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| 1 | - | Player = game:GetService("Players").LocalPlayer
|
| 1 | + | -- This script has been converted to FE by iPxter |
| 2 | ||
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | Player = owner | |
| 87 | Character = Player.Character | |
| 88 | PlayerGui = Player.PlayerGui | |
| 89 | Backpack = Player.Backpack | |
| 90 | Torso = Character.Torso | |
| 91 | Head = Character.Head | |
| 92 | Humanoid = Character.Humanoid | |
| 93 | LeftArm = Character["Left Arm"] | |
| 94 | LeftLeg = Character["Left Leg"] | |
| 95 | RightArm = Character["Right Arm"] | |
| 96 | RightLeg = Character["Right Leg"] | |
| 97 | LS = Torso["Left Shoulder"] | |
| 98 | LH = Torso["Left Hip"] | |
| 99 | RS = Torso["Right Shoulder"] | |
| 100 | RH = Torso["Right Hip"] | |
| 101 | Neck = Torso.Neck | |
| 102 | it=Instance.new | |
| 103 | vt=Vector3.new | |
| 104 | cf=CFrame.new | |
| 105 | euler=CFrame.fromEulerAnglesXYZ | |
| 106 | angles=CFrame.Angles | |
| 107 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 108 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 109 | attack = false | |
| 110 | attacktype = 1 | |
| 111 | damage = 5 | |
| 112 | oridamage = 50 | |
| 113 | BladeNumb=0.8 | |
| 114 | GyroNumb=0 | |
| 115 | attackdebounce = false | |
| 116 | ssdebounce=false | |
| 117 | MMouse=nil | |
| 118 | Mode="Sword" | |
| 119 | cannonmode=false | |
| 120 | combo=0 | |
| 121 | spinning=false | |
| 122 | shootmode=true | |
| 123 | --player | |
| 124 | player = nil | |
| 125 | --save shoulders | |
| 126 | RSH, LSH = nil, nil | |
| 127 | --welds | |
| 128 | RW, LW = Instance.new("Weld"), Instance.new("Weld")
| |
| 129 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 130 | ||
| 131 | ||
| 132 | if Character:findFirstChild("Blast Blade",true) ~= nil then
| |
| 133 | Character:findFirstChild("Blast Blade",true).Parent = nil
| |
| 134 | end | |
| 135 | if Character:findFirstChild("Block",true) ~= nil then
| |
| 136 | Character:findFirstChild("Block",true).Parent = nil
| |
| 137 | end | |
| 138 | ||
| 139 | ||
| 140 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
| 141 | local fp = it("Part")
| |
| 142 | fp.formFactor = formfactor | |
| 143 | fp.Parent = parent | |
| 144 | fp.Reflectance = reflectance | |
| 145 | fp.Transparency = transparency | |
| 146 | fp.CanCollide = false | |
| 147 | fp.Locked=true | |
| 148 | fp.BrickColor = brickcolor | |
| 149 | fp.Name = name | |
| 150 | fp.Size = size | |
| 151 | fp.Position = Torso.Position | |
| 152 | fp.BottomSurface="Smooth" | |
| 153 | fp.TopSurface="Smooth" | |
| 154 | fp:BreakJoints() | |
| 155 | return fp | |
| 156 | end | |
| 157 | ||
| 158 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 159 | local mesh = it(Mesh) | |
| 160 | mesh.Parent = part | |
| 161 | if Mesh=="SpecialMesh" then | |
| 162 | mesh.MeshType = meshtype | |
| 163 | mesh.MeshId = meshid | |
| 164 | end | |
| 165 | mesh.Offset=offset | |
| 166 | mesh.Scale=scale | |
| 167 | return mesh | |
| 168 | end | |
| 169 | ||
| 170 | function weld(parent,part0,part1,c0) | |
| 171 | local weld = it("Weld")
| |
| 172 | weld.Parent = parent | |
| 173 | weld.Part0 = part0 | |
| 174 | weld.Part1 = part1 | |
| 175 | weld.C0 = c0 | |
| 176 | return weld | |
| 177 | end | |
| 178 | ||
| 179 | local modelzorz = Instance.new("Model")
| |
| 180 | modelzorz.Parent = Character | |
| 181 | modelzorz.Name = "Blast Blade" | |
| 182 | ||
| 183 | local prt1=part(3,modelzorz,0,0,Torso.BrickColor,"Part1",vt(1,1,1)) | |
| 184 | local prt2=part(3,modelzorz,0,0,BrickColor.new("Gold"),"Part2",vt(1,1,1))
| |
| 185 | local prt3=part(3,modelzorz,0,0,BrickColor.new("Silver"),"Part3",vt(0.8,0.5,0.8))
| |
| 186 | local prt5=part(3,modelzorz,0,0,BrickColor.new("Silver"),"Part5",vt(1,1,1))
| |
| 187 | local prt6=part(3,modelzorz,0,0,BrickColor.new("Silver"),"Part6",vt(1,1,1))
| |
| 188 | local prt7=part(3,modelzorz,0,0,BrickColor.new("Gold"),"Part7",vt(1,1,1))
| |
| 189 | local prt8=part(3,modelzorz,0,0,BrickColor.new("Gold"),"Part8",vt(1,1,1))
| |
| 190 | local hitbox=part(3,modelzorz,0,1,BrickColor.new("Gold"),"Hitbox",vt(1,5,3))
| |
| 191 | ||
| 192 | local msh1=mesh("CylinderMesh",prt1,"","",vt(0,0,0),vt(0.45,1,0.45))
| |
| 193 | local msh2=mesh("CylinderMesh",prt2,"","",vt(0,0,0),vt(0.4,2,0.4))
| |
| 194 | local msh3=mesh("SpecialMesh",prt3,"Head","",vt(0,0,0),vt(1,1,1))
| |
| 195 | local msh5=mesh("SpecialMesh",prt5,"Head","",vt(0,0,0),vt(0.8,0.5,0.8))
| |
| 196 | local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(0.5,0.5,1.3))
| |
| 197 | local msh7=mesh("SpecialMesh",prt7,"Sphere","",vt(0,0,0),vt(1.4,1.4,1.4))
| |
| 198 | local msh8=mesh("SpecialMesh",prt8,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(1.5,1.5,1.5))
| |
| 199 | ||
| 200 | local wld1=weld(prt1,prt1,Torso,euler(-2.5,1.57,0)*cf(-2,-3,-0.6)) | |
| 201 | local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0)) | |
| 202 | local wld3=weld(prt3,prt3,prt2,euler(0,0,0)*cf(0,1.2,0)) | |
| 203 | local wld5=weld(prt5,prt5,prt2,euler(0,0,0)*cf(0,-1,0)) | |
| 204 | local wld6=weld(prt6,prt6,prt5,euler(0,0,0)*cf(0,-0.2,0)) | |
| 205 | local wld7=weld(prt7,prt7,prt6,euler(0,0,0)*cf(0,-1,0)) | |
| 206 | local wld8=weld(prt8,prt8,prt7,euler(0,1.57,0)*cf(0,0,0)) | |
| 207 | local hitboxwld=weld(hitbox,hitbox,prt7,euler(0,0,0)*cf(0,-1.5,0)) | |
| 208 | ||
| 209 | numb=0 | |
| 210 | for i=1,8 do | |
| 211 | local prt4=part(3,modelzorz,0.2,0,BrickColor.new("Silver"),"Part4",vt(1,1,1))
| |
| 212 | local msh4=mesh("SpecialMesh",prt4,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(0.3,0.2,0.3))
| |
| 213 | local wld4=weld(prt4,prt4,prt3,cf(0,-0.4,0)*euler(1.57,numb,0)) | |
| 214 | numb=numb+0.785 | |
| 215 | end | |
| 216 | numb=0 | |
| 217 | for i=1,4 do | |
| 218 | local prt9=part(3,modelzorz,0,0,BrickColor.new("Gold"),"Part9",vt(1,1,1))
| |
| 219 | local msh9=mesh("CylinderMesh",prt9,"","",vt(0,0,0),vt(0.2,2,0.2))
| |
| 220 | local wld9=weld(prt9,prt9,prt8,cf(0,0,0)*euler(0,0,numb)) | |
| 221 | numb=numb+0.785 | |
| 222 | end | |
| 223 | numb=0 | |
| 224 | numb2=0 | |
| 225 | numb3=0 | |
| 226 | for i=1,8 do | |
| 227 | local prt10=part(3,modelzorz,0.4,0,BrickColor.new("White"),"Part10",vt(1,1,1))
| |
| 228 | local msh10=mesh("SpecialMesh",prt10,"Wedge","",vt(0,0,0),vt(0.3-numb2,1.5+numb3,1.5-numb3))
| |
| 229 | local wld10=weld(prt10,prt10,prt6,euler(0,3.14,0)*cf(0,-0.6-numb,-0.8)) | |
| 230 | coroutine.resume(coroutine.create(function(Weld,Number,Number3) | |
| 231 | while true do | |
| 232 | wait(0) | |
| 233 | wld10.C0=euler(0,3.14,0)*cf(0,-0.6-Number,-BladeNumb+(Number3/2)) | |
| 234 | end | |
| 235 | end),wld10,numb,numb3) | |
| 236 | local prt11=part(3,modelzorz,0.4,0,BrickColor.new("White"),"Part11",vt(1,1,1))
| |
| 237 | local msh11=mesh("SpecialMesh",prt11,"Wedge","",vt(0,0,0),vt(0.3-numb2,1.5+numb3,1.5-numb3))
| |
| 238 | local wld11=weld(prt11,prt11,prt6,cf(0,-0.6-numb,0.8)) | |
| 239 | coroutine.resume(coroutine.create(function(Weld,Number,Number3) | |
| 240 | while true do | |
| 241 | wait(0) | |
| 242 | wld11.C0=cf(0,-0.6-Number,BladeNumb-(Number3/2)) | |
