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| 1 | local plr = game.Players.LocalPlayer | |
| 2 | local char = plr.Character | |
| 3 | local mouse = plr:GetMouse() | |
| 4 | local torso = char.Torso | |
| 5 | local head = char.Head | |
| 6 | local ra = char["Right Arm"] | |
| 7 | local la = char["Left Arm"] | |
| 8 | local rl = char["Right Leg"] | |
| 9 | local ll = char["Left Leg"] | |
| 10 | local human = char["Humanoid"] | |
| 11 | local camera = workspace.CurrentCamera | |
| 12 | local rs = torso:findFirstChild("Right Shoulder")
| |
| 13 | local ls = torso:findFirstChild("Left Shoulder")
| |
| 14 | local neck = torso:findFirstChild("Neck")
| |
| 15 | local NO_moar_shooting = false | |
| 16 | local RunService = game:service'RunService' | |
| 17 | local ammo = 8 | |
| 18 | ||
| 19 | ||
| 20 | local sound = Instance.new("Sound", head)
| |
| 21 | sound.SoundId = "http://roblox.com/asset/?id=10209842" | |
| 22 | sound.Volume = 1 | |
| 23 | local reloads = Instance.new("Sound", head)
| |
| 24 | reloads.SoundId = "http://roblox.com/asset/?id=10209636" | |
| 25 | reloads.Volume = 1 | |
| 26 | local activate = Instance.new("Sound", head)
| |
| 27 | activate.SoundId = "http://roblox.com/asset/?id=10209894" | |
| 28 | activate.Volume = 1 | |
| 29 | ||
| 30 | ||
| 31 | local equipped = false | |
| 32 | ||
| 33 | local debounce = false | |
| 34 | ||
| 35 | local face = head.face | |
| 36 | ||
| 37 | ||
| 38 | release = Instance.new("Part", nil)
| |
| 39 | release.FormFactor = "Custom" | |
| 40 | release.Size = Vector3.new(0.3, 1.7, 0.3) | |
| 41 | release.BrickColor = BrickColor.Black() | |
| 42 | local weld = Instance.new("Weld", release)
| |
| 43 | weld.Part0 = release | |
| 44 | weld.Part1 = head | |
| 45 | weld.C0 = CFrame.new(0, -0.5, -0.2) * CFrame.Angles(math.pi/2, 0, 0) | |
| 46 | local mesh = Instance.new("CylinderMesh", release)
| |
| 47 | ||
| 48 | release2 = Instance.new("Part", nil)
| |
| 49 | release2.FormFactor = "Custom" | |
| 50 | release2.Size = Vector3.new(0.2, 1.4, 0.2) | |
| 51 | release2.BrickColor = BrickColor.Black() | |
| 52 | local weld2 = Instance.new("Weld", release2)
| |
| 53 | weld2.Part0 = release2 | |
| 54 | weld2.Part1 = head | |
| 55 | weld2.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.pi/2, 0, 0) | |
| 56 | local mesh2 = Instance.new("CylinderMesh", release2)
| |
| 57 | ||
| 58 | headext = Instance.new("Part", nil)
| |
| 59 | headext.Position = torso.Position | |
| 60 | headext.FormFactor = "Custom" | |
| 61 | headext.Transparency = 1 | |
| 62 | headext:BreakJoints() | |
| 63 | headext.Size = Vector3.new(2, 1, 1) | |
| 64 | headextw = Instance.new("Weld", headext)
| |
| 65 | headextw.C0 = CFrame.new(Vector3.new(0, 1.5, 0)) | |
| 66 | headextw.Part0 = torso | |
| 67 | headextw.Part1 = headext | |
| 68 | headextw.C1 = CFrame.new() | |
| 69 | headweld = Instance.new("Weld", headext)
| |
| 70 | game:service("RunService").Stepped:connect(function()
| |
| 71 | headweld.C0 = CFrame.new(Vector3.new(0,0,0), torso.CFrame:pointToObjectSpace(mouse.Hit.p)) * CFrame.Angles(0, 0, 0) | |
| 72 | end) | |
| 73 | headweld.Part0 = headext | |
| 74 | headweld.C1 = CFrame.new() | |
| 75 | headweld.Part1 = head | |
| 76 | ||
| 77 | local Screen = Instance.new("ScreenGui", plr:findFirstChild("PlayerGui"))
| |
| 78 | local TextBox = Instance.new("TextLabel", Screen)
| |
| 79 | TextBox.Position = UDim2.new(0.1, 0, 0.95, 0) | |
| 80 | TextBox.Size = UDim2.new(0, 200, 0.05, 0) | |
| 81 | TextBox.BackgroundTransparency = 1 | |
| 82 | game:service'RunService'.Stepped:connect(function() | |
| 83 | TextBox.Text = ("Ammo: "..ammo)
| |
| 84 | end) | |
| 85 | TextBox.Font = "SourceSansBold" | |
| 86 | TextBox.TextColor3 = Color3.new(1, 1, 1) | |
| 87 | TextBox.FontSize = "Size36" | |
| 88 | TextBox.TextStrokeTransparency = 0 | |
| 89 | ||
| 90 | local pl = Instance.new("PointLight", release)
| |
| 91 | pl.Range = 16 | |
| 92 | pl.Brightness = 5 | |
| 93 | pl.Color = Color3.new(1, 199/255, 67/255) | |
| 94 | pl.Enabled = false | |
| 95 | function reload() | |
| 96 | for i = ammo, 8 do | |
| 97 | reloads:play() | |
| 98 | ammo = i | |
| 99 | wait(0.5) | |
| 100 | end | |
| 101 | wait(0.1) | |
