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1-
local p = game.Players.localPlayer
1+
-- RBX.Lua LocalScript | Hackerman | xDarkScripter | Edit By Skips2267, triggerednolie.
2-
local char = p.Character
2+
3-
local mouse=p:GetMouse()
3+
4-
local larm = char["Left Arm"]
4+
local Players = game:GetService("Players")
5-
local rarm = char["Right Arm"]
5+
local UserInputService = game:GetService("UserInputService")
6-
local lleg = char["Left Leg"]
6+
local RunService = game:GetService("RunService")
7-
local rleg = char["Right Leg"]
7+
8-
local torso = char.Torso
8+
local Player = Players.LocalPlayer
9-
local root = char.HumanoidRootPart
9+
local Camera = workspace.CurrentCamera
10-
local hed = char.Head
10+
11
12-
----------------------------------------------------
12+
13-
local PE1 = Instance.new("ParticleEmitter",rarm)
13+
14-
PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0))
14+
15-
PE1.LightEmission = NumberSequence.new(0.2)
15+
local Typing = false
16-
PE1.Size = NumberSequence.new(1.2)
16+
local TypingSub = 1
17-
PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
17+
local TypingSub2 = 1
18-
PE1.Lifetime = NumberRange.new(.5)
18+
19-
PE1.Rate = 10
19+
local Neck = Torso.Neck
20-
PE1.Transparency = NumberSequence.new(0.2)
20+
21-
PE1.LightEmission = NumberSequence.new(0.2)
21+
Neck.C1 = CFrame.new(0, -0.5, 0)
22-
PE1.Rotation = NumberRange.new(260)
22+
23-
PE1.Speed = NumberRange.new(0)
23+
local RightArm = Character["Right Arm"]
24-
PE1.RotSpeed = NumberRange.new(100)
24+
local LeftArm = Character["Left Arm"]
25-
bc=char['Body Colors']
25+
26-
coloras=BrickColor.new('Really black')
26+
local RightShoulder = Instance.new("Weld", Torso)
27-
bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras
27+
RightShoulder.Part0 = Torso
28-
-----------------------------------------------------------------------------
28+
RightShoulder.Part1 = RightArm
29-
local PE1 = Instance.new("ParticleEmitter",larm)
29+
30-
PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0))
30+
local LeftShoulder = Instance.new("Weld", Torso)
31-
PE1.LightEmission = NumberSequence.new(0.2)
31+
LeftShoulder.Part0 = Torso
32-
PE1.Size = NumberSequence.new(1.2)
32+
LeftShoulder.Part1 = LeftArm
33-
PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
33+
34-
PE1.Lifetime = NumberRange.new(.5)
34+
RightShoulder.C1 = CFrame.new(-0.5, 0.5, 0)
35-
PE1.Rate = 10
35+
LeftShoulder.C1 = CFrame.new(0.5, 0.5, 0)
36-
PE1.Transparency = NumberSequence.new(0.2)
36+
37-
PE1.LightEmission = NumberSequence.new(0.2)
37+
38-
PE1.Rotation = NumberRange.new(360)
38+
local Code = [[
39-
PE1.Speed = NumberRange.new(0)
39+
	-- I failed at downloading ssf2
40-
PE1.RotSpeed = NumberRange.new(100)
40+
41-
bc=char['Body Colors']
41+
	Server Proxy Connection Initializing...
42-
coloras=BrickColor.new('Really black')
42+
43-
bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras
43+
	USERNAME: Zneakyblox
44-
----------------------------------------------------------
44+
	PASSWORD: ???
45-
local PE1 = Instance.new("ParticleEmitter",rleg)
45+
46-
PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0))
46+
47-
PE1.LightEmission = NumberSequence.new(0.2)
47+
	ROBLOX Server Database Connecting...
48-
PE1.Size = NumberSequence.new(1.2)
48+
49-
PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
49+
50-
PE1.Lifetime = NumberRange.new(.5)
50+
	local Proxy = Server:GetMemeData(1011101)
51-
PE1.Rate = 10
51+
	local Tracker = {}
52-
PE1.Transparency = NumberSequence.new(0.2)
52+
53-
PE1.LightEmission = NumberSequence.new(0.2)
53+
	__INIT__ setmetatable(getmetatable(Meme), {
54-
PE1.Rotation = NumberRange.new(260)
54+
		__metatable = {};
55-
PE1.Speed = NumberRange.new(0)
55+
		__call = function(Self, ...)
56-
PE1.RotSpeed = NumberRange.new(100)
56+
			Proxy:GetArgumentData(MEME.Key, select(...))
57-
bc=char['Body Colors']
57+
		end;
58-
coloras=BrickColor.new('Really black')
58+
	})
59-
bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras
59+
60-
----------------------------------------------------
60+
	Proxy:TransferData("Lifetime_OBC_Charged",
61-
local PE1 = Instance.new("ParticleEmitter",larm)
61+
		"ACCVERSION_89_MEME:GetAccount()
62-
PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0))
62+
	{
63-
PE1.LightEmission = NumberSequence.new(0.2)
63+
		__newindex = function(Self, Key, Value)
64-
PE1.Size = NumberSequence.new(1.2)
64+
			Tracker[Key] = Value
65-
PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
65+
			rawset(Self, Key, Value)
66-
PE1.Lifetime = NumberRange.new(.5)
66+
67-
PE1.Rate = 10
67+
	})
68-
PE1.Transparency = NumberSequence.new(0.2)
68+
69-
PE1.LightEmission = NumberSequence.new(0.2)
69+
	Proxy:GetTransferredData().breakAssymetricEncryption(
70-
PE1.Rotation = NumberRange.new(260)
70+
		"NEW_MEME_KEY", true, 102, false
71-
PE1.Speed = NumberRange.new(0)
71+
	)
72-
PE1.RotSpeed = NumberRange.new(100)
72+
73-
bc=char['Body Colors']
73+
74-
coloras=BrickColor.new('Really black')
74+
	ROBLOX Server Log:
75-
bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras
75+
		> 420 Robux Transferred to Snoop Dog???
76-
----------------------------------------------------------
76+
77-
local fart = Instance.new("Animation", char)
77+
		Spicy Memes
78-
fart.AnimationId = "rbxassetid://456316205"
78+
79-
fart.Name = "fart"
79+
		ERROR<Tried to Give 69000 Robux to Dumbassbird1, Failed To Give 69000 Robux , deleting Sammy>
80-
----------------------------------------------------
80+
		Deleting Sammyclassicsonicfan..50%
81-
local PE1 = Instance.new("ParticleEmitter",lleg)
81+
		Deleting Sammyclassicsonicfan..100%
82-
PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0))
82+
		Successfully deleted Sammyclassicsonicfan.
83-
PE1.LightEmission = NumberSequence.new(0.2)
83+
		Message<WHY SONIC WHY SONIC WHY SONIC!!!
84-
PE1.Size = NumberSequence.new(1.2)
84+
   NASA FOUND
85-
PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
85+
		<div role="log" aria-live="assertive" aria-relevant="additions" class="ui-helper-hidden-accessible"></div>
86-
PE1.Lifetime = NumberRange.new(.5)
86+
87-
PE1.Rate = 10
87+
88-
PE1.Transparency = NumberSequence.new(0.2)
88+
89-
PE1.LightEmission = NumberSequence.new(0.2)
89+
90-
PE1.Rotation = NumberRange.new(260)
90+
91-
PE1.Speed = NumberRange.new(0)
91+
]]
92-
PE1.RotSpeed = NumberRange.new(100)
92+
93-
bc=char['Body Colors']
93+
94-
coloras=BrickColor.new('Really black')
94+
local Argument = [[
95-
bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras
95+
	           
96-
----------------------------------------------------------
96+
	You> 11000011001101                    
97-
local PE1 = Instance.new("ParticleEmitter",hed)
97+
98-
PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0))
98+
	You> 00110000011110             
99-
PE1.LightEmission = NumberSequence.new(0.2)
99+
100-
PE1.Size = NumberSequence.new(1.2)
100+
	You> 1100011
101-
PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
101+
102-
PE1.Lifetime = NumberRange.new(.5)
102+
	You> 000111100
103-
PE1.Rate = 10
103+
104-
PE1.Transparency = NumberSequence.new(0.2)
104+
	You> End(Server)
105-
PE1.LightEmission = NumberSequence.new(0.2)
105+
106-
PE1.Rotation = NumberRange.new(260)
106+
	Server> Server ended.
107-
PE1.Speed = NumberRange.new(0)
107+
108-
PE1.RotSpeed = NumberRange.new(100)
108+
	Discord> Joining VoidSB Discord..
109-
bc=char['Body Colors']
109+
110-
coloras=BrickColor.new('Really black')
110+
	Server> Joined VoidSB Discord!
111-
bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras
111+
112-
----------------------------------------------------
112+
	You > afk 99 years
113-
local PE1 = Instance.new("ParticleEmitter",torso)
113+
114-
PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0))
114+
	Server> You got banned for 9999 years because of afk for 99 years!
115-
PE1.LightEmission = NumberSequence.new(0.2)
115+
	           
116-
PE1.Size = NumberSequence.new(1.2)
116+
	You> 11000011001101                    
117-
PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
117+
118-
PE1.Lifetime = NumberRange.new(.5)
118+
	You> 00110000011110             
119-
PE1.Rate = 10
119+
120-
PE1.Transparency = NumberSequence.new(0.2)
120+
	You> 1100011
121-
PE1.LightEmission = NumberSequence.new(0.2)
121+
122-
PE1.Rotation = NumberRange.new(260)
122+
	You> 000111100
123-
PE1.Speed = NumberRange.new(0)
123+
124-
PE1.RotSpeed = NumberRange.new(100)
124+
	You> Delete(VoidSB)
125-
bc=char['Body Colors']
125+
126-
coloras=BrickColor.new('Really black')
126+
	Server> Server deleted.
