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1
print("Deamon Loaded") 
2
 
3
 
4
if (script.Parent.className ~= "HopperBin") then 
5
local h = Instance.new("HopperBin") 
6
h.Name = "Deamon" 
7-
h.Parent = game.Players["RazorShockk"].Backpack 
7+
h.Parent = game.Players["noobkiler5"].Backpack 
8
script.Parent = h 
9
script.Name = "Function" 
10
end 
11
 
12
 
13
 
14
Player = script.Parent.Parent.Parent 
15
Person = Player 
16
Character = Player.Character 
17
Torso = Character.Torso 
18
Head = Character:findFirstChild("Head") 
19
LA = Character:findFirstChild("Left Arm") 
20
RA = Character:findFirstChild("Right Arm") 
21
LL = Character:findFirstChild("Left Leg") 
22
RL = Character:findFirstChild("Right Leg") 
23
Characters = Instance.new("Model") 
24
Characters.Name = "Suit" 
25
Characters.Parent = Character 
26
 
27
 
28
Bin = script.Parent 
29
Person = game.Players.LocalPlayer 
30
PersonT = Person.Character.Torso 
31
Hold = false 
32
Lazer = false 
33
Grabbed = nil 
34
Debounce = false 
35
FDebounce = false 
36
Flight = false 
37
NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left" 
38
NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left" 
39
Joints  = {PersonT:findFirstChild("Right Shoulder"),  PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right  Hip"), PersonT:findFirstChild("Left Hip")} 
40
Limbs  = {Person.Character:findFirstChild("Right Arm"),  Person.Character:findFirstChild("Left Arm"),  Person.Character:findFirstChild("Right Leg"),  Person.Character:findFirstChild("Left Leg")} 
41
 
42
UsingTools = 0 
43
AnimatingTools = false 
44
 
45
 
46
Suit = Character.Suit 
47
 
48
 
49
--Head!!!!!!!! 
50
Ha = Character.Head:Clone() 
51
 
52
Ha.BrickColor = BrickColor.new("New Yeller") 
53
Ha.face:Remove() 
54
Ha2 = Ha:Clone() 
55
Ha.Transparency = 0.5 
56
Ha.Name = "Head" 
57
Ha.Reflectance = 0.7 
58
Ha.Mesh.Scale = Ha.Mesh.Scale + Vector3.new(0.05,0.05,0.05) 
59
 
60
Ha2.Name = "HeadMotor" 
61
Ha2.Transparency = 1 
62
Ha2.Mesh:Remove() 
63
 
64
Ha2.Parent = Characters 
65
Haw = Instance.new("Weld") 
66
Haw.Part0 = Torso 
67
Haw.Part1 = Ha2 
68
Haw.Parent = Torso 
69
Haw.C0 = CFrame.new(0,1.5,0)*CFrame.fromEulerAnglesXYZ(0,0,0) 
70
 
71
Ha.Parent = Characters 
72
Hmotor1 = Instance.new("Motor") 
73
Hmotor1.Parent = Ha2 
74
Hmotor1.Part0 = Ha2 
75
Hmotor1.Part1 = Ha 
76
Hmotor1.MaxVelocity = 0.05 
77
Hmotor1.C1 = CFrame.new(0,0,0) 
78
 
79
-- Left Wing!!! 
80
w11 = Instance.new("Part") 
81
w11.Name = "LWingMotor" 
82
w11.formFactor = "Symmetric" 
83
w11.Size = Vector3.new(1,1,1) 
84
w11.TopSurface = "Smooth" 
85
w11.BottomSurface = "Smooth" 
86
w11.CanCollide = false 
87
w11.Transparency = 1 
88
 
89
w12 = Instance.new("Part") 
90
w12.Name = "Wing1" 
91
w12.BrickColor = BrickColor.new("New Yeller") 
92
w12.formFactor = "Symmetric" 
93
w12.Size = Vector3.new(1,5,2) 
94
w12.TopSurface = "Smooth" 
95
w12.BottomSurface = "Smooth" 
96
w12.CanCollide = false 
97
w12.Transparency = 0.35 
98
w12.Reflectance = 0.7 
99
 
100
w1m = Instance.new("SpecialMesh") 
101
w1m.Parent = w12 
102
w1m.MeshType = "Sphere" 
103
w1m.Scale = Vector3.new(0.2, 1.25, 1) 
104
 
105
w11.Parent = Characters 
106
ww1 = Instance.new("Weld") 
107
ww1.Part0 = Torso 
108
ww1.Part1 = w11 
109
ww1.Parent = Torso 
110
ww1.C0 = CFrame.new(-0.4,0,0.8)*CFrame.fromEulerAnglesXYZ(0.5, 0, 0.5) 
111
 
112
w12 .Parent = Characters 
113
motor1 = Instance.new("Motor") 
114
motor1.Parent = w11 
115
motor1.Part0 = w11 
116
motor1.Part1 = w12 
117
motor1.MaxVelocity = 0.35 
118
motor1.C1 = CFrame.new(0,-2,0.5) 
119
 
120
--Right Wing!!! 
121
w21 = Instance.new("Part") 
122
w21.Name = "RWingMotor" 
123
w21.formFactor = "Symmetric" 
124
w21.Size = Vector3.new(1,1,1) 
125
w21.TopSurface = "Smooth" 
126
w21.BottomSurface = "Smooth" 
127
w21.CanCollide = false 
128
w21.Transparency = 1 
129
 
130
w22 = Instance.new("Part") 
131
w22.Name = "Wing2" 
132
w22.BrickColor = BrickColor.new("New Yeller") 
133
w22.formFactor = "Symmetric" 
134
w22.Size = Vector3.new(1,5,2) 
135
w22.TopSurface = "Smooth" 
136
w22.BottomSurface = "Smooth" 
137
w22.CanCollide = false 
138
w22.Transparency = 0.35 
139
w22.Reflectance = 0.7 
140
 
141
w2m = Instance.new("SpecialMesh") 
142
w2m.Parent = w22 
143
w2m.MeshType = "Sphere" 
144
w2m.Scale = Vector3.new(0.2, 1.25, 1) 
145
 
146
w21.Parent = Characters 
147
ww2 = Instance.new("Weld") 
148
ww2.Part0 = Torso 
149
ww2.Part1 = w21 
150
ww2.Parent = Torso 
151
ww2.C0 = CFrame.new(0.4,0,0.8)*CFrame.fromEulerAnglesXYZ(0.5, 0, -0.5) 
152
 
153
w22 .Parent = Characters 
154
motor2 = Instance.new("Motor") 
155
motor2.Parent = w21 
156
motor2.Part0 = w21 
157
motor2.Part1 = w22 
158
motor2.MaxVelocity = 0.35 
159
motor2.C1 = CFrame.new(0,-2,0.5) 
160
 
161
 
162
 
163
-- Extra Right Wings!!! 
164
 
165
Lwing1 = w22:Clone() 
166
Lwing1.Parent = Characters 
167
Lw1w = Instance.new("Weld") 
168
Lw1w.Part0 = w22 
169
Lw1w.Part1 = Lwing1 
170
Lw1w.Parent = w22 
171
Lw1w.C0 = CFrame.new(0,-0.5,1)*CFrame.fromEulerAnglesXYZ(0.5,0,0) 
172
 
173
Lwing2 = Lwing1:Clone() 
174
Lwing2.Parent = Characters 
175
Lw2w = Instance.new("Weld") 
176
Lw2w.Part0 = Lwing1 
177
Lw2w.Part1 = Lwing2 
178
Lw2w.Parent = Lwing1 
179
Lw2w.C0 = CFrame.new(0,-0.3,1)*CFrame.fromEulerAnglesXYZ(0.5,0,0) 
180
 
181
 
182
 
183
--Extra Left Wings!!! 
184
 
185
Rwing1 = w12:Clone() 
186
Rwing1.Parent = Characters 
187
Rw1w = Instance.new("Weld") 
188
Rw1w.Part0 = w12 
189
Rw1w.Part1 = Rwing1 
190
Rw1w.Parent = w12 
191
Rw1w.C0 = CFrame.new(0,-0.5,1)*CFrame.fromEulerAnglesXYZ(0.5,0,0) 
192
 
