SHOW:
|
|
- or go back to the newest paste.
| 1 | - | Player = game:GetService("Players").NextFlame
|
| 1 | + | Player = game:GetService("Players").Kirito0393
|
| 2 | Character = Player.Character | |
| 3 | PlayerGui = Player.PlayerGui | |
| 4 | Backpack = Player.Backpack | |
| 5 | Torso = Character.Torso | |
| 6 | Head = Character.Head | |
| 7 | LeftArm = Character["Left Arm"] | |
| 8 | LeftLeg = Character["Left Leg"] | |
| 9 | RightArm = Character["Right Arm"] | |
| 10 | RightLeg = Character["Right Leg"] | |
| 11 | LS = Torso["Left Shoulder"] | |
| 12 | LH = Torso["Left Hip"] | |
| 13 | RS = Torso["Right Shoulder"] | |
| 14 | RH = Torso["Right Hip"] | |
| 15 | attack = false | |
| 16 | attackdebounce = false | |
| 17 | combo = 0 | |
| 18 | mana = 400 | |
| 19 | necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 20 | necko2=CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 21 | hold=false | |
| 22 | MMouse=nil | |
| 23 | equipped=false | |
| 24 | attack=false | |
| 25 | holddash=false | |
| 26 | dashing=false | |
| 27 | act = {key = {}}
| |
| 28 | walking = false | |
| 29 | normattack=false | |
| 30 | sitting=false | |
| 31 | --player | |
| 32 | player = nil | |
| 33 | --save shoulders | |
| 34 | RSH, LSH = nil, nil | |
| 35 | --welds | |
| 36 | RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
| |
| 37 | --what anim | |
| 38 | anim = "none" | |
| 39 | bodpos=Instance.new("BodyPosition")
| |
| 40 | bodpos.P=2000 | |
| 41 | bodpos.D=100 | |
| 42 | bodpos.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 43 | if Character:findFirstChild("AeroBlade",true) ~= nil then
| |
| 44 | Character:findFirstChild("AeroBlade",true).Parent = nil
| |
| 45 | end | |
| 46 | if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then
| |
| 47 | Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil
| |
| 48 | end | |
| 49 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
| 50 | local fp = Instance.new("Part")
| |
| 51 | fp.formFactor = formfactor | |
| 52 | fp.Parent = parent | |
| 53 | fp.Reflectance = reflectance | |
| 54 | fp.Transparency = transparency | |
| 55 | fp.CanCollide = false | |
| 56 | fp.BrickColor = brickcolor | |
| 57 | fp.Name = name | |
| 58 | fp.Size = size | |
| 59 | fp.Position = Torso.Position | |
| 60 | fp.BottomSurface="Smooth" | |
| 61 | fp.TopSurface="Smooth" | |
| 62 | fp:BreakJoints() | |
| 63 | return fp | |
| 64 | end | |
| 65 | local modelzorz = Instance.new("Model")
| |
| 66 | modelzorz.Name = "AeroBlade" | |
| 67 | modelzorz.Parent = Character | |
| 68 | local prt1 = part(1,modelzorz,0,0,BrickColor.new("Navy blue"),"Part1",Vector3.new(1,1,1))
| |
| 69 | local prt2 = part(1,modelzorz,0,0,BrickColor.new("Black"),"Part2",Vector3.new(1,1,1))
| |
| 70 | local prt3 = part(1,modelzorz,0,0,BrickColor.new("Deep blue"),"Part3",Vector3.new(1,1,1))
| |
| 71 | local prt4 = part(1,modelzorz,0,0,BrickColor.new("Deep blue"),"Part4",Vector3.new(1,1,1))
| |
| 72 | local prt5 = part(1,modelzorz,0,0,BrickColor.new("Black"),"Part5",Vector3.new(1,1,1))
| |
| 73 | local prt6 = part(1,modelzorz,0,0,BrickColor.new("Really blue"),"Part6",Vector3.new(1,1,1))
| |
| 74 | local prt7 = part(1,modelzorz,0,0,BrickColor.new("Black"),"Part7",Vector3.new(1,1,1))
| |
| 75 | local prt8 = part(1,modelzorz,0,0,BrickColor.new("Black"),"Part8",Vector3.new(1,1,1))
| |
| 76 | local prt9 = part(1,modelzorz,0,0,BrickColor.new("White"),"Part9",Vector3.new(1,1,1))
| |
| 77 | local prt10 = part(1,modelzorz,0.5,0,BrickColor.new("White"),"Part10",Vector3.new(1,1,1))
| |
| 78 | local prt11 = part(1,modelzorz,0,0,BrickColor.new("Black"),"Part11",Vector3.new(1,1,1))
| |
| 79 | local prt12 = part(1,modelzorz,0,0,BrickColor.new("White"),"Part12",Vector3.new(1,1,1))
| |
| 80 | local prt13 = part(1,modelzorz,0,0,BrickColor.new("Black"),"Part13",Vector3.new(1,1,1))
| |
| 81 | local prt14 = part(1,modelzorz,0,0,BrickColor.new("Deep blue"),"Part14",Vector3.new(1,1,1))
| |
| 82 | local prt15 = part(1,modelzorz,0,0,BrickColor.new("Black"),"Part15",Vector3.new(1,1,1))
| |
| 83 | local prt16 = part(1,modelzorz,0,0,BrickColor.new("Deep blue"),"Part16",Vector3.new(1,1,1))
| |
| 84 | local prt17 = part(1,modelzorz,0,0,BrickColor.new("Black"),"Part17",Vector3.new(1,1,1))
| |
| 85 | local prt18 = part(1,modelzorz,0,0,BrickColor.new("Black"),"Part18",Vector3.new(1,1,1))
| |
| 86 | local msh1 = Instance.new("CylinderMesh")
| |
| 87 | msh1.Parent = prt1 | |
| 88 | msh1.Scale = Vector3.new(0.5,1,0.5) | |
| 89 | local msh2 = Instance.new("CylinderMesh")
| |
| 90 | msh2.Parent = prt2 | |
| 91 | msh2.Scale = Vector3.new(0.4,2,0.4) | |
| 92 | local msh3 = Instance.new("CylinderMesh")
| |
| 93 | msh3.Parent = prt3 | |
| 94 | msh3.Scale = Vector3.new(0.41,0.1,0.41) | |
| 95 | local msh4 = Instance.new("CylinderMesh")
| |
| 96 | msh4.Parent = prt4 | |
| 97 | msh4.Scale = Vector3.new(0.41,0.1,0.41) | |
| 98 | local msh5 = Instance.new("CylinderMesh")
| |
| 99 | msh5.Parent = prt5 | |
| 100 | msh5.Scale = Vector3.new(0.5,0.5,0.5) | |
| 101 | local msh6 = Instance.new("SpecialMesh")
| |
| 102 | msh6.Parent = prt6 | |
| 103 | msh6.MeshType="Sphere" | |
| 104 | msh6.Scale = Vector3.new(0.49,0.8,0.49) | |
| 105 | local msh7 = Instance.new("CylinderMesh")
| |
| 106 | msh7.Parent = prt7 | |
| 107 | msh7.Scale = Vector3.new(0.5,0.5,0.5) | |
| 108 | local msh8 = Instance.new("BlockMesh")
| |
| 109 | msh8.Parent = prt8 | |
| 110 | msh8.Scale = Vector3.new(0.35,1,0.35) | |
| 111 | local msh9 = Instance.new("CylinderMesh")
| |
| 112 | msh9.Parent = prt9 | |
| 113 | msh9.Scale = Vector3.new(0.5,0.1,0.5) | |
| 114 | local msh10 = Instance.new("BlockMesh")
| |
| 115 | msh10.Parent = prt10 | |
| 116 | msh10.Scale = Vector3.new(0.4,2,0.1) | |
| 117 | local msh11 = Instance.new("BlockMesh")
| |
| 118 | msh11.Parent = prt11 | |
| 119 | msh11.Scale = Vector3.new(0.21,1,0.11) | |
| 120 | local msh12 = Instance.new("CylinderMesh")
| |
| 121 | msh12.Parent = prt12 | |
| 122 | msh12.Scale = Vector3.new(0.5,0.1,0.5) | |
| 123 | local msh13 = Instance.new("BlockMesh")
| |
| 124 | msh13.Parent = prt13 | |
| 125 | msh13.Scale = Vector3.new(0.5,2,0.5) | |
| 126 | local msh14 = Instance.new("CylinderMesh")
| |
| 127 | msh14.Parent = prt14 | |
| 128 | msh14.Scale = Vector3.new(0.49,0.1,0.49) | |
| 129 | local msh15 = Instance.new("CylinderMesh")
| |
| 130 | msh15.Parent = prt15 | |
| 131 | msh15.Scale = Vector3.new(0.48,1,0.48) | |
| 132 | local msh16 = Instance.new("CylinderMesh")
| |
| 133 | msh16.Parent = prt16 | |
| 134 | msh16.Scale = Vector3.new(0.49,0.1,0.49) | |
| 135 | local msh17 = Instance.new("BlockMesh")
| |
| 136 | msh17.Parent = prt17 | |
| 137 | msh17.Scale = Vector3.new(0.5,1,0.5) | |
| 138 | local msh18 = Instance.new("SpecialMesh")
| |
| 139 | msh18.Parent = prt18 | |
| 140 | msh18.MeshType="Wedge" | |
| 141 | msh18.Scale = Vector3.new(0.5,0.5,0.5) | |
| 142 | local wld1 = Instance.new("Weld")
| |
| 143 | wld1.Parent = prt1 | |
| 144 | wld1.Part0 = prt1 | |
| 145 | wld1.Part1 = Torso | |
| 146 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,-1) * CFrame.new(3,-2,-0.7) | |
| 147 | local wld2 = Instance.new("Weld")
| |
| 148 | wld2.Parent = prt2 | |
| 149 | wld2.Part0 = prt2 | |
| 150 | wld2.Part1 = prt1 | |
| 151 | wld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 152 | local wld3 = Instance.new("Weld")
| |
| 153 | wld3.Parent = prt3 | |
| 154 | wld3.Part0 = prt3 | |
| 155 | wld3.Part1 = prt2 | |
| 156 | wld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.8,0) | |
| 157 | local wld4 = Instance.new("Weld")
| |
| 158 | wld4.Parent = prt4 | |
| 159 | wld4.Part0 = prt4 | |
| 160 | wld4.Part1 = prt2 | |
| 161 | wld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.8,0) | |
| 162 | local wld5 = Instance.new("Weld")
| |
| 163 | wld5.Parent = prt5 | |
| 164 | wld5.Part0 = prt5 | |
| 165 | wld5.Part1 = prt2 | |
| 166 | wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.2,0) | |
| 167 | local wld6 = Instance.new("Weld")
| |
| 168 | wld6.Parent = prt6 | |
| 169 | wld6.Part0 = prt6 | |
| 170 | wld6.Part1 = prt5 | |
| 171 | wld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.2,0) | |
| 172 | local wld7 = Instance.new("Weld")
| |
| 173 | wld7.Parent = prt7 | |
| 174 | wld7.Part0 = prt7 | |
| 175 | wld7.Part1 = prt2 | |
| 176 | wld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.2,0) | |
| 177 | local wld8 = Instance.new("Weld")
| |
| 178 | wld8.Parent = prt8 | |
| 179 | wld8.Part0 = prt8 | |
| 180 | wld8.Part1 = prt7 | |
| 181 | wld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.5,0) | |
| 182 | local wld9 = Instance.new("Weld")
