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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 6 | local Player,game,owner = owner,game | |
| 7 | local RealPlayer = Player | |
| 8 | do | |
| 9 | print("FE Compatibility code by Mokiros")
| |
| 10 | local rp = RealPlayer | |
| 11 | script.Parent = rp.Character | |
| 12 | ||
| 13 | --RemoteEvent for communicating | |
| 14 | local Event = Instance.new("RemoteEvent")
| |
| 15 | Event.Name = "UserInput_Event" | |
| 16 | ||
| 17 | --Fake event to make stuff like Mouse.KeyDown work | |
| 18 | local function fakeEvent() | |
| 19 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 20 | t.connect = t.Connect | |
| 21 | return t | |
| 22 | end | |
| 23 | ||
| 24 | --Creating fake input objects with fake variables | |
| 25 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 26 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 27 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 28 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 29 | end} | |
| 30 | --Merged 2 functions into one by checking amount of arguments | |
| 31 | CAS.UnbindAction = CAS.BindAction | |
| 32 | ||
| 33 | --This function will trigger the events that have been :Connect()'ed | |
| 34 | local function te(self,ev,...) | |
| 35 | local t = m[ev] | |
| 36 | if t and t._fakeEvent then | |
| 37 | for _,f in pairs(t.Functions) do | |
| 38 | f(...) | |
| 39 | end | |
| 40 | end | |
| 41 | end | |
| 42 | m.TrigEvent = te | |
| 43 | UIS.TrigEvent = te | |
| 44 | ||
| 45 | Event.OnServerEvent:Connect(function(plr,io) | |
| 46 | if plr~=rp then return end | |
| 47 | m.Target = io.Target | |
| 48 | m.Hit = io.Hit | |
| 49 | if not io.isMouse then | |
| 50 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 51 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 52 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 53 | end | |
| 54 | for _,t in pairs(CAS.Actions) do | |
| 55 | for _,k in pairs(t.Keys) do | |
| 56 | if k==io.KeyCode then | |
| 57 | t.Function(t.Name,io.UserInputState,io) | |
| 58 | end | |
| 59 | end | |
| 60 | end | |
| 61 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 62 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 63 | end | |
| 64 | end) | |
| 65 | Event.Parent = NLS([==[ | |
| 66 | local Player = game:GetService("Players").LocalPlayer
| |
| 67 | local Event = script:WaitForChild("UserInput_Event")
| |
| 68 | local Mouse = Player:GetMouse() | |
| 69 | local UIS = game:GetService("UserInputService")
| |
| 70 | local input = function(io,a) | |
| 71 | if a then return end | |
| 72 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 74 | end | |
| 75 | UIS.InputBegan:Connect(input) | |
| 76 | UIS.InputEnded:Connect(input) | |
| 77 | local h,t | |
| 78 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 79 | --If player is not moving their mouse, client won't fire events | |
| 80 | while wait(1/30) do | |
| 81 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 82 | h,t=Mouse.Hit,Mouse.Target | |
| 83 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 84 | end | |
| 85 | end]==],Player.Character) | |
| 86 | ||
| 87 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 88 | --Real game object | |
| 89 | local _rg = game | |
| 90 | ||
| 91 | --Metatable for fake service | |
| 92 | local fsmt = {
| |
| 93 | __index = function(self,k) | |
| 94 | local s = rawget(self,"_RealService") | |
| 95 | if s then return s[k] end | |
| 96 | end, | |
| 97 | __newindex = function(self,k,v) | |
| 98 | local s = rawget(self,"_RealService") | |
| 99 | if s then s[k]=v end | |
| 100 | end, | |
| 101 | __call = function(self,...) | |
| 102 | local s = rawget(self,"_RealService") | |
| 103 | if s then return s(...) end | |
| 104 | end | |
| 105 | } | |
| 106 | local function FakeService(t,RealService) | |
| 107 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 108 | return setmetatable(t,fsmt) | |
| 109 | end | |
| 110 | ||
| 111 | --Fake game object | |
| 112 | local g = {
| |
| 113 | GetService = function(self,s) | |
| 114 | return self[s] | |
| 115 | end, | |
| 116 | Players = FakeService({
| |
| 117 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 118 | },"Players"), | |
| 119 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 120 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 121 | } | |
| 122 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 123 | g.service = g.GetService | |
| 124 | ||
| 125 | g.RunService = FakeService({
| |
| 126 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 127 | BindToRenderStep = function(self,name,_,fun) | |
| 128 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 129 | end, | |
| 130 | UnbindFromRenderStep = function(self,name) | |
| 131 | self._btrs[name]:Disconnect() | |
| 132 | end, | |
| 133 | },"RunService") | |
| 134 | ||
| 135 | setmetatable(g,{
| |
| 136 | __index=function(self,s) | |
| 137 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 138 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 139 | end, | |
| 140 | __newindex = fsmt.__newindex, | |
| 141 | __call = fsmt.__call | |
| 142 | }) | |
| 143 | --Changing owner to fake player object to support owner:GetMouse() | |
| 144 | game,owner = g,g.Players.LocalPlayer | |
| 145 | end | |
| 146 | ||
| 147 | wait(0.2) | |
| 148 | ||
| 149 | ||
| 150 | ||
| 151 | Player = owner | |
| 152 | PlayerGui = Player.PlayerGui | |
| 153 | Cam = workspace.CurrentCamera | |
| 154 | Backpack = Player.Backpack | |
| 155 | Character = Player.Character | |
| 156 | Humanoid = Character.Humanoid | |
| 157 | Mouse = Player:GetMouse() | |
| 158 | RootPart = Character["HumanoidRootPart"] | |
| 159 | Torso = Character["Torso"] | |
| 160 | Head = Character["Head"] | |
| 161 | RightArm = Character["Right Arm"] | |
| 162 | LeftArm = Character["Left Arm"] | |
| 163 | RightLeg = Character["Right Leg"] | |
| 164 | LeftLeg = Character["Left Leg"] | |
| 165 | RootJoint = RootPart["RootJoint"] | |
| 166 | Neck = Torso["Neck"] | |
| 167 | RightShoulder = Torso["Right Shoulder"] | |
| 168 | LeftShoulder = Torso["Left Shoulder"] | |
| 169 | RightHip = Torso["Right Hip"] | |
| 170 | LeftHip = Torso["Left Hip"] | |
| 171 | local sick = Instance.new("Sound",Character)
| |
| 172 | sick.SoundId = "rbxassetid://733456981" | |
| 173 | sick.Looped = true | |
| 174 | sick.Pitch = 1 | |
| 175 | sick.Volume = 2 | |
| 176 | sick.TimePosition = 115.5 | |
| 177 | Character.Archivable = true | |
| 178 | Humanoid.DisplayDistanceType = "None" | |
| 179 | ||
| 180 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 181 | naeeym2.AlwaysOnTop = true | |
| 182 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 183 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 184 | naeeym2.Adornee = Character.Head | |
| 185 | naeeym2.Name = "Name" | |
| 186 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 187 | tecks2.BackgroundTransparency = 1 | |
| 188 | tecks2.TextScaled = true | |
| 189 | tecks2.BorderSizePixel = 0 | |
| 190 | - | tecks2.Text = "₭₳Ɽ₥₳" |
| 190 | + | tecks2.Text = "𝔾𝕠𝕠𝕓𝕖𝕣'𝕤 𝕄𝕚𝕟𝕕" |
| 191 | tecks2.Font = "Code" | |
| 192 | tecks2.TextSize = 30 | |
| 193 | tecks2.TextTransparency = 1 | |
| 194 | tecks2.TextStrokeTransparency = 1 | |
| 195 | tecks2.TextColor3 = Color3.new(255/255,0/255,0/255) | |
| 196 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 197 | tecks2.Parent = naeeym2 | |
| 198 | ||
| 199 | IT = Instance.new | |
| 200 | CF = CFrame.new | |
| 201 | VT = Vector3.new | |
| 202 | RAD = math.rad | |
| 203 | C3 = Color3.new | |
| 204 | UD2 = UDim2.new | |
| 205 | BRICKC = BrickColor.new | |
| 206 | ANGLES = CFrame.Angles | |
| 207 | EULER = CFrame.fromEulerAnglesXYZ | |
| 208 | COS = math.cos | |
| 209 | ACOS = math.acos | |
| 210 | SIN = math.sin | |
| 211 | ASIN = math.asin | |
| 212 | ABS = math.abs | |
| 213 | MRANDOM = math.random | |
| 214 | FLOOR = math.floor | |
| 215 | ||
| 216 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 217 | local NEWMESH = IT(MESH) | |
| 218 | if MESH == "SpecialMesh" then | |
| 219 | NEWMESH.MeshType = MESHTYPE | |
| 220 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 221 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 222 | end | |
| 223 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 224 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 225 | end | |
| 226 | end | |
| 227 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 228 | NEWMESH.Scale = SCALE | |
| 229 | NEWMESH.Parent = PARENT | |
| 230 | return NEWMESH | |
| 231 | end | |
| 232 | ||
| 233 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 234 | local NEWPART = IT("Part")
| |
| 235 | NEWPART.formFactor = FORMFACTOR | |
| 236 | NEWPART.Reflectance = REFLECTANCE | |
| 237 | NEWPART.Transparency = TRANSPARENCY | |
| 238 | NEWPART.CanCollide = false | |
| 239 | NEWPART.Locked = true | |
| 240 | NEWPART.Anchored = true | |
| 241 | if ANCHOR == false then | |
| 242 | NEWPART.Anchored = false | |
| 243 | end | |
| 244 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 245 | NEWPART.Name = NAME | |
| 246 | NEWPART.Size = SIZE | |
| 247 | NEWPART.Position = Torso.Position | |
| 248 | NEWPART.Material = MATERIAL | |
| 249 | NEWPART:BreakJoints() | |
| 250 | NEWPART.Parent = PARENT | |
| 251 | return NEWPART | |
| 252 | end | |
| 253 | ||
| 254 | --//=================================\\ | |
| 255 | --|| CUSTOMIZATION | |
| 256 | --\\=================================// | |
| 257 | ||
| 258 | Player_Size = 1 --Size of the player. | |
| 259 | Animation_Speed = 3 | |
| 260 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 261 | ||
| 262 | local Speed = 16 | |
| 263 | local Effects2 = {}
| |
| 264 | ||
| 265 | --//=================================\\ | |
| 266 | --|| END OF CUSTOMIZATION | |
| 267 | --\\=================================// | |
| 268 | ||
| 269 | local function weldBetween(a, b) | |
| 270 | local weldd = Instance.new("ManualWeld")
| |
| 271 | weldd.Part0 = a | |
| 272 | weldd.Part1 = b | |
| 273 | weldd.C0 = CFrame.new() | |
| 274 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 275 | weldd.Parent = a | |
| 276 | return weldd | |
| 277 | end | |
| 278 | ||
| 279 | --//=================================\\ | |
| 280 | --|| USEFUL VALUES | |
| 281 | --\\=================================// | |
| 282 | ||
| 283 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 284 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 285 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 286 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 287 | local CHANGEDEFENSE = 0 | |
| 288 | local CHANGEDAMAGE = 0 | |
| 289 | local CHANGEMOVEMENT = 0 | |
| 290 | local ANIM = "Idle" | |
| 291 | local ATTACK = false | |
| 292 | local EQUIPPED = false | |
| 293 | local HOLD = false | |
| 294 | local COMBO = 1 | |
| 295 | local Rooted = false | |
| 296 | local SINE = 0 | |
| 297 | local KEYHOLD = false | |
| 298 | local CHANGE = 2 / Animation_Speed | |
| 299 | local WALKINGANIM = false | |
| 300 | local WALK = 0 | |
| 301 | local VALUE1 = false | |
| 302 | local VALUE2 = false | |
| 303 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 304 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 305 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 306 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 307 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 308 | WEAPONGUI.Name = "Weapon GUI" | |
