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1-
--Created with PenguinAnonymous's compiler
1+
--https://github.com/Mokiros/roblox-FE-compatibility
2-
--PenguinAnonymous is not responsible for damages caused to your game
2+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
	print("FE Compatibility code by Mokiros")
7
	local rp = RealPlayer
8
	script.Parent = rp.Character
9
	
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent then
34
			for _,f in pairs(t.Functions) do
35
				f(...)
36
			end
37
		end
38-
plr = game:service'Players'.LocalPlayer
38+
39
	m.TrigEvent = te
40
	UIS.TrigEvent = te
41
42
	Event.OnServerEvent:Connect(function(plr,io)
43
	    if plr~=rp then return end
44
		m.Target = io.Target
45
		m.Hit = io.Hit
46
		if not io.isMouse then
47
			local b = io.UserInputState == Enum.UserInputState.Begin
48
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
49
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
50
			end
51
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
52
				return m:TrigEvent(b and "Button2Down" or "Button2Up")
53
			end
54
			for _,t in pairs(CAS.Actions) do
55
				for _,k in pairs(t.Keys) do
56
					if k==io.KeyCode then
57
						t.Function(t.Name,io.UserInputState,io)
58
					end
59
				end
60
			end
61
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
62
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
63
	    end
64
	end)
65
	Event.Parent = NLS([==[
66
	local Player = game:GetService("Players").LocalPlayer
67
	local Event = script:WaitForChild("UserInput_Event")
68
69
	local Mouse = Player:GetMouse()
70
	local UIS = game:GetService("UserInputService")
71
	local input = function(io,a)
72
		if a then return end
73
		--Since InputObject is a client-side instance, we create and pass table instead
74
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
75
	end
76
	UIS.InputBegan:Connect(input)
77
	UIS.InputEnded:Connect(input)
78
79
	local h,t
80
	--Give the server mouse data 30 times every second, but only if the values changed
81
	--If player is not moving their mouse, client won't fire events
82
	while wait(1/30) do
83
		if h~=Mouse.Hit or t~=Mouse.Target then
84
			h,t=Mouse.Hit,Mouse.Target
85
			Event:FireServer({isMouse=true,Target=t,Hit=h})
86
		end
87
	end]==],Player.Character)
88
89
	----Sandboxed game object that allows the usage of client-side methods and services
90
	--Real game object
91
	local _rg = game
92
93
	--Metatable for fake service
94
	local fsmt = {
95
		__index = function(self,k)
96
			local s = rawget(self,"_RealService")
97
			if s then
98
				return typeof(s[k])=="function"
99
				and function(_,...)return s[k](s,...)end or s[k]
100
			end
101
		end,
102
		__newindex = function(self,k,v)
103
			local s = rawget(self,"_RealService")
104
			if s then s[k]=v end
105
		end
106
	}
107
	local function FakeService(t,RealService)
108
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
109
		return setmetatable(t,fsmt)
110
	end
111
112
	--Fake game object
113
	local g = {
114
		GetService = function(self,s)
115
			return self[s]
116
		end,
117
		Players = FakeService({
118
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
119
		},"Players"),
120
		UserInputService = FakeService(UIS,"UserInputService"),
121
		ContextActionService = FakeService(CAS,"ContextActionService"),
122
	}
123
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
124
	g.service = g.GetService
125
	
126
	g.RunService = FakeService({
127
		RenderStepped = _rg:GetService("RunService").Heartbeat,
128
		BindToRenderStep = function(self,name,_,fun)
129
			self._btrs[name] = self.Heartbeat:Connect(fun)
130
		end,
131
		UnbindFromRenderStep = function(self,name)
132
			self._btrs[name]:Disconnect()
133
		end,
134
	},"RunService")
135
136
	setmetatable(g,fsmt)
137
	--Changing owner to fake player object to support owner:GetMouse()
138
	game,owner = g,g.Players.LocalPlayer
139
end
140
141
--Created by MagicalAndy6610
142
--MagicalAndy6610 is not responsible for damages caused to your game
143
--Please stop using my plugin to create abusive scripts
144
--Errors: 
145
local runDummyScript = function(f,scri)
146
local oldenv = getfenv(f)
147
local newenv = setmetatable({}, {
148
__index = function(_, k)
149
if k:lower() == 'script' then
150
return scri
151
else
152
return oldenv[k]
153
end
154
end
155
})
156
setfenv(f, newenv)
157
ypcall(function() f() end)
158
end
159
cors = {}
160
mas = Instance.new("Model",game:GetService("Lighting")) 
161
mas.Name = "CompiledModel"
162
o1 = Instance.new("LocalScript")
163
o1.Name = "Wubstep"
164
o1.Parent = mas
165
table.insert(cors,function()
166
wait()
167
runDummyScript(function()
168
169
function clerp(c1,c2,al)
170
    local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
171
    local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
172
    for i,v in pairs(com1) do 
173
        com1[i] = v+(com2[i]-v)*al
174
    end
175
    return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
176
end
177
178
