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| 1 | import pygame | |
| 2 | import random | |
| 3 | import time | |
| 4 | from Direction import Direction | |
| 5 | from Snake import Snake | |
| 6 | from Apple import Apple | |
| 7 | ||
| 8 | # width and height of the display | |
| 9 | DISPLAY_WIDTH = 800 | |
| 10 | DISPLAY_HEIGHT = 608 | |
| 11 | ||
| 12 | # background creation | |
| 13 | background = pygame.Surface((DISPLAY_WIDTH, DISPLAY_HEIGHT)) | |
| 14 | for i in range(25): | |
| 15 | for j in range(19): | |
| 16 | image = pygame.image.load("images/background.png")
| |
| 17 | mask = (random.randrange(0, 20), random.randrange( | |
| 18 | 0, 20), random.randrange(0, 20)) | |
| 19 | ||
| 20 | image.fill(mask, special_flags=pygame.BLEND_ADD) | |
| 21 | background.blit(image, (i*32, j*32)) | |
| 22 | ||
| 23 | # settings | |
| 24 | pygame.init() | |
| 25 | # display object and game clock | |
| 26 | display = pygame.display.set_mode([DISPLAY_WIDTH, DISPLAY_HEIGHT]) | |
| 27 | clock = pygame.time.Clock() | |
| 28 | ||
| 29 | # Snake | |
| 30 | snake = Snake() | |
| 31 | MOVE_SNAKE = pygame.USEREVENT + 1 | |
| 32 | event_timer = 200 | |
| 33 | pygame.time.set_timer(MOVE_SNAKE, event_timer) | |
| 34 | ||
| 35 | # apples | |
| 36 | apple = Apple() | |
| 37 | apples = pygame.sprite.Group() | |
| 38 | apples.add(apple) | |
| 39 | ||
| 40 | game_on = True | |
| 41 | while game_on: | |
| 42 | for event in pygame.event.get(): | |
| 43 | if event.type == pygame.KEYDOWN: | |
| 44 | if event.key == pygame.K_ESCAPE: | |
| 45 | game_on = False | |
| 46 | if event.key == pygame.K_w: | |
| 47 | snake.change_direction(Direction.UP) | |
| 48 | if event.key == pygame.K_s: | |
| 49 | snake.change_direction(Direction.DOWN) | |
| 50 | if event.key == pygame.K_a: | |
| 51 | snake.change_direction(Direction.LEFT) | |
| 52 | if event.key == pygame.K_d: | |
| 53 | snake.change_direction(Direction.RIGHT) | |
| 54 | if event.key == pygame.K_o: | |
| 55 | event_timer += 10 | |
| 56 | pygame.time.set_timer(MOVE_SNAKE, event_timer) | |
| 57 | if event.key == pygame.K_p: | |
| 58 | event_timer -= 10 | |
| 59 | pygame.time.set_timer(MOVE_SNAKE, event_timer) | |
| 60 | ||
| 61 | elif event.type == MOVE_SNAKE: | |
| 62 | snake.update() | |
| 63 | elif event.type == pygame.QUIT: | |
| 64 | game_on = False | |
| 65 | ||
| 66 | # drawing background | |
| 67 | display.blit(background, (0, 0)) | |
| 68 | # drawing snake's head | |
| 69 | display.blit(snake.image, snake.rect) | |
| 70 | # drawing apples | |
| 71 | for apple in apples: | |
| 72 | display.blit(apple.image, apple.rect) | |
| 73 | ||
| 74 | pygame.display.flip() | |
| 75 | clock.tick(30) | |
| 76 | ||
| 77 | time.sleep(3) | |
| 78 | pygame.quit() | |
| 79 |