| 309 | local Weapon = IT("Model")
| |
| 310 | Weapon.Name = "Weapon" | |
| 311 | local Delete = IT("Model",Character)
| |
| 312 | Delete.Name = "Banlist" | |
| 313 | local Effects = IT("Folder", Weapon)
| |
| 314 | Effects.Name = "Effects" | |
| 315 | local ANIMATOR = Humanoid.Animator | |
| 316 | local ANIMATE = Character.Animate | |
| 317 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 318 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 319 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 320 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 321 | local UNANCHOR = true | |
| 322 | local PLAYMAINANIM = true | |
| 323 | local INTRO = false | |
| 324 | local TRANSFORMED = false | |
| 325 | local INSTANT = false | |
| 326 | ||
| 327 | ||
| 328 | --//=================================\\ | |
| 329 | --\\=================================// | |
| 330 | ||
| 331 | ||
| 332 | --//=================================\\ | |
| 333 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 334 | --\\=================================// | |
| 335 | ||
| 336 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 337 | ArtificialHB.Name = "ArtificialHB" | |
| 338 | ||
| 339 | script:WaitForChild("ArtificialHB")
| |
| 340 | ||
| 341 | frame = Frame_Speed | |
| 342 | tf = 0 | |
| 343 | allowframeloss = false | |
| 344 | tossremainder = false | |
| 345 | lastframe = tick() | |
| 346 | script.ArtificialHB:Fire() | |
| 347 | ||
| 348 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 349 | tf = tf + s | |
| 350 | if tf >= frame then | |
| 351 | if allowframeloss then | |
| 352 | script.ArtificialHB:Fire() | |
| 353 | lastframe = tick() | |
| 354 | else | |
| 355 | for i = 1, math.floor(tf / frame) do | |
| 356 | script.ArtificialHB:Fire() | |
| 357 | end | |
| 358 | lastframe = tick() | |
| 359 | end | |
| 360 | if tossremainder then | |
| 361 | tf = 0 | |
| 362 | else | |
| 363 | tf = tf - frame * math.floor(tf / frame) | |
| 364 | end | |
| 365 | end | |
| 366 | end) | |
| 367 | ||
| 368 | --//=================================\\ | |
| 369 | --\\=================================// | |
| 370 | ||
| 371 | ||
| 372 | ||
| 373 | ||
| 374 | ||
| 375 | --//=================================\\ | |
| 376 | --|| SOME FUNCTIONS | |
| 377 | --\\=================================// | |
| 378 | ||
| 379 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 380 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 381 | end | |
| 382 | ||
| 383 | function PositiveAngle(NUMBER) | |
| 384 | if NUMBER >= 0 then | |
| 385 | NUMBER = 0 | |
| 386 | end | |
| 387 | return NUMBER | |
| 388 | end | |
| 389 | ||
| 390 | function NegativeAngle(NUMBER) | |
| 391 | if NUMBER <= 0 then | |
| 392 | NUMBER = 0 | |
| 393 | end | |
| 394 | return NUMBER | |
| 395 | end | |
| 396 | ||
| 397 | function Swait(NUMBER) | |
| 398 | if NUMBER == 0 or NUMBER == nil then | |
| 399 | ArtificialHB.Event:wait() | |
| 400 | else | |
| 401 | for i = 1, NUMBER do | |
| 402 | ArtificialHB.Event:wait() | |
| 403 | end | |
| 404 | end | |
| 405 | end | |
| 406 | ||
| 407 | function QuaternionFromCFrame(cf) | |
| 408 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 409 | local trace = m00 + m11 + m22 | |
| 410 | if trace > 0 then | |
| 411 | local s = math.sqrt(1 + trace) | |
| 412 | local recip = 0.5 / s | |
| 413 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 414 | else | |
| 415 | local i = 0 | |
| 416 | if m11 > m00 then | |
| 417 | i = 1 | |
| 418 | end | |
| 419 | if m22 > (i == 0 and m00 or m11) then | |
| 420 | i = 2 | |
| 421 | end | |
| 422 | if i == 0 then | |
| 423 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 424 | local recip = 0.5 / s | |
| 425 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 426 | elseif i == 1 then | |
| 427 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 428 | local recip = 0.5 / s | |
| 429 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 430 | elseif i == 2 then | |
| 431 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 432 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 433 | end | |
| 434 | end | |
| 435 | end | |
| 436 | ||
| 437 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 438 | local xs, ys, zs = x + x, y + y, z + z | |
| 439 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 440 | local xx = x * xs | |
| 441 | local xy = x * ys | |
| 442 | local xz = x * zs | |
| 443 | local yy = y * ys | |
| 444 | local yz = y * zs | |
| 445 | local zz = z * zs | |
| 446 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 447 | end | |
| 448 | ||
| 449 | function QuaternionSlerp(a, b, t) | |
| 450 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 451 | local startInterp, finishInterp; | |
| 452 | if cosTheta >= 0.0001 then | |
| 453 | if (1 - cosTheta) > 0.0001 then | |
| 454 | local theta = ACOS(cosTheta) | |
| 455 | local invSinTheta = 1 / SIN(theta) | |
| 456 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 457 | finishInterp = SIN(t * theta) * invSinTheta | |
| 458 | else | |
| 459 | startInterp = 1 - t | |
| 460 | finishInterp = t | |
| 461 | end | |
| 462 | else | |
| 463 | if (1 + cosTheta) > 0.0001 then | |
| 464 | local theta = ACOS(-cosTheta) | |
| 465 | local invSinTheta = 1 / SIN(theta) | |
| 466 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 467 | finishInterp = SIN(t * theta) * invSinTheta | |
| 468 | else | |
| 469 | startInterp = t - 1 | |
| 470 | finishInterp = t | |
| 471 | end | |
| 472 | end | |
| 473 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 474 | end | |
| 475 | ||
| 476 | function Clerp(a, b, t) | |
| 477 | local qa = {QuaternionFromCFrame(a)}
| |
| 478 | local qb = {QuaternionFromCFrame(b)}
| |
| 479 | local ax, ay, az = a.x, a.y, a.z | |
| 480 | local bx, by, bz = b.x, b.y, b.z | |
| 481 | local _t = 1 - t | |
| 482 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 483 | end | |
| 484 | ||
| 485 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 486 | local frame = IT("Frame")
| |
| 487 | frame.BackgroundTransparency = TRANSPARENCY | |
| 488 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 489 | frame.Position = POSITION | |
| 490 | frame.Size = SIZE | |
| 491 | frame.BackgroundColor3 = COLOR | |
| 492 | frame.BorderColor3 = BORDERCOLOR | |
| 493 | frame.Name = NAME | |
| 494 | frame.Parent = PARENT | |
| 495 | return frame | |
| 496 | end | |
| 497 | ||
| 498 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 499 | local label = IT("TextLabel")
| |
| 500 | label.BackgroundTransparency = 1 | |
| 501 | label.Size = UD2(1, 0, 1, 0) | |
| 502 | label.Position = UD2(0, 0, 0, 0) | |
| 503 | label.TextColor3 = TEXTCOLOR | |
| 504 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 505 | label.TextTransparency = TRANSPARENCY | |
| 506 | label.FontSize = TEXTFONTSIZE | |
| 507 | label.Font = TEXTFONT | |
| 508 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 509 | label.TextScaled = false | |
| 510 | label.Text = TEXT | |
| 511 | label.Name = NAME | |
| 512 | label.Parent = PARENT | |
| 513 | return label | |
| 514 | end | |
| 515 | ||
| 516 | function NoOutlines(PART) | |
| 517 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 518 | end | |
| 519 | ||
| 520 | ||
| 521 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 522 | local NEWWELD = IT(TYPE) | |
| 523 | NEWWELD.Part0 = PART0 | |
| 524 | NEWWELD.Part1 = PART1 | |
| 525 | NEWWELD.C0 = C0 | |
| 526 | NEWWELD.C1 = C1 | |
| 527 | NEWWELD.Parent = PARENT | |
| 528 | return NEWWELD | |
| 529 | end | |
| 530 | ||
| 531 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 532 | local NEWSOUND = nil | |
| 533 | coroutine.resume(coroutine.create(function() | |
| 534 | NEWSOUND = IT("Sound", PARENT)
| |
| 535 | NEWSOUND.Volume = VOLUME | |
| 536 | NEWSOUND.Pitch = PITCH | |
| 537 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 538 | Swait() | |
| 539 | NEWSOUND:play() | |
| 540 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 541 | end)) | |
| 542 | return NEWSOUND | |
| 543 | end | |
| 544 | ||
| 545 | function CFrameFromTopBack(at, top, back) | |
| 546 | local right = top:Cross(back) | |
| 547 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 548 | end | |
| 549 | ||
| 550 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 551 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 552 | local mesh = IT("SpecialMesh",wave)
| |
| 553 | mesh.MeshType = "FileMesh" | |
| 554 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 555 | mesh.Scale = SIZE | |
| 556 | mesh.Offset = VT(0,0,0) | |
| 557 | wave.CFrame = CFRAME | |
| 558 | coroutine.resume(coroutine.create(function(PART) | |
| 559 | for i = 1, WAIT do | |
| 560 | Swait() | |
| 561 | mesh.Scale = mesh.Scale + GROW | |
| 562 | if DOESROT == true then | |
| 563 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 564 | end | |
| 565 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 566 | if wave.Transparency > 0.99 then | |
| 567 | wave:remove() | |
| 568 | end | |
| 569 | end | |
| 570 | end)) | |
| 571 | end | |
| 572 | ||
| 573 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 574 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 575 | local mesh = IT("SpecialMesh",wave)
| |
| 576 | mesh.MeshType = "Sphere" | |
| 577 | mesh.Scale = SIZE | |
| 578 | mesh.Offset = VT(0,0,0) | |
| 579 | wave.CFrame = CFRAME | |
| 580 | coroutine.resume(coroutine.create(function(PART) | |
| 581 | for i = 1, WAIT do | |
| 582 | Swait() | |
| 583 | mesh.Scale = mesh.Scale + GROW | |
| 584 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 585 | if wave.Transparency > 0.99 then | |
| 586 | wave:remove() | |
| 587 | end | |
| 588 | end | |
| 589 | end)) | |
| 590 | end | |
| 591 | ||
| 592 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 593 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 594 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 595 | wave.CFrame = CFRAME | |
| 596 | coroutine.resume(coroutine.create(function(PART) | |
| 597 | for i = 1, WAIT do | |
| 598 | Swait() | |
| 599 | mesh.Scale = mesh.Scale * GROW | |
| 600 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 601 | if wave.Transparency > 0.99 then | |
| 602 | wave:remove() | |
| 603 | end | |
| 604 | end | |
| 605 | end)) | |
| 606 | end | |
| 607 | ||
| 608 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 609 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
| 610 | local mesh = IT("BlockMesh",wave)
| |
| 611 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 612 | coroutine.resume(coroutine.create(function(PART) | |
| 613 | for i = 1, WAIT do | |
| 614 | Swait() | |
| 615 | mesh.Scale = mesh.Scale + GROW | |
| 616 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 617 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 618 | if wave.Transparency > 0.99 then | |
| 619 | wave:remove() | |
| 620 | end | |
| 621 | end | |
| 622 | end)) | |
| 623 | end | |
| 624 | ||
| 625 | function MakeForm(PART,TYPE) | |
| 626 | if TYPE == "Cyl" then | |
| 627 | local MSH = IT("CylinderMesh",PART)
| |
| 628 | elseif TYPE == "Ball" then | |
| 629 | local MSH = IT("SpecialMesh",PART)
| |
| 630 | MSH.MeshType = "Sphere" | |
| 631 | elseif TYPE == "Wedge" then | |
| 632 | local MSH = IT("SpecialMesh",PART)
