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| 1 | - | var circles = []; |
| 1 | + | var circles = []; |
| 2 | - | |
| 2 | + | |
| 3 | - | function setup() { |
| 3 | + | function setup() {
|
| 4 | - | createCanvas(400, 400); |
| 4 | + | createCanvas(400, 400); |
| 5 | - | var count = 0; |
| 5 | + | var count = 0; |
| 6 | - | while (count < 20) { |
| 6 | + | while (count < 20) {
|
| 7 | - | circles.push({ |
| 7 | + | circles.push({
|
| 8 | - | x: random(width), |
| 8 | + | x: random(width), |
| 9 | - | y: height, |
| 9 | + | y: height, |
| 10 | - | vx: 0, |
| 10 | + | vx: 0, |
| 11 | - | vy: random(4), |
| 11 | + | vy: random(4), |
| 12 | - | r: random(4,10), |
| 12 | + | r: random(4,10), |
| 13 | - | h: random(360) |
| 13 | + | h: random(360) |
| 14 | - | }); |
| 14 | + | }); |
| 15 | - | count = count + 1; |
| 15 | + | count = count + 1; |
| 16 | - | } |
| 16 | + | } |
| 17 | } | |
| 18 | - | |
| 18 | + | |
| 19 | - | function mouseDragged() { |
| 19 | + | function mouseDragged() {
|
| 20 | - | circles.push({ |
| 20 | + | circles.push({
|
| 21 | - | x: mouseX, |
| 21 | + | x: mouseX, |
| 22 | - | y: mouseY, |
| 22 | + | y: mouseY, |
| 23 | - | vx: 0, |
| 23 | + | vx: 0, |
| 24 | - | vy: -random(4), |
| 24 | + | vy: -random(4), |
| 25 | - | r: random(4,10), |
| 25 | + | r: random(4,10), |
| 26 | - | h: random(360) |
| 26 | + | h: random(360) |
| 27 | - | }); |
| 27 | + | }); |
| 28 | } | |
| 29 | - | |
| 29 | + | |
| 30 | - | function draw() { |
| 30 | + | function draw() {
|
| 31 | - | background(255); |
| 31 | + | background(255); |
| 32 | - | noStroke(); |
| 32 | + | noStroke(); |
| 33 | - | |
| 33 | + | |
| 34 | - | circles.forEach(paint); |
| 34 | + | circles.forEach(paint); |
| 35 | - | circles.forEach(move); |
| 35 | + | circles.forEach(move); |
| 36 | - | circles.forEach(bounce); |
| 36 | + | circles.forEach(bounce); |
| 37 | } | |
| 38 | - | |
| 38 | + | |
| 39 | - | function isClickedOn(circle) { |
| 39 | + | function isClickedOn(circle) {
|
| 40 | - | if (dist(mouseX, mouseY, circle.x, circle.y) < circle.r) { |
| 40 | + | if (dist(mouseX, mouseY, circle.x, circle.y) < circle.r) {
|
| 41 | - | circle.r = 0; |
| 41 | + | circle.r = 0; |
| 42 | - | } |
| 42 | + | } |
| 43 | } | |
| 44 | - | |
| 44 | + | |
| 45 | - | function mousePressed() { |
| 45 | + | function mousePressed() {
|
| 46 | - | circles.forEach(isClickedOn); |
| 46 | + | circles.forEach(isClickedOn); |
| 47 | } | |
| 48 | - | |
| 48 | + | |
| 49 | - | function paint(circle) { |
| 49 | + | function paint(circle) {
|
| 50 | - | colorMode(HSB); |
| 50 | + | colorMode(HSB); |
| 51 | - | fill(circle.h, 100, 100); |
| 51 | + | fill(circle.h, 100, 100); |
| 52 | - | ellipse(circle.x, circle.y, circle.r*2, circle.r*2); |
| 52 | + | ellipse(circle.x, circle.y, circle.r*2, circle.r*2); |
| 53 | } | |
| 54 | - | |
| 54 | + | |
| 55 | - | function move(circle) { |
| 55 | + | function move(circle) {
|
| 56 | - | circle.x += random(-2, 2); // vibration |
| 56 | + | circle.x += random(-2, 2); // vibration |
| 57 | - | circle.x += circle.vx; // circle.x = circle.x + circle.vx |
| 57 | + | circle.x += circle.vx; // circle.x = circle.x + circle.vx |
| 58 | - | circle.y += circle.vy; |
| 58 | + | circle.y += circle.vy; |
| 59 | } | |
| 60 | - | |
| 60 | + | |
| 61 | - | function bounce(circle) { |
| 61 | + | function bounce(circle) {
|
| 62 | - | if (circle.x > width || circle.x < 0) { |
| 62 | + | if (circle.x > width || circle.x < 0) {
|
| 63 | - | circle.vx = - circle.vx; |
| 63 | + | circle.vx = - circle.vx; |
| 64 | - | } |
| 64 | + | } |
| 65 | - | if (circle.y > height || circle.y < 0) { |
| 65 | + | if (circle.y > height || circle.y < 0) {
|
| 66 | - | circle.vy = - circle.vy; |
| 66 | + | circle.vy = - circle.vy; |
| 67 | - | } |
| 67 | + | } |
| 68 | } |