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-- This script has been converted to FE by iPxter
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iz = (game.Players.LocalPlayer.Name)
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is = (game.Players.LocalPlayer.Character)
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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local player = game.Players.LocalPlayer
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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local mouse = player:GetMouse()
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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--This is made by OneBullet360 aka Big L. Hope you enjoy--
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iz = (game.Players.hsdfsfsdfds.Name)
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is = (game.Players.hsdfsfsdfds.Character)
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for i,v in pairs(is:GetChildren()) do
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   if v.ClassName == 'Hat' then
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       v:Destroy()
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   end
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end
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for i,v in pairs(is:GetChildren()) do
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   if v.ClassName == 'Shirt' then
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       v:Destroy()
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   end
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end
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for i,v in pairs(is:GetChildren()) do
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   if v.ClassName == 'Pants' then
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       v:Destroy()
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   end
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end
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wait()
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shirt = Instance.new('Shirt')
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shirt.Parent = is
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shirt.ShirtTemplate = 'http://www.roblox.com/asset/?id=648561877'
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pants = Instance.new('Pants')
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pants.Parent = is
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pants.PantsTemplate = 'http://www.roblox.com/asset/?id=591736179'
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sound = Instance.new('Sound')
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sound.SoundId = 'http://www.roblox.com/asset/?id=595265353' --595265353
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sound.Looped = true
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sound.Parent = is.Torso
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sound.Volume = 1
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taut = Instance.new('Sound')
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taut.SoundId = 'http://www.roblox.com/asset/?id=595265353' --595265353
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taut.Looped = true
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taut.Parent = is.Torso
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taut.Volume = 1
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local player = game.Players.hsdfsfsdfds
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repeat wait() until player.Character.Humanoid
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local humanoid = player.Character.Humanoid
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local anim = Instance.new("Animation")
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anim.AnimationId = "http://www.roblox.com/Asset?ID=27789359"
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local msg = Instance.new("Hint")
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msg.Parent = game.Workspace
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msg.Text = "Click 'z' to get ready."
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is.Humanoid.WalkSpeed = 0
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mouse.KeyDown:connect(function(key)
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if key == "z" then
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sound:Play()
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msg:Destroy()
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taut:Play()
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is.Humanoid.WalkSpeed = 60
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is.Animate.walk.WalkAnim.AnimationId = 'http://www.roblox.com/Asset?ID=252557606'
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end
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end)
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function onTouch(part)
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local humanoid = part.Parent:findFirstChild("Humanoid")
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sound1 = Instance.new('Sound')
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sound1.SoundId = 'http://www.roblox.com/asset/?id=634710465'
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sound1.Looped = false
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sound1.Parent = is.Torso
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sound1:Play()
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sound2 = Instance.new('Sound')
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sound2.SoundId = 'http://www.roblox.com/asset/?id=634710465'
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sound2.Looped = false
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sound2.Parent = is.Torso
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sound2:Play()
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if (humanoid ~=nil) then
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humanoid.Health = 0
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end
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end 
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is.Torso.Touched:connect(onTouch)
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while true do
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wait()
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game.Workspace[iz].Head.BrickColor = BrickColor.new('Light orange')
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game.Workspace[iz]['Right Leg'].BrickColor = BrickColor.new('Light orange')
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game.Workspace[iz]['Left Leg'].BrickColor = BrickColor.new('Light orange')
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game.Workspace[iz]['Right Arm'].BrickColor = BrickColor.new('Light orange')
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game.Workspace[iz]['Left Arm'].BrickColor = BrickColor.new('Light orange')
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game.Workspace[iz].Torso.BrickColor = BrickColor.new('Light orange')
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game.Workspace[iz].Head.face.Texture = 'rbxassetid://154020737'
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end