| |
| 183 | wld9.Parent = prt9 | |
| 184 | wld9.Part0 = prt9 | |
| 185 | wld9.Part1 = prt8 | |
| 186 | wld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6,0) | |
| 187 | local wld10 = Instance.new("Weld")
| |
| 188 | wld10.Parent = prt10 | |
| 189 | wld10.Part0 = prt10 | |
| 190 | wld10.Part1 = prt9 | |
| 191 | wld10.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.2,0) | |
| 192 | local wld11 = Instance.new("Weld")
| |
| 193 | wld11.Parent = prt11 | |
| 194 | wld11.Part0 = prt11 | |
| 195 | wld11.Part1 = prt10 | |
| 196 | wld11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.1,-0.6,0) | |
| 197 | local wld12 = Instance.new("Weld")
| |
| 198 | wld12.Parent = prt12 | |
| 199 | wld12.Part0 = prt12 | |
| 200 | wld12.Part1 = prt9 | |
| 201 | wld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.1,0) | |
| 202 | local wld13 = Instance.new("Weld")
| |
| 203 | wld13.Parent = prt13 | |
| 204 | wld13.Part0 = prt13 | |
| 205 | wld13.Part1 = prt12 | |
| 206 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.2,0) | |
| 207 | local wld14 = Instance.new("Weld")
| |
| 208 | wld14.Parent = prt14 | |
| 209 | wld14.Part0 = prt14 | |
| 210 | wld14.Part1 = prt13 | |
| 211 | wld14.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.2,0) | |
| 212 | local wld15 = Instance.new("Weld")
| |
| 213 | wld15.Parent = prt15 | |
| 214 | wld15.Part0 = prt15 | |
| 215 | wld15.Part1 = prt14 | |
| 216 | wld15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.3,0) | |
| 217 | local wld16 = Instance.new("Weld")
| |
| 218 | wld16.Parent = prt16 | |
| 219 | wld16.Part0 = prt16 | |
| 220 | wld16.Part1 = prt15 | |
| 221 | wld16.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.3,0) | |
| 222 | local wld17 = Instance.new("Weld")
| |
| 223 | wld17.Parent = prt17 | |
| 224 | wld17.Part0 = prt17 | |
| 225 | wld17.Part1 = prt16 | |
| 226 | wld17.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6,0) | |
| 227 | local wld18 = Instance.new("Weld")
| |
| 228 | wld18.Parent = prt18 | |
| 229 | wld18.Part0 = prt18 | |
| 230 | wld18.Part1 = prt17 | |
| 231 | wld18.C0 = CFrame.fromEulerAnglesXYZ(3.14,3.14,0) * CFrame.new(0,0.9,0) | |
| 232 | local fengui = Instance.new("GuiMain")
| |
| 233 | fengui.Parent = Player.PlayerGui | |
| 234 | fengui.Name = "manaGUI" | |
| 235 | local fenframe = Instance.new("Frame")
| |
| 236 | fenframe.Parent = fengui | |
| 237 | fenframe.BackgroundColor3 = Color3.new(255,255,255) | |
| 238 | fenframe.BackgroundTransparency = 1 | |
| 239 | fenframe.BorderColor3 = Color3.new(17,17,17) | |
| 240 | fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0) | |
| 241 | local fentext = Instance.new("TextLabel")
| |
| 242 | fentext.Parent = fenframe | |
| 243 | fentext.Text = "Mana("..mana..")"
| |
| 244 | fentext.BackgroundTransparency = 1 | |
| 245 | fentext.SizeConstraint = "RelativeXY" | |
| 246 | fentext.TextXAlignment = "Center" | |
| 247 | fentext.TextYAlignment = "Center" | |
| 248 | fentext.Position = UDim2.new(0,80,1,200) | |
| 249 | local fentext2 = Instance.new("TextLabel")
| |
| 250 | fentext2.Parent = fenframe | |
| 251 | fentext2.Text = " " | |
| 252 | fentext2.BackgroundTransparency = 0 | |
| 253 | fentext2.BackgroundColor3 = Color3.new(0,0,0) | |
| 254 | fentext2.SizeConstraint = "RelativeXY" | |
| 255 | fentext2.TextXAlignment = "Center" | |
| 256 | fentext2.TextYAlignment = "Center" | |
| 257 | fentext2.Position = UDim2.new(0,10,1,170) | |
| 258 | fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0) | |
| 259 | local fentext3 = Instance.new("TextLabel")
| |
| 260 | fentext3.Parent = fenframe | |
| 261 | fentext3.Text = " " | |
| 262 | fentext3.BackgroundTransparency = 0 | |
| 263 | fentext3.BackgroundColor3 = Color3.new(1,1,0) | |
| 264 | fentext3.SizeConstraint = "RelativeXY" | |
| 265 | fentext3.TextXAlignment = "Center" | |
| 266 | fentext3.TextYAlignment = "Center" | |
| 267 | fentext3.Position = UDim2.new(0,10,1,170) | |
| 268 | fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0) | |
| 269 | --2.9000001, 0}, {0.450000018, 0}
| |
| 270 | local gairo = Instance.new("BodyGyro")
| |
| 271 | gairo.Parent = nil | |
| 272 | gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 273 | gairo.P = 20e+003 | |
| 274 | if (script.Parent.className ~= "HopperBin") then | |
| 275 | Tool = Instance.new("HopperBin")
| |
| 276 | Tool.Parent = Backpack | |
| 277 | Tool.Name = "AeroBlade" | |
| 278 | script.Parent = Tool | |
| 279 | end | |
| 280 | Bin = script.Parent | |
| 281 | local gairo = Instance.new("BodyGyro")
| |
| 282 | gairo.Parent = nil | |
| 283 | gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 284 | gairo.P = 20e+003 | |
| 285 | function hideanim() | |
| 286 | equipped=false | |
| 287 | wld1.Parent = prt1 | |
| 288 | wld1.Part0 = prt1 | |
| 289 | wld1.Part1 = Torso | |
| 290 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,-1) * CFrame.new(3,-2,-0.7) | |
| 291 | wld1.C1=CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 292 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 293 | gairo.Parent=nil | |
| 294 | wait() | |
| 295 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 296 | end | |
| 297 | function equipanim() | |
| 298 | equipped=true | |
| 299 | wld1.Parent = prt13 | |
| 300 | wld1.Part0 = prt13 | |
| 301 | wld1.Part1 = RightArm | |
| 302 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1,1) | |
| 303 | wld1.C1=CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
| 304 | Stance() | |
| 305 | RWL.C0 = CFrame.new(0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 306 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 307 | LWL.C0 = CFrame.new(-0.5-0.6,-1.5+0.3,-0.3) * CFrame.fromEulerAnglesXYZ(0.5,0,-0.7+0.2) | |
| 308 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 309 | --[[gairo.Parent=Head | |
| 310 | gairo.cframe=Head.CFrame | |
| 311 | for i=0,1,0.1 do | |
| 312 | wait() | |
| 313 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3*i,3.14,-0.3*i) * CFrame.new(0,0,-0.5) | |
| 314 | --gairo.cframe=Torso.CFrame*CFrame.fromEulerAnglesXYZ(-0.05,-0.1,0) | |
| 315 | end]] | |
| 316 | end | |
| 317 | function Walking(speed) | |
| 318 | walking=true | |
| 319 | for i=0,1,speed do | |
| 320 | wait() | |
| 321 | RWL.C0 = CFrame.new(0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(0.5-1*i,0,0) | |
| 322 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 323 | LWL.C0 = CFrame.new(-0.5-0.6,-1.5+0.3,-0.3) * CFrame.fromEulerAnglesXYZ(1*i,0,-0.7+0.2) | |
| 324 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 325 | end | |
| 326 | for i=0,1,speed do | |
| 327 | wait() | |
| 328 | RWL.C0 = CFrame.new(0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+1*i,0,0) | |
| 329 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 330 | LWL.C0 = CFrame.new(-0.5-0.6,-1.5+0.3,-0.3) * CFrame.fromEulerAnglesXYZ(0.5+0.5-1*i,0,-0.7+0.2) | |
| 331 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 332 | end | |
| 333 | if walking==false then | |
| 334 | RWL.C0 = CFrame.new(0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 335 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 336 | LWL.C0 = CFrame.new(-0.5-0.6,-1.5+0.3,-0.3) * CFrame.fromEulerAnglesXYZ(0.5,0,-0.7+0.2) | |
| 337 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 338 | end | |
| 339 | end | |
| 340 | function Stance() | |
| 341 | coroutine.resume(coroutine.create(function() | |
| 342 | gairo.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 343 | gairo.P = 10000000 | |
| 344 | --gairo.D = 2000 | |
| 345 | gairo.Parent = Torso | |
| 346 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1,-0.7) | |
| 347 | wait() | |
| 348 | while equipped==true and attack==false do | |
| 349 | wait() | |
| 350 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
| 351 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
| 352 | offset=offset/mag | |
| 353 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,-0.2,0.7) | |
| 354 | --Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(-offset/10,0,0) | |
| 355 | local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
| 356 | gairo.cframe = CFrame.new(Torso.Position,pos4) * CFrame.fromEulerAnglesXYZ(-0.4,-0.5,0) * CFrame.new(0,0,0) --CFrame.new(Torso.Position,MMouse.Hit.p) * | |
| 357 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5,0,0.4) | |
| 358 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 359 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1,0) | |
| 360 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2,0,0) | |
