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| 1 | --//====================================================\\-- | |
| 2 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 2 | + | |
| 3 | - | local Player,game,owner = owner,game |
| 3 | + | |
| 4 | - | local RealPlayer = Player |
| 4 | + | |
| 5 | - | do |
| 5 | + | |
| 6 | - | print("FE Compatibility code by Mokiros")
|
| 6 | + | |
| 7 | - | local rp = RealPlayer |
| 7 | + | |
| 8 | - | script.Parent = rp.Character |
| 8 | + | |
| 9 | - | |
| 9 | + | |
| 10 | - | --RemoteEvent for communicating |
| 10 | + | |
| 11 | - | local Event = Instance.new("RemoteEvent")
|
| 11 | + | |
| 12 | - | Event.Name = "UserInput_Event" |
| 12 | + | |
| 13 | Mouse = Player:GetMouse() | |
| 14 | - | --Fake event to make stuff like Mouse.KeyDown work |
| 14 | + | |
| 15 | - | local function fakeEvent() |
| 15 | + | |
| 16 | - | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
|
| 16 | + | |
| 17 | - | t.connect = t.Connect |
| 17 | + | |
| 18 | - | return t |
| 18 | + | |
| 19 | - | end |
| 19 | + | |
| 20 | LeftLeg = Character["Left Leg"] | |
| 21 | - | --Creating fake input objects with fake variables |
| 21 | + | |
| 22 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
|
| 22 | + | |
| 23 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 23 | + | |
| 24 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 24 | + | |
| 25 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
|
| 25 | + | |
| 26 | - | end} |
| 26 | + | |
| 27 | - | --Merged 2 functions into one by checking amount of arguments |
| 27 | + | |
| 28 | - | CAS.UnbindAction = CAS.BindAction |
| 28 | + | |
| 29 | ||
| 30 | - | --This function will trigger the events that have been :Connect()'ed |
| 30 | + | |
| 31 | - | local function te(self,ev,...) |
| 31 | + | |
| 32 | - | local t = m[ev] |
| 32 | + | |
| 33 | - | if t and t._fakeEvent then |
| 33 | + | |
| 34 | - | for _,f in pairs(t.Functions) do |
| 34 | + | |
| 35 | - | f(...) |
| 35 | + | |
| 36 | - | end |
| 36 | + | |
| 37 | - | end |
| 37 | + | |
| 38 | - | end |
| 38 | + | |
| 39 | - | m.TrigEvent = te |
| 39 | + | |
| 40 | - | UIS.TrigEvent = te |
| 40 | + | |
| 41 | SIN = math.sin | |
| 42 | - | Event.OnServerEvent:Connect(function(plr,io) |
| 42 | + | |
| 43 | - | if plr~=rp then return end |
| 43 | + | |
| 44 | - | m.Target = io.Target |
| 44 | + | |
| 45 | - | m.Hit = io.Hit |
| 45 | + | |
| 46 | - | if not io.isMouse then |
| 46 | + | |
| 47 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
| 47 | + | |
| 48 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 48 | + | |
| 49 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
| 49 | + | |
| 50 | - | end |
| 50 | + | |
| 51 | - | for _,t in pairs(CAS.Actions) do |
| 51 | + | |
| 52 | - | for _,k in pairs(t.Keys) do |
| 52 | + | |
| 53 | - | if k==io.KeyCode then |
| 53 | + | Animation_Speed = 2.5 |
| 54 | - | t.Function(t.Name,io.UserInputState,io) |
| 54 | + | |
| 55 | - | end |
| 55 | + | |
| 56 | - | end |
| 56 | + | local SIZE = 2.4 |
| 57 | - | end |
| 57 | + | |
| 58 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
| 58 | + | |
| 59 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
| 59 | + | |
| 60 | - | end |
| 60 | + | |
| 61 | - | end) |
| 61 | + | |
| 62 | - | Event.Parent = NLS([==[ |
| 62 | + | |
| 63 | - | local Player = game:GetService("Players").LocalPlayer
|
| 63 | + | |
| 64 | - | local Event = script:WaitForChild("UserInput_Event")
|
| 64 | + | |
| 65 | local HOLD = false | |
| 66 | - | local Mouse = Player:GetMouse() |
| 66 | + | |
| 67 | - | local UIS = game:GetService("UserInputService")
|
| 67 | + | |
| 68 | - | local input = function(io,a) |
| 68 | + | |
| 69 | - | if a then return end |
| 69 | + | |
| 70 | - | --Since InputObject is a client-side instance, we create and pass table instead |
| 70 | + | |
| 71 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
|
| 71 | + | |
| 72 | - | end |
| 72 | + | |
| 73 | - | UIS.InputBegan:Connect(input) |
| 73 | + | |
| 74 | - | UIS.InputEnded:Connect(input) |
| 74 | + | |
| 75 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 76 | - | local h,t |
| 76 | + | |
| 77 | - | --Give the server mouse data 30 times every second, but only if the values changed |
| 77 | + | |
| 78 | - | --If player is not moving their mouse, client won't fire events |
| 78 | + | |
| 79 | - | while wait(1/30) do |
| 79 | + | |
| 80 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
| 80 | + | |
| 81 | - | h,t=Mouse.Hit,Mouse.Target |
| 81 | + | |
| 82 | - | Event:FireServer({isMouse=true,Target=t,Hit=h})
|
| 82 | + | |
| 83 | - | end |
| 83 | + | |
| 84 | - | end]==],Player.Character) |
| 84 | + | |
| 85 | local Effects = IT("Folder", Weapon)
| |
| 86 | - | ----Sandboxed game object that allows the usage of client-side methods and services |
| 86 | + | |
| 87 | - | --Real game object |
| 87 | + | |
| 88 | - | local _rg = game |
| 88 | + | |
| 89 | local UNANCHOR = true | |
| 90 | - | --Metatable for fake service |
| 90 | + | |
| 91 | - | local fsmt = {
|
| 91 | + | |
| 92 | - | __index = function(self,k) |
| 92 | + | |
| 93 | - | local s = rawget(self,"_RealService") |
| 93 | + | |
| 94 | - | if s then return s[k] end |
| 94 | + | |
| 95 | - | end, |
| 95 | + | |
| 96 | - | __newindex = function(self,k,v) |
| 96 | + | |
| 97 | - | local s = rawget(self,"_RealService") |
| 97 | + | |
| 98 | - | if s then s[k]=v end |
| 98 | + | |
| 99 | - | end, |
| 99 | + | |
| 100 | - | __call = function(self,...) |
| 100 | + | |
| 101 | - | local s = rawget(self,"_RealService") |
| 101 | + | |
| 102 | - | if s then return s(...) end |
| 102 | + | |
| 103 | - | end |
| 103 | + | |
| 104 | - | } |
| 104 | + | |
| 105 | - | local function FakeService(t,RealService) |
| 105 | + | |
| 106 | - | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService |
| 106 | + | |
| 107 | - | return setmetatable(t,fsmt) |
| 107 | + | |
| 108 | - | end |
| 108 | + | |
| 109 | ArtificialHB.Name = "ArtificialHB" | |
| 110 | - | --Fake game object |
| 110 | + | |
| 111 | - | local g = {
|
| 111 | + | |
| 112 | - | GetService = function(self,s) |
| 112 | + | |
| 113 | - | return self[s] |
| 113 | + | |
| 114 | - | end, |
| 114 | + | |
| 115 | - | Players = FakeService({
|
| 115 | + | |
| 116 | - | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
|
| 116 | + | |
| 117 | - | },"Players"), |
| 117 | + | |
| 118 | - | UserInputService = FakeService(UIS,"UserInputService"), |
| 118 | + | |
| 119 | - | ContextActionService = FakeService(CAS,"ContextActionService"), |
| 119 | + | |
| 120 | - | } |
| 120 | + | |
| 121 | - | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) |
| 121 | + | |
| 122 | - | g.service = g.GetService |
| 122 | + | |
| 123 | - | |
| 123 | + | |
| 124 | - | g.RunService = FakeService({
|
| 124 | + | |
| 125 | - | RenderStepped = _rg:GetService("RunService").Heartbeat,
|
| 125 | + | |
| 126 | - | BindToRenderStep = function(self,name,_,fun) |
| 126 | + | |
| 127 | - | self._btrs[name] = self.Heartbeat:Connect(fun) |
| 127 | + | |
| 128 | - | end, |
| 128 | + | |
| 129 | - | UnbindFromRenderStep = function(self,name) |
| 129 | + | |
| 130 | - | self._btrs[name]:Disconnect() |
| 130 | + | |
| 131 | - | end, |
| 131 | + | |
| 132 | - | },"RunService") |
| 132 | + | |
| 133 | tf = 0 | |
| 134 | - | setmetatable(g,{
|
| 134 | + | |
| 135 | - | __index=function(self,s) |
| 135 | + | |
| 136 | - | return _rg:GetService(s) or typeof(_rg[s])=="function" |
| 136 | + | |
| 137 | - | and function(_,...)return _rg[s](_rg,...)end or _rg[s] |
| 137 | + | |
| 138 | - | end, |
| 138 | + | |
| 139 | - | __newindex = fsmt.__newindex, |
| 139 | + | |
| 140 | - | __call = fsmt.__call |
| 140 | + | |
| 141 | - | }) |
| 141 | + | |
| 142 | - | --Changing owner to fake player object to support owner:GetMouse() |
| 142 | + | |
| 143 | - | game,owner = g,g.Players.LocalPlayer |
| 143 | + | |
| 144 | --|| SOME FUNCTIONS | |
| 145 | --\\=================================// | |
| 146 | ||
| 147 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 148 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 149 | end | |
| 150 | ||
| 151 | function PositiveAngle(NUMBER) | |
| 152 | if NUMBER >= 0 then | |
| 153 | NUMBER = 0 | |
| 154 | end | |
| 155 | return NUMBER | |
| 156 | end | |
| 157 | ||
| 158 | function NegativeAngle(NUMBER) | |
| 159 | if NUMBER <= 0 then | |
| 160 | NUMBER = 0 | |
| 161 | end | |
| 162 | return NUMBER | |
| 163 | end | |
| 164 | ||
| 165 | function Swait(NUMBER) | |
| 166 | if NUMBER == 0 or NUMBER == nil then | |
| 167 | ArtificialHB.Event:wait() | |
| 168 | else | |
| 169 | for i = 1, NUMBER do | |
| 170 | ArtificialHB.Event:wait() | |
| 171 | end | |
| 172 | end | |
| 173 | end | |
| 174 | ||
| 175 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 176 | local NEWMESH = IT(MESH) | |
| 177 | if MESH == "SpecialMesh" then | |
| 178 | NEWMESH.MeshType = MESHTYPE | |
| 179 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 180 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 181 | end | |
| 182 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 183 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 184 | end | |
| 185 | end | |
| 186 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 187 | NEWMESH.Scale = SCALE | |
| 188 | NEWMESH.Parent = PARENT | |
| 189 | return NEWMESH | |
| 190 | end | |
| 191 | ||
| 192 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 193 | local NEWPART = IT("Part")
| |
| 194 | NEWPART.formFactor = FORMFACTOR | |
| 195 | NEWPART.Reflectance = REFLECTANCE | |
| 196 | NEWPART.Transparency = TRANSPARENCY | |
| 197 | NEWPART.CanCollide = false | |
| 198 | NEWPART.Locked = true | |
| 199 | NEWPART.Anchored = true | |
| 200 | - | Animation_Speed = 4 |
| 200 | + | |
| 201 | NEWPART.Anchored = false | |
| 202 | end | |
| 203 | - | local SIZE = 3.4 |
| 203 | + | |
| 204 | NEWPART.Name = NAME | |