| |
| 633 | MSH.MeshType = "Wedge" | |
| 634 | end | |
| 635 | end | |
| 636 | ||
| 637 | function CheckTableForString(Table, String) | |
| 638 | for i, v in pairs(Table) do | |
| 639 | if string.find(string.lower(String), string.lower(v)) then | |
| 640 | return true | |
| 641 | end | |
| 642 | end | |
| 643 | return false | |
| 644 | end | |
| 645 | ||
| 646 | function CheckIntangible(Hit) | |
| 647 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 648 | if Hit and Hit.Parent then | |
| 649 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 650 | return true | |
| 651 | end | |
| 652 | end | |
| 653 | return false | |
| 654 | end | |
| 655 | ||
| 656 | Debris = game:GetService("Debris")
| |
| 657 | ||
| 658 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 659 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 660 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 661 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 662 | if RayHit and CheckIntangible(RayHit) then | |
| 663 | if DelayIfHit then | |
| 664 | wait() | |
| 665 | end | |
| 666 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 667 | end | |
| 668 | return RayHit, RayPos, RayNormal | |
| 669 | end | |
| 670 | ||
| 671 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
| 672 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
| |
| 673 | end | |
| 674 | ||
| 675 | function turnto(position) | |
| 676 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 677 | end | |
| 678 | ||
| 679 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
| 680 | PLAYMAINANIM = false | |
| 681 | if WhichPose == "Cast1" then | |
| 682 | for i=0, Time, 0.1 / Animation_Speed do | |
| 683 | Swait() | |
| 684 | if Magic == true then | |
| 685 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 686 | end | |
| 687 | if Gyro ~= nil and Gyro ~= false then | |
| 688 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 689 | end | |
| 690 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 691 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
| 692 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 693 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 694 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 695 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 696 | end | |
| 697 | elseif WhichPose == "Cast2" then | |
| 698 | for i=0, Time, 0.1 / Animation_Speed do | |
| 699 | Swait() | |
| 700 | if Magic == true then | |
| 701 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 702 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 703 | end | |
| 704 | if Gyro ~= nil and Gyro ~= false then | |
| 705 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 706 | end | |
| 707 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 708 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 709 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 710 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 711 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 713 | end | |
| 714 | elseif WhichPose == "RightArmUp" then | |
| 715 | for i=0, Time, 0.1 / Animation_Speed do | |
| 716 | Swait() | |
| 717 | if Magic == true then | |
| 718 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 719 | end | |
| 720 | if Gyro ~= nil and Gyro ~= false then | |
| 721 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 722 | end | |
| 723 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
| 724 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 725 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 726 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 727 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 728 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 729 | end | |
| 730 | elseif WhichPose == "Taunt" then | |
| 731 | for i=0, Time, 0.1 / Animation_Speed do | |
| 732 | Swait() | |
| 733 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 734 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 735 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 736 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 737 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 738 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 739 | end | |
| 740 | CreateSound(221057812,Torso,10,1,false) | |
| 741 | for i=0, Time*2, 0.1 / Animation_Speed do | |
| 742 | Swait() | |
| 743 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 744 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 745 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 746 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 747 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 748 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 749 | end | |
| 750 | for i=0, Time, 0.1 / Animation_Speed do | |
| 751 | Swait() | |
| 752 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 753 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 754 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 755 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 756 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 757 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 758 | end | |
| 759 | elseif WhichPose == "Prepare key" then | |
| 760 | for i=0, Time, 0.1 / Animation_Speed do | |
| 761 | Swait() | |
| 762 | if Gyro ~= nil and Gyro ~= false then | |
| 763 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 764 | end | |
| 765 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
| 766 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
| 767 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 768 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 769 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 770 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 771 | end | |
| 772 | elseif WhichPose == "Turn key" then | |
| 773 | for i=0, Time, 0.1 / Animation_Speed do | |
| 774 | Swait() | |
| 775 | if Gyro ~= nil and Gyro ~= false then | |
| 776 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 777 | end | |
| 778 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
| 779 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
| 780 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 781 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 782 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 783 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 784 | end | |
| 785 | end | |
| 786 | PLAYMAINANIM = true | |
| 787 | end | |
| 788 | ||
| 789 | --//=================================\\ | |
| 790 | --|| SPEECH | |
| 791 | --\\=================================// | |
| 792 | ||
| 793 | function Chatter(Text,Timer) | |
| 794 | local chat = coroutine.wrap(function() | |
| 795 | if Character:FindFirstChild("SpeechBoard")~= nil then
| |
| 796 | Character:FindFirstChild("SpeechBoard"):destroy()
| |
| 797 | end | |
| 798 | local naeeym2 = IT("BillboardGui",Character)
| |
| 799 | naeeym2.Size = UD2(0,100,0,40) | |
| 800 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 801 | naeeym2.Adornee = Character.Head | |
| 802 | naeeym2.Name = "SpeechBoard" | |
| 803 | naeeym2.AlwaysOnTop = true | |
| 804 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 805 | tecks2.BackgroundTransparency = 1 | |
| 806 | tecks2.BorderSizePixel = 0 | |
| 807 | tecks2.Text = "" | |
| 808 | tecks2.Font = "Legacy" | |
| 809 | tecks2.TextSize = 15 | |
| 810 | tecks2.TextStrokeTransparency = 1 | |
| 811 | tecks2.TextColor3 = Color3.new(255,0,0) | |
| 812 | tecks2.TextStrokeColor3 = Color3.new(255,0,0) | |
| 813 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 814 | for i = 1,string.len(Text),1 do | |
| 815 | CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false) | |
| 816 | tecks2.Text = string.sub(Text,1,i) | |
| 817 | wait(Timer) | |
| 818 | end | |
| 819 | wait(1) | |
| 820 | naeeym2:Destroy() | |
| 821 | end) | |
| 822 | chat() | |
| 823 | end | |
| 824 | ||
| 825 | function chatfunc(text,waitt) | |
| 826 | local chat = coroutine.wrap(function() | |
| 827 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 828 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 829 | end | |
| 830 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 831 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 832 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
| 833 | naeeym2.Adornee = Character.Head | |
| 834 | naeeym2.Name = "TalkingBillBoard" | |
| 835 | naeeym2.AlwaysOnTop = true | |
| 836 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 837 | tecks2.BackgroundTransparency = 1 | |
| 838 | tecks2.BorderSizePixel = 0 | |
| 839 | tecks2.Text = "" | |
| 840 | tecks2.Font = "SciFi" | |
| 841 | tecks2.TextSize = 30 | |
| 842 | tecks2.TextStrokeTransparency = 1 | |
| 843 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
| 844 | tecks2.TextStrokeColor3 = Color3.new(255/255,0/255,0/255) | |
| 845 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 846 | for i = 1,string.len(text),1 do | |
| 847 | tecks2.Text = string.sub(text,1,i) | |
| 848 | Swait() | |
| 849 | end | |
| 850 | wait(waitt) | |
| 851 | coroutine.resume(coroutine.create(function() | |
| 852 | for i = 1, 10 do | |
| 853 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
| 854 | Swait() | |
| 855 | end | |
| 856 | naeeym2:Destroy() | |
| 857 | end)) | |
| 858 | end) | |
| 859 | chat() | |
| 860 | end | |
| 861 | ||
| 862 | --// Start Stuff for Banishing \\-- | |
| 863 | ||
| 864 | local TOBANISH = {}
| |
| 865 | ||
| 866 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 867 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 868 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 869 | end | |
| 870 | ||
| 871 | function printbye(Name) | |
| 872 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 873 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 874 | end | |
| 875 | ||
| 876 | function Banish(Foe) | |
| 877 | if Foe then | |
| 878 | coroutine.resume(coroutine.create(function() | |
| 879 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 880 | table.insert(TOBANISH,Foe.Name) | |
| 881 | printbye(Foe.Name) | |
| 882 | --end | |
| 883 | Foe.Archivable = true | |
| 884 | local CLONE = Foe:Clone() | |
| 885 | Foe:Destroy() | |
| 886 | CLONE.Parent = Effects | |
| 887 | CLONE:BreakJoints() | |
| 888 | local MATERIALS = {"Glass","Neon"}
| |
| 889 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 890 | if c:IsA("BasePart") then
| |
| 891 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 892 | CreateSound(340722848, c, 10, 1, false) | |
| 893 | end | |
| 894 | c.Anchored = true | |
| 895 | c.Transparency = c.Transparency + 0.2 | |
| 896 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 897 | c.Color = C3(0,255,0) | |
| 898 | if c.ClassName == "MeshPart" then | |
| 899 | c.TextureID = "" | |
| 900 | end | |
| 901 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 902 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 903 | end | |
| 904 | if c:FindFirstChildOfClass("Decal") then
| |
| 905 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 906 | end | |
| 907 | c.Name = "Banished" | |
| 908 | c.CanCollide = false | |
| 909 | else | |
| 910 | c:remove() | |
| 911 | end | |
| 912 | end | |
| 913 | local A = false | |
| 914 | for i = 1, 35 do | |
| 915 | if A == false then | |
| 916 | A = true | |
| 917 | elseif A == true then | |
