View difference between Paste ID: Y2aXZBgk and i7a0SCpB
SHOW: | | - or go back to the newest paste.
1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
4
local RealPlayer = Player
5
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,s)game,owner=x,x.Players.LocalPlayer end
6
script.Name = "Banisher Gun V3 / 1"
7
--//====================================================\\--
8
--||			   CREATED BY SHACKLUSTER
9
--\\====================================================//--
10
11
script:ClearAllChildren()
12
wait(0.2)
13
14
Player = game:GetService("Players").LocalPlayer
15
PlayerGui = Player.PlayerGui
16
Cam = workspace.CurrentCamera
17
Backpack = Player.Backpack
18
Character = Player.Character
19
Humanoid = Character.Humanoid
20
Mouse = Player:GetMouse()
21
RootPart = Character["HumanoidRootPart"]
22
Torso = Character["Torso"]
23
Head = Character["Head"]
24
RightArm = Character["Right Arm"]
25
LeftArm = Character["Left Arm"]
26
RightLeg = Character["Right Leg"]
27
LeftLeg = Character["Left Leg"]
28
RootJoint = RootPart["RootJoint"]
29
Neck = Torso["Neck"]
30
RightShoulder = Torso["Right Shoulder"]
31
LeftShoulder = Torso["Left Shoulder"]
32
RightHip = Torso["Right Hip"]
33
LeftHip = Torso["Left Hip"]
34
local TIME = 0
35
local sick = Instance.new("Sound",Torso)
36
37
IT = Instance.new
38
CF = CFrame.new
39
VT = Vector3.new
40
RAD = math.rad
41
C3 = Color3.new
42
UD2 = UDim2.new
43
BRICKC = BrickColor.new
44
ANGLES = CFrame.Angles
45
EULER = CFrame.fromEulerAnglesXYZ
46
COS = math.cos
47
ACOS = math.acos
48
SIN = math.sin
49
ASIN = math.asin
50
ABS = math.abs
51
MRANDOM = math.random
52
FLOOR = math.floor
53
54
--//=================================\\
55
--|| 	      USEFUL VALUES
56
--\\=================================//
57
58
Animation_Speed = 3
59
local FORCERESET = false
60
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
61
local Speed = 16
62
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
63
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
64
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
65
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
66
local DAMAGEMULTIPLIER = 1
67
local ANIM = "Idle"
68
local ATTACK = false
69
local EQUIPPED = false
70
local HOLD = false
71
local COMBO = 1
72
local Rooted = false
73
local SINE = 1
74
local KEYHOLD = false
75
local CHANGE = 2 / Animation_Speed
76
local WALKINGANIM = false
77
local VALUE1 = false
78
local VALUE2 = false
79
local ROBLOXIDLEANIMATION = IT("Animation")
80
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
81
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
82
--ROBLOXIDLEANIMATION.Parent = Humanoid
83
local WEAPONGUI = IT("ScreenGui", PlayerGui)
84
WEAPONGUI.Name = "BanishV3Gui"
85
local Weapon = IT("Model")
86
Weapon.Name = "Adds"
87
local Effects = IT("Folder", Weapon)
88
Effects.Name = "Effects"
89
local ANIMATOR = Humanoid.Animator
90
local ANIMATE = Character:FindFirstChild("Animate")
91
local UNANCHOR = true
92
local TOBANISH = {}
93
script.Parent = PlayerGui
94
95
--//=================================\\
96
--\\=================================//
97
98
99
--//=================================\\
100
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
101
--\\=================================//
102
103
ArtificialHB = Instance.new("BindableEvent", script)
104
ArtificialHB.Name = "ArtificialHB"
105
106
script:WaitForChild("ArtificialHB")
107
108
frame = Frame_Speed
109
tf = 0
110
allowframeloss = false
111
tossremainder = false
112
lastframe = tick()
113
script.ArtificialHB:Fire()
114
115
game:GetService("RunService").Heartbeat:connect(function(s, p)
116
	tf = tf + s
117
	if tf >= frame then
118
		if allowframeloss then
119
			script.ArtificialHB:Fire()
120
			lastframe = tick()
121
		else
122
			for i = 1, math.floor(tf / frame) do
123
				script.ArtificialHB:Fire()
124
			end
125
		lastframe = tick()
126
		end
127
		if tossremainder then
128
			tf = 0
129
		else
130
			tf = tf - frame * math.floor(tf / frame)
131
		end
132
	end
133
end)
134
135
--//=================================\\
136
--\\=================================//
137
138
--//=================================\\
139
--|| 	      SOME FUNCTIONS
140
--\\=================================//
141
142
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
143
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
144
end
145
146
function PositiveAngle(NUMBER)
147
	if NUMBER >= 0 then
148
		NUMBER = 0
149
	end
150
	return NUMBER
151
end
152
153
function NegativeAngle(NUMBER)
154
	if NUMBER <= 0 then
155
		NUMBER = 0
156
	end
157
	return NUMBER
158
end
159
160
function Swait(NUMBER)
161
	if NUMBER == 0 or NUMBER == nil then
162
		ArtificialHB.Event:wait()
163
	else
164
		for i = 1, NUMBER do
165
			ArtificialHB.Event:wait()
166
		end
167
	end
168
end
169
170
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
171
	local NEWMESH = IT(MESH)
172
	if MESH == "SpecialMesh" then
173
		NEWMESH.MeshType = MESHTYPE
174
		if MESHID ~= "nil" and MESHID ~= "" then
175
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
176
		end
177
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
178
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
