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| 1 | - | --Your name is there EvilRusticKing |
| 1 | + | --Your name is there mikee112 |
| 2 | - | Player = game:GetService("Players").EvilRusticKing
|
| 2 | + | Player = game:GetService("Players").mikee112
|
| 3 | Character = Player.Character | |
| 4 | PlayerGui = Player.PlayerGui | |
| 5 | Backpack = Player.Backpack | |
| 6 | Torso = Character.Torso | |
| 7 | Head = Character.Head | |
| 8 | LeftArm = Character["Left Arm"] | |
| 9 | LeftLeg = Character["Left Leg"] | |
| 10 | RightArm = Character["Right Arm"] | |
| 11 | RightLeg = Character["Right Leg"] | |
| 12 | LS = Torso["Left Shoulder"] | |
| 13 | LH = Torso["Left Hip"] | |
| 14 | RS = Torso["Right Shoulder"] | |
| 15 | RH = Torso["Right Hip"] | |
| 16 | attack = false | |
| 17 | attacktype = 1 | |
| 18 | mindamage = 10 | |
| 19 | maxdamage = 50 | |
| 20 | crtmaxdamage = 100 | |
| 21 | omindamage = 10 | |
| 22 | omaxdamage = 50 | |
| 23 | ocrtmaxdamage = 100 | |
| 24 | crtrate = 12 | |
| 25 | ssh = false | |
| 26 | atktypez = 1 | |
| 27 | Hitdeb = 0 | |
| 28 | --player | |
| 29 | player = nil | |
| 30 | --save shoulders | |
| 31 | RSH, LSH , RHL, LHL = nil, nil , nil , nil | |
| 32 | --welds | |
| 33 | RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
| |
| 34 | --what anim | |
| 35 | anim = "none" | |
| 36 | --other var | |
| 37 | player = Player | |
| 38 | ch = Character | |
| 39 | aa = false | |
| 40 | AoETrue = {}
| |
| 41 | function RWFunc() | |
| 42 | ||
| 43 | RSH = ch.Torso["Right Shoulder"] | |
| 44 | RW.Part0 = ch.Torso | |
| 45 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 46 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 47 | RW.Part1 = ch["Right Arm"] | |
| 48 | RW.Parent = ch.Torso | |
| 49 | ||
| 50 | end | |
| 51 | function LWFunc() | |
| 52 | LSH = ch.Torso["Left Shoulder"] | |
| 53 | LW.Part0 = ch.Torso | |
| 54 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 55 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 56 | LW.Part1 = ch["Left Arm"] | |
| 57 | LW.Parent = ch.Torso | |
| 58 | end | |
| 59 | function RWLFunc() | |
| 60 | ||
| 61 | RHL = ch.Torso["Right Hip"] | |
| 62 | RWL.Part0 = ch.Torso | |
| 63 | RWL.C0 = CFrame.new(1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 64 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 65 | RWL.Part1 = ch["Right Leg"] | |
| 66 | RWL.Parent = ch.Torso | |
| 67 | ||
| 68 | end | |
| 69 | function LWLFunc() | |
| 70 | LHL = ch.Torso["Left Hip"] | |
| 71 | LWL.Part0 = ch.Torso | |
| 72 | LWL.C0 = CFrame.new(-1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 73 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
| 74 | LWL.Part1 = ch["Left Leg"] | |
| 75 | LWL.Parent = ch.Torso | |
| 76 | end | |
| 77 | function RWLRem() | |
| 78 | RWL.Parent = nil | |
| 79 | RHL.Parent = player.Character.Torso | |
| 80 | end | |
| 81 | function LWLRem() | |
| 82 | LWL.Parent = nil | |
| 83 | LHL.Parent = player.Character.Torso | |
| 84 | end | |
| 85 | function LegsFix() | |
| 86 | coroutine.resume(coroutine.create(function() | |
| 87 | wait(0.2) | |
| 88 | RWL.Parent = nil | |
| 89 | LWL.Parent = nil | |
| 90 | wait() | |
| 91 | LHL.Parent = player.Character.Torso | |
| 92 | RHL.Parent = player.Character.Torso | |
| 93 | end)) | |
| 94 | end | |
| 95 | function RWRem() | |
| 96 | RW.Parent = nil | |
| 97 | RSH.Parent = player.Character.Torso | |
| 98 | end | |
| 99 | function LWRem() | |
| 100 | LW.Parent = nil | |
| 101 | LSH.Parent = player.Character.Torso | |
| 102 | end | |
| 103 | if Character:findFirstChild("SoulEater",true) ~= nil then
| |
| 104 | Character:findFirstChild("SoulEater",true).Parent = nil
| |
| 105 | end | |
| 106 | if Character:findFirstChild("Weapon",true) ~= nil then
| |
| 107 | Character:findFirstChild("Weapon",true).Parent = nil
| |
| 108 | end | |
| 109 | local swordholder = Instance.new("Model")
| |
| 110 | swordholder.Name = "SoulEater" | |
| 111 | swordholder.Parent = Character | |
| 112 | bladecolor = BrickColor.new("Really red")
| |
| 113 | handlecolor = BrickColor.new("Really black")
| |
| 114 | local msh1 = Instance.new("CylinderMesh")
| |
| 115 | msh1.Scale = Vector3.new(0.2,3,0.2) | |
| 116 | msh1.Offset = Vector3.new(0,0.5,0) | |
| 117 | local msh2 = Instance.new("BlockMesh")
| |
| 118 | msh2.Scale = Vector3.new(0.1,0.9125,0.5) | |
| 119 | msh2.Offset = Vector3.new(0,-0.2,0) | |
| 120 | local msh3 = Instance.new("SpecialMesh")
| |
| 121 | msh3.Scale = Vector3.new(0.1,0.25,0.25) | |
| 122 | msh3.MeshType = "Wedge" | |
| 123 | local msh4 = Instance.new("SpecialMesh")
| |
| 124 | msh4.Scale = Vector3.new(0.1,0.25,0.25) | |
| 125 | msh4.MeshType = "Wedge" | |
| 126 | local msh5 = Instance.new("SpecialMesh")
| |
| 127 | msh5.Scale = Vector3.new(0.251,0.75,0.5) | |
| 128 | msh5.MeshType = "Sphere" | |
| 129 | local msh6 = Instance.new("SpecialMesh")
| |
| 130 | msh6.Scale = Vector3.new(0.275,0.65,0.45) | |
| 131 | msh6.MeshType = "Sphere" | |
| 132 | local msh7 = Instance.new("SpecialMesh")
| |
| 133 | msh7.Scale = Vector3.new(0.1,0.25,0.1) | |
| 134 | msh7.MeshType = "Wedge" | |
| 135 | local msh8 = Instance.new("SpecialMesh")
| |
| 136 | msh8.Scale = Vector3.new(0.1,0.25,0.1) | |
| 137 | msh8.MeshType = "Wedge" | |
| 138 | local msh9 = Instance.new("SpecialMesh")
| |
| 139 | msh9.Scale = Vector3.new(0.1,0.125,0.1) | |
| 140 | msh9.MeshType = "Wedge" | |
| 141 | local msh10 = Instance.new("SpecialMesh")
| |
| 142 | msh10.Scale = Vector3.new(0.1,0.125,0.1) | |
| 143 | msh10.MeshType = "Wedge" | |
| 144 | local msh11 = Instance.new("SpecialMesh")
| |
| 145 | msh11.Scale = Vector3.new(0.1,0.125,0.1) | |
| 146 | msh11.MeshType = "Wedge" | |
| 147 | local msh12 = Instance.new("SpecialMesh")
| |
| 148 | msh12.Scale = Vector3.new(0.1,0.125,0.1) | |
| 149 | msh12.MeshType = "Wedge" | |
| 150 | local msh13 = Instance.new("SpecialMesh")
| |
| 151 | msh13.Scale = Vector3.new(0.1,0.125,0.1) | |
| 152 | msh13.MeshType = "Wedge" | |
| 153 | local msh14 = Instance.new("SpecialMesh")
| |
| 154 | msh14.Scale = Vector3.new(0.1,0.125,0.1) | |
| 155 | msh14.MeshType = "Wedge" | |
| 156 | local msh15 = Instance.new("SpecialMesh")
| |
| 157 | msh15.Scale = Vector3.new(0.1,0.125,0.1) | |
| 158 | msh15.MeshType = "Wedge" | |
| 159 | local msh16 = Instance.new("SpecialMesh")
| |
| 160 | msh16.Scale = Vector3.new(0.1,0.125,0.1) | |
| 161 | msh16.MeshType = "Wedge" | |
| 162 | local msh17 = Instance.new("SpecialMesh")
| |
| 163 | msh17.Scale = Vector3.new(0.1,0.5,0.1) | |
| 164 | msh17.MeshType = "Wedge" | |
| 165 | local msh18 = Instance.new("SpecialMesh")
| |
| 166 | msh18.Scale = Vector3.new(0.1,0.5,0.1) | |
| 167 | msh18.MeshType = "Wedge" | |
| 168 | local msh19 = Instance.new("SpecialMesh")
| |
| 169 | msh19.Scale = Vector3.new(0.1,0.25,0.1) | |
| 170 | msh19.MeshType = "Wedge" | |
| 171 | local msh20 = Instance.new("SpecialMesh")
| |
| 172 | msh20.Scale = Vector3.new(0.1,0.25,0.1) | |
| 173 | msh20.MeshType = "Wedge" | |
| 174 | local msh21 = Instance.new("SpecialMesh")
| |
| 175 | msh21.Scale = Vector3.new(0.1,0.125,0.1) | |
| 176 | msh21.MeshType = "Wedge" | |
| 177 | local msh22 = Instance.new("SpecialMesh")
| |
| 178 | msh22.Scale = Vector3.new(0.1,0.125,0.1) | |
| 179 | msh22.MeshType = "Wedge" | |
| 180 | local msh23 = Instance.new("SpecialMesh")
| |
| 181 | msh23.Scale = Vector3.new(0.1,0.375,0.2) | |
| 182 | msh23.MeshType = "Wedge" | |
| 183 | local msh24 = Instance.new("SpecialMesh")
| |
| 184 | msh24.Scale = Vector3.new(0.1,0.375,0.2) | |
| 185 | msh24.MeshType = "Wedge" | |
| 186 | local msh25 = Instance.new("SpecialMesh")
| |
| 187 | msh25.Scale = Vector3.new(0.1,0.0625,0.2) | |
| 188 | msh25.MeshType = "Wedge" | |
| 189 | local msh26 = Instance.new("SpecialMesh")
| |
| 190 | msh26.Scale = Vector3.new(0.1,0.0625,0.2) | |
| 191 | msh26.MeshType = "Wedge" | |
| 192 | local msh27 = Instance.new("SpecialMesh")
| |
| 193 | msh27.Scale = Vector3.new(0.1,0.5,0.3) | |
| 194 | msh27.MeshType = "Wedge" | |
| 195 | local msh28 = Instance.new("SpecialMesh")
| |
| 196 | msh28.Scale = Vector3.new(0.1,0.5,0.3) | |
| 197 | msh28.MeshType = "Wedge" | |
| 198 | local msh29 = Instance.new("CylinderMesh")
| |
| 199 | msh29.Scale = Vector3.new(0.2,0.5,0.2) | |
| 200 | local msh30 = Instance.new("CylinderMesh")
| |
| 201 | msh30.Scale = Vector3.new(0.2,0.5,0.2) | |
| 202 | local msh31 = Instance.new("SpecialMesh")
| |
| 203 | msh31.Scale = Vector3.new(0.2,0.25,0.2) | |
| 204 | msh31.MeshType = "Wedge" | |
| 205 | local msh32 = Instance.new("SpecialMesh")
| |
| 206 | msh32.Scale = Vector3.new(0.2,0.25,0.2) | |
| 207 | msh32.MeshType = "Wedge" | |
| 208 | local prt1 = Instance.new("Part")
| |
| 209 | prt1.formFactor = 1 | |
| 210 | prt1.CanCollide = false | |
| 211 | prt1.Name = "Handle" | |
| 212 | prt1.Locked = true | |
| 213 | prt1.Size = Vector3.new(1,1,1) | |
| 214 | prt1.Parent = swordholder | |
| 215 | msh1.Parent = prt1 | |
| 216 | prt1.BrickColor = handlecolor | |
| 217 | local prt2 = Instance.new("Part")
| |
| 218 | prt2.formFactor = 1 | |
| 219 | prt2.CanCollide = false | |
| 220 | prt2.Name = "Blade" | |
| 221 | prt2.Locked = true | |
| 222 | prt2.Size = Vector3.new(1,4,1) | |
| 223 | prt2.Parent = swordholder | |
| 224 | prt2.Reflectance = 0.25 | |
| 225 | msh2.Parent = prt2 | |
| 226 | prt2.BrickColor = bladecolor | |
| 227 | local prt3 = Instance.new("Part")
| |
| 228 | prt3.formFactor = 1 | |
| 229 | prt3.CanCollide = false | |
| 230 | prt3.Name = "BladeTip1" | |
| 231 | prt3.Locked = true | |
| 232 | prt3.Size = Vector3.new(1,1,1) | |
| 233 | prt3.Parent = swordholder | |
| 234 | prt3.Reflectance = 0.25 | |
| 235 | msh3.Parent = prt3 | |
| 236 | prt3.BrickColor = bladecolor | |
| 237 | local prt4 = Instance.new("Part")
| |
| 238 | prt4.formFactor = 1 | |
| 239 | prt4.CanCollide = false | |
| 240 | prt4.Name = "BladeTip2" | |
| 241 | prt4.Locked = true | |
| 242 | prt4.Size = Vector3.new(1,1,1) | |
| 243 | prt4.Parent = swordholder | |
| 244 | prt4.Reflectance = 0.25 | |
| 245 | msh4.Parent = prt4 | |
| 246 | prt4.BrickColor = bladecolor | |
| 247 | local prt5 = Instance.new("Part")
| |
| 248 | prt5.formFactor = 1 | |
| 249 | prt5.CanCollide = false | |
| 250 | prt5.Name = "BladeP1" | |
| 251 | prt5.Locked = true | |
| 252 | prt5.Size = Vector3.new(1,1,1) | |
| 253 | prt5.Parent = swordholder | |
| 254 | prt5.Reflectance = 0 | |
| 255 | msh5.Parent = prt5 | |
| 256 | prt5.BrickColor = handlecolor | |
| 257 | local prt6 = Instance.new("Part")
| |
| 258 | prt6.formFactor = 1 | |
| 259 | prt6.CanCollide = false | |
| 260 | prt6.Name = "BladeP2" | |
| 261 | prt6.Locked = true | |
| 262 | prt6.Size = Vector3.new(1,1,1) | |
| 263 | prt6.Parent = swordholder | |
| 264 | prt6.Reflectance = 0.2 | |
| 265 | msh6.Parent = prt6 | |
| 266 | prt6.BrickColor = bladecolor | |
| 267 | local prt7 = Instance.new("Part")
| |
| 268 | prt7.formFactor = 1 | |
| 269 | prt7.CanCollide = false | |
| 270 | prt7.Name = "BladeP3" | |
| 271 | prt7.Locked = true | |
| 272 | prt7.Size = Vector3.new(1,1,1) | |
| 273 | prt7.Parent = swordholder | |
| 274 | prt7.Reflectance = 0.25 | |
| 275 | msh7.Parent = prt7 | |
| 276 | prt7.BrickColor = bladecolor | |
| 277 | local prt8 = Instance.new("Part")
| |
| 278 | prt8.formFactor = 1 | |
| 279 | prt8.CanCollide = false | |
| 280 | prt8.Name = "BladeP4" | |
| 281 | prt8.Locked = true | |
| 282 | prt8.Size = Vector3.new(1,1,1) | |
| 283 | prt8.Parent = swordholder | |
| 284 | prt8.Reflectance = 0.25 | |
| 285 | msh8.Parent = prt8 | |
| 286 | prt8.BrickColor = bladecolor | |
| 287 | local prt9 = Instance.new("Part")
| |
| 288 | prt9.formFactor = 1 | |
| 289 | prt9.CanCollide = false | |
| 290 | prt9.Name = "BladeP5" | |
| 291 | prt9.Locked = true | |
| 292 | prt9.Size = Vector3.new(1,1,1) | |
| 293 | prt9.Parent = swordholder | |
| 294 | prt9.Reflectance = 0.25 | |
| 295 | msh9.Parent = prt9 | |
| 296 | prt9.BrickColor = bladecolor | |
| 297 | local prt10 = Instance.new("Part")
| |
| 298 | prt10.formFactor = 1 | |
| 299 | prt10.CanCollide = false | |
| 300 | prt10.Name = "BladeP6" | |
| 301 | prt10.Locked = true | |
| 302 | prt10.Size = Vector3.new(1,1,1) | |
| 303 | prt10.Parent = swordholder | |
| 304 | prt10.Reflectance = 0.25 | |
| 305 | msh10.Parent = prt10 | |
| 306 | prt10.BrickColor = bladecolor | |
| 307 | local prt11 = Instance.new("Part")
| |
| 308 | prt11.formFactor = 1 | |
| 309 | prt11.CanCollide = false | |
| 310 | prt11.Name = "BladeP7" | |
| 311 | prt11.Locked = true | |
| 312 | prt11.Size = Vector3.new(1,1,1) | |
| 313 | prt11.Parent = swordholder | |
| 314 | prt11.Reflectance = 0.25 | |
| 315 | msh11.Parent = prt11 | |
| 316 | prt11.BrickColor = bladecolor | |
| 317 | local prt12 = Instance.new("Part")
| |
| 318 | prt12.formFactor = 1 | |
| 319 | prt12.CanCollide = false | |
| 320 | prt12.Name = "BladeP8" | |
| 321 | prt12.Locked = true | |
| 322 | prt12.Size = Vector3.new(1,1,1) | |
| 323 | prt12.Parent = swordholder | |
| 324 | prt12.Reflectance = 0.25 | |
| 325 | msh12.Parent = prt12 | |
| 326 | prt12.BrickColor = bladecolor | |
| 327 | local prt13 = Instance.new("Part")
| |
| 328 | prt13.formFactor = 1 | |
| 329 | prt13.CanCollide = false | |
| 330 | prt13.Name = "BladeP9" | |
| 331 | prt13.Locked = true | |
| 332 | prt13.Size = Vector3.new(1,1,1) | |
| 333 | prt13.Parent = swordholder | |
| 334 | prt13.Reflectance = 0.25 | |
| 335 | msh13.Parent = prt13 | |
| 336 | prt13.BrickColor = bladecolor | |
| 337 | local prt14 = Instance.new("Part")
| |
| 338 | prt14.formFactor = 1 | |
| 339 | prt14.CanCollide = false | |
| 340 | prt14.Name = "BladeP10" | |
| 341 | prt14.Locked = true | |
| 342 | prt14.Size = Vector3.new(1,1,1) | |
| 343 | prt14.Parent = swordholder | |
| 344 | prt14.Reflectance = 0.25 | |
| 345 | msh14.Parent = prt14 | |
| 346 | prt14.BrickColor = bladecolor | |
| 347 | local prt15 = Instance.new("Part")
| |
| 348 | prt15.formFactor = 1 | |
| 349 | prt15.CanCollide = false | |
| 350 | prt15.Name = "BladeP11" | |
| 351 | prt15.Locked = true | |
| 352 | prt15.Size = Vector3.new(1,1,1) | |
| 353 | prt15.Parent = swordholder | |
| 354 | prt15.Reflectance = 0.25 | |
| 355 | msh15.Parent = prt15 | |
| 356 | prt15.BrickColor = bladecolor | |
| 357 | local prt16 = Instance.new("Part")
| |
| 358 | prt16.formFactor = 1 | |
| 359 | prt16.CanCollide = false | |
| 360 | prt16.Name = "BladeP12" | |
| 361 | prt16.Locked = true | |
| 362 | prt16.Size = Vector3.new(1,1,1) | |
| 363 | prt16.Parent = swordholder | |
| 364 | prt16.Reflectance = 0.25 | |
| 365 | msh16.Parent = prt16 | |
| 366 | prt16.BrickColor = bladecolor | |
| 367 | local prt17 = Instance.new("Part")
| |
| 368 | prt17.formFactor = 1 | |
| 369 | prt17.CanCollide = false | |
| 370 | prt17.Name = "BladeP13" | |
| 371 | prt17.Locked = true | |
| 372 | prt17.Size = Vector3.new(1,1,1) | |
| 373 | prt17.Parent = swordholder | |
| 374 | prt17.Reflectance = 0.25 | |
| 375 | msh17.Parent = prt17 | |
| 376 | prt17.BrickColor = bladecolor | |
| 377 | local prt18 = Instance.new("Part")
| |
| 378 | prt18.formFactor = 1 | |
| 379 | prt18.CanCollide = false | |
| 380 | prt18.Name = "BladeP14" | |
| 381 | prt18.Locked = true | |
| 382 | prt18.Size = Vector3.new(1,1,1) | |
| 383 | prt18.Parent = swordholder | |
| 384 | prt18.Reflectance = 0.25 | |
| 385 | msh18.Parent = prt18 | |
| 386 | prt18.BrickColor = bladecolor | |
| 387 | local prt19 = Instance.new("Part")
| |
| 388 | prt19.formFactor = 1 | |
| 389 | prt19.CanCollide = false | |
| 390 | prt19.Name = "BladeP15" | |
| 391 | prt19.Locked = true | |
| 392 | prt19.Size = Vector3.new(1,1,1) | |
| 393 | prt19.Parent = swordholder | |
| 394 | prt19.Reflectance = 0.25 | |
| 395 | msh19.Parent = prt19 | |
| 396 | prt19.BrickColor = bladecolor | |
| 397 | local prt20 = Instance.new("Part")
| |
| 398 | prt20.formFactor = 1 | |
| 399 | prt20.CanCollide = false | |
| 400 | prt20.Name = "BladeP16" | |
| 401 | prt20.Locked = true | |
| 402 | prt20.Size = Vector3.new(1,1,1) | |
| 403 | prt20.Parent = swordholder | |
| 404 | prt20.Reflectance = 0.25 | |
| 405 | msh20.Parent = prt20 | |
| 406 | prt20.BrickColor = bladecolor | |
| 407 | local prt21 = Instance.new("Part")
| |
| 408 | prt21.formFactor = 1 | |
| 409 | prt21.CanCollide = false | |
| 410 | prt21.Name = "BladeP17" | |
| 411 | prt21.Locked = true | |
| 412 | prt21.Size = Vector3.new(1,1,1) | |
| 413 | prt21.Parent = swordholder | |
| 414 | prt21.Reflectance = 0.25 | |
| 415 | msh21.Parent = prt21 | |
| 416 | prt21.BrickColor = bladecolor | |
| 417 | local prt22 = Instance.new("Part")
| |
| 418 | prt22.formFactor = 1 | |
| 419 | prt22.CanCollide = false | |
| 420 | prt22.Name = "BladeP18" | |
| 421 | prt22.Locked = true | |
| 422 | prt22.Size = Vector3.new(1,1,1) | |
| 423 | prt22.Parent = swordholder | |
| 424 | prt22.Reflectance = 0.25 | |
| 425 | msh22.Parent = prt22 | |
| 426 | prt22.BrickColor = bladecolor | |
| 427 | local prt23 = Instance.new("Part")
| |
| 428 | prt23.formFactor = 1 | |
| 429 | prt23.CanCollide = false | |
| 430 | prt23.Name = "BladeP19" | |
| 431 | prt23.Locked = true | |
| 432 | prt23.Size = Vector3.new(1,1,1) | |
| 433 | prt23.Parent = swordholder | |
| 434 | prt23.Reflectance = 0.25 | |
| 435 | msh23.Parent = prt23 | |
| 436 | prt23.BrickColor = bladecolor | |
| 437 | local prt24 = Instance.new("Part")
| |
| 438 | prt24.formFactor = 1 | |
| 439 | prt24.CanCollide = false | |
| 440 | prt24.Name = "BladeP20" | |
| 441 | prt24.Locked = true | |
| 442 | prt24.Size = Vector3.new(1,1,1) | |
| 443 | prt24.Parent = swordholder | |
| 444 | prt24.Reflectance = 0.25 | |
| 445 | msh24.Parent = prt24 | |
| 446 | prt24.BrickColor = bladecolor | |
| 447 | local prt25 = Instance.new("Part")
| |
| 448 | prt25.formFactor = 1 | |
| 449 | prt25.CanCollide = false | |
| 450 | prt25.Name = "BladeP21" | |
| 451 | prt25.Locked = true | |
| 452 | prt25.Size = Vector3.new(1,1,1) | |
| 453 | prt25.Parent = swordholder | |
| 454 | prt25.Reflectance = 0.25 | |
| 455 | msh25.Parent = prt25 | |
| 456 | prt25.BrickColor = bladecolor | |
| 457 | local prt26 = Instance.new("Part")
| |
| 458 | prt26.formFactor = 1 | |
| 459 | prt26.CanCollide = false | |
| 460 | prt26.Name = "BladeP22" | |
| 461 | prt26.Locked = true | |
| 462 | prt26.Size = Vector3.new(1,1,1) | |
| 463 | prt26.Parent = swordholder | |
| 464 | prt26.Reflectance = 0.25 | |
| 465 | msh26.Parent = prt26 | |
| 466 | prt26.BrickColor = bladecolor | |
| 467 | local prt27 = Instance.new("Part")
| |
| 468 | prt27.formFactor = 1 | |
| 469 | prt27.CanCollide = false | |
| 470 | prt27.Name = "BladeP23" | |