| 243 | end | |
| 244 | end),wld11,numb,numb3) | |
| 245 | numb=numb+0.6 | |
| 246 | numb2=numb2+0.01 | |
| 247 | numb3=numb3-0.1 | |
| 248 | end | |
| 249 | if (script.Parent.className ~= "HopperBin") then | |
| 250 | Tool = Instance.new("HopperBin")
| |
| 251 | Tool.Parent = Backpack | |
| 252 | Tool.Name = "Blast Blade" | |
| 253 | script.Parent = Tool | |
| 254 | end | |
| 255 | Bin = script.Parent | |
| 256 | ||
| 257 | local bg = it("BodyGyro")
| |
| 258 | bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 259 | bg.P = 20e+003 | |
| 260 | bg.Parent = nil | |
| 261 | ||
| 262 | so = function(id,par,vol,pit) | |
| 263 | coroutine.resume(coroutine.create(function() | |
| 264 | local sou = Instance.new("Sound",par or workspace)
| |
| 265 | sou.Volume=vol | |
| 266 | sou.Pitch=pit or 1 | |
| 267 | sou.SoundId=id | |
| 268 | wait() | |
| 269 | sou:play() | |
| 270 | wait(6) | |
| 271 | sou:Remove() | |
| 272 | end)) | |
| 273 | end | |
| 274 | ||
| 275 | function unequipweld() | |
| 276 | wld1.Part1=Torso | |
| 277 | wld1.C0=euler(-2.5,1.57,0)*cf(-2,-3,-0.6) | |
| 278 | wld1.C1=cf(0,0,0) | |
| 279 | end | |
| 280 | ||
| 281 | function equipweld() | |
| 282 | wld1.Part1=RightArm | |
| 283 | wld1.C0=euler(1.57+0.4,0,0)*cf(0,1,0) | |
| 284 | end | |
| 285 | ||
| 286 | function hideanim() | |
| 287 | equipped=false | |
| 288 | wait(0.1) | |
| 289 | bg.Parent=nil | |
| 290 | Neck.C0=necko | |
| 291 | unequipweld() | |
| 292 | end | |
| 293 | ||
| 294 | function equipanim() | |
| 295 | equipped=true | |
| 296 | wait(0.1) | |
| 297 | equipweld() | |
| 298 | if Mode=="Sword" then | |
| 299 | Neck.C0=necko | |
| 300 | RW.C0=cf(0.5, 0.5, -0.5) * euler(1,0,0) | |
| 301 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.4) | |
| 302 | LW.C0=cf(-1, 0.5, -0.5) * euler(1,0,0) | |
| 303 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 304 | elseif Mode=="Cannon" then | |
| 305 | coroutine.resume(coroutine.create(function() | |
| 306 | bg.maxTorque = vt(math.huge,math.huge,math.huge) | |
| 307 | bg.P = 9000 | |
| 308 | bg.Parent = Torso | |
| 309 | --wld1.C0 = euler(0,0,0) * cf(0,0,0) | |
| 310 | while cannonmode==true do | |
| 311 | wait() | |
| 312 | local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) | |
| 313 | bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * | |
| 314 | bg.Parent = Head | |
| 315 | local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
| 316 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
| 317 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
| 318 | offset=offset/mag | |
| 319 | end | |
| 320 | for i=0,1,0.1 do | |
| 321 | wait() | |
| 322 | bg.Parent=nil | |
| 323 | end | |
| 324 | end)) | |
| 325 | Neck.C0=necko*euler(0,0,1) | |
| 326 | wld1.C0=euler(1.57,0,0)*cf(0,1,0) | |
| 327 | RW.C0=cf(1.5, 0.5, 0) * euler(0,1,0) | |
| 328 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 329 | LW.C0=cf(-1.5, 0.5, -0.5) * euler(1,1,0) | |
| 330 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 331 | end | |
| 332 | end | |
| 333 | ||
| 334 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 335 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
| 336 | end | |
| 337 | ||
| 338 | spread=0 | |
| 339 | range=100 | |
| 340 | rangepower=25 | |
| 341 | function shoottrail(mouse,baseprt) | |
| 342 | coroutine.resume(coroutine.create(function(v) | |
| 343 | local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100 | |
| 344 | local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector) | |
| 345 | local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character) | |
| 346 | local rangepos = range | |
| 347 | local function drawtrail(From,To) | |
| 348 | local effectsmsh = Instance.new("CylinderMesh")
| |
| 349 | effectsmsh.Scale = Vector3.new(1,1,1) | |
| 350 | effectsmsh.Name = "Mesh" | |
| 351 | local effectsg = Instance.new("Part")
| |
| 352 | effectsg.formFactor = 3 | |
| 353 | effectsg.CanCollide = false | |
| 354 | effectsg.Name = "Eff" | |
| 355 | effectsg.Locked = true | |
| 356 | effectsg.Anchored = true | |
| 357 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
| 358 | effectsg.Parent = workspace | |
| 359 | effectsmsh.Parent = effectsg | |
| 360 | effectsg.BrickColor = BrickColor.new("Gold")
| |
| 361 | effectsg.Reflectance = 0.25 | |
| 362 | local LP = From | |
| 363 | local point1 = To | |
| 364 | local mg = (LP - point1).magnitude | |
| 365 | effectsmsh.Scale = Vector3.new(5,mg*5,5) | |
| 366 | if shootmode==true then | |
| 367 | Lightning(LP,point1,5,1,"Gold",0.3,0.1) | |
| 368 | end | |
| 369 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
| 370 | coroutine.resume(coroutine.create(function() | |
| 371 | for i = 0 , 1 , 0.2 do | |
| 372 | wait() | |
| 373 | effectsg.Transparency = 1*i | |
| 374 | effectsmsh.Scale = Vector3.new(3-3*i,mg*5,3-3*i) | |
| 375 | end | |
| 376 | effectsg.Parent = nil | |
| 377 | end)) | |
| 378 | end | |
| 379 | local newpos = baseprt.Position | |
| 380 | local inc = rangepower | |
| 381 | repeat | |
| 382 | wait() | |
| 383 | rangepos = rangepos - 10 | |
| 384 | --dir = dir * CFrame.Angles(math.rad(-1),0,0) | |
| 385 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
| 386 | drawtrail(newpos,pos) | |
| 387 | newpos = newpos + (dir.lookVector * inc) | |
| 388 | if hit ~= nil then | |
| 389 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 390 | hum = hit.Parent.Humanoid | |
| 391 | tTorso=hit.Parent.Torso | |
| 392 | Damagefunc1(hit,10,30) | |
| 393 | attackdebounce=false | |
| 394 | --ADmg(hum,hit) | |
| 395 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 396 | hum = hit.Parent.Parent.Humanoid | |
| 397 | tTorso=hit.Parent.Parent.Torso | |
| 398 | Damagefunc1(hit.Parent.Parent.Torso,10,30) | |
| 399 | attackdebounce=false | |
| 400 | --ADmg(hum,hit) | |
| 401 | end | |
| 402 | MagicCircle(BrickColor.new("Gold"),CFrame.new(newpos),2,2,2,3,3,3)
| |
| 403 | MagicBlock(BrickColor.new("Gold"),CFrame.new(newpos),2,2,2,2,2,2)
| |
| 404 | end | |
| 405 | until rangepos <= 0 | |
| 406 | end)) | |
| 407 | end | |
| 408 | ||
| 409 | function shoottrail2(mouse,baseprt) | |
| 410 | coroutine.resume(coroutine.create(function(v) | |
| 411 | local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100 | |
| 412 | local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector) | |
| 413 | local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character) | |
| 414 | local rangepos = range*5 | |
| 415 | local function drawtrail(From,To) | |
| 416 | local effectsmsh = Instance.new("SpecialMesh")
| |
| 417 | effectsmsh.Scale = Vector3.new(1,1,1) | |
| 418 | effectsmsh.Name = "Mesh" | |
| 419 | effectsmsh.MeshType = "Sphere" | |
| 420 | local effectsg = Instance.new("Part")
| |
| 421 | effectsg.formFactor = 3 | |
| 422 | effectsg.CanCollide = false | |
| 423 | effectsg.Name = "Eff" | |
| 424 | effectsg.Locked = true | |
| 425 | effectsg.Anchored = true | |
| 426 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
| 427 | effectsg.Parent = workspace | |
| 428 | effectsmsh.Parent = effectsg | |
| 429 | effectsg.BrickColor = BrickColor.new("Gold")
| |
