts the player equipped with their weapon. | |
| 211 | Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation. | |
| 212 | Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon. | |
| 213 | Disable_Animator = true --Disables the Animator in the humanoid. | |
| 214 | Disable_Animate = true --Disables the Animate script in the character. | |
| 215 | Disable_Moving_Arms = false --Keeps the arms from moving around. | |
| 216 | Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms. | |
| 217 | Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory. | |
| 218 | Disable_Jump = false --Disables jumping. | |
| 219 | Use_HopperBin = true --Uses a hopperbin to do things. | |
| 220 | ||
| 221 | Cooldown_1 = 0 --Cooldowns for abilites. | |
| 222 | Cooldown_2 = 0 | |
| 223 | Cooldown_3 = 0 | |
| 224 | Cooldown_4 = 0 | |
| 225 | HOLDCHARGE = false | |
| 226 | Skill_1_Mana_Cost = 0 --How much mana is required to use the skill. | |
| 227 | Skill_2_Mana_Cost = 0 | |
| 228 | Skill_3_Mana_Cost = 0 | |
| 229 | Skill_4_Mana_Cost = 0 | |
| 230 | Max_Mana = 0 --Maximum amount of mana you can have. | |
| 231 | Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have. | |
| 232 | Mana_Name = "Mana" --Name for the mana bar. | |
| 233 | Secondary_Mana_Name = "Block" --Name for the secondary mana bar. | |
| 234 | Max_Stun = 1 --Maximum amount of stun you can have. | |
| 235 | Recover_Mana = 0 --How much mana you gain. | |
| 236 | Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another. | |
| 237 | Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another. | |
| 238 | Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another. | |
| 239 | Recover_Secondary_Mana = 0 --How much secondary mana you gain. | |
| 240 | Lose_Stun = 0 --How much stun you lose. | |
| 241 | Stun_Wait = 0 --Delay between losing stun. | |
| 242 | Mana_Wait = 0 --Delay between gaining mana. | |
| 243 | Secondary_Mana_Wait = 0 --Delay between gaining secondary mana. | |
| 244 | Menu_Update_Speed = 0 --How fast the Weapon Gui will update. | |
| 245 | Constant_Update = false --Removes the delay between updating the Weapon GUI. | |
| 246 | Show_Stats = false --Hides or shows stats. | |
| 247 | Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
| |
| 248 | ||
| 249 | --//=================================\\ | |
| 250 | --|| END OF CUSTOMIZATION | |
| 251 | --\\=================================// | |
| 252 | ||
| 253 | ||
| 254 | ||
| 255 | ||
| 256 | ||
| 257 | --//=================================\\ | |
| 258 | --|| USEFUL VALUES | |
| 259 | --\\=================================// | |
| 260 | ||
| 261 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 262 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 263 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 264 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 265 | local CO1 = 0 | |
| 266 | local CO2 = 0 | |
| 267 | local CO3 = 0 | |
| 268 | local CO4 = 0 | |
| 269 | local CHANGEDEFENSE = 0 | |
| 270 | local CHANGEDAMAGE = 0 | |
| 271 | local CHANGEMOVEMENT = 0 | |
| 272 | local ANIM = "Idle" | |
| 273 | local ATTACK = false | |
| 274 | local EQUIPPED = false | |
| 275 | local HOLD = false | |
| 276 | local COMBO = 1 | |
| 277 | local LASTPOINT = nil | |
| 278 | local BLCF = nil | |
| 279 | local SCFR = nil | |
| 280 | local STAGGERHITANIM = false | |
| 281 | local STAGGERANIM = false | |
| 282 | local STUNANIM = false | |
| 283 | local CRITCHANCENUMBER = 0 | |
| 284 | local IDLENUMBER = 0 | |
| 285 | local DONUMBER = 0 | |
| 286 | local HANDIDLE = false | |
| 287 | local SINE = 0 | |
| 288 | local CHANGE = 2 / Animation_Speed | |
| 289 | local WALKINGANIM = false | |
| 290 | local WALK = 0 | |
| 291 | local DISABLEJUMPING = false | |
| 292 | local HASBEENBLOCKED = false | |
| 293 | local STUNDELAYNUMBER = 0 | |
| 294 | local MANADELAYNUMBER = 0 | |
| 295 | local SECONDARYMANADELAYNUMBER = 0 | |
| 296 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 297 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 298 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 299 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 300 | local WEAPONGUI = IT("ScreenGui", nil)
| |
| 301 | WEAPONGUI.Name = "Weapon GUI" | |
| 302 | local WEAPONTOOL = IT("HopperBin", nil)
| |
| 303 | WEAPONTOOL.Name = Weapon_Name | |
| 304 | local Weapon = IT("Model")
| |
| 305 | Weapon.Name = Weapon_Name | |
| 306 | local Effects = IT("Folder", Weapon)
| |
| 307 | Effects.Name = "Effects" | |
| 308 | local ANIMATOR = Humanoid.Animator | |
| 309 | local ANIMATE = Character.Animate | |
| 310 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 311 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 312 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 313 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 314 | ||
| 315 | --//=================================\\ | |
| 316 | --\\=================================// | |
| 317 | ||
| 318 | ||
| 319 | ||
| 320 | ||
| 321 | ||
| 322 | --//=================================\\ | |
| 323 | --|| STATS | |
| 324 | --\\=================================// | |
| 325 | ||
| 326 | if Character:FindFirstChild("Stats") ~= nil then
| |
| 327 | Character:FindFirstChild("Stats").Parent = nil
| |
| 328 | end | |
| 329 | ||
| 330 | local Stats = IT("Folder", nil)
| |
| 331 | Stats.Name = "Stats" | |
| 332 | local ChangeStat = IT("Folder", Stats)
| |
| 333 | ChangeStat.Name = "ChangeStat" | |
| 334 | local Defense = IT("NumberValue", Stats)
| |
| 335 | Defense.Name = "Defense" | |
| 336 | Defense.Value = 1 | |
| 337 | local Movement = IT("NumberValue", Stats)
| |
| 338 | Movement.Name = "Movement" | |
| 339 | Movement.Value = 1 | |
| 340 | local Damage = IT("NumberValue", Stats)
| |
| 341 | Damage.Name = "Damage" | |
| 342 | Damage.Value = 1 | |
| 343 | local Mana = IT("NumberValue", Stats)
| |
| 344 | Mana.Name = "Mana" | |
| 345 | Mana.Value = 0 | |
| 346 | local SecondaryMana = IT("NumberValue", Stats)
| |
| 347 | SecondaryMana.Name = "SecondaryMana" | |
| 348 | SecondaryMana.Value = 0 | |
| 349 | local CanCrit = IT("BoolValue", Stats)
| |
| 350 | CanCrit.Name = "CanCrit" | |
| 351 | CanCrit.Value = false | |
| 352 | local CritChance = IT("NumberValue", Stats)
| |
| 353 | CritChance.Name = "CritChance" | |
| 354 | CritChance.Value = 20 | |
| 355 | local CanPenetrateArmor = IT("BoolValue", Stats)
| |
| 356 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
| 357 | CanPenetrateArmor.Value = false | |
| 358 | local AntiTeamKill = IT("BoolValue", Stats)
| |
| 359 | AntiTeamKill.Name = "AntiTeamKill" | |
| 360 | AntiTeamKill.Value = false | |
| 361 | local Rooted = IT("BoolValue", Stats)
| |
| 362 | Rooted.Name = "Rooted" | |
| 363 | Rooted.Value = false | |
| 364 | local Block = IT("BoolValue", Stats)
| |
| 365 | Block.Name = "Block" | |
| 366 | Block.Value = false | |
| 367 | local RecentEnemy = IT("ObjectValue", Stats)
| |
| 368 | RecentEnemy.Name = "RecentEnemy" | |
| 369 | RecentEnemy.Value = nil | |
| 370 | local StaggerHit = IT("BoolValue", Stats)
| |
| 371 | StaggerHit.Name = "StaggerHit" | |
| 372 | StaggerHit.Value = false | |
| 373 | local Stagger = IT("BoolValue", Stats)
| |
| 374 | Stagger.Name = "Stagger" | |
| 375 | Stagger.Value = false | |
| 376 | local Stun = IT("BoolValue", Stats)
| |
| 377 | Stun.Name = "Stun" | |
| 378 | Stun.Value = false | |
| 379 | local StunValue = IT("NumberValue", Stats)
| |
| 380 | StunValue.Name = "StunValue" | |
| 381 | StunValue.Value = 0 | |
| 382 | ||
| 383 | if Enable_Stats == true and Put_Stats_In_Character == true then | |
| 384 | Stats.Parent = Character | |
| 385 | end | |
| 386 | ||
| 387 | --//=================================\\ | |
| 388 | --\\=================================// | |
| 389 | ||
| 390 | ||
| 391 | ||
| 392 | ||
| 393 | ||
| 394 | --//=================================\\ | |
| 395 | --|| DEBUFFS / BUFFS | |
| 396 | --\\=================================// | |
| 397 | ||
| 398 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
| |
| 399 | DEFENSECHANGE1.Name = "ChangeDefense" | |
| 400 | DEFENSECHANGE1.Value = 0 | |
| 401 | ||
| 402 | local MOVEMENTCHANGE1 = IT("NumberValue", nil)
| |
| 403 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
| 404 | MOVEMENTCHANGE1.Value = 0 | |
| 405 | ||
| 406 | --//=================================\\ | |
| 407 | --\\=================================// | |
| 408 | ||
| 409 | ||
| 410 | ||
| 411 | ||
| 412 | ||
| 413 | --//=================================\\ | |
| 414 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 415 | --\\=================================// | |
| 416 | ||
| 417 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 418 | ArtificialHB.Name = "ArtificialHB" | |
| 419 | ||
| 420 | script:WaitForChild("ArtificialHB")
| |
| 421 | ||
| 422 | frame = Frame_Speed | |
| 423 | tf = 0 | |
| 424 | allowframeloss = false | |
| 425 | tossremainder = false | |
| 426 | lastframe = tick() | |
| 427 | script.ArtificialHB:Fire() | |
| 428 | ||
| 429 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 430 | tf = tf + s | |
| 431 | if tf >= frame then | |
| 432 | if allowframeloss then | |
| 433 | script.ArtificialHB:Fire() | |
| 434 | lastframe = tick() | |
| 435 | else | |
| 436 | for i = 1, math.floor(tf / frame) do | |
| 437 | script.ArtificialHB:Fire() | |
| 438 | end | |
| 439 | lastframe = tick() | |
| 440 | end | |
| 441 | if tossremainder then | |
| 442 | tf = 0 | |
| 443 | else | |
| 444 | tf = tf - frame * math.floor(tf / frame) | |
| 445 | end | |
| 446 | end | |
| 447 | end) | |
| 448 | ||
| 449 | --//=================================\\ | |
| 450 | --\\=================================// | |
| 451 | ||
| 452 | ||
| 453 | ||
| 454 | ||
| 455 | ||
| 456 | --//=================================\\ | |
| 457 | --|| SOME FUNCTIONS | |
| 458 | --\\=================================// | |
| 459 | ||
| 460 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 461 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 462 | end | |
| 463 | ||
| 464 | function PositiveAngle(NUMBER) | |
| 465 | if NUMBER >= 0 then | |
| 466 | NUMBER = 0 | |
| 467 | end | |
| 468 | return NUMBER | |
| 469 | end | |
| 470 | ||
| 471 | function NegativeAngle(NUMBER) | |
| 472 | if NUMBER <= 0 then | |
| 473 | NUMBER = 0 | |
| 474 | end | |
| 475 | return NUMBER | |
| 476 | end | |
| 477 | ||
| 478 | function Swait(NUMBER) | |
| 479 | if NUMBER == 0 or NUMBER == nil then | |
| 480 | ArtificialHB.Event:wait() | |
| 481 | else | |
| 482 | for i = 1, NUMBER do | |
| 483 | ArtificialHB.Event:wait() | |
| 484 | end | |
| 485 | end | |
| 486 | end | |
| 487 | ||
| 488 | function QuaternionFromCFrame(cf) | |
| 489 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 490 | local trace = m00 + m11 + m22 | |
| 491 | if trace > 0 then | |
| 492 | local s = math.sqrt(1 + trace) | |
| 493 | local recip = 0.5 / s | |
| 494 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 495 | else | |
| 496 | local i = 0 | |
| 497 | if m11 > m00 then | |
| 498 | i = 1 | |
| 499 | end | |
| 500 | if m22 > (i == 0 and m00 or m11) then | |
| 501 | i = 2 | |
| 502 | end | |
| 503 | if i == 0 then | |
| 504 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 505 | local recip = 0.5 / s | |
| 506 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 507 | elseif i == 1 then | |
| 508 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 509 | local recip = 0.5 / s | |
| 510 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 511 | elseif i == 2 then | |
| 512 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 513 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 514 | end | |
| 515 | end | |
| 516 | end | |
| 517 | ||
| 518 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 519 | local xs, ys, zs = x + x, y + y, z + z | |
| 520 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 521 | local xx = x * xs | |
| 522 | local xy = x * ys | |
| 523 | local xz = x * zs | |
| 524 | local yy = y * ys | |
| 525 | local yz = y * zs | |
| 526 | local zz = z * zs | |
| 527 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 528 | end | |
| 529 | ||
| 530 | function QuaternionSlerp(a, b, t) | |
| 531 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 532 | local startInterp, finishInterp; | |
| 533 | if cosTheta >= 0.0001 then | |
| 534 | if (1 - cosTheta) > 0.0001 then | |
| 535 | local theta = ACOS(cosTheta) | |
| 536 | local invSinTheta = 1 / SIN(theta) | |
| 537 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 538 | finishInterp = SIN(t * theta) * invSinTheta | |
| 539 | else | |
| 540 | startInterp = 1 - t | |
| 541 | finishInterp = t | |
| 542 | end | |
| 543 | else | |
| 544 | if (1 + cosTheta) > 0.0001 then | |
| 545 | local theta = ACOS(-cosTheta) | |
| 546 | local invSinTheta = 1 / SIN(theta) | |
| 547 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 548 | finishInterp = SIN(t * theta) * invSinTheta | |
| 549 | else | |
| 550 | startInterp = t - 1 | |
| 551 | finishInterp = t | |
| 552 | end | |
| 553 | end | |
| 554 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 555 | end | |
| 556 | ||
| 557 | function Clerp(a, b, t) | |
| 558 | local qa = {QuaternionFromCFrame(a)}
| |
| 559 | local qb = {QuaternionFromCFrame(b)}
| |
| 560 | local ax, ay, az = a.x, a.y, a.z | |
| 561 | local bx, by, bz = b.x, b.y, b.z | |
| 562 | local _t = 1 - t | |
| 563 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 564 | end | |
| 565 | ||
| 566 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 567 | local frame = IT("Frame")
| |
| 568 | frame.BackgroundTransparency = TRANSPARENCY | |
| 569 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 570 | frame.Position = POSITION | |
| 571 | frame.Size = SIZE | |
| 572 | frame.BackgroundColor3 = COLOR | |
| 573 | frame.BorderColor3 = BORDERCOLOR | |
| 574 | frame.Name = NAME | |
| 575 | frame.Parent = PARENT | |
| 576 | return frame | |
| 577 | end | |
| 578 | ||
| 579 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 580 | local label = IT("TextLabel")
| |
| 581 | label.BackgroundTransparency = 1 | |
| 582 | label.Size = UD2(1, 0, 1, 0) | |
| 583 | label.Position = UD2(0, 0, 0, 0) | |
| 584 | label.TextColor3 = C3(255, 255, 255) | |
| 585 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 586 | label.TextTransparency = TRANSPARENCY | |
| 587 | label.FontSize = TEXTFONTSIZE | |
| 588 | label.Font = TEXTFONT | |
| 589 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 590 | label.TextScaled = true | |
| 591 | label.Text = TEXT | |
| 592 | label.Name = NAME | |
| 593 | label.Parent = PARENT | |
| 594 | return label | |
| 595 | end | |
| 596 | ||
| 597 | function NoOutlines(PART) | |
| 598 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 599 | end | |
| 600 | ||
| 601 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
| 602 | local NEWPART = IT("Part")
| |
| 603 | NEWPART.formFactor = FORMFACTOR | |
| 604 | NEWPART.Reflectance = REFLECTANCE | |
| 605 | NEWPART.Transparency = TRANSPARENCY | |
| 606 | NEWPART.CanCollide = false | |
| 607 | NEWPART.Locked = true | |
| 608 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 609 | NEWPART.Name = NAME | |
| 610 | NEWPART.Size = SIZE | |
| 611 | NEWPART.Position = Torso.Position | |
| 612 | NoOutlines(NEWPART) | |
| 613 | NEWPART.Material = MATERIAL | |
| 614 | NEWPART:BreakJoints() | |
| 615 | NEWPART.Parent = PARENT | |
| 616 | return NEWPART | |
| 617 | end | |
| 618 | ||
| 619 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 620 | local NEWMESH = IT(MESH) | |
| 621 | if MESH == "SpecialMesh" then | |
| 622 | NEWMESH.MeshType = MESHTYPE | |
| 623 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 624 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 625 | end | |
| 626 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 627 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 628 | end | |
| 629 | end | |
| 630 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 631 | NEWMESH.Scale = SCALE | |
| 632 | NEWMESH.Parent = PARENT | |
| 633 | return NEWMESH | |
| 634 | end | |
| 635 | ||
| 636 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 637 | local NEWWELD = IT(TYPE) | |
| 638 | NEWWELD.Part0 = PART0 | |
| 639 | NEWWELD.Part1 = PART1 | |
| 640 | NEWWELD.C0 = C0 | |
| 641 | NEWWELD.C1 = C1 | |
| 642 | NEWWELD.Parent = PARENT | |
| 643 | return NEWWELD | |
| 644 | end | |
| 645 | ||
| 646 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 647 | coroutine.resume(coroutine.create(function() | |
| 648 | local NEWSOUND = IT("Sound", PARENT)
| |
| 649 | NEWSOUND.Volume = VOLUME | |
| 650 | NEWSOUND.Pitch = PITCH | |
| 651 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 652 | Swait() | |
| 653 | NEWSOUND:play() | |
| 654 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 655 | end)) | |
| 656 | end | |
| 657 | ||
| 658 | function CFrameFromTopBack(at, top, back) | |
| 659 | local right = top:Cross(back) | |
| 660 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 661 | end | |
| 662 | ||
| 663 | function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME) | |
| 664 | local MAGNITUDE = (POSITION1 - POSITION2).magnitude | |
| 665 | local CURRENTPOSITION = POSITION1 | |
| 666 | local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
| |
| 667 | coroutine.resume(coroutine.create(function() | |
| 668 | for i = 1, MULTIPLIERTIME do | |
| 669 | local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME)) | |
| 670 | LIGHTNINGPART.Anchored = true | |
| 671 | local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)]) | |
| 672 | local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2 | |
| 673 | if MULTIPLIERTIME == i then | |
| 674 | local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude | |
| 675 | LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1) | |
| 676 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2) | |
| 677 | else | |
| 678 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2) | |
| 679 | end | |
| 680 | CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p | |
| 681 | game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME) | |
| 682 | coroutine.resume(coroutine.create(function() | |
| 683 | while LIGHTNINGPART.Transparency ~= 1 do | |
| 684 | --local StartTransparency = tra | |
| 685 | for i=0, 1, LASTINGTIME do | |
| 686 | Swait() | |
| 687 | LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME) | |
| 688 | end | |
| 689 | end | |
| 690 | end)) | |
| 691 | Swait(LIGHTNINGDELAY / Animation_Speed) | |
| 692 | end | |
| 693 | end)) | |
| 694 | end | |
| 695 | ||
| 696 | function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 697 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 698 | EFFECTPART.Anchored = true | |
| 699 | EFFECTPART.CFrame = CFRAME | |
| 700 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 701 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 702 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 703 | for i = 0, 1, delay do | |
| 704 | Swait() | |
| 705 | PART.CFrame = PART.CFrame * ROTATION | |
| 706 | PART.Transparency = i | |
| 707 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 708 | end | |
| 709 | PART.Parent = nil | |
| 710 | end), EFFECTPART, EFFECTMESH) | |
| 711 | end | |
| 712 | ||
| 713 | function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 714 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 715 | EFFECTPART.Anchored = true | |
| 716 | EFFECTPART.CFrame = CFRAME | |
| 717 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 718 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 719 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 720 | for i = 0, 1, delay do | |
| 721 | Swait() | |
| 722 | PART.CFrame = PART.CFrame * ROTATION | |
| 723 | PART.Transparency = i | |
| 724 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 725 | end | |
| 726 | PART.Parent = nil | |
| 727 | end), EFFECTPART, EFFECTMESH) | |
| 728 | end | |
| 729 | ||
| 730 | function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 731 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 732 | EFFECTPART.Anchored = true | |
| 733 | EFFECTPART.CFrame = CFRAME | |
| 734 | local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 735 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 736 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 737 | for i = 0, 1, delay do | |
| 738 | Swait() | |
| 739 | PART.CFrame = PART.CFrame * ROTATION | |
| 740 | PART.Transparency = i | |
| 741 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 742 | end | |
| 743 | PART.Parent = nil | |
| 744 | end), EFFECTPART, EFFECTMESH) | |
| 745 | end | |
| 746 | ||