| 205 | NEWPART.Size = SIZE | |
| 206 | NEWPART.Position = Torso.Position | |
| 207 | NEWPART.Material = MATERIAL | |
| 208 | NEWPART:BreakJoints() | |
| 209 | NEWPART.Parent = PARENT | |
| 210 | return NEWPART | |
| 211 | end | |
| 212 | ||
| 213 | local function weldBetween(a, b) | |
| 214 | local weldd = Instance.new("ManualWeld")
| |
| 215 | weldd.Part0 = a | |
| 216 | weldd.Part1 = b | |
| 217 | weldd.C0 = CFrame.new() | |
| 218 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 219 | weldd.Parent = a | |
| 220 | return weldd | |
| 221 | end | |
| 222 | ||
| 223 | ||
| 224 | function QuaternionFromCFrame(cf) | |
| 225 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 226 | local trace = m00 + m11 + m22 | |
| 227 | if trace > 0 then | |
| 228 | local s = math.sqrt(1 + trace) | |
| 229 | local recip = 0.5 / s | |
| 230 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 231 | else | |
| 232 | local i = 0 | |
| 233 | if m11 > m00 then | |
| 234 | i = 1 | |
| 235 | end | |
| 236 | if m22 > (i == 0 and m00 or m11) then | |
| 237 | i = 2 | |
| 238 | end | |
| 239 | if i == 0 then | |
| 240 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 241 | local recip = 0.5 / s | |
| 242 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 243 | elseif i == 1 then | |
| 244 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 245 | local recip = 0.5 / s | |
| 246 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 247 | elseif i == 2 then | |
| 248 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 249 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 250 | end | |
| 251 | end | |
| 252 | end | |
| 253 | ||
| 254 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 255 | local xs, ys, zs = x + x, y + y, z + z | |
| 256 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 257 | local xx = x * xs | |
| 258 | local xy = x * ys | |
| 259 | local xz = x * zs | |
| 260 | local yy = y * ys | |
| 261 | local yz = y * zs | |
| 262 | local zz = z * zs | |
| 263 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 264 | end | |
| 265 | ||
| 266 | function QuaternionSlerp(a, b, t) | |
| 267 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 268 | local startInterp, finishInterp; | |
| 269 | if cosTheta >= 0.0001 then | |
| 270 | if (1 - cosTheta) > 0.0001 then | |
| 271 | local theta = ACOS(cosTheta) | |
| 272 | local invSinTheta = 1 / SIN(theta) | |
| 273 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 274 | finishInterp = SIN(t * theta) * invSinTheta | |
| 275 | else | |
| 276 | startInterp = 1 - t | |
| 277 | finishInterp = t | |
| 278 | end | |
| 279 | else | |
| 280 | if (1 + cosTheta) > 0.0001 then | |
| 281 | local theta = ACOS(-cosTheta) | |
| 282 | local invSinTheta = 1 / SIN(theta) | |
| 283 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 284 | finishInterp = SIN(t * theta) * invSinTheta | |
| 285 | else | |
| 286 | startInterp = t - 1 | |
| 287 | finishInterp = t | |
| 288 | end | |
| 289 | end | |
| 290 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 291 | end | |
| 292 | ||
| 293 | function Clerp(a, b, t) | |
| 294 | local qa = {QuaternionFromCFrame(a)}
| |
| 295 | local qb = {QuaternionFromCFrame(b)}
| |
| 296 | local ax, ay, az = a.x, a.y, a.z | |
| 297 | local bx, by, bz = b.x, b.y, b.z | |
| 298 | local _t = 1 - t | |
| 299 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 300 | end | |
| 301 | ||
| 302 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 303 | local frame = IT("Frame")
| |
| 304 | frame.BackgroundTransparency = TRANSPARENCY | |
| 305 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 306 | frame.Position = POSITION | |
| 307 | frame.Size = SIZE | |
| 308 | frame.BackgroundColor3 = COLOR | |
| 309 | frame.BorderColor3 = BORDERCOLOR | |
| 310 | frame.Name = NAME | |
| 311 | frame.Parent = PARENT | |
| 312 | return frame | |
| 313 | end | |
| 314 | ||
| 315 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 316 | local label = IT("TextLabel")
| |
| 317 | label.BackgroundTransparency = 1 | |
| 318 | label.Size = UD2(1, 0, 1, 0) | |
| 319 | label.Position = UD2(0, 0, 0, 0) | |
| 320 | label.TextColor3 = TEXTCOLOR | |
| 321 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 322 | label.TextTransparency = TRANSPARENCY | |
| 323 | label.FontSize = TEXTFONTSIZE | |
| 324 | label.Font = TEXTFONT | |
| 325 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 326 | label.TextStrokeColor3 = C3(1,1,1) | |
| 327 | label.TextScaled = false | |
| 328 | label.Text = TEXT | |
| 329 | label.Name = NAME | |
| 330 | label.Parent = PARENT | |
| 331 | return label | |
| 332 | end | |
| 333 | ||
| 334 | function NoOutlines(PART) | |
| 335 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 336 | end | |
| 337 | ||
| 338 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 339 | local NEWWELD = IT(TYPE) | |
| 340 | NEWWELD.Part0 = PART0 | |
| 341 | NEWWELD.Part1 = PART1 | |
| 342 | NEWWELD.C0 = C0 | |
| 343 | NEWWELD.C1 = C1 | |
| 344 | NEWWELD.Parent = PARENT | |
| 345 | return NEWWELD | |
| 346 | end | |
| 347 | ||
| 348 | local S = IT("Sound")
| |
| 349 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 350 | local NEWSOUND = nil | |
| 351 | coroutine.resume(coroutine.create(function() | |
| 352 | NEWSOUND = S:Clone() | |
| 353 | NEWSOUND.Parent = PARENT | |
| 354 | NEWSOUND.Volume = VOLUME | |
| 355 | NEWSOUND.Pitch = PITCH | |
| 356 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 357 | NEWSOUND:play() | |
| 358 | if DOESLOOP == true then | |
| 359 | NEWSOUND.Looped = true | |
| 360 | else | |
| 361 | repeat wait(1) until NEWSOUND.Playing == false | |
| 362 | NEWSOUND:remove() | |
| 363 | end | |
| 364 | end)) | |
| 365 | return NEWSOUND | |
| 366 | end | |
| 367 | ||
| 368 | function CFrameFromTopBack(at, top, back) | |
| 369 | local right = top:Cross(back) | |
| 370 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 371 | end | |
| 372 | ||
| 373 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 374 | function WACKYEFFECT(Table) | |
| 375 | local TYPE = (Table.EffectType or "Sphere") | |
| 376 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 377 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 378 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 379 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 380 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 381 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 382 | local ROTATION1 = (Table.RotationX or 0) | |
| 383 | local ROTATION2 = (Table.RotationY or 0) | |
| 384 | local ROTATION3 = (Table.RotationZ or 0) | |
| 385 | local MATERIAL = (Table.Material or "Neon") | |
| 386 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 387 | local TIME = (Table.Time or 45) | |
| 388 | local SOUNDID = (Table.SoundID or nil) | |
| 389 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 390 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 391 | coroutine.resume(coroutine.create(function() | |
| 392 | local PLAYSSOUND = false | |
| 393 | local SOUND = nil | |
| 394 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 395 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 396 | PLAYSSOUND = true | |
| 397 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 398 | end | |
| 399 | EFFECT.Color = COLOR | |
| 400 | local MSH = nil | |
| 401 | if TYPE == "Sphere" then | |
| 402 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 403 | elseif TYPE == "Block" then | |
| 404 | MSH = IT("BlockMesh",EFFECT)
| |
| 405 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 406 | elseif TYPE == "Wave" then | |
| 407 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 408 | elseif TYPE == "Ring" then | |
| 409 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 410 | elseif TYPE == "Slash" then | |
| 411 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 412 | elseif TYPE == "Round Slash" then | |
| 413 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 414 | elseif TYPE == "Swirl" then | |
| 415 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 416 | elseif TYPE == "Skull" then | |
| 417 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 418 | elseif TYPE == "Crystal" then | |
| 419 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 420 | end | |
| 421 | if MSH ~= nil then | |
| 422 | local MOVESPEED = nil | |
| 423 | if MOVEDIRECTION ~= nil then | |
| 424 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 425 | end | |
| 426 | local GROWTH = SIZE - ENDSIZE | |
| 427 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 428 | if TYPE == "Block" then | |
| 429 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 430 | else | |
| 431 | EFFECT.CFrame = CFRAME | |
| 432 | end | |
| 433 | for LOOP = 1, TIME+1 do | |
| 434 | Swait() | |
| 435 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 436 | if TYPE == "Wave" then | |
| 437 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 438 | end | |
| 439 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 440 | if TYPE == "Block" then | |
| 441 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 442 | else | |
| 443 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 444 | end | |
| 445 | if MOVEDIRECTION ~= nil then | |
| 446 | local ORI = EFFECT.Orientation | |
| 447 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 448 | EFFECT.Orientation = ORI | |
| 449 | end | |
| 450 | end | |
| 451 | if PLAYSSOUND == false then | |
| 452 | EFFECT:remove() | |
| 453 | else | |
| 454 | repeat Swait() until SOUND.Playing == false | |
| 455 | EFFECT:remove() | |
| 456 | end | |
| 457 | else | |
| 458 | if PLAYSSOUND == false then | |
| 459 | EFFECT:remove() | |
| 460 | else | |
| 461 | repeat Swait() until SOUND.Playing == false | |
| 462 | EFFECT:remove() | |
| 463 | end | |
| 464 | end | |
| 465 | end)) | |
| 466 | end | |
| 467 | ||
| 468 | function MakeForm(PART,TYPE) | |
| 469 | if TYPE == "Cyl" then | |