| 430 | effectsg.Reflectance = 0.25 | |
| 431 | local LP = From | |
| 432 | local point1 = To | |
| 433 | local mg = (LP - point1).magnitude | |
| 434 | effectsmsh.Scale = Vector3.new(7,7,7) | |
| 435 | --for i=1,3 do | |
| 436 | Lightning(LP,point1,5,1,"Gold",0.3,0.1) | |
| 437 | --end | |
| 438 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
| 439 | coroutine.resume(coroutine.create(function() | |
| 440 | for i = 0 , 1 , 0.1 do | |
| 441 | wait() | |
| 442 | effectsg.Transparency = 1*i | |
| 443 | effectsmsh.Scale = Vector3.new(10-10*i,mg*5,10-10*i) | |
| 444 | end | |
| 445 | effectsg.Parent = nil | |
| 446 | end)) | |
| 447 | end | |
| 448 | local newpos = baseprt.Position | |
| 449 | local inc = rangepower/5 | |
| 450 | repeat | |
| 451 | --wait() | |
| 452 | rangepos = rangepos - 10 | |
| 453 | --dir = dir * CFrame.Angles(math.rad(-1),0,0) | |
| 454 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
| 455 | drawtrail(newpos,pos) | |
| 456 | newpos = newpos + (dir.lookVector * inc) | |
| 457 | if hit ~= nil then | |
| 458 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 459 | hum = hit.Parent.Humanoid | |
| 460 | tTorso=hit.Parent.Torso | |
| 461 | Damagefunc1(hit,20,40) | |
| 462 | attackdebounce=false | |
| 463 | --ADmg(hum,hit) | |
| 464 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 465 | hum = hit.Parent.Parent.Humanoid | |
| 466 | tTorso=hit.Parent.Parent.Torso | |
| 467 | Damagefunc1(hit.Parent.Parent.Torso,20,40) | |
| 468 | attackdebounce=false | |
| 469 | --ADmg(hum,hit) | |
| 470 | end | |
| 471 | MagicCircle(BrickColor.new("Gold"),CFrame.new(newpos),2,2,2,3,3,3)
| |
| 472 | MagicBlock(BrickColor.new("Gold"),CFrame.new(newpos),2,2,2,2,2,2)
| |
| 473 | end | |
| 474 | until rangepos <= 0 | |
| 475 | end)) | |
| 476 | end | |
| 477 | ||
| 478 | function shoottrail3(mouse,baseprt) | |
| 479 | coroutine.resume(coroutine.create(function(v) | |
| 480 | local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100 | |
| 481 | local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector) | |
| 482 | local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character) | |
| 483 | local rangepos = range*50 | |
| 484 | local function drawtrail(From,To) | |
| 485 | local effectsmsh = Instance.new("SpecialMesh")
| |
| 486 | effectsmsh.Scale = Vector3.new(1,1,1) | |
| 487 | effectsmsh.Name = "Mesh" | |
| 488 | effectsmsh.MeshType = "FileMesh" | |
| 489 | effectsmsh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 490 | local effectsg = Instance.new("Part")
| |
| 491 | effectsg.formFactor = 3 | |
| 492 | effectsg.CanCollide = false | |
| 493 | effectsg.Name = "Eff" | |
| 494 | effectsg.Locked = true | |
| 495 | effectsg.Anchored = true | |
| 496 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
| 497 | effectsg.Parent = workspace | |
| 498 | effectsmsh.Parent = effectsg | |
| 499 | effectsg.BrickColor = BrickColor.new("Gold")
| |
| 500 | effectsg.Reflectance = 0.25 | |
| 501 | local LP = From | |
| 502 | local point1 = To | |
| 503 | local mg = (LP - point1).magnitude | |
| 504 | effectsmsh.Scale = Vector3.new(2,2,4) | |
| 505 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
| 506 | coroutine.resume(coroutine.create(function() | |
| 507 | wait() | |
| 508 | effectsg.Parent = nil | |
| 509 | end)) | |
| 510 | end | |
| 511 | local newpos = baseprt.Position | |
| 512 | local inc = rangepower/10 | |
| 513 | repeat | |
| 514 | wait() | |
| 515 | rangepos = rangepos - 10 | |
| 516 | --dir = dir * CFrame.Angles(math.rad(-1),0,0) | |
| 517 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
| 518 | drawtrail(newpos,pos) | |
| 519 | local list = game.Workspace:children() | |
| 520 | local torso = nil | |
| 521 | local dist = 100 | |
| 522 | local temp = nil | |
| 523 | local human = nil | |
| 524 | local temp2 = nil | |
| 525 | for x = 1, #list do | |
| 526 | temp2 = list[x] | |
| 527 | if (temp2.className == "Model") and (temp2.Name~=Character.Name) then | |
| 528 | temp = temp2:findFirstChild("Torso")
| |
| 529 | human = temp2:findFirstChild("Humanoid")
| |
| 530 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 531 | if (temp.Position - pos).magnitude < dist then | |
| 532 | torso = temp | |
| 533 | dist = (temp.Position - pos).magnitude | |
| 534 | end | |
| 535 | end | |
| 536 | end | |
| 537 | end | |
| 538 | if torso~=nil then | |
| 539 | dir=CFrame.new(pos,torso.Position) | |
| 540 | end | |
| 541 | newpos = newpos + (dir.lookVector * inc) | |
| 542 | if hit ~= nil then | |
| 543 | rangepos = 0 | |
| 544 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 545 | hum = hit.Parent.Humanoid | |
| 546 | tTorso=hit.Parent.Torso | |
| 547 | Damagefunc1(hit,20,30) | |
| 548 | attackdebounce=false | |
| 549 | --ADmg(hum,hit) | |
| 550 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 551 | hum = hit.Parent.Parent.Humanoid | |
| 552 | tTorso=hit.Parent.Parent.Torso | |
| 553 | Damagefunc1(hit.Parent.Parent.Torso,20,30) | |
| 554 | attackdebounce=false | |
| 555 | --ADmg(hum,hit) | |
| 556 | end | |
| 557 | for i=1,math.random(3,6) do | |
| 558 | BreakEffect(BrickColor.new("Gold"),CFrame.new(newpos),0.5,math.random(5,20),0.5)
| |
| 559 | end | |
| 560 | so("http://roblox.com/asset/?id=3264793",hit,1,math.random()+math.random()+1)
| |
| 561 | MagicCircle(BrickColor.new("Gold"),CFrame.new(newpos),2,2,2,3,3,3)
| |
| 562 | MagicBlock(BrickColor.new("Gold"),CFrame.new(newpos),2,2,2,2,2,2)
| |
| 563 | end | |
| 564 | until rangepos <= 0 | |
| 565 | end)) | |
| 566 | end | |
| 567 | ||
| 568 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3) | |
| 569 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 570 | prt.Anchored=true | |
| 571 | prt.CFrame=cframe | |
| 572 | local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 573 | coroutine.resume(coroutine.create(function() | |
| 574 | for i=0,1,0.1 do | |
| 575 | wait() | |
| 576 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 577 | prt.Transparency=i | |
| 578 | msh.Scale=msh.Scale+vt(x3,y3,z3) | |
| 579 | end | |
| 580 | prt.Parent=nil | |
| 581 | end)) | |
| 582 | end | |
| 583 | ||
| 584 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3) | |
| 585 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 586 | prt.Anchored=true | |
| 587 | prt.CFrame=cframe | |
| 588 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
| |
| 589 | coroutine.resume(coroutine.create(function() | |
| 590 | for i=0,1,0.1 do | |
| 591 | wait() | |
| 592 | prt.CFrame=prt.CFrame | |
| 593 | prt.Transparency=i | |
| 594 | msh.Scale=msh.Scale+vt(x3,y3,z3) | |
| 595 | end | |
| 596 | prt.Parent=nil | |
| 597 | end)) | |
| 598 | end | |
| 599 | ||
| 600 | function BlastEffect(brickcolor,cframe,x1,y1,z1,x2,y2,z2) | |
| 601 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 602 | prt.Anchored=true | |
| 603 | prt.CFrame=cframe | |
| 604 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
| |
| 605 | coroutine.resume(coroutine.create(function() | |
| 606 | for i=0,1,0.05 do | |
| 607 | wait() | |
| 608 | prt.Transparency=i | |
| 609 | msh.Scale=msh.Scale+vt(x2,y2,z2) | |
| 610 | end | |