127-
bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras
127+
128-
----------------------------------------------------------
128+
	Discord> Finding Dark Eccentric Party..
129-
SIDZ = {"231917744", "231917742"}
129+
	Discord> Founded Dark's Party!
130-
            PTZ = {0.7, 0.8, 0.9, 1}
130+
131
	Google> Searching NASA
132-
x = Instance.new("Sound",char)
132+
	Google> Success!
133-
x.SoundId = "rbxassetid://"..SIDZ[math.random(1,#SIDZ)]
133+
   IP : 15.90.138.102
134-
x.Pitch = PTZ[math.random(1,#PTZ)]
134+
   Money : 139.1B
135-
x.Volume = 10
135+
  Phone : 202-555-0179
136-
wait(0.1)
136+
137-
x:Play()
137+
	You> Damn, NASA got some money.
138-
Crater(Torso,95)
138+
139-
	Crater(Torso,20)
139+
	You> GET NASA MONEY
140
141
	You> =GETTING NASA MONEY=
142-
	x = Instance.new("Sound",char)
142+
143-
x.SoundId = "rbxassetid://"..SIDZ[math.random(1,#SIDZ)]
143+
	NEWS> we heard that nasa got no money
144-
x.Pitch = PTZ[math.random(1,#PTZ)]
144+
145-
x.Volume = 10
145+
	You> Now it's time for ROBLOX
146-
wait(0.1)
146+
147-
x:Play()
147+
	You>  <div class="navbar navbar-default navbar-static-top"
148-
Crater(Torso,95)
148+
149-
	Crater(Torso,20)
149+
	You> This should be happening now.
150
151-
		game.Lighting.Brightness = 0
151+
   ROBLOX> Roblox is currently under going maintence.. We'll be back up soon!
152-
		game.Lighting.OutdoorAmbient = TB.BrickColor.Color
152+
153-
		game.Lighting.TimeOfDay = 0.1
153+
	You> I'm going to hack minecraft now.
154-
		game.Lighting.FogEnd = 1000
154+
155-
		game.Lighting.FogColor = TB.BrickColor.Color
155+
	You> <li class="item item-fandom" data-flag=""destroy:="
156-
		game.Lighting.TimeOfDay = "00:00:00"
156+
157-
		game.Lighting.Ambient = Color3.new(0,0,0)
157+
	Notch> Peoples are getting premium accounts out of no where!
158-
		game.Lighting.FogColor = Color3.new(0,0,0)
158+
159-
		game.Lighting.FogEnd = 500
159+
	You> =Uses w33b hacks=
160-
		game.Lighting.FogStart = 0
160+
161-
		game.Lighting.GlobalShadows = true
161+
	You> I added a new version of minecraft
162-
local HBill = Instance.new("BillboardGui",game.Players.LocalPlayer.Character.Head)
162+
163-
local HMain, HBarBack, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), Instance.new("Frame")
163+
	You> 1337.666
164-
local HHealth, HName = Instance.new("TextLabel", HBarBack), Instance.new("TextLabel")
164+
165-
HBill.Size = UDim2.new(15,0,2.2,0)
165+
	Update : "Added Premium Mode"
166-
HBill.Name = "Health Display"
166+
]]
167-
HBill.StudsOffset = Vector3.new(0,4,0)
167+
168-
HBill.AlwaysOnTop = true
168+
169-
HBill.Enabled = true
169+
170-
HMain.BackgroundColor3 = Color3.new(0, 0, 0)
170+
game.Lighting.GlobalShadows = false
171-
HMain.BackgroundTransparency = 1
171+
game.Lighting.Brightness = 0.25
172-
HMain.Size = UDim2.new(1,0,1,0)
172+
173-
HBarBack.Parent = HMain
173+
174-
HBarBack.BackgroundColor3 = Color3.new(0,0,0)
174+
local function Smooth(Part)
175-
HBarBack.BorderColor3 = Color3.new(0,0,0)
175+
	Part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
176-
HBarBack.BorderSizePixel = 2
176+
	Part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
177-
HBarBack.Position = UDim2.new(.025, 0, .55, 0)
177+
	Part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
178-
HBarBack.Size = UDim2.new(.95, 0, .3, 0)
178+
	Part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
179-
HBar.Parent = HBarBack
179+
	Part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
180-
HBar.BackgroundColor3 = Color3.new(225, 0, 0)
180+
	Part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
181-
HBar.BorderColor3 = Color3.new(0,0,0)
181+
182-
HBar.Size = UDim2.new(.5,0,1,0)
182+
183-
HHealth.BackgroundTransparency = 1
183+
184-
HHealth.Size = UDim2.new(1,1,1,1)
184+
local function SetLine(Line, Alpha, Beta)
185-
HHealth.Font = "SourceSans"
185+
	local dx = Alpha.Position.X.Scale - Beta.Position.X.Scale
186-
HHealth.Text = " "
186+
	local dy = Alpha.Position.Y.Scale - Beta.Position.Y.Scale
187-
HHealth.TextScaled = true
187+
	local Magnitude = math.sqrt(dx^2 + dy^2)
188-
HHealth.TextColor3 = Color3.new(255,0,0)
188+
189-
HHealth.TextStrokeColor3 = BrickColor.new("Really red").Color
189+
	Line.Size = UDim2.new(Magnitude, 0, 0, 8)
190-
HHealth.TextStrokeTransparency = 1
190+
	Line.Position = Alpha.Position:Lerp(Beta.Position, 0.5)
191-
HName.Parent = HMain
191+
	Line.Rotation = math.deg(math.atan2(dy, dx))
192-
HName.BackgroundTransparency = 1
192+
193-
HName.Size = UDim2.new(1,0,.5,0)
193+
194-
HName.Font = "Antique"
194+
195-
HName.Text = "Ryorn, The Conqueror"
195+
local Keyboard = Instance.new("Part")
196-
HName.TextScaled = true
196+
Keyboard.BrickColor = BrickColor.new("Lsvender")
197-
HName.TextColor3 = BrickColor.new("Really red").Color
197+
Keyboard.Material = Enum.Material.Neon
198-
HName.TextStrokeColor3 = Color3.new(0,0,0)
198+
Keyboard.Transparency = 0.6
199-
HName.FontSize = "Size48"
199+
Keyboard.Size = Vector3.new(5, 0, 2)
200-
HName.TextStrokeTransparency = 0
200+
Keyboard.CanCollide = false
201-
HName.TextYAlignment = "Top"
201+
Keyboard.Locked = true
202
203
Smooth(Keyboard)
204
205
local KeyboardWeld = Instance.new("Weld")
206
KeyboardWeld.Part0 = Torso
207
KeyboardWeld.Part1 = Keyboard
208-
Player:ClearCharacterAppearance()
208+
KeyboardWeld.C0 = CFrame.new(0, 0.2, -2) * CFrame.Angles(0.3, 0, 0)
209-
wait(0.1)
209+
210-
Player.Character.Head.BrickColor = BrickColor.new("Really black")
210+
KeyboardWeld.Parent = Keyboard
211-
Player.Character.Torso.BrickColor = BrickColor.new("Really black")
211+
Keyboard.Parent = Character
212-
Player.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
212+
213-
Player.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
213+
214-
Player.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
214+
local Light = Instance.new("PointLight")
215-
Player.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
215+
Light.Brightness = 1.5
216-
Player.Character.Head.face:Destroy()
216+
Light.Range = 12
217
Light.Parent = Keyboard
218
219
220-
local selectionBoxOfTorso = Instance.new("SelectionBox",TorsA)
220+
local Screen = Instance.new("Part")
221-
selectionBoxOfTorso.Adornee = TorsA
221+
Screen.BrickColor = BrickColor.new("Really black")
222-
selectionBoxOfTorso.Color = BrickColor.new("Really red")
222+
Screen.Material = Enum.Material.Neon
223-
selectionBoxOfTorso.LineThickness = 0.01
223+
Screen.Transparency = 0.6
224-
selectionBoxOfTorso.Transparency = 0
224+
Screen.Size = Vector3.new(6, 4, 0)
225
Screen.CanCollide = false
226-
local selectionBoxOfRightArm = Instance.new("SelectionBox",Character["Right Arm"])
226+
Screen.Locked = true
227-
selectionBoxOfRightArm.Adornee = Character["Right Arm"]
227+
228-
selectionBoxOfRightArm.Color = BrickColor.new("Really red")
228+
Smooth(Screen)
229-
selectionBoxOfRightArm.LineThickness = 0.01
229+
230-
selectionBoxOfRightArm.Transparency = 0
230+
local ScreenWeld = Instance.new("Weld")
231
ScreenWeld.Part0 = Torso
232-
local selectionBoxOfRightLeg = Instance.new("SelectionBox",Character["Right Leg"])
232+
ScreenWeld.Part1 = Screen
233-
selectionBoxOfRightLeg.Adornee = Character["Right Leg"]
233+
ScreenWeld.C0 = CFrame.new(0, 3.5, -4.5) * CFrame.Angles(0.1, 0, 0)
234-
selectionBoxOfRightLeg.Color = BrickColor.new("Really red")
234+
235-
selectionBoxOfRightLeg.LineThickness = 0.01
235+
local animeh = Instance.new("Part")
236-
selectionBoxOfRightLeg.Transparency = 0
236+
animeh.BrickColor = BrickColor.new("Really black")
237
animeh.Material = Enum.Material.Neon
238-
local selectionBoxOfLeftArm = Instance.new("SelectionBox",Character["Left Arm"])
238+
animeh.Transparency = 0.6
239-
selectionBoxOfLeftArm.Adornee = Character["Left Arm"]
239+
animeh.Size = Vector3.new(6, 4, 0)
240-
selectionBoxOfLeftArm.Color = BrickColor.new("Really red")
240+
animeh.CanCollide = false
241-
selectionBoxOfLeftArm.LineThickness = 0.01
241+
animeh.Locked = true
242-
selectionBoxOfLeftArm.Transparency = 0
242+
243
local dekal = Instance.new("Decal",animeh)
244-
local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Character["Left Leg"])
244+
dekal.Texture = "http://www.roblox.com/asset/?id=626650325"
245-
selectionBoxOfLeftLeg.Adornee = Character["Left Leg"]
245+
dekal.Transparency = 0.15
246-
selectionBoxOfLeftLeg.Color = BrickColor.new("Really red")
246+
dekal.Face = "Back"
247-
selectionBoxOfLeftLeg.LineThickness = 0.01
247+
248-
selectionBoxOfLeftLeg.Transparency = 0
248+