179
		end
180
	end
181
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
182
	NEWMESH.Scale = SCALE
183
	NEWMESH.Parent = PARENT
184
	return NEWMESH
185
end
186
187
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
188
	local NEWPART = IT("Part")
189
	NEWPART.formFactor = FORMFACTOR
190
	NEWPART.Reflectance = REFLECTANCE
191
	NEWPART.Transparency = TRANSPARENCY
192
	NEWPART.CanCollide = false
193
	NEWPART.Locked = true
194
	NEWPART.Anchored = true
195
	if ANCHOR == false then
196
		NEWPART.Anchored = false
197
	end
198
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
199
	NEWPART.Name = NAME
200
	NEWPART.Size = SIZE
201
	NEWPART.Position = Torso.Position
202
	NEWPART.Material = MATERIAL
203
	NEWPART:BreakJoints()
204
	NEWPART.Parent = PARENT
205
	return NEWPART
206
end
207
208
	local function weldBetween(a, b)
209
	    local weldd = Instance.new("ManualWeld")
210
	    weldd.Part0 = a
211
	    weldd.Part1 = b
212
	    weldd.C0 = CFrame.new()
213
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
214
	    weldd.Parent = a
215
	    return weldd
216
	end
217
218
219
function QuaternionFromCFrame(cf)
220
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
221
	local trace = m00 + m11 + m22
222
	if trace > 0 then 
223
		local s = math.sqrt(1 + trace)
224
		local recip = 0.5 / s
225
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
226
	else
227
		local i = 0
228
		if m11 > m00 then
229
			i = 1
230
		end
231
		if m22 > (i == 0 and m00 or m11) then
232
			i = 2
233
		end
234
		if i == 0 then
235
			local s = math.sqrt(m00 - m11 - m22 + 1)
236
			local recip = 0.5 / s
237
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
238
		elseif i == 1 then
239
			local s = math.sqrt(m11 - m22 - m00 + 1)
240
			local recip = 0.5 / s
241
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
242
		elseif i == 2 then
243
			local s = math.sqrt(m22 - m00 - m11 + 1)
244
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
245
		end
246
	end
247
end
248
 
249
function QuaternionToCFrame(px, py, pz, x, y, z, w)
250
	local xs, ys, zs = x + x, y + y, z + z
251
	local wx, wy, wz = w * xs, w * ys, w * zs
252
	local xx = x * xs
253
	local xy = x * ys
254
	local xz = x * zs
255
	local yy = y * ys
256
	local yz = y * zs
257
	local zz = z * zs
258
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
259
end
260
 
261
function QuaternionSlerp(a, b, t)
262
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
263
	local startInterp, finishInterp;
264
	if cosTheta >= 0.0001 then
265
		if (1 - cosTheta) > 0.0001 then
266
			local theta = ACOS(cosTheta)
267
			local invSinTheta = 1 / SIN(theta)
268
			startInterp = SIN((1 - t) * theta) * invSinTheta
269
			finishInterp = SIN(t * theta) * invSinTheta
270
		else
271
			startInterp = 1 - t
272
			finishInterp = t
273
		end
274
	else
275
		if (1 + cosTheta) > 0.0001 then
276
			local theta = ACOS(-cosTheta)
277
			local invSinTheta = 1 / SIN(theta)
278
			startInterp = SIN((t - 1) * theta) * invSinTheta
279
			finishInterp = SIN(t * theta) * invSinTheta
280
		else
281
			startInterp = t - 1
282
			finishInterp = t
283
		end
284
	end
285
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
286
end
287
288
function Clerp(a, b, t)
289
	local qa = {QuaternionFromCFrame(a)}
290
	local qb = {QuaternionFromCFrame(b)}
291
	local ax, ay, az = a.x, a.y, a.z
292
	local bx, by, bz = b.x, b.y, b.z
293
	local _t = 1 - t
294
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
295
end
296
297
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
298
	local frame = IT("Frame")
299
	frame.BackgroundTransparency = TRANSPARENCY
300
	frame.BorderSizePixel = BORDERSIZEPIXEL
301
	frame.Position = POSITION
302
	frame.Size = SIZE
303
	frame.BackgroundColor3 = COLOR
304
	frame.BorderColor3 = BORDERCOLOR
305
	frame.Name = NAME
306
	frame.Parent = PARENT
307
	return frame
308
end
309
310
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
311
	local label = IT("TextLabel")
312
	label.BackgroundTransparency = 1
313
	label.Size = UD2(1, 0, 1, 0)
314
	label.Position = UD2(0, 0, 0, 0)
315
	label.TextColor3 = TEXTCOLOR
316
	label.TextStrokeTransparency = STROKETRANSPARENCY
317
	label.TextTransparency = TRANSPARENCY
318
	label.FontSize = TEXTFONTSIZE
319
	label.Font = TEXTFONT
320
	label.BorderSizePixel = BORDERSIZEPIXEL
321
	label.TextScaled = false
322
	label.Text = TEXT
323
	label.Name = NAME
324
	label.Parent = PARENT
325
	return label
326
end
327
328
function NoOutlines(PART)
329
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
330
end
331
332
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
333
	local NEWWELD = IT(TYPE)
334
	NEWWELD.Part0 = PART0
335
	NEWWELD.Part1 = PART1
336
	NEWWELD.C0 = C0
337
	NEWWELD.C1 = C1
338
	NEWWELD.Parent = PARENT
339
	return NEWWELD
340
end
341
342
local S = IT("Sound")
343
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
344
	local NEWSOUND = nil
345
	coroutine.resume(coroutine.create(function()
346
		NEWSOUND = S:Clone()
347
		NEWSOUND.Parent = PARENT
348
		NEWSOUND.Volume = VOLUME
349
		NEWSOUND.Pitch = PITCH
350
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
351
		NEWSOUND:play()
352