| 747 | function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 748 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 749 | EFFECTPART.Anchored = true | |
| 750 | EFFECTPART.CFrame = CFRAME | |
| 751 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 752 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 753 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 754 | for i = 0, 1, delay do | |
| 755 | Swait() | |
| 756 | PART.CFrame = PART.CFrame * ROTATION | |
| 757 | PART.Transparency = i | |
| 758 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 759 | end | |
| 760 | PART.Parent = nil | |
| 761 | end), EFFECTPART, EFFECTMESH) | |
| 762 | end | |
| 763 | ||
| 764 | function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 765 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 766 | EFFECTPART.Anchored = true | |
| 767 | EFFECTPART.CFrame = CFRAME | |
| 768 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 769 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 770 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 771 | for i = 0, 1, delay do | |
| 772 | Swait() | |
| 773 | PART.CFrame = PART.CFrame * ROTATION | |
| 774 | PART.Transparency = i | |
| 775 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 776 | end | |
| 777 | PART.Parent = nil | |
| 778 | end), EFFECTPART, EFFECTMESH) | |
| 779 | end | |
| 780 | ||
| 781 | function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 782 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 783 | EFFECTPART.Anchored = true | |
| 784 | EFFECTPART.CFrame = CFRAME | |
| 785 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
| |
| 786 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 787 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 788 | for i = 0, 1, delay do | |
| 789 | Swait() | |
| 790 | PART.CFrame = PART.CFrame * ROTATION | |
| 791 | PART.Transparency = i | |
| 792 | MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z)) | |
| 793 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 794 | end | |
| 795 | PART.Parent = nil | |
| 796 | end), EFFECTPART, EFFECTMESH) | |
| 797 | end | |
| 798 | ||
| 799 | function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 800 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 801 | EFFECTPART.Anchored = true | |
| 802 | EFFECTPART.CFrame = CFRAME | |
| 803 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 804 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 805 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 806 | for i = 0, 1, delay do | |
| 807 | Swait() | |
| 808 | PART.CFrame = PART.CFrame * ROTATION | |
| 809 | PART.Transparency = i | |
| 810 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 811 | end | |
| 812 | PART.Parent = nil | |
| 813 | end), EFFECTPART, EFFECTMESH) | |
| 814 | end | |
| 815 | ||
| 816 | function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 817 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 818 | EFFECTPART.Anchored = true | |
| 819 | EFFECTPART.CFrame = CFRAME | |
| 820 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 821 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 822 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 823 | for i = 0, 1, delay do | |
| 824 | Swait() | |
| 825 | PART.CFrame = PART.CFrame * ROTATION | |
| 826 | PART.Transparency = i | |
| 827 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 828 | end | |
| 829 | PART.Parent = nil | |
| 830 | end), EFFECTPART, EFFECTMESH) | |
| 831 | end | |
| 832 | ||
| 833 | function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 834 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 835 | EFFECTPART.Anchored = true | |
| 836 | EFFECTPART.CFrame = CFRAME | |
| 837 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 838 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 839 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 840 | for i = 0, 1, delay do | |
| 841 | Swait() | |
| 842 | PART.CFrame = PART.CFrame * ROTATION | |
| 843 | PART.Transparency = i | |
| 844 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 845 | end | |
| 846 | PART.Parent = nil | |
| 847 | end), EFFECTPART, EFFECTMESH) | |
| 848 | end | |
| 849 | ||
| 850 | function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 851 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 852 | EFFECTPART.Anchored = true | |
| 853 | EFFECTPART.CFrame = CFRAME | |
| 854 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 855 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 856 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 857 | for i = 0, 1, delay do | |
| 858 | Swait() | |
| 859 | PART.CFrame = PART.CFrame * ROTATION | |
| 860 | PART.Transparency = i | |
| 861 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 862 | end | |
| 863 | PART.Parent = nil | |
| 864 | end), EFFECTPART, EFFECTMESH) | |
| 865 | end | |
| 866 | ||
| 867 | function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 868 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 869 | EFFECTPART.Anchored = true | |
| 870 | EFFECTPART.CFrame = CFRAME | |
| 871 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 872 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 873 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 874 | for i = 0, 1, delay do | |
| 875 | Swait() | |
| 876 | PART.CFrame = PART.CFrame * ROTATION | |
| 877 | PART.Transparency = i | |
| 878 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 879 | end | |
| 880 | PART.Parent = nil | |
| 881 | end), EFFECTPART, EFFECTMESH) | |
| 882 | end | |
| 883 | ||
| 884 | function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 885 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 886 | EFFECTPART.Anchored = true | |
| 887 | EFFECTPART.CFrame = CFRAME | |
| 888 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 889 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 890 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 891 | for i = 0, 1, delay do | |
| 892 | Swait() | |
| 893 | PART.CFrame = PART.CFrame * ROTATION | |
| 894 | PART.Transparency = i | |
| 895 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 896 | end | |
| 897 | PART.Parent = nil | |
| 898 | end), EFFECTPART, EFFECTMESH) | |
| 899 | end | |
| 900 | ||
| 901 | function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 902 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 903 | EFFECTPART.Anchored = true | |
| 904 | EFFECTPART.CFrame = CFRAME | |
| 905 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 906 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 907 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 908 | for i = 0, 1, delay do | |
| 909 | Swait() | |
| 910 | PART.CFrame = PART.CFrame * ROTATION | |
| 911 | PART.Transparency = i | |
| 912 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 913 | end | |
| 914 | PART.Parent = nil | |
| 915 | end), EFFECTPART, EFFECTMESH) | |
| 916 | end | |
| 917 | ||
| 918 | function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay) | |
| 919 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 920 | EFFECTPART.Anchored = true | |
| 921 | EFFECTPART.CFrame = CFRAME | |
| 922 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
| |
| 923 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 924 | local XVALUE = MRANDOM() | |
| 925 | local YVALUE = MRANDOM() | |
| 926 | local ZVALUE = MRANDOM() | |
| 927 | coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE) | |
| 928 | for i = 0, 1, delay do | |
| 929 | Swait() | |
| 930 | PART.CFrame = PART.CFrame * ROTATION | |
| 931 | PART.Transparency = i | |
| 932 | THEXVALUE = THEXVALUE - 0.1 * (delay * 10) | |
| 933 | THEYVALUE = THEYVALUE - 0.1 * (delay * 10) | |
| 934 | THEZVALUE = THEZVALUE - 0.1 * (delay * 10) | |
| 935 | MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size) | |
| 936 | end | |
| 937 | PART.Parent = nil | |
| 938 | end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE) | |
| 939 | end | |
| 940 | ||
| 941 | function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay) | |
| 942 | local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude | |
| 943 | if MAGNITUDECFRAME > (1 / 100) then | |
| 944 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1)) | |
| 945 | EFFECTPART.Anchored = true | |
| 946 | EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0) | |
| 947 | local THEMESHTYPE = "BlockMesh" | |
| 948 | if MESHTYPE == "Cylinder" then | |
| 949 | THEMESHTYPE = "CylinderMesh" | |
| 950 | end | |
| 951 | local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0)) | |
| 952 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 953 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 954 | for i = 0, 1, delay do | |
| 955 | Swait() | |
| 956 | PART.CFrame = PART.CFrame * ROTATION | |
| 957 | PART.Transparency = i | |
| 958 | MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size) | |
| 959 | end | |
| 960 | PART.Parent = nil | |
| 961 | end), EFFECTPART, EFFECTMESH) | |
| 962 | end | |
| 963 | end | |
| 964 | ||
| 965 | function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay) | |
| 966 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT()) | |
| 967 | EFFECTPART.Anchored = true | |
| 968 | EFFECTPART.CFrame = CFRAME | |
| 969 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
| |
| 970 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 971 | local THELASTPOINT = CFRAME | |
| 972 | coroutine.resume(coroutine.create(function(PART) | |
| 973 | for i = 1, DURATION do | |
| 974 | Swait() | |
| 975 | PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0) | |
| 976 | TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay) | |
| 977 | THELASTPOINT = PART.CFrame | |
| 978 | end | |
| 979 | PART.Parent = nil | |
| 980 | end), EFFECTPART) | |
| 981 | end | |
| 982 | ||
| 983 | --local list={}
| |
| 984 | function Triangle(Color, Material, a, b, c, delay) | |
| 985 | local edge1 = (c - a):Dot((b - a).unit) | |
| 986 | local edge2 = (a - b):Dot((c - b).unit) | |
| 987 | local edge3 = (b - c):Dot((a - c).unit) | |
| 988 | if edge1 <= (b - a).magnitude and edge1 >= 0 then | |
| 989 | a, b, c=a, b, c | |
| 990 | elseif edge2 <= (c - b).magnitude and edge2 >= 0 then | |
| 991 | a, b, c=b, c, a | |
| 992 | elseif edge3 <= (a - c).magnitude and edge3 >= 0 then | |
| 993 | a, b, c=c, a, b | |
| 994 | else | |
| 995 | assert(false, "unreachable") | |
| 996 | end | |
| 997 | local len1 = (c - a):Dot((b - a).unit) | |
| 998 | local len2 = (b - a).magnitude - len1 | |
| 999 | local width = (a + (b - a).unit * len1 - c).magnitude | |
| 1000 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit) | |
| 1001 | if len1 > 1 / 100 then | |
| 1002 | local sz = VT(0.2, width, len1) | |
| 1003 | local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
| 1004 | local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
| |
| 1005 | w1.Anchored = true | |
| 1006 | w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2) | |
| 1007 | coroutine.resume(coroutine.create(function() | |
| 1008 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
| 1009 | Swait() | |
| 1010 | w1.Transparency = i | |
| 1011 | end | |
| 1012 | w1.Parent = nil | |
| 1013 | end)) | |
| 1014 | game:GetService("Debris"):AddItem(w1, 10)
| |
| 1015 | --table.insert(list, w1) | |
| 1016 | end | |
| 1017 | if len2 > 1 / 100 then | |
| 1018 | local sz = VT(0.2, width, len2) | |
| 1019 | local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
| 1020 | local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
| |
| 1021 | w2.Anchored = true | |
| 1022 | w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2) | |
| 1023 | coroutine.resume(coroutine.create(function() | |
| 1024 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
| 1025 | Swait() | |
| 1026 | w2.Transparency = i | |
| 1027 | end | |
| 1028 | w2.Parent = nil | |
| 1029 | end)) | |
| 1030 | game:GetService("Debris"):AddItem(w2, 10)
| |
| 1031 | --table.insert(list, w2) | |
| 1032 | end | |
| 1033 | --return unpack(list) | |
| 1034 | end | |
| 1035 | ||
| 1036 | --[[Usage: | |
| 1037 | local Pos = Part | |
| 1038 | local Offset = Part.CFrame * CF(0, 0, 0) | |
| 1039 | local Color = "Institutional white" | |
| 1040 | local Material = "Neon" | |
| 1041 | local TheDelay = 0.01 | |
| 1042 | local Height = 4 | |
| 1043 | BLCF = Offset | |
| 1044 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
| 1045 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
| 1046 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 1047 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 1048 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
| 1049 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 1050 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 1051 | SCFR = BLCF | |
| 1052 | elseif not SCFR then | |
| 1053 | SCFR = BLCF | |
| 1054 | end | |
| 1055 | -- | |
| 1056 | BLCF = nil | |
| 1057 | SCFR = nil | |
| 1058 | --]] | |
| 1059 | ||
| 1060 | --//=================================\\ | |
| 1061 | --\\=================================// | |
| 1062 | ||
| 1063 | ||
| 1064 | ||
| 1065 | ||
| 1066 | ||
| 1067 | --//=================================\\ | |
| 1068 | --|| RESIZE PLAYER | |
| 1069 | --\\=================================// | |
| 1070 | ||
| 1071 | if Player_Size ~= 1 then | |
| 1072 | RootPart.Size = RootPart.Size * Player_Size | |
| 1073 | Torso.Size = Torso.Size * Player_Size | |
| 1074 | Head.Size = Head.Size * Player_Size | |
| 1075 | RightArm.Size = RightArm.Size * Player_Size | |
| 1076 | LeftArm.Size = LeftArm.Size * Player_Size | |
| 1077 | RightLeg.Size = RightLeg.Size * Player_Size | |
| 1078 | LeftLeg.Size = LeftLeg.Size * Player_Size | |
| 1079 | RootJoint.Parent = RootPart | |
| 1080 | Neck.Parent = Torso | |
| 1081 | RightShoulder.Parent = Torso | |
| 1082 | LeftShoulder.Parent = Torso | |
| 1083 | RightHip.Parent = Torso | |
| 1084 | LeftHip.Parent = Torso | |
| 1085 | ||
| 1086 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1087 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1088 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1089 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 1090 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
| 1091 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
| 1092 | if Disable_Moving_Arms == false then | |
| 1093 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
| 1094 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
| 1095 | else | |
| 1096 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 1097 | LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 1098 | end | |
| 1099 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1100 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1101 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1102 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1103 | end | |
| 1104 | ||
| 1105 | ||
| 1106 | --//=================================\\ | |
| 1107 | --\\=================================// | |
| 1108 | ||
| 1109 | ||
| 1110 | ||
| 1111 | ||
| 1112 | ||
| 1113 | --//=================================\\ | |
| 1114 | --|| WEAPON CREATION | |
| 1115 | --\\=================================// | |
| 1116 | ||
| 1117 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0)) | |
| 1118 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93117521", "1015990846", VT(0.7,0.8,0.7), VT(0, 3.1 * Player_Size, 0))
| |
| 1119 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
| |
| 1120 | ||
| 1121 | local HitboxPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Hitbox", VT(0, 0, 0)) | |
| 1122 | local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
| |
| 1123 | ||
| 1124 | local EffectPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Effect Part", VT(0, 0, 0)) | |
| 1125 | local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
| |
| 1126 | ||
| 1127 | if Player_Size ~= 1 then | |
| 1128 | for _, v in pairs (Weapon:GetChildren()) do | |
| 1129 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
| 1130 | local p1 = v.Part1 | |
| 1131 | v.Part1 = nil | |
| 1132 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
| 1133 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
| 1134 | v.Part1 = p1 | |
| 1135 | elseif v.ClassName == "Part" then | |
| 1136 | for _, b in pairs (v:GetChildren()) do | |
| 1137 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
| 1138 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
| 1139 | end | |
| 1140 | end | |
| 1141 | end | |
| 1142 | end | |
| 1143 | end | |
| 1144 | ||
| 1145 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1146 | if c.ClassName == "Part" then | |
| 1147 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1148 | end | |
| 1149 | end | |
| 1150 | ||
| 1151 | if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then | |
| 1152 | HandleWeld.Part0 = RightArm | |
| 1153 | HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1154 | end | |
| 1155 | ||
| 1156 | Weapon.Parent = Character | |
| 1157 | ||
| 1158 | Humanoid.Died:connect(function() | |
| 1159 | ATTACK = true | |
| 1160 | end) | |
| 1161 | ||
| 1162 | print(Class_Name.." loaded.") | |
| 1163 | ||
| 1164 | --//=================================\\ | |
| 1165 | --\\=================================// | |
| 1166 | ||
| 1167 | ||
| 1168 | ||
| 1169 | ||
| 1170 | ||
| 1171 | --//=================================\\ | |
| 1172 | --|| DAMAGE FUNCTIONS | |
| 1173 | --\\=================================// | |
| 1174 | ||
| 1175 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 1176 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 1177 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 1178 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 1179 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 1180 | BODYPOSITION.P = 2000 | |
| 1181 | BODYPOSITION.D = 100 | |
| 1182 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 1183 | if LABELTYPE == "Normal" then | |
| 1184 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 1185 | elseif LABELTYPE == "Debuff" then | |
| 1186 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
| 1187 | elseif LABELTYPE == "Interruption" then | |
| 1188 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
| 1189 | end | |
| 1190 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 1191 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 1192 | BILLBOARDGUI.Adornee = STATPART | |
| 1193 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 1194 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 1195 | BILLBOARDGUI.AlwaysOnTop = false | |
| 1196 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 1197 | TEXTLABEL.BackgroundTransparency = 1 | |
| 1198 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 1199 | TEXTLABEL.Text = TEXT | |
| 1200 | TEXTLABEL.Font = "SourceSans" | |
| 1201 | TEXTLABEL.FontSize="Size42" | |
| 1202 | TEXTLABEL.TextColor3 = COLOR | |
| 1203 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 1204 | TEXTLABEL.TextScaled = true | |
| 1205 | TEXTLABEL.TextWrapped = true | |
| 1206 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1207 | wait(0.2) | |
| 1208 | for i=1, 5 do | |
| 1209 | wait() | |
| 1210 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
| 1211 | end | |
| 1212 | wait(1.2) | |
| 1213 | for i=1, 5 do | |
| 1214 | wait() | |
| 1215 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
| 1216 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
| 1217 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
| 1218 | end | |
| 1219 | THEPART.Parent = nil | |
| 1220 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 1221 | end | |
| 1222 | ||
| 1223 | function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT) | |
| 1224 | if LOCATION:FindFirstChild("Stats") ~= nil then
| |
| 1225 | if LOCATION.Stats:FindFirstChild("Block") ~= nil then
| |
| 1226 | if LOCATION.Stats:FindFirstChild("Block").Value == true then
| |
| 1227 | return | |
| 1228 | end | |
| 1229 | end | |
| 1230 | if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then
| |
| 1231 | local NewStatChange = IT("NumberValue")
| |
| 1232 | NewStatChange.Value = AMOUNT | |
| 1233 | if STAT == "Defense" then | |
| 1234 | NewStatChange.Name = "ChangeDefense" | |
| 1235 | elseif STAT == "Damage" then | |
| 1236 | NewStatChange.Name = "ChangeDamage" | |
| 1237 | elseif STAT == "Movement" then | |
| 1238 | NewStatChange.Name = "ChangeMovement" | |
| 1239 | end | |
| 1240 | if SHOWTHESTAT == true then | |
| 1241 | if AMOUNT < 0 then | |
| 1242 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1))
| |
| 1243 | elseif AMOUNT > 0 then | |