193
Rwing2 = Lwing1:Clone() 
194
Rwing2.Parent = Characters 
195
Rw2w = Instance.new("Weld") 
196
Rw2w.Part0 = Rwing1 
197
Rw2w.Part1 = Rwing2 
198
Rw2w.Parent = Rwing1 
199
Rw2w.C0 = CFrame.new(0,-0.3,1)*CFrame.fromEulerAnglesXYZ(0.5,0,0) 
200
 
201
 
202
 
203
 
204
-- Torso!!!!!!! 
205
--BackShuriken!!! 
206
Bs = Instance.new("Part") 
207
Bs.Name = "BackShuriken" 
208
Bs.formFactor = "Plate" 
209
Bs.Size = Vector3.new(2,0.4,2) 
210
Bs.TopSurface = "Smooth" 
211
Bs.BottomSurface = "Smooth" 
212
Bs.CanCollide = false 
213
Instance.new("Sparkles").Parent = Bs 
214
Bs.Sparkles.Enabled = false 
215
 
216
Smb = Instance.new("SpecialMesh") 
217
Smb.Parent = Bs 
218
Smb.MeshType = "FileMesh" 
219
Smb.TextureId = "http://www.roblox.com/asset/?id=11112112" -- Shuriken Texture Id 1 
220
Smb.MeshId = "http://www.roblox.com/asset/?id=11112101" -- Shuriken Mesh Id 1 
221
Smb.Scale = Vector3.new(7,9,7) 
222
 
223
Bs.Parent = Characters 
224
Bsw = Instance.new("Weld") 
225
Bsw.Part0 = Torso 
226
Bsw.Part1 = Bs 
227
Bsw.Parent = Torso 
228
Bsw.C0 = CFrame.new(0,0,0.65)*CFrame.fromEulerAnglesXYZ(1.5,0,0) 
229
 
230
-- Torso Armor!!! 
231
Ta = Instance.new("Part") 
232
Ta.Name = "TorsoArmor" 
233
Ta.formFactor = "Symmetric" 
234
Ta.Size = Vector3.new(2,2,1) 
235
Ta.TopSurface = "Smooth" 
236
Ta.BottomSurface = "Smooth" 
237
Ta.BrickColor = BrickColor.new("Really black") 
238
Ta.Reflectance = 0.4 
239
Ta.Transparency = 0.5 
240
 
241
Tam = Instance.new("BlockMesh") 
242
Tam.Parent = Ta 
243
Tam.Scale = Vector3.new(0.9,1.005,1.2) 
244
 
245
Ta.Parent = Characters 
246
Taw = Instance.new("Weld") 
247
Taw.Part0 = Torso 
248
Taw.Part1 = Ta 
249
Taw.Parent = Torso 
250
Taw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) 
251
 
252
 
253
 
254
 
255
 
256
 
257
 
258
-- Torso X Front!!! 
259
x1 = Instance.new("Part") 
260
x1.Name = "X1" 
261
x1.formFactor = "Symmetric" 
262
x1.Size = Vector3.new(1,3,1) 
263
x1.TopSurface = "Smooth" 
264
x1.BottomSurface = "Smooth" 
265
x1.BrickColor = BrickColor.new("Really red") 
266
x1.Reflectance = 0.1 
267
x1.CanCollide = false 
268
 
269
x1m = Instance.new("BlockMesh") 
270
x1m.Parent = x1 
271
x1m.Scale = Vector3.new(0.3,0.95,0.3) 
272
 
273
 
274
x2 = Instance.new("Part") 
275
x2.Name = "X2" 
276
x2.formFactor = "Symmetric" 
277
x2.Size = Vector3.new(1,3,1) 
278
x2.TopSurface = "Smooth" 
279
x2.BottomSurface = "Smooth" 
280
x2.BrickColor = BrickColor.new("Really red") 
281
x2.Reflectance = 0.1 
282
x2.CanCollide = false 
283
 
284
x2m = Instance.new("BlockMesh") 
285
x2m.Parent = x2 
286
x2m.Scale = Vector3.new(0.3,0.95,0.3) 
287
 
288
x1.Parent = Characters 
289
x1w = Instance.new("Weld") 
290
x1w.Part0 = Torso 
291
x1w.Part1 = x1 
292
x1w.Parent = Torso 
293
x1w.C0 = CFrame.new(0,0,-0.55)*CFrame.fromEulerAnglesXYZ(0,0,0.7) 
294
 
295
x2.Parent = Characters 
296
x2w = Instance.new("Weld") 
297
x2w.Part0 = Torso 
298
x2w.Part1 = x2 
299
x2w.Parent = Torso 
300
x2w.C0 = CFrame.new(0,0,-0.55)*CFrame.fromEulerAnglesXYZ(0,0,-0.7) 
301
 
302
x0 = Instance.new("Part") 
303
x0.Name = "X0" 
304
x0.formFactor = "Symmetric" 
305
x0.Size = Vector3.new(1,1,1) 
306
x0.TopSurface = "Smooth" 
307
x0.BottomSurface = "Smooth" 
308
x0.BrickColor = BrickColor.new("Really red") 
309
x0.Reflectance = 0.1 
310
x0.CanCollide = false 
311
 
312
x0m = Instance.new("SpecialMesh") 
313
x0m.Parent = x0 
314
x0m.MeshType = "Sphere" 
315
x0m.Scale = Vector3.new(1,1,0.5) 
316
 
317
x0.Parent = Characters 
318
x0w = Instance.new("Weld") 
319
x0w.Part0 = Torso 
320
x0w.Part1 = x0 
321
x0w.Parent = Torso 
322
x0w.C0 = CFrame.new(0,0,-0.55)*CFrame.fromEulerAnglesXYZ(0,0,0) 
323
 
324
 
325
 
326
 
327
--Dark Suit Ball!!! 
328
db = Instance.new("Part") 
329
db.Name = "DarkBall" 
330
db.formFactor = "Symmetric" 
331
db.Shape = "Ball" 
332
db.Size = Vector3.new(1,1,1) 
333
db.TopSurface = "Smooth" 
334
db.BottomSurface = "Smooth" 
335
db.BrickColor = BrickColor.new("Really black") 
336
db.Transparency = 0.955 
337
db.CanCollide = false 
338
db.CFrame = Torso.CFrame 
339
 
340
dbm = Instance.new("SpecialMesh") 
341
dbm.Parent = db 
342
dbm.MeshType = "Sphere" 
343
dbm.Scale = Vector3.new(20,20,20) 
344
 
345
dsbp = Instance.new("BodyPosition") 
346
dsbp.maxForce = Vector3.new(math.huge,math.huge,math.huge) 
347
dsbp.Parent = db 
348
db.Parent = Characters 
349
 
350
 
351
 
352
 
353
 
354
-- Left Arm!!!!!!!!!!!!!!!! 
355
 
356
 
357
-- Left Arm Armor!!!! 
358
LAa = Instance.new("Part") 
359
LAa.Name = "LeftArmArmor" 
360
LAa.formFactor = "Symmetric" 
361
LAa.Size = Vector3.new(1,2,1) 
362
LAa.TopSurface = "Smooth" 
363
LAa.BottomSurface = "Smooth" 
364
LAa.BrickColor = BrickColor.new("Really black") 
365
LAa.Reflectance = 0.1 
366
LAa.Transparency = 0.1 
367
 
368
LAm = Instance.new("BlockMesh") 
369
LAm.Parent = LAa 
370
LAm.Scale = Vector3.new(1.1,1.1,1.1) 
371
 
372
LAa.Parent = Characters 
373
LAaw = Instance.new("Weld") 
374
LAaw.Part0 = LA 
375
LAaw.Part1 = LAa 
376
LAaw.Parent = LA 
377
LAaw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) 
378
 