		if DOESLOOP == true then
353
			NEWSOUND.Looped = true
354
		else
355
			repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
356
			NEWSOUND:remove()
357
		end
358
	end))
359
	return NEWSOUND
360
end
361
362
function CFrameFromTopBack(at, top, back)
363
	local right = top:Cross(back)
364
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
365
end
366
367
--WACKYEFFECT({EffectType = "", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
368
function WACKYEFFECT(Table)
369
	local TYPE = (Table.EffectType or "Sphere")
370
	local SIZE = (Table.Size or VT(0,0,0))
371
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
372
	local TRANSPARENCY = (Table.Transparency or 0)
373
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
374
	local CFRAME = (Table.CFrame or Torso.CFrame)
375
	local MOVEDIRECTION = (Table.MoveToPos or nil)
376
	local ROTATION1 = (Table.RotationX or 0)
377
	local ROTATION2 = (Table.RotationY or 0)
378
	local ROTATION3 = (Table.RotationZ or 0)
379
	local MATERIAL = (Table.Material or "Neon")
380
	local COLOR = (Table.Color or C3(0,1,0))
381
	local TIME = (Table.Time or 45)
382
	local SOUNDID = (Table.SoundID or nil)
383
	local SOUNDPITCH = (Table.SoundPitch or nil)
384
	local SOUNDVOLUME = (Table.SoundVolume or nil)
385
	coroutine.resume(coroutine.create(function()
386
		local PLAYSSOUND = false
387
		local SOUND = nil
388
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("White"), "Effect", VT(1,1,1), true)
389
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
390
			PLAYSSOUND = true
391
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
392
		end
393
		EFFECT.Color = COLOR
394
		local MSH = nil
395
		if TYPE == "Sphere" then
396
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
397
		elseif TYPE == "Block" then
398
			MSH = IT("BlockMesh",EFFECT)
399
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
400
		elseif TYPE == "Wave" then
401
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
402
		elseif TYPE == "Ring" then
403
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
404
		elseif TYPE == "Slash" then
405
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
406
		elseif TYPE == "Round Slash" then
407
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
408
		elseif TYPE == "Swirl" then
409
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
410
		elseif TYPE == "Skull" then
411
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
412
		elseif TYPE == "Crystal" then
413
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
414
		end
415
		if MSH ~= nil then
416
			local MOVESPEED = nil
417
			if MOVEDIRECTION ~= nil then
418
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
419
			end
420
			local GROWTH = SIZE - ENDSIZE
421
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
422
			if TYPE == "Block" then
423
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
424
			else
425
				EFFECT.CFrame = CFRAME
426
			end
427
			for LOOP = 1, TIME+1 do
428
				Swait()
429
				MSH.Scale = MSH.Scale - GROWTH/TIME
430
				if TYPE == "Wave" then
431
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
432
				end
433
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
434
				if TYPE == "Block" then
435
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
436
				else
437
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
438
				end
439
				if MOVEDIRECTION ~= nil then
440
					local ORI = EFFECT.Orientation
441
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
442
					EFFECT.Orientation = ORI
443
				end
444
			end
445
			if PLAYSSOUND == false then
446
				EFFECT:remove()
447
			else
448
				SOUND.Stopped:Connect(function()
449
					EFFECT:remove()
450
				end)
451
			end
452
		else
453
			if PLAYSSOUND == false then
454
				EFFECT:remove()
455
			else
456
				repeat Swait() until SOUND.Playing == false
457
				EFFECT:remove()
458
			end
459
		end
460
	end))
461
end
462
463
function MakeForm(PART,TYPE)
464
	if TYPE == "Cyl" then
465
		local MSH = IT("CylinderMesh",PART)
466
	elseif TYPE == "Ball" then
467
		local MSH = IT("SpecialMesh",PART)
468
		MSH.MeshType = "Sphere"
469
	elseif TYPE == "Wedge" then
470
		local MSH = IT("SpecialMesh",PART)
471
		MSH.MeshType = "Wedge"
472
	end
473
end
474
475
function SpawnTrail(FROM,TO,BIG)
476
	local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
477
	MakeForm(TRAIL,"Cyl")
478
	local DIST = (FROM - TO).Magnitude
479
	if BIG == true then
480
		TRAIL.Size = VT(0,DIST,0)
481
	else
482
		TRAIL.Size = VT(0,DIST,0)
483
	end
484
	TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
485
	coroutine.resume(coroutine.create(function()
486
		for i = 1, 5 do
487
			Swait()
488
			TRAIL.Transparency = TRAIL.Transparency + 0.1
489
		end
490
		TRAIL:remove()
491
	end))
492
end
493
494
Debris = game:GetService("Debris")
495
496
function CastProperRay(StartPos, EndPos, Distance, Ignore)
497
	local DIRECTION = CF(StartPos,EndPos).lookVector
498
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
499
end
500
501
function turnto(position)
502
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
503
end
504
505
--//=================================\\
506
--||	     WEAPON CREATION