| 471 | prt27.Locked = true | |
| 472 | prt27.Size = Vector3.new(1,1,1) | |
| 473 | prt27.Parent = swordholder | |
| 474 | prt27.Reflectance = 0.25 | |
| 475 | msh27.Parent = prt27 | |
| 476 | prt27.BrickColor = bladecolor | |
| 477 | local prt28 = Instance.new("Part")
| |
| 478 | prt28.formFactor = 1 | |
| 479 | prt28.CanCollide = false | |
| 480 | prt28.Name = "BladeP24" | |
| 481 | prt28.Locked = true | |
| 482 | prt28.Size = Vector3.new(1,1,1) | |
| 483 | prt28.Parent = swordholder | |
| 484 | prt28.Reflectance = 0.25 | |
| 485 | msh28.Parent = prt28 | |
| 486 | prt28.BrickColor = bladecolor | |
| 487 | local prt29 = Instance.new("Part")
| |
| 488 | prt29.formFactor = 1 | |
| 489 | prt29.CanCollide = false | |
| 490 | prt29.Name = "BladeP25" | |
| 491 | prt29.Locked = true | |
| 492 | prt29.Size = Vector3.new(1,1,1) | |
| 493 | prt29.Parent = swordholder | |
| 494 | prt29.Reflectance = 0 | |
| 495 | msh29.Parent = prt29 | |
| 496 | prt29.BrickColor = handlecolor | |
| 497 | local prt30 = Instance.new("Part")
| |
| 498 | prt30.formFactor = 1 | |
| 499 | prt30.CanCollide = false | |
| 500 | prt30.Name = "BladeP24" | |
| 501 | prt30.Locked = true | |
| 502 | prt30.Size = Vector3.new(1,1,1) | |
| 503 | prt30.Parent = swordholder | |
| 504 | prt30.Reflectance = 0 | |
| 505 | msh30.Parent = prt30 | |
| 506 | prt30.BrickColor = handlecolor | |
| 507 | local prt31 = Instance.new("Part")
| |
| 508 | prt31.formFactor = 1 | |
| 509 | prt31.CanCollide = false | |
| 510 | prt31.Name = "BladeP25" | |
| 511 | prt31.Locked = true | |
| 512 | prt31.Size = Vector3.new(1,1,1) | |
| 513 | prt31.Parent = swordholder | |
| 514 | prt31.Reflectance = 0 | |
| 515 | msh31.Parent = prt31 | |
| 516 | prt31.BrickColor = handlecolor | |
| 517 | local prt32 = Instance.new("Part")
| |
| 518 | prt32.formFactor = 1 | |
| 519 | prt32.CanCollide = false | |
| 520 | prt32.Name = "BladeP26" | |
| 521 | prt32.Locked = true | |
| 522 | prt32.Size = Vector3.new(1,1,1) | |
| 523 | prt32.Parent = swordholder | |
| 524 | prt32.Reflectance = 0 | |
| 525 | msh32.Parent = prt32 | |
| 526 | prt32.BrickColor = handlecolor | |
| 527 | local w1 = Instance.new("Weld")
| |
| 528 | w1.Parent = prt1 | |
| 529 | w1.Part0 = prt1 | |
| 530 | local w2 = Instance.new("Weld")
| |
| 531 | w2.Parent = prt2 | |
| 532 | w2.Part0 = prt2 | |
| 533 | w2.Part1 = prt1 | |
| 534 | w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 535 | w2.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, -2, 0) | |
| 536 | local w3 = Instance.new("Weld")
| |
| 537 | w3.Parent = prt3 | |
| 538 | w3.Part0 = prt3 | |
| 539 | w3.Part1 = prt2 | |
| 540 | w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 541 | w3.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, (-1.950+0.36), 0.125) | |
| 542 | local w4 = Instance.new("Weld")
| |
| 543 | w4.Parent = prt4 | |
| 544 | w4.Part0 = prt4 | |
| 545 | w4.Part1 = prt2 | |
| 546 | w4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 547 | w4.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(180),0) * CFrame.new(0, (-1.95+0.36), -0.125) | |
| 548 | local w5 = Instance.new("Weld")
| |
| 549 | w5.Parent = prt5 | |
| 550 | w5.Part0 = prt5 | |
| 551 | w5.Part1 = prt2 | |
| 552 | w5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 553 | w5.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(0),0) * CFrame.new(0, 1.75, 0) | |
| 554 | local w6 = Instance.new("Weld")
| |
| 555 | w6.Parent = prt6 | |
| 556 | w6.Part0 = prt6 | |
| 557 | w6.Part1 = prt2 | |
| 558 | w6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 559 | w6.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(0),0) * CFrame.new(0, 1.75, 0) | |
| 560 | local w7 = Instance.new("Weld")
| |
| 561 | w7.Parent = prt7 | |
| 562 | w7.Part0 = prt7 | |
| 563 | w7.Part1 = prt2 | |
| 564 | w7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 565 | w7.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, (-1.950+0.66), 0.3) | |
| 566 | local w8 = Instance.new("Weld")
| |
| 567 | w8.Parent = prt8 | |
| 568 | w8.Part0 = prt8 | |
| 569 | w8.Part1 = prt2 | |
| 570 | w8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 571 | w8.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(180),0) * CFrame.new(0, (-1.95+0.66), -0.3) | |
| 572 | local w9 = Instance.new("Weld")
| |
| 573 | w9.Parent = prt9 | |
| 574 | w9.Part0 = prt9 | |
| 575 | w9.Part1 = prt2 | |
| 576 | w9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 577 | w9.C0 = CFrame.fromEulerAnglesXYZ(0, 0,math.rad(180)) * CFrame.new(0, (-1.950+0.885), 0.3) | |
| 578 | local w10 = Instance.new("Weld")
| |
| 579 | w10.Parent = prt10 | |
| 580 | w10.Part0 = prt10 | |
| 581 | w10.Part1 = prt2 | |
| 582 | w10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 583 | w10.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(180),math.rad(180)) * CFrame.new(0, (-1.95+0.885), -0.3) | |
| 584 | local w11 = Instance.new("Weld")
| |
| 585 | w11.Parent = prt11 | |
| 586 | w11.Part0 = prt11 | |
| 587 | w11.Part1 = prt2 | |
| 588 | w11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 589 | w11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(0, (-1.950+1.01), 0.3) | |
| 590 | local w12 = Instance.new("Weld")
| |
| 591 | w12.Parent = prt12 | |
| 592 | w12.Part0 = prt12 | |
| 593 | w12.Part1 = prt2 | |
| 594 | w12.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 595 | w12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(0)) * CFrame.new(0, (-1.95+1.01), -0.3) | |
| 596 | local w13 = Instance.new("Weld")
| |
| 597 | w13.Parent = prt13 | |
| 598 | w13.Part0 = prt13 | |
| 599 | w13.Part1 = prt2 | |
| 600 | w13.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 601 | w13.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(180)) * CFrame.new(0, (-1.950+1.16--[[1.685]]), 0.3) | |
| 602 | local w14 = Instance.new("Weld")
| |
| 603 | w14.Parent = prt14 | |
| 604 | w14.Part0 = prt14 | |
| 605 | w14.Part1 = prt2 | |
| 606 | w14.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 607 | w14.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(180)) * CFrame.new(0, (-1.95+1.16), -0.3) | |
| 608 | local w15 = Instance.new("Weld")
| |
| 609 | w15.Parent = prt15 | |
| 610 | w15.Part0 = prt15 | |
| 611 | w15.Part1 = prt2 | |
| 612 | w15.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 613 | w15.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(0, (-1.950+1.285), 0.3) | |
| 614 | local w16 = Instance.new("Weld")
| |
| 615 | w16.Parent = prt16 | |
| 616 | w16.Part0 = prt16 | |
| 617 | w16.Part1 = prt2 | |
| 618 | w16.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 619 | w16.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(0)) * CFrame.new(0, (-1.95+1.285), -0.3) | |
| 620 | local w17 = Instance.new("Weld")
| |
| 621 | w17.Parent = prt17 | |
| 622 | w17.Part0 = prt17 | |
| 623 | w17.Part1 = prt2 | |
| 624 | w17.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 625 | w17.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(180)) * CFrame.new(0, (-1.950+(1.285+0.375)), 0.3) | |
| 626 | local w18 = Instance.new("Weld")
| |
| 627 | w18.Parent = prt18 | |
| 628 | w18.Part0 = prt18 | |
| 629 | w18.Part1 = prt2 | |
| 630 | w18.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 631 | w18.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(180)) * CFrame.new(0, (-1.95+(1.285+0.375)), -0.3) | |
| 632 | local w19 = Instance.new("Weld")
| |
| 633 | w19.Parent = prt19 | |
| 634 | w19.Part0 = prt19 | |
| 635 | w19.Part1 = prt2 | |
| 636 | w19.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 637 | w19.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(0, (-1.950+(1.285+1.08)), 0.3) | |
| 638 | local w20 = Instance.new("Weld")
| |
| 639 | w20.Parent = prt20 | |
| 640 | w20.Part0 = prt20 | |
| 641 | w20.Part1 = prt2 | |
| 642 | w20.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 643 | w20.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(0)) * CFrame.new(0, (-1.95+(1.285+1.08)), -0.3) | |
| 644 | local w21 = Instance.new("Weld")
| |
| 645 | w21.Parent = prt21 | |
| 646 | w21.Part0 = prt21 | |
| 647 | w21.Part1 = prt2 | |
| 648 | w21.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 649 | w21.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(180)) * CFrame.new(0, (-1.950+(1.285+1.305)), 0.3) | |
| 650 | local w22 = Instance.new("Weld")
| |
| 651 | w22.Parent = prt22 | |
| 652 | w22.Part0 = prt22 | |
| 653 | w22.Part1 = prt2 | |
| 654 | w22.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 655 | w22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(180)) * CFrame.new(0, (-1.95+(1.285+1.305)), -0.3) | |
| 656 | local w23 = Instance.new("Weld")
| |
| 657 | w23.Parent = prt23 | |
| 658 | w23.Part0 = prt23 | |
| 659 | w23.Part1 = prt2 | |
| 660 | w23.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 661 | w23.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(0, (-1.950+(1.285+1.6)), 0.35) | |
| 662 | local w24 = Instance.new("Weld")
| |
| 663 | w24.Parent = prt24 | |
| 664 | w24.Part0 = prt24 | |
| 665 | w24.Part1 = prt2 | |
| 666 | w24.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 667 | w24.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(0)) * CFrame.new(0, (-1.95+(1.285+1.6)), -0.35) | |
| 668 | local w25 = Instance.new("Weld")
| |
| 669 | w25.Parent = prt25 | |
| 670 | w25.Part0 = prt25 | |
| 671 | w25.Part1 = prt2 | |
| 672 | w25.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 673 | w25.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(180)) * CFrame.new(0, (-1.95+(1.285+1.8625)), 0.35) | |
| 674 | local w26 = Instance.new("Weld")
| |
| 675 | w26.Parent = prt26 | |
| 676 | w26.Part0 = prt26 | |
| 677 | w26.Part1 = prt2 | |
| 678 | w26.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 679 | w26.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(180)) * CFrame.new(0, (-1.95+(1.285+1.8625)), -0.35) | |
| 680 | local w27 = Instance.new("Weld")
| |
| 681 | w27.Parent = prt27 | |
| 682 | w27.Part0 = prt27 | |
| 683 | w27.Part1 = prt2 | |
| 684 | w27.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 685 | w27.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(0, (-1.95+(1.285+2.175)), 0.4) | |
| 686 | local w28 = Instance.new("Weld")
| |
| 687 | w28.Parent = prt28 | |
| 688 | w28.Part0 = prt28 | |
| 689 | w28.Part1 = prt2 | |
| 690 | w28.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 691 | w28.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(0)) * CFrame.new(0, (-1.95+(1.285+2.175)), -0.4) | |
| 692 | local w29 = Instance.new("Weld")
| |
| 693 | w29.Parent = prt29 | |
| 694 | w29.Part0 = prt29 | |
| 695 | w29.Part1 = prt2 | |
| 696 | w29.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 697 | w29.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0,math.rad(0)) * CFrame.new(0, (1.95+(0)), 0.4) | |
| 698 | local w30 = Instance.new("Weld")
| |
| 699 | w30.Parent = prt30 | |
| 700 | w30.Part0 = prt30 | |
| 701 | w30.Part1 = prt2 | |
| 702 | w30.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 703 | w30.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180),math.rad(0)) * CFrame.new(0, (1.95+(0)), -0.4) | |
| 704 | local w31 = Instance.new("Weld")
| |
| 705 | w31.Parent = prt31 | |
| 706 | w31.Part0 = prt31 | |
| 707 | w31.Part1 = prt2 | |
| 708 | w31.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 709 | w31.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-135), 0,math.rad(0)) * CFrame.new(0, (2.05+(0)), -0.74) | |
| 710 | local w32 = Instance.new("Weld")
| |
| 711 | w32.Parent = prt32 | |
| 712 | w32.Part0 = prt32 | |
| 713 | w32.Part1 = prt2 | |
| 714 | w32.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 715 | w32.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-135), math.rad(180),math.rad(0)) * CFrame.new(0, (2.05+(0)), 0.74) | |
| 716 | ||
| 717 | local RAP = Instance.new("Part")
| |
| 718 | RAP.formFactor = 0 | |
| 719 | RAP.CanCollide = false | |
| 720 | RAP.Name = "RAPart" | |
| 721 | RAP.Locked = true | |
| 722 | RAP.Size = Vector3.new(1,1,1) | |
| 723 | RAP.Parent = swordholder | |
| 724 | RAP.Transparency = 1 | |
| 725 | local w = Instance.new("Weld")
| |
| 726 | w.Parent = RAP | |
| 727 | w.Part0 = RAP | |
| 728 | w.Part1 = RightArm | |
| 729 | w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 730 | w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0) | |
| 731 | ||
| 732 | function unequipweld() | |
| 733 | w1.Part1 = Torso | |
| 734 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 735 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-225),math.rad(-90), 0) * CFrame.new(-0.7, -1, -0.6) | |
| 736 | end | |
| 737 | ||
| 738 | unequipweld() | |
| 739 | ||
| 740 | function equipweld() | |
| 741 | w1.Part1 = RAP | |
| 742 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 743 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) * CFrame.new(0, 0, 0) | |
| 744 | end | |
| 745 | ||
| 746 | function ss(parent,p) | |
| 747 | ||
| 748 | local SlashSound = Instance.new("Sound")
| |
| 749 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 750 | SlashSound.Parent = parent | |
| 751 | SlashSound.Volume = .7 | |
| 752 | SlashSound.Pitch = p | |
| 753 | SlashSound.PlayOnRemove = true | |
| 754 | coroutine.resume(coroutine.create(function() | |
| 755 | wait() | |
| 756 | SlashSound.Parent = nil | |
| 757 | end)) | |
| 758 | end | |
| 759 | function uss(parent,p) | |
| 760 | ||
| 761 | local SlashSound = Instance.new("Sound")
| |
| 762 | SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 763 | SlashSound.Parent = parent | |
| 764 | SlashSound.Volume = .7 | |
| 765 | SlashSound.Pitch = p | |
| 766 | SlashSound.PlayOnRemove = true | |
| 767 | coroutine.resume(coroutine.create(function() | |
| 768 | wait() | |
| 769 | SlashSound.Parent = nil | |
| 770 | end)) | |
| 771 | end | |
| 772 | function cs(parent,p) | |
| 773 | ||
| 774 | local SlashSound = Instance.new("Sound")
| |
| 775 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
| 776 | SlashSound.Parent = parent | |
| 777 | SlashSound.Volume = .7 | |
| 778 | SlashSound.Pitch = p | |
| 779 | SlashSound.PlayOnRemove = true | |
| 780 | coroutine.resume(coroutine.create(function() | |
| 781 | wait() | |
| 782 | SlashSound.Parent = nil | |
| 783 | end)) | |
| 784 | end | |
| 785 | function ls(parent,p) | |
| 786 | ||
| 787 | local SlashSound = Instance.new("Sound")
| |
| 788 | SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158" | |
| 789 | SlashSound.Parent = parent | |
| 790 | SlashSound.Volume = .7 | |
| 791 | SlashSound.Pitch = p | |
| 792 | SlashSound.PlayOnRemove = true | |
| 793 | coroutine.resume(coroutine.create(function() | |
| 794 | wait() | |
| 795 | SlashSound.Parent = nil | |
| 796 | end)) | |
| 797 | end | |
| 798 | function rs(parent,p) | |
| 799 | ||
| 800 | local SlashSound = Instance.new("Sound")
| |
| 801 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=12222084" | |
| 802 | SlashSound.Parent = parent | |
| 803 | SlashSound.Volume = .7 | |
| 804 | SlashSound.Pitch = p | |
| 805 | SlashSound.PlayOnRemove = true | |
| 806 | coroutine.resume(coroutine.create(function() | |
| 807 | wait() | |
| 808 | SlashSound.Parent = nil | |
| 809 | end)) | |
| 810 | end | |
| 811 | function b2s(parent,p) | |
| 812 | ||
| 813 | local SlashSound = Instance.new("Sound")
| |
| 814 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=12222065" | |
| 815 | SlashSound.Parent = parent | |
| 816 | SlashSound.Volume = .7 | |
| 817 | SlashSound.Pitch = p | |
| 818 | SlashSound.PlayOnRemove = true | |
| 819 | coroutine.resume(coroutine.create(function() | |
| 820 | wait(0.1) | |
| 821 | SlashSound.Parent = nil | |
| 822 | end)) | |
| 823 | end | |
| 824 | ||
| 825 | function hideanim() | |
| 826 | coroutine.resume(coroutine.create(function() | |
| 827 | for i = 1, 0 , -0.1 do | |
| 828 | wait() | |
| 829 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)*i) * CFrame.new(0, 0, 0.75*i) | |
| 830 | end | |
| 831 | end)) | |
| 832 | for i = 1 , 0 , -0.1 do | |
| 833 | wait() | |
| 834 | RW.C0 = CFrame.new(1.5-0.5*i,0.5-0.25*i,-0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(67.5-22.5*i), 0, math.rad(22.5-67.5*i)) | |
| 835 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 836 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45*i),0,math.rad(45*i)) | |
| 837 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 838 | end | |
| 839 | LWRem() | |
| 840 | for i = 1 , 0 , -0.15 do | |
| 841 | wait() | |
| 842 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(135)-math.rad(67.5)*i, 0, math.rad(45-22.5*i)) | |
| 843 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 844 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(0.5-0.5*i,0,1-1*i) | |
| 845 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 846 | end | |
| 847 | coroutine.resume(coroutine.create(function() | |
| 848 | for i = 1 , 0 , -0.1 do | |
| 849 | wait() | |
| 850 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, 0) * CFrame.new(0, 0,0.75) | |
| 851 | end | |
| 852 | end)) | |
| 853 | for i = 1 , 0 , -0.1 do | |
| 854 | wait() | |
| 855 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(270)-math.rad(135)*i, 1-1*i,-1+(1+math.rad(45))*i) | |
| 856 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 857 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(0.5*i,0,1*i) | |
| 858 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 859 | end | |
| 860 | unequipweld() | |
| 861 | for i = 1 , 0 , -0.2 do | |
| 862 | wait() | |
| 863 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(270)*i, 1*i,-1*i) | |
| 864 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 865 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 866 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 867 | end | |
| 868 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) | |
| 869 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 870 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 871 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 872 | end | |
| 873 | ||
| 874 | ||
| 875 | function equipanim() | |
| 876 | attack = true | |
| 877 | for i = 0 , 1 , 0.2 do | |
| 878 | wait() | |
| 879 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(270)*i, 1*i,-1*i) | |
| 880 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 881 | end | |
| 882 | equipweld() | |
| 883 | coroutine.resume(coroutine.create(function() | |
| 884 | for i = 0 , 1 , 0.1 do | |
| 885 | wait() | |
| 886 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, 0) * CFrame.new(0, 0, 0) | |