| 361 | --[[RWL.C0 = CFrame.new(0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 362 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 363 | LWL.C0 = CFrame.new(-0.5-0.6,-1.5+0.3,-0.3) * CFrame.fromEulerAnglesXYZ(0.5,0,-0.7+0.2) | |
| 364 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) ]] | |
| 365 | end | |
| 366 | --Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 367 | gairo.Parent=nil | |
| 368 | end)) | |
| 369 | end | |
| 370 | function Sit() | |
| 371 | attack=true | |
| 372 | Character.Humanoid.WalkSpeed=0 | |
| 373 | gairo.Parent=nil | |
| 374 | for i=0,1,0.1 do | |
| 375 | wait() | |
| 376 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1,-0.7) | |
| 377 | wld1.C1=CFrame.fromEulerAnglesXYZ(0.2-0.2*i,0,0) | |
| 378 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,-0.2+0.2*i,0.7-0.7*i) | |
| 379 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5-1.7*i,0,0.4-0.4*i) | |
| 380 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 381 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.2*i,1-1*i,0) | |
| 382 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3+0.3*i,0,0) | |
| 383 | RWL.C0 = CFrame.new(0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 384 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 385 | LWL.C0 = CFrame.new(-0.5-0.6+0.6*i,-1.5+0.3-0.3*i,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(0.5-0.5*i,0,-0.5+0.5*i) | |
| 386 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 387 | end | |
| 388 | bodpos.position=Torso.Position-Vector3.new(0,3,0) | |
| 389 | bodpos.Parent=Torso | |
| 390 | gairo.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 391 | gairo.P = 10000000 | |
| 392 | --gairo.D = 2000 | |
| 393 | gairo.Parent = Torso | |
| 394 | gairo.cframe=Torso.CFrame | |
| 395 | for i=0,1,0.1 do | |
| 396 | wait() | |
| 397 | gairo.cframe=Torso.CFrame*CFrame.fromEulerAnglesXYZ(0.07*i,0,0) | |
| 398 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1-0.5*i,-0.7+1.2*i) | |
| 399 | wld1.C1=CFrame.fromEulerAnglesXYZ(1.2*i,0,-0.5*i) | |
| 400 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 401 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.2-0.2*i,0,-0.3*i) | |
| 402 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 403 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.2+1.77*i,0,0.7*i) | |
| 404 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 405 | RWL.C0 = CFrame.new(0.5+0.1*i,-1.5+0.6*i,-0.7*i) * CFrame.fromEulerAnglesXYZ(1.2*i,0,0.5*i) | |
| 406 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 407 | LWL.C0 = CFrame.new(-0.5-0.1*i,-1.5+0.6*i,-0.7*i) * CFrame.fromEulerAnglesXYZ(1.2*i,0,-0.5*i) | |
| 408 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 409 | end | |
| 410 | while attack==true do | |
| 411 | wait() | |
| 412 | Character.Humanoid.Health = Character.Humanoid.Health + 0.1 | |
| 413 | end | |
| 414 | end | |
| 415 | function UnSit() | |
| 416 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1,-0.7) | |
| 417 | wld1.C1=CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
| 418 | bodpos.Parent=nil | |
| 419 | gairo.Parent=nil | |
| 420 | Character.Humanoid.WalkSpeed=16 | |
| 421 | attack=false | |
| 422 | end | |
| 423 | function Slash() | |
| 424 | --ss(1) | |
| 425 | equipsound(1.3) | |
| 426 | wld13.Part0 = LeftArm | |
| 427 | wld13.Part1 = prt12 | |
| 428 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.8) * CFrame.new(-1,0,0) | |
| 429 | wld13.C1 = CFrame.fromEulerAnglesXYZ(0.7,0,0) * CFrame.new(0,1.2,-1) | |
| 430 | SlashEffect(prt6,0,-6,-1,0,3.14,0,BrickColor.new("Black"),1.5,1,2)
| |
| 431 | for i=0,1,0.8 do | |
| 432 | wait() | |
| 433 | LW.C0 = CFrame.new(-1.5-0.5*i,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5,0,0.4) | |
| 434 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0.5*i) | |
| 435 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1,0) | |
| 436 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2,0,0) | |
| 437 | if wld13.Part0==LeftArm then | |
| 438 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.8-0.2*i) * CFrame.new(-1,0,0) | |
| 439 | wld13.C1 = CFrame.fromEulerAnglesXYZ(0.7-0.2*i,0,0) * CFrame.new(0,1.2,-1) | |
| 440 | end | |
| 441 | end | |
| 442 | local ppart = part(1,workspace,0,1,BrickColor.new("Navy blue"),"DerpPart",Vector3.new(1,1,1))
| |
| 443 | ppart.Anchored=true | |
| 444 | ppart.CFrame=Head.CFrame*CFrame.new(0,0,-15) | |
| 445 | SlashEffect(ppart,0,-6,-3,-1.57,math.random(-50,50),0,BrickColor.new("Black"),2,2,4)
| |
| 446 | for i=0,1,0.8 do | |
| 447 | wait() | |
| 448 | LW.C0 = CFrame.new(-1.5-0.5+0.5*i,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5,0,0.4) | |
| 449 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0.5-0.5*i) | |
| 450 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1,0) | |
| 451 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2,0,0) | |
| 452 | --wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.6) * CFrame.new(-1,0,0) | |
| 453 | --wld13.C1 = CFrame.fromEulerAnglesXYZ(0.5,0,0) * CFrame.new(0,2,-1) | |
| 454 | end | |
| 455 | wait(0.1) | |
| 456 | wld13.Part0 = prt13 | |
| 457 | wld13.Part1 = prt12 | |
| 458 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.2,0) | |
| 459 | wld13.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 460 | wait(1) | |
| 461 | ppart.Parent=nil | |
| 462 | end | |
| 463 | function SlashTwo() | |
| 464 | coroutine.resume(coroutine.create(function() | |
| 465 | equipsound(1.3) | |
| 466 | wld13.Part0 = LeftArm | |
| 467 | wld13.Part1 = prt12 | |
| 468 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.8) * CFrame.new(-1,0,0) | |
| 469 | wld13.C1 = CFrame.fromEulerAnglesXYZ(0.7,0,0) * CFrame.new(0,1.2,-1) | |
| 470 | SlashEffect(prt6,0,-6,-1,0,3.14,0,BrickColor.new("Black"),1.5,1,2)
| |
| 471 | for i=0,1,0.8 do | |
| 472 | wait() | |
| 473 | LW.C0 = CFrame.new(-1.5-0.5*i,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5,0,0.4) | |
| 474 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0.5*i) | |
| 475 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1,0) | |
| 476 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2,0,0) | |
| 477 | if wld13.Part0==LeftArm then | |
| 478 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.8-0.2*i) * CFrame.new(-1,0,0) | |
| 479 | wld13.C1 = CFrame.fromEulerAnglesXYZ(0.7-0.2*i,0,0) * CFrame.new(0,1.2,-1) | |
| 480 | end | |
| 481 | end | |
| 482 | local ppart = part(1,workspace,0,1,BrickColor.new("Navy blue"),"DerpPart",Vector3.new(1,1,1))
| |
| 483 | ppart.Anchored=true | |
| 484 | ppart.CFrame=Head.CFrame*CFrame.new(0,5,-30) | |
| 485 | SlashEffect(ppart,0,-8,-3,-1.57,-0.4,0,BrickColor.new("Black"),2.5,1,5)
| |
| 486 | SlashEffect(ppart,0,-8,-3,-1.57,0.4,0,BrickColor.new("Black"),2.5,1,5)
| |
| 487 | for i=0,1,0.8 do | |
| 488 | wait() | |
| 489 | LW.C0 = CFrame.new(-1.5-0.5+0.5*i,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5,0,0.4) | |
| 490 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0.5-0.5*i) | |
| 491 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1,0) | |
| 492 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2,0,0) | |
| 493 | --wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.6) * CFrame.new(-1,0,0) | |
| 494 | --wld13.C1 = CFrame.fromEulerAnglesXYZ(0.5,0,0) * CFrame.new(0,2,-1) | |
| 495 | end | |
| 496 | wait(0.1) | |
| 497 | wld13.Part0 = prt13 | |
| 498 | wld13.Part1 = prt12 | |
| 499 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.2,0) | |
| 500 | wld13.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 501 | wait(1) | |
| 502 | ppart.Parent=nil | |
| 503 | end)) | |
| 504 | end | |
| 505 | function Punch() | |
| 506 | attack=true | |
| 507 | for i=0,1,0.15 do | |
| 508 | wait() | |
| 509 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,-0.2+0.2*i,0.7-0.7*i) | |
| 510 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5-2*i,0,0.4-0.8*i) | |
| 511 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 512 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1-1*i,0) | |
| 513 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2,0,0) | |
| 514 | RWL.C0 = CFrame.new(0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 515 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 516 | LWL.C0 = CFrame.new(-0.5-0.6+0.6*i,-1.5+0.3-0.3*i,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(0.5-0.5*i,0,-0.5+0.5*i) | |
| 517 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 518 | end | |
| 519 | ss(1.2) | |
| 520 | local vel = Instance.new("BodyGyro")
| |
| 521 | vel.Parent = Head | |
| 522 | vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 523 | vel.P = 20e+003 | |
