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1 | //////////////////////////////////////////////////////////////////////////////// | |
2 | - | // A Recommended Update to v0.3 is Available - http://pastebin.com/XiKm1X56 // |
2 | + | // A Recommended Update to v0.4 is Available - http://pastebin.com/JvsDU2Uz // |
3 | //////////////////////////////////////////////////////////////////////////////// | |
4 | - | // ATTACHED OBJECT EDITOR // |
4 | + | // ATTACHED OBJECT EDITOR // |
5 | // by Robo_N1X // | |
6 | - | // -Version: 0.2 Beta- // |
6 | + | // -Version: 0.3- // |
7 | // ========================================================================== // | |
8 | - | // Note: This filterscript works in SA:MP 0.3e and upper // |
8 | + | // Note: This filterscript works in SA:MP 0.3e or upper // |
9 | - | // License note: // |
9 | + | // License note: // |
10 | - | // * You may not remove any credits that is written in the credits dialog in // |
10 | + | // * You may not remove any credits that is written in the credits dialog or // |
11 | - | // this script! // |
11 | + | // other user interface element on this script! // |
12 | - | // * You may modify this script without removing any credits // |
12 | + | // * You may modify this script without removing any credits // |
13 | // * You may copy the content(s) of this script without removing any credits // | |
14 | - | // * You may use this script for non-commercial // |
14 | + | // * You may use this script for non-commercial only // |
15 | - | // Credits: SA-MP Team, h02, DracoBlue, whoever made some functions here // |
15 | + | // Credits & Thanks to: SA-MP Team, h02/Scott, Zeex, Y_Less, and whoever // |
16 | - | // Original thread: http://forum.sa-mp.com/showthread.php?t=416138 // |
16 | + | // helped or made some useful functions or codes used in this filter-script! // |
17 | // Original thread: http://forum.sa-mp.com/showthread.php?t=416138 // | |
18 | //////////////////////////////////////////////////////////////////////////////// | |
19 | - | #include <a_samp> // Credits to: SA-MP team |
19 | + | #define FILTERSCRIPT // This is a filterscript, don't remove! |
20 | - | #include <Dini> // Credits to: DracoBlue |
20 | + | #include <a_samp> // 0.3e+ - Credits to: SA-MP team |
21 | - | #define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 // Credits to: DracoBlue / Source: SA-MP Wiki |
21 | + | #include <zcmd> // 0.3.1 - Credits to: Zeex |
22 | - | #define MIN_ATTACHED_OBJECT_BONE 1 |
22 | + | #include <sscanf2> // 2.8.1 - Credits to: Y_Less |
23 | - | #define MAX_ATTACHED_OBJECT_BONE 18 |
23 | + | #define MAX_ATTACHED_OBJECT_BONES 18 // Don't edit unless there is change on SA:MP feature with it. |
24 | - | #define MAX_ATTACHED_OBJECT_OFFSET 3000.00 |
24 | + | #define MAX_ATTACHED_OBJECT_OFFSET 300.0 // Max attached object offset, set around 0.0 to 3000.0 |
25 | - | #define MIN_ATTACHED_OBJECT_OFFSET -3000.00 |
25 | + | #define MIN_ATTACHED_OBJECT_OFFSET -300.0 // Min attached object offset, set around 0.0 to -3000.0 |
26 | - | #define MAX_ATTACHED_OBJECT_ROT 360.00 |
26 | + | #define MAX_ATTACHED_OBJECT_ROTATION 360.0 // Max attached object rotation, 360.0 is default |
27 | - | #define MIN_ATTACHED_OBJECT_ROT -360.00 |
27 | + | #define MIN_ATTACHED_OBJECT_ROTATION -360.0 // Min attached object rotation, -360.0 default |
28 | - | #define MAX_ATTACHED_OBJECT_SIZE 1000.00 |
28 | + | #define MAX_ATTACHED_OBJECT_SIZE 100.0 // Max attached object size, set around 0 to 1000.0 |
29 | - | #define MIN_ATTACHED_OBJECT_SIZE -1000.00 |
29 | + | #define MIN_ATTACHED_OBJECT_SIZE -100.0 // Min attached object size, set around 0 to -1000.0 |
30 | - | #define AOE_VERSION "0.2 - July, 2013" // Version |
30 | + | #define AOE_VERSION "0.3 - March, 2014" // Version, don't edit if not necessary! |
31 | - | #define AO_FILENAME "%s_pao.ini" // Player attached/holding object (%s = name) located in scriptfiles folder by default |
31 | + | #define PAO_FILENAME "%s_pao.txt" // Player attached object file (%s = name) located in '\scriptfiles' folder by default |
32 | - | #define AOC_FILENAME "%s_exp.txt" // Converted attached/holding object (%s = name) located in scriptfiles folder by default |
32 | + | #define AOE_CantEdit(%0) GetPVarInt(%0, "PAO_EAO") != 0 || GetPlayerState(%0) == PLAYER_STATE_WASTED || GetPlayerState(%0) == PLAYER_STATE_SPECTATING // Do not edit this! |
33 | - | #define AOE_CantEdit(%0) GetPVarInt(%0, "EditingAttachedObject") != 0 || GetPlayerState(%0) == PLAYER_STATE_WASTED || GetPlayerState(%0) == PLAYER_STATE_SPECTATING |
33 | + | #define AOE_HexFormat(%0) %0 >>> 16, %0 & 0xFFFF // printf %x fix for hex, format: 0x%04x%04x - Credits to: Y_Less |
34 | - | #define AOE_IntToHexFormat(%0) %0 >>> 16, %0 & 0xFFFF // format output for int color %04x%04x to hex with alpha |
34 | + | #define COLOR_WHITE (0xFFFFFFFF) |
35 | - | // COLOR DEFINES |
35 | + | #define COLOR_RED (0xFF3333FF) |
36 | - | #define COLOR_WHITE 0xFFFFFFFF |
36 | + | #define COLOR_MAGENTA (0xFF33CCFF) |
37 | - | #define COLOR_RED 0xFF0000FF |
37 | + | #define COLOR_BLUE (0x3366FFFF) |
38 | - | #define COLOR_YELLOW 0xFFFF00FF |
38 | + | #define COLOR_CYAN (0x66FFCCFF) |
39 | - | #define COLOR_GREEN 0x00FF00FF |
39 | + | #define COLOR_GREEN (0x00CC00FF) |
40 | - | #define COLOR_CYAN 0x00FFFFFF |
40 | + | #define COLOR_YELLOW (0xFFFF33FF) |
41 | - | #define COLOR_BLUE 0x0000FFFF |
41 | + | |
42 | - | #define COLOR_MAGENTA 0xFF00FFFF |
42 | + | new AOE_STR[128]; |
43 | new PlayerName[MAX_PLAYER_NAME+1]; | |
44 | enum // Dialog ID enumeration | |
45 | { | |
46 | - | new aoe_str[128]; |
46 | + | E_AOED = 400, |
47 | - | new PlayerName[MAX_PLAYER_NAME]; |
47 | + | E_AOED_HELP, |
48 | - | enum // Dialog ID enums |
48 | + | E_AOED_ABOUT, |
49 | E_AOED_CREATE_MODEL, | |
50 | - | AOED = 400, |
50 | + | E_AOED_CREATE_BONE, |
51 | - | AOED_HELP, |
51 | + | E_AOED_CREATE_SLOT, |
52 | - | AOED_ABOUT, |
52 | + | E_AOED_CREATE_REPLACE, |
53 | - | AOED_CREATE_MODEL, |
53 | + | E_AOED_CREATE_EDIT, |
54 | - | AOED_CREATE_BONE, |
54 | + | E_AOED_EDIT_SLOT, |
55 | - | AOED_CREATE_SLOT, |
55 | + | E_AOED_REMOVE_SLOT, |
56 | - | AOED_CREATE_REPLACE, |
56 | + | E_AOED_REMOVEALL, |
57 | - | AOED_CREATE_EDIT, |
57 | + | E_AOED_STATS_SLOT, |
58 | - | AOED_EDIT_SLOT, |
58 | + | E_AOED_STATS, |
59 | - | AOED_REMOVE_SLOT, |
59 | + | E_AOED_DUPLICATE_SLOT1, |
60 | - | AOED_REMOVE, |
60 | + | E_AOED_DUPLICATE_SLOT2, |
61 | - | AOED_REMOVEALL, |
61 | + | E_AOED_DUPLICATE_REPLACE, |
62 | - | AOED_STATS_SLOT, |
62 | + | E_AOED_SET_SLOT1, |
63 | - | AOED_STATS, |
63 | + | E_AOED_SET_SLOT2, |
64 | - | AOED_DUPLICATE_SLOT1, |
64 | + | E_AOED_SET_SLOT_REPLACE, |
65 | - | AOED_DUPLICATE_SLOT2, |
65 | + | E_AOED_SET_MODEL_SLOT, |
66 | - | AOED_DUPLICATE_REPLACE, |
66 | + | E_AOED_SET_MODEL, |
67 | - | AOED_SET_SLOT1, |
67 | + | E_AOED_SET_BONE_SLOT, |
68 | - | AOED_SET_SLOT2, |
68 | + | E_AOED_SET_BONE, |
69 | - | AOED_SET_SLOT_REPLACE, |
69 | + | E_AOED_SAVE, |
70 | - | AOED_SET_MODEL_SLOT, |
70 | + | E_AOED_SAVE_SLOT, |
71 | - | AOED_SET_MODEL, |
71 | + | E_AOED_SAVE_REPLACE, |
72 | - | AOED_SET_BONE_SLOT, |
72 | + | E_AOED_SAVE2, |
73 | - | AOED_SET_BONE, |
73 | + | E_AOED_SAVE2_REPLACE, |
74 | - | AOED_SAVE, |
74 | + | E_AOED_LOAD, |
75 | - | AOED_SAVE_SLOT, |
75 | + | E_AOED_LOAD_SLOT, |
76 | - | AOED_SAVE_REPLACE, |
76 | + | E_AOED_LOAD_REPLACE, |
77 | - | AOED_SAVE2, |
77 | + | E_AOED_LOAD2, |
78 | - | AOED_SAVE2_REPLACE, |
78 | + | |
79 | - | AOED_LOAD, |
79 | + | enum E_ATTACHED_OBJECT |
80 | - | AOED_LOAD_SLOT, |
80 | + | |
81 | - | AOED_LOAD_REPLACE, |
81 | + | AO_STATUS = 0, |
82 | - | AOED_LOAD2, |
82 | + | AO_MODEL_ID, AO_BONE_ID, |
83 | - | AOED_CONVERT |
83 | + | Float:AO_X, Float:AO_Y, Float:AO_Z, |
84 | Float:AO_RX, Float:AO_RY, Float:AO_RZ, | |
85 | - | enum AttachedObjectOptions { |
85 | + | Float:AO_SX, Float:AO_SY, Float:AO_SZ, |
86 | - | aoValid = 0, |
86 | + | AO_MC1, AO_MC2 |
87 | - | aoModelID, aoBoneID, |
87 | + | |
88 | - | Float:aoX, Float:aoY, Float:aoZ, |
88 | + | new PAO[MAX_PLAYERS][MAX_PLAYER_ATTACHED_OBJECTS][E_ATTACHED_OBJECT]; |
89 | - | Float:aoRX, Float:aoRY, Float:aoRZ, |
89 | + | new AttachedObjectBones[MAX_ATTACHED_OBJECT_BONES][15+1] = |
90 | - | Float:aoSX, Float:aoSY, Float:aoSZ, |
90 | + | |
91 | - | aoMC1, aoMC2 |
91 | + | |
92 | {"Left thigh"}, {"Right thigh"}, {"Left foot"}, {"Right foot"}, {"Right calf"}, {"Left calf"}, | |
93 | - | new pao[MAX_PLAYERS][MAX_PLAYER_ATTACHED_OBJECTS][AttachedObjectOptions]; |
93 | + | |
94 | - | new AttachedObjectBones[MAX_ATTACHED_OBJECT_BONE][16] = { |
94 | + | |
95 | // ============================================================================= | |
96 | public OnFilterScriptInit() | |
97 | { | |
98 | print(" [FilterScript] Loading Attached Object Editor..."); | |
99 | new j = GetMaxPlayers(); | |
100 | if(j > MAX_PLAYERS) | |
101 | { | |
102 | printf(" [FS:AOE] \"maxplayers\" (%d) > \"MAX_PLAYERS\" (%d)\n >> Preferring \"MAX_PLAYERS\" for loop...", j, MAX_PLAYERS); | |
103 | j = MAX_PLAYERS; | |
104 | - | for(new i = 0, j = GetMaxPlayers(); i < j; i++) |
104 | + | |
105 | for(new i = 0; i < j; i++) | |
106 | - | for(new s = 0; s < MAX_PLAYER_ATTACHED_OBJECTS; s++) { |
106 | + | |
107 | - | if(IsPlayerAttachedObjectSlotUsed(i, s)) pao[i][s][aoValid] = 1; |
107 | + | for(new x = 0; x < MAX_PLAYER_ATTACHED_OBJECTS; x++) |
108 | - | else AOE_UnsetValues(i, s); |
108 | + | |
109 | if(IsPlayerAttachedObjectSlotUsed(i, x)) PAO[i][x][AO_STATUS] = 1; | |
110 | else AOE_UnsetValues(i, x); | |
111 | - | print(" [FilterScript] Attached Object Editor for SA:MP 0.3e+ has been loaded!"); |
111 | + | |
112 | - | print(" Current Version: " #AOE_VERSION); |
112 | + | |
113 | - | printf(" Attached Objects Count: %d", GetAttachedObjectsCount()); |
113 | + | print(" [FilterScript] Attached Object Editor for SA:MP 0.3e+ has been loaded!\n * Current version: " #AOE_VERSION); |
114 | printf(" * Player attached objects count: %d", GetAttachedObjectsCount()); | |
115 | return 1; | |
116 | } | |
117 | ||
118 | public OnFilterScriptExit() | |
119 | - | printf(" Attached Objects Count: %d", GetAttachedObjectsCount()); |
119 | + | |
120 | - | for(new x = 0, j = GetMaxPlayers(); x < j; x++) if(IsPlayerConnected(x)) AOE_UnsetVars(x); |
120 | + | printf(" [FilterScript] Unloading Attached Object Editor...\n * Player attached objects count: %d", GetAttachedObjectsCount()); |
121 | new j = GetMaxPlayers(); | |
122 | if(j > MAX_PLAYERS) j = MAX_PLAYERS; | |
123 | for(new i = 0; i < j; i++) if(IsPlayerConnected(i)) AOE_UnsetVars(i); | |
124 | print(" [FilterScript] Attached Object Editor for SA:MP 0.3e+ has been unloaded!"); | |
125 | return 1; | |
126 | } | |
127 | - | for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) { |
127 | + | |
128 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, i)) pao[playerid][i][aoValid] = 1; |
128 | + | |
129 | { | |
130 | for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) | |
131 | { | |
132 | if(IsPlayerAttachedObjectSlotUsed(playerid, i)) PAO[playerid][i][AO_STATUS] = 1; | |
133 | else RemovePlayerAttachedObject(playerid, i), AOE_UnsetValues(playerid, i); | |
134 | } | |
135 | return 1; | |
136 | } | |
137 | - | for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) if(pao[playerid][i][aoValid]) |
137 | + | |
138 | - | RestorePlayerAttachedObject(playerid, i), slots++; |
138 | + | |
139 | - | if(0 < slots <= MAX_PLAYER_ATTACHED_OBJECTS) { |
139 | + | |
140 | - | format(aoe_str, sizeof(aoe_str), "* Automatically restored your attached object(s) [Total: %d]!", slots); |
140 | + | |
141 | - | SendClientMessage(playerid, COLOR_GREEN, aoe_str); |
141 | + | for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) |
142 | { | |
143 | if(PAO[playerid][i][AO_STATUS] == 1) | |
144 | { | |
145 | RestorePlayerAttachedObject(playerid, i); | |
146 | - | public OnPlayerCommandText(playerid, cmdtext[]) |
146 | + | |
147 | } | |
148 | - | if(!strcmp(cmdtext, "/attachedobjecteditor", true) || !strcmp(cmdtext, "/aoe", true)) { |
148 | + | |
149 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
149 | + | if(0 < slots <= MAX_PLAYER_ATTACHED_OBJECTS) |
150 | - | else AOE_ShowPlayerDialog(playerid, 0, AOED, "Attached Object Editor", "Select", "Close"); |
150 | + | |
151 | - | return 1; |
151 | + | format(AOE_STR, sizeof(AOE_STR), "* Automatically restored your attached object(s) [Total: %d]!", slots); |
152 | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); | |
153 | - | if(!strcmp(cmdtext, "/removeattachedobjects", true) || !strcmp(cmdtext, "/raos", true)) |
153 | + | |
154 | return 1; | |
155 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
155 | + | |
156 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) { |
156 | + | |
157 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); |
157 | + | CMD:attachedobjecteditor(playerid, params[]) |
158 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); |
158 | + | |
159 | #pragma unused params | |
160 | - | else AOE_ShowPlayerDialog(playerid, 12, AOED_REMOVEALL, "Remove All Attached Object(s)", "Yes", "Cancel"); |
160 | + | |
161 | - | return 1; |
161 | + | else AOE_ShowPlayerDialog(playerid, 0, E_AOED, "Attached Object Editor", "Select", "Close"); |
162 | return 1; | |
163 | - | if(!strcmp(cmdtext, "/undodeleteattachedobject", true) || !strcmp(cmdtext, "/undeleteattachedobject", true) || !strcmp(cmdtext, "/udao", true)) |
163 | + | |
164 | ||
165 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
165 | + | CMD:aoe(playerid, params[]) return cmd_attachedobjecteditor(playerid, params); |
166 | - | else if(GetPlayerAttachedObjectsCount(playerid) >= MAX_PLAYER_ATTACHED_OBJECTS) { |
166 | + | |
167 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't have more attached object(s) [Limit exceed]!"); |
167 | + | CMD:removeattachedobjects(playerid, params[]) |
168 | - | SendClientMessage(playerid, COLOR_YELLOW, "* You can only hold "#MAX_PLAYER_ATTACHED_OBJECTS" attached object(s) at a time!"); |
168 | + | |
169 | - | GameTextForPlayer(playerid, "~r~~h~Too many attached objects!", 5000, 3); |
169 | + | #pragma unused params |
170 | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); | |
171 | - | else if(!GetPVarType(playerid, "LastAttachedObjectRemoved")) { |
171 | + | else if(!GetPlayerAttachedObjectsCount(playerid)) |
172 | { | |
173 | - | GameTextForPlayer(playerid, "~r~~h~No attached object can be restored!", 5000, 3); |
173 | + | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); |
174 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); | |
175 | } | |
176 | else AOE_ShowPlayerDialog(playerid, 10, E_AOED_REMOVEALL, "Remove All Attached Object(s)", "Yes", "Cancel"); | |
177 | - | new slot = GetPVarInt(playerid, "LastAttachedObjectRemoved"); |
177 | + | |
178 | - | if(!IsValidPlayerAttachedObject(playerid, slot)) { |
178 | + | |
179 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you can't restore your last attached object from slot/index number %i as it's not valid!", slot); |
179 | + | |
180 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
180 | + | CMD:raos(playerid, params[]) return cmd_removeattachedobjects(playerid, params); |
181 | - | GameTextForPlayer(playerid, "~r~~h~Cannot restore attached object!", 5000, 3); |
181 | + | |
182 | CMD:undeleteattachedobject(playerid, params[]) | |
183 | - | else if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) { |
183 | + | |
184 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you can't restore your last attached object as you had an attached object in that slot already (%i)!", slot); |
184 | + | #pragma unused params |
185 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
185 | + | |
186 | - | GameTextForPlayer(playerid, "~r~~h~Cannot restore attached object!", 5000, 3); |
186 | + | else if(GetPlayerAttachedObjectsCount(playerid) == MAX_PLAYER_ATTACHED_OBJECTS) |
187 | { | |
188 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't have more attached objects [Limit exceeded]!"); | |
189 | SendClientMessage(playerid, COLOR_YELLOW, "* You can only hold "#MAX_PLAYER_ATTACHED_OBJECTS" attached object(s) at a time!"); | |
190 | - | RestorePlayerAttachedObject(playerid, slot); |
190 | + | GameTextForPlayer(playerid, "~r~~h~Too many attached objects!", 3000, 3); |
191 | - | format(aoe_str, sizeof(aoe_str), "* You've restored your attaced object from slot/index number %i [Model: %d - Bone: %s (%i)]!", slot, pao[playerid][slot][aoModelID], |
191 | + | |
192 | - | GetAttachedObjectBoneName(pao[playerid][slot][aoBoneID]), pao[playerid][slot][aoBoneID]); |
192 | + | |
193 | - | SendClientMessage(playerid, COLOR_GREEN, aoe_str); |
193 | + | |
194 | - | format(aoe_str, sizeof(aoe_str), "~g~Restored your attached object~n~~w~index/number: %i~n~Model: %d - Bone: %i", slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID]); |
194 | + | if(GetPVarType(playerid, "PAO_LAOR")) |
195 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
195 | + | |
196 | new slot = GetPVarInt(playerid, "PAO_LAOR"); | |
197 | if(IsValidPlayerAttachedObject(playerid, slot)) | |
198 | - | return 1; |
198 | + | |
199 | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) | |
200 | - | if(!strcmp(cmdtext, "/totalattachedobjects", true) || !strcmp(cmdtext, "/taos", true)) |
200 | + | |
201 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you can't restore your last attached object as you had an attached object in that slot already (%d)!", slot); | |
202 | - | SendClientMessage(playerid, COLOR_CYAN, "----------------------------------------------------------------------------------------------------"); |
202 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
203 | - | format(aoe_str, sizeof(aoe_str), "-- Total attached object(s) attached on you: %d", GetPlayerAttachedObjectsCount(playerid)); |
203 | + | GameTextForPlayer(playerid, "~r~~h~Cannot restore attached object!", 3000, 3); |
204 | - | SendClientMessage(playerid, 0x00DDDDFF, aoe_str); |
204 | + | |
205 | - | format(aoe_str, sizeof(aoe_str), "-- Total of all attached object(s) in server: %d", GetAttachedObjectsCount()); |
205 | + | |
206 | - | SendClientMessage(playerid, 0x00DDDDFF, aoe_str); |
206 | + | |
207 | - | SendClientMessage(playerid, COLOR_CYAN, "----------------------------------------------------------------------------------------------------"); |
207 | + | RestorePlayerAttachedObject(playerid, slot); |
208 | - | return 1; |
208 | + | format(AOE_STR, sizeof(AOE_STR), "* You've restored your attaced object from slot/index number %d [Model: %d - Bone: %s (%d)]!", slot, PAO[playerid][slot][AO_MODEL_ID], |
209 | GetAttachedObjectBoneName(PAO[playerid][slot][AO_BONE_ID]), PAO[playerid][slot][AO_BONE_ID]); | |
210 | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); | |
211 | - | dcmd(createattachedobject, 20, cmdtext); |
211 | + | format(AOE_STR, sizeof(AOE_STR), "~g~Restored your attached object~n~~w~index/number: %d~n~Model: %d - Bone: %d", slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID]); |
212 | - | dcmd(cao, 3, cmdtext); |
212 | + | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
213 | - | dcmd(editattachedobject, 18, cmdtext); |
213 | + | |
214 | - | dcmd(eao, 3, cmdtext); |
214 | + | |
215 | - | dcmd(removeattachedobject, 20, cmdtext); |
215 | + | |
216 | - | dcmd(rao, 3, cmdtext); |
216 | + | |
217 | - | dcmd(saveattachedobject, 18, cmdtext); |
217 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you can't restore your last attached object from slot/index number %d as it's not valid!", slot); |
218 | - | dcmd(sao, 3, cmdtext); |
218 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
219 | - | dcmd(saveattachedobjects, 19, cmdtext); |
219 | + | GameTextForPlayer(playerid, "~r~~h~Cannot restore attached object!", 3000, 3); |
220 | - | dcmd(saos, 4, cmdtext); |
220 | + | |
221 | - | dcmd(loadattachedobject, 18, cmdtext); |
221 | + | |
222 | - | dcmd(lao, 3, cmdtext); |
222 | + | |
223 | - | dcmd(loadattachedobjects, 19, cmdtext); |
223 | + | |
224 | - | dcmd(laos, 4, cmdtext); |
224 | + | |
225 | - | dcmd(convertattachedobjectfile, 25, cmdtext); |
225 | + | GameTextForPlayer(playerid, "~r~~h~No attached object can be restored!", 3000, 3); |
226 | - | dcmd(convertattachedobject, 21, cmdtext); |
226 | + | |
227 | - | dcmd(caof, 4, cmdtext); |
227 | + | |
228 | - | dcmd(attachedobjectstats, 19, cmdtext); |
228 | + | |
229 | - | dcmd(aos, 3, cmdtext); |
229 | + | |
230 | - | dcmd(duplicateattachedobject, 23, cmdtext); |
230 | + | |
231 | - | dcmd(dao, 3, cmdtext); |
231 | + | CMD:udao(playerid, params[]) return cmd_undeleteattachedobject(playerid, params); |
232 | - | dcmd(setattachedobjectslot, 21, cmdtext); |
232 | + | |
233 | - | dcmd(setattachedobjectindex, 22, cmdtext); |
233 | + | CMD:totalattachedobjects(playerid, params[]) |
234 | - | dcmd(saoi, 4, cmdtext); |
234 | + | |
235 | - | dcmd(setattachedobjectmodel, 22, cmdtext); |
235 | + | #pragma unused params |
236 | - | dcmd(saom, 4, cmdtext); |
236 | + | SendClientMessage(playerid, COLOR_MAGENTA, "----------------------------------------------------------------------------------------------------"); |
237 | - | dcmd(setattachedobjectbone, 21, cmdtext); |
237 | + | format(AOE_STR, sizeof(AOE_STR), "-- Total attached object(s) attached on you: %d", GetPlayerAttachedObjectsCount(playerid)); |
238 | - | dcmd(saob, 4, cmdtext); |
238 | + | SendClientMessage(playerid, COLOR_CYAN, AOE_STR); |
239 | - | dcmd(setattachedobjectoffsetx, 24, cmdtext); |
239 | + | format(AOE_STR, sizeof(AOE_STR), "-- Total of all attached object(s) in server: %d", GetAttachedObjectsCount()); |
240 | - | dcmd(saoox, 5, cmdtext); |
240 | + | SendClientMessage(playerid, COLOR_CYAN, AOE_STR); |
241 | - | dcmd(setattachedobjectoffsety, 24, cmdtext); |
241 | + | SendClientMessage(playerid, COLOR_MAGENTA, "----------------------------------------------------------------------------------------------------"); |
242 | - | dcmd(saooy, 5, cmdtext); |
242 | + | |
243 | - | dcmd(setattachedobjectoffsetz, 24, cmdtext); |
243 | + | |
244 | - | dcmd(saooz, 5, cmdtext); |
244 | + | |
245 | - | dcmd(setattachedobjectrotx, 21, cmdtext); |
245 | + | CMD:taos(playerid, params[]) return cmd_totalattachedobjects(playerid, params); |
246 | - | dcmd(saorx, 5, cmdtext); |
246 | + | |
247 | - | dcmd(setattachedobjectroty, 21, cmdtext); |
247 | + | CMD:createattachedobject(playerid, params[]) |
248 | - | dcmd(saory, 5, cmdtext); |
248 | + | |
249 | - | dcmd(setattachedobjectrotz, 21, cmdtext); |
249 | + | |
250 | - | dcmd(saorz, 5, cmdtext); |
250 | + | else if(GetPlayerAttachedObjectsCount(playerid) == MAX_PLAYER_ATTACHED_OBJECTS) |
251 | - | dcmd(setattachedobjectscalex, 23, cmdtext); |
251 | + | |
252 | - | dcmd(saosx, 5, cmdtext); |
252 | + | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't have more attached object(s) [Limit exceeded]!"); |
253 | - | dcmd(setattachedobjectscaley, 23, cmdtext); |
253 | + | SendClientMessage(playerid, COLOR_YELLOW, "* You can only hold "#MAX_PLAYER_ATTACHED_OBJECTS" attached object(s) at a time!"); |
254 | - | dcmd(saosy, 5, cmdtext); |
254 | + | GameTextForPlayer(playerid, "~r~~h~Too many attached objects!", 3000, 3); |
255 | - | dcmd(setattachedobjectscalez, 23, cmdtext); |
255 | + | |
256 | - | dcmd(saosz, 5, cmdtext); |
256 | + | |
257 | - | dcmd(setattachedobjectmc1, 20, cmdtext); |
257 | + | |
258 | - | dcmd(saomc1, 6, cmdtext); |
258 | + | new slot, model = -1, bone[15+1]; |
259 | - | dcmd(setattachedobjectmc2, 20, cmdtext); |
259 | + | if(sscanf(params, "dD(-1)S()[16]", slot, model, bone)) AOE_ShowPlayerDialog(playerid, 5, E_AOED_CREATE_SLOT, "Create Attached Object", "Select", "Cancel"); |
260 | - | dcmd(saomc2, 6, cmdtext); |
260 | + | |
261 | - | return 0; |
261 | + | |
262 | if(IsValidAttachedObjectSlot(slot)) | |
263 | { | |
264 | SetPVarInt(playerid, "PAO_CAOI", slot); | |
265 | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) AOE_ShowPlayerDialog(playerid, 8, E_AOED_CREATE_REPLACE, "Create Attached Object (Replace)", "Yes", "Back"); | |
266 | - | dcmd_createattachedobject(playerid, params[]) |
266 | + | |
267 | { | |
268 | if(model == -1) AOE_ShowPlayerDialog(playerid, 3, E_AOED_CREATE_MODEL, "Create Attached Object", "Enter", "Sel Index"); | |
269 | - | else if(GetPlayerAttachedObjectsCount(playerid) >= MAX_PLAYER_ATTACHED_OBJECTS) { |
269 | + | |
270 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't have more attached object(s) [Limit exceed]!"); |
270 | + | |
271 | - | SendClientMessage(playerid, COLOR_YELLOW, "* You can only hold "#MAX_PLAYER_ATTACHED_OBJECTS" attached object(s)!"); |
271 | + | if(IsValidObjectModel(model)) |
272 | - | GameTextForPlayer(playerid, "~r~~h~Too many attached objects!", 5000, 3); |
272 | + | { |
273 | SetPVarInt(playerid, "PAO_CAOM", model); | |
274 | if(strlen(bone)) | |
275 | { | |
276 | - | new idx, tmp[20], tmp2[20], tmp3[20], slot, model, bone; |
276 | + | if(IsValidAttachedObjectBoneName(bone)) |
277 | - | tmp = strtok(params, idx), slot = strval(tmp), SetPVarInt(playerid, "CreateAttachedObjectIndex", slot); |
277 | + | { |
278 | - | if(!strlen(tmp)) AOE_ShowPlayerDialog(playerid, 6, AOED_CREATE_SLOT, "Create Attached Object", "Select", "Cancel"); |
278 | + | new boneid = GetAttachedObjectBone(bone); |
279 | - | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) { |
279 | + | SetPVarInt(playerid, "PAO_CAOB", boneid); |
280 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); |
280 | + | CreatePlayerAttachedObject(playerid, slot, model, boneid); |
281 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
281 | + | format(AOE_STR, sizeof(AOE_STR), "* Created attached object model %d at slot/index number %d [Bone: %s (%d)]!", model, slot, GetAttachedObjectBoneName(boneid), boneid); |
282 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); |
282 | + | SendClientMessage(playerid, COLOR_BLUE, AOE_STR); |
283 | format(AOE_STR, sizeof(AOE_STR), "~b~Created attached object~n~~w~index/number: %d~n~Model: %d - Bone: %d", slot, model, boneid); | |
284 | - | else if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) AOE_ShowPlayerDialog(playerid, 9, AOED_CREATE_REPLACE, "Create Attached Object (Replace)", "Yes", "Back"); |
284 | + | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
285 | AOE_ShowPlayerDialog(playerid, 9, E_AOED_CREATE_EDIT, "Create Attached Object (Edit)", "Edit", "Skip"); | |
286 | } | |
287 | - | tmp2 = strtok(params, idx), model = strval(tmp2), SetPVarInt(playerid, "CreateAttachedObjectModel", model); |
287 | + | else |
288 | - | if(!strlen(tmp2)) AOE_ShowPlayerDialog(playerid, 4, AOED_CREATE_MODEL, "Create Attached Object", "Enter", "Sel Index"); |
288 | + | { |
289 | - | else if(!IsValidObjectModel(model) || !IsNumeric(tmp2)) { |
289 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object bone number/id [%s]!", bone); |
290 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid object model number/id [%s]!", tmp2); |
290 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
291 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
291 | + | GameTextForPlayer(playerid, "~r~~h~Invalid attached object bone!", 3000, 3); |
292 | - | GameTextForPlayer(playerid, "~r~~h~Invalid object model!", 5000, 3); |
292 | + | } |
293 | } | |
294 | - | else |
294 | + | else AOE_ShowPlayerDialog(playerid, 4, E_AOED_CREATE_BONE, "Create Attached Object", "Select", "Sel Model"); |
295 | } | |
296 | - | tmp3 = strtok(params, idx), bone = strval(tmp3), SetPVarInt(playerid, "CreateAttachedObjectBone", bone); |
296 | + | else |
297 | - | if(!strlen(tmp3)) AOE_ShowPlayerDialog(playerid, 5, AOED_CREATE_BONE, "Create Attached Object", "Select", "Sel Model"); |
297 | + | { |
298 | - | else if(!IsValidAttachedObjectBone(bone) || !IsNumeric(tmp3)) { |
298 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid object model number/id [%d]!", model); |
299 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object bone number/id [%s]!", tmp3); |
299 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
300 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
300 | + | GameTextForPlayer(playerid, "~r~~h~Invalid object model!", 3000, 3); |
301 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object bone!", 5000, 3); |
301 | + | } |
302 | } | |
303 | - | else |
303 | + | |
304 | } | |
305 | - | CreatePlayerAttachedObject(playerid, slot, model, bone); |
305 | + | |
306 | - | format(aoe_str, sizeof(aoe_str), "* Created attached object model %d at slot/index number %i [Bone: %s (%i)]!", model, slot, GetAttachedObjectBoneName(bone), bone); |
306 | + | |
307 | - | SendClientMessage(playerid, COLOR_BLUE, aoe_str); |
307 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
308 | - | format(aoe_str, sizeof(aoe_str), "~b~Created attached object~n~~w~index/number: %i~n~Model: %d - Bone: %i", slot, model, bone); |
308 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
309 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
309 | + | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
310 | - | AOE_ShowPlayerDialog(playerid, 10, AOED_CREATE_EDIT, "Create Attached Object (Edit)", "Edit", "Skip"); |
310 | + | |
311 | } | |
312 | } | |
313 | return 1; | |
314 | } | |
315 | ||
316 | CMD:cao(playerid, params[]) return cmd_createattachedobject(playerid, params); | |
317 | ||
318 | - | dcmd_cao(playerid, params[]) return dcmd_createattachedobject(playerid, params); |
318 | + | CMD:editattachedobject(playerid, params[]) |
319 | { | |
320 | - | dcmd_editattachedobject(playerid, params[]) |
320 | + | if(GetPVarInt(playerid, "PAO_EAO") == 1) CancelEdit(playerid); |
321 | else if(GetPlayerState(playerid) == PLAYER_STATE_WASTED || GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) | |
322 | - | if(GetPVarInt(playerid, "EditingAttachedObject") == 1) CancelEdit(playerid); |
322 | + | |
323 | else if(!GetPlayerAttachedObjectsCount(playerid)) | |
324 | { | |
325 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) { |
325 | + | |
326 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); | |
327 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); |
327 | + | |
328 | else | |
329 | - | else if(!strlen(params)) AOE_ShowPlayerDialog(playerid, 7, AOED_EDIT_SLOT, "Edit Attached Object", "Edit/Create", "Cancel"); |
329 | + | |
330 | new slot; | |
331 | if(sscanf(params, "d", slot)) AOE_ShowPlayerDialog(playerid, 6, E_AOED_EDIT_SLOT, "Edit Attached Object", "Edit/Create", "Cancel"); | |
332 | - | new slot = strval(params); |
332 | + | |
333 | - | SetPVarInt(playerid, "EditAttachedObjectIndex", slot); |
333 | + | |
334 | - | if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(params)) { |
334 | + | if(IsValidAttachedObjectSlot(slot)) |
335 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", params); |
335 | + | |
336 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
336 | + | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
337 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); |
337 | + | |
338 | EditAttachedObject(playerid, slot); | |
339 | - | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
339 | + | SetPVarInt(playerid, "PAO_EAO", 1); |
340 | PAO[playerid][slot][AO_STATUS] = 2; | |
341 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you don't have attached object at slot/index number %i!", slot); |
341 | + | format(AOE_STR, sizeof(AOE_STR), "* You're now editing your attached object from slot/index number %d!", slot); |
342 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
342 | + | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
343 | - | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); |
343 | + | format(AOE_STR, sizeof(AOE_STR), "~g~Editing your attached object~n~~w~index/number: %d", slot); |
344 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
344 | + | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
345 | if(IsValidPlayerAttachedObject(playerid, slot) != 1) SendClientMessage(playerid, COLOR_RED, "Warning: This attached object has unknown data, please save it first to refresh the data!"); | |
346 | if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "** Hint: Use {FFFFFF}~k~~VEHICLE_ACCELERATE~{FFFF33} key to look around"); | |
347 | else SendClientMessage(playerid, COLOR_YELLOW, "** Hint: Use {FFFFFF}~k~~PED_SPRINT~{FFFF33} key to look around"); | |
348 | - | EditAttachedObject(playerid, slot); |
348 | + | if(PAO[playerid][slot][AO_BONE_ID] == 2) SendClientMessage(playerid, COLOR_YELLOW, "** Hint: Type {FFFFFF}/HEADMOVE{FFFF33} to toggle player head movement"); |
349 | - | SetPVarInt(playerid, "EditingAttachedObject", 1); |
349 | + | |
350 | - | format(aoe_str, sizeof(aoe_str), "* You're now editing your attached object from slot/index number %i!", slot); |
350 | + | |
351 | - | SendClientMessage(playerid, COLOR_GREEN, aoe_str); |
351 | + | |
352 | - | format(aoe_str, sizeof(aoe_str), "~g~Editing your attached object~n~~w~index/number: %i", slot); |
352 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
353 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
353 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
354 | - | if(IsValidPlayerAttachedObject(playerid, slot) != 1) SendClientMessage(playerid, COLOR_RED, "Warning: This attached object has unknown data, please save it first to refresh the data!"); |
354 | + | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
355 | - | if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "** Hint: Use {FFFFFF}~k~~VEHICLE_ACCELERATE~{FFFF00} key to look around"); |
