SHOW:
|
|
- or go back to the newest paste.
1 | ff load, 0 game | |
2 | 0 load, ff game | |
3 | - | -Reset (when you enter epona name screen) |
3 | + | |
4 | - | -Start (on load of ordon spring intro cs) |
4 | + | changes on load start: 100789D7 |
5 | - | -Bought Slingshot (slingshot in inventory) |
5 | + | ingame timer: 1066DE38 |
6 | - | -Cage Break (flag set for the cs of talo cheering) |
6 | + | |
7 | - | -Ilya cs entered in spring (trigger when sewers gets loaded) |
7 | + | reihe 5-6: platz 11-12 |
8 | ||
9 | ||
10 | ||
11 | ||
12 | - | -Gale Boomerang (gale in inventory) |
12 | + | |
13 | - | -Forest Beaten (trigger when forest is being left) |
13 | + | |
14 | - | -Eldin Vessel (once acquired) |
14 | + | |
15 | -Start (on normal mode selected) (check conditions) | |
16 | - | -Lanayru Vessel |
16 | + | -Bought Slingshot (slingshot dialog) (dialog id: 176) |
17 | -Cage Break (flag set for the cs of talo cheering) (1064894E 1 byte = 2 is added) | |
18 | -Ilya cs entered in spring (trigger when cs gets loaded) | |
19 | - | -Bomb Bag (once acquired) |
19 | + | |
20 | -Faron Entered (trigger when Faron Woods Twilight gets loaded) | |
21 | -Faron Cleared (trigger when spring cs gets loaded) | |
22 | - | -Zora Armour Gotten |
22 | + | |
23 | - | -Iron Boots |
23 | + | -Gale Boomerang (gale acquired) (dialog id: 165) |
24 | -Forest Beaten (trigger when forest is being left on Portal) | |
25 | - | -Clawshot |
25 | + | -Eldin Vessel (once acquired) (dialog id: 263) |
26 | -Eldin Twilight cleared | |
27 | -Lanayru Vessel (dialog id: 264) | |
28 | - | -MS CS entered |
28 | + | |
29 | -Epona Clip (once domain is being loaded) | |
30 | - | -Spinner |
30 | + | -Bomb Bag (once acquired) (dialog id: 182) |
31 | -KB2 Beaten (load post kb2) | |
32 | -Escort finished (kak loaded) | |
33 | - | -B&C |
33 | + | -Zora Armour Gotten (dialog id: 150) |
34 | -Iron Boots (dialog id: 170) | |
35 | -Lakebed entered | |
36 | - | -Double Claw |
36 | + | -Clawshot (dialog id: 169) |
37 | - | -Beat City (warp out post Arg) |
37 | + | |
38 | -MDH Cleared (load back to hyrule field) | |
39 | - | -Light Sword (once acquired or when on load of the cs) |
39 | + | -MS CS entered (MS removed from sockel) (10647D58 1 byte = 32 is added) |
40 | -AG entered | |
41 | -Spinner (dialog id: 166) | |
42 | -AG Cleared | |
43 | -Enter Snowpeak | |
44 | - | -Ganondorf (when cs starts of him being dead) |
44 | + | -B&C (dialog id: 167) |
45 | -Leave Snowpeak (loading zone back to outside the dungeon) | |
46 | -Enter CitS | |
47 | -Double Claw (dialog id: 172) | |
48 | -Beat City (warp out on Portal after Argorok) | |
49 | -Enter Palace | |
50 | -Light Sword (dialog id: 174) OR (CS started Flag: 1064894C 1 byte = 64 is added) | |
51 | -Zant beaten (on warp back to his room or when leaving with portal) | |
52 | -Hyrule Castle entered | |
53 | -Ganondorf entered (outside or inside) | |
54 | -Zelda (once beast gets loaded) | |
55 | -Ganondorf (when cs starts of him being dead) | |
56 | ||
57 | -Current Stage, room number, spawn id and state id (10 bytes) | |
58 | -Next stage, room id, spawn id, state id (10 bytes) | |
59 | -Trigger Loading (1 byte) | |
60 | -IsLoading (4 bytes): 10680E94 | |
61 | -Dialog Pointer: 106802B0 | |
62 | -Current Dialog ID (+92), Next Dialog ID (+2A) (4 bytes) | |
63 | -Cage Break Flag: 1064894E (1 byte = 2 is added) | |
64 | -MS removed from sockel Flag: 10647D58 (1 byte = 32 is added) | |
65 | -Light Sword CS Flag: 1064894C (1 byte = 64 is added) | |
66 | ||
67 | -Run Started: | |
68 | -Wait for FileSelect Loading Flag and IsLoading = 1; | |
69 | -Wait for IsLoading = 0 then set IsHeroMode (1 byte): 10647D1F = 2; | |
70 | -Wait for IsHeroMode to be changed to 0 or 1 then check Playtime Timer (4 byte): 10647B70 = 00000000 -> send isNewRun = 1 | |
71 | -Wait until current Stage is not F_SP102 then reset conditions | |
72 | ||
73 | =Handled on the WiiU Side, send NewRun (1 byte) = 1 or 0 | |
74 | ||
75 | -Ganondorf Death CS Flag: | |
76 | -Current Stage = D_MN09B | |
77 | -Event Flag (1 byte): 1064CF95 = 1; | |
78 | -Link Angle (2 byte) = 57344; | |
79 | -Link Anim Pointer (CharPointer + 1A6C) | |
80 | -Animation ID (4 byte) (AnimPointer + 0) = 0x0000002C | |
81 | -Animation Timer (2 byte) (AnimPointer + 4) >= 0x4200 | |
82 | ||
83 | =Handled on the WiiU Side, send RunEnded (1 byte) = 1 or 0 | |
84 | ||
85 | ==34 bytes | |
86 | ||
87 | status equipment: 4061d5 = 10647B5D | |
88 | current save stage: 406218 = 10647BA0 | |
89 | minimap: 40623d = 10647BC5 | |
90 | item slots and items: 40625c-40628b = 10647BE4-10647C13 | |
91 | armors: 406291 = 10647C19 | |
92 | swords: 406292 = 10647C1A | |
93 | light sword: 406296 = 10647C1E | |
94 | flags: 406403-4069ce = 10647D46-10648F33 (highest known 10648F33) | |
95 | ||
96 | 10647B00-10649000 |