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1
--//====================================================\\--
2-
--Converted with ttyyuu12345's model to script plugin v4
2+
3-
function sandbox(var,func)
3+
4-
	local env = getfenv(func)
4+
5-
	local newenv = setmetatable({},{
5+
6-
		__index = function(self,k)
6+
7-
			if k=="script" then
7+
8-
				return var
8+
9
PlayerGui = Player.PlayerGui
10-
				return env[k]
10+
11
Backpack = Player.Backpack
12-
		end,
12+
13-
	})
13+
14-
	setfenv(func,newenv)
14+
15-
	return func
15+
16
Torso = Character["Torso"]
17-
cors = {}
17+
18-
mas = Instance.new("Model",game:GetService("Lighting"))
18+
19-
LocalScript0 = Instance.new("LocalScript")
19+
20-
Model1 = Instance.new("Model")
20+
21-
UnionOperation2 = Instance.new("UnionOperation")
21+
22-
Weld3 = Instance.new("Weld")
22+
23-
Part4 = Instance.new("Part")
23+
24-
UnionOperation5 = Instance.new("UnionOperation")
24+
25-
Weld6 = Instance.new("Weld")
25+
26-
Model7 = Instance.new("Model")
26+
27-
UnionOperation8 = Instance.new("UnionOperation")
27+
28-
Weld9 = Instance.new("Weld")
28+
29-
UnionOperation10 = Instance.new("UnionOperation")
29+
30-
Weld11 = Instance.new("Weld")
30+
31-
Part12 = Instance.new("Part")
31+
32-
Model13 = Instance.new("Model")
32+
33-
UnionOperation14 = Instance.new("UnionOperation")
33+
34-
Weld15 = Instance.new("Weld")
34+
35-
MeshPart16 = Instance.new("MeshPart")
35+
36-
Weld17 = Instance.new("Weld")
36+
37-
MeshPart18 = Instance.new("MeshPart")
37+
38-
Weld19 = Instance.new("Weld")
38+
39-
Part20 = Instance.new("Part")
39+
40-
MeshPart21 = Instance.new("MeshPart")
40+
41-
Weld22 = Instance.new("Weld")
41+
42-
MeshPart23 = Instance.new("MeshPart")
42+
43-
Weld24 = Instance.new("Weld")
43+
44-
Model25 = Instance.new("Model")
44+
45-
UnionOperation26 = Instance.new("UnionOperation")
45+
46-
Weld27 = Instance.new("Weld")
46+
47-
Part28 = Instance.new("Part")
47+
48-
UnionOperation29 = Instance.new("UnionOperation")
48+
49-
Weld30 = Instance.new("Weld")
49+
50-
UnionOperation31 = Instance.new("UnionOperation")
50+
51-
Model32 = Instance.new("Model")
51+
52-
MeshPart33 = Instance.new("MeshPart")
52+
53-
Weld34 = Instance.new("Weld")
53+
54-
Part35 = Instance.new("Part")
54+
55-
MeshPart36 = Instance.new("MeshPart")
55+
56-
Weld37 = Instance.new("Weld")
56+
57-
MeshPart38 = Instance.new("MeshPart")
57+
58-
Weld39 = Instance.new("Weld")
58+
59-
MeshPart40 = Instance.new("MeshPart")
59+
60-
Weld41 = Instance.new("Weld")
60+
61-
UnionOperation42 = Instance.new("UnionOperation")
61+
62-
Weld43 = Instance.new("Weld")
62+
63-
MeshPart44 = Instance.new("MeshPart")
63+
64-
ParticleEmitter45 = Instance.new("ParticleEmitter")
64+
65-
ParticleEmitter46 = Instance.new("ParticleEmitter")
65+
66-
ParticleEmitter47 = Instance.new("ParticleEmitter")
66+
67-
ParticleEmitter48 = Instance.new("ParticleEmitter")
67+
68-
Script49 = Instance.new("Script")
68+
69-
LocalScript0.Name = "Death"
69+
70-
LocalScript0.Parent = mas
70+
71-
table.insert(cors,sandbox(LocalScript0,function()
71+
72
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
73
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
74
--ROBLOXIDLEANIMATION.Parent = Humanoid
75
local WEAPONGUI = IT("ScreenGui", PlayerGui)
76
WEAPONGUI.Name = "ReaperGUI"
77
local Effects = IT("Folder", Character)
78
Effects.Name = "Effects"
79
local ANIMATOR = Humanoid.Animator
80
local ANIMATE = Character.Animate
81
local UNANCHOR = true
82
83
--//=================================\\
84
--\\=================================//
85
86
87
--//=================================\\
88
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
89
--\\=================================//
90
91
ArtificialHB = Instance.new("BindableEvent", script)
92
ArtificialHB.Name = "ArtificialHB"
93
94
script:WaitForChild("ArtificialHB")
95
96
frame = Frame_Speed
97
tf = 0
98
allowframeloss = false
99
tossremainder = false
100
lastframe = tick()
101
script.ArtificialHB:Fire()
102
103
game:GetService("RunService").Heartbeat:connect(function(s, p)
104
	tf = tf + s
105
	if tf >= frame then
106
		if allowframeloss then
107
			script.ArtificialHB:Fire()
108
			lastframe = tick()
109
		else
110
			for i = 1, math.floor(tf / frame) do
111
				script.ArtificialHB:Fire()
112
			end
113
		lastframe = tick()
114
		end
115
		if tossremainder then
116
			tf = 0
117
		else
118
			tf = tf - frame * math.floor(tf / frame)
119
		end
120
	end
121
end)
122
123
--//=================================\\
124
--\\=================================//
125
126
--//=================================\\
127
--|| 	      SOME FUNCTIONS
128
--\\=================================//
129
130
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
131
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
132
end
133
134
function PositiveAngle(NUMBER)
135
	if NUMBER >= 0 then
136
		NUMBER = 0
137
	end
138
	return NUMBER
139
end
140
141
function NegativeAngle(NUMBER)
142
	if NUMBER <= 0 then
143
		NUMBER = 0
144
	end
145
	return NUMBER
146
end
147
148
function Swait(NUMBER)
149
	if NUMBER == 0 or NUMBER == nil then
150
		ArtificialHB.Event:wait()
151
	else
152
		for i = 1, NUMBER do
153
			ArtificialHB.Event:wait()
154
		end
155
	end
156
end
157
158
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
159
	local NEWMESH = IT(MESH)
160
	if MESH == "SpecialMesh" then
161
		NEWMESH.MeshType = MESHTYPE
162
		if MESHID ~= "nil" and MESHID ~= "" then
163
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
164
		end
165
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
166
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
167
		end
168
	end
169
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
170
	NEWMESH.Scale = SCALE
171
	NEWMESH.Parent = PARENT
172
	return NEWMESH
173
end
174
175
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
176
	local NEWPART = IT("Part")
177
	NEWPART.formFactor = FORMFACTOR
178
	NEWPART.Reflectance = REFLECTANCE
179
	NEWPART.Transparency = TRANSPARENCY
180
	NEWPART.CanCollide = false
181
	NEWPART.Locked = true
182
	NEWPART.Anchored = true
183
	if ANCHOR == false then
184
		NEWPART.Anchored = false
185
	end
186
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
187
	NEWPART.Name = NAME
188
	NEWPART.Size = SIZE
189
	NEWPART.Position = Torso.Position
190
	NEWPART.Material = MATERIAL
191
	NEWPART:BreakJoints()
192
	NEWPART.Parent = PARENT
193
	return NEWPART
194
end
195
196
	local function weldBetween(a, b)
197
	    local weldd = Instance.new("ManualWeld")
198
	    weldd.Part0 = a
199
	    weldd.Part1 = b
200
	    weldd.C0 = CFrame.new()
201
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