355 | + | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
356 | - | else SendClientMessage(playerid, COLOR_YELLOW, "** Hint: Use {FFFFFF}~k~~PED_SPRINT~{FFFF00} key to look around"); |
356 | + | |
357 | - | if(pao[playerid][slot][aoBoneID] == 2) SendClientMessage(playerid, COLOR_YELLOW, "** Hint: Type {FFFFFF}/HEADMOVE{FFFF00} to toggle player head movement"); |
357 | + | |
358 | else | |
359 | { | |
360 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); | |
361 | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); | |
362 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); | |
363 | - | dcmd_eao(playerid, params[]) return dcmd_editattachedobject(playerid, params); |
363 | + | |
364 | } | |
365 | - | dcmd_removeattachedobject(playerid, params[]) |
365 | + | |
366 | return 1; | |
367 | } | |
368 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) { |
368 | + | |
369 | CMD:eao(playerid, params[]) return cmd_editattachedobject(playerid, params); | |
370 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); |
370 | + | |
371 | CMD:removeattachedobject(playerid, params[]) | |
372 | - | else if(!strlen(params)) AOE_ShowPlayerDialog(playerid, 7, AOED_REMOVE_SLOT, "Remove Attached Object", "Remove", "Cancel"); |
372 | + | |
373 | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); | |
374 | else if(!GetPlayerAttachedObjectsCount(playerid)) | |
375 | - | new slot = strval(params); |
375 | + | |
376 | - | SetPVarInt(playerid, "RemoveAttachedObjectIndex", slot); |
376 | + | |
377 | - | if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(params)) { |
377 | + | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
378 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", params); |
378 | + | |
379 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
379 | + | |
380 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); |
380 | + | |
381 | - | } |
381 | + | new slot; |
382 | - | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
382 | + | if(sscanf(params, "d", slot)) AOE_ShowPlayerDialog(playerid, 6, E_AOED_REMOVE_SLOT, "Remove Attached Object", "Remove", "Cancel"); |
383 | - | { |
383 | + | |
384 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you don't have attached object at slot/index number %i!", slot); |
384 | + | |
385 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
385 | + | if(IsValidAttachedObjectSlot(slot)) |
386 | - | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); |
386 | + | |
387 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
387 | + | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
388 | - | } |
388 | + | { |
389 | - | else |
389 | + | if(IsValidPlayerAttachedObject(playerid, slot)) format(AOE_STR, sizeof(AOE_STR), "* You've removed your attached object from slot/index number %d! (/udao to undelete)", slot); |
390 | - | { |
390 | + | else format(AOE_STR, sizeof(AOE_STR), "* You've removed your attached object from slot/index number %d", slot); |
391 | - | RemovePlayerAttachedObjectEx(playerid, slot); |
391 | + | RemovePlayerAttachedObjectEx(playerid, slot); |
392 | - | format(aoe_str, sizeof(aoe_str), "* You've removed your attached object from slot/index number %i!", slot); |
392 | + | SendClientMessage(playerid, COLOR_RED, AOE_STR); |
393 | - | SendClientMessage(playerid, COLOR_RED, aoe_str); |
393 | + | format(AOE_STR, sizeof(AOE_STR), "~r~Removed your attached object~n~~w~index/number: %d", slot); |
394 | - | format(aoe_str, sizeof(aoe_str), "~r~Removed your attached object~n~~w~index/number: %i", slot); |
394 | + | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
395 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
395 | + | |
396 | - | } |
396 | + | else |
397 | { | |
398 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); | |
399 | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); | |
400 | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); | |
401 | - | dcmd_rao(playerid, params[]) return dcmd_removeattachedobject(playerid, params); |
401 | + | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
402 | } | |
403 | - | dcmd_saveattachedobject(playerid, params[]) |
403 | + | } |
404 | else | |
405 | - | GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME); |
405 | + | { |
406 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); | |
407 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) { |
407 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
408 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); | |
409 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); |
409 | + | } |
410 | } | |
411 | } | |
412 | return 1; | |
413 | - | new idx, tmp[20], tmp2[24], slot, ao_file[32]; |
413 | + | |
414 | - | tmp = strtok(params, idx), slot = strval(tmp), SetPVarInt(playerid, "SaveAttachedObjectIndex", slot); |
414 | + | |
415 | - | if(!strlen(tmp)) AOE_ShowPlayerDialog(playerid, 7, AOED_SAVE_SLOT, "Save Attached Object", "Select", "Cancel"); |
415 | + | CMD:rao(playerid, params[]) return cmd_removeattachedobject(playerid, params); |
416 | - | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) { |
416 | + | |
417 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); |
417 | + | CMD:refreshattachedobject(playerid, params[]) |
418 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
418 | + | |
419 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); |
419 | + | |
420 | else if(GetPlayerAttachedObjectsCount(playerid) == MAX_PLAYER_ATTACHED_OBJECTS) | |
421 | - | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
421 | + | |
422 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't have more attached object(s) [Limit exceeded]!"); | |
423 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you don't have attached object at slot/index number %i!", slot); |
423 | + | SendClientMessage(playerid, COLOR_YELLOW, "* You can only hold "#MAX_PLAYER_ATTACHED_OBJECTS" attached object(s) at a time!"); |
424 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
424 | + | GameTextForPlayer(playerid, "~r~~h~Too many attached objects!", 3000, 3); |
425 | - | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); |
425 | + | |
426 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
426 | + | |
427 | { | |
428 | new targetid, slot; | |
429 | if(sscanf(params, "ud", targetid, slot)) | |
430 | - | tmp2 = strtok(params, idx), SetPVarString(playerid, "SaveAttachedObjectName", tmp2); |
430 | + | |
431 | - | if(!strlen(tmp2)) AOE_ShowPlayerDialog(playerid, 15, AOED_SAVE, "Save Attached Object", "Save", "Sel Idx"); |
431 | + | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /refreshattachedobject <PlayerName/ID> <AttachedObjectSlot>"); |
432 | - | else if(!IsValidFileName(tmp2)) |
432 | + | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to load another player's attached object from specified slot"); |
433 | SendClientMessage(playerid, COLOR_WHITE, "** Note: if you have an attached object on specified slot already, it will be replaced!"); | |
434 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid file name [%s]!", tmp2); |
434 | + | |
435 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
435 | + | |
436 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Valid length are greater than or equal to 1 and less than or equal to 24 characters."); |
436 | + | |
437 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Valid characters are: A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, ."); |
437 | + | if(targetid == playerid) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't refresh your own attached object!"); |
438 | - | GameTextForPlayer(playerid, "~r~~h~Invalid file name!", 5000, 3); |
438 | + | |
439 | { | |
440 | - | else |
440 | + | if(IsPlayerConnected(targetid)) |
441 | - | { |
441 | + | |
442 | - | format(ao_file, sizeof(ao_file), AO_FILENAME, tmp2); |
442 | + | if(IsPlayerAttachedObjectSlotUsed(targetid, slot)) |
443 | - | if(dini_Exists(ao_file)) { |
443 | + | { |
444 | - | if(IsPlayerAdmin(playerid)) AOE_ShowPlayerDialog(playerid, 18, AOED_SAVE_REPLACE, "Save Attached Object", "Yes", "Cancel"); |
444 | + | RefreshPlayerAttachedObject(targetid, playerid, slot); |
445 | - | else { |
445 | + | GetPlayerName(targetid, PlayerName, sizeof(PlayerName)); |
446 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, attached object file \"%s\" already exists!", tmp2); |
446 | + | format(AOE_STR, sizeof(AOE_STR), "* You've refershed %s (ID:%d)'s attached object from slot/index number %d [Model: %d - Bone: %s (%d)]!", |
447 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
447 | + | PlayerName, targetid, slot, PAO[targetid][slot][AO_MODEL_ID], GetAttachedObjectBoneName(PAO[targetid][slot][AO_BONE_ID]), PAO[targetid][slot][AO_BONE_ID]); |
448 | - | GameTextForPlayer(playerid, "~r~~h~File already exists!", 5000, 3); |
448 | + | SendClientMessage(playerid, COLOR_BLUE, AOE_STR); |
449 | format(AOE_STR, sizeof(AOE_STR), "~p~~h~Refreshed %s's attached object", PlayerName); | |
450 | GameTextForPlayer(playerid, AOE_STR, 5000, 3); | |
451 | GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); | |
452 | format(AOE_STR, sizeof(AOE_STR), "* %s (ID:%d) has refreshed your attached object from slot/index number %d [Model: %d - Bone: %s (%d)]!", | |
453 | - | if(IsValidPlayerAttachedObject(playerid, slot) != 1) { |
453 | + | PlayerName, playerid, slot, PAO[targetid][slot][AO_MODEL_ID], GetAttachedObjectBoneName(PAO[targetid][slot][AO_BONE_ID]), PAO[targetid][slot][AO_BONE_ID]); |
454 | - | SendClientMessage(playerid, COLOR_RED, "* Error: Invalid attached object data, save canceled"); |
454 | + | SendClientMessage(targetid, COLOR_BLUE, AOE_STR); |
455 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object data!", 5000, 3); |
455 | + | format(AOE_STR, sizeof(AOE_STR), "~p~~h~%s has refreshed your attached object", PlayerName); |
456 | GameTextForPlayer(targetid, AOE_STR, 5000, 3); | |
457 | } | |
458 | - | { |
458 | + | |
459 | - | SendClientMessage(playerid, COLOR_WHITE, "* Saving attached object file, please wait..."); |
459 | + | |
460 | - | AOE_SavePlayerAttachedObject(playerid, slot, ao_file); |
460 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, %s (ID:%d) has no attached object in slot/index number %d!", PlayerName, targetid, slot); |
461 | - | format(aoe_str, sizeof(aoe_str), "** Your attached object from index %i has been saved as \"%s\" (Model: %d - Bone: %i)!", slot, tmp2, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID]); |
461 | + | SendClientMessage(playerid, COLOR_WHITE, AOE_STR); |
462 | - | SendClientMessage(playerid, COLOR_BLUE, aoe_str); |
462 | + | |
463 | } | |
464 | - | } |
464 | + | else |
465 | { | |
466 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, player %d is not connected!", targetid); | |
467 | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); | |
468 | } | |
469 | } | |
470 | } | |
471 | - | dcmd_sao(playerid, params[]) return dcmd_saveattachedobject(playerid, params); |
471 | + | |
472 | return 1; | |
473 | - | dcmd_saveattachedobjects(playerid, params[]) |
473 | + | |
474 | ||
475 | - | GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME); |
475 | + | CMD:rpao(playerid, params[]) return cmd_refreshattachedobject(playerid, params); |
476 | ||
477 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) { |
477 | + | CMD:saveattachedobject(playerid, params[]) |
478 | { | |
479 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); |
479 | + | |
480 | else if(!GetPlayerAttachedObjectsCount(playerid)) | |
481 | { | |
482 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
483 | - | if(!strlen(params)) AOE_ShowPlayerDialog(playerid, 15, AOED_SAVE2, "Save Attached Object(s) Set", "Save", "Cancel"); |
483 | + | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
484 | - | else if(!IsValidFileName(params)) { |
484 | + | |
485 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid file name [%s]!", params); |
485 | + | |
486 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
486 | + | |
487 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Valid length are greater than or equal to 1 and less than or equal to 24 characters."); |
487 | + | new slot, filename[32+1], comment[64+1]; |
488 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Valid characters are: A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, ."); |
488 | + | if(sscanf(params,"dS()[25]S()[65]", slot, filename, comment)) AOE_ShowPlayerDialog(playerid, 6, E_AOED_SAVE_SLOT, "Save Attached Object", "Select", "Cancel"); |
489 | - | GameTextForPlayer(playerid, "~r~~h~Invalid file name!", 5000, 3); |
489 | + | |
490 | { | |
491 | - | else |
491 | + | if(IsValidAttachedObjectSlot(slot)) |
492 | { | |
493 | - | new ao_file[32], slots; |
493 | + | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
494 | - | format(ao_file, sizeof(ao_file), AO_FILENAME, params); |
494 | + | { |
495 | - | SetPVarString(playerid, "SaveAttachedObjectName", params); |
495 | + | SetPVarInt(playerid, "PAO_SAOI", slot); |
496 | - | if(dini_Exists(ao_file)) { |
496 | + | if(strlen(filename)) |
497 | - | if(IsPlayerAdmin(playerid)) AOE_ShowPlayerDialog(playerid, 18, AOED_SAVE2_REPLACE, "Save Attached Object(s) Set", "Save", "Cancel"); |
497 | + | { |
498 | - | else { |
498 | + | if(IsValidFileName(filename)) |
499 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, attached object(s) set file \"%s\" already exists!", params); |
499 | + | { |
500 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
500 | + | SetPVarString(playerid, "PAO_SAON", filename); |
501 | - | GameTextForPlayer(playerid, "~r~~h~File already exists!", 5000, 3); |
501 | + | format(filename, sizeof(filename), PAO_FILENAME, filename); |
502 | if(fexist(filename)) | |
503 | { | |
504 | if(IsPlayerAdmin(playerid)) AOE_ShowPlayerDialog(playerid, 16, E_AOED_SAVE_REPLACE, "Save Attached Object", "Yes", "Cancel"); | |
505 | else | |
506 | - | SendClientMessage(playerid, COLOR_WHITE, "* Saving attached object(s) set file, please wait..."); |
506 | + | { |
507 | - | for(new slot = 0; slot < MAX_PLAYER_ATTACHED_OBJECTS; slot++) |
507 | + | strdel(filename, strlen(filename) - (strlen(PAO_FILENAME) -2), sizeof(filename)); |
508 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, attached object file \"%s\" already exists!", filename); | |
509 | - | if(IsValidPlayerAttachedObject(playerid, slot) != 1) continue; |
509 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
510 | - | else { |
510 | + | GameTextForPlayer(playerid, "~r~~h~File already exists!", 3000, 3); |
511 | - | slots += AOE_SavePlayerAttachedObject(playerid, slot, ao_file); |
511 | + | } |
512 | } | |
513 | - | } |
513 | + | else |
514 | - | if(!slots && dini_Exists(ao_file)) { |
514 | + | { |
515 | - | dini_Remove(ao_file); |
515 | + | new filelen; |
516 | - | SendClientMessage(playerid, COLOR_RED, "** Error: file saving was canceled because there were no valid attached object!"); |
516 | + | SendClientMessage(playerid, COLOR_WHITE, "* Saving attached object file, please wait..."); |
517 | if(AOE_SavePlayerAttachedObject(playerid, filename, slot, comment, filelen)) | |
518 | - | else { |
518 | + | { |
519 | - | format(aoe_str, sizeof(aoe_str), "** Your attached object set has been saved as \"%s\" (Total: %i)!", params, slots); |
519 | + | format(AOE_STR, sizeof(AOE_STR), "** Your attached object from index %d has been saved as \"%s\" (Model: %d - Bone: %d - %d bytes)!", |
520 | - | SendClientMessage(playerid, COLOR_BLUE, aoe_str); |
520 | + | slot, filename, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], filelen); |
521 | SendClientMessage(playerid, COLOR_BLUE, AOE_STR); | |
522 | } | |
523 | else | |
524 | { | |
525 | SendClientMessage(playerid, COLOR_RED, "* Error: Invalid attached object data, save canceled"); | |
526 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object data!", 3000, 3); | |
527 | } | |
528 | - | dcmd_saos(playerid, params[]) return dcmd_saveattachedobjects(playerid, params); |
528 | + | } |
529 | } | |
530 | - | dcmd_loadattachedobject(playerid, params[]) |
530 | + | else |
531 | { | |
532 | strdel(filename, strlen(filename) - (strlen(PAO_FILENAME) -2), sizeof(filename)); | |
533 | - | else if(GetPlayerAttachedObjectsCount(playerid) >= MAX_PLAYER_ATTACHED_OBJECTS) { |
533 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid file name [%s]!", filename); |
534 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't have more attached object(s) [Limit exceed]!"); |
534 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
535 | - | SendClientMessage(playerid, COLOR_YELLOW, "* You can only hold "#MAX_PLAYER_ATTACHED_OBJECTS" attached objects!"); |
535 | + | SendClientMessage(playerid, COLOR_YELLOW, "** Valid length is greater than or equal to 1 and less than or equal to 24 characters."); |
536 | - | GameTextForPlayer(playerid, "~r~~h~Too many attached objects!", 5000, 3); |
536 | + | SendClientMessage(playerid, COLOR_YELLOW, "** Valid characters are: A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, ."); |
537 | GameTextForPlayer(playerid, "~r~~h~Invalid file name!", 3000, 3); | |
538 | } | |
539 | } | |
540 | - | new idx, tmp[32], tmp2[20], ao_file[32], slot; |
540 | + | else AOE_ShowPlayerDialog(playerid, 13, E_AOED_SAVE, "Save Attached Object", "Save", "Sel Idx"); |
541 | - | tmp = strtok(params, idx), SetPVarString(playerid, "LoadAttachedObjectName", tmp); |
541 | + | } |
542 | - | if(!strlen(tmp)) AOE_ShowPlayerDialog(playerid, 16, AOED_LOAD, "Load Attached Object", "Enter", "Cancel"); |
542 | + | else |
543 | - | else if(!IsValidFileName(tmp)) { |
543 | + | { |
544 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid file name [%s]!", tmp); |
544 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
545 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
545 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
546 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Valid length are greater than or equal to 1 and less than or equal to 24 characters."); |
546 | + | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
547 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Valid characters are: A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, ."); |
547 | + | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
548 | - | GameTextForPlayer(playerid, "~r~~h~Invalid file name!", 5000, 3); |
548 | + | } |
549 | } | |
550 | else | |
551 | { | |
552 | - | format(ao_file, sizeof(ao_file), AO_FILENAME, tmp); |
552 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
553 | - | if(!dini_Exists(ao_file)) { |
553 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
554 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, attached object file \"%s\" does not exist!", tmp); |
554 | + | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
555 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
555 | + | |
556 | - | GameTextForPlayer(playerid, "~r~~h~File does not exist!", 5000, 3); |
556 | + | |
557 | } | |
558 | return 1; | |
559 | } | |
560 | - | tmp2 = strtok(params, idx), slot = strval(tmp2), SetPVarInt(playerid, "LoadAttachedObjectIndex", slot); |
560 | + | |
561 | - | if(!strlen(tmp2)) { |
561 | + | CMD:sao(playerid, params[]) return cmd_saveattachedobject(playerid, params); |
562 | - | SendClientMessage(playerid, COLOR_WHITE, "* Load Attached Object: Please specify attached object index..."); |
562 | + | |
563 | - | ShowPlayerDialog(playerid, AOED_LOAD_SLOT, DIALOG_STYLE_INPUT, "Load Attached Object", "Enter the index number of attached object in the file:", "Load", "Sel File"); |
563 | + | CMD:saveattachedobjects(playerid, params[]) |
564 | { | |
565 | - | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp2)) { |
565 | + | new PAON = GetPlayerAttachedObjectsCount(playerid); |
566 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp2); |
566 | + | |
567 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
567 | + | else if(!PAON) |
568 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); |
568 | + | |
569 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
570 | - | else |
570 | + | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
571 | - | { |
571 | + | |
572 | - | if(!AOE_IsValidAttachedObjectInFile(slot, ao_file)) { |
572 | + | else if(PAON == 1) |
573 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, there is no valid attached object from slot/index number %i!", slot); |
573 | + | |
574 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
574 | + | SendClientMessage(playerid, COLOR_CYAN, "* You only have one attached object, redirecting you to use single save command instead..."); |
575 | - | GameTextForPlayer(playerid, "~r~~h~Attached object slot not found!", 5000, 3); |
575 | + | cmd_saveattachedobject(playerid, ""); |
576 | } | |
577 | - | else if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) AOE_ShowPlayerDialog(playerid, 17, AOED_LOAD_REPLACE, "Load & Replace Attached Object", "Yes", "Cancel"); |
577 | + | |
578 | - | else if(!AOE_LoadPlayerAttachedObject(playerid, slot, ao_file)) { |
578 | + | |
579 | - | SendClientMessage(playerid, COLOR_RED, "* Error: Invalid attached object data, load canceled"); |
579 | + | new filename[32+1], comment[64+1]; |
580 | - | pao[playerid][slot][aoValid] = 0; |
580 | + | if(sscanf(params, "s[25]S()[65]", filename)) AOE_ShowPlayerDialog(playerid, 13, E_AOED_SAVE2, "Save Attached Object(s) Set", "Save", "Cancel"); |
581 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object data!", 5000, 3); |
581 | + | |
582 | { | |
583 | if(IsValidFileName(filename)) | |
584 | { | |
585 | - | SendClientMessage(playerid, COLOR_WHITE, "* Loading attached object file, please wait..."); |
585 | + | SetPVarString(playerid, "PAO_SAON", filename); |
586 | - | format(aoe_str, sizeof(aoe_str), "** You've loaded attached object from file \"%s\" by %s from skin %i (Index: %i - Model: %d - Bone: %i)!", tmp, dini_Get(ao_file, "auth"), dini_Int(ao_file, "skin"), |
586 | + | format(filename, sizeof(filename), PAO_FILENAME, filename); |
587 | - | slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID]); |
587 | + | if(fexist(filename)) |
588 | - | SendClientMessage(playerid, COLOR_GREEN, aoe_str); |
588 | + | |
589 | if(IsPlayerAdmin(playerid)) AOE_ShowPlayerDialog(playerid, 16, E_AOED_SAVE2_REPLACE, "Save Attached Object(s) Set", "Save", "Cancel"); | |
590 | - | } |
590 | + | else |
591 | { | |
592 | strdel(filename, strlen(filename) - (strlen(PAO_FILENAME) -2), sizeof(filename)); | |
593 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, attached object(s) set file \"%s\" already exists!", filename); | |
594 | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); | |
595 | GameTextForPlayer(playerid, "~r~~h~File already exists!", 3000, 3); | |
596 | } | |
597 | - | dcmd_lao(playerid, params[]) return dcmd_loadattachedobject(playerid, params); |
597 | + | |
598 | else | |
599 | - | dcmd_loadattachedobjects(playerid, params[]) |
599 | + | |
600 | new slots, filelen; | |
601 | SendClientMessage(playerid, COLOR_WHITE, "* Saving attached object(s) set file, please wait..."); | |
602 | - | else if(GetPlayerAttachedObjectsCount(playerid) >= MAX_PLAYER_ATTACHED_OBJECTS) { |
602 | + | slots = AOE_SavePlayerAttachedObject(playerid, filename, MAX_PLAYER_ATTACHED_OBJECTS, comment, filelen); |
603 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't have more attached object(s) [Limit exceed]!"); |
603 | + | if(slots) |
604 | - | SendClientMessage(playerid, COLOR_YELLOW, "* You can only hold "#MAX_PLAYER_ATTACHED_OBJECTS" attached objects!"); |
604 | + | |
605 | - | GameTextForPlayer(playerid, "~r~~h~Too many attached objects!", 5000, 3); |
605 | + | format(AOE_STR, sizeof(AOE_STR), "** Your attached object set has been saved as \"%s\" (Total: %d - %d bytes)!", filename, slots, filelen); |
606 | SendClientMessage(playerid, COLOR_BLUE, AOE_STR); | |
607 | } | |
608 | else SendClientMessage(playerid, COLOR_RED, "** Error: file saving was canceled because there were no valid attached object!"); | |
609 | - | if(!strlen(params)) AOE_ShowPlayerDialog(playerid, 16, AOED_LOAD2, "Load Attached Object(s) Set", "Load", "Cancel"); |
609 | + | } |
610 | - | else if(!IsValidFileName(params)) { |
610 | + | |
611 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid file name [%s]!", params); |
611 | + | |
612 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
612 | + | |
613 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Valid length are greater than or equal to 1 and less than or equal to 24 characters."); |
613 | + | strdel(filename, strlen(filename) - (strlen(PAO_FILENAME) -2), sizeof(filename)); |
614 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Valid characters are: A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, ."); |
614 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid file name [%s]!", filename); |
615 | - | GameTextForPlayer(playerid, "~r~~h~Invalid file name!", 5000, 3); |
615 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
616 | SendClientMessage(playerid, COLOR_YELLOW, "** Valid length is greater than or equal to 1 and less than or equal to 24 characters."); | |
617 | SendClientMessage(playerid, COLOR_YELLOW, "** Valid characters are: A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, ."); | |
618 | GameTextForPlayer(playerid, "~r~~h~Invalid file name!", 3000, 3); | |
619 | - | new ao_file[32], slots; |
619 | + | |
620 | - | format(ao_file, sizeof(ao_file), AO_FILENAME, params); |
620 | + | |
621 | - | if(!dini_Exists(ao_file)) { |
621 | + | |
622 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, attached object file \"%s\" does not exist!", params); |
622 | + | |
623 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
623 | + | |
624 | - | GameTextForPlayer(playerid, "~r~~h~File does not exist!", 5000, 3); |
624 | + | |
625 | CMD:saos(playerid, params[]) return cmd_saveattachedobjects(playerid, params); | |
626 | ||
627 | CMD:loadattachedobject(playerid, params[]) | |
628 | - | SendClientMessage(playerid, COLOR_WHITE, "* Loading attached object(s) set file, please wait..."); |
628 | + | |
629 | - | for(new slot = 0; slot < MAX_PLAYER_ATTACHED_OBJECTS; slot++) |
629 | + | |
630 | - | { |
630 | + | else if(GetPlayerAttachedObjectsCount(playerid) == MAX_PLAYER_ATTACHED_OBJECTS) |
631 | - | if(!AOE_IsValidAttachedObjectInFile(slot, ao_file)) continue; |
631 | + | |
632 | - | else if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) { |
632 | + | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't have more attached object(s) [Limit exceeded]!"); |
633 | - | format(aoe_str, sizeof(aoe_str), "** Attached object slot %i is used, load canceled", slot); |
633 | + | SendClientMessage(playerid, COLOR_YELLOW, "* You can only hold "#MAX_PLAYER_ATTACHED_OBJECTS" attached objects at a time!"); |
634 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
634 | + | GameTextForPlayer(playerid, "~r~~h~Too many attached objects!", 3000, 3); |
635 | - | return 1; |
635 | + | |
636 | else | |
637 | - | else slots += AOE_LoadPlayerAttachedObject(playerid, slot, ao_file); |
637 | + | |
638 | - | } |
638 | + | new filename[32+1], slot = -1; |
639 | - | if(!slots) { |
639 | + | if(sscanf(params, "s[25]D(-1)", filename, slot)) AOE_ShowPlayerDialog(playerid, 14, E_AOED_LOAD, "Load Attached Object", "Enter", "Cancel"); |
640 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, there is no valid attached object data found in the file \"%s\"!", params); |
640 | + | |
641 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
641 | + | |
642 | - | GameTextForPlayer(playerid, "~r~~h~Attached object data not found!", 5000, 3); |
642 | + | if(IsValidFileName(filename)) |
643 | { | |
644 | - | else { |
644 | + | SetPVarString(playerid, "PAO_LAON", filename); |
645 | - | format(aoe_str, sizeof(aoe_str), "** You've loaded attached object(s) set from file \"%s\" by %s from skin %i (Total: %i)!", params, dini_Get(ao_file, "auth"), dini_Int(ao_file, "skin"), slots); |
645 | + | format(filename, sizeof(filename), PAO_FILENAME, filename); |
646 | - | SendClientMessage(playerid, COLOR_GREEN, aoe_str); |
646 | + | if(fexist(filename)) |
647 | { | |
648 | if(slot == -1) | |
649 | { | |
650 | SendClientMessage(playerid, COLOR_WHITE, "* Load Attached Object: Please specify attached object index..."); | |
651 | ShowPlayerDialog(playerid, E_AOED_LOAD_SLOT, DIALOG_STYLE_INPUT, "Load Attached Object", "Enter the index number of attached object in the file:", "Load", "Sel File"); | |
652 | } | |
653 | else | |
654 | - | dcmd_laos(playerid, params[]) return dcmd_loadattachedobjects(playerid, params); |
654 | + | |
655 | if(IsValidAttachedObjectSlot(slot)) | |
656 | - | dcmd_convertattachedobjectfile(playerid, params[]) |
656 | + | { |
657 | SetPVarInt(playerid, "PAO_LAOI", slot); | |
658 | - | GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME); |
658 | + | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) AOE_ShowPlayerDialog(playerid, 15, E_AOED_LOAD_REPLACE, "Load & Replace Attached Object", "Yes", "Cancel"); |
659 | else | |
660 | - | else |
660 | + | { |
661 | new comment[64+1]; | |
662 | - | new ao_file[32], ao_filename[32], slots, ao_filelen; |
662 | + | SendClientMessage(playerid, COLOR_WHITE, "* Loading attached object file, please wait..."); |
663 | - | format(ao_file, sizeof(ao_file), AO_FILENAME, params); |
663 | + | if(AOE_LoadPlayerAttachedObject(playerid, filename, slot, comment, sizeof(comment))) |
664 | - | format(ao_filename, sizeof(ao_filename), AOC_FILENAME, params); |
664 | + | { |
665 | - | if(!strlen(params)) AOE_ShowPlayerDialog(playerid, 2, AOED_CONVERT, "Convert Attached Object(s) File", "Convert", "Cancel"); |
665 | + | format(AOE_STR, sizeof(AOE_STR), "** You've loaded attached object from file \"%s\" from slot index/number %d!", filename, slot); |
666 | - | else if(!IsValidFileName(ao_file)) { |
666 | + | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
667 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you've entered an invalid file name!"); |
667 | + | format(AOE_STR, sizeof(AOE_STR), "** Comment: %s", comment); |
668 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Valid length are greater than or equal to 1 and less than or equal to 24 characters."); |
668 | + | SendClientMessage(playerid, COLOR_WHITE, AOE_STR); |
669 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Valid characters are: A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, ."); |
669 | + | } |
670 | - | GameTextForPlayer(playerid, "~r~~h~Invalid file name!", 5000, 3); |
670 | + | else |
671 | { | |
672 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, there is no valid attached object data found in the file \"%s\" from slot %d!", filename, slot); | |
673 | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); | |
674 | - | if(!fexist(ao_file)) { |
674 | + | PAO[playerid][slot][AO_STATUS] = 0; |
675 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, attached object(s) file \"%s\" does not exist!", params); |
675 | + | GameTextForPlayer(playerid, "~r~~h~Attached object data not found!", 3000, 3); |
676 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
676 | + | } |
677 | - | GameTextForPlayer(playerid, "~r~~h~File does not exist!", 5000, 3); |
677 | + | } |
678 | } | |
679 | else | |
680 | { | |
681 | - | SendClientMessage(playerid, COLOR_WHITE, "* Converting file, please wait..."); |
681 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
682 | - | slots += AOE_ConvertAttachedObjectFile(playerid, ao_file, ao_filename, ao_filelen); |
682 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
683 | - | format(aoe_str, sizeof(aoe_str), "** Attached object(s) file \"%s\" has been converted to \"%s\" raw code (%i objects, %i bytes)", ao_file, ao_filename, slots, ao_filelen); |
683 | + | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
684 | - | SendClientMessage(playerid, COLOR_GREEN, aoe_str); |
684 | + | } |
685 | } | |
686 | } | |
687 | else | |
688 | { | |
689 | strdel(filename, strlen(filename) - (strlen(PAO_FILENAME) -2), sizeof(filename)); | |
690 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, attached object file \"%s\" does not exist!", filename); | |
691 | - | dcmd_convertattachedobject(playerid, params[]) return dcmd_convertattachedobjectfile(playerid, params); |
691 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
692 | - | dcmd_caof(playerid, params[]) return dcmd_convertattachedobjectfile(playerid, params); |
692 | + | GameTextForPlayer(playerid, "~r~~h~File does not exist!", 3000, 3); |
693 | } | |
694 | - | dcmd_attachedobjectstats(playerid, params[]) |
694 | + | |
695 | else | |
696 | { | |
697 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) { |
697 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid file name [%s]!", filename); |
698 | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); | |
699 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); |
699 | + | SendClientMessage(playerid, COLOR_YELLOW, "** Valid length is greater than or equal to 1 and less than or equal to 24 characters."); |
700 | SendClientMessage(playerid, COLOR_YELLOW, "** Valid characters are: A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, ."); | |
701 | - | else if(!strlen(params)) AOE_ShowPlayerDialog(playerid, 7, AOED_STATS_SLOT, "Attached Object Stats", "Select", "Cancel"); |
701 | + | GameTextForPlayer(playerid, "~r~~h~Invalid file name!", 3000, 3); |
702 | } | |
703 | } | |
704 | - | new slot = strval(params); |
