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| 1 | - | local CooldownTimer = 10 |
| 1 | + | local CooldownTimer = 10 -- seconds |
| 2 | - | local str = {};
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| 2 | + | local ChatCommand = "#tele" |
| 3 | - | local ChatPrefix = "#tele" |
| 3 | + | |
| 4 | - | function Command(event, pPlayer, msg, _, _) |
| 4 | + | local CD = {} -- Cooldown store
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| 5 | - | if (msg:find(ChatPrefix.." ") == 1) then |
| 5 | + | local function Command(event, pPlayer, msg, _, _) |
| 6 | - | if str[plr:GetName()] ~= nil and ((os.clock()-str[plr:GetName()])) <= CooldownTimer then |
| 6 | + | if (msg == ChatCommand) then -- check that the message is our command |
| 7 | - | pPlayer:SendAreaTriggerMessage("|cFFFF0000You must wait "..CooldownTimer.." Seconds before teleporting again!")
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| 7 | + | local sPlayer = tostring(pPlayer) -- convert player to a string |
| 8 | - | else |
| 8 | + | if CD[sPlayer] and os.clock()-CD[sPlayer] <= CooldownTimer then -- Check if the player has a cooldown and if he has waited enough |
| 9 | - | str[plr:GetName()] = os.clock() |
| 9 | + | pPlayer:SendAreaTriggerMessage("|cFFFF0000You must wait "..CooldownTimer.." seconds before teleporting again!")
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| 10 | - | for _, v in pairs(GetPlayersInWorld()) do |
| 10 | + | else |
| 11 | - | pPlayer:Teleport(map, x, y, z) |
| 11 | + | CD[sPlayer] = os.clock() -- re set the time to the store for the player |
| 12 | - | end |
| 12 | + | pPlayer:Teleport(map, x, y, z) |
| 13 | - | end |
| 13 | + | end |
| 14 | - | return false |
| 14 | + | return false -- prevent the player from saying #tele ingame |
| 15 | - | end |
| 15 | + | end |
| 16 | - | return true |
| 16 | + | |
| 17 | ||
| 18 | RegisterServerHook(16, Command) |