plr = game:GetService("Players").LocalPlayer
179
char = plr.Character
180
mouse = plr:GetMouse()
181
humanoid = char:findFirstChild("Humanoid")
182
torso = char:findFirstChild("Torso")
183
head = char.Head
184
ra = char:findFirstChild("Right Arm")
185
la = char:findFirstChild("Left Arm")
186
rl = char:findFirstChild("Right Leg")
187
ll = char:findFirstChild("Left Leg")
188
rs = torso:findFirstChild("Right Shoulder")
189
ls = torso:findFirstChild("Left Shoulder")
190
rh = torso:findFirstChild("Right Hip")
191
lh = torso:findFirstChild("Left Hip")
192
neck = torso:findFirstChild("Neck")
193
rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
194
rootpart = char:findFirstChild("HumanoidRootPart")
195
camera = workspace.CurrentCamera
196
anim = char:findFirstChild("Animate")
197
198
if char:FindFirstChild("Animate") then
199
	char.Animate:Destroy()
200
end
201
humanoid.Animator:Destroy()
202
203
local rm = Instance.new("Weld", torso)
204
rm.C0 = CFrame.new(1.5, 0.5, 0)
205
rm.C1 = CFrame.new(0, 0.5, 0)
206
rm.Part0 = torso
207
rm.Part1 = ra
208
209
local lm = Instance.new("Weld", torso)
210
lm.C0 = CFrame.new(-1.5, 0.5, 0)
211
lm.C1 = CFrame.new(0, 0.5, 0)
212
lm.Part0 = torso
213
lm.Part1 = la
214
215
local rlegm = Instance.new("Weld", torso)
216
rlegm.C0 = CFrame.new(0.5, -1, 0)
217
rlegm.C1 = CFrame.new(0, 1, 0)
218
rlegm.Part0 = torso
219
rlegm.Part1 = rl
220
local llegm = Instance.new("Weld", torso)
221
llegm.C0 = CFrame.new(-0.5, -1, 0)
222
llegm.C1 = CFrame.new(0, 1, 0)
223
llegm.Part0 = torso
224
llegm.Part1 = ll
225
226
neck.C0 = CFrame.new(0, 1, 0)
227
neck.C1 = CFrame.new(0, -.5, 0)
228
229
rj.C0 = CFrame.new()
230
rj.C1 = CFrame.new()
231
232
local Rbx = LoadLibrary("RbxUtility")
233
local Create = Rbx.Create
234
235
GUI = Create("ScreenGui"){
236
	Parent = plr.PlayerGui,
237
	Enabled = true,
238
	ResetOnSpawn = true,
239
	Name = "WubstepGUI"
240
}
241
242
Main = Create("Frame"){
243
	Parent = GUI,
244
	BackgroundColor3 = Color3.new(50/255,50/255,50/255),
245
	BorderColor3 = Color3.new(27/255,42/255,53/255),
246
	BorderSizePixel = 0,
247
	BackgroundTransparency = 0,
248
	Size = UDim2.new(0.2,0,0.5,0),
249
	Position = UDim2.new(-1.2,0,0.25,0),
250
	ZIndex = 1,
251
	Visible = true,
252
	Selectable = false,
253
	Name = "Main"
254
}
255
256
IDBox = Create("TextBox"){
257
	Parent = Main,
258
	BackgroundColor3 = Color3.new(9/255,9/255,9/255),
259
	BackgroundTransparency = 0.7,
260
	BorderColor3 = Color3.new(255/255,255/255,255/255),
261
	BorderSizePixel = 5,
262
	Name = "ID",
263
	Position = UDim2.new(0.05,0,0.03,0),
264
	Selectable = true,
265
	ShowNativeInput = true,
266
	ClearTextOnFocus = true,
267
	Size = UDim2.new(0.9,0,0.15,0),
268
	Visible = true,
269
	ZIndex = 2,
270
	Text = "ID",
271
	TextWrapped = true,
272
	TextScaled = true,
273
	TextColor3 = Color3.new(255/255,255/255,255/255),
274
	TextStrokeTransparency = 0,
275
	TextStrokeColor3 = Color3.new(0,0,0)
276
}
277
278
PlayButton = Create("TextButton"){
279
	Parent = Main,
280
	BackgroundTransparency = 0,
281
	BackgroundColor3 = Color3.new(9/255,9/255,9/255),
282
	BorderSizePixel = 0,
283
	BorderColor3 = Color3.new(27/255,42/255,53/255),
284
	Name = "Play",
285
	Modal = false,
286
	Position = UDim2.new(0.05,0,0.205,0),
287
	Size = UDim2.new(0.9,0,0.1,0),
288
	ZIndex = 2,
289
	Text = "Play",
290
	TextScaled = true,
291
	TextStrokeColor3 = Color3.new(0,0,0),
292
	TextStrokeTransparency = 1,
293
	TextColor3 = Color3.new(255/255,255/255,255/255),
294
	TextWrapped = true
295
}
296
297
VolumeInc = Create("TextButton"){
298
	Parent = Main,
299
	BackgroundColor3 = Color3.new(0,7/255,48/255),
300
	BorderSizePixel = 2,
301
	Modal = false,
302
	Name = "+",
303
	Position = UDim2.new(0.75,0,0.325,0),
304
	Size = UDim2.new(0.2,0,0.34,0),
305
	Visible = true,
306
	TextScaled = true,
307
	TextColor3 = Color3.new(255/255,255/255,255/255),
308
	TextStrokeTransparency = 1,
309
	Text = "+"
310
}
311
312
VolumeDec = Create("TextButton"){
313
	Parent = Main,
314
	BackgroundColor3 = Color3.new(48/255,0,0),
315
	BorderSizePixel = 2,
316
	Modal = false,
317
	Name = "+",
318
	Position = UDim2.new(0.05,0,0.325,0),
319
	Size = UDim2.new(0.2,0,0.34,0),
320
	Visible = true,
321
	TextScaled = true,
322
	TextColor3 = Color3.new(255/255,255/255,255/255),
323
	TextStrokeTransparency = 1,
324
	Text = "-"
325
}
326
327
VolText = Create("TextLabel"){
328
	Parent = Main,
329
	BackgroundColor3 = Color3.new(255/255,255/255,255/255),
330
	BackgroundTransparency = 1,
331
	BorderColor3 = Color3.new(27/255,42/255,53/255),
332
	BorderSizePixel = 0,
333
	Name = "Volume",
334
	Position = UDim2.new(0.175,0,0.325,0),
335
	Size = UDim2.new(0.64,0,0.1,0),
336
	Visible = true,
337
	Text = "Volume",
338
	TextColor3 = Color3.new(255/255,255/255,255/255),
339
	TextScaled = true,
340
	TextStrokeColor3 = Color3.new(0,0,0),
341
	TextStrokeTransparency = 0
342
}
343
344
VolNum = Create("TextLabel"){
345
	Parent = Main,
346
	BackgroundTransparency = 1,
347
	BorderSizePixel = 0,
348
	Name = "###",
349