202
	    weldd.Parent = a
203
	    return weldd
204
	end
205
206
207
function QuaternionFromCFrame(cf)
208
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
209
	local trace = m00 + m11 + m22
210
	if trace > 0 then 
211
		local s = math.sqrt(1 + trace)
212
		local recip = 0.5 / s
213
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
214
	else
215
		local i = 0
216
		if m11 > m00 then
217
			i = 1
218
		end
219
		if m22 > (i == 0 and m00 or m11) then
220
			i = 2
221
		end
222
		if i == 0 then
223
			local s = math.sqrt(m00 - m11 - m22 + 1)
224
			local recip = 0.5 / s
225
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
226
		elseif i == 1 then
227
			local s = math.sqrt(m11 - m22 - m00 + 1)
228
			local recip = 0.5 / s
229
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
230
		elseif i == 2 then
231
			local s = math.sqrt(m22 - m00 - m11 + 1)
232
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
233
		end
234
	end
235
end
236
 
237
function QuaternionToCFrame(px, py, pz, x, y, z, w)
238
	local xs, ys, zs = x + x, y + y, z + z
239
	local wx, wy, wz = w * xs, w * ys, w * zs
240
	local xx = x * xs
241
	local xy = x * ys
242
	local xz = x * zs
243
	local yy = y * ys
244
	local yz = y * zs
245
	local zz = z * zs
246
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
247
end
248
 
249
function QuaternionSlerp(a, b, t)
250
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
251
	local startInterp, finishInterp;
252
	if cosTheta >= 0.0001 then
253
		if (1 - cosTheta) > 0.0001 then
254
			local theta = ACOS(cosTheta)
255
			local invSinTheta = 1 / SIN(theta)
256
			startInterp = SIN((1 - t) * theta) * invSinTheta
257
			finishInterp = SIN(t * theta) * invSinTheta
258
		else
259
			startInterp = 1 - t
260
			finishInterp = t
261
		end
262
	else
263
		if (1 + cosTheta) > 0.0001 then
264
			local theta = ACOS(-cosTheta)
265
			local invSinTheta = 1 / SIN(theta)
266
			startInterp = SIN((t - 1) * theta) * invSinTheta
267
			finishInterp = SIN(t * theta) * invSinTheta
268
		else
269
			startInterp = t - 1
270
			finishInterp = t
271
		end
272
	end
273
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
274
end
275
276
function Clerp(a, b, t)
277
	local qa = {QuaternionFromCFrame(a)}
278
	local qb = {QuaternionFromCFrame(b)}
279
	local ax, ay, az = a.x, a.y, a.z
280
	local bx, by, bz = b.x, b.y, b.z
281
	local _t = 1 - t
282
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
283
end
284
285
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
286
	local frame = IT("Frame")
287
	frame.BackgroundTransparency = TRANSPARENCY
288
	frame.BorderSizePixel = BORDERSIZEPIXEL
289
	frame.Position = POSITION
290
	frame.Size = SIZE
291
	frame.BackgroundColor3 = COLOR
292
	frame.BorderColor3 = BORDERCOLOR
293
	frame.Name = NAME
294
	frame.Parent = PARENT
295
	return frame
296
end
297
298
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
299
	local label = IT("TextLabel")
300
	label.BackgroundTransparency = 1
301
	label.Size = UD2(1, 0, 1, 0)
302
	label.Position = UD2(0, 0, 0, 0)
303
	label.TextColor3 = TEXTCOLOR
304
	label.TextStrokeTransparency = STROKETRANSPARENCY
305
	label.TextTransparency = TRANSPARENCY
306
	label.FontSize = TEXTFONTSIZE
307
	label.Font = TEXTFONT
308
	label.BorderSizePixel = BORDERSIZEPIXEL
309
	label.TextScaled = false
310
	label.Text = TEXT
311
	label.Name = NAME
312
	label.Parent = PARENT
313
	return label
314
end
315
316
function NoOutlines(PART)
317
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
318
end
319
320
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
321
	local NEWWELD = IT(TYPE)
322
	NEWWELD.Part0 = PART0
323
	NEWWELD.Part1 = PART1
324
	NEWWELD.C0 = C0
325
	NEWWELD.C1 = C1
326
	NEWWELD.Parent = PARENT
327
	return NEWWELD
328
end
329
330
local S = IT("Sound")
331
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
332
	local NEWSOUND = nil
333
	coroutine.resume(coroutine.create(function()
334
		NEWSOUND = S:Clone()
335
		NEWSOUND.Parent = PARENT
336
		NEWSOUND.Volume = VOLUME
337
		NEWSOUND.Pitch = PITCH
338
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
339
		NEWSOUND:play()
340
		if DOESLOOP == true then
341
			NEWSOUND.Looped = true
342
		else
343
			local REPOSITION = NEWSOUND.AncestryChanged:Connect(function()
344
				NEWSOUND.Parent = PARENT
345
			end)
346
			repeat wait(1) until NEWSOUND.Playing == false
347
			REPOSITION:disconnect()
348
			NEWSOUND:remove()
349
		end
350
	end))
351
	return NEWSOUND
352
end
353
354
function CFrameFromTopBack(at, top, back)
355
	local right = top:Cross(back)
356
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
357
end
358
359
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
360
function WACKYEFFECT(Table)
361
	local TYPE = (Table.EffectType or "Sphere")
362
	local SIZE = (Table.Size or VT(1,1,1))
363
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
364
	local TRANSPARENCY = (Table.Transparency or 0)
365
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
366
	local CFRAME = (Table.CFrame or Torso.CFrame)
367
	local MOVEDIRECTION = (Table.MoveToPos or nil)
368
	local ROTATION1 = (Table.RotationX or 0)
369
	local ROTATION2 = (Table.RotationY or 0)
370
	local ROTATION3 = (Table.RotationZ or 0)
371
	local MATERIAL = (Table.Material or "Neon")
372
	local COLOR = (Table.Color or C3(1,1,1))
373
	local TIME = (Table.Time or 45)
374
	local SOUNDID = (Table.SoundID or nil)
375
	local SOUNDPITCH = (Table.SoundPitch or nil)
376
	local SOUNDVOLUME = (Table.SoundVolume or nil)
377
	coroutine.resume(coroutine.create(function()
378
		local PLAYSSOUND = false
379
		local SOUND = nil
380
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
381
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
382
			PLAYSSOUND = true
383
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
384
		end
385
		EFFECT.Color = COLOR
386
		local MSH = nil
387
		if TYPE == "Sphere" then
388
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
389
		elseif TYPE == "Block" then
390
			MSH = IT("BlockMesh",EFFECT)
391
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
392
		elseif TYPE == "Wave" then
393
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
394
		elseif TYPE == "Ring" then
395
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
396
		elseif TYPE == "Slash" then
397
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
398
		elseif TYPE == "Round Slash" then
399
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
400
		elseif TYPE == "Swirl" then
401
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
402
		elseif TYPE == "Skull" then
403
