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1 | p = game.Players.LocalPlayer | |
2 | char = p.Character | |
3 | local char = p.Character | |
4 | torso = char.Torso | |
5 | neck = char.Torso.Neck | |
6 | hum = char.Humanoid | |
7 | ||
8 | - | CV="Institutional white" |
8 | + | CV="Grime" |
9 | ||
10 | local txt = Instance.new("BillboardGui", char) | |
11 | txt.Adornee = char .Head | |
12 | txt.Name = "_status" | |
13 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
14 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
15 | local text = Instance.new("TextLabel", txt) | |
16 | text.Size = UDim2.new(10, 0, 7, 0) | |
17 | text.FontSize = "Size24" | |
18 | text.TextScaled = true | |
19 | text.TextTransparency = 0 | |
20 | text.BackgroundTransparency = 1 | |
21 | text.TextTransparency = 0 | |
22 | text.TextStrokeTransparency = 0 | |
23 | text.Font = "Arcade" | |
24 | text.TextStrokeColor3 = Color3.new(1,0,0) | |
25 | ||
26 | v=Instance.new("Part") | |
27 | v.Name = "ColorBrick" | |
28 | v.Parent=p.Character | |
29 | v.FormFactor="Symmetric" | |
30 | v.Anchored=true | |
31 | v.CanCollide=false | |
32 | v.BottomSurface="Smooth" | |
33 | v.TopSurface="Smooth" | |
34 | v.Size=Vector3.new(10,5,3) | |
35 | - | v.Transparency=0 |
35 | + | v.Transparency=1 |
36 | v.CFrame=char.Torso.CFrame | |
37 | - | v.BrickColor=BrickColor.new(CV) |
37 | + | v.BrickColor=BrickColor.new(Grime) |
38 | - | v.Transparency=0 |
38 | + | v.Transparency=1 |
39 | text.TextColor3 = Color3.new(0,0,0) | |
40 | v.Shape="Block" | |
41 | text.Text = "~|<1xbx1xbx>|~" |