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1 | - | local Item = "item" |
1 | + | local Item = "magnate bar" |
2 | local amount = math.pi | |
3 | local price = math.huge | |
4 | game:GetService("ReplicatedStorage").Events.SubmitTrade:FireServer(Item, amount, price) | |
5 | ||
6 | ||
7 | -- NOT PART OF TH SCRIPT | |
8 | -- Pick an item | |
9 | -- Make sure you have a amount of (3) of that item (3 god bags) | |
10 | -- Craft a Market and place it | |
11 | -- Craft a Chest and place it close to market | |
12 | -- Go in Market | |
13 | -- On script where it says "item" Replace it with name (God Bag) | |
14 | -- Press execute - It'll put the stuff in the market | |
15 | -- exit the market (C) | |
16 | -- Go to chest and drop the remaining inventory of the item in it to get a set value | |
17 | -- Cancel the market item (GOD BAG) | |
18 | -- drop it in the chest | |
19 | -- Pick it all up | |
20 | -- PROFIT | |
21 | WHY does THIS work? | |
22 | What is happening is that the script puts 4 items on sale in the marketplace, But it doesn't put its full value so what it does | |
23 | sets it to a decimal 3.1-3.3 meaning there is 3 and a bit items, the game does not recognize that and thinks it's 4 items, but you still have 0.7-9 item in your inventory? | |
24 | This means that when you drop it the 0.7 it's still an item meaning it will drop the full item because there is something still there! | |
25 | Once you dropped it in the chest, it won't add onto the old value for example 3.1 in the store 0.9 inventory making 4 but what will happen is 3.1 when you are dropping it you will end up at the last one with 0.1 even though it's not a full value it will still give you the bag since there is still something there.. meaning it will drop 4 items from marketplace even though you put 3.1 and 1 items from 0.7 = 5 items :D |