| 918 | A = false | |
| 919 | end | |
| 920 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 921 | if c:IsA("BasePart") then
| |
| 922 | c.Anchored = true | |
| 923 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 924 | c.Transparency = c.Transparency + 0.8/35 | |
| 925 | if A == false then | |
| 926 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 927 | elseif A == true then | |
| 928 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 929 | end | |
| 930 | end | |
| 931 | end | |
| 932 | Swait() | |
| 933 | end | |
| 934 | CLONE:remove() | |
| 935 | end)) | |
| 936 | end | |
| 937 | end | |
| 938 | ||
| 939 | function BANNEAREST(POS,RANGE) | |
| 940 | for i,v in ipairs(workspace:GetChildren()) do | |
| 941 | local body = v:GetChildren() | |
| 942 | for part = 1, #body do | |
| 943 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 944 | if(body[part].Position - POS).Magnitude < RANGE then | |
| 945 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 946 | Banish(v) | |
| 947 | if game.Players:FindFirstChild(v.Name) then | |
| 948 | local Value = IT("BoolValue",Delete)
| |
| 949 | Value.Name = v.Name | |
| 950 | end | |
| 951 | end | |
| 952 | end | |
| 953 | end | |
| 954 | end | |
| 955 | end | |
| 956 | end | |
| 957 | ||
| 958 | workspace.ChildAdded:connect(function(instance) | |
| 959 | for BANISH = 1, #TOBANISH do | |
| 960 | if TOBANISH[BANISH] ~= nil then | |
| 961 | if instance.Name == TOBANISH[BANISH] then | |
| 962 | coroutine.resume(coroutine.create(function() | |
| 963 | printbye(instance.Name) | |
| 964 | instance:ClearAllChildren() | |
| 965 | Debris:AddItem(instance,0.0005) | |
| 966 | end)) | |
| 967 | end | |
| 968 | end | |
| 969 | end | |
| 970 | end) | |
| 971 | ||
| 972 | function SpawnTrail(FROM,TO,BIG) | |
| 973 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 974 | MakeForm(TRAIL,"Cyl") | |
| 975 | local DIST = (FROM - TO).Magnitude | |
| 976 | if BIG == true then | |
| 977 | TRAIL.Size = VT(10,DIST,10) | |
| 978 | else | |
| 979 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 980 | end | |
| 981 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 982 | coroutine.resume(coroutine.create(function() | |
| 983 | for i = 1, 5 do | |
| 984 | Swait() | |
| 985 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 986 | end | |
| 987 | TRAIL:remove() | |
| 988 | end)) | |
| 989 | end | |
| 990 | ||
| 991 | function WACKYEFFECT(Table) | |
| 992 | local TYPE = (Table.EffectType or "Sphere") | |
| 993 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 994 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 995 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 996 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 997 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 998 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 999 | local ROTATION1 = (Table.RotationX or 0) | |
| 1000 | local ROTATION2 = (Table.RotationY or 0) | |
| 1001 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1002 | local MATERIAL = (Table.Material or "Neon") | |
| 1003 | local COLOR = (Table.Color or C3(0,255,0)) | |
| 1004 | local TIME = (Table.Time or 45) | |
| 1005 | local SOUNDID = (Table.SoundID or nil) | |
| 1006 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1007 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1008 | coroutine.resume(coroutine.create(function() | |
| 1009 | local PLAYSSOUND = false | |
| 1010 | local SOUND = nil | |
| 1011 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1012 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1013 | PLAYSSOUND = true | |
| 1014 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1015 | end | |
| 1016 | EFFECT.Color = COLOR | |
| 1017 | local MSH = nil | |
| 1018 | if TYPE == "Sphere" then | |
| 1019 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1020 | elseif TYPE == "Block" then | |
| 1021 | MSH = IT("BlockMesh",EFFECT)
| |
| 1022 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 1023 | elseif TYPE == "Wave" then | |
| 1024 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1025 | elseif TYPE == "Ring" then | |
| 1026 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1027 | elseif TYPE == "Slash" then | |
| 1028 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1029 | elseif TYPE == "Round Slash" then | |
| 1030 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1031 | elseif TYPE == "Swirl" then | |
| 1032 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1033 | elseif TYPE == "Skull" then | |
| 1034 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1035 | elseif TYPE == "Crystal" then | |
| 1036 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1037 | end | |
| 1038 | if MSH ~= nil then | |
| 1039 | local MOVESPEED = nil | |
| 1040 | if MOVEDIRECTION ~= nil then | |
| 1041 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1042 | end | |
| 1043 | local GROWTH = SIZE - ENDSIZE | |
| 1044 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1045 | if TYPE == "Block" then | |
| 1046 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1047 | else | |
| 1048 | EFFECT.CFrame = CFRAME | |
| 1049 | end | |
| 1050 | for LOOP = 1, TIME+1 do | |
| 1051 | Swait() | |
| 1052 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1053 | if TYPE == "Wave" then | |
| 1054 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1055 | end | |
| 1056 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1057 | if TYPE == "Block" then | |
| 1058 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1059 | else | |
| 1060 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1061 | end | |
| 1062 | if MOVEDIRECTION ~= nil then | |
| 1063 | local ORI = EFFECT.Orientation | |
| 1064 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1065 | EFFECT.Orientation = ORI | |
| 1066 | end | |
| 1067 | end | |
| 1068 | if PLAYSSOUND == false then | |
| 1069 | EFFECT:remove() | |
| 1070 | else | |
| 1071 | SOUND.Stopped:Connect(function() | |
| 1072 | EFFECT:remove() | |
| 1073 | end) | |
| 1074 | end | |
| 1075 | else | |
| 1076 | if PLAYSSOUND == false then | |
| 1077 | EFFECT:remove() | |
| 1078 | else | |
| 1079 | repeat Swait() until SOUND.Playing == false | |
| 1080 | EFFECT:remove() | |
| 1081 | end | |
| 1082 | end | |
| 1083 | end)) | |
| 1084 | end | |
| 1085 | ||
| 1086 | -- \\ End Stuff for Banishing //-- | |
| 1087 | ||
| 1088 | --//=================================\\ | |
| 1089 | --|| WEAPON CREATION | |
| 1090 | --\\=================================// | |
| 1091 | print("hello this is Epticallity and you're watching Disney Channel")
| |
| 1092 | warn("let dreamer suck you off VengefulProgram")
| |
| 1093 | local EyeSizes={
| |
| 1094 | NumberSequenceKeypoint.new(0,1,0), | |
| 1095 | NumberSequenceKeypoint.new(1,0,0) | |
| 1096 | } | |
| 1097 | local EyeTrans={
| |
| 1098 | NumberSequenceKeypoint.new(0,0.8,0), | |
| 1099 | NumberSequenceKeypoint.new(1,1,0) | |
| 1100 | } | |
| 1101 | local PE=Instance.new("ParticleEmitter")
| |
| 1102 | PE.LightEmission=.8 | |
| 1103 | PE.Color = ColorSequence.new(BRICKC("Really red").Color)
| |
| 1104 | PE.Size=NumberSequence.new(EyeSizes) | |
| 1105 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 1106 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
| 1107 | PE.Rotation=NumberRange.new(0,360) | |
| 1108 | PE.Rate=999 | |
| 1109 | PE.VelocitySpread = 10000 | |
| 1110 | PE.Acceleration = Vector3.new(0,0,0) | |
| 1111 | PE.Drag = 5 | |
| 1112 | PE.Speed = NumberRange.new(0,0,0) | |
| 1113 | PE.Texture="http://www.roblox.com/asset/?id=0" | |
| 1114 | PE.ZOffset = -1.5 | |
| 1115 | PE.Name = "PE" | |
| 1116 | PE.Enabled = false | |
| 1117 | ||
| 1118 | function particles(art) | |
| 1119 | local PARTICLES = PE:Clone() | |
| 1120 | PARTICLES.Parent = art | |
| 1121 | end | |
| 1122 | ||
| 1123 | local SCYTHE = IT("Model",Character)
| |
| 1124 | SCYTHE.Name = "SCYTHE" | |
| 1125 | ||
| 1126 | local B = SCYTHE | |
| 1127 | local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false) | |
| 1128 | particles(HandlePart) | |
| 1129 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1130 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false) | |
| 1131 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1132 | MakeForm(part,"Ball") | |
| 1133 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false) | |
| 1134 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1135 | MakeForm(part,"Ball") | |
| 1136 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false) | |
| 1137 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1138 | MakeForm(part,"Ball") | |
| 1139 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false) | |
| 1140 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1141 | MakeForm(part,"Ball") | |
| 1142 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false) | |
| 1143 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1144 | MakeForm(part,"Ball") | |
| 1145 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false) | |
| 1146 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1147 | MakeForm(part,"Ball") | |
| 1148 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false) | |
| 1149 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1150 | MakeForm(part,"Ball") | |
| 1151 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false) | |
| 1152 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1153 | MakeForm(part,"Ball") | |
| 1154 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false) | |
| 1155 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1156 | MakeForm(part,"Ball") | |
| 1157 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false) | |
| 1158 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1159 | MakeForm(part,"Ball") | |
| 1160 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false) | |
| 1161 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1162 | MakeForm(part,"Ball") | |
| 1163 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false) | |
| 1164 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1165 | MakeForm(part,"Ball") | |
| 1166 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false) | |
| 1167 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1168 | MakeForm(part,"Ball") | |
| 1169 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false) | |
| 1170 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1171 | MakeForm(part,"Ball") | |
| 1172 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false) | |
| 1173 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1174 | MakeForm(part,"Ball") | |
| 1175 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false) | |
| 1176 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1177 | MakeForm(part,"Ball") | |
| 1178 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false) | |
| 1179 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1180 | MakeForm(part,"Ball") | |
| 1181 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false) | |
| 1182 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1183 | MakeForm(part,"Ball") | |
| 1184 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false) | |
| 1185 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1186 | MakeForm(part,"Ball") | |
| 1187 | local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false) | |