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
404
		elseif TYPE == "Crystal" then
405
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
406
		end
407
		if MSH ~= nil then
408
			local MOVESPEED = nil
409
			if MOVEDIRECTION ~= nil then
410
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
411
			end
412
			local GROWTH = SIZE - ENDSIZE
413
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
414
			if TYPE == "Block" then
415
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
416
			else
417
				EFFECT.CFrame = CFRAME
418
			end
419
			for LOOP = 1, TIME+1 do
420
				Swait()
421
				MSH.Scale = MSH.Scale - GROWTH/TIME
422
				if TYPE == "Wave" then
423
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
424
				end
425
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
426
				if TYPE == "Block" then
427
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
428
				else
429
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
430
				end
431
				if MOVEDIRECTION ~= nil then
432
					local ORI = EFFECT.Orientation
433
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
434
					EFFECT.Orientation = ORI
435
				end
436
			end
437
			EFFECT.Transparency = 1
438
			if PLAYSSOUND == false then
439
				EFFECT:remove()
440
			else
441
				repeat Swait() until SOUND.Playing == false
442
				EFFECT:remove()
443
			end
444
		else
445
			if PLAYSSOUND == false then
446
				EFFECT:remove()
447
			else
448
				repeat Swait() until SOUND.Playing == false
449
				EFFECT:remove()
450
			end
451
		end
452
	end))
453
end
454
455
function Shatter(Part)
456
	if Part.Transparency < 1 then
457
		local SOUNDPART = CreatePart(3, Effects, "Glass", 0, Part.Transparency + 0.1, Part.BrickColor, "OOF", VT(0,0,0))
458
		Debris:AddItem(SOUNDPART,5)
459
		CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
460
		local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
461
		local SIZESET = SIZE/4
462
		local XOffset = Part.Size.X*1.5/SIZESET
463
		local YOffset = Part.Size.Y*1.5/SIZESET
464
		local ZOffset = Part.Size.Z*1.5/SIZESET
465
		for x = 1, math.ceil(XOffset) do
466
			for y = 1, math.ceil(YOffset) do
467
				for z = 1, math.ceil(ZOffset) do
468
					local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
469
					SHARD.CanCollide = true
470
					SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4))
471
					SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
472
					Debris:AddItem(SHARD,MRANDOM(10,25)/10)
473
					for _, c in pairs(Part:GetChildren()) do
474
						if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then
475
							c:Clone().Parent = SHARD
476
						end
477
					end
478
				end
479
			end
480
		end
481
	end
482
	Part:remove()
483
end
484
485
--Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
486
function Lightning(Table)
487
	local Color = Table.Color or C3(1,1,1)
488
	local StartPos = Table.Start or Torso.Position
489
	local EndPos = Table.End or Mouse.Hit.p
490
	local SegmentLength = Table.SegmentL or 2
491
	local Thickness = Table.Thickness or 0.1
492
	local Dissapear = Table.DoesFade or false
493
	local Parent = Table.Ignore or Character
494
	local MaxDist = Table.MaxDist or 400
495
	local Branches = Table.Branches or false
496
	local Thicken = Table.Thicken or false
497
	local FadeTime = Table.FadeTime or 15
498
	local FadeIn = Table.FadeIn or false
499
	local Material = Table.Material or "Neon"
500
	local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
501
	local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
502
	local LIGHTNINGMODEL = IT("Model",Effects)
503
	LIGHTNINGMODEL.Name = "Lightning"
504
	local LastBolt = nil
505
	for E = 1, DISTANCE do
506
		local ExtraSize = 0
507
		if Thicken == true then
508
			ExtraSize = (DISTANCE-E)/15
509
		end
510
		local TRANSPARENCY = 0
511
		if FadeIn == true then
512
			TRANSPARENCY = 1-(E/(DISTANCE/1.5))
513
			if TRANSPARENCY < 0 then
514
				TRANSPARENCY = 0
515
			end
516
		end
517
		local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
518
		PART.Color = Color
519
		MakeForm(PART,"Cyl")
520
		if LastBolt == nil then
521
			PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
522
		else
523
			PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
524
		end
525
		LastBolt = PART
526
		if Branches == true and E < (DISTANCE-5) then
527
			local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
528
			if CHOICE == 1 then
529
				local LASTBRANCH = nil
530
				for i = 1, MRANDOM(2,5) do
531
					local ExtraSize2 = 0
532
					if Thicken == true then
533
						ExtraSize = ((DISTANCE-E)/25)/i
534
					end
535
					local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
536
					PART.Color = Color
537
					MakeForm(PART,"Cyl")
538
					if LASTBRANCH == nil then
539
						PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
540
					else
541
						PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
542
					end
543
					LASTBRANCH = PART
544
				end
545
			end
546
		end
547
	end
548
	if Dissapear == true then
549
		coroutine.resume(coroutine.create(function()
550
			for i = 1, FadeTime do
551
				Swait()
552
				for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
553
					if c.ClassName == "Part" then
554
						c.Transparency = c.Transparency + (i/FadeTime)/10
555
					end
556
				end
557
			end
558
			LIGHTNINGMODEL:remove()
559
		end))
560
	elseif Dissapear == false then
561
		Debris:AddItem(LIGHTNINGMODEL,0.1)
562
	end
563
	return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
564
end
565
566
function MakeForm(PART,TYPE)
567
	if TYPE == "Cyl" then
568
		local MSH = IT("CylinderMesh",PART)
569
	elseif TYPE == "Ball" then
570
		local MSH = IT("SpecialMesh",PART)
571
		MSH.MeshType = "Sphere"
572
	elseif TYPE == "Wedge" then
573
		local MSH = IT("SpecialMesh",PART)
574
		MSH.MeshType = "Wedge"
575
	end
576
end
577
578
Debris = game:GetService("Debris")
579
580
function CastProperRay(StartPos, EndPos, Distance, Ignore)
581
	local DIRECTION = CF(StartPos,EndPos).lookVector
582
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
583
end
584
585
function turnto(position)
586
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
587
end
588
589
--//=================================\\
590
--||	     WEAPON CREATION
591
--\\=================================//
592
593
local BASECOLOR = C3(50/255, 25/255, 25/255)
594
local BONE = script.SpinePart
595
BONE.Parent = nil
596
597
Head:ClearAllChildren()
598
599
for _, c in pairs(Character:GetChildren()) do
600
	if script:FindFirstChild(c.Name) then
601
		local Part = script[c.Name]
602
		Part.Parent = Character
603
		Part.Base.Anchored = false