| 524 | vel.cframe=Head.CFrame | |
| 525 | con1=LeftArm.Touched:connect(function(hit) Damagefunc2(hit,5,1) punched=true end) | |
| 526 | for i=0,1,0.15 do | |
| 527 | wait() | |
| 528 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1.57*i) | |
| 529 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,0,-0.4-1.17*i) | |
| 530 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 531 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0.3*i) | |
| 532 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2,0,0) | |
| 533 | RWL.C0 = CFrame.new(0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 534 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 535 | LWL.C0 = CFrame.new(-0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 536 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 537 | end | |
| 538 | con1:disconnect() | |
| 539 | for i=0,1,0.15 do | |
| 540 | wait() | |
| 541 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1.57-1.57*i) | |
| 542 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.07*i,0,-1.57+1.97*i) | |
| 543 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 544 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1*i,0.3-0.3*i) | |
| 545 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2,0,0) | |
| 546 | RWL.C0 = CFrame.new(0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 547 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 548 | LWL.C0 = CFrame.new(-0.5-0.6*i,-1.5+0.3*i,-0.3*i) * CFrame.fromEulerAnglesXYZ(0.5*i,0,-0.5*i) | |
| 549 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 550 | end | |
| 551 | wait() | |
| 552 | vel.Parent=nil | |
| 553 | attack=false | |
| 554 | coroutine.resume(coroutine.create(function() | |
| 555 | wait(0.2) | |
| 556 | punched=false | |
| 557 | end)) | |
| 558 | end | |
| 559 | function Kick() | |
| 560 | attack=true | |
| 561 | for i=0,1,0.15 do | |
| 562 | wait() | |
| 563 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,-0.2+0.2*i,0.7-0.7*i) | |
| 564 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5-1.9*i,0,0.4-0.4*i) | |
| 565 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 566 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1-1*i,0.3*i) | |
| 567 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2+0.3*i,0,0) | |
| 568 | RWL.C0 = CFrame.new(0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 569 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 570 | LWL.C0 = CFrame.new(-0.5-0.6+0.6*i,-1.5+0.3-0.3*i,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(0.5-0.5*i,0,-0.5+0.5*i) | |
| 571 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 572 | end | |
| 573 | ss(1) | |
| 574 | local vel = Instance.new("BodyGyro")
| |
| 575 | vel.Parent = Head | |
| 576 | vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 577 | vel.P = 20e+003 | |
| 578 | vel.cframe=Head.CFrame | |
| 579 | local vel2 = Instance.new("BodyVelocity")
| |
| 580 | vel2.Parent = Torso | |
| 581 | vel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*2 | |
| 582 | vel2.velocity = Head.CFrame.lookVector * 40 | |
| 583 | con1=RightLeg.Touched:connect(function(hit) Damagefunc2(hit,10,1) kicked=true end) | |
| 584 | for i=0,1,0.15 do | |
| 585 | wait() | |
| 586 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.5*i,0,0) | |
| 587 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.4-0.3*i,0,0) | |
| 588 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 589 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.3*i,0,0.3) | |
| 590 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 591 | RWL.C0 = CFrame.new(0.5,-1.5+0.3*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(1*i,0,0) | |
| 592 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 593 | LWL.C0 = CFrame.new(-0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) | |
| 594 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 595 | end | |
| 596 | con1:disconnect() | |
| 597 | vel2.velocity = Head.CFrame.lookVector * -40 | |
| 598 | for i=0,1,0.15 do | |
| 599 | wait() | |
| 600 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.5-0.5*i,0,0) | |
| 601 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.4-0.3+0.3*i,0,0) | |
| 602 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 603 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.3+0.3*i,0,0.3) | |
| 604 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 605 | RWL.C0 = CFrame.new(0.5,-1.5+0.3-0.3*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1-1*i,0,0) | |
| 606 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 607 | LWL.C0 = CFrame.new(-0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
| 608 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 609 | end | |
| 610 | vel2.Parent=nil | |
| 611 | for i=0,1,0.15 do | |
| 612 | wait() | |
| 613 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,-0.2*i,0.7*i) | |
| 614 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.4+1.9*i,0,0.4*i) | |
| 615 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 616 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1*i,0.3) | |
| 617 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3*i,0,0) | |
| 618 | RWL.C0 = CFrame.new(0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 619 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 620 | LWL.C0 = CFrame.new(-0.5-0.6*i,-1.5+0.3*i,-0.3*i) * CFrame.fromEulerAnglesXYZ(0.5*i,0,-0.5*i) | |
| 621 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 622 | end | |
| 623 | wait() | |
| 624 | vel.Parent=nil | |
| 625 | attack=false | |
| 626 | coroutine.resume(coroutine.create(function() | |
| 627 | wait(0.2) | |
| 628 | kicked=false | |
| 629 | end)) | |
| 630 | end | |
| 631 | function WinrarDash() | |
| 632 | coroutine.resume(coroutine.create(function() | |
| 633 | local LastPoint = Torso.CFrame | |
| 634 | for i=0,1,0.1 do | |
| 635 | wait() | |
| 636 | local Point = Torso.CFrame | |
| 637 | effect2("Black",0,LastPoint,Point)
| |
| 638 | LastPoint = Point | |
| 639 | end | |
| 640 | end)) | |
| 641 | attack=true | |
| 642 | local vel = Instance.new("BodyGyro")
| |
| 643 | vel.Parent = Head | |
| 644 | vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 645 | vel.P = 20e+003 | |
| 646 | vel.cframe=Head.CFrame | |
| 647 | local vel2 = Instance.new("BodyVelocity")
| |
| 648 | vel2.Parent = Torso | |
| 649 | vel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*2 | |
| 650 | vel2.velocity = Head.CFrame.lookVector * -150 + (Vector3.new(0,1,0) * -37) | |
| 651 | wait(0.15) | |
| 652 | vel2.Parent=nil | |
| 653 | for i=1,8 do | |
| 654 | wait(math.random()/7) | |
| 655 | SlashTwo() | |
| 656 | end | |
| 657 | vel.Parent=nil | |
| 658 | attack=false | |
| 659 | end | |
| 660 | function DashForward() | |
| 661 | wait() | |
| 662 | --abscond(4) | |
| 663 | local vel = Instance.new("BodyVelocity")
| |
| 664 | vel.Parent = Torso | |
| 665 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*2 | |
| 666 | vel.velocity = Head.CFrame.lookVector * 250 + (Vector3.new(0,1,0) * 63) | |
| 667 | local LastPoint = Torso.CFrame | |
| 668 | coroutine.resume(coroutine.create(function() | |
| 669 | for i=0,1,0.1 do | |
| 670 | wait() | |
| 671 | if holddash==true then | |
| 672 | local Point = Torso.CFrame | |
| 673 | effect2("Black",0,LastPoint,Point)
| |
| 674 | LastPoint = Point | |
| 675 | end | |
| 676 | end | |
| 677 | end)) | |
| 678 | for i=0,1,0.3 do | |
| 679 | wait() | |
| 680 | vel.velocity = Head.CFrame.lookVector * 250 + (Vector3.new(0,1,0) * 63) | |
| 681 | --[[LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3,0.3,-0.3) | |
| 682 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 683 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0.2,0.5) | |
| 684 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) ]] | |
| 685 | end | |
| 686 | vel.Parent=nil | |
| 687 | end | |
| 688 | function DashBackwards() | |
| 689 | wait() | |
| 690 | --abscond(2) | |
| 691 | local vel = Instance.new("BodyVelocity")
| |
| 692 | vel.Parent = Torso | |
| 693 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*2 | |
| 694 | vel.velocity = Head.CFrame.lookVector * -250 + (Vector3.new(0,1,0) * -63) | |
| 695 | print(vel.velocity) | |
| 696 | local LastPoint = Torso.CFrame | |
| 697 | coroutine.resume(coroutine.create(function() | |
| 698 | for i=0,1,0.1 do | |
| 699 | wait() | |
| 700 | if holddash==true then | |
| 701 | local Point = Torso.CFrame | |
| 702 | effect2("Black",0,LastPoint,Point)
| |
| 703 | LastPoint = Point | |
| 704 | end | |
| 705 | end | |
| 706 | end)) | |