	Position = UDim2.new(0.175,0,0.45,0),
350
	Size = UDim2.new(0.64,0,0.2,0),
351
	TextStrokeTransparency = 0,
352
	TextColor3 = Color3.new(255/255,255/255,255/255),
353
	Text = "1",
354
	TextScaled = true
355
}
356
357
HeadphText = Create("TextLabel"){
358
	Parent = Main,
359
	BackgroundTransparency = 1,
360
	BorderSizePixel = 0,
361
	Name = "Headphones",
362
	Position = UDim2.new(0.05,0,0.7,0),
363
	Size = UDim2.new(0.64,0,0.1,0),
364
	TextStrokeTransparency = 0,
365
	TextColor3 = Color3.new(255/255,255/255,255/255),
366
	Text = "Headphones",
367
	TextScaled = true
368
}
369
370
NotesText = Create("TextLabel"){
371
	Parent = Main,
372
	BackgroundTransparency = 1,
373
	BorderSizePixel = 0,
374
	Name = "Notes",
375
	Position = UDim2.new(0.05,0,0.85,0),
376
	Size = UDim2.new(0.64,0,0.1,0),
377
	TextStrokeTransparency = 0,
378
	TextColor3 = Color3.new(255/255,255/255,255/255),
379
	Text = "Notes",
380
	TextScaled = true
381
}
382
383
Check1 = Create("TextButton"){
384
	Parent = Main,
385
	BackgroundTransparency = 0.7,
386
	BackgroundColor3 = Color3.new(50/255,50/255,50/255),
387
	BorderSizePixel = 5,
388
	BorderColor3 = Color3.new(0,0,0),
389
	Name = "Check1",
390
	Modal = false,
391
	Position = UDim2.new(0.78,0,0.7,0),
392
	Size = UDim2.new(0.13,0,0.1,0),
393
	ZIndex = 2,
394
	Text = "",
395
	TextScaled = true,
396
	TextStrokeColor3 = Color3.new(0,0,0),
397
	TextStrokeTransparency = 1,
398
	TextColor3 = Color3.new(255/255,255/255,255/255),
399
	TextWrapped = true
400
}
401
402
Check2 = Create("TextButton"){
403
	Parent = Main,
404
	BackgroundTransparency = 0.7,
405
	BackgroundColor3 = Color3.new(50/255,50/255,50/255),
406
	BorderSizePixel = 5,
407
	BorderColor3 = Color3.new(0,0,0),
408
	Name = "Check2",
409
	Modal = false,
410
	Position = UDim2.new(0.78,0,0.85,0),
411
	Size = UDim2.new(0.13,0,0.1,0),
412
	ZIndex = 2,
413
	Text = "",
414
	TextScaled = true,
415
	TextStrokeColor3 = Color3.new(0,0,0),
416
	TextStrokeTransparency = 1,
417
	TextColor3 = Color3.new(255/255,255/255,255/255),
418
	TextWrapped = true
419
}
420
421
Checkmark1 = Create("ImageLabel"){
422
	Parent = Check1,
423
	Size = UDim2.new(1,0,1,0),
424
	Position = UDim2.new(0,0,0,0),
425
	BorderSizePixel = 0,
426
	BackgroundTransparency = 1,
427
	Image = "rbxassetid://55565289",
428
}
429
430
Checkmark2 = Create("ImageLabel"){
431
	Parent = Check2,
432
	Size = UDim2.new(1,0,1,0),
433
	Position = UDim2.new(0,0,0,0),
434
	BorderSizePixel = 0,
435
	BackgroundTransparency = 1,
436
	Image = "rbxassetid://55565289",
437
}
438
439
OpenButton = Create("TextButton"){
440
	Parent = GUI,
441
	BackgroundTransparency = 0.7,
442
	BackgroundColor3 = Color3.new(50/255,50/255,50/255),
443
	BorderSizePixel = 5,
444
	BorderColor3 = Color3.new(0,0,0),
445
	Name = "Open/Close",
446
	Modal = false,
447
	Position = UDim2.new(0,0,0.7,0),
448
	Size = UDim2.new(0.13,0,0.1,0),
449
	ZIndex = 2,
450
	Text = "Wubstep",
451
	TextScaled = true,
452
	TextStrokeColor3 = Color3.new(0,0,0),
453
	TextStrokeTransparency = 0,
454
	TextColor3 = Color3.new(255/255,255/255,255/255),
455
	TextWrapped = true
456
}
457
458
local Open = false
459
local Debounce = false
460
OpenButton.MouseButton1Down:connect(function()
461
	if Open == false and Debounce == false then
462
		Debounce = true
463
		Main:TweenPosition(UDim2.new(0.4, 0, 0.25, 0),"Out","Quad",3,false)
464
		repeat wait() until Main.Position == UDim2.new(0.4,0,0.25,0)
465
		wait(0.2)
466
		Open = true
467
		Debounce = false
468
	elseif Open == true and Debounce == false then
469
		Debounce = true
470
		Main:TweenPosition(UDim2.new(-1.2, 0, 0.25, 0),"Out","Quad",5,false)
471
		repeat wait() until Main.Position == UDim2.new(-1.2,0,0.25,0)
472
		wait(0.2)
473
		Open = false
474
		Debounce = false
475
	end
476
end)
477
478
local Volume = 1
479
VolumeInc.MouseButton1Down:connect(function()
480
	if Volume < 10 then
481
		Volume = Volume + 0.5
482
	end
483
end)
484
VolumeDec.MouseButton1Down:connect(function()
485
	if Volume > 0 then
486
		Volume = Volume - 0.5
487
	end
488
end)
489
490
humanoid.WalkSpeed = 7
491
492
local s = Instance.new('Sound', head)
493
s.Volume = Volume
494
s.SoundId = "rbxassetid://0" --EG: Music to my ears
495
s.Looped = true
496
s:play()
497
498
PlayButton.MouseButton1Down:connect(function()
499
	s.SoundId = "rbxassetid://"..IDBox.Text
500
end)
501
502
rsc0 = rm.C0
503
lsc0 = lm.C0
504
neckc0 = neck.C0
505
rootc0 = rj.C0
506
llc0 = llegm.C0
507
rlc0 = rlegm.C0
508
speed = 0.25
509
angle = 0
510
anglespeed = 1
511
512
local Hat = Instance.new('Part', char)
513
Hat.FormFactor = 'Custom'
514
Hat.Size = Vector3.new(1,1,1)
515
Hat.CanCollide = false
516
Hat.Locked = true
517
Hat.Name = 'Headphones'
518
Hat:breakJoints()
519
Hat.TopSurface = 0
520
Hat.BottomSurface = 0
521
local Mesh = Instance.new('SpecialMesh', Hat)
522
Mesh.MeshId = "http://www.roblox.com/asset/?id=1051545"
523
Mesh.TextureId = "rbxassetid://186142634"
524
525
local Weld = Instance.new('Weld', Hat)
526
Weld.Part0 = Hat
527
Weld.Part1 = head
528