| 470 | local MSH = IT("CylinderMesh",PART)
| |
| 471 | elseif TYPE == "Ball" then | |
| 472 | local MSH = IT("SpecialMesh",PART)
| |
| 473 | MSH.MeshType = "Sphere" | |
| 474 | elseif TYPE == "Wedge" then | |
| 475 | local MSH = IT("SpecialMesh",PART)
| |
| 476 | MSH.MeshType = "Wedge" | |
| 477 | end | |
| 478 | end | |
| 479 | ||
| 480 | Debris = game:GetService("Debris")
| |
| 481 | ||
| 482 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 483 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 484 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 485 | end | |
| 486 | ||
| 487 | function turnto(position) | |
| 488 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 489 | end | |
| 490 | ||
| 491 | --//=================================\\ | |
| 492 | --|| WEAPON CREATION | |
| 493 | --\\=================================// | |
| 494 | ||
| 495 | local NOOB = C3(255,215,0) | |
| 496 | ||
| 497 | Humanoid.Parent = nil | |
| 498 | RootPart.Size = RootPart.Size*SIZE | |
| 499 | Torso.Size = Torso.Size*SIZE | |
| 500 | RightArm.Size = RightArm.Size*SIZE | |
| 501 | RightLeg.Size = RightLeg.Size*SIZE | |
| 502 | LeftArm.Size = LeftArm.Size*SIZE | |
| 503 | LeftLeg.Size = LeftLeg.Size*SIZE | |
| 504 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 505 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 506 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 507 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 508 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 509 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 510 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 511 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 512 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 513 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 514 | Head.Size = Head.Size*SIZE | |
| 515 | RootJoint.Parent = RootPart | |
| 516 | Neck.Parent = Torso | |
| 517 | RightShoulder.Parent = Torso | |
| 518 | LeftShoulder.Parent = Torso | |
| 519 | RightHip.Parent = Torso | |
| 520 | LeftHip.Parent = Torso | |
| 521 | - | local cR=255 |
| 521 | + | |
| 522 | - | local cG=0 |
| 522 | + | |
| 523 | - | local cB=0 |
| 523 | + | |
| 524 | - | local flg5=1 local omgidk=1 |
| 524 | + | |
| 525 | - | local add=15 |
| 525 | + | |
| 526 | - | game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
|
| 526 | + | |
| 527 | - | if omgidk>10000 then omgidk=0 end |
| 527 | + | |
| 528 | - | omgidk=omgidk+1 |
| 528 | + | |
| 529 | - | if cR>=255 then flg5=1 end |
| 529 | + | |
| 530 | - | if cG>=255 then flg5=2 end |
| 530 | + | |
| 531 | - | if cB>=255 then flg5=3 end |
| 531 | + | |
| 532 | - | if flg5==1 then cR=cR-add cG=cG+add end |
| 532 | + | |
| 533 | - | if flg5==2 then cG=cG-add cB=cB+add end |
| 533 | + | |
| 534 | - | if flg5==3 then cB=cB-add cR=cR+add end |
| 534 | + | |
| 535 | - | color=Color3.fromRGB(cR,cG,cB) |
| 535 | + | |
| 536 | text2.Font = Enum.Font.SciFi | |
| 537 | - | local TYPE = (Table.EffectType or "Sphere") |
| 537 | + | |
| 538 | - | local SIZE = (Table.Size or VT(6,6,6)) |
| 538 | + | |
| 539 | - | local ENDSIZE = (Table.Size2 or VT(7,7,7)) |
| 539 | + | |
| 540 | - | local TRANSPARENCY = (Table.Transparency or 0) |
| 540 | + | |
| 541 | - | local ENDTRANSPARENCY = (Table.Transparency2 or 1) |
| 541 | + | |
| 542 | - | local CFRAME = (Table.CFrame or Torso.CFrame) |
| 542 | + | |
| 543 | - | local MOVEDIRECTION = (Table.MoveToPos or nil) |
| 543 | + | |
| 544 | - | local ROTATION1 = (Table.RotationX or 0) |
| 544 | + | |
| 545 | - | local ROTATION2 = (Table.RotationY or 0) |
| 545 | + | |
| 546 | - | local ROTATION3 = (Table.RotationZ or 0) |
| 546 | + | |
| 547 | - | local MATERIAL = "Neon" |
| 547 | + | |
| 548 | - | local COLOR = color |
| 548 | + | |
| 549 | - | local TIME = (Table.Time or 45) |
| 549 | + | |
| 550 | - | local SOUNDID = (Table.SoundID or nil) |
| 550 | + | |
| 551 | - | local SOUNDPITCH = (Table.SoundPitch or nil) |
| 551 | + | |
| 552 | - | local SOUNDVOLUME = (Table.SoundVolume or nil) |
| 552 | + | |
| 553 | - | coroutine.resume(coroutine.create(function() |
| 553 | + | |
| 554 | - | local PLAYSSOUND = false |
| 554 | + | |
| 555 | - | local SOUND = nil |
| 555 | + | |
| 556 | - | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
|
| 556 | + | |
| 557 | - | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then |
| 557 | + | |
| 558 | - | PLAYSSOUND = true |
| 558 | + | |
| 559 | - | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) |
| 559 | + | |
| 560 | - | end |
| 560 | + | |
| 561 | - | EFFECT.Color = color |
| 561 | + | |
| 562 | - | local MSH = nil |
| 562 | + | |
| 563 | - | if TYPE == "Sphere" then |
| 563 | + | |
| 564 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
|
| 564 | + | |
| 565 | - | elseif TYPE == "Block" then |
| 565 | + | |
| 566 | - | MSH = IT("BlockMesh",EFFECT)
|
| 566 | + | |
| 567 | - | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) |
| 567 | + | |
| 568 | - | elseif TYPE == "Wave" then |
| 568 | + | |
| 569 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
|
| 569 | + | |
| 570 | - | elseif TYPE == "Ring" then |
| 570 | + | |
| 571 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
|
| 571 | + | |
| 572 | - | elseif TYPE == "Slash" then |
| 572 | + | |
| 573 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
|
| 573 | + | |
| 574 | - | elseif TYPE == "Round Slash" then |
| 574 | + | |
| 575 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
|
| 575 | + | |
| 576 | - | elseif TYPE == "Swirl" then |
| 576 | + | |
| 577 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
|
| 577 | + | |
| 578 | - | elseif TYPE == "Skull" then |
| 578 | + | |
| 579 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
|
| 579 | + | |
| 580 | - | elseif TYPE == "Crystal" then |
| 580 | + | |
| 581 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
|
| 581 | + | |
| 582 | - | end |
| 582 | + | |
| 583 | - | if MSH ~= nil then |
| 583 | + | |
| 584 | - | local MOVESPEED = nil |
| 584 | + | |
| 585 | - | if MOVEDIRECTION ~= nil then |
| 585 | + | |
| 586 | - | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME |
| 586 | + | |
| 587 | - | end |
| 587 | + | |
| 588 | - | local GROWTH = SIZE - ENDSIZE |
| 588 | + | |
| 589 | - | local TRANS = TRANSPARENCY - ENDTRANSPARENCY |
| 589 | + | |
| 590 | - | if TYPE == "Block" then |
| 590 | + | |
| 591 | - | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
| 591 | + | |
| 592 | - | else |
| 592 | + | |
| 593 | - | EFFECT.CFrame = CFRAME |
| 593 | + | |
| 594 | - | end |
| 594 | + | |
| 595 | - | for LOOP = 1, TIME+1 do |
| 595 | + | |
| 596 | - | Swait() |
| 596 | + | |
| 597 | - | MSH.Scale = MSH.Scale - GROWTH/TIME |
| 597 | + | |
| 598 | - | if TYPE == "Wave" then |
| 598 | + | |
| 599 | - | MSH.Offset = VT(0,0,-MSH.Scale.X/8) |
| 599 | + | |
| 600 | - | end |
| 600 | + | |
| 601 | - | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME |
| 601 | + | |
| 602 | - | if TYPE == "Block" then |
| 602 | + | |
| 603 | - | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
| 603 | + | |
| 604 | - | else |
| 604 | + | |
| 605 | - | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) |
| 605 | + | |
| 606 | - | end |
| 606 | + | |
| 607 | - | if MOVEDIRECTION ~= nil then |
| 607 | + | |
| 608 | - | local ORI = EFFECT.Orientation |
| 608 | + | |
| 609 | - | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) |
| 609 | + | |
| 610 | - | EFFECT.Orientation = ORI |
| 610 | + | |
| 611 | - | end |
| 611 | + | |
| 612 | - | end |
| 612 | + | |
| 613 | - | if PLAYSSOUND == false then |
| 613 | + | |
| 614 | - | EFFECT:remove() |
| 614 | + | |
| 615 | - | else |
| 615 | + | |
| 616 | - | SOUND.Stopped:Connect(function() |
| 616 | + | |
| 617 | - | EFFECT:remove() |
| 617 | + | |
| 618 | - | end) |
| 618 | + | |
| 619 | - | end |
| 619 | + | |
| 620 | - | else |
| 620 | + | |
| 621 | - | if PLAYSSOUND == false then |
| 621 | + | |
| 622 | - | EFFECT:remove() |
| 622 | + | |
| 623 | - | else |
| 623 | + | |
| 624 | - | repeat Swait() until SOUND.Playing == false |
| 624 | + | |
| 625 | - | EFFECT:remove() |
| 625 | + | |
| 626 | - | end |
| 626 | + | |
| 627 | - | end |
| 627 | + | |
| 628 | - | end)) |
| 628 | + | |
| 629 | Swait() | |
| 630 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
| 631 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
| 632 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
| 633 | if CLOCKLOOP <= -150 then | |
| 634 | if VALUE1 == false then | |
| 635 | CLOCKLOOP = 0 | |
| 636 | WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = 1425872503, SoundPitch = 1.2, SoundVolume = 4})
| |
| 637 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 638 | ApplyAoE(HITPOS,10,15,45,75,false) | |
| 639 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 640 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 641 | WACKYEFFECT({Time = 250, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 642 | if CLOCKTARGET ~= nil then | |
| 643 | CLOCKTARGET.Health = CLOCKTARGET.Health + 20 | |
| 644 | CLOCKTARGET.MaxHealth = CLOCKTARGET.Health + 20 | |
| 645 | if CLOCKTARGET.Torso ~= nil then | |
| 646 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
| 647 | end | |
| 648 | if CLOCKTARGET.Health == 0 then | |
| 649 | CLOCKTARGET = nil | |
| 650 | end | |
| 651 | end | |
| 652 | end | |
| 653 | end | |
| 654 | end | |
| 655 | end)) | |
| 656 | ||
| 657 | for _, c in pairs(Weapon:GetChildren()) do | |
| 658 | if c.ClassName == "Part" then | |
| 659 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 660 | end | |
| 661 | end | |
| 662 | ||
| 663 | Neck.Name = "Weld" | |
| 664 | RootJoint.Name = "Weld" | |
| 665 | RightShoulder.Name = "Weld" | |
| 666 | LeftShoulder.Name = "Weld" | |
| 667 | RightHip.Name = "Weld" | |
| 668 | LeftHip.Name = "Weld" | |
| 669 | ||
| 670 | local SKILLTEXTCOLOR = C3(255,211,0) | |
| 671 | local SKILLFONT = "Fantasy" | |
