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| 1 | public void play() | |
| 2 | {
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| 3 | while(!player.isDefeated() && !opponent.isDefeated()) | |
| 4 | {
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| 5 | player clicks location | |
| 6 | Gui tells boardhandler to change marker | |
| 7 | if(transfer(loc).equals("red") || transfer(loc).equals("white"))
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| 8 | prompt user to click on another spot | |
| 9 | opponent.putMarker(loc);//boardhandler changes marker on opponentboard | |
| 10 | boardhandler tells gui to update graphics([r]c = red or white)//(oppboard) | |
| 11 | int r = (int) 10 * Math.random(); | |
| 12 | int c = (int) 10 * Math.random(); | |
| 13 | Location temp = boardhandler plays for opponent- chooses square | |
| 14 | //Location loc1 = transfer(temp);//keep reference to last hit | |
| 15 | if(transfer(temp.equals("red")))
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| 16 | {
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| 17 | int d = 360 / (int)(4 * Math.random() + 1); | |
| 18 | temp.getLocationToward(d); | |
| 19 | if(temp2.equals("red"))
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| 20 | temp = new location; | |
| 21 | } | |
| 22 | else if(hadn't looked in all 4 directions) | |
| 23 | randomly select another adjacent location | |
| 24 | } |