| 102 | activate:play() | |
| 103 | debounce = false | |
| 104 | end | |
| 105 | ||
| 106 | mouse.KeyDown:connect(function(key) | |
| 107 | if key == "r" then | |
| 108 | if debounce then return end | |
| 109 | if not equipped then return end | |
| 110 | if ammo > 7 then return end | |
| 111 | debounce = true | |
| 112 | reload() | |
| 113 | end | |
| 114 | ||
| 115 | if key == "q" then | |
| 116 | equipped = not equipped | |
| 117 | if equipped then | |
| 118 | headext.Parent = char | |
| 119 | release.Parent = char | |
| 120 | release2.Parent = char | |
| 121 | face.Parent = nil | |
| 122 | for scale = 0, 1, 0.2 do | |
| 123 | weld2.C0 = CFrame.new(0, -scale + 0.5, 0) * CFrame.Angles(math.pi/2, 0, 0) | |
| 124 | weld.C0 = CFrame.new(0, -scale + 0.5, -0.2) * CFrame.Angles(math.pi/2, 0, 0) | |
| 125 | mesh.Scale = Vector3.new(1, scale, 1) | |
| 126 | mesh2.Scale = Vector3.new(1, scale, 1) | |
| 127 | wait() | |
| 128 | end | |
| 129 | else | |
| 130 | face.Parent = head | |
| 131 | release.Parent = nil | |
| 132 | release2.Parent = nil | |
| 133 | headext.Parent = nil | |
| 134 | end | |
| 135 | end | |
| 136 | end) | |
| 137 | ||
| 138 | mouse.Button1Down:connect(function() | |
| 139 | if not equipped then return end | |
| 140 | if ammo < 1 then return end | |
| 141 | if debounce then return end | |
| 142 | debounce = true | |
| 143 | sound:play() | |
| 144 | pl.Enabled = true | |
| 145 | ammo = ammo - 1 | |
| 146 | coroutine.wrap(function() | |
| 147 | wait(0.07) | |
| 148 | pl.Enabled = false | |
| 149 | end)() | |
| 150 | coroutine.wrap(function() | |
| 151 | for scale = 0.7, 1, 0.1 do | |
| 152 | mesh.Scale = Vector3.new(1, scale, 1) | |
| 153 | wait() | |
| 154 | end | |
| 155 | end)() | |
| 156 | ||
| 157 | for bullet = 0, 5 do | |
| 158 | coroutine.wrap(function() | |
| 159 | if char.Humanoid.Health < 1 then return end | |
| 160 | local rayPart = Instance.new("Part", char)
| |
| 161 | rayPart.Name = "RayPart" | |
| 162 | rayPart.BrickColor = BrickColor.Yellow() | |
| 163 | rayPart.Anchored = true | |
| 164 | rayPart.CanCollide = false | |
| 165 | rayPart.TopSurface = Enum.SurfaceType.Smooth | |
| 166 | rayPart.BottomSurface = Enum.SurfaceType.Smooth | |
| 167 | rayPart.formFactor = Enum.FormFactor.Custom | |
| 168 | rayPart.Size = Vector3.new(0.2, 0.2, 4) | |
| 169 | Instance.new("BlockMesh", rayPart).Scale = Vector3.new(0.2, 0.2, 0.5)
| |
| 170 | ||
| 171 | ||
| 172 | ||
| 173 | local bulletposition = release.Position | |
| 174 | local bulletvelocity = (Vector3.new(math.random(-7,7), math.random(-7,7), math.random(-7,7)))+( mouse.Hit.p - bulletposition).unit*150 | |
| 175 | local bulletlastposition = bulletposition | |
| 176 | rayPart.CFrame = CFrame.new( bulletposition, bulletposition+bulletvelocity ) | |
| 177 | ||
| 178 | ||
| 179 | ||
| 180 | ||
| 181 | ||
| 182 | coroutine.resume(coroutine.create(function() | |
| 183 | while true do | |
| 184 | local dt = wait() | |
| 185 | bulletlastposition = bulletposition | |
| 186 | bulletvelocity = bulletvelocity + (Vector3.new(0, -9.81*10, 0)*dt) | |
| 187 | bulletposition = bulletposition + (bulletvelocity*dt) | |
| 188 | ||
| 189 | local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition)) | |
| 190 | local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, { char, rayPart} )
| |
| 191 | ||
| 192 | if (torso.Position - rayPart.Position).magnitude > 440 then | |
| 193 | rayPart:Destroy() | |
| 194 | break | |
| 195 | end | |
| 196 | ||
| 197 | ||
| 198 | if hit then | |
| 199 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 200 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(6, 9) | |
| 201 | end | |
| 202 | if hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 203 | hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - math.random(6, 9) | |
| 204 | end | |
| 205 | bulletposition = hitposition | |
| 206 | rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) | |
| 207 | rayPart:Destroy() | |
| 208 | break | |
| 209 | end | |
| 210 | rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) | |
| 211 | end | |
| 212 | end)) | |
| 213 | end)() | |
| 214 | end | |
| 215 | wait(0.5) | |
| 216 | debounce = false | |
| 217 | ||
| 218 | end) |