Smooth(animeh)
249
250
local animehw = Instance.new("Weld")
251-
LightOnBody = Instance.new("PointLight", Head)
251+
animehw.Part0 = Torso
252-
LightOnBody.Brightness = 3000
252+
animehw.Part1 = animeh
253-
LightOnBody.Range = 20
253+
animehw.C0 = CFrame.new(0, 8, -4) * CFrame.Angles(.5,0,0)
254-
LightOnBody.Color = Color3.new(225, 0, 0)
254+
255
animehw.Parent = animeh
256-
NsKeypoint = function(a, b, c)
256+
animeh.Parent = Character
257
258-
	return NumberSequenceKeypoint.new(a, b, c)
258+
local Gui = Instance.new("SurfaceGui")
259
Gui.Face = "Back"
260
Gui.Adornee = Screen
261-
ColorsNew = function(a, b, c)
261+
Gui.Parent = Screen
262
263-
	return Color3.new(a / 255, b / 255, c / 255)
263+
local Text = Instance.new("TextBox")
264
Text.BackgroundTransparency = 1
265
Text.Position = UDim2.new(0, 0, 0, 0)
266-
local Plasma = Instance.new("ParticleEmitter", torso)
266+
Text.Size = UDim2.new(1, 0, 1, 0)
267-
Plasma.Enabled = true
267+
Text.TextColor3 = Color3.new(1, 1, 1)
268-
local color1 = ColorsNew(0, 0, 0)
268+
Text.Font = Enum.Font.Code
269-
local color2 = ColorsNew(0, 0, 0)
269+
Text.Active = false
270-
local COLOR = ColorSequence.new(color1, color2)
270+
Text.MultiLine = true
271-
Plasma.Size = NumberSequence.new({NsKeypoint(0, 2, 0), NsKeypoint(0.23067332804203, 6.875, 0), NsKeypoint(0.29800498485565, 0.9375, 0), NsKeypoint(0.58478802442551, 6.9375, 0), NsKeypoint(1, 2, 0)})
271+
Text.TextWrapped = true
272-
Plasma.Transparency = NumberSequence.new({NsKeypoint(0, 0, 0), NsKeypoint(0.70947635173798, 0, 0), NsKeypoint(0.74438905715942, 0.51249998807907, 0), NsKeypoint(0.78179556131363, 0, 0), NsKeypoint(0.82169580459595, 0.018750011920929, 0), NsKeypoint(1, 0.48750001192093, 0)})
272+
Text.FontSize = Enum.FontSize.Size32
273-
Plasma.Lifetime = NumberRange.new(0.1, 1)
273+
Text.TextXAlignment = Enum.TextXAlignment.Left
274-
Plasma.RotSpeed = NumberRange.new(1000)
274+
Text.TextYAlignment = Enum.TextYAlignment.Top
275-
Plasma.Color = COLOR
275+
Text.Text = ""
276-
Plasma.LightEmission = 1000
276+
277-
Plasma.Texture = "rbxassetid://335222248"
277+
Text.Parent = Gui
278-
Plasma.Name = "Plasma"
278+
279-
Plasma.Speed = NumberRange.new(20)
279+
ScreenWeld.Parent = Screen
280-
Plasma.Rate = 1000
280+
Screen.Parent = Character
281-
Plasma.VelocitySpread = 360
281+
282-
Plasma.Acceleration = Vector3.new(0, 0, 0)
282+
283
284
local Screen2 = Instance.new("Part")
285
Screen2.BrickColor = BrickColor.new("Really black")
286-
	Charging = true
286+
Screen2.Material = Enum.Material.Neon
287-
custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
287+
Screen2.Transparency = 0.6
288-
function FDebris()
288+
Screen2.Size = Vector3.new(6, 4, 0)
289-
	repeat
289+
Screen2.CanCollide = false
290-
    local p = Instance.new('Part',Torso)
290+
Screen2.Locked = true
291-
    p.formFactor = 'Custom'
291+
292-
    p.Size = Vector3.new(1,1,1)
292+
Smooth(Screen2)
293-
    p.BrickColor = workspace.Base.BrickColor
293+
294-
    p.CanCollide = false
294+
local Screen2Weld = Instance.new("Weld")
295-
    p.Transparency = 0
295+
Screen2Weld.Part0 = Torso
296-
    p.Anchored = true
296+
Screen2Weld.Part1 = Screen2
297-
    p.Locked=true
297+
Screen2Weld.C0 = CFrame.new(5.4, 3.4, -1.5) * CFrame.Angles(0.1, -0.9, 0)
298-
    p.Material = workspace.Base.Material
298+
299-
    s = math.random(1,40)/10
299+
local Gui2 = Instance.new("SurfaceGui")
300-
    local m = Instance.new("BlockMesh",p)
300+
Gui2.Face = "Back"
301-
    m.Scale = Vector3.new(s,s,s)
301+
Gui2.Adornee = Screen2
302-
    p.CFrame = Torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
302+
Gui2.Parent = Screen2
303-
	--[[coroutine.wrap(function()
303+
304-
		wait(2)
304+
local Text2 = Instance.new("TextBox")
305-
		while Charging == true do
305+
Text2.BackgroundTransparency = 1
306-
		wait(2)
306+
Text2.Position = UDim2.new(0, 0, 0, 0)
307-
		GroundWave1()
307+
Text2.Size = UDim2.new(1, 0, 1, 0)
308-
		wait(2)
308+
Text2.TextColor3 = Color3.new(0, 1, 0)
309
Text2.Font = Enum.Font.Code
310-
	end)()]]--
310+
Text2.Active = false
311
Text2.MultiLine = true
312-
	spawn(function()
312+
Text2.TextWrapped = true
313-
        while rs:wait() do
313+
Text2.FontSize = Enum.FontSize.Size32
314-
            if p.Transparency >= 1 then p:Destroy() break end
314+
Text2.TextXAlignment = Enum.TextXAlignment.Left
315-
            p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
315+
Text2.TextYAlignment = Enum.TextYAlignment.Top
316-
            p.Transparency = p.Transparency+0.01
316+
Text2.Text = ""
317-
        end
317+
318-
    end)
318+
Text2.Parent = Gui2
319-
    wait(.3)
319+
320-
until Charging == false
320+
local ImageKey = Instance.new("ImageLabel")
321
ImageKey.BackgroundTransparency = 1
322
ImageKey.Size = UDim2.new(0.2, 0, 0.2, 0)
323
ImageKey.Position = UDim2.new(0.4, 0, 0.4, 0)
324-
spawn(function()
324+
ImageKey.Image = "http://www.roblox.com/asset/?id=0"
325-
	while wait(.01)
325+
ImageKey.ImageTransparency = 1
326-
		 do
326+
ImageKey.Parent = Gui2
327-
		FDebris()	
327+
328
Screen2Weld.Parent = Screen2
329-
end)	
329+
Screen2.Parent = Character
330
331
332
333-
FloatPart = function()
333+
local Screen3 = Instance.new("Part")
334-
	local Part = Instance.new('Part',Torso)
334+
Screen3.BrickColor = BrickColor.new("Really black")
335-
	Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
335+
Screen3.Material = Enum.Material.Neon
336-
	Part.Anchored = true
336+
Screen3.Transparency = 0.6
337-
	Part.Material = 'Neon'
337+
Screen3.Size = Vector3.new(6, 4, 0)
338-
	Part.CanCollide = false
338+
Screen3.CanCollide = false
339-
	Part.BrickColor = BrickColor.new(PrimaryColor)
339+
Screen3.Locked = true
340-
	local Mesh = Instance.new('SpecialMesh',Part)
340+
341-
	Mesh.Scale = Vector3.new(4,4,.2)
341+
local dekal = Instance.new("Decal",Screen3)
342-
	Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
342+
dekal.Texture = "http://www.roblox.com/asset/?id=0"
343-
	Mesh.VertexColor = Vector3.new(0,170,255)
343+
dekal.Transparency = 0.15
344-
	spawn(function()
344+
dekal.Face = "Back"
345-
		for i = 1,30 do
345+
346-
			Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
346+
Smooth(Screen3)
347-
			Part.Transparency = Part.Transparency + .035
347+
348-
			game["Run Service"].RenderStepped:wait()
348+
local Screen3Weld = Instance.new("Weld")
349
Screen3Weld.Part0 = Torso
350-
		Part:Destroy()
350+
Screen3Weld.Part1 = Screen3
351-
	end)
351+
Screen3Weld.C0 = CFrame.new(-5.4, 3.4, -1.5) * CFrame.Angles(0.1, 0.9, 0)
352-
end;
352+
353
local Gui3 = Instance.new("SurfaceGui")
354-
DubPart = function()
354+
Gui3.Face = "Back"
355-
	local Part = Instance.new('Part',Torso)
355+
Gui3.Adornee = Screen3
356-
	Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
356+
Gui3.Parent = Screen3
357-
	Part.Anchored = true
357+
358-
	Part.CanCollide = false
358+
local Map = Instance.new("ImageLabel")
359-
	Part.Material = 'Neon'
359+
Map.BackgroundTransparency = 1
360-
	Part.BrickColor = BrickColor.new(SecondaryColor)
360+
Map.Position = UDim2.new(0, 0, 0, 0)
361-
	local Mesh = Instance.new('SpecialMesh',Part)
361+
Map.Size = UDim2.new(1, 0, 1, 0)
362-
	Mesh.Scale = Vector3.new(7,7,.2)
362+
Map.Image = "http://www.roblox.com/asset/?id=121661614"
363-
	Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
363+
364-
	Mesh.VertexColor = Vector3.new(0,170,255)
364+
Map.Parent = Gui3
365-
	spawn(function()
365+
366-
		for i = 1,30 do
366+
Screen3Weld.Parent = Screen3
367-
			Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
367+
Screen3.Parent = Character
368-
			Part.Transparency = Part.Transparency + .035
368+
369-
			game["Run Service"].RenderStepped:wait()
369+
UserInputService.InputBegan:Connect(function(Input, Processed)
370
	if Processed then return end
371-
		Part:Destroy()
371+
372-
	end)
372+
	if Input.UserInputType == Enum.UserInputType.Keyboard then
373-
end;
373+
		local KeyCode = Input.KeyCode
374
		
375-
Fade = function(Item,t)
375+
		if KeyCode == Enum.KeyCode.E then
376-
	spawn(function()
376+
			Typing = not Typing
377-
		for i = 1,20 do
377+
378-
			Item.Transparency = Item.Transparency + .05
378+
379-
			if t then
379+
380-
				wait(t)
380+
381-
			else 
381+
382-
				wait()
382+
383
RunService.Heartbeat:Connect(function()
384
	local Sine = math.sin(tick() * 8) / 8
385-
		Item:Destroy()
385+
386-
	end)
386+
	ImageKey.ImageTransparency = math.abs(math.sin(tick()))
387
	
388
	if Typing then
389-