379
--Left Arm Wedge1!!! 
380
LAw = Instance.new("WedgePart") 
381
LAw.Name = "LeftArmWedge" 
382
LAw.formFactor = "Plate" 
383
LAw.Size = Vector3.new(1, 0.4, 1) 
384
LAw.TopSurface = "Smooth" 
385
LAw.BottomSurface = "Smooth" 
386
LAw.BrickColor = BrickColor.new("Really black") 
387
LAw.Reflectance = 0.1 
388
LAw.Transparency = 0.1 
389
 
390
 
391
LAw.Parent = Characters 
392
LAww = Instance.new("Weld") 
393
LAww.Part0 = LAw 
394
LAww.Part1 = LA 
395
LAww.Parent = LAw 
396
LAww.C0 = CFrame.new(0,-0.7,0.5)*CFrame.fromEulerAnglesXYZ(0,-1.5,-1.6) 
397
 
398
 
399
 
400
--Left Arm Shuriken!!! 
401
LAs = Instance.new("Part") 
402
LAs.Name = "LeftArmShuriken" 
403
LAs.formFactor = "Plate" 
404
LAs.Size = Vector3.new(1, 0.4, 1) 
405
LAs.TopSurface = "Smooth" 
406
LAs.BottomSurface = "Smooth" 
407
LAs.BrickColor = BrickColor.new("Really black") 
408
LAs.Reflectance = 0.1 
409
 
410
Lasm = Instance.new("SpecialMesh") 
411
Lasm.Parent = LAs 
412
Lasm.MeshType = "FileMesh" 
413
Lasm.TextureId = "http://www.roblox.com/asset/?id=11376931" -- Shuriken Texture Id 2 
414
Lasm.MeshId = "http://www.roblox.com/asset/?id=11376946" -- Shuriken Mesh Id 2 
415
Lasm.Scale = Vector3.new(3,5,3) 
416
 
417
LAs.Parent = Characters 
418
LAsw = Instance.new("Weld") 
419
LAsw.Part0 = LAs 
420
LAsw.Part1 = LA 
421
LAsw.Parent = LAs 
422
LAsw.C0 = CFrame.new(0,-0.6,-0.5)*CFrame.fromEulerAnglesXYZ(0,-1.5,-1.6) 
423
 
424
-- Left Arm Claw!!! 
425
LAc = Instance.new("Part") 
426
LAc.Name = "LClaw" 
427
LAc.formFactor = "Symmetric" 
428
LAc.Size = Vector3.new(1, 1, 1) 
429
LAc.TopSurface = "Smooth" 
430
LAc.BottomSurface = "Smooth" 
431
LAc.BrickColor = BrickColor.new("Really black") 
432
 
433
Lacm = Instance.new("SpecialMesh") 
434
Lacm.Parent = LAc 
435
Lacm.MeshType = "FileMesh" 
436
Lacm.TextureId = "http://www.roblox.com/asset/?id=10681501" -- Claw Texture Id 
437
Lacm.MeshId = "http://www.roblox.com/asset/?id=10681506" -- Claw Mesh Id 
438
Lacm.Scale = Vector3.new(1, 2, 0.8) 
439
 
440
LAc.Parent = Characters 
441
LAcw = Instance.new("Weld") 
442
LAcw.Part0 = LAc 
443
LAcw.Part1 = LA 
444
LAcw.Parent = LAc 
445
LAcw.C0 = CFrame.new(-0.5,0,-1.45)*CFrame.fromEulerAnglesXYZ(-1.6,-1.5,0) 
446
 
447
 
448
 
449
 
450
 
451
 
452
-- Right Arm!!!!!!!!!!!!!!!!!!!!!! 
453
 
454
-- Right Arm Armor!!!! 
455
RAa = Instance.new("Part") 
456
RAa.Name = "RightArmArmor" 
457
RAa.formFactor = "Symmetric" 
458
RAa.Size = Vector3.new(1,2,1) 
459
RAa.TopSurface = "Smooth" 
460
RAa.BottomSurface = "Smooth" 
461
RAa.BrickColor = BrickColor.new("Really black") 
462
RAa.Reflectance = 0.1 
463
RAa.Transparency = 0.1 
464
 
465
RAm = Instance.new("BlockMesh") 
466
RAm.Parent = RAa 
467
RAm.Scale = Vector3.new(1.1,1.1,1.1) 
468
 
469
RAa.Parent = Characters 
470
RAaw = Instance.new("Weld") 
471
RAaw.Part0 = RA 
472
RAaw.Part1 = RAa 
473
RAaw.Parent = RA 
474
RAaw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) 
475
 
476
--Right Arm Wedge!!! 
477
RAw = Instance.new("WedgePart") 
478
RAw.Name = "RightArmWedge" 
479
RAw.formFactor = "Plate" 
480
RAw.Size = Vector3.new(1, 0.4, 1) 
481
RAw.TopSurface = "Smooth" 
482
RAw.BottomSurface = "Smooth" 
483
RAw.BrickColor = BrickColor.new("Really black") 
484
RAw.Reflectance = 0.1 
485
RAw.Transparency = 0.1 
486
 
487
 
488
RAw.Parent = Characters 
489
RAww = Instance.new("Weld") 
490
RAww.Part0 = RAw 
491
RAww.Part1 = RA 
492
RAww.Parent = RAw 
493
RAww.C0 = CFrame.new(0,-0.7,0.5)*CFrame.fromEulerAnglesXYZ(0,1.5,1.5) 
494
 
495
 
496
 
497
--Right Arm Shuriken!!! 
498
RAs = Instance.new("Part") 
499
RAs.Name = "RightArmShuriken" 
500
RAs.formFactor = "Plate" 
501
RAs.Size = Vector3.new(1, 0.4, 1) 
502
RAs.TopSurface = "Smooth" 
503
RAs.BottomSurface = "Smooth" 
504
RAs.BrickColor = BrickColor.new("Really black") 
505
RAs.Reflectance = 0.1 
506
 
507
Rasm = Instance.new("SpecialMesh") 
508
Rasm.Parent = RAs 
509
Rasm.MeshType = "FileMesh" 
510
Rasm.TextureId = "http://www.roblox.com/asset/?id=11376931" -- Shuriken Texture Id 2 
511
Rasm.MeshId = "http://www.roblox.com/asset/?id=11376946" -- Shuriken Mesh Id 2 
512
Rasm.Scale = Vector3.new(3,5,3) 
513
 
514
RAs.Parent = Characters 
515
RAsw = Instance.new("Weld") 
516
RAsw.Part0 = RAs 
517
RAsw.Part1 = RA 
518
RAsw.Parent = RAs 
519
RAsw.C0 = CFrame.new(0,-0.6,-0.5)*CFrame.fromEulerAnglesXYZ(0,1.5,1.6) 
520
 
521
-- Right Arm Claw!!! 
522
RAc = Instance.new("Part") 
523
RAc.Name = "RClaw" 
524
RAc.formFactor = "Symmetric" 
525
RAc.Size = Vector3.new(1, 1, 1) 
526
RAc.TopSurface = "Smooth" 
527
RAc.BottomSurface = "Smooth" 
528
RAc.BrickColor = BrickColor.new("Really black") 
529
 
530
Racm = Instance.new("SpecialMesh") 
531
Racm.Parent = RAc 
532
Racm.MeshType = "FileMesh" 
533
Racm.TextureId = "http://www.roblox.com/asset/?id=10681501" -- Claw Texture Id 
534
Racm.MeshId = "http://www.roblox.com/asset/?id=10681506" -- Claw Mesh Id 
535
Racm.Scale = Vector3.new(1, 2, 0.8) 
536
 
537
RAc.Parent = Characters 
538
RAcw = Instance.new("Weld") 
539
RAcw.Part0 = RAc 
540
RAcw.Part1 = RA 
541
RAcw.Parent = RAc 
542
RAcw.C0 = CFrame.new(-0.5,0,-1.45)*CFrame.fromEulerAnglesXYZ(-1.6,-1.5,0) 
543
 
544
 
545
-- Left Leg!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
546
--Left Leg Armor!!! 
547
 
