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1 | int max_height = H2I(TGPGetMaxHeight()); | |
2 | - | int highest_height = 0; |
2 | + | |
3 | - | int64 accumulated_height = 0; |
3 | + | |
4 | for (int y = 0; y < _height_map.size_y; y++) { | |
5 | for (int x = 0; x < _height_map.size_x; x++) { | |
6 | - | int height = H2I(_height_map.height(x, y)); |
6 | + | TgenSetTileHeight(TileXY(x, y), Clamp(H2I(_height_map.height(x, y)), 0, max_height)); |
7 | - | accumulated_height += height; |
7 | + | |
8 | - | if (height > highest_height) highest_height = height; |
8 | + | |
9 | - | TgenSetTileHeight(TileXY(x, y), Clamp(height, 0, max_height)); |
9 | + | |
10 | int tile_count = 0, cur_height = 0; | |
11 | while (tile_count < _height_map.size_x * _height_map.size_y * 2 / 3 && cur_height <= max_height) { | |
12 | - | int64 average_height = accumulated_height / (_height_map.size_x * _height_map.size_y); |
12 | + | |
13 | for (int x = 0; x < _height_map.size_x; x++) { | |
14 | - | int tile_count = 0; |
14 | + | |
15 | - | int cur_height = 0; |
15 | + | |
16 | - | while (tile_count < _height_map.size_x * _height_map.size_y * 2 / 3 && cur_height <= highest_height) { |
16 | + | |
17 | cur_height++; | |
18 | } | |
19 | ||
20 | if (_settings_game.game_creation.landscape == LT_ARCTIC) { | |
21 | _settings_game.game_creation.snow_line_height = Clamp(cur_height, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT); | |
22 | } |