| 887 | end | |
| 888 | end)) | |
| 889 | uss(game.Workspace,1) | |
| 890 | for i = 0 , 1 , 0.1 do | |
| 891 | wait() | |
| 892 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(270)-math.rad(135)*i, 1-1*i,-1+(1+math.rad(45))*i) | |
| 893 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 894 | ||
| 895 | end | |
| 896 | ||
| 897 | for i = 0 , 1 , 0.15 do | |
| 898 | wait() | |
| 899 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(135)-math.rad(67.5)*i, 0, math.rad(45-22.5*i)) | |
| 900 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 901 | ||
| 902 | end | |
| 903 | LWFunc() | |
| 904 | coroutine.resume(coroutine.create(function() | |
| 905 | for i = 0 , 1 , 0.1 do | |
| 906 | wait() | |
| 907 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)*i) * CFrame.new(0, 0, 0.75*i) | |
| 908 | end | |
| 909 | end)) | |
| 910 | for i = 0 , 1 , 0.1 do | |
| 911 | wait() | |
| 912 | RW.C0 = CFrame.new(1.5-0.5*i,0.5-0.25*i,-0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(67.5-42.5*i), 0, math.rad(22.5-67.5*i)) | |
| 913 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 914 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25*i),0,math.rad(45*i)) | |
| 915 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 916 | end | |
| 917 | attack = false | |
| 918 | end | |
| 919 | ||
| 920 | ||
| 921 | function blast(n,s,c,prt) | |
| 922 | local colors = {BrickColor.new(c)}
| |
| 923 | local randomv = Vector3.new(n,n,n) | |
| 924 | local mesh = Instance.new("SpecialMesh")
| |
| 925 | mesh.MeshType = "Sphere" | |
| 926 | mesh.Scale = randomv * Vector3.new(0.15,0.15,0.15) | |
| 927 | local shell = Instance.new("Part")
| |
| 928 | mesh.Parent = shell | |
| 929 | shell.Anchored = true | |
| 930 | shell.formFactor = 1 | |
| 931 | shell.Size = Vector3.new(1,1,1) | |
| 932 | shell.CFrame = prt.CFrame | |
| 933 | shell.Parent = swordholder | |
| 934 | shell.Transparency = 0 | |
| 935 | shell.BrickColor = colors[math.random(1,#colors)] | |
| 936 | shell.CanCollide = false | |
| 937 | coroutine.resume(coroutine.create(function() | |
| 938 | for i = 0 , 1 , 0.15*s do | |
| 939 | wait() | |
| 940 | mesh.Scale = randomv * Vector3.new(i,i,i) | |
| 941 | shell.Transparency = 1*i | |
| 942 | end | |
| 943 | shell.Transparency = 1 | |
| 944 | shell.Parent = nil | |
| 945 | end)) | |
| 946 | end | |
| 947 | ||
| 948 | function bubblyblast(n,s,c,prt,withwaitornot) | |
| 949 | local colors = {BrickColor.new(c)}
| |
| 950 | local randomv = Vector3.new(n,n,n) | |
| 951 | for i = 1 , 5 do | |
| 952 | local C = prt.CFrame | |
| 953 | local mesh = Instance.new("SpecialMesh")
| |
| 954 | mesh.MeshType = "Sphere" | |
| 955 | mesh.Scale = Vector3.new(0,0,0) | |
| 956 | local shell = Instance.new("Part")
| |
| 957 | mesh.Parent = shell | |
| 958 | shell.Anchored = true | |
| 959 | shell.formFactor = 0 | |
| 960 | shell.Size = Vector3.new(1,1,1) | |
| 961 | shell.CFrame = CFrame.new(C.p,C.p + Vector3.new(math.random(-360,360),math.random(-360,360),math.random(-360,360))) | |
| 962 | shell.CFrame = shell.CFrame | |
| 963 | shell.Parent = swordholder | |
| 964 | shell.Transparency = 0 | |
| 965 | shell.BrickColor = colors[math.random(1,#colors)] | |
| 966 | shell.CanCollide = false | |
| 967 | coroutine.resume(coroutine.create(function() | |
| 968 | for i = 0 , 1 , 0.1*s do | |
| 969 | wait() | |
| 970 | shell.Transparency = 1*i | |
| 971 | shell.CFrame = shell.CFrame + (shell.CFrame.lookVector * 0.25) | |
| 972 | mesh.Scale = randomv * Vector3.new(i,i,i) | |
| 973 | end | |
| 974 | shell.Transparency = 1 | |
| 975 | shell.Parent = nil | |
| 976 | end)) | |
| 977 | if withwaitornot == true then | |
| 978 | wait() | |
| 979 | end | |
| 980 | end | |
| 981 | end | |
| 982 | ||
| 983 | function ringblast(n,s,c,prt) | |
| 984 | local colors = {BrickColor.new(c)}
| |
| 985 | local randomv = Vector3.new(n,n,n) | |
| 986 | local mesh = Instance.new("SpecialMesh")
| |
| 987 | mesh.MeshType = "FileMesh" | |
| 988 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 989 | mesh.Scale = randomv * Vector3.new(2,2,2) | |
| 990 | local shell = Instance.new("Part")
| |
| 991 | mesh.Parent = shell | |
| 992 | shell.Anchored = true | |
| 993 | shell.formFactor = 1 | |
| 994 | shell.Size = Vector3.new(1,1,1) | |
| 995 | shell.CFrame = prt.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
| 996 | shell.Parent = swordholder | |
| 997 | shell.Transparency = 0 | |
| 998 | shell.BrickColor = colors[math.random(1,#colors)] | |
| 999 | shell.CanCollide = false | |
| 1000 | coroutine.resume(coroutine.create(function() | |
| 1001 | for i = 0 , 1 , 0.15*s do | |
| 1002 | wait() | |
| 1003 | mesh.Scale = (randomv * Vector3.new(2,2,2)) * Vector3.new(i,i,i) | |
| 1004 | shell.Transparency = 1*i | |
| 1005 | end | |
| 1006 | shell.Transparency = 1 | |
| 1007 | shell.Parent = nil | |
| 1008 | end)) | |
| 1009 | end | |
| 1010 | if (script.Parent.className ~= "HopperBin") then | |
| 1011 | Tool = Instance.new("HopperBin")
| |
| 1012 | Tool.Parent = Backpack | |
| 1013 | Tool.Name = "Soul Eater" | |
| 1014 | script.Parent = Tool | |
| 1015 | end | |
| 1016 | Bin = script.Parent | |
| 1017 | function damagesplat(dmg,hit,critornot,healornot) | |
| 1018 | local OffsetX = -2.5 | |
| 1019 | local OffsetY = 5 | |
| 1020 | local OffsetZ = 0 | |
| 1021 | local bill = Instance.new("BillboardGui")
| |
| 1022 | bill.Size = UDim2.new(1,0,1,0) | |
| 1023 | bill.Adornee = hit | |
| 1024 | bill.StudsOffset = Vector3.new(OffsetX,OffsetY,OffsetZ) | |
| 1025 | bill.Parent = hit.Parent | |
| 1026 | bill.Name = "DamageSplat" | |
| 1027 | local tex = Instance.new("TextLabel")
| |
| 1028 | tex.Size = UDim2.new(5,0,2.5,0) | |
| 1029 | tex.Parent = bill | |
| 1030 | tex.Text = dmg | |
| 1031 | tex.BackgroundTransparency = 1 | |
| 1032 | tex.ZIndex = 4 | |
| 1033 | tex.FontSize = "Size24" | |
| 1034 | local tex2 = Instance.new("ImageLabel")
| |
| 1035 | tex2.Size = UDim2.new(1,0,1,0) | |
| 1036 | tex2.Parent = tex | |
| 1037 | tex2.BackgroundTransparency = 1 | |
| 1038 | tex2.Image = "http://www.roblox.com/asset/?id=42611276" | |
| 1039 | if critornot == true then | |
| 1040 | tex.TextColor3 = Color3.new(1,0.2,0.2) | |
| 1041 | elseif critornot == false then | |
| 1042 | tex.TextColor3 = Color3.new(0,0,0) | |
| 1043 | end | |
| 1044 | if healornot == true then | |
| 1045 | tex.TextColor3 = Color3.new(0.2,0.5,0.5) | |
| 1046 | end | |
| 1047 | coroutine.resume(coroutine.create(function() | |
| 1048 | wait(0.25) | |
| 1049 | for i = 0 , 1 , 0.075 do | |
| 1050 | wait() | |
| 1051 | bill.StudsOffset = Vector3.new(OffsetX,OffsetY+5*i,OffsetZ) | |
| 1052 | tex.TextTransparency = 1*i | |
| 1053 | end | |
| 1054 | bill.Parent = nil | |
| 1055 | end)) | |
| 1056 | end | |
| 1057 | function OT(hit) | |
| 1058 | if Hitdeb == 1 then return end | |
| 1059 | if hit.Parent == nil then return end | |
| 1060 | local hum = hit.Parent:findFirstChild("Humanoid")
| |
| 1061 | if hum ~= nil and hum ~= Character.Humanoid then | |
| 1062 | local critrandomizer = math.random(1,crtrate) | |
| 1063 | if critrandomizer ~= 1 then | |
| 1064 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 1065 | damagesplat(rndmdamage,hit,false) | |
| 1066 | hum:TakeDamage(rndmdamage) | |
| 1067 | elseif critrandomizer == 1 then | |
| 1068 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 1069 | damagesplat(rndmdamage,hit,true) | |
| 1070 | hum:TakeDamage(rndmdamage) | |
| 1071 | end | |
| 1072 | Hitdeb = 1 | |
| 1073 | end | |
| 1074 | end | |
| 1075 | function OT(hit) | |
| 1076 | if Hitdeb == 1 then return end | |
| 1077 | if hit.Parent == nil then return end | |
| 1078 | local hum = hit.Parent:findFirstChild("Humanoid")
| |
| 1079 | if hum ~= nil and hum ~= Character.Humanoid then | |
| 1080 | local critrandomizer = math.random(1,crtrate) | |
| 1081 | if critrandomizer ~= 1 then | |
| 1082 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 1083 | damagesplat(rndmdamage,hit,false) | |
| 1084 | hum:TakeDamage(rndmdamage) | |
| 1085 | elseif critrandomizer == 1 then | |
| 1086 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 1087 | damagesplat(rndmdamage,hit,true) | |
| 1088 | hum:TakeDamage(rndmdamage) | |
| 1089 | end | |
| 1090 | Hitdeb = 1 | |
| 1091 | end | |
| 1092 | end | |
| 1093 | function OT2(hit) | |
| 1094 | if Hitdeb == 1 then return end | |
| 1095 | if hit.Parent == nil then return end | |
| 1096 | local hum = hit.Parent:findFirstChild("Humanoid")
| |
| 1097 | if hum ~= nil and hum ~= Character.Humanoid then | |
| 1098 | local critrandomizer = math.random(1,crtrate) | |
| 1099 | if critrandomizer ~= 1 then | |
| 1100 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 1101 | damagesplat(rndmdamage,hit,false,false) | |
| 1102 | damagesplat(rndmdamage,Head,false,true) | |
| 1103 | hum:TakeDamage(rndmdamage) | |
| 1104 | Character.Humanoid:TakeDamage(-rndmdamage) | |
| 1105 | bubblyblast(2.5,0.5,"Bright green",hit) | |
| 1106 | elseif critrandomizer == 1 then | |
| 1107 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 1108 | damagesplat(rndmdamage,hit,true) | |
| 1109 | damagesplat(rndmdamage,Head,false,true) | |
| 1110 | hum:TakeDamage(rndmdamage) | |
| 1111 | Character.Humanoid:TakeDamage(-rndmdamage) | |
| 1112 | bubblyblast(2.5,0.5,"Bright green",hit) | |
| 1113 | end | |
| 1114 | Hitdeb = 1 | |
| 1115 | end | |
| 1116 | end | |
| 1117 | function OT3(hit) | |
| 1118 | if Hitdeb == 1 then return end | |
| 1119 | if hit.Parent == nil then return end | |
| 1120 | local hum = hit.Parent:findFirstChild("Humanoid")
| |
| 1121 | if hum ~= nil and hum ~= Character.Humanoid then | |
| 1122 | local hitornotrandomizer = math.random(1,3) | |
| 1123 | if hitornotrandomizer ~= 1 then | |
| 1124 | damagesplat(0,hit,false) | |
| 1125 | end | |
| 1126 | if hitornotrandomizer == 1 then | |
| 1127 | local critrandomizer = math.random(1,crtrate) | |
| 1128 | if critrandomizer ~= 1 then | |
| 1129 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 1130 | damagesplat(rndmdamage,hit,false) | |
| 1131 | hum:TakeDamage(rndmdamage) | |
| 1132 | elseif critrandomizer == 1 then | |
| 1133 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 1134 | damagesplat(rndmdamage,hit,true) | |
| 1135 | hum:TakeDamage(rndmdamage) | |
| 1136 | end | |
| 1137 | end | |
| 1138 | Hitdeb = 1 | |
| 1139 | end | |
| 1140 | end | |
| 1141 | function AoE(p,magnitude,damage,critornot) | |
| 1142 | local c = game.Workspace:GetChildren(); | |
| 1143 | for i = 1, #c do | |
| 1144 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 1145 | if hum ~= nil and hum.Health ~= 0 then | |
| 1146 | local head = c[i]:findFirstChild("Head");
| |
| 1147 | if head ~= nil then | |
| 1148 | local targ = head.Position - p.Position; | |
| 1149 | local mag = targ.magnitude; | |
| 1150 | if mag <= magnitude and c[i].Name ~= Character.Name then | |
| 1151 | local foundd = false | |
| 1152 | for ii = 1 , #AoETrue do | |
| 1153 | if AoETrue[ii] == c[i].Name then | |
| 1154 | foundd = true | |
| 1155 | end | |
| 1156 | end | |
| 1157 | if foundd then | |
| 1158 | end | |
| 1159 | -- | |
| 1160 | if not foundd then | |
| 1161 | hum:TakeDamage(damage) | |
| 1162 | damagesplat(damage,head,critornot) | |
| 1163 | table.insert(AoETrue,c[i].Name) | |
| 1164 | end | |
| 1165 | end | |
| 1166 | end | |
| 1167 | end | |
| 1168 | end | |
| 1169 | end | |
| 1170 | ||
| 1171 | function AoETremor(p,magnitude,damage,critornot) | |
| 1172 | local c = game.Workspace:GetChildren(); | |
| 1173 | local founded = {}
| |
| 1174 | for o = 1, #c do | |
| 1175 | local hum = c[o]:findFirstChild("Humanoid")
| |
| 1176 | if hum ~= nil and hum.Health ~= 0 then | |
| 1177 | local head = c[o]:findFirstChild("Head");
| |
| 1178 | if head ~= nil then | |
| 1179 | local targ = head.Position - p.Position; | |
| 1180 | local mag = targ.magnitude; | |
| 1181 | if mag <= magnitude and c[o].Name ~= Character.Name then | |
| 1182 | table.insert(founded,c[o]) | |
| 1183 | end | |
| 1184 | end | |
| 1185 | end | |
| 1186 | end | |
| 1187 | ||
| 1188 | if #founded ~= 0 then | |
| 1189 | local foundd = false | |
| 1190 | local randommm = math.floor(math.random(1,#founded)) | |
| 1191 | for i = 1, #founded do | |
| 1192 | ||
| 1193 | if randommm == i then | |
| 1194 | local hum = founded[i].Humanoid | |
| 1195 | local c = founded[i] | |
| 1196 | local CF = c.Torso.CFrame * CFrame.new(0,-4,0) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) | |
| 1197 | local F = CFrame.new(c.Torso.Position,Torso.Position) | |
| 1198 | local CF2 = F * CFrame.new(0,-5,0) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + F.lookVector * 2 | |
| 1199 | local earthm = Instance.new("BlockMesh")
| |
| 1200 | earthm.Scale = Vector3.new(2.5,2.5,2.5) | |
| 1201 | local earth = Instance.new("Part")
| |
| 1202 | earth.formFactor = 0 | |
| 1203 | earth.CanCollide = false | |
| 1204 | earth.Name = "Earth1" | |
| 1205 | earth.Locked = true | |
| 1206 | earth.Anchored = true | |
| 1207 | earth.Size = Vector3.new(1,1,1) | |
| 1208 | earth.Parent = swordholder | |
| 1209 | earth.CFrame = CF | |
| 1210 | earthm.Parent = earth | |
| 1211 | earth.BrickColor = BrickColor.new("Brown")
| |
| 1212 | earth.Transparency = 0 | |
| 1213 | local earthm2 = Instance.new("BlockMesh")
| |
| 1214 | earthm2.Scale = Vector3.new(1.5,5,1.5) | |
| 1215 | local earth2 = Instance.new("Part")
| |
| 1216 | earth2.formFactor = 0 | |
| 1217 | earth2.CanCollide = false | |
| 1218 | earth2.Name = "Earth2" | |
| 1219 | earth2.Locked = true | |
| 1220 | earth2.Anchored = true | |
| 1221 | earth2.Size = Vector3.new(1,1,1) | |
| 1222 | earth2.Parent = swordholder | |
| 1223 | earth2.CFrame = CF2 | |
| 1224 | earthm2.Parent = earth2 | |
| 1225 | earth2.BrickColor = BrickColor.new("Brown")
| |
| 1226 | earth2.Transparency = 0 | |
| 1227 | local earthm3 = Instance.new("SpecialMesh")
| |
| 1228 | earthm3.Scale = Vector3.new(1.5,2.5,1.5) | |
| 1229 | earthm3.MeshType = "Wedge" | |
| 1230 | local earth3 = Instance.new("Part")
| |
| 1231 | earth3.formFactor = 0 | |
| 1232 | earth3.CanCollide = false | |
| 1233 | earth3.Name = "Earth3" | |
| 1234 | earth3.Locked = true | |
| 1235 | earth3.Anchored = true | |
| 1236 | earth3.Size = Vector3.new(1,1,1) | |
| 1237 | earth3.Parent = swordholder | |
| 1238 | earth3.CFrame = earth2.CFrame * CFrame.new(0,5,0) | |
| 1239 | earthm3.Parent = earth3 | |
| 1240 | earth3.BrickColor = BrickColor.new("Brown")
| |
| 1241 | earth3.Transparency = 0 | |
| 1242 | hum:TakeDamage(damage) | |
| 1243 | damagesplat(damage,c.Head,critornot) | |
| 1244 | table.insert(AoETrue,founded[i].Name) | |
| 1245 | coroutine.resume(coroutine.create(function() | |
| 1246 | for i = 1 , 1 do | |
| 1247 | rs(game.Workspace,5) | |
| 1248 | end | |
| 1249 | for z = 0 , 1 , 0.2 do | |
| 1250 | wait() | |
| 1251 | earth.CFrame = CF + Vector3.new(0,1*z,0) | |
| 1252 | earth2.CFrame = CF2 + Vector3.new(0,1.5*z,0) + (F.lookVector * -2*z) | |
| 1253 | earth3.CFrame = earth2.CFrame * CFrame.new(0,3.75,0) | |
| 1254 | end | |
| 1255 | wait(2) | |
| 1256 | earth.Parent = nil | |
| 1257 | earth2.Parent = nil | |
| 1258 | earth3.Parent = nil | |
| 1259 | end)) | |
| 1260 | ||
| 1261 | ||
| 1262 | end | |
| 1263 | end | |
| 1264 | end | |
| 1265 | end | |
| 1266 | ||
| 1267 | ||
| 1268 | function AoEQuake(p,magnitude,damage,critornot) | |
| 1269 | local c = game.Workspace:GetChildren(); | |
| 1270 | local founded = {}
| |
| 1271 | for o = 1, #c do | |
| 1272 | local hum = c[o]:findFirstChild("Humanoid")
| |
| 1273 | if hum ~= nil and hum.Health ~= 0 then | |
| 1274 | local head = c[o]:findFirstChild("Head");
| |
| 1275 | if head ~= nil then | |
| 1276 | local targ = head.Position - p.Position; | |
| 1277 | local mag = targ.magnitude; | |
| 1278 | if mag <= magnitude and c[o].Name ~= Character.Name then | |
| 1279 | table.insert(founded,c[o]) | |
| 1280 | end | |
| 1281 | end | |
| 1282 | end | |
| 1283 | end | |
| 1284 | ||
| 1285 | if #founded ~= 0 then | |
| 1286 | local foundd = false | |
| 1287 | local randommm = math.floor(math.random(1,#founded)) | |
| 1288 | for i = 1, #founded do | |
| 1289 | ||
| 1290 | if randommm == i then | |
| 1291 | local hum = founded[i].Humanoid | |
| 1292 | local c = founded[i] | |
| 1293 | local F = CFrame.new(c.Torso.Position,Torso.Position) | |
| 1294 | local CF = c.Torso.CFrame * CFrame.new(0,-4.5,1) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + (F.lookVector * 1) | |
| 1295 | local CF2 = (c.Torso.CFrame) * CFrame.new(0,-4.5,-1) * CFrame.fromEulerAnglesXYZ(math.rad(45+90),math.rad(0),0) + (F.lookVector * -1) | |
| 1296 | local CF3 = (c.Torso.CFrame) * CFrame.new(1.5,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-45)) + (F.lookVector * 1) | |
| 1297 | local CF4 = (c.Torso.CFrame) * CFrame.new(-1.5,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(45)) + (F.lookVector * -1) | |
| 1298 | local CF5 = (c.Torso.CFrame) * CFrame.new(0,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) + (F.lookVector * 0) | |
| 1299 | local earthm = Instance.new("BlockMesh")
| |
| 1300 | earthm.Scale = Vector3.new(1.5,4,1.5) | |
| 1301 | local earth = Instance.new("Part")
| |
| 1302 | earth.formFactor = 0 | |
| 1303 | earth.CanCollide = false | |
| 1304 | earth.Name = "Earth1" | |
| 1305 | earth.Locked = true | |
| 1306 | earth.Anchored = true | |
| 1307 | earth.Size = Vector3.new(1,1,1) | |
| 1308 | earth.Parent = swordholder | |
| 1309 | earth.CFrame = CF | |
| 1310 | earthm.Parent = earth | |
| 1311 | earth.BrickColor = BrickColor.new("Brown")
| |
| 1312 | earth.Transparency = 0 | |
| 1313 | local earthm2 = Instance.new("BlockMesh")
| |
| 1314 | earthm2.Scale = Vector3.new(1.5,4,1.5) | |
| 1315 | local earth2 = Instance.new("Part")
| |
| 1316 | earth2.formFactor = 0 | |
| 1317 | earth2.CanCollide = false | |
| 1318 | earth2.Name = "Earth2" | |
| 1319 | earth2.Locked = true | |
| 1320 | earth2.Anchored = true | |
| 1321 | earth2.Size = Vector3.new(1,1,1) | |
| 1322 | earth2.Parent = swordholder | |
| 1323 | earth2.CFrame = CF2 | |
| 1324 | earthm2.Parent = earth2 | |
| 1325 | earth2.BrickColor = BrickColor.new("Brown")
| |
| 1326 | earth2.Transparency = 0 | |
| 1327 | local earthm3 = Instance.new("BlockMesh")
| |
| 1328 | earthm3.Scale = Vector3.new(1.5,4,1.5) | |
| 1329 | local earth3 = Instance.new("Part")
| |
| 1330 | earth3.formFactor = 0 | |
| 1331 | earth3.CanCollide = false | |
| 1332 | earth3.Name = "Earth3" | |
| 1333 | earth3.Locked = true | |
| 1334 | earth3.Anchored = true | |
| 1335 | earth3.Size = Vector3.new(1,1,1) | |