704 | + | |
705 | - | SetPVarInt(playerid, "AttachedObjectStatsIndex", slot); |
705 | + | |
706 | - | if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(params)) { |
706 | + | |
707 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", params); |
707 | + | |
708 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
708 | + | CMD:lao(playerid, params[]) return cmd_loadattachedobject(playerid, params); |
709 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); |
709 | + | |
710 | - | } |
710 | + | CMD:loadattachedobjects(playerid, params[]) |
711 | - | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
711 | + | |
712 | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command when editing an attached object!"); | |
713 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you don't have attached object at slot/index number %i!", slot); |
713 | + | else if(GetPlayerAttachedObjectsCount(playerid) == MAX_PLAYER_ATTACHED_OBJECTS) |
714 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
714 | + | |
715 | - | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); |
715 | + | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't have more attached object(s) [Limit exceeded]!"); |
716 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
716 | + | SendClientMessage(playerid, COLOR_YELLOW, "* You can only hold "#MAX_PLAYER_ATTACHED_OBJECTS" attached objects at a time!"); |
717 | GameTextForPlayer(playerid, "~r~~h~Too many attached objects!", 3000, 3); | |
718 | - | else { |
718 | + | |
719 | - | format(aoe_str, sizeof(aoe_str), "Your Attached Object Stats (%i)", slot); |
719 | + | |
720 | - | AOE_ShowPlayerDialog(playerid, 8, AOED_STATS, aoe_str, "Print", "Close"); |
720 | + | |
721 | - | if(IsPlayerAdmin(playerid)) SendClientMessage(playerid, COLOR_WHITE, "* As you're an admin, you can print this attached object stats & usage to the console"); |
721 | + | new filename[32+1]; |
722 | if(sscanf(params, "s[25]", filename)) AOE_ShowPlayerDialog(playerid, 14, E_AOED_LOAD2, "Load Attached Object(s) Set", "Load", "Cancel"); | |
723 | else | |
724 | { | |
725 | if(IsValidFileName(filename)) | |
726 | { | |
727 | - | dcmd_aos(playerid, params[]) return dcmd_attachedobjectstats(playerid, params); |
727 | + | format(filename, sizeof(filename), PAO_FILENAME, filename); |
728 | if(fexist(filename)) | |
729 | - | dcmd_duplicateattachedobject(playerid, params[]) |
729 | + | |
730 | new slots = 0, comment[64+1]; | |
731 | SendClientMessage(playerid, COLOR_WHITE, "* Loading attached object(s) set file, please wait..."); | |
732 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) { |
732 | + | slots = AOE_LoadPlayerAttachedObject(playerid, filename, MAX_PLAYER_ATTACHED_OBJECTS, comment, sizeof(comment)); |
733 | if(slots) | |
734 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); |
734 | + | |
735 | format(AOE_STR, sizeof(AOE_STR), "** You've loaded attached object(s) set from file \"%s\" (Total: %d)!", filename, slots); | |
736 | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); | |
737 | format(AOE_STR, sizeof(AOE_STR), "** Comment: %s", comment); | |
738 | - | new idx, tmp[20], tmp2[20], slot1, slot2; |
738 | + | SendClientMessage(playerid, COLOR_WHITE, AOE_STR); |
739 | - | tmp = strtok(params, idx), slot1 = strval(tmp), SetPVarInt(playerid, "DuplicateAttachedObjectIndex1", slot1); |
739 | + | } |
740 | - | if(!strlen(tmp)) AOE_ShowPlayerDialog(playerid, 7, AOED_DUPLICATE_SLOT1, "Duplicate Attached Object Index (1)", "Select", "Cancel"); |
740 | + | else |
741 | - | else if(!IsValidAttachedObjectSlot(slot1) || !IsNumeric(tmp)) { |
741 | + | { |
742 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); |
742 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, there is no valid attached object data found in the file \"%s\"!", filename); |
743 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
743 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
744 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); |
744 | + | GameTextForPlayer(playerid, "~r~~h~Attached object data not found!", 3000, 3); |
745 | } | |
746 | - | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot1)) |
746 | + | |
747 | - | { |
747 | + | else |
748 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you don't have attached object at slot/index number %i!", slot1); |
748 | + | |
749 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
749 | + | strdel(filename, strlen(filename) - (strlen(PAO_FILENAME) -2), sizeof(filename)); |
750 | - | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot1); |
750 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, attached object file \"%s\" does not exist!", filename); |
751 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
751 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
752 | GameTextForPlayer(playerid, "~r~~h~File does not exist!", 3000, 3); | |
753 | } | |
754 | } | |
755 | - | tmp2 = strtok(params, idx), slot2 = strval(tmp2), SetPVarInt(playerid, "DuplicateAttachedObjectIndex2", slot2); |
755 | + | |
756 | - | if(!strlen(tmp2)) AOE_ShowPlayerDialog(playerid, 6, AOED_DUPLICATE_SLOT2, "Duplicate Attached Object Index (2)", "Select", "Sel Idx1"); |
756 | + | |
757 | - | else if(!IsValidAttachedObjectSlot(slot2) || !IsNumeric(tmp2)) { |
757 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid file name [%s]!", filename); |
758 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp2); |
758 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
759 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
759 | + | SendClientMessage(playerid, COLOR_YELLOW, "** Valid length is greater than or equal to 1 and less than or equal to 24 characters."); |
760 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); |
760 | + | SendClientMessage(playerid, COLOR_YELLOW, "** Valid characters are: A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, ."); |
761 | GameTextForPlayer(playerid, "~r~~h~Invalid file name!", 3000, 3); | |
762 | - | else if(slot1 == slot2) { |
762 | + | |
763 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you can't duplicate your attached object from slot/index number %i to the same slot (%i) as it's already there?!!", slot1, slot2); |
763 | + | |
764 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
764 | + | |
765 | - | GameTextForPlayer(playerid, "~y~DOH!", 2500, 3); |
765 | + | |
766 | } | |
767 | - | else if(IsPlayerAttachedObjectSlotUsed(playerid, slot2)) AOE_ShowPlayerDialog(playerid, 13, AOED_DUPLICATE_REPLACE, "Duplicate Attached Object (Replace)", "Yes", "Sel Idx2"); |
767 | + | |
768 | CMD:laos(playerid, params[]) return cmd_loadattachedobjects(playerid, params); | |
769 | ||
770 | - | DuplicatePlayerAttachedObject(playerid, slot1, slot2); |
770 | + | CMD:deleteattachedobjectfile(playerid, params[]) |
771 | - | format(aoe_str, sizeof(aoe_str), "* Duplicated your attached object from slot/index number %i to %i!", slot1, slot2); |
771 | + | |
772 | - | SendClientMessage(playerid, COLOR_GREEN, aoe_str); |
772 | + | if(IsPlayerAdmin(playerid)) |
773 | - | format(aoe_str, sizeof(aoe_str), "~g~Attached object duplicated~n~~w~index/number:~n~%i to %i", slot1, slot2); |
773 | + | |
774 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
774 | + | new filename[32+1]; |
775 | - | } |
775 | + | if(sscanf(params, "s[25]", filename)) |
776 | { | |
777 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /deleteattachedobjectfile <AttachedObjectFile>"); | |
778 | SendClientMessage(playerid, COLOR_WHITE, "** Allows an admin to DELETE an existing attached object file PERMANENTLY"); | |
779 | SendClientMessage(playerid, COLOR_WHITE, "** This command doesn't require you to type the format of the file"); | |
780 | } | |
781 | - | dcmd_dao(playerid, params[]) return dcmd_duplicateattachedobject(playerid, params); |
781 | + | |
782 | { | |
783 | - | dcmd_setattachedobjectindex(playerid, params[]) |
783 | + | if(IsValidFileName(filename)) |
784 | { | |
785 | format(filename, sizeof(filename), PAO_FILENAME, filename); | |
786 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) { |
786 | + | if(fexist(filename)) |
787 | { | |
788 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); |
788 | + | if(fremove(filename)) format(AOE_STR, sizeof(AOE_STR), "* You've deleted attached object file \"{CCFFFF}%s{%06x}\"!", filename, COLOR_RED >>> 8); |
789 | else format(AOE_STR, sizeof(AOE_STR), "* Failed to delete attached object file \"{CCFFFF}%s{%06x}\"", filename, COLOR_RED >>> 8); | |
790 | SendClientMessage(playerid, COLOR_RED, AOE_STR); | |
791 | } | |
792 | - | new idx, tmp[20], tmp2[20], slot, newslot; |
792 | + | |
793 | - | tmp = strtok(params, idx), slot = strval(tmp), SetPVarInt(playerid, "SetAttachedObjectIndex1", slot); |
793 | + | |
794 | - | if(!strlen(tmp)) AOE_ShowPlayerDialog(playerid, 7, AOED_SET_SLOT1, "Set Attached Object Index (1)", "Select", "Cancel"); |
794 | + | strdel(filename, strlen(filename) - (strlen(PAO_FILENAME) -2), sizeof(filename)); |
795 | - | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) { |
795 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, attached object file \"%s\" does not exist!", filename); |
796 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); |
796 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
797 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
797 | + | GameTextForPlayer(playerid, "~r~~h~File does not exist!", 3000, 3); |
798 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); |
798 | + | |
799 | } | |
800 | - | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
800 | + | |
801 | - | { |
801 | + | |
802 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you don't have attached object at slot/index number %i!", slot); |
802 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid file name [%s]!", filename); |
803 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
803 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
804 | - | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); |
804 | + | SendClientMessage(playerid, COLOR_YELLOW, "** Valid length is greater than or equal to 1 and less than or equal to 24 characters."); |
805 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
805 | + | SendClientMessage(playerid, COLOR_YELLOW, "** Valid characters are: A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, ."); |
806 | GameTextForPlayer(playerid, "~r~~h~Invalid file name!", 3000, 3); | |
807 | } | |
808 | } | |
809 | - | tmp2 = strtok(params, idx), newslot = strval(tmp2), SetPVarInt(playerid, "SetAttachedObjectIndex2", newslot); |
809 | + | |
810 | - | if(!strlen(tmp2)) AOE_ShowPlayerDialog(playerid, 6, AOED_SET_SLOT2, "Set Attached Object Index (2)", "Select", "Sel Idx1"); |
810 | + | else SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, only Admin can delete player attached object file!"); |
811 | - | else if(!IsValidAttachedObjectSlot(newslot) || !IsNumeric(tmp2)) { |
811 | + | |
812 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp2); |
812 | + | |
813 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
813 | + | |
814 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); |
814 | + | CMD:daof(playerid, params[]) return cmd_deleteattachedobjectfile(playerid, params); |
815 | ||
816 | - | else if(slot == newslot) { |
816 | + | CMD:attachedobjectstats(playerid, params[]) |
817 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you can't move your attached object from slot/index number %i to the same slot (%i) as it's already there?!!", slot, newslot); |
817 | + | |
818 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
818 | + | |
819 | - | GameTextForPlayer(playerid, "~y~DOH!", 2500, 3); |
819 | + | else { |
820 | new slot, targetid = -1; | |
821 | - | else if(IsPlayerAttachedObjectSlotUsed(playerid, newslot))AOE_ShowPlayerDialog(playerid, 14, AOED_SET_SLOT_REPLACE, "Set Attached Object Index (Replace)", "Yes", "Sel Idx2"); |
821 | + | if(sscanf(params, "dU(-1)", slot, targetid)) |
822 | { | |
823 | if(targetid == -1 && GetPlayerAttachedObjectsCount(playerid) >= 1) | |
824 | - | MovePlayerAttachedObjectIndex(playerid, slot, newslot); |
824 | + | AOE_ShowPlayerDialog(playerid, 6, E_AOED_STATS_SLOT, "Attached Object Stats", "Select", "Cancel"); |
825 | - | format(aoe_str, sizeof(aoe_str), "* Moved your attached object from slot/index number %i to %i!", slot, newslot); |
825 | + | |
826 | - | SendClientMessage(playerid, COLOR_GREEN, aoe_str); |
826 | + | |
827 | - | format(aoe_str, sizeof(aoe_str), "~g~Attached object moved~n~~w~index/number:~n~%i to %i", slot, newslot); |
827 | + | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /attachedobjectstats <AttachedObjectSlot> <Optional:Player>"); |
828 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
828 | + | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to view a player's attached object's stats"); |
829 | SendClientMessage(playerid, COLOR_WHITE, "** If you don't specify the player, then it will show yours."); | |
830 | } | |
831 | } | |
832 | else | |
833 | { | |
834 | SetPVarInt(playerid, "PAO_AOSI", slot); | |
835 | - | dcmd_setattachedobjectslot(playerid, params[]) return dcmd_setattachedobjectindex(playerid, params); |
835 | + | if(IsValidAttachedObjectSlot(slot)) |
836 | - | dcmd_saoi(playerid, params[]) return dcmd_setattachedobjectindex(playerid, params); |
836 | + | { |
837 | if(targetid == -1) targetid = playerid; | |
838 | - | dcmd_setattachedobjectmodel(playerid, params[]) |
838 | + | if(IsPlayerConnected(targetid)) |
839 | { | |
840 | SetPVarInt(playerid, "PAO_AOSU", targetid); | |
841 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) { |
841 | + | GetPlayerName(targetid, PlayerName, sizeof(PlayerName)); |
842 | if(GetPlayerAttachedObjectsCount(targetid)) | |
843 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); |
843 | + | |
844 | if(IsPlayerAttachedObjectSlotUsed(targetid, slot)) | |
845 | { | |
846 | if(targetid == playerid) format(AOE_STR, sizeof(AOE_STR), "Your Attached Object Stats (%d)", slot); | |
847 | - | new idx, tmp[20], tmp2[20], slot, newmodel; |
847 | + | else format(AOE_STR, sizeof(AOE_STR), "%s's Attached Object Stats (%d)", PlayerName, slot); |
848 | - | tmp = strtok(params, idx), slot = strval(tmp), SetPVarInt(playerid, "SetAttachedObjectModelIndex", slot); |
848 | + | AOE_ShowPlayerDialog(playerid, 7, E_AOED_STATS, AOE_STR, "Print", "Close"); |
849 | - | if(!strlen(tmp)) AOE_ShowPlayerDialog(playerid, 7, AOED_SET_MODEL_SLOT, "Set Attached Object Model", "Select", "Cancel"); |
849 | + | } |
850 | - | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) { |
850 | + | else |
851 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); |
851 | + | { |
852 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
852 | + | if(targetid == playerid) format(AOE_STR, sizeof(AOE_STR), "* Sorry, you have no attached object at slot/index number %d!", slot); |
853 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); |
853 | + | else format(AOE_STR, sizeof(AOE_STR), "* Sorry, %s has no attached object at slot/index number %d!", PlayerName, slot); |
854 | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); | |
855 | - | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
855 | + | format(AOE_STR, sizeof(AOE_STR), "~r~~h~Unknown attached object~n~~w~index/number: %d", slot); |
856 | GameTextForPlayer(playerid, AOE_STR, 5000, 3); | |
857 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you don't have attached object at slot/index number %i!", slot); |
857 | + | } |
858 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
858 | + | |
859 | - | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); |
859 | + | |
860 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
860 | + | |
861 | if(targetid == playerid) | |
862 | - | else |
862 | + | { |
863 | - | { |
863 | + | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you have no attached object!"); |
864 | - | tmp2 = strtok(params, idx), newmodel = strval(tmp2), SetPVarInt(playerid, "SetAttachedObjectModel", newmodel); |
864 | + | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
865 | - | if(!strlen(tmp2)) AOE_ShowPlayerDialog(playerid, 4, AOED_SET_MODEL, "Set Attached Object Model", "Enter", "Sel Idx"); |
865 | + | } |
866 | - | else if(!IsValidObjectModel(newmodel) || !IsNumeric(tmp2)) { |
866 | + | else |
867 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid object model number/id [%s]!", tmp2); |
867 | + | { |
868 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
868 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, %s has no attached object!", PlayerName); |
869 | - | GameTextForPlayer(playerid, "~r~~h~Invalid object model!", 5000, 3); |
869 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
870 | format(AOE_STR, sizeof(AOE_STR), "~r~~h~%s has no attached object", PlayerName); | |
871 | - | else if(newmodel == pao[playerid][slot][aoModelID]) { |
871 | + | GameTextForPlayer(playerid, AOE_STR, 3000, 3); |
872 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you can't change this attached object (SID:%i) model from %d to the same model (%d)!!", slot, pao[playerid][slot][aoModelID], newmodel); |
872 | + | } |
873 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
873 | + | |
874 | - | GameTextForPlayer(playerid, "~y~DOH!", 2500, 3); |
874 | + | |
875 | else | |
876 | { | |
877 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, player %d is not connected!", targetid); | |
878 | - | UpdatePlayerAttachedObject(playerid, slot, newmodel, pao[playerid][slot][aoBoneID]); |
878 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
879 | - | format(aoe_str, sizeof(aoe_str), "* Updated your attached object model to %d at slot/index number %i!", newmodel, slot); |
879 | + | |
880 | - | SendClientMessage(playerid, COLOR_GREEN, aoe_str); |
880 | + | } |
881 | - | format(aoe_str, sizeof(aoe_str), "~g~Attached object model updated~n~~w~%d (SID:%i)", newmodel, slot); |
881 | + | else |
882 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
882 | + | |
883 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); | |
884 | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); | |
885 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); | |
886 | } | |
887 | } | |
888 | } | |
889 | - | dcmd_saom(playerid, params[]) return dcmd_setattachedobjectmodel(playerid, params); |
889 | + | |
890 | } | |
891 | - | dcmd_setattachedobjectbone(playerid, params[]) |
891 | + | |
892 | CMD:aos(playerid, params[]) return cmd_attachedobjectstats(playerid, params); | |
893 | ||
894 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) { |
894 | + | CMD:duplicateattachedobject(playerid, params[]) |
895 | { | |
896 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); |
896 | + | |
897 | else if(!GetPlayerAttachedObjectsCount(playerid)) | |
898 | { | |
899 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
900 | - | new idx, tmp[20], tmp2[128], slot, newbone; |
900 | + | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
901 | - | tmp = strtok(params, idx), slot = strval(tmp), SetPVarInt(playerid, "SetAttachedObjectBoneIndex", slot); |
901 | + | |
902 | - | if(!strlen(tmp)) AOE_ShowPlayerDialog(playerid, 7, AOED_SET_BONE_SLOT, "Set Attached Object Bone", "Select", "Cancel"); |
902 | + | |
903 | - | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) { |
903 | + | |
904 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); |
904 | + | new fromslot, asslot = -1; // This is "as slot" |
905 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
905 | + | if(sscanf(params, "dD(-1)", fromslot, asslot)) AOE_ShowPlayerDialog(playerid, 6, E_AOED_DUPLICATE_SLOT1, "Duplicate Attached Object Index (1)", "Select", "Cancel"); |
906 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); |
906 | + | else |
907 | { | |
908 | - | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
908 | + | if(IsValidAttachedObjectSlot(fromslot)) |
909 | - | { |
909 | + | |
910 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you don't have attached object at slot/index number %i!", slot); |
910 | + | SetPVarInt(playerid, "PAO_DAOI1", fromslot); |
911 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
911 | + | if(IsPlayerAttachedObjectSlotUsed(playerid, fromslot)) |
912 | - | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); |
912 | + | |
913 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
913 | + | if(asslot == -1) AOE_ShowPlayerDialog(playerid, 5, E_AOED_DUPLICATE_SLOT2, "Duplicate Attached Object Index (2)", "Select", "Sel Idx1"); |
914 | - | } |
914 | + | |
915 | { | |
916 | if(IsValidAttachedObjectSlot(asslot)) | |
917 | - | tmp2 = strrest(params, idx), newbone = GetAttachedObjectBoneID(tmp2), SetPVarInt(playerid, "SetAttachedObjectBone", newbone); |
917 | + | { |
918 | - | if(!strlen(tmp2)) AOE_ShowPlayerDialog(playerid, 5, AOED_SET_BONE, "Set Attached Object", "Set", "Sel Idx"); |
918 | + | SetPVarInt(playerid, "PAO_DAOI2", asslot); |
919 | - | else if(!IsValidAttachedObjectBoneName(tmp2)) { |
919 | + | if(fromslot == asslot) |
920 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object bone [%s]!", tmp2); |
920 | + | { |
921 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
921 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you can't duplicate your attached object from slot/index number %d to the same slot (%d) as it's already there?!!", fromslot, asslot); |
922 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object bone!", 5000, 3); |
922 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
923 | GameTextForPlayer(playerid, "~y~DOH!", 2500, 3); | |
924 | - | else if(newbone == pao[playerid][slot][aoBoneID]) { |
924 | + | } |
925 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you can't change this attached object (SID:%i) bone from %s to the same bone (%i)!!", slot, tmp2, pao[playerid][slot][aoBoneID]); |
925 | + | else |
926 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
926 | + | { |
927 | - | GameTextForPlayer(playerid, "~y~DOH!", 2500, 3); |
927 | + | if(IsPlayerAttachedObjectSlotUsed(playerid, asslot)) AOE_ShowPlayerDialog(playerid, 11, E_AOED_DUPLICATE_REPLACE, "Duplicate Attached Object (Replace)", "Yes", "Sel Idx2"); |
928 | else | |
929 | { | |
930 | DuplicatePlayerAttachedObject(playerid, fromslot, asslot); | |
931 | - | UpdatePlayerAttachedObject(playerid, slot, pao[playerid][slot][aoModelID], newbone); |
931 | + | format(AOE_STR, sizeof(AOE_STR), "* Duplicated your attached object from slot/index number %d to %d!", fromslot, asslot); |
932 | - | format(aoe_str, sizeof(aoe_str), "* Updated your attached object bone to %i (%s) at slot/index number %i!", newbone, GetAttachedObjectBoneName(newbone), slot); |
932 | + | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
933 | - | SendClientMessage(playerid, COLOR_GREEN, aoe_str); |
933 | + | format(AOE_STR, sizeof(AOE_STR), "~g~Attached object duplicated~n~~w~index/number:~n~%d to %d", fromslot, asslot); |
934 | - | format(aoe_str, sizeof(aoe_str), "~g~Attached object bone updated~n~~w~%i (SID:%i)", newbone, slot); |
934 | + | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
935 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
935 | + | } |
936 | } | |
937 | } | |
938 | else | |
939 | { | |
940 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index (2) number [%d]!", asslot); | |
941 | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); | |
942 | - | dcmd_saob(playerid, params[]) return dcmd_setattachedobjectbone(playerid, params); |
942 | + | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
943 | } | |
944 | - | dcmd_setattachedobjectoffsetx(playerid, params[]) |
944 | + | |
945 | } | |
946 | else | |
947 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) { |
947 | + | { |
948 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", fromslot); | |
949 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); |
949 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
950 | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", fromslot); | |
951 | GameTextForPlayer(playerid, AOE_STR, 5000, 3); | |
952 | } | |
953 | - | new idx, tmp[20], tmp2[20], slot, Float:newoffsetx; |
953 | + | |
954 | - | tmp = strtok(params, idx), slot = strval(tmp); |
954 | + | |
955 | - | tmp2 = strtok(params, idx), newoffsetx = floatstr(tmp2); |
955 | + | |
956 | - | if(!strlen(tmp) || !strlen(tmp2)) { |
956 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index (1) number [%d]!", fromslot); |
957 | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); | |
958 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); | |
959 | } | |
960 | - | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) { |
960 | + | |
961 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); |
961 | + | |
962 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
962 | + | |
963 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); |
963 | + | |
964 | ||
965 | - | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
965 | + | CMD:dao(playerid, params[]) return cmd_duplicateattachedobject(playerid, params); |
966 | - | { |
966 | + | |
967 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you don't have attached object at slot/index number %i!", slot); |
967 | + | CMD:setattachedobjectindex(playerid, params[]) |
968 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
968 | + | |
969 | - | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); |
969 | + | |
970 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
970 | + | else if(!GetPlayerAttachedObjectsCount(playerid)) |
971 | { | |
972 | - | else if(!IsNumeric2(tmp2) || (newoffsetx < MIN_ATTACHED_OBJECT_OFFSET || newoffsetx > MAX_ATTACHED_OBJECT_OFFSET)) |
972 | + | |
973 | - | { |
973 | + | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
974 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object offset(X) value [%s]!", tmp2); |
974 | + | |
975 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
975 | + | |
976 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (OffsetX) value are larger than "#MIN_ATTACHED_OBJECT_OFFSET" and less than "#MAX_ATTACHED_OBJECT_OFFSET""); |
976 | + | |
977 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object offset value!", 5000, 3); |
977 | + | new slot, newslot = -1; |
978 | - | } |
978 | + | if(sscanf(params, "dD(-1)", slot, newslot)) AOE_ShowPlayerDialog(playerid, 6, E_AOED_SET_SLOT1, "Set Attached Object Index (1)", "Select", "Cancel"); |
979 | - | else |
979 | + | |
980 | - | { |
980 | + | |
981 | - | UpdatePlayerAttachedObjectEx(playerid, slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID], newoffsetx, pao[playerid][slot][aoY], pao[playerid][slot][aoZ], pao[playerid][slot][aoRX], pao[playerid][slot][aoRY], pao[playerid][slot][aoRZ], |
981 | + | if(IsValidAttachedObjectSlot(slot)) |
982 | - | pao[playerid][slot][aoSX], pao[playerid][slot][aoSY], pao[playerid][slot][aoSZ], pao[playerid][slot][aoMC1], pao[playerid][slot][aoMC2]); |
982 | + | |
983 | - | format(aoe_str, sizeof(aoe_str), "* Updated your attached object position (OffsetX) to %.2f at slot/index number %i!", newoffsetx, slot); |
983 | + | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
984 | - | SendClientMessage(playerid, COLOR_GREEN, aoe_str); |
984 | + | { |
985 | - | GameTextForPlayer(playerid, "~g~Attached object position updated!", 5000, 3); |
985 | + | SetPVarInt(playerid, "PAO_SAOI1", slot); |
986 | if(newslot == -1) AOE_ShowPlayerDialog(playerid, 5, E_AOED_SET_SLOT2, "Set Attached Object Index (2)", "Select", "Sel Idx1"); | |
987 | else | |
988 | { | |
989 | if(IsValidAttachedObjectSlot(newslot)) | |
990 | { | |
991 | - | dcmd_saoox(playerid, params[]) return dcmd_setattachedobjectoffsetx(playerid, params); |
991 | + | if(slot == newslot) |
992 | { | |
993 | - | dcmd_setattachedobjectoffsety(playerid, params[]) |
993 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you can't move your attached object from slot/index number %d to the same slot (%d) as it's already there?!!", slot, newslot); |
994 | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); | |
995 | GameTextForPlayer(playerid, "~y~DOH!", 2500, 3); | |
996 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) { |
996 | + | } |
997 | else | |
998 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); |
998 | + | { |
999 | SetPVarInt(playerid, "PAO_SAOI2", newslot); | |
1000 | if(IsPlayerAttachedObjectSlotUsed(playerid, newslot)) AOE_ShowPlayerDialog(playerid, 12, E_AOED_SET_SLOT_REPLACE, "Set Attached Object Index (Replace)", "Yes", "Sel Idx2"); | |
1001 | else | |
1002 | - | new idx, tmp[20], tmp2[20], slot, Float:newoffsety; |
1002 | + | { |
1003 | - | tmp = strtok(params, idx), slot = strval(tmp); |
1003 | + | MovePlayerAttachedObjectIndex(playerid, slot, newslot); |
1004 | - | tmp2 = strtok(params, idx), newoffsety = floatstr(tmp2); |
1004 | + | format(AOE_STR, sizeof(AOE_STR), "* Moved your attached object from slot/index number %d to %d!", slot, newslot); |
1005 | - | if(!strlen(tmp) || !strlen(tmp2)) { |
1005 | + | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
1006 | format(AOE_STR, sizeof(AOE_STR), "~g~Attached object moved~n~~w~index/number:~n~%d to %d", slot, newslot); | |
1007 | GameTextForPlayer(playerid, AOE_STR, 5000, 3); | |
1008 | } | |
1009 | - | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) { |
1009 | + | } |
1010 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); |
1010 | + | } |
1011 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1011 | + | else |
1012 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); |
1012 | + | { |
1013 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", newslot); | |
1014 | - | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
1014 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1015 | - | { |
1015 | + | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
1016 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you don't have attached object at slot/index number %i!", slot); |
1016 | + | } |
1017 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1017 | + | |
1018 | - | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); |
1018 | + | } |
1019 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
1019 | + | else |
1020 | { | |
1021 | - | else if(!IsNumeric2(tmp2) || (newoffsety < MIN_ATTACHED_OBJECT_OFFSET || newoffsety > MAX_ATTACHED_OBJECT_OFFSET)) |
1021 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
1022 | - | { |
1022 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1023 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object offset(Y) value [%s]!", tmp2); |
1023 | + | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
1024 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1024 | + | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
1025 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (OffsetY) value are larger than "#MIN_ATTACHED_OBJECT_OFFSET" and less than "#MAX_ATTACHED_OBJECT_OFFSET""); |
1025 | + | } |
1026 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object offset value!", 5000, 3); |
1026 | + | |
1027 | - | } |
1027 | + | |
1028 | - | else |
1028 | + | |
1029 | - | { |
1029 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
1030 | - | UpdatePlayerAttachedObjectEx(playerid, slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID], pao[playerid][slot][aoX], newoffsety, pao[playerid][slot][aoZ], pao[playerid][slot][aoRX], pao[playerid][slot][aoRY], pao[playerid][slot][aoRZ], |
1030 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1031 | - | pao[playerid][slot][aoSX], pao[playerid][slot][aoSY], pao[playerid][slot][aoSZ], pao[playerid][slot][aoMC1], pao[playerid][slot][aoMC2]); |
1031 | + | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
1032 | - | format(aoe_str, sizeof(aoe_str), "* Updated your attached object position (OffsetY) to %.2f at slot/index number %i!", newoffsety, slot); |
1032 | + | |
1033 | - | SendClientMessage(playerid, COLOR_GREEN, aoe_str); |
1033 | + | |
1034 | - | GameTextForPlayer(playerid, "~g~Attached object position updated!", 5000, 3); |
1034 | + | |
1035 | return 1; | |
1036 | } | |
1037 | ||
1038 | CMD:setattachedobjectslot(playerid, params[]) return cmd_setattachedobjectindex(playerid, params); | |
1039 | ||
1040 | - | dcmd_saooy(playerid, params[]) return dcmd_setattachedobjectoffsety(playerid, params); |
1040 | + | CMD:saoi(playerid, params[]) return cmd_setattachedobjectindex(playerid, params); |
1041 | ||
1042 | - | dcmd_setattachedobjectoffsetz(playerid, params[]) |
1042 | + | CMD:setattachedobjectmodel(playerid, params[]) |
1043 | { | |
1044 | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); | |
1045 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) { |
1045 | + | else if(!GetPlayerAttachedObjectsCount(playerid)) |
1046 | { | |
1047 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); |
1047 | + | |
1048 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); | |
1049 | } | |
1050 | else | |
1051 | - | new idx, tmp[20], tmp2[20], slot, Float:newoffsetz; |
1051 | + | |
1052 | - | tmp = strtok(params, idx), slot = strval(tmp); |
1052 | + | new slot, newmodel = -1; |
1053 | - | tmp2 = strtok(params, idx), newoffsetz = floatstr(tmp2); |
1053 | + | if(sscanf(params, "dD(-1)", slot, newmodel)) AOE_ShowPlayerDialog(playerid, 6, E_AOED_SET_MODEL_SLOT, "Set Attached Object Model", "Select", "Cancel"); |
1054 | - | if(!strlen(tmp) || !strlen(tmp2)) { |
1054 | + | else |
1055 | { | |