| 672 | local SKILLTEXTSIZE = 7 | |
| 673 | ||
| 674 | Weapon.Parent = Character | |
| 675 | Humanoid.Parent = Character | |
| 676 | ||
| 677 | ||
| 678 | ||
| 679 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 680 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 681 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 682 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 683 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 684 | ||
| 685 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
| 686 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
| 687 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
| 688 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
| 689 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Noob's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
| 690 | ||
| 691 | ||
| 692 | ||
| 693 | ||
| 694 | ||
| 695 | ||
| 696 | --//=================================\\ | |
| 697 | --|| DAMAGING | |
| 698 | --\\=================================// | |
| 699 | ||
| 700 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 701 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 702 | defence.Name = ("HitBy"..Player.Name)
| |
| 703 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 704 | Damage = Damage * DAMAGEMULTIPLIER | |
| 705 | if Humanoid.Health ~= 0 then | |
| 706 | local CritChance = MRANDOM(1,100) | |
| 707 | if Damage > Humanoid.Health then | |
| 708 | Damage = math.ceil(Humanoid.Health) | |
| 709 | if Damage == 0 then | |
| 710 | Damage = 0.1 | |
| 711 | end | |
| 712 | end | |
| 713 | Humanoid.Health = Humanoid.Health - Damage | |
| 714 | end | |
| 715 | end | |
| 716 | ||
| 717 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 718 | local CHILDREN = workspace:GetDescendants() | |
| 719 | for index, CHILD in pairs(CHILDREN) do | |
| 720 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 721 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 722 | if HUM then | |
| 723 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 724 | if TORSO then | |
| 725 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 726 | if INSTAKILL == true then | |
| 727 | CHILD:BreakJoints() | |
| 728 | else | |
| 729 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 730 | ApplyDamage(HUM,DMG,TORSO) | |
| 731 | end | |
| 732 | if FLING > 0 then | |
| 733 | for _, c in pairs(CHILD:GetChildren()) do | |
| 734 | if c:IsA("BasePart") then
| |
| 735 | local bv = Instance.new("BodyVelocity")
| |
| 736 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 737 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 738 | bv.Parent = c | |
| 739 | Debris:AddItem(bv,0.05) | |
| 740 | end | |
| 741 | end | |
| 742 | end | |
| 743 | end | |
| 744 | end | |
| 745 | end | |
| 746 | end | |
| 747 | end | |
| 748 | end | |
| 749 | ||
| 750 | --//=================================\\ | |
| 751 | --|| ATTACK FUNCTIONS AND STUFF | |
| 752 | --\\=================================// | |
| 753 | ||
| 754 | function MagicMissiles() | |
| 755 | ATTACK = true | |
| 756 | Rooted = true | |
| 757 | local SELECTING = true | |
| 758 | local SPOTS = {}
| |
| 759 | coroutine.resume(coroutine.create(function() | |
| 760 | local LOOP = 0 | |
| 761 | repeat | |
| 762 | LOOP = LOOP + 1 | |
| 763 | Swait() | |
| 764 | if LOOP >= 10 then | |
| 765 | LOOP = 0 | |
| 766 | for i = 1, #SPOTS do | |
| 767 | if SPOTS[i] ~= nil then | |
| 768 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 769 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 770 | end | |
| 771 | end | |
| 772 | end | |
| 773 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 774 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 775 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 776 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 777 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 778 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 779 | until SELECTING == false | |
| 780 | Rooted = false | |
| 781 | repeat | |
| 782 | LOOP = LOOP + 1 | |
| 783 | Swait() | |
| 784 | if LOOP >= 10 then | |
| 785 | LOOP = 0 | |
| 786 | for i = 1, #SPOTS do | |
| 787 | if SPOTS[i] ~= nil then | |
| 788 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(245,255,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 789 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 790 | end | |
| 791 | end | |
| 792 | end | |
| 793 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 794 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 795 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 796 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 797 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 798 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 799 | until ATTACK == false | |
| 800 | end)) | |
| 801 | repeat | |
| 802 | repeat Swait() until HOLD == true | |
| 803 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
| 804 | if DIST > 500 then | |
| 805 | DIST = 500 | |
| 806 | end | |
| 807 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
| 808 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 809 | if HITFLOOR ~= nil then | |
| 810 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
| 811 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
| |
| 812 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 813 | end | |
| 814 | repeat Swait() until HOLD == false | |
| 815 | until #SPOTS == 20 | |
| 816 | SELECTING = false | |
| 817 | for i = 1, #SPOTS do | |
| 818 | if SPOTS[i] ~= nil then | |
| 819 | local POS = SPOTS[i] | |
| 820 | coroutine.resume(coroutine.create(function() | |
| 821 | local MISSILE = IT("Model",Effects)
| |
| 822 | MISSILE.Name = "Missile" | |
| 823 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Yellow", "Part", VT(3,3,3)) | |
| 824 | MakeForm(BASEPART,"Cyl") | |
| 825 | MISSILE.PrimaryPart = BASEPART | |
| 826 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
| 827 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Br. yellowish green", "Part", VT(3,4,3)) | |
| 828 | MakeForm(HEAD,"Ball") | |
| 829 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
| 830 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Bright yellow", "Part", VT(3.5,0.1,3.5)) | |
| 831 | MakeForm(TAIL,"Cyl") | |
| 832 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
| 833 | for i = 1, 10 do | |
| 834 | Swait() | |
| 835 | for _, c in pairs(MISSILE:GetChildren()) do | |
| 836 | if c.ClassName == "Part" then | |
| 837 | c.Transparency = c.Transparency - 1/75 | |
| 838 | end | |
| 839 | end | |
| 840 | end | |
| 841 | for i = 1, 15*1.5 do | |
| 842 | Swait() | |
| 843 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
| 844 | end | |
| 845 | ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false) | |
| 846 | WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
| |
| 847 | WACKYEFFECT({Time = 200, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255,255,0), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
| |
| 848 | WACKYEFFECT({Time = 200, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 849 | WACKYEFFECT({Time = 200, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 850 | MISSILE:remove() | |
| 851 | end)) | |
| 852 | end | |
| 853 | end | |
| 854 | wait(0.6) | |
| 855 | ATTACK = false | |
| 856 | Rooted = false | |
| 857 | end | |
| 858 | ||
| 859 | function TimesUp() | |
| 860 | CLOCKTARGET = nil | |
| 861 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 862 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 863 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 864 | if TORSO then | |
| 865 | ATTACK = true | |
| 866 | Rooted = false | |
| 867 | coroutine.resume(coroutine.create(function() | |
| 868 | repeat | |
| 869 | Swait() | |
| 870 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 871 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 872 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 873 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 874 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 875 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 876 | until ATTACK == false | |
| 877 | end)) | |
| 878 | if Effects:FindFirstChild("NeonDoll") then
| |
| 879 | repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
| |
| 880 | end | |
| 881 | wait(0.5) | |
| 882 | local FAKECHARACTER = IT("Model",Effects)
| |
| 883 | FAKECHARACTER.Name = "NeonDoll" | |
| 884 | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Bright blue", "Part", VT(0.3,0.3,0.15),false) | |
| 885 | CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
| |
| 886 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Br. yellowish green", "Part", VT(0.15,0.3,0.15),false) | |
| 887 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
| |
| 888 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Br. yellowish green", "Part", VT(0.15,0.3,0.15),false) | |
| 889 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
| |
| 890 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Bright yellow", "Part", VT(0.15,0.3,0.15),false) | |
| 891 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
| |
| 892 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Bright yellow", "Part", VT(0.15,0.3,0.15),false) | |
| 893 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
| |
| 894 | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Bright yellow", "Part", VT(0.15,0.15,0.15),false) | |
| 895 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
| |
| 896 | CreateSound(1310929645, TORS, 5, 0.4, false) | |
| 897 | for i = 1, 150 do | |
| 898 | Swait() | |
| 899 | CLOCKSPEED = 6 | |
| 900 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
| 901 | if c.ClassName == "Part" then | |
| 902 | c.Transparency = c.Transparency - 0.5/150 | |
| 903 | end | |
| 904 | end | |
| 905 | end | |
| 906 | CLOCKTARGET = HUM | |
| 907 | coroutine.resume(coroutine.create(function() | |