Weld.C1 = CFrame.new(0, .2, 0)
529
530
local HP = true
531
local Not = true
532
Check1.MouseButton1Down:connect(function()
533
	if HP == true then
534
		HP = false
535
		Hat.Transparency = 0
536
		Checkmark1.Visible = true
537
	elseif HP == false then
538
		HP = true
539
		Hat.Transparency = 1
540
		Checkmark1.Visible = false
541
	end
542
end)
543
Check2.MouseButton1Down:connect(function()
544
	if Not == true then
545
		Not = false
546
		Checkmark2.Visible = false
547
	elseif Not == false then
548
		Not = true
549
		Checkmark2.Visible = true
550
	end
551
end)
552
553
local SplashEffect = Instance.new('Part')
554
Instance.new("CylinderMesh", SplashEffect);
555
SplashEffect.Size = Vector3.new(.2,.2,.2)
556
SplashEffect.Anchored = true
557
SplashEffect.Transparency = 1
558
SplashEffect.CanCollide = false
559
SplashEffect.Locked = true
560
SplashEffect.Material = "Neon"
561
local surfacegui = Instance.new('SurfaceGui', SplashEffect)
562
surfacegui.Face = 'Top'
563
surfacegui.CanvasSize = Vector2.new(800,800)
564
local SplashEffectImage = Instance.new('ImageLabel', surfacegui)
565
SplashEffectImage.Size = UDim2.new(1,0,1,0)
566
SplashEffectImage.Image = "rbxassetid://166139049"
567
SplashEffectImage.BackgroundTransparency = 1
568
SplashEffectImage.Name = 'Effect'
569
SplashEffectImage.ImageColor3 = Color3.new(223/255, 0, 255/255)
570
local light = Instance.new('PointLight', SplashEffect)
571
572
local SplashEffect2 = SplashEffect:clone()
573
SplashEffect2:ClearAllChildren()
574
Instance.new("CylinderMesh", SplashEffect2);
575
local surfacegui2 = Instance.new('SurfaceGui', SplashEffect2)
576
surfacegui2.Face = 'Top'
577
surfacegui2.CanvasSize = Vector2.new(800,800)
578
local SplashEffect2Image = Instance.new('ImageLabel', surfacegui2)
579
SplashEffect2Image.Size = UDim2.new(1,0,1,0)
580
SplashEffect2Image.Image = "rbxassetid://166139049"
581
SplashEffect2Image.BackgroundTransparency = 1
582
SplashEffect2Image.Name = 'Effect'
583
SplashEffect2Image.ImageColor3 = Color3.new(223/255, 0, 255/255)
584
local light2 = Instance.new('PointLight', SplashEffect2)
585
586
local Crack = Instance.new('Part')
587
Crack.Size = Vector3.new(12, .2, 12)
588
Crack.Anchored = true
589
Crack.Transparency = 1
590
Crack.CanCollide = false
591
592
Images = {"rbxassetid://109516732", "rbxassetid://185526499"}
593
local Image = Instance.new('Decal', Crack)
594
Image.Face = 'Top'
595
596
597
local SplashColors = {Color3.new(223/255, 0, 255/255), Color3.new(223/255, 0, 255/255), Color3.new(226/255, 156/255, 210/255), Color3.new(120/255, 91/255, 169/255), Color3.new(8/255, 146/255, 208/255), Color3.new(0,0,1), Color3.new(127/255, 255/255, 212/255)}
598
local Splash1cframe
599
local Splash2cframe
600
601
function math_pos(float)
602
    if float < 0 then float = 0 end
603
    return float
604
end
605
function math_neg(float)
606
    if float > 0 then float = 0 end
607
    return float
608
end
609
function math_max(float, max)
610
    if float > max then float = max end
611
    return float
612
end
613
function math_min(float, min)
614
    if float > min then float = min end
615
    return float
616
end
617
pchar = char
618
Part = function(x,y,z,color,tr,cc,an,parent)
619
    local p = Instance.new('Part',parent)
620
    p.formFactor = 'Custom'
621
    p.Size = Vector3.new(x,y,z)
622
    p.BrickColor = BrickColor.new(color)
623
	p.Material = "Neon"
624
    p.CanCollide = cc
625
    p.Transparency = tr
626
    p.Anchored = an
627
    p.TopSurface,p.BottomSurface = 0,0
628
    p.Locked=true
629
    p:BreakJoints()
630
    return p
631
end
632
Mesh = function(par,num,x,y,z)
633
    local msh = _
634
    if num == 1 then
635
        msh = Instance.new("CylinderMesh",par)
636
    elseif num == 2 then
637
        msh = Instance.new("SpecialMesh",par)
638
        msh.MeshType = 3
639
    elseif num == 3 then
640
        msh = Instance.new("BlockMesh",par)
641
    elseif num == 4 then
642
        msh = Instance.new("SpecialMesh",par)
643
        msh.MeshType = "Torso"
644
    elseif type(num) == 'string' then
645
        msh = Instance.new("SpecialMesh",par)
646
        msh.MeshId = num
647
    end 
648
    msh.Scale = Vector3.new(x,y,z)
649
    return msh
650
end
651
function explosion(col1,col2,cfr,sz,rng,dmg)
652
    local a= Part(1,1,1,col1,.5,false,true,pchar)
653
    local a2= Part(1,1,1,col2,.5,false,true,pchar)
654
    local a3= Part(1,1,1,col2,.5,false,true,pchar)
655
    v1,v2,v3=sz.x,sz.y,sz.z
656
    local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
657
    local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
658
    local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
659
    a.CFrame=cfr
660
    a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
661
    a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
662
    for i,v in pairs(workspace:children()) do
663
        if v:IsA("Model") and v:findFirstChild("Humanoid") then
664
            if v:findFirstChild("Head") and v:findFirstChild("Torso") then
665