604
		Part:SetPrimaryPartCFrame(c.CFrame)
605
		weldBetween(c,Part.Base)
606
		c.Transparency = 1
607
		for _, e in pairs(Part:GetChildren()) do
608
			if e:IsA("BasePart") then
609
				e.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
610
			end
611
		end
612
	end
613
end
614
615
local SCYTHE = script.ThrowScythe
616
SCYTHE.Parent = nil
617
618
local GUN = script.Gun
619
GUN.Parent = Character
620
GUN.Grip.Anchored = false
621
GUN:SetPrimaryPartCFrame(RightArm.CFrame*CF(0,-1,0))
622
local GRIP = weldBetween(RightArm,GUN.Grip)
623
624
local TAIL = {}
625
local LASTPART = Torso
626
local SIZE = BONE.Size
627
for i = 1, 16 do
628
	local PART = BONE:Clone()
629
	PART.Anchored = false
630
	PART.Parent = Character
631
	PART.Size = SIZE*((19-i)/10)/1.25
632
	if LASTPART == Torso then
633
		local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-1.2,0.16), CF(0, 0, 0))
634
		LASTPART = PART
635
		table.insert(TAIL,WELD)
636
	else
637
		local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y,0), CF(0, 0, 0))
638
		LASTPART = PART
639
		table.insert(TAIL,WELD)
640
	end
641
end
642
RightLeg:remove()
643
LeftLeg:remove()
644
Torso.Transparency = 1
645
Head.Transparency = 1
646
647
Humanoid.DisplayDistanceType = "None"
648
649
Humanoid.HipHeight = 2
650
651
local SKILLFONT = "Antique"
652
local SKILLTEXTSIZE = 7
653
654
Humanoid.Died:connect(function()
655
	workspace:ClearAllChildren()
656
end)
657
658
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
659
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
660
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
661
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
662
--local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
663
664
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
665
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
666
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
667
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
668
--local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
669
670
--//=================================\\
671
--||			DAMAGING
672
--\\=================================//
673
674
function ApplyDamage(Humanoid,Damage)
675
	Damage = Damage * DAMAGEMULTIPLIER
676
	if Humanoid.Health ~= 0 then
677
		Humanoid.Health = Humanoid.Health - Damage
678
	end
679
end
680
681
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,OPTION)
682
	local CHILDREN = workspace:GetDescendants()
683
	for index, CHILD in pairs(CHILDREN) do
684
		if CHILD.ClassName == "Model" and CHILD ~= Character then
685
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
686
			if HUM then
687
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
688
				if TORSO then
689
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
690
						if INSTAKILL == true then
691
							CHILD:BreakJoints()
692
							if OPTION ~= nil then
693
								Kill(CHILD,OPTION)
694
							end
695
						else
696
							local DMG = MRANDOM(MINDMG,MAXDMG)
697
							ApplyDamage(HUM,DMG)
698
						end
699
						if FLING ~= 0 then
700
							for _, c in pairs(CHILD:GetChildren()) do
701
								if c:IsA("BasePart") then
702
									local bv = Instance.new("BodyVelocity") 
703
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
704
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
705
									bv.Parent = c
706
									Debris:AddItem(bv,0.05)
707
								end
708
							end
709
						end
710
					end
711
				end
712
			end
713
		end
714
	end
715
end
716
717
function Kill(Victim,Fire)
718
	coroutine.resume(coroutine.create(function()
719
		local NIL = script.TotalNil:Clone()
720
		NIL.Parent = Victim
721
		NIL.Disabled = false
722
		if Fire ~= true then
723
			Victim:BreakJoints()
724
			for _, c in pairs(Victim:GetChildren()) do
725
				if c:IsA("BasePart") then
726
					c.Anchored = true
727
				end
728
			end
729
			for _, c in pairs(Victim:GetChildren()) do
730
				if c:IsA("BasePart") then
731
					Shatter(c)
732
				end
733
			end
734
		else
735
			Victim:BreakJoints()
736
			local FIRES = {}
737
			for _, e in pairs(Victim:GetDescendants()) do
738
				if e:IsA("BasePart") and e.Name ~= "HumanoidRootPart" and e.Parent.ClassName ~= "Folder" then
739
					e.Transparency = 1
740
					e:ClearAllChildren()
741
					local FIRE = script.HellFire:Clone()
742
					FIRE.Parent = e
743
					FIRE.Enabled = true
744
					table.insert(FIRES,FIRE)
745
				elseif e.ClassName == "Decal" then
746
					e:remove()
747
				end	
748
			end
749
			for i = 1, 50 do
750
				Victim:BreakJoints()
751
				wait()
752
			end
753
			for i = 1, #FIRES do
754
				FIRES[i].Enabled = false
755
			end
756
			wait(1.1)
757
			Victim:remove()
758
		end
759
	end))
760
end
761
762
--//=================================\\
763
--||	ATTACK FUNCTIONS AND STUFF
764
--\\=================================//
765
766
function Bullet()
767
	ATTACK = true
768
	Rooted = false
769
	local GYRO = IT("BodyGyro",RootPart)
770
	GYRO.D = 750
771
	GYRO.P = 20000
772
	GYRO.MaxTorque = VT(0,40000000,0)
773
	local LOCKED = true
774
	local SHOT = false
775
	coroutine.resume(coroutine.create(function()
776
		for i=0, 1, 0.1 / Animation_Speed do
777
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
778
			Swait()
779
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
780
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
781
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
782
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
783
		end
784
		LOCKED = false
785
		SHOT = true
786
		repeat
787
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
788
			Swait()
789
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
790
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
791
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
792
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
793
		until HOLD == false and SHOT == false
794
		for i=0, 0.3, 0.1 / Animation_Speed do
795
			Swait()
796
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
797
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
798
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
799
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
800
		end
801
		for i=0, 0.3, 0.1 / Animation_Speed do
802
			Swait()
803
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
804
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
805
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
806
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
807
		end
808
		GYRO:remove()
809
		ATTACK = false
810
		Rooted = false
811
	end))
812
	repeat wait() until LOCKED == false
813
	repeat
814
