SHOW:
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- or go back to the newest paste.
| 1 | in your loop somewhere put. | |
| 2 | path = PathFinding.generatePath(Player.getPosition(),Game.getDestination(),false); | |
| 3 | ||
| 4 | @Override | |
| 5 | public void onPaint(Graphics g) {
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| 6 | ||
| 7 | Graphics2D g2d = (Graphics2D) g; | |
| 8 | - | if(path != null && path.length > 0){for(RSTile tile : path){
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| 8 | + | if(path != null && path.length > 0){
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| 9 | ||
| 10 | for(RSTile tile : path){
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| 11 | ||
| 12 | if(tile.isOnScreen()){g2d.draw(Projection.getTileBoundsPoly(tile, 0));}
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| 13 | ||
| 14 | } | |
| 15 | ||
| 16 | } | |
| 17 | } |