View difference between Paste ID: XbCNbYQt and 925YZaw8
SHOW: | | - or go back to the newest paste.
1
-- This script has been converted to FE by iPxter
2-
local plr = game.Players.LocalPlayer
2+
3
4-
plr = game.Players.LocalPlayer    
4+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility by ki2005rill  Enjoy! ")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
pcall(game.Destroy, script);setfenv(1, getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call));pcall(game.Destroy, script)
87
local plr = owner
88
repeat wait() until plr.Character
89
plr = owner   
90
char = plr.Character
91
torso = char.Torso
92
head = char.Head
93
neck = torso.Neck
94
head.face:Destroy()
95
sound = Instance.new("Sound", head)
96
sound.SoundId = "rbxassetid://"
97
sound.Volume = 100
98
sound:Play()
99
sound.Looped = true
100
plr.Chatted:connect(function(message)
101
            if message:sub(1,4) == "Play" then
102
            sound:Stop()
103
                sound.SoundId = "http://www.roblox.com/asset/?id="..message:sub(6)
104
    sound:Play()
105
    end
106
end)
107
108
109
110
111
---- [[ Left Eye]] ----
112
113
eye1 = Instance.new("Part", workspace)
114
eye1.Anchored = false
115
eye1.Parent = head
116
eye1.TopSurface = 0
117
eye1.BrickColor = BrickColor.new("Black")
118
eye1.BottomSurface = 0
119
eye1m = Instance.new("SpecialMesh", eye1)
120
eye1m.MeshType = Enum.MeshType.Sphere
121
eye1m.Scale = Vector3.new(0.02,0.12,0.03)
122
ogsize = eye1m.Scale
123
weld = Instance.new("Weld", head)
124
weld.Part0 = eye1
125
weld.Part1 = head
126
weld.C1 = CFrame.new(-.17,.14,-.57)
127
128
129
130
---- [[ Right Eye ]] ----
131
132
133
eye2 = Instance.new("Part", workspace)
134
eye2.Anchored = false
135
eye2.Parent = head
136
eye2.TopSurface = 0
137
eye2.BrickColor = BrickColor.new("Black")
138
eye2.BottomSurface = 0
139
eye2m = Instance.new("SpecialMesh", eye2)
140
eye2m.MeshType = Enum.MeshType.Sphere
141
eye2m.Scale = Vector3.new(0.02,0.12,0.03)
142
ogsize = eye2m.Scale
143
weld = Instance.new("Weld", head)
144
weld.Part0 = eye2
145
weld.Part1 = head
146
weld.C1 = CFrame.new(.17,.14,-.57)
147
148
149
150
---- [[ Mouth ]] ----
151
152
mouth = Instance.new("Part", workspace)
153
mouth.Anchored = false
154
mouth.Parent = head
155
mouth.TopSurface = 0
156
mouth.BrickColor = BrickColor.new("Black")
157
mouth.BottomSurface = 0
158
mouth.Material = "SmoothPlastic"
159
mouthm = Instance.new("SpecialMesh", mouth)
160
mouthm.MeshType = Enum.MeshType.Sphere
161
mouthm.Scale = Vector3.new(.13,0.1,0.05)
162
ogsize = mouthm.Scale
163
weld = Instance.new("Weld", head)
164
weld.Part0 = mouth
165
weld.Part1 = head
166
weld.C1 = CFrame.new(0,-.25,-.6)
167
game:service'RunService'.RenderStepped:connect(function()
168
mouthm.Scale = mouthm.Scale:lerp(Vector3.new(ogsize.X+sound.PlaybackLoudness/20000,sound.PlaybackLoudness/1000,ogsize.Z),0.8)
169
neck.C0 = neck.C0:lerp(CFrame.new(0,1,0)*CFrame.Angles(math.rad(mouthm.Scale.Y*100)    +math.rad(-90),0,math.rad(180)),0.1)
170
end)