		SHOT = true
815
		wait(0.2)
816
		SHOT = false
817
		local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(1,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
818
		local HIT = BULLET.Hit
819
		local HITPOS = BULLET.End
820
		if HIT then
821
			if HIT.Parent:FindFirstChildOfClass("Humanoid") then
822
				Kill(HIT.Parent)
823
			end
824
		end
825
		WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
826
		WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = GUN.Barrel.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
827
		WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = GUN.Barrel.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
828
		WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = GUN.Barrel.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
829
	until HOLD == false
830
end
831
832
function ScytheThrow()
833
	ATTACK = true
834
	Rooted = false
835
	local GYRO = IT("BodyGyro",RootPart)
836
	GYRO.D = 750
837
	GYRO.P = 20000
838
	GYRO.MaxTorque = VT(0,40000000,0)
839
	local BLADE = SCYTHE:Clone()
840
	CreateSound(402981977, BLADE, 3, MRANDOM(12,15)/10, false)
841
	BLADE.Parent = Effects
842
	BLADE.Anchored = false
843
	BLADE.CFrame = LeftArm.CFrame* CF(0, 3.4, 0.529) * ANGLES(RAD(0), RAD(180),RAD(0))
844
	local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, BLADE, CF(0, -2.2, 0) * ANGLES(RAD(180), RAD(90),RAD(0)), CF(0, 0, 0))
845
	for i=1, 25 do
846
		GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
847
		Swait()
848
		BLADE.Transparency = BLADE.Transparency - 1/25
849
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
850
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
851
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
852
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-55 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
853
	end
854
	for _, c in pairs(BLADE:GetDescendants()) do
855
		if c.ClassName == "ParticleEmitter" then
856
			c.Enabled = true
857
		end
858
	end
859
	for i=0, 0.5, 0.1 / Animation_Speed do
860
		GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
861
		Swait()
862
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
863
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
864
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
865
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-55 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
866
	end
867
	for i=0, 0.1, 0.1 / Animation_Speed do
868
		GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
869
		Swait()
870
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
871
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
872
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
873
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
874
	end
875
	coroutine.resume(coroutine.create(function()
876
		WELD:remove()
877
		BLADE.Anchored = true
878
		BLADE.Orientation = VT(0,BLADE.Orientation.Y,90)
879
		local DISSAPEAR = false
880
		local TOPOS = nil
881
		local TARGET = nil
882
		coroutine.resume(coroutine.create(function()
883
			local ORI = BLADE.Orientation.Y
884
			repeat
885
				wait()
886
				ORI = BLADE.Orientation.Y
887
				if TOPOS == nil then
888
					BLADE.CFrame = CF(BLADE.Position) * ANGLES(RAD(0), RAD(ORI - 15), RAD(90))
889
				else
890
					BLADE.CFrame = CF(CF(BLADE.Position,TOPOS)*CF(0,0,-1).p) * ANGLES(RAD(0), RAD(ORI - 15), RAD(90))
891
					if TARGET ~= nil then
892
						if (BLADE.Position - TARGET.Position).Magnitude < 5 then
893
							Kill(TARGET.Parent,true)
894
							TARGET = nil
895
						end
896
					end
897
					if (BLADE.Position - TOPOS).Magnitude < 5 then
898
						TOPOS = nil
899
					end
900
				end
901
				ORI = BLADE.Orientation.Y
902
			until DISSAPEAR == true
903
			for i = 1, 35 do
904
				wait()
905
				ORI = BLADE.Orientation.Y
906
				BLADE.CFrame = CF(BLADE.Position) * ANGLES(RAD(0), RAD(ORI - 15), RAD(90))
907
				BLADE.Transparency = BLADE.Transparency + 1/35
908
				ORI = BLADE.Orientation.Y
909
			end
910
			for _, c in pairs(BLADE:GetDescendants()) do
911
				if c.ClassName == "ParticleEmitter" then
912
					c.Enabled = false
913
				end
914
			end
915
			Debris:AddItem(BLADE,5)
916
		end))
917
		TOPOS = RootPart.CFrame*CF(0,-3,-15).p
918
		for i = 1, 7 do
919
			wait(1)
920
			local DISTANCE = 100
921
			local HUMAN = nil
922
			for _, c in pairs(workspace:GetChildren()) do
923
				if c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
924
					local HUM = c:FindFirstChildOfClass("Humanoid")
925
					local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
926
					if TORSO and HUM.Health > 0 then
927
						if (TORSO.Position - BLADE.Position).Magnitude < DISTANCE then
928
							DISTANCE = (TORSO.Position - BLADE.Position).Magnitude
929
							TARGET = TORSO
930
							HUMAN = HUM
931
						end
932
					end
933
				end
934
			end
935
			if TARGET then
936
				TOPOS = CF(TARGET.Position,BLADE.Position)*CF(0,0,15).p
937
				local HITFLOOR,HITPOS = Raycast(BLADE.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
938
				if HITFLOOR then
939
					WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,1,35), Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 233856115, SoundPitch = 1, SoundVolume = 7})
940
				end
941
			end
942
			repeat wait(1) until TOPOS == nil
943
		end
944
		DISSAPEAR = true
945
	end))
946
	for i=0, 0.4, 0.1 / Animation_Speed do
947
		GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
948
		Swait()
949
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
950
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
951
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
952
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
953
	end
954
	GYRO:remove()
955
	ATTACK = false
956
	Rooted = false
957
end
958
959
function FingerMagic()
960
	ATTACK = true
961
	Rooted = false
962
	for i=0, 0.1, 0.1 / Animation_Speed do
963
		Swait()
964
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
965
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
966
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
967
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
968
	end
969
	for i=0, 1, 0.1 / Animation_Speed do
970
		Swait()
971
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
972
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
973
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
974
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
975
	end
976
	WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
977
	for i = 1, 5 do
978
		WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,7,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 2, SoundVolume = 1})