| 1244 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1))
| |
| 1245 | end | |
| 1246 | end | |
| 1247 | if DURATION ~= nil and DURATION ~= 0 then | |
| 1248 | local StatDuration = IT("NumberValue")
| |
| 1249 | StatDuration.Name = "Duration" | |
| 1250 | StatDuration.Value = DURATION | |
| 1251 | StatDuration.Parent = NewStatChange | |
| 1252 | end | |
| 1253 | NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat")
| |
| 1254 | end | |
| 1255 | end | |
| 1256 | end | |
| 1257 | ||
| 1258 | --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 1259 | function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
| 1260 | if HIT.Parent == nil then | |
| 1261 | return | |
| 1262 | end | |
| 1263 | local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
| |
| 1264 | for _, v in pairs(HIT.Parent:GetChildren()) do | |
| 1265 | if v:IsA("Humanoid") then
| |
| 1266 | HITHUMANOID = v | |
| 1267 | HITHUMANOID.MaxHealth = 100 | |
| 1268 | if HITHUMANOID.Health > 100 then | |
| 1269 | HITHUMANOID.Health = 100 | |
| 1270 | end | |
| 1271 | end | |
| 1272 | end | |
| 1273 | if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then | |
| 1274 | StaggerHit.Value = true | |
| 1275 | if Play_Hitbox_Hit_Sound == true then | |
| 1276 | if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then | |
| 1277 | CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH) | |
| 1278 | end | |
| 1279 | end | |
| 1280 | return | |
| 1281 | end | |
| 1282 | if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 1283 | HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
| |
| 1284 | end | |
| 1285 | if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then | |
| 1286 | HIT = HIT.Parent.Parent:FindFirstChild("Head")
| |
| 1287 | end | |
| 1288 | if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
| |
| 1289 | if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
| |
| 1290 | if HIT.Parent.DebounceHit.Value == true then | |
| 1291 | return | |
| 1292 | end | |
| 1293 | end | |
| 1294 | if AntiTeamKill.Value == true then | |
| 1295 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then | |
| 1296 | if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then | |
| 1297 | return | |
| 1298 | end | |
| 1299 | end | |
| 1300 | end | |
| 1301 | if HITEVENWHENDEAD == false then | |
| 1302 | if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1303 | if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
| |
| 1304 | return | |
| 1305 | end | |
| 1306 | end | |
| 1307 | end | |
| 1308 | if HIT.Parent:FindFirstChild("Stats") ~= nil then
| |
| 1309 | if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
| |
| 1310 | HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
| |
| 1311 | end | |
| 1312 | end | |
| 1313 | if HIT.Parent:FindFirstChild("Stats") ~= nil then
| |
| 1314 | if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
| |
| 1315 | if STAGGER == true and Enable_Stagger == true then | |
| 1316 | HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
| |
| 1317 | end | |
| 1318 | end | |
| 1319 | end | |
| 1320 | if HIT.Parent:FindFirstChild("Stats") ~= nil then
| |
| 1321 | if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
| |
| 1322 | if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
| |
| 1323 | HASBEENBLOCKED = true | |
| 1324 | if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
| |
| 1325 | StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
| |
| 1326 | if RANGED ~= true then | |
| 1327 | if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then | |
| 1328 | CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH) | |
| 1329 | end | |
| 1330 | end | |
| 1331 | local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
| |
| 1332 | BlockDebounce.Name = "BlockDebounce" | |
| 1333 | BlockDebounce.Value = true | |
| 1334 | if RANGED ~= true then | |
| 1335 | game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
| |
| 1336 | else | |
| 1337 | game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
| |
| 1338 | end | |
| 1339 | end | |
| 1340 | if RANGED ~= true and Enable_Stagger == true then | |
| 1341 | HIT.Parent.Stats:FindFirstChild("Block").Value = false
| |
| 1342 | Stagger.Value = true | |
| 1343 | end | |
| 1344 | return | |
| 1345 | end | |
| 1346 | end | |
| 1347 | end | |
| 1348 | if DECREASETHESTAT ~= nil then | |
| 1349 | if HIT.Parent:FindFirstChild("Stats") ~= nil then
| |
| 1350 | IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
| 1351 | end | |
| 1352 | end | |
| 1353 | local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value | |
| 1354 | if HIT.Parent:FindFirstChild("Stats") ~= nil then
| |
| 1355 | if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
| |
| 1356 | if CanPenetrateArmor.Value == true then | |
| 1357 | DAMAGE = DAMAGE | |
| 1358 | else | |
| 1359 | DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
| |
| 1360 | end | |
| 1361 | elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
| |
| 1362 | DAMAGE = DAMAGE | |
| 1363 | end | |
| 1364 | end | |
| 1365 | if CanCrit.Value == true then | |
| 1366 | CRITCHANCENUMBER = MRANDOM(1, CritChance.Value) | |
| 1367 | if CRITCHANCENUMBER == 1 then | |
| 1368 | DAMAGE = DAMAGE * 2 | |
| 1369 | end | |
| 1370 | end | |
| 1371 | DAMAGE = math.floor(DAMAGE) | |
| 1372 | if HASBEENBLOCKED == false then | |
| 1373 | end | |
| 1374 | if DAMAGE <= 3 and HASBEENBLOCKED == false then | |
| 1375 | if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then | |
| 1376 | StaggerHit.Value = true | |
| 1377 | end | |
| 1378 | if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then | |
| 1379 | CreateSound(HITARMORSOUND, HIT, 1, HITARMORSOUNDPITCH) | |
| 1380 | end | |
| 1381 | elseif DAMAGE == 100 then | |
| 1382 | HITHUMANOID.Health = 0 | |
| 1383 | HIT.Parent.Torso.Anchored = false | |
| 1384 | elseif DAMAGE == 101 then | |
| 1385 | HIT.Parent.Torso.Anchored = true | |
| 1386 | elseif DAMAGE > 3 then | |
| 1387 | HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE | |
| 1388 | if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then | |
| 1389 | CreateSound(HITPLAYERSOUND, HIT, 1, HITPLAYERSOUNDPITCH) | |
| 1390 | end | |
| 1391 | end | |
| 1392 | if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then | |
| 1393 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
| 1394 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
| |
| 1395 | CreateSound("296102734", HIT, 1, 1)
| |
| 1396 | else | |
| 1397 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0))
| |
| 1398 | end | |
| 1399 | elseif DAMAGE >= 20 and HASBEENBLOCKED == false and DAMAGE < 100 then | |
| 1400 | HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE | |
| 1401 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
| 1402 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
| |
| 1403 | CreateSound("296102734", HIT, 1, 1)
| |
| 1404 | else | |
| 1405 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0))
| |
| 1406 | end | |
| 1407 | elseif DAMAGE <= 3 and HASBEENBLOCKED == false then | |
| 1408 | HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE | |
| 1409 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
| 1410 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
| |
| 1411 | CreateSound("296102734", HIT, 1, 1)
| |
| 1412 | else | |
| 1413 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(225/255, 225/255, 225/255))
| |
| 1414 | end | |
| 1415 | end | |
| 1416 | if TYPE == "Normal" then | |
| 1417 | local vp = IT("BodyVelocity")
| |
| 1418 | vp.P=500 | |
| 1419 | vp.maxForce = VT(math.huge, 0, math.huge) | |
| 1420 | if KNOCKBACKTYPE == 1 then | |
| 1421 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05 | |
| 1422 | elseif KNOCKBACKTYPE == 2 then | |
| 1423 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK | |
| 1424 | end | |
| 1425 | if KNOCKBACK > 0 and HASBEENBLOCKED == false then | |
| 1426 | vp.Parent = HIT--.Parent.Torso | |
| 1427 | end | |
| 1428 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 1429 | end | |
| 1430 | HASBEENBLOCKED = false | |
| 1431 | RecentEnemy.Value = HIT.Parent | |
| 1432 | local DebounceHit = IT("BoolValue", HIT.Parent)
| |
| 1433 | DebounceHit.Name = "DebounceHit" | |
| 1434 | DebounceHit.Value = true | |
| 1435 | game:GetService("Debris"):AddItem(DebounceHit, DELAY)
| |
| 1436 | end | |
| 1437 | end | |
| 1438 | ||
| 1439 | --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 1440 | function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
| 1441 | for _, c in pairs(workspace:GetChildren()) do | |
| 1442 | local HUMANOID = c:FindFirstChild("Humanoid")
| |
| 1443 | local HEAD = nil | |
| 1444 | if HUMANOID ~= nil then | |
| 1445 | for _, d in pairs(c:GetChildren()) do | |
| 1446 | if d.ClassName == "Model" and RANGED ~= true then | |
| 1447 | HEAD = d:FindFirstChild("Hitbox")
| |
| 1448 | if HEAD ~= nil then | |
| 1449 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
| 1450 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
| 1451 | if Play_Hitbox_Hit_Sound == true then | |
| 1452 | local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 1453 | HitRefpart.Anchored = true | |
| 1454 | HitRefpart.CFrame = CF(HEAD.Position) | |
| 1455 | CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH) | |
| 1456 | end | |
| 1457 | if Enable_Stagger_Hit == true then | |
| 1458 | StaggerHit.Value = true | |
| 1459 | end | |
| 1460 | end | |
| 1461 | end | |
| 1462 | elseif d:IsA"BasePart" then | |
| 1463 | HEAD = d | |
| 1464 | if HEAD ~= nil then | |
| 1465 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
| 1466 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
| 1467 | DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
| 1468 | end | |
| 1469 | end | |
| 1470 | end | |
| 1471 | end | |
| 1472 | end | |
| 1473 | end | |
| 1474 | end | |
| 1475 | ||
| 1476 | --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true) | |
| 1477 | function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD) | |
| 1478 | if Player.Neutral == true then | |
| 1479 | IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
| 1480 | end | |
| 1481 | for _, c in pairs(workspace:GetChildren()) do | |
| 1482 | local HUMANOID = c:FindFirstChild("Humanoid")
| |
| 1483 | local THEHEAD = nil | |
| 1484 | if HUMANOID ~= nil then | |
| 1485 | if c:FindFirstChild("Torso") ~= nil then
| |
| 1486 | THEHEAD = c:FindFirstChild("Torso")
| |
| 1487 | elseif c:FindFirstChild("UpperTorso") ~= nil then
| |
| 1488 | THEHEAD = c:FindFirstChild("UpperTorso")
| |
| 1489 | end | |
| 1490 | if THEHEAD ~= nil then | |
| 1491 | local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude | |
| 1492 | print("yes 1")
| |
| 1493 | if APPLYTOOTHERSINSTEAD == true then | |
| 1494 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
| 1495 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
| 1496 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
| 1497 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
| 1498 | end | |
| 1499 | end | |
| 1500 | end | |
| 1501 | elseif APPLYTOOTHERSINSTEAD == false then | |
| 1502 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then | |
| 1503 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
| 1504 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
| 1505 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
| 1506 | end | |
| 1507 | end | |
| 1508 | end | |
| 1509 | end | |
| 1510 | end | |
| 1511 | end | |
| 1512 | end | |
| 1513 | end | |
| 1514 | ||
| 1515 | --//=================================\\ | |
| 1516 | --\\=================================// | |
| 1517 | ||
| 1518 | ||
| 1519 | ||
| 1520 | ||
| 1521 | ||
| 1522 | --//=================================\\ | |
| 1523 | --|| WEAPON GUI | |
| 1524 | --\\=================================// | |
| 1525 | ||
| 1526 | local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar") | |
| 1527 | local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover") | |
| 1528 | local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text") | |
| 1529 | ||
| 1530 | local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar") | |
| 1531 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover") | |
| 1532 | local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text") | |
| 1533 | ||
| 1534 | local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame") | |
| 1535 | local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar") | |
| 1536 | local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text") | |
| 1537 | ||
| 1538 | local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar") | |
| 1539 | local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover") | |
| 1540 | local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text") | |
| 1541 | ||
| 1542 | local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame") | |
| 1543 | local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text") | |
| 1544 | ||
| 1545 | local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame") | |
| 1546 | local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text") | |
| 1547 | ||
| 1548 | local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame") | |
| 1549 | local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text") | |
| 1550 | ||
| 1551 | local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame") | |
| 1552 | local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame") | |
| 1553 | local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame") | |
| 1554 | local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame") | |
| 1555 | ||
| 1556 | local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar") | |
| 1557 | local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar") | |
| 1558 | local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar") | |
| 1559 | local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar") | |
| 1560 | ||
| 1561 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1") | |
| 1562 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2") | |
| 1563 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3") | |
| 1564 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4") | |
| 1565 | ||
| 1566 | if Enable_Gui == true then | |
| 1567 | WEAPONGUI.Parent = PlayerGui | |
| 1568 | end | |
| 1569 | ||
| 1570 | if Enable_Stats == true and Show_Stats == true then | |
| 1571 | DEFENSEFRAME.Parent = WEAPONGUI | |
| 1572 | DAMAGEFRAME.Parent = WEAPONGUI | |
| 1573 | MOVEMENTFRAME.Parent = WEAPONGUI | |
| 1574 | end | |
| 1575 | ||
| 1576 | if Enable_Secondary_Bar == true then | |
| 1577 | SECONDARYMANABAR.Parent = WEAPONGUI | |
| 1578 | end | |
| 1579 | ||
| 1580 | if Enable_Abilities == true then | |
| 1581 | SKILL1FRAME.Parent = WEAPONGUI | |
| 1582 | SKILL2FRAME.Parent = WEAPONGUI | |
| 1583 | SKILL3FRAME.Parent = WEAPONGUI | |
| 1584 | SKILL4FRAME.Parent = WEAPONGUI | |
| 1585 | end | |
| 1586 | ||
| 1587 | if Enable_Stun == true then | |
| 1588 | STUNFRAME.Parent = WEAPONGUI | |
| 1589 | end | |
| 1590 | ||
| 1591 | function UpdateGUI() | |
| 1592 | MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1593 | MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1594 | MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]" | |
| 1595 | HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1596 | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1597 | HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]" | |
| 1598 | if Enable_Abilities == true then | |
| 1599 | SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1600 | SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1601 | SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1602 | SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1603 | SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1604 | SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1605 | SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1606 | SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1607 | end | |
| 1608 | if Enable_Stats == true and Show_Stats == true then | |
| 1609 | DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1610 | DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]" | |
| 1611 | DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1612 | DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]" | |
| 1613 | MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1614 | MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]" | |
| 1615 | end | |
| 1616 | if Enable_Stun == true then | |
| 1617 | STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1618 | STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1619 | STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]" | |
| 1620 | end | |
| 1621 | if Enable_Secondary_Bar == true then | |
| 1622 | SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1623 | SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1624 | SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]" | |
| 1625 | end | |
| 1626 | end | |
| 1627 | ||
| 1628 | if Enable_Gui == true then | |
| 1629 | UpdateGUI() | |
| 1630 | for _, v in pairs (WEAPONGUI:GetChildren()) do | |
| 1631 | if v.ClassName == "Frame" then | |
| 1632 | for _, b in pairs (v:GetChildren()) do | |
| 1633 | if b.ClassName == "TextLabel" then | |
| 1634 | coroutine.resume(coroutine.create(function(THETEXTLABEL) | |
| 1635 | wait(Menu_Update_Speed) | |
| 1636 | for i = 1, 0, -0.1 do | |
| 1637 | Swait() | |
| 1638 | THETEXTLABEL.TextTransparency = i | |
| 1639 | THETEXTLABEL.TextStrokeTransparency = i | |
| 1640 | end | |
| 1641 | THETEXTLABEL.TextTransparency = 0 | |
| 1642 | THETEXTLABEL.TextStrokeTransparency = 0 | |
| 1643 | end), b) | |
| 1644 | end | |
| 1645 | end | |
| 1646 | end | |
| 1647 | end | |
| 1648 | end | |
| 1649 | ||
| 1650 | --//=================================\\ | |
| 1651 | --|| ABYSSAL FUNCTIONS | |
| 1652 | --\\=================================// | |
| 1653 | ||
| 1654 | function accessblack() | |
| 1655 | m = Character:GetChildren() | |
| 1656 | for i = 1, #m do | |
| 1657 | if m[i].ClassName == "Accessory" then | |
| 1658 | m[i].Handle.Transparency = 1 | |
| 1659 | end | |
| 1660 | end | |
| 1661 | end | |
| 1662 | ||
| 1663 | function accessnormal() | |
| 1664 | m = Character:GetChildren() | |
| 1665 | for i = 1, #m do | |
| 1666 | if m[i].ClassName == "Accessory" then | |
| 1667 | m[i].Handle.Transparency = 0 | |
| 1668 | end | |
| 1669 | end | |
| 1670 | end | |
| 1671 | ||
| 1672 | function cloak() | |
| 1673 | Face.Texture = AFaceID | |
| 1674 | accessblack() | |
| 1675 | m = Character:GetChildren() | |
| 1676 | for i = 1, #m do | |
| 1677 | if m[i].ClassName == "Part" then | |
| 1678 | if m[i]:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1679 | m[i].PE.Enabled = true | |
| 1680 | m[i].Transparency = 1 | |
| 1681 | end | |
| 1682 | end | |
| 1683 | end | |
| 1684 | end | |
| 1685 | ||
| 1686 | function decloak() | |
| 1687 | Face.Texture = FaceID | |
| 1688 | accessnormal() | |
| 1689 | m = Character:GetChildren() | |
| 1690 | for i = 1, #m do | |
| 1691 | if m[i].ClassName == "Part" then | |
| 1692 | if m[i]:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1693 | m[i].PE.Enabled = false | |
| 1694 | m[i].Transparency = 0 | |
| 1695 | end | |
| 1696 | end | |
| 1697 | end | |
| 1698 | end | |
| 1699 | ||
| 1700 | function warpdecloak() | |
| 1701 | Face.Texture = "" | |
| 1702 | HandlePart.Transparency = 1 | |
| 1703 | HitboxPart.Transparency = 1 | |
| 1704 | m = Character:GetChildren() | |
| 1705 | for i = 1, #m do | |
| 1706 | if m[i].ClassName == "Part" then | |
| 1707 | if m[i]:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1708 | m[i].PE.Enabled = false | |
| 1709 | end | |
| 1710 | end | |
| 1711 | end | |
| 1712 | end | |
| 1713 | ||
| 1714 | --//=================================\\ | |
| 1715 | --|| SKILL FUNCTIONS | |
| 1716 | --\\=================================// | |
| 1717 | ||
| 1718 | function UpdateSkillsAndStuff() | |
| 1719 | if Mana_Regen_Mode == "1" then | |
| 1720 | if Mana.Value >= Max_Mana then | |
| 1721 | Mana.Value = Max_Mana | |
| 1722 | elseif Mana.Value < 0 then | |
| 1723 | Mana.Value = 0 | |
| 1724 | else | |
| 1725 | if MANADELAYNUMBER <= Mana_Wait then | |
| 1726 | MANADELAYNUMBER = MANADELAYNUMBER + 1 | |
| 1727 | else | |
| 1728 | MANADELAYNUMBER = 0 | |
| 1729 | Mana.Value = Mana.Value + Recover_Mana | |
| 1730 | end | |
| 1731 | end | |
| 1732 | elseif Mana_Regen_Mode == "2" then | |
| 1733 | if Mana.Value <= Max_Mana then | |
| 1734 | Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed | |
| 1735 | elseif Mana.Value >= Max_Mana then | |