| 908 | repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil | |
| 909 | for i = 1, 25 do | |
| 910 | Swait() | |
| 911 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
| 912 | if c.ClassName == "Part" then | |
| 913 | c.Transparency = c.Transparency + 0.5/25 | |
| 914 | end | |
| 915 | end | |
| 916 | end | |
| 917 | CLOCKSPEED = 1 | |
| 918 | FAKECHARACTER:remove() | |
| 919 | end)) | |
| 920 | wait(0.5) | |
| 921 | ATTACK = false | |
| 922 | Rooted = false | |
| 923 | end | |
| 924 | end | |
| 925 | end | |
| 926 | ||
| 927 | function ChainPunch() | |
| 928 | ATTACK = true | |
| 929 | Rooted = false | |
| 930 | local GYRO = IT("BodyGyro",RootPart)
| |
| 931 | GYRO.D = 25 | |
| 932 | GYRO.P = 2000 | |
| 933 | GYRO.MaxTorque = VT(0,40000,0) | |
| 934 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 935 | repeat | |
| 936 | Swait() | |
| 937 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 938 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 939 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 940 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 941 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 942 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 943 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 944 | until HOLD == true | |
| 945 | local POS = Mouse.Hit.p | |
| 946 | local CHAINS = false | |
| 947 | local CHAINLINKS = {}
| |
| 948 | local A = IT("Attachment",RightArm)
| |
| 949 | A.Position = VT(1,-1,0)*SIZE | |
| 950 | A.Orientation = VT(-90, -89.982, 0) | |
| 951 | local B = IT("Attachment",RightArm)
| |
| 952 | B.Position = VT(-1,-1,0)*SIZE | |
| 953 | B.Orientation = VT(-90, 89.988, 0) | |
| 954 | local C = IT("Attachment",RightArm)
| |
| 955 | C.Position = VT(0.5,-1.3,0)*SIZE | |
| 956 | C.Orientation = VT(-90, -89.982, 0) | |
| 957 | local D = IT("Attachment",RightArm)
| |
| 958 | D.Position = VT(-0.5,-1.3,0)*SIZE | |
| 959 | D.Orientation = VT(-90, 89.988, 0) | |
| 960 | local LIGHT = IT("Attachment",RightArm)
| |
| 961 | LIGHT.Position = VT(0,-1,0)*SIZE | |
| 962 | local LIGHT2 = IT("PointLight",LIGHT)
| |
| 963 | LIGHT2.Range = 7 | |
| 964 | LIGHT2.Brightness = 5 | |
| 965 | LIGHT2.Color = SKILLTEXTCOLOR | |
| 966 | for i = 1, 2 do | |
| 967 | local TWIST = -2 | |
| 968 | local START = A | |
| 969 | local END = B | |
| 970 | if i == 1 then | |
| 971 | START = B | |
| 972 | END = A | |
| 973 | end | |
| 974 | local ChainLink = IT("Beam",Torso)
| |
| 975 | ChainLink.Texture = "rbxassetid://48207450" | |
| 976 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 977 | ChainLink.TextureSpeed = 1 | |
| 978 | ChainLink.Width0 = 1 | |
| 979 | ChainLink.Width1 = 1 | |
| 980 | ChainLink.TextureLength = 2.5 | |
| 981 | ChainLink.Attachment0 = START | |
| 982 | ChainLink.Attachment1 = END | |
| 983 | ChainLink.CurveSize0 = TWIST | |
| 984 | ChainLink.CurveSize1 = TWIST | |
| 985 | --ChainLink.FaceCamera = true | |
| 986 | ChainLink.Segments = 45 | |
| 987 | ChainLink.Transparency = NumberSequence.new(1) | |
| 988 | table.insert(CHAINLINKS,ChainLink) | |
| 989 | end | |
| 990 | for i = 1, 2 do | |
| 991 | local TWIST = -1 | |
| 992 | local START = C | |
| 993 | local END = D | |
| 994 | if i == 1 then | |
| 995 | START = D | |
| 996 | END = C | |
| 997 | end | |
| 998 | local ChainLink = IT("Beam",Torso)
| |
| 999 | ChainLink.Texture = "rbxassetid://48207450" | |
| 1000 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 1001 | ChainLink.TextureSpeed = 1 | |
| 1002 | ChainLink.Width0 = 1 | |
| 1003 | ChainLink.Width1 = 1 | |
| 1004 | ChainLink.TextureLength = 5 | |
| 1005 | ChainLink.Attachment0 = START | |
| 1006 | ChainLink.Attachment1 = END | |
| 1007 | ChainLink.CurveSize0 = TWIST | |
| 1008 | ChainLink.CurveSize1 = TWIST | |
| 1009 | --ChainLink.FaceCamera = true | |
| 1010 | ChainLink.Segments = 25 | |
| 1011 | ChainLink.LightEmission = 0.5 | |
| 1012 | ChainLink.Transparency = NumberSequence.new(1) | |
| 1013 | table.insert(CHAINLINKS,ChainLink) | |
| 1014 | end | |
| 1015 | coroutine.resume(coroutine.create(function() | |
| 1016 | repeat | |
| 1017 | Swait() | |
| 1018 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1019 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 1020 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1021 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1022 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1023 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1024 | until CHAINS == true | |
| 1025 | repeat | |
| 1026 | Swait() | |
| 1027 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1028 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1029 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1030 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1031 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1032 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1033 | until ATTACK == false | |
| 1034 | for e = 1, 15 do | |
| 1035 | Swait() | |
| 1036 | for i = 1, #CHAINLINKS do | |
| 1037 | CHAINLINKS[i].Transparency = NumberSequence.new((e/15)) | |
| 1038 | end | |
| 1039 | end | |
| 1040 | A:remove() | |
| 1041 | B:remove() | |
| 1042 | C:remove() | |
| 1043 | D:remove() | |
| 1044 | end)) | |
| 1045 | CreateSound(233856115, RightArm, 5, 1.2, false) | |
| 1046 | for e = 1, 15 do | |
| 1047 | Swait() | |
| 1048 | for i = 1, #CHAINLINKS do | |
| 1049 | CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15)) | |
| 1050 | end | |
| 1051 | end | |
| 1052 | CHAINS = true | |
| 1053 | Rooted = true | |
| 1054 | wait(0.25) | |
| 1055 | local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright Yellow", "Part", VT(2,2,2)) | |
| 1056 | FIST.Color = C3(255, 215, 0) | |
| 1057 | FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1058 | local LIGHT3 = IT("PointLight",FIST)
| |
| 1059 | LIGHT3.Range = 7 | |
| 1060 | LIGHT3.Brightness = 5 | |
| 1061 | LIGHT3.Color = SKILLTEXTCOLOR | |
| 1062 | CreateMesh("SpecialMesh", FIST, "FileMesh", "433396052", "", VT(1,1,1), VT(0,0,0))
| |
| 1063 | local FISTA = IT("Attachment",FIST)
| |
| 1064 | FISTA.Position = VT(0.062, 0.977, 0) | |
| 1065 | local ChainLink = IT("Beam",Torso)
| |
| 1066 | ChainLink.Texture = "rbxassetid://48207450" | |
| 1067 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 1068 | ChainLink.TextureSpeed = 0 | |
| 1069 | ChainLink.Width0 = 3 | |
| 1070 | ChainLink.Width1 = 3 | |
| 1071 | ChainLink.TextureLength = 12 | |
| 1072 | ChainLink.Attachment0 = LIGHT | |
| 1073 | ChainLink.Attachment1 = FISTA | |
| 1074 | ChainLink.FaceCamera = true | |
| 1075 | ChainLink.Segments = 45 | |
| 1076 | ChainLink.LightEmission = 0.5 | |
| 1077 | ChainLink.Transparency = NumberSequence.new(0.25) | |
| 1078 | local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false) | |
| 1079 | for i = 1, 85 do | |
| 1080 | Swait() | |
| 1081 | FIST.CFrame = FIST.CFrame*CF(0,-2,0) | |
| 1082 | ChainLink.TextureLength = 12+(i*2) | |
| 1083 | ApplyAoE(FIST.Position,10,15,25,100,false) | |
| 1084 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1085 | local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character) | |
| 1086 | if HITFLOOR ~= nil then | |
| 1087 | HITFLOOR:BreakJoints() | |
| 1088 | coroutine.resume(coroutine.create(function() | |
| 1089 | for i = 1, 15 do | |
| 1090 | Swait() | |
| 1091 | FISTSOUND.Volume = FISTSOUND.Volume - 0.15 | |
| 1092 | ApplyAoE(FIST.Position,10+(i*2),5,15,5,false) | |
| 1093 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(173,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1094 | end | |
| 1095 | end)) | |
| 1096 | break | |
| 1097 | end | |
| 1098 | end | |
| 1099 | coroutine.resume(coroutine.create(function() | |
| 1100 | for i = 1, 50 do | |
| 1101 | Swait() | |
| 1102 | FIST.Transparency = FIST.Transparency + 0.5/50 | |
| 1103 | LIGHT3.Range = LIGHT3.Range - 7/50 | |
| 1104 | end | |
| 1105 | FIST:remove() | |
| 1106 | end)) | |
| 1107 | LIGHT:remove() | |
| 1108 | GYRO:remove() | |
| 1109 | ATTACK = false | |
| 1110 | Rooted = false | |
| 1111 | end | |
| 1112 | ||
| 1113 | function WarpMeteor() | |
| 1114 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
| 1115 | if DIST > 360 then | |
| 1116 | DIST = 360 | |
| 1117 | end | |
| 1118 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
| 1119 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) | |
| 1120 | if HITFLOOR then | |
| 1121 | local POS = HITPOS | |
| 1122 | ATTACK = true | |
| 1123 | Rooted = true | |
| 1124 | local WARPED = false | |
| 1125 | local SMASHED = false | |
| 1126 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1127 | coroutine.resume(coroutine.create(function() | |
| 1128 | repeat | |
| 1129 | Swait() | |
| 1130 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1131 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1132 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1133 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1134 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1135 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1136 | until WARPED == true | |
| 1137 | repeat | |
| 1138 | Swait() | |
| 1139 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1140 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1141 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1142 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1143 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1144 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1145 | until SMASHED == true | |
| 1146 | repeat | |
| 1147 | Swait() | |
| 1148 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1149 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1150 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1151 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1152 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 1153 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1154 | until ATTACK == false | |