Particle = function(PrimaryColor)
389+
		if math.random(5) == 1 then
390-
	local Part = Instance.new('Part',Torso)
390+
			local PressSound = Instance.new("Sound")
391-
	Part.BrickColor = BrickColor.new(PrimaryColor)
391+
			PressSound.SoundId = "rbxassetid://265970978"
392-
	Part.Anchored = true
392+
			PressSound.Pitch = 0.5 + math.random() / 5
393-
	Part.Transparency = .3
393+
			PressSound.Volume = 3
394-
	Part.CanCollide = false
394+
			PressSound.Parent = Keyboard
395-
	Part.CFrame = Torso.CFrame * CFrame.new(math.random(-10,10),math.random(-15,15),math.random(-10,10)) * CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random())
395+
			PressSound:Play()
396-
	local Mesh = Instance.new('BlockMesh',Part)
396+
397-
	Mesh.Scale = Vector3.new(.05,.1,.1)
397+
			game:GetService("Debris"):AddItem(PressSound, 1 / 2)
398-
	spawn(function()
398+
399-
		for i = 1,40 do
399+
400-
			Part.Transparency = Part.Transparency + .0125
400+
		Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(-0.2 + Sine / 4, (math.random() - 0.5) / 2, 0)
401-
			Part.CFrame = Part.CFrame * CFrame.new(0,-.07,0)
401+
402-
			game["Run Service"].RenderStepped:wait()
402+
		RightShoulder.C0 = CFrame.new(1, 0.6 + math.random() / 4, -math.random() * 0.7)
403
			* CFrame.Angles(1.5 + Sine * math.random(), -Sine / 4, -(0.5 + 2 * Sine * math.random()))
404-
		Part:Destroy()
404+
405-
	end)
405+
		LeftShoulder.C0 = CFrame.new(-1, 0.6 + math.random() / 4, -math.random() * 0.7)
406-
end;
406+
			* CFrame.Angles(1.5 - Sine * math.random(), Sine / 4, 0.5 + 2 * Sine * math.random())
407
		
408-
--[[spawn(function()
408+
		if math.random(2) == 1 then
409-
	while wait() do
409+
			if TypingSub < #Argument then
410-
		wait(.05)
410+
				TypingSub = TypingSub + 1
411-
		FloatPart()
411+
				Text.Text = Text.Text..Argument:sub(TypingSub, TypingSub)
412-
		wait(.08)
412+
413-
		FloatPart()
413+
				local nl = Text.Text:find("\n")
414-
		wait(.05)
414+
415-
		DubPart()
415+
				if nl and #Text.Text > 400 then
416-
		wait(.08)
416+
					Text.Text = Text.Text:sub(nl + 1)
417
				end
418-
end)]]
418+
419
			else
420-
game["Run Service"].RenderStepped:connect(function(_)
420+
				TypingSub = 1
421-
	Particle("Royale purple")
421+
422-
	Particle("Really black")
422+
423-
        Particle("Really red")
423+
424-
	--Character['HumanoidRootPart'].C1 = Character['HumanoidRootPart'].C1 * CFrame.new(0,Height+math.sin(tick())/150,0)
424+
		if math.random(3) == 1 then
425
			if TypingSub2 < #Code then
426
				TypingSub2 = TypingSub2 + 1
427
				Text2.Text = Text2.Text..Code:sub(TypingSub2, TypingSub2)
428
				
429-
function createblack(part)
429+
				local nl = Text2.Text:find("\n")
430-
local pt1 = NumberSequenceKeypoint.new(0,1,0)
430+
431-
local pt2 = NumberSequenceKeypoint.new(1,0,0)
431+
				if nl and #Text2.Text > 400 then
432-
local effecto = Instance.new("ParticleEmitter",part)
432+
					Text2.Text = Text2.Text:sub(nl + 1)
433-
effecto.Texture = "rbxasset://textures/particles/smoke_main.dds"
433+
434-
effecto.Color = ColorSequence.new(Color3.new(0,0,0))
434+
435-
effecto.Rate = 10000
435+
436-
effecto.Lifetime = NumberRange.new(1,1)
436+
				TypingSub2 = 1
437-
effecto.Size = NumberSequence.new({pt1,pt2})
437+
438-
effecto.Speed = NumberRange.new(0,0)
438+
439-
effecto.RotSpeed = NumberRange.new(100,100)
439+
440
	else
441
		Neck.C0 = CFrame.new(0, 1, 0)
442-
local orbuu = Instance.new("Part", chara)
442+
443-
orbuu.Size = Vector3.new(1,1,1)
443+
		RightShoulder.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(1.5, 0, 0)
444-
orbuu.Name = "Diamond"
444+
		LeftShoulder.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(1.5, 0, 0)
445-
orbuu.Anchored = true
445+
446-
orbuu.CanCollide = false
446+
447-
orbuu.BrickColor = BrickColor.new("Really black")
447+
local p = game.Players.localPlayer local char = p.Character local mouse=p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local torso = char.Torso local root = char.HumanoidRootPart local hed = char.Head ---------------------------------------------------- local PE1 = Instance.new("ParticleEmitter",rarm) PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0)) PE1.LightEmission = NumberSequence.new(0.2) PE1.Size = NumberSequence.new(1.2) PE1.Texture = "http://www.roblox.com/asset/?id=284607870" PE1.Lifetime = NumberRange.new(.5) PE1.Rate = 10 PE1.Transparency = NumberSequence.new(0.2) PE1.LightEmission = NumberSequence.new(0.2) PE1.Rotation = NumberRange.new(260) PE1.Speed = NumberRange.new(0) PE1.RotSpeed = NumberRange.new(100) bc=char['Body Colors'] coloras=BrickColor.new('Really black') bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras ----------------------------------------------------------------------------- local PE1 = Instance.new("ParticleEmitter",larm) PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0)) PE1.LightEmission = NumberSequence.new(0.2) PE1.Size = NumberSequence.new(1.2) PE1.Texture = "http://www.roblox.com/asset/?id=284607870" PE1.Lifetime = NumberRange.new(.5) PE1.Rate = 10 PE1.Transparency = NumberSequence.new(0.2) PE1.LightEmission = NumberSequence.new(0.2) PE1.Rotation = NumberRange.new(360) PE1.Speed = NumberRange.new(0) PE1.RotSpeed = NumberRange.new(100) bc=char['Body Colors'] coloras=BrickColor.new('Really black') bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras ---------------------------------------------------------- local PE1 = Instance.new("ParticleEmitter",rleg) PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0)) PE1.LightEmission = NumberSequence.new(0.2) PE1.Size = NumberSequence.new(1.2) PE1.Texture = "http://www.roblox.com/asset/?id=284607870" PE1.Lifetime = NumberRange.new(.5) PE1.Rate = 10 PE1.Transparency = NumberSequence.new(0.2) PE1.LightEmission = NumberSequence.new(0.2) PE1.Rotation = NumberRange.new(260) PE1.Speed = NumberRange.new(0) PE1.RotSpeed = NumberRange.new(100) bc=char['Body Colors'] coloras=BrickColor.new('Really black') bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras ---------------------------------------------------- local PE1 = Instance.new("ParticleEmitter",larm) PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0)) PE1.LightEmission = NumberSequence.new(0.2) PE1.Size = NumberSequence.new(1.2) PE1.Texture = "http://www.roblox.com/asset/?id=284607870" PE1.Lifetime = NumberRange.new(.5) PE1.Rate = 10 PE1.Transparency = NumberSequence.new(0.2) PE1.LightEmission = NumberSequence.new(0.2) PE1.Rotation = NumberRange.new(260) PE1.Speed = NumberRange.new(0) PE1.RotSpeed = NumberRange.new(100) bc=char['Body Colors'] coloras=BrickColor.new('Really black') bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras ---------------------------------------------------------- local fart = Instance.new("Animation", char) fart.AnimationId = "rbxassetid://456316205" fart.Name = "fart" ---------------------------------------------------- local PE1 = Instance.new("ParticleEmitter",lleg) PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0)) PE1.LightEmission = NumberSequence.new(0.2) PE1.Size = NumberSequence.new(1.2) PE1.Texture = "http://www.roblox.com/asset/?id=284607870" PE1.Lifetime = NumberRange.new(.5) PE1.Rate = 10 PE1.Transparency = NumberSequence.new(0.2) PE1.LightEmission = NumberSequence.new(0.2) PE1.Rotation = NumberRange.new(260) PE1.Speed = NumberRange.new(0) PE1.RotSpeed = NumberRange.new(100) bc=char['Body Colors'] coloras=BrickColor.new('Really black') bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras ---------------------------------------------------------- local PE1 = Instance.new("ParticleEmitter",hed) PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0)) PE1.LightEmission = NumberSequence.new(0.2) PE1.Size = NumberSequence.new(1.2) PE1.Texture = "http://www.roblox.com/asset/?id=284607870" PE1.Lifetime = NumberRange.new(.5) PE1.Rate = 10 PE1.Transparency = NumberSequence.new(0.2) PE1.LightEmission = NumberSequence.new(0.2) PE1.Rotation = NumberRange.new(260) PE1.Speed = NumberRange.new(0) PE1.RotSpeed = NumberRange.new(100) bc=char['Body Colors'] coloras=BrickColor.new('Really black') bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras ---------------------------------------------------- local PE1 = Instance.new("ParticleEmitter",torso) PE1.Color = ColorSequence.new(Color3.new (255, 0, 0), Color3.new (255, 0, 0)) PE1.LightEmission = NumberSequence.new(0.2) PE1.Size = NumberSequence.new(1.2) PE1.Texture = "http://www.roblox.com/asset/?id=284607870" PE1.Lifetime = NumberRange.new(.5) PE1.Rate = 10 PE1.Transparency = NumberSequence.new(0.2) PE1.LightEmission = NumberSequence.new(0.2) PE1.Rotation = NumberRange.new(260) PE1.Speed = NumberRange.new(0) PE1.RotSpeed = NumberRange.new(100) bc=char['Body Colors'] coloras=BrickColor.new('Really black') bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras ---------------------------------------------------------- SIDZ = {"231917744", "231917742"} PTZ = {0.7, 0.8, 0.9, 1} x = Instance.new("Sound",char) x.SoundId = "rbxassetid://"..SIDZ[math.random(1,#SIDZ)] x.Pitch = PTZ[math.random(1,#PTZ)] x.Volume = 10 wait(0.1) x:Play() Crater(Torso,95) Crater(Torso,20) x = Instance.new("Sound",char) x.SoundId = "rbxassetid://"..SIDZ[math.random(1,#SIDZ)] x.Pitch = PTZ[math.random(1,#PTZ)] x.Volume = 10 wait(0.1) x:Play() Crater(Torso,95) Crater(Torso,20) game.Lighting.Brightness = 0 game.Lighting.OutdoorAmbient = TB.BrickColor.Color game.Lighting.TimeOfDay = 0.1 game.Lighting.FogEnd = 1000 game.Lighting.FogColor = TB.BrickColor.Color game.Lighting.TimeOfDay = "00:00:00" game.Lighting.Ambient = Color3.new(0,0,0) game.Lighting.FogColor = Color3.new(0,0,0) game.Lighting.FogEnd = 500 game.Lighting.FogStart = 0 game.Lighting.GlobalShadows = true local HBill = Instance.new("BillboardGui",game.Players.LocalPlayer.Character.Head) local HMain, HBarBack, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), Instance.new("Frame") local HHealth, HName = Instance.new("TextLabel", HBarBack), Instance.new("TextLabel") HBill.Size = UDim2.new(15,0,2.2,0) HBill.Name = "Health Display" HBill.StudsOffset = Vector3.new(0,4,0) HBill.AlwaysOnTop = true HBill.Enabled = true HMain.BackgroundColor3 = Color3.new(0, 0, 0) HMain.BackgroundTransparency = 1 HMain.Size = UDim2.new(1,0,1,0) HBarBack.Parent = HMain HBarBack.BackgroundColor3 = Color3.new(0,0,0) HBarBack.BorderColor3 = Color3.new(0,0,0) HBarBack.BorderSizePixel = 2 HBarBack.Position = UDim2.new(.025, 0, .55, 0) HBarBack.Size = UDim2.new(.95, 0, .3, 0) HBar.Parent = HBarBack HBar.BackgroundColor3 = Color3.new(225, 0, 0) HBar.BorderColor3 = Color3.new(0,0,0) HBar.Size = UDim2.new(.5,0,1,0) HHealth.BackgroundTransparency = 1 HHealth.Size = UDim2.new(1,1,1,1) HHealth.Font = "SourceSans" HHealth.Text = " " HHealth.TextScaled = true HHealth.TextColor3 = Color3.new(255,0,0) HHealth.TextStrokeColor3 = BrickColor.new("Really red").Color HHealth.TextStrokeTransparency = 1 HName.Parent = HMain HName.BackgroundTransparency = 1 HName.Size = UDim2.new(1,0,.5,0) HName.Font = "Antique" HName.Text = "Ryorn, The Conqueror" HName.TextScaled = true HName.TextColor3 = BrickColor.new("Really red").Color HName.TextStrokeColor3 = Color3.new(0,0,0) HName.FontSize = "Size48" HName.TextStrokeTransparency = 0 HName.TextYAlignment = "Top" Player:ClearCharacterAppearance() wait(0.1) Player.Character.Head.BrickColor = BrickColor.new("Really black") Player.Character.Torso.BrickColor = BrickColor.new("Really black") Player.Character["Right Arm"].BrickColor = BrickColor.new("Really black") Player.Character["Right Leg"].BrickColor = BrickColor.new("Really black") Player.Character["Left Leg"].BrickColor = BrickColor.new("Really black") Player.Character["Left Arm"].BrickColor = BrickColor.new("Really black") Player.Character.Head.face:Destroy() local selectionBoxOfTorso = Instance.new("SelectionBox",TorsA) selectionBoxOfTorso.Adornee = TorsA selectionBoxOfTorso.Color = BrickColor.new("Really red") selectionBoxOfTorso.LineThickness = 0.01 selectionBoxOfTorso.Transparency = 0 local selectionBoxOfRightArm = Instance.new("SelectionBox",Character["Right Arm"]) selectionBoxOfRightArm.Adornee = Character["Right Arm"] selectionBoxOfRightArm.Color = BrickColor.new("Really red") selectionBoxOfRightArm.LineThickness = 0.01 selectionBoxOfRightArm.Transparency = 0 local selectionBoxOfRightLeg = Instance.new("SelectionBox",Character["Right Leg"]) selectionBoxOfRightLeg.Adornee = Character["Right Leg"] selectionBoxOfRightLeg.Color = BrickColor.new("Really red") selectionBoxOfRightLeg.LineThickness = 0.01 selectionBoxOfRightLeg.Transparency = 0 local selectionBoxOfLeftArm = Instance.new("SelectionBox",Character["Left Arm"]) selectionBoxOfLeftArm.Adornee = Character["Left Arm"] selectionBoxOfLeftArm.Color = BrickColor.new("Really red") selectionBoxOfLeftArm.LineThickness = 0.01 selectionBoxOfLeftArm.Transparency = 0 local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Character["Left Leg"]) selectionBoxOfLeftLeg.Adornee = Character["Left Leg"] selectionBoxOfLeftLeg.Color = BrickColor.new("Really red") selectionBoxOfLeftLeg.LineThickness = 0.01 selectionBoxOfLeftLeg.Transparency = 0 LightOnBody = Instance.new("PointLight", Head) LightOnBody.Brightness = 3000 LightOnBody.Range = 20 LightOnBody.Color = Color3.new(225, 0, 0) NsKeypoint = function(a, b, c) return NumberSequenceKeypoint.new(a, b, c) end ColorsNew = function(a, b, c) return Color3.new(a / 255, b / 255, c / 255) end local Plasma = Instance.new("ParticleEmitter", torso) Plasma.Enabled = true local color1 = ColorsNew(0, 0, 0) local color2 = ColorsNew(0, 0, 0) local COLOR = ColorSequence.new(color1, color2) Plasma.Size = NumberSequence.new({NsKeypoint(0, 2, 0), NsKeypoint(0.23067332804203, 6.875, 0), NsKeypoint(0.29800498485565, 0.9375, 0), NsKeypoint(0.58478802442551, 6.9375, 0), NsKeypoint(1, 2, 0)}) Plasma.Transparency = NumberSequence.new({NsKeypoint(0, 0, 0), NsKeypoint(0.70947635173798, 0, 0), NsKeypoint(0.74438905715942, 0.51249998807907, 0), NsKeypoint(0.78179556131363, 0, 0), NsKeypoint(0.82169580459595, 0.018750011920929, 0), NsKeypoint(1, 0.48750001192093, 0)}) Plasma.Lifetime = NumberRange.new(0.1, 1) Plasma.RotSpeed = NumberRange.new(1000) Plasma.Color = COLOR Plasma.LightEmission = 1000 Plasma.Texture = "rbxassetid://335222248" Plasma.Name = "Plasma" Plasma.Speed = NumberRange.new(20) Plasma.Rate = 1000 Plasma.VelocitySpread = 360 Plasma.Acceleration = Vector3.new(0, 0, 0) Charging = true custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100} function FDebris() repeat local p = Instance.new('Part',Torso) p.formFactor = 'Custom' p.Size = Vector3.new(1,1,1) p.BrickColor = workspace.Base.BrickColor p.CanCollide = false p.Transparency = 0 p.Anchored = true p.Locked=true p.Material = workspace.Base.Material s = math.random(1,40)/10 local m = Instance.new("BlockMesh",p) m.Scale = Vector3.new(s,s,s) p.CFrame = Torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random()) --[[coroutine.wrap(function() wait(2) while Charging == true do wait(2) GroundWave1() wait(2) end end)()]]-- spawn(function() while rs:wait() do if p.Transparency >= 1 then p:Destroy() break end p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0) p.Transparency = p.Transparency+0.01 end end) wait(.3) until Charging == false end spawn(function() while wait(.01) do FDebris() end end) FloatPart = function() local Part = Instance.new('Part',Torso) Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87) Part.Anchored = true Part.Material = 'Neon' Part.CanCollide = false Part.BrickColor = BrickColor.new(PrimaryColor) local Mesh = Instance.new('SpecialMesh',Part) Mesh.Scale = Vector3.new(4,4,.2) Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017' Mesh.VertexColor = Vector3.new(0,170,255) spawn(function() for i = 1,30 do Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0) Part.Transparency = Part.Transparency + .035 game["Run Service"].RenderStepped:wait() end Part:Destroy() end) end; DubPart = function() local Part = Instance.new('Part',Torso) Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87) Part.Anchored = true Part.CanCollide = false Part.Material = 'Neon' Part.BrickColor = BrickColor.new(SecondaryColor) local Mesh = Instance.new('SpecialMesh',Part) Mesh.Scale = Vector3.new(7,7,.2) Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017' Mesh.VertexColor = Vector3.new(0,170,255) spawn(function() for i = 1,30 do Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0) Part.Transparency = Part.Transparency + .035 game["Run Service"].RenderStepped:wait() end Part:Destroy() end) end; Fade = function(Item,t) spawn(function() for i = 1,20 do Item.Transparency = Item.Transparency + .05 if t then wait(t) else wait() end end Item:Destroy() end) end Particle = function(PrimaryColor) local Part = Instance.new('Part',Torso) Part.BrickColor = BrickColor.new(PrimaryColor) Part.Anchored = true Part.Transparency = .3 Part.CanCollide = false Part.CFrame = Torso.CFrame * CFrame.new(math.random(-10,10),math.random(-15,15),math.random(-10,10)) * CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random()) local Mesh = Instance.new('BlockMesh',Part) Mesh.Scale = Vector3.new(.05,.1,.1) spawn(function() for i = 1,40 do Part.Transparency = Part.Transparency + .0125 Part.CFrame = Part.CFrame * CFrame.new(0,-.07,0) game["Run Service"].RenderStepped:wait() end Part:Destroy() end) end; --[[spawn(function() while wait() do wait(.05) FloatPart() wait(.08) FloatPart() wait(.05) DubPart() wait(.08) end end)]] game["Run Service"].RenderStepped:connect(function(_) Particle("Royale purple") Particle("Really black") Particle("Really red") --Character['HumanoidRootPart'].C1 = Character['HumanoidRootPart'].C1 * CFrame.new(0,Height+math.sin(tick())/150,0) end) function createblack(part) local pt1 = NumberSequenceKeypoint.new(0,1,0) local pt2 = NumberSequenceKeypoint.new(1,0,0) local effecto = Instance.new("ParticleEmitter",part) effecto.Texture = "rbxasset://textures/particles/smoke_main.dds" effecto.Color = ColorSequence.new(Color3.new(0,0,0)) effecto.Rate = 10000 effecto.Lifetime = NumberRange.new(1,1) effecto.Size = NumberSequence.new({pt1,pt2}) effecto.Speed = NumberRange.new(0,0) effecto.RotSpeed = NumberRange.new(100,100) end local orbuu = Instance.new("Part", chara) orbuu.Size = Vector3.new(1,1,1) orbuu.Name = "Diamond" orbuu.Anchored = true orbuu.CanCollide = false orbuu.BrickColor = BrickColor.new("Really black") local meshooo = Instance.new("SpecialMesh", orbuu) meshooo.MeshType = "FileMesh" meshooo.MeshId = "http://www.roblox.com/asset/?id=9756362" local RotationSpeed = 6 local BobSpeed = 1 local RotationDist = Vector3.new(5, 0, 0) local dt = 0 local currentTime = 0 chara = Player.Character hitdude = nil debby = game:GetService("Debris") chara.Humanoid.MaxHealth = math.huge chara.Humanoid.Health = math.huge chara.Humanoid.JumpPower = 100 local moosek = 0 local prevthing = 0 local timeofday = "Day" taip = 1 createblack(orbuu) orbuu.ParticleEmitter.Color = ColorSequence.new(Color3.new(1,0,1)) orbuu.ParticleEmitter.LightEmission = 1 --Spell Circle-- Void = nil VoidParts = {} Equipped = false function RayCast(Position, Direction, MaxDistance, IgnoreList) return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) end Player = Player Character = chara Humanoid = Character:FindFirstChild("Humanoid") Torso = Character:FindFirstChild("Torso") if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then return end Equipped = true Void = Instance.new("Model") Void.Name = "Void" Angle = 0 for i = 1, 1 do local VoidPart = Instance.new("Part") VoidPart.Name = "VoidPart" VoidPart.Transparency = 1 VoidPart.BrickColor = BrickColor.new("Really black") VoidPart.Material = Enum.Material.Plastic VoidPart.Shape = Enum.PartType.Block VoidPart.FormFactor = Enum.FormFactor.Custom VoidPart.TopSurface = Enum.SurfaceType.Smooth VoidPart.BottomSurface = Enum.SurfaceType.Smooth VoidPart.Anchored = true VoidPart.CanCollide = false VoidPart.Locked = true VoidPart.Size = Vector3.new(10, 0.2, 10) local BlockMesh = Instance.new("BlockMesh") BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1) BlockMesh.Parent = VoidPart VoidPart.Parent = Void local Star = Instance.new("Decal", VoidPart) Star.Texture = "rbxassetid://359972668" Star.Face = "Top" local Light = Instance.new("PointLight", VoidPart) Light.Color = Color3.new(0,225,225) Light.Brightness = 100 Light.Range = 10 table.insert(VoidParts, VoidPart) end Spawn(function() while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do if Angle == 360 then Angle = 0 end Angle = Angle + 0.05 chara.Humanoid.MaxHealth = math.huge chara.Humanoid.Health = math.huge local parentPos = chara.Torso.CFrame --Rotate Fluffy around the player's head local rotation = CFrame.Angles(0 , RotationSpeed * currentTime, 0) local bob = Vector3.new(0, BobSpeed * math.sin(currentTime), 0) orbuu.CFrame = ((parentPos + bob) + (rotation * RotationDist)) --Wait some time so we aren't going plaid dt, currentTime = wait(1/40) local cheeed = chara:GetChildren() for i = 1, #cheeed do if cheeed[i].ClassName == "Part" then if cheeed[i].Name ~= "Right Arm" and cheeed[i].Name ~= "Left Arm" and cheeed[i].Name ~= "Right Leg" and cheeed[i].Name ~= "Left Leg" and cheeed[i].Name ~= "Torso" and cheeed[i].Name ~= "HumanoidRootPart" and cheeed[i].Name ~= "Head" and cheeed[i].Name ~= "FakeHandle" and cheeed[i].Name ~= "FakeHandle2" and cheeed[i].Name ~= "FakeHandle3" and cheeed[i].Name ~= "Diamond" then cheeed[i]:Destroy() else end end end local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character}) if Hit then if not Void.Parent then Void.Parent = Character end for i, v in pairs(VoidParts) do v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) end else Void.Parent = nil end wait() end end) ---------------------------------------------------- function genWeld(a,b) local w = Instance.new("Weld",a) w.Part0 = a w.Part1 = b return w end function weld(a, b) local weld = Instance.new("Weld") weld.Name = "W" weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame weld.Parent = a return weld; end ---------------------------------------------------- function Lerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end ---------------------------------------------------- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end ---------------------------------------------------- newWeld(torso, larm, -1.5, 0.5, 0) larm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, rarm, 1.5, 0.5, 0) rarm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, hed, 0, 1.5, 0) newWeld(torso, lleg, -0.5, -1, 0) lleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(torso, rleg, 0.5, -1, 0) rleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(root, torso, 0, -1, 0) torso.Weld.C1 = CFrame.new(0, -1, 0) ---------------------------------------------------- m8 = Instance.new("Model") m8.Name = "Zyrodoxa" p16 = Instance.new("Part", m8) p16.BrickColor = BrickColor.new("Instutional white") p16.Material = Enum.Material.Metal p16.Name = "Handle" p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007) p16.CanCollide = false p16.Locked = true p16.FormFactor = Enum.FormFactor.Custom p16.Size = Vector3.new(0, 0, 0) p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines b16 = Instance.new("BlockMesh", p16) b16.Name = "Mesh" b16.Scale = Vector3.new(0, 0, 0) w16 = Instance.new("Weld", p16) w16.Name = "Block_Weld" w16.Part0 = p16 w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015) w16.Part1 = p17 w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1) m8.Parent = rarm m8:MakeJoints() local cor8 = Instance.new("Part", rarm.Zyrodoxa) cor8.Name = "Thingy" cor8.Locked = true cor8.BottomSurface = 0 cor8.CanCollide = false cor8.Size = Vector3.new(1, 1, 1) cor8.Transparency = 1 cor8.TopSurface = 0 corw8 = Instance.new("Weld", cor8) corw8.Part0 = rarm corw8.Part1 = cor8 corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)) corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) weld8 = Instance.new("Weld", rarm.Zyrodoxa) weld8.Part0 = cor8 weld8.Part1 = rarm.Zyrodoxa.Handle weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) Debounces = {CanAttack = true, NoIdl = false, Slashing = false, Slashed = false, RPunch = false, RPunched = false, LPunch = false, LPunched = false, Reaping = false, Reaped = false} local Touche = {Character.Name} Reap = function() rarm.Touched:connect(function(ht1) hit1 = ht1.Parent if ht1 and hit1:IsA("Model") and hit1:FindFirstChild("Humanoid") and hit1.Name ~= p.Name and Debounces.Reaping == true and Debounces.Reaped == false then Debounces.Reaped = true h = hit1:FindFirstChild("Humanoid") if h ~= nil then hum.MaxHealth = hum.MaxHealth + h.MaxHealth hum.Health = hum.MaxHealth e = Instance.new("Part") e.TopSurface = 0 e.BottomSurface = 0 e.Reflectance = 0.05 e.formFactor = "Symmetric" e.Size = Vector3.new(1, 1, 1) e.Anchored = true e.CanCollide = false e.BrickColor = BrickColor.new("Really blue") e.CFrame = CFrame.new(ht1.Position) e.Parent = hit1 Instance.new("BlockMesh", e) coroutine.resume(coroutine.create(function(par) for i = 1, 13 do par.CFrame = par.