1056 | if(IsValidAttachedObjectSlot(slot)) | |
1057 | { | |
1058 | - | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) { |
1058 | + | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
1059 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); |
1059 | + | { |
1060 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1060 | + | SetPVarInt(playerid, "PAO_SAOMI", slot); |
1061 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); |
1061 | + | if(newmodel == -1) AOE_ShowPlayerDialog(playerid, 3, E_AOED_SET_MODEL, "Set Attached Object Model", "Enter", "Sel Idx"); |
1062 | else | |
1063 | - | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
1063 | + | |
1064 | - | { |
1064 | + | if(IsValidObjectModel(newmodel)) |
1065 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you don't have attached object at slot/index number %i!", slot); |
1065 | + | { |
1066 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1066 | + | if(newmodel == PAO[playerid][slot][AO_MODEL_ID]) |
1067 | - | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); |
1067 | + | { |
1068 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
1068 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you can't change this attached object (SID:%d) model from %d to the same model (%d)!!", slot, PAO[playerid][slot][AO_MODEL_ID], newmodel); |
1069 | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); | |
1070 | - | else if(!IsNumeric2(tmp2) || (newoffsetz < MIN_ATTACHED_OBJECT_OFFSET || newoffsetz > MAX_ATTACHED_OBJECT_OFFSET)) |
1070 | + | GameTextForPlayer(playerid, "~y~DOH!", 2500, 3); |
1071 | } | |
1072 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object offset(Z) value [%s]!", tmp2); |
1072 | + | else |
1073 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1073 | + | { |
1074 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (OffsetZ) value are larger than "#MIN_ATTACHED_OBJECT_OFFSET" and less than "#MAX_ATTACHED_OBJECT_OFFSET""); |
1074 | + | UpdatePlayerAttachedObject(playerid, slot, newmodel, PAO[playerid][slot][AO_BONE_ID]); |
1075 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object offset value!", 5000, 3); |
1075 | + | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object model to %d at slot/index number %d!", newmodel, slot); |
1076 | - | } |
1076 | + | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
1077 | - | else |
1077 | + | format(AOE_STR, sizeof(AOE_STR), "~g~Attached object model updated~n~~w~%d (SID:%d)", newmodel, slot); |
1078 | - | { |
1078 | + | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
1079 | - | UpdatePlayerAttachedObjectEx(playerid, slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID], pao[playerid][slot][aoX], pao[playerid][slot][aoY], newoffsetz, pao[playerid][slot][aoRX], pao[playerid][slot][aoRY], pao[playerid][slot][aoRZ], |
1079 | + | } |
1080 | - | pao[playerid][slot][aoSX], pao[playerid][slot][aoSY], pao[playerid][slot][aoSZ], pao[playerid][slot][aoMC1], pao[playerid][slot][aoMC2]); |
1080 | + | } |
1081 | - | format(aoe_str, sizeof(aoe_str), "* Updated your attached object position (OffsetZ) to %.2f at slot/index number %i!", newoffsetz, slot); |
1081 | + | else |
1082 | - | SendClientMessage(playerid, COLOR_GREEN, aoe_str); |
1082 | + | { |
1083 | - | GameTextForPlayer(playerid, "~g~Attached object position updated!", 5000, 3); |
1083 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid object model number/id [%d]!", newmodel); |
1084 | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); | |
1085 | GameTextForPlayer(playerid, "~r~~h~Invalid object model!", 3000, 3); | |
1086 | } | |
1087 | } | |
1088 | } | |
1089 | - | dcmd_saooz(playerid, params[]) return dcmd_setattachedobjectoffsetz(playerid, params); |
1089 | + | else |
1090 | { | |
1091 | - | dcmd_setattachedobjectrotx(playerid, params[]) |
1091 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
1092 | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); | |
1093 | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); | |
1094 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) { |
1094 | + | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
1095 | } | |
1096 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); |
1096 | + | |
1097 | } | |
1098 | else | |
1099 | { | |
1100 | - | new idx, tmp[20], tmp2[20], slot, Float:newrotx; |
1100 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
1101 | - | tmp = strtok(params, idx), slot = strval(tmp); |
1101 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1102 | - | tmp2 = strtok(params, idx), newrotx = floatstr(tmp2); |
1102 | + | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
1103 | - | if(!strlen(tmp) || !strlen(tmp2)) { |
1103 | + | } |
1104 | } | |
1105 | - | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object rotation (RotX) with specified parameters"); |
1105 | + | |
1106 | return 1; | |
1107 | - | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) { |
1107 | + | |
1108 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); |
1108 | + | |
1109 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1109 | + | CMD:saom(playerid, params[]) return cmd_setattachedobjectmodel(playerid, params); |
1110 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); |
1110 | + | |
1111 | CMD:setattachedobjectbone(playerid, params[]) | |
1112 | - | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
1112 | + | |
1113 | - | { |
1113 | + | |
1114 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you don't have attached object at slot/index number %i!", slot); |
1114 | + | else if(!GetPlayerAttachedObjectsCount(playerid)) |
1115 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1115 | + | |
1116 | - | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); |
1116 | + | |
1117 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
1117 | + | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
1118 | } | |
1119 | - | else if(!IsNumeric2(tmp2) || (newrotx < MIN_ATTACHED_OBJECT_ROT || newrotx > MAX_ATTACHED_OBJECT_ROT)) |
1119 | + | |
1120 | { | |
1121 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object rotation(X) value [%s]!", tmp2); |
1121 | + | new slot, newbone[15+1]; |
1122 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1122 | + | if(sscanf(params, "dS()[16]", slot, newbone)) AOE_ShowPlayerDialog(playerid, 6, E_AOED_SET_BONE_SLOT, "Set Attached Object Bone", "Select", "Cancel"); |
1123 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (RotX) value are larger than "#MIN_ATTACHED_OBJECT_ROT" and less than "#MAX_ATTACHED_OBJECT_ROT""); |
1123 | + | else |
1124 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object rotation value!", 5000, 3); |
1124 | + | |
1125 | - | } |
1125 | + | if(IsValidAttachedObjectSlot(slot)) |
1126 | - | else |
1126 | + | |
1127 | - | { |
1127 | + | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
1128 | - | UpdatePlayerAttachedObjectEx(playerid, slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID], pao[playerid][slot][aoX], pao[playerid][slot][aoY], pao[playerid][slot][aoZ], newrotx, pao[playerid][slot][aoRY], pao[playerid][slot][aoRZ], |
1128 | + | |
1129 | - | pao[playerid][slot][aoSX], pao[playerid][slot][aoSY], pao[playerid][slot][aoSZ], pao[playerid][slot][aoMC1], pao[playerid][slot][aoMC2]); |
1129 | + | SetPVarInt(playerid, "PAO_SAOBI", slot); |
1130 | - | format(aoe_str, sizeof(aoe_str), "* Updated your attached object rotation (RotX) to %.2f at slot/index number %i!", newrotx, slot); |
1130 | + | if(strlen(newbone)) |
1131 | - | SendClientMessage(playerid, COLOR_GREEN, aoe_str); |
1131 | + | { |
1132 | - | GameTextForPlayer(playerid, "~g~Attached object rotation updated!", 5000, 3); |
1132 | + | if(IsValidAttachedObjectBoneName(newbone)) |
1133 | { | |
1134 | new newboneid = GetAttachedObjectBone(newbone); | |
1135 | if(newboneid == PAO[playerid][slot][AO_BONE_ID]) | |
1136 | { | |
1137 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you can't change this attached object (SID:%d) bone from %s to the same bone (%d)!!", slot, newbone, PAO[playerid][slot][AO_BONE_ID]); | |
1138 | - | dcmd_saorx(playerid, params[]) return dcmd_setattachedobjectrotx(playerid, params); |
1138 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1139 | GameTextForPlayer(playerid, "~y~DOH!", 2500, 3); | |
1140 | - | dcmd_setattachedobjectroty(playerid, params[]) |
1140 | + | } |
1141 | else | |
1142 | { | |
1143 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) { |
1143 | + | UpdatePlayerAttachedObject(playerid, slot, PAO[playerid][slot][AO_MODEL_ID], newboneid); |
1144 | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object bone to %d (%s) at slot/index number %d!", newboneid, newbone, slot); | |
1145 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); |
1145 | + | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
1146 | format(AOE_STR, sizeof(AOE_STR), "~g~Attached object bone updated~n~~w~%d (SID:%d)", newboneid, slot); | |
1147 | GameTextForPlayer(playerid, AOE_STR, 5000, 3); | |
1148 | } | |
1149 | - | new idx, tmp[20], tmp2[20], slot, Float:newroty; |
1149 | + | } |
1150 | - | tmp = strtok(params, idx), slot = strval(tmp); |
1150 | + | else |
1151 | - | tmp2 = strtok(params, idx), newroty = floatstr(tmp2); |
1151 | + | { |
1152 | - | if(!strlen(tmp) || !strlen(tmp2)) { |
1152 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object bone [%s]!", newbone); |
1153 | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); | |
1154 | - | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object rotation (RotY) with specified parameters"); |
1154 | + | GameTextForPlayer(playerid, "~r~~h~Invalid attached object bone!", 3000, 3); |
1155 | } | |
1156 | - | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) { |
1156 | + | } |
1157 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); |
1157 | + | else AOE_ShowPlayerDialog(playerid, 4, E_AOED_SET_BONE, "Set Attached Object", "Set", "Sel Idx"); |
1158 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1158 | + | |
1159 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); |
1159 | + | else |
1160 | { | |
1161 | - | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
1161 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
1162 | - | { |
1162 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1163 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you don't have attached object at slot/index number %i!", slot); |
1163 | + | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
1164 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1164 | + | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
1165 | - | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); |
1165 | + | |
1166 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
1166 | + | |
1167 | else | |
1168 | - | else if(!IsNumeric2(tmp2) || (newroty < MIN_ATTACHED_OBJECT_ROT || newroty > MAX_ATTACHED_OBJECT_ROT)) |
1168 | + | |
1169 | - | { |
1169 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
1170 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object rotation(Y) value [%s]!", tmp2); |
1170 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1171 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1171 | + | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
1172 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (RotY) value are larger than "#MIN_ATTACHED_OBJECT_ROT" and less than "#MAX_ATTACHED_OBJECT_ROT""); |
1172 | + | |
1173 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object rotation value!", 5000, 3); |
1173 | + | |
1174 | - | } |
1174 | + | |
1175 | - | else |
1175 | + | |
1176 | - | { |
1176 | + | |
1177 | - | UpdatePlayerAttachedObjectEx(playerid, slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID], pao[playerid][slot][aoX], pao[playerid][slot][aoY], pao[playerid][slot][aoZ], pao[playerid][slot][aoRX], newroty, pao[playerid][slot][aoRZ], |
1177 | + | |
1178 | - | pao[playerid][slot][aoSX], pao[playerid][slot][aoSY], pao[playerid][slot][aoSZ], pao[playerid][slot][aoMC1], pao[playerid][slot][aoMC2]); |
1178 | + | CMD:saob(playerid, params[]) return cmd_setattachedobjectbone(playerid, params); |
1179 | - | format(aoe_str, sizeof(aoe_str), "* Updated your attached object rotation (RotY) to %.2f at slot/index number %i!", newroty, slot); |
1179 | + | |
1180 | - | SendClientMessage(playerid, COLOR_GREEN, aoe_str); |
1180 | + | CMD:setattachedobjectoffsetx(playerid, params[]) |
1181 | - | GameTextForPlayer(playerid, "~g~Attached object rotation updated!", 5000, 3); |
1181 | + | |
1182 | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); | |
1183 | else if(!GetPlayerAttachedObjectsCount(playerid)) | |
1184 | { | |
1185 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
1186 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); | |
1187 | - | dcmd_saory(playerid, params[]) return dcmd_setattachedobjectroty(playerid, params); |
1187 | + | |
1188 | else | |
1189 | - | dcmd_setattachedobjectrotz(playerid, params[]) |
1189 | + | |
1190 | new slot, Float:newoffsetx; | |
1191 | if(sscanf(params, "df", slot, newoffsetx)) | |
1192 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) { |
1192 | + | { |
1193 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectoffsetx <AttachedObjectSlot> <Float:OffsetX>"); | |
1194 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); |
1194 | + | |
1195 | } | |
1196 | else | |
1197 | { | |
1198 | - | new idx, tmp[20], tmp2[20], slot, Float:newrotz; |
1198 | + | if(IsValidAttachedObjectSlot(slot)) |
1199 | - | tmp = strtok(params, idx), slot = strval(tmp); |
1199 | + | { |
1200 | - | tmp2 = strtok(params, idx), newrotz = floatstr(tmp2); |
1200 | + | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
1201 | - | if(!strlen(tmp) || !strlen(tmp2)) { |
1201 | + | { |
1202 | if(MIN_ATTACHED_OBJECT_OFFSET <= newoffsetx <= MAX_ATTACHED_OBJECT_OFFSET) | |
1203 | - | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object rotation (RotZ) with specified parameters"); |
1203 | + | { |
1204 | UpdatePlayerAttachedObjectEx(playerid, slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], newoffsetx, PAO[playerid][slot][AO_Y], PAO[playerid][slot][AO_Z], | |
1205 | - | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) { |
1205 | + | PAO[playerid][slot][AO_RX], PAO[playerid][slot][AO_RY], PAO[playerid][slot][AO_RZ], PAO[playerid][slot][AO_SX], PAO[playerid][slot][AO_SY], PAO[playerid][slot][AO_SZ], PAO[playerid][slot][AO_MC1], PAO[playerid][slot][AO_MC2]); |
1206 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); |
1206 | + | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object position (OffsetX) to %.2f at slot/index number %d!", newoffsetx, slot); |
1207 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1207 | + | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
1208 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); |
1208 | + | GameTextForPlayer(playerid, "~g~Attached object position updated!", 3000, 3); |
1209 | } | |
1210 | - | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
1210 | + | else |
1211 | - | { |
1211 | + | { |
1212 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you don't have attached object at slot/index number %i!", slot); |
1212 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object offset(X) value [%.f]!", newoffsetx); |
1213 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1213 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1214 | - | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); |
1214 | + | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (OffsetX) value is larger than "#MIN_ATTACHED_OBJECT_OFFSET" and less than "#MAX_ATTACHED_OBJECT_OFFSET); |
1215 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
1215 | + | GameTextForPlayer(playerid, "~r~~h~Invalid attached object offset value!", 3000, 3); |
1216 | } | |
1217 | - | else if(!IsNumeric2(tmp2) || (newrotz < MIN_ATTACHED_OBJECT_ROT || newrotz > MAX_ATTACHED_OBJECT_ROT)) |
1217 | + | |
1218 | - | { |
1218 | + | else |
1219 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object rotation(Z) value [%s]!", tmp2); |
1219 | + | { |
1220 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1220 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
1221 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (RotZ) value are larger than "#MIN_ATTACHED_OBJECT_ROT" and less than "#MAX_ATTACHED_OBJECT_ROT""); |
1221 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1222 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object rotation value!", 5000, 3); |
1222 | + | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
1223 | - | } |
1223 | + | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
1224 | - | else |
1224 | + | |
1225 | - | { |
1225 | + | } |
1226 | - | UpdatePlayerAttachedObjectEx(playerid, slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID], pao[playerid][slot][aoX], pao[playerid][slot][aoY], pao[playerid][slot][aoZ], pao[playerid][slot][aoRX], pao[playerid][slot][aoRY], newrotz, |
1226 | + | else |
1227 | - | pao[playerid][slot][aoSX], pao[playerid][slot][aoSY], pao[playerid][slot][aoSZ], pao[playerid][slot][aoMC1], pao[playerid][slot][aoMC2]); |
1227 | + | { |
1228 | - | format(aoe_str, sizeof(aoe_str), "* Updated your attached object rotation (RotZ) to %.2f at slot/index number %i!", newrotz, slot); |
1228 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
1229 | - | SendClientMessage(playerid, COLOR_GREEN, aoe_str); |
1229 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1230 | - | GameTextForPlayer(playerid, "~g~Attached object rotation updated!", 5000, 3); |
1230 | + | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
1231 | } | |
1232 | } | |
1233 | } | |
1234 | return 1; | |
1235 | } | |
1236 | - | dcmd_saorz(playerid, params[]) return dcmd_setattachedobjectrotz(playerid, params); |
1236 | + | |
1237 | CMD:saoox(playerid, params[]) return cmd_setattachedobjectoffsetx(playerid, params); | |
1238 | - | dcmd_setattachedobjectscalex(playerid, params[]) |
1238 | + | |
1239 | CMD:setattachedobjectoffsety(playerid, params[]) | |
1240 | { | |
1241 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) { |
1241 | + | |
1242 | else if(!GetPlayerAttachedObjectsCount(playerid)) | |
1243 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); |
1243 | + | |
1244 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
1245 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); | |
1246 | } | |
1247 | - | new idx, tmp[20], tmp2[20], slot, Float:newscalex; |
1247 | + | |
1248 | - | tmp = strtok(params, idx), slot = strval(tmp); |
1248 | + | |
1249 | - | tmp2 = strtok(params, idx), newscalex = floatstr(tmp2); |
1249 | + | new slot, Float:newoffsety; |
1250 | - | if(!strlen(tmp) || !strlen(tmp2)) { |
1250 | + | if(sscanf(params, "df", slot, newoffsety)) |
1251 | { | |
1252 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectoffsety <AttachedObjectSlot> <Float:OffsetY>"); | |
1253 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object position (OffsetY) with specified parameters"); | |
1254 | - | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) { |
1254 | + | |
1255 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); |
1255 | + | else |
1256 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1256 | + | { |
1257 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); |
1257 | + | if(IsValidAttachedObjectSlot(slot)) |
1258 | { | |
1259 | - | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
1259 | + | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
1260 | - | { |
1260 | + | { |
1261 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you don't have attached object at slot/index number %i!", slot); |
1261 | + | if(MIN_ATTACHED_OBJECT_OFFSET <= newoffsety <= MAX_ATTACHED_OBJECT_OFFSET) |
1262 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1262 | + | { |
1263 | - | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); |
1263 | + | UpdatePlayerAttachedObjectEx(playerid, slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], PAO[playerid][slot][AO_X], newoffsety, PAO[playerid][slot][AO_Z], |
1264 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
1264 | + | PAO[playerid][slot][AO_RX], PAO[playerid][slot][AO_RY], PAO[playerid][slot][AO_RZ], PAO[playerid][slot][AO_SX], PAO[playerid][slot][AO_SY], PAO[playerid][slot][AO_SZ], PAO[playerid][slot][AO_MC1], PAO[playerid][slot][AO_MC2]); |
1265 | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object position (OffsetY) to %.2f at slot/index number %d!", newoffsety, slot); | |
1266 | - | else if(!IsNumeric2(tmp2) || (newscalex < MIN_ATTACHED_OBJECT_SIZE || newscalex > MAX_ATTACHED_OBJECT_SIZE)) |
1266 | + | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
1267 | GameTextForPlayer(playerid, "~g~Attached object position updated!", 3000, 3); | |
1268 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object scale(X) value [%s]!", tmp2); |
1268 | + | } |
1269 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1269 | + | else |
1270 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (ScaleX) value are larger than "#MIN_ATTACHED_OBJECT_SIZE" and less than "#MAX_ATTACHED_OBJECT_SIZE""); |
1270 | + | { |
1271 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object size value!", 5000, 3); |
1271 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object offset(Y) value [%.f]!", newoffsety); |
1272 | - | } |
1272 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1273 | - | else |
1273 | + | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (OffsetY) value is larger than "#MIN_ATTACHED_OBJECT_OFFSET" and less than "#MAX_ATTACHED_OBJECT_OFFSET); |
1274 | - | { |
1274 | + | GameTextForPlayer(playerid, "~r~~h~Invalid attached object offset value!", 3000, 3); |
1275 | - | UpdatePlayerAttachedObjectEx(playerid, slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID], pao[playerid][slot][aoX], pao[playerid][slot][aoY], pao[playerid][slot][aoZ], pao[playerid][slot][aoRX], pao[playerid][slot][aoRY], pao[playerid][slot][aoRZ], |
1275 | + | } |
1276 | - | newscalex, pao[playerid][slot][aoSY], pao[playerid][slot][aoSZ], pao[playerid][slot][aoMC1], pao[playerid][slot][aoMC2]); |
1276 | + | |
1277 | - | format(aoe_str, sizeof(aoe_str), "* Updated your attached object size (ScaleX) to %.2f at slot/index number %i!", newscalex, slot); |
1277 | + | else |
1278 | - | SendClientMessage(playerid, COLOR_GREEN, aoe_str); |
1278 | + | { |
1279 | - | GameTextForPlayer(playerid, "~g~Attached object size updated!", 5000, 3); |
1279 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
1280 | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); | |
1281 | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); | |
1282 | GameTextForPlayer(playerid, AOE_STR, 5000, 3); | |
1283 | } | |
1284 | } | |
1285 | - | dcmd_saosx(playerid, params[]) return dcmd_setattachedobjectscalex(playerid, params); |
1285 | + | else |
1286 | { | |
1287 | - | dcmd_setattachedobjectscaley(playerid, params[]) |
1287 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
1288 | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); | |
1289 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); | |
1290 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) { |
1290 | + | |
1291 | } | |
1292 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); |
1292 | + | |
1293 | return 1; | |
1294 | } | |
1295 | ||
1296 | - | new idx, tmp[20], tmp2[20], slot, Float:newscaley; |
1296 | + | CMD:saooy(playerid, params[]) return cmd_setattachedobjectoffsety(playerid, params); |
1297 | - | tmp = strtok(params, idx), slot = strval(tmp); |
1297 | + | |
1298 | - | tmp2 = strtok(params, idx), newscaley = floatstr(tmp2); |
1298 | + | CMD:setattachedobjectoffsetz(playerid, params[]) |
1299 | - | if(!strlen(tmp) || !strlen(tmp2)) { |
1299 | + | |
1300 | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); | |
1301 | else if(!GetPlayerAttachedObjectsCount(playerid)) | |
1302 | { | |
1303 | - | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) { |
1303 | + | |
1304 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); |
1304 | + | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
1305 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1305 | + | |
1306 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); |
1306 | + | |
1307 | { | |
1308 | - | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
1308 | + | new slot, Float:newoffsetz; |
1309 | - | { |
1309 | + | if(sscanf(params, "df", slot, newoffsetz)) |
1310 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you don't have attached object at slot/index number %i!", slot); |
1310 | + | { |
1311 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1311 | + | |
1312 | - | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); |
1312 | + | |
1313 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
1313 | + | |
1314 | else | |
1315 | - | else if(!IsNumeric2(tmp2) || (newscaley < MIN_ATTACHED_OBJECT_SIZE || newscaley > MAX_ATTACHED_OBJECT_SIZE)) |
1315 | + | { |
1316 | if(IsValidAttachedObjectSlot(slot)) | |
1317 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object scale(Y) value [%s]!", tmp2); |
1317 | + | { |
1318 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1318 | + | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
1319 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (ScaleY) value are larger than "#MIN_ATTACHED_OBJECT_SIZE" and less than "#MAX_ATTACHED_OBJECT_SIZE""); |
1319 | + | { |
1320 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object size value!", 5000, 3); |
1320 | + | if(MIN_ATTACHED_OBJECT_OFFSET <= newoffsetz <= MAX_ATTACHED_OBJECT_OFFSET) |
1321 | - | } |
1321 | + | { |
1322 | - | else |
1322 | + | UpdatePlayerAttachedObjectEx(playerid, slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], PAO[playerid][slot][AO_X], PAO[playerid][slot][AO_Y], newoffsetz, |
1323 | - | { |
1323 | + | PAO[playerid][slot][AO_RX], PAO[playerid][slot][AO_RY], PAO[playerid][slot][AO_RZ], PAO[playerid][slot][AO_SX], PAO[playerid][slot][AO_SY], PAO[playerid][slot][AO_SZ], PAO[playerid][slot][AO_MC1], PAO[playerid][slot][AO_MC2]); |
1324 | - | UpdatePlayerAttachedObjectEx(playerid, slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID], pao[playerid][slot][aoX], pao[playerid][slot][aoY], pao[playerid][slot][aoZ], pao[playerid][slot][aoRX], pao[playerid][slot][aoRY], pao[playerid][slot][aoRZ], |
1324 | + | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object position (OffsetZ) to %.2f at slot/index number %d!", newoffsetz, slot); |
1325 | - | pao[playerid][slot][aoSX], newscaley, pao[playerid][slot][aoSZ], pao[playerid][slot][aoMC1], pao[playerid][slot][aoMC2]); |
1325 | + | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
1326 | - | format(aoe_str, sizeof(aoe_str), "* Updated your attached object size (ScaleY) to %.2f at slot/index number %i!", newscaley, slot); |
1326 | + | GameTextForPlayer(playerid, "~g~Attached object position updated!", 3000, 3); |
1327 | - | SendClientMessage(playerid, COLOR_GREEN, aoe_str); |
1327 | + | } |
1328 | - | GameTextForPlayer(playerid, "~g~Attached object size updated!", 5000, 3); |
1328 | + | else |
1329 | { | |
1330 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object offset(Z) value [%.f]!", newoffsetz); | |
1331 | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); | |
1332 | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (OffsetZ) value is larger than "#MIN_ATTACHED_OBJECT_OFFSET" and less than "#MAX_ATTACHED_OBJECT_OFFSET); | |
1333 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object offset value!", 3000, 3); | |
1334 | - | dcmd_saosy(playerid, params[]) return dcmd_setattachedobjectscaley(playerid, params); |
1334 | + | } |
1335 | } | |
1336 | - | dcmd_setattachedobjectscalez(playerid, params[]) |
1336 | + | else |
1337 | { | |
1338 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); | |
1339 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) { |
1339 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1340 | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); | |
1341 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); |
1341 | + | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
1342 | } | |
1343 | } | |
1344 | else | |
1345 | - | new idx, tmp[20], tmp2[20], slot, Float:newscalez; |
1345 | + | { |
1346 | - | tmp = strtok(params, idx), slot = strval(tmp); |
1346 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
1347 | - | tmp2 = strtok(params, idx), newscalez = floatstr(tmp2); |
1347 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1348 | - | if(!strlen(tmp) || !strlen(tmp2)) { |
1348 | + | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
1349 | } | |
1350 | } | |
1351 | } | |
1352 | - | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) { |
1352 | + | |
1353 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); |
1353 | + | |
1354 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1354 | + | |
1355 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); |
1355 | + | CMD:saooz(playerid, params[]) return cmd_setattachedobjectoffsetz(playerid, params); |
1356 | ||
1357 | - | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
1357 | + | CMD:setattachedobjectrotx(playerid, params[]) |
1358 | - | { |
1358 | + | |
1359 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you don't have attached object at slot/index number %i!", slot); |
1359 | + | |
1360 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1360 | + | else if(!GetPlayerAttachedObjectsCount(playerid)) |
1361 | - | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); |
1361 | + | |
1362 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
1362 | + | |
1363 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); | |
1364 | - | else if(!IsNumeric2(tmp2) || (newscalez < MIN_ATTACHED_OBJECT_SIZE || newscalez > MAX_ATTACHED_OBJECT_SIZE)) |
1364 | + | |
1365 | - | { |
1365 | + | |
1366 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object scale(Z) value [%s]!", tmp2); |
1366 | + | |
1367 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1367 | + | new slot, Float:newrotx; |
1368 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (ScaleZ) value are larger than "#MIN_ATTACHED_OBJECT_SIZE" and less than "#MAX_ATTACHED_OBJECT_SIZE""); |
1368 | + | if(sscanf(params, "df", slot, newrotx)) |
1369 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object size value!", 5000, 3); |
1369 | + | { |
1370 | - | } |
1370 | + | |
1371 | - | else |
1371 | + | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object rotation (RotX) with specified parameters"); |
1372 | - | { |
1372 | + | |
1373 | - | UpdatePlayerAttachedObjectEx(playerid, slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID], pao[playerid][slot][aoX], pao[playerid][slot][aoY], pao[playerid][slot][aoZ], pao[playerid][slot][aoRX], pao[playerid][slot][aoRY], pao[playerid][slot][aoRZ], |
1373 | + | else |
1374 | - | pao[playerid][slot][aoSX], pao[playerid][slot][aoSY], newscalez, pao[playerid][slot][aoMC1], pao[playerid][slot][aoMC2]); |
1374 | + | { |
1375 | - | format(aoe_str, sizeof(aoe_str), "* Updated your attached object size (ScaleZ) to %.2f at slot/index number %i!", newscalez, slot); |
1375 | + | if(IsValidAttachedObjectSlot(slot)) |
1376 | - | SendClientMessage(playerid, COLOR_GREEN, aoe_str); |
1376 | + | { |
1377 | - | GameTextForPlayer(playerid, "~g~Attached object size updated!", 5000, 3); |
1377 | + | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
1378 | { | |
1379 | if(MIN_ATTACHED_OBJECT_ROTATION <= newrotx <= MAX_ATTACHED_OBJECT_ROTATION) | |
1380 | { | |
1381 | UpdatePlayerAttachedObjectEx(playerid, slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], PAO[playerid][slot][AO_X], PAO[playerid][slot][AO_Y], PAO[playerid][slot][AO_Z], | |
1382 | newrotx, PAO[playerid][slot][AO_RY], PAO[playerid][slot][AO_RZ], PAO[playerid][slot][AO_SX], PAO[playerid][slot][AO_SY], PAO[playerid][slot][AO_SZ], PAO[playerid][slot][AO_MC1], PAO[playerid][slot][AO_MC2]); | |
1383 | - | dcmd_saosz(playerid, params[]) return dcmd_setattachedobjectscalez(playerid, params); |
1383 | + | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object rotation (RotX) to %.2f at slot/index number %d!", newrotx, slot); |
1384 | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); | |
1385 | - | dcmd_setattachedobjectmc1(playerid, params[]) |
1385 | + | GameTextForPlayer(playerid, "~g~Attached object rotation updated!", 3000, 3); |
1386 | } | |
1387 | else | |
1388 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) { |
1388 | + | { |
1389 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object rotation(X) value [%.f]!", newrotx); | |
1390 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); |
1390 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1391 | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (RotX) value is larger than "#MIN_ATTACHED_OBJECT_ROTATION" and less than "#MAX_ATTACHED_OBJECT_ROTATION); | |
1392 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object rotation value!", 3000, 3); | |
1393 | } | |
1394 | - | new idx, tmp[20], tmp2[20], slot, newmc1; |
1394 | + | |
1395 | - | tmp = strtok(params, idx), slot = strval(tmp); |
1395 | + | else |
1396 | - | if(!strlen(tmp)) { |
1396 | + | { |
1397 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); | |
1398 | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); | |
1399 | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); | |