| 1736 | Mana.Value = Max_Mana | |
| 1737 | elseif Mana.Value < 0 then | |
| 1738 | Mana.Value = 0 | |
| 1739 | end | |
| 1740 | end | |
| 1741 | if Enable_Secondary_Bar == true then | |
| 1742 | if Secondary_Mana_Regen_Mode == "1" then | |
| 1743 | if SecondaryMana.Value >= Max_Secondary_Mana then | |
| 1744 | SecondaryMana.Value = Max_Secondary_Mana | |
| 1745 | elseif SecondaryMana.Value < 0 then | |
| 1746 | SecondaryMana.Value = 0 | |
| 1747 | else | |
| 1748 | if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then | |
| 1749 | SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1 | |
| 1750 | else | |
| 1751 | SECONDARYMANADELAYNUMBER = 0 | |
| 1752 | SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana | |
| 1753 | end | |
| 1754 | end | |
| 1755 | elseif Secondary_Mana_Regen_Mode == "2" then | |
| 1756 | if SecondaryMana.Value <= Max_Secondary_Mana then | |
| 1757 | SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed | |
| 1758 | elseif SecondaryMana.Value >= Max_Secondary_Mana then | |
| 1759 | SecondaryMana.Value = Max_Secondary_Mana | |
| 1760 | elseif SecondaryMana.Value < 0 then | |
| 1761 | SecondaryMana.Value = 0 | |
| 1762 | end | |
| 1763 | end | |
| 1764 | else | |
| 1765 | SecondaryMana.Value = 0 | |
| 1766 | end | |
| 1767 | if Enable_Stun == true then | |
| 1768 | if Stun_Lose_Mode == "1" then | |
| 1769 | if StunValue.Value > Max_Stun then | |
| 1770 | StunValue.Value = Max_Stun | |
| 1771 | elseif StunValue.Value <= 0 then | |
| 1772 | StunValue.Value = 0 | |
| 1773 | else | |
| 1774 | if STUNDELAYNUMBER <= Stun_Wait then | |
| 1775 | STUNDELAYNUMBER = STUNDELAYNUMBER + 1 | |
| 1776 | else | |
| 1777 | STUNDELAYNUMBER = 0 | |
| 1778 | StunValue.Value = StunValue.Value - Lose_Stun | |
| 1779 | end | |
| 1780 | end | |
| 1781 | elseif Stun_Lose_Mode == "2" then | |
| 1782 | if StunValue.Value <= Max_Stun and StunValue.Value > 0 then | |
| 1783 | StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed | |
| 1784 | elseif StunValue.Value > Max_Stun then | |
| 1785 | StunValue.Value = Max_Stun | |
| 1786 | elseif StunValue.Value <= 0 then | |
| 1787 | StunValue.Value = 0 | |
| 1788 | end | |
| 1789 | end | |
| 1790 | else | |
| 1791 | StunValue.Value = 0 | |
| 1792 | end | |
| 1793 | if Enable_Abilities == true then | |
| 1794 | if CO1 <= Cooldown_1 then | |
| 1795 | CO1 = CO1 + (1 / 30) / Animation_Speed | |
| 1796 | elseif CO1 >= Cooldown_1 then | |
| 1797 | CO1 = Cooldown_1 | |
| 1798 | end | |
| 1799 | if CO2 <= Cooldown_2 then | |
| 1800 | CO2 = CO2 + (1 / 30) / Animation_Speed | |
| 1801 | elseif CO2 >= Cooldown_2 then | |
| 1802 | CO2 = Cooldown_2 | |
| 1803 | end | |
| 1804 | if CO3 <= Cooldown_3 then | |
| 1805 | CO3 = CO3 + (1 / 30) / Animation_Speed | |
| 1806 | elseif CO3 >= Cooldown_3 then | |
| 1807 | CO3 = Cooldown_3 | |
| 1808 | end | |
| 1809 | if CO4 <= Cooldown_4 then | |
| 1810 | CO4 = CO4 + (1 / 30) / Animation_Speed | |
| 1811 | elseif CO4 >= Cooldown_4 then | |
| 1812 | CO4 = Cooldown_4 | |
| 1813 | end | |
| 1814 | end | |
| 1815 | end | |
| 1816 | ||
| 1817 | --//=================================\\ | |
| 1818 | --\\=================================// | |
| 1819 | ||
| 1820 | ||
| 1821 | ||
| 1822 | ||
| 1823 | ||
| 1824 | --//=================================\\ | |
| 1825 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1826 | --\\=================================// | |
| 1827 | ||
| 1828 | function EquipWeapon() | |
| 1829 | --ATTACK = true | |
| 1830 | DEFENSECHANGE1.Parent = nil | |
| 1831 | MOVEMENTCHANGE1.Parent = ChangeStat | |
| 1832 | for i=0, 1, 0.5 / Animation_Speed do | |
| 1833 | Swait() | |
| 1834 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
| 1835 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
| 1836 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1837 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1838 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
| 1839 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
| 1840 | end | |
| 1841 | for i=0, 1, 0.08 / Animation_Speed do | |
| 1842 | Swait() | |
| 1843 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
| 1844 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
| 1845 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1846 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1847 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
| 1848 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
| 1849 | end | |
| 1850 | HandleWeld.Part0 = RightArm | |
| 1851 | HandleWeld.C0 = CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)) | |
| 1852 | CreateSound("174884033", HitboxPart, 1, 1.5)
| |
| 1853 | for i=0, 1, 0.5 / Animation_Speed do | |
| 1854 | Swait() | |
| 1855 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
| 1856 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
| 1857 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1858 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1859 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
| 1860 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
| 1861 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(90), RAD(0)), 0.3 / Animation_Speed) | |
| 1862 | end | |
| 1863 | LASTPOINT = EffectPart.CFrame | |
| 1864 | for i=0, 1, 0.08 / Animation_Speed do | |
| 1865 | Swait() | |
| 1866 | TrailEffect("Institutional white", "Neon", EffectPart.CFrame, LASTPOINT, "Block", 0, 0.2, ANGLES(0, 0, 0), -0.01, 0, -0.01, 0.1)
| |
| 1867 | LASTPOINT = EffectPart.CFrame | |
| 1868 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 1869 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
| 1870 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(-60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1871 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1872 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed) | |
| 1873 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 1874 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-140), RAD(90), RAD(0)), 0.3 / Animation_Speed) | |
| 1875 | end | |
| 1876 | LASTPOINT = nil | |
| 1877 | --ATTACK = false | |
| 1878 | end | |
| 1879 | ||
| 1880 | function UnequipWeapon() | |
| 1881 | --ATTACK = true | |
| 1882 | for i=0, 1, 0.5 / Animation_Speed do | |
| 1883 | Swait() | |
| 1884 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
| 1885 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
| 1886 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1887 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1888 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
| 1889 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
| 1890 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed) | |
| 1891 | end | |
| 1892 | CreateSound("245542809", HitboxPart, 1, 1.2)
| |
| 1893 | for i=0, 1, 0.08 / Animation_Speed do | |
| 1894 | Swait() | |
| 1895 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
| 1896 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
| 1897 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1898 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1899 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
| 1900 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
| 1901 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed) | |
| 1902 | end | |
| 1903 | HandleWeld.Part0 = Torso | |
| 1904 | HandleWeld.C0 = CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)) | |
| 1905 | for i=0, 1, 0.5 / Animation_Speed do | |
| 1906 | Swait() | |
| 1907 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
| 1908 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
| 1909 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1910 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1911 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
| 1912 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
| 1913 | end | |
| 1914 | for i=0, 1, 0.08 / Animation_Speed do | |
| 1915 | Swait() | |
| 1916 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1917 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1918 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1919 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.3 / Animation_Speed) | |
| 1920 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1921 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1922 | if Disable_Moving_Arms == false then | |
| 1923 | RightShoulder.C1 = Clerp(RightShoulder.C1, ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed) | |
| 1924 | LeftShoulder.C1 = Clerp(LeftShoulder.C1, ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed) | |
| 1925 | else | |
| 1926 | RightShoulder.C1 = Clerp(RightShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed) | |
| 1927 | LeftShoulder.C1 = Clerp(LeftShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed) | |
| 1928 | end | |
| 1929 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1930 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1931 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1932 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1933 | end | |
| 1934 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1935 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1936 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1937 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 1938 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
| 1939 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
| 1940 | if Disable_Moving_Arms == false then | |
| 1941 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
| 1942 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
| 1943 | else | |
| 1944 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 1945 | LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 1946 | end | |
| 1947 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1948 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1949 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1950 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1951 | --ATTACK = false | |
| 1952 | DEFENSECHANGE1.Parent = ChangeStat | |
| 1953 | MOVEMENTCHANGE1.Parent = nil | |
| 1954 | end | |
| 1955 | ||
| 1956 | function StaggerHitAnimation() | |
| 1957 | ATTACK = true | |
| 1958 | if Weapon:FindFirstChild("Hitbox") ~= nil then
| |
| 1959 | for i = 1, MRANDOM(2, 4) do | |
| 1960 | ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
| |
| 1961 | end | |
| 1962 | end | |
| 1963 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1964 | Swait() | |
| 1965 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
| 1966 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1967 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1968 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1969 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
| 1970 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed) | |
| 1971 | if Stagger.Value == true or Stun.Value == true then | |
| 1972 | break | |
| 1973 | end | |
| 1974 | end | |
| 1975 | ATTACK = false | |
| 1976 | end | |
| 1977 | ||
| 1978 | function StaggerAnimation() | |
| 1979 | ATTACK = true | |
| 1980 | if Weapon:FindFirstChild("Hitbox") ~= nil then
| |
| 1981 | for i = 1, MRANDOM(2, 4) do | |
| 1982 | ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
| |
| 1983 | end | |
| 1984 | end | |
| 1985 | DISABLEJUMPING = true | |
| 1986 | COMBO = 1 | |
| 1987 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0))
| |
| 1988 | local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso)
| |
| 1989 | STAGGERVELOCITY.P = 500 | |
| 1990 | STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge) | |
| 1991 | if Rooted.Value == false then | |
| 1992 | STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40 | |
| 1993 | end | |
| 1994 | for i = 0, 1, 0.35 / Animation_Speed do | |
| 1995 | Swait() | |
| 1996 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
| 1997 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
| 1998 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1999 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2000 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
| 2001 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed) | |
| 2002 | end | |
| 2003 | for i = 0, 1, 0.2 / Animation_Speed do | |
| 2004 | Swait() | |
| 2005 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
| 2006 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
| 2007 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2008 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2009 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
| 2010 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed) | |
| 2011 | end | |
| 2012 | STAGGERVELOCITY.Parent = nil | |
| 2013 | for i = 1, 50 * Animation_Speed do | |
| 2014 | Swait() | |
| 2015 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed) | |
| 2016 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed) | |
| 2017 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2018 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2019 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed) | |
| 2020 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed) | |
| 2021 | end | |
| 2022 | DISABLEJUMPING = false | |
| 2023 | ATTACK = false | |
| 2024 | end | |
| 2025 | ||
| 2026 | function StunAnimation() | |
| 2027 | ATTACK = true | |
| 2028 | DISABLEJUMPING = true | |
| 2029 | COMBO = 1 | |
| 2030 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0))
| |
| 2031 | for i = 0, 1, 0.3 / Animation_Speed do | |
| 2032 | Swait() | |
| 2033 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed) | |
| 2034 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
| 2035 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2036 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2037 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
| 2038 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
| 2039 | end | |
| 2040 | for i = 0, 1, 0.3 / Animation_Speed do | |
| 2041 | Swait() | |
| 2042 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
| 2043 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 2044 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2045 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2046 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
| 2047 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
| 2048 | end | |
| 2049 | for i = 0, 1, 0.3 / Animation_Speed do | |
| 2050 | Swait() | |
| 2051 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
| 2052 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
| 2053 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2054 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2055 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
| 2056 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed) | |
| 2057 | end | |
| 2058 | for i = 1, 70 * Animation_Speed do | |
| 2059 | Swait() | |
| 2060 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed) | |
| 2061 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed) | |
| 2062 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2063 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2064 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2065 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2066 | end | |
| 2067 | for i = 0, 1, 0.2 / Animation_Speed do | |
| 2068 | Swait() | |
| 2069 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed) | |
| 2070 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 2071 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2072 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2073 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed) | |
| 2074 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
| 2075 | end | |
| 2076 | DISABLEJUMPING = false | |
| 2077 | ATTACK = false | |
| 2078 | end | |
| 2079 | ||
| 2080 | function EAbility() | |
| 2081 | ATTACK = true | |
| 2082 | ATTACK = false | |
| 2083 | end | |
| 2084 | ||
| 2085 | function AbyssAttack1() | |
| 2086 | ATTACK = true | |
| 2087 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2088 | Swait() | |
| 2089 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
| 2090 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 2091 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2092 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2093 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
| 2094 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2095 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2096 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2097 | break | |
| 2098 | end | |
| 2099 | end | |
| 2100 | CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10)
| |
| 2101 | attacksound1.Volume = 3 | |
| 2102 | attacksound1:Play() | |
| 2103 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2104 | Swait() | |
| 2105 | local Pos = HitboxPart | |
| 2106 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
| 2107 | local Color = "Really black" | |
| 2108 | local Material = "Neon" | |
| 2109 | local TheDelay = 0.01 | |
| 2110 | local Height = 6.2 * Player_Size | |
| 2111 | BLCF = Offset | |
| 2112 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
| 2113 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
| 2114 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2115 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2116 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
| 2117 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2118 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2119 | SCFR = BLCF | |
| 2120 | elseif not SCFR then | |
| 2121 | SCFR = BLCF | |
| 2122 | end | |
| 2123 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 10, 20, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 2124 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 2125 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
| 2126 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2127 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2128 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 2129 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 2130 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2131 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2132 | break | |
| 2133 | end | |
| 2134 | end | |
| 2135 | BLCF = nil | |
| 2136 | SCFR = nil | |
| 2137 | ATTACK = false | |
| 2138 | end | |
| 2139 | ||
| 2140 | function AbyssAttack2() | |
| 2141 | ATTACK = true | |
| 2142 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2143 | Swait() | |
| 2144 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
| 2145 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
| 2146 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2147 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2148 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 2149 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2150 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2151 | break | |
| 2152 | end | |
| 2153 | end | |
| 2154 | CreateSound("553461842", HitboxPart, 1.2, MRANDOM(8, 9) / 10)
| |
| 2155 | attacksound2.Volume = 3 | |
| 2156 | attacksound2:Play() | |
| 2157 | local HASHITFLOOR = false | |
| 2158 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2159 | Swait() | |
| 2160 | local Pos = HitboxPart | |
| 2161 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
| 2162 | local Color = "Really black" | |
| 2163 | local Material = "Neon" | |
| 2164 | local TheDelay = 0.01 | |
| 2165 | local Height = 6.2 * Player_Size | |
| 2166 | BLCF = Offset | |
| 2167 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
| 2168 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
| 2169 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2170 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2171 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
| 2172 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2173 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2174 | SCFR = BLCF | |
| 2175 | elseif not SCFR then | |
| 2176 | SCFR = BLCF | |
| 2177 | end | |
| 2178 | local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character) | |
| 2179 | if SWORDHIT ~= nil and HASHITFLOOR == false and SWORDHIT.Parent:FindFirstChild("Humanoid") == nil then
| |
| 2180 | HASHITFLOOR = true | |
| 2181 | --print(SWORDHIT.Material) | |
| 2182 | if SWORDHIT.Material == Enum.Material.Grass or SWORDHIT.Material == Enum.Material.Ice or SWORDHIT.Material == Enum.Material.Fabric or SWORDHIT.Material == Enum.Material.SmoothPlastic or SWORDHIT.Material == Enum.Material.Sand or SWORDHIT.Material == Enum.Material.Plastic or SWORDHIT.Material == Enum.Material.Neon or SWORDHIT.Material == Enum.Material.Foil then | |