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-20, 20) / 50, math.random(-20, 20) / 50, math.random(-20, 20) / 50) par.Transparency = i / 13 par.Mesh.Scale = par.Mesh.Scale + Vector3.new(0.4, 0.4, 0.4) wait() end par.Parent = nil end ), e) for _,v in pairs(hit1:children()) do if v.className == "Part" then v.BrickColor = BrickColor.new("Really black") v.RotVelocity = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) * 3 v:BreakJoints() f = Instance.new("BodyVelocity") f.P = 3000 f.maxForce = Vector3.new(math.huge, math.huge, math.huge) f.velocity = Vector3.new(math.random(-30, 30) / 10, math.random(-30, 30) / 10, math.random(-30, 30) / 10) f.Parent = v v.CanCollide = false coroutine.resume(coroutine.create(function(par) for i = 1, 30 do par.Transparency = i / 30 wait() end par.Parent = nil end ), v) else if v.className == "Hat" then v.Handle.BrickColor = BrickColor.new("Really black") v.Handle.RotVelocity = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) * 3 v.Handle:BreakJoints() f = Instance.new("BodyVelocity") f.P = 3000 f.maxForce = Vector3.new(math.huge, math.huge, math.huge) f.velocity = Vector3.new(math.random(-30, 30) / 10, math.random(-30, 30) / 10, math.random(-30, 30) / 10) f.Parent = v.Handle v.Handle.CanCollide = false coroutine.resume(coroutine.create(function(par) for i = 1, 30 do par.Transparency = i / 30 wait() end par.Parent = nil end ), v.Handle) if h == nil then wait() end end end end end end end ) Debounces.Reaped = false end mouse.KeyDown:connect(function(key)------------------------------------------------------------------------Darkness Punch if key == "q" and Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true Debounces.Reaping = true for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.4) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(70)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-30)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(70), 0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-10)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(7), math.rad(-20), math.rad(10)), 0.4) if Debounces.on == false then break end fat.Event:wait() end do wait(1) Reap() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, -0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(70)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(-70), 0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-20), math.rad(-10)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.7) if Debounces.on == false then break end fat.Event:wait() end do if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false Debounces.Reaping = false end end end end end ) local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local Head = Character.Head local Torso = Character.Torso local Right_Arm = Character["Right Arm"] local Right_Leg = Character["Right Leg"] local Left_Arm = Character["Left Arm"] local Left_Leg = Character["Left Leg"] local Humanoid = Character.Humanoid local Animation = "Idle" local Mouse = Player:GetMouse() local LeftShoulder = Torso["Left Shoulder"] local Left_Hip = Torso["Left Hip"] local RightShoulder = Torso["Right Shoulder"] local Right_Hip = Torso["Right Hip"] local Root = Character.HumanoidRootPart local RootJoint = Root.RootJoint local Attacking = false local CanAttack = true local Anim = "Idle" local Combo = 1 local Blocking = false local MaxDestruction = 1000 local Destruction = 0 local MaxBlock = 100 local Effects = {} local Color = "Bright yellow" local Invert = false local Idle = 0 local Equipped = false local Running = false local Unseathed = false local Shard = "None" function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) -- dis one local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end Movemment = 1 Walk = 0 Animator = Humanoid.Animator --Animate = Character.Animate Animator.Parent = nil --Animate.Parent = nil local Services = { SoundService = game:GetService("SoundService"); Players = game:GetService("Players"); Debris = game:GetService("Debris"); Workspace = game:GetService("Workspace"); Lighting = game:GetService("Lighting"); HttpService = game:GetService("HttpService"); InsertService = game:GetService("InsertService"); } SpikeMeshId = 1033714 SpikeBallId = 9982590 StarMeshId = 45428961 CrystalMeshId = 9756362 --[[ Essential Functions ]]-- function NoOutlines(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape) local Part = Instance.new("Part", Parent) Part.Name = Name Part.BrickColor = BrickColor.new(Color) Part.Size = Size Part.Material = Material Part.Transparency = Transparency Part.Shape = Shape Part.CanCollide = false NoOutlines(Part) return Part end local CreateMesh = function(Parent, Scale, Shape) local Mesh = Instance.new("BlockMesh", Parent) Mesh.Scale = Scale return Mesh end local CreateWedge = function(Parent, Name, Color, Size, Material, Transparency) local WedgePart = Instance.new("WedgePart", Parent) WedgePart.Name = Name WedgePart.BrickColor = BrickColor.new(Color) WedgePart.Size = Size WedgePart.Material = Material WedgePart.Transparency = Transparency WedgePart.CanCollide = false NoOutlines(WedgePart) return WedgePart end local CreateWeld = function(Parent, Cframe, P1 , P0) local Weld = Instance.new("Weld", Parent) Weld.Part0 = P0 Weld.Part1 = P1 Weld.Name = P0.Name .. "To" .. P1.Name Weld.C0 = Cframe return Weld end local CreateVelocity = function(Parent,Velocity,Force) local BodyVelocity = Instance.new("BodyVelocity", Parent) BodyVelocity.Velocity = Velocity BodyVelocity.MaxForce = Force return BodyVelocity end local CreateCrystal = function(Parent, Name, Color, Size, Material, Transparency, Scale) local Part = Instance.new("Part", Parent) Part.Name = Name Part.BrickColor = BrickColor.new(Color) Part.Size = Size Part.Material = Material Part.Transparency = Transparency Part.CanCollide = false NoOutlines(Part) local Mesh = Instance.new("SpecialMesh", Part) Mesh.MeshId = "http://www.roblox.com/asset?id=" .. CrystalMeshId Mesh.Scale = Scale return Mesh and Part end local MakeSFX = function(Parent, Id, Volume, Pitch, Type) local SFX = Instance.new("Sound", Parent) SFX.SoundId = "http://www.roblox.com/asset?id=" .. Id SFX.Name = "SFX" SFX:Play() SFX.Volume = Volume SFX.Pitch = Pitch SFX.PlayOnRemove = true SFX:Remove() if Type == "Echo" then Instance.new("EchoSoundEffect", SFX) end end local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale) local Part = Instance.new("Part", Parent) Part.Name = Name Part.BrickColor = BrickColor.new(Color) Part.Size = Size Part.Material = Material Part.Transparency = Transparency Part.CanCollide = false NoOutlines(Part) local Mesh = Instance.new("SpecialMesh", Part) Mesh.MeshId = "http://www.roblox.com/asset?id=" .. SpikeMeshId Mesh.Scale = Scale return Mesh and Part end CircleEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency) local Part = Instance.new("Part", Parent) Part.Transparency = Transparency Part.Name = "CircleEffect" Part.Size = Vector3.new() Part.Anchored = true Part.CanCollide = false Part.Position = Position Part.BrickColor = BrickColor.new(Brickcolor) Part.Material = Material NoOutlines(Part) local Mesh = Instance.new("SpecialMesh", Part) Mesh.MeshType = "Sphere" Mesh.Scale = Vector3.new(DSX, DSY, DSZ) Services.Debris:AddItem(Part, Time) table.insert(Effects, {Part, "Circle", Time, SX, SY, SZ}) end BlockEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency) local Part = Instance.new("Part", Parent) Part.Transparency = Transparency Part.Name = "BlockEffect" Part.Size = Vector3.new() Part.Anchored = true Part.Position = Position Part.CanCollide = false Part.BrickColor = BrickColor.new(Brickcolor) Part.Material = Material NoOutlines(Part) local Mesh = Instance.new("BlockMesh", Part) Mesh.Scale = Vector3.new(DSX, DSY, DSZ) Services.Debris:AddItem(Part, Time) table.insert(Effects, {Part, "Block", Time, SX, SY, SZ}) end function DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) local HitHumanoid = Hit.Parent.Humanoid local Damage = math.random(Min, Max) coroutine.resume(coroutine.create(function() HitHumanoid:TakeDamage(Damage) end)) if Type == "Shrink" then MakeSFX(Hit.Parent.Torso, 209527235, 1, 1) for i,v in pairs(Hit.Parent:children()) do if v:IsA("Part") then coroutine.resume(coroutine.create(function() for i = 1,100 do wait() v.Size = v.Size - Vector3.new(0.05,0.05,0.05) v.Transparency = v.Transparency + 0.05 end end)) end end end if Type == "Normal" then local Push = CreateVelocity(Hit.Parent.Torso, Torso.