1400 | - | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) { |
1400 | + | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
1401 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); |
1401 | + | |
1402 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1402 | + | } |
1403 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); |
1403 | + | else |
1404 | { | |
1405 | - | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
1405 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
1406 | - | { |
1406 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1407 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you don't have attached object at slot/index number %i!", slot); |
1407 | + | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
1408 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1408 | + | |
1409 | - | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); |
1409 | + | |
1410 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
1410 | + | |
1411 | return 1; | |
1412 | } | |
1413 | ||
1414 | - | new alpha[3], red[3], green[3], blue[3], colors[16]; |
1414 | + | CMD:saorx(playerid, params[]) return cmd_setattachedobjectrotx(playerid, params); |
1415 | - | tmp2 = strtok(params, idx); |
1415 | + | |
1416 | - | if(!strlen(tmp2)) { |
1416 | + | CMD:setattachedobjectroty(playerid, params[]) |
1417 | - | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectmc1 <AttachedObjectSlot> <MaterialColor>"); |
1417 | + | |
1418 | - | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object color (Material:1) with specified parameters"); |
1418 | + | |
1419 | else if(!GetPlayerAttachedObjectsCount(playerid)) | |
1420 | { | |
1421 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
1422 | - | strins(colors, tmp2, 0); |
1422 | + | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
1423 | - | if(IsNumeric2(tmp2)) newmc1 = strval(colors); // Integer |
1423 | + | |
1424 | - | else if(strlen(tmp2) == 8) // AARRGGBB |
1424 | + | |
1425 | { | |
1426 | - | SetColor: |
1426 | + | new slot, Float:newroty; |
1427 | - | if(IsValidHex(colors)) |
1427 | + | if(sscanf(params, "df", slot, newroty)) |
1428 | { | |
1429 | - | format(alpha, sizeof(alpha), "%c%c", colors[0], colors[1]); |
1429 | + | |
1430 | - | format(red, sizeof(red), "%c%c", colors[2], colors[3]); |
1430 | + | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object rotation (RotY) with specified parameters"); |
1431 | - | format(green, sizeof(green), "%c%c", colors[4], colors[5]); |
1431 | + | |
1432 | - | format(blue, sizeof(blue), "%c%c", colors[6], colors[7]); |
1432 | + | else |
1433 | - | newmc1 = RGBAtoARGB(RGB(HexToInt(red), HexToInt(green), HexToInt(blue), HexToInt(alpha))); |
1433 | + | { |
1434 | if(IsValidAttachedObjectSlot(slot)) | |
1435 | - | else goto Error; |
1435 | + | { |
1436 | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) | |
1437 | - | else if(tmp2[0] == '#' && strlen(tmp2) == 9) { // #AARRGGBB |
1437 | + | { |
1438 | - | strdel(colors, 0, 1); |
1438 | + | if(MIN_ATTACHED_OBJECT_ROTATION <= newroty <= MAX_ATTACHED_OBJECT_ROTATION) |
1439 | - | goto SetColor; |
1439 | + | { |
1440 | UpdatePlayerAttachedObjectEx(playerid, slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], PAO[playerid][slot][AO_X], PAO[playerid][slot][AO_Y], PAO[playerid][slot][AO_Z], | |
1441 | - | else if(tmp2[0] == '0' && tmp2[1] == 'x' && strlen(tmp2) == 10) { // 0xAARRGGBB |
1441 | + | PAO[playerid][slot][AO_RX], newroty, PAO[playerid][slot][AO_RZ], PAO[playerid][slot][AO_SX], PAO[playerid][slot][AO_SY], PAO[playerid][slot][AO_SZ], PAO[playerid][slot][AO_MC1], PAO[playerid][slot][AO_MC2]); |
1442 | - | strdel(colors, 0, 2); |
1442 | + | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object rotation (RotY) to %.2f at slot/index number %d!", newroty, slot); |
1443 | - | goto SetColor; |
1443 | + | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
1444 | GameTextForPlayer(playerid, "~g~Attached object rotation updated!", 3000, 3); | |
1445 | } | |
1446 | else | |
1447 | - | Error: |
1447 | + | { |
1448 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object color(MC1) value [%s]!", tmp2); |
1448 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object rotation(Y) value [%.f]!", newroty); |
1449 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1449 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1450 | - | SendClientMessage(playerid, COLOR_WHITE, "** Use hex color with ARGB (AARRGGBB) format (eg. 0xFFFF0000, #FF00FF00, FF0000FF) or integer value."); |
1450 | + | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (RotY) value is larger than "#MIN_ATTACHED_OBJECT_ROTATION" and less than "#MAX_ATTACHED_OBJECT_ROTATION); |
1451 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object color value!", 5000, 3); |
1451 | + | GameTextForPlayer(playerid, "~r~~h~Invalid attached object rotation value!", 3000, 3); |
1452 | - | return 1; |
1452 | + | } |
1453 | } | |
1454 | - | UpdatePlayerAttachedObjectEx(playerid, slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID], pao[playerid][slot][aoX], pao[playerid][slot][aoY], pao[playerid][slot][aoZ], |
1454 | + | else |
1455 | - | pao[playerid][slot][aoRX], pao[playerid][slot][aoRY], pao[playerid][slot][aoRZ], pao[playerid][slot][aoSX], pao[playerid][slot][aoSY], pao[playerid][slot][aoSZ], newmc1, pao[playerid][slot][aoMC2]); |
1455 | + | { |
1456 | - | format(aoe_str, sizeof(aoe_str), "* Updated your attached object color (MC1) to %s at slot/index number %i!", tmp2, slot); |
1456 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
1457 | - | SendClientMessage(playerid, COLOR_GREEN, aoe_str); |
1457 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1458 | - | GameTextForPlayer(playerid, "~g~Attached object color updated!", 5000, 3); |
1458 | + | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
1459 | GameTextForPlayer(playerid, AOE_STR, 5000, 3); | |
1460 | } | |
1461 | } | |
1462 | else | |
1463 | { | |
1464 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); | |
1465 | - | dcmd_saomc1(playerid, params[]) return dcmd_setattachedobjectmc1(playerid, params); |
1465 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1466 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); | |
1467 | - | dcmd_setattachedobjectmc2(playerid, params[]) |
1467 | + | |
1468 | } | |
1469 | } | |
1470 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) { |
1470 | + | |
1471 | } | |
1472 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); |
1472 | + | |
1473 | CMD:saory(playerid, params[]) return cmd_setattachedobjectroty(playerid, params); | |
1474 | ||
1475 | CMD:setattachedobjectrotz(playerid, params[]) | |
1476 | - | new idx, tmp[24], tmp2[24], slot, newmc2; |
1476 | + | |
1477 | - | tmp = strtok(params, idx), slot = strval(tmp); |
1477 | + | |
1478 | - | if(!strlen(tmp)) { |
1478 | + | else if(!GetPlayerAttachedObjectsCount(playerid)) |
1479 | { | |
1480 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
1481 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); | |
1482 | - | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) { |
1482 | + | |
1483 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); |
1483 | + | |
1484 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1484 | + | |
1485 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); |
1485 | + | new slot, Float:newrotz; |
1486 | if(sscanf(params, "df", slot, newrotz)) | |
1487 | - | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
1487 | + | { |
1488 | - | { |
1488 | + | |
1489 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you don't have attached object at slot/index number %i!", slot); |
1489 | + | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object rotation (RotZ) with specified parameters"); |
1490 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1490 | + | |
1491 | - | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); |
1491 | + | else |
1492 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
1492 | + | { |
1493 | if(IsValidAttachedObjectSlot(slot)) | |
1494 | { | |
1495 | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) | |
1496 | - | new alpha[3], red[3], green[3], blue[3], colors[10]; |
1496 | + | { |
1497 | - | tmp2 = strtok(params, idx); |
1497 | + | if(MIN_ATTACHED_OBJECT_ROTATION <= newrotz <= MAX_ATTACHED_OBJECT_ROTATION) |
1498 | - | if(!strlen(tmp)) { |
1498 | + | { |
1499 | - | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectmc2 <AttachedObjectSlot> <MaterialColor>"); |
1499 | + | UpdatePlayerAttachedObjectEx(playerid, slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], PAO[playerid][slot][AO_X], PAO[playerid][slot][AO_Y], PAO[playerid][slot][AO_Z], |
1500 | - | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object color (Material:2) with specified parameters"); |
1500 | + | PAO[playerid][slot][AO_RX], PAO[playerid][slot][AO_RY], newrotz, PAO[playerid][slot][AO_SX], PAO[playerid][slot][AO_SY], PAO[playerid][slot][AO_SZ], PAO[playerid][slot][AO_MC1], PAO[playerid][slot][AO_MC2]); |
1501 | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object rotation (RotZ) to %.2f at slot/index number %d!", newrotz, slot); | |
1502 | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); | |
1503 | GameTextForPlayer(playerid, "~g~Attached object rotation updated!", 3000, 3); | |
1504 | - | strins(colors, tmp2, 0); |
1504 | + | } |
1505 | - | if(IsNumeric2(tmp2)) newmc2 = strval(colors); // Integer |
1505 | + | else |
1506 | - | else if(strlen(tmp2) == 8) // AARRGGBB |
1506 | + | { |
1507 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object rotation(Z) value [%.f]!", newrotz); | |
1508 | - | SetColor: |
1508 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1509 | - | if(IsValidHex(colors)) |
1509 | + | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (RotZ) value is larger than "#MIN_ATTACHED_OBJECT_ROTATION" and less than "#MAX_ATTACHED_OBJECT_ROTATION); |
1510 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object rotation value!", 3000, 3); | |
1511 | - | format(alpha, sizeof(alpha), "%c%c", colors[0], colors[1]); |
1511 | + | } |
1512 | - | format(red, sizeof(red), "%c%c", colors[2], colors[3]); |
1512 | + | |
1513 | - | format(green, sizeof(green), "%c%c", colors[4], colors[5]); |
1513 | + | else |
1514 | - | format(blue, sizeof(blue), "%c%c", colors[6], colors[7]); |
1514 | + | { |
1515 | - | newmc2 = RGBAtoARGB(RGB(HexToInt(red), HexToInt(green), HexToInt(blue), HexToInt(alpha))); |
1515 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
1516 | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); | |
1517 | - | else goto Error; |
1517 | + | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
1518 | GameTextForPlayer(playerid, AOE_STR, 5000, 3); | |
1519 | - | else if(tmp2[0] == '#' && strlen(tmp2) == 9) { // #AARRGGBB |
1519 | + | |
1520 | - | strdel(colors, 0, 1); |
1520 | + | } |
1521 | - | goto SetColor; |
1521 | + | else |
1522 | { | |
1523 | - | else if(tmp2[0] == '0' && tmp2[1] == 'x' && strlen(tmp2) == 10) { // 0xAARRGGBB |
1523 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
1524 | - | strdel(colors, 0, 2); |
1524 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1525 | - | goto SetColor; |
1525 | + | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
1526 | } | |
1527 | } | |
1528 | } | |
1529 | - | Error: |
1529 | + | |
1530 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid attached object color(MC2) value [%s]!", tmp2); |
1530 | + | |
1531 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1531 | + | |
1532 | - | SendClientMessage(playerid, COLOR_WHITE, "** Use hex color with ARGB (AARRGGBB) format (eg. 0xFFFF0000, #FF00FF00, FF0000FF) or integer value."); |
1532 | + | CMD:saorz(playerid, params[]) return cmd_setattachedobjectrotz(playerid, params); |
1533 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object color value!", 5000, 3); |
1533 | + | |
1534 | - | return 1; |
1534 | + | CMD:setattachedobjectscalex(playerid, params[]) |
1535 | { | |
1536 | - | UpdatePlayerAttachedObjectEx(playerid, slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID], pao[playerid][slot][aoX], pao[playerid][slot][aoY], pao[playerid][slot][aoZ], |
1536 | + | |
1537 | - | pao[playerid][slot][aoRX], pao[playerid][slot][aoRY], pao[playerid][slot][aoRZ], pao[playerid][slot][aoSX], pao[playerid][slot][aoSY], pao[playerid][slot][aoSZ], pao[playerid][slot][aoMC1], newmc2); |
1537 | + | else if(!GetPlayerAttachedObjectsCount(playerid)) |
1538 | - | format(aoe_str, sizeof(aoe_str), "* Updated your attached object color (MC2) to %s at slot/index number %i!", tmp2, slot); |
1538 | + | |
1539 | - | SendClientMessage(playerid, COLOR_GREEN, aoe_str); |
1539 | + | |
1540 | - | GameTextForPlayer(playerid, "~g~Attached object color updated!", 5000, 3); |
1540 | + | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
1541 | } | |
1542 | else | |
1543 | { | |
1544 | new slot, Float:newscalex; | |
1545 | if(sscanf(params, "df", slot, newscalex)) | |
1546 | { | |
1547 | - | dcmd_saomc2(playerid, params[]) return dcmd_setattachedobjectmc2(playerid, params); |
1547 | + | |
1548 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object size (ScaleX) with specified parameters"); | |
1549 | } | |
1550 | else | |
1551 | { | |
1552 | if(IsValidAttachedObjectSlot(slot)) | |
1553 | - | case AOED: |
1553 | + | { |
1554 | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) | |
1555 | { | |
1556 | if(MIN_ATTACHED_OBJECT_SIZE <= newscalex <= MAX_ATTACHED_OBJECT_SIZE) | |
1557 | { | |
1558 | UpdatePlayerAttachedObjectEx(playerid, slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], PAO[playerid][slot][AO_X], PAO[playerid][slot][AO_Y], PAO[playerid][slot][AO_Z], | |
1559 | - | case 0: OnPlayerCommandText(playerid, "/createattachedobject"); |
1559 | + | PAO[playerid][slot][AO_RX], PAO[playerid][slot][AO_RY], PAO[playerid][slot][AO_RZ], newscalex, PAO[playerid][slot][AO_SY], PAO[playerid][slot][AO_SZ], PAO[playerid][slot][AO_MC1], PAO[playerid][slot][AO_MC2]); |
1560 | - | case 1: OnPlayerCommandText(playerid, "/duplicateattachedobject"); |
1560 | + | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object size (ScaleX) to %.2f at slot/index number %d!", newscalex, slot); |
1561 | - | case 2: OnPlayerCommandText(playerid, "/editattachedobject"); |
1561 | + | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
1562 | - | case 3: OnPlayerCommandText(playerid, "/setattachedobjectindex"); |
1562 | + | GameTextForPlayer(playerid, "~g~Attached object size updated!", 3000, 3); |
1563 | - | case 4: OnPlayerCommandText(playerid, "/setattachedobjectmodel"); |
1563 | + | } |
1564 | - | case 5: OnPlayerCommandText(playerid, "/setattachedobjectbone"); |
1564 | + | else |
1565 | - | case 6: OnPlayerCommandText(playerid, "/saveattachedobject"); |
1565 | + | |
1566 | - | case 7: OnPlayerCommandText(playerid, "/saveattachedobjects"); |
1566 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object scale(X) value [%f]!", newscalex); |
1567 | - | case 8: OnPlayerCommandText(playerid, "/loadattachedobject"); |
1567 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1568 | - | case 9: OnPlayerCommandText(playerid, "/loadattachedobjects"); |
1568 | + | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (ScaleX) value is larger than "#MIN_ATTACHED_OBJECT_SIZE" and less than "#MAX_ATTACHED_OBJECT_SIZE); |
1569 | - | case 10: OnPlayerCommandText(playerid, "/removeattachedobject"); |
1569 | + | GameTextForPlayer(playerid, "~r~~h~Invalid attached object size value!", 3000, 3); |
1570 | - | case 11: OnPlayerCommandText(playerid, "/removeattachedobjects"); |
1570 | + | } |
1571 | - | case 12: OnPlayerCommandText(playerid, "/undodeleteattachedobject"); |
1571 | + | |
1572 | - | case 13: OnPlayerCommandText(playerid, "/convertattachedobjectfile"); |
1572 | + | else |
1573 | - | case 14: OnPlayerCommandText(playerid, "/attachedobjectstats"); |
1573 | + | { |
1574 | - | case 15: OnPlayerCommandText(playerid, "/totalattachedobjects"); |
1574 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
1575 | - | case 16: AOE_ShowPlayerDialog(playerid, 1, AOED_HELP, "Attached Object Editor Help", "Close"); |
1575 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1576 | - | case 17: AOE_ShowPlayerDialog(playerid, 3, AOED_ABOUT, "About Attached Object Editor", "Close"); |
1576 | + | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
1577 | GameTextForPlayer(playerid, AOE_STR, 5000, 3); | |
1578 | } | |
1579 | } | |
1580 | else | |
1581 | - | case AOED_CREATE_SLOT: |
1581 | + | { |
1582 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); | |
1583 | - | if(response) { |
1583 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1584 | - | format(aoe_str, sizeof(aoe_str), "%i", listitem); |
1584 | + | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
1585 | - | dcmd_createattachedobject(playerid, aoe_str); |
1585 | + | |
1586 | } | |
1587 | } | |
1588 | - | case AOED_CREATE_MODEL: |
1588 | + | |
1589 | } | |
1590 | - | if(response) { |
1590 | + | |
1591 | CMD:saosx(playerid, params[]) return cmd_setattachedobjectscalex(playerid, params); | |
1592 | - | model = strval(inputtext), SetPVarInt(playerid, "CreateAttachedObjectModel", model); |
1592 | + | |
1593 | - | if(!IsValidObjectModel(model) || !IsNumeric(inputtext)) { |
1593 | + | CMD:setattachedobjectscaley(playerid, params[]) |
1594 | - | format(aoe_str, sizeof(aoe_str), "* Sorry, you've entered an invalid object model number/id [%s]!", inputtext); |
1594 | + | |
1595 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1595 | + | |
1596 | - | GameTextForPlayer(playerid, "~r~~h~Invalid object model!", 5000, 3); |
1596 | + | else if(!GetPlayerAttachedObjectsCount(playerid)) |
1597 | { | |
1598 | - | else AOE_ShowPlayerDialog(playerid, 5, AOED_CREATE_BONE, "Create Attached Object", "Select", "Sel Model"); |
1598 | + | |
1599 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); | |
1600 | - | else AOE_ShowPlayerDialog(playerid, 6, AOED_CREATE_SLOT, "Create Attached Object", "Select", "Cancel"); |
1600 | + | |
1601 | else | |
1602 | - | case AOED_CREATE_BONE: |
1602 | + | |
1603 | new slot, Float:newscaley; | |
1604 | if(sscanf(params, "df", slot, newscaley)) | |
1605 | { | |
1606 | - | new slot, model, bone; |
1606 | + | |
1607 | - | slot = GetPVarInt(playerid, "CreateAttachedObjectIndex"); |
1607 | + | |
1608 | - | model = GetPVarInt(playerid, "CreateAttachedObjectModel"); |
1608 | + | |
1609 | - | bone = listitem+1, SetPVarInt(playerid, "CreateAttachedObjectBone", bone); |
1609 | + | else |
1610 | { | |
1611 | - | format(aoe_str, sizeof(aoe_str), "* Created attached object model %d at slot/index number %i [Bone: %s (%i)]!", model, slot, GetAttachedObjectBoneName(bone), bone); |
1611 | + | if(IsValidAttachedObjectSlot(slot)) |
1612 | - | SendClientMessage(playerid, COLOR_BLUE, aoe_str); |
1612 | + | { |
1613 | - | format(aoe_str, sizeof(aoe_str), "~b~Created attached object~n~~w~index/number: %i~n~Model: %d - Bone: %i", slot, model, bone); |
1613 | + | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
1614 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
1614 | + | { |
1615 | - | AOE_ShowPlayerDialog(playerid, 10, AOED_CREATE_EDIT, "Create Attached Object (Edit)", "Edit", "Skip"); |
1615 | + | if(MIN_ATTACHED_OBJECT_SIZE <= newscaley <= MAX_ATTACHED_OBJECT_SIZE) |
1616 | { | |
1617 | - | else AOE_ShowPlayerDialog(playerid, 4, AOED_CREATE_MODEL, "Create Attached Object", "Enter", "Sel Index"); |
1617 | + | UpdatePlayerAttachedObjectEx(playerid, slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], PAO[playerid][slot][AO_X], PAO[playerid][slot][AO_Y], PAO[playerid][slot][AO_Z], |
1618 | PAO[playerid][slot][AO_RX], PAO[playerid][slot][AO_RY], PAO[playerid][slot][AO_RZ], PAO[playerid][slot][AO_SX], newscaley, PAO[playerid][slot][AO_SZ], PAO[playerid][slot][AO_MC1], PAO[playerid][slot][AO_MC2]); | |
1619 | - | case AOED_CREATE_REPLACE: |
1619 | + | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object size (ScaleY) to %.2f at slot/index number %d!", newscaley, slot); |
1620 | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); | |
1621 | - | if(response) AOE_ShowPlayerDialog(playerid, 4, AOED_CREATE_MODEL, "Create Attached Object", "Enter", "Sel Index"); |
1621 | + | GameTextForPlayer(playerid, "~g~Attached object size updated!", 3000, 3); |
1622 | - | else AOE_ShowPlayerDialog(playerid, 6, AOED_CREATE_SLOT, "Create Attached Object", "Select", "Cancel"); |
1622 | + | } |
1623 | else | |
1624 | - | case AOED_CREATE_EDIT: |
1624 | + | |
1625 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object scale(Y) value [%f]!", newscaley); | |
1626 | - | if(response) { |
1626 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1627 | - | format(aoe_str, sizeof(aoe_str), "%i", GetPVarInt(playerid, "CreateAttachedObjectIndex")); |
1627 | + | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (ScaleY) value is larger than "#MIN_ATTACHED_OBJECT_SIZE" and less than "#MAX_ATTACHED_OBJECT_SIZE); |
1628 | - | dcmd_editattachedobject(playerid, aoe_str); |
1628 | + | GameTextForPlayer(playerid, "~r~~h~Invalid attached object size value!", 3000, 3); |
1629 | } | |
1630 | - | else { |
1630 | + | |
1631 | else | |
1632 | { | |
1633 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); | |
1634 | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); | |
1635 | - | case AOED_EDIT_SLOT: |
1635 | + | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
1636 | GameTextForPlayer(playerid, AOE_STR, 5000, 3); | |
1637 | } | |
1638 | } | |
1639 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, listitem)) { |
1639 | + | else |
1640 | - | format(aoe_str, sizeof(aoe_str), "%i", listitem); |
1640 | + | { |
1641 | - | dcmd_editattachedobject(playerid, aoe_str); |
1641 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
1642 | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); | |
1643 | - | else { |
1643 | + | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
1644 | - | format(aoe_str, sizeof(aoe_str), "%i", listitem); |
1644 | + | |
1645 | - | dcmd_createattachedobject(playerid, aoe_str); |
1645 | + | |
1646 | } | |
1647 | return 1; | |
1648 | - | SetPVarInt(playerid, "EditingAttachedObject", 0); |
1648 | + | |
1649 | ||
1650 | - | case AOED_REMOVE_SLOT: |
1650 | + | CMD:saosy(playerid, params[]) return cmd_setattachedobjectscaley(playerid, params); |
1651 | ||
1652 | - | if(response) { |
1652 | + | CMD:setattachedobjectscalez(playerid, params[]) |
1653 | - | format(aoe_str, sizeof(aoe_str), "%i", listitem); |
1653 | + | |
1654 | - | dcmd_removeattachedobject(playerid, aoe_str); |
1654 | + | |
1655 | else if(!GetPlayerAttachedObjectsCount(playerid)) | |
1656 | { | |
1657 | - | case AOED_REMOVE: |
1657 | + | |
1658 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); | |
1659 | } | |
1660 | else | |
1661 | - | new slot = GetPVarInt(playerid, "RemoveAttachedObjectIndex"); |
1661 | + | |
1662 | - | RemovePlayerAttachedObjectEx(playerid, slot), SetPVarInt(playerid, "RemoveAttachedObjectIndex", slot); |
1662 | + | new slot, Float:newscalez; |
1663 | - | format(aoe_str, sizeof(aoe_str), "* You've removed your attached object from slot/index number %i!", slot); |
1663 | + | if(sscanf(params, "df", slot, newscalez)) |
1664 | - | SendClientMessage(playerid, COLOR_RED, aoe_str); |
1664 | + | { |
1665 | - | format(aoe_str, sizeof(aoe_str), "~r~Removed your attached object~n~~w~index/number: %i", slot); |
1665 | + | |
1666 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
1666 | + | |
1667 | } | |
1668 | - | else SendClientMessage(playerid, COLOR_WHITE, "* You've canceled removing your attached object"); |
1668 | + | else |
1669 | { | |
1670 | - | case AOED_REMOVEALL: |
1670 | + | if(IsValidAttachedObjectSlot(slot)) |
1671 | { | |
1672 | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) | |
1673 | { | |
1674 | - | new slots = RemovePlayerAttachedObjectEx(playerid, 0, true); |
1674 | + | if(MIN_ATTACHED_OBJECT_SIZE <= newscalez <= MAX_ATTACHED_OBJECT_SIZE) |
1675 | - | format(aoe_str, sizeof(aoe_str), "* You've removed all of your %d attached object(s)!", slots); |
1675 | + | { |
1676 | - | SendClientMessage(playerid, COLOR_RED, aoe_str); |
1676 | + | UpdatePlayerAttachedObjectEx(playerid, slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], PAO[playerid][slot][AO_X], PAO[playerid][slot][AO_Y], PAO[playerid][slot][AO_Z], |
1677 | - | format(aoe_str, sizeof(aoe_str), "~r~Removed all your attached object(s)~n~~w~Total: %d", slots); |
1677 | + | PAO[playerid][slot][AO_RX], PAO[playerid][slot][AO_RY], PAO[playerid][slot][AO_RZ], PAO[playerid][slot][AO_SX], PAO[playerid][slot][AO_SY], newscalez, PAO[playerid][slot][AO_MC1], PAO[playerid][slot][AO_MC2]); |
1678 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
1678 | + | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object size (ScaleZ) to %.2f at slot/index number %d!", newscalez, slot); |
1679 | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); | |
1680 | GameTextForPlayer(playerid, "~g~Attached object size updated!", 3000, 3); | |
1681 | } | |
1682 | - | case AOED_STATS_SLOT: |
1682 | + | |
1683 | { | |
1684 | - | if(response) { |
1684 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object scale(Z) value [%f]!", newscalez); |
1685 | - | format(aoe_str, sizeof(aoe_str), "%i", listitem); |
1685 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1686 | - | dcmd_attachedobjectstats(playerid, aoe_str); |
1686 | + | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (ScaleZ) value is larger than "#MIN_ATTACHED_OBJECT_SIZE" and less than "#MAX_ATTACHED_OBJECT_SIZE); |
1687 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object size value!", 3000, 3); | |
1688 | } | |
1689 | - | case AOED_STATS: |
1689 | + | } |
1690 | else | |
1691 | { | |
1692 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); | |
1693 | - | new slot = GetPVarInt(playerid, "AttachedObjectStatsIndex"); |
1693 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1694 | - | GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME); |
1694 | + | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
1695 | - | printf(" >> %s (ID:%i) has requested to print their attached object stats", PlayerName, playerid); |
1695 | + | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
1696 | - | printf(" Attached object slot/index number: %i\n - Model ID/Number/Type: %d\n - Bone: %s (ID:%d)\n - Offsets:\n -- X: %.2f ~ Y: %.2f ~ Z: %.2f\n - Rotations:\n -- RX: %.2f ~ RY: %.2f ~ RZ: %.2f\ |
1696 | + | |
1697 | - | \n - Scales:\n -- SX: %.2f ~ SY: %.2f ~ SZ: %.2f\n - Materials:\n -- Color 1: %i (0x%04x%04x) ~ Color 2: %i (0x%04x%04x)\n Total of %s (ID:%i)'s attached object(s): %d", slot, pao[playerid][slot][aoModelID], GetAttachedObjectBoneName(pao[playerid][slot][aoBoneID]), |
1697 | + | |
1698 | - | pao[playerid][slot][aoBoneID], pao[playerid][slot][aoX], pao[playerid][slot][aoY], pao[playerid][slot][aoZ], pao[playerid][slot][aoRX], pao[playerid][slot][aoRY], pao[playerid][slot][aoRZ], pao[playerid][slot][aoSX], pao[playerid][slot][aoSY], pao[playerid][slot][aoSZ], |
1698 | + | else |
1699 | - | pao[playerid][slot][aoMC1], AOE_IntToHexFormat(pao[playerid][slot][aoMC1]), pao[playerid][slot][aoMC2], AOE_IntToHexFormat(pao[playerid][slot][aoMC2]), PlayerName, playerid, GetPlayerAttachedObjectsCount(playerid)); |
1699 | + | { |
1700 | - | printf(" Skin: %i ~ Code usage (playerid = %i):\n SetPlayerAttachedObject(playerid, %i, %d, %i, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %i, %i);", GetPlayerSkin(playerid), playerid, slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID], |
1700 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
1701 | - | pao[playerid][slot][aoX], pao[playerid][slot][aoY], pao[playerid][slot][aoZ], pao[playerid][slot][aoRX], pao[playerid][slot][aoRY], pao[playerid][slot][aoRZ], pao[playerid][slot][aoSX], pao[playerid][slot][aoSY], pao[playerid][slot][aoSZ], |
1701 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1702 | - | pao[playerid][slot][aoMC1], pao[playerid][slot][aoMC2]); |
1702 | + | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
1703 | - | SendClientMessage(playerid, COLOR_WHITE, "SERVER: Your attached object stats has been printed!"); |
1703 | + | |
1704 | } | |
1705 | } | |
1706 | return 1; | |
1707 | - | case AOED_DUPLICATE_SLOT1: |
1707 | + | |
1708 | ||
1709 | - | if(response) { |
1709 | + | CMD:saosz(playerid, params[]) return cmd_setattachedobjectscalez(playerid, params); |
1710 | - | format(aoe_str, sizeof(aoe_str), "%i", listitem); |
1710 | + | |
1711 | - | dcmd_duplicateattachedobject(playerid, aoe_str); |
1711 | + | CMD:setattachedobjectmc1(playerid, params[]) |
1712 | { | |
1713 | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); | |
1714 | - | case AOED_DUPLICATE_SLOT2: |
1714 | + | else if(!GetPlayerAttachedObjectsCount(playerid)) |
1715 | { | |
1716 | - | if(response) { |
1716 | + | |
1717 | - | format(aoe_str, sizeof(aoe_str), "%i %i", GetPVarInt(playerid, "DuplicateAttachedObjectIndex1"), listitem); |
1717 | + | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
1718 | - | dcmd_duplicateattachedobject(playerid, aoe_str); |
1718 | + | |
1719 | else | |
1720 | - | else AOE_ShowPlayerDialog(playerid, 7, AOED_DUPLICATE_SLOT1, "Duplicate Attached Object Index (1)", "Select", "Cancel"); |
1720 | + | |
1721 | new slot, hex:newmc1; | |
1722 | - | case AOED_DUPLICATE_REPLACE: |
1722 | + | if(sscanf(params, "dx", slot, newmc1)) |
1723 | { | |
1724 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectmc1 <AttachedObjectSlot> <MaterialColor>"); | |
1725 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object color (Material:1) with specified parameters"); | |
1726 | - | new slot1 = GetPVarInt(playerid, "DuplicateAttachedObjectIndex1"), slot2 = GetPVarInt(playerid, "DuplicateAttachedObjectIndex2"); |
1726 | + | |
1727 | else | |
1728 | - | format(aoe_str, sizeof(aoe_str), "* Duplicated your attached object from slot/index number %i to %i!", slot1, slot2); |
1728 | + | { |
1729 | - | SendClientMessage(playerid, COLOR_GREEN, aoe_str); |
1729 | + | if(IsValidAttachedObjectSlot(slot)) |
1730 | - | format(aoe_str, sizeof(aoe_str), "~g~Attached object duplicated~n~~w~index/number:~n~%i to %i", slot1, slot2); |
1730 | + | { |
1731 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
1731 | + | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
1732 | { | |
1733 | - | else AOE_ShowPlayerDialog(playerid, 6, AOED_DUPLICATE_SLOT2, "Duplicate Attached Object Index (2)", "Select", "Sel Idx1"); |
1733 | + | UpdatePlayerAttachedObjectEx(playerid, slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], PAO[playerid][slot][AO_X], PAO[playerid][slot][AO_Y], PAO[playerid][slot][AO_Z], |
1734 | PAO[playerid][slot][AO_RX], PAO[playerid][slot][AO_RY], PAO[playerid][slot][AO_RZ], PAO[playerid][slot][AO_SX], PAO[playerid][slot][AO_SY], PAO[playerid][slot][AO_SZ], newmc1, PAO[playerid][slot][AO_MC2]); | |
1735 | - | case AOED_SET_SLOT1: |
1735 | + | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object color (MC1) to 0x{%06x}%x{%06x} (%i) at slot/index number %d!", newmc1 & 0xFFFFFF, newmc1, COLOR_GREEN >>> 8, newmc1, slot); |
1736 | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); | |
1737 | - | if(response) { |
1737 | + | GameTextForPlayer(playerid, "~g~Attached object color updated!", 3000, 3); |
1738 | - | format(aoe_str, sizeof(aoe_str), "%i", listitem); |
1738 | + | } |
1739 | - | dcmd_setattachedobjectindex(playerid, aoe_str); |
1739 | + | else |
1740 | { | |
1741 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); | |
1742 | - | case AOED_SET_SLOT2: |
1742 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1743 | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); | |
1744 | - | if(response) { |
1744 | + | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
1745 | - | format(aoe_str, sizeof(aoe_str), "%i %i", GetPVarInt(playerid, "SetAttachedObjectIndex1"), listitem); |
1745 | + | |
1746 | - | dcmd_setattachedobjectindex(playerid, aoe_str); |
1746 | + | } |
1747 | else | |
1748 | - | else AOE_ShowPlayerDialog(playerid, 7, AOED_SET_SLOT1, "Set Attached Object Index (1)", "Select", "Cancel"); |
1748 | + | { |
1749 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); | |
1750 | - | case AOED_SET_SLOT_REPLACE: |
1750 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1751 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); | |
1752 | } | |
1753 | } | |
1754 | - | new slot = GetPVarInt(playerid, "SetAttachedObjectIndex1"), newslot = GetPVarInt(playerid, "SetAttachedObjectIndex2"); |
1754 | + | |
1755 | return 1; | |
1756 | - | format(aoe_str, sizeof(aoe_str), "* Moved & replaced your attached object from slot/index number %i to %i!", slot, newslot); |
1756 | + | |
1757 | - | SendClientMessage(playerid, COLOR_GREEN, aoe_str); |
1757 | + | |
1758 | - | format(aoe_str, sizeof(aoe_str), "~g~Attached object moved~n~~w~index/number:~n~%i to %i", slot, newslot); |
1758 | + | CMD:saomc1(playerid, params[]) return cmd_setattachedobjectmc1(playerid, params); |
1759 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
1759 | + | |
1760 | CMD:setattachedobjectmc2(playerid, params[]) | |
1761 | - | else AOE_ShowPlayerDialog(playerid, 6, AOED_SET_SLOT2, "Set Attached Object Index (2)", "Select", "Sel Idx1"); |
1761 | + | |
1762 | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); | |
1763 | - | case AOED_SET_MODEL_SLOT: |