                if (v:findFirstChild("Torso").Position - a.Position).magnitude < rng and v.Name ~= pchar.Name then
666
                    v.Humanoid.Health=v.Humanoid.Health-dmg
667
                    v.Torso.Velocity=Vector3.new(math.random(-dmg*2,dmg*2),dmg*3,math.random(-dmg*2,dmg*2))
668
                end
669
            end
670
        end
671
    end
672
    Spawn(function()
673
        while true do
674
            wait()
675
            if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
676
            m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
677
            m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
678
            m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
679
            a2.CFrame=a2.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))
680
            a3.CFrame=a3.CFrame*CFrame.Angles(-math.rad(2),-math.rad(2),-math.rad(2))
681
            a.Transparency=a.Transparency+0.05
682
            a2.Transparency=a2.Transparency+0.05
683
            a3.Transparency=a3.Transparency+0.05
684
        end
685
    end)
686
end
687
688
local lasttick
689
local Action = false
690
local db = false
691
cd = false
692
693
mouse.KeyDown:connect(function(k)
694
    if k:byte() == 32 then
695
        if not jumped then
696
        lasttick = tick()
697
        end
698
	elseif k:lower() == "c" and db == false and cd == false then
699
		cd = true
700
		local Colors = {"New Yeller","Really red","Really blue","Royal purple","Pastel orange","Lime green","Hot pink","Toothpaste","Institutional white"}
701
		local Col1 = Colors[math.random(1,#Colors)]
702
		local Col2 = Colors[math.random(1,#Colors)]
703
		explosion(Col1,Col2,torso.CFrame,Vector3.new(80,80,80),60,80)
704
		cd = false
705
	elseif k:lower() == "f" and db == false then
706
		db = true
707
		local Rbx = LoadLibrary("RbxUtility")
708
		local Cre = Rbx.Create
709
		local Colors = {"New Yeller","Really red","Really blue","Royal purple","Pastel orange","Lime green","Hot pink","Toothpaste","Institutional white"}
710
		local sh = Cre("Part"){
711
			Parent = char,
712
			Size = Vector3.new(0.2,0.2,0.2),
713
			Anchored = true,
714
			CanCollide = false,
715
			Material = "Neon",
716
			BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]),
717
			CFrame = torso.CFrame
718
		}
719
		local msh = Cre("SpecialMesh"){
720
			MeshType = "Sphere",
721
			Scale = Vector3.new(0.01,0.01,0.01),
722
			Parent = sh
723
		}
724
		game:GetService("Debris"):AddItem(sh,25)
725
		coroutine.resume(coroutine.create(function()
726
			local a = 0
727
			for i=0,150 do
728
				game:GetService("RunService").RenderStepped:wait()
729
				sh.CFrame = torso.CFrame
730
				msh.Scale = msh.Scale + Vector3.new(math.floor(i/18),math.floor(i/18),math.floor(i/18))
731
				sh.Transparency = i/150
732
				a = a + 1
733
				if a >= 3 then
734
					a = 0
735
					sh.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
736
				end
737
				for i,v in pairs(game.Workspace:GetChildren()) do
738
					if v and v.Name ~= plr.Name and v:FindFirstChild("Humanoid") then
739
						if v:FindFirstChild("Torso") then
740
							if (v.Torso.Position - torso.Position).magnitude <= i then
741
								v:BreakJoints()
742
							end
743
						end
744
					end
745
				end
746
			end
747
			db = false
748
		end))
749
    end
750
end)
751
752
plr.Chatted:connect(function(msg)
753
    if msg == "/e dance" or msg == "/emote dance" then
754
        Action = 'Dancing'
755
    end
756
    if msg == "/e dance2" or msg == "/emote dance2" then
757
        Action = 'Dancing2'
758
    end
759
    if msg == "/e dance3" or msg == "/emote dance3" then
760
        Action = 'Dancing3'
761
    end
762
end)
763
764
local screengui = Instance.new('ScreenGui', plr.PlayerGui)
765
screengui.Name = "Vinyl's Effect"
766
local frame = Instance.new('ImageLabel', screengui)
767
frame.Size = UDim2.new(1,250,1,250)
768
frame.Position = UDim2.new(0,-125,0,-125)
769
frame.Image = "rbxassetid://186263828"
770
frame.BackgroundTransparency = 1
771
772
local parts = Instance.new('Model', char)
773
774
coroutine.resume(coroutine.create(function()
775
	while true do
776
		game:GetService("RunService").RenderStepped:wait()
777
		VolNum.Text = Volume
778
		s.Volume = Volume
779
	end
780
end))
781
782
local Notes = {}
783
game:service'RunService'.RenderStepped:connect(function()
784
    angle = (angle % 100) + anglespeed/10
785
    local rscf = rsc0
786
    local lscf = lsc0
787
    local rjcf = rootc0
788
    local ncf = neckc0
789
    local rlcf = rlc0
790
    local llcf = llc0
791
    local jumpray = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0))
792
    local jumphit, jumppos = workspace:FindPartOnRayWithIgnoreList(jumpray, {char, parts, Crack, SplashEffect, SplashEffect2})
793
        do --Right leg effect
794
            local ray = Ray.new(rl.CFrame.p, ((rl.CFrame*CFrame.new(0,-1,0)).p - rl.Position).unit*1)
795
            local hit,hitz, normal = workspace:FindPartOnRay(ray, char)
796
            if hit and hit:IsA'BasePart' and hitz then