| 611 | prt.Parent=nil | |
| 612 | end)) | |
| 613 | end | |
| 614 | ||
| 615 | function BreakEffect(brickcolor,cframe,x1,y1,z1) | |
| 616 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 617 | prt.Anchored=true | |
| 618 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 619 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
| |
| 620 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
| 621 | CF=Part.CFrame | |
| 622 | Numbb=0 | |
| 623 | randnumb=math.random()-math.random() | |
| 624 | for i=0,1,0.05 do | |
| 625 | wait() | |
| 626 | CF=CF*cf(0,1,0) | |
| 627 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
| 628 | Part.CFrame=CF*euler(Numbb,0,0) | |
| 629 | Part.Transparency=i | |
| 630 | Numbb=Numbb+randnumb | |
| 631 | end | |
| 632 | Part.Parent=nil | |
| 633 | end),prt,CF,Numbb,randnumb) | |
| 634 | end | |
| 635 | - | c.Value=game.Players.LocalPlayer |
| 635 | + | |
| 636 | function SpecialEffect() | |
| 637 | local prt=part(3,workspace,1,0,BrickColor.new("White"),"Part",vt(1,1,1))
| |
| 638 | prt.Anchored=true | |
| 639 | prt.CFrame=Torso.CFrame | |
| 640 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
| |
| 641 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 642 | for i=0,1,0.2 do | |
| 643 | wait(0) | |
| 644 | Part.Transparency=i | |
| 645 | Mesh.Scale=Mesh.Scale+vt(10,10,10) | |
| 646 | end | |
| 647 | prt.Parent=nil | |
| 648 | end),prt,msh) | |
| 649 | end | |
| 650 | ||
| 651 | function Lightning(p0,p1,tym,ofs,col,th,tra) | |
| 652 | local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
| |
| 653 | for i=1,tym do | |
| 654 | local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
| |
| 655 | li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
| 656 | local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz | |
| 657 | if tym == i then | |
| 658 | local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) | |
| 659 | li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) | |
| 660 | else | |
| 661 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) | |
| 662 | end | |
| 663 | curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,.5) | |
| 664 | end | |
| 665 | end | |
| 666 | ||
| 667 | function effect(Color,Ref,LP,P1,returnn) | |
| 668 | local effectsmsh = Instance.new("BlockMesh")
| |
| 669 | effectsmsh.Scale = Vector3.new(0.4,1,0.4) | |
| 670 | effectsmsh.Name = "Mesh" | |
| 671 | local effectsg = Instance.new("Part")
| |
| 672 | effectsg.formFactor = 3 | |
| 673 | effectsg.CanCollide = false | |
| 674 | effectsg.Name = "Eff" | |
| 675 | effectsg.Locked = true | |
| 676 | effectsg.Anchored = true | |
| 677 | effectsg.Size = Vector3.new(0.2,1,0.2) | |
| 678 | effectsg.Parent = workspace | |
| 679 | effectsmsh.Parent = effectsg | |
| 680 | effectsg.BrickColor = BrickColor.new(Color) | |
| 681 | effectsg.Reflectance = Ref | |
| 682 | local point1 = P1 | |
| 683 | local mg = (LP.p - point1.p).magnitude | |
| 684 | effectsg.Size = Vector3.new(0.4,mg,0.4) | |
| 685 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
| 686 | if returnn then return effectsg end | |
| 687 | coroutine.resume(coroutine.create(function() | |
| 688 | if not returnn then | |
| 689 | for i = 0 , 1 , 0.2 do | |
| 690 | wait() | |
| 691 | effectsg.Transparency = 1*i | |
| 692 | effectsmsh.Scale = Vector3.new(0.4-0.4*i,1,0.4-0.4*i) | |
| 693 | end | |
| 694 | wait() | |
| 695 | effectsg.Parent = nil | |
| 696 | end | |
| 697 | end)) | |
| 698 | end | |
| 699 | ||
| 700 | Damagefunc1=function(hit,Damage,Knockback) | |
| 701 | if hit.Parent==nil then | |
| 702 | return | |
| 703 | end | |
| 704 | CPlayer=Bin | |
| 705 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 706 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 707 | if attackdebounce == false then | |
| 708 | attackdebounce = true | |
| 709 | coroutine.resume(coroutine.create(function() | |
| 710 | - | c.Value=game.Players.LocalPlayer |
| 710 | + | |
| 711 | attackdebounce = false | |
| 712 | end)) | |
| 713 | Damage=Damage | |
| 714 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 715 | return | |
| 716 | end]] | |
| 717 | -- hs(hit,1.2) | |
| 718 | c=Instance.new("ObjectValue")
| |
| 719 | c.Name="creator" | |
| 720 | c.Value=owner | |
| 721 | c.Parent=h | |
| 722 | game:GetService("Debris"):AddItem(c,.5)
| |
| 723 | Damage=Damage+math.random(0,10) | |
| 724 | -- h:TakeDamage(Damage) | |
| 725 | blocked=false | |
| 726 | block=hit.Parent:findFirstChild("Block")
| |
| 727 | if block~=nil then | |
| 728 | print("herp")
| |
| 729 | if block.Value>0 then | |
| 730 | blocked=true | |
| 731 | block.Value=block.Value-1 | |
| 732 | print(block.Value) | |
| 733 | end | |
| 734 | end | |
| 735 | if blocked==false then | |
| 736 | -- h:TakeDamage(Damage) | |
| 737 | h.Health=h.Health-Damage | |
| 738 | showDamage(hit.Parent,Damage,.5) | |
| 739 | else | |
| 740 | h:TakeDamage(1) | |
| 741 | showDamage(hit.Parent,1,.5) | |
| 742 | end | |
| 743 | vp=Instance.new("BodyVelocity")
| |
| 744 | vp.P=500 | |
| 745 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 746 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 747 | vp.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/1.05 | |
| 748 | if Knockback>0 then | |
| 749 | vp.Parent=hit.Parent.Torso | |
| 750 | end | |
| 751 | game:GetService("Debris"):AddItem(vp,.25)
| |
| 752 | game:GetService("Debris"):AddItem(r,.5)
| |
| 753 | c=Instance.new("ObjectValue")
| |
| 754 | c.Name="creator" | |
| 755 | c.Value=Player | |
| 756 | c.Parent=h | |
| 757 | game:GetService("Debris"):AddItem(c,.5)
| |
| 758 | CRIT=false | |
| 759 | hitDeb=true | |
| 760 | AttackPos=6 | |
| 761 | end | |
| 762 | end | |
| 763 | end | |
| 764 | Damagefuncbr=function(hit,Damage,Knockback) | |
| 765 | if hit.Parent==nil then | |
| 766 | return | |
| 767 | end | |
| 768 | - | c.Value=game.Players.LocalPlayer |
| 768 | + | |
| 769 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 770 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 771 | if attackdebounce == false then | |
| 772 | attackdebounce = true | |
| 773 | coroutine.resume(coroutine.create(function() | |
| 774 | wait(0.2) | |
| 775 | attackdebounce = false | |
| 776 | end)) | |
| 777 | Damage=Damage | |
| 778 | for i=1,math.random(3,6) do | |
| 779 | BreakEffect(BrickColor.new("Gold"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
| |
| 780 | end | |
| 781 | coroutine.resume(coroutine.create(function(Part) | |
| 782 | for i=1,5 do | |
| 783 | wait() | |
| 784 | Part.CFrame=Head.CFrame*cf(0,0,-3) | |
| 785 | MagicBlock(BrickColor.new("Gold"),Part.CFrame*cf(0,0,0),1,1,1,1,1,1)
| |
| 786 | end | |
| 787 | end),hit.Parent.Torso) | |
| 788 | so("http://roblox.com/asset/?id=3264793",hit.Parent.Torso,1,math.random()+math.random()+1)
| |
| 789 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 790 | return | |
| 791 | end]] | |
| 792 | -- hs(hit,1.2) | |
| 793 | c=Instance.new("ObjectValue")
| |
| 794 | c.Name="creator" | |
| 795 | c.Value=owner | |
| 796 | c.Parent=h | |
| 797 | game:GetService("Debris"):AddItem(c,.5)
| |
| 798 | Damage=Damage+math.random(0,10) | |