507
--\\=================================//
508
509
local Handle = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,1.2,0.2),false)
510
local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
511
local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.8,0.2),false)
512
MakeForm(Part,"Wedge")
513
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
514
local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.6),false)
515
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
516
local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.4,0.4,0.4),false)
517
MakeForm(Part,"Cyl")
518
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
519
for i = 1, 8 do
520
	local Piece = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0,0.35,0.41),false)
521
	CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
522
end
523
local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.5,0.2),false)
524
MakeForm(Part,"Wedge")
525
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
526
local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.39,0.41,0.39),false)
527
MakeForm(Part,"Cyl")
528
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
529
local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.5),false)
530
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
531
local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.4,0.5),false)
532
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
533
local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0,0.6),false)
534
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
535
local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.28,5,0.28),false)
536
MakeForm(RightBarrel,"Cyl")
537
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
538
local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0,0.2,0.2),false)
539
MakeForm(Part,"Wedge")
540
CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
541
local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.2,0,0.2),false)
542
MakeForm(RightHole,"Cyl")
543
CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
544
local Handle = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,1.2,0.2),false)
545
local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
546
local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.8,0.2),false)
547
MakeForm(Part,"Wedge")
548
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
549
local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.6),false)
550
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
551
local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.4,0.4,0.4),false)
552
MakeForm(Part,"Cyl")
553
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
554
for i = 1, 8 do
555
	local Piece = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0,0.35,0.41),false)
556
	CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
557
end
558
local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.5,0.2),false)
559
MakeForm(Part,"Wedge")
560
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
561
local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.39,0.41,0.39),false)
562
MakeForm(Part,"Cyl")
563
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
564
local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.5),false)
565
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
566
local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.4,0.5),false)
567
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
568
local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0,0.6),false)
569
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
570
local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.28,5,0.28),false)
571
MakeForm(LeftBarrel,"Cyl")
572
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
573
local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0,0.2,0.2),false)
574
MakeForm(Part,"Wedge")
575
CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
576
local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.2,0,0.2),false)
577
MakeForm(LeftHole,"Cyl")
578
CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
579
580
local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
581
local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
582
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
583
MakeForm(Part,"Wedge")
584
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
585
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
586
MakeForm(Part,"Wedge")
587
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
588
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
589
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
590
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
591
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
592
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
593
MakeForm(Part,"Cyl")
594
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
595
for i = 1, 8 do
596
	local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
597
	CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
598
end
599
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
600
MakeForm(Part,"Cyl")
601
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
