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1-
local function tileWithBox(i,j)
1+
local function move(map, startX, startY, dX, dY)
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	local targetX, targetY = startX + dX, startY + dY
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	local tile = gameTile(i,j)
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	if not map[targetX][targetY] then return startX, startY; end
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	tile.isBox = true
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	if map[targetX][targetY].isBox then
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	tile.isWalkable = false
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		local slideX, slideY = targetX + dX, targetY + dY
6-
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		if not (map[slideX] and map[slideX][slideY] and map[slideX][slideY].isWalkable) then return startX, startY; end
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	local tileWithBox
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		local empty, boxTile = map[slideX][slideY], map[targetX][targetY]
8-
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		local sprite = boxTile.box
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	trackID = trackID + 1
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		sprite.x, sprite.y = empty.x, empty.y
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	tile.box = display.newImage("crate.png")
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		empty.box = boxTile.box
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	tile.box.i = i
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		empty.isBox = true
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	tile.box.j = j
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		empty.isWalkable = false
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	tile.box.x = 240-((8 * 17) +17) +(i*34)
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		boxTile.box = nil
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	tile.box.y =  (j * 34)
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		boxTile.isWalkable = true
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	tile.box.myID = trackID
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		boxTile.isBox = false
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	end
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	return tile
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	if map[targetX][targetY].isWalkable then
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		local target, origin = map[targetX][targetY], map[startX][startY]
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		hero.x, hero.y = target.x, target.y
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		target.isHero = true
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		target.isWalkable = false
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		origin.isHero = false
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		origin.isWalkable = true
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		return targetX, targetY
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	end
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	return startX, startY
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end