| 799 | -- h:TakeDamage(Damage) | |
| 800 | blocked=false | |
| 801 | block=hit.Parent:findFirstChild("Block")
| |
| 802 | if block~=nil then | |
| 803 | print("herp")
| |
| 804 | if block.Value>0 then | |
| 805 | blocked=true | |
| 806 | block.Value=block.Value-1 | |
| 807 | print(block.Value) | |
| 808 | end | |
| 809 | end | |
| 810 | if blocked==false then | |
| 811 | -- h:TakeDamage(Damage) | |
| 812 | h.Health=h.Health-Damage | |
| 813 | showDamage(hit.Parent,Damage,.5) | |
| 814 | else | |
| 815 | h:TakeDamage(1) | |
| 816 | showDamage(hit.Parent,1,.5) | |
| 817 | end | |
| 818 | vp=Instance.new("BodyVelocity")
| |
| 819 | vp.P=500 | |
| 820 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 821 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 822 | vp.velocity=Head.CFrame.lookVector*Knockback | |
| 823 | vp.Parent=hit.Parent.Torso | |
| 824 | game:GetService("Debris"):AddItem(vp,1)
| |
| 825 | c=Instance.new("ObjectValue")
| |
| 826 | c.Name="creator" | |
| 827 | c.Value=Player | |
| 828 | c.Parent=h | |
| 829 | game:GetService("Debris"):AddItem(c,.5)
| |
| 830 | CRIT=false | |
| 831 | hitDeb=true | |
| 832 | AttackPos=6 | |
| 833 | end | |
| 834 | end | |
| 835 | end | |
| 836 | Damagefunc2=function(hit,Damage,Knockback) | |
| 837 | if attackdebounce == false then | |
| 838 | -- attackdebounce = true | |
| 839 | coroutine.resume(coroutine.create(function() | |
| 840 | wait(0.1) | |
| 841 | attackdebounce = false | |
| 842 | end)) | |
| 843 | if hit.Parent==nil then | |
| 844 | return | |
| 845 | end | |
| 846 | CPlayer=Bin | |
| 847 | blocked=false | |
| 848 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 849 | if h~=nil and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 850 | Damage=Damage | |
| 851 | c=it("ObjectValue")
| |
| 852 | c.Name="creator" | |
| 853 | c.Value=owner | |
| 854 | c.Parent=h | |
| 855 | game:GetService("Debris"):AddItem(c,.5)
| |
| 856 | -- print(c.Value) | |
| 857 | --[[ if math.random(0,99)+math.random()<=7.8 then | |
| 858 | CRIT=true | |
| 859 | Damage=Damage*2 | |
| 860 | s=it("Sound")
| |
| 861 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
| 862 | s.Volume=1 | |
| 863 | s.Pitch=2 | |
| 864 | s.Parent=hit | |
| 865 | s.PlayOnRemove=true | |
| 866 | s.Parent=nil | |
| 867 | ||
| 868 | end]] | |
| 869 | Damage=Damage+math.random(0,10) | |
| 870 | -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
| 871 | blocked=false | |
| 872 | block=hit.Parent:findFirstChild("Block")
| |
| 873 | if block~=nil then | |
| 874 | print("herp")
| |
| 875 | if block.Value>0 then | |
| 876 | blocked=true | |
| 877 | block.Value=block.Value-3 | |
| 878 | print(block.Value) | |
| 879 | end | |
| 880 | end | |
| 881 | if blocked==false then | |
| 882 | -- h:TakeDamage(Damage) | |
| 883 | h.Health=h.Health-Damage | |
| 884 | showDamage(hit.Parent,Damage,.5) | |
| 885 | else | |
| 886 | h:TakeDamage(1) | |
| 887 | showDamage(hit.Parent,1,.5) | |
| 888 | end | |
| 889 | --if blocked==false then | |
| 890 | local angle = (hit.Position-(Torso.Position+Vector3.new(0,0,0))).unit | |
| 891 | print(angle) | |
| 892 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
| 893 | rl=Instance.new("BodyAngularVelocity")
| |
| 894 | rl.P=3000 | |
| 895 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 896 | rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 897 | rl.Parent=hit | |
| 898 | coroutine.resume(coroutine.create(function(vel) | |
| 899 | wait(0.5) | |
| 900 | vel:Remove() | |
| 901 | end),rl) | |
| 902 | --end | |
| 903 | local bodyVelocity=Instance.new("BodyVelocity")
| |
| 904 | bodyVelocity.velocity=angle*40+Vector3.new(0,0,0) | |
| 905 | bodyVelocity.P=5000 | |
| 906 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 907 | bodyVelocity.Parent=hit | |
| 908 | coroutine.resume(coroutine.create(function(Vel) | |
| 909 | wait(0.2) | |
| 910 | Vel:Remove() | |
| 911 | end),bodyVelocity) | |
| 912 | c=it("ObjectValue")
| |
| 913 | c.Name="creator" | |
| 914 | c.Value=Player | |
| 915 | c.Parent=h | |
| 916 | game:GetService("Debris"):AddItem(c,.5)
| |
| 917 | CRIT=false | |
| 918 | hitDeb=true | |
| 919 | AttackPos=6 | |
| 920 | end | |
| 921 | end | |
| 922 | end | |
| 923 | ||
| 924 | showDamage=function(Char,Dealt,du) | |
| 925 | m=Instance.new("Model")
| |
| 926 | m.Name=tostring(Dealt) | |
| 927 | h=Instance.new("Humanoid")
| |
| 928 | h.Health=0 | |
| 929 | h.MaxHealth=0 | |
| 930 | h.Parent=m | |
| 931 | c=Instance.new("Part")
| |
| 932 | c.Transparency=0 | |
| 933 | c.BrickColor=BrickColor:Red() | |
| 934 | if CRIT==true then | |
| 935 | c.BrickColor=BrickColor.new("Silver")
| |
| 936 | end | |
| 937 | c.Name="Head" | |
| 938 | c.TopSurface=0 | |
| 939 | c.BottomSurface=0 | |
| 940 | c.formFactor="Plate" | |
| 941 | c.Size=Vector3.new(1,.4,1) | |
| 942 | ms=Instance.new("CylinderMesh")
| |
| 943 | ms.Scale=Vector3.new(.8,.8,.8) | |
| 944 | if CRIT==true then | |
| 945 | ms.Scale=Vector3.new(1,1.25,1) | |
| 946 | end | |
| 947 | ms.Parent=c | |
| 948 | c.Reflectance=0 | |
| 949 | Instance.new("BodyGyro").Parent=c
| |
| 950 | c.Parent=m | |
| 951 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 952 | f=Instance.new("BodyPosition")
| |
| 953 | f.P=2000 | |
| 954 | f.D=100 | |
| 955 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 956 | f.position=c.Position+Vector3.new(0,3,0) | |
| 957 | f.Parent=c | |
| 958 | game:GetService("Debris"):AddItem(m,.5+du)
| |
| 959 | c.CanCollide=false | |
| 960 | m.Parent=workspace | |
| 961 | c.CanCollide=false | |
| 962 | end | |
| 963 | ||
| 964 | function oneslash() | |
| 965 | attack=true | |
| 966 | combo=1 | |
| 967 | for i=0,1,0.1 do | |
| 968 | wait() | |
| 969 | Neck.C0=necko*euler(0,0,1*i) | |
| 970 | RW.C0=cf(0.5+1*i, 0.5, -0.5+0.5*i) * euler(1+2*i,0,0) | |
| 971 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+1.5*i,0.4-0.4*i) | |
| 972 | LW.C0=cf(-1+1*i, 0.5+0.6*i, -0.5) * euler(1+2*i,0,0) | |
| 973 | LW.C1=cf(0, 0.5, 0) * euler(0,0,-1*i) | |
| 974 | end | |
| 975 | so("http://roblox.com/asset/?id=10209640",prt7,1,0.6)
| |
| 976 | con1=hitbox.Touched:connect(function(hit) Damagefunc1(hit,25,20) end) | |
| 977 | for i=0,1,0.1 do | |
| 978 | wait() | |
| 979 | Neck.C0=necko*euler(0,0,1-2*i) | |
| 980 | RW.C0=cf(1.5, 0.5, 0) * euler(3-3*i,-0.2*i,0) | |
| 981 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 982 | LW.C0=cf(0.5*i, 1.1-1*i, -0.5) * euler(3-3.5*i,0.5*i,0) | |
| 983 | LW.C1=cf(0, 0.5, 0) * euler(0,0,-1) | |
| 984 | end | |
| 985 | con1:disconnect() | |
| 986 | wait(0.2) | |
| 987 | --Neck.C0=necko | |
| 988 | attack=false | |
| 989 | end | |
| 990 | ||
| 991 | function twoslash() | |
| 992 | attack=true | |
| 993 | combo=2 | |
| 994 | for i=0,1,0.1 do | |
| 995 | wait() | |
| 996 | Neck.C0=necko*euler(0,0,-1) | |
| 997 | RW.C0=cf(1.5-0.5*i, 0.5, -0.5*i) * euler(1.5*i,-0.2+1.77*i,0) | |
| 998 | RW.C1=cf(0, 0.5, 0) * euler(-0.5*i,0,0) | |
| 999 | LW.C0=cf(0.5-1*i, 0.1+0.4*i, -0.5+0.5*i) * euler(-0.5+2.07*i,0.5+1.07*i,0) | |
| 1000 | LW.C1=cf(0, 0.5, 0) * euler(0,0,-1+1*i) | |
| 1001 | end | |
| 1002 | so("http://roblox.com/asset/?id=10209640",prt7,1,0.7)