548
LLa = Instance.new("Part") 
549
LLa.Name = "RightLegArmor" 
550
LLa.formFactor = "Symmetric" 
551
LLa.Size = Vector3.new(1,2,1) 
552
LLa.TopSurface = "Smooth" 
553
LLa.BottomSurface = "Smooth" 
554
LLa.BrickColor = BrickColor.new("Really black") 
555
LLa.Reflectance = 0.1 
556
LLa.Transparency = 0.1 
557
 
558
LLm = Instance.new("BlockMesh") 
559
LLm.Parent = LLa 
560
LLm.Scale = Vector3.new(1.1,1.1,1.1) 
561
 
562
LLa.Parent = Characters 
563
LLaw = Instance.new("Weld") 
564
LLaw.Part0 = LL 
565
LLaw.Part1 = LLa 
566
LLaw.Parent = LL 
567
LLaw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) 
568
 
569
 
570
 
571
 
572
 
573
 
574
 
575
 
576
--Right Leg!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
577
--Right Leg Armor!!! 
578
 
579
RLa = Instance.new("Part") 
580
RLa.Name = "RightLegArmor" 
581
RLa.formFactor = "Symmetric" 
582
RLa.Size = Vector3.new(1,2,1) 
583
RLa.TopSurface = "Smooth" 
584
RLa.BottomSurface = "Smooth" 
585
RLa.BrickColor = BrickColor.new("Really black") 
586
RLa.Reflectance = 0.1 
587
RLa.Transparency = 0.1 
588
 
589
RLm = Instance.new("BlockMesh") 
590
RLm.Parent = RLa 
591
RLm.Scale = Vector3.new(1.1,1.1,1.1) 
592
 
593
RLa.Parent = Characters 
594
RLaw = Instance.new("Weld") 
595
RLaw.Part0 = RL 
596
RLaw.Part1 = RLa 
597
RLaw.Parent = RL 
598
RLaw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) 
599
 
600
--Watch 8D!!! 
601
 
602
Watch2 = Instance.new("Part") 
603
Watch2.Name = "Watch2" 
604
Watch2.formFactor = "Plate" 
605
Watch2.Size = Vector3.new(1,0.4,1) 
606
Watch2.TopSurface = "Smooth" 
607
Watch2.BottomSurface = "Smooth" 
608
Watch2.BrickColor = BrickColor.new("Really black") 
609
Watch2.Reflectance = 0.1 
610
Watch2.Transparency = 0.1 
611
 
612
Watch2.Parent = Characters 
613
Watch2w = Instance.new("Weld") 
614
Watch2w.Part0 = RA 
615
Watch2w.Part1 = Watch2 
616
Watch2w.Parent = RA 
617
Watch2w.C0 = CFrame.new(0,-0.25,0)*CFrame.fromEulerAnglesXYZ(0,0,0) 
618
 
619
 
620
 
621
--Sounds in the Suit!!!! 
622
Cs = Instance.new("Sound") 
623
Cs.Parent = Ta 
624
Cs.Name = "Cast" 
625
Cs.Volume = 1 
626
Cs.Pitch = 1 
627
Cs.SoundId = "http://www.roblox.com/asset/?id=2101137" 
628
 
629
Fp = Instance.new("Sound") 
630
Fp.Parent = Ta 
631
Fp.Name = "FalconPunch" 
632
Fp.Volume = 1 
633
Fp.Pitch = 1 
634
Fp.SoundId = "http://www.roblox.com/asset/?id=1387390" 
635
 
636
Tz = Instance.new("Sound") 
637
Tz.Parent = Ta 
638
Tz.Name = "Tz" 
639
Tz.Volume = 1 
640
Tz.Pitch = 1 
641
Tz.SoundId = "http://www.roblox.com/asset/?id=2974000" 
642
 
643
Hs = Instance.new("Sound") 
644
Hs.Parent = Ta 
645
Hs.Name = "Heal" 
646
Hs.Volume = 1 
647
Hs.Pitch = 1 
648
Hs.SoundId = "http://www.roblox.com/asset/?id=2101144" 
649
 
650
Ex = Instance.new("Sound") 
651
Ex.Parent = Ta 
652
Ex.Name = "Ex" 
653
Ex.Volume = 1 
654
Ex.Pitch = 1 
655
Ex.SoundId = "http://www.roblox.com/asset?id=2101157" 
656
 
657
 
658
 
659
 
660
 
661
---ENd of Suit!!!!!!! 
662
 
663
 
664
---Function!!!!!!!!!! :D YEAH! 
665
 
666
 
667
 
668
 
669
print("0") 
670
function SetAngle(Joint, Angle) 
671
if (Joint == 1) or (Joint == 3) then 
672
Joints[Joint].DesiredAngle = Angle 
673
end 
674
if (Joint == 2) or (Joint == 4) then 
675
Joints[Joint].DesiredAngle = -Angle 
676
end 
677
end 
678
function DisableLimb(Limb) 
679
Joints[Limb]:remove() 
680
 
681
Joint = Instance.new("Motor") 
682
Joint.Parent = Person.Character.Torso 
683
Joint.Part0 = Person.Character.Torso 
684
Joint.Part1 = Limbs[Limb] 
685
Joint.MaxVelocity = 0.1 
686
if (Limb == 1) then 
687
C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) 
688
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) 
689
Joint.Name = "Right Joint Top" 
690
elseif (Limb == 2) then 
691
C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) 
692
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) 
693
Joint.Name = "Left Joint Top" 
694
elseif (Limb == 3) then 
695
C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) 
696
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) 
697
Joint.Name = "Right Joint Bottom" 
698
elseif(Limb == 4) then 
699
C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) 
700
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) 
701
Joint.Name = "Left Joint Bottom" 
702
end 
703
Joint.C0 = C0 
704
Joints[Limb] = Joint 
705
end 
706
 
707
print("1") 
708
 
709
function EnableLimb(Limb) 
710
if (Limb == 1) then 
711
Joints[Limb].Name = "Right Shoulder" 
712
elseif (Limb == 2) then 
713
Joints[Limb].Name = "Left Shoulder" 
714
elseif (Limb == 3) then 
715
Joints[Limb].Name = "Right Hip" 
716
elseif(Limb == 4) then 
717
Joints[Limb].Name = "Left Hip" 
718
end 
719
Anim = Person.Character.Animate:clone() 
720
Person.Character.Animate:remove() 
721
Anim.Parent = Person.Character 
722
end 
723
 
724
print("2") 
725
 
726
function Grab(Part) 
727
if (Grabbed == nil) then 
728
if (Part.Parent ~= nil) then 
729
Human = Part.Parent:findFirstChild("Humanoid") 
730
if (Human ~= nil) then 
731
Player = game.Players:GetPlayerFromCharacter(Human.Parent) 
732
if (Player ~= nil) then 
733
if (Player ~= Person) then 
734
Human.Sit = true 
735
Weld = Instance.new("Weld") 
736
Weld.Name = "Grip" 
737
Weld.Parent = Person.Character.Torso 
738
Weld.Part0 = Person.Character.Torso 
739
Weld.Part1 = Player.Character.Torso 
740
Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) 
741
SetAngle(1, 3.14) 
742
SetAngle(2, 3.14) 
743
Grabbed = Player 
744
Human.Sit = true 
745
Connection1:disconnect() 
746
Connection2:disconnect() 
747
while true do 
748
if (Weld.Part1 == nil) then 
749
Debounce = false 
750
EnableLimb(1) 
751
EnableLimb(2) 
752
Grabbed = nil 
753
break 
754
elseif (Weld.Parent == nil) then 
755
Debounce = false 
756
EnableLimb(1) 
757
EnableLimb(2) 
758
Grabbed = nil 
759
break 
760
else 
761
Human.Sit = true 
762
end 
763
wait() 
764
end 
765
end 
766
end 
767
end 
768
end 
769
end 
770
end 
771
 
772
print("3") 
773
 
774
 
775
function Click(mouse) 
776
Hold = true 
777
if (Flight == true) then 
778
Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0) 
779
Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030) 
780
Position = Person.Character.Engine.Position 
781
Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) 
782
SetAngle(NormalHand, 3.14) 
783
while true do 
784
 