| 1155 | end)) | |
| 1156 | VALUE1 = true | |
| 1157 | CreateSound(233856115, Torso, 5, 1.6, false) | |
| 1158 | for i = 1, 25 do | |
| 1159 | Swait() | |
| 1160 | for _, c in pairs(Character:GetChildren()) do | |
| 1161 | if c.ClassName == "Part" then | |
| 1162 | c.Transparency = c.Transparency + 1/25 | |
| 1163 | end | |
| 1164 | end | |
| 1165 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1166 | if c.ClassName == "Part" then | |
| 1167 | c.Transparency = c.Transparency + 1/25 | |
| 1168 | end | |
| 1169 | end | |
| 1170 | end | |
| 1171 | UNANCHOR = false | |
| 1172 | RootPart.Anchored = true | |
| 1173 | RootPart.Velocity = VT(0,0,0) | |
| 1174 | local ROOTPOS = RootPart.Position | |
| 1175 | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) | |
| 1176 | WARPED = true | |
| 1177 | for i = 1, 25 do | |
| 1178 | Swait() | |
| 1179 | for _, c in pairs(Character:GetChildren()) do | |
| 1180 | if c.ClassName == "Part" then | |
| 1181 | c.Transparency = c.Transparency - 1/25 | |
| 1182 | end | |
| 1183 | end | |
| 1184 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1185 | if c.ClassName == "Part" then | |
| 1186 | c.Transparency = c.Transparency - 1/25 | |
| 1187 | end | |
| 1188 | end | |
| 1189 | end | |
| 1190 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Bright yellow", "Part", VT(0,0,0)) | |
| 1191 | SHELL.CFrame = RootPart.CFrame | |
| 1192 | MakeForm(SHELL,"Ball") | |
| 1193 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
| 1194 | for i = 1, 10 do | |
| 1195 | Swait() | |
| 1196 | SHELL.Transparency = SHELL.Transparency - 1/10 | |
| 1197 | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 | |
| 1198 | end | |
| 1199 | for i = 1, math.ceil(75/2) do | |
| 1200 | Swait() | |
| 1201 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
| 1202 | SHELL.CFrame = CF(RootPart.Position) | |
| 1203 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1204 | end | |
| 1205 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
| 1206 | SHELL.CFrame = CF(RootPart.Position) | |
| 1207 | WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1208 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1209 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1210 | for i = 1, 5 do | |
| 1211 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1212 | end | |
| 1213 | SHELL:remove() | |
| 1214 | ApplyAoE(RootPart.Position,75,35,75,175,false) | |
| 1215 | SMASHED = true | |
| 1216 | wait(1) | |
| 1217 | VALUE1 = false | |
| 1218 | UNANCHOR = true | |
| 1219 | ATTACK = false | |
| 1220 | Rooted = false | |
| 1221 | end | |
| 1222 | end | |
| 1223 | ||
| 1224 | function PandorasBox() | |
| 1225 | local Y = CreatePart(3, Effects, "Neon", 0, 1, "Bright yellow", "Part", VT(0,0,0)) | |
| 1226 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 1227 | if HITFLOOR ~= nil then | |
| 1228 | ATTACK = true | |
| 1229 | Rooted = true | |
| 1230 | local RINGSPIN = true | |
| 1231 | local CONSTRUCTING = true | |
| 1232 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Bright blue", "Ring", VT(0,0,0)) | |
| 1233 | RING.Color = C3(0,0,0) | |
| 1234 | MakeForm(RING,"Cyl") | |
| 1235 | RING.CFrame = CF(HITPOS) | |
| 1236 | CreateSound(402981977, RING, 5, 1.2, false) | |
| 1237 | coroutine.resume(coroutine.create(function() | |
| 1238 | repeat | |
| 1239 | Swait() | |
| 1240 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1241 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1242 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1243 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1244 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1245 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1246 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1247 | until CONSTRUCTING == false | |
| 1248 | repeat | |
| 1249 | Swait() | |
| 1250 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1251 | until RINGSPIN == false | |
| 1252 | for i = 1, 25 do | |
| 1253 | Swait() | |
| 1254 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1255 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
| 1256 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
| 1257 | RING.Transparency = RING.Transparency + 1/25 | |
| 1258 | end | |
| 1259 | RING:remove() | |
| 1260 | end)) | |
| 1261 | for i = 1, 15 do | |
| 1262 | Swait() | |
| 1263 | RING.Size = RING.Size + VT(0.75,0,0.75) | |
| 1264 | RING.Transparency = RING.Transparency - 1/15 | |
| 1265 | end | |
| 1266 | local BOXSPIN = true | |
| 1267 | local PANDORASBOX = IT("Model",Effects)
| |
| 1268 | PANDORASBOX.Name = "Pandora's Box" | |
| 1269 | local BOX = IT("Model",PANDORASBOX)
| |
| 1270 | BOX.Name = "Body" | |
| 1271 | local LID = IT("Model",PANDORASBOX)
| |
| 1272 | LID.Name = "Lid" | |
| 1273 | --BUILDING THE BOX-- | |
| 1274 | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Bright blue", "Black", VT(2,1.8,2)) | |
| 1275 | BASE.Color = C3(0,0,0) | |
| 1276 | PANDORASBOX.PrimaryPart = BASE | |
| 1277 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
| 1278 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
| 1279 | WOOD.CFrame = BASE.CFrame*CF(1,0,1) | |
| 1280 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
| 1281 | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) | |
| 1282 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
| 1283 | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) | |
| 1284 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
| 1285 | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) | |
| 1286 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1287 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) | |
| 1288 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1289 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) | |
| 1290 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1291 | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) | |
| 1292 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1293 | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) | |
| 1294 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1295 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) | |
| 1296 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1297 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) | |
| 1298 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1299 | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) | |
| 1300 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1301 | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) | |
| 1302 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Br. yellowish green", "Marble", VT(2.1,1.9,0.1)) | |
| 1303 | WOOD.CFrame = BASE.CFrame*CF(0,0,1) | |
| 1304 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Br. yellowish green", "Marble", VT(2.1,1.9,0.1)) | |
| 1305 | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) | |
| 1306 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Br. yellowish green", "Marble", VT(0.1,1.9,2.1)) | |
| 1307 | WOOD.CFrame = BASE.CFrame*CF(1,0,0) | |
| 1308 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Br. yellowish green", "Marble", VT(0.1,1.9,2.1)) | |
| 1309 | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) | |
| 1310 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Br. yellowish green", "Marble", VT(2.1,0.1,2.1)) | |
| 1311 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) | |
| 1312 | ------------- | |
| 1313 | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Br. yellowish green", "Marble", VT(2.1,0.1,2.1)) | |
| 1314 | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) | |
| 1315 | LID.PrimaryPart = LIDPART | |
| 1316 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1317 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) | |
| 1318 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1319 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) | |
| 1320 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1321 | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) | |
| 1322 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1323 | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) | |
| 1324 | local DECAL = IT("Decal",LIDPART)
| |
| 1325 | DECAL.Face = "Top" | |
| 1326 | DECAL.Texture = "http://www.roblox.com/asset/?id=160952296" | |
| 1327 | DECAL.Color3 = C3(1,1,1) | |
| 1328 | --BUILDING THE BOX-- | |
| 1329 | coroutine.resume(coroutine.create(function() | |
| 1330 | repeat | |
| 1331 | Swait() | |
| 1332 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) | |
| 1333 | until BOXSPIN == false | |
| 1334 | end)) | |
| 1335 | for i = 1, 25 do | |
| 1336 | Swait() | |
| 1337 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) | |
| 1338 | end | |
| 1339 | wait(0.5) | |
| 1340 | BOXSPIN = false | |
| 1341 | CONSTRUCTING = false | |
| 1342 | coroutine.resume(coroutine.create(function() | |
| 1343 | WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
| |
| 1344 | --[[for i = 1, 45 do | |
| 1345 | Swait() | |
| 1346 | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) | |
| 1347 | end- | |
| 1348 | LID:remove()]]-- | |
| 1349 | for _, c in pairs(LID:GetChildren()) do | |
| 1350 | if c.ClassName == "Part" then | |
| 1351 | c.Anchored = false | |
| 1352 | c.CanCollide = true | |
| 1353 | if c ~= LIDPART then | |
| 1354 | weldBetween(LIDPART,c) | |
| 1355 | end | |
| 1356 | end | |
| 1357 | end | |
| 1358 | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 | |
| 1359 | Debris:AddItem(LID,15) | |
| 1360 | wait(0.5) | |
| 1361 | local RANDOMEFFECT = MRANDOM(1,4) | |
| 1362 | if RANDOMEFFECT == 1 then | |
| 1363 | for i = 1, 45 do | |
| 1364 | wait((2-(i/15))/15) | |
| 1365 | WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
| |
| 1366 | end | |
| 1367 | wait(1) | |
| 1368 | WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1369 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1370 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1371 | for i = 1, 5 do | |