| 707 | for i=0,1,0.3 do | |
| 708 | wait() | |
| 709 | vel.velocity = Head.CFrame.lookVector * -250 + (Vector3.new(0,1,0) * -63) | |
| 710 | --[[LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3,0.3,-0.3) | |
| 711 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 712 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0.2,0.5) | |
| 713 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) ]] | |
| 714 | end | |
| 715 | vel.Parent=nil | |
| 716 | end | |
| 717 | function CarnageDash() | |
| 718 | --attack=true | |
| 719 | wait() | |
| 720 | local vel = Instance.new("BodyVelocity")
| |
| 721 | vel.Parent = Torso | |
| 722 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*2 | |
| 723 | vel.velocity = Head.CFrame.lookVector * 150 + (Vector3.new(0,1,0) * 37) | |
| 724 | coroutine.resume(coroutine.create(function() | |
| 725 | while dashing==true do | |
| 726 | wait() | |
| 727 | Walking(0.15) | |
| 728 | end | |
| 729 | end)) | |
| 730 | while dashing==true do | |
| 731 | wait(0.08) | |
| 732 | vel.velocity = Head.CFrame.lookVector * 150 + (Vector3.new(0,1,0) * 37) | |
| 733 | coroutine.resume(coroutine.create(function() | |
| 734 | --ss(1) | |
| 735 | equipsound(1.3) | |
| 736 | --for i=1,2 do | |
| 737 | wld13.Part0 = LeftArm | |
| 738 | wld13.Part1 = prt12 | |
| 739 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.8) * CFrame.new(-1,0,0) | |
| 740 | wld13.C1 = CFrame.fromEulerAnglesXYZ(0.7,0,0) * CFrame.new(0,1.2,-1) | |
| 741 | SlashEffect(prt6,0,-6,-1,0,3.14,0,BrickColor.new("Black"),1.5,1,2)
| |
| 742 | for i=0,1,0.8 do | |
| 743 | wait() | |
| 744 | LW.C0 = CFrame.new(-1.5-0.5*i,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5,0,0.4) | |
| 745 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0.5*i) | |
| 746 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1,0) | |
| 747 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2,0,0) | |
| 748 | if wld13.Part0==LeftArm then | |
| 749 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.8-0.2*i) * CFrame.new(-1,0,0) | |
| 750 | wld13.C1 = CFrame.fromEulerAnglesXYZ(0.7-0.2*i,0,0) * CFrame.new(0,1.2,-1) | |
| 751 | end | |
| 752 | end | |
| 753 | local ppart = part(1,workspace,0,1,BrickColor.new("Navy blue"),"DerpPart",Vector3.new(1,1,1))
| |
| 754 | ppart.Anchored=true | |
| 755 | ppart.CFrame=Head.CFrame*CFrame.new(0,0,-5)*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
| 756 | coroutine.resume(coroutine.create(function(PART) | |
| 757 | wait(1) | |
| 758 | PART.Parent=nil | |
| 759 | end),ppart) | |
| 760 | SlashEffect(ppart,0,-6,-3,-1.57,math.random(-50,50),0,BrickColor.new("Black"),2,2,4)
| |
| 761 | for i=0,1,0.8 do | |
| 762 | wait() | |
| 763 | LW.C0 = CFrame.new(-1.5-0.5+0.5*i,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5,0,0.4) | |
| 764 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0.5-0.5*i) | |
| 765 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1,0) | |
| 766 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2,0,0) | |
| 767 | --wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.6) * CFrame.new(-1,0,0) | |
| 768 | --wld13.C1 = CFrame.fromEulerAnglesXYZ(0.5,0,0) * CFrame.new(0,2,-1) | |
| 769 | --end | |
| 770 | end | |
| 771 | end)) | |
| 772 | end | |
| 773 | vel.Parent=nil | |
| 774 | wld13.Part0 = prt13 | |
| 775 | wld13.Part1 = prt12 | |
| 776 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.2,0) | |
| 777 | wld13.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 778 | --attack=false | |
| 779 | end | |
| 780 | function DownwardSlash() | |
| 781 | attack=true | |
| 782 | wait() | |
| 783 | local vel = Instance.new("BodyVelocity")
| |
| 784 | vel.Parent = Torso | |
| 785 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*2 | |
| 786 | vel.velocity = Vector3.new(0,1,0) * 40 | |
| 787 | gairo.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 788 | gairo.P = 10000000 | |
| 789 | --gairo.D = 2000 | |
| 790 | gairo.Parent = Torso | |
| 791 | gairo.cframe=Torso.CFrame | |
| 792 | for i=0,1,0.1 do | |
| 793 | wait() | |
| 794 | --gairo.cframe=Torso.CFrame*CFrame.fromEulerAnglesXYZ(0,0,0.3*i) | |
| 795 | gairo.cframe=Torso.CFrame*CFrame.fromEulerAnglesXYZ(-0.1*i,0,0.2*i) | |
| 796 | end | |
| 797 | vel.velocity = Vector3.new(0,1,0) * 0 | |
| 798 | for i=1,20 do | |
| 799 | wait(0.05) | |
| 800 | coroutine.resume(coroutine.create(function() | |
| 801 | Slash() | |
| 802 | end)) | |
| 803 | end | |
| 804 | vel.Parent=nil | |
| 805 | gairo.Parent=nil | |
| 806 | attack=false | |
| 807 | end | |
| 808 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 809 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
| 810 | end | |
| 811 | function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
| 812 | local msh1 = Instance.new("BlockMesh")
| |
| 813 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
| 814 | S=Instance.new("Part")
| |
| 815 | S.Name="Effect" | |
| 816 | S.formFactor=0 | |
| 817 | S.Size=Vector3.new(x1,y1,z1) | |
| 818 | S.BrickColor=color | |
| 819 | S.Reflectance = 0 | |
| 820 | S.TopSurface=0 | |
| 821 | S.BottomSurface=0 | |
| 822 | S.Transparency=0 | |
| 823 | S.Anchored=true | |
| 824 | S.CanCollide=false | |
| 825 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 826 | S.Parent=Character | |
| 827 | msh1.Parent = S | |
| 828 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 829 | end | |
| 830 | function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
| 831 | local msh1 = Instance.new("BlockMesh")
| |
| 832 | msh1.Scale = Vector3.new(x1,y1,z1) | |
| 833 | S=Instance.new("Part")
| |
| 834 | S.Name="Effect" | |
| 835 | S.formFactor=0 | |
| 836 | S.Size=Vector3.new(1,1,1) | |
| 837 | S.BrickColor=color | |
| 838 | S.Reflectance = 0 | |
| 839 | S.TopSurface=0 | |
| 840 | S.BottomSurface=0 | |
| 841 | S.Transparency=0 | |
| 842 | S.Anchored=true | |
| 843 | S.CanCollide=false | |
| 844 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 845 | S.Parent=Character | |
| 846 | msh1.Parent = S | |
| 847 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 848 | end | |
| 849 | function MOREMAGIX(part,cframe,x,y,z,color) | |
| 850 | p2=Instance.new("Part")
| |
| 851 | p2.Name="Blast" | |
| 852 | p2.TopSurface=0 | |
| 853 | p2.BottomSurface=0 | |
| 854 | p2.CanCollide=false | |
| 855 | p2.Anchored=true | |
| 856 | p2.BrickColor=color | |
| 857 | p2.Size=Vector3.new(x,y,z) | |
| 858 | p2.formFactor="Symmetric" | |
| 859 | p2.CFrame=part.CFrame*CFrame.new(0,cframe,0) | |
| 860 | p2.Parent=workspace | |
| 861 | m=Instance.new("BlockMesh")
| |
| 862 | m.Parent=p2 | |
| 863 | m.Name="BlastMesh" | |
| 864 | coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)) | |
| 865 | end | |
| 866 | function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
| 867 | local msh1 = Instance.new("SpecialMesh")
| |
| 868 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
| 869 | msh1.MeshType = "Sphere" | |
| 870 | S=Instance.new("Part")
| |
| 871 | S.Name="Effect" | |
| 872 | S.formFactor=0 | |
| 873 | S.Size=Vector3.new(x1,y1,z1) | |
| 874 | S.BrickColor=color | |
| 875 | if Style == "WingBlade" and element == "Dark" then | |
| 876 | S.BrickColor=BrickColor.new("Black")
| |
| 877 | end | |
| 878 | S.Reflectance = 0 | |
| 879 | S.TopSurface=0 | |
| 880 | S.BottomSurface=0 | |
| 881 | S.Transparency=0 | |
| 882 | S.Anchored=true | |
| 883 | S.CanCollide=false | |
| 884 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
| 885 | S.Parent=Character | |
| 886 | msh1.Parent = S | |
| 887 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 888 | end | |
| 889 | function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
| 890 | local msh1 = Instance.new("SpecialMesh")
| |
| 891 | msh1.Scale = Vector3.new(x1,y1,z1) | |
| 892 | msh1.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 893 | S=Instance.new("Part")
| |
| 894 | S.Name="Effect" | |
| 895 | S.formFactor=0 | |
| 896 | S.Size=Vector3.new(1,1,1) | |
| 897 | S.BrickColor=color | |
| 898 | S.Reflectance = 0 | |
| 899 | S.TopSurface=0 | |
| 900 | S.BottomSurface=0 | |
| 901 | S.Transparency=0 | |
| 902 | S.Anchored=true | |
| 903 | S.CanCollide=false | |
| 904 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
| 905 | S.Parent=Character | |
| 906 | msh1.Parent = S | |
| 907 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 908 | end | |
| 909 | function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
| 910 | local msh1 = Instance.new("SpecialMesh")
| |
| 911 | msh1.Scale = Vector3.new(x1,y1,z1) | |
| 912 | msh1.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