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) Services.Debris:AddItem(Push, 0) DamageLabel(Hit.Parent, Damage, Hit) elseif Type == "Ranged" then local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) Services.Debris:AddItem(Push, 0) DamageLabel(Hit.Parent, Damage, Hit) elseif Type == "Impale" then local Spike = CreateSpike(Services.Workspace, "D e a t h", "Black", Vector3.new(), "SmoothPlastic", 0, Vector3.new(1,20,1)) Spike.Anchored = true Spike.Rotation = Vector3.new(math.random(-50,50), 0 , math.random(-50,50)) Spike.Position = Hit.Parent.Torso.Position Services.Debris:AddItem(Spike, 30) Hit.Parent:BreakJoints() Hit.Parent.Torso.Position = Spike.Position + Vector3.new(0,5,0) Hit.Parent.Torso.Anchored = true MakeSFX(Spike, 306247724, 1,1) MakeSFX(Hit.Parent.Torso, 209527175, 10,1) elseif Type == "Knockdown" then local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) DamageLabel(Hit.Parent, Damage, Hit) Services.Debris:AddItem(Push, 0.3) coroutine.resume(coroutine.create(function() HitHumanoid.PlatformStand = true wait(1) HitHumanoid.PlatformStand = false end)) end if HitSFX == "Penetration" then MakeSFX(Hit, 199149269, 1 , 1) elseif HitSFX == "Punch" then MakeSFX(Hit, 278062209, 1 , 1) end end function DamageLabel(HitCharacter, DamageDealt, Hit) local DamageShowingPart = CreatePart(Services.Workspace, "ShowDamage", "Bright yellow", Vector3.new(0.8,0.8,0.8), "Neon", 1, "Block") DamageShowingPart.Position = HitCharacter.Head.Position local DamageGui = Instance.new("BillboardGui", DamageShowingPart) DamageGui.Name = "Damage" DamageGui.AlwaysOnTop = true DamageGui.Size = UDim2.new(5, 0, 5, 0) local DamageNumber = Instance.new("TextLabel", DamageGui) DamageNumber.Size = UDim2.new(1,0,1,0) if Hit.Parent:FindFirstChild("Head") then DamageNumber.TextStrokeColor3 = Hit.Parent.Head.BrickColor.Color DamageNumber.TextColor3 = Hit.BrickColor.Color end DamageNumber.TextStrokeTransparency = 0 DamageNumber.BackgroundTransparency = 1 DamageNumber.Font = "SourceSansBold" DamageNumber.TextScaled = true DamageNumber.Text = DamageDealt local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart) BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) BodyVelocity.Velocity = Vector3.new(0,2,0) Services.Debris:AddItem(DamageShowingPart, 3) end function ValidateDamage(Part, Distance ,Min , Max, Type, HitSFX, Knockback) for _,WorkspaceChildren in pairs(workspace:children()) do local HitHumanoid = WorkspaceChildren:findFirstChild("Humanoid") if HitHumanoid ~= nil then local Hit = WorkspaceChildren:findFirstChild("Torso") if Hit ~= nil then local Target = Hit.Position - Part.Position local Magnitude = Target.magnitude if Magnitude <= Distance and WorkspaceChildren.Name ~= Player.Name then local HitBlock = Hit.Parent:FindFirstChild("Block") if HitBlock ~= nil and HitBlock:FindFirstChild("BlockDurability") and HitBlock.Value == true then local HitBlock2 = Hit.Parent.Block.BlockDurability if HitBlock2.Value > 15 then local HitN = math.random(1,5) HitBlock2.Value = HitBlock2.Value - 15 if HitN == 1 then MakeSFX(Hit ,199148971, 0.5, 1) end if HitN == 2 then MakeSFX(Hit ,199149025, 0.5, 1) end if HitN == 3 then MakeSFX(Hit ,199149072, 0.5, 1) end if HitN == 4 then MakeSFX(Hit ,199149109, 0.5, 1) end if HitN == 5 then MakeSFX(Hit ,199149119, 0.5, 1) end return end end DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) end end end end end function Attack1() Attacking = true MakeSFX(EyeReference, 341336274, 1,1) wait(0.3) local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") local ReferenceWeld = CreateWeld(Reference, CFrame.new(0,0.5,-5), Reference, Root) local Reference2 = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") local Reference2Weld = CreateWeld(Reference2, CFrame.new(0,0.5,-2), Reference2, Root) for i = 1,10 do wait() end CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) wait(0.5) CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) wait(0.5) CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) wait(0.5) CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5) wait(0.5) MakeSFX(Reference, 306247724, 1,1) CircleEffect(Reference.Position, Services.Workspace, 1, 1, 1, 5, 5, 5, 5, "Bright red", "Neon", 0.5) ValidateDamage(Reference, 10 ,10 , 14, "Shrink", "Penetration", 5) Attacking = false end function Attack3() Humanoid.WalkSpeed = 0 Humanoid.JumpPower = 0 Attacking = true wait(1) MakeSFX(Torso, 341336274, 1, 1.2) CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5) wait(1) MakeSFX(Torso, 341336274, 1, 1.2) CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5) wait(1) MakeSFX(Torso, 341336274, 1, 1.2) CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5) ValidateDamage(Torso, 60 ,0, 0, "Impale", "Penetration", 15) Humanoid.WalkSpeed = 16 Humanoid.JumpPower = 50 Attacking = false end mouse.KeyDown:connect(function(key)---------------------------------------------------------------------------------------------------Erasing Hand if key == "e" and Debounces.CanAttack == true then Attack1() end end) mouse.KeyDown:connect(function(key)-----------------------------------------------------------------------------------------------Underworld Spikes if key == "r" and Debounces.CanAttack == true then Attack3() end end) x = Instance.new("Sound", char) x.SoundId = "http://www.roblox.com/asset/?id=198360408" x.Looped = true x.Volume = 9 local footsteps = false local animpose = "Idle1" local lastanimpose = "Idle1" local grab = false local Smooth = 1 local sine = 0 local change = 1 local val = 0 local ffing = false jump = false rs:connect(function() if char.Humanoid.Jump == true then jump = true else jump = false end char.Humanoid.FreeFalling:connect(function(f) if f then ffing = true else ffing = false end end) sine = sine + change if jump == true then animpose = "Jumping" elseif ffing == true then animpose = "Freefalling" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then animpose = "Idle" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then animpose = "Walking" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then animpose = "Running" end RightLeg = CFrame.new(0.5,-1,0) LeftLeg = CFrame.new(-0.5,-1,0) lefth = (torso.CFrame*LeftLeg) righth = (torso.CFrame*RightLeg) speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z) TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100) local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100) local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100) if animpose ~= lastanimpose then sine = 0 if Debounces.NoIdl == false then if stanceToggle == "Idle1" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2) elseif stanceToggle == "Idle2" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2) end fat.Event:wait() end else end lastanimpose = animpose if Debounces.NoIdl == false then if animpose == "Idle" then change = 0.5 if stanceToggle == "Idle1" then corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1) elseif stanceToggle == "Idle2" then corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3) --hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8) elseif stanceToggle == "Grabbed" then grab = true corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3) lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) end elseif animpose == "Walking" then if stanceToggle == "Grabbed" then corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4) --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8) lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) elseif stanceToggle ~= "Grabbed" then change = 0.4 corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4) --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) --lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4) lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8) lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) --rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4) rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) end elseif animpose == "Running" then change = 0.4 corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) elseif animpose == "Jumping" then corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) elseif animpose == "Freefalling" then corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) end end if animpose == "Walking" then if footsteps == false then x:Play() footsteps = true end x.Pitch = 1.1 elseif animpose == "Idle" then x:Stop() footsteps = false elseif animpose == "Running" then x.Pitch = 1.2 if footsteps == false then x:Play() footsteps = true end end end)