797
                if SplashEffect.Parent == nil then
798
                local COLOR = SplashColors[math.random(1,#SplashColors)];
799
                    SplashEffect.Parent = parts
800
                    SplashEffect.Transparency = 0.2
801
                    SplashEffect.BrickColor = BrickColor.new(COLOR)
802
                    SplashEffect.Size = Vector3.new(.2,.2,.2)
803
                    SplashEffectImage.ImageColor3 = COLOR;
804
                    SplashEffectImage.ImageTransparency = 0
805
                    SplashEffect.CFrame = CFrame.new(hitz, hitz+normal) * CFrame.Angles(-math.pi/2, 0, 0) * CFrame.new(0, -.65, 0)
806
                    Splash1cframe = SplashEffect.CFrame
807
                    light.Color = SplashEffectImage.ImageColor3
808
                    light.Brightness = 1
809
                    light.Range = 8
810
					if Not == true then
811
                    for i = 1, math.random(6,10) do
812
                        local Note = Instance.new('Part', parts)
813
                        Note.CanCollide = false
814
                        Note.Material = "Neon"
815
                        Note.Anchored = true
816
                        Note.CFrame = SplashEffect.CFrame * CFrame.new(math.random(-4,4), -2, math.random(-4,4)) * CFrame.Angles(math.pi/2+math.random(-50,50)/220,math.random(-50,50)/220,math.random(-50,50)/20)
817
                        Note.Color = SplashEffectImage.ImageColor3
818
                        Note.Size = Vector3.new(1,1,1)
819
                        local mesh = Instance.new('SpecialMesh', Note)
820
                        mesh.MeshId = "rbxassetid://1088207"
821
                        mesh.Scale = Vector3.new(.1-math.random()/5,.1-math.random()/5,.1-math.random()/5)
822
                        table.insert(Notes,Note)
823
                    end
824
					end
825
                    wait(1)
826
                    SplashEffect.Parent = nil
827
                    Splash1cframe = nil
828
                end
829
            end
830
        end
831
        do --Left leg effect
832
            local ray = Ray.new(ll.CFrame.p, ((ll.CFrame*CFrame.new(0,-1,0)).p - ll.Position).unit*1)
833
            local hit,hitz, normal = workspace:FindPartOnRay(ray, char)
834
            if hit and hit:IsA'BasePart' and hitz then
835
                if SplashEffect2.Parent == nil then
836
                    local COLOR = SplashColors[math.random(1,#SplashColors)];
837
                    SplashEffect2.Parent = parts
838
                    SplashEffect2.Transparency = 0.2
839
840
                    SplashEffect2.BrickColor = BrickColor.new(COLOR)
841
                    SplashEffect2.Size = Vector3.new(.2,.2,.2)
842
                    SplashEffect2Image.ImageColor3 = COLOR;
843
                    SplashEffect2Image.ImageTransparency = 0
844
                    SplashEffect2.CFrame = CFrame.new(hitz, hitz+normal) * CFrame.Angles(-math.pi/2, 0, 0) * CFrame.new(0, -.65, 0)
845
                    Splash2cframe = SplashEffect2.CFrame
846
                    light2.Color = SplashEffect2Image.ImageColor3
847
                    light2.Brightness = 1
848
                    light2.Range = 8
849
					if Not == true then
850
                    for i = 1, math.random(6,10) do
851
                        local Note = Instance.new('Part', parts)
852
                        Note.CanCollide = false
853
                        Note.Material = "Neon"
854
                        Note.Anchored = true
855
                        Note.CFrame = SplashEffect2.CFrame * CFrame.new(math.random(-4,4), -2, math.random(-4,4)) * CFrame.Angles(math.pi/2+math.random(-50,50)/220,math.random(-50,50)/220,math.random(-50,50)/20)
856
                        Note.Color = SplashEffect2Image.ImageColor3
857
                        Note.Size = Vector3.new(1,1,1)
858
                        local mesh = Instance.new('SpecialMesh', Note)
859
                        mesh.MeshId = "rbxassetid://1088207"
860
                        mesh.Scale = Vector3.new(.1-math.random()/5,.1-math.random()/5,.1-math.random()/5)
861
                        table.insert(Notes,Note)
862
                    end
863
					end
864
                    wait(1)
865
                    SplashEffect2.Parent = nil
866
                    Splash2cframe = nil
867
                end
868
            end
869
        end
870
    if Action == 'Dancing' then
871
        anglespeed = .95
872
        llcf = llc0 * CFrame.new(0, .2, -math_pos(math.asin(math.sin(angle))*.2)) * CFrame.Angles(math_pos(math.asin(math.sin(angle))*.2)-.12, 0, -.02)
873
        rlcf = rlc0 * CFrame.new(0, .2, -math_pos(math.asin(math.sin(angle))*.2)) * CFrame.Angles(math_pos(math.asin(math.sin(angle))*.2), 0, .02)
874
        rscf = rsc0 * CFrame.Angles(math.rad(70) - math.asin(math.sin(angle))*1.5, 0, 0)
875
        lscf = lsc0 * CFrame.Angles(math.rad(10) - math.asin(math.sin(angle))*.45, 0, -.1)
876
