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local RemoteEvent = game.ReplicatedStorage:WaitForChild("RemoteEvent")
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RemoteEvent.ChangeStatsEvent:FireServer("100m", "VipPass", true)
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RemoteEvent.ChangeStatsEvent:FireServer("100m", "PizzaPass", true)
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RemoteEvent.ChangeStatsEvent:FireServer("100m", "RainbowPass", true)
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RemoteEvent.ChangeStatsEvent:FireServer("100m", "NameChangePass", true)
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RemoteEvent.ChangeStatsEvent:FireServer("100m", "FunnySwordPass", true)
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RemoteEvent.ChangeStatsEvent:FireServer("120lk", "FunnySwordPass", true)
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RemoteEvent.ChangeStatsEvent:FireServer("100m", "FunnyThrowPass", true)
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RemoteEvent.ChangeStatsEvent:FireServer("100m", "x2NinjutsuPass", true)
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while true do
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game.ReplicatedStorage.RemoteEvent.AddPowerEvent:FireServer("FromTraining", 20)
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wait(1)
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end
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