| 1372 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1373 | end | |
| 1374 | ApplyAoE(BASE.Position,50,1,200,375,false) | |
| 1375 | ApplyAoE(BASE.Position,250,35,75,175,false) | |
| 1376 | elseif RANDOMEFFECT == 2 then | |
| 1377 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Field", VT(0.3,0.3,0.3)) | |
| 1378 | FIELD.CFrame = BASE.CFrame | |
| 1379 | MakeForm(FIELD,"Ball") | |
| 1380 | for i = 1, 50 do | |
| 1381 | Swait() | |
| 1382 | FIELD.Size = FIELD.Size + VT(0.03,0.03,0.03) | |
| 1383 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 1384 | end | |
| 1385 | wait(0.2) | |
| 1386 | local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) | |
| 1387 | coroutine.resume(coroutine.create(function() | |
| 1388 | for i = 1, 75 do | |
| 1389 | Swait() | |
| 1390 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 1391 | LOOP.Parent = FIELD | |
| 1392 | local CHILDREN = workspace:GetDescendants() | |
| 1393 | for index, CHILD in pairs(CHILDREN) do | |
| 1394 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1395 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1396 | if HUM then | |
| 1397 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1398 | if TORSO then | |
| 1399 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 1400 | HUM.Health = HUM.Health - 0.1 | |
| 1401 | TORSO.Velocity = VT(0,5,0) | |
| 1402 | HUM.PlatformStand = true | |
| 1403 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 1404 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 1405 | end | |
| 1406 | end | |
| 1407 | end | |
| 1408 | end | |
| 1409 | end | |
| 1410 | end | |
| 1411 | FIELD.Size = FIELD.Size + VT(3,3,3) | |
| 1412 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
| 1413 | end | |
| 1414 | for i = 1, 500 do | |
| 1415 | Swait() | |
| 1416 | LOOP.Parent = FIELD | |
| 1417 | local CHILDREN = workspace:GetDescendants() | |
| 1418 | for index, CHILD in pairs(CHILDREN) do | |
| 1419 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1420 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1421 | if HUM then | |
| 1422 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1423 | if TORSO then | |
| 1424 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 1425 | TORSO.Velocity = VT(0,5,0) | |
| 1426 | HUM.Health = HUM.Health - 0.1 | |
| 1427 | HUM.PlatformStand = true | |
| 1428 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 1429 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 1430 | end | |
| 1431 | end | |
| 1432 | end | |
| 1433 | end | |
| 1434 | end | |
| 1435 | end | |
| 1436 | end | |
| 1437 | for i = 1, 25 do | |
| 1438 | Swait() | |
| 1439 | LOOP.Volume = LOOP.Volume + 10/25 | |
| 1440 | LOOP.Parent = FIELD | |
| 1441 | local CHILDREN = workspace:GetDescendants() | |
| 1442 | for index, CHILD in pairs(CHILDREN) do | |
| 1443 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1444 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1445 | if HUM then | |
| 1446 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1447 | if TORSO then | |
| 1448 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
| 1449 | TORSO.Velocity = VT(0,5,0) | |
| 1450 | HUM.Health = HUM.Health - 0.1 | |
| 1451 | HUM.PlatformStand = false | |
| 1452 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 1453 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 1454 | end | |
| 1455 | end | |
| 1456 | end | |
| 1457 | end | |
| 1458 | end | |
| 1459 | end | |
| 1460 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
| 1461 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
| 1462 | end | |
| 1463 | FIELD:remove() | |
| 1464 | end)) | |
| 1465 | elseif RANDOMEFFECT == 3 then | |
| 1466 | for i = 1, 10 do | |
| 1467 | wait(0.15) | |
| 1468 | WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255,0,215), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
| |
| 1469 | coroutine.resume(coroutine.create(function() | |
| 1470 | local MINION = CLONE:Clone() | |
| 1471 | MINION.Parent = Effects | |
| 1472 | MINION.Name = "Shadow" | |
| 1473 | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
| 1474 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
| 1475 | for _, c in pairs(MINION:GetChildren()) do | |
| 1476 | if c.ClassName == "Part" then | |
| 1477 | c.Material = "Glass" | |
| 1478 | c.Color = C3(1,1,1) | |
| 1479 | c.Transparency = 0.25 | |
| 1480 | if c.Name == "Head" then | |
| 1481 | c:ClearAllChildren() | |
| 1482 | local MSH = IT("BlockMesh",c)
| |
| 1483 | MSH.Scale = VT(0.5,1,1) | |
| 1484 | end | |
| 1485 | end | |
| 1486 | end | |
| 1487 | local TORSO = MINION.Torso | |
| 1488 | local HUMAN = MINION.Humanoid | |
| 1489 | HUMAN.WalkSpeed = 23 | |
| 1490 | HUMAN.MaxHealth = math.huge | |
| 1491 | HUMAN.Health = math.huge | |
| 1492 | HUMAN.DisplayDistanceType = "None" | |
| 1493 | HUMAN.Died:connect(function() | |
| 1494 | MINION:remove() | |
| 1495 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
| 1496 | end) | |
| 1497 | wait(1) | |
| 1498 | local findNearestTorso = function(POS) | |
| 1499 | local list = game.Workspace:GetDescendants() | |
| 1500 | local torso = nil | |
| 1501 | local dist = 300 | |
| 1502 | local temp = nil | |
| 1503 | local human = nil | |
| 1504 | local temp2 = nil | |
| 1505 | for x = 1, #list do | |
| 1506 | temp2 = list[x] | |
| 1507 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
| 1508 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
| |
| 1509 | human = temp2:findFirstChildOfClass("Humanoid")
| |
| 1510 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 1511 | if (temp.Position - POS).magnitude < dist then | |
| 1512 | torso = temp | |
| 1513 | dist = (temp.Position - POS).magnitude | |
| 1514 | end | |
| 1515 | end | |
| 1516 | end | |
| 1517 | end | |
| 1518 | return torso, dist | |
| 1519 | end | |
| 1520 | for i = 1, 40 do | |
| 1521 | if HUMAN.Health == 0 then | |
| 1522 | end | |
| 1523 | wait(0.3) | |
| 1524 | local target,dist= findNearestTorso(TORSO.Position) | |
| 1525 | if target then | |
| 1526 | HUMAN:MoveTo(target.Position) | |
| 1527 | if dist < 25 then | |
| 1528 | CreateSound(348663022, TORSO, 10, 1, true) | |
| 1529 | wait(2) | |
| 1530 | --local ANIM = HUMAN:LoadAnimation(ATANIM) | |
| 1531 | --ANIM:Play() | |
| 1532 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
| 1533 | ApplyAoE(TORSO.Position,10,0,0,85,true) | |
| 1534 | WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
| |
| 1535 | for i = 1, 5 do | |
| 1536 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1537 | end | |
| 1538 | end | |
| 1539 | end | |
| 1540 | end | |
| 1541 | MINION:remove() | |
| 1542 | end)) | |
| 1543 | end | |
| 1544 | elseif RANDOMEFFECT == 4 then | |
| 1545 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Bright yellow", "Field", VT(0.3,0.3,0.3)) | |
| 1546 | FIELD.Color = C3(0,0,0) | |
| 1547 | FIELD.CFrame = BASE.CFrame | |
| 1548 | MakeForm(FIELD,"Ball") | |
| 1549 | FIELD.CanCollide = true | |
| 1550 | for i = 1, 50 do | |
| 1551 | Swait() | |
| 1552 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
| 1553 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 1554 | end | |
| 1555 | wait(0.2) | |
| 1556 | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) | |
| 1557 | coroutine.resume(coroutine.create(function() | |
| 1558 | local E = 0 | |
| 1559 | for i = 1, 75 do | |
| 1560 | E = E + 1 | |
| 1561 | Swait() | |
| 1562 | if E >= 35 then | |
| 1563 | E = 0 | |
| 1564 | WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 1565 | end | |
| 1566 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 1567 | LOOP.Parent = FIELD | |
| 1568 | local CHILDREN = workspace:GetDescendants() | |
| 1569 | for index, CHILD in pairs(CHILDREN) do | |
| 1570 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1571 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1572 | if HUM then | |
| 1573 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1574 | if TORSO then | |
| 1575 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
| 1576 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1577 | if c:IsA("BasePart") then
| |
| 1578 | local bv = Instance.new("BodyVelocity")
| |
| 1579 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1580 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
| 1581 | bv.Parent = c | |
| 1582 | Debris:AddItem(bv,0.05) | |
| 1583 | end | |
| 1584 | end | |
| 1585 | HUM.Health = HUM.Health - 0.3 | |
| 1586 | end | |
| 1587 | end | |
| 1588 | end | |
| 1589 | end | |
| 1590 | end | |
| 1591 | FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5 | |
| 1592 | end | |
| 1593 | for i = 1, 180 do | |
| 1594 | E = E + 1 | |
| 1595 | Swait() | |
| 1596 | if E >= 35 then | |
| 1597 | E = 0 | |
| 1598 | WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 1599 | end | |
| 1600 | LOOP.Parent = FIELD | |
| 1601 | local CHILDREN = workspace:GetDescendants() | |
| 1602 | for index, CHILD in pairs(CHILDREN) do | |
| 1603 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1604 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1605 | if HUM then | |
| 1606 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1607 | if TORSO then | |
| 1608 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
| 1609 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1610 | if c:IsA("BasePart") then
| |
| 1611 | local bv = Instance.new("BodyVelocity")
| |
| 1612 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1613 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
| 1614 | bv.Parent = c | |
| 1615 | Debris:AddItem(bv,0.05) | |
| 1616 | end | |
| 1617 | end | |
| 1618 | HUM.Health = HUM.Health - 0.3 | |
| 1619 | end | |
| 1620 | end | |
| 1621 | end | |
| 1622 | end | |
| 1623 | end | |
| 1624 | end | |
| 1625 | ApplyAoE(FIELD.Position,40,15,20,375,false) | |
| 1626 | WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