602
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
603
MakeForm(Part,"Ball")
604
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
605
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
606
MakeForm(Part,"Wedge")
607
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
608
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
609
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
610
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
611
MakeForm(Part,"Cyl")
612
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
613
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
614
MakeForm(Part,"Cyl")
615
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
616
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
617
MakeForm(Part,"Cyl")
618
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
619
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
620
MakeForm(Part,"Wedge")
621
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
622
local LASTPART = Handle
623
for i = 1, 10 do
624
	if LASTPART == Handle then
625
		local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
626
		LASTPART = Part
627
		CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
628
	else
629
		local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
630
		CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
631
		LASTPART = Part
632
	end
633
end
634
635
local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
636
MakeForm(Barrel,"Cyl")
637
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
638
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
639
MakeForm(Part,"Cyl")
640
CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
641
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
642
MakeForm(Part,"Wedge")
643
CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
644
local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
645
MakeForm(Hole,"Cyl")
646
CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
647
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
648
local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
649
CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
650
local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
651
local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
652
CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
653
coroutine.resume(coroutine.create(function()
654
	while wait() do
655
		GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
656
		GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
657
	end
658
end))
659
660
for _, c in pairs(Weapon:GetDescendants()) do
661
	if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
662
		c.Material = "Glass"
663
		c.Color = C3(0,0,0)
664
	elseif c.ClassName == "Part" and c.Name == "Eye" then
665
		c.Color = C3(0,1,0)
666
		c.Material = "Neon"
667
	end
668
end
669
670
Weapon.Parent = Character
671
for _, c in pairs(Weapon:GetChildren()) do
672
	if c.ClassName == "Part" then
673
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
674
	end
675
end
676
677
local SKILLTEXTCOLOR = C3(0,1,0)
678
local SKILLFONT = "Fantasy"
679
local SKILLTEXTSIZE = 6
680
681
Humanoid.Died:connect(function()
682
	refit()
683
end)
684
685
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
686
--[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
687
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
688
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
689
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
690
]]
691
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
692
--[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
693
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
694
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
695
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
696
]]
697
function printbye(Name)
698
	local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
699
	warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")	
700
end
701
702
workspace.ChildAdded:connect(function(instance)
703
    for BANISH = 1, #TOBANISH do
704
		if TOBANISH[BANISH] ~= nil then
705
			if instance.Name == TOBANISH[BANISH] then
706
				coroutine.resume(coroutine.create(function()
707
					printbye(instance.Name)
708
					instance:ClearAllChildren()
709
					Debris:AddItem(instance,0.0005)
710
				end))
711
			end
712
		end
713
	end
714
end)
715
716
--//=================================\\
717
--||			DAMAGING
718
--\\=================================//
719
720
function Banish(Foe)
721
	if Foe then
722
		coroutine.resume(coroutine.create(function()
723
			--if game.Players:FindFirstChild(Foe.Name) then
724
				table.insert(TOBANISH,Foe.Name)
725
				printbye(Foe.Name)
726
			--end
727
			Foe.Archivable = true
728
			local CLONE = Foe:Clone()
729
			Foe:Destroy()
730
			CLONE.Parent = Effects
731
			CLONE:BreakJoints()
732
			local MATERIALS = {"Glass","Neon"}
733
			for _, c in pairs(CLONE:GetDescendants()) do
734
				if c:IsA("BasePart") then
735
					if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
736
 						CreateSound(340722848, c, 10, 1, false)
737
					end
738
					c.Anchored = true
739
					c.Transparency = c.Transparency + 0.