| 1336 | earth3.Parent = swordholder | |
| 1337 | earth3.CFrame = CF3 | |
| 1338 | earthm3.Parent = earth3 | |
| 1339 | earth3.BrickColor = BrickColor.new("Brown")
| |
| 1340 | earth3.Transparency = 0 | |
| 1341 | local earthm4 = Instance.new("BlockMesh")
| |
| 1342 | earthm4.Scale = Vector3.new(1.5,4,1.5) | |
| 1343 | local earth4 = Instance.new("Part")
| |
| 1344 | earth4.formFactor = 0 | |
| 1345 | earth4.CanCollide = false | |
| 1346 | earth4.Name = "Earth4" | |
| 1347 | earth4.Locked = true | |
| 1348 | earth4.Anchored = true | |
| 1349 | earth4.Size = Vector3.new(1,1,1) | |
| 1350 | earth4.Parent = swordholder | |
| 1351 | earth4.CFrame = CF4 | |
| 1352 | earthm4.Parent = earth4 | |
| 1353 | earth4.BrickColor = BrickColor.new("Brown")
| |
| 1354 | earth4.Transparency = 0 | |
| 1355 | local earthm5 = Instance.new("SpecialMesh")
| |
| 1356 | earthm5.Scale = Vector3.new(3,5,3) | |
| 1357 | earthm5.MeshType = "FileMesh" | |
| 1358 | earthm5.MeshId = "http://www.roblox.com/asset/?id=1778999" | |
| 1359 | local earth5 = Instance.new("Part")
| |
| 1360 | earth5.formFactor = 0 | |
| 1361 | earth5.CanCollide = false | |
| 1362 | earth5.Name = "Earth5" | |
| 1363 | earth5.Locked = true | |
| 1364 | earth5.Anchored = true | |
| 1365 | earth5.Size = Vector3.new(1,1,1) | |
| 1366 | earth5.Parent = swordholder | |
| 1367 | earth5.CFrame = CF5 | |
| 1368 | earthm5.Parent = earth5 | |
| 1369 | earth5.BrickColor = BrickColor.new("Brown")
| |
| 1370 | earth5.Transparency = 0 | |
| 1371 | hum:TakeDamage(damage) | |
| 1372 | damagesplat(damage,c.Head,critornot) | |
| 1373 | table.insert(AoETrue,founded[i].Name) | |
| 1374 | coroutine.resume(coroutine.create(function() | |
| 1375 | for i = 1 , 3 do | |
| 1376 | rs(game.Workspace,3) | |
| 1377 | end | |
| 1378 | for z = 0 , 1 , 0.2 do | |
| 1379 | wait() | |
| 1380 | earth.CFrame = CF + Vector3.new(0,2*z,0) | |
| 1381 | earth2.CFrame = CF2 + Vector3.new(0,2*z,0) | |
| 1382 | earth3.CFrame = CF3 + Vector3.new(0,2*z,0) | |
| 1383 | earth4.CFrame = CF4 + Vector3.new(0,2*z,0) | |
| 1384 | earth5.CFrame = CF5 + Vector3.new(0,4*z,0) | |
| 1385 | end | |
| 1386 | wait(2) | |
| 1387 | for z = 0 , 1 , 0.2 do | |
| 1388 | wait() | |
| 1389 | earth.CFrame = CF + Vector3.new(0,2-2*z,0) | |
| 1390 | earth2.CFrame = CF2 + Vector3.new(0,2-2*z,0) | |
| 1391 | earth3.CFrame = CF3 + Vector3.new(0,2-2*z,0) | |
| 1392 | earth4.CFrame = CF4 + Vector3.new(0,2-2*z,0) | |
| 1393 | earth5.CFrame = CF5 + Vector3.new(0,4-7*z,0) | |
| 1394 | end | |
| 1395 | earth.Parent = nil | |
| 1396 | earth2.Parent = nil | |
| 1397 | earth3.Parent = nil | |
| 1398 | earth4.Parent = nil | |
| 1399 | earth5.Parent = nil | |
| 1400 | end)) | |
| 1401 | ||
| 1402 | ||
| 1403 | end | |
| 1404 | end | |
| 1405 | end | |
| 1406 | end | |
| 1407 | ||
| 1408 | ||
| 1409 | function AoECataclysm(p,magnitude,damage,critornot) | |
| 1410 | local c = game.Workspace:GetChildren(); | |
| 1411 | local founded = {}
| |
| 1412 | for o = 1, #c do | |
| 1413 | local hum = c[o]:findFirstChild("Humanoid")
| |
| 1414 | if hum ~= nil and hum.Health ~= 0 then | |
| 1415 | local head = c[o]:findFirstChild("Head");
| |
| 1416 | if head ~= nil then | |
| 1417 | local targ = head.Position - p.Position; | |
| 1418 | local mag = targ.magnitude; | |
| 1419 | if mag <= magnitude and c[o].Name ~= Character.Name then | |
| 1420 | table.insert(founded,c[o]) | |
| 1421 | --blast(2.5,0.5,"Really red",prt2,false) | |
| 1422 | end | |
| 1423 | end | |
| 1424 | end | |
| 1425 | end | |
| 1426 | ||
| 1427 | if #founded ~= 0 then | |
| 1428 | local foundd = false | |
| 1429 | local randommm = math.floor(math.random(1,#founded)) | |
| 1430 | for i = 1, #founded do | |
| 1431 | ||
| 1432 | if randommm == i then | |
| 1433 | local hum = founded[i].Humanoid | |
| 1434 | local c = founded[i] | |
| 1435 | local F = CFrame.new(c.Torso.Position,Torso.Position) | |
| 1436 | local CF = c.Torso.CFrame * CFrame.new(0,-4.5,2.5) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + (F.lookVector * 1) | |
| 1437 | local CF2 = (c.Torso.CFrame) * CFrame.new(0,-4.5,-2.5) * CFrame.fromEulerAnglesXYZ(math.rad(45+90),math.rad(0),0) + (F.lookVector * -1) | |
| 1438 | local CF3 = (c.Torso.CFrame) * CFrame.new(3,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-45)) + (F.lookVector * 1) | |
| 1439 | local CF4 = (c.Torso.CFrame) * CFrame.new(-3,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(45)) + (F.lookVector * -1) | |
| 1440 | local CF5 = (c.Torso.CFrame) * CFrame.new(0,-20,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(math.random(-360,350)),math.rad(0)) + (F.lookVector * 0) | |
| 1441 | local earthm = Instance.new("BlockMesh")
| |
| 1442 | earthm.Scale = Vector3.new(1.5,4,1.5) | |
| 1443 | local earth = Instance.new("Part")
| |
| 1444 | earth.formFactor = 0 | |
| 1445 | earth.CanCollide = false | |
| 1446 | earth.Name = "Earth1" | |
| 1447 | earth.Locked = true | |
| 1448 | earth.Anchored = true | |
| 1449 | earth.Size = Vector3.new(1,1,1) | |
| 1450 | earth.Parent = swordholder | |
| 1451 | earth.CFrame = CF | |
| 1452 | earthm.Parent = earth | |
| 1453 | earth.BrickColor = BrickColor.new("Brown")
| |
| 1454 | earth.Transparency = 0 | |
| 1455 | local earthm2 = Instance.new("BlockMesh")
| |
| 1456 | earthm2.Scale = Vector3.new(1.5,4,1.5) | |
| 1457 | local earth2 = Instance.new("Part")
| |
| 1458 | earth2.formFactor = 0 | |
| 1459 | earth2.CanCollide = false | |
| 1460 | earth2.Name = "Earth2" | |
| 1461 | earth2.Locked = true | |
| 1462 | earth2.Anchored = true | |
| 1463 | earth2.Size = Vector3.new(1,1,1) | |
| 1464 | earth2.Parent = swordholder | |
| 1465 | earth2.CFrame = CF2 | |
| 1466 | earthm2.Parent = earth2 | |
| 1467 | earth2.BrickColor = BrickColor.new("Brown")
| |
| 1468 | earth2.Transparency = 0 | |
| 1469 | local earthm3 = Instance.new("BlockMesh")
| |
| 1470 | earthm3.Scale = Vector3.new(1.5,4,1.5) | |
| 1471 | local earth3 = Instance.new("Part")
| |
| 1472 | earth3.formFactor = 0 | |
| 1473 | earth3.CanCollide = false | |
| 1474 | earth3.Name = "Earth3" | |
| 1475 | earth3.Locked = true | |
| 1476 | earth3.Anchored = true | |
| 1477 | earth3.Size = Vector3.new(1,1,1) | |
| 1478 | earth3.Parent = swordholder | |
| 1479 | earth3.CFrame = CF3 | |
| 1480 | earthm3.Parent = earth3 | |
| 1481 | earth3.BrickColor = BrickColor.new("Brown")
| |
| 1482 | earth3.Transparency = 0 | |
| 1483 | local earthm4 = Instance.new("BlockMesh")
| |
| 1484 | earthm4.Scale = Vector3.new(1.5,4,1.5) | |
| 1485 | local earth4 = Instance.new("Part")
| |
| 1486 | earth4.formFactor = 0 | |
| 1487 | earth4.CanCollide = false | |
| 1488 | earth4.Name = "Earth4" | |
| 1489 | earth4.Locked = true | |
| 1490 | earth4.Anchored = true | |
| 1491 | earth4.Size = Vector3.new(1,1,1) | |
| 1492 | earth4.Parent = swordholder | |
| 1493 | earth4.CFrame = CF4 | |
| 1494 | earthm4.Parent = earth4 | |
| 1495 | earth4.BrickColor = BrickColor.new("Brown")
| |
| 1496 | earth4.Transparency = 0 | |
| 1497 | local earthm5 = Instance.new("BlockMesh")
| |
| 1498 | earthm5.Scale = Vector3.new(5,15,1) | |
| 1499 | local earth5 = Instance.new("Part")
| |
| 1500 | earth5.formFactor = 0 | |
| 1501 | earth5.CanCollide = false | |
| 1502 | earth5.Name = "Earth5" | |
| 1503 | earth5.Locked = true | |
| 1504 | earth5.Anchored = true | |
| 1505 | earth5.Size = Vector3.new(1,1,1) | |
| 1506 | earth5.Parent = swordholder | |
| 1507 | earth5.CFrame = CF5 | |
| 1508 | earthm5.Parent = earth5 | |
| 1509 | earth5.BrickColor = BrickColor.new("Brown")
| |
| 1510 | earth5.Transparency = 0 | |
| 1511 | local earthm6 = Instance.new("SpecialMesh")
| |
| 1512 | earthm6.Scale = Vector3.new(1,2,2.5) | |
| 1513 | earthm6.MeshType = "Wedge" | |
| 1514 | local earth6 = Instance.new("Part")
| |
| 1515 | earth6.formFactor = 0 | |
| 1516 | earth6.CanCollide = false | |
| 1517 | earth6.Name = "EarthTip1" | |
| 1518 | earth6.Locked = true | |
| 1519 | earth6.Anchored = true | |
| 1520 | earth6.Size = Vector3.new(1,1,1) | |
| 1521 | earth6.Parent = swordholder | |
| 1522 | earth6.CFrame = CF5 * CFrame.new(-1.25,8.5+22,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) | |
| 1523 | earthm6.Parent = earth6 | |
| 1524 | earth6.BrickColor = BrickColor.new("Brown")
| |
| 1525 | earth6.Transparency = 0 | |
| 1526 | local earthm7 = Instance.new("SpecialMesh")
| |
| 1527 | earthm7.Scale = Vector3.new(1,2,2.5) | |
| 1528 | earthm7.MeshType = "Wedge" | |
| 1529 | local earth7 = Instance.new("Part")
| |
| 1530 | earth7.formFactor = 0 | |
| 1531 | earth7.CanCollide = false | |
| 1532 | earth7.Name = "EarthTip2" | |
| 1533 | earth7.Locked = true | |
| 1534 | earth7.Anchored = true | |
| 1535 | earth7.Size = Vector3.new(1,1,1) | |
| 1536 | earth7.Parent = swordholder | |
| 1537 | earth7.CFrame = CF5 * CFrame.new(1.25,8.5+22,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90+180),0) | |
| 1538 | earthm7.Parent = earth7 | |
| 1539 | earth7.BrickColor = BrickColor.new("Brown")
| |
| 1540 | earth7.Transparency = 0 | |
| 1541 | hum:TakeDamage(damage) | |
| 1542 | damagesplat(damage,c.Head,critornot) | |
| 1543 | table.insert(AoETrue,founded[i].Name) | |
| 1544 | coroutine.resume(coroutine.create(function() | |
| 1545 | for i = 1 , 5 do | |
| 1546 | rs(game.Workspace,2) | |
| 1547 | end | |
| 1548 | for z = 0 , 1 , 0.1 do | |
| 1549 | wait() | |
| 1550 | earth.CFrame = CF + Vector3.new(0,2*z,0) | |
| 1551 | earth2.CFrame = CF2 + Vector3.new(0,2*z,0) | |
| 1552 | earth3.CFrame = CF3 + Vector3.new(0,2*z,0) | |
| 1553 | earth4.CFrame = CF4 + Vector3.new(0,2*z,0) | |
| 1554 | earth5.CFrame = CF5 + Vector3.new(0,22*z,0) | |
| 1555 | earth6.CFrame = CF5 * CFrame.new(-1.25,8.5+22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) | |
| 1556 | earth7.CFrame = CF5 * CFrame.new(1.25,8.5+22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90+180),0) | |
| 1557 | end | |
| 1558 | wait(2) | |
| 1559 | for z = 0 , 1 , 0.2 do | |
| 1560 | wait() | |
| 1561 | earth.CFrame = CF + Vector3.new(0,2-2*z,0) | |
| 1562 | earth2.CFrame = CF2 + Vector3.new(0,2-2*z,0) | |
| 1563 | earth3.CFrame = CF3 + Vector3.new(0,2-2*z,0) | |
| 1564 | earth4.CFrame = CF4 + Vector3.new(0,2-2*z,0) | |
| 1565 | earth5.CFrame = CF5 + Vector3.new(0,22-30*z,0) | |
| 1566 | earth6.CFrame = CF5 * CFrame.new(-1.25,30.5-22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) | |
| 1567 | earth7.CFrame = CF5 * CFrame.new(1.25,30.5-22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90+180),0) | |
| 1568 | end | |
| 1569 | earth.Parent = nil | |
| 1570 | earth2.Parent = nil | |
| 1571 | earth3.Parent = nil | |
| 1572 | earth4.Parent = nil | |
| 1573 | earth5.Parent = nil | |
| 1574 | earth6.Parent = nil | |
| 1575 | earth7.Parent = nil | |
| 1576 | end)) | |
| 1577 | ||
| 1578 | ||
| 1579 | end | |
| 1580 | end | |
| 1581 | end | |
| 1582 | end | |
| 1583 | ||
| 1584 | ||
| 1585 | function AoETundra(p,magnitude,damage,critornot) | |
| 1586 | local c = game.Workspace:GetChildren(); | |
| 1587 | local founded = {}
| |
| 1588 | for o = 1, #c do | |
| 1589 | local hum = c[o]:findFirstChild("Humanoid")
| |
| 1590 | if hum ~= nil and hum.Health ~= 0 then | |
| 1591 | local head = c[o]:findFirstChild("Head");
| |
| 1592 | if head ~= nil then | |
| 1593 | local targ = head.Position - p.Position; | |
| 1594 | local mag = targ.magnitude; | |
| 1595 | if mag <= magnitude and c[o].Name ~= Character.Name then | |
| 1596 | table.insert(founded,c[o]) | |
| 1597 | end | |
| 1598 | end | |
| 1599 | end | |
| 1600 | end | |
| 1601 | ||
| 1602 | if #founded ~= 0 then | |
| 1603 | local foundd = false | |
| 1604 | local randommm = math.floor(math.random(1,#founded)) | |
| 1605 | for i = 1, #founded do | |
| 1606 | ||
| 1607 | if randommm == i then | |
| 1608 | local hum = founded[i].Humanoid | |
| 1609 | local c = founded[i] | |
| 1610 | local F = CFrame.new(c.Torso.Position,Torso.Position) | |
| 1611 | local CF = c.Torso.CFrame * CFrame.new(0,-4.5,1) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + (F.lookVector * 1) | |
| 1612 | local CF2 = (c.Torso.CFrame) * CFrame.new(0,-4.5,-1) * CFrame.fromEulerAnglesXYZ(math.rad(45+90),math.rad(0),0) + (F.lookVector * -1) | |
| 1613 | local CF3 = (c.Torso.CFrame) * CFrame.new(1.5,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-45)) + (F.lookVector * 1) | |
| 1614 | local CF4 = (c.Torso.CFrame) * CFrame.new(-1.5,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(45)) + (F.lookVector * -1) | |
| 1615 | local CF5 = (c.Torso.CFrame) * CFrame.new(0,-5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(math.random(-360,350)),math.rad(0)) + (F.lookVector * 0) | |
| 1616 | local earthm = Instance.new("BlockMesh")
| |
| 1617 | earthm.Scale = Vector3.new(1.5,4,1.5) | |
| 1618 | local earth = Instance.new("Part")
| |
| 1619 | earth.formFactor = 0 | |
| 1620 | earth.CanCollide = false | |
| 1621 | earth.Name = "Earth1" | |
| 1622 | earth.Locked = true | |
| 1623 | earth.Anchored = true | |
| 1624 | earth.Size = Vector3.new(1,1,1) | |
| 1625 | earth.Parent = swordholder | |
| 1626 | earth.CFrame = CF | |
| 1627 | earthm.Parent = earth | |
| 1628 | earth.BrickColor = BrickColor.new("Brown")
| |
| 1629 | earth.Transparency = 0 | |
| 1630 | local earthm2 = Instance.new("BlockMesh")
| |
| 1631 | earthm2.Scale = Vector3.new(1.5,4,1.5) | |
| 1632 | local earth2 = Instance.new("Part")
| |
| 1633 | earth2.formFactor = 0 | |
| 1634 | earth2.CanCollide = false | |
| 1635 | earth2.Name = "Earth2" | |
| 1636 | earth2.Locked = true | |
| 1637 | earth2.Anchored = true | |
| 1638 | earth2.Size = Vector3.new(1,1,1) | |
| 1639 | earth2.Parent = swordholder | |
| 1640 | earth2.CFrame = CF2 | |
| 1641 | earthm2.Parent = earth2 | |
| 1642 | earth2.BrickColor = BrickColor.new("Brown")
| |
| 1643 | earth2.Transparency = 0 | |
| 1644 | local earthm3 = Instance.new("BlockMesh")
| |
| 1645 | earthm3.Scale = Vector3.new(1.5,4,1.5) | |
| 1646 | local earth3 = Instance.new("Part")
| |
| 1647 | earth3.formFactor = 0 | |
| 1648 | earth3.CanCollide = false | |
| 1649 | earth3.Name = "Earth3" | |
| 1650 | earth3.Locked = true | |
| 1651 | earth3.Anchored = true | |
| 1652 | earth3.Size = Vector3.new(1,1,1) | |
| 1653 | earth3.Parent = swordholder | |
| 1654 | earth3.CFrame = CF3 | |
| 1655 | earthm3.Parent = earth3 | |
| 1656 | earth3.BrickColor = BrickColor.new("Brown")
| |
| 1657 | earth3.Transparency = 0 | |
| 1658 | local earthm4 = Instance.new("BlockMesh")
| |
| 1659 | earthm4.Scale = Vector3.new(1.5,4,1.5) | |
| 1660 | local earth4 = Instance.new("Part")
| |
| 1661 | earth4.formFactor = 0 | |
| 1662 | earth4.CanCollide = false | |
| 1663 | earth4.Name = "Earth4" | |
| 1664 | earth4.Locked = true | |
| 1665 | earth4.Anchored = true | |
| 1666 | earth4.Size = Vector3.new(1,1,1) | |
| 1667 | earth4.Parent = swordholder | |
| 1668 | earth4.CFrame = CF4 | |
| 1669 | earthm4.Parent = earth4 | |
| 1670 | earth4.BrickColor = BrickColor.new("Brown")
| |
| 1671 | earth4.Transparency = 0 | |
| 1672 | local earthm5 = Instance.new("SpecialMesh")
| |
| 1673 | earthm5.Scale = Vector3.new(3,5,3) | |
| 1674 | earthm5.MeshType = "Wedge" | |
| 1675 | local earth5 = Instance.new("Part")
| |
| 1676 | earth5.formFactor = 0 | |
| 1677 | earth5.CanCollide = false | |
| 1678 | earth5.Name = "Earth5" | |
| 1679 | earth5.Locked = true | |
| 1680 | earth5.Anchored = true | |
| 1681 | earth5.Size = Vector3.new(1,1,1) | |
| 1682 | earth5.Parent = swordholder | |
| 1683 | earth5.CFrame = CF5 | |
| 1684 | earthm5.Parent = earth5 | |
| 1685 | earth5.BrickColor = BrickColor.new("Bright blue")
| |
| 1686 | earth5.Reflectance = 0.5 | |
| 1687 | earth5.Transparency = 0.25 | |
| 1688 | hum:TakeDamage(damage) | |
| 1689 | damagesplat(damage,c.Head,critornot) | |
| 1690 | table.insert(AoETrue,founded[i].Name) | |
| 1691 | coroutine.resume(coroutine.create(function() | |
| 1692 | for i = 1 , 3 do | |
| 1693 | rs(game.Workspace,3) | |
| 1694 | end | |
| 1695 | for z = 0 , 1 , 0.2 do | |
| 1696 | wait() | |
| 1697 | earth.CFrame = CF + Vector3.new(0,2*z,0) | |
| 1698 | earth2.CFrame = CF2 + Vector3.new(0,2*z,0) | |
| 1699 | earth3.CFrame = CF3 + Vector3.new(0,2*z,0) | |
| 1700 | earth4.CFrame = CF4 + Vector3.new(0,2*z,0) | |
| 1701 | earth5.CFrame = CF5 + Vector3.new(0,3*z,0) | |
| 1702 | end | |
| 1703 | wait(2) | |
| 1704 | for z = 0 , 1 , 0.2 do | |
| 1705 | wait() | |
| 1706 | earth.CFrame = CF + Vector3.new(0,2-2*z,0) | |
| 1707 | earth2.CFrame = CF2 + Vector3.new(0,2-2*z,0) | |
| 1708 | earth3.CFrame = CF3 + Vector3.new(0,2-2*z,0) | |
| 1709 | earth4.CFrame = CF4 + Vector3.new(0,2-2*z,0) | |
| 1710 | earth5.CFrame = CF5 + Vector3.new(0,3-7*z,0) | |
| 1711 | end | |
| 1712 | earth.Parent = nil | |
| 1713 | earth2.Parent = nil | |
| 1714 | earth3.Parent = nil | |
| 1715 | earth4.Parent = nil | |
| 1716 | earth5.Parent = nil | |
| 1717 | end)) | |
| 1718 | ||
| 1719 | ||
| 1720 | end | |
| 1721 | end | |
| 1722 | end | |
| 1723 | end | |
| 1724 | ||
| 1725 | ||
| 1726 | function AoEIceberg(p,magnitude,damage,critornot) | |
| 1727 | local c = game.Workspace:GetChildren(); | |
| 1728 | local founded = {}
| |
| 1729 | for o = 1, #c do | |
| 1730 | local hum = c[o]:findFirstChild("Humanoid")
| |
| 1731 | if hum ~= nil and hum.Health ~= 0 then | |
| 1732 | local head = c[o]:findFirstChild("Head");
| |
| 1733 | if head ~= nil then | |
| 1734 | local targ = head.Position - p.Position; | |
| 1735 | local mag = targ.magnitude; | |
| 1736 | if mag <= magnitude and c[o].Name ~= Character.Name then | |
| 1737 | table.insert(founded,c[o]) | |
| 1738 | end | |
| 1739 | end | |
| 1740 | end | |
| 1741 | end | |
| 1742 | ||
| 1743 | if #founded ~= 0 then | |
| 1744 | local foundd = false | |
| 1745 | local randommm = math.floor(math.random(1,#founded)) | |
| 1746 | for i = 1, #founded do | |
| 1747 | ||
| 1748 | if randommm == i then | |
| 1749 | local hum = founded[i].Humanoid | |
| 1750 | local c = founded[i] | |
| 1751 | local F = CFrame.new(c.Torso.Position,Torso.Position) | |
| 1752 | local CF = c.Torso.CFrame * CFrame.new(0,-4.5,2.5) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + (F.lookVector * 1) | |
| 1753 | local CF2 = (c.Torso.CFrame) * CFrame.new(0,-4.5,-2.5) * CFrame.fromEulerAnglesXYZ(math.rad(45+90),math.rad(0),0) + (F.lookVector * -1) | |
| 1754 | local CF3 = (c.Torso.CFrame) * CFrame.new(3,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-45)) + (F.lookVector * 1) | |
| 1755 | local CF4 = (c.Torso.CFrame) * CFrame.new(-3,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(45)) + (F.lookVector * -1) | |