| 913 | S=Instance.new("Part")
| |
| 914 | S.Name="Effect" | |
| 915 | S.formFactor=0 | |
| 916 | S.Size=Vector3.new(1,1,1) | |
| 917 | S.BrickColor=color | |
| 918 | S.Reflectance = 0 | |
| 919 | S.TopSurface=0 | |
| 920 | S.BottomSurface=0 | |
| 921 | S.Transparency=0 | |
| 922 | S.Anchored=true | |
| 923 | S.CanCollide=false | |
| 924 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
| 925 | S.Parent=Character | |
| 926 | msh1.Parent = S | |
| 927 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 928 | end | |
| 929 | LastPoint = Torso | |
| 930 | function effect(Color,Ref,LP,P1,returnn) | |
| 931 | local effectsmsh = Instance.new("CylinderMesh")
| |
| 932 | effectsmsh.Scale = Vector3.new(1,1,1) | |
| 933 | effectsmsh.Name = "Mesh" | |
| 934 | local effectsg = Instance.new("Part")
| |
| 935 | effectsg.formFactor = 3 | |
| 936 | effectsg.CanCollide = false | |
| 937 | effectsg.Name = "Eff" | |
| 938 | effectsg.Locked = true | |
| 939 | effectsg.Anchored = true | |
| 940 | effectsg.Transparency=0.7 | |
| 941 | effectsg.Size = Vector3.new(0.5,1,0.5) | |
| 942 | effectsg.Parent = workspace | |
| 943 | effectsmsh.Parent = effectsg | |
| 944 | effectsg.BrickColor = BrickColor.new(Color) | |
| 945 | effectsg.Reflectance = Ref | |
| 946 | local point1 = P1 | |
| 947 | local mg = (LP.p - point1.p).magnitude | |
| 948 | effectsg.Size = Vector3.new(0.5,mg,0.5) | |
| 949 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
| 950 | if returnn then return effectsg end | |
| 951 | coroutine.resume(coroutine.create(function() | |
| 952 | con1=effectsg.Touched:connect(function(hit) Damagefunc2(hit,5,1) end) | |
| 953 | local c = game.Workspace:GetChildren(); | |
| 954 | for i = 1, #c do | |
| 955 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 956 | if hum ~= nil and hum.Health ~= 0 then | |
| 957 | local head = c[i]:findFirstChild("Head");
| |
| 958 | if head ~= nil then | |
| 959 | local targ = head.Position - effectsg.Position; | |
| 960 | local mag = targ.magnitude; | |
| 961 | if mag <= 6 then | |
| 962 | Damagefunc1(head,5,1) | |
| 963 | end | |
| 964 | end | |
| 965 | end | |
| 966 | end | |
| 967 | if not returnn then | |
| 968 | for i = 0 , 1 , 0.2 do | |
| 969 | wait() | |
| 970 | local dir = effectsg.CFrame.lookVector+Vector3.new(0,0,0) | |
| 971 | local hit2,pos = rayCast(effectsg.Position,effectsg.CFrame.lookVector,10,Character) | |
| 972 | if hit2 ~= nil then | |
| 973 | if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 974 | hum = hit2.Parent.Humanoid | |
| 975 | Damagefunc1(hit2,5,5) | |
| 976 | end | |
| 977 | end | |
| 978 | effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i) | |
| 979 | end | |
| 980 | wait() | |
| 981 | effectsg.Parent = nil | |
| 982 | end | |
| 983 | end)) | |
| 984 | end | |
| 985 | function effect2(Color,Ref,LP,P1,returnn) | |
| 986 | local effectsmsh = Instance.new("BlockMesh")
| |
| 987 | effectsmsh.Scale = Vector3.new(1,1,1) | |
| 988 | effectsmsh.Name = "Mesh" | |
| 989 | local effectsg = Instance.new("Part")
| |
| 990 | effectsg.formFactor = 3 | |
| 991 | effectsg.CanCollide = false | |
| 992 | effectsg.Name = "Eff" | |
| 993 | effectsg.Locked = true | |
| 994 | effectsg.Anchored = true | |
| 995 | effectsg.Transparency=0.4 | |
| 996 | effectsg.Size = Vector3.new(1,1,1) | |
| 997 | effectsg.Parent = workspace | |
| 998 | effectsmsh.Parent = effectsg | |
| 999 | effectsg.BrickColor = BrickColor.new(Color) | |
| 1000 | effectsg.Reflectance = Ref | |
| 1001 | local point1 = P1 | |
| 1002 | local mg = (LP.p - point1.p).magnitude | |
| 1003 | effectsg.Size = Vector3.new(5,mg,5) | |
| 1004 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
| 1005 | if returnn then return effectsg end | |
| 1006 | coroutine.resume(coroutine.create(function() | |
| 1007 | con1=effectsg.Touched:connect(function(hit) Damagefunc2(hit,5,1) end) | |
| 1008 | local c = game.Workspace:GetChildren(); | |
| 1009 | for i = 1, #c do | |
| 1010 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 1011 | if hum ~= nil and hum.Health ~= 0 then | |
| 1012 | local head = c[i]:findFirstChild("Head");
| |
| 1013 | if head ~= nil then | |
| 1014 | local targ = head.Position - effectsg.Position; | |
| 1015 | local mag = targ.magnitude; | |
| 1016 | if mag <= 6 then | |
| 1017 | Damagefunc1(head,5,1) | |
| 1018 | end | |
| 1019 | end | |
| 1020 | end | |
| 1021 | end | |
| 1022 | if not returnn then | |
| 1023 | for i = 0 , 1 , 0.2 do | |
| 1024 | wait() | |
| 1025 | effectsg.Transparency=effectsg.Transparency+0.1 | |
| 1026 | end | |
| 1027 | wait() | |
| 1028 | effectsg.Parent = nil | |
| 1029 | end | |
| 1030 | end)) | |
| 1031 | end | |
| 1032 | function SlashEffect(part,x1,y1,z1,x2,y2,z2,color,size,power,repeats) | |
| 1033 | p2=Instance.new("Part")
| |
| 1034 | p2.Name="Blast" | |
| 1035 | p2.TopSurface=0 | |
| 1036 | p2.BottomSurface=0 | |
| 1037 | p2.CanCollide=false | |
| 1038 | p2.Anchored=true | |
| 1039 | p2.BrickColor=color | |
| 1040 | p2.Size=Vector3.new(2,2,2) | |
| 1041 | p2.formFactor="Symmetric" | |
| 1042 | p2.CFrame=part.CFrame*CFrame.fromEulerAnglesXYZ(x2,y2,z2)*CFrame.new(x1,y1,z1) | |
| 1043 | p2.Parent=workspace | |
| 1044 | p2.Transparency=1 | |
| 1045 | m=Instance.new("BlockMesh")
| |
| 1046 | m.Parent=p2 | |
| 1047 | m.Name="BlastMesh" | |
| 1048 | local LastPoint = p2.CFrame | |
| 1049 | coroutine.resume(coroutine.create(function(part,dir) | |
| 1050 | for loll=1, repeats do | |
| 1051 | part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) | |
| 1052 | part.CFrame=part.CFrame*CFrame.new(0,2.5*size,0)*CFrame.fromEulerAnglesXYZ(0.6*power,0,0) | |
| 1053 | local Point = part.CFrame | |
| 1054 | effect("White",0.5,LastPoint,Point)
| |
| 1055 | LastPoint = Point | |
| 1056 | wait(0) | |
| 1057 | end | |
| 1058 | part.Parent=nil | |
| 1059 | end),p2,0) | |
| 1060 | end | |
| 1061 | --SlashEffect(workspace.Fenrier.Torso,0,-6,-3,-1.57,math.random(-1,1)+math.random(),0,BrickColor.new("Black"),1.5,1.5)
| |
| 1062 | function ss(pitch) | |
| 1063 | local SlashSound = Instance.new("Sound")
| |
| 1064 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1065 | --SlashSound.SoundId = "http://roblox.com/asset/?id=10209645" | |
| 1066 | SlashSound.Parent = workspace | |
| 1067 | SlashSound.Volume = .5 | |
| 1068 | SlashSound.Pitch = pitch | |
| 1069 | SlashSound.PlayOnRemove = true | |
| 1070 | coroutine.resume(coroutine.create(function() | |
| 1071 | wait(0) | |
| 1072 | SlashSound.Parent = nil | |
| 1073 | end)) | |
| 1074 | end | |
| 1075 | function equipsound(pitch) | |
| 1076 | local SlashSound = Instance.new("Sound")
| |
| 1077 | SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 1078 | SlashSound.Parent = workspace | |
| 1079 | SlashSound.Volume = .3 | |
| 1080 | SlashSound.Pitch = pitch | |
| 1081 | SlashSound.PlayOnRemove = true | |
| 1082 | coroutine.resume(coroutine.create(function() | |
| 1083 | wait(0) | |
| 1084 | SlashSound.Parent = nil | |
| 1085 | end)) | |
| 1086 | end | |
| 1087 | function abscond(pitch) | |
| 1088 | local SlashSound = Instance.new("Sound")
| |
| 1089 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2767090" | |
| 1090 | SlashSound.Parent = workspace | |
| 1091 | SlashSound.Volume = 1 | |
| 1092 | SlashSound.Pitch = pitch | |
| 1093 | SlashSound.PlayOnRemove = true | |
| 1094 | coroutine.resume(coroutine.create(function() | |
| 1095 | wait(0) | |
| 1096 | SlashSound.Parent = nil | |
| 1097 | end)) | |
| 1098 | end | |
| 1099 | function magicsound(pitch) | |
| 1100 | local SlashSound = Instance.new("Sound")
| |
| 1101 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" | |
| 1102 | SlashSound.Parent = workspace | |
| 1103 | SlashSound.Volume = .5 | |
| 1104 | SlashSound.Pitch = pitch | |
| 1105 | SlashSound.PlayOnRemove = true | |
| 1106 | coroutine.resume(coroutine.create(function() | |
| 1107 | wait(0) | |
| 1108 | SlashSound.Parent = nil | |
| 1109 | end)) | |
| 1110 | end | |
| 1111 | function critsound(pitch) | |
| 1112 | local SlashSound = Instance.new("Sound")
| |
| 1113 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263" | |
| 1114 | SlashSound.Parent = workspace | |
| 1115 | SlashSound.Volume = .7 | |
| 1116 | SlashSound.Pitch = pitch | |
| 1117 | SlashSound.PlayOnRemove = true | |
| 1118 | coroutine.resume(coroutine.create(function() | |
| 1119 | wait(0) | |
| 1120 | SlashSound.Parent = nil | |
| 1121 | end)) | |
| 1122 | end | |
| 1123 | function spikesound(pitch) | |
| 1124 | local SlashSound = Instance.new("Sound")
| |
| 1125 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793" | |