| 2183 | CreateSound("525717773", EffectPart, 1.2 , MRANDOM(8, 12) / 10)
| |
| 2184 | elseif SWORDHIT.Material == Enum.Material.Metal or SWORDHIT.Material == Enum.Material.Concrete or SWORDHIT.Material == Enum.Material.Brick or SWORDHIT.Material == Enum.Material.CorrodedMetal or SWORDHIT.Material == Enum.Material.Slate or SWORDHIT.Material == Enum.Material.Marble or SWORDHIT.Material == Enum.Material.Granite or SWORDHIT.Material == Enum.Material.DiamondPlate or SWORDHIT.Material == Enum.Material.Pebble or SWORDHIT.Material == Enum.Material.Cobblestone then | |
| 2185 | CreateSound("470790670", EffectPart, 1 , MRANDOM(8, 12) / 10)
| |
| 2186 | for i = 1, MRANDOM(2, 4) do | |
| 2187 | ClangEffect("Bright yellow", "Neon", CF(SWORDPOS) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 10, 3, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
| |
| 2188 | end | |
| 2189 | elseif SWORDHIT.Material == Enum.Material.Wood or SWORDHIT.Material == Enum.Material.WoodPlanks then | |
| 2190 | CreateSound("514586161", EffectPart, 1 , MRANDOM(8, 12) / 10)
| |
| 2191 | end | |
| 2192 | end | |
| 2193 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 20, 40, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 2194 | if HASHITFLOOR == true then | |
| 2195 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
| 2196 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
| 2197 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2198 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
| 2199 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 2200 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-132.5), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2201 | else | |
| 2202 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
| 2203 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
| 2204 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2205 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
| 2206 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 2207 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-150), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2208 | end | |
| 2209 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2210 | break | |
| 2211 | end | |
| 2212 | end | |
| 2213 | BLCF = nil | |
| 2214 | SCFR = nil | |
| 2215 | ATTACK = false | |
| 2216 | end | |
| 2217 | ||
| 2218 | function AbyssAttack3() | |
| 2219 | ATTACK = true | |
| 2220 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2221 | Swait() | |
| 2222 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 2223 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
| 2224 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2225 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2226 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 2227 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 2228 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2229 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2230 | break | |
| 2231 | end | |
| 2232 | end | |
| 2233 | CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10)
| |
| 2234 | attacksound3.Volume = 3 | |
| 2235 | attacksound3:Play() | |
| 2236 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2237 | Swait() | |
| 2238 | local Pos = HitboxPart | |
| 2239 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
| 2240 | local Color = "Really black" | |
| 2241 | local Material = "Neon" | |
| 2242 | local TheDelay = 0.01 | |
| 2243 | local Height = 6.2 * Player_Size | |
| 2244 | BLCF = Offset | |
| 2245 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
| 2246 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
| 2247 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2248 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2249 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
| 2250 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2251 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2252 | SCFR = BLCF | |
| 2253 | elseif not SCFR then | |
| 2254 | SCFR = BLCF | |
| 2255 | end | |
| 2256 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 30, 60, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 2257 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
| 2258 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 2259 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2260 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2261 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
| 2262 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2263 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2264 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2265 | break | |
| 2266 | end | |
| 2267 | end | |
| 2268 | BLCF = nil | |
| 2269 | SCFR = nil | |
| 2270 | ATTACK = false | |
| 2271 | end | |
| 2272 | ||
| 2273 | function AbyssAttack4() | |
| 2274 | ATTACK = true | |
| 2275 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2276 | Swait() | |
| 2277 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
| 2278 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
| 2279 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2280 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
| 2281 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 2282 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2283 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2284 | break | |
| 2285 | end | |
| 2286 | end | |
| 2287 | CreateSound("553461842", HitboxPart, 1.2, MRANDOM(8, 9) / 10)
| |
| 2288 | attacksound4.Volume = 3 | |
| 2289 | attacksound4:Play() | |
| 2290 | local HASHITFLOOR = false | |
| 2291 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2292 | Swait() | |
| 2293 | local Pos = HitboxPart | |
| 2294 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
| 2295 | local Color = "Really black" | |
| 2296 | local Material = "Neon" | |
| 2297 | local TheDelay = 0.01 | |
| 2298 | local Height = 6.2 * Player_Size | |
| 2299 | BLCF = Offset | |
| 2300 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
| 2301 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
| 2302 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2303 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2304 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
| 2305 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2306 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2307 | SCFR = BLCF | |
| 2308 | elseif not SCFR then | |
| 2309 | SCFR = BLCF | |
| 2310 | end | |
| 2311 | local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character) | |
| 2312 | if SWORDHIT ~= nil and HASHITFLOOR == false and SWORDHIT.Parent:FindFirstChild("Humanoid") == nil then
| |
| 2313 | HASHITFLOOR = true | |
| 2314 | --print(SWORDHIT.Material) | |
| 2315 | if SWORDHIT.Material == Enum.Material.Grass or SWORDHIT.Material == Enum.Material.Ice or SWORDHIT.Material == Enum.Material.Fabric or SWORDHIT.Material == Enum.Material.SmoothPlastic or SWORDHIT.Material == Enum.Material.Sand or SWORDHIT.Material == Enum.Material.Plastic or SWORDHIT.Material == Enum.Material.Neon or SWORDHIT.Material == Enum.Material.Foil then | |
| 2316 | CreateSound("525717773", EffectPart, 1.2 , MRANDOM(8, 12) / 10)
| |
| 2317 | elseif SWORDHIT.Material == Enum.Material.Metal or SWORDHIT.Material == Enum.Material.Concrete or SWORDHIT.Material == Enum.Material.Brick or SWORDHIT.Material == Enum.Material.CorrodedMetal or SWORDHIT.Material == Enum.Material.Slate or SWORDHIT.Material == Enum.Material.Marble or SWORDHIT.Material == Enum.Material.Granite or SWORDHIT.Material == Enum.Material.DiamondPlate or SWORDHIT.Material == Enum.Material.Pebble or SWORDHIT.Material == Enum.Material.Cobblestone then | |
| 2318 | CreateSound("470790670", EffectPart, 1 , MRANDOM(8, 12) / 10)
| |
| 2319 | for i = 1, MRANDOM(2, 4) do | |
| 2320 | ClangEffect("Bright yellow", "Neon", CF(SWORDPOS) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 10, 3, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
| |
| 2321 | end | |
| 2322 | elseif SWORDHIT.Material == Enum.Material.Wood or SWORDHIT.Material == Enum.Material.WoodPlanks then | |
| 2323 | CreateSound("514586161", EffectPart, 1 , MRANDOM(8, 12) / 10)
| |
| 2324 | end | |
| 2325 | end | |
| 2326 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 50, 80, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 2327 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
| 2328 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
| 2329 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2330 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2331 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 2332 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2333 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2334 | break | |
| 2335 | end | |
| 2336 | end | |
| 2337 | BLCF = nil | |
| 2338 | SCFR = nil | |
| 2339 | ATTACK = false | |
| 2340 | end | |
| 2341 | ||
| 2342 | function Attack1() | |
| 2343 | ATTACK = true | |
| 2344 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2345 | Swait() | |
| 2346 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
| 2347 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 2348 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2349 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2350 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
| 2351 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2352 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2353 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2354 | break | |
| 2355 | end | |
| 2356 | end | |
| 2357 | CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10)
| |
| 2358 | attacksound1.Volume = 3 | |
| 2359 | attacksound1:Play() | |
| 2360 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2361 | Swait() | |
| 2362 | local Pos = HitboxPart | |
| 2363 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
| 2364 | local Color = "Institutional white" | |
| 2365 | local Material = "Neon" | |
| 2366 | local TheDelay = 0.01 | |
| 2367 | local Height = 6.2 * Player_Size | |
| 2368 | BLCF = Offset | |
| 2369 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
| 2370 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
| 2371 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2372 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2373 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
| 2374 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2375 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2376 | SCFR = BLCF | |
| 2377 | elseif not SCFR then | |
| 2378 | SCFR = BLCF | |
| 2379 | end | |
| 2380 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 5, 10, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 2381 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 2382 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
| 2383 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2384 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2385 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 2386 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 2387 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2388 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2389 | break | |
| 2390 | end | |
| 2391 | end | |
| 2392 | BLCF = nil | |
| 2393 | SCFR = nil | |
| 2394 | ATTACK = false | |
| 2395 | end | |
| 2396 | ||
| 2397 | function Attack2() | |
| 2398 | ATTACK = true | |
| 2399 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2400 | Swait() | |
| 2401 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
| 2402 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
| 2403 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2404 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2405 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 2406 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2407 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2408 | break | |
| 2409 | end | |
| 2410 | end | |
| 2411 | CreateSound("553461842", HitboxPart, 1.2, MRANDOM(8, 9) / 10)
| |
| 2412 | attacksound2.Volume = 3 | |
| 2413 | attacksound2:Play() | |
| 2414 | local HASHITFLOOR = false | |
| 2415 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2416 | Swait() | |
| 2417 | local Pos = HitboxPart | |
| 2418 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
| 2419 | local Color = "Institutional white" | |
| 2420 | local Material = "Neon" | |
| 2421 | local TheDelay = 0.01 | |
| 2422 | local Height = 6.2 * Player_Size | |
| 2423 | BLCF = Offset | |
| 2424 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
| 2425 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
| 2426 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2427 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2428 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
| 2429 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2430 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2431 | SCFR = BLCF | |
| 2432 | elseif not SCFR then | |
| 2433 | SCFR = BLCF | |
| 2434 | end | |
| 2435 | local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character) | |
| 2436 | if SWORDHIT ~= nil and HASHITFLOOR == false and SWORDHIT.Parent:FindFirstChild("Humanoid") == nil then
| |
| 2437 | HASHITFLOOR = true | |
| 2438 | --print(SWORDHIT.Material) | |
| 2439 | if SWORDHIT.Material == Enum.Material.Grass or SWORDHIT.Material == Enum.Material.Ice or SWORDHIT.Material == Enum.Material.Fabric or SWORDHIT.Material == Enum.Material.SmoothPlastic or SWORDHIT.Material == Enum.Material.Sand or SWORDHIT.Material == Enum.Material.Plastic or SWORDHIT.Material == Enum.Material.Neon or SWORDHIT.Material == Enum.Material.Foil then | |
| 2440 | CreateSound("525717773", EffectPart, 1.2 , MRANDOM(8, 12) / 10)
| |
| 2441 | elseif SWORDHIT.Material == Enum.Material.Metal or SWORDHIT.Material == Enum.Material.Concrete or SWORDHIT.Material == Enum.Material.Brick or SWORDHIT.Material == Enum.Material.CorrodedMetal or SWORDHIT.Material == Enum.Material.Slate or SWORDHIT.Material == Enum.Material.Marble or SWORDHIT.Material == Enum.Material.Granite or SWORDHIT.Material == Enum.Material.DiamondPlate or SWORDHIT.Material == Enum.Material.Pebble or SWORDHIT.Material == Enum.Material.Cobblestone then | |
| 2442 | CreateSound("470790670", EffectPart, 1 , MRANDOM(8, 12) / 10)
| |
| 2443 | for i = 1, MRANDOM(2, 4) do | |
| 2444 | ClangEffect("Bright yellow", "Neon", CF(SWORDPOS) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 10, 3, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
| |
| 2445 | end | |
| 2446 | elseif SWORDHIT.Material == Enum.Material.Wood or SWORDHIT.Material == Enum.Material.WoodPlanks then | |
| 2447 | CreateSound("514586161", EffectPart, 1 , MRANDOM(8, 12) / 10)
| |
| 2448 | end | |
| 2449 | end | |
| 2450 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 10, 20, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 2451 | if HASHITFLOOR == true then | |
| 2452 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
| 2453 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
| 2454 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2455 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
| 2456 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 2457 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-132.5), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2458 | else | |
| 2459 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
| 2460 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
| 2461 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2462 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
| 2463 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 2464 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-150), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2465 | end | |
| 2466 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2467 | break | |
| 2468 | end | |
| 2469 | end | |
| 2470 | BLCF = nil | |
| 2471 | SCFR = nil | |
| 2472 | ATTACK = false | |
| 2473 | end | |
| 2474 | ||
| 2475 | function Attack3() | |
| 2476 | ATTACK = true | |
| 2477 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2478 | Swait() | |
| 2479 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 2480 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
| 2481 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2482 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2483 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 2484 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 2485 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2486 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2487 | break | |
| 2488 | end | |
| 2489 | end | |
| 2490 | CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10)
| |
| 2491 | attacksound3.Volume = 3 | |
| 2492 | attacksound3:Play() | |
| 2493 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2494 | Swait() | |
| 2495 | local Pos = HitboxPart | |
| 2496 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
| 2497 | local Color = "Institutional white" | |
| 2498 | local Material = "Neon" | |
| 2499 | local TheDelay = 0.01 | |
| 2500 | local Height = 6.2 * Player_Size | |
| 2501 | BLCF = Offset | |
| 2502 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
| 2503 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
| 2504 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2505 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2506 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
| 2507 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2508 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2509 | SCFR = BLCF | |
| 2510 | elseif not SCFR then | |
| 2511 | SCFR = BLCF | |
| 2512 | end | |
| 2513 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 15, 30, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 2514 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
| 2515 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 2516 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2517 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2518 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
| 2519 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2520 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2521 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2522 | break | |
| 2523 | end | |
| 2524 | end | |
| 2525 | BLCF = nil | |
| 2526 | SCFR = nil | |
| 2527 | ATTACK = false | |
| 2528 | end | |
| 2529 | ||
| 2530 | function Attack4() | |
| 2531 | ATTACK = true | |
| 2532 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2533 | Swait() | |
| 2534 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
| 2535 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
| 2536 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2537 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
| 2538 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 2539 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2540 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2541 | break | |
| 2542 | end | |
| 2543 | end | |
| 2544 | CreateSound("553461842", HitboxPart, 1.2, MRANDOM(8, 9) / 10)
| |
| 2545 | attacksound4.Volume = 3 | |
| 2546 | attacksound4:Play() | |
| 2547 | local HASHITFLOOR = false | |
| 2548 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2549 | Swait() | |
| 2550 | local Pos = HitboxPart | |
| 2551 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
| 2552 | local Color = "Institutional white" | |
| 2553 | local Material = "Neon" | |
| 2554 | local TheDelay = 0.01 | |
| 2555 | local Height = 6.2 * Player_Size | |
| 2556 | BLCF = Offset | |
| 2557 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
| 2558 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
| 2559 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2560 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2561 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
| 2562 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2563 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2564 | SCFR = BLCF | |
| 2565 | elseif not SCFR then | |
| 2566 | SCFR = BLCF | |
| 2567 | end | |
| 2568 | local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character) | |
| 2569 | if SWORDHIT ~= nil and HASHITFLOOR == false and SWORDHIT.Parent:FindFirstChild("Humanoid") == nil then
| |
| 2570 | HASHITFLOOR = true | |
| 2571 | --print(SWORDHIT.Material) | |
