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| 1 | - | Battle Pike FAQ: |
| 1 | + | Battle Arena FAQ: |
| 2 | ||
| 3 | - | Basic Definition: The Battle Pike is the luck facility. You have to progress through 7 different rooms, in which several different events can occur. The possible events are: |
| 3 | + | Basic Definition: The Battle Arena is the arena facility. You have to progress 7 3v3 battles. However after 3 turns in any battle, a judging takes place to decide who wins immediately. 3 Factors, "Mind", "Skill", and "Body" are taken into account. If you lose, you faint immediately. A tie causes both Pokemon to faint. You also can not switch or change your order of Pokemon, which is the real difficulty of this facility |
| 4 | ||
| 5 | - | Nothing |
| 5 | + | Difficulty: 6th of 7 on easiness scale (Very Hard) |
| 6 | - | Trainer battle |
| 6 | + | |
| 7 | - | "Strong" trainer battle (Fully Healed afterwards) |
| 7 | + | |
| 8 | - | Double battle (each trainer has 1 Pokemon) |
| 8 | + | |
| 9 | - | Wild Encounters (You can flee from these like normal encounters, unlike the Pyramid Wilds) |
| 9 | + | |
| 10 | - | Status (A Pokemon will Para/Burn/Sleep/Freeze 1-3 of your Pokemon) |
| 10 | + | |
| 11 | - | Heal (A Man will heal 1-2 of your Pokemon) |
| 11 | + | Manipulation: None. You could technically double frame perfect clear to manip the first fight, but it's both ridiculous and not worth it to do so. |
| 12 | - | Full Heal (Your entire team is healed) |
| 12 | + | |
| 13 | The 3 factors work like so: | |
| 14 | - | It is worth noting however, that you can't get events that are considered worthless, e.g. you won't get a heal event if your team is already fully healed. |
| 14 | + | Mind: Simply how many times you use a move that does damage (Has Power), even if it misses. Exception: Fake out gives minus 1, as does Protect/Detect/Endure, so you can't cheap it out. |
| 15 | Skill: This refers to using effective damaging moves. So normal hit is +1, Super Effective hit is +2, Not Very Effective hit is -1, Missing is -2, Failing because of ability is -3. There are quite a few exceptions, but none of them really matter. | |
| 16 | - | Difficulty: 4th of 7 on easiness scale (Medium) |
| 16 | + | Body: Refers to HP. Whoever lost the lower percentage of HP during the 3 turns wins. |
| 17 | ||
| 18 | So basically you just pummel down to win anyway. Exceptions are like Wobbuffet, where you win by just using Calm Mind 3 times. The tricky part about this facility is you can't switch OR change your order, so if you come up against a bad order you can just lose instantly. E.g. if a Houndoom comes out and managed to kill Latios, I'm forced to send in Metagross, which then also dies, instead of being able to use Swampert. |