SHOW:
|
|
- or go back to the newest paste.
| 1 | - | local function bastion() |
| 1 | + | local modem = peripheral.find("modem") or error("No modem attached", 0)
|
| 2 | - | local modem = peripheral.find("modem") or error("No modem attached", 0)
|
| 2 | + | CHANNEL = 15 |
| 3 | - | modem.open(15) -- Open 43 so we can receive replies |
| 3 | + | modem.open(CHANNEL) |
| 4 | ||
| 5 | - | -- And wait for a reply |
| 5 | + | local function receiveMessage() |
| 6 | - | local event, side, channel, replyChannel, message, distance |
| 6 | + | local event, _, channel, _, message = os.pullEvent("modem_message")
|
| 7 | - | repeat |
| 7 | + | if channel == CHANNEL then |
| 8 | - | event, side, channel, replyChannel, message, distance = os.pullEvent("modem_message")
|
| 8 | + | return message |
| 9 | - | until channel == 15 |
| 9 | + | else |
| 10 | return receiveMessage() | |
| 11 | - | -- Process the received message based on its content |
| 11 | + | |
| 12 | - | if message == "Bridge" then |
| 12 | + | |
| 13 | - | os.sleep(1) |
| 13 | + | |
| 14 | - | if redstone.getInput("left") then
|
| 14 | + | |
| 15 | - | modem.transmit(43, 15, "Closing Bridge Gate") |
| 15 | + | |
| 16 | - | else |
| 16 | + | print("Bastion Network Online!")
|
| 17 | - | modem.transmit(43, 15, "Opening Bridge Gate") |
| 17 | + | |
| 18 | - | end |
| 18 | + | local message = receiveMessage() |
| 19 | ||
| 20 | - | elseif message == "Courtyard" then |
| 20 | + | -- Function to summon particles at a given position |
| 21 | - | os.sleep(1) |
| 21 | + | local function summonParticles(x, y, z) |
| 22 | - | if redstone.getInput("right") then
|
| 22 | + | for _ = 1, 10 do |
| 23 | - | modem.transmit(43, 15, "Closing Courtyard Gate") |
| 23 | + | commands.exec("particle minecraft:portal " .. x .. " " .. y .. " " .. z .. " 1 1 1 0.1 50")
|
| 24 | - | else |
| 24 | + | sleep(0.1) -- Creates a brief delay between particle bursts |
| 25 | - | modem.transmit(43, 15, "Opening Courtyard Gate") |
| 25 | + | |
| 26 | - | end |
| 26 | + | |
| 27 | ||
| 28 | - | elseif message == "status" then |
| 28 | + | -- Process the received message based on its content |
| 29 | - | courtyard = "" |
| 29 | + | if message == "Recall" then |
| 30 | - | bridge = "" |
| 30 | + | print("Recalling Player...")
|
| 31 | - | lockdown = "" |
| 31 | + | modem.transmit(43, CHANNEL, "Recalling Player...") |
| 32 | - | if redstone.getInput("right") then
|
| 32 | + | |
| 33 | - | courtyard = "Courtyard Gate Closed, " |
| 33 | + | print("Starting Teleporter")
|
| 34 | - | else |
| 34 | + | os.sleep(2) |
| 35 | - | courtyard = "Courtyard Gate Open, " |
| 35 | + | |
| 36 | - | end |
| 36 | + | for i = 1, 100 do |
| 37 | - | if redstone.getInput("left") then
|
| 37 | + | local chargePercent = i |
| 38 | - | bridge = "Bridge Gate Closed, " |
| 38 | + | print("Charging " .. chargePercent .. "%")
|
| 39 | - | else |
| 39 | + | modem.transmit(43, CHANNEL, "Charging " .. chargePercent .. "%") |
| 40 | - | bridge = "Bridge Gate Open, " |
| 40 | + | sleep(0.05) -- 100 updates over 5 seconds |
| 41 | - | end |
| 41 | + | |
| 42 | - | if redstone.getInput("back") then
|
| 42 | + | |
| 43 | - | lockdown = "Lockdown Enabled" |
| 43 | + | -- Teleport the player |
| 44 | - | else |
| 44 | + | local targetX, targetY, targetZ = 293, 95, 750 |
| 45 | - | lockdown = "Lockdown Disabled" |
| 45 | + | commands.exec("tp Alexr036 " .. targetX .. " " .. targetY .. " " .. targetZ)
|
| 46 | - | end |
| 46 | + | |
| 47 | - | modem.transmit(43, 15, courtyard .. bridge .. lockdown) |
| 47 | + | -- Summon teleport particles |
| 48 | summonParticles(targetX, targetY, targetZ) | |
| 49 | ||
| 50 | - | elseif message == "Lockdown" then |
| 50 | + | elseif message == "Teleport" then |
| 51 | - | os.sleep(1) |
| 51 | + | print("Programming Started")
|
| 52 | - | if redstone.getInput("back") then
|
| 52 | + | |
| 53 | - | modem.transmit(43, 15, "Enabeling Lockdown") |
| 53 | + | local positionX = receiveMessage() |
| 54 | - | else |
| 54 | + | print("Position X: " .. positionX)
|
| 55 | - | modem.transmit(43, 15, "Disabeling Lockdown") |
| 55 | + | |
| 56 | - | end |
| 56 | + | local positionY = receiveMessage() |
| 57 | print("Position Y: " .. positionY)
| |
| 58 | ||
| 59 | local positionZ = receiveMessage() | |
| 60 | print("Position Z: " .. positionZ)
| |
| 61 | ||
| 62 | - | print("Bastion Online!")
|
| 62 | + | print("Starting Teleporter")
|
| 63 | os.sleep(2) | |
| 64 | - | -- Main loop |
| 64 | + | |
| 65 | - | while true do |
| 65 | + | for i = 1, 100 do |
| 66 | - | bastion() |
| 66 | + | local chargePercent = i |
| 67 | print("Charging " .. chargePercent .. "%")
| |
| 68 | - | |
| 68 | + | modem.transmit(43, CHANNEL, "Charging " .. chargePercent .. "%") |
| 69 | sleep(0.05) -- 100 updates over 5 seconds | |
| 70 | end | |
| 71 | ||
| 72 | -- Teleport the player | |
| 73 | commands.exec("tp Alexr036 " .. positionX .. " " .. positionY .. " " .. positionZ)
| |
| 74 | ||
| 75 | -- Summon teleport particles | |
| 76 | summonParticles(positionX, positionY, positionZ) | |
| 77 | ||
| 78 | elseif message == "Remote Connected" then | |
| 79 | print("Connected to System")
| |
| 80 | modem.transmit(43, CHANNEL, "Connected to System") | |
| 81 | end | |
| 82 | ||
| 83 | os.reboot() |