| 2572 | if SWORDHIT.Material == Enum.Material.Grass or SWORDHIT.Material == Enum.Material.Ice or SWORDHIT.Material == Enum.Material.Fabric or SWORDHIT.Material == Enum.Material.SmoothPlastic or SWORDHIT.Material == Enum.Material.Sand or SWORDHIT.Material == Enum.Material.Plastic or SWORDHIT.Material == Enum.Material.Neon or SWORDHIT.Material == Enum.Material.Foil then | |
| 2573 | CreateSound("525717773", EffectPart, 1.2 , MRANDOM(8, 12) / 10)
| |
| 2574 | elseif SWORDHIT.Material == Enum.Material.Metal or SWORDHIT.Material == Enum.Material.Concrete or SWORDHIT.Material == Enum.Material.Brick or SWORDHIT.Material == Enum.Material.CorrodedMetal or SWORDHIT.Material == Enum.Material.Slate or SWORDHIT.Material == Enum.Material.Marble or SWORDHIT.Material == Enum.Material.Granite or SWORDHIT.Material == Enum.Material.DiamondPlate or SWORDHIT.Material == Enum.Material.Pebble or SWORDHIT.Material == Enum.Material.Cobblestone then | |
| 2575 | CreateSound("470790670", EffectPart, 1 , MRANDOM(8, 12) / 10)
| |
| 2576 | for i = 1, MRANDOM(2, 4) do | |
| 2577 | ClangEffect("Bright yellow", "Neon", CF(SWORDPOS) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 10, 3, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
| |
| 2578 | end | |
| 2579 | elseif SWORDHIT.Material == Enum.Material.Wood or SWORDHIT.Material == Enum.Material.WoodPlanks then | |
| 2580 | CreateSound("514586161", EffectPart, 1 , MRANDOM(8, 12) / 10)
| |
| 2581 | end | |
| 2582 | end | |
| 2583 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 25, 40, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 2584 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
| 2585 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
| 2586 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2587 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2588 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 2589 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2590 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2591 | break | |
| 2592 | end | |
| 2593 | end | |
| 2594 | BLCF = nil | |
| 2595 | SCFR = nil | |
| 2596 | ATTACK = false | |
| 2597 | end | |
| 2598 | ||
| 2599 | function part2(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
| 2600 | local fp=Instance.new("Part")
| |
| 2601 | fp.formFactor=formfactor | |
| 2602 | fp.Parent=Effects | |
| 2603 | fp.Reflectance=reflectance | |
| 2604 | fp.Transparency=transparency | |
| 2605 | fp.CanCollide=false | |
| 2606 | fp.Locked=true | |
| 2607 | fp.BrickColor=brickcolor | |
| 2608 | fp.Name=name | |
| 2609 | fp.Size=size | |
| 2610 | fp.Position=Torso.Position | |
| 2611 | fp.Material="SmoothPlastic" | |
| 2612 | fp:BreakJoints() | |
| 2613 | return fp | |
| 2614 | end | |
| 2615 | ||
| 2616 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 2617 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 2618 | end | |
| 2619 | ||
| 2620 | euler=CFrame.fromEulerAnglesXYZ | |
| 2621 | vt=Vector3.new | |
| 2622 | ||
| 2623 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 2624 | local mesh=Instance.new(Mesh) | |
| 2625 | mesh.Parent=part | |
| 2626 | if Mesh=="SpecialMesh" then | |
| 2627 | mesh.MeshType=meshtype | |
| 2628 | mesh.MeshId=meshid | |
| 2629 | end | |
| 2630 | mesh.Offset=offset | |
| 2631 | mesh.Scale=scale | |
| 2632 | return mesh | |
| 2633 | end | |
| 2634 | ||
| 2635 | function MagicBlock3(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 2636 | local prt=part2(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 2637 | prt.Anchored=true | |
| 2638 | prt.Material = "Neon" | |
| 2639 | prt.CFrame=cframe | |
| 2640 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 2641 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 2642 | game:GetService("Debris"):AddItem(prt,5)
| |
| 2643 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 2644 | for i=0,1,delay do | |
| 2645 | Swait() | |
| 2646 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 2647 | Part.Transparency=i | |
| 2648 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 2649 | end | |
| 2650 | Part.Parent=nil | |
| 2651 | end),prt,msh) | |
| 2652 | end | |
| 2653 | ||
| 2654 | angles=CFrame.Angles | |
| 2655 | ||
| 2656 | function Quickslashes() | |
| 2657 | ATTACK = true | |
| 2658 | Humanoid.WalkSpeed = 0 | |
| 2659 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2660 | Swait() | |
| 2661 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
| 2662 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
| 2663 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2664 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2665 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 2666 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2667 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2668 | break | |
| 2669 | end | |
| 2670 | end | |
| 2671 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2672 | Swait() | |
| 2673 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
| 2674 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
| 2675 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2676 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2677 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 2678 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-170), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2679 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2680 | break | |
| 2681 | end | |
| 2682 | end | |
| 2683 | Humanoid.WalkSpeed = 16 | |
| 2684 | RightArm.Transparency = 1 | |
| 2685 | HandlePart.Transparency = 1 | |
| 2686 | for i = 1, 15 do | |
| 2687 | local spread=vt((math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16)*(HitboxPart.Position-(HitboxPart.Position+vt(0,-1,0))).magnitude/100 | |
| 2688 | local TheHit=HitboxPart.Position+vt(0,-1,0) | |
| 2689 | local MouseLook=cf((HitboxPart.Position+TheHit)/2,TheHit+spread) | |
| 2690 | local hit,pos = rayCast(HitboxPart.Position,MouseLook.lookVector,999,Character) | |
| 2691 | local mag=(HitboxPart.Position-pos).magnitude | |
| 2692 | MagicCylinder2(BrickColor.new("Institutional white"),CFrame.new((HitboxPart.Position+pos)/2,pos)*angles(1.57,0,0) ,1,mag*1,1,0.5,0,0.5,0.05)
| |
| 2693 | mat = math.random(1,3) | |
| 2694 | if mat ~= 2 then | |
| 2695 | CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10)
| |
| 2696 | end | |
| 2697 | for i= 1, 5 do | |
| 2698 | Swait() | |
| 2699 | end | |
| 2700 | MagnitudeDamage("", "", "", HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 7, false, 4, 5, MRANDOM(5, 10), "Normal", RootPart, 0.01, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
| |
| 2701 | Swait(1) | |
| 2702 | end | |
| 2703 | RightArm.Transparency = 0 | |
| 2704 | HandlePart.Transparency = 0 | |
| 2705 | BLCF = nil | |
| 2706 | SCFR = nil | |
| 2707 | ATTACK = false | |
| 2708 | end | |
| 2709 | ||
| 2710 | function Abyssslashes() | |
| 2711 | ATTACK = true | |
| 2712 | Humanoid.WalkSpeed = 0 | |
| 2713 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2714 | Swait() | |
| 2715 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
| 2716 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
| 2717 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2718 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2719 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 2720 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2721 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2722 | break | |
| 2723 | end | |
| 2724 | end | |
| 2725 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2726 | Swait() | |
| 2727 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
| 2728 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
| 2729 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2730 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2731 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 2732 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-170), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2733 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2734 | break | |
| 2735 | end | |
| 2736 | end | |
| 2737 | Humanoid.WalkSpeed = 25 | |
| 2738 | RightArm.PE.Enabled = false | |
| 2739 | HandlePart.Transparency = 1 | |
| 2740 | for i = 1, 15 do | |
| 2741 | local spread=vt((math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16)*(HitboxPart.Position-(HitboxPart.Position+vt(0,-1,0))).magnitude/100 | |
| 2742 | local TheHit=HitboxPart.Position+vt(0,-1,0) | |
| 2743 | local MouseLook=cf((HitboxPart.Position+TheHit)/2,TheHit+spread) | |
| 2744 | local hit,pos = rayCast(HitboxPart.Position,MouseLook.lookVector,999,Character) | |
| 2745 | local mag=(HitboxPart.Position-pos).magnitude | |
| 2746 | MagicCylinder2(BrickColor.new("Really black"),CFrame.new((HitboxPart.Position+pos)/2,pos)*angles(1.57,0,0) ,1,mag*1,1,0.5,0,0.5,0.05)
| |
| 2747 | mat = math.random(1,3) | |
| 2748 | if mat ~= 2 then | |
| 2749 | CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10)
| |
| 2750 | end | |
| 2751 | for i= 1, 5 do | |
| 2752 | Swait() | |
| 2753 | end | |
| 2754 | MagnitudeDamage("", "", "", HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 7, false, 10, 12, MRANDOM(5, 10), "Normal", RootPart, 0.02, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
| |
| 2755 | Swait(1) | |
| 2756 | end | |
| 2757 | RightArm.PE.Enabled = true | |
| 2758 | HandlePart.Transparency = 0 | |
| 2759 | BLCF = nil | |
| 2760 | SCFR = nil | |
| 2761 | ATTACK = false | |
| 2762 | end | |
| 2763 | ||
| 2764 | function dash() | |
| 2765 | Humanoid.WalkSpeed = 0 | |
| 2766 | ATTACK = true | |
| 2767 | cloak() | |
| 2768 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2769 | Swait() | |
| 2770 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2771 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2772 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2773 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2774 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2775 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2776 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
| 2777 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2778 | break | |
| 2779 | end | |
| 2780 | end | |
| 2781 | CreateSound("444667824", root, 1, 1)
| |
| 2782 | MagicBlock3(BrickColor.new("Really black"),root.CFrame,2,2,2,0.2,0.2,0.2,0.015)
| |
| 2783 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 20, false, 20, 60, 0, "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 2784 | Humanoid.WalkSpeed = 0 | |
| 2785 | local bv = Instance.new("BodyVelocity")
| |
| 2786 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2787 | bv.velocity = RootPart.CFrame.lookVector*250 | |
| 2788 | bv.Parent = RootPart | |
| 2789 | game:GetService("Debris"):AddItem(bv, 1)
| |
| 2790 | local rng = Instance.new("Part", char)
| |
| 2791 | rng.Anchored = true | |
| 2792 | rng.BrickColor = BrickColor.new("Really black")
| |
| 2793 | rng.CanCollide = false | |
| 2794 | rng.FormFactor = 3 | |
| 2795 | rng.Name = "Ring" | |
| 2796 | rng.Size = Vector3.new(1, 1, 1) | |
| 2797 | rng.Transparency = 0 | |
| 2798 | rng.TopSurface = 0 | |
| 2799 | rng.BottomSurface = 0 | |
| 2800 | rng.CFrame = Torso.CFrame | |
| 2801 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 2802 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 2803 | local rng2 = rng:Clone() | |
| 2804 | rng2.Parent = char | |
| 2805 | rng2.CFrame = root.CFrame + root.CFrame.lookVector*10 | |
| 2806 | local rng2m = rng2.Mesh | |
| 2807 | local rng3 = rng:Clone() | |
| 2808 | rng3.Parent = char | |
| 2809 | rng3.CFrame = root.CFrame + root.CFrame.lookVector*20 | |
| 2810 | local rng3m = rng3.Mesh | |
| 2811 | local rng4 = rng:Clone() | |
| 2812 | rng4.Parent = char | |
| 2813 | rng4.CFrame = root.CFrame + root.CFrame.lookVector*30 | |
| 2814 | local rng4m = rng4.Mesh | |
| 2815 | local rng5 = rng:Clone() | |
| 2816 | rng5.Parent = char | |
| 2817 | rng5.CFrame = root.CFrame + root.CFrame.lookVector*40 | |
| 2818 | local rng5m = rng5.Mesh | |
| 2819 | wait() | |
| 2820 | local scaler = 5/5 | |
| 2821 | local scaler2 = 5/5 | |
| 2822 | local hit = Torso.Touched:connect(function(hit) | |
| 2823 | if bv then | |
| 2824 | bv:remove() | |
| 2825 | end | |
| 2826 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 6,true, 60, 70, 25, "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 2827 | end) | |
| 2828 | for i = 0,10,0.1 do | |
| 2829 | Swait() | |
| 2830 | rng.Transparency = rng.Transparency + 0.01 | |
| 2831 | rng2.Transparency = rng2.Transparency + 0.01 | |
| 2832 | rng3.Transparency = rng3.Transparency + 0.01 | |
| 2833 | rng4.Transparency = rng4.Transparency + 0.01 | |
| 2834 | rng5.Transparency = rng5.Transparency + 0.01 | |
| 2835 | scaler = scaler - 0.125/5 | |
| 2836 | scaler2 = scaler2 - 0.1/5 | |
| 2837 | rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 0) | |
| 2838 | rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0) | |
| 2839 | rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 0) | |
| 2840 | rng5m.Scale = rng5m.Scale + Vector3.new(scaler2/2, scaler2/2, 0) | |
| 2841 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0) | |
| 2842 | end | |
| 2843 | game:GetService("Debris"):AddItem(rng, 0.1)
| |
| 2844 | game:GetService("Debris"):AddItem(rng2, 0.1)
| |
| 2845 | game:GetService("Debris"):AddItem(rng3, 0.1)
| |
| 2846 | game:GetService("Debris"):AddItem(rng4, 0.1)
| |
| 2847 | game:GetService("Debris"):AddItem(rng5, 0.1)
| |
| 2848 | hit:disconnect() | |
| 2849 | ATTACK = false | |
| 2850 | Humanoid.WalkSpeed = 16 | |
| 2851 | decloak() | |
| 2852 | end | |
| 2853 | ||
| 2854 | function abyssdash() | |
| 2855 | Humanoid.WalkSpeed = 0 | |
| 2856 | ATTACK = true | |
| 2857 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2858 | Swait() | |
| 2859 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2860 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2861 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2862 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2863 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2864 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2865 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
| 2866 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2867 | break | |
| 2868 | end | |
| 2869 | end | |
| 2870 | CreateSound("444667824", root, 1, 1)
| |
| 2871 | MagicBlock3(BrickColor.new("Really black"),root.CFrame,2,2,2,0.2,0.2,0.2,0.015)
| |
| 2872 | MagicBlock3(BrickColor.new("Really black"),root.CFrame,2,2,2,1,1,1,0.015)
| |
| 2873 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 20, false, 40, 80, 0, "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 2874 | Humanoid.WalkSpeed = 0 | |
| 2875 | local bv = Instance.new("BodyVelocity")
| |
| 2876 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2877 | bv.velocity = RootPart.CFrame.lookVector*350 | |
| 2878 | bv.Parent = RootPart | |
| 2879 | game:GetService("Debris"):AddItem(bv, 1)
| |
| 2880 | local rng = Instance.new("Part", char)
| |
| 2881 | rng.Anchored = true | |
| 2882 | rng.BrickColor = BrickColor.new("Really black")
| |
| 2883 | rng.CanCollide = false | |
| 2884 | rng.FormFactor = 3 | |
| 2885 | rng.Name = "Ring" | |
| 2886 | rng.Size = Vector3.new(1, 1, 1) | |
| 2887 | rng.Transparency = 0 | |
| 2888 | rng.TopSurface = 0 | |
| 2889 | rng.BottomSurface = 0 | |
| 2890 | rng.CFrame = Torso.CFrame | |
| 2891 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 2892 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 2893 | local rng2 = rng:Clone() | |
| 2894 | rng2.Parent = char | |
| 2895 | rng2.CFrame = root.CFrame + root.CFrame.lookVector*10 | |
| 2896 | local rng2m = rng2.Mesh | |
| 2897 | local rng3 = rng:Clone() | |
| 2898 | rng3.Parent = char | |
| 2899 | rng3.CFrame = root.CFrame + root.CFrame.lookVector*20 | |
| 2900 | local rng3m = rng3.Mesh | |
| 2901 | local rng4 = rng:Clone() | |
| 2902 | rng4.Parent = char | |
| 2903 | rng4.CFrame = root.CFrame + root.CFrame.lookVector*30 | |
| 2904 | local rng4m = rng4.Mesh | |
| 2905 | local rng5 = rng:Clone() | |
| 2906 | rng5.Parent = char | |
| 2907 | rng5.CFrame = root.CFrame + root.CFrame.lookVector*40 | |
| 2908 | local rng5m = rng5.Mesh | |
| 2909 | wait() | |
| 2910 | local scaler = 10/5 | |
| 2911 | local scaler2 = 10/5 | |
| 2912 | local hit = Torso.Touched:connect(function(hit) | |
| 2913 | if bv then | |
| 2914 | bv:remove() | |
| 2915 | end | |
| 2916 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 10,true, 60, 70, 25, "Normal", RootPart, 0, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 2917 | end) | |
| 2918 | for i = 0,10,0.1 do | |
| 2919 | Swait() | |
| 2920 | rng.Transparency = rng.Transparency + 0.01 | |
| 2921 | rng2.Transparency = rng2.Transparency + 0.01 | |
| 2922 | rng3.Transparency = rng3.Transparency + 0.01 | |
| 2923 | rng4.Transparency = rng4.Transparency + 0.01 | |
| 2924 | rng5.Transparency = rng5.Transparency + 0.01 | |
| 2925 | scaler = scaler - 0.125/5 | |
| 2926 | scaler2 = scaler2 - 0.1/5 | |
| 2927 | rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 0) | |
| 2928 | rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0) | |
| 2929 | rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 0) | |
| 2930 | rng5m.Scale = rng5m.Scale + Vector3.new(scaler2/2, scaler2/2, 0) | |
| 2931 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0) | |
| 2932 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 10, false, 10, 10, 0, "Normal", RootPart, 0.01, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 2933 | end | |
| 2934 | game:GetService("Debris"):AddItem(rng, 0.1)
| |
| 2935 | game:GetService("Debris"):AddItem(rng2, 0.1)
| |
| 2936 | game:GetService("Debris"):AddItem(rng3, 0.1)
| |
| 2937 | game:GetService("Debris"):AddItem(rng4, 0.1)
| |
| 2938 | game:GetService("Debris"):AddItem(rng5, 0.1)
| |
| 2939 | hit:disconnect() | |
| 2940 | ATTACK = false | |
| 2941 | Humanoid.WalkSpeed = 25 | |
| 2942 | end | |
| 2943 | ||
| 2944 | ||
| 2945 | function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 2946 | local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt()) | |
| 2947 | prt.Anchored=true | |
| 2948 | prt.CFrame=cframe | |
| 2949 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
| |
| 2950 | game:GetService("Debris"):AddItem(prt,5)
| |
| 2951 | table.insert(Effects2,{prt,"Cylinder",delay,x3,y3,z3,msh})
| |
| 2952 | end | |
| 2953 | ||
| 2954 | function MagicBlock2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 2955 | local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt()) | |
| 2956 | prt.Anchored=true | |
| 2957 | prt.CFrame=cframe | |
| 2958 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 2959 | game:GetService("Debris"):AddItem(prt,2)
| |
| 2960 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 2961 | for i=0,1,delay do | |
| 2962 | wait() | |
| 2963 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 2964 | Part.Transparency=i | |
| 2965 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 2966 | end | |
| 2967 | Part.Parent=nil | |
| 2968 | end),prt,msh) | |
| 2969 | end | |
| 2970 | ||
| 2971 | function MagicCylinder2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 2972 | local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt(2.5,2.5,2.5)) | |
| 2973 | prt.Anchored=true | |
| 2974 | prt.CFrame=cframe | |
| 2975 | msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
| |
| 2976 | game:GetService("Debris"):AddItem(prt,5)
| |
| 2977 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 2978 | for i=0,1,delay do | |
| 2979 | wait() | |
| 2980 | Part.CFrame=Part.CFrame | |
| 2981 | Part.Transparency=i | |
| 2982 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 2983 | end | |
| 2984 | Part.Parent=nil | |
| 2985 | end),prt,msh) | |
| 2986 | end | |
| 2987 | ||
| 2988 | cf=CFrame.new | |
| 2989 | ||
| 2990 | function Shriek() | |
| 2991 | Humanoid.WalkSpeed = 0 | |
| 2992 | ATTACK = true | |
| 2993 | cloak() | |
| 2994 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2995 | Swait() | |
| 2996 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2997 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2998 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2999 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3000 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3001 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3002 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
| 3003 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 3004 | break | |
| 3005 | end | |
| 3006 | end | |
| 3007 | shriek.Volume = 3 | |
| 3008 | shriek:Play() | |
| 3009 | siz = 0.06 | |
| 3010 | for i = 1, 6 do | |
| 3011 | siz2 = siz*2 | |