740
					c.Material = MATERIALS[MRANDOM(1,2)]
741
					c.Color = C3(0,1,0)
742
					if c.ClassName == "MeshPart" then
743
						c.TextureID = ""
744
					end
745
					if c:FindFirstChildOfClass("SpecialMesh") then
746
						c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
747
					end
748
					if c:FindFirstChildOfClass("Decal") then
749
						c:FindFirstChildOfClass("Decal"):remove()
750
					end
751
					c.Name = "Banish"
752
					c.CanCollide = false
753
				else
754
					c:remove()
755
				end
756
			end
757
			local A = false
758
			for i = 1, 35 do
759
				if A == false then
760
					A = true
761
				elseif A == true then
762
					A = false
763
				end
764
				for _, c in pairs(CLONE:GetDescendants()) do
765
					if c:IsA("BasePart") then
766
						c.Anchored = true
767
						c.Material = MATERIALS[MRANDOM(1,2)]
768
						c.Transparency = c.Transparency + 0.8/35
769
						if A == false then
770
							c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
771
						elseif A == true then
772
							c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)						
773
						end
774
					end
775
				end
776
				Swait()
777
			end
778
			CLONE:remove()
779
		end))
780
	end
781
end
782
783
function ApplyAoE(POSITION,RANGE,ISBANISH)
784
	local CHILDREN = workspace:GetDescendants()
785
	for index, CHILD in pairs(CHILDREN) do
786
		if CHILD.ClassName == "Model" and CHILD ~= Character then
787
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
788
			if HUM then
789
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
790
				if TORSO then
791
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
792
						if ISBANISH == true then
793
							Banish(CHILD)
794
						else
795
							if ISBANISH == "Gravity" then
796
								HUM.PlatformStand = true
797
								if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
798
									local grav = Instance.new("BodyPosition",TORSO)
799
									grav.D = 15
800
									grav.P = 10000
801
									grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
802
									grav.position = TORSO.Position
803
									grav.Name = "V3BanishForce"..Player.Name
804
								else
805
									TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
806
									TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
807
								end
808
							else
809
								HUM.PlatformStand = false
810
							end
811
						end
812
					elseif ISBANISH == "Gravity" then
813
						if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
814
							TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
815
							HUM.PlatformStand = false
816
						end
817
					end
818
				end
819
			end
820
		end
821
	end
822
end
823
824
--//=================================\\
825
--||	ATTACK FUNCTIONS AND STUFF
826
--\\=================================//
827
828
function Colorful_Death()
829
	ATTACK = true
830
	Rooted = false
831
	for i=0, 0.05, 0.1 / Animation_Speed do
832
		Swait()
833
		turnto(Mouse.Hit.p)
834
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
835
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
836
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
837
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
838
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
839
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
840
	end
841
	repeat
842
		for i=0, 0.05, 0.1 / Animation_Speed do
843
			Swait()
844
			turnto(Mouse.Hit.p)
845
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
846
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
847
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
848
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
849
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
850
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
851
		end
852
		local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
853
		SpawnTrail(Hole.Position,POS)
854
		if HIT ~= nil then
855
			if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
856
				Banish(HIT.Parent)
857
			end
858
		end
859
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
860
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
861
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
862
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
863
		for i=0, 0.05, 0.1 / Animation_Speed do
864
			Swait()
865
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
866
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
867
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
868
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
869
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
870
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
871
		end
872
	until KEYHOLD == false
873
	ATTACK = false
874
	Rooted = false
875
end
876
877
function AttackTemplate()
878
	ATTACK = true
879
	Rooted = false
880
	for i=0, 1, 0.1 / Animation_Speed do
881
		Swait()
882
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
883
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
884
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
885
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
886
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed)
887
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed)
888
	end
889
	ATTACK = false
890
	Rooted = false
891
end
892
893
--//=================================\\