| 1756 | local CF5 = (c.Torso.CFrame) * CFrame.new(0,-20,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(math.random(-360,350)),math.rad(0)) + (F.lookVector * 0) | |
| 1757 | local earthm = Instance.new("BlockMesh")
| |
| 1758 | earthm.Scale = Vector3.new(1.5,4,1.5) | |
| 1759 | local earth = Instance.new("Part")
| |
| 1760 | earth.formFactor = 0 | |
| 1761 | earth.CanCollide = false | |
| 1762 | earth.Name = "Earth1" | |
| 1763 | earth.Locked = true | |
| 1764 | earth.Anchored = true | |
| 1765 | earth.Size = Vector3.new(1,1,1) | |
| 1766 | earth.Parent = swordholder | |
| 1767 | earth.CFrame = CF | |
| 1768 | earthm.Parent = earth | |
| 1769 | earth.BrickColor = BrickColor.new("Brown")
| |
| 1770 | earth.Transparency = 0 | |
| 1771 | local earthm2 = Instance.new("BlockMesh")
| |
| 1772 | earthm2.Scale = Vector3.new(1.5,4,1.5) | |
| 1773 | local earth2 = Instance.new("Part")
| |
| 1774 | earth2.formFactor = 0 | |
| 1775 | earth2.CanCollide = false | |
| 1776 | earth2.Name = "Earth2" | |
| 1777 | earth2.Locked = true | |
| 1778 | earth2.Anchored = true | |
| 1779 | earth2.Size = Vector3.new(1,1,1) | |
| 1780 | earth2.Parent = swordholder | |
| 1781 | earth2.CFrame = CF2 | |
| 1782 | earthm2.Parent = earth2 | |
| 1783 | earth2.BrickColor = BrickColor.new("Brown")
| |
| 1784 | earth2.Transparency = 0 | |
| 1785 | local earthm3 = Instance.new("BlockMesh")
| |
| 1786 | earthm3.Scale = Vector3.new(1.5,4,1.5) | |
| 1787 | local earth3 = Instance.new("Part")
| |
| 1788 | earth3.formFactor = 0 | |
| 1789 | earth3.CanCollide = false | |
| 1790 | earth3.Name = "Earth3" | |
| 1791 | earth3.Locked = true | |
| 1792 | earth3.Anchored = true | |
| 1793 | earth3.Size = Vector3.new(1,1,1) | |
| 1794 | earth3.Parent = swordholder | |
| 1795 | earth3.CFrame = CF3 | |
| 1796 | earthm3.Parent = earth3 | |
| 1797 | earth3.BrickColor = BrickColor.new("Brown")
| |
| 1798 | earth3.Transparency = 0 | |
| 1799 | local earthm4 = Instance.new("BlockMesh")
| |
| 1800 | earthm4.Scale = Vector3.new(1.5,4,1.5) | |
| 1801 | local earth4 = Instance.new("Part")
| |
| 1802 | earth4.formFactor = 0 | |
| 1803 | earth4.CanCollide = false | |
| 1804 | earth4.Name = "Earth4" | |
| 1805 | earth4.Locked = true | |
| 1806 | earth4.Anchored = true | |
| 1807 | earth4.Size = Vector3.new(1,1,1) | |
| 1808 | earth4.Parent = swordholder | |
| 1809 | earth4.CFrame = CF4 | |
| 1810 | earthm4.Parent = earth4 | |
| 1811 | earth4.BrickColor = BrickColor.new("Brown")
| |
| 1812 | earth4.Transparency = 0 | |
| 1813 | local earthm5 = Instance.new("BlockMesh")
| |
| 1814 | earthm5.Scale = Vector3.new(5,15,1) | |
| 1815 | local earth5 = Instance.new("Part")
| |
| 1816 | earth5.formFactor = 0 | |
| 1817 | earth5.CanCollide = false | |
| 1818 | earth5.Name = "Earth5" | |
| 1819 | earth5.Locked = true | |
| 1820 | earth5.Anchored = true | |
| 1821 | earth5.Size = Vector3.new(1,1,1) | |
| 1822 | earth5.Parent = swordholder | |
| 1823 | earth5.CFrame = CF5 | |
| 1824 | earthm5.Parent = earth5 | |
| 1825 | earth5.BrickColor = BrickColor.new("Bright blue")
| |
| 1826 | earth5.Reflectance = 0.5 | |
| 1827 | earth5.Transparency = 0.25 | |
| 1828 | local earthm6 = Instance.new("SpecialMesh")
| |
| 1829 | earthm6.Scale = Vector3.new(1,2,2.5) | |
| 1830 | earthm6.MeshType = "Wedge" | |
| 1831 | local earth6 = Instance.new("Part")
| |
| 1832 | earth6.formFactor = 0 | |
| 1833 | earth6.CanCollide = false | |
| 1834 | earth6.Name = "EarthTip1" | |
| 1835 | earth6.Locked = true | |
| 1836 | earth6.Anchored = true | |
| 1837 | earth6.Size = Vector3.new(1,1,1) | |
| 1838 | earth6.Parent = swordholder | |
| 1839 | earth6.CFrame = CF5 * CFrame.new(-1.25,8.5+22,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) | |
| 1840 | earthm6.Parent = earth6 | |
| 1841 | earth6.BrickColor = BrickColor.new("Bright blue")
| |
| 1842 | earth6.Reflectance = 0.5 | |
| 1843 | earth6.Transparency = 0.25 | |
| 1844 | local earthm7 = Instance.new("SpecialMesh")
| |
| 1845 | earthm7.Scale = Vector3.new(1,2,2.5) | |
| 1846 | earthm7.MeshType = "Wedge" | |
| 1847 | local earth7 = Instance.new("Part")
| |
| 1848 | earth7.formFactor = 0 | |
| 1849 | earth7.CanCollide = false | |
| 1850 | earth7.Name = "EarthTip2" | |
| 1851 | earth7.Locked = true | |
| 1852 | earth7.Anchored = true | |
| 1853 | earth7.Size = Vector3.new(1,1,1) | |
| 1854 | earth7.Parent = swordholder | |
| 1855 | earth7.CFrame = CF5 * CFrame.new(1.25,8.5+22,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90+180),0) | |
| 1856 | earthm7.Parent = earth7 | |
| 1857 | earth7.BrickColor = BrickColor.new("Bright blue")
| |
| 1858 | earth7.Reflectance = 0.5 | |
| 1859 | earth7.Transparency = 0.25 | |
| 1860 | hum:TakeDamage(damage) | |
| 1861 | damagesplat(damage,c.Head,critornot) | |
| 1862 | table.insert(AoETrue,founded[i].Name) | |
| 1863 | coroutine.resume(coroutine.create(function() | |
| 1864 | for i = 1 , 5 do | |
| 1865 | rs(game.Workspace,2) | |
| 1866 | end | |
| 1867 | for z = 0 , 1 , 0.1 do | |
| 1868 | wait() | |
| 1869 | earth.CFrame = CF + Vector3.new(0,2*z,0) | |
| 1870 | earth2.CFrame = CF2 + Vector3.new(0,2*z,0) | |
| 1871 | earth3.CFrame = CF3 + Vector3.new(0,2*z,0) | |
| 1872 | earth4.CFrame = CF4 + Vector3.new(0,2*z,0) | |
| 1873 | earth5.CFrame = CF5 + Vector3.new(0,22*z,0) | |
| 1874 | earth6.CFrame = CF5 * CFrame.new(-1.25,8.5+22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) | |
| 1875 | earth7.CFrame = CF5 * CFrame.new(1.25,8.5+22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90+180),0) | |
| 1876 | end | |
| 1877 | wait(2) | |
| 1878 | for z = 0 , 1 , 0.2 do | |
| 1879 | wait() | |
| 1880 | earth.CFrame = CF + Vector3.new(0,2-2*z,0) | |
| 1881 | earth2.CFrame = CF2 + Vector3.new(0,2-2*z,0) | |
| 1882 | earth3.CFrame = CF3 + Vector3.new(0,2-2*z,0) | |
| 1883 | earth4.CFrame = CF4 + Vector3.new(0,2-2*z,0) | |
| 1884 | earth5.CFrame = CF5 + Vector3.new(0,22-30*z,0) | |
| 1885 | earth6.CFrame = CF5 * CFrame.new(-1.25,30.5-22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) | |
| 1886 | earth7.CFrame = CF5 * CFrame.new(1.25,30.5-22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90+180),0) | |
| 1887 | end | |
| 1888 | earth.Parent = nil | |
| 1889 | earth2.Parent = nil | |
| 1890 | earth3.Parent = nil | |
| 1891 | earth4.Parent = nil | |
| 1892 | earth5.Parent = nil | |
| 1893 | earth6.Parent = nil | |
| 1894 | earth7.Parent = nil | |
| 1895 | end)) | |
| 1896 | ||
| 1897 | ||
| 1898 | end | |
| 1899 | end | |
| 1900 | end | |
| 1901 | end | |
| 1902 | ||
| 1903 | function AoEFume(p,magnitude,damage,critornot) | |
| 1904 | local c = game.Workspace:GetChildren(); | |
| 1905 | local founded = {}
| |
| 1906 | for o = 1, #c do | |
| 1907 | local hum = c[o]:findFirstChild("Humanoid")
| |
| 1908 | if hum ~= nil and hum.Health ~= 0 then | |
| 1909 | local head = c[o]:findFirstChild("Head");
| |
| 1910 | if head ~= nil then | |
| 1911 | local targ = head.Position - p.Position; | |
| 1912 | local mag = targ.magnitude; | |
| 1913 | if mag <= magnitude and c[o].Name ~= Character.Name then | |
| 1914 | table.insert(founded,c[o]) | |
| 1915 | --blast(2.5,0.5,"Really red",prt2,false) | |
| 1916 | end | |
| 1917 | end | |
| 1918 | end | |
| 1919 | end | |
| 1920 | ||
| 1921 | if #founded ~= 0 then | |
| 1922 | local foundd = false | |
| 1923 | local randommm = math.floor(math.random(1,#founded)) | |
| 1924 | for i = 1, #founded do | |
| 1925 | ||
| 1926 | if randommm == i then | |
| 1927 | local hum = founded[i].Humanoid | |
| 1928 | local c = founded[i] | |
| 1929 | local F = CFrame.new(c.Torso.Position,Torso.Position) | |
| 1930 | local CF = c.Torso.CFrame * CFrame.new(0,-4.5,1) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + (F.lookVector * 1) | |
| 1931 | local CF2 = (c.Torso.CFrame) * CFrame.new(0,-4.5,-1) * CFrame.fromEulerAnglesXYZ(math.rad(45+90),math.rad(0),0) + (F.lookVector * -1) | |
| 1932 | local CF3 = (c.Torso.CFrame) * CFrame.new(1.5,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-45)) + (F.lookVector * 1) | |
| 1933 | local CF4 = (c.Torso.CFrame) * CFrame.new(-1.5,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(45)) + (F.lookVector * -1) | |
| 1934 | local CF5 = (c.Torso.CFrame) * CFrame.new(0,1,0) | |
| 1935 | ||
| 1936 | local earthm = Instance.new("BlockMesh")
| |
| 1937 | earthm.Scale = Vector3.new(1.5,4,1.5) | |
| 1938 | local earth = Instance.new("Part")
| |
| 1939 | earth.formFactor = 0 | |
| 1940 | earth.CanCollide = false | |
| 1941 | earth.Name = "Earth1" | |
| 1942 | earth.Locked = true | |
| 1943 | earth.Anchored = true | |
| 1944 | earth.Size = Vector3.new(1,1,1) | |
| 1945 | earth.Parent = swordholder | |
| 1946 | earth.CFrame = CF | |
| 1947 | earthm.Parent = earth | |
| 1948 | earth.BrickColor = BrickColor.new("Brown")
| |
| 1949 | earth.Transparency = 0 | |
| 1950 | local earthm2 = Instance.new("BlockMesh")
| |
| 1951 | earthm2.Scale = Vector3.new(1.5,4,1.5) | |
| 1952 | local earth2 = Instance.new("Part")
| |
| 1953 | earth2.formFactor = 0 | |
| 1954 | earth2.CanCollide = false | |
| 1955 | earth2.Name = "Earth2" | |
| 1956 | earth2.Locked = true | |
| 1957 | earth2.Anchored = true | |
| 1958 | earth2.Size = Vector3.new(1,1,1) | |
| 1959 | earth2.Parent = swordholder | |
| 1960 | earth2.CFrame = CF2 | |
| 1961 | earthm2.Parent = earth2 | |
| 1962 | earth2.BrickColor = BrickColor.new("Brown")
| |
| 1963 | earth2.Transparency = 0 | |
| 1964 | local earthm3 = Instance.new("BlockMesh")
| |
| 1965 | earthm3.Scale = Vector3.new(1.5,4,1.5) | |
| 1966 | local earth3 = Instance.new("Part")
| |
| 1967 | earth3.formFactor = 0 | |
| 1968 | earth3.CanCollide = false | |
| 1969 | earth3.Name = "Earth3" | |
| 1970 | earth3.Locked = true | |
| 1971 | earth3.Anchored = true | |
| 1972 | earth3.Size = Vector3.new(1,1,1) | |
| 1973 | earth3.Parent = swordholder | |
| 1974 | earth3.CFrame = CF3 | |
| 1975 | earthm3.Parent = earth3 | |
| 1976 | earth3.BrickColor = BrickColor.new("Brown")
| |
| 1977 | earth3.Transparency = 0 | |
| 1978 | local earthm4 = Instance.new("BlockMesh")
| |
| 1979 | earthm4.Scale = Vector3.new(1.5,4,1.5) | |
| 1980 | local earth4 = Instance.new("Part")
| |
| 1981 | earth4.formFactor = 0 | |
| 1982 | earth4.CanCollide = false | |
| 1983 | earth4.Name = "Earth4" | |
| 1984 | earth4.Locked = true | |
| 1985 | earth4.Anchored = true | |
| 1986 | earth4.Size = Vector3.new(1,1,1) | |
| 1987 | earth4.Parent = swordholder | |
| 1988 | earth4.CFrame = CF4 | |
| 1989 | earthm4.Parent = earth4 | |
| 1990 | earth4.BrickColor = BrickColor.new("Brown")
| |
| 1991 | earth4.Transparency = 0 | |
| 1992 | ||
| 1993 | hum:TakeDamage(damage) | |
| 1994 | damagesplat(damage,c.Head,critornot) | |
| 1995 | table.insert(AoETrue,founded[i].Name) | |
| 1996 | coroutine.resume(coroutine.create(function() | |
| 1997 | ||
| 1998 | for i = 1 , 3 do | |
| 1999 | b2s(game.Workspace,1) | |
| 2000 | end | |
| 2001 | for z = 0 , 1 , 0.2 do | |
| 2002 | wait() | |
| 2003 | earth.CFrame = CF + Vector3.new(0,2*z,0) | |
| 2004 | earth2.CFrame = CF2 + Vector3.new(0,2*z,0) | |
| 2005 | earth3.CFrame = CF3 + Vector3.new(0,2*z,0) | |
| 2006 | earth4.CFrame = CF4 + Vector3.new(0,2*z,0) | |
| 2007 | end | |
| 2008 | for i = 1 , 15 do | |
| 2009 | local colors = {BrickColor.new("Really red"),BrickColor.new("Bright orange")}
| |
| 2010 | local rndm = math.random(1,5) | |
| 2011 | local randomv = Vector3.new(rndm,rndm,rndm) | |
| 2012 | local mesh = Instance.new("SpecialMesh")
| |
| 2013 | mesh.MeshType = "Sphere" | |
| 2014 | mesh.Scale = Vector3.new(0,0,0) | |
| 2015 | local shell = Instance.new("Part")
| |
| 2016 | mesh.Parent = shell | |
| 2017 | shell.Anchored = true | |
| 2018 | shell.formFactor = 0 | |
| 2019 | shell.Size = Vector3.new(1,1,1) | |
| 2020 | local dir = CFrame.new(c.Torso.Position + Vector3.new(0,1,0),(c.Torso.Position + Vector3.new(0,1,0)) + Vector3.new(math.random(-2,2),3,math.random(-2,2))) | |
| 2021 | shell.CFrame = (c.Torso.CFrame * CFrame.new(0,0,0)) | |
| 2022 | shell.CFrame = shell.CFrame | |
| 2023 | shell.Parent = swordholder | |
| 2024 | shell.Transparency = 0 | |
| 2025 | shell.BrickColor = colors[math.random(1,#colors)] | |
| 2026 | shell.CanCollide = false | |
| 2027 | coroutine.resume(coroutine.create(function() | |
| 2028 | for i = 0 , 1 , 0.05 do | |
| 2029 | wait() | |
| 2030 | shell.Transparency = 1*i | |
| 2031 | shell.CFrame = shell.CFrame + (dir.lookVector * 1*i) | |
| 2032 | mesh.Scale = randomv * Vector3.new(i,i,i) | |
| 2033 | end | |
| 2034 | shell.Transparency = 1 | |
| 2035 | shell.Parent = nil | |
| 2036 | end)) | |
| 2037 | wait() | |
| 2038 | end | |
| 2039 | wait(2) | |
| 2040 | for z = 0 , 1 , 0.2 do | |
| 2041 | wait() | |
| 2042 | earth.CFrame = CF + Vector3.new(0,2-2*z,0) | |
| 2043 | earth2.CFrame = CF2 + Vector3.new(0,2-2*z,0) | |
| 2044 | earth3.CFrame = CF3 + Vector3.new(0,2-2*z,0) | |
| 2045 | earth4.CFrame = CF4 + Vector3.new(0,2-2*z,0) | |
| 2046 | end | |
| 2047 | earth.Parent = nil | |
| 2048 | earth2.Parent = nil | |
| 2049 | earth3.Parent = nil | |
| 2050 | earth4.Parent = nil | |
| 2051 | end)) | |
| 2052 | ||
| 2053 | ||
| 2054 | end | |
| 2055 | ||
| 2056 | end | |
| 2057 | end | |
| 2058 | end | |
| 2059 | ||
| 2060 | function AoEEruption(p,magnitude,damage,critornot) | |
| 2061 | local c = game.Workspace:GetChildren(); | |
| 2062 | local founded = {}
| |
| 2063 | for o = 1, #c do | |
| 2064 | local hum = c[o]:findFirstChild("Humanoid")
| |
| 2065 | if hum ~= nil and hum.Health ~= 0 then | |
| 2066 | local head = c[o]:findFirstChild("Head");
| |
| 2067 | if head ~= nil then | |
| 2068 | local targ = head.Position - p.Position; | |
| 2069 | local mag = targ.magnitude; | |
| 2070 | if mag <= magnitude and c[o].Name ~= Character.Name then | |
| 2071 | table.insert(founded,c[o]) | |
| 2072 | end | |
| 2073 | end | |
| 2074 | end | |
| 2075 | end | |
| 2076 | ||
| 2077 | if #founded ~= 0 then | |
| 2078 | local foundd = false | |
| 2079 | local randommm = math.floor(math.random(1,#founded)) | |
| 2080 | for i = 1, #founded do | |
| 2081 | ||
| 2082 | if randommm == i then | |
| 2083 | local hum = founded[i].Humanoid | |
| 2084 | local c = founded[i] | |
| 2085 | local F = CFrame.new(c.Torso.Position,Torso.Position) | |
| 2086 | local CF = c.Torso.CFrame * CFrame.new(0,-4.5,2.5) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + (F.lookVector * 1) | |
| 2087 | local CF2 = (c.Torso.CFrame) * CFrame.new(0,-4.5,-2.5) * CFrame.fromEulerAnglesXYZ(math.rad(45+90),math.rad(0),0) + (F.lookVector * -1) | |
| 2088 | local CF3 = (c.Torso.CFrame) * CFrame.new(3,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-45)) + (F.lookVector * 1) | |
| 2089 | local CF4 = (c.Torso.CFrame) * CFrame.new(-3,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(45)) + (F.lookVector * -1) | |
| 2090 | local CF5 = (c.Torso.CFrame) * CFrame.new(0,-20,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(math.random(-360,350)),math.rad(0)) + (F.lookVector * 0) | |
| 2091 | local earthm = Instance.new("BlockMesh")
| |
| 2092 | earthm.Scale = Vector3.new(1.5,4,1.5) | |
| 2093 | local earth = Instance.new("Part")
| |
| 2094 | earth.formFactor = 0 | |
| 2095 | earth.CanCollide = false | |
| 2096 | earth.Name = "Earth1" | |
| 2097 | earth.Locked = true | |
| 2098 | earth.Anchored = true | |
| 2099 | earth.Size = Vector3.new(1,1,1) | |
| 2100 | earth.Parent = swordholder | |
| 2101 | earth.CFrame = CF | |
| 2102 | earthm.Parent = earth | |
| 2103 | earth.BrickColor = BrickColor.new("Brown")
| |
| 2104 | earth.Transparency = 0 | |
| 2105 | local earthm2 = Instance.new("BlockMesh")
| |
| 2106 | earthm2.Scale = Vector3.new(1.5,4,1.5) | |
| 2107 | local earth2 = Instance.new("Part")
| |
| 2108 | earth2.formFactor = 0 | |
| 2109 | earth2.CanCollide = false | |
| 2110 | earth2.Name = "Earth2" | |
| 2111 | earth2.Locked = true | |
| 2112 | earth2.Anchored = true | |
| 2113 | earth2.Size = Vector3.new(1,1,1) | |
| 2114 | earth2.Parent = swordholder | |
| 2115 | earth2.CFrame = CF2 | |
| 2116 | earthm2.Parent = earth2 | |
| 2117 | earth2.BrickColor = BrickColor.new("Brown")
| |
| 2118 | earth2.Transparency = 0 | |
| 2119 | local earthm3 = Instance.new("BlockMesh")
| |
| 2120 | earthm3.Scale = Vector3.new(1.5,4,1.5) | |
| 2121 | local earth3 = Instance.new("Part")
| |
| 2122 | earth3.formFactor = 0 | |
| 2123 | earth3.CanCollide = false | |
| 2124 | earth3.Name = "Earth3" | |
| 2125 | earth3.Locked = true | |
| 2126 | earth3.Anchored = true | |
| 2127 | earth3.Size = Vector3.new(1,1,1) | |
| 2128 | earth3.Parent = swordholder | |
| 2129 | earth3.CFrame = CF3 | |
| 2130 | earthm3.Parent = earth3 | |
| 2131 | earth3.BrickColor = BrickColor.new("Brown")
| |
| 2132 | earth3.Transparency = 0 | |
| 2133 | local earthm4 = Instance.new("BlockMesh")
| |
| 2134 | earthm4.Scale = Vector3.new(1.5,4,1.5) | |
| 2135 | local earth4 = Instance.new("Part")
| |
| 2136 | earth4.formFactor = 0 | |
| 2137 | earth4.CanCollide = false | |
| 2138 | earth4.Name = "Earth4" | |
| 2139 | earth4.Locked = true | |
| 2140 | earth4.Anchored = true | |
| 2141 | earth4.Size = Vector3.new(1,1,1) | |
| 2142 | earth4.Parent = swordholder | |
| 2143 | earth4.CFrame = CF4 | |
| 2144 | earthm4.Parent = earth4 | |
| 2145 | earth4.BrickColor = BrickColor.new("Brown")
| |
| 2146 | earth4.Transparency = 0 | |
| 2147 | local earthm5 = Instance.new("CylinderMesh")
| |
| 2148 | earthm5.Scale = Vector3.new(5,15,5) | |
| 2149 | local earth5 = Instance.new("Part")
| |
| 2150 | earth5.formFactor = 0 | |
| 2151 | earth5.CanCollide = false | |
| 2152 | earth5.Name = "Earth5" | |
| 2153 | earth5.Locked = true | |
| 2154 | earth5.Anchored = true | |
| 2155 | earth5.Size = Vector3.new(1,1,1) | |
| 2156 | earth5.Parent = swordholder | |
| 2157 | earth5.CFrame = CF5 | |
| 2158 | earthm5.Parent = earth5 | |
| 2159 | earth5.BrickColor = BrickColor.new("Really red")
| |
| 2160 | earth5.Transparency = 0.25 | |
| 2161 | hum:TakeDamage(damage) | |
| 2162 | damagesplat(damage,c.Head,critornot) | |
| 2163 | table.insert(AoETrue,founded[i].Name) | |
| 2164 | coroutine.resume(coroutine.create(function() | |
| 2165 | for i = 1 , 5 do | |
| 2166 | rs(game.Workspace,2) | |
| 2167 | end | |
| 2168 | for z = 0 , 1 , 0.2 do | |
| 2169 | wait() | |
| 2170 | earth.CFrame = CF + Vector3.new(0,2*z,0) | |
| 2171 | earth2.CFrame = CF2 + Vector3.new(0,2*z,0) | |
| 2172 | earth3.CFrame = CF3 + Vector3.new(0,2*z,0) | |
| 2173 | earth4.CFrame = CF4 + Vector3.new(0,2*z,0) | |
| 2174 | earth5.CFrame = CF5 + Vector3.new(0,22*z,0) | |
| 2175 | end | |