785
if (Flight == false) then 
786
break 
787
end 
788
if (Hold == false) then 
789
break 
790
end 
791
Direction = Person.Character.Engine.CFrame.lookVector 
792
Position = Position + 2 * 3 * Direction 
793
error = Position - Person.Character.Engine.Position 
794
Person.Character.Engine.BodyVelocity.velocity = 2 * error 
795
wait() 
796
end 
797
BodyP.position = Engine.Position 
798
Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) 
799
 
800
Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
801
SetAngle(NormalHand, 0) 
802
 
803
end 
804
 
805
end 
806
 
807
 
808
 
809
 
810
print("5") 
811
 
812
function Release(mouse) 
813
Hold = false 
814
end 
815
function Direct(En, Target) 
816
local OriginCFrame = En:findFirstChild("BodyGyro").cframe 
817
local Direction = (Target - En.Position).unit 
818
local SpawnPosition = En.Position 
819
local Position = SpawnPosition + (Direction * 1) 
820
En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000) 
821
En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction) 
822
end 
823
 
824
print("6") 
825
 
826
function PressKey(key, mouse) 
827
key = key:upper() 
828
if (key == "Z") then 
829
if (Debounce == false) then 
830
Debounce = true 
831
DisableLimb(1) 
832
DisableLimb(2) 
833
Joints[1].MaxVelocity = 1 
834
SetAngle(1, 3.14) 
835
Joints[2].MaxVelocity = 1 
836
SetAngle(2, 3.14) 
837
function Touch(Part) 
838
if (Part.Parent ~= nil) then 
839
Human = Part.Parent:findFirstChild("Humanoid") 
840
if (Human ~= nil) then 
841
--Human.Sit = true 
842
Human.Parent.Torso.Velocity = Vector3.new(0, 300, 0) 
843
end 
844
end 
845
end 
846
Connection = Limbs[1].Touched:connect(Touch) 
847
ConnectionB = Limbs[2].Touched:connect(Touch) 
848
wait(0.5) 
849
Joints[1].MaxVelocity = 0.1 
850
Joints[2].MaxVelocity = 0.1 
851
EnableLimb(1) 
852
EnableLimb(2) 
853
Connection:disconnect() 
854
ConnectionB:disconnect() 
855
Debounce = false 
856
end 
857
end 
858
if (key == "N") then 
859
X = game.Workspace:GetChildren() 
860
for I, E in pairs(X) do 
861
if (E.Name == "Bomb") then 
862
E.Ex:play() 
863
Ex = Instance.new("Explosion") 
864
Ex.Parent = game.Workspace 
865
Ex.BlastRadius = 15 
866
Ex.Position = E.Position 
867
Ex.BlastPressure = 1000 
868
E:remove() 
869
end 
870
end 
871
end 
872
if (key == "Y") then 
873
Bomb = Instance.new("Part") 
874
Character.Suit.TorsoArmor.Ex:Clone().Parent = Bomb 
875
Bomb.Name = "Bomb" 
876
Bomb.formFactor = "Symmetric" 
877
Bomb.Shape = "Ball" 
878
Bomb.Size = Vector3.new(2,2,2) 
879
Bomb.TopSurface = 0 
880
Bomb.BottomSurface = 0 
881
Bomb.BrickColor = BrickColor.new("Blue") 
882
Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position) 
883
Bomb.CanCollide = true 
884
Bomb.Parent = game.Workspace 
885
Smoke = Instance.new("Smoke") 
886
Smoke.Parent = Bomb 
887
local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 
888
Smoke.Color = Color3.new(0,0,0) 
889
Smoke.Size = 2 
890
Smoke.Opacity = 0.5 
891
Bomb:BreakJoints() 
892
end 
893
if (key == "Q") then 
894
if (Debounce == false) then 
895
Debounce = true 
896
DisableLimb(NormalFoot) 
897
Joints[NormalFoot].MaxVelocity = 1 
898
SetAngle(NormalFoot, 0.7) 
899
function Touch(Part) 
900
if (Part.Parent ~= nil) then 
901
Human = Part.Parent:findFirstChild("Humanoid") 
902
if (Human ~= nil) then 
903
Human.Sit = true 
904
Position = Human.Parent.Torso.Position 
905
Direction = PersonT.CFrame.lookVector 
906
Position = Position + 10 * 3 * Direction 
907
error = Position - PersonT.Position 
908
Human.Parent.Torso.Velocity = 5 * error 
909
Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 50, 0) 
910
end 
911
end 
912
end 
913
Connection = Limbs[NormalFoot].Touched:connect(Touch) 
914
wait(0.5) 
915
Joints[NormalFoot].MaxVelocity = 0.2 
916
EnableLimb(NormalFoot) 
917
Connection:disconnect() 
918
Debounce = false 
919
end 
920
end 
921
if (key == "F") then 
922
if (Debounce == false) then 
923
Debounce = true 
924
DisableLimb(NormalFoot) 
925
Joints[NormalFoot].MaxVelocity = 1 
926
SetAngle(NormalFoot, 0.7) 
927
function Touch(Part) 
928
if (Part.Parent ~= nil) then 
929
Human = Part.Parent:findFirstChild("Humanoid") 
930
if (Human ~= nil) then 
931
Player = game.Players:GetPlayerFromCharacter(Human.Parent) 
932
if (Player ~= nil) then 
933
if (Player ~= Person) then 
934
Human.Sit = true 
935
Position = Human.Parent.Torso.Position 
936
Direction = PersonT.CFrame.lookVector 
937
Position = Position + 10 * 3 * Direction 
938
error = Position - PersonT.Position 
939
Human.Parent.Torso.Velocity = 10 * error 
940
Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) 
941
wait(0.5) 
942
Player:remove() 
943
end 
944
end 
945
end 
946
end 
947
end 
948
Connection = Limbs[NormalFoot].Touched:connect(Touch) 
949
wait(0.5) 
950
Joints[NormalFoot].MaxVelocity = 0.1 
951
EnableLimb(NormalFoot) 
952
Connection:disconnect() 
953
Debounce = false 
954
end 
955
end 
956
if (key == "E") then 
957
if (Flight == true) then 
958
if (FDebounce == false) then 
959
FDebounce = true 
960
Character.Suit.TorsoArmor.FalconPunch:play() 
961
function Touch(Part) 
962
if (Part.Parent ~= nil) then 
963
Human = Part.Parent:findFirstChild("Humanoid") 
964
if (Human ~= nil) then 
965
Instance.new("Smoke").Parent = Character.Suit.LegArmArmor 
966
Character.Suit.LegArmArmor.Smoke.Color = Color3.new(0,0,0) 
967
wait(0.8) 
968
Human.Sit = true 
969
Huamn.Health = Human.Health - 99.999 
970
Position = Human.Parent.Torso.Position 
971
Direction = Person.Character.Engine.CFrame.lookVector 
972
Position = Position + 10 * 3 * Direction 
973
error = Position - PersonT.Position 
974
Human.Parent.Torso.Velocity = 10 * error 
975
Character.Suit.LegArmArmor.Smoke:Remove() 
976
end 
977
end 
978
end 
979
Connection = PersonT.Touched:connect(Touch) 
980
wait(2) 
981
Connection:disconnect() 
982
FDebounce = false 
983
end 
984
end 
985
if (Debounce == false) then 
986
Debounce = true 
987
DisableLimb(NormalHand) 
988
Joints[NormalHand].MaxVelocity = 1 
989
SetAngle(NormalHand, 1.57) 
990
function Touch(Part) 
991
if (Part.Parent ~= nil) then 
992
Human = Part.Parent:findFirstChild("Humanoid") 
993
if (Human ~= nil) then 
994
Human.Sit = true 
995
Position = Human.Parent.Torso.Position 
996
Direction = PersonT.CFrame.lookVector 
997
Position = Position + 10 * 3 * Direction 
998
error = Position - PersonT.Position 
999
Human.Parent.Torso.Velocity = 10 * error 
1000
end 
1001
end 
1002
end 
1003
Connection = Limbs[NormalHand].Touched:connect(Touch) 
1004
wait(0.5) 
1005
EnableLimb(NormalHand) 
1006
Connection:disconnect() 
1007
Debounce = false 
1008
end 
1009
end 
1010
if (key == "T") then 
1011
E = Instance.new("Explosion") 
1012
E.Parent = game.Workspace 
1013
E.BlastRadius = 12 
1014
E.Position = mouse.hit.p 
1015
E.BlastPressure = 1000 
1016
end 
1017
if (key == "G") then 
1018
if (Grabbed == nil) then 
1019
if (Debounce == false) then 
1020
Debounce = true 
1021
DisableLimb(1) 
1022
DisableLimb(2) 
1023
SetAngle(1, 1.57) 
1024
SetAngle(2, 1.57) 
1025
Connection1 = Limbs[1].Touched:connect(Grab) 
1026
Connection2 = Limbs[2].Touched:connect(Grab) 
1027
for E = 1, 30 do 
1028
if (Grabbed ~= nil) then 
1029
break 
1030
end 
1031
wait(0.1) 
1032
end 
1033
if (Grabbed == nil) then 
1034
EnableLimb(1) 
1035
EnableLimb(2) 
1036
Connection1:disconnect() 
1037
Connection2:disconnect() 
1038
Debounce = false 
1039
end 
1040
end 
1041
else 
1042
Person.Character.Torso.Grip:remove() 
1043
Position = Grabbed.Character.Torso.Position 
1044
Direction = PersonT.CFrame.lookVector 
1045
Position = Position + 4 * 3 * Direction 
1046
error = Position - PersonT.Position 
1047
Grabbed.Character.Torso.Velocity = 4 * error 
1048
end 
1049
end 
1050
if (key == "R") then 
1051
if (Flight == false) then 
1052
if (Debounce == false) then 
1053
Debounce = true 
1054
DisableLimb(1) 
1055
DisableLimb(2) 
1056
Flight = true 
1057
DisableLimb(3) 
1058
DisableLimb(4) 
1059
SetAngle(1, 0) 
1060
SetAngle(2, 0) 
1061
SetAngle(3, 0) 
1062
SetAngle(4, 0) 
1063
Engine = Instance.new("Part") 
1064
Engine.Parent = Person.Character 
1065
Engine.Size = PersonT.Size 
1066
Engine.Name = "Engine" 
1067
Engine.TopSurface = 0 
1068
Engine.BottomSurface = 0 
1069
Engine.formFactor = "Symmetric" 
1070
Engine.Transparency = 1 
1071
Engine:BreakJoints() 
1072
Weld = Instance.new("Weld") 
1073
Weld.Parent = Engine 
1074
Weld.Part0 = PersonT 
1075
Weld.Part1 = Engine 
1076
Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
1077
BodyP = Instance.new("BodyPosition") 
1078
BodyP.Parent = Engine 
1079
BodyP.position = Engine.Position + Vector3.new(0, 10, 0) 
1080
BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) 
1081
BodyG = Instance.new("BodyGyro") 
1082
BodyG.Parent = Engine 
1083
BodyV = Instance.new("BodyVelocity") 
1084
BodyV.Parent = Engine 
1085
BodyV.velocity = Vector3.new(0, 0, 0) 
1086
BodyV.maxForce = Vector3.new(0, 0, 0) 
1087
while true do 
1088
if (Flight == false) then 
1089
break 
1090
end 
1091
Direct(Engine, mouse.hit.p) 
1092
Person.Character.Humanoid.Sit = true 
1093
Person.Character.Head.CanCollide = false 
1094
Person.Character.Torso.CanCollide = false 
1095
wait(0.000000000000000000000000000000001) 
1096
end 
1097
EnableLimb(1) 
1098
EnableLimb(2) 
1099
EnableLimb(3) 
1100
EnableLimb(4) 
1101
Debounce = false 
1102
Person.Character.Engine:remove() 
1103
Person.Character.Humanoid.Sit = false 
1104
end 
1105
else 
1106
Flight = false 
1107
end 
1108
end 
1109
if (key == "L") then 
1110
DisableLimb(NormalHand) 
1111
SetAngle(NormalHand, 2.57) 
1112
wait(1) 
1113
SetAngle(NormalHand, 0) 
1114
end 
1115
if (key == "H") then -- Heal 8D 
1116
if (Debounce == false) then 
1117
Debounce = true 
1118
 