979
	end
980
	CreateSound(217767125, LeftArm, 10, 1, false)
981
	coroutine.resume(coroutine.create(function()
982
		local EXPLODED = false
983
		for i = 1, 3 do
984
			coroutine.resume(coroutine.create(function()
985
				local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
986
				if HITFLOOR then
987
					local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD((360/3)*i), RAD(0))
988
					for i = 1, 35 do
989
						wait()
990
						for _, c in pairs(workspace:GetChildren()) do
991
							if EXPLODED == false and c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
992
								local HUM = c:FindFirstChildOfClass("Humanoid")
993
								local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
994
								if TORSO and HUM.Health > 0 then
995
									if (TORSO.Position - CFRAME.p).Magnitude < 10 then
996
										EXPLODED = true
997
										coroutine.resume(coroutine.create(function()
998
											for i = 1, 15 do
999
												ApplyAoE(CFRAME*CF(0,10,0).p,30+(i*4),0,0,-35,false)
1000
												wait(0.2)
1001
												WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15+(i*2),5,15+(i*2)), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
1002
												WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
1003
												WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(12,12,12)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.7,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 1})
1004
											end
1005
											WACKYEFFECT({Time = 50, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
1006
											wait(1)
1007
											WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(100,100,100)*5, Transparency = 0.4, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = 461105534, SoundPitch = 1, SoundVolume = 10})
1008
											local PART = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
1009
											PART.CFrame = CFRAME*CF(0,10,0)
1010
											Debris:AddItem(PART,10)
1011
											local PARTICLES = script.Explode:Clone()
1012
											PARTICLES.Parent = PART
1013
											PARTICLES:Emit(500)
1014
											ApplyAoE(CFRAME*CF(0,10,0).p,45*2,0,0,350,true)
1015
											WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(90,90,90)*2, Transparency = 0.8, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
1016
											WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(0), RAD(90), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1017
											WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1018
										end))
1019
									end
1020
								end
1021
							end
1022
						end
1023
						if EXPLODED == true then
1024
							break
1025
						end
1026
						CFRAME = CFRAME * ANGLES(RAD(0), RAD(10), RAD(0)) * CF(0,0,-3)
1027
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(10,15,10), Size2 = VT(0,35,0), Transparency = 1, Transparency2 = 0.9, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
1028
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,15,15), Size2 = VT(0,25,0), Transparency = 1, Transparency2 = 0.6, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
1029
					end
1030
				end
1031
			end))
1032
		end
1033
	end))
1034
	for i=0, 1, 0.1 / Animation_Speed do
1035
		Swait()
1036
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1037
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1038
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1039
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(170), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1040
	end
1041
	ATTACK = false
1042
	Rooted = false
1043
end
1044
1045
function PainlessRain()
1046
	ATTACK = true
1047
	Rooted = true
1048
	local SPOTS = {}
1049
	local BULLETS = 0
1050
	repeat
1051
		BULLETS = BULLETS + 1
1052
		for i = 1, 15 do
1053
			Swait()
1054
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1055
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
1056
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
1057
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1058
		end
1059
		WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = GUN.Body.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
1060
	until KEYHOLD == false
1061
	for i = 1, BULLETS do
1062
		for i=0, 0.5, 0.1 / Animation_Speed do
1063
			Swait()
1064
			GRIP.C1 = Clerp(GRIP.C1, CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1065
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1066
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1067
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1068
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1069
		end
1070
		local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
1071
		table.insert(SPOTS,HITPOS)
1072
		CreateSound(145080998, GUN.Barrel, 2, 1, false)
1073
		Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = GUN.Barrel.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
1074
		for i=0, 0.35, 0.1 / Animation_Speed do
1075
			Swait()
1076
			GRIP.C1 = Clerp(GRIP.C1, CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1077
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1078
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1079
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1080
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1081
		end
1082
	end
1083
	coroutine.resume(coroutine.create(function()
1084
		for i = 1, #SPOTS do
1085
			wait(0.1)
1086
			coroutine.resume(coroutine.create(function()
1087
				local SPOT = SPOTS[i]
1088
				local BOLT = Lightning({Material = "Neon", FadeIn = true, Color = C3(1,0,0), Start = SPOT+VT(0,150,0), End = SPOT, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 125, Thicken = true})
1089
				local POSITION = BOLT.Pos
1090
				ApplyAoE(POSITION,75/2,0,0,350,true)
1091
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(50,150,50), Transparency = 0.3, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
1092
				WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(75,5,75), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 165970126, SoundPitch = 1, SoundVolume = 4})
1093
				WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(35,15,35), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
1094
			end))
1095
		end
1096
	end))
1097
	ATTACK = false
1098
	Rooted = false
1099
end
1100
1101
function ShadowRush()
1102
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
1103
	if HITFLOOR then
1104
		ATTACK = true
1105
		Rooted = true
1106
		local A = false
1107
		coroutine.resume(coroutine.create(function()
1108
			for i=0, 0.2, 0.1 / Animation_Speed do