1763 | + | else if(!GetPlayerAttachedObjectsCount(playerid)) |
1764 | { | |
1765 | - | if(response) { |
1765 | + | |
1766 | - | format(aoe_str, sizeof(aoe_str), "%i", listitem); |
1766 | + | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
1767 | - | dcmd_setattachedobjectmodel(playerid, aoe_str); |
1767 | + | |
1768 | else | |
1769 | { | |
1770 | - | case AOED_SET_MODEL: |
1770 | + | new slot, newmc2; |
1771 | if(sscanf(params, "dx", slot, newmc2)) | |
1772 | - | if(response) { |
1772 | + | { |
1773 | - | format(aoe_str, sizeof(aoe_str), "%i %d", GetPVarInt(playerid, "SetAttachedObjectModelIndex"), strval(inputtext)); |
1773 | + | |
1774 | - | dcmd_setattachedobjectmodel(playerid, aoe_str); |
1774 | + | |
1775 | } | |
1776 | - | else AOE_ShowPlayerDialog(playerid, 7, AOED_SET_MODEL_SLOT, "Set Attached Object Model", "Select", "Cancel"); |
1776 | + | else |
1777 | { | |
1778 | - | case AOED_SET_BONE_SLOT: |
1778 | + | if(IsValidAttachedObjectSlot(slot)) |
1779 | { | |
1780 | - | if(response) { |
1780 | + | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
1781 | - | format(aoe_str, sizeof(aoe_str), "%i", listitem); |
1781 | + | { |
1782 | - | dcmd_setattachedobjectbone(playerid, aoe_str); |
1782 | + | UpdatePlayerAttachedObjectEx(playerid, slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], PAO[playerid][slot][AO_X], PAO[playerid][slot][AO_Y], PAO[playerid][slot][AO_Z], |
1783 | PAO[playerid][slot][AO_RX], PAO[playerid][slot][AO_RY], PAO[playerid][slot][AO_RZ], PAO[playerid][slot][AO_SX], PAO[playerid][slot][AO_SY], PAO[playerid][slot][AO_SZ], PAO[playerid][slot][AO_MC1], newmc2); | |
1784 | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object color (MC2) to 0x{%06x}%x{%06x} (%i) at slot/index number %d!", newmc2 & 0xFFFFFF, newmc2, COLOR_GREEN >>> 8, newmc2, slot); | |
1785 | - | case AOED_SET_BONE: |
1785 | + | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
1786 | GameTextForPlayer(playerid, "~g~Attached object color updated!", 3000, 3); | |
1787 | - | if(response) { |
1787 | + | |
1788 | - | format(aoe_str, sizeof(aoe_str), "%i %i", GetPVarInt(playerid, "SetAttachedObjectBoneIndex"), listitem+1); |
1788 | + | else |
1789 | - | dcmd_setattachedobjectbone(playerid, aoe_str); |
1789 | + | { |
1790 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); | |
1791 | - | else AOE_ShowPlayerDialog(playerid, 7, AOED_SET_BONE_SLOT, "Set Attached Object Bone", "Select", "Cancel"); |
1791 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
1792 | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); | |
1793 | - | case AOED_SAVE_SLOT: |
1793 | + | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
1794 | } | |
1795 | - | if(response) { |
1795 | + | } |
1796 | - | format(aoe_str, sizeof(aoe_str), "%i", listitem); |
1796 | + | else |
1797 | - | dcmd_saveattachedobject(playerid, aoe_str); |
1797 | + | { |
1798 | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); | |
1799 | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); | |
1800 | - | case AOED_SAVE: |
1800 | + | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
1801 | } | |
1802 | - | if(response) { |
1802 | + | |
1803 | - | format(aoe_str, sizeof(aoe_str), "%i %s", GetPVarInt(playerid, "SaveAttachedObjectIndex"), inputtext); |
1803 | + | |
1804 | - | dcmd_saveattachedobject(playerid, aoe_str); |
1804 | + | |
1805 | } | |
1806 | - | else AOE_ShowPlayerDialog(playerid, 7, AOED_SAVE_SLOT, "Save Attached Object", "Select", "Cancel"); |
1806 | + | |
1807 | CMD:saomc2(playerid, params[]) return cmd_setattachedobjectmc2(playerid, params); | |
1808 | - | case AOED_SAVE_REPLACE: |
1808 | + | |
1809 | public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) | |
1810 | - | if(response) { |
1810 | + | |
1811 | - | new slot = GetPVarInt(playerid, "SaveAttachedObjectIndex"), ao_file[32]; |
1811 | + | |
1812 | - | if(IsValidPlayerAttachedObject(playerid, slot) != 1) { |
1812 | + | |
1813 | case E_AOED: | |
1814 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object data!", 5000, 3); |
1814 | + | |
1815 | if(response) | |
1816 | { | |
1817 | switch(listitem) | |
1818 | - | GetPVarString(playerid, "SaveAttachedObjectName", aoe_str, sizeof(aoe_str)); |
1818 | + | |
1819 | - | format(ao_file, sizeof(ao_file), AO_FILENAME, aoe_str); |
1819 | + | case 0: cmd_createattachedobject(playerid, ""); |
1820 | - | SendClientMessage(playerid, COLOR_WHITE, "* Saving attached object file, please wait..."); |
1820 | + | case 1: cmd_duplicateattachedobject(playerid, ""); |
1821 | - | AOE_SavePlayerAttachedObject(playerid, slot, ao_file); |
1821 | + | case 2: cmd_editattachedobject(playerid, ""); |
1822 | - | format(aoe_str, sizeof(aoe_str), "** Your attached object from index %i has been saved as \"%s\" (Model: %d - Bone: %i)!", slot, aoe_str, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID]); |
1822 | + | case 3: cmd_setattachedobjectindex(playerid, ""); |
1823 | - | SendClientMessage(playerid, COLOR_BLUE, aoe_str); |
1823 | + | case 4: cmd_setattachedobjectmodel(playerid, ""); |
1824 | - | SendClientMessage(playerid, COLOR_BLUE, "** The attached object data on file has been edited (Updated)"); |
1824 | + | case 5: cmd_setattachedobjectbone(playerid, ""); |
1825 | case 6: cmd_saveattachedobject(playerid, ""); | |
1826 | case 7: cmd_saveattachedobjects(playerid, ""); | |
1827 | case 8: cmd_loadattachedobject(playerid, ""); | |
1828 | - | case AOED_SAVE2: if(response) dcmd_saveattachedobjects(playerid, inputtext); |
1828 | + | case 9: cmd_loadattachedobjects(playerid, ""); |
1829 | - | case AOED_SAVE2_REPLACE: |
1829 | + | case 10: cmd_removeattachedobject(playerid, ""); |
1830 | case 11: cmd_removeattachedobjects(playerid, ""); | |
1831 | - | if(response) { |
1831 | + | case 12: cmd_undeleteattachedobject(playerid, ""); |
1832 | - | new ao_file[32], slots; |
1832 | + | case 13: cmd_attachedobjectstats(playerid, ""); |
1833 | - | GetPVarString(playerid, "SaveAttachedObjectName", aoe_str, sizeof(aoe_str)); |
1833 | + | case 14: cmd_totalattachedobjects(playerid, ""); |
1834 | - | format(ao_file, sizeof(ao_file), AO_FILENAME, aoe_str); |
1834 | + | case 15: AOE_ShowPlayerDialog(playerid, 1, E_AOED_HELP, "Attached Object Editor Help", "Close"); |
1835 | case 16: AOE_ShowPlayerDialog(playerid, 2, E_AOED_ABOUT, "About Attached Object Editor", "Close"); | |
1836 | - | if(dini_Exists(ao_file)) dini_Remove(ao_file); |
1836 | + | |
1837 | - | for(new slot = 0; slot < MAX_PLAYER_ATTACHED_OBJECTS; slot++) |
1837 | + | |
1838 | else SendClientMessage(playerid, COLOR_WHITE, "* You've closed attached object editor dialog"); | |
1839 | - | if(IsValidPlayerAttachedObject(playerid, slot) != 1) continue; |
1839 | + | |
1840 | - | else { |
1840 | + | case E_AOED_CREATE_SLOT: |
1841 | - | slots += AOE_SavePlayerAttachedObject(playerid, slot, ao_file); |
1841 | + | |
1842 | if(response) | |
1843 | - | } |
1843 | + | |
1844 | - | if(!slots && dini_Exists(ao_file)) { |
1844 | + | valstr(AOE_STR, listitem); |
1845 | - | dini_Remove(ao_file); |
1845 | + | cmd_createattachedobject(playerid, AOE_STR); |
1846 | - | SendClientMessage(playerid, COLOR_RED, "** Error: file saving was canceled because there were no valid attached object!"); |
1846 | + | |
1847 | } | |
1848 | - | else { |
1848 | + | case E_AOED_CREATE_MODEL: |
1849 | - | format(aoe_str, sizeof(aoe_str), "** Your attached object set has been saved as \"%s\" (Total: %i)!", aoe_str, slots); |
1849 | + | |
1850 | - | SendClientMessage(playerid, COLOR_BLUE, aoe_str); |
1850 | + | |
1851 | { | |
1852 | new model; | |
1853 | model = strval(inputtext), SetPVarInt(playerid, "PAO_CAOM", model); | |
1854 | if(!IsValidObjectModel(model) || !IsNumeric(inputtext)) | |
1855 | - | case AOED_LOAD: if(response) dcmd_loadattachedobject(playerid, inputtext); |
1855 | + | |
1856 | - | case AOED_LOAD_SLOT: |
1856 | + | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid object model number/id [%s]!", inputtext); |
1857 | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); | |
1858 | - | if(response) { |
1858 | + | GameTextForPlayer(playerid, "~r~~h~Invalid object model!", 3000, 3); |
1859 | - | GetPVarString(playerid, "LoadAttachedObjectName", aoe_str, sizeof(aoe_str)); |
1859 | + | |
1860 | - | format(aoe_str, sizeof(aoe_str), "%s %i", aoe_str, strval(inputtext)); |
1860 | + | else AOE_ShowPlayerDialog(playerid, 4, E_AOED_CREATE_BONE, "Create Attached Object", "Select", "Sel Model"); |
1861 | - | dcmd_loadattachedobject(playerid, aoe_str); |
1861 | + | |
1862 | else AOE_ShowPlayerDialog(playerid, 5, E_AOED_CREATE_SLOT, "Create Attached Object", "Select", "Cancel"); | |
1863 | - | else AOE_ShowPlayerDialog(playerid, 16, AOED_LOAD, "Load Attached Object", "Enter", "Cancel"); |
1863 | + | |
1864 | case E_AOED_CREATE_BONE: | |
1865 | - | case AOED_LOAD_REPLACE: |
1865 | + | |
1866 | if(response) | |
1867 | - | if(response) { |
1867 | + | |
1868 | new slot = GetPVarInt(playerid, "PAO_CAOI"), model = GetPVarInt(playerid, "PAO_CAOM"), bone = listitem+1; | |
1869 | - | new slot = GetPVarInt(playerid, "LoadAttachedObjectIndex"), ao_file[32]; |
1869 | + | SetPVarInt(playerid, "PAO_CAOB", bone); |
1870 | - | GetPVarString(playerid, "LoadAttachedObjectName", aoe_str, sizeof(aoe_str)); |
1870 | + | |
1871 | - | format(ao_file, sizeof(ao_file), AO_FILENAME, aoe_str); |
1871 | + | format(AOE_STR, sizeof(AOE_STR), "* Created attached object model %d at slot/index number %d [Bone: %s (%d)]!", model, slot, GetAttachedObjectBoneName(bone), bone); |
1872 | - | AOE_LoadPlayerAttachedObject(playerid, slot, ao_file); |
1872 | + | SendClientMessage(playerid, COLOR_BLUE, AOE_STR); |
1873 | - | format(aoe_str, sizeof(aoe_str), "** You've loaded & replaced your attached object from file \"%s\" by %s from skin %i (Index: %i - Model: %d - Bone: %i)!", aoe_str, |
1873 | + | format(AOE_STR, sizeof(AOE_STR), "~b~Created attached object~n~~w~index/number: %d~n~Model: %d - Bone: %d", slot, model, bone); |
1874 | - | dini_Get(ao_file, "auth"), dini_Int(ao_file, "skin"), slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID]); |
1874 | + | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
1875 | - | SendClientMessage(playerid, COLOR_GREEN, aoe_str); |
1875 | + | AOE_ShowPlayerDialog(playerid, 9, E_AOED_CREATE_EDIT, "Create Attached Object (Edit)", "Edit", "Skip"); |
1876 | } | |
1877 | else AOE_ShowPlayerDialog(playerid, 3, E_AOED_CREATE_MODEL, "Create Attached Object", "Enter", "Sel Index"); | |
1878 | - | case AOED_LOAD2: if(response) dcmd_loadattachedobjects(playerid, inputtext); |
1878 | + | |
1879 | - | case AOED_CONVERT: if(response) dcmd_convertattachedobjectfile(playerid, inputtext); |
1879 | + | case E_AOED_CREATE_REPLACE: |
1880 | { | |
1881 | if(response) AOE_ShowPlayerDialog(playerid, 3, E_AOED_CREATE_MODEL, "Create Attached Object", "Enter", "Sel Index"); | |
1882 | else AOE_ShowPlayerDialog(playerid, 5, E_AOED_CREATE_SLOT, "Create Attached Object", "Select", "Cancel"); | |
1883 | } | |
1884 | case E_AOED_CREATE_EDIT: | |
1885 | { | |
1886 | if(response) | |
1887 | { | |
1888 | valstr(AOE_STR, GetPVarInt(playerid, "PAO_CAOI")); | |
1889 | - | UpdatePlayerAttachedObjectEx(playerid, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ); |
1889 | + | cmd_editattachedobject(playerid, AOE_STR); |
1890 | - | SetPVarInt(playerid, "EditingAttachedObject", 0); |
1890 | + | |
1891 | - | format(aoe_str, sizeof(aoe_str), "* You've edited your attached object from slot/index number %i", index); |
1891 | + | |
1892 | - | SendClientMessage(playerid, COLOR_CYAN, aoe_str); |
1892 | + | |
1893 | - | format(aoe_str, sizeof(aoe_str), "~b~~h~Edited your attached object~n~~w~index/number: %i", index); |
1893 | + | |
1894 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
1894 | + | |
1895 | } | |
1896 | } | |
1897 | case E_AOED_EDIT_SLOT: | |
1898 | { | |
1899 | - | SetPlayerAttachedObject(playerid, index, pao[playerid][index][aoModelID], pao[playerid][index][aoBoneID], pao[playerid][index][aoX], pao[playerid][index][aoY], pao[playerid][index][aoZ], |
1899 | + | |
1900 | - | pao[playerid][index][aoRX], pao[playerid][index][aoRY], pao[playerid][index][aoRZ], pao[playerid][index][aoSX], pao[playerid][index][aoSY], pao[playerid][index][aoSZ], pao[playerid][index][aoMC1], pao[playerid][index][aoMC2]); |
1900 | + | |
1901 | - | pao[playerid][index][aoValid] = 1; |
1901 | + | if(IsPlayerAttachedObjectSlotUsed(playerid, listitem)) |
1902 | - | SetPVarInt(playerid, "EditingAttachedObject", 0); |
1902 | + | |
1903 | - | format(aoe_str, sizeof(aoe_str), "* You've canceled editing your attached object from slot/index number %i", index); |
1903 | + | valstr(AOE_STR, listitem); |
1904 | - | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); |
1904 | + | cmd_editattachedobject(playerid, AOE_STR); |
1905 | - | format(aoe_str, sizeof(aoe_str), "~r~~h~Canceled editing your attached object~n~~w~index/number: %i", index); |
1905 | + | |
1906 | - | GameTextForPlayer(playerid, aoe_str, 5000, 3); |
1906 | + | |
1907 | { | |
1908 | valstr(AOE_STR, listitem); | |
1909 | cmd_createattachedobject(playerid, AOE_STR); | |
1910 | } | |
1911 | } | |
1912 | SetPVarInt(playerid, "PAO_EAO", 0); | |
1913 | } | |
1914 | case E_AOED_REMOVE_SLOT: | |
1915 | - | pao[playerid][index][aoValid] = 0; |
1915 | + | |
1916 | - | pao[playerid][index][aoModelID] = 0, pao[playerid][index][aoBoneID] = 0; |
1916 | + | |
1917 | - | pao[playerid][index][aoX] = 0.0, pao[playerid][index][aoY] = 0.0, pao[playerid][index][aoZ] = 0.0; |
1917 | + | |
1918 | - | pao[playerid][index][aoRX] = 0.0, pao[playerid][index][aoRY] = 0.0, pao[playerid][index][aoRZ] = 0.0; |
1918 | + | valstr(AOE_STR, listitem); |
1919 | - | pao[playerid][index][aoSX] = 0.0, pao[playerid][index][aoSY] = 0.0, pao[playerid][index][aoSZ] = 0.0; |
1919 | + | cmd_removeattachedobject(playerid, AOE_STR); |
1920 | - | pao[playerid][index][aoMC1] = 0, pao[playerid][index][aoMC2] = 0; |
1920 | + | |
1921 | } | |
1922 | case E_AOED_REMOVEALL: | |
1923 | { | |
1924 | if(response) | |
1925 | - | if(GetPVarInt(playerid, "EditingAttachedObject") == 1) CancelEdit(playerid); |
1925 | + | |
1926 | - | DeletePVar(playerid, "CreateAttachedObjectModel"); |
1926 | + | new slots = RemovePlayerAttachedObjectEx(playerid, MAX_PLAYER_ATTACHED_OBJECTS); |
1927 | - | DeletePVar(playerid, "CreateAttachedObjectBone"); |
1927 | + | format(AOE_STR, sizeof(AOE_STR), "* You've removed all of your %d attached object(s)!", slots); |
1928 | - | DeletePVar(playerid, "CreateAttachedObjectIndex"); |
1928 | + | SendClientMessage(playerid, COLOR_RED, AOE_STR); |
1929 | - | DeletePVar(playerid, "EditAttachedObjectIndex"); |
1929 | + | format(AOE_STR, sizeof(AOE_STR), "~r~Removed all your attached object(s)~n~~w~Total: %d", slots); |
1930 | - | DeletePVar(playerid, "EditingAttachedObject"); |
1930 | + | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
1931 | - | DeletePVar(playerid, "RemoveAttachedObjectIndex"); |
1931 | + | |
1932 | - | DeletePVar(playerid, "AttachedObjectStatsIndex"); |
1932 | + | |
1933 | - | DeletePVar(playerid, "DuplicateAttachedObjectIndex1"); |
1933 | + | |
1934 | - | DeletePVar(playerid, "DuplicateAttachedObjectIndex2"); |
1934 | + | case E_AOED_STATS_SLOT: |
1935 | - | DeletePVar(playerid, "SetAttachedObjectIndex1"); |
1935 | + | |
1936 | - | DeletePVar(playerid, "SetAttachedObjectIndex2"); |
1936 | + | |
1937 | - | DeletePVar(playerid, "SetAttachedObjectModelIndex"); |
1937 | + | |
1938 | - | DeletePVar(playerid, "SetAttachedObjectModel"); |
1938 | + | valstr(AOE_STR, listitem); |
1939 | - | DeletePVar(playerid, "SetAttachedObjectBoneIndex"); |
1939 | + | cmd_attachedobjectstats(playerid, AOE_STR); |
1940 | - | DeletePVar(playerid, "SetAttachedObjectBone"); |
1940 | + | |
1941 | - | DeletePVar(playerid, "SaveAttachedObjectIndex"); |
1941 | + | |
1942 | - | DeletePVar(playerid, "SaveAttachedObjectName"); |
1942 | + | case E_AOED_STATS: |
1943 | - | DeletePVar(playerid, "LoadAttachedObjectName"); |
1943 | + | |
1944 | - | DeletePVar(playerid, "LoadAttachedObjectIndex"); |
1944 | + | |
1945 | - | DeletePVar(playerid, "LastAttachedObjectRemoved"); |
1945 | + | |
1946 | new slot = GetPVarInt(playerid, "PAO_AOSI"), targetid = GetPVarInt(playerid, "PAO_AOSU"); | |
1947 | GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); | |
1948 | printf(" >> Admin %s (ID:%d) has requested to print attached object stats", PlayerName, playerid); | |
1949 | GetPlayerName(targetid, PlayerName, sizeof(PlayerName)); | |
1950 | - | new aoe_str2[2048], slot, slot2; |
1950 | + | printf(" Player: %s (ID:%d)\nAttached object slot/index number: %d\n - Model ID/Number/Type: %d\n - Bone: %s (BID:%d)\n - Offsets:\n -- X: %.2f ~ Y: %.2f ~ Z: %.2f\n - Rotations:\n -- RX: %.2f ~ RY: %.2f ~ RZ: %.2f\ |
1951 | \n - Scales:\n -- SX: %.2f ~ SY: %.2f ~ SZ: %.2f\n - Material Colors:\n -- Color 1: 0x%04x%04x (%i) ~ Color 2: 0x%04x%04x (%i)", PlayerName, targetid, slot, PAO[targetid][slot][AO_MODEL_ID], GetAttachedObjectBoneName(PAO[targetid][slot][AO_BONE_ID]), | |
1952 | PAO[targetid][slot][AO_BONE_ID], PAO[targetid][slot][AO_X], PAO[targetid][slot][AO_Y], PAO[targetid][slot][AO_Z], PAO[targetid][slot][AO_RX], PAO[targetid][slot][AO_RY], PAO[targetid][slot][AO_RZ], | |
1953 | PAO[targetid][slot][AO_SX], PAO[targetid][slot][AO_SY], PAO[targetid][slot][AO_SZ], AOE_HexFormat(PAO[targetid][slot][AO_MC1]), PAO[targetid][slot][AO_MC1], AOE_HexFormat(PAO[targetid][slot][AO_MC2], PAO[targetid][slot][AO_MC2])); | |
1954 | printf(" Skin: %d ~ Code usage (playerid = %d):\n SetPlayerAttachedObject(playerid, %d, %d, %d, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %d, %d);", GetPlayerSkin(targetid), targetid, | |
1955 | - | new slots = GetPlayerAttachedObjectsCount(playerid), aoe_str1[64]; |
1955 | + | slot, PAO[targetid][slot][AO_MODEL_ID], PAO[targetid][slot][AO_BONE_ID], PAO[targetid][slot][AO_X], PAO[targetid][slot][AO_Y], PAO[targetid][slot][AO_Z], PAO[targetid][slot][AO_RX], PAO[targetid][slot][AO_RY], PAO[targetid][slot][AO_RZ], |
1956 | - | slot = GetPVarInt(playerid, "LastAttachedObjectRemoved"); |
1956 | + | PAO[targetid][slot][AO_SX], PAO[targetid][slot][AO_SY], PAO[targetid][slot][AO_SZ], PAO[targetid][slot][AO_MC1], PAO[targetid][slot][AO_MC2]); |
1957 | - | if(!GetPVarType(playerid, "LastAttachedObjectRemoved")) aoe_str1 = "{FF0000}Restore your last deleted attached object"; |
1957 | + | SendClientMessage(playerid, COLOR_WHITE, "SERVER: Attached object stats has been printed to server console!"); |
1958 | - | else if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) format(aoe_str1, sizeof(aoe_str1), "{D1D1D1}Restore your last deleted attached object [Index:%i]", slot); |
1958 | + | |
1959 | - | else format(aoe_str1, sizeof(aoe_str1), "Restore your last deleted attached object [Index:%i]", slot); |
1959 | + | |
1960 | - | if(!slots) { |
1960 | + | |
1961 | - | format(aoe_str2, sizeof(aoe_str2), "Create your attached object\n{FF0000}Duplicate your attached object\n{FF0000}Edit your attached object\n\ |
1961 | + | case E_AOED_DUPLICATE_SLOT1: |
1962 | - | {FF0000}Edit your attached object index\n{FF0000}Edit your attached object model\n{FF0000}Edit your attached object bone\n\ |
1962 | + | |
1963 | - | {FF0000}Save your attached object\n{FF0000}Save all of your attached object(s) [Total:%i]\nLoad attached object file\nLoad attached object(s) set", slots); |
1963 | + | |
1964 | - | format(aoe_str2, sizeof(aoe_str2), "%s\n{FF0000}Remove your attached object\n{FF0000}Remove all of your attached object(s) [Total:%i]\n%s\n\ |
1964 | + | |
1965 | - | {FFFFFF}Export/convert attached object(s) file\n{FF0000}View your attached object stats\n{FFFFFF}Total attached object(s) [%i]", aoe_str2, slots, aoe_str1, slots); |
1965 | + | valstr(AOE_STR, listitem); |
1966 | cmd_duplicateattachedobject(playerid, AOE_STR); | |
1967 | - | else if(slots == MAX_PLAYER_ATTACHED_OBJECTS) { |
1967 | + | |
1968 | - | format(aoe_str2, sizeof(aoe_str2), "{FF0000}Create your attached object\n{D1D1D1}Duplicate your attached object\nEdit your attached object\n\ |
1968 | + | |
1969 | case E_AOED_DUPLICATE_SLOT2: | |
1970 | - | Save your attached object\nSave all of your attached object(s) [Total:%i]\n{FF0000}Load attached object file\n{FF0000}Load attached object(s) set", slots); |
1970 | + | |
1971 | - | format(aoe_str2, sizeof(aoe_str2), "%s\nRemove your attached object\nRemove all of your attached object(s) [Total:%i]\n%s\n\ |
1971 | + | |
1972 | - | Export/convert attached object(s) file\nView your attached object stats\nTotal attached object(s) [%i]", aoe_str2, slots, aoe_str1, slots); |
1972 | + | |
1973 | format(AOE_STR, sizeof(AOE_STR), "%d %d", GetPVarInt(playerid, "PAO_DAOI1"), listitem); | |
1974 | - | else { |
1974 | + | cmd_duplicateattachedobject(playerid, AOE_STR); |
1975 | - | format(aoe_str2, sizeof(aoe_str2), "Create your attached object\nDuplicate your attached object\nEdit your attached object\n\ |
1975 | + | |
1976 | else AOE_ShowPlayerDialog(playerid, 6, E_AOED_DUPLICATE_SLOT1, "Duplicate Attached Object Index (1)", "Select", "Cancel"); | |
1977 | - | Save your attached object\nSave all of your attached object(s) [Total:%i]\nLoad attached object file\nLoad attached object(s) set", slots); |
1977 | + | |
1978 | - | format(aoe_str2, sizeof(aoe_str2), "%s\nRemove your attached object\nRemove all of your attached object(s) [Total:%i]\n%s\n\ |
1978 | + | case E_AOED_DUPLICATE_REPLACE: |
1979 | - | Export/convert attached object(s) file\nView your attached object stats\nTotal attached object(s) [%i]", aoe_str2, slots, aoe_str1, slots); |
1979 | + | |
1980 | if(response) | |
1981 | - | strcat(aoe_str2, "\nHelp/commands\nAbout this editor"); |
1981 | + | |
1982 | - | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, caption, aoe_str2, button1, button2); |
1982 | + | new slot1 = GetPVarInt(playerid, "PAO_DAOI1"), slot2 = GetPVarInt(playerid, "PAO_DAOI2"); |
1983 | DuplicatePlayerAttachedObject(playerid, slot1, slot2); | |
1984 | format(AOE_STR, sizeof(AOE_STR), "* Duplicated your attached object from slot/index number %d to %d!", slot1, slot2); | |
1985 | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); | |
1986 | - | strcat(aoe_str2, "Command list & usage\nGeneral:\n"); |
1986 | + | format(AOE_STR, sizeof(AOE_STR), "~g~Attached object duplicated~n~~w~index/number:~n~%d to %d", slot1, slot2); |
1987 | - | strcat(aoe_str2, " /attachedobjecteditor (/aoe): Shows attached object menu dialog\n /createattachedobject (/cao): Create your attached object\n"); |
1987 | + | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
1988 | - | strcat(aoe_str2, " /editattachedobject (/eao): Edit your attached object\n /duplicateattachedobject (/dao): Duplicate your attached object\n"); |
1988 | + | |
1989 | - | strcat(aoe_str2, " /removeattachedobject (/rao): Remove your attached object\n /removeattachedobjects (/raos): Remove all of your attached object(s)\n"); |
1989 | + | else AOE_ShowPlayerDialog(playerid, 5, E_AOED_DUPLICATE_SLOT2, "Duplicate Attached Object Index (2)", "Select", "Sel Idx1"); |
1990 | - | strcat(aoe_str2, " /undeleteattachedobject (/udao): Restore your last deleted attached object\n /saveattachedobject (/sao): Save your attached object to a file\n"); |
1990 | + | |
1991 | - | strcat(aoe_str2, " /saveattachedobjects (/saos): Save all of your attached object(s) to a set file\n /loadattachedobject (/lao): Load existing attached object file\n"); |
1991 | + | case E_AOED_SET_SLOT1: |
1992 | - | strcat(aoe_str2, " /loadattachedobjects (/laos): Load existing attached object(s) set file\n /convertattachedobject (/caof): Convert saved file to raw code/script\n"); |
1992 | + | |
1993 | - | strcat(aoe_str2, " /attachedobjectstats (/aos): Shows your attached object stats\n /totalattachedobjects (/taos): Shows the number of attached object(s)\nChange/set value:\n"); |
1993 | + | |
1994 | - | strcat(aoe_str2, " /setattachedobjectslot (/saoi): Set your attached object slot/index\n /setattachedobjectmodel (/saom): Set your attached object model\n"); |
1994 | + | |
1995 | - | strcat(aoe_str2, " /setattachedobjectbone (/saob): Set your attached object bone\n /setattachedobjectoffsetx (/saoox): Set your attached object offset X\n"); |
1995 | + | valstr(AOE_STR, listitem); |
1996 | - | strcat(aoe_str2, " /setattachedobjectoffsety (/saooy): Set your attached object offset Y\n /setattachedobjectoffsetz (/saooz): Set your attached object offset Z\n"); |
1996 | + | cmd_setattachedobjectindex(playerid, AOE_STR); |
1997 | - | strcat(aoe_str2, " /setattachedobjectrotx (/saorx): Set your attached object rotation X\n /setattachedobjectrotx (/saory): Set your attached object rotation Y\n"); |
1997 | + | |
1998 | - | strcat(aoe_str2, " /setattachedobjectrotx (/saorz): Set your attached object rotation Z\n /setattachedobjectscalex (/saosx): Set your attached object scale X\n"); |
1998 | + | |
1999 | - | strcat(aoe_str2, " /setattachedobjectscalex (/saosy): Set your attached object scale Y\n /setattachedobjectscalex (/saosz): Set your attached object scale Z\n"); |
1999 | + | case E_AOED_SET_SLOT2: |
2000 | - | strcat(aoe_str2, " /setattachedobjectmc1 (/saomc1): Set your attached object material color #1\n /setattachedobjectmc2 (/saomc2): Set your attached object material color #2\n"); |
2000 | + | |
2001 | - | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, aoe_str2, button1, button2); |
2001 | + | |
2002 | { | |
2003 | - | case 2: // AOE convert |
2003 | + | format(AOE_STR, sizeof(AOE_STR), "%d %d", GetPVarInt(playerid, "PAO_SAOI1"), listitem); |
2004 | cmd_setattachedobjectindex(playerid, AOE_STR); | |
2005 | - | format(aoe_str, sizeof(aoe_str), "* %s: Please enter an attached object file name...", caption); |
2005 | + | |
2006 | - | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, caption, "Please enter an existing (saved) & valid attached object file name below to convert,\n\nPlease note that valid characters are:\n\ |
2006 | + | else AOE_ShowPlayerDialog(playerid, 6, E_AOED_SET_SLOT1, "Set Attached Object Index (1)", "Select", "Cancel"); |
2007 | } | |
2008 | - | SendClientMessage(playerid, COLOR_WHITE, aoe_str); |
2008 | + | case E_AOED_SET_SLOT_REPLACE: |
2009 | { | |
2010 | - | case 3: // AOE about |
2010 | + | |
2011 | { | |
2012 | - | GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME); |
2012 | + | new slot = GetPVarInt(playerid, "PAO_SAOI1"), newslot = GetPVarInt(playerid, "PAO_SAOI2"); |
2013 | - | format(aoe_str2, sizeof(aoe_str2), "[FilterScript] Attached Object Editor for SA:MP 0.3e and upper\nSimple editor/tool for attached object(s)\n\nVersion: %s\nCreated by: Robo_N1X\nhttp://forum.sa-mp.com/showthread.php?t=416138\n\ |
2013 | + | |
2014 | - | \nCredits & Thanks to:\n> SA:MP Team (www.sa-mp.com)\n> h02 for the attachments editor idea\n> DracoBlue (DracoBlue.net)\n> SA:MP Wiki (wiki.sa-mp.com)\n> Whoever that made useful function for this script\nAnd you, %s (ID:%i) for using this filterscript!", |
2014 | + | format(AOE_STR, sizeof(AOE_STR), "* Moved & replaced your attached object from slot/index number %d to %d!", slot, newslot); |
2015 | - | AOE_VERSION, PlayerName, playerid); |
2015 | + | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
2016 | - | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, aoe_str2, button1, button2); |
2016 | + | format(AOE_STR, sizeof(AOE_STR), "~g~Attached object moved~n~~w~index/number:~n~%d to %d", slot, newslot); |
2017 | GameTextForPlayer(playerid, AOE_STR, 5000, 3); | |
2018 | - | case 4: // AOE object model input |
2018 | + | |
2019 | else AOE_ShowPlayerDialog(playerid, 5, E_AOED_SET_SLOT2, "Set Attached Object Index (2)", "Select", "Sel Idx1"); | |
2020 | - | format(aoe_str, sizeof(aoe_str), "* %s: Please enter object model id/number...", caption); |
2020 | + | |
2021 | case E_AOED_SET_MODEL_SLOT: | |
2022 | - | SendClientMessage(playerid, COLOR_WHITE, aoe_str); |
2022 | + | |
2023 | if(response) | |
2024 | - | case 5: // AOE bone list |
2024 | + | |
2025 | valstr(AOE_STR, listitem); | |
2026 | - | for(new i = MIN_ATTACHED_OBJECT_BONE; i <= MAX_ATTACHED_OBJECT_BONE; i++) |
2026 | + | cmd_setattachedobjectmodel(playerid, AOE_STR); |
2027 | - | format(aoe_str2, sizeof(aoe_str2), "%s%d. %s\n", aoe_str2, i, GetAttachedObjectBoneName(i)); |
2027 | + | |
2028 | - | format(aoe_str, sizeof(aoe_str), "* %s: Please select attached object bone...", caption); |
2028 | + | |
2029 | - | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, caption, aoe_str2, button1, button2); |
2029 | + | case E_AOED_SET_MODEL: |
2030 | - | SendClientMessage(playerid, COLOR_WHITE, aoe_str); |
2030 | + | |
2031 | if(response) | |
2032 | - | case 6: // AOE slot/index list (free slot) |
2032 | + | |
2033 | format(AOE_STR, sizeof(AOE_STR), "%d %d", GetPVarInt(playerid, "PAO_SAOMI"), strval(inputtext)); | |
2034 | cmd_setattachedobjectmodel(playerid, AOE_STR); | |
2035 | } | |
2036 | - | if(IsValidPlayerAttachedObject(playerid, i) == -1) format(aoe_str2, sizeof(aoe_str2), "%s{FFFFFF}%d. None - (Not Used)\n", aoe_str2, i); |
2036 | + | else AOE_ShowPlayerDialog(playerid, 6, E_AOED_SET_MODEL_SLOT, "Set Attached Object Model", "Select", "Cancel"); |
2037 | - | else if(!IsValidPlayerAttachedObject(playerid, i)) format(aoe_str2, sizeof(aoe_str2), "%s{D1D1D1}%d. Unknown - Invalid attached object info\n", aoe_str2, i); |
2037 | + | |
2038 | - | else format(aoe_str2, sizeof(aoe_str2), "%s{FF0000}%d. %d - %s (BID:%i) - (Used)\n", aoe_str2, i, pao[playerid][i][aoModelID], GetAttachedObjectBoneName(pao[playerid][i][aoBoneID]), pao[playerid][i][aoBoneID]); |
2038 | + | case E_AOED_SET_BONE_SLOT: |
2039 | { | |
2040 | - | if(!strcmp(button1, "Select", true)) format(aoe_str, sizeof(aoe_str), "* %s: Please select attached object slot/index number...", caption); |
2040 | + | |
2041 | - | else format(aoe_str, sizeof(aoe_str), "* %s: Please select attached object slot/index number to %s...", caption, button1); |
2041 | + | |
2042 | - | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, caption, aoe_str2, button1, button2); |
2042 | + | valstr(AOE_STR, listitem); |
2043 | - | SendClientMessage(playerid, COLOR_WHITE, aoe_str); |
2043 | + | cmd_setattachedobjectbone(playerid, AOE_STR); |
2044 | } | |
2045 | - | case 7: // AOE slot/index list (used slot) |
2045 | + | |
2046 | case E_AOED_SET_BONE: | |
2047 | { | |
2048 | if(response) | |
2049 | - | if(IsValidPlayerAttachedObject(playerid, i) == -1) format(aoe_str2, sizeof(aoe_str2), "%s{FF0000}%d. None - (Not Used)\n", aoe_str2, i); |
2049 | + | |
2050 | - | else if(!IsValidPlayerAttachedObject(playerid, i)) format(aoe_str2, sizeof(aoe_str2), "%s{D1D1D1}%d. Unknown - Invalid attached object info\n", aoe_str2, i); |
2050 | + | format(AOE_STR, sizeof(AOE_STR), "%d %d", GetPVarInt(playerid, "PAO_SAOBI"), listitem+1); |
2051 | - | else format(aoe_str2, sizeof(aoe_str2), "%s{FFFFFF}%d. %d - %s (BID:%i) - (Used)\n", aoe_str2, i, pao[playerid][i][aoModelID], GetAttachedObjectBoneName(pao[playerid][i][aoBoneID]), pao[playerid][i][aoBoneID]); |
2051 | + | cmd_setattachedobjectbone(playerid, AOE_STR); |
2052 | } | |
2053 | - | if(!strcmp(button1, "Select", true)) format(aoe_str, sizeof(aoe_str), "* %s: Please select attached object slot/index number...", caption); |
2053 | + | else AOE_ShowPlayerDialog(playerid, 6, E_AOED_SET_BONE_SLOT, "Set Attached Object Bone", "Select", "Cancel"); |
2054 | - | else format(aoe_str, sizeof(aoe_str), "* %s: Please select attached object slot/index number to %s...", caption, button1); |
2054 | + | |
2055 | - | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, caption, aoe_str2, button1, button2); |
2055 | + | case E_AOED_SAVE_SLOT: |
2056 | - | SendClientMessage(playerid, COLOR_WHITE, aoe_str); |
2056 | + | |
2057 | if(response) | |
2058 | - | case 8: // AOE stats |
2058 | + | |
2059 | valstr(AOE_STR, listitem); | |
2060 | - | slot = GetPVarInt(playerid, "AttachedObjectStatsIndex"); |
2060 | + | cmd_saveattachedobject(playerid, AOE_STR); |
2061 | - | format(aoe_str2, sizeof(aoe_str2), "Attached object slot/index number %i stats...\n\nIs valid data? %s\nModel ID/Number/Type: %d\nBone: %s (%i)\n\nOffsets\nX Offset: %f\nY Offset: %f\nZ Offset: %f\n\nRotations\nX Rotation: %f\nY Rotation: %f\ |
2061 | + | |
2062 | - | \nZ Rotation: %f\n\nScales\nX Scale: %f\nY Scale: %f\nZ Scale: %f\n\nMaterial\nColor 1: %i (0x%04x%04x)\nColor 2: %i (0x%04x%04x)\n\nYour skin: %i\nTotal of your attached object(s): %d", slot, ((pao[playerid][slot][aoValid] == 1) ? ("Yes") : ("No")), |
2062 | + | |
2063 | - | pao[playerid][slot][aoModelID], GetAttachedObjectBoneName(pao[playerid][slot][aoBoneID]), pao[playerid][slot][aoBoneID], pao[playerid][slot][aoX], pao[playerid][slot][aoY], pao[playerid][slot][aoZ], |
2063 | + | case E_AOED_SAVE: |
2064 | - | pao[playerid][slot][aoRX], pao[playerid][slot][aoRY], pao[playerid][slot][aoRZ], pao[playerid][slot][aoSX], pao[playerid][slot][aoSY], pao[playerid][slot][aoSZ], |
2064 | + | |
2065 | - | pao[playerid][slot][aoMC1], AOE_IntToHexFormat(pao[playerid][slot][aoMC1]), pao[playerid][slot][aoMC2], AOE_IntToHexFormat(pao[playerid][slot][aoMC2]), GetPlayerSkin(playerid), GetPlayerAttachedObjectsCount(playerid)); |
2065 | + | |
2066 | - | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, aoe_str2, (IsPlayerAdmin(playerid) ? button1 : button2), (IsPlayerAdmin(playerid) ? button2 : "")); // Only shows "Close" button for non-admin |
2066 | + | |
2067 | - | format(aoe_str, sizeof(aoe_str), "* You're viewing your attached object stats from slot/index number %i", slot); |