| 1126 | SlashSound.Parent = workspace | |
| 1127 | SlashSound.Volume = .7 | |
| 1128 | SlashSound.Pitch = pitch | |
| 1129 | SlashSound.PlayOnRemove = true | |
| 1130 | coroutine.resume(coroutine.create(function() | |
| 1131 | wait(0) | |
| 1132 | SlashSound.Parent = nil | |
| 1133 | end)) | |
| 1134 | end | |
| 1135 | Damagefunc1=function(hit,Damage,Knockback) | |
| 1136 | if attackdebounce == false then | |
| 1137 | attackdebounce = true | |
| 1138 | coroutine.resume(coroutine.create(function() | |
| 1139 | wait(0.1) | |
| 1140 | attackdebounce = false | |
| 1141 | end)) | |
| 1142 | if hit.Parent==nil then | |
| 1143 | return | |
| 1144 | end | |
| 1145 | CPlayer=Bin | |
| 1146 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 1147 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 1148 | if mana < 400 then | |
| 1149 | mana = mana + math.random(10,20) | |
| 1150 | end | |
| 1151 | if mana > 400 then | |
| 1152 | mana = 400 | |
| 1153 | end | |
| 1154 | Damage=Damage | |
| 1155 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 1156 | return | |
| 1157 | end]] | |
| 1158 | c=Instance.new("ObjectValue")
| |
| 1159 | c.Name="creator" | |
| 1160 | c.Value=game.Players.LocalPlayer | |
| 1161 | c.Parent=h | |
| 1162 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1163 | -- print(c.Value) | |
| 1164 | if math.random(0,99)+math.random()<=5 then | |
| 1165 | CRIT=true | |
| 1166 | Damage=Damage*1.5 | |
| 1167 | --[[ Knockback=Knockback*2 | |
| 1168 | r=Instance.new("BodyAngularVelocity")
| |
| 1169 | r.P=3000 | |
| 1170 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
| 1171 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 1172 | r.Parent=hit.Parent.Torso]] | |
| 1173 | critsound(2) | |
| 1174 | ||
| 1175 | end | |
| 1176 | Damage=Damage+math.random(0,10) | |
| 1177 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
| 1178 | h.Health=h.Health-Damage | |
| 1179 | showDamage(hit.Parent,Damage,.5) | |
| 1180 | vp=Instance.new("BodyVelocity")
| |
| 1181 | vp.P=500 | |
| 1182 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 1183 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 1184 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
| 1185 | if Knockback>0 then | |
| 1186 | vp.Parent=hit.Parent.Torso | |
| 1187 | end | |
| 1188 | game:GetService("Debris"):AddItem(vp,.25)
| |
| 1189 | --[[ r=Instance.new("BodyAngularVelocity")
| |
| 1190 | r.P=3000 | |
| 1191 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
| 1192 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 1193 | r.Parent=hit.Parent.Torso]] | |
| 1194 | game:GetService("Debris"):AddItem(r,.5)
| |
| 1195 | c=Instance.new("ObjectValue")
| |
| 1196 | c.Name="creator" | |
| 1197 | c.Value=Player | |
| 1198 | c.Parent=h | |
| 1199 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1200 | CRIT=false | |
| 1201 | hitDeb=true | |
| 1202 | AttackPos=6 | |
| 1203 | end | |
| 1204 | end | |
| 1205 | end | |
| 1206 | Damagefunc1=function(hit,Damage,Knockback) | |
| 1207 | if hit.Parent==nil then | |
| 1208 | return | |
| 1209 | end | |
| 1210 | -- CPlayer=Bin | |
| 1211 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 1212 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 1213 | if attackdebounce == false then | |
| 1214 | attackdebounce = true | |
| 1215 | coroutine.resume(coroutine.create(function() | |
| 1216 | wait(0.1) | |
| 1217 | attackdebounce = false | |
| 1218 | end)) | |
| 1219 | Damage=Damage | |
| 1220 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 1221 | return | |
| 1222 | end]] | |
| 1223 | -- print("NOPE.AVI")
| |
| 1224 | if math.random(0,99)+math.random()<=5 then | |
| 1225 | CRIT=true | |
| 1226 | Damage=Damage*1.5 | |
| 1227 | --[[ Knockback=Knockback*2 | |
| 1228 | r=Instance.new("BodyAngularVelocity")
| |
| 1229 | r.P=3000 | |
| 1230 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
| 1231 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 1232 | r.Parent=hit.Parent.Torso]] | |
| 1233 | ||
| 1234 | end | |
| 1235 | Damage=Damage+math.random(0,10) | |
| 1236 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
| 1237 | h:TakeDamage(Damage) | |
| 1238 | showDamage(hit.Parent,Damage,.5) | |
| 1239 | vp=Instance.new("BodyVelocity")
| |
| 1240 | vp.P=500 | |
| 1241 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 1242 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 1243 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
| 1244 | if Knockback>0 then | |
| 1245 | vp.Parent=hit.Parent.Torso | |
| 1246 | end | |
| 1247 | game:GetService("Debris"):AddItem(vp,.25)
| |
| 1248 | --[[ r=Instance.new("BodyAngularVelocity")
| |
| 1249 | r.P=3000 | |
| 1250 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
| 1251 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 1252 | r.Parent=hit.Parent.Torso | |
| 1253 | game:GetService("Debris"):AddItem(r,.5)]]
| |
| 1254 | CRIT=false | |
| 1255 | hitDeb=true | |
| 1256 | AttackPos=6 | |
| 1257 | end | |
| 1258 | end | |
| 1259 | end | |
| 1260 | Damagefunc2=function(hit,Damage,Knockback) | |
| 1261 | if hit.Parent==nil then | |
| 1262 | return | |
| 1263 | end | |
| 1264 | -- CPlayer=Bin | |
| 1265 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 1266 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 1267 | if attackdebounce == false then | |
| 1268 | attackdebounce = true | |
| 1269 | coroutine.resume(coroutine.create(function() | |
| 1270 | wait(0.1) | |
| 1271 | attackdebounce = false | |
| 1272 | end)) | |
| 1273 | Damage=Damage | |
| 1274 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 1275 | return | |
| 1276 | end]] | |
| 1277 | -- print("NOPE.AVI")
| |
| 1278 | if math.random(0,99)+math.random()<=5 then | |
| 1279 | CRIT=true | |
| 1280 | Damage=Damage*1.5 | |
| 1281 | --[[ Knockback=Knockback*2 | |
| 1282 | r=Instance.new("BodyAngularVelocity")
| |
| 1283 | r.P=3000 | |
| 1284 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
| 1285 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 1286 | r.Parent=hit.Parent.Torso]] | |
| 1287 | ||
| 1288 | end | |
| 1289 | Damage=Damage+math.random(0,10) | |
| 1290 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
| 1291 | h:TakeDamage(Damage) | |
| 1292 | showDamage(hit.Parent,Damage,.5) | |
| 1293 | vp=Instance.new("BodyVelocity")
| |
| 1294 | vp.P=500 | |
| 1295 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 1296 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 1297 | vp.velocity=Torso.CFrame.lookVector*Knockback | |
| 1298 | if Knockback>0 then | |
| 1299 | vp.Parent=hit.Parent.Torso | |
| 1300 | end | |
| 1301 | game:GetService("Debris"):AddItem(vp,2)
| |
| 1302 | --[[ r=Instance.new("BodyAngularVelocity")
| |
| 1303 | r.P=3000 | |
| 1304 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
| 1305 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 1306 | r.Parent=hit.Parent.Torso | |
| 1307 | game:GetService("Debris"):AddItem(r,.5)]]
| |
| 1308 | CRIT=false | |
| 1309 | hitDeb=true | |
| 1310 | AttackPos=6 | |
| 1311 | end | |
| 1312 | end | |
| 1313 | end | |
| 1314 | showDamage=function(Char,Dealt,du) | |
| 1315 | m=Instance.new("Model")
| |
| 1316 | m.Name=tostring(Dealt) | |
| 1317 | h=Instance.new("Humanoid")
| |
| 1318 | h.Health=0 | |
| 1319 | h.MaxHealth=0 | |
| 1320 | h.Parent=m | |
| 1321 | c=Instance.new("Part")
| |
| 1322 | c.Transparency=0 | |
| 1323 | c.BrickColor=BrickColor:Red() | |
| 1324 | if CRIT==true then | |
| 1325 | c.BrickColor=BrickColor.new("Really red")
| |
| 1326 | end | |
| 1327 | c.Name="Head" | |
| 1328 | c.TopSurface=0 | |
| 1329 | c.BottomSurface=0 | |
| 1330 | c.formFactor="Plate" | |
| 1331 | c.Size=Vector3.new(1,.4,1) | |
| 1332 | ms=Instance.new("CylinderMesh")
| |
| 1333 | ms.Scale=Vector3.new(.8,.8,.8) | |
| 1334 | if CRIT==true then | |
| 1335 | ms.Scale=Vector3.new(1.25,1.5,1.25) | |
| 1336 | end | |
| 1337 | ms.Parent=c | |
| 1338 | c.Reflectance=0 | |
| 1339 | Instance.new("BodyGyro").Parent=c
| |
| 1340 | c.Parent=m | |
| 1341 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 1342 | f=Instance.new("BodyPosition")
| |
| 1343 | f.P=2000 | |
| 1344 | f.D=100 | |
| 1345 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 1346 | f.position=c.Position+Vector3.new(0,3,0) | |
| 1347 | f.Parent=c | |
| 1348 | game:GetService("Debris"):AddItem(m,.5+du)
| |
| 1349 | c.CanCollide=false | |
| 1350 | m.Parent=workspace | |
| 1351 | c.CanCollide=false | |
| 1352 | end | |
| 1353 | hold = false | |
| 1354 | function ob1d(mouse) | |
| 1355 | if attack == true then return end | |
| 1356 | hold = true | |