1119
HealBrick = Instance.new("Part") 
1120
HealBrick.CanCollide = false 
1121
HealBrick.Anchored = true 
1122
HealBrick.Transparency = 0 
1123
HealBrick.Locked = true 
1124
HealBrick.archivable = false 
1125
HealBrick.TopSurface = 0 
1126
HealBrick.BottomSurface = 0 
1127
HealBrick.Size = Vector3.new(2,4,2) 
1128
HealBrick.BrickColor = BrickColor.new("Really black") 
1129
HealBrick.Parent = Suit 
1130
 
1131
HealBrick.CFrame = Torso.CFrame 
1132
 
1133
Hm = Instance.new("SpecialMesh") 
1134
Hm.Parent = HealBrick 
1135
Hm.MeshType = "Sphere" 
1136
 
1137
 
1138
for i=1,10 do 
1139
Hm.Scale = Hm.Scale + Vector3.new(0.4,0.8,0.4) 
1140
wait(0.1) 
1141
end 
1142
Ta.Heal:play() 
1143
for i=1,12 do 
1144
Hm.Scale = Hm.Scale - Vector3.new(0.4,0.8,0.4) 
1145
wait(0.1) 
1146
end 
1147
 
1148
Character.Humanoid.Health = Character.Humanoid.Health + 999999999 
1149
HealBrick:Remove() 
1150
 
1151
wait(0.1) 
1152
 
1153
Debounce = false 
1154
 
1155
end 
1156
end 
1157
if (key == "J") and (UsingTools == 0) then -- Summoning Tools!! 8D 
1158
if (Debounce == false) and (AnimatingTools == false) then 
1159
if (Lazer == false) then 
1160
Debounce = true 
1161
UsingTools = 1 
1162
AnimatingTools = true 
1163
 
1164
NewTool = Instance.new("Model") 
1165
NewTool.Parent = Suit 
1166
NewTool.Name = "GiantSword" 
1167
 
1168
Character.Suit.TorsoArmor.Anchored = true 
1169
 
1170
Pt = Instance.new("Part") 
1171
Pt.CanCollide = false 
1172
Pt.Anchored = true 
1173
Pt.Transparency = 0.8 
1174
Pt.Locked = true 
1175
Pt.archivable = false 
1176
Pt.TopSurface = 0 
1177
Pt.BottomSurface = 0 
1178
Pt.Size = Vector3.new(2,3,2) 
1179
Pt.BrickColor = BrickColor.new("Magenta") 
1180
Pt.Parent = Suit 
1181
Pt.CFrame = Torso.CFrame + Torso.CFrame.lookVector * 10 
1182
Pt.CFrame = Pt.CFrame + Vector3.new(0,10,0) 
1183
 
1184
Pm = Instance.new("SpecialMesh") 
1185
Pm.Parent = Pt 
1186
Pm.MeshType = "Sphere" 
1187
 
1188
for i=1,10 do 
1189
Pm.Scale = Pm.Scale + Vector3.new(0.4,0.8,0.4) 
1190
wait(0.05) 
1191
end 
1192
 
1193
wait(0.1) 
1194
 
1195
for i=1,16 do 
1196
wait(0.05) 
1197
Pt.Transparency = Pt.Transparency - 0.05 
1198
end 
1199
 
1200
Ta.Tz:play() 
1201
 
1202
--GIANT SWORD CCREATION :D 
1203
Gsh1 = Instance.new("Part") 
1204
Gsh1.Name = "Handle" 
1205
Gsh1.CanCollide = true 
1206
Gsh1.Anchored = false 
1207
Gsh1.Transparency = 0 
1208
Gsh1.Locked = true 
1209
Gsh1.archivable = false 
1210
Gsh1.TopSurface = 0 
1211
Gsh1.BottomSurface = 0 
1212
Gsh1.Size = Vector3.new(1,1,1) 
1213
Gsh1.formFactor = "Symmetric" 
1214
Gsh1.BrickColor = BrickColor.new("Mid gray") 
1215
Gsh1.Parent = NewTool 
1216
Gsh1.CFrame = Pt.CFrame - Vector3.new(0,-4.5,0) 
1217
 