| 2176 | for z = 0 , 1 , 0.1 do | |
| 2177 | wait() | |
| 2178 | earthm5.Scale = Vector3.new(5,15+500*z,5) | |
| 2179 | end | |
| 2180 | for i = 1 , 30 do | |
| 2181 | local colors = {BrickColor.new("Really red"),BrickColor.new("Bright orange")}
| |
| 2182 | local rndm = math.random(1,5) | |
| 2183 | local randomv = Vector3.new(rndm,rndm,rndm) | |
| 2184 | local mesh = Instance.new("SpecialMesh")
| |
| 2185 | mesh.MeshType = "Sphere" | |
| 2186 | mesh.Scale = Vector3.new(0,0,0) | |
| 2187 | local shell = Instance.new("Part")
| |
| 2188 | mesh.Parent = shell | |
| 2189 | shell.Anchored = true | |
| 2190 | shell.formFactor = 0 | |
| 2191 | shell.Size = Vector3.new(1,1,1) | |
| 2192 | local dir = CFrame.new(c.Torso.Position + Vector3.new(0,1,0),(c.Torso.Position + Vector3.new(0,1,0)) + Vector3.new(math.random(-2,2),3,math.random(-2,2))) | |
| 2193 | shell.CFrame = (c.Torso.CFrame * CFrame.new(0,0,0)) | |
| 2194 | shell.CFrame = shell.CFrame | |
| 2195 | shell.Parent = swordholder | |
| 2196 | shell.Transparency = 0 | |
| 2197 | shell.BrickColor = colors[math.random(1,#colors)] | |
| 2198 | shell.CanCollide = false | |
| 2199 | coroutine.resume(coroutine.create(function() | |
| 2200 | for i = 0 , 1 , 0.05 do | |
| 2201 | wait() | |
| 2202 | shell.Transparency = 1*i | |
| 2203 | shell.CFrame = shell.CFrame + (dir.lookVector * 1*i) | |
| 2204 | mesh.Scale = randomv * Vector3.new(i,i,i) | |
| 2205 | end | |
| 2206 | shell.Transparency = 1 | |
| 2207 | shell.Parent = nil | |
| 2208 | end)) | |
| 2209 | wait() | |
| 2210 | end | |
| 2211 | wait(1) | |
| 2212 | for z = 0 , 1 , 0.2 do | |
| 2213 | wait() | |
| 2214 | earth.CFrame = CF + Vector3.new(0,2-2*z,0) | |
| 2215 | earth2.CFrame = CF2 + Vector3.new(0,2-2*z,0) | |
| 2216 | earth3.CFrame = CF3 + Vector3.new(0,2-2*z,0) | |
| 2217 | earth4.CFrame = CF4 + Vector3.new(0,2-2*z,0) | |
| 2218 | earth5.CFrame = CF5 + Vector3.new(0,22-30*z,0) | |
| 2219 | earthm5.Scale = Vector3.new(5-5*z,515-500*z,5-5*z) | |
| 2220 | end | |
| 2221 | earth.Parent = nil | |
| 2222 | earth2.Parent = nil | |
| 2223 | earth3.Parent = nil | |
| 2224 | earth4.Parent = nil | |
| 2225 | earth5.Parent = nil | |
| 2226 | end)) | |
| 2227 | ||
| 2228 | ||
| 2229 | end | |
| 2230 | end | |
| 2231 | end | |
| 2232 | end | |
| 2233 | ||
| 2234 | ||
| 2235 | ||
| 2236 | function effect() | |
| 2237 | local clone = prt2:clone() | |
| 2238 | clone.Parent = Character | |
| 2239 | clone.Anchored = true | |
| 2240 | clone.Transparency = 0 | |
| 2241 | clone.BrickColor = BrickColor.new("Really red")
| |
| 2242 | coroutine.resume(coroutine.create(function() | |
| 2243 | for i = 0 , 1 , 0.1 do | |
| 2244 | clone.Transparency = 1*i | |
| 2245 | wait() | |
| 2246 | end | |
| 2247 | clone.Parent = nil | |
| 2248 | end)) | |
| 2249 | local clone = prt3:clone() | |
| 2250 | clone.Parent = Character | |
| 2251 | clone.Anchored = true | |
| 2252 | clone.Transparency = 0 | |
| 2253 | clone.BrickColor = BrickColor.new("Really red")
| |
| 2254 | coroutine.resume(coroutine.create(function() | |
| 2255 | for i = 0 , 1 , 0.1 do | |
| 2256 | clone.Transparency = 1*i | |
| 2257 | wait() | |
| 2258 | end | |
| 2259 | clone.Parent = nil | |
| 2260 | end)) | |
| 2261 | local clone = prt4:clone() | |
| 2262 | clone.Parent = Character | |
| 2263 | clone.Anchored = true | |
| 2264 | clone.Transparency = 0 | |
| 2265 | clone.BrickColor = BrickColor.new("Really red")
| |
| 2266 | coroutine.resume(coroutine.create(function() | |
| 2267 | for i = 0 , 1 , 0.1 do | |
| 2268 | clone.Transparency = 1*i | |
| 2269 | wait() | |
| 2270 | end | |
| 2271 | clone.Parent = nil | |
| 2272 | end)) | |
| 2273 | end | |
| 2274 | ||
| 2275 | function walkspeed(value) | |
| 2276 | Character.Humanoid.WalkSpeed = value | |
| 2277 | end | |
| 2278 | ||
| 2279 | ||
| 2280 | ||
| 2281 | function atktype(s,e) | |
| 2282 | ||
| 2283 | coroutine.resume(coroutine.create(function () | |
| 2284 | attacktype = e | |
| 2285 | wait(0.25) | |
| 2286 | if attack == false then | |
| 2287 | attacktype = s | |
| 2288 | end | |
| 2289 | end)) | |
| 2290 | ||
| 2291 | end | |
| 2292 | ||
| 2293 | ||
| 2294 | function slash() | |
| 2295 | attack = true | |
| 2296 | for i = 0 , 1 , 0.1 do | |
| 2297 | wait() | |
| 2298 | RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i), 0, math.rad(-45)) | |
| 2299 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2300 | LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i),0,math.rad(45)) | |
| 2301 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2302 | end | |
| 2303 | ss(game.Workspace,1) | |
| 2304 | local con = prt2.Touched:connect(OT) | |
| 2305 | local CF = Torso.CFrame | |
| 2306 | local bg = Instance.new("BodyGyro")
| |
| 2307 | bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 2308 | bg.P = bg.P + 10000 | |
| 2309 | bg.cframe = CF | |
| 2310 | bg.Parent = Torso | |
| 2311 | local bv = Instance.new("BodyPosition")
| |
| 2312 | bv.Parent = Torso | |
| 2313 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2314 | bv.position = CF.p + (Vector3.new(0,3,0) + (CF.lookVector * 5)) | |
| 2315 | for i = 0 , 1 , 0.2 do | |
| 2316 | wait() | |
| 2317 | RW.C0 = CFrame.new(1,1-0.75*i,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i), 0, math.rad(-45)) | |
| 2318 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2319 | LW.C0 = CFrame.new(-1, 1-0.75*i, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i),0,math.rad(45)) | |
| 2320 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2321 | effect() | |
| 2322 | if i == 0.8 then | |
| 2323 | bv.position = CF.p + (Vector3.new(0,-1,0) + (CF.lookVector * 12.5)) | |
| 2324 | end | |
| 2325 | end | |
| 2326 | --RWLFunc() | |
| 2327 | --LWLFunc() | |
| 2328 | for i = 0 , 1 , 0.1 do | |
| 2329 | wait() | |
| 2330 | RW.C0 = CFrame.new(1,0.25,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+150*i), 0, math.rad(-45)) | |
| 2331 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2332 | LW.C0 = CFrame.new(-1, 0.25, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+150*i),0,math.rad(45)) | |
| 2333 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2334 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(45*i),0,0) | |
| 2335 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 2336 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i),0,0) | |
| 2337 | LWL.C1 = CFrame.new(-0.5, 1-1*i, 0.5*i) | |
| 2338 | if i == 0.2 then | |
| 2339 | bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 0)) | |
| 2340 | ss(game.Workspace,1.25) | |
| 2341 | end | |
| 2342 | end | |
| 2343 | for i = 0 , 1 , 0.1 do | |
| 2344 | wait() | |
| 2345 | RW.C0 = CFrame.new(1,0.25,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(105-60*i), 0, math.rad(45-90)) | |
| 2346 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2347 | LW.C0 = CFrame.new(-1, 0.25, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(105-60*i),0,math.rad(-45+90)) | |
| 2348 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2349 | delay(0.1,function() | |
| 2350 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(45-45*i),0,0) | |
| 2351 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 2352 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+45*i),0,0) | |
| 2353 | LWL.C1 = CFrame.new(-0.5, 1*i, 0.5-0.5*i) | |
| 2354 | end) | |
| 2355 | end | |
| 2356 | bg.Parent = nil | |
| 2357 | bv.Parent = nil | |
| 2358 | wait(0.125) | |
| 2359 | delay(0.2,function() | |
| 2360 | --RWLRem() | |
| 2361 | --LWLRem() | |
| 2362 | ||
| 2363 | end) | |
| 2364 | con:disconnect() | |
| 2365 | Hitdeb = 0 | |
| 2366 | wait(0.3) | |
| 2367 | --LegsFix() | |
| 2368 | attack = false | |
| 2369 | end | |
| 2370 | ||
| 2371 | function revenge() | |
| 2372 | attack = true | |
| 2373 | for i = 0 , 1 , 0.1 do | |
| 2374 | wait() | |
| 2375 | RW.C0 = CFrame.new(1,0.25+1*i,-0.75+0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i), 0, math.rad(-45)) | |
| 2376 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2377 | LW.C0 = CFrame.new(-1, 0.25+1*i, -0.75+0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i),0,math.rad(45)) | |
| 2378 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2379 | end | |
| 2380 | cs(game.Workspace,1.25) | |
| 2381 | bubblyblast(2.5,0.5,"Really red",prt2,false) | |
| 2382 | wait(0.1) | |
| 2383 | bubblyblast(2.5,0.5,"Really red",prt2,false) | |
| 2384 | wait(0.1) | |
| 2385 | bubblyblast(2.5,0.5,"Really red",prt2,false) | |
| 2386 | wait(0.1) | |
| 2387 | if Character.Humanoid.MaxHealth - Character.Humanoid.Health >= 10 then | |
| 2388 | mindamage = Character.Humanoid.MaxHealth - Character.Humanoid.Health - 10 | |
| 2389 | elseif Character.Humanoid.MaxHealth - Character.Humanoid.Health < 10 then | |
| 2390 | mindamage = 0 | |
| 2391 | end | |
| 2392 | maxdamage = Character.Humanoid.MaxHealth - Character.Humanoid.Health | |
| 2393 | crtmaxdamage = Character.Humanoid.MaxHealth - Character.Humanoid.Health + 25 | |
| 2394 | ss(game.Workspace,1) | |
| 2395 | local con = prt2.Touched:connect(OT) | |
| 2396 | local bv = Instance.new("BodyPosition")
| |
| 2397 | bv.Parent = Torso | |
| 2398 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2399 | local CF = Torso.CFrame | |
| 2400 | bv.position = CF.p + (Vector3.new(0,8,0) + (Torso.CFrame.lookVector * 5)) | |
| 2401 | for i = 0 , 1 , 0.2 do | |
| 2402 | wait() | |
| 2403 | RW.C0 = CFrame.new(1,1.25-1*i,-0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i), 0, math.rad(-45)) | |
| 2404 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2405 | LW.C0 = CFrame.new(-1, 1.25-1*i, -0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i),0,math.rad(45)) | |
| 2406 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2407 | effect() | |
| 2408 | if i == 0.4 then | |
| 2409 | bv.position = CF.p + (Vector3.new(0,-1,0) + (Torso.CFrame.lookVector * 12.5)) | |
| 2410 | end | |
| 2411 | end | |
| 2412 | for i = 0 , 1 , 0.1 do | |
| 2413 | wait() | |
| 2414 | RW.C0 = CFrame.new(1,0.25,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+90*i), 0, math.rad(-45)) | |
| 2415 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2416 | LW.C0 = CFrame.new(-1, 0.25, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+90*i),0,math.rad(45)) | |
| 2417 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2418 | end | |
| 2419 | bv.Parent = nil | |
| 2420 | wait(0.25) | |
| 2421 | mindamage = omindamage | |
| 2422 | maxdamage = omaxdamage | |
| 2423 | crtmaxdamage = ocrtmaxdamage | |
| 2424 | con:disconnect() | |
| 2425 | Hitdeb = 0 | |
| 2426 | attack = false | |
| 2427 | end | |
| 2428 | ||
| 2429 | ||
| 2430 | ||
| 2431 | function quickslash() | |
| 2432 | attack = true | |
| 2433 | local windeffect = true | |
| 2434 | for i = 0 , 1 , 0.2 do | |
| 2435 | wait() | |
| 2436 | RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i), 0, math.rad(-45)) | |
| 2437 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2438 | LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i),0,math.rad(45)) | |
| 2439 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2440 | end | |
| 2441 | coroutine.resume(coroutine.create(function() | |
| 2442 | repeat | |
| 2443 | wait() | |
| 2444 | local manaringm = Instance.new("SpecialMesh")
| |
| 2445 | manaringm.Scale = Vector3.new(3,1,3) | |
| 2446 | manaringm.MeshType = "FileMesh" | |
| 2447 | manaringm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 2448 | local manaring = Instance.new("Part")
| |
| 2449 | manaring.formFactor = 1 | |
| 2450 | manaring.CanCollide = false | |
| 2451 | manaring.Name = "Handle" | |
| 2452 | manaring.Locked = true | |
| 2453 | manaring.Anchored = true | |
| 2454 | manaring.Size = Vector3.new(1,1,1) | |
| 2455 | manaring.Parent = swordholder | |
| 2456 | manaring.CFrame = Torso.CFrame * CFrame.new(0,-2.5,0) | |
| 2457 | manaringm.Parent = manaring | |
| 2458 | manaring.BrickColor = BrickColor.new("Institutional white")
| |
| 2459 | manaring.Transparency = 0.5 | |
| 2460 | delay(0.25,function() | |
| 2461 | for i = 0 , 1 , 0.1 do | |
| 2462 | wait() | |
| 2463 | manaring.Transparency = 0.5+0.5*i | |
| 2464 | end | |
| 2465 | manaring.Parent = nil | |
| 2466 | end) | |
| 2467 | until windeffect == false | |
| 2468 | end)) | |
| 2469 | --RWLFunc() | |
| 2470 | --LWLFunc() | |
| 2471 | coroutine.resume(coroutine.create(function() | |
| 2472 | for i = 0 , 1 , 0.1 do | |
| 2473 | wait() | |
| 2474 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i),0,0) | |
| 2475 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 2476 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i),0,0) | |
| 2477 | LWL.C1 = CFrame.new(-0.5, 1,0) | |
| 2478 | end end)) | |
| 2479 | ss(game.Workspace,1.25) | |
| 2480 | local con = prt2.Touched:connect(OT) | |
| 2481 | local CF = Torso.CFrame | |
| 2482 | local bg = Instance.new("BodyGyro")
| |
| 2483 | bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 2484 | bg.P = bg.P + 10000 | |
| 2485 | bg.cframe = CF | |
| 2486 | bg.Parent = Torso | |
| 2487 | local bv = Instance.new("BodyPosition")
| |
| 2488 | bv.Parent = Torso | |
| 2489 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2490 | bv.P = bv.P + 10000 | |
| 2491 | bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 12.5)) | |
| 2492 | for i = 0 , 1 , 0.2 do | |
| 2493 | wait() | |
| 2494 | RW.C0 = CFrame.new(1,1-0.75*i,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i), 0, math.rad(-45)) | |
| 2495 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2496 | LW.C0 = CFrame.new(-1, 1-0.75*i, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i),0,math.rad(45)) | |
| 2497 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2498 | effect() | |
| 2499 | end | |
| 2500 | for i = 0 , 1 , 0.2 do | |
| 2501 | wait() | |
| 2502 | RW.C0 = CFrame.new(1,0.25,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+150*i), 0, math.rad(-45)) | |
| 2503 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2504 | LW.C0 = CFrame.new(-1, 0.25, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+150*i),0,math.rad(45)) | |
| 2505 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2506 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+90*i),0,0) | |
| 2507 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 2508 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0) | |
| 2509 | LWL.C1 = CFrame.new(-0.5, 1-1*i,0.5*i) | |
| 2510 | if i == 0.2 then | |
| 2511 | bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 0)) | |
| 2512 | ss(game.Workspace,1.75) | |
| 2513 | windeffect = false | |
| 2514 | end | |
| 2515 | end | |
| 2516 | for i = 0 , 1 , 0.1 do | |
| 2517 | wait() | |
| 2518 | RW.C0 = CFrame.new(1,0.25,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(105-60*i), 0, math.rad(45-90)) | |
| 2519 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2520 | LW.C0 = CFrame.new(-1, 0.25, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(105-60*i),0,math.rad(-45+90)) | |
| 2521 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2522 | delay(0.1,function() | |
| 2523 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(45-45*i),0,0) | |
| 2524 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 2525 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+45*i),0,0) | |
| 2526 | LWL.C1 = CFrame.new(-0.5, 1*i, 0.5-0.5*i) | |
| 2527 | end) | |
| 2528 | end | |
| 2529 | bv.Parent = nil | |
| 2530 | bg.Parent = nil | |
| 2531 | wait(0.125) | |
| 2532 | delay(0.15,function() | |
| 2533 | --RWLRem() | |
| 2534 | --LWLRem() | |
| 2535 | end) | |
| 2536 | con:disconnect() | |
| 2537 | Hitdeb = 0 | |
| 2538 | wait(0.3) | |
| 2539 | attack = false | |
| 2540 | --LegsFix() | |
| 2541 | end | |
| 2542 | ||
| 2543 | ||
| 2544 | function windslash() | |
| 2545 | attack = true | |
| 2546 | local windeffect = true | |
| 2547 | for i = 0 , 1 , 0.2 do | |
| 2548 | wait() | |
| 2549 | RW.C0 = CFrame.new(1+0.5*i,0.25+0.25*i,-0.75+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+45*i), 0, math.rad(-45+45*i)) | |
| 2550 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2551 | LW.C0 = CFrame.new(-1-0.5*i, 0.25+0.25*i, -0.75+0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(45-90*i),0,math.rad(45-90*i)) | |
| 2552 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2553 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45+45*i)) * CFrame.new(0, 0, 0.75-0.75*i) | |
| 2554 | end | |
| 2555 | coroutine.resume(coroutine.create(function() | |
| 2556 | repeat | |
| 2557 | wait(0.05) | |
| 2558 | local manaringm = Instance.new("SpecialMesh")
| |
| 2559 | manaringm.Scale = Vector3.new(6,3,4) | |
| 2560 | manaringm.MeshType = "FileMesh" | |
| 2561 | manaringm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 2562 | local manaring = Instance.new("Part")
| |
| 2563 | manaring.formFactor = 1 | |
| 2564 | manaring.CanCollide = false | |
| 2565 | manaring.Name = "Handle" | |
| 2566 | manaring.Locked = true | |
| 2567 | manaring.Anchored = true | |
| 2568 | manaring.Size = Vector3.new(1,1,1) | |
| 2569 | manaring.Parent = swordholder | |
| 2570 | manaring.CFrame = Torso.CFrame * CFrame.new(0,0,-2.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 2571 | manaringm.Parent = manaring | |
| 2572 | manaring.BrickColor = BrickColor.new("Institutional white")
| |
| 2573 | manaring.Transparency = 0.5 | |
| 2574 | local manaringm2 = Instance.new("SpecialMesh")
| |
| 2575 | manaringm2.Scale = Vector3.new(6,5,4) | |
| 2576 | manaringm2.MeshType = "FileMesh" | |
| 2577 | manaringm2.MeshId = "http://www.roblox.com/asset/?id=1038653" | |
| 2578 | local manaring2 = Instance.new("Part")
| |
| 2579 | manaring2.formFactor = 1 | |
| 2580 | manaring2.CanCollide = false | |
| 2581 | manaring2.Name = "Handle2" | |
| 2582 | manaring2.Locked = true | |
| 2583 | manaring2.Anchored = true | |
| 2584 | manaring2.Size = Vector3.new(1,1,1) | |
| 2585 | manaring2.Parent = swordholder | |
| 2586 | manaring2.CFrame = Torso.CFrame * CFrame.new(0,-0.25,-4.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) | |
| 2587 | manaringm2.Parent = manaring2 | |
| 2588 | manaring2.BrickColor = BrickColor.new("Institutional white")
| |
| 2589 | manaring2.Transparency = 0.5 | |
| 2590 | delay(0.25,function() | |
| 2591 | for i = 0 , 1 , 0.1 do | |
| 2592 | wait() | |
| 2593 | manaring.Transparency = 0.5+0.5*i | |
| 2594 | manaring2.Transparency = 0.5+0.5*i | |
| 2595 | end | |
| 2596 | manaring.Parent = nil | |
| 2597 | manaring2.Parent = nil | |
| 2598 | end) | |
| 2599 | until windeffect == false | |
| 2600 | end)) | |
| 2601 | ss(game.Workspace,0.5) | |