| |
| 1003 | con1=hitbox.Touched:connect(function(hit) Damagefunc1(hit,25,30) end) | |
| 1004 | for i=0,1,0.1 do | |
| 1005 | wait() | |
| 1006 | Neck.C0=necko*euler(0,0,-1+2*i) | |
| 1007 | RW.C0=cf(1.5-0.5, 0.5, -0.5) * euler(1.5,1.57,0) | |
| 1008 | RW.C1=cf(0, 0.5, 0) * euler(-0.5+2*i,0,0) | |
| 1009 | LW.C0=cf(-0.5+1*i, 0.5, -1*i) * euler(1.57,1.57,0) | |
| 1010 | LW.C1=cf(0, 0.5, 0) * euler(1*i,0,0) | |
| 1011 | end | |
| 1012 | con1:disconnect() | |
| 1013 | attack=false | |
| 1014 | end | |
| 1015 | ||
| 1016 | function Shoot() | |
| 1017 | attack=true | |
| 1018 | shoottrail(mouse,prt7) | |
| 1019 | so("rbxasset://sounds/Launching rocket.wav",prt7,1,3)
| |
| 1020 | for i=0,1,0.2 do | |
| 1021 | wait() | |
| 1022 | wld1.C0=euler(1.57,0,0)*cf(0,1,0) | |
| 1023 | RW.C0=cf(1.5, 0.5, 0) * euler(0,1,0) | |
| 1024 | RW.C1=cf(0, 0.5, 0) * euler(0.3*i,0,0) | |
| 1025 | LW.C0=cf(-1.5, 0.5, -0.5) * euler(1-0.3*i,1,0) | |
| 1026 | end | |
| 1027 | for i=0,1,0.2 do | |
| 1028 | wait() | |
| 1029 | wld1.C0=euler(1.57,0,0)*cf(0,1,0) | |
| 1030 | RW.C0=cf(1.5, 0.5, 0) * euler(0,1,0) | |
| 1031 | RW.C1=cf(0, 0.5, 0) * euler(0.3-0.3*i,0,0) | |
| 1032 | LW.C0=cf(-1.5, 0.5, -0.5) * euler(1-0.3+0.3*i,1,0) | |
| 1033 | end | |
| 1034 | attack=false | |
| 1035 | end | |
| 1036 | ||
| 1037 | function GroundBlast() | |
| 1038 | attack=true | |
| 1039 | Humanoid.WalkSpeed=0 | |
| 1040 | for i=0,1,0.1 do | |
| 1041 | wait() | |
| 1042 | Neck.C0=necko | |
| 1043 | wld1.C0=euler(1.57+0.4+2.64*i,0,0)*cf(0,1,0) | |
| 1044 | RW.C0=cf(0.5+1*i, 0.5, -0.5+0.5*i) * euler(1+2.5*i,0,0) | |
| 1045 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+1.5*i,0.4-0.4*i) | |
| 1046 | LW.C0=cf(-1+1*i, 0.5+0.5*i, -0.5) * euler(1+2.5*i,0,1*i) | |
| 1047 | end | |
| 1048 | so("http://www.roblox.com/asset/?id=2101137",prt7,1,0.75)
| |
| 1049 | for i=1,25 do | |
| 1050 | wait() | |
| 1051 | MagicCircle(BrickColor.new("Gold"),prt7.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),0.1,2,0.1,0.5,5,0.5)
| |
| 1052 | end | |
| 1053 | for i=0,1,0.2 do | |
| 1054 | wait() | |
| 1055 | RW.C0=cf(1.5, 0.5, 0) * euler(3.5-2*i,0,0) | |
| 1056 | LW.C0=cf(0.3*i, 1-0.5*i, -0.5) * euler(3.5-2.3*i,0,1) | |
| 1057 | end | |
| 1058 | so("http://www.roblox.com/asset/?id=2697431",prt7,1,0.2)
| |
| 1059 | BlastPos=prt7.Position+vt(0,-1,0) | |
| 1060 | MagicCircle(BrickColor.new("Gold"),prt7.CFrame*cf(0,1,0),1,1,1,10,10,10)
| |
| 1061 | MagicBlock(BrickColor.new("Silver"),prt7.CFrame*cf(0,1,0),1,1,1,5,5,5)
| |
| 1062 | MagicBlock(BrickColor.new("Gold"),prt7.CFrame*cf(0,1,0),1,1,1,7,7,7)
| |
| 1063 | local c = game.Workspace:GetChildren() | |
| 1064 | for i = 1, #c do | |
| 1065 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 1066 | if hum ~= nil and hum.Health ~= 0 then | |
| 1067 | local head = c[i]:findFirstChild("Head")
| |
| 1068 | if head ~= nil then | |
| 1069 | local targ = head.Position - BlastPos | |
| 1070 | local mag = targ.magnitude | |
| 1071 | if mag <= 20 and c[i].Name ~= Player.Name then | |
| 1072 | attackdebounce=false | |
| 1073 | Damagefunc2(head,25,30) | |
| 1074 | end | |
| 1075 | end | |
| 1076 | end | |
| 1077 | end | |
| 1078 | wait(0.5) | |
| 1079 | for i=0,1,0.1 do | |
| 1080 | wait() | |
| 1081 | wld1.C0=euler(4.61-2.64*i,0,0)*cf(0,1,0) | |
| 1082 | RW.C0=cf(1.5-1*i, 0.5, -0.5*i) * euler(1.5-0.5*i,0,0) | |
| 1083 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5*i,0.4*i) | |
| 1084 | LW.C0=cf(0.3-1.3*i, 0.5, -0.5) * euler(1.2-0.2*i,0,1-1*i) | |
| 1085 | end | |
| 1086 | Humanoid.WalkSpeed=16 | |
| 1087 | attack=false | |
| 1088 | end | |
| 1089 | ||
| 1090 | function BreakSlash() | |
| 1091 | attack=true | |
| 1092 | coroutine.resume(coroutine.create(function() | |
| 1093 | bg.maxTorque = vt(math.huge,math.huge,math.huge) | |
| 1094 | bg.P = 20000 | |
| 1095 | bg.Parent = Torso | |
| 1096 | --wld1.C0 = euler(0,0,0) * cf(0,0,0) | |
| 1097 | while attack==true and spinning==false do | |
| 1098 | wait() | |
| 1099 | local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) | |
| 1100 | bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * | |
| 1101 | bg.Parent = Head | |
| 1102 | local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
| 1103 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
| 1104 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
| 1105 | offset=offset/mag | |
| 1106 | end | |
| 1107 | for i=0,1,0.1 do | |
| 1108 | wait() | |
| 1109 | bg.Parent=nil | |
| 1110 | end | |
| 1111 | end)) | |
| 1112 | for i=0,1,0.1 do | |
| 1113 | wait() | |
| 1114 | Neck.C0=necko*euler(0,0,-1*i) | |
| 1115 | RW.C0=cf(0.5, 0.5, -0.5) * euler(1+0.57*i,0,0) | |
| 1116 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.4+0.4*i) | |
| 1117 | LW.C0=cf(-1, 0.5, -0.5+0.5*i) * euler(1+0.57*i,0,0) | |
| 1118 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1119 | end | |
| 1120 | wait(0.3) | |
| 1121 | so("http://roblox.com/asset/?id=10209640",prt7,1,0.7)
| |
| 1122 | con1=hitbox.Touched:connect(function(hit) Damagefuncbr(hit,25,1) end) | |
| 1123 | for i=0,1,0.1 do | |
| 1124 | wait() | |
| 1125 | MagicBlock(BrickColor.new("Silver"),hitbox.CFrame*cf(math.random()+math.random(-1,0),math.random()+math.random(-2,1),math.random()+math.random(-1,0)),1,1,1,0.5,0.5,0.5)
| |
| 1126 | wld1.C0=euler(1.57+0.4+0.4*i,0,0)*cf(0,1,0) | |
| 1127 | Neck.C0=necko*euler(0,0,-1+2.57*i) | |
| 1128 | RW.C0=cf(0.5+1*i, 0.5, -0.5+0.5*i) * euler(1.57,0,0) | |
| 1129 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.8-1.6*i) | |
| 1130 | LW.C0=cf(-1+1.5*i, 0.5, -0.5*i) * euler(1.57,0,0) | |
| 1131 | LW.C1=cf(0, 0.5, 0) * euler(0,0,-1*i) | |
| 1132 | end | |
| 1133 | con1:disconnect() | |
| 1134 | DoBreak=false | |
| 1135 | for i=1,10 do | |
| 1136 | wait() | |
| 1137 | if BreakNumb==1 then | |
| 1138 | DoBreak=true | |
| 1139 | end | |
| 1140 | end | |
| 1141 | if DoBreak==true then | |
| 1142 | for i=0,1,0.2 do | |
| 1143 | wait() | |
| 1144 | wld1.C0=euler(1.57+0.4+0.4-0.4*i,0,0)*cf(0,1,0) | |
| 1145 | Neck.C0=necko*euler(0,0,-1+2.57-2.57*i) | |
| 1146 | RW.C0=cf(1.5-1*i, 0.5, -0.5*i) * euler(1.57,0,0) | |
| 1147 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.8-1.6+1.6*i) | |
| 1148 | LW.C0=cf(-1+1.5-1.5*i, 0.5, -0.5+0.5*i) * euler(1.57,0,0) | |
| 1149 | LW.C1=cf(0, 0.5, 0) * euler(0,0,-1+1*i) | |
| 1150 | end | |
| 1151 | so("http://www.roblox.com/asset/?id=2101137",prt7,1,0.8)
| |
| 1152 | for i=0,10 do | |
| 1153 | wait() | |
| 1154 | MagicBlock(BrickColor.new("Silver"),hitbox.CFrame,1,1,1,2,2,2)
| |
| 1155 | end | |
| 1156 | local vel2 = Instance.new("BodyVelocity")
| |
| 1157 | vel2.Parent = Torso | |
| 1158 | vel2.maxForce = vt(4e+005,4e+005,4e+005)*1 | |
| 1159 | vel2.velocity = Head.CFrame.lookVector*20 | |
| 1160 | bg.Parent=Torso | |
| 1161 | CF = Torso.CFrame | |
| 1162 | con1=hitbox.Touched:connect(function(hit) Damagefuncbr(hit,10,10) end) | |
| 1163 | spinning=true | |
| 1164 | durnumb=0 | |
| 1165 | for i=1,5 do | |
| 1166 | for i=0,1,0.1 do | |
| 1167 | if durnumb==7 then | |
| 1168 | so("rbxasset://sounds\\swordlunge.wav",prt7,0.5,0.7)
| |
| 1169 | durnumb=0 | |