| 3012 | MagicCylinder2(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X + math.random(-5,5),Torso.Position.Y + math.random(10,12),Torso.Position.Z + math.random(-5,5))),0,0,0,siz,siz2,siz,0.05)
| |
| 3013 | siz = siz + 0.06 | |
| 3014 | end | |
| 3015 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,0.3,0.2,.025)
| |
| 3016 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,2,5,2,0,2,.025)
| |
| 3017 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,1,0.2,.025)
| |
| 3018 | for i = 1, 10 do | |
| 3019 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, Torso, 25, false, 8, 18, MRANDOM(5, 10), "Normal", RootPart, 0.1, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
| |
| 3020 | wait(0.1) | |
| 3021 | end | |
| 3022 | decloak() | |
| 3023 | ATTACK = false | |
| 3024 | Humanoid.WalkSpeed = 16 | |
| 3025 | end | |
| 3026 | ||
| 3027 | function AbyssShriek() | |
| 3028 | Humanoid.WalkSpeed = 0 | |
| 3029 | ATTACK = true | |
| 3030 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3031 | Swait() | |
| 3032 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3033 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3034 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3035 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3036 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3037 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3038 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
| 3039 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 3040 | break | |
| 3041 | end | |
| 3042 | end | |
| 3043 | shriek.Volume = 4 | |
| 3044 | shriek:Play() | |
| 3045 | siz = 0.08 | |
| 3046 | for i = 1, 10 do | |
| 3047 | siz2 = siz*2 | |
| 3048 | MagicCylinder2(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X + math.random(-5,5),Torso.Position.Y + math.random(10,12),Torso.Position.Z + math.random(-5,5))),0,0,0,siz,siz2,siz,0.05)
| |
| 3049 | siz = siz + 0.06 | |
| 3050 | end | |
| 3051 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,0.3,0.2,.025)
| |
| 3052 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,2,5,2,0,2,.025)
| |
| 3053 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,1,0.2,.025)
| |
| 3054 | for i = 1, 10 do | |
| 3055 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, Torso, 35, false, 12, 22, MRANDOM(5, 10), "Normal", RootPart, 0.1, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
| |
| 3056 | wait(0.1) | |
| 3057 | end | |
| 3058 | ATTACK = false | |
| 3059 | Humanoid.WalkSpeed = 25 | |
| 3060 | end | |
| 3061 | ||
| 3062 | function AbyssBullet(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE) | |
| 3063 | local POS1 = POSITION1 | |
| 3064 | local POS2 = POSITION2 | |
| 3065 | local MOUSELOOK = CF((POS1 + POS2) / 2, POS2) | |
| 3066 | local FIREBALLSPEED = SPEED * Player_Size | |
| 3067 | local FIREBALLDURATION = DURATION | |
| 3068 | local FIREBALLCOLORS = {"Really black", "Black"}
| |
| 3069 | local FIREBALLHITSOUNDS = {"971126018", "971125740"}
| |
| 3070 | coroutine.resume(coroutine.create(function() | |
| 3071 | repeat | |
| 3072 | Swait() | |
| 3073 | local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character) | |
| 3074 | POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED) | |
| 3075 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / -10, SIZE / -10, SIZE / -10, 0.1) | |
| 3076 | if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then | |
| 3077 | FIREBALLDURATION = 0 | |
| 3078 | local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 3079 | FireballHitRefpart.Anchored = true | |
| 3080 | FireballHitRefpart.CFrame = CF(FIREBALLPOS) | |
| 3081 | game:GetService("Debris"):AddItem(FireballHitRefpart, 5)
| |
| 3082 | CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 1.4, MRANDOM(14, 16) / 10) | |
| 3083 | for i = 1, MRANDOM(4, 8) do | |
| 3084 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100) | |
| 3085 | end | |
| 3086 | MagicBlock("Really black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
| |
| 3087 | MagicBlock("Really black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05)
| |
| 3088 | MagicBlock("Black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05)
| |
| 3089 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, 25, 30, 15, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
| |
| 3090 | else | |
| 3091 | FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed | |
| 3092 | end | |
| 3093 | until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0 | |
| 3094 | end)) | |
| 3095 | end | |
| 3096 | ||
| 3097 | function AbyssRain() | |
| 3098 | Humanoid.WalkSpeed = 0 | |
| 3099 | Humanoid.JumpPower = 0 | |
| 3100 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,0.3,0.2,.025)
| |
| 3101 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,2,5,2,0,2,.025)
| |
| 3102 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,1,0.2,.025)
| |
| 3103 | ATTACK = true | |
| 3104 | CreateSound("160773067", root, 1, 1)
| |
| 3105 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3106 | wait() | |
| 3107 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 35 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3108 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3109 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3110 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3111 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3112 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3113 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
| 3114 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 3115 | break | |
| 3116 | end | |
| 3117 | end | |
| 3118 | laugh:Play() | |
| 3119 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3120 | wait() | |
| 3121 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 35 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3122 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3123 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3124 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3125 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3126 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3127 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
| 3128 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 3129 | break | |
| 3130 | end | |
| 3131 | end | |
| 3132 | wait(2) | |
| 3133 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3134 | wait() | |
| 3135 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 35 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
| 3136 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 3137 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 3138 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 3139 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 3140 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
| 3141 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 3142 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 3143 | break | |
| 3144 | end | |
| 3145 | end | |
| 3146 | for i = 1, 40 do | |
| 3147 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Vector3.new(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) | |
| 3148 | AbyssBullet((CFrame.new(Mouse.Hit.p.X + math.random(-12,12),Mouse.Hit.p.Y + math.random(200,300),Mouse.Hit.p.Z + math.random(-12,12)) * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 4, 100, 2.1, 5, 10) | |
| 3149 | wait(0.2) | |
| 3150 | end | |
| 3151 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3152 | wait() | |
| 3153 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 35 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
| 3154 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 3155 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 3156 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 3157 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 3158 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
| 3159 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 3160 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 3161 | break | |
| 3162 | end | |
| 3163 | end | |
| 3164 | wait(1) | |
| 3165 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3166 | wait() | |
| 3167 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3168 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3169 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3170 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3171 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3172 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3173 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
| 3174 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 3175 | break | |
| 3176 | end | |
| 3177 | end | |
| 3178 | ATTACK = false | |
| 3179 | Humanoid.JumpPower = 50 | |
| 3180 | Humanoid.WalkSpeed = 25 | |
| 3181 | end | |
| 3182 | ||
| 3183 | function AbyssWarp() | |
| 3184 | RootPart.Anchored = true | |
| 3185 | Torso.CanCollide = false | |
| 3186 | warpdecloak() | |
| 3187 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3188 | wait() | |
| 3189 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3190 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3191 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3192 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3193 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3194 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3195 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
| 3196 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 3197 | break | |
| 3198 | end | |
| 3199 | end | |
| 3200 | RootPart.CFrame = CFrame.new(Mouse.Hit.p.X,Mouse.Hit.p.Y + 2,Mouse.Hit.p.Z) | |
| 3201 | wait(0.2) | |
| 3202 | cloak() | |
| 3203 | HandlePart.Transparency = 0 | |
| 3204 | HitboxPart.Transparency = 0 | |
| 3205 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3206 | wait() | |
| 3207 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3208 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3209 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3210 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3211 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3212 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3213 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
| 3214 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 3215 | break | |
| 3216 | end | |
| 3217 | end | |
| 3218 | Torso.CanCollide = true | |
| 3219 | RootPart.Anchored = false | |
| 3220 | end | |
| 3221 | ||
| 3222 | function forceback() | |
| 3223 | ATTACK = true | |
| 3224 | ABYSSFORM = false | |
| 3225 | Humanoid.MaxHealth = 5000 | |
| 3226 | Humanoid.Health = 5000 | |
| 3227 | Humanoid.WalkSpeed = 0 | |
| 3228 | Humanoid.JumpPower = 0 | |
| 3229 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3230 | Swait() | |
| 3231 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
| 3232 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 3233 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3234 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3235 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
| 3236 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
| 3237 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed) | |
| 3238 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 3239 | break | |
| 3240 | end | |
| 3241 | end | |
| 3242 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3243 | Swait() | |
| 3244 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3245 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3246 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(50 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3247 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3248 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3249 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3250 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-55), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
| 3251 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 3252 | break | |
| 3253 | end | |
| 3254 | end | |
| 3255 | wait(1) | |
| 3256 | Humanoid.MaxHealth = 5000 | |
| 3257 | Humanoid.Health = 5000 | |
| 3258 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 10,true, 20, 20, 0, "Normal", RootPart, 0, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 3259 | MagicBlock3(BrickColor.new("Really black"),Torso.CFrame,2,2,2,0.3,0.3,0.3,0.015)
| |
| 3260 | MagicBlock3(BrickColor.new("Really black"),Torso.CFrame,2,2,2,0.2,0.2,0.2,0.015)
| |
| 3261 | CreateSound("3264923", Torso, 2, 0.85)
| |
| 3262 | decloak() | |
| 3263 | wingholder:ClearAllChildren() | |
| 3264 | sick.SoundId = basicmusic | |
| 3265 | wait(1) | |
| 3266 | ATTACK = false | |
| 3267 | Humanoid.WalkSpeed = 16 | |
| 3268 | Humanoid.JumpPower = 50 | |
| 3269 | end | |
| 3270 | ||
| 3271 | function refuel() | |
| 3272 | ATTACK = true | |
| 3273 | Humanoid.WalkSpeed = 0 | |
| 3274 | Humanoid.JumpPower = 0 | |
| 3275 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3276 | Swait() | |
| 3277 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
| 3278 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 3279 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3280 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3281 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
| 3282 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
| 3283 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed) | |
| 3284 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 3285 | break | |
| 3286 | end | |
| 3287 | end | |
| 3288 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3289 | Swait() | |
| 3290 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3291 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3292 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(50 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3293 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3294 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3295 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3296 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-55), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
| 3297 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 3298 | break | |
| 3299 | end | |
| 3300 | end | |
| 3301 | while true do | |
| 3302 | wait(2) | |
| 3303 | if HOLDCHARGE == true and Abysstimer < 700 then | |
| 3304 | Humanoid.Health = Humanoid.Health - 500 | |
| 3305 | MagicBlock3(BrickColor.new("Really black"),Torso.CFrame,1,1,1,0.3,0.3,0.3,0.015)
| |
| 3306 | MagicBlock3(BrickColor.new("Really black"),Torso.CFrame,1,1,1,0.2,0.2,0.2,0.015)
| |
| 3307 | CreateSound("3264923", Torso, 2, 0.85)
| |
| 3308 | Abysstimer = Abysstimer + 100 | |
| 3309 | elseif HOLDCHARGE == false or Abysstimer > 699 then | |
| 3310 | break | |
| 3311 | end | |
| 3312 | end | |
| 3313 | ATTACK = false | |
| 3314 | Humanoid.WalkSpeed = 16 | |
| 3315 | Humanoid.JumpPower = 50 | |
| 3316 | end | |
| 3317 | ||
| 3318 | function ChangeForm() | |
| 3319 | Humanoid.WalkSpeed = 0 | |
| 3320 | Humanoid.JumpPower = 0 | |
| 3321 | ATTACK = true | |
| 3322 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3323 | Swait() | |
| 3324 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3325 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3326 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3327 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3328 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3329 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3330 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
| 3331 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 3332 | break | |
| 3333 | end | |
| 3334 | end | |
| 3335 | for i = 1, 3 do | |
| 3336 | CreateSound("3264923", Torso, 2, 0.5)
| |
| 3337 | MagicBlock3(BrickColor.new("Really black"),Torso.CFrame,15,15,15,-0.25,-0.25,-0.25,0.015)
| |
| 3338 | wait(1) | |
| 3339 | end | |
| 3340 | cloak() | |
| 3341 | siz = 0.2 | |
| 3342 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,0.3,0.2,.025)
| |
| 3343 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,2,5,2,0,2,.025)
| |
| 3344 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,1,0.2,.025)
| |
| 3345 | for i = 1, 5 do | |
| 3346 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 20,true, 50, 50, 0, "Normal", RootPart, 0, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 3347 | MagicBlock3(BrickColor.new("Really black"),Torso.CFrame,0,0,0,siz,siz,siz,0.015)
| |
| 3348 | siz = siz + 0.3 | |
| 3349 | end | |
| 3350 | wait(0.2) | |
| 3351 | warpdecloak() | |
| 3352 | wait(0.3) | |
| 3353 | cloak() | |
| 3354 | HandlePart.Transparency = 0 | |
| 3355 | HitboxPart.Transparency = 0 | |
| 3356 | ATTACK = false | |
| 3357 | Humanoid.WalkSpeed = 25 | |
| 3358 | Humanoid.JumpPower = 50 | |
| 3359 | sick.SoundId = abyssmusic | |
| 3360 | ABYSSFORM = true | |
| 3361 | end | |
| 3362 | ||
| 3363 | function AbyssSlices() | |
| 3364 | Humanoid.WalkSpeed = 0 | |
| 3365 | ATTACK = true | |
| 3366 | laugh:Play() | |
| 3367 | cloak() | |
| 3368 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3369 | Swait() | |
| 3370 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3371 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3372 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3373 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3374 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3375 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3376 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
| 3377 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 3378 | break | |
| 3379 | end | |
| 3380 | end | |
| 3381 | wait(2) | |
| 3382 | MagnitudeDamage("0", "0", HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 45, false, 101, 101, 0, "Normal", RootPart, 0.5, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
| |
| 3383 | fade:Play() | |
| 3384 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,0.3,0.2,.025)
| |
| 3385 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,2,5,2,0,2,.025)
| |
| 3386 | MagicWave(BrickColor.new("Really black"),cf(Vector3.new(Torso.Position.X,RootPart.Position.Y-3.2,Torso.Position.Z)),5,0.75,5,0.2,1,0.2,.025)
| |
| 3387 | local color = Instance.new("ColorCorrectionEffect")
| |
| 3388 | color.Parent = game.Lighting | |
| 3389 | for i = 1, 10 do | |
| 3390 | color.Brightness = color.Brightness - 0.1 | |
| 3391 | wait(0.01) | |
| 3392 | end | |
| 3393 | for i = 1, 5 do | |
| 3394 | MagnitudeDamage("0", "0", HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 45, false, 101, 101, 0, "Normal", RootPart, 0.5, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
| |
| 3395 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], Character, 2, 1) | |
| 3396 | wait(0.3) | |
| 3397 | end | |
| 3398 | MagnitudeDamage("0", "0", HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Torso, 45, false, 100, 100, 0, "Normal", RootPart, 0.5, 0.1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
| |
| 3399 | wait(0.5) | |
| 3400 | for i = 1, 10 do | |
| 3401 | color.Brightness = color.Brightness + 0.1 | |
| 3402 | wait(0.05) | |
| 3403 | end | |
| 3404 | color:remove() | |
| 3405 | wait(1) | |
| 3406 | decloak() | |
| 3407 | ATTACK = false | |
| 3408 | Humanoid.WalkSpeed = 16 | |
| 3409 | end | |
| 3410 | ||
| 3411 | --//=================================\\ | |
| 3412 | --\\=================================// | |
| 3413 | ||
| 3414 | ||
| 3415 | function Taunt() | |
| 3416 | ATTACK = true | |
| 3417 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3418 | Swait() | |
| 3419 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
| 3420 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 3421 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 3422 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 3423 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 3424 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
| 3425 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 3426 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 3427 | break | |
| 3428 | end | |
| 3429 | end | |
| 3430 | CreateSound(Taunts[MRANDOM(1, #Taunts)], Head, 1.4, 1.2) | |
| 3431 | wait(2.5) | |
| 3432 | ATTACK = false | |
| 3433 | end | |
| 3434 | ||
| 3435 | ||
| 3436 | ||
| 3437 | --//=================================\\ | |
| 3438 | --|| SET THINGS UP | |
| 3439 | --\\=================================// | |
| 3440 | ||
| 3441 | if Start_Equipped == true then | |
| 3442 | ATTACK = true | |
| 3443 | EQUIPPED = true | |
| 3444 | if Disable_Animate == true then | |
| 3445 | ANIMATE.Parent = nil | |
| 3446 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 3447 | IDLEANIMATION:Play() | |