1109
				Swait()
1110
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1111
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1112
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1113
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1114
			end
1115
			A = true
1116
			repeat
1117
				Swait()
1118
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1119
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1120
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1121
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1122
			until ATTACK == false
1123
		end))
1124
		repeat wait() until A == true
1125
		local ZONE = CreatePart(3, Effects, "Neon", 0, 1, C3(0,0,0), "Shade Zone", VT(15,0,15))
1126
		ZONE.Color = C3(0,0,0)
1127
		MakeForm(ZONE,"Cyl")
1128
		ZONE.CFrame = CF(HITPOS)
1129
		local AURA = CreateSound(1393698948, ZONE, 0, 0.5, true)
1130
		for i =1, 45 do
1131
			Swait()
1132
			AURA.Volume = AURA.Volume + 10/45
1133
			ZONE.Transparency = ZONE.Transparency - 1/45
1134
			ZONE.Size = ZONE.Size + VT(0.3,0,0.3)
1135
		end
1136
		local SIZE = ZONE.Size
1137
		local BARRAGE = true
1138
		local ZAPS = {224339201,168586621,168586586}
1139
		coroutine.resume(coroutine.create(function()
1140
			local LOOP = 0
1141
			repeat
1142
				Swait()
1143
				Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = ZONE.Position, SegmentL = 1, Thickness = 0.05, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 20, Thicken = false})
1144
				AURA.Parent = ZONE
1145
				LOOP = LOOP + 1
1146
				if MRANDOM(1,15) == 1 then
1147
					CreateSound(ZAPS[MRANDOM(1,#ZAPS)], ZONE, 5, MRANDOM(8,12)/10, false)
1148
					local CFRAME = ZONE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,-4,MRANDOM(10,15))
1149
					Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0.5,0,0.15), Start = CFRAME.p+VT(0,90,0), End = CFRAME.p, SegmentL = 1, Thickness = 0.05, DoesFade = true, MaxDist = 100, Branches = true, FadeTime = 20, Thicken = true})
1150
					--WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1151
				end
1152
				ZONE.Size = SIZE + VT(1 * COS(LOOP / 12),0,1 * COS(LOOP / 12))
1153
			until BARRAGE == false
1154
			for i = 1, 35 do
1155
				Swait()
1156
				--Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = ZONE.Position, SegmentL = 1, Thickness = 0.05, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 20, Thicken = false})
1157
				AURA.Parent = ZONE
1158
				LOOP = LOOP + 1
1159
				if MRANDOM(1,15) == 1 then
1160
					CreateSound(ZAPS[MRANDOM(1,#ZAPS)], ZONE, 5, MRANDOM(8,12)/10, false)
1161
					local CFRAME = ZONE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,-4,MRANDOM(10,15))
1162
					Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0.5,0,0.15), Start = CFRAME.p+VT(0,90,0), End = CFRAME.p, SegmentL = 1, Thickness = 0.05, DoesFade = true, MaxDist = 100, Branches = true, FadeTime = 20, Thicken = true})
1163
					--WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1164
				end
1165
				ZONE.Size = SIZE + VT(1 * COS(LOOP / 12),0,1 * COS(LOOP / 12))
1166
			end
1167
			for i =1, 45 do
1168
				Swait()
1169
				AURA.Volume = AURA.Volume - 10/45
1170
				ZONE.Transparency = ZONE.Transparency + 1/45
1171
				ZONE.Size = ZONE.Size - VT(0.3,0,0.3)
1172
			end
1173
			Debris:AddItem(ZONE,10)
1174
		end))
1175
		repeat
1176
			wait(0.25)
1177
			coroutine.resume(coroutine.create(function()
1178
				local BLOD = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Shade Blod", VT(10,0,10))
1179
				BLOD.Color = C3(0,0,0)
1180
				MakeForm(BLOD,"Cyl")
1181
				local DIRECTION = CF(ZONE.Position,ZONE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,1).p)
1182
				BLOD.CFrame = DIRECTION
1183
				for i = 1, 40 do
1184
					Swait()
1185
					BLOD.CFrame = BLOD.CFrame * CF(0,0,-0.6)
1186
				end
1187
				local TOPOS = VT(Mouse.Hit.p.X,BLOD.Position.Y,Mouse.Hit.p.Z)
1188
				BLOD.CFrame = CF(BLOD.Position,TOPOS)
1189
				local DISTANCE = 15
1190
				for i = 1, 500 do
1191
					Swait()
1192
					BLOD.CFrame = BLOD.CFrame * CF(0,0,-1)
1193
					DISTANCE = (BLOD.Position-TOPOS).Magnitude
1194
					if DISTANCE <= 2 then
1195
						break
1196
					end
1197
				end	
1198
				ApplyAoE(BLOD.Position,15,0,0,50,true,true)
1199
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = BLOD.Size/1.5, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(BLOD.Position), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(2,4), RotationZ = 0, Material = "Neon", Color = BLOD.Color, SoundID = 304999618, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
1200
				Lightning({Ignore = workspace, Material = "Neon", FadeIn = false, Color = C3(0.5/2,0,0.15/2), Start = BLOD.Position, End = BLOD.Position+VT(0,15,0), SegmentL = 1, Thickness = 0.05, DoesFade = true, MaxDist = 45, Branches = false, FadeTime = 20, Thicken = true})
1201
				for i = 1, 45 do
1202
					Swait()
1203
					BLOD.Size = BLOD.Size + VT(0.25,0,0.25)
1204
					BLOD.Transparency = BLOD.Transparency + 1/45
1205
				end
1206
				BLOD:remove()
1207
			end))
1208
		until KEYHOLD == false
1209
		BARRAGE = false
1210
		ATTACK = false
1211
		Rooted = false
1212
	end
1213
end
1214
1215
function AttackTemplate()
1216
	ATTACK = true
1217
	Rooted = false
1218
	for i=0, 1, 0.1 / Animation_Speed do
1219
		Swait()
1220
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1221
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1222
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1223
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1224
	end
1225
	ATTACK = false
1226
	Rooted = false
1227
end
1228
1229
--//=================================\\
1230
--||			 MISC
1231
--\\=================================//
1232
1233
function TAUNT1()
1234
	ATTACK = true
1235
	Rooted = false
1236
	CreateSound(865772398, Torso, 6, 1, false)
1237
	for i=0, 0.1, 0.1 / Animation_Speed do
1238
		Swait()
1239
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1240
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1241
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1242
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1243
	end
1244
	for i=0, 1, 0.1 / Animation_Speed do
1245
		Swait()
1246
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1247
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1248
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1249
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.4) * ANGLES(RAD(-25-3 * COS(SINE / 6)), RAD(25), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1250
	end
1251
	for i=0, 1, 0.1 / Animation_Speed do
1252
		Swait()
1253
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1254