| 1357 | Slash() | |
| 1358 | --[[if combo == 0 then | |
| 1359 | combo = 1 | |
| 1360 | onehit() | |
| 1361 | coroutine.resume(coroutine.create(function() | |
| 1362 | wait(0.5) | |
| 1363 | if attack == false then | |
| 1364 | combo = 0 | |
| 1365 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1366 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1367 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1368 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1369 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1370 | end | |
| 1371 | end)) | |
| 1372 | elseif combo == 1 then | |
| 1373 | combo = 2 | |
| 1374 | twohit() | |
| 1375 | coroutine.resume(coroutine.create(function() | |
| 1376 | wait(0.5) | |
| 1377 | if attack == false then | |
| 1378 | combo = 0 | |
| 1379 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1380 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1381 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1382 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1383 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1384 | end | |
| 1385 | end)) | |
| 1386 | elseif combo == 2 then | |
| 1387 | combo = 3 | |
| 1388 | threehit() | |
| 1389 | wait(0.5) | |
| 1390 | combo = 0 | |
| 1391 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1392 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1393 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1394 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1395 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1396 | end ]] | |
| 1397 | end | |
| 1398 | function ob1u(mouse) | |
| 1399 | hold = false | |
| 1400 | end | |
| 1401 | buttonhold = false | |
| 1402 | function Key(key,mouse) | |
| 1403 | if key=="k" then | |
| 1404 | if sitting==false then | |
| 1405 | sitting=true | |
| 1406 | normattack=true | |
| 1407 | Sit() | |
| 1408 | elseif sitting==true then | |
| 1409 | sitting=false | |
| 1410 | UnSit() | |
| 1411 | normattack=false | |
| 1412 | end | |
| 1413 | end | |
| 1414 | pcall(function() act.key[key:lower()] = true end) | |
| 1415 | local kk = key:lower() | |
| 1416 | coroutine.resume(coroutine.create(function() | |
| 1417 | if kk == "w" or kk == "a" or kk == "s" or kk == "d" then | |
| 1418 | while act.key["w"] == true or act.key["a"] == true or act.key["s"] == true or act.key["d"] == true do | |
| 1419 | wait() | |
| 1420 | end | |
| 1421 | walking = false | |
| 1422 | end | |
| 1423 | end)) | |
| 1424 | if kk == "w" or kk == "a" or kk == "s" or kk == "d" then | |
| 1425 | if walking == true then return end | |
| 1426 | if normattack==true then return end | |
| 1427 | while act.key["w"] == true or act.key["a"] == true or act.key["s"] == true or act.key["d"] == true do | |
| 1428 | Walking(0.1) | |
| 1429 | wait() | |
| 1430 | end | |
| 1431 | walking = false | |
| 1432 | Stance() | |
| 1433 | end | |
| 1434 | if attack == true then return end | |
| 1435 | if key == "y" then | |
| 1436 | holddash=true | |
| 1437 | DashForward() | |
| 1438 | end | |
| 1439 | if key == "h" then | |
| 1440 | holddash=true | |
| 1441 | DashBackwards() | |
| 1442 | end | |
| 1443 | if key=="g" then | |
| 1444 | dashing=true | |
| 1445 | CarnageDash() | |
| 1446 | end | |
| 1447 | if key=="q" then | |
| 1448 | DownwardSlash() | |
| 1449 | end | |
| 1450 | if punched==true then | |
| 1451 | if key=="c" then | |
| 1452 | normattack=true | |
| 1453 | WinrarDash() | |
| 1454 | normattack=false | |
| 1455 | end | |
| 1456 | elseif kicked==true then | |
| 1457 | if key=="z" then | |
| 1458 | normattack=true | |
| 1459 | normattack=false | |
| 1460 | end | |
| 1461 | else | |
| 1462 | if key=="z" then | |
| 1463 | normattack=true | |
| 1464 | Punch() | |
| 1465 | normattack=false | |
| 1466 | end | |
| 1467 | if key=="x" then | |
| 1468 | normattack=true | |
| 1469 | Kick() | |
| 1470 | normattack=false | |
| 1471 | end | |
| 1472 | end | |
| 1473 | --[[if key=="c" then | |
| 1474 | normattack=true | |
| 1475 | WinrarDash() | |
| 1476 | normattack=false | |
| 1477 | end]] | |
| 1478 | RWL.C0 = CFrame.new(0.5,-1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1479 | RWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1480 | LWL.C0 = CFrame.new(-0.5-0.6,-1.5+0.3,-0.3) * CFrame.fromEulerAnglesXYZ(0.5,0,-0.7+0.2) | |
| 1481 | LWL.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1482 | Stance() | |
| 1483 | end | |
| 1484 | function Key2(key,mouse) | |
| 1485 | pcall(function() act.key[key:lower()] = false end) | |
| 1486 | if key=="f" then | |
| 1487 | holddash=false | |
| 1488 | end | |
| 1489 | if key=="g" then | |
| 1490 | dashing=false | |
| 1491 | end | |
| 1492 | end | |
| 1493 | function s(mouse) | |
| 1494 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
| 1495 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
| 1496 | mouse.KeyDown:connect(function(key) Key(key,mouse) end) | |
| 1497 | mouse.KeyUp:connect(function(key) Key2(key,mouse) end) | |
| 1498 | --mouse.KeyDown:connect(key,mouse) | |
| 1499 | --mouse.KeyUp:connect(key2,mouse) | |
| 1500 | MMouse=mouse | |
| 1501 | player = Player | |
| 1502 | ch = Character | |
| 1503 | RSH = ch.Torso["Right Shoulder"] | |
| 1504 | LSH = ch.Torso["Left Shoulder"] | |
| 1505 | -- | |
| 1506 | RW.Part0 = ch.Torso | |
| 1507 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 1508 | RW.C1 = CFrame.new(0, 0.5, 0) | |
| 1509 | RW.Part1 = ch["Right Arm"] | |
| 1510 | RW.Parent = ch.Torso | |
| 1511 | --_G.R = RW | |
| 1512 | -- | |
| 1513 | LW.Part0 = ch.Torso | |
| 1514 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 1515 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 1516 | LW.Part1 = ch["Left Arm"] | |
| 1517 | LW.Parent = ch.Torso | |
| 1518 | --_G.L = LW | |
| 1519 | -- | |
| 1520 | RHP = ch.Torso["Right Hip"] | |
| 1521 | LHP = ch.Torso["Left Hip"] | |
| 1522 | -- | |
| 1523 | RWL.Part0 = ch.Torso | |
| 1524 | RWL.C0 = CFrame.new(0, -1.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 1525 | RWL.C1 = CFrame.new(-0.5, 0.5, 0) | |
| 1526 | RWL.Part1 = ch["Right Leg"] | |
| 1527 | RWL.Parent = ch.Torso | |
| 1528 | --_G.R = RW | |
| 1529 | -- | |
| 1530 | LWL.Part0 = ch.Torso | |
| 1531 | LWL.C0 = CFrame.new(0, -1.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 1532 | LWL.C1 = CFrame.new(0.5, 0.5, 0) | |
| 1533 | LWL.Part1 = ch["Left Leg"] | |
| 1534 | LWL.Parent = ch.Torso | |
| 1535 | --_G.L = LW | |
| 1536 | -- | |
| 1537 | equipanim() | |
| 1538 | end | |
| 1539 | function ds(mouse) | |
| 1540 | hideanim() | |
| 1541 | RW.Parent = nil | |
| 1542 | LW.Parent = nil | |
| 1543 | RWL.Parent = nil | |
| 1544 | LWL.Parent = nil | |
| 1545 | RSH.Parent = player.Character.Torso | |
| 1546 | LSH.Parent = player.Character.Torso | |
| 1547 | RHP.Parent = player.Character.Torso | |
| 1548 | LHP.Parent = player.Character.Torso | |
| 1549 | end | |
| 1550 | Bin.Selected:connect(s) | |
| 1551 | Bin.Deselected:connect(ds) | |
| 1552 | --[[function onRunning(speed) | |
| 1553 | if attack == true then return end | |
| 1554 | if speed>0 then | |
| 1555 | walking = true | |
| 1556 | for i = 0,1,0.1 do | |
| 1557 | wait() | |
| 1558 | if attack == false then | |
| 1559 | --Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1560 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1561 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1562 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1563 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1564 | end | |
| 1565 | end | |
| 1566 | else | |
| 1567 | walking = false | |
| 1568 | for i = 0,1,0.1 do | |
| 1569 | wait() | |
| 1570 | if attack == false then | |
| 1571 | --Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1572 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1573 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1574 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1575 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1576 | end | |
| 1577 | end | |
| 1578 | end | |
| 1579 | end | |
| 1580 | Character.Humanoid.Running:connect(onRunning) ]] | |
| 1581 | local BladeHealth=Character.Humanoid.MaxHealth/2 | |
| 1582 | coroutine.resume(coroutine.create(function() | |
| 1583 | for i=0,1,0.1 do | |
| 1584 | wait() | |
| 1585 | Character.Humanoid.Maxhealth=BladeHealth | |
| 1586 | end | |
| 1587 | end)) | |
| 1588 | while true do | |
| 1589 | wait(0) | |
| 1590 | fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0) | |
| 1591 | fentext.Text = "Mana("..mana..")"
| |
| 1592 | fentext3.BackgroundColor3 = Color3.new(1,1,1) | |
| 1593 | end |