2067 | + | format(AOE_STR, sizeof(AOE_STR), "%d %s", GetPVarInt(playerid, "PAO_SAOI"), inputtext); |
2068 | - | SendClientMessage(playerid, COLOR_CYAN, aoe_str); |
2068 | + | cmd_saveattachedobject(playerid, AOE_STR); |
2069 | } | |
2070 | - | case 9: // AOE create replace |
2070 | + | else AOE_ShowPlayerDialog(playerid, 6, E_AOED_SAVE_SLOT, "Save Attached Object", "Select", "Cancel"); |
2071 | } | |
2072 | - | format(aoe_str2, sizeof(aoe_str2), "Sorry, attached object slot/index number %i\nis already used, do you want to replace it?\n(This action can't be undone)", GetPVarInt(playerid, "CreateAttachedObjectIndex")); |
2072 | + | case E_AOED_SAVE_REPLACE: |
2073 | - | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, aoe_str2, button1, button2); |
2073 | + | |
2074 | if(response) | |
2075 | - | case 10: // AOE create final |
2075 | + | |
2076 | new filename[32+1], slot = GetPVarInt(playerid, "PAO_SAOI"), filelen; | |
2077 | - | format(aoe_str2, sizeof(aoe_str2), "You've created your attached object\nat slot/index number: %i\nModel: %d\nBone: %s (BID:%i)\n\nDo you want to edit your attached object?", GetPVarInt(playerid, "CreateAttachedObjectIndex"), |
2077 | + | GetPVarString(playerid, "PAO_SAON", filename, sizeof(filename)); |
2078 | - | GetPVarInt(playerid, "CreateAttachedObjectModel"), GetAttachedObjectBoneName(GetPVarInt(playerid, "CreateAttachedObjectBone")), GetPVarInt(playerid, "CreateAttachedObjectBone")); |
2078 | + | SendClientMessage(playerid, COLOR_WHITE, "* Saving attached object file, please wait..."); |
2079 | - | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, aoe_str2, button1, button2); |
2079 | + | if(AOE_SavePlayerAttachedObject(playerid, filename, slot, "", filelen)) |
2080 | { | |
2081 | - | case 11: // AOE remove |
2081 | + | format(AOE_STR, sizeof(AOE_STR), "** Your attached object from index %d has been saved as \"%s\" (Model: %d - Bone: %d - %d bytes)!", slot, filename, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], filelen); |
2082 | SendClientMessage(playerid, COLOR_BLUE, AOE_STR); | |
2083 | - | format(aoe_str2, sizeof(aoe_str2), "You're about to remove attached object from slot/index number %i\nAre you sure you want to remove it?\n", GetPVarInt(playerid, "RemoveAttachedObjectIndex")); |
2083 | + | SendClientMessage(playerid, COLOR_BLUE, "** The attached object data on file has been overwritten (Re-Created)"); |
2084 | - | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, aoe_str2, button1, button2); |
2084 | + | |
2085 | else | |
2086 | - | case 12: // AOE remove all |
2086 | + | |
2087 | SendClientMessage(playerid, COLOR_RED, "* Error: Invalid attached object data, save canceled"); | |
2088 | - | format(aoe_str2, sizeof(aoe_str2), "You're about to remove all of your attached object(s)\nTotal: %d\nAre you sure you want to remove them?\n(This action can't be undone)", GetPlayerAttachedObjectsCount(playerid)); |
2088 | + | GameTextForPlayer(playerid, "~r~~h~Invalid attached object data!", 3000, 3); |
2089 | - | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, aoe_str2, button1, button2); |
2089 | + | |
2090 | } | |
2091 | - | case 13: // AOE duplicate replace |
2091 | + | |
2092 | case E_AOED_SAVE2: if(response) cmd_saveattachedobjects(playerid, inputtext); | |
2093 | - | slot = GetPVarInt(playerid, "DuplicateAttachedObjectIndex1"), slot2 = GetPVarInt(playerid, "DuplicateAttachedObjectIndex2"); |
2093 | + | case E_AOED_SAVE2_REPLACE: |
2094 | - | format(aoe_str2, sizeof(aoe_str2), "You already have attached object at slot/index number %i!\nDo you want to replace it with attached object from slot %i?", slot, slot2); |
2094 | + | |
2095 | - | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, aoe_str2, button1, button2); |
2095 | + | |
2096 | { | |
2097 | - | case 14: // AOE set index replace |
2097 | + | new filename[32+1], filelen; |
2098 | GetPVarString(playerid, "PAO_SAON", filename, sizeof(filename)); | |
2099 | - | slot = GetPVarInt(playerid, "SetAttachedObjectIndex1"), slot2 = GetPVarInt(playerid, "SetAttachedObjectIndex2"); |
2099 | + | |
2100 | - | format(aoe_str2, sizeof(aoe_str2), "You already have attached object at slot/index number %i!\nDo you want to replace it with attached object from slot %i?", slot2, slot); |
2100 | + | new slots = AOE_SavePlayerAttachedObject(playerid, filename, MAX_PLAYER_ATTACHED_OBJECTS, "", filelen); |
2101 | - | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, aoe_str2, button1, button2); |
2101 | + | if(slots) |
2102 | { | |
2103 | - | case 15: // AOE save |
2103 | + | format(AOE_STR, sizeof(AOE_STR), "** Your attached object set has been saved as \"%s\" (Total: %d - %d bytes)!", filename, slots, filelen); |
2104 | SendClientMessage(playerid, COLOR_BLUE, AOE_STR); | |
2105 | - | format(aoe_str, sizeof(aoe_str), "* %s: Please enter attached object file name to save...", caption); |
2105 | + | |
2106 | } | |
2107 | else SendClientMessage(playerid, COLOR_RED, "** Error: file saving was canceled because there were no valid attached object!"); | |
2108 | - | SendClientMessage(playerid, COLOR_WHITE, aoe_str); |
2108 | + | |
2109 | } | |
2110 | - | case 16: // AOE load |
2110 | + | case E_AOED_LOAD: if(response) cmd_loadattachedobject(playerid, inputtext); |
2111 | case E_AOED_LOAD_SLOT: | |
2112 | - | format(aoe_str, sizeof(aoe_str), "* %s: Please enter attached object file name to load...", caption); |
2112 | + | |
2113 | if(response) | |
2114 | { | |
2115 | - | SendClientMessage(playerid, COLOR_WHITE, aoe_str); |
2115 | + | GetPVarString(playerid, "PAO_LAON", AOE_STR, sizeof(AOE_STR)); |
2116 | format(AOE_STR, sizeof(AOE_STR), "%s %d", AOE_STR, strval(inputtext)); | |
2117 | - | case 17: // AOE load replace |
2117 | + | cmd_loadattachedobject(playerid, AOE_STR); |
2118 | } | |
2119 | - | format(aoe_str2, sizeof(aoe_str2), "You already have attached object at slot/index number %i!\nDo you want to continue loading and replace it?", GetPVarInt(playerid, "LoadAttachedObjectIndex")); |
2119 | + | else AOE_ShowPlayerDialog(playerid, 14, E_AOED_LOAD, "Load Attached Object", "Enter", "Cancel"); |
2120 | - | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, aoe_str2, button1, button2); |
2120 | + | |
2121 | case E_AOED_LOAD_REPLACE: | |
2122 | - | case 18: // AOE save replace |
2122 | + | |
2123 | if(response) | |
2124 | { | |
2125 | - | GetPVarString(playerid, "SaveAttachedObjectName", name, sizeof(name)); |
2125 | + | |
2126 | - | format(aoe_str2, sizeof(aoe_str2), "The file \"%s\" is already exist!\nDo you want to replace and overwrite it?\n(This action can't be undone)", name); |
2126 | + | new slot = GetPVarInt(playerid, "PAO_LAOI"), filename[32+1], comment[64+1]; |
2127 | - | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, aoe_str2, button1, button2); |
2127 | + | GetPVarString(playerid, "PAO_LAON", filename, sizeof(filename)); |
2128 | if(AOE_LoadPlayerAttachedObject(playerid, filename, slot, comment, sizeof(comment))) | |
2129 | { | |
2130 | format(AOE_STR, sizeof(AOE_STR), "** You've loaded & replaced your attached object from file \"%s\" by s from skin d (Index: %d - Model: %d - Bone: %d)!", AOE_STR, | |
2131 | - | return dialogid; |
2131 | + | slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID]); |
2132 | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); | |
2133 | } | |
2134 | - | AOE_SavePlayerAttachedObject(playerid, index, filename[]) |
2134 | + | |
2135 | } | |
2136 | - | new aof_varname[32]; |
2136 | + | case E_AOED_LOAD2: if(response) cmd_loadattachedobjects(playerid, inputtext); |
2137 | } | |
2138 | - | if(!IsValidAttachedObjectSlot(index) || !IsValidObjectModel(pao[playerid][index][aoModelID]) || !IsValidAttachedObjectBone(pao[playerid][index][aoBoneID])) return 0; |
2138 | + | |
2139 | - | if(!dini_Exists(filename)) dini_Create(filename); |
2139 | + | |
2140 | - | GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME); |
2140 | + | |
2141 | - | dini_Set(filename, "auth", PlayerName); |
2141 | + | |
2142 | - | dini_IntSet(filename, "skin", GetPlayerSkin(playerid)); |
2142 | + | |
2143 | - | format(aof_varname, sizeof(aof_varname), "[%i]model", index), dini_IntSet(filename, aof_varname, pao[playerid][index][aoModelID]); |
2143 | + | |
2144 | - | format(aof_varname, sizeof(aof_varname), "[%i]bone", index), dini_IntSet(filename, aof_varname, pao[playerid][index][aoBoneID]); |
2144 | + | |
2145 | - | format(aof_varname, sizeof(aof_varname), "[%i]x", index), dini_FloatSet(filename, aof_varname, pao[playerid][index][aoX]); |
2145 | + | |
2146 | - | format(aof_varname, sizeof(aof_varname), "[%i]y", index), dini_FloatSet(filename, aof_varname, pao[playerid][index][aoY]); |
2146 | + | UpdatePlayerAttachedObjectEx(playerid, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ, PAO[playerid][index][AO_MC1], PAO[playerid][index][AO_MC2]); |
2147 | - | format(aof_varname, sizeof(aof_varname), "[%i]z", index), dini_FloatSet(filename, aof_varname, pao[playerid][index][aoZ]); |
2147 | + | format(AOE_STR, sizeof(AOE_STR), "* You've edited your attached object from slot/index number %d", index); |
2148 | - | format(aof_varname, sizeof(aof_varname), "[%i]rx", index), dini_FloatSet(filename, aof_varname, pao[playerid][index][aoRX]); |
2148 | + | SendClientMessage(playerid, COLOR_CYAN, AOE_STR); |
2149 | - | format(aof_varname, sizeof(aof_varname), "[%i]ry", index), dini_FloatSet(filename, aof_varname, pao[playerid][index][aoRY]); |
2149 | + | format(AOE_STR, sizeof(AOE_STR), "~b~~h~Edited your attached object~n~~w~index/number: %d", index); |
2150 | - | format(aof_varname, sizeof(aof_varname), "[%i]rz", index), dini_FloatSet(filename, aof_varname, pao[playerid][index][aoRZ]); |
2150 | + | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
2151 | - | format(aof_varname, sizeof(aof_varname), "[%i]sx", index), dini_FloatSet(filename, aof_varname, pao[playerid][index][aoSX]); |
2151 | + | |
2152 | - | format(aof_varname, sizeof(aof_varname), "[%i]sy", index), dini_FloatSet(filename, aof_varname, pao[playerid][index][aoSY]); |
2152 | + | |
2153 | - | format(aof_varname, sizeof(aof_varname), "[%i]sz", index), dini_FloatSet(filename, aof_varname, pao[playerid][index][aoSZ]); |
2153 | + | |
2154 | - | format(aof_varname, sizeof(aof_varname), "[%i]mc1", index), dini_IntSet(filename, aof_varname, pao[playerid][index][aoMC1]); |
2154 | + | |
2155 | - | format(aof_varname, sizeof(aof_varname), "[%i]mc2", index), dini_IntSet(filename, aof_varname, pao[playerid][index][aoMC2]); |
2155 | + | SetPlayerAttachedObject(playerid, index, PAO[playerid][index][AO_MODEL_ID], PAO[playerid][index][AO_BONE_ID], PAO[playerid][index][AO_X], PAO[playerid][index][AO_Y], PAO[playerid][index][AO_Z], |
2156 | PAO[playerid][index][AO_RX], PAO[playerid][index][AO_RY], PAO[playerid][index][AO_RZ], PAO[playerid][index][AO_SX], PAO[playerid][index][AO_SY], PAO[playerid][index][AO_SZ], PAO[playerid][index][AO_MC1], PAO[playerid][index][AO_MC2]); | |
2157 | PAO[playerid][index][AO_STATUS] = 1; | |
2158 | format(AOE_STR, sizeof(AOE_STR), "* You've canceled editing your attached object from slot/index number %d", index); | |
2159 | - | AOE_LoadPlayerAttachedObject(playerid, index, filename[]) |
2159 | + | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
2160 | format(AOE_STR, sizeof(AOE_STR), "~r~~h~Canceled editing your attached object~n~~w~index/number: %d", index); | |
2161 | - | new aof_varname[32]; |
2161 | + | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
2162 | } | |
2163 | - | if(!AOE_IsValidAttachedObjectInFile(index, filename)) return 0; |
2163 | + | SetPVarInt(playerid, "PAO_EAO", 0); |
2164 | - | GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME); |
2164 | + | |
2165 | - | format(aof_varname, sizeof(aof_varname), "[%i]model", index), pao[playerid][index][aoModelID] = dini_Int(filename, aof_varname); |
2165 | + | |
2166 | - | format(aof_varname, sizeof(aof_varname), "[%i]bone", index), pao[playerid][index][aoBoneID] = dini_Int(filename, aof_varname); |
2166 | + | |
2167 | - | format(aof_varname, sizeof(aof_varname), "[%i]x", index), pao[playerid][index][aoX] = dini_Float(filename, aof_varname); |
2167 | + | |
2168 | - | format(aof_varname, sizeof(aof_varname), "[%i]y", index), pao[playerid][index][aoY] = dini_Float(filename, aof_varname); |
2168 | + | |
2169 | - | format(aof_varname, sizeof(aof_varname), "[%i]z", index), pao[playerid][index][aoZ] = dini_Float(filename, aof_varname); |
2169 | + | PAO[playerid][index][AO_STATUS] = 0; |
2170 | - | format(aof_varname, sizeof(aof_varname), "[%i]rx", index), pao[playerid][index][aoRX] = dini_Float(filename, aof_varname); |
2170 | + | PAO[playerid][index][AO_MODEL_ID] = 0, PAO[playerid][index][AO_BONE_ID] = 0; |
2171 | - | format(aof_varname, sizeof(aof_varname), "[%i]ry", index), pao[playerid][index][aoRY] = dini_Float(filename, aof_varname); |
2171 | + | PAO[playerid][index][AO_X] = 0.0, PAO[playerid][index][AO_Y] = 0.0, PAO[playerid][index][AO_Z] = 0.0; |
2172 | - | format(aof_varname, sizeof(aof_varname), "[%i]rz", index), pao[playerid][index][aoRZ] = dini_Float(filename, aof_varname); |
2172 | + | PAO[playerid][index][AO_RX] = 0.0, PAO[playerid][index][AO_RY] = 0.0, PAO[playerid][index][AO_RZ] = 0.0; |
2173 | - | format(aof_varname, sizeof(aof_varname), "[%i]sx", index), pao[playerid][index][aoSX] = dini_Float(filename, aof_varname); |
2173 | + | PAO[playerid][index][AO_SX] = 0.0, PAO[playerid][index][AO_SY] = 0.0, PAO[playerid][index][AO_SZ] = 0.0; |
2174 | - | format(aof_varname, sizeof(aof_varname), "[%i]sy", index), pao[playerid][index][aoSY] = dini_Float(filename, aof_varname); |
2174 | + | PAO[playerid][index][AO_MC1] = 0, PAO[playerid][index][AO_MC2] = 0; |
2175 | - | format(aof_varname, sizeof(aof_varname), "[%i]sz", index), pao[playerid][index][aoSZ] = dini_Float(filename, aof_varname); |
2175 | + | |
2176 | - | format(aof_varname, sizeof(aof_varname), "[%i]mc1", index), pao[playerid][index][aoMC1] = dini_Int(filename, aof_varname); |
2176 | + | |
2177 | - | format(aof_varname, sizeof(aof_varname), "[%i]mc2", index), pao[playerid][index][aoMC2] = dini_Int(filename, aof_varname); |
2177 | + | |
2178 | - | if(IsValidAttachedObjectSlot(index) && IsValidObjectModel(pao[playerid][index][aoModelID]) && IsValidAttachedObjectBone(pao[playerid][index][aoBoneID])) |
2178 | + | |
2179 | - | UpdatePlayerAttachedObjectEx(playerid, index, pao[playerid][index][aoModelID], pao[playerid][index][aoBoneID], pao[playerid][index][aoX], pao[playerid][index][aoY], pao[playerid][index][aoZ], |
2179 | + | if(GetPVarInt(playerid, "PAO_EAO") == 1) CancelEdit(playerid); |
2180 | - | pao[playerid][index][aoRX], pao[playerid][index][aoRY], pao[playerid][index][aoRZ], pao[playerid][index][aoSX], pao[playerid][index][aoSY], pao[playerid][index][aoSZ], |
2180 | + | DeletePVar(playerid, "PAO_CAOI"); |
2181 | - | pao[playerid][index][aoMC1], pao[playerid][index][aoMC2]); |
2181 | + | DeletePVar(playerid, "PAO_CAOM"); |
2182 | - | else { |
2182 | + | DeletePVar(playerid, "PAO_CAOB"); |
2183 | - | AOE_UnsetValues(playerid, index); |
2183 | + | DeletePVar(playerid, "PAO_EAO"); |
2184 | - | return 0; |
2184 | + | DeletePVar(playerid, "PAO_AOSI"); |
2185 | DeletePVar(playerid, "PAO_AOSU"); | |
2186 | DeletePVar(playerid, "PAO_DAOI1"); | |
2187 | DeletePVar(playerid, "PAO_DAOI2"); | |
2188 | DeletePVar(playerid, "PAO_SAOI1"); | |
2189 | - | AOE_ConvertAttachedObjectFile(playerid, filename[], filename2[], &filelen = 0) |
2189 | + | DeletePVar(playerid, "PAO_SAOI2"); |
2190 | DeletePVar(playerid, "PAO_SAOMI"); | |
2191 | - | new aoe_str2[256], aof_varname[32], pao_name[32], ao_tmp[AttachedObjectOptions], slots, |
2191 | + | DeletePVar(playerid, "PAO_SAOBI"); |
2192 | - | Hour, Minute, Second, Year, Month, Day; |
2192 | + | DeletePVar(playerid, "PAO_SAOI"); |
2193 | DeletePVar(playerid, "PAO_SAON"); | |
2194 | - | GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME); |
2194 | + | DeletePVar(playerid, "PAO_LAON"); |
2195 | - | gettime(Hour, Minute, Second), getdate(Year, Month, Day); |
2195 | + | DeletePVar(playerid, "PAO_LAOI"); |
2196 | - | strmid(pao_name, filename, 0, strlen(filename)-(strlen(AO_FILENAME)-2)); |
2196 | + | DeletePVar(playerid, "PAO_LAOR"); |
2197 | - | format(aoe_str, sizeof(aoe_str), "\r\n/* \"%s\" converted by %s on %02d/%02d/%d - %02d:%02d:%02d */\r\n", filename, PlayerName, Day, Month, Year, Hour, Minute, Second); |
2197 | + | |
2198 | - | for(new slot = 0; slot < MAX_PLAYER_ATTACHED_OBJECTS; slot++) |
2198 | + | |
2199 | AOE_ShowPlayerDialog(playerid, type, dialogid, caption[], button1[], button2[] = "") | |
2200 | - | format(aof_varname, sizeof(aof_varname), "[%i]model", slot), ao_tmp[aoModelID] = dini_Int(filename, aof_varname); |
2200 | + | |
2201 | - | format(aof_varname, sizeof(aof_varname), "[%i]bone", slot), ao_tmp[aoBoneID] = dini_Int(filename, aof_varname); |
2201 | + | new AOE_STR2[1560], slot, slot2; |
2202 | - | format(aof_varname, sizeof(aof_varname), "[%i]x", slot), ao_tmp[aoX] = dini_Float(filename, aof_varname); |
2202 | + | |
2203 | - | format(aof_varname, sizeof(aof_varname), "[%i]y", slot), ao_tmp[aoY] = dini_Float(filename, aof_varname); |
2203 | + | |
2204 | - | format(aof_varname, sizeof(aof_varname), "[%i]z", slot), ao_tmp[aoZ] = dini_Float(filename, aof_varname); |
2204 | + | |
2205 | - | format(aof_varname, sizeof(aof_varname), "[%i]rx", slot), ao_tmp[aoRX] = dini_Float(filename, aof_varname); |
2205 | + | |
2206 | - | format(aof_varname, sizeof(aof_varname), "[%i]ry", slot), ao_tmp[aoRY] = dini_Float(filename, aof_varname); |
2206 | + | new slots = GetPlayerAttachedObjectsCount(playerid); |
2207 | - | format(aof_varname, sizeof(aof_varname), "[%i]rz", slot), ao_tmp[aoRZ] = dini_Float(filename, aof_varname); |
2207 | + | slot = GetPVarInt(playerid, "PAO_LAOR"); |
2208 | - | format(aof_varname, sizeof(aof_varname), "[%i]sx", slot), ao_tmp[aoSX] = dini_Float(filename, aof_varname); |
2208 | + | if(!GetPVarType(playerid, "PAO_LAOR")) AOE_STR = "{FF3333}Restore your last deleted attached object"; |
2209 | - | format(aof_varname, sizeof(aof_varname), "[%i]sy", slot), ao_tmp[aoSY] = dini_Float(filename, aof_varname); |
2209 | + | else if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) format(AOE_STR, sizeof(AOE_STR), "{CCCCCC}Restore your last deleted attached object [Index:%d]", slot); |
2210 | - | format(aof_varname, sizeof(aof_varname), "[%i]sz", slot), ao_tmp[aoSZ] = dini_Float(filename, aof_varname); |
2210 | + | else format(AOE_STR, sizeof(AOE_STR), "Restore your last deleted attached object [Index:%d]", slot); |
2211 | - | format(aof_varname, sizeof(aof_varname), "[%i]mc1", slot), ao_tmp[aoMC1] = dini_Int(filename, aof_varname); |
2211 | + | if(!slots) |
2212 | - | format(aof_varname, sizeof(aof_varname), "[%i]mc2", slot), ao_tmp[aoMC2] = dini_Int(filename, aof_varname); |
2212 | + | |
2213 | - | if(!IsValidAttachedObjectSlot(slot) || !IsValidObjectModel(ao_tmp[aoModelID]) || !IsValidAttachedObjectBone(ao_tmp[aoBoneID])) continue; |
2213 | + | format(AOE_STR2, sizeof(AOE_STR2), "Create your attached object\n{FF3333}Duplicate your attached object\n{FF3333}Edit your attached object\n\ |
2214 | - | else { |
2214 | + | {FF3333}Edit your attached object index\n{FF3333}Edit your attached object model\n{FF3333}Edit your attached object bone\n\ |
2215 | - | format(aoe_str2, sizeof(aoe_str2), "SetPlayerAttachedObject(playerid, %i, %d, %i, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %i, %i); // \"%s\" by %s (Skin:%i)\r\n", |
2215 | + | {FF3333}Save your attached object\n{FF3333}Save all of your attached object(s) [Total:%d]\nLoad attached object file\nLoad attached object(s) set", slots); |
2216 | - | slot, ao_tmp[aoModelID], ao_tmp[aoBoneID], ao_tmp[aoX], ao_tmp[aoY], ao_tmp[aoZ], ao_tmp[aoRX], ao_tmp[aoRY], ao_tmp[aoRZ], ao_tmp[aoSX], ao_tmp[aoSY], ao_tmp[aoSZ], |
2216 | + | format(AOE_STR2, sizeof(AOE_STR2), "%s\n{FF3333}Remove your attached object\n{FF3333}Remove all of your attached object(s) [Total:%d]\n%s\n\ |
2217 | - | ao_tmp[aoMC1], ao_tmp[aoMC2], pao_name, dini_Get(filename, "auth"), dini_Int(filename, "skin")); |
2217 | + | {FF3333}View your attached object stats\n{FFFFFF}Total attached object(s) [%d]", AOE_STR2, slots, AOE_STR, slots); |
2218 | - | if(!fexist(filename2)) |
2218 | + | |
2219 | else if(slots == MAX_PLAYER_ATTACHED_OBJECTS) | |
2220 | - | new File:ao_file = fopen(filename2, io_write); |
2220 | + | |
2221 | - | fwrite(ao_file, "// Attached object raw code/exported file converted with [FS]Attached Object Editor (Version:"#AOE_VERSION") for SA:MP 0.3e and upper\r\n"); |
2221 | + | format(AOE_STR2, sizeof(AOE_STR2), "{FF3333}Create your attached object\n{CCCCCC}Duplicate your attached object\nEdit your attached object\n\ |
2222 | - | fwrite(ao_file, "// Each attached object(s)/set file has the creation and information log above the code\r\n"); |
2222 | + | |
2223 | - | fwrite(ao_file, "// By default, the log shows the name of player who converted the file and time with format DD/MM/YYYY - HH:MM:SS\r\n"); |
2223 | + | Save your attached object\nSave all of your attached object(s) [Total:%d]\n{FF3333}Load attached object file\n{FF3333}Load attached object(s) set", slots); |
2224 | - | fwrite(ao_file, "// Copy and paste the raw code(s) below, you can change the index parameter with valid slot number (0-9)!\r\n"); |
2224 | + | format(AOE_STR2, sizeof(AOE_STR2), "%s\nRemove your attached object\nRemove all of your attached object(s) [Total:%d]\n%s\n\ |
2225 | - | fwrite(ao_file, aoe_str); |
2225 | + | View your attached object stats\nTotal attached object(s) [%d]", AOE_STR2, slots, AOE_STR, slots); |
2226 | - | fwrite(ao_file, aoe_str2); |
2226 | + | |
2227 | - | filelen = flength(ao_file); |
2227 | + | |
2228 | - | fclose(ao_file); |
2228 | + | |
2229 | format(AOE_STR2, sizeof(AOE_STR2), "Create your attached object\nDuplicate your attached object\nEdit your attached object\n\ | |
2230 | Edit your attached object index\nEdit your attached object model\nEdit your attached object bone\n\ | |
2231 | Save your attached object\nSave all of your attached object(s) [Total:%d]\nLoad attached object file\nLoad attached object(s) set", slots); | |
2232 | - | new File:ao_file = fopen(filename2, io_append); |
2232 | + | format(AOE_STR2, sizeof(AOE_STR2), "%s\nRemove your attached object\nRemove all of your attached object(s) [Total:%d]\n%s\n\ |
2233 | - | if(slots == 0) fwrite(ao_file, aoe_str); |
2233 | + | View your attached object stats\nTotal attached object(s) [%d]", AOE_STR2, slots, AOE_STR, slots); |
2234 | - | fwrite(ao_file, aoe_str2); |
2234 | + | |
2235 | - | filelen = flength(ao_file); |
2235 | + | strcat(AOE_STR2, "\nHelp/commands\nAbout this editor"); |
2236 | - | fclose(ao_file); |
2236 | + | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, caption, AOE_STR2, button1, button2); |
2237 | } | |
2238 | case 1: // AOE help | |
2239 | { | |
2240 | strcat(AOE_STR2, "/attachedobjecteditor (/aoe): Shows attached object editor menu dialog\n\ | |
2241 | /createattachedobject (/cao): Create your attached object\n\ | |
2242 | /editattachedobject (/eao): Edit your attached object\n\ | |
2243 | /duplicateattachedobject (/dao): Duplicate your attached object\n"); | |
2244 | - | AOE_IsValidAttachedObjectInFile(index, filename[]) |
2244 | + | strcat(AOE_STR2, "/removeattachedobject (/rao): Remove your attached object\n\ |
2245 | /removeattachedobjects (/raos): Remove all of your attached object(s)\n\ | |
2246 | - | new aof_varname[32], ao_tmp[AttachedObjectOptions]; |
2246 | + | /undeleteattachedobject (/udao): Restore your last deleted attached object\n\ |
2247 | - | if(!fexist(filename)) return false; |
2247 | + | /saveattachedobject (/sao): Save your attached object to a file\n"); |
2248 | - | if(IsValidAttachedObjectSlot(index)) |
2248 | + | strcat(AOE_STR2, "/saveattachedobjects (/saos): Save all of your attached object(s) to a set file\n\ |
2249 | /loadattachedobject (/lao): Load existing attached object file\n\ | |
2250 | - | format(aof_varname, sizeof(aof_varname), "[%i]model", index), ao_tmp[aoModelID] = dini_Int(filename, aof_varname); |
2250 | + | /loadattachedobjects (/laos): Load existing attached object(s) set file\n\ |
2251 | - | format(aof_varname, sizeof(aof_varname), "[%i]bone", index), ao_tmp[aoBoneID] = dini_Int(filename, aof_varname); |
2251 | + | /attachedobjectstats (/aos): Shows a player's or your attached object stats\n"); |
2252 | - | if(IsValidObjectModel(ao_tmp[aoModelID]) && IsValidAttachedObjectBone(ao_tmp[aoBoneID])) return true; |
2252 | + | strcat(AOE_STR2, "/totalattachedobjects (/taos): Shows the number of attached object(s)\n\ |
2253 | /refreshattachedobject (/rpao): Refresh another player's attached object\n\ | |
2254 | /setattachedobjectindex (/saoi): Set your attached object index\n\ | |
2255 | /setattachedobjectmodel (/saom): Set your attached object model\n"); | |
2256 | strcat(AOE_STR2, "/setattachedobjectbone (/saob): Set your attached object bone\n\ | |
2257 | /setattachedobjectoffset[x/y/z] (/saoo[x/y/z]): Set your attached object offset [X/Y/Z]\n\ | |
2258 | /setattachedobjectrot[x/y/z] (/saor[x/y/z]): Set your attached object rotation [RX/RY/RZ]\n"); | |
2259 | - | stock CreatePlayerAttachedObject(playerid, index, modelid, bone) |
2259 | + | strcat(AOE_STR2, "/setattachedobjectscale[x/y/z] (/saos[x/y/z]): Set your attached object size [SX/SY/SZ]\n\ |
2260 | /setattachedobjectmc[1/2] (/saomc[1/2]): Set your attached object material color [#1/#2]"); | |
2261 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, AOE_STR2, button1, button2); | |
2262 | } | |
2263 | case 2: // AOE about | |
2264 | - | SetPlayerAttachedObject(playerid, index, modelid, bone); |
2264 | + | |
2265 | - | SetPVarInt(playerid, "CreateAttachedObjectIndex", index); |
2265 | + | GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); |
2266 | - | SetPVarInt(playerid, "CreateAttachedObjectModel", modelid); |
2266 | + | format(AOE_STR2, sizeof(AOE_STR2), "[FilterScript] Attached Object Editor for SA:MP 0.3e or upper\nAn editor for player attachment\n\nVersion: %s\nCreated by: Robo_N1X\nhttp://forum.sa-mp.com/showthread.php?t=416138\n\nCredits & Thanks to:\n\ |
2267 | - | SetPVarInt(playerid, "CreateAttachedObjectBone", bone); |
2267 | + | > SA:MP Team (www.sa-mp.com)\n> h02/Scott: attachments editor idea\n> Y-Less (y-less.com)\n> Zeex: ZCMD\n> SA:MP Wiki Contributors (wiki.sa-mp.com)\nAnd whoever that made useful function for this script\nAlso you, %s for using this editor!", |
2268 | - | pao[playerid][index][aoValid] = 1; |
2268 | + | AOE_VERSION, PlayerName); |
2269 | - | pao[playerid][index][aoModelID] = modelid; |
2269 | + | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, AOE_STR2, button1, button2); |
2270 | - | pao[playerid][index][aoBoneID] = bone; |
2270 | + | |
2271 | - | pao[playerid][index][aoX] = 0.0, pao[playerid][index][aoY] = 0.0, pao[playerid][index][aoZ] = 0.0; |
2271 | + | case 3: // AOE object model input |
2272 | - | pao[playerid][index][aoRX] = 0.0, pao[playerid][index][aoRY] = 0.0, pao[playerid][index][aoRZ] = 0.0; |
2272 | + | |
2273 | - | pao[playerid][index][aoSX] = 1.0, pao[playerid][index][aoSY] = 1.0, pao[playerid][index][aoSZ] = 1.0; |
2273 | + | format(AOE_STR, sizeof(AOE_STR), "* %s: Please enter object model id/number...", caption); |
2274 | - | pao[playerid][index][aoMC1] = 0, pao[playerid][index][aoMC2] = 0; |
2274 | + | |
2275 | SendClientMessage(playerid, COLOR_WHITE, AOE_STR); | |
2276 | } | |
2277 | case 4: // AOE bone list | |
2278 | - | stock UpdatePlayerAttachedObject(playerid, index, modelid, bone) |
2278 | + | |
2279 | - | return UpdatePlayerAttachedObjectEx(playerid, index, modelid, bone, pao[playerid][index][aoX], pao[playerid][index][aoY], pao[playerid][index][aoZ], pao[playerid][index][aoRX], pao[playerid][index][aoRY], pao[playerid][index][aoRZ], |
2279 | + | for(new i = 1; i <= MAX_ATTACHED_OBJECT_BONES; i++) |
2280 | - | pao[playerid][index][aoSX], pao[playerid][index][aoSY], pao[playerid][index][aoSZ], pao[playerid][index][aoMC1], pao[playerid][index][aoMC2]); |
2280 | + | |
2281 | format(AOE_STR2, sizeof(AOE_STR2), "%s%d. %s\n", AOE_STR2, i, GetAttachedObjectBoneName(i)); | |
2282 | - | stock UpdatePlayerAttachedObjectEx(playerid, index, modelid, bone, Float:fOffsetX = 0.0, Float:fOffsetY = 0.0, Float:fOffsetZ = 0.0, Float:fRotX = 0.0, Float:fRotY = 0.0, Float:fRotZ = 0.0, Float:fScaleX = 1.0, Float:fScaleY = 1.0, Float:fScaleZ = 1.0, materialcolor1 = 0, materialcolor2 = 0) |
2282 | + | |
2283 | format(AOE_STR, sizeof(AOE_STR), "* %s: Please select attached object bone...", caption); | |
2284 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, caption, AOE_STR2, button1, button2); | |
2285 | SendClientMessage(playerid, COLOR_WHITE, AOE_STR); | |
2286 | - | SetPlayerAttachedObject(playerid, index, modelid, bone, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ, materialcolor1, materialcolor2); |
2286 | + | |
2287 | - | pao[playerid][index][aoValid] = 1; |
2287 | + | case 5: // AOE slot/index list (free slot) |
2288 | - | pao[playerid][index][aoModelID] = modelid; |
2288 | + | |
2289 | - | pao[playerid][index][aoBoneID] = bone; |
2289 | + | |
2290 | - | pao[playerid][index][aoX] = fOffsetX, pao[playerid][index][aoY] = fOffsetY, pao[playerid][index][aoZ] = fOffsetZ; |
2290 | + | |
2291 | - | pao[playerid][index][aoRX] = fRotX, pao[playerid][index][aoRY] = fRotY, pao[playerid][index][aoRZ] = fRotZ; |
2291 | + | if(IsValidPlayerAttachedObject(playerid, i) == -1) format(AOE_STR2, sizeof(AOE_STR2), "%s{FFFFFF}%d. None - (Not Used)\n", AOE_STR2, i); |
2292 | - | pao[playerid][index][aoSX] = fScaleX, pao[playerid][index][aoSY] = fScaleY, pao[playerid][index][aoSZ] = fScaleZ; |
2292 | + | else if(!IsValidPlayerAttachedObject(playerid, i)) format(AOE_STR2, sizeof(AOE_STR2), "%s{CCCCCC}%d. Unknown - Invalid attached object info\n", AOE_STR2, i); |
2293 | - | pao[playerid][index][aoMC1] = materialcolor1, pao[playerid][index][aoMC2] = materialcolor2; |
2293 | + | else format(AOE_STR2, sizeof(AOE_STR2), "%s{FF3333}%d. %d - %s (BID:%d) - (Used)\n", AOE_STR2, i, PAO[playerid][i][AO_MODEL_ID], GetAttachedObjectBoneName(PAO[playerid][i][AO_BONE_ID]), PAO[playerid][i][AO_BONE_ID]); |
2294 | - | return index; |
2294 | + | |
2295 | if(!strcmp(button1, "Select", true)) format(AOE_STR, sizeof(AOE_STR), "* %s: Please select attached object slot/index number...", caption); | |
2296 | else format(AOE_STR, sizeof(AOE_STR), "* %s: Please select attached object slot/index number to %s...", caption, button1); | |
2297 | - | stock DuplicatePlayerAttachedObject(playerid, index1, index2) |
2297 | + | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, caption, AOE_STR2, button1, button2); |
2298 | SendClientMessage(playerid, COLOR_WHITE, AOE_STR); | |
2299 | - | if(IsValidPlayerAttachedObject(playerid, index1) && IsValidAttachedObjectSlot(index1) && IsValidAttachedObjectSlot(index2)) { |
2299 | + | |
2300 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, index2)) RemovePlayerAttachedObject(playerid, index2); |
2300 | + | case 6: // AOE slot/index list (used slot) |
2301 | - | return UpdatePlayerAttachedObjectEx(playerid, index2, pao[playerid][index1][aoModelID], pao[playerid][index1][aoBoneID], pao[playerid][index1][aoX], pao[playerid][index1][aoY], pao[playerid][index1][aoZ], |
2301 | + | |
2302 | - | pao[playerid][index1][aoRX], pao[playerid][index1][aoRY], pao[playerid][index1][aoRZ], pao[playerid][index1][aoSX], pao[playerid][index1][aoSY], pao[playerid][index1][aoSZ], pao[playerid][index1][aoMC1], pao[playerid][index1][aoMC2]); |
2302 | + | |
2303 | { | |
2304 | if(IsValidPlayerAttachedObject(playerid, i) == -1) format(AOE_STR2, sizeof(AOE_STR2), "%s{FF3333}%d. None - (Not Used)\n", AOE_STR2, i); | |
2305 | else if(!IsValidPlayerAttachedObject(playerid, i)) format(AOE_STR2, sizeof(AOE_STR2), "%s{CCCCCC}%d. Unknown - Invalid attached object info\n", AOE_STR2, i); | |
2306 | else format(AOE_STR2, sizeof(AOE_STR2), "%s{FFFFFF}%d. %d - %s (BID:%d) - (Used)\n", AOE_STR2, i, PAO[playerid][i][AO_MODEL_ID], GetAttachedObjectBoneName(PAO[playerid][i][AO_BONE_ID]), PAO[playerid][i][AO_BONE_ID]); | |
2307 | - | stock MovePlayerAttachedObjectIndex(playerid, index1, index2) |
2307 | + | |
2308 | if(!strcmp(button1, "Select", true)) format(AOE_STR, sizeof(AOE_STR), "* %s: Please select attached object slot/index number...", caption); | |
2309 | - | if(IsValidPlayerAttachedObject(playerid, index1) && IsValidAttachedObjectSlot(index1) && IsValidAttachedObjectSlot(index2)) { |
2309 | + | else format(AOE_STR, sizeof(AOE_STR), "* %s: Please select attached object slot/index number to %s...", caption, button1); |
2310 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, index1)) RemovePlayerAttachedObject(playerid, index1), pao[playerid][index1][aoValid] = 0; |
2310 | + | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, caption, AOE_STR2, button1, button2); |
2311 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, index2)) RemovePlayerAttachedObject(playerid, index2), pao[playerid][index2][aoValid] = 0; |
2311 | + | SendClientMessage(playerid, COLOR_WHITE, AOE_STR); |
2312 | - | return UpdatePlayerAttachedObjectEx(playerid, index2, pao[playerid][index1][aoModelID], pao[playerid][index1][aoBoneID], pao[playerid][index1][aoX], pao[playerid][index1][aoY], pao[playerid][index1][aoZ], |
2312 | + | |