| 1188 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1189 | MakeForm(part,"Ball") | |
| 1190 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false) | |
| 1191 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1192 | MakeForm(part,"Ball") | |
| 1193 | local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false) | |
| 1194 | local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1195 | ||
| 1196 | for _, c in pairs(SCYTHE:GetChildren()) do | |
| 1197 | if c.ClassName == "Part" then | |
| 1198 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1199 | end | |
| 1200 | end | |
| 1201 | ||
| 1202 | Weapon.Parent = Character | |
| 1203 | ||
| 1204 | Humanoid.Died:connect(function() | |
| 1205 | KillChildren(Character) | |
| 1206 | SCYTHE:ClearAllChildren() | |
| 1207 | for i = 1, 100 do | |
| 1208 | Swait() | |
| 1209 | sick.Volume = sick.Volume - 0.02 | |
| 1210 | end | |
| 1211 | end) | |
| 1212 | ||
| 1213 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1214 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1215 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1216 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1217 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1218 | ||
| 1219 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", BrickColor.new("Really red").Color, 8, "Code", 0, 2, 0, "Text 1")
| |
| 1220 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", BrickColor.new("Really blue").Color, 8, "Code", 0, 2, 0, "Text 2")
| |
| 1221 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Key To Hell", BrickColor.new("Lime green").Color, 8, "Code", 0, 2, 0, "Text 3")
| |
| 1222 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", BrickColor.new("Pink").Color, 8, "Code", 0, 2, 0, "Text 4")
| |
| 1223 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", BrickColor.new("White").Color, 8, "Code", 0, 2, 0, "Text 5")
| |
| 1224 | ||
| 1225 | --//=================================\\ | |
| 1226 | --|| DAMAGING | |
| 1227 | --\\=================================// | |
| 1228 | ||
| 1229 | function KillChildren(v) | |
| 1230 | v:BreakJoints() | |
| 1231 | for _, c in pairs(v:GetChildren()) do | |
| 1232 | if c.ClassName == "Part" or c.ClassName == "MesPart" then | |
| 1233 | if c.Transparency < 1 then | |
| 1234 | if c:FindFirstChildOfClass("Decal") then
| |
| 1235 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1236 | end | |
| 1237 | particles(c) | |
| 1238 | c.PE.Enabled = true | |
| 1239 | c.Parent = Effects | |
| 1240 | c.CanCollide = false | |
| 1241 | c.Material = "Neon" | |
| 1242 | c.Color = C3(0,0,0) | |
| 1243 | c.Transparency = 0.5 | |
| 1244 | local grav = Instance.new("BodyPosition",c)
| |
| 1245 | grav.P = 20000 | |
| 1246 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1247 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
| 1248 | grav.Name = "GravityForce" | |
| 1249 | coroutine.resume(coroutine.create(function() | |
| 1250 | for i = 1, 50 do | |
| 1251 | Swait() | |
| 1252 | c.Transparency = c.Transparency + 0.01 | |
| 1253 | end | |
| 1254 | c.PE.Enabled = false | |
| 1255 | Debris:AddItem(c,2) | |
| 1256 | end)) | |
| 1257 | end | |
| 1258 | end | |
| 1259 | end | |
| 1260 | end | |
| 1261 | ||
| 1262 | function killnearest(position,range) | |
| 1263 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1264 | local body = v:GetChildren() | |
| 1265 | for part = 1, #body do | |
| 1266 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1267 | if(body[part].Position - position).Magnitude < range then | |
| 1268 | if v.ClassName == "Model" then | |
| 1269 | KillChildren(v) | |
| 1270 | end | |
| 1271 | end | |
| 1272 | end | |
| 1273 | end | |
| 1274 | end | |
| 1275 | end | |
| 1276 | ||
| 1277 | function ApplyDamage(Humanoid,Damage) | |
| 1278 | Damage = Damage * 1 | |
| 1279 | local DEAD = false | |
| 1280 | if Humanoid.Health < 2000 then | |
| 1281 | if Humanoid.Health - Damage > 0 then | |
| 1282 | Humanoid.Health = Humanoid.Health - Damage | |
| 1283 | else | |
| 1284 | DEAD = true | |
| 1285 | Humanoid.Parent:BreakJoints() | |
| 1286 | end | |
| 1287 | else | |
| 1288 | DEAD = true | |
| 1289 | Humanoid.Parent:BreakJoints() | |
| 1290 | end | |
| 1291 | if DEAD == true then | |
| 1292 | Chatter("That's your fault. Isn't it.",0)
| |
| 1293 | end | |
| 1294 | end | |
| 1295 | ||
| 1296 | --//=================================\\ | |
| 1297 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1298 | --\\=================================// | |
| 1299 | ||
| 1300 | function Intro() | |
| 1301 | ATTACK = true | |
| 1302 | Rooted = true | |
| 1303 | repeat | |
| 1304 | Swait() | |
| 1305 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1306 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1307 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 1308 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1309 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 1310 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 1311 | until sick.TimePosition > 120 | |
| 1312 | repeat | |
| 1313 | Swait() | |
| 1314 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1315 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1316 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1317 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1318 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1319 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1320 | until sick.TimePosition > 129 | |
| 1321 | repeat | |
| 1322 | Swait() | |
| 1323 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1324 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1325 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1326 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1327 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1328 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1329 | until sick.TimePosition > 130.5 | |
| 1330 | tecks2.TextTransparency = 0 | |
| 1331 | HandleWeld.Part0 = RightArm | |
| 1332 | for i = 1, 100 do | |
| 1333 | Swait() | |
| 1334 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
| 1335 | for _, c in pairs(Character:GetChildren()) do | |
| 1336 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
| 1337 | c.Transparency = 0 | |
| 1338 | end | |
| 1339 | end | |
| 1340 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1341 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
| 1342 | c.Transparency = 0 | |
| 1343 | end | |
| 1344 | end | |
| 1345 | for _, c in pairs(SCYTHE:GetChildren()) do | |
| 1346 | if c.ClassName == "Part" then | |
| 1347 | if c.Material ~= Enum.Material.Neon then | |
| 1348 | c.Transparency = c.Transparency - 0.01 | |
| 1349 | end | |
| 1350 | c.Color = C3(0,0,0) | |
| 1351 | end | |
| 1352 | end | |
| 1353 | end | |
| 1354 | HandleWeld.Part0 = Torso | |
| 1355 | TRANSFORMED = true | |
| 1356 | ATTACK = false | |
| 1357 | Rooted = false | |
| 1358 | end | |
| 1359 | ||
| 1360 | function AttackTemplate() | |
| 1361 | ATTACK = true | |
| 1362 | Rooted = false | |
| 1363 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1364 | HandleWeld.Part0 = RightArm | |
| 1365 | HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1366 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1367 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1368 | Swait() | |
| 1369 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1370 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1371 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1372 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1373 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1374 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1375 | end | |
| 1376 | HandleWeld.Part0 = Torso | |
| 1377 | ATTACK = false | |
| 1378 | Rooted = false | |
| 1379 | end | |
| 1380 | ||
| 1381 | function Warp() | |
| 1382 | ATTACK = true | |
| 1383 | Rooted = true | |
| 1384 | UNANCHOR = false | |
| 1385 | RootPart.Anchored = true | |
| 1386 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1387 | HandleWeld.Part0 = RightArm | |
| 1388 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
| 1389 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1390 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1391 | Swait() | |
| 1392 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
| 1393 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5)) | |
| 1394 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2) | |
| 1395 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1396 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1397 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1398 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1399 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1400 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1401 | end | |
| 1402 | for i = 1, 10 do | |
| 1403 | Swait() | |
| 1404 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
| 1405 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5)) | |
| 1406 | end | |
| 1407 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1408 | Swait() | |
| 1409 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
| 1410 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5)) | |
| 1411 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2) | |
| 1412 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1413 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1414 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1415 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1416 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1417 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1418 | end | |
| 1419 | local ORIGIN = RootPart.Position | |
| 1420 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN) | |
| 1421 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1422 | Swait() | |
| 1423 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
| 1424 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5)) | |
| 1425 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2) | |
| 1426 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1427 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1428 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1429 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1430 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1431 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1432 | end | |
| 1433 | UNANCHOR = true | |
| 1434 | RootPart.Anchored = false | |
| 1435 | for i = 1, 10 do | |
| 1436 | Swait() | |
| 1437 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
| 1438 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5)) | |
| 1439 | end | |
| 1440 | HandleWeld.Part0 = Torso | |
| 1441 | ATTACK = false | |
| 1442 | Rooted = false | |
| 1443 | end | |
| 1444 | ||
| 1445 | function DeathlyDash() | |
| 1446 | ATTACK = true | |
| 1447 | Rooted = false | |
| 1448 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1449 | HandleWeld.Part0 = RightArm | |
| 1450 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
| 1451 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1452 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1453 | Swait() | |
| 1454 | turnto(Mouse.Hit.p) | |
| 1455 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2) | |