| 3448 | end | |
| 3449 | if Disable_Animator == true then | |
| 3450 | ANIMATOR.Parent = nil | |
| 3451 | end | |
| 3452 | if Disable_Moving_Arms == true then | |
| 3453 | RSH = Torso["Right Shoulder"] | |
| 3454 | LSH = Torso["Left Shoulder"] | |
| 3455 | RSH.Parent = nil | |
| 3456 | LSH.Parent = nil | |
| 3457 | if Use_Motors_Instead_Of_Welds == true then | |
| 3458 | RightShoulder = IT("Motor")
| |
| 3459 | LeftShoulder = IT("Motor")
| |
| 3460 | else | |
| 3461 | RightShoulder = IT("Weld")
| |
| 3462 | LeftShoulder = IT("Weld")
| |
| 3463 | end | |
| 3464 | RightShoulder.Name = "Right Shoulder" | |
| 3465 | RightShoulder.Part0 = Torso | |
| 3466 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 3467 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 3468 | RightShoulder.Part1 = Character["Right Arm"] | |
| 3469 | RightShoulder.Parent = Torso | |
| 3470 | LeftShoulder.Name = "Left Shoulder" | |
| 3471 | LeftShoulder.Part0 = Torso | |
| 3472 | LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 3473 | LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 3474 | LeftShoulder.Part1 = Character["Left Arm"] | |
| 3475 | LeftShoulder.Parent = Torso | |
| 3476 | RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 3477 | LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 3478 | end | |
| 3479 | if Start_Equipped_With_Equipped_Animation == true then | |
| 3480 | Swait() | |
| 3481 | EquipWeapon() | |
| 3482 | end | |
| 3483 | ATTACK = false | |
| 3484 | end | |
| 3485 | ||
| 3486 | --//=================================\\ | |
| 3487 | --\\=================================// | |
| 3488 | ||
| 3489 | ||
| 3490 | ||
| 3491 | ||
| 3492 | ||
| 3493 | --//=================================\\ | |
| 3494 | --|| ASSIGN THINGS TO KEYS | |
| 3495 | --\\=================================// | |
| 3496 | ||
| 3497 | Humanoid.Changed:connect(function(Jump) | |
| 3498 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
| 3499 | Humanoid.Jump = false | |
| 3500 | end | |
| 3501 | end) | |
| 3502 | ||
| 3503 | function MouseDown(Mouse) | |
| 3504 | if ATTACK == true or EQUIPPED == false then | |
| 3505 | return | |
| 3506 | end | |
| 3507 | HOLD = true | |
| 3508 | if COMBO == 1 then | |
| 3509 | COMBO = 2 | |
| 3510 | if ABYSSFORM == false then | |
| 3511 | Attack1() | |
| 3512 | elseif ABYSSFORM == true then | |
| 3513 | AbyssAttack1() | |
| 3514 | end | |
| 3515 | elseif COMBO == 2 then | |
| 3516 | COMBO = 3 | |
| 3517 | if ABYSSFORM == false then | |
| 3518 | Attack2() | |
| 3519 | elseif ABYSSFORM == true then | |
| 3520 | AbyssAttack2() | |
| 3521 | end | |
| 3522 | elseif COMBO == 3 then | |
| 3523 | COMBO = 4 | |
| 3524 | if ABYSSFORM == false then | |
| 3525 | Attack3() | |
| 3526 | elseif ABYSSFORM == true then | |
| 3527 | AbyssAttack3() | |
| 3528 | end | |
| 3529 | elseif COMBO == 4 then | |
| 3530 | COMBO = 1 | |
| 3531 | if ABYSSFORM == false then | |
| 3532 | Attack4() | |
| 3533 | elseif ABYSSFORM == true then | |
| 3534 | AbyssAttack4() | |
| 3535 | end | |
| 3536 | end | |
| 3537 | coroutine.resume(coroutine.create(function() | |
| 3538 | for i=1, 50 do | |
| 3539 | if ATTACK == false then | |
| 3540 | Swait() | |
| 3541 | end | |
| 3542 | end | |
| 3543 | if ATTACK == false then | |
| 3544 | COMBO = 1 | |
| 3545 | end | |
| 3546 | end)) | |
| 3547 | end | |
| 3548 | ||
| 3549 | function MouseUp(Mouse) | |
| 3550 | HOLD = false | |
| 3551 | end | |
| 3552 | ||
| 3553 | function KeyDown(Key) | |
| 3554 | if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then | |
| 3555 | ATTACK = true | |
| 3556 | COMBO = 1 | |
| 3557 | if EQUIPPED == false then | |
| 3558 | EQUIPPED = true | |
| 3559 | if Disable_Animate == true then | |
| 3560 | ANIMATE.Parent = nil | |
| 3561 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 3562 | IDLEANIMATION:Play() | |
| 3563 | end | |
| 3564 | if Disable_Animator == true then | |
| 3565 | ANIMATOR.Parent = nil | |
| 3566 | end | |
| 3567 | if Disable_Moving_Arms == true then | |
| 3568 | RSH = Torso["Right Shoulder"] | |
| 3569 | LSH = Torso["Left Shoulder"] | |
| 3570 | RSH.Parent = nil | |
| 3571 | LSH.Parent = nil | |
| 3572 | if Use_Motors_Instead_Of_Welds == true then | |
| 3573 | RightShoulder = IT("Motor")
| |
| 3574 | LeftShoulder = IT("Motor")
| |
| 3575 | else | |
| 3576 | RightShoulder = IT("Weld")
| |
| 3577 | LeftShoulder = IT("Weld")
| |
| 3578 | end | |
| 3579 | RightShoulder.Name = "Right Shoulder" | |
| 3580 | RightShoulder.Part0 = Torso | |
| 3581 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 3582 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 3583 | RightShoulder.Part1 = Character["Right Arm"] | |
| 3584 | RightShoulder.Parent = Torso | |
| 3585 | LeftShoulder.Name = "Left Shoulder" | |
| 3586 | LeftShoulder.Part0 = Torso | |
| 3587 | LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 3588 | LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 3589 | LeftShoulder.Part1 = Character["Left Arm"] | |
| 3590 | LeftShoulder.Parent = Torso | |
| 3591 | RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 3592 | LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 3593 | end | |
| 3594 | Swait() | |
| 3595 | EquipWeapon() | |
| 3596 | elseif EQUIPPED == true and ABYSSFORM == false then | |
| 3597 | EQUIPPED = false | |
| 3598 | UnequipWeapon() | |
| 3599 | if Disable_Animator == true then | |
| 3600 | ANIMATOR.Parent = Humanoid | |
| 3601 | end | |
| 3602 | if Disable_Animate == true then | |
| 3603 | ANIMATE.Parent = Character | |
| 3604 | end | |
| 3605 | Swait() | |
| 3606 | if Disable_Moving_Arms == true then | |
| 3607 | RightShoulder.Parent = nil | |
| 3608 | LeftShoulder.Parent = nil | |
| 3609 | RSH.Parent = Torso | |
| 3610 | LSH.Parent = Torso | |
| 3611 | end | |
| 3612 | end | |
| 3613 | ATTACK = false | |
| 3614 | end | |
| 3615 | if Key == "t" and EQUIPPED == true and ATTACK == false then | |
| 3616 | Taunt() | |
| 3617 | end | |
| 3618 | if Key == "z" and EQUIPPED == true and ATTACK == false and ABYSSFORM == false and Abysstimer > 199 then | |
| 3619 | Abysstimer = Abysstimer - 200 | |
| 3620 | Shriek() | |
| 3621 | end | |
| 3622 | if Key == "z" and EQUIPPED == true and ATTACK == false and ABYSSFORM == true then | |
| 3623 | AbyssShriek() | |
| 3624 | end | |
| 3625 | if Key == "x" and EQUIPPED == true and ATTACK == false and ABYSSFORM == false and Abysstimer > 499 then | |
| 3626 | Abysstimer = Abysstimer - 500 | |
| 3627 | AbyssSlices() | |
| 3628 | end | |
| 3629 | if Key == "u" and EQUIPPED == true and ATTACK == false and ABYSSFORM == false and Abysstimer < 700 then | |
| 3630 | HOLDCHARGE = true | |
| 3631 | refuel() | |
| 3632 | end | |
| 3633 | if Key == "x" and EQUIPPED == true and ATTACK == false and ABYSSFORM == true then | |
| 3634 | Abysstimer = 0 | |
| 3635 | AbyssRain() | |
| 3636 | end | |
| 3637 | if Key == "u" and EQUIPPED == true and ATTACK == false and ABYSSFORM == true then | |
| 3638 | forceback() | |
| 3639 | Humanoid.MaxHealth = 5000 | |
| 3640 | Humanoid.Health = 5000 | |
| 3641 | end | |
| 3642 | if Key == "c" and EQUIPPED == true and ATTACK == false and ABYSSFORM == false and Abysstimer > 399 then | |
| 3643 | Abysstimer = Abysstimer - 400 | |
| 3644 | dash() | |
| 3645 | end | |
| 3646 | if Key == "c" and EQUIPPED == true and ATTACK == false and ABYSSFORM == true then | |
| 3647 | abyssdash() | |
| 3648 | end | |
| 3649 | if Key == "v" and EQUIPPED == true and ATTACK == false and ABYSSFORM == false and Abysstimer > 699 then | |
| 3650 | ChangeForm() | |
| 3651 | end | |
| 3652 | if Key == "y" and EQUIPPED == true and ATTACK == false and ABYSSFORM == true then | |
| 3653 | AbyssWarp() | |
| 3654 | end | |
| 3655 | if Key == "e" and EQUIPPED == true and ATTACK == false and ABYSSFORM == false then | |
| 3656 | Quickslashes() | |
| 3657 | end | |
| 3658 | if Key == "e" and EQUIPPED == true and ATTACK == false and ABYSSFORM == true then | |
| 3659 | Abyssslashes() | |
| 3660 | end | |
| 3661 | if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then | |
| 3662 | if Key == "q" then | |
| 3663 | Mana.Value = Max_Mana | |
| 3664 | SecondaryMana.Value = Max_Secondary_Mana | |
| 3665 | CO1 = Cooldown_1 | |
| 3666 | CO2 = Cooldown_2 | |
| 3667 | CO3 = Cooldown_3 | |
| 3668 | CO4 = Cooldown_4 | |
| 3669 | end | |
| 3670 | if Key == "p" then | |
| 3671 | StaggerHit.Value = true | |
| 3672 | end | |
| 3673 | if Key == "[" then | |
| 3674 | Stagger.Value = true | |
| 3675 | end | |
| 3676 | if Key == "]" then | |
| 3677 | Stun.Value = true | |
| 3678 | end | |
| 3679 | end | |
| 3680 | end | |
| 3681 | ||
| 3682 | function KeyUp(Key) | |
| 3683 | HOLDCHARGE = false | |
| 3684 | end | |
| 3685 | ||
| 3686 | if Use_HopperBin == false then | |
| 3687 | ||
| 3688 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 3689 | MouseDown(NEWKEY) | |
| 3690 | end) | |
| 3691 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 3692 | MouseUp(NEWKEY) | |
| 3693 | end) | |
| 3694 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 3695 | KeyDown(NEWKEY) | |
| 3696 | end) | |
| 3697 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 3698 | KeyUp(NEWKEY) | |
| 3699 | end) | |
| 3700 | ||
| 3701 | elseif Use_HopperBin == true then | |
| 3702 | WEAPONTOOL.Parent = Backpack | |
| 3703 | script.Parent = WEAPONTOOL | |
| 3704 | function SelectTool(Mouse) | |
| 3705 | Mouse.Button1Down:connect(function() | |
| 3706 | MouseDown(Mouse) | |
| 3707 | end) | |
| 3708 | Mouse.Button1Up:connect(function() | |
| 3709 | MouseUp(Mouse) | |
| 3710 | end) | |
| 3711 | Mouse.KeyDown:connect(KeyDown) | |
| 3712 | Mouse.KeyUp:connect(KeyUp) | |
| 3713 | end | |
| 3714 | function DeselectTool(Mouse) | |
| 3715 | end | |
| 3716 | WEAPONTOOL.Selected:connect(SelectTool) | |
| 3717 | WEAPONTOOL.Deselected:connect(DeselectTool) | |
| 3718 | end | |
| 3719 | ||
| 3720 | --//=================================\\ | |
| 3721 | --\\=================================// | |
| 3722 | ||
| 3723 | ||
| 3724 | ||
| 3725 | ||
| 3726 | ||
| 3727 | --//=================================\\ | |
| 3728 | --|| WRAP THE WHOLE SCRIPT UP | |
| 3729 | --\\=================================// | |
| 3730 | ||
| 3731 | while true do | |
| 3732 | Swait() | |
| 3733 | if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then | |
| 3734 | HitboxPart.Name = "NilHitbox" | |
| 3735 | else | |
| 3736 | HitboxPart.Name = "Hitbox" | |
| 3737 | end | |
| 3738 | if Enable_Gui == true then | |
| 3739 | UpdateGUI() | |
| 3740 | end | |
| 3741 | UpdateSkillsAndStuff() | |
| 3742 | if Walkspeed_Depends_On_Movement_Value == true then | |
| 3743 | if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then | |
| 3744 | Humanoid.WalkSpeed = 0 | |
| 3745 | else | |
| 3746 | Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size | |
| 3747 | end | |
| 3748 | end | |
| 3749 | if Enable_Stun == true and StunValue.Value >= Max_Stun then | |
| 3750 | StunValue.Value = 0 | |
| 3751 | Stun.Value = true | |
| 3752 | end | |
| 3753 | if Enable_Stagger_Hit == true then | |
| 3754 | if StaggerHit.Value == true and STAGGERHITANIM == false then | |
| 3755 | coroutine.resume(coroutine.create(function() | |
| 3756 | STAGGERHITANIM = true | |
| 3757 | while ATTACK == true do | |
| 3758 | Swait() | |
| 3759 | end | |
| 3760 | StaggerHitAnimation() | |
| 3761 | StaggerHit.Value = false | |
| 3762 | STAGGERHITANIM = false | |
| 3763 | end)) | |
| 3764 | end | |
| 3765 | else | |
| 3766 | StaggerHit.Value = false | |
| 3767 | end | |
| 3768 | if Enable_Stagger == true then | |
| 3769 | if Stagger.Value == true and STAGGERANIM == false then | |
| 3770 | coroutine.resume(coroutine.create(function() | |
| 3771 | STAGGERANIM = true | |
| 3772 | while ATTACK == true do | |
| 3773 | Swait() | |
| 3774 | end | |
| 3775 | StaggerAnimation() | |
| 3776 | Stagger.Value = false | |
| 3777 | STAGGERANIM = false | |
| 3778 | end)) | |
| 3779 | end | |
| 3780 | else | |
| 3781 | Stagger.Value = false | |
| 3782 | end | |
| 3783 | if Enable_Stun == true then | |
| 3784 | if Stun.Value == true and STUNANIM == false then | |
| 3785 | coroutine.resume(coroutine.create(function() | |
| 3786 | StunValue.Value = 0 | |
| 3787 | STUNANIM = true | |
| 3788 | while ATTACK == true do | |
| 3789 | Swait() | |
| 3790 | end | |
| 3791 | StunAnimation() | |
| 3792 | Stun.Value = false | |
| 3793 | STUNANIM = false | |
| 3794 | end)) | |
| 3795 | end | |
| 3796 | else | |
| 3797 | StunValue.Value = 0 | |
| 3798 | Stun.Value = false | |
| 3799 | end | |
| 3800 | if DONUMBER >= .5 then | |
| 3801 | HANDIDLE = true | |
| 3802 | elseif DONUMBER <= 0 then | |
| 3803 | HANDIDLE = false | |
| 3804 | end | |
| 3805 | if HANDIDLE == false then | |
| 3806 | DONUMBER = DONUMBER + 0.003 / Animation_Speed | |
| 3807 | else | |
| 3808 | DONUMBER = DONUMBER - 0.003 / Animation_Speed | |
| 3809 | end | |
| 3810 | if ATTACK == false then | |
| 3811 | IDLENUMBER = IDLENUMBER + 1 | |
| 3812 | else | |
| 3813 | IDLENUMBER = 0 | |
| 3814 | end | |
| 3815 | if Enable_Stats == true then | |
| 3816 | for _, v in pairs (ChangeStat:GetChildren()) do | |
| 3817 | if v:FindFirstChild("Duration") ~= nil then
| |
| 3818 | v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed
| |
| 3819 | if v:FindFirstChild("Duration").Value <= 0 then
| |
| 3820 | v.Parent = nil | |
| 3821 | end | |
| 3822 | end | |
| 3823 | if v.Name == "ChangeDefense" then | |
| 3824 | CHANGEDEFENSE = CHANGEDEFENSE + v.Value | |
| 3825 | elseif v.Name == "ChangeDamage" then | |
| 3826 | CHANGEDAMAGE = CHANGEDAMAGE + v.Value | |
| 3827 | elseif v.Name == "ChangeMovement" then | |
| 3828 | CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value | |
| 3829 | end | |
| 3830 | end | |
| 3831 | Defense.Value = 1 + (CHANGEDEFENSE) | |
| 3832 | if Defense.Value <= 0.01 then | |
| 3833 | Defense.Value = 0.01 | |
| 3834 | end | |
| 3835 | Damage.Value = 1 + (CHANGEDAMAGE) | |
| 3836 | if Damage.Value <= 0 then | |
| 3837 | Damage.Value = 0 | |
| 3838 | end | |
| 3839 | Movement.Value = 1 + (CHANGEMOVEMENT) | |
| 3840 | if Movement.Value <= 0 then | |
| 3841 | Movement.Value = 0 | |
| 3842 | end | |
| 3843 | CHANGEDEFENSE = 0 | |
| 3844 | CHANGEDAMAGE = 0 | |
| 3845 | CHANGEMOVEMENT = 0 | |
| 3846 | end | |
| 3847 | SINE = SINE + CHANGE | |
| 3848 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 3849 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 3850 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 3851 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 3852 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 3853 | if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 and ABYSSFORM == false then | |
| 3854 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3855 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3856 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3857 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3858 | elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) and ABYSSFORM == false then | |
| 3859 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3860 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3861 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3862 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3863 | end | |
| 3864 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 3865 | ANIM = "Jump" | |
| 3866 | if EQUIPPED == true and ATTACK == false then | |
| 3867 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3868 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3869 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3870 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3871 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3872 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3873 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
| 3874 | end | |
| 3875 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 3876 | ANIM = "Fall" | |
| 3877 | if EQUIPPED == true and ATTACK == false then | |
| 3878 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3879 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3880 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3881 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3882 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3883 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3884 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
| 3885 | end | |
| 3886 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 3887 | ANIM = "Idle" | |
| 3888 | if EQUIPPED == true and ATTACK == false then | |
| 3889 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
| 3890 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 3891 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3892 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3893 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
| 3894 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
| 3895 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed) | |
| 3896 | end | |
| 3897 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 3898 | ANIM = "Walk" | |
| 3899 | WALK = WALK + 1 / Animation_Speed | |
| 3900 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 3901 | WALK = 0 | |
| 3902 | if WALKINGANIM == true then | |
| 3903 | WALKINGANIM = false | |
| 3904 | elseif WALKINGANIM == false then | |
| 3905 | WALKINGANIM = true | |
| 3906 | end | |
| 3907 | end | |
| 3908 | if EQUIPPED == true and ATTACK == false then | |
| 3909 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3910 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3911 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(45 + 2.5 * SIN(SINE / (WALKSPEEDVALUE / 2)))) * RIGHTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3912 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3913 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3914 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3915 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3916 | end | |
| 3917 | end | |
| 3918 | if #Effects2>0 then | |
| 3919 | for e=1,#Effects2 do | |
| 3920 | if Effects2[e]~=nil then | |
| 3921 | local Thing=Effects2[e] | |
| 3922 | if Thing~=nil then | |
| 3923 | local Part=Thing[1] | |
| 3924 | local Mode=Thing[2] | |
| 3925 | local Delay=Thing[3] | |
| 3926 | local IncX=Thing[4] | |
| 3927 | local IncY=Thing[5] | |
| 3928 | local IncZ=Thing[6] | |
| 3929 | if Thing[1].Transparency<=1 then | |
| 3930 | if Thing[2]=="Block1" then | |
| 3931 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 3932 | Mesh=Thing[1].Mesh | |
| 3933 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 3934 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 3935 | elseif Thing[2]=="Cylinder" then | |
| 3936 | Mesh=Thing[1].Mesh | |
| 3937 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 3938 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 3939 | elseif Thing[2]=="Blood" then | |
| 3940 | Mesh=Thing[7] | |
| 3941 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
| 3942 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 3943 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 3944 | elseif Thing[2]=="Elec" then | |
| 3945 | Mesh=Thing[1].Mesh | |
| 3946 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
| 3947 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 3948 | elseif Thing[2]=="Disappear" then | |
| 3949 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 3950 | end | |
| 3951 | else | |
| 3952 | Part.Parent=nil | |
| 3953 | table.remove(Effects2,e) | |
| 3954 | end | |
| 3955 | end | |
| 3956 | end | |
| 3957 | end | |
| 3958 | end | |
| 3959 | if ABYSSFORM == true then | |
| 3960 | Humanoid.MaxHealth = "inf" | |
| 3961 | Humanoid.Health = "inf" | |
| 3962 | Swait() | |
| 3963 | Abysstimer = Abysstimer - 0.8 | |
| 3964 | if Abysstimer < 1 then | |
| 3965 | if ATTACK == false and ABYSSFORM == true then | |
| 3966 | forceback() | |
| 3967 | end | |
| 3968 | end | |
| 3969 | end | |
| 3970 | if ABYSSFORM == false and Abysstimer ~= 700 then | |
| 3971 | Swait() | |
| 3972 | Abysstimer = Abysstimer + 0.8 | |
| 3973 | if Abysstimer > 699 then | |
| 3974 | Abysstimer = 700 | |
| 3975 | if Abysstimer < 0 then | |
| 3976 | Abysstimer = 0 | |
| 3977 | end | |
| 3978 | end | |
| 3979 | end | |
| 3980 | end | |
| 3981 | ||
| 3982 | --//=================================\\ | |
| 3983 | --\\=================================// | |
| 3984 | ||
| 3985 | ||
| 3986 | ||
| 3987 | ||
| 3988 | ||
| 3989 | --//====================================================\\-- | |
| 3990 | --|| END OF SCRIPT | |
| 3991 | --\\====================================================//-- |