        rjcf = rootc0 * CFrame.new(0, -.2 + -math_neg(math.asin(math.sin(angle))*2), 0) * CFrame.Angles(-math_pos(math.asin(math.sin(angle))*.2), 0, 0)
877
        ncf = neckc0 * CFrame.Angles(-math_neg(math.asin(math.sin(angle))*.2), 0, 0)
878
    elseif Action == 'Dancing2' then
879
        anglespeed = 1.15
880
        llcf = llc0 * CFrame.new(0, -math_neg(math.sin((angle+2)*2))*.2, math_neg(math.sin((angle+4)*2)*.6)) * CFrame.Angles(-math.abs(math.asin(math.sin(angle))*.05), 0, -.02)
881
        rlcf = rlc0 * CFrame.new(0, -math_neg(math.sin(angle*2))*.2, math_neg(math.sin(angle*2)*.6)) * CFrame.Angles(-math.abs(math.asin(math.sin(angle))*.05), 0, .02)
882
        rscf = rsc0 * CFrame.Angles(math.rad(140) - math.sin(angle*1.5+(math.random()/2))*.65, 0, -.2 + math.abs(math.asin(math.sin(angle)))*.35)
883
        lscf = lsc0 * CFrame.Angles(math.rad(140) - math.sin(angle*1.5+(math.random()/2))*.65, 0, .2 - math.abs(math.asin(math.sin(angle)))*.35)
884
        rjcf = rootc0 * CFrame.new(0, -.1 + -math_neg(math.sin(angle*2)*.8), 0) * CFrame.Angles(0, 0, 0)
885
        ncf = neckc0 * CFrame.Angles(-math_neg(math.sin(angle/2)*.2), 0, math.asin(math.sin(angle))*.2)
886
    elseif Action == 'Dancing3' then
887
        anglespeed = .95
888
        rjcf = rootc0 * CFrame.new(math.asin(math.sin(angle))*.1, 0, 0) * CFrame.Angles(0,math.asin(math.sin(angle))*.05,0)
889
        rlcf = rlc0 * CFrame.new(0, -.05 + math_pos(-math.asin(math.sin(angle)))*.5, -math_pos(-math.asin(math.sin(angle)))*.5) * CFrame.Angles(-math_pos(-math.asin(math.sin(angle)))*.4,0,.075 + -math.asin(math.sin(angle))*.05)
890
        llcf = llc0 * CFrame.new(0, -.05 + math_pos(math.asin(math.sin(angle)))*.5, -math_pos(math.asin(math.sin(angle)))*.5) * CFrame.Angles(-math_pos(math.asin(math.sin(angle)))*.4,0,-.075 + -math.asin(math.sin(angle))*.05)
891
        rscf = rsc0 * CFrame.new(0, 0, math.abs(math.asin(math.sin(angle)))*.15) * CFrame.Angles(math.rad(30) + math.abs(math.asin(math.sin(angle)))*.95, 0, math.asin(math.sin(angle))*.8)
892
        lscf = lsc0 * CFrame.new(0, 0, math.abs(math.asin(math.sin(angle)))*.15) * CFrame.Angles(math.rad(30) + math.abs(math.asin(math.sin(angle)))*.95, 0, math.asin(math.sin(angle))*.8)
893
        ncf = neckc0 * CFrame.Angles(0,-math.asin(math.sin(angle))*.5,0)
894
    elseif Action == false then
895
        if not jumphit then
896
            anglespeed = 2
897
            rlcf = rlc0 * CFrame.new(0, .15, -.15) * CFrame.Angles(-.1 - math.asin(math.sin(angle))*.05, 0, 0)
898
            llcf = llc0 * CFrame.new(0, .15, -.15) * CFrame.Angles(-.1 + math.asin(math.sin(angle))*.05, 0, 0)
899
            lscf = lsc0 * CFrame.Angles(math_min(math_max(math.rad(-torso.Velocity.y), -10), 10) - math.asin(math.sin(angle))*.05, 0, 0)
900
            rscf = rsc0 * CFrame.Angles(math_min(math_max(math.rad(-torso.Velocity.y), -10), 10) + math.asin(math.sin(angle))*.05, 0, 0)
901
        elseif Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude < 2 then
902
            anglespeed = .75
903
            ncf = neckc0 * CFrame.Angles(math.abs(math.asin(math.sin(angle))*.15), math.asin(math.sin(angle))*.15, 0)
904
            rjcf = rootc0 * CFrame.new(math.asin(math.sin(angle))*.1, 0, 0)
905
            rlcf = rlc0 * CFrame.new(0, -.05 + math_pos(-math.asin(math.sin(angle)))*.25, -math_pos(-math.asin(math.sin(angle)))*.25) * CFrame.Angles(-math_pos(-math.asin(math.sin(angle)))*.24,0,.075 + -math.asin(math.sin(angle))*.05)
906
            llcf = llc0 * CFrame.new(0, -.05 + math_pos(math.asin(math.sin(angle)))*.25, -math_pos(math.asin(math.sin(angle)))*.25) * CFrame.Angles(-math_pos(math.asin(math.sin(angle)))*.24,0,-.075 + -math.asin(math.sin(angle))*.05)
907
            rscf = rsc0 * CFrame.Angles(-math.asin(math.sin(angle))*.25, 0, .015)
908
            lscf = lsc0 * CFrame.Angles(math.asin(math.sin(angle))*.25, 0, -.015)
909
        elseif Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude > 2 then
910
            anglespeed = 1
911
            rjcf = rootc0 * CFrame.new(math.asin(math.sin(angle))*.025, .05 - math.cos(angle*2)*.025, 0) * CFrame.Angles(-.15 + -math.abs(math.cos(angle)*.025),math.asin(math.sin(angle))*.025,0)
912
            rlcf = rlc0 * CFrame.new(0, -.05 + math_pos(math.cos(angle - 0.25)*.3), math_neg(-math.asin(math.sin(angle))*.2)) * CFrame.Angles(-.025 + math.asin(math.sin(angle))*.4,0,.025 + -math.asin(math.sin(angle))*.025)
913
            llcf = llc0 * CFrame.new(0, -.05 + math_pos(-math.cos(angle - 0.25)*.3), math_neg(math.asin(math.sin(angle))*.2)) * CFrame.Angles(-.025 - math.asin(math.sin(angle))*.4,0,-.025 + -math.asin(math.sin(angle))*.025)
914
            rscf = rsc0 * CFrame.Angles(.5 - math.asin(math.sin(angle))*.9, 0, math.asin(math.sin(angle))*.2)
915
            lscf = lsc0 * CFrame.Angles(.5 + math.asin(math.sin(angle))*.9, 0, math.asin(math.sin(angle))*.2)
916
        end
917
    end
918
    if SplashEffect.Parent ~= nil then
919
        if light then
920
            light.Range = light.Range + 1
921