| 1456 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed) | |
| 1457 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed) | |
| 1458 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1459 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1460 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1461 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1462 | end | |
| 1463 | local TRAILS = {}
| |
| 1464 | local FOUND = false | |
| 1465 | for i = 1, 75 do | |
| 1466 | Swait() | |
| 1467 | local TRAIL = Character:Clone() | |
| 1468 | for _, c in pairs(TRAIL:GetChildren()) do | |
| 1469 | if c.ClassName == "Part" then | |
| 1470 | c.Anchored = true | |
| 1471 | c.Color = C3(0,0,0) | |
| 1472 | c.Transparency = 0.5 | |
| 1473 | c.Material = "Neon" | |
| 1474 | c.CanCollide = false | |
| 1475 | else | |
| 1476 | c:remove() | |
| 1477 | end | |
| 1478 | end | |
| 1479 | TRAIL.Parent = Effects | |
| 1480 | table.insert(TRAILS,TRAIL) | |
| 1481 | Debris:AddItem(TRAIL,0.08) | |
| 1482 | for _, c in pairs(workspace:GetChildren()) do | |
| 1483 | if c.ClassName == "Model" then | |
| 1484 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
| |
| 1485 | local HUMANOID = c:FindFirstChildOfClass("Humanoid")
| |
| 1486 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
| |
| 1487 | if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then | |
| 1488 | BANNEAREST(TORSO.Position,25) | |
| 1489 | FOUND = true | |
| 1490 | end | |
| 1491 | end | |
| 1492 | end | |
| 1493 | end | |
| 1494 | if FOUND == true then | |
| 1495 | for i = 1, 65 do | |
| 1496 | BANNEAREST(Torso.CFrame*CF(0,0,-8).p,25) | |
| 1497 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-1) | |
| 1498 | end | |
| 1499 | local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
| |
| 1500 | Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1) | |
| 1501 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1502 | Swait() | |
| 1503 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1) | |
| 1504 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed) | |
| 1505 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed) | |
| 1506 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1507 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1508 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1509 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1510 | end | |
| 1511 | break | |
| 1512 | end | |
| 1513 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5) | |
| 1514 | end | |
| 1515 | HandleWeld.Part0 = Torso | |
| 1516 | ATTACK = false | |
| 1517 | Rooted = false | |
| 1518 | end | |
| 1519 | ||
| 1520 | function FatalWave() | |
| 1521 | ATTACK = true | |
| 1522 | Rooted = true | |
| 1523 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1524 | HandleWeld.Part0 = RightArm | |
| 1525 | HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1526 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1527 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1528 | Swait() | |
| 1529 | CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0)) | |
| 1530 | turnto(Mouse.Hit.p) | |
| 1531 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2) | |
| 1532 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed) | |
| 1533 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed) | |
| 1534 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1535 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1536 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1537 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1538 | end | |
| 1539 | for i=0,0.1, 0.1 / Animation_Speed do | |
| 1540 | Swait() | |
| 1541 | turnto(Mouse.Hit.p) | |
| 1542 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2) | |
| 1543 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5) | |
| 1544 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5) | |
| 1545 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
| 1546 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5) | |
| 1547 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
| 1548 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
| 1549 | end | |
| 1550 | local angle = - 30 | |
| 1551 | for i = 1, 5 do | |
| 1552 | coroutine.resume(coroutine.create(function() | |
| 1553 | local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
| |
| 1554 | local SpawnPosition = RayPos | |
| 1555 | local floor = RayHit | |
| 1556 | local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0)) | |
| 1557 | local LastPosition = RayPos | |
| 1558 | local Delay = 1 | |
| 1559 | for i = 1, 15 do | |
| 1560 | local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
| |
| 1561 | local End = RayPos | |
| 1562 | LastPosition = End | |
| 1563 | if SpawnPosition then | |
| 1564 | BANNEAREST(End,25) | |
| 1565 | CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i) | |
| 1566 | Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1) | |
| 1567 | end | |
| 1568 | Swait() | |
| 1569 | end | |
| 1570 | end)) | |
| 1571 | angle = angle + 15 | |
| 1572 | end | |
| 1573 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
| |
| 1574 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
| 1575 | CreateSound("62339698", HitBox, 10, 0.4)
| |
| 1576 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1577 | Swait() | |
| 1578 | turnto(Mouse.Hit.p) | |
| 1579 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2) | |
| 1580 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5) | |
| 1581 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5) | |
| 1582 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5) | |
| 1583 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5) | |
| 1584 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
| 1585 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
| 1586 | end | |
| 1587 | HandleWeld.Part0 = Torso | |
| 1588 | ATTACK = false | |
| 1589 | Rooted = false | |
| 1590 | end | |
| 1591 | ||
| 1592 | function Reap() | |
| 1593 | ATTACK = true | |
| 1594 | Rooted = true | |
| 1595 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1596 | HandleWeld.Part0 = RightArm | |
| 1597 | HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1598 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1599 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1600 | Swait() | |
| 1601 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2) | |
| 1602 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1603 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1604 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1605 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1606 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1607 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1608 | end | |
| 1609 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
| |
| 1610 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
| 1611 | local SOUND = CreateSound("135017578", Effects, 5, 1)
| |
| 1612 | Swait() | |
| 1613 | repeat | |
| 1614 | Swait() | |
| 1615 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2) | |
| 1616 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1617 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1618 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1619 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1620 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1621 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1622 | until SOUND.playing == false | |
| 1623 | local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Blood", VT(800,0,800)) | |
| 1624 | MakeForm(FLOOR,"Cyl") | |
| 1625 | FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0)) | |
| 1626 | CreateSound("289315275", Effects, 5, 0.3)
| |
| 1627 | for i = 1, 400 do | |
| 1628 | Swait() | |
| 1629 | FLOOR.Transparency = FLOOR.Transparency - (1/400) | |
| 1630 | if i > 100 then | |
| 1631 | if MRANDOM(1,2) == 1 then | |
| 1632 | local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10) | |
| 1633 | SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285)) | |
| 1634 | MakeForm(SPHERE,"Ball") | |
| 1635 | coroutine.resume(coroutine.create(function() | |
| 1636 | for i = 1, 100 do | |
| 1637 | Swait() | |
| 1638 | SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0) | |
| 1639 | SPHERE.Transparency = (i/100) | |
| 1640 | end | |
| 1641 | SPHERE:remove() | |
| 1642 | end)) | |
| 1643 | end | |
| 1644 | end | |
| 1645 | end | |
| 1646 | CreateSound("62339698", Effects, 10, 0.3)
| |
| 1647 | BANNEAREST(FLOOR.Position,FLOOR.Size.Z/2) | |
| 1648 | FLOOR:ClearAllChildren() | |
| 1649 | MakeForm(FLOOR,"Ball") | |
| 1650 | for i = 1, 50 do | |
| 1651 | Swait() | |
| 1652 | FLOOR.Size = FLOOR.Size + VT(-16,1,-16) | |
| 1653 | FLOOR.Transparency = FLOOR.Transparency + (1/50) | |
| 1654 | end | |
| 1655 | FLOOR:remove() | |
| 1656 | HandleWeld.Part0 = Torso | |
| 1657 | ATTACK = false | |
| 1658 | Rooted = false | |
| 1659 | end | |
| 1660 | ||
| 1661 | function Banisher_Bullet() | |
| 1662 | ATTACK = true | |
| 1663 | Rooted = false | |
| 1664 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 1665 | Swait() | |
| 1666 | turnto(Mouse.Hit.p) | |
| 1667 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1668 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1669 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1670 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1671 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1672 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1673 | end | |
| 1674 | repeat | |
| 1675 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 1676 | Swait() | |
| 1677 | turnto(Mouse.Hit.p) | |
| 1678 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1679 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1680 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1681 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1682 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1683 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1684 | end | |
| 1685 | local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character) | |
| 1686 | SpawnTrail(RightArm.Position,POS,true) | |
| 1687 | if HIT ~= nil then | |
| 1688 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1689 | Banish(HIT.Parent) | |
| 1690 | end | |
| 1691 | end | |
| 1692 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = RightArm.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1693 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = 340722848, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1694 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1695 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1696 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 1697 | Swait() | |
| 1698 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1699 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1700 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1701 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1702 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1703 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1704 | end | |
| 1705 | until KEYHOLD == false | |
| 1706 | ATTACK = false | |
| 1707 | Rooted = false | |
| 1708 | end | |
| 1709 | ||
| 1710 | function Forgive_Sins() | |
| 1711 | chatfunc("You are forgiven.")
