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Battle Pike FAQ:
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Battle Arena FAQ:
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Basic Definition: The Battle Pike is the luck facility. You have to progress through 7 different rooms, in which several different events can occur. The possible events are:
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Basic Definition: The Battle Arena is the arena facility. You have to progress 7 3v3 battles. However after 3 turns in any battle, a judging takes place to decide who wins immediately. 3 Factors, "Mind", "Skill", and "Body" are taken into account. If you lose, you faint immediately. A tie causes both Pokemon to faint. You also can not switch or change your order of Pokemon, which is the real difficulty of this facility
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Nothing
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Difficulty: 6th of 7 on easiness scale (Very Hard)
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Trainer battle
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"Strong" trainer battle (Fully Healed afterwards)
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Double battle (each trainer has 1 Pokemon)
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Wild Encounters (You can flee from these like normal encounters, unlike the Pyramid Wilds)
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Status (A Pokemon will Para/Burn/Sleep/Freeze 1-3 of your Pokemon)
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Heal (A Man will heal 1-2 of your Pokemon)
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Manipulation: None. You could technically double frame perfect clear to manip the first fight, but it's both ridiculous and not worth it to do so.
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Full Heal (Your entire team is healed)
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The 3 factors work like so:
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It is worth noting however, that you can't get events that are considered worthless, e.g. you won't get a heal event if your team is already fully healed.
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Mind: Simply how many times you use a move that does damage (Has Power), even if it misses. Exception: Fake out gives minus 1, as does Protect/Detect/Endure, so you can't cheap it out.
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Skill: This refers to using effective damaging moves. So normal hit is +1, Super Effective hit is +2, Not Very Effective hit is -1, Missing is -2, Failing because of ability is -3. There are quite a few exceptions, but none of them really matter.
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Difficulty: 4th of 7 on easiness scale (Medium)
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Body: Refers to HP. Whoever lost the lower percentage of HP during the 3 turns wins.
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So basically you just pummel down to win anyway. Exceptions are like Wobbuffet, where you win by just using Calm Mind 3 times. The tricky part about this facility is you can't switch OR change your order, so if you come up against a bad order you can just lose instantly. E.g. if a Houndoom comes out and managed to kill Latios, I'm forced to send in Metagross, which then also dies, instead of being able to use Swampert.