| 1170 | end | |
| 1171 | bg.Parent=Torso | |
| 1172 | bg.cframe=CF*euler(0,-6.283*i,0) | |
| 1173 | MagicBlock(BrickColor.new("Silver"),hitbox.CFrame*cf(math.random()+math.random(-1,0),math.random()+math.random(-2,1),math.random()+math.random(-1,0)),1,1,1,0.5,0.5,0.5)
| |
| 1174 | durnumb=durnumb+1 | |
| 1175 | wait() | |
| 1176 | end | |
| 1177 | end | |
| 1178 | spinning=false | |
| 1179 | con1:disconnect() | |
| 1180 | vel2.Parent=nil | |
| 1181 | bg.Parent=nil | |
| 1182 | end | |
| 1183 | wait(1) | |
| 1184 | bg.P = 9000 | |
| 1185 | wld1.C0=euler(1.57+0.4,0,0)*cf(0,1,0) | |
| 1186 | Neck.C0=necko | |
| 1187 | RW.C0=cf(0.5, 0.5, -0.5) * euler(1,0,0) | |
| 1188 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.4) | |
| 1189 | LW.C0=cf(-1, 0.5, -0.5) * euler(1,0,0) | |
| 1190 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1191 | attack=false | |
| 1192 | end | |
| 1193 | ||
| 1194 | function GroundWave() | |
| 1195 | attack=true | |
| 1196 | for i=0,1,0.1 do | |
| 1197 | wait() | |
| 1198 | wld1.C0=euler(1.57+0.4+2.64*i,0,-0.4*i)*cf(0,1,0) | |
| 1199 | RW.C0=cf(0.5, 0.5+1*i, -0.5) * euler(1+2.5*i,0,0) | |
| 1200 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+1.5*i,0.4) | |
| 1201 | LW.C0=cf(-1+0.5*i, 0.5+1*i, -0.5) * euler(1+2.5*i,0,0) | |
| 1202 | LW.C1=cf(0, 0.5, 0) * euler(0,0,-0.4*i) | |
| 1203 | end | |
| 1204 | so("http://roblox.com/asset/?id=10209640",prt7,1,0.6)
| |
| 1205 | for i=0,1,0.1 do | |
| 1206 | wait() | |
| 1207 | RW.C0=cf(0.5, 1.5-1*i, -0.5) * euler(3.5-2*i,0,0) | |
| 1208 | LW.C0=cf(-0.5, 1.5-1*i, -0.5) * euler(3.5-2*i,0,0) | |
| 1209 | end | |
| 1210 | coroutine.resume(coroutine.create(function() | |
| 1211 | CF=Torso.CFrame | |
| 1212 | numb=-5 | |
| 1213 | BaseCF=CF | |
| 1214 | for i=1,8 do | |
| 1215 | BaseCF=CF*cf(0,-2,numb) | |
| 1216 | local baseprt=part(3,workspace,0,1,BrickColor.new("Gold"),"Part1",vt(1,1,1))
| |
| 1217 | baseprt.Anchored=true | |
| 1218 | baseprt.CFrame=BaseCF | |
| 1219 | game:GetService("Debris"):AddItem(baseprt,.5)
| |
| 1220 | local c = game.Workspace:GetChildren() | |
| 1221 | for i = 1, #c do | |
| 1222 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 1223 | if hum ~= nil and hum.Health ~= 0 then | |
| 1224 | local head = c[i]:findFirstChild("Head")
| |
| 1225 | if head ~= nil then | |
| 1226 | local targ = head.Position - baseprt.Position | |
| 1227 | local mag = targ.magnitude | |
| 1228 | if mag <= 7 and c[i].Name ~= Player.Name then | |
| 1229 | attackdebounce=false | |
| 1230 | Damagefunc1(head,10,30) | |
| 1231 | end | |
| 1232 | end | |
| 1233 | end | |
| 1234 | end | |
| 1235 | so("http://www.roblox.com/asset/?id=2697431",baseprt,5,0.4)
| |
| 1236 | MagicBlock(BrickColor.new("Gold"),BaseCF,0.5,0.5,0.5,2,2,2)
| |
| 1237 | BlastEffect(BrickColor.new("Gold"),BaseCF,0.5,0.5,0.5,0.5,0.5,0.5)
| |
| 1238 | numb=numb-3 | |
| 1239 | wait(0.2) | |
| 1240 | end | |
| 1241 | end)) | |
| 1242 | wait(1) | |
| 1243 | for i=0,1,0.1 do | |
| 1244 | wait() | |
| 1245 | wld1.C0=euler(1.57+0.4+2.64-2.64*i,0,-0.4+0.4*i)*cf(0,1,0) | |
| 1246 | RW.C0=cf(0.5, 0.5, -0.5) * euler(1.5-0.5*i,0,0) | |
| 1247 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5*i,0.4) | |
| 1248 | LW.C0=cf(-0.5-0.5*i, 0.5, -0.5) * euler(1.5-0.5*i,0,0) | |
| 1249 | LW.C1=cf(0, 0.5, 0) * euler(0,0,-0.4+0.4*i) | |
| 1250 | end | |
| 1251 | attack=false | |
| 1252 | end | |
| 1253 | ||
| 1254 | function MegaBlast() | |
| 1255 | attack=true | |
| 1256 | so("http://www.roblox.com/asset/?id=2974000",prt7,1,0.6)
| |
| 1257 | MagicCircle(BrickColor.new("Gold"),prt7.CFrame,1,1,1,2,2,2)
| |
| 1258 | for i=1,10 do | |
| 1259 | wait(0.1) | |
| 1260 | MagicBlock(BrickColor.new("Gold"),prt7.CFrame*cf(math.random(-1,1),math.random(-1,1),math.random(-1,1)),0,0,0,0.5,0.5,0.5)
| |
| 1261 | end | |
| 1262 | wait(0.5) | |
| 1263 | so("http://www.roblox.com/asset/?id=2974249",prt7,1,0.6)
| |
| 1264 | so("http://www.roblox.com/asset?id=1369158",prt7,1,2)
| |
| 1265 | shoottrail2(mouse,prt7) | |
| 1266 | MagicCircle(BrickColor.new("Gold"),prt7.CFrame,1,1,1,3,3,3)
| |
| 1267 | attack=false | |
| 1268 | end | |
| 1269 | ||
| 1270 | function BreakStab() | |
| 1271 | attack=true | |
| 1272 | doringeffect=true | |
| 1273 | for i=0,1,0.1 do | |
| 1274 | wait() | |
| 1275 | Neck.C0=necko*euler(0,0,1+1*i) | |
| 1276 | RW.C0=cf(1.5, 0.5, 0) * euler(0,1,0.5*i) | |
| 1277 | LW.C0=cf(-1.5, 0.5, -0.5) * euler(1,1,0.5*i) | |
| 1278 | end | |
| 1279 | so("http://www.roblox.com/asset/?id=2101137",prt7,1,0.75)
| |
| 1280 | MagicCircle(BrickColor.new("Gold"),prt7.CFrame,1,1,1,2,2,2)
| |
| 1281 | local ring=part(3,modelzorz,0,1,BrickColor.new("Gold"),"Ring",vt(1,1,1))
| |
| 1282 | local ringmsh=mesh("SpecialMesh",ring,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(2,2,4))
| |
| 1283 | local ringwld=weld(ring,ring,prt7,euler(0,1.57,0)) | |
| 1284 | coroutine.resume(coroutine.create(function(Part,Weld) | |
| 1285 | for i=1,0,-0.02 do | |
| 1286 | wait() | |
| 1287 | Part.Transparency=i | |
| 1288 | Weld.C0=Weld.C0*euler(1,0,0) | |
| 1289 | MagicBlock(BrickColor.new("Gold"),Part.CFrame*cf(0,1,0),0,0,0,0.5,0.5,0.5)
| |
| 1290 | end | |
| 1291 | while doringeffect==true do | |
| 1292 | wait() | |
| 1293 | Weld.C0=Weld.C0*euler(1,0,0) | |
| 1294 | MagicBlock(BrickColor.new("Gold"),Part.CFrame*cf(0,1,0),0,0,0,0.5,0.5,0.5)
| |
| 1295 | end | |
| 1296 | end),ring,ringwld) | |
| 1297 | wait(2) | |
| 1298 | doringeffect=false | |
| 1299 | for i=0,1,0.1 do | |
| 1300 | wait() | |
| 1301 | Neck.C0=necko*euler(0,0,2) | |
| 1302 | RW.C0=cf(1.5, 0.5, 0) * euler(1.57*i,1+0.57*i,0.5-0.5*i) | |
| 1303 | RW.C1=cf(0, 0.5, 0) * euler(0.5*i,0,0) | |
| 1304 | LW.C0=cf(-1.5, 0.5, -0.5) * euler(1+0.57*i,1+0.57*i,0.5-0.5*i) | |
| 1305 | end | |
| 1306 | so("http://roblox.com/asset/?id=10209640",prt7,1,0.7)
| |
| 1307 | for i=0,1,0.1 do | |
| 1308 | wait() | |
| 1309 | Neck.C0=necko*euler(0,0,2-2*i) | |
| 1310 | end | |
| 1311 | ring.Parent=nil | |
| 1312 | shoottrail3(mouse,prt7) | |
| 1313 | for i=0,1,0.1 do | |
| 1314 | wait() | |
| 1315 | Neck.C0=necko*euler(0,0,-2*i) | |
| 1316 | end | |
| 1317 | wait(1) | |
| 1318 | for i=0,1,0.1 do | |
| 1319 | wait() | |
| 1320 | Neck.C0=necko*euler(0,0,-2+3*i) | |
| 1321 | RW.C0=cf(1.5, 0.5, 0) * euler(1.57-1.57*i,1.57-0.57*i,0) | |
| 1322 | RW.C1=cf(0, 0.5, 0) * euler(0.5-0.5*i,0,0) | |
| 1323 | LW.C0=cf(-1.5, 0.5, -0.5) * euler(1.57-0.57*i,1.57-0.57*i,0) | |
| 1324 | end | |
| 1325 | attack=false | |
| 1326 | end | |
| 1327 | ||
| 1328 | function ob1d(mouse) | |
| 1329 | if attack == true then return end | |
| 1330 | hold=true | |
| 1331 | if Mode=="Sword" then | |
| 1332 | attack=true | |
| 1333 | coroutine.resume(coroutine.create(function() | |
| 1334 | bg.maxTorque = vt(math.huge,math.huge,math.huge) | |
| 1335 | bg.P = 9000 | |
| 1336 | bg.Parent = Torso | |
| 1337 | --wld1.C0 = euler(0,0,0) * cf(0,0,0) | |
| 1338 | while attack==true do | |
| 1339 | wait() | |
| 1340 | local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) | |
| 1341 | bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * | |
| 1342 | bg.Parent = Head | |