| |
| 1712 | ||
| 1713 | for p,v in next, TOBANISH do | |
| 1714 | TOBANISH[p] = nil | |
| 1715 | end | |
| 1716 | end | |
| 1717 | ||
| 1718 | function Taunt() | |
| 1719 | ATTACK = true | |
| 1720 | Rooted = true | |
| 1721 | local SOUND = CreateSound("134978657", Head, 10, 1.3)
| |
| 1722 | Swait() | |
| 1723 | repeat | |
| 1724 | Swait() | |
| 1725 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1726 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1727 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1728 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1729 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1730 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1731 | until SOUND.Playing == false | |
| 1732 | ATTACK = false | |
| 1733 | Rooted = false | |
| 1734 | end | |
| 1735 | ||
| 1736 | function Prison_Key() | |
| 1737 | if Mouse.Target ~= nil then | |
| 1738 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1739 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1740 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1741 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1742 | GYRO.D = 750 | |
| 1743 | GYRO.P = 20000 | |
| 1744 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 1745 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1746 | grav.D = 15 | |
| 1747 | grav.P = 20000 | |
| 1748 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1749 | grav.position = TORSO.Position | |
| 1750 | local GYRO2 = IT("BodyGyro",TORSO)
| |
| 1751 | GYRO2.D = 750 | |
| 1752 | GYRO2.P = 20000 | |
| 1753 | GYRO2.MaxTorque = VT(0,40000000,0) | |
| 1754 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 1755 | grav.Name = "Jail" | |
| 1756 | local LOCKPARTS = {}
| |
| 1757 | ATTACK = true | |
| 1758 | Rooted = false | |
| 1759 | local LOCK = IT("Model",Effects)
| |
| 1760 | LOCK.Name = "Lock" | |
| 1761 | local LOCK2 = IT("Model",LOCK)
| |
| 1762 | LOCK2.Name = "Metal" | |
| 1763 | --CREATE LOCK-- | |
| 1764 | local BASE = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
| 1765 | LOCK.PrimaryPart = BASE | |
| 1766 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
| 1767 | local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
| 1768 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1769 | MakeForm(PRT,"Cyl") | |
| 1770 | local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Hole", VT(1, 1, 1)) | |
| 1771 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1772 | MakeForm(PRT,"Cyl") | |
| 1773 | local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Hole", VT(0.5, 1, 1)) | |
| 1774 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
| 1775 | for i = 1, 45 do | |
| 1776 | local PRT = CreatePart(3, LOCK2, "Neon", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 1777 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
| 1778 | end | |
| 1779 | local PRT = CreatePart(3, LOCK2, "Neon", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 1780 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
| 1781 | LOCK2.PrimaryPart = PRT | |
| 1782 | --------------- | |
| 1783 | local CHILDREN = LOCK:GetDescendants() | |
| 1784 | for index, CHILD in pairs(CHILDREN) do | |
| 1785 | if CHILD:IsA("BasePart") then
| |
| 1786 | CHILD.Transparency = 1 | |
| 1787 | end | |
| 1788 | end | |
| 1789 | for i = 1, 75 do | |
| 1790 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
| 1791 | Swait() | |
| 1792 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 1793 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 1794 | local CHILDREN = LOCK:GetDescendants() | |
| 1795 | for index, CHILD in pairs(CHILDREN) do | |
| 1796 | if CHILD:IsA("BasePart") then
| |
| 1797 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
| 1798 | end | |
| 1799 | end | |
| 1800 | end | |
| 1801 | HUM.DisplayDistanceType = "None" | |
| 1802 | local KEY = IT("Model",Effects)
| |
| 1803 | KEY.Name = "Key" | |
| 1804 | --CREATE KEY-- | |
| 1805 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "KeyBase", VT(0.1, 1, 0.1),false) | |
| 1806 | KEY.PrimaryPart = KBASE | |
| 1807 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
| 1808 | local WLD = weldBetween(RightArm,KBASE) | |
| 1809 | for i = 1, 45 do | |
| 1810 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.1, 0.1, 0.1),false) | |
| 1811 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
| 1812 | weldBetween(KBASE,PRT) | |
| 1813 | end | |
| 1814 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.3, 0.1, 0.1),false) | |
| 1815 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
| 1816 | weldBetween(KBASE,PRT) | |
| 1817 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.3, 0.1, 0.1),false) | |
| 1818 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
| 1819 | weldBetween(KBASE,PRT) | |
| 1820 | -------------- | |
| 1821 | Rooted = true | |
| 1822 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
| |
| 1823 | coroutine.resume(coroutine.create(function() | |
| 1824 | for i = 1, 10 do | |
| 1825 | Swait() | |
| 1826 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 1827 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 1828 | end | |
| 1829 | CreateSound(1149318312,BASE,5,1,false) | |
| 1830 | CreateSound(160772554,BASE,3,1,false) | |
| 1831 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
| 1832 | for i = 1, 4 do | |
| 1833 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.Random().Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1834 | end | |
| 1835 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.Random().Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 1836 | wait(1) | |
| 1837 | TORSO.Parent.Parent = LOCK | |
| 1838 | for i = 1, 75 do | |
| 1839 | Swait() | |
| 1840 | local CHILDREN = KEY:GetDescendants() | |
| 1841 | for index, CHILD in pairs(CHILDREN) do | |
| 1842 | if CHILD:IsA("BasePart") then
| |
| 1843 | CHILD.Transparency = i/25 | |
| 1844 | end | |
| 1845 | end | |
| 1846 | local CHILDREN = LOCK:GetDescendants() | |
| 1847 | for index, CHILD in pairs(CHILDREN) do | |
| 1848 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
| |
| 1849 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 1850 | elseif CHILD.ClassName == "Decal" then | |
| 1851 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 1852 | end | |
| 1853 | end | |
| 1854 | end | |
| 1855 | TORSO.Parent:ClearAllChildren() | |
| 1856 | KEY:remove() | |
| 1857 | LOCK:remove() | |
| 1858 | end)) | |
| 1859 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
| |
| 1860 | GYRO:remove() | |
| 1861 | ATTACK = false | |
| 1862 | Rooted = false | |
| 1863 | end | |
| 1864 | end | |
| 1865 | end | |
| 1866 | ||
| 1867 | function Cuffs() | |
| 1868 | local TARGET = Mouse.Target | |
| 1869 | if TARGET ~= nil then | |
| 1870 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1871 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1872 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 1873 | if ROOT and HUM.Health > 0 then | |
| 1874 | local FOE = Mouse.Target.Parent | |
| 1875 | ATTACK = true | |
| 1876 | Rooted = true | |
| 1877 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
| 1878 | ROOT.Anchored = true | |
| 1879 | CreateSound(289556450, RootPart, 5, 1.4, false) | |
| 1880 | Chatter("Stay down.",0)
| |
| 1881 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1882 | Swait() | |
| 1883 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1884 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1885 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1886 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1887 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1888 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1889 | end | |
| 1890 | local RIGHTCUFF = nil | |
| 1891 | local LEFTCUFF = nil | |
| 1892 | local ChainLink = nil | |
| 1893 | CreateSound(1279090548, ROOT, 10, 1.4, false) | |
| 1894 | for _, c in pairs(FOE:GetChildren()) do | |
| 1895 | if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then | |
| 1896 | LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
| 1897 | LEFTCUFF.CFrame = c.CFrame | |
| 1898 | weldBetween(c,LEFTCUFF) | |
| 1899 | end | |
| 1900 | end | |
| 1901 | for _, c in pairs(FOE:GetChildren()) do | |
| 1902 | if c.Name == "Right Arm" or c.Name == "RightLowerArm" then | |
| 1903 | RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
| 1904 | RIGHTCUFF.CFrame = c.CFrame | |
| 1905 | weldBetween(c,RIGHTCUFF) | |
| 1906 | end | |
| 1907 | end | |
| 1908 | if RIGHTCUFF and LEFTCUFF then | |
| 1909 | local A = IT("Attachment",RIGHTCUFF)
| |
| 1910 | local B = IT("Attachment",LEFTCUFF)
| |
| 1911 | ChainLink = IT("Beam",FOE)
| |
| 1912 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1913 | ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8)) | |
| 1914 | ChainLink.TextureSpeed = 0 | |
| 1915 | ChainLink.Width0 = 1 | |
| 1916 | ChainLink.Width1 = 1 | |
| 1917 | ChainLink.Segments = 25 | |
| 1918 | ChainLink.TextureLength = 3 | |
| 1919 | ChainLink.Attachment0 = B | |
| 1920 | ChainLink.Attachment1 = A | |
| 1921 | ChainLink.FaceCamera = true | |
| 1922 | ChainLink.Transparency = NumberSequence.new(0) | |
| 1923 | end | |
| 1924 | coroutine.resume(coroutine.create(function() | |
| 1925 | wait(4) | |
| 1926 | if RIGHTCUFF and LEFTCUFF then | |
| 1927 | RIGHTCUFF:remove() | |
| 1928 | LEFTCUFF:remove() | |
| 1929 | ChainLink:remove() | |
| 1930 | local bv = Instance.new("BodyVelocity",ROOT)
| |
| 1931 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1932 | bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70 | |
| 1933 | Debris:AddItem(bv,0.05) | |
| 1934 | ApplyDamage(HUM,100e10) | |
| 1935 | HUM.PlatformStand = false | |
| 1936 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
| |
| 1937 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,0,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
| |
| 1938 | end | |
| 1939 | end)) | |
| 1940 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1941 | Swait() | |
| 1942 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1943 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed) | |
| 1944 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1945 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1946 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1947 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1948 | end | |