            light.Brightness = light.Brightness - .045
922
        end
923
        SplashEffect.Size = SplashEffect.Size + Vector3.new(1.25,0,1.25)
924
        SplashEffectImage.ImageTransparency = SplashEffectImage.ImageTransparency + .045
925
        SplashEffect.Transparency = SplashEffect.Transparency + .025
926
        SplashEffect.CFrame = Splash1cframe
927
    end
928
929
    if Crack.Parent ~= nil then
930
        if Image.Transparency > 1 then Crack.Parent = nil end
931
        Image.Transparency = Image.Transparency + .045
932
    end
933
934
    if SplashEffect2.Parent ~= nil then
935
        if light2 then
936
            light2.Range = light2.Range + 1
937
            light2.Brightness = light2.Brightness - .045
938
        end
939
        SplashEffect2.Size = SplashEffect2.Size + Vector3.new(1.25,0,1.25)
940
        SplashEffect2Image.ImageTransparency = SplashEffect2Image.ImageTransparency + .045
941
        SplashEffect2.Transparency = SplashEffect2.Transparency + .025
942
        SplashEffect2.CFrame = Splash2cframe
943
    end
944
945
    for i,v in pairs(Notes) do
946
        if v and v:IsA'BasePart' then
947
            if v.Transparency > 1 then
948
                v:Destroy()
949
                table.remove(Notes, i)
950
            end
951
            v.CFrame = v.CFrame * CFrame.new(0,0,-.285)
952
            v.Transparency = v.Transparency + .025
953
        end
954
    end
955
956
    if Action ~= false then
957
        if torso.Velocity.magnitude > 2 then
958
            Action = false
959
        end
960
    end
961
962
    rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
963
    llegm.C0 = clerp(llegm.C0,llcf,speed)
964
    rj.C0 = clerp(rj.C0,rjcf,speed)
965
    rm.C0 = clerp(rm.C0,rscf,speed)
966
    lm.C0 = clerp(lm.C0,lscf,speed)
967
    rj.C0 = clerp(rj.C0,rjcf,speed)
968
    neck.C0 = clerp(neck.C0,ncf,speed)
969
end)
970
971
plr.Chatted:connect(function(msg)
972
    if (msg:sub(1,4) == "/mc ") then
973
        s:stop();
974
        s.SoundId = "rbxassetid://"..msg:sub(5);
975
        s:play();
976
	elseif msg:lower() == "/mc epicsaxguy" then
977
		s:stop()
978
		s.SoundId = "rbxassetid://130775431"
979
		s:play()
980
	elseif msg:lower() == "/mc shirushi" then
981
		s:stop()
982
		s.SoundId = "rbxassetid://186565262"
983
		s:play()
984
    end
985
end)
986
987
988
while true do
989
    for i = 0,140,15 do
990
        frame.Size = UDim2.new(1,350 - i,1,350 - i)
991
        frame.Rotation = 0+math.random()
992
        frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
993
        game:service'RunService'.RenderStepped:wait()
994
    end
995
    for i = 140,5, -15 do
996
        frame.Size = UDim2.new(1,350 - i,1,350 - i)
997
        frame.Rotation = 0+math.random(-10,10)/10
998
        frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
999
        game:service'RunService'.RenderStepped:wait()
1000
    end
1001
    for i = 5,25,15 do
1002
        frame.Rotation = 0-math.random()
1003
        frame.Size = UDim2.new(1,350 - i,1,350 - i)
1004
        frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
1005
        game:service'RunService'.RenderStepped:wait()
1006
    end
1007
    for i = 25,0,-15 do
1008
        frame.Rotation = 0+math.random()
1009
        frame.Size = UDim2.new(1,350 - i,1,350 - i)
1010
        frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
1011
        game:service'RunService'.RenderStepped:wait()
1012
    end
1013
    for i = 0,75,-15 do
1014
        frame.Rotation = 0-math.random()
1015
        frame.Size = UDim2.new(1,350 - i,1,350 - i)
1016
        frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
1017
        game:service'RunService'.RenderStepped:wait()
1018
    end
1019
    for i = 75,0,-15 do
1020
        frame.Rotation = 0
1021
        frame.Size = UDim2.new(1,350 - i,1,350 - i)
1022
        frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
1023
        game:service'RunService'.RenderStepped:wait()
1024
    end
1025
end
1026
end,o1)
1027
end)
1028
mas.Parent = workspace
1029
mas:MakeJoints()
1030
local mas1 = mas:GetChildren()
1031
for i=1,#mas1 do
1032
	mas1[i].Parent = script 
1033
	ypcall(function() mas1[i]:MakeJoints() end)
1034
end
1035
mas:Destroy()
1036
for i=1,#cors do
1037
spawn(cors[i])
1038
end
1039
1040
game:GetService("Lighting").Ambient = Color3.new(0, 0, 0)
1041
game:GetService("Lighting").Brightness = 1
1042
game:GetService("Lighting").ColorShift_Bottom = Color3.new(0, 0, 0)
1043
game:GetService("Lighting").ColorShift_Top = Color3.new(0, 0, 0)
1044
game:GetService("Lighting").GlobalShadows = true
1045
game:GetService("Lighting").OutdoorAmbient = Color3.new(0.5, 0.5, 0.5)
1046
game:GetService("Lighting").Outlines = true
1047
game:GetService("Lighting").GeographicLatitude = 41.733299255371
1048
game:GetService("Lighting").TimeOfDay = "14:00:00"
1049
game:GetService("Lighting").FogColor = Color3.new(0.75, 0.75, 0.75)
1050
game:GetService("Lighting").FogEnd = 100000
1051
game:GetService("Lighting").FogStart = 0