| 1343 | local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
| 1344 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
| 1345 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
| 1346 | offset=offset/mag | |
| 1347 | end | |
| 1348 | for i=0,1,0.1 do | |
| 1349 | wait() | |
| 1350 | bg.Parent=nil | |
| 1351 | end | |
| 1352 | end)) | |
| 1353 | if combo==0 then | |
| 1354 | oneslash() | |
| 1355 | elseif combo==1 then | |
| 1356 | twoslash() | |
| 1357 | else | |
| 1358 | wait(0.3) | |
| 1359 | Neck.C0=necko | |
| 1360 | RW.C0=cf(0.5, 0.5, -0.5) * euler(1,0,0) | |
| 1361 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.4) | |
| 1362 | LW.C0=cf(-1, 0.5, -0.5) * euler(1,0,0) | |
| 1363 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1364 | attack=false | |
| 1365 | end | |
| 1366 | coroutine.resume(coroutine.create(function() | |
| 1367 | wait(0.5) | |
| 1368 | if attack==false then | |
| 1369 | combo=0 | |
| 1370 | Neck.C0=necko | |
| 1371 | RW.C0=cf(0.5, 0.5, -0.5) * euler(1,0,0) | |
| 1372 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.4) | |
| 1373 | LW.C0=cf(-1, 0.5, -0.5) * euler(1,0,0) | |
| 1374 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 1375 | end | |
| 1376 | end)) | |
| 1377 | elseif Mode=="Cannon" then | |
| 1378 | Shoot() | |
| 1379 | end | |
| 1380 | end | |
| 1381 | ||
| 1382 | function ob1u(mouse) | |
| 1383 | hold = false | |
| 1384 | end | |
| 1385 | ||
| 1386 | buttonhold = false | |
| 1387 | ||
| 1388 | eul=0 | |
| 1389 | BreakNumb=0 | |
| 1390 | function key(key) | |
| 1391 | if key=="x" then | |
| 1392 | BreakNumb=BreakNumb+1 | |
| 1393 | coroutine.resume(coroutine.create(function() | |
| 1394 | wait() | |
| 1395 | BreakNumb=0 | |
| 1396 | end)) | |
| 1397 | end | |
| 1398 | if attack == true then return end | |
| 1399 | if key=="f" then | |
| 1400 | BreakEffect(BrickColor.new("Gold"),Torso.CFrame,0.5,math.random(5,20),0.5)
| |
| 1401 | end | |
| 1402 | if Mode=="Sword" then | |
| 1403 | if key=="z" then | |
| 1404 | GroundBlast() | |
| 1405 | end | |
| 1406 | if key=="x" then | |
| 1407 | BreakSlash() | |
| 1408 | end | |
| 1409 | if key=="c" then | |
| 1410 | GroundWave() | |
| 1411 | end | |
| 1412 | elseif Mode=="Cannon" then | |
| 1413 | if key=="z" then | |
| 1414 | MegaBlast() | |
| 1415 | end | |
| 1416 | if key=="x" then | |
| 1417 | BreakStab() | |
| 1418 | end | |
| 1419 | end | |
| 1420 | if key=="v" then | |
| 1421 | if Mode=="Sword" then | |
| 1422 | Mode="Cannon" | |
| 1423 | for i=0,1,0.1 do | |
| 1424 | wait() | |
| 1425 | wld1.C0=euler(1.57+0.4-0.4*i,0,0)*cf(0,1,0) | |
| 1426 | RW.C0=cf(0.5+1*i, 0.5, -0.5+0.5*i) * euler(1+1.5*i,0,0) | |
| 1427 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+1.5*i,0.4-0.4*i) | |
| 1428 | LW.C0=cf(-1+1.3*i, 0.5, -0.5-0.3*i) * euler(1+1.7*i,0,1*i) | |
| 1429 | end | |
| 1430 | so("rbxasset://sounds\\unsheath.wav",prt7,1,0.5)
| |
| 1431 | for i=0,1,0.2 do | |
| 1432 | wait() | |
| 1433 | BladeNumb=0.8+0.7*i | |
| 1434 | msh6.Scale=vt(0.5,0.5,1.3+1.4*i) | |
| 1435 | RW.C0=cf(1.5, 0.5, 0) * euler(2.5-1*i,0,0) | |
| 1436 | LW.C0=cf(0.3, 0.5, -0.8) * euler(2.7-1.2*i,0,1) | |
| 1437 | end | |
| 1438 | for i=0,1,0.1 do | |
| 1439 | wait() | |
| 1440 | RW.C0=cf(1.5, 0.5, 0) * euler(2.5-1+0.3*i,0,0) | |
| 1441 | LW.C0=cf(0.3, 0.5, -0.8) * euler(2.7-1.2+0.4*i,0,1) | |
| 1442 | end | |
| 1443 | cannonmode=true | |
| 1444 | coroutine.resume(coroutine.create(function() | |
| 1445 | bg.maxTorque = vt(math.huge,math.huge,math.huge) | |
| 1446 | bg.P = 9000 | |
| 1447 | bg.Parent = Torso | |
| 1448 | --wld1.C0 = euler(0,0,0) * cf(0,0,0) | |
| 1449 | while cannonmode==true do | |
| 1450 | wait() | |
| 1451 | local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) | |
| 1452 | bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * | |
| 1453 | bg.Parent = Head | |
| 1454 | local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
| 1455 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
| 1456 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
| 1457 | offset=offset/mag | |
| 1458 | end | |
| 1459 | for i=0,1,0.1 do | |
| 1460 | wait() | |
| 1461 | bg.Parent=nil | |
| 1462 | end | |
| 1463 | end)) | |
| 1464 | for i=0,1,0.1 do | |
| 1465 | wait() | |
| 1466 | Neck.C0=necko*euler(0,0,1*i) | |
| 1467 | RW.C0=cf(1.5, 0.5, 0) * euler(1.8-1.8*i,1*i,0) | |
| 1468 | LW.C0=cf(0.3-1.8*i, 0.5, -0.8+0.3*i) * euler(1.9-0.9*i,1*i,1-1*i) | |
| 1469 | end | |
| 1470 | elseif Mode=="Cannon" then | |
| 1471 | Mode="Sword" | |
| 1472 | for i=0,1,0.1 do | |
| 1473 | wait() | |
| 1474 | Neck.C0=necko*euler(0,0,1-1*i) | |
| 1475 | RW.C0=cf(1.5, 0.5, 0) * euler(1.5*i,1-1*i,0) | |
| 1476 | LW.C0=cf(-1.5+1.7*i, 0.5, -0.5-0.1*i) * euler(1+0.2*i,1-1*i,1*i) | |
| 1477 | end | |
| 1478 | cannonmode=false | |
| 1479 | so("rbxasset://sounds\\unsheath.wav",prt7,1,0.7)
| |
| 1480 | for i=0,1,0.1 do | |
| 1481 | wait() | |
| 1482 | BladeNumb=1.5-0.7*i | |
| 1483 | msh6.Scale=vt(0.5,0.5,2.7-1.4*i) | |
| 1484 | RW.C0=cf(1.5, 0.5, 0) * euler(1.5+0.5*i,0,0) | |
| 1485 | LW.C0=cf(0.2, 0.5+0.2*i, -0.6) * euler(1.2+0.6*i,0,1) | |
| 1486 | end | |
| 1487 | for i=0,1,0.1 do | |
| 1488 | wait() | |
| 1489 | wld1.C0=euler(1.57+0.4*i,0,0)*cf(0,1,0) | |
| 1490 | RW.C0=cf(1.5-1*i, 0.5, -0.5*i) * euler(2-1*i,0,0) | |
| 1491 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5*i,0.4*i) | |
| 1492 | LW.C0=cf(0.2-1.2*i, 0.7-0.2*i, -0.6+0.1*i) * euler(1.8-0.8*i,0,1-1*i) | |
| 1493 | end | |
| 1494 | end | |
| 1495 | end | |
| 1496 | wait(5) | |
| 1497 | combo=0 | |
| 1498 | end | |
| 1499 | ||
| 1500 | function key2(key) | |
| 1501 | end | |
| 1502 | ||
| 1503 | function s(mouse) | |
| 1504 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
| 1505 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
| 1506 | mouse.KeyDown:connect(key) | |
| 1507 | mouse.KeyUp:connect(key2) | |
| 1508 | unsheathed = true | |
| 1509 | player = Player | |
| 1510 | ch = Character | |
| 1511 | MMouse = mouse | |
| 1512 | RSH = ch.Torso["Right Shoulder"] | |
| 1513 | LSH = ch.Torso["Left Shoulder"] | |
| 1514 | -- | |
| 1515 | RSH.Parent = nil | |
| 1516 | LSH.Parent = nil | |
| 1517 | -- | |
| 1518 | RW.Part0 = ch.Torso | |
| 1519 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 1520 | RW.C1 = CFrame.new(0, 0.5, 0) | |
| 1521 | RW.Part1 = ch["Right Arm"] | |
| 1522 | RW.Parent = ch.Torso | |
| 1523 | --_G.R = RW | |
| 1524 | -- | |
| 1525 | LW.Part0 = ch.Torso | |
| 1526 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 1527 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 1528 | LW.Part1 = ch["Left Arm"] | |
| 1529 | LW.Parent = ch.Torso | |
| 1530 | --_G.L = LW | |
| 1531 | -- | |
| 1532 | equipanim() | |
| 1533 | end | |
| 1534 | ||
| 1535 | function ds(mouse) | |
| 1536 | hideanim() | |
| 1537 | wait(0) | |
| 1538 | RW.Parent = nil | |
| 1539 | LW.Parent = nil | |
| 1540 | RSH.Parent = player.Character.Torso | |
| 1541 | LSH.Parent = player.Character.Torso | |
| 1542 | end | |
| 1543 | ||
| 1544 | Bin.Selected:connect(s) | |
| 1545 | Bin.Deselected:connect(ds) | |
| 1546 | print("Blast Blade loaded.") |