| 1949 | HUM.PlatformStand = true | |
| 1950 | ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0)) | |
| 1951 | ROOT.Anchored = false | |
| 1952 | Chatter("Begone.",0)
| |
| 1953 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1954 | Swait() | |
| 1955 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
| 1956 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1957 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1958 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1959 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1960 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1961 | end | |
| 1962 | ATTACK = false | |
| 1963 | Rooted = false | |
| 1964 | end | |
| 1965 | end | |
| 1966 | end | |
| 1967 | end | |
| 1968 | ||
| 1969 | --//=================================\\ | |
| 1970 | --|| ASSIGN THINGS TO KEYS | |
| 1971 | --\\=================================// | |
| 1972 | ||
| 1973 | function MouseDown(Mouse) | |
| 1974 | if ATTACK == false then | |
| 1975 | ||
| 1976 | end | |
| 1977 | end | |
| 1978 | ||
| 1979 | function MouseUp(Mouse) | |
| 1980 | HOLD = false | |
| 1981 | end | |
| 1982 | ||
| 1983 | function KeyDown(Key) | |
| 1984 | KEYHOLD = true | |
| 1985 | if TRANSFORMED == true and Rooted == false then | |
| 1986 | if Key == "t" and ATTACK == false then | |
| 1987 | Taunt() | |
| 1988 | end | |
| 1989 | ||
| 1990 | if Key == "z" and ATTACK == false then | |
| 1991 | Warp() | |
| 1992 | end | |
| 1993 | ||
| 1994 | if Key == "b" and ATTACK == false then | |
| 1995 | DeathlyDash() | |
| 1996 | end | |
| 1997 | ||
| 1998 | if Key == "c" and ATTACK == false then | |
| 1999 | Prison_Key() | |
| 2000 | end | |
| 2001 | ||
| 2002 | if Key == "v" and ATTACK == false then | |
| 2003 | FatalWave() | |
| 2004 | end | |
| 2005 | ||
| 2006 | if Key == "x" and ATTACK == false then | |
| 2007 | Reap() | |
| 2008 | end | |
| 2009 | ||
| 2010 | if Key == "e" and ATTACK == false then | |
| 2011 | Banisher_Bullet() | |
| 2012 | end | |
| 2013 | ||
| 2014 | if Key == "q" and ATTACK == false then | |
| 2015 | Forgive_Sins() | |
| 2016 | end | |
| 2017 | ||
| 2018 | if Key == "f" and ATTACK == false then | |
| 2019 | Cuffs() | |
| 2020 | end | |
| 2021 | end | |
| 2022 | ||
| 2023 | if Key == "9" and ATTACK == false then | |
| 2024 | CreateSound("135017578", Effects, 5, 1)
| |
| 2025 | end | |
| 2026 | end | |
| 2027 | ||
| 2028 | function KeyUp(Key) | |
| 2029 | KEYHOLD = false | |
| 2030 | end | |
| 2031 | ||
| 2032 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2033 | MouseDown(NEWKEY) | |
| 2034 | end) | |
| 2035 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2036 | MouseUp(NEWKEY) | |
| 2037 | end) | |
| 2038 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2039 | KeyDown(NEWKEY) | |
| 2040 | end) | |
| 2041 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2042 | KeyUp(NEWKEY) | |
| 2043 | end) | |
| 2044 | ||
| 2045 | --//=================================\\ | |
| 2046 | --\\=================================// | |
| 2047 | ||
| 2048 | ||
| 2049 | function unanchor() | |
| 2050 | if UNANCHOR == true then | |
| 2051 | RootPart.Anchored = false | |
| 2052 | end | |
| 2053 | for _, c in pairs(SCYTHE:GetChildren()) do | |
| 2054 | if c.ClassName == "Part" then | |
| 2055 | c.Anchored = false | |
| 2056 | end | |
| 2057 | end | |
| 2058 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2059 | if c.ClassName == "Part" then | |
| 2060 | c.Anchored = false | |
| 2061 | end | |
| 2062 | end | |
| 2063 | end | |
| 2064 | ||
| 2065 | ||
| 2066 | --//=================================\\ | |
| 2067 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2068 | --\\=================================// | |
| 2069 | ||
| 2070 | Humanoid.Changed:connect(function(Jump) | |
| 2071 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2072 | Humanoid.Jump = false | |
| 2073 | end | |
| 2074 | end) | |
| 2075 | ||
| 2076 | local FF = IT("ForceField",Character)
| |
| 2077 | FF.Visible = false | |
| 2078 | ||
| 2079 | INSTANT = false | |
| 2080 | Speed = 20 | |
| 2081 | ||
| 2082 | while true do | |
| 2083 | Swait() | |
| 2084 | SINE = SINE + CHANGE | |
| 2085 | ANIMATE.Parent = nil | |
| 2086 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 2087 | IDLEANIMATION:Play() | |
| 2088 | if TRANSFORMED == true then | |
| 2089 | tecks2.TextTransparency = 0 | |
| 2090 | for _, c in pairs(Character:GetChildren()) do | |
| 2091 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
| 2092 | c.Anchored = false | |
| 2093 | c.Transparency = 0 | |
| 2094 | end | |
| 2095 | end | |
| 2096 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2097 | if c.ClassName == "Part" then | |
| 2098 | c.Transparency = 0 | |
| 2099 | end | |
| 2100 | end | |
| 2101 | for _, c in pairs(SCYTHE:GetChildren()) do | |
| 2102 | if c.ClassName == "Part" then | |
| 2103 | if c.Material ~= Enum.Material.Neon then | |
| 2104 | c.Transparency = 0 | |
| 2105 | end | |
| 2106 | c.Color = C3(0,0,0) | |
| 2107 | if c:FindFirstChild("PE") then
| |
| 2108 | c.PE.Enabled = true | |
| 2109 | end | |
| 2110 | end | |
| 2111 | end | |
| 2112 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2113 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2114 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 2115 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 2116 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 2117 | if ATTACK == false and VALUE2 == false then | |
| 2118 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed) | |
| 2119 | end | |
| 2120 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2121 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2122 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2123 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2124 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2125 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2126 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2127 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2128 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2129 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2130 | end | |
| 2131 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2132 | ANIM = "Jump" | |
| 2133 | if ATTACK == false then | |
| 2134 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2135 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2136 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2137 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2138 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2139 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2140 | end | |
| 2141 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2142 | ANIM = "Fall" | |
| 2143 | if ATTACK == false then | |
| 2144 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2145 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2146 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2147 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2148 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2149 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2150 | end | |
| 2151 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2152 | ANIM = "Idle" | |
| 2153 | if ATTACK == false then | |
| 2154 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2155 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2156 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2157 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2158 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2159 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2160 | end | |
| 2161 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2162 | ANIM = "Walk" | |
| 2163 | WALK = WALK + 1 / Animation_Speed | |
| 2164 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 2165 | WALK = 0 | |
| 2166 | if WALKINGANIM == true then | |
| 2167 | WALKINGANIM = false | |
| 2168 | elseif WALKINGANIM == false then | |
| 2169 | WALKINGANIM = true | |
| 2170 | end | |
| 2171 | end | |
| 2172 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2173 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2174 | if ATTACK == false then | |
| 2175 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2176 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2177 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2178 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 2179 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 2180 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 2181 | end | |
| 2182 | end | |
| 2183 | end | |
| 2184 | --end | |
| 2185 | Humanoid.DisplayDistanceType = "None" | |
| 2186 | unanchor() | |
| 2187 | tecks2.TextColor3 = BrickColor.Random().Color | |
| 2188 | tecks2.TextStrokeColor3 = BrickColor.Random().Color | |
| 2189 | Humanoid.MaxHealth = "inf" | |
| 2190 | Humanoid.Health = "inf" | |
| 2191 | if Rooted == false then | |
| 2192 | Disable_Jump = false | |
| 2193 | Humanoid.WalkSpeed = Speed | |
| 2194 | elseif Rooted == true then | |
| 2195 | Disable_Jump = true | |
| 2196 | Humanoid.WalkSpeed = 0 | |
| 2197 | end | |
| 2198 | if Head:FindFirstChild("face") then
| |
| 2199 | Head.face:remove() | |
| 2200 | end | |
| 2201 | local MATHS = {"0","1"}
| |
| 2202 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 2203 | Humanoid.PlatformStand = false | |
| 2204 | if INTRO == false and INSTANT == false then | |
| 2205 | INTRO = true | |
| 2206 | coroutine.resume(coroutine.create(function() | |
| 2207 | sick:Play() | |
| 2208 | Intro() | |
| 2209 | end)) | |
| 2210 | end | |
| 2211 | if INSTANT == true then | |
| 2212 | if TRANSFORMED == false then | |
| 2213 | sick.TimePosition = 60 | |
| 2214 | sick:Play() | |
| 2215 | end | |
| 2216 | TRANSFORMED = true | |
| 2217 | end | |
| 2218 | script.Parent = PlayerGui | |
| 2219 | Character.Parent = workspace | |
| 2220 | Humanoid.Parent = Character | |
| 2221 | end | |
| 2222 | --//=================================\\ | |
| 2223 | --\\=================================// | |
| 2224 | ||
| 2225 | ||
| 2226 | ||
| 2227 | ||
| 2228 | ||
| 2229 | --//====================================================\\-- | |
| 2230 | --|| END OF SCRIPT | |
| 2231 | --\\====================================================//-- |