| |
| 1627 | for i = 1, 5 do | |
| 1628 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1629 | end | |
| 1630 | FIELD:remove() | |
| 1631 | end)) | |
| 1632 | elseif RANDOMEFFECT == 5 then | |
| 1633 | end | |
| 1634 | wait(0.5) | |
| 1635 | for i = 1, 25 do | |
| 1636 | Swait() | |
| 1637 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) | |
| 1638 | end | |
| 1639 | PANDORASBOX:remove() | |
| 1640 | RINGSPIN = false | |
| 1641 | end)) | |
| 1642 | ATTACK = false | |
| 1643 | Rooted = false | |
| 1644 | end | |
| 1645 | end | |
| 1646 | ||
| 1647 | function Taunt() | |
| 1648 | ATTACK = true | |
| 1649 | local LAUGH = nil | |
| 1650 | coroutine.resume(coroutine.create(function() | |
| 1651 | repeat | |
| 1652 | Swait() | |
| 1653 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1654 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1655 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1656 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1657 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1658 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1659 | until LAUGH ~= nil | |
| 1660 | repeat | |
| 1661 | Swait() | |
| 1662 | LAUGH.Parent = Head | |
| 1663 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1664 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1665 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1666 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1667 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1668 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1669 | until LAUGH.Playing == false | |
| 1670 | ATTACK = false | |
| 1671 | end)) | |
| 1672 | wait(0.1) | |
| 1673 | sick:Pause() | |
| 1674 | LAUGH = CreateSound(1474367957, Head, 10, 1, false) | |
| 1675 | wait(1) | |
| 1676 | sick:Resume() | |
| 1677 | end | |
| 1678 | ||
| 1679 | --//=================================\\ | |
| 1680 | --|| ASSIGN THINGS TO KEYS | |
| 1681 | --\\=================================// | |
| 1682 | ||
| 1683 | function MouseDown(Mouse) | |
| 1684 | HOLD = true | |
| 1685 | if ATTACK == false then | |
| 1686 | end | |
| 1687 | end | |
| 1688 | ||
| 1689 | function MouseUp(Mouse) | |
| 1690 | HOLD = false | |
| 1691 | end | |
| 1692 | ||
| 1693 | function KeyDown(Key) | |
| 1694 | KEYHOLD = true | |
| 1695 | if Key == "z" and ATTACK == false then | |
| 1696 | MagicMissiles() | |
| 1697 | end | |
| 1698 | ||
| 1699 | if Key == "b" and ATTACK == false then | |
| 1700 | TimesUp() | |
| 1701 | end | |
| 1702 | ||
| 1703 | if Key == "c" and ATTACK == false then | |
| 1704 | ChainPunch() | |
| 1705 | end | |
| 1706 | ||
| 1707 | if Key == "v" and ATTACK == false then | |
| 1708 | WarpMeteor() | |
| 1709 | end | |
| 1710 | ||
| 1711 | if Key == "x" and ATTACK == false then | |
| 1712 | PandorasBox() | |
| 1713 | end | |
| 1714 | ||
| 1715 | if Key == "t" and ATTACK == false then | |
| 1716 | Taunt() | |
| 1717 | end | |
| 1718 | end | |
| 1719 | ||
| 1720 | function KeyUp(Key) | |
| 1721 | KEYHOLD = false | |
| 1722 | end | |
| 1723 | ||
| 1724 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1725 | MouseDown(NEWKEY) | |
| 1726 | end) | |
| 1727 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1728 | MouseUp(NEWKEY) | |
| 1729 | end) | |
| 1730 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1731 | KeyDown(NEWKEY) | |
| 1732 | end) | |
| 1733 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1734 | KeyUp(NEWKEY) | |
| 1735 | end) | |
| 1736 | ||
| 1737 | --//=================================\\ | |
| 1738 | --\\=================================// | |
| 1739 | ||
| 1740 | ||
| 1741 | function unanchor() | |
| 1742 | if UNANCHOR == true then | |
| 1743 | RootPart.Anchored = false | |
| 1744 | end | |
| 1745 | g = Character:GetChildren() | |
| 1746 | for i = 1, #g do | |
| 1747 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
| 1748 | g[i].Anchored = false | |
| 1749 | end | |
| 1750 | end | |
| 1751 | g = Weapon:GetChildren() | |
| 1752 | for i = 1, #g do | |
| 1753 | if g[i].ClassName == "Part" then | |
| 1754 | g[i].Anchored = false | |
| 1755 | end | |
| 1756 | end | |
| 1757 | end | |
| 1758 | ||
| 1759 | ||
| 1760 | --//=================================\\ | |
| 1761 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1762 | --\\=================================// | |
| 1763 | ||
| 1764 | Humanoid.Changed:connect(function(Jump) | |
| 1765 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1766 | Humanoid.Jump = false | |
| 1767 | end | |
| 1768 | end) | |
| 1769 | ||
| 1770 | while true do | |
| 1771 | Swait() | |
| 1772 | script.Parent = WEAPONGUI | |
| 1773 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1774 | v:Stop(); | |
| 1775 | end | |
| 1776 | ANIMATE.Parent = nil | |
| 1777 | SINE = SINE + CHANGE*1.5 | |
| 1778 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1779 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1780 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character) | |
| 1781 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
| 1782 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1783 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1784 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1785 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1786 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1787 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1788 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1789 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1790 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1791 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1792 | end | |
| 1793 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1794 | ANIM = "Jump" | |
| 1795 | if ATTACK == false then | |
| 1796 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1797 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1798 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1799 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1800 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 1801 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 1802 | end | |
| 1803 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1804 | ANIM = "Fall" | |
| 1805 | if ATTACK == false then | |
| 1806 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1807 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1808 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1809 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1810 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 1811 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 1812 | end | |
| 1813 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1814 | ANIM = "Idle" | |
| 1815 | if ATTACK == false then | |
| 1816 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1817 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1818 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1819 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1820 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1821 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1822 | end | |
| 1823 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1824 | ANIM = "Walk" | |
| 1825 | if ATTACK == false then | |
| 1826 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1827 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
| 1828 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1829 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1830 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1831 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1832 | end | |
| 1833 | end | |
| 1834 | unanchor() | |
| 1835 | Humanoid.MaxHealth = "5100" | |
| 1836 | Humanoid.Health = "5100" | |
| 1837 | if Rooted == false then | |
| 1838 | Disable_Jump = false | |
| 1839 | Humanoid.WalkSpeed = Speed | |
| 1840 | elseif Rooted == true then | |
| 1841 | Disable_Jump = true | |
| 1842 | Humanoid.WalkSpeed = 0 | |
| 1843 | end | |
| 1844 | for _, c in pairs(Character:GetChildren()) do | |
| 1845 | if c.ClassName == "Part" then | |
| 1846 | c.Material = "SmoothPlastic" | |
| 1847 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1848 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1849 | end | |
| 1850 | if c == Torso or c.Name == "Muscle" then | |
| 1851 | c.BrickColor = BRICKC"Bright blue" | |
| 1852 | elseif c == RightLeg or c == LeftLeg then | |
| 1853 | c.BrickColor = BRICKC"Br. yellowish green" | |
| 1854 | else | |
| 1855 | c.BrickColor = BRICKC"Bright yellow" | |
| 1856 | end | |
| 1857 | if c == Head then | |
| 1858 | if c:FindFirstChild("face") then
| |
| 1859 | c.face.Texture = "http://www.roblox.com/asset/?id=145914523" | |
| 1860 | end | |
| 1861 | end | |
| 1862 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 1863 | c:remove() | |
| 1864 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 1865 | c:remove() | |
| 1866 | end | |
| 1867 | end | |
| 1868 | sick.SoundId = "rbxassetid://"..SONG | |
| 1869 | sick.Looped = true | |
| 1870 | sick.Pitch = 1 | |
| 1871 | sick.Volume = 5 | |
| 1872 | sick.Parent = Torso | |
| 1873 | sick:Resume() | |
| 1874 | sick.Playing = true | |
| 1875 | SKILL1FRAME.Rotation = MRANDOM(-15,15)/2 | |
| 1876 | SKILL2FRAME.Rotation = MRANDOM(-15,15)/2 | |
| 1877 | SKILL3FRAME.Rotation = MRANDOM(-15,15)/2 | |
| 1878 | SKILL4FRAME.Rotation = MRANDOM(-15,15)/2 | |
| 1879 | SKILL5FRAME.Rotation = MRANDOM(-15,15)/2 | |
| 1880 | text2.Rotation = MRANDOM(-15,15)/8 | |
| 1881 | Humanoid.Name = "God = "..Player.Name | |
| 1882 | end | |
| 1883 | ||
| 1884 | --//=================================\\ | |
| 1885 | --\\=================================// | |
| 1886 | ||
| 1887 | ||
| 1888 | ||
| 1889 | ||
| 1890 | ||
| 1891 | --//====================================================\\-- | |
| 1892 | --|| END OF SCRIPT | |
| 1893 | --\\====================================================//-- |