894
--||	  ASSIGN THINGS TO KEYS
895
--\\=================================//
896
897
function MouseDown(Mouse)
898
	if ATTACK == false then
899
	end
900
end
901
902
function MouseUp(Mouse)
903
HOLD = false
904
end
905
906
function KeyDown(Key)
907
	KEYHOLD = true
908
	if Key == "z" and ATTACK == false then
909
		Colorful_Death()
910
	end
911
912
	if Key == "b" and ATTACK == false then
913
	end
914
915
	if Key == "c" and ATTACK == false then
916
	end
917
918
	if Key == "v" and ATTACK == false then
919
	end
920
921
	if Key == "x" and ATTACK == false then
922
	end
923
end
924
925
function KeyUp(Key)
926
	KEYHOLD = false
927
end
928
929
	Mouse.Button1Down:connect(function(NEWKEY)
930
		MouseDown(NEWKEY)
931
	end)
932
	Mouse.Button1Up:connect(function(NEWKEY)
933
		MouseUp(NEWKEY)
934
	end)
935
	Mouse.KeyDown:connect(function(NEWKEY)
936
		KeyDown(NEWKEY)
937
	end)
938
	Mouse.KeyUp:connect(function(NEWKEY)
939
		KeyUp(NEWKEY)
940
	end)
941
942
--//=================================\\
943
--\\=================================//
944
945
946
function unanchor()
947
	if UNANCHOR == true then
948
		g = Character:GetChildren()
949
		for i = 1, #g do
950
			if g[i].ClassName == "Part" then
951
				g[i].Anchored = false
952
			end
953
		end
954
	end
955
end
956
957
958
--//=================================\\
959
--||	WRAP THE WHOLE SCRIPT UP
960
--\\=================================//
961
962
Humanoid.Changed:connect(function(Jump)
963
	if Jump == "Jump" and (Disable_Jump == true) then
964
		Humanoid.Jump = false
965
	end
966
end)
967
968
local CONNECT = nil
969
970
while true do
971
	Swait()
972
	ANIMATE.Parent = nil
973
	if Character:FindFirstChildOfClass("Humanoid") == nil then
974
		Humanoid = IT("Humanoid",Character)
975
	end
976
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
977
	    v:Stop();
978
	end
979
	SINE = SINE + CHANGE
980
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
981
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
982
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
983
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
984
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
985
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
986
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
987
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
988
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
989
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
990
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
991
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
992
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
993
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
994
	end
995
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
996
		ANIM = "Jump"
997
		if ATTACK == false then
998
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
999
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1000
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1001
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1002
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1003
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1004
	    end
1005
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1006
		ANIM = "Fall"
1007
		if ATTACK == false then
1008
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1009
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1010
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1011
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1012
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1013
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1014
		end
1015
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1016
		ANIM = "Idle"
1017
		if ATTACK == false then
1018
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
1019
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
1020
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1021
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1022
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1023
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1024
		end
1025
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1026
		ANIM = "Walk"
1027
		if ATTACK == false then
1028
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1029
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1030
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1031
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
1032
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1033
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1034
		end
1035
	end
1036
	unanchor()
1037
	Humanoid.MaxHealth = "inf"
1038
	Humanoid.Health = "inf"
1039
	if Rooted == false then
1040
		Disable_Jump = false
1041
		Humanoid.WalkSpeed = Speed
1042
	elseif Rooted == true then
1043
		Disable_Jump = true
1044
		Humanoid.WalkSpeed = 0
1045
	end
1046
	sick.Parent = Torso
1047
	sick:resume()
1048
	sick.Volume = 5
1049
	sick.Pitch = 1
1050
	sick.SoundId = "rbxassetid://1167498170"
1051
	sick.Name = "BanishV3Music"
1052
end
1053
1054
--//=================================\\
1055
--\\=================================//
1056
1057
1058
1059
1060
1061
--//====================================================\\--
1062
--||			  		 END OF SCRIPT
1063
--\\====================================================//--