| 2602 | local bv = Instance.new("BodyPosition")
| |
| 2603 | bv.Parent = Torso | |
| 2604 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2605 | bv.P = bv.P + 100 | |
| 2606 | local CF = Torso.CFrame | |
| 2607 | local bg = Instance.new("BodyGyro")
| |
| 2608 | bg.maxTorque = Vector3.new(math.huge,0,math.huge) | |
| 2609 | bg.P = bg.P + 10000 | |
| 2610 | bg.cframe = CF | |
| 2611 | bg.Parent = Torso | |
| 2612 | bv.position = Torso.CFrame.p + (Vector3.new(0,0,0) + (Torso.CFrame.lookVector * 7.5)) | |
| 2613 | for i = 0 , 25 do | |
| 2614 | wait() | |
| 2615 | bv.position = Torso.CFrame.p + (Vector3.new(0,0,0) + (Torso.CFrame.lookVector * 7.5)) | |
| 2616 | local critrandomizer = math.random(1,crtrate) | |
| 2617 | if critrandomizer ~= 1 then | |
| 2618 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 2619 | AoE(prt2,12.5,math.floor(rndmdamage*0.75),false) | |
| 2620 | elseif critrandomizer == 1 then | |
| 2621 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 2622 | AoE(prt2,12.5,math.floor(rndmdamage*0.75),true) | |
| 2623 | end | |
| 2624 | end | |
| 2625 | windeffect = false | |
| 2626 | for ii = 1 , #AoETrue do | |
| 2627 | table.remove(AoETrue,#AoETrue) | |
| 2628 | end | |
| 2629 | for i = 0 , 1 , 0.1 do | |
| 2630 | wait() | |
| 2631 | RW.C0 = CFrame.new(1.5-0.5*i,0.5-0.25*i,0.25-1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i), 0, math.rad(-45*i)) | |
| 2632 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2633 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.25-0.25*i, -0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i),0,math.rad(-45+90*i)) | |
| 2634 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2635 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45*i)) * CFrame.new(0, 0, 0.75*i) | |
| 2636 | end | |
| 2637 | bv.Parent = nil | |
| 2638 | bg.Parent = nil | |
| 2639 | wait(0.125) | |
| 2640 | Hitdeb = 0 | |
| 2641 | wait(0.3) | |
| 2642 | attack = false | |
| 2643 | end | |
| 2644 | ||
| 2645 | function drain() | |
| 2646 | attack = true | |
| 2647 | for i = 0 , 1 , 0.1 do | |
| 2648 | wait() | |
| 2649 | RW.C0 = CFrame.new(1,0.25+0.25*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+25*i), 0, math.rad(-45)) | |
| 2650 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2651 | LW.C0 = CFrame.new(-1, 0.25+0.25*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+25*i),0,math.rad(45)) | |
| 2652 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2653 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i) | |
| 2654 | end | |
| 2655 | ss(game.Workspace,1) | |
| 2656 | local con = prt2.Touched:connect(OT2) | |
| 2657 | local CF = Torso.CFrame | |
| 2658 | local bg = Instance.new("BodyGyro")
| |
| 2659 | bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 2660 | bg.P = bg.P + 10000 | |
| 2661 | bg.cframe = CF | |
| 2662 | bg.Parent = Torso | |
| 2663 | local bv = Instance.new("BodyPosition")
| |
| 2664 | bv.Parent = Torso | |
| 2665 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2666 | bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 0)) | |
| 2667 | for i = 0 , 1 , 0.1 do | |
| 2668 | wait() | |
| 2669 | RW.C0 = CFrame.new(1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(70+20*i), 0, math.rad(-45)) | |
| 2670 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2671 | LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(70+20*i),0,math.rad(45)) | |
| 2672 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2673 | bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 15*i)) | |
| 2674 | effect() | |
| 2675 | end | |
| 2676 | ||
| 2677 | for i = 0 , 1 , 0.1 do | |
| 2678 | wait() | |
| 2679 | RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i), 0, math.rad(-45)) | |
| 2680 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2681 | LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i),0,math.rad(45)) | |
| 2682 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2683 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i) | |
| 2684 | if i == 0.2 then | |
| 2685 | bv.position = CF.p + (Vector3.new(0,5,0) + (CF.lookVector * 0.5)) | |
| 2686 | ss(game.Workspace,1.25) | |
| 2687 | end | |
| 2688 | if i == 0.5 then | |
| 2689 | bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 0)) | |
| 2690 | end | |
| 2691 | end | |
| 2692 | bg.Parent = nil | |
| 2693 | bv.Parent = nil | |
| 2694 | wait(0.125) | |
| 2695 | con:disconnect() | |
| 2696 | Hitdeb = 0 | |
| 2697 | wait(0.3) | |
| 2698 | attack = false | |
| 2699 | end | |
| 2700 | ||
| 2701 | ||
| 2702 | function unleash() | |
| 2703 | attack = true | |
| 2704 | local gg = swordholder:GetChildren() | |
| 2705 | local thing = 1 | |
| 2706 | cs(game.Workspace,1.25) | |
| 2707 | for i = 0 , 1 , 0.1 do | |
| 2708 | wait() | |
| 2709 | RW.C0 = CFrame.new(1+0.5*i,0.25+0.25*i,-0.75+0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i), 0, math.rad(-45+90*i)) | |
| 2710 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2711 | LW.C0 = CFrame.new(-1, 0.25+0.25*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+25*i),0,math.rad(45)) | |
| 2712 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2713 | for l = 1 , #gg do | |
| 2714 | if gg[l].className == "Part" and gg[l].Name ~= "RAPart" then | |
| 2715 | gg[l].Transparency = 1*i | |
| 2716 | end | |
| 2717 | end | |
| 2718 | if thing == 2 then | |
| 2719 | thing = 1 | |
| 2720 | end | |
| 2721 | if thing == 1 then | |
| 2722 | thing = thing + 1 | |
| 2723 | bubblyblast(0.75,2,"Institutional white",prt2,false) | |
| 2724 | ringblast(2,0.5,"Institutional white",prt2) | |
| 2725 | end | |
| 2726 | ||
| 2727 | end | |
| 2728 | ss(game.Workspace,1) | |
| 2729 | mindamage = 50 | |
| 2730 | maxdamage = 95 | |
| 2731 | crtmaxdamage = 150 | |
| 2732 | local con = prt2.Touched:connect(OT3) | |
| 2733 | local CF = Torso.CFrame | |
| 2734 | local bg = Instance.new("BodyGyro")
| |
| 2735 | bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 2736 | bg.P = bg.P + 10000 | |
| 2737 | bg.cframe = CF | |
| 2738 | bg.Parent = Torso | |
| 2739 | local bv = Instance.new("BodyPosition")
| |
| 2740 | bv.Parent = Torso | |
| 2741 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2742 | bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 0)) | |
| 2743 | for i = 0 , 1 , 0.1 do | |
| 2744 | wait() | |
| 2745 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(180-135*i), 0, math.rad(45-45*i)) | |
| 2746 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2747 | LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(70+20*i),0,math.rad(45)) | |
| 2748 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2749 | bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 15*i)) | |
| 2750 | if thing == 2 then | |
| 2751 | thing = 1 | |
| 2752 | end | |
| 2753 | if thing == 1 then | |
| 2754 | thing = thing + 1 | |
| 2755 | bubblyblast(0.5,2,"Institutional white",prt2,false) | |
| 2756 | ringblast(1.5,0.5,"Institutional white",prt2) | |
| 2757 | end | |
| 2758 | ||
| 2759 | end | |
| 2760 | bv.P = bv.P + 10000 | |
| 2761 | for i = 0 , 1 , 0.1 do | |
| 2762 | wait() | |
| 2763 | RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i), 0, math.rad(-45)) | |
| 2764 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2765 | LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i),0,math.rad(45)) | |
| 2766 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2767 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i) | |
| 2768 | for l = 1 , #gg do | |
| 2769 | if gg[l].className == "Part" and gg[l].Name ~= "RAPart" then | |
| 2770 | gg[l].Transparency = 1-1*i | |
| 2771 | end | |
| 2772 | end | |
| 2773 | if i == 0.2 then | |
| 2774 | bv.position = CF.p + (Vector3.new(0,5,0) + (CF.lookVector * 0.5)) | |
| 2775 | ss(game.Workspace,1.25) | |
| 2776 | ls(game.Workspace,1.25) | |
| 2777 | end | |
| 2778 | if i == 0.5 then | |
| 2779 | bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 0)) | |
| 2780 | end | |
| 2781 | end | |
| 2782 | bg.Parent = nil | |
| 2783 | bv.Parent = nil | |
| 2784 | wait(0.125) | |
| 2785 | mindamage = omindamage | |
| 2786 | maxdamage = omaxdamage | |
| 2787 | crtmaxdamage = ocrtmaxdamage | |
| 2788 | con:disconnect() | |
| 2789 | Hitdeb = 0 | |
| 2790 | wait(0.3) | |
| 2791 | attack = false | |
| 2792 | end | |
| 2793 | ||
| 2794 | ||
| 2795 | function tremor() | |
| 2796 | attack = true | |
| 2797 | local thing = 1 | |
| 2798 | for i = 0 , 1 , 0.1 do | |
| 2799 | wait() | |
| 2800 | RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i), 0, math.rad(-45)) | |
| 2801 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2802 | LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i),0,math.rad(45)) | |
| 2803 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2804 | if thing == 2 then | |
| 2805 | thing = 1 | |
| 2806 | end | |
| 2807 | if thing == 1 then | |
| 2808 | thing = thing + 1 | |
| 2809 | ringblast(1,0.5,"Brown",prt2) | |
| 2810 | end | |
| 2811 | end | |
| 2812 | cs(game.Workspace,1.5) | |
| 2813 | for i = 0 , 1 , 0.2 do | |
| 2814 | wait() | |
| 2815 | RW.C0 = CFrame.new(1,1,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i), 0, math.rad(-45)) | |
| 2816 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2817 | LW.C0 = CFrame.new(-1,1, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i),0,math.rad(45)) | |
| 2818 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2819 | effect() | |
| 2820 | end | |
| 2821 | wait(0.1) | |
| 2822 | for i = 0 , 1 , 0.1 do | |
| 2823 | wait() | |
| 2824 | RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i), 0, math.rad(-45)) | |
| 2825 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2826 | LW.C0 = CFrame.new(-1, 1-0.5*i, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i),0,math.rad(45)) | |
| 2827 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2828 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i) | |
| 2829 | effect() | |
| 2830 | end | |
| 2831 | mindamage = 15 | |
| 2832 | maxdamage = 35 | |
| 2833 | crtmaxdamage = 50 | |
| 2834 | local critrandomizer = math.random(1,crtrate) | |
| 2835 | if critrandomizer ~= 1 then | |
| 2836 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 2837 | AoETremor(prt2,15,rndmdamage,false) | |
| 2838 | elseif critrandomizer == 1 then | |
| 2839 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 2840 | AoETremor(prt2,15,rndmdamage,true) | |
| 2841 | end | |
| 2842 | local CFf = prt2.CFrame * CFrame.new(0,1.5,0) | |
| 2843 | local earthm = Instance.new("BlockMesh")
| |
| 2844 | earthm.Scale = Vector3.new(1.5,1.5,1.5) | |
| 2845 | local earth = Instance.new("Part")
| |
| 2846 | earth.formFactor = 0 | |
| 2847 | earth.CanCollide = false | |
| 2848 | earth.Name = "Earth1" | |
| 2849 | earth.Locked = true | |
| 2850 | earth.Anchored = true | |
| 2851 | earth.Size = Vector3.new(1,1,1) | |
| 2852 | earth.Parent = swordholder | |
| 2853 | earth.CFrame = CFf | |
| 2854 | earthm.Parent = earth | |
| 2855 | earth.BrickColor = BrickColor.new("Brown")
| |
| 2856 | earth.Transparency = 0 | |
| 2857 | for i = 1 , 1 do | |
| 2858 | rs(game.Workspace,2.75) | |
| 2859 | end | |
| 2860 | for i = 0 , 1 , 0.1 do | |
| 2861 | wait() | |
| 2862 | earth.CFrame = CFf * CFrame.new(0,-0.25*i,0.15*i) | |
| 2863 | end | |
| 2864 | wait(0.25) | |
| 2865 | for i = 0 , 1 , 0.1 do | |
| 2866 | wait() | |
| 2867 | RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i), 0, math.rad(-45)) | |
| 2868 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2869 | LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i),0,math.rad(45)) | |
| 2870 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2871 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i) | |
| 2872 | end | |
| 2873 | for ii = 1 , #AoETrue do | |
| 2874 | table.remove(AoETrue,#AoETrue) | |
| 2875 | end | |
| 2876 | for i = 0 , 1 , 0.1 do | |
| 2877 | wait() | |
| 2878 | earth.CFrame = CFf * CFrame.new(0,-0.25+1*i,0.15-0.15*i) | |
| 2879 | end | |
| 2880 | earth.Parent = nil | |
| 2881 | attack = false | |
| 2882 | mindamage = omindamage | |
| 2883 | maxdamage = omaxdamage | |
| 2884 | crtmaxdamage = ocrtmaxdamage | |
| 2885 | end | |
| 2886 | ||
| 2887 | ||
| 2888 | function quake() | |
| 2889 | attack = true | |
| 2890 | local thing = 1 | |
| 2891 | for i = 0 , 1 , 0.1 do | |
| 2892 | wait() | |
| 2893 | RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i), 0, math.rad(-45)) | |
| 2894 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2895 | LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i),0,math.rad(45)) | |
| 2896 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2897 | if thing == 2 then | |
| 2898 | thing = 1 | |
| 2899 | end | |
| 2900 | if thing == 1 then | |
| 2901 | thing = thing + 1 | |
| 2902 | ringblast(2,0.5,"Brown",prt2) | |
| 2903 | end | |
| 2904 | end | |
| 2905 | cs(game.Workspace,1.5) | |
| 2906 | for i = 0 , 1 , 0.2 do | |
| 2907 | wait() | |
| 2908 | RW.C0 = CFrame.new(1,1,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i), 0, math.rad(-45)) | |
| 2909 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2910 | LW.C0 = CFrame.new(-1,1, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i),0,math.rad(45)) | |
| 2911 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2912 | effect() | |
| 2913 | end | |
| 2914 | wait(0.1) | |
| 2915 | for i = 0 , 1 , 0.1 do | |
| 2916 | wait() | |
| 2917 | RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i), 0, math.rad(-45)) | |
| 2918 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2919 | LW.C0 = CFrame.new(-1, 1-0.5*i, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i),0,math.rad(45)) | |
| 2920 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2921 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i) | |
| 2922 | effect() | |
| 2923 | end | |
| 2924 | mindamage = 25 | |
| 2925 | maxdamage = 45 | |
| 2926 | crtmaxdamage = 55 | |
| 2927 | local critrandomizer = math.random(1,crtrate) | |
| 2928 | if critrandomizer ~= 1 then | |
| 2929 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 2930 | AoEQuake(prt2,15,rndmdamage,false) | |
| 2931 | elseif critrandomizer == 1 then | |
| 2932 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 2933 | AoEQuake(prt2,15,rndmdamage,true) | |
| 2934 | end | |
| 2935 | local CFf = prt2.CFrame * CFrame.new(0,1.5,0) | |
| 2936 | local earthm = Instance.new("BlockMesh")
| |
| 2937 | earthm.Scale = Vector3.new(2,2,2) | |
| 2938 | local earth = Instance.new("Part")
| |
| 2939 | earth.formFactor = 0 | |
| 2940 | earth.CanCollide = false | |
| 2941 | earth.Name = "Earth1" | |
| 2942 | earth.Locked = true | |
| 2943 | earth.Anchored = true | |
| 2944 | earth.Size = Vector3.new(1,1,1) | |
| 2945 | earth.Parent = swordholder | |
| 2946 | earth.CFrame = CFf | |
| 2947 | earthm.Parent = earth | |
| 2948 | earth.BrickColor = BrickColor.new("Brown")
| |
| 2949 | earth.Transparency = 0 | |
| 2950 | for i = 1 , 1 do | |
| 2951 | rs(game.Workspace,2) | |
| 2952 | end | |
| 2953 | for i = 0 , 1 , 0.1 do | |
| 2954 | wait() | |
| 2955 | earth.CFrame = CFf * CFrame.new(0,-0.3*i,0.15*i) | |
| 2956 | end | |
| 2957 | wait(0.25) | |
| 2958 | for i = 0 , 1 , 0.1 do | |
| 2959 | wait() | |
| 2960 | RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i), 0, math.rad(-45)) | |
| 2961 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2962 | LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i),0,math.rad(45)) | |
| 2963 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2964 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i) | |
| 2965 | end | |
| 2966 | for ii = 1 , #AoETrue do | |
| 2967 | table.remove(AoETrue,#AoETrue) | |
| 2968 | end | |
| 2969 | for i = 0 , 1 , 0.1 do | |
| 2970 | wait() | |
| 2971 | earth.CFrame = CFf * CFrame.new(0,-0.25+1*i,0.15-0.15*i) | |
| 2972 | end | |
| 2973 | earth.Parent = nil | |
| 2974 | attack = false | |
| 2975 | mindamage = omindamage | |
| 2976 | maxdamage = omaxdamage | |
| 2977 | crtmaxdamage = ocrtmaxdamage | |
| 2978 | end | |
| 2979 | ||
| 2980 | function cataclysm() | |
| 2981 | attack = true | |
| 2982 | local thing = 1 | |
| 2983 | for i = 0 , 1 , 0.1 do | |
| 2984 | wait() | |
| 2985 | RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i), 0, math.rad(-45)) | |
| 2986 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2987 | LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i),0,math.rad(45)) | |
| 2988 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2989 | if thing == 2 then | |
| 2990 | thing = 1 | |
| 2991 | end | |
| 2992 | if thing == 1 then | |
| 2993 | thing = thing + 1 | |
| 2994 | ringblast(3.5,1,"Brown",prt2) | |
| 2995 | end | |
| 2996 | end | |
| 2997 | cs(game.Workspace,1.5) | |
| 2998 | for i = 0 , 1 , 0.2 do | |
| 2999 | wait() | |
| 3000 | RW.C0 = CFrame.new(1,1,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i), 0, math.rad(-45)) | |
| 3001 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3002 | LW.C0 = CFrame.new(-1,1, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i),0,math.rad(45)) | |
| 3003 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 3004 | effect() | |
| 3005 | end | |
| 3006 | wait(0.1) | |
| 3007 | for i = 0 , 1 , 0.1 do | |
| 3008 | wait() | |
| 3009 | RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i), 0, math.rad(-45)) | |
| 3010 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3011 | LW.C0 = CFrame.new(-1, 1-0.5*i, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i),0,math.rad(45)) | |
| 3012 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 3013 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i) | |
| 3014 | effect() | |
| 3015 | end | |
| 3016 | mindamage = 35 | |
| 3017 | maxdamage = 65 | |
| 3018 | crtmaxdamage = 75 | |
| 3019 | local critrandomizer = math.random(1,crtrate) | |
| 3020 | if critrandomizer ~= 1 then | |
| 3021 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 3022 | AoECataclysm(prt2,15,rndmdamage,false) | |
| 3023 | elseif critrandomizer == 1 then | |
| 3024 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 3025 | AoECataclysm(prt2,15,rndmdamage,true) | |
| 3026 | end | |
| 3027 | local CFf = prt2.CFrame * CFrame.new(0,1.5,0) | |
| 3028 | local earthm = Instance.new("BlockMesh")
| |
| 3029 | earthm.Scale = Vector3.new(2,2,2) | |
| 3030 | local earth = Instance.new("Part")
| |
| 3031 | earth.formFactor = 0 | |
| 3032 | earth.CanCollide = false | |
| 3033 | earth.Name = "Earth1" | |
| 3034 | earth.Locked = true | |
| 3035 | earth.Anchored = true | |
| 3036 | earth.Size = Vector3.new(1,1,1) | |