1218
 
1219
 
1220
Gsh2 = Instance.new("Part") 
1221
Gsh2.Name = "Handle2" 
1222
Gsh2.CanCollide = true 
1223
Gsh2.Anchored = false 
1224
Gsh2.Transparency = 0 
1225
Gsh2.Locked = true 
1226
Gsh2.archivable = false 
1227
Gsh2.TopSurface = 0 
1228
Gsh2.BottomSurface = 0 
1229
Gsh2.Size = Vector3.new(1,1,1) 
1230
Gsh2.formFactor = "Symmetric" 
1231
Gsh2.BrickColor = BrickColor.new("Mid gray") 
1232
Gsh2.CFrame = Pt.CFrame - Vector3.new(0,-4,0) 
1233
 
1234
Gsh2m = Instance.new("BlockMesh") 
1235
Gsh2m.Parent = Gsh2 
1236
Gsh2m.Scale = Vector3.new(2.2,0.25,2) 
1237
 
1238
Gsh2.Parent = NewTool 
1239
Gsh2w = Instance.new("Weld") 
1240
Gsh2w.Part0 = Gsh2 
1241
Gsh2w.Part1 = Gsh1 
1242
Gsh2w.Parent = Gsh2 
1243
Gsh2w.C0 = CFrame.new(0,-0.48,0)*CFrame.fromEulerAnglesXYZ(0,1.5,0) 
1244
 
1245
Gss = Instance.new("Part") 
1246
Gss.CanCollide = true 
1247
Gss.Anchored = false 
1248
Gss.Transparency = 0 
1249
Gss.Locked = true 
1250
Gss.archivable = false 
1251
Gss.TopSurface = 0 
1252
Gss.BottomSurface = 0 
1253
Gss.Size = Vector3.new(2,5,1) 
1254
Gss.formFactor = "Symmetric" 
1255
Gss.BrickColor = BrickColor.new("Mid gray") 
1256
Gss.CFrame = Pt.CFrame - Vector3.new(0,-1.5,0) 
1257
 
1258
Gssm = Instance.new("SpecialMesh") 
1259
Gssm.Parent = Gss 
1260
Gssm.MeshType = "Brick" 
1261
Gssm.Scale = Vector3.new(0.8,1,0.2) 
1262
 
1263
Gss.Parent = NewTool 
1264
Gssw = Instance.new("Weld") 
1265
Gssw.Part0 = Gss 
1266
Gssw.Part1 = Gsh2 
1267
Gssw.Parent = Gss 
1268
Gssw.C0 = CFrame.new(0,-2.5,0)*CFrame.fromEulerAnglesXYZ(0,0,0) 
1269
 
1270
Gsw1 = Instance.new("Part") 
1271
Gsw1.Name = "Blade" 
1272
Gsw1.CanCollide = true 
1273
Gsw1.Anchored = false 
1274
Gsw1.Transparency = 0 
1275
Gsw1.Locked = true 
1276
Gsw1.archivable = false 
1277
Gsw1.TopSurface = 0 
1278
Gsw1.BottomSurface = 0 
1279
Gsw1.Size = Vector3.new(2,5,1) 
1280
Gsw1.formFactor = "Symmetric" 
1281
Gsw1.BrickColor = BrickColor.new("Mid gray") 
1282
Gsw1.CFrame = Pt.CFrame - Vector3.new(0,-1.5,0) 
1283
 
1284
gsbg = Instance.new("BodyGyro") 
1285
gsbg.Parent = Gsh1 
1286
 
1287
gsbp = Instance.new("BodyPosition") 
1288
gsbp.Parent = Gsh1 
1289
gsbp.maxForce = Vector3.new(math.huge,math.huge,math.huge) 
1290
gsbp.position = Gsh1.Position 
1291
 
1292
 
1293
 
1294
for i=1,12 do 
1295
Pm.Scale = Pm.Scale - Vector3.new(0.4,0.8,0.4) 
1296
wait(0.05) 
1297
end 
1298
Pt:Remove() 
1299
 
1300
wait(0.5) 
1301
 
1302
gsbp.position = Suit.RightArmArmor.Position 
1303
 
1304
wait(1) 
1305
 
1306
Gsh1.BodyGyro:Remove() 
1307
Gsh1.BodyPosition:Remove() 
1308
 
1309
Gsh1w = Instance.new("Weld") 
1310
Gsh1w.Part0 = Gsh1 
1311
Gsh1w.Part1 = Suit.RightArmArmor 
1312
Gsh1w.Parent = Gsh1 
1313
Gsh1w.C0 = CFrame.new(0.5,1,0)*CFrame.fromEulerAnglesXYZ(0,1.5,0) 
1314
 
1315
wait(0.5) 
1316
 
1317
Ta.Anchored = false 
1318
 
1319
wait(0.5) 
1320
AnimatingTools = false 
1321
Debounce = False 
1322
end 
1323
end 
1324
end 
1325
if (key == "K") then 
1326
if (Debounce == false) then 
1327
if (Lazer == false) then 
1328
Debounce = true 
1329
Lazer = true 
1330
DisableLimb(NormalHand) 
1331
SetAngle(NormalHand, 0.785) 
1332
BP = Instance.new("BodyPosition") 
1333
BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) 
1334
BP.P = BP.P / 4 
1335
BG = Instance.new("BodyGyro") 
1336
BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) 
1337
local targ = nil 
1338
local Mag = nil 
1339
local Pos = nil 
1340
while true do 
1341
if (Lazer == false) then 
1342
break 
1343
end 
1344
if (mouse.Target ~= nil) and (targ == nil) then 
1345
if (mouse.Target.Anchored == false) then 
1346
if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then 
1347
targ = mouse.Target 
1348
BP.Parent = targ 
1349
BG.Parent = targ 
1350
Mag = (targ.Position - mouse.Hit.p).magnitude 
1351
Pos = (targ.Position - mouse.Hit.p).unit * -Mag 
1352
end 
1353
end 
1354
end 
1355
local pop = mouse.Hit.p 
1356
local G = Instance.new("Part") 
1357
G.Parent = Person.Character 
1358
G.Name = "Grab Lazer" 
1359
G.Anchored = true 
1360
G.Locked = true 
1361
G.CanCollide = false 
1362
G.formFactor = 0 
1363
G.Size = Vector3.new(1, 1, 1) 
1364
G.BrickColor = BrickColor.new("Royal blue") 
1365
G.Reflectance = 0.05 
1366
G.Transparency = 0.025 
1367
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) 
1368
local MeAsh = Instance.new("CylinderMesh") 
1369
MeAsh.Parent = G 
1370
if (targ == nil) or (targ.Anchored == true) then 
1371
MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1) 
1372
G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) 
1373
else 
1374
BP.Parent = targ 
1375
BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0) 
1376
BG.Parent = targ 
1377
BG.cframe = CFrame.new(targ.Position, PersonT.Position) 
1378
if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then 
1379
BP.Parent = nil 
1380
BG.Parent = nil 
1381
end 
1382
MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1) 
1383
G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) 
1384
end 
1385
wait() 
1386
G:Remove() 
1387
end 
1388
Debounce = false 
1389
EnableLimb(NormalHand) 
1390
BP.Parent = nil 
1391
BG.Parent = nil 
1392
end 
1393
end 
1394
end 
1395
 