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1255
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1256
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25-3 * COS(SINE / 6)), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1257
	end
1258
	ATTACK = false
1259
	Rooted = false
1260
end
1261
1262
function TAUNT2()
1263
	ATTACK = true
1264
	Rooted = false
1265
	for i=0, 1, 0.1 / Animation_Speed do
1266
		Swait()
1267
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1268
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1269
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1270
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1271
	end
1272
	ATTACK = false
1273
	Rooted = false
1274
end
1275
1276
function EMOTE()
1277
	ATTACK = true
1278
	Rooted = false
1279
	local LOOP = 0
1280
	for i=0, 0.1, 0.1 / Animation_Speed do
1281
		Swait()
1282
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1283
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1284
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1285
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1286
	end
1287
	for i=0, 3, 0.1 / Animation_Speed do
1288
		Swait()
1289
		LOOP = LOOP + 1
1290
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1291
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1292
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1293
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1294
	end
1295
	for i=0, 0.1, 0.1 / Animation_Speed do
1296
		Swait()
1297
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1298
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1299
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1300
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1301
	end
1302
	ATTACK = false
1303
	Rooted = false
1304
end
1305
1306
--//=================================\\
1307
--||	  ASSIGN THINGS TO KEYS
1308
--\\=================================//
1309
1310
function MouseDown(Mouse)
1311
	HOLD = true
1312
	if ATTACK == false then
1313
		Bullet()
1314
	end
1315
end
1316
1317
function MouseUp(Mouse)
1318
HOLD = false
1319
end
1320
1321
function KeyDown(Key)
1322
	KEYHOLD = true
1323
	if Key == "z" and ATTACK == false then
1324
		ScytheThrow()
1325
	end
1326
1327
	if Key == "b" and ATTACK == false then
1328
		FingerMagic()
1329
	end
1330
1331
	if Key == "c" and ATTACK == false then
1332
		PainlessRain()
1333
	end
1334
1335
	if Key == "v" and ATTACK == false then
1336
		ShadowRush()
1337
	end
1338
1339
	if Key == "x" and ATTACK == false then
1340
	end
1341
1342
	if Key == "t" and ATTACK == false then
1343
		TAUNT1()
1344
	end
1345
1346
	if Key == "p" and ATTACK == false then
1347
		EMOTE()
1348
	end
1349
end
1350
1351
function KeyUp(Key)
1352
	KEYHOLD = false
1353
end
1354
1355
	Mouse.Button1Down:connect(function(NEWKEY)
1356
		MouseDown(NEWKEY)
1357
	end)
1358
	Mouse.Button1Up:connect(function(NEWKEY)
1359
		MouseUp(NEWKEY)
1360
	end)
1361
	Mouse.KeyDown:connect(function(NEWKEY)
1362
		KeyDown(NEWKEY)
1363
	end)
1364
	Mouse.KeyUp:connect(function(NEWKEY)
1365
		KeyUp(NEWKEY)
1366
	end)
1367
1368
--//=================================\\
1369
--\\=================================//
1370
1371
function unanchor()
1372
	if UNANCHOR == true then
1373
		for _, c in pairs(Character:GetDescendants()) do
1374
			if c:IsA("BasePart") and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
1375
				c.Anchored = false
1376
			end
1377
		end
1378
	end
1379
end
1380
1381
--//=================================\\
1382
--||	WRAP THE WHOLE SCRIPT UP
1383
--\\=================================//
1384
1385
Humanoid.Changed:connect(function(Jump)
1386
	if Jump == "Jump" and (Disable_Jump == true) then
1387
		Humanoid.Jump = false
1388
	end
1389
end)
1390
1391
sick.AncestryChanged:Connect(function()
1392
	sick.Parent = Character
1393
end)
1394
1395
while true do
1396
	Swait()
1397
	script.Parent = WEAPONGUI
1398
	ANIMATE.Parent = nil
1399
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1400
	    v:Stop();
1401
	end
1402
	if Character:FindFirstChildOfClass("Humanoid") == nil then
1403
		Humanoid = IT("Humanoid",Character)
1404
	end
1405
	Humanoid.HipHeight = 5
1406
	SINE = SINE + CHANGE
1407
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1408
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1409
	if ATTACK == false then
1410
		if TORSOVELOCITY < 1 then
1411
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1412
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1413
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1414
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1415
		elseif TORSOVELOCITY > 1 then
1416
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1417
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1418
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.6) * ANGLES(RAD(165), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1419
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1420
		end
1421
	end
1422
	for E = 1, #TAIL do
1423
		TAIL[E].Parent.Parent = Character
1424
		TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(-2 * COS(SINE / 48) + 1 * SIN(SINE / 12)), RAD(0), RAD(1 * SIN(SINE / 24))), 1 / Animation_Speed)
1425
	end
1426
	unanchor()
1427
	Humanoid.MaxHealth = "inf"
1428
	Humanoid.Health = "inf"
1429
	if Rooted == false then
1430
		Disable_Jump = false
1431
		Humanoid.WalkSpeed = Speed
1432
	elseif Rooted == true then
1433
		Disable_Jump = true
1434
		Humanoid.WalkSpeed = 0
1435
	end
1436
	for _, c in pairs(Character:GetChildren()) do
1437
		if c.ClassName == "Part" and c.Name ~= "Eye" then
1438
			c.Material = "Neon"
1439
			if c:FindFirstChildOfClass("ParticleEmitter") then
1440
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1441
			end
1442
			c.Color = C3(0,0,0)
1443
			if c == Head then
1444
				if c:FindFirstChild("face") then
1445
					c.face:remove()
1446
				end
1447
			end
1448
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1449
			c:remove()
1450
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1451
			c:remove()
1452
		end
1453
	end
1454
	sick.SoundId = "rbxassetid://292773785"
1455
	sick.Looped = true
1456
	sick.Pitch = 1
1457
	sick.Volume = 1.5
1458
	sick.Playing = true
1459
	sick.Parent = Character
1460
	--refit()
1461
	Humanoid.Name = "Grim"
1462
	Humanoid.PlatformStand = false
1463
end
1464
1465
--//=================================\\
1466
--\\=================================//
1467
1468
1469
1470
1471
1472
--//====================================================\\--
1473
--||			  		 END OF SCRIPT
1474
--\\====================================================//--