2313 | - | pao[playerid][index1][aoRX], pao[playerid][index1][aoRY], pao[playerid][index1][aoRZ], pao[playerid][index1][aoSX], pao[playerid][index1][aoSY], pao[playerid][index1][aoSZ]); |
2313 | + | case 7: // AOE stats |
2314 | { | |
2315 | slot = GetPVarInt(playerid, "PAO_AOSI"); | |
2316 | new targetid = GetPVarInt(playerid, "PAO_AOSU"); | |
2317 | GetPlayerName(targetid, PlayerName, sizeof(PlayerName)); | |
2318 | - | stock RefreshPlayerAttachedObjects(playerid, forplayerid) |
2318 | + | format(AOE_STR2, sizeof(AOE_STR2), "Attached object slot/index number %d stats...\n\nStatus: %s\nModel ID/Number/Type: %d\nBone: %s (%d)\n\nOffsets\nX Offset: %f\nY Offset: %f\nZ Offset: %f\n\nRotations\nX Rotation: %f\nY Rotation: %f\ |
2319 | \nZ Rotation: %f\n\nScales\nX Scale: %f\nY Scale: %f\nZ Scale: %f\n\nMaterials\nColor 1: 0x%x (%i) {%06x}¤{A9C4E4}\nColor 2: 0x%x (%i) {%06x}¤{A9C4E4}\n\nSkin ID: %d\nTotal of %s's attached object(s): %d", slot, | |
2320 | - | new slots = 0; |
2320 | + | ((PAO[targetid][slot][AO_STATUS] == 0) ? ("Invalid data") : ((PAO[targetid][slot][AO_STATUS] == 1) ? ("Valid Data") : ("Editing"))), PAO[targetid][slot][AO_MODEL_ID], GetAttachedObjectBoneName(PAO[targetid][slot][AO_BONE_ID]), PAO[targetid][slot][AO_BONE_ID], |
2321 | PAO[targetid][slot][AO_X], PAO[targetid][slot][AO_Y], PAO[targetid][slot][AO_Z], PAO[targetid][slot][AO_RX], PAO[targetid][slot][AO_RY], PAO[targetid][slot][AO_RZ], PAO[targetid][slot][AO_SX], PAO[targetid][slot][AO_SY], PAO[targetid][slot][AO_SZ], | |
2322 | PAO[targetid][slot][AO_MC1], PAO[targetid][slot][AO_MC1], PAO[targetid][slot][AO_MC1] & 0xFFFFFF, PAO[targetid][slot][AO_MC2], PAO[targetid][slot][AO_MC2], PAO[targetid][slot][AO_MC2] & 0xFFFFFF, GetPlayerSkin(targetid), PlayerName, GetPlayerAttachedObjectsCount(targetid)); | |
2323 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, AOE_STR2, (IsPlayerAdmin(playerid) ? button1 : button2), (IsPlayerAdmin(playerid) ? button2 : "")); // Only show "Close" button for non-admin | |
2324 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, i) || IsValidPlayerAttachedObject(playerid, i)) |
2324 | + | if(targetid == playerid) format(AOE_STR, sizeof(AOE_STR), "* You're viewing your attached object stats from slot/index number %d", slot); |
2325 | else format(AOE_STR, sizeof(AOE_STR), "* You're viewing %s's attached object stats from slot/index number %d", PlayerName, slot); | |
2326 | - | if(IsPlayerAttachedObjectSlotUsed(forplayerid, i)) RemovePlayerAttachedObject(forplayerid, i); |
2326 | + | SendClientMessage(playerid, COLOR_CYAN, AOE_STR); |
2327 | - | SetPlayerAttachedObject(forplayerid, i, pao[playerid][i][aoModelID], pao[playerid][i][aoBoneID], pao[playerid][i][aoX], pao[playerid][i][aoY], pao[playerid][i][aoZ], |
2327 | + | if(IsPlayerAdmin(playerid)) SendClientMessage(playerid, COLOR_WHITE, "* As you're an admin, you can print this attached object stats & usage to the console"); |
2328 | - | pao[playerid][i][aoRX], pao[playerid][i][aoRY], pao[playerid][i][aoRZ], pao[playerid][i][aoSX], pao[playerid][i][aoSY], pao[playerid][i][aoSZ], pao[playerid][index][aoMC1], pao[playerid][index][aoMC2]); |
2328 | + | |
2329 | - | pao[forplayerid][i][aoValid] = 1; |
2329 | + | case 8: // AOE create replace |
2330 | - | pao[forplayerid][i][aoModelID] = pao[playerid][i][aoModelID]; |
2330 | + | |
2331 | - | pao[forplayerid][i][aoBoneID] = pao[playerid][i][aoBoneID]; |
2331 | + | format(AOE_STR2, sizeof(AOE_STR2), "Sorry, attached object slot/index number %d\nis already used, do you want to replace it?\n(This action can't be undone)", GetPVarInt(playerid, "PAO_CAOI")); |
2332 | - | pao[forplayerid][i][aoX] = pao[playerid][i][aoX], pao[forplayerid][i][aoY] = pao[playerid][i][aoY], pao[forplayerid][i][aoZ] = pao[playerid][i][aoZ]; |
2332 | + | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, AOE_STR2, button1, button2); |
2333 | - | pao[forplayerid][i][aoRX] = pao[playerid][i][aoRX], pao[forplayerid][i][aoRY] = pao[playerid][i][aoRY], pao[forplayerid][i][aoRZ] = pao[playerid][i][aoRZ]; |
2333 | + | |
2334 | - | pao[forplayerid][i][aoSX] = pao[playerid][i][aoSX], pao[forplayerid][i][aoSY] = pao[playerid][i][aoSY], pao[forplayerid][i][aoSZ] = pao[playerid][i][aoSZ]; |
2334 | + | case 9: // AOE create final |
2335 | - | pao[forplayerid][i][aoMC1] = pao[playerid][i][aoMC1], pao[forplayerid][i][aoMC2] = pao[playerid][i][aoMC2]; |
2335 | + | |
2336 | - | slots++; |
2336 | + | format(AOE_STR2, sizeof(AOE_STR2), "You've created your attached object\nat slot/index number: %d\nModel: %d\nBone: %s (BID:%d)\n\nDo you want to edit your attached object?", GetPVarInt(playerid, "PAO_CAOI"), |
2337 | GetPVarInt(playerid, "PAO_CAOM"), GetAttachedObjectBoneName(GetPVarInt(playerid, "PAO_CAOB")), GetPVarInt(playerid, "PAO_CAOB")); | |
2338 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, AOE_STR2, button1, button2); | |
2339 | } | |
2340 | case 10: // AOE remove all | |
2341 | { | |
2342 | - | stock RestorePlayerAttachedObject(playerid, index) |
2342 | + | format(AOE_STR2, sizeof(AOE_STR2), "You're about to remove all of your attached object(s)\nTotal: %d\nAre you sure you want to remove them?\n(This action can't be undone)", GetPlayerAttachedObjectsCount(playerid)); |
2343 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, AOE_STR2, button1, button2); | |
2344 | } | |
2345 | - | if(IsValidPlayerAttachedObject(playerid, index)) |
2345 | + | case 11: // AOE duplicate replace |
2346 | { | |
2347 | - | SetPlayerAttachedObject(playerid, index, pao[playerid][index][aoModelID], pao[playerid][index][aoBoneID], pao[playerid][index][aoX], pao[playerid][index][aoY], pao[playerid][index][aoZ], |
2347 | + | slot = GetPVarInt(playerid, "PAO_DAOI1"), slot2 = GetPVarInt(playerid, "PAO_DAOI2"); |
2348 | - | pao[playerid][index][aoRX], pao[playerid][index][aoRY], pao[playerid][index][aoRZ], pao[playerid][index][aoSX], pao[playerid][index][aoSY], pao[playerid][index][aoSZ], pao[playerid][index][aoMC1], pao[playerid][index][aoMC2]); |
2348 | + | format(AOE_STR2, sizeof(AOE_STR2), "You already have attached object at slot/index number %d!\nDo you want to replace it with attached object from slot %d?", slot, slot2); |
2349 | - | pao[playerid][index][aoValid] = 1; |
2349 | + | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, AOE_STR2, button1, button2); |
2350 | - | return 1; |
2350 | + | |
2351 | case 12: // AOE set index replace | |
2352 | { | |
2353 | slot = GetPVarInt(playerid, "PAO_SAOI1"), slot2 = GetPVarInt(playerid, "PAO_SAOI2"); | |
2354 | format(AOE_STR2, sizeof(AOE_STR2), "You already have attached object at slot/index number %d!\nDo you want to replace it with attached object from slot %d?", slot2, slot); | |
2355 | - | stock RemovePlayerAttachedObjectEx(playerid, index = 0, bool:RemoveAll = false) |
2355 | + | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, AOE_STR2, button1, button2); |
2356 | } | |
2357 | case 13: // AOE save | |
2358 | - | if(!GetPlayerAttachedObjectsCount(playerid) || !IsValidAttachedObjectSlot(index)) return 0; |
2358 | + | |
2359 | - | new _TOTAL_ATTACHED_OBJECT_REMOVED_; |
2359 | + | format(AOE_STR, sizeof(AOE_STR), "* %s: Please enter attached object file name to save...", caption); |
2360 | - | if(RemoveAll == true) |
2360 | + | |
2361 | A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, .\nand the length must be 1-24 characters long", button1, button2); | |
2362 | - | _TOTAL_ATTACHED_OBJECT_REMOVED_ = 0; |
2362 | + | SendClientMessage(playerid, COLOR_WHITE, AOE_STR); |
2363 | } | |
2364 | case 14: // AOE load | |
2365 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, i)) { |
2365 | + | |
2366 | - | RemovePlayerAttachedObject(playerid, i); |
2366 | + | format(AOE_STR, sizeof(AOE_STR), "* %s: Please enter attached object file name to load...", caption); |
2367 | - | pao[playerid][i][aoValid] = 0; |
2367 | + | |
2368 | - | SetPVarInt(playerid, "LastAttachedObjectRemoved", i); |
2368 | + | |
2369 | - | _TOTAL_ATTACHED_OBJECT_REMOVED_++; |
2369 | + | SendClientMessage(playerid, COLOR_WHITE, AOE_STR); |
2370 | } | |
2371 | case 15: // AOE load replace | |
2372 | { | |
2373 | format(AOE_STR2, sizeof(AOE_STR2), "You already have attached object at slot/index number %d!\nDo you want to continue loading and replace it?", GetPVarInt(playerid, "PAO_LAOI")); | |
2374 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, AOE_STR2, button1, button2); | |
2375 | - | _TOTAL_ATTACHED_OBJECT_REMOVED_ = 0; |
2375 | + | |
2376 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, index)) { |
2376 | + | case 16: // AOE save replace |
2377 | - | RemovePlayerAttachedObject(playerid, index); |
2377 | + | |
2378 | - | pao[playerid][index][aoValid] = 0; |
2378 | + | |
2379 | - | SetPVarInt(playerid, "LastAttachedObjectRemoved", index); |
2379 | + | GetPVarString(playerid, "PAO_SAON", name, sizeof(name)); |
2380 | - | _TOTAL_ATTACHED_OBJECT_REMOVED_++; |
2380 | + | format(AOE_STR2, sizeof(AOE_STR2), "The file \"%s\" is already exist!\nDo you want to replace and overwrite it?\n(This action can't be undone)", name); |
2381 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, AOE_STR2, button1, button2); | |
2382 | SendClientMessage(playerid, COLOR_WHITE, "* As you're an admin, you can replace an existed attached object file"); | |
2383 | - | return _TOTAL_ATTACHED_OBJECT_REMOVED_; |
2383 | + | |
2384 | } | |
2385 | } | |
2386 | - | stock GetAttachedObjectBoneName(BoneID) |
2386 | + | |
2387 | AOE_SavePlayerAttachedObject(playerid, filename[], index, comment[] = "", &filelen) // use MAX_PLAYER_ATTACHED_OBJECTS to save all | |
2388 | - | new GET_AO_BONE_NAME[24]; |
2388 | + | |
2389 | - | if(!IsValidAttachedObjectBone(BoneID)) valstr(GET_AO_BONE_NAME, 0); |
2389 | + | |
2390 | - | else strins(GET_AO_BONE_NAME, AttachedObjectBones[BoneID - MIN_ATTACHED_OBJECT_BONE], 0); |
2390 | + | new File:SAO = fopen(filename, io_write), slots = 0; |
2391 | - | return GET_AO_BONE_NAME; |
2391 | + | if(SAO) |
2392 | { | |
2393 | new AOE_STR2[256], Year, Month, Day, Hour, Minute, Second; | |
2394 | - | stock GetAttachedObjectBoneID(const BoneName[]) |
2394 | + | GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); |
2395 | getdate(Year, Month, Day); | |
2396 | gettime(Hour, Minute, Second); | |
2397 | if(!strlen(comment)) | |
2398 | { | |
2399 | - | if(strfind(AttachedObjectBones[i], BoneName, true) != -1) return i + MIN_ATTACHED_OBJECT_BONE; |
2399 | + | format(AOE_STR, sizeof(AOE_STR), "// Created by %s for skin ID %d on %02d/%02d/%d - %02d:%02d:%02d", PlayerName, GetPlayerSkin(playerid), Day, Month, Year, Hour, Minute, Second); |
2400 | fwrite(SAO, AOE_STR); | |
2401 | } | |
2402 | if(index == MAX_PLAYER_ATTACHED_OBJECTS) | |
2403 | - | stock GetAttachedObjectsCount() |
2403 | + | |
2404 | for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) | |
2405 | { | |
2406 | - | for(new x = 0, j = GetMaxPlayers(); x < j; x++) |
2406 | + | if(IsValidPlayerAttachedObject(playerid, i) == 1) |
2407 | - | if(IsPlayerConnected(x)) |
2407 | + | |
2408 | - | for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) |
2408 | + | format(AOE_STR2, sizeof(AOE_STR2), "\r\nSetPlayerAttachedObject(playerid, %d, %d, %d, %f, %f, %f, %f, %f, %f, %f, %f, %f, %x, %x);", i, PAO[playerid][i][AO_MODEL_ID], PAO[playerid][i][AO_BONE_ID], |
2409 | - | if(IsPlayerAttachedObjectSlotUsed(x, i)) _AttachedObjectsCount++; |
2409 | + | PAO[playerid][i][AO_X], PAO[playerid][i][AO_Y], PAO[playerid][i][AO_Z], PAO[playerid][i][AO_RX], PAO[playerid][i][AO_RY], PAO[playerid][i][AO_RZ], |
2410 | PAO[playerid][i][AO_SX], PAO[playerid][i][AO_SY], PAO[playerid][i][AO_SZ], PAO[playerid][i][AO_MC1], PAO[playerid][i][AO_MC2]); | |
2411 | fwrite(SAO, AOE_STR2); | |
2412 | slots++; | |
2413 | - | stock GetPlayerAttachedObjectsCount(playerid) |
2413 | + | |
2414 | } | |
2415 | } | |
2416 | else | |
2417 | { | |
2418 | if(IsValidPlayerAttachedObject(playerid, index) == 1) | |
2419 | { | |
2420 | format(AOE_STR2, sizeof(AOE_STR2), "\r\nSetPlayerAttachedObject(playerid, %d, %d, %d, %f, %f, %f, %f, %f, %f, %f, %f, %f, %x, %x);", index, PAO[playerid][index][AO_MODEL_ID], PAO[playerid][index][AO_BONE_ID], | |
2421 | PAO[playerid][index][AO_X], PAO[playerid][index][AO_Y], PAO[playerid][index][AO_Z], PAO[playerid][index][AO_RX], PAO[playerid][index][AO_RY], PAO[playerid][index][AO_RZ], | |
2422 | - | stock IsValidPlayerAttachedObject(playerid, index) |
2422 | + | PAO[playerid][index][AO_SX], PAO[playerid][index][AO_SY], PAO[playerid][index][AO_SZ], PAO[playerid][index][AO_MC1], PAO[playerid][index][AO_MC2]); |
2423 | fwrite(SAO, AOE_STR2); | |
2424 | slots++; | |
2425 | - | if(!GetPlayerAttachedObjectsCount(playerid) || !IsPlayerAttachedObjectSlotUsed(playerid, index)) return -1; // Not used |
2425 | + | |
2426 | - | if(!IsValidAttachedObjectSlot(index) || !IsValidObjectModel(pao[playerid][index][aoModelID]) || !IsValidAttachedObjectBone(pao[playerid][index][aoBoneID]) || !pao[playerid][index][aoValid]) return 0; // Invalid data |
2426 | + | |
2427 | fclose(SAO); | |
2428 | if(fexist(filename)) | |
2429 | { | |
2430 | - | stock IsValidAttachedObjectSlot(SlotID) { |
2430 | + | if(!slots) fremove(filename); |
2431 | - | if(0 <= SlotID < MAX_PLAYER_ATTACHED_OBJECTS) return true; |
2431 | + | |
2432 | { | |
2433 | SAO = fopen(filename, io_read); | |
2434 | if(SAO) | |
2435 | - | stock IsValidAttachedObjectBone(BoneID) { |
2435 | + | |
2436 | - | if(MIN_ATTACHED_OBJECT_BONE <= BoneID <= MAX_ATTACHED_OBJECT_BONE) return true; |
2436 | + | filelen = flength(SAO); |
2437 | fclose(SAO); | |
2438 | } | |
2439 | } | |
2440 | - | stock IsValidAttachedObjectBoneName(const BoneName[]) |
2440 | + | |
2441 | } | |
2442 | return slots; | |
2443 | - | if(!length || length > 24) return false; |
2443 | + | |
2444 | - | for(new b = 0; b < sizeof(AttachedObjectBones); b++) |
2444 | + | |
2445 | - | if(!strcmp(BoneName, AttachedObjectBones[b], true)) return true; |
2445 | + | AOE_LoadPlayerAttachedObject(playerid, filename[], index, const comment[], commentlen) // use MAX_PLAYER_ATTACHED_OBJECTS to load all |
2446 | { | |
2447 | #pragma unused comment | |
2448 | if(!IsPlayerConnected(playerid)) return INVALID_PLAYER_ID; | |
2449 | if(!fexist(filename)) return 0; | |
2450 | - | stock IsValidFileName(const filename[]) |
2450 | + | new File:LAO = fopen(filename, io_read), slots = 0; |
2451 | if(LAO) | |
2452 | { | |
2453 | - | if(length < 1 || length > 24) return false; |
2453 | + | enum E_ATTACHED_OBJECT_L |
2454 | - | for(new j = 0; j < length; j++) { |
2454 | + | |
2455 | LAO_MODEL_ID, LAO_BONE_ID, | |
2456 | - | && !(filename[j] == '@' || filename[j] == '$' || filename[j] == '(' || filename[j] == ')' |
2456 | + | Float:LAO_X, Float:LAO_Y, Float:LAO_Z, |
2457 | - | || filename[j] == '[' || filename[j] == ']' || filename[j] == '_' || filename[j] == '=' || filename[j] == '.')) return false; |
2457 | + | Float:LAO_RX, Float:LAO_RY, Float:LAO_RZ, |
2458 | Float:LAO_SX, Float:LAO_SY, Float:LAO_SZ, | |
2459 | hex:LAO_MC1, hex:LAO_MC2 | |
2460 | } | |
2461 | new AOE_STR2[256], idx, LAOD[E_ATTACHED_OBJECT_L]; | |
2462 | while(fread(LAO, AOE_STR2)) | |
2463 | { | |
2464 | - | stock IsValidObjectModel(ModelID) |
2464 | + | if(!unformat(AOE_STR2, "'// 's[160]", AOE_STR2)) |
2465 | { | |
2466 | - | if( |
2466 | + | for(new i = 0; i < commentlen; i++) setarg(3, i, AOE_STR2[i]); |
2467 | - | // Weapons Objects |
2467 | + | |
2468 | - | (ModelID >= 321 && ModelID <= 326) |
2468 | + | else |
2469 | { | |
2470 | if(!unformat(AOE_STR2, "'SetPlayerAttachedObject'P<();,>{s[3]s[32]}dddF(0.0)F(0.0)F(0.0)F(0.0)F(0.0)F(0.0)F(1.0)F(1.0)F(1.0)X(0)X(0)", idx, LAOD[LAO_MODEL_ID], LAOD[LAO_BONE_ID], | |
2471 | - | || (ModelID >= 341 && ModelID <= 344) |
2471 | + | LAOD[LAO_X], LAOD[LAO_Y], LAOD[LAO_Z], LAOD[LAO_RX], LAOD[LAO_RY], LAOD[LAO_RZ], LAOD[LAO_SX], LAOD[LAO_SY], LAOD[LAO_SZ], LAOD[LAO_MC1], LAOD[LAO_MC2])) |
2472 | - | || (ModelID >= 346 && ModelID <= 363) |
2472 | + | { |
2473 | - | || (ModelID >= 365 && ModelID <= 372) |
2473 | + | if(IsValidAttachedObjectSlot(idx) && IsValidObjectModel(LAOD[LAO_MODEL_ID]) && IsValidAttachedObjectBone(LAOD[LAO_BONE_ID])) |
2474 | - | // Fun Objects |
2474 | + | { |
2475 | - | || (ModelID >= 1433 && ModelID <= 13594) |
2475 | + | if(index == MAX_PLAYER_ATTACHED_OBJECTS) |
2476 | - | // Roads Objects |
2476 | + | { |
2477 | - | || (ModelID >= 5482 && ModelID <= 5512) |
2477 | + | if(slots == MAX_PLAYER_ATTACHED_OBJECTS) break; |
2478 | - | // Barriers Objects |
2478 | + | slots += UpdatePlayerAttachedObjectEx(playerid, idx, LAOD[LAO_MODEL_ID], LAOD[LAO_BONE_ID], LAOD[LAO_X], LAOD[LAO_Y], LAOD[LAO_Z], |
2479 | - | || (ModelID >= 966 && ModelID <= 998) |
2479 | + | LAOD[LAO_RX], LAOD[LAO_RY], LAOD[LAO_RZ], LAOD[LAO_SX], LAOD[LAO_SY], LAOD[LAO_SZ], LAOD[LAO_MC1], LAOD[LAO_MC2]); |
2480 | - | // Misc Objects 1210-1325 |
2480 | + | } |
2481 | - | || (ModelID >= 1210 && ModelID <= 1325) |
2481 | + | else |
2482 | - | // Misc Objects 1420-1620 |
2482 | + | { |
2483 | - | || (ModelID >= 1420 && ModelID <= 1620) |
2483 | + | if(index == idx) |
2484 | - | // Misc Objects 1971-4522 |
2484 | + | { |
2485 | - | || (ModelID >= 1971 && ModelID <= 4522) |
2485 | + | slots += UpdatePlayerAttachedObjectEx(playerid, idx, LAOD[LAO_MODEL_ID], LAOD[LAO_BONE_ID], LAOD[LAO_X], LAOD[LAO_Y], LAOD[LAO_Z], |
2486 | - | // SA:MP Object 18632-19515 (0.3e) |
2486 | + | LAOD[LAO_RX], LAOD[LAO_RY], LAOD[LAO_RZ], LAOD[LAO_SX], LAOD[LAO_SY], LAOD[LAO_SZ], LAOD[LAO_MC1], LAOD[LAO_MC2]); |
2487 | - | || (ModelID >= 18632 && ModelID <= 19515) |
2487 | + | break; |
2488 | - | // Custom Object 19516-19999 (Including SA:MP 0.3x objects, can be changed) |
2488 | + | } |
2489 | - | || (ModelID >= 19516 && ModelID <= 19999)) |
2489 | + | } |
2490 | - | return true; |
2490 | + | } |
2491 | - | return false; |
2491 | + | |
2492 | } | |
2493 | } | |
2494 | - | stock strtok(const string[], &index) |
2494 | + | fclose(LAO); |
2495 | } | |
2496 | - | new length = strlen(string); |
2496 | + | |
2497 | - | while ((index < length) && (string[index] <= ' ')) |
2497 | + | |
2498 | //------------------------------------------------------------------------------ | |
2499 | - | index++; |
2499 | + | CreatePlayerAttachedObject(playerid, index, modelid, bone) |
2500 | { | |
2501 | if(!IsPlayerConnected(playerid)) return INVALID_PLAYER_ID; | |
2502 | - | new offset = index; |
2502 | + | |
2503 | - | new result[20]; |
2503 | + | |
2504 | - | while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) |
2504 | + | SetPVarInt(playerid, "PAO_CAOI", index); |
2505 | SetPVarInt(playerid, "PAO_CAOM", modelid); | |
2506 | - | result[index - offset] = string[index]; |
2506 | + | SetPVarInt(playerid, "PAO_CAOB", bone); |
2507 | - | index++; |
2507 | + | PAO[playerid][index][AO_STATUS] = 1; |
2508 | PAO[playerid][index][AO_MODEL_ID] = modelid; | |
2509 | - | result[index - offset] = EOS; |
2509 | + | PAO[playerid][index][AO_BONE_ID] = bone; |
2510 | - | return result; |
2510 | + | PAO[playerid][index][AO_X] = 0.0, PAO[playerid][index][AO_Y] = 0.0, PAO[playerid][index][AO_Z] = 0.0; |
2511 | PAO[playerid][index][AO_RX] = 0.0, PAO[playerid][index][AO_RY] = 0.0, PAO[playerid][index][AO_RZ] = 0.0; | |
2512 | PAO[playerid][index][AO_SX] = 1.0, PAO[playerid][index][AO_SY] = 1.0, PAO[playerid][index][AO_SZ] = 1.0; | |
2513 | - | stock strrest(const string[], &index) |
2513 | + | PAO[playerid][index][AO_MC1] = 0, PAO[playerid][index][AO_MC2] = 0; |
2514 | return SetPlayerAttachedObject(playerid, index, modelid, bone); | |
2515 | - | new length = strlen(string); |
2515 | + | |
2516 | - | while ((index < length) && (string[index] <= ' ')) |
2516 | + | |
2517 | UpdatePlayerAttachedObject(playerid, index, modelid, bone) | |
2518 | - | index++; |
2518 | + | return UpdatePlayerAttachedObjectEx(playerid, index, modelid, bone, PAO[playerid][index][AO_X], PAO[playerid][index][AO_Y], PAO[playerid][index][AO_Z], PAO[playerid][index][AO_RX], PAO[playerid][index][AO_RY], PAO[playerid][index][AO_RZ], |
2519 | PAO[playerid][index][AO_SX], PAO[playerid][index][AO_SY], PAO[playerid][index][AO_SZ], PAO[playerid][index][AO_MC1], PAO[playerid][index][AO_MC2]); | |
2520 | - | new offset = index; |
2520 | + | |
2521 | - | new result[128]; |
2521 | + | UpdatePlayerAttachedObjectEx(playerid, index, modelid, bone, Float:fOffsetX = 0.0, Float:fOffsetY = 0.0, Float:fOffsetZ = 0.0, Float:fRotX = 0.0, Float:fRotY = 0.0, Float:fRotZ = 0.0, Float:fScaleX = 1.0, Float:fScaleY = 1.0, Float:fScaleZ = 1.0, materialcolor1 = 0, materialcolor2 = 0) |
2522 | - | while ((index < length) && ((index - offset) < (sizeof(result) - 1))) |
2522 | + | |
2523 | if(!IsPlayerConnected(playerid)) return INVALID_PLAYER_ID; | |
2524 | - | result[index - offset] = string[index]; |
2524 | + | |
2525 | - | index++; |
2525 | + | PAO[playerid][index][AO_STATUS] = 1; |
2526 | PAO[playerid][index][AO_MODEL_ID] = modelid; | |
2527 | - | result[index - offset] = EOS; |
2527 | + | PAO[playerid][index][AO_BONE_ID] = bone; |
2528 | - | return result; |
2528 | + | PAO[playerid][index][AO_X] = fOffsetX, PAO[playerid][index][AO_Y] = fOffsetY, PAO[playerid][index][AO_Z] = fOffsetZ; |
2529 | PAO[playerid][index][AO_RX] = fRotX, PAO[playerid][index][AO_RY] = fRotY, PAO[playerid][index][AO_RZ] = fRotZ; | |
2530 | PAO[playerid][index][AO_SX] = fScaleX, PAO[playerid][index][AO_SY] = fScaleY, PAO[playerid][index][AO_SZ] = fScaleZ; | |
2531 | PAO[playerid][index][AO_MC1] = materialcolor1, PAO[playerid][index][AO_MC2] = materialcolor2; | |
2532 | return SetPlayerAttachedObject(playerid, index, modelid, bone, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ, materialcolor1, materialcolor2); | |
2533 | - | new length=strlen(string); |
2533 | + | |
2534 | - | if(length==0) return false; |
2534 | + | |
2535 | - | for(new i = 0; i < length; i++) { |
2535 | + | DuplicatePlayerAttachedObject(playerid, fromindex, asindex) |
2536 | { | |
2537 | if(IsValidPlayerAttachedObject(playerid, fromindex) && IsValidAttachedObjectSlot(fromindex) && IsValidAttachedObjectSlot(asindex)) | |
2538 | { | |
2539 | if(IsPlayerAttachedObjectSlotUsed(playerid, asindex)) RemovePlayerAttachedObject(playerid, asindex); | |
2540 | return UpdatePlayerAttachedObjectEx(playerid, asindex, PAO[playerid][fromindex][AO_MODEL_ID], PAO[playerid][fromindex][AO_BONE_ID], PAO[playerid][fromindex][AO_X], PAO[playerid][fromindex][AO_Y], PAO[playerid][fromindex][AO_Z], | |
2541 | - | stock IsNumeric2(const string[]) |
2541 | + | PAO[playerid][fromindex][AO_RX], PAO[playerid][fromindex][AO_RY], PAO[playerid][fromindex][AO_RZ], PAO[playerid][fromindex][AO_SX], PAO[playerid][fromindex][AO_SY], PAO[playerid][fromindex][AO_SZ], PAO[playerid][fromindex][AO_MC1], PAO[playerid][fromindex][AO_MC2]); |
2542 | } | |
2543 | - | // Is Numeric Check 2 |
2543 | + | |
2544 | - | // ------------------ |
2544 | + | |
2545 | - | // By DracoBlue... handles negative numbers |
2545 | + | |
2546 | - | new length=strlen(string); |
2546 | + | MovePlayerAttachedObjectIndex(playerid, fromindex, toindex) |
2547 | - | if (length==0) return false; |
2547 | + | |
2548 | - | for (new i = 0; i < length; i++) |
2548 | + | if(IsValidPlayerAttachedObject(playerid, fromindex) && IsValidAttachedObjectSlot(toindex)) |
2549 | { | |
2550 | - | if((string[i] > '9' || string[i] < '0' && string[i]!='-' && string[i]!='+' && string[i]!='.') // Not a number,'+' or '-' or '.' |
2550 | + | if(IsPlayerAttachedObjectSlotUsed(playerid, fromindex)) RemovePlayerAttachedObject(playerid, fromindex), PAO[playerid][fromindex][AO_STATUS] = 0; |
2551 | - | || (string[i]=='-' && i!=0) // A '-' but not first char. |
2551 | + | return UpdatePlayerAttachedObjectEx(playerid, toindex, PAO[playerid][fromindex][AO_MODEL_ID], PAO[playerid][fromindex][AO_BONE_ID], PAO[playerid][fromindex][AO_X], PAO[playerid][fromindex][AO_Y], PAO[playerid][fromindex][AO_Z], |
2552 | - | || (string[i]=='+' && i!=0) // A '+' but not first char. |
2552 | + | PAO[playerid][fromindex][AO_RX], PAO[playerid][fromindex][AO_RY], PAO[playerid][fromindex][AO_RZ], PAO[playerid][fromindex][AO_SX], PAO[playerid][fromindex][AO_SY], PAO[playerid][fromindex][AO_SZ], PAO[playerid][fromindex][AO_MC1], PAO[playerid][fromindex][AO_MC2]); |
2553 | - | ) return false; |
2553 | + | |
2554 | return 0; | |
2555 | - | if (length==1 && (string[0]=='-' || string[0]=='+' || string[0]=='.')) return false; |
2555 | + | |
2556 | ||
2557 | RefreshPlayerAttachedObject(playerid, forplayerid, index) | |
2558 | { | |
2559 | - | stock IsValidHex(string[]) |
2559 | + | |
2560 | if(IsPlayerAttachedObjectSlotUsed(playerid, index) || IsValidPlayerAttachedObject(playerid, index)) | |
2561 | - | new length = strlen(string); |
2561 | + | { |
2562 | - | if(length < 6 || length > 8) return false; |
2562 | + | return UpdatePlayerAttachedObjectEx(forplayerid, index, PAO[playerid][index][AO_MODEL_ID], PAO[playerid][index][AO_BONE_ID], PAO[playerid][index][AO_X], PAO[playerid][index][AO_Y], PAO[playerid][index][AO_Z], |
2563 | - | for(new i = 0; i < length; i++) |
2563 | + | PAO[playerid][index][AO_RX], PAO[playerid][index][AO_RY], PAO[playerid][index][AO_RZ], PAO[playerid][index][AO_SX], PAO[playerid][index][AO_SY], PAO[playerid][index][AO_SZ], PAO[playerid][index][AO_MC1], PAO[playerid][index][AO_MC2]); |
2564 | - | if((string[i] < 'A' || string[i] > 'F') && (string[i] < 'a' || string[i] > 'f') && (string[i] < '0' || string[i] > '9')) return false; |
2564 | + | |
2565 | return 0; | |
2566 | } | |
2567 | ||
2568 | - | stock RGB( red, green, blue, alpha ) |
2568 | + | RestorePlayerAttachedObject(playerid, index) |
2569 | { | |
2570 | - | /* Combines a color and returns it, so it can be used in functions. |
2570 | + | |
2571 | - | @red: Amount of red color. |
2571 | + | if(IsValidAttachedObjectSlot(index) || IsValidObjectModel(PAO[playerid][index][AO_MODEL_ID]) || IsValidAttachedObjectBone(PAO[playerid][index][AO_BONE_ID])) |
2572 | - | @green: Amount of green color. |
2572 | + | |
2573 | - | @blue: Amount of blue color. |
2573 | + | PAO[playerid][index][AO_STATUS] = 1; |
2574 | - | @alpha: Amount of alpha transparency. |
2574 | + | return SetPlayerAttachedObject(playerid, index, PAO[playerid][index][AO_MODEL_ID], PAO[playerid][index][AO_BONE_ID], PAO[playerid][index][AO_X], PAO[playerid][index][AO_Y], PAO[playerid][index][AO_Z], |
2575 | PAO[playerid][index][AO_RX], PAO[playerid][index][AO_RY], PAO[playerid][index][AO_RZ], PAO[playerid][index][AO_SX], PAO[playerid][index][AO_SY], PAO[playerid][index][AO_SZ], PAO[playerid][index][AO_MC1], PAO[playerid][index][AO_MC2]); | |
2576 | - | -Returns: |
2576 | + | |
2577 | - | An integer with the combined color. |
2577 | + | |
2578 | - | */ |
2578 | + | |
2579 | - | return (red * 16777216) + (green * 65536) + (blue * 256) + alpha; |
2579 | + | |
2580 | RemovePlayerAttachedObjectEx(playerid, index = -1) // use MAX_PLAYER_ATTACHED_OBJECTS as index to remove all | |
2581 | { | |
2582 | - | stock RGBAtoARGB(color) |
2582 | + | |
2583 | - | return (color >>> 8)|(color << 24); |
2583 | + | new _AttachedObjectsRemoved = 0; |
2584 | if(index == MAX_PLAYER_ATTACHED_OBJECTS) | |
2585 | - | stock HexToInt(string[]) |
2585 | + | |
2586 | for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) | |
2587 | - | if (string[0] == 0) return 0; |
2587 | + | |
2588 | - | new i; |
2588 | + | if(IsPlayerAttachedObjectSlotUsed(playerid, i)) |
2589 | - | new cur = 1; |
2589 | + | |
2590 | - | new res = 0; |
2590 | + | _AttachedObjectsRemoved += RemovePlayerAttachedObject(playerid, i); |
2591 | - | for (i = strlen(string); i > 0; i--) { |
2591 | + | PAO[playerid][i][AO_STATUS] = 0; |
2592 | - | if (string[i-1] < 58) res = res + cur * (string[i-1] - 48); |
2592 | + | SetPVarInt(playerid, "PAO_LAOR", i); |
2593 | - | else { |
2593 | + | |
2594 | - | res = res + cur * (string[i-1] - 65 + 10); |
2594 | + | |
2595 | - | cur = cur * 16; |
2595 | + | |
2596 | - | } |
2596 | + | |
2597 | { | |
2598 | - | return res; |
2598 | + | if(index == -1) index = GetPVarInt(playerid, "PAO_LAOR"); |
2599 | if(!IsValidAttachedObjectSlot(index)) return 0; | |
2600 | if(IsPlayerAttachedObjectSlotUsed(playerid, index)) | |
2601 | { | |
2602 | _AttachedObjectsRemoved += RemovePlayerAttachedObject(playerid, index); | |
2603 | PAO[playerid][index][AO_STATUS] = 0; | |
2604 | SetPVarInt(playerid, "PAO_LAOR", index); | |
2605 | } | |
2606 | } | |
2607 | return _AttachedObjectsRemoved; | |
2608 | } | |
2609 | ||
2610 | GetAttachedObjectBoneName(BoneID) | |
2611 | { | |
2612 | new _AttachedObjectBoneName[15+1]; | |
2613 | if(!IsValidAttachedObjectBone(BoneID)) _AttachedObjectBoneName = "INVALID_BONE_ID"; | |
2614 | else _AttachedObjectBoneName = AttachedObjectBones[BoneID - 1]; | |
2615 | return _AttachedObjectBoneName; | |
2616 | } | |
2617 | ||
2618 | GetAttachedObjectBone(const BoneName[]) | |
2619 | { | |
2620 | if(!IsValidAttachedObjectBoneName(BoneName)) return 0; | |
2621 | if(IsNumeric(BoneName) && IsValidAttachedObjectBoneName(BoneName)) return strval(BoneName); | |
2622 | for(new i = 0; i < sizeof(AttachedObjectBones); i++) | |
2623 | { | |
2624 | if(strfind(AttachedObjectBones[i], BoneName, true) != -1) return i + 1; | |
2625 | } | |
2626 | return 0; | |
2627 | } | |
2628 | ||
2629 | GetAttachedObjectsCount() | |
2630 | { | |
2631 | new _AttachedObjectsCount; | |
2632 | new j = GetMaxPlayers(); | |
2633 | if(j > MAX_PLAYERS) j = MAX_PLAYERS; | |
2634 | for(new i = 0; i < j; i++) | |
2635 | { | |
2636 | if(IsPlayerConnected(i)) | |
2637 | { | |
2638 | for(new x = 0; x < MAX_PLAYER_ATTACHED_OBJECTS; x++) | |
2639 | { | |
2640 | if(IsPlayerAttachedObjectSlotUsed(i, x)) _AttachedObjectsCount++; | |
2641 | } | |
2642 | } | |
2643 | } | |
2644 | return _AttachedObjectsCount; | |
2645 | } | |
2646 | ||
2647 | GetPlayerAttachedObjectsCount(playerid) | |
2648 | { | |
2649 | if(!IsPlayerConnected(playerid)) return INVALID_PLAYER_ID; | |
2650 | new _PlayerAttachedObjectsCount; | |
2651 | for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) | |
2652 | { | |
2653 | if(IsPlayerAttachedObjectSlotUsed(playerid, i)) _PlayerAttachedObjectsCount++; | |
2654 | } | |
2655 | return _PlayerAttachedObjectsCount; | |
2656 | } | |
2657 | ||
2658 | IsValidPlayerAttachedObject(playerid, index) | |
2659 | { | |
2660 | if(!IsPlayerConnected(playerid)) return INVALID_PLAYER_ID; // Player is offline | |
2661 | if(!IsPlayerAttachedObjectSlotUsed(playerid, index)) return -1; // Not used | |
2662 | if(!IsValidAttachedObjectSlot(index) || !IsValidObjectModel(PAO[playerid][index][AO_MODEL_ID]) || !IsValidAttachedObjectBone(PAO[playerid][index][AO_BONE_ID]) || !PAO[playerid][index][AO_STATUS]) return 0; // Invalid data | |
2663 | return 1; | |
2664 | } | |
2665 | ||
2666 | IsValidAttachedObjectSlot(SlotID) | |
2667 | return (0 <= SlotID < MAX_PLAYER_ATTACHED_OBJECTS); | |
2668 | ||
2669 | IsValidAttachedObjectBone(BoneID) | |
2670 | return (1 <= BoneID <= MAX_ATTACHED_OBJECT_BONES); | |
2671 | ||
2672 | IsValidAttachedObjectBoneName(const BoneName[]) | |
2673 | { | |
2674 | new length = strlen(BoneName); | |
2675 | if(!length || length > 16) return false; | |
2676 | for(new i = 0; i < sizeof(AttachedObjectBones); i++) | |
2677 | { | |
2678 | if(!strcmp(BoneName, AttachedObjectBones[i], true)) return true; | |
2679 | } | |
2680 | if(IsNumeric(BoneName) && IsValidAttachedObjectBone(strval(BoneName))) return true; | |
2681 | return false; | |
2682 | } | |
2683 | ||
2684 | IsValidObjectModel(ModelID) | |
2685 | { | |
2686 | return((ModelID >= 321 && ModelID <= 328) | |
2687 | || (ModelID >= 330 && ModelID <= 331) | |
2688 | || (ModelID >= 333 && ModelID <= 339) | |
2689 | || (ModelID >= 341 && ModelID <= 373) | |
2690 | || (ModelID >= 615 && ModelID <= 698) | |
2691 | || (ModelID >= 700 && ModelID <= 1193) | |
2692 | || (ModelID >= 1207 && ModelID <= 1698) | |
2693 | || (ModelID >= 1700 && ModelID <= 4762) | |
2694 | || (ModelID >= 4806 && ModelID <= 6525) | |
2695 | || (ModelID >= 6863 && ModelID <= 11681) | |
2696 | || (ModelID >= 12800 && ModelID <= 13890) | |
2697 | || (ModelID >= 14383 && ModelID <= 14898) | |
2698 | || (ModelID >= 14900 && ModelID <= 14903) | |
2699 | || (ModelID >= 15025 && ModelID <= 15064) | |
2700 | || (ModelID >= 16000 && ModelID <= 16790) | |
2701 | || (ModelID >= 17000 && ModelID <= 18630) | |
2702 | // SA:MP Objects 18631 - 19521 (0.3x RC2-4) | |
2703 | || (ModelID >= 18631 && ModelID <= 19521) | |
2704 | // Custom Objects 19522 - 19999 (can be changed) | |
2705 | || (ModelID >= 19522 && ModelID <= 19999)); | |
2706 | } | |
2707 | ||
2708 | IsValidFileName(const filename[]) | |
2709 | { | |
2710 | new length = strlen(filename); | |
2711 | if(1 < length > 24) return false; | |
2712 | for(new j = 0; j < length; j++) | |
2713 | { | |
2714 | if((filename[j] < 'A' || filename[j] > 'Z') && (filename[j] < 'a' || filename[j] > 'z') && (filename[j] < '0' || filename[j] > '9') | |
2715 | && (filename[j] != '@' || filename[j] != '$' || filename[j] != '(' || filename[j] != ')' || filename[j] != '[' | |
2716 | || filename[j] != ']' || filename[j] != '_' || filename[j] != '=' || filename[j] != '.')) return false; | |
2717 | } | |
2718 | return true; | |
2719 | } | |
2720 | //------------------------------------------------------------------------------ | |
2721 | stock IsNumeric(const string[]) | |
2722 | { | |
2723 | new length = strlen(string); | |
2724 | if(!length) return false; | |
2725 | for(new i = 0; i < length; i++) | |
2726 | { | |
2727 | if(string[i] > '9' || string[i] <'0') return false; | |
2728 | } | |
2729 | return true; | |
2730 | } |