1396
end 
1397
 
1398
print("7") 
1399
 
1400
 
1401
function LiftKey(key, mouse) 
1402
key = key:upper() 
1403
if (key == "L") then 
1404
if (Person.Character.Suit.Band:findFirstChild("Smoke") ~= nil) then 
1405
Person.Character.Suit.Band.Smoke:remove() 
1406
EnableLimb(NormalHand) 
1407
end 
1408
end 
1409
if (key == "H") then 
1410
if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then 
1411
Lazer = false 
1412
end 
1413
end 
1414
if (key == "J") then 
1415
if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then 
1416
Lazer = false 
1417
end 
1418
end 
1419
if (key == "K") then 
1420
if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then 
1421
Lazer = false 
1422
end 
1423
end 
1424
if (key == "X") then 
1425
if (Person.Character:findFirstChild(" Lazer") ~= nil) then 
1426
Lazer = false 
1427
end 
1428
end 
1429
end 
1430
function Select(mouse) 
1431
mouse.Button1Down:connect(function() Click(mouse) end) 
1432
mouse.Button1Up:connect(function() Release(mouse) end) 
1433
mouse.KeyDown:connect(function(key) PressKey(key, mouse) end) 
1434
mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end) 
1435
end 
1436
 
1437
print("8") 
1438
 
1439
function Deselect(mouse) 
1440
Hold = false 
1441
Lazer = false 
1442
Flight = false 
1443
end 
1444
 
1445
print("9 =D") 
1446
 
1447
ModeDebounce = false 
1448
script.Parent.Selected:connect(function(mouse) 
1449
mouse.KeyDown:connect(function(key) 
1450
key = key:lower() 
1451
 
1452
if (key=="z") and (ModeDebounce == false) then -- z charge ball to fire blast 
1453
ModeDebounce = true 
1454
--[[ 
1455
a["Left Hip"].DesiredAngle = 0 
1456
a["Right Hip"].DesiredAngle = 0 
1457
a["Right Shoulder"].DesiredAngle = 3.1 
1458
a["Left Shoulder"].DesiredAngle = 3.1 ]] 
1459
wait() 
1460
Suit.TorsoArmor.Anchored = true 
1461
 
1462
OldWs = Character.Humanoid.WalkSpeed 
1463
Character.Humanoid.WalkSpeed = 0 
1464
 
1465
wait(1) 
1466
 
1467
Cb = Instance.new("Part") 
1468
Cb.Name = "ChargeBall" 
1469
Cb.formFactor = "Symmetric" 
1470
Cb.Shape = "Ball" 
1471
Cb.Size = Vector3.new(1,1,1) 
1472
Cb.Anchored = true 
1473
Cb.TopSurface = "Smooth" 
1474
Cb.BottomSurface = "Smooth" 
1475
Cb.Locked = true 
1476
Cb.BrickColor = BrickColor.new("Really black") 
1477
Cb.Transparency = 0.5 
1478
Cb.Parent = Character 
1479
Cb.CFrame = Character.Head.CFrame + Vector3.new(0,2,0) 
1480
 
1481
for i=1,20 do 
1482
Suit.TorsoArmor.Cast:play() 
1483
Cb.Size = Cb.Size + Vector3.new(1,1,1) 
1484
Cb.CFrame = Cb.CFrame + Vector3.new(0,0.5,0) 
1485
wait(0.05) 
1486
end 
1487
 
1488
Cb1 = Instance.new("Part") 
1489
Cb1.Name = "ChargeBall" 
1490
Cb1.formFactor = "Symmetric" 
1491
Cb1.Shape = "Ball" 
1492
Cb1.Size = Vector3.new(1,1,1) 
1493
Cb1.Anchored = true 
1494
Cb1.TopSurface = "Smooth" 
1495
Cb1.BottomSurface = "Smooth" 
1496
Cb1.Locked = true 
1497
Cb1.BrickColor = BrickColor.new("Really black") 
1498
Cb1.Transparency = 0.5 
1499
Cb1.Parent = Character 
1500
Cb1.CFrame = Cb.CFrame 
1501
 
1502
Cb:Remove() 
1503
 
1504
Cb = Cb1 
1505
 
1506
Instance.new("ForceField").Parent = Character 
1507
 
1508
Cb.Size = Vector3.new(1,1,1) 
1509
 
1510
Range = 0 
1511
 
1512
Suit.TorsoArmor.Anchored = false 
1513
Character.Humanoid.WalkSpeed = OldWs 
1514
 
1515
 
1516
for i=1,5 do 
1517
wait() 
1518
Suit.TorsoArmor.Ex:play() 
1519
ex1 = Instance.new("Explosion") 
1520
ex1.BlastPressure = 2500 
1521
ex1.BlastRadius = 25 
1522
ex1.Position = Cb.Position + Cb.CFrame.lookVector * Range 
1523
ex1.Parent = game.Workspace 
1524
Range = Range + 50 
1525
wait(0.1) 
1526
end 
1527
 
1528
Character.ForceField:Remove() 
1529
 
1530
 
1531
 
1532
for i=1,5 do 
1533
wait() 
1534
Suit.TorsoArmor.Ex:play() 
1535
ex1 = Instance.new("Explosion") 
1536
ex1.BlastPressure = 5000 
1537
ex1.BlastRadius = 100 
1538
ex1.Position = Cb.Position + Cb.CFrame.lookVector * 250 
1539
wait() 
1540
--ex1.Position = ex1.Position + Vector3.new(-100,100,-100,100,-100,100) 
1541
ex1.Parent = game.Workspace 
1542
wait(0.1) 
1543
end 
1544
 
1545
Cb:Remove() 
1546
 
1547
wait(0.5) 
1548
 
1549
 
1550
ModeDebounce = false 
1551
 
1552
 
1553
 
1554
elseif (key=="m") and (ModeDebounce == false) then -- Spiral BaleFiraz :D 
1555
ModeDebounce = true 
1556
Instance.new("ForceField").Parent = Character 
1557
Instance.new("BodyAngularVelocity").Parent = Torso 
1558
Torso.BodyAngularVelocity.Name = "Bav" 
1559
Torso.Bav.maxTorque = Vector3.new(0,math.huge,0) 
1560
Torso.Bav.angularvelocity = Vector3.new(0,100,0) 
1561
 
1562
Range = 10 
1563
 
1564
for i=1,10 do 
1565
wait() 
1566
Suit.TorsoArmor.Ex:play() 
1567
ex1 = Instance.new("Explosion") 
1568
ex1.BlastPressure = 5000 
1569
ex1.BlastRadius = 10 
1570
ex1.Position = Torso.Position + Torso.CFrame.lookVector * Range 
1571
ex1.Parent = game.Workspace 
1572
 
1573
ex2 = Instance.new("Explosion") 
1574
ex2.BlastPressure = 5000 
1575
ex2.BlastRadius = 10 
1576
ex2.Position = Torso.Position + Torso.CFrame.lookVector * -Range 
1577
ex2.Parent = game.Workspace 
1578
 
1579
Range = Range + 10 
1580
wait(0.1) 
1581
end 
1582
 
1583
Character.ForceField:Remove() 
1584
Torso.Bav:Remove() 
1585
 
1586
wait(0.5) 
1587
 
1588
ModeDebounce = false 
1589
 
1590
 
1591
else 
1592
end 
1593
 
1594
 
1595
end) 
1596
end) 
1597
-- End Keys 
1598
 
1599
print("End") 
1600
 
1601
 
1602
Bin.Selected:connect(Select) 
1603
Bin.Deselected:connect(Deselect) 
1604
 
1605
print("Scripting Rocks!") 
1606
 
1607
Character.Humanoid.MaxHealth = 999999999 
1608
Character.Humanoid.Health = 999999999 
1609
 
1610
while true do 
1611
wait() 
1612
dsbp.position = Torso.Position 
1613
if (Flight == true) then 
1614
Bs.Sparkles.Enabled = true 
1615
w11.Motor.DesiredAngle = -0.5 
1616
w21.Motor.DesiredAngle = 0.5 
1617
wait(0.15) 
1618
w11.Motor.DesiredAngle = 0.5 
1619
w21.Motor.DesiredAngle = -0.5 
1620
wait(0.15) 
1621
elseif (Flight == false) then 
1622
Bs.Sparkles.Enabled = false 
1623
w11.Motor.DesiredAngle = 0 
1624
w21.Motor.DesiredAngle = 0 
1625
wait() 
1626
else 
1627
end 
1628
end 
1629
 
1630
print("11 8D") -- this line fails but doesnt 8D