| 3037 | earth.Parent = swordholder | |
| 3038 | earth.CFrame = CFf | |
| 3039 | earthm.Parent = earth | |
| 3040 | earth.BrickColor = BrickColor.new("Brown")
| |
| 3041 | earth.Transparency = 0 | |
| 3042 | for i = 1 , 1 do | |
| 3043 | rs(game.Workspace,2) | |
| 3044 | end | |
| 3045 | for i = 0 , 1 , 0.1 do | |
| 3046 | wait() | |
| 3047 | earth.CFrame = CFf * CFrame.new(0,-0.3*i,0.15*i) | |
| 3048 | end | |
| 3049 | wait(0.25) | |
| 3050 | for i = 0 , 1 , 0.1 do | |
| 3051 | wait() | |
| 3052 | RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i), 0, math.rad(-45)) | |
| 3053 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3054 | LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i),0,math.rad(45)) | |
| 3055 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 3056 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i) | |
| 3057 | end | |
| 3058 | for ii = 1 , #AoETrue do | |
| 3059 | table.remove(AoETrue,#AoETrue) | |
| 3060 | end | |
| 3061 | for i = 0 , 1 , 0.1 do | |
| 3062 | wait() | |
| 3063 | earth.CFrame = CFf * CFrame.new(0,-0.25+1*i,0.15-0.15*i) | |
| 3064 | end | |
| 3065 | earth.Parent = nil | |
| 3066 | attack = false | |
| 3067 | mindamage = omindamage | |
| 3068 | maxdamage = omaxdamage | |
| 3069 | crtmaxdamage = ocrtmaxdamage | |
| 3070 | end | |
| 3071 | ||
| 3072 | function fume() | |
| 3073 | attack = true | |
| 3074 | local thing = 1 | |
| 3075 | for i = 0 , 1 , 0.1 do | |
| 3076 | wait() | |
| 3077 | RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i), 0, math.rad(-45)) | |
| 3078 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3079 | LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i),0,math.rad(45)) | |
| 3080 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 3081 | if thing == 2 then | |
| 3082 | thing = 1 | |
| 3083 | end | |
| 3084 | if thing == 1 then | |
| 3085 | thing = thing + 1 | |
| 3086 | ringblast(2,0.5,"Really red",prt2) | |
| 3087 | end | |
| 3088 | end | |
| 3089 | cs(game.Workspace,1.5) | |
| 3090 | for i = 0 , 1 , 0.2 do | |
| 3091 | wait() | |
| 3092 | RW.C0 = CFrame.new(1,1,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i), 0, math.rad(-45)) | |
| 3093 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3094 | LW.C0 = CFrame.new(-1,1, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i),0,math.rad(45)) | |
| 3095 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 3096 | effect() | |
| 3097 | end | |
| 3098 | wait(0.1) | |
| 3099 | for i = 0 , 1 , 0.1 do | |
| 3100 | wait() | |
| 3101 | RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i), 0, math.rad(-45)) | |
| 3102 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3103 | LW.C0 = CFrame.new(-1, 1-0.5*i, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i),0,math.rad(45)) | |
| 3104 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 3105 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i) | |
| 3106 | effect() | |
| 3107 | end | |
| 3108 | mindamage = 25 | |
| 3109 | maxdamage = 45 | |
| 3110 | crtmaxdamage = 55 | |
| 3111 | local critrandomizer = math.random(1,crtrate) | |
| 3112 | if critrandomizer ~= 1 then | |
| 3113 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 3114 | AoEFume(prt2,15,rndmdamage,false) | |
| 3115 | elseif critrandomizer == 1 then | |
| 3116 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 3117 | AoEFume(prt2,15,rndmdamage,true) | |
| 3118 | end | |
| 3119 | local CFf = prt2.CFrame * CFrame.new(0,1.5,0) | |
| 3120 | local earthm = Instance.new("BlockMesh")
| |
| 3121 | earthm.Scale = Vector3.new(2,2,2) | |
| 3122 | local earth = Instance.new("Part")
| |
| 3123 | earth.formFactor = 0 | |
| 3124 | earth.CanCollide = false | |
| 3125 | earth.Name = "Earth1" | |
| 3126 | earth.Locked = true | |
| 3127 | earth.Anchored = true | |
| 3128 | earth.Size = Vector3.new(1,1,1) | |
| 3129 | earth.Parent = swordholder | |
| 3130 | earth.CFrame = CFf | |
| 3131 | earthm.Parent = earth | |
| 3132 | earth.BrickColor = BrickColor.new("Brown")
| |
| 3133 | earth.Transparency = 0 | |
| 3134 | for i = 1 , 1 do | |
| 3135 | rs(game.Workspace,2) | |
| 3136 | end | |
| 3137 | for i = 0 , 1 , 0.1 do | |
| 3138 | wait() | |
| 3139 | earth.CFrame = CFf * CFrame.new(0,-0.3*i,0.15*i) | |
| 3140 | end | |
| 3141 | wait(0.25) | |
| 3142 | for i = 0 , 1 , 0.1 do | |
| 3143 | wait() | |
| 3144 | RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i), 0, math.rad(-45)) | |
| 3145 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3146 | LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i),0,math.rad(45)) | |
| 3147 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 3148 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i) | |
| 3149 | end | |
| 3150 | for ii = 1 , #AoETrue do | |
| 3151 | table.remove(AoETrue,#AoETrue) | |
| 3152 | end | |
| 3153 | for i = 0 , 1 , 0.1 do | |
| 3154 | wait() | |
| 3155 | earth.CFrame = CFf * CFrame.new(0,-0.25+1*i,0.15-0.15*i) | |
| 3156 | end | |
| 3157 | earth.Parent = nil | |
| 3158 | attack = false | |
| 3159 | mindamage = omindamage | |
| 3160 | maxdamage = omaxdamage | |
| 3161 | crtmaxdamage = ocrtmaxdamage | |
| 3162 | end | |
| 3163 | --Eruption | |
| 3164 | ||
| 3165 | function eruption() | |
| 3166 | attack = true | |
| 3167 | local thing = 1 | |
| 3168 | for i = 0 , 1 , 0.1 do | |
| 3169 | wait() | |
| 3170 | RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i), 0, math.rad(-45)) | |
| 3171 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3172 | LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i),0,math.rad(45)) | |
| 3173 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 3174 | if thing == 2 then | |
| 3175 | thing = 1 | |
| 3176 | end | |
| 3177 | if thing == 1 then | |
| 3178 | thing = thing + 1 | |
| 3179 | ringblast(3.5,1,"Really red",prt2) | |
| 3180 | end | |
| 3181 | end | |
| 3182 | cs(game.Workspace,1.5) | |
| 3183 | for i = 0 , 1 , 0.2 do | |
| 3184 | wait() | |
| 3185 | RW.C0 = CFrame.new(1,1,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i), 0, math.rad(-45)) | |
| 3186 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3187 | LW.C0 = CFrame.new(-1,1, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i),0,math.rad(45)) | |
| 3188 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 3189 | effect() | |
| 3190 | end | |
| 3191 | wait(0.1) | |
| 3192 | for i = 0 , 1 , 0.1 do | |
| 3193 | wait() | |
| 3194 | RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i), 0, math.rad(-45)) | |
| 3195 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3196 | LW.C0 = CFrame.new(-1, 1-0.5*i, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i),0,math.rad(45)) | |
| 3197 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 3198 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i) | |
| 3199 | effect() | |
| 3200 | end | |
| 3201 | mindamage = 35 | |
| 3202 | maxdamage = 65 | |
| 3203 | crtmaxdamage = 75 | |
| 3204 | local critrandomizer = math.random(1,crtrate) | |
| 3205 | if critrandomizer ~= 1 then | |
| 3206 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 3207 | AoEEruption(prt2,15,rndmdamage,false) | |
| 3208 | elseif critrandomizer == 1 then | |
| 3209 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 3210 | AoEEruption(prt2,15,rndmdamage,true) | |
| 3211 | end | |
| 3212 | local CFf = prt2.CFrame * CFrame.new(0,1.5,0) | |
| 3213 | local earthm = Instance.new("BlockMesh")
| |
| 3214 | earthm.Scale = Vector3.new(2,2,2) | |
| 3215 | local earth = Instance.new("Part")
| |
| 3216 | earth.formFactor = 0 | |
| 3217 | earth.CanCollide = false | |
| 3218 | earth.Name = "Earth1" | |
| 3219 | earth.Locked = true | |
| 3220 | earth.Anchored = true | |
| 3221 | earth.Size = Vector3.new(1,1,1) | |
| 3222 | earth.Parent = swordholder | |
| 3223 | earth.CFrame = CFf | |
| 3224 | earthm.Parent = earth | |
| 3225 | earth.BrickColor = BrickColor.new("Brown")
| |
| 3226 | earth.Transparency = 0 | |
| 3227 | for i = 1 , 1 do | |
| 3228 | rs(game.Workspace,2) | |
| 3229 | end | |
| 3230 | for i = 0 , 1 , 0.1 do | |
| 3231 | wait() | |
| 3232 | earth.CFrame = CFf * CFrame.new(0,-0.3*i,0.15*i) | |
| 3233 | end | |
| 3234 | wait(0.25) | |
| 3235 | for i = 0 , 1 , 0.1 do | |
| 3236 | wait() | |
| 3237 | RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i), 0, math.rad(-45)) | |
| 3238 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3239 | LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i),0,math.rad(45)) | |
| 3240 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 3241 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i) | |
| 3242 | end | |
| 3243 | for ii = 1 , #AoETrue do | |
| 3244 | table.remove(AoETrue,#AoETrue) | |
| 3245 | end | |
| 3246 | for i = 0 , 1 , 0.1 do | |
| 3247 | wait() | |
| 3248 | earth.CFrame = CFf * CFrame.new(0,-0.25+1*i,0.15-0.15*i) | |
| 3249 | end | |
| 3250 | earth.Parent = nil | |
| 3251 | attack = false | |
| 3252 | mindamage = omindamage | |
| 3253 | maxdamage = omaxdamage | |
| 3254 | crtmaxdamage = ocrtmaxdamage | |
| 3255 | end | |
| 3256 | function tundra() | |
| 3257 | attack = true | |
| 3258 | local thing = 1 | |
| 3259 | for i = 0 , 1 , 0.1 do | |
| 3260 | wait() | |
| 3261 | RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i), 0, math.rad(-45)) | |
| 3262 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3263 | LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i),0,math.rad(45)) | |
| 3264 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 3265 | if thing == 2 then | |
| 3266 | thing = 1 | |
| 3267 | end | |
| 3268 | if thing == 1 then | |
| 3269 | thing = thing + 1 | |
| 3270 | ringblast(2,0.5,"Bright blue",prt2) | |
| 3271 | end | |
| 3272 | end | |
| 3273 | cs(game.Workspace,1.5) | |
| 3274 | for i = 0 , 1 , 0.2 do | |
| 3275 | wait() | |
| 3276 | RW.C0 = CFrame.new(1,1,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i), 0, math.rad(-45)) | |
| 3277 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3278 | LW.C0 = CFrame.new(-1,1, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i),0,math.rad(45)) | |
| 3279 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 3280 | effect() | |
| 3281 | end | |
| 3282 | wait(0.1) | |
| 3283 | for i = 0 , 1 , 0.1 do | |
| 3284 | wait() | |
| 3285 | RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i), 0, math.rad(-45)) | |
| 3286 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3287 | LW.C0 = CFrame.new(-1, 1-0.5*i, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i),0,math.rad(45)) | |
| 3288 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 3289 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i) | |
| 3290 | effect() | |
| 3291 | end | |
| 3292 | mindamage = 25 | |
| 3293 | maxdamage = 45 | |
| 3294 | crtmaxdamage = 55 | |
| 3295 | local critrandomizer = math.random(1,crtrate) | |
| 3296 | if critrandomizer ~= 1 then | |
| 3297 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 3298 | AoETundra(prt2,15,rndmdamage,false) | |
| 3299 | elseif critrandomizer == 1 then | |
| 3300 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 3301 | AoETundra(prt2,15,rndmdamage,true) | |
| 3302 | end | |
| 3303 | local CFf = prt2.CFrame * CFrame.new(0,1.5,0) | |
| 3304 | local earthm = Instance.new("BlockMesh")
| |
| 3305 | earthm.Scale = Vector3.new(2,2,2) | |
| 3306 | local earth = Instance.new("Part")
| |
| 3307 | earth.formFactor = 0 | |
| 3308 | earth.CanCollide = false | |
| 3309 | earth.Name = "Earth1" | |
| 3310 | earth.Locked = true | |
| 3311 | earth.Anchored = true | |
| 3312 | earth.Size = Vector3.new(1,1,1) | |
| 3313 | earth.Parent = swordholder | |
| 3314 | earth.CFrame = CFf | |
| 3315 | earthm.Parent = earth | |
| 3316 | earth.BrickColor = BrickColor.new("Brown")
| |
| 3317 | earth.Transparency = 0 | |
| 3318 | for i = 1 , 1 do | |
| 3319 | rs(game.Workspace,2) | |
| 3320 | end | |
| 3321 | for i = 0 , 1 , 0.1 do | |
| 3322 | wait() | |
| 3323 | earth.CFrame = CFf * CFrame.new(0,-0.3*i,0.15*i) | |
| 3324 | end | |
| 3325 | wait(0.25) | |
| 3326 | for i = 0 , 1 , 0.1 do | |
| 3327 | wait() | |
| 3328 | RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i), 0, math.rad(-45)) | |
| 3329 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3330 | LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i),0,math.rad(45)) | |
| 3331 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 3332 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i) | |
| 3333 | end | |
| 3334 | for ii = 1 , #AoETrue do | |
| 3335 | table.remove(AoETrue,#AoETrue) | |
| 3336 | end | |
| 3337 | for i = 0 , 1 , 0.1 do | |
| 3338 | wait() | |
| 3339 | earth.CFrame = CFf * CFrame.new(0,-0.25+1*i,0.15-0.15*i) | |
| 3340 | end | |
| 3341 | earth.Parent = nil | |
| 3342 | attack = false | |
| 3343 | mindamage = omindamage | |
| 3344 | maxdamage = omaxdamage | |
| 3345 | crtmaxdamage = ocrtmaxdamage | |
| 3346 | end | |
| 3347 | function iceberg() | |
| 3348 | attack = true | |
| 3349 | local thing = 1 | |
| 3350 | for i = 0 , 1 , 0.1 do | |
| 3351 | wait() | |
| 3352 | RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i), 0, math.rad(-45)) | |
| 3353 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3354 | LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i),0,math.rad(45)) | |
| 3355 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 3356 | if thing == 2 then | |
| 3357 | thing = 1 | |
| 3358 | end | |
| 3359 | if thing == 1 then | |
| 3360 | thing = thing + 1 | |
| 3361 | ringblast(3.5,1,"Bright blue",prt2) | |
| 3362 | end | |
| 3363 | end | |
| 3364 | cs(game.Workspace,1.5) | |
| 3365 | for i = 0 , 1 , 0.2 do | |
| 3366 | wait() | |
| 3367 | RW.C0 = CFrame.new(1,1,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i), 0, math.rad(-45)) | |
| 3368 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3369 | LW.C0 = CFrame.new(-1,1, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i),0,math.rad(45)) | |
| 3370 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 3371 | effect() | |
| 3372 | end | |
| 3373 | wait(0.1) | |
| 3374 | for i = 0 , 1 , 0.1 do | |
| 3375 | wait() | |
| 3376 | RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i), 0, math.rad(-45)) | |
| 3377 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3378 | LW.C0 = CFrame.new(-1, 1-0.5*i, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i),0,math.rad(45)) | |
| 3379 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 3380 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i) | |
| 3381 | effect() | |
| 3382 | end | |
| 3383 | mindamage = 35 | |
| 3384 | maxdamage = 65 | |
| 3385 | crtmaxdamage = 75 | |
| 3386 | local critrandomizer = math.random(1,crtrate) | |
| 3387 | if critrandomizer ~= 1 then | |
| 3388 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 3389 | AoEIceberg(prt2,15,rndmdamage,false) | |
| 3390 | elseif critrandomizer == 1 then | |
| 3391 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 3392 | AoEIceberg(prt2,15,rndmdamage,true) | |
| 3393 | end | |
| 3394 | local CFf = prt2.CFrame * CFrame.new(0,1.5,0) | |
| 3395 | local earthm = Instance.new("BlockMesh")
| |
| 3396 | earthm.Scale = Vector3.new(2,2,2) | |
| 3397 | local earth = Instance.new("Part")
| |
| 3398 | earth.formFactor = 0 | |
| 3399 | earth.CanCollide = false | |
| 3400 | earth.Name = "Earth1" | |
| 3401 | earth.Locked = true | |
| 3402 | earth.Anchored = true | |
| 3403 | earth.Size = Vector3.new(1,1,1) | |
| 3404 | earth.Parent = swordholder | |
| 3405 | earth.CFrame = CFf | |
| 3406 | earthm.Parent = earth | |
| 3407 | earth.BrickColor = BrickColor.new("Brown")
| |
| 3408 | earth.Transparency = 0 | |
| 3409 | for i = 1 , 1 do | |
| 3410 | rs(game.Workspace,2) | |
| 3411 | end | |
| 3412 | for i = 0 , 1 , 0.1 do | |
| 3413 | wait() | |
| 3414 | earth.CFrame = CFf * CFrame.new(0,-0.3*i,0.15*i) | |
| 3415 | end | |
| 3416 | wait(0.25) | |
| 3417 | for i = 0 , 1 , 0.1 do | |
| 3418 | wait() | |
| 3419 | RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i), 0, math.rad(-45)) | |
| 3420 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3421 | LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i),0,math.rad(45)) | |
| 3422 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 3423 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i) | |
| 3424 | end | |
| 3425 | for ii = 1 , #AoETrue do | |
| 3426 | table.remove(AoETrue,#AoETrue) | |
| 3427 | end | |
| 3428 | for i = 0 , 1 , 0.1 do | |
| 3429 | wait() | |
| 3430 | earth.CFrame = CFf * CFrame.new(0,-0.25+1*i,0.15-0.15*i) | |
| 3431 | end | |
| 3432 | earth.Parent = nil | |
| 3433 | attack = false | |
| 3434 | mindamage = omindamage | |
| 3435 | maxdamage = omaxdamage | |
| 3436 | crtmaxdamage = ocrtmaxdamage | |
| 3437 | end | |
| 3438 | hold = false | |
| 3439 | function ob1d(mouse) | |
| 3440 | hold = true | |
| 3441 | end | |
| 3442 | function ob1u(mouse) | |
| 3443 | hold = false | |
| 3444 | end | |
| 3445 | buttonhold = false | |
| 3446 | function key(key) | |
| 3447 | if attack == true then return end | |
| 3448 | if key == "q" then | |
| 3449 | slash() | |
| 3450 | end | |
| 3451 | if key == "e" then | |
| 3452 | revenge() | |
| 3453 | end | |
| 3454 | if key == "r" then | |
| 3455 | quickslash() | |
| 3456 | end | |
| 3457 | if key == "t" then | |
| 3458 | windslash() | |
| 3459 | end | |
| 3460 | if key == "y" then | |
| 3461 | drain() | |
| 3462 | end | |
| 3463 | if key == "f" then | |
| 3464 | unleash() | |
| 3465 | end | |
| 3466 | if key == "z" then | |
| 3467 | tremor() | |
| 3468 | end | |
| 3469 | if key == "x" then | |
| 3470 | quake() | |
| 3471 | end | |
| 3472 | if key == "c" then | |
| 3473 | cataclysm() | |
| 3474 | end | |
| 3475 | if key == "v" then | |
| 3476 | fume() | |
| 3477 | end | |
| 3478 | if key == "b" then | |
| 3479 | eruption() | |
| 3480 | end | |
| 3481 | if key == "n" then | |
| 3482 | tundra() | |
| 3483 | end | |
| 3484 | if key == "m" then | |
| 3485 | iceberg() | |
| 3486 | end | |
| 3487 | end | |
| 3488 | function key2(key) | |
| 3489 | end | |
| 3490 | function s(mouse) | |
| 3491 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
| 3492 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
| 3493 | mouse.KeyDown:connect(key) | |
| 3494 | mouse.KeyUp:connect(key2) | |
| 3495 | RWFunc() | |
| 3496 | equipanim() | |
| 3497 | end | |
| 3498 | function ds(mouse) | |
| 3499 | hideanim() | |
| 3500 | wait(0.1) | |
| 3501 | RWRem() | |
| 3502 | LWRem() | |
| 3503 | end | |
| 3504 | Bin.Selected:connect(s) | |
| 3505 | Bin.Deselected